View Full Version : Multilanguage issues


Kadath
Oct 09, 2004, 01:16 AM
I'm a newbie of this forum, but not of this site. I always used the fanatics center as a bible for Civ Mods, and i must admit that it is a wonderful (and really well organised) community.

Only recently, anyway, i put my hands on the 3 Civ III games, and immediately i came here in search for the best modpacks. I downloaded first of all Master of Myrror and Rhine's of Civilization, and the next one will be (or i hope so, now you'll understand why) the Warhammer mod (thanks to the very helpful sticky libraries threads).

Unfortunately, i had to see that most of the mods here are incompatible with foreign language versions of Civ III. I own the three Italian editions, and in fact, if PTW and Conquests themselves don't give problems (their directory structure is the original english one), the base Civ III folders were renamed in italian. This makes impossibile for the mods .ini "anchors" to catch the right flcs, wavs et cetera. Besides this, the rest seems to work perfectly withouth errors or conflicts, the interface handle the english parts well, and even the editor works well. But, that's obvius, the game itself cannot start the mods.

For example, at the game start, Rhine's of Civ Mod search for ../../../../../../art/units/settler/, but in my version it is /art/units/Colone, it does not find the .flc and it crashes.

I tried then to solve the problem by myself, rewriting the Ini links manually to correct them to the italian dir structure. But that was clearly a too big work, and, anyway, i don't know really well by now how the biqs works, but i had the feeling that some "bad links" are not only in the easily accessible ini files (in Master fo Myrror, for example, it did not found a "settler/settler.ini" file, but i did not find where in the MoM dirs was this link to correct it).

It would be fool to ask the authors of every "major" modpack to make translated versions, so it seems to me that the only fast solution would be renaming my CIV III dirs to match the right pattern (the files itselves, thanks god, are still in english with their original names, i really don't understand why those idiots had to rename just those 80 directories :mad: ), at least when i really want to play a modded game (and since i'm a fanatic of fantasy mods, i MUST play Master of Myrror, i still love the old DOS game Master of Magic :D ).

Thinking that sure i'm not the only one here with localized game versions, i searched for threads on this problem, but i did not find anything, so i'm asking here, hoping that somebody has a note with the original directory tree to help me make those changes. If i'm right (and lucky) the only bad dirs are the /art/units/ subdirs of the original clean Civilization III (and so it will be easy to have a little backup of the dirs when it is needed to switch from modded game to normal one - wich need the italian tree-).

I thank in advance everyone who will give me a hand, good playing! ;)


P.S. Well yeah, i can download from a ptp the english Iso of the original Civ III, and copy those dirs from that, but i don't have a really fast connection, and it would be a big pain in the ass...

mrtn
Oct 09, 2004, 09:45 AM
If you don't have a small harddrive you can make a copy of the Art/units directories (maybe only the civ3 ones, maybe also PTW and C3C, if those are renamed too). Put the copy in your C3C Scenarios, so that it follow the Foldername(name it whatever you want)/Art/Units structure. Rename the unit folders and the .ini's (to Settler/Settler.ini), but nothing else.
Open the mod of your choice in the editor, and go to Scenario\Scenario properties. In the Scenario Search Folders add ;Foldername at the end. This should work :)