View Full Version : Minor tweaks to the rules.


depresion
Nov 25, 2001, 09:23 AM
There arn't many changes, it is more of a test to see how things work.

Culture filping is harder (as requested by many).


Tax Collectors now require Currency and make people in the city unhappy.

Scientists require Literature

and both now produce 2 of the corisponding bonus.


Adding to these are 3 new Citizens: Radio Comics, Economists and Researchers.

Radio Comics require Radio and are twice as good as entertainers.

Economists need Economics and produce 50% more than Tax Collectors without the
unhapyness.

Researchers are also 50% more eficiant but need Scientific Method.



Feel free to coment on it or borow any part of it. (I like the changes to the Tax colectors and the extra options later on.) :D

depresion
Nov 25, 2001, 09:45 AM
Almost forgot to say that there are more resorses sprincled around, unfortuantly they still have a tendecy to clup together but that can be fun if you control the worlds suppy.

Plutarck
Nov 25, 2001, 04:15 PM
You got to adding new citizens before I had a chance. Good job :goodjob:


I too like the idea of upgraded specialists as time goes on, but what graphic do they show on the city screen, if any?

depresion
Nov 25, 2001, 07:51 PM
Seemingly they use the default citizen image, I havent worked out how to change it yet.

I picked the new specialists as I hadn't seen them mentiond befor and was wondering if it would work.


Here is an update. It only started out as a I wonder if this is posible. :groucho:

Tax Collectors now require Currency and make people in the city unhappy.

Scientists require Literature

and both now produce 2 of the corresponding bonus.


Adding to these are 3 new Citizens: Radio Comics, Economists and Researchers.

Radio Comics require Radio and are twice as good as entertainers.

Economists need Economics and produce 50% more than Tax Collectors without the
unhappiness.

Researchers are also 50% more efficient but need Scientific Method.


Resources have been upped to help with the no xyz with in your boarders.

Archers, Gunmen and tanks now have a 1 square bombardment range, all artillery has had it's range upped by 1.

Worlds are now larger.

Roads have a movement rate of 4 not 3.

Towns are now limited to 8 (Aqueduct) cites to 16 (hospital)

Towns under 8 now provide a small defensive bonus.

More people are now born Contented. (Except on Deity)

Having the Palace makes 2 people in the city happy and it produces 2x the culture.

The Forbidden Palace makes one person in the city happy.

Communism now has a low corruption value.

Hit points have been upped

Conscript 2 to 5
Regular 3 to 8
Veteran 4 to 10
Elite 5 to 12

Bombardment values have been upped to cope with the larger hit points.

Nuclear Sub can now transport 2 Missiles.

Cruise Missile range extended.

Man-O-War is now slightly stronger.

Sweeney Todd
Aug 23, 2004, 04:52 AM
Oh Yeah! I can't wait until I get into this!