View Full Version : Succession game - The glorious Persians
LKendter Nov 25, 2001, 03:32 PM LKendter
jc011 (dropped??)
Belisarius (Currently playing)
Hobbes (on deck)
Pggar
Questions? Issues? E-mail at lkendter@speakeasy.net
I ask that each player submit a turn summary like the next post below. Make sure to attach your game as a zip file.
We start the Glorious Persian Empire. Should be interesting. I have never played the Persian's before. Industrious and Scientific with Immortals. I don't have an auto game plan for them. However, I think libraries will be a very good goal.
LKendter Nov 25, 2001, 03:41 PM 4000 BC - Our people have been wondering for ages. We think it is time for a new home. The desert is nowhere for us to start our glorious empire. We decide to move a little.
3950 BC - Our worker moves north and sees what we want. Some grassland with shields :)
3900 BC - The Persians begin their empire. Persepolis is form in a region with a decent region with grasslands to the North, and 3 gems to the northeast of our city. Our first luxury is available, and we order the production of a warrior to help our great empire. Our scientist begins the great search for knowledge, in the way of Ceremonial Burial. It is said that great temples will help keep our people happy, and our culture will expand. The river will allow our people to build a very large city for our capital.
3850 BC - Our worker begins building a road, which will soon be part of the great road net of Persia.
3400 BC - First contact ARGGGGGG! The Zulu. We have heard of there aggressiveness. A conscript warrior, some of the huts have been taken. But for now, we are happy to trade. We give up Masonry, but get Pottery and all $10 of his gold.
3350 BC - We meet the glorious Nubian tribe, and they Ceremonial Burial. We offer it to the Zulus, but they want 2 techs and 18 gold for Warrior code. There is plenty of nearby sand for them to pound. We begin researching Iron Working. With the nasty Zulu nearby, we need a strong army.
3300 BC - The people of Persepolis rejoice in the gems we are collecting.
3150 BC - The Harrpain give us a map of the region. We are very grateful this time. For they give our people a direction to go. To the west, grassland. To the southwest, spices.
Summary - We should get 5 gems at some time. We know we can trade luxuries latter in the game.
Goals - The settler is just a couple of turns away. Build another city, you can decide where. Wheat flood plains and crack the whip may very well be the best choice. Get that last grassland improved, and figure out what to do with the worker.
UpNext - JoeSpainiel
EDIT: Out of date attachment deleted.
joespaniel Nov 25, 2001, 04:24 PM As you command, sire. I pray I rule as wisely.:king:
jc011 Nov 25, 2001, 06:06 PM hmmm, persians were going to be my next civ! hmmm, should be interesting, gl joespaniel! :goodjob:
joespaniel Nov 25, 2001, 06:27 PM :egypt: joespaniel takes the reigns of power :egypt:
3000 BC - Fired the incesant muscians that played in our court! :hammer:
Sent emmissaries to Zululand, and made a deal with Shaka to teach us a warriors code in exchange for 50 gold. Our relationship with this tribe seems good.
Persian warriors exploring the west discover dye in large quantities. We immeadiately hope to aquire this soon.
2800 BC - Zulu homeland discovered! Right in the midst of the dye! A new Zulu city was founded on it as we watched helplessly. We cannot afford to make enemies this early in our developement. Perhaps we can trade them gems for dye later, if an enterprising leader builds a road to them.
(hint):enlighten:
2670 BC - The Babylonian kingdom is discovered to the south of our capitol. Hammurabi is arrogant, but not aggressive to us.
2630 BC - The Mauryan tribe teaches us about their many Gods and religious customs, mysticism!
The city of Pasargadae is established south-west of the capitol. We are staying away from food-plains to the immeadiate south for fear of disease.
Work begins on a great palace in Persepolis.
(not the improvement, the screen)
2470 BC - The Khosian tribe teaches us to make the wheel. The road to Pasargadae is completed. A new road south is begun for future expansion.
2270 BC - Barbarian raiders are encountered near the city of Ur, and destroyed for the benefit of relations between Persia and Babylon. We need to make friends when we can, its a cruel barbaric world.
2150 BC - :eek: An aggressive tribe calling themselves the Germans is discovered to the north-west of Persepolis. They have beasts called horses and a are warlike people. We tried to appease them by staying away from their cities of Liepzig and Hamburg. They also have a luxurious elixer called wine.
We do not wish to anger these people! Perhaps they will trade their horses for our gems? We may or may not need them.
2070 BC - Fearing having so many tribes in such close proximity could lead to war, barracks are started in Persepolis, after a group of settlers are sent to found a new city to the southern mountainous area. Spice can be found there, and should be secured for our people.
(BIG HINT!!!)
2030 - Our friend, Shaka of the Zulu's offered to teach our people an "alphabet" in exchange for 70 gold. After aquiring so much gold from taxes and minor tribes, we agreed to his offer.
Developing a means to produce iron is still underway, but is getting close. Future kings of Persia will command immortal armies of great warriors weilding this metal.
This aging emporer groes weary of this world, and will abdicate in favor of new, younger royal blood.
joespaniel Nov 25, 2001, 06:40 PM Here it is, for whoever's next. Make us proud!
I got us WAY ahead in tech! Very lucky!
I recomend using the existing settler to found a city close to the spice 5 squares south. Build a temple to "block" Babylonian expansion. Finish the road so Persia has two luxuries.
If more roads can be built on gems near Persepolis, like Ikender pointed out, these could be traded later. But this is for many turns down the road.
You will have immortals soon. Im jealous!:D
Good luck!:goodjob:
LKendter Nov 25, 2001, 08:14 PM Next up - Skidiwili
I am suspecting that we are on a medium size world at best. Time will tell. I have NEVER seen so many Desert squares. :( We must be on an arid world. Cold world? Tundra seems awful far from the south edge.
I agree with Joe Spaniel. Let us get that spice on-line. The settler is on the way for city #4. Skidiwili has a rough decision. My feeling is that nice block on Incense. We will have plenty of trade potential then :) I have more then once gotten techs for a single luxury.
Somewhere down the line - The big decision of getting into the flood plains.
Good luck to Skidiwili. May Iron show up.
joespaniel Nov 25, 2001, 08:23 PM If cities are built on desert, one square from the food-plain itself, that might avoid the disease problem. Im just guessing.
Theres alot of gems to trade! Thats great. The real $64,000 question is: Where is the iron??? I have my money on the "triangle" of mountains by the spice or the mountains north-east of Babylon.
LKendter Nov 25, 2001, 09:43 PM You know, it isn't real clear with the floodplains. My understanding was the risks is if you irragate the flood plains, but I can't tell you where I say it. However, what I hate is zero shields. You can't mine. Good depotism cities when you can kill people, but later on...
However, we will have to settle them. At least for border locks, and to make sure someone doesn't get cute with the gems.
joespaniel Nov 25, 2001, 09:57 PM I built a city on a flood plain once. It turned size 2 population, and with no irrigation a disease broke out. Very disheartening.
However, as you pointed out, it seems inevitable for Persia to build there. To fill up the void, so to speak, if city #3 goes by the spice, and #4 by the incense. Persia will have to accept some outbreaks from time to time. :(
One good thing I noticed was a settler/worker producing city could exist there. Quick re-population.
Good job with the start Ike, I forgot to compliment you. Glad you waited to settle the capitol. Early exploration around Persepolis was great too. All I had to do was keep going.
LKendter Nov 25, 2001, 10:58 PM Actually, the name is Lee. As in LeeKendter. I should have picked a better user name :(
The act of building a city = build square irrigated. That could have been the problem. I been using flood plains in my current game with ZERO disease.
I was very glad I waited a bit on the capital. I hate to lose some turns, but flood plains = no shields :rolleyes: . Worthless city once you leave depotism. Finding the lot of games was a nice bonus.
My current game, trade = Iron :confused: Very risky. But I am getting 40+ gold a turn. I love having the gems overload.
Of course Gems, Spice, Incense. That does help this game. Moderately happy people.
joespaniel Nov 25, 2001, 11:48 PM Sorry Lee. Now I know better.
We could call you the L-ee-fant ! ;) :lol:
I was reading the strategy threads earlier. If a granary was rush built (whp-psh!) in a city on that flood plain, it would become a worker/settler super-factory!
It could be the key to a future infrastructure.
LKendter Nov 25, 2001, 11:51 PM Actually, that may very well be our goal this game. I super settler factory out of the flood plain ;)
Oh well, enough talk about the game for now. Let's see what the next player brings.
SkidiWili Nov 26, 2001, 07:09 AM The younger royal blood comes to rule in the form of SkidiWili. His twisted wisdom enlightens the people of Persia.
1990 BC - The city of Susa is founded and our brave pioneers continue to build the road towards the spice.
1910 BC - It is a great moment for our glorious empire. An iron resource is near our capitol and second is between the cities of Pasargadae and Susa. After short consideration our wise-men make their way towards an invention called writing.
1870 BC - We sold a minor invention of alphabet to the German and Babylon for 35 gold and 1 gold/turn. Then our clever traders bought the art of riding the beast called horse from Zulus for 65 gold.
1790 BC - Babylonians steal 'our' incense.
1700 BC - A settler sent to secure the spice.
1650 BC - The barracks is finished in Persepolis. We start to build a worker now.
1600 BC - A worker is built in Persepolis and they start to build road to the iron. One of our brave warriors are slain in battle with barbarians.
1550 BC - Arbela founded and the spice has been secured.
1525 BC - We discover a new civilization which is beyond the Germanic people. This people is called 'Indians' and we immediatly have good relations with them. We trade the knowledge about Japanese to the knowledge about Babylonians. The Japanese seem to be barbaric and agressive cilization somewhere beyond the Indians.
1450 BC - The two first spearmen are ready to defend our
empire. Also new settler is started to be build.
1425 BC - We will have iron in 5 turns.
Suddenly the people get fed up with SkidiWili. With a quick uprise they seize him, throw him in a small closet and lock it. The people nominate a new wise leader to lead them. But SkidiWili that the people is easy to deceive and that he will raise again to lead them in - let's say - few hundred years.
SkidiWili Nov 26, 2001, 07:20 AM This is my first succession game... I never could have quessed that 20 turns would be that short...
Well I didn't get those immortals, but the next one will get. Also I'm suggesting that we should use those immortals to suggest the Babylonians to move away from our lands. That's it. A military campaign against the Babylonians should be in order, because we are mainly on desert area, there's jungle in north and the Babylonian hills, mountains and grasslands to the south. That Bab area sounds too nice to be theirs.
So arm up brothers! There are people on *our* land!
LKendter Nov 26, 2001, 09:53 AM kelper - Up next
Skidiwili, glad the exploring continues to go well. I can't believe another massive desert near India. Usefull land is real tight this game. You are right, 20 turns are short. Of course, if we get into a late game war.
Science warning - We need to turn Susa into a worker / settler factory. To keep at least $1 for science, build a road to the wheat next to Susa. We need to free up some of the cities for other duties. Also, Susa needs a culture building to secure the second iron. The way this game burns through iron :(
We have Iron, but no horses. Kelper, I suggest the next city go by the horses / triple game spot. Helps us, and I don't Babylon to get it. Zululand and Germany know of communications with the French. Could we be playing on a single continent? Our culture is suffering big time, as most of the countries our unimpressed with culture. That culture building in Susa is looking very good. The $64000 question. Where do we start building wonders? I think Skidiwili is right, early war with Babylon. Their capital shows great potential for wonder builing.
Good luck Kelper. We have a challenge ahead of us.
joespaniel Nov 26, 2001, 11:29 AM Good job, Skidiwili! Our empire is growing!
I was looking at the map, and its unfortunate for the Babylonians but, they will probably have to go.
The Immortal is an OFFENSIVE unit, and being such, I suggest we go on the offense.
Two groups of two or three immortals each, one at Nineveh and Ur simultaneously, then Babylon itself with one or two from each group, as one will stay at the conquered cities to garrison, obviously the most damaged. A sneak attack would be prudent.
This could take some years to orchestrate, but I think we could win quickly if we act soon. Keeping good relations with Shaka is key.
Germany and India will probably compete from the looks of it, so India may be inclined to favor our mighty empire. Remember, the Germans are the most aggressive civ (with the Aztecs), so I hope they go north away from us.
LKendter Nov 26, 2001, 04:47 PM by joespaniel
I was looking at the map, and its unfortunate for the Babylonians but, they will probably have to go.
I hate to say it, but I agree. I generally prefer to take someone NOT of my culture group. It really makes a difference.
Example - As Babylon, my major headaches have been England / Russia. While the culture group of Persia / Zululand saved my butt vs. Russia. Zululand is chewing up a lot of English troops, letting me get my city back and more.
However, we need a good production city! Babylon shows the most potential - Forbidden palace, then wonders galore?
kelper - start setting this up!
joespaniel Nov 26, 2001, 06:59 PM Is Zululand our culture group? If so, that could be why Shaka was so friendly to me when I contacted him. The Zulus could be a worthy ally to Persia.
Im exited to see what Kelper does. I hope he builds some barracks and then immortals! *sniff* Is that Babylon burning I smell? :D
Option #2 - If we trade with Babylon, gems for incense, iron for horses, we could ensure a lasting peace. Just a thought.
Eventualy there will be some BIG war on this little continent, and we should have some allies.
Ofcouse the best "ally" would be a Babylon under our control... mwah-hah-hah ...
:satan:
Good luck Kelper! Have fun!
jc011 Nov 26, 2001, 08:43 PM *sniff* , do i smell some evil plotting!! :D HEHEHE, well, I guess I can take the Offensive route this time around! Can't wait!
So, we take out the Babylonians first?
LKendter Nov 26, 2001, 08:58 PM Originally posted by jc011
*sniff* , do i smell some evil plotting!! :D HEHEHE, well, I guess I can take the Offensive route this time around! Can't wait!
So, we take out the Babylonians first?
Well, kelper, gets to start with building another barracks and an Immortal :) In this case, I don't think we have a choice. Babylon must DIE:satan:
One thing we don't need more of - workers. They can fight a war.
CornMaster Nov 26, 2001, 09:28 PM I'd like to join the game if there is still room. :D
jc011 Nov 26, 2001, 10:05 PM The more the merrier! :beer: :beer: :beer: :beer: :beer:
LKendter Nov 26, 2001, 10:56 PM Game LK1 - is FULL No more request for this game please.
However, LK2 is up and going. I am also starting LK3. Once I get an answer from JoeSpaniel, these games will get going.
Games #2 and #3 are being set up.
I was thinking of doing even more beyond, but I think Thunderfall would need to set up a seperate subject for this to work. I would like a bit more control to make this work.
Order bump!
JC011 - Please go!
Kelper - Let me know if you still are interested.
I want the next post from JC011. I want to get the game going again.
jc011 Nov 27, 2001, 11:58 AM Alright! I've got the game and I'm starting right now! :D
jc011 Nov 27, 2001, 12:37 PM Alrighty!! I have done my 20 turns, and I am proud to say, 3 Immortals should be on the way! :D
Alright, Jc takes reign after Skidiwili
1. Susa worker goes and helps out with roads. Persepolis worker mines the gems and the warriors go on some exploring and one spots and encampment.
2. More exploration
3. Road to iron is started and the Japanese are discovered!
4. Warrior is lost to a barbarian horseman. Contacted the Japanese (annoyed). They are high in culture and have communications with the French and tech (writing).
Writing is bought for 24 gold
Contact with French 6 gold! WOW!
I look at the science rate at 10%, which is not moving!! I immediately swith to 20% for polytheism.
5. Iron road is finished... IMMORTALS!! :D Arbela produces spearmen.
6. More work and a good spot is found and roads under way.
7. Road to food square is started.
8. The spot is taken by the Romans! :mad: , alternative spot is found.
9. Roads started
10. Japanese territory is spotted.
11. Warrior moves into place for new city and more workers are coming to the aid.
12. Mining Pasargadae hills
13. Germany is annoyed and wants 12 gold. I will give this time ( we make 10 gold per turn anyway )
14. Settler in Pasargadae is completed and Immortals have been started!
15. Zulu contacts us and wants 60 gold for map making... I agree!
16. Persepolis builds temple and starts Immortal! Susa settler finishes and temple is started. Settler finds a nice spot to go for.
17. More work...
18. Bablyon contacts us and we trade world maps... Much is seen now. Antioch is founded and goes for a temple.
19. More work... Tarsus is found and starts temple.
20. Spearman is built in Arbela and Immortals started. Spearman heads for Tarsus. Warrior is trapped!!!
Okay, I think we are doing pretty good, our culture is slacking though!!! We need more temples, our science is adequate I guess. Move the spearman over into Tarsus, or Tarsus will be undefended. I expanded quite a bit, two cities, but I think we are out of room almost... Keep up the good work.
LKendter Nov 27, 2001, 01:39 PM Up next - kelper
Bad news - We can't even try for the pyramids :( So much for my favorite early game wonder.
We know 7 of the 8 civs. Doing great in the contact deparment.
The big decision for kelper. Barracks, where and how many. Veteran troops are so much nicer.
Good news - Immortals.
LKendter Nov 28, 2001, 01:48 PM Kelper - where are you? I will give you a PM to see.
If Kelper is a no show, would someone like his position?
Lee
joespaniel Nov 28, 2001, 07:11 PM Curt Sibling was looking to join a sucession game. If kelper doesnt show, PM Curt. He sounds like us, AGGRESSIVE! :lol:
LKendter Nov 29, 2001, 02:34 PM It is over 72 hours, kelper is OUT
Searching for a replacement. If I can't find one by tomorrow, I will start the next round for Persia.
Belisarius Nov 29, 2001, 03:14 PM Originally posted by lkendter
It is over 72 hours, kelper is OUT
Searching for a replacement. If I can't find one by tomorrow, I will start the next round for Persia.
I would be happy to join the game. My email is Belisarius@btinternet.com.
LKendter Nov 29, 2001, 03:23 PM Belisarius,
Download the game and move. Make sure you have read what is happening so far.
Lee
Belisarius Nov 29, 2001, 03:35 PM Originally posted by lkendter
Belisarius,
Download the game and move. Make sure you have read what is happening so far.
Lee
OK. I will download the game and check what you have all done so far. Hope I can carry on the good work:)
Belisarius Nov 29, 2001, 11:56 PM Here is the further history of the Persians.
925BC (0) We have 6 cities, 306 gold (+12 per turn) and Science is 20% (16 turns) to Polytheism. Establish an Embassy with Babylon for 28 gold. Babylon is building Pyramids and should finish in 46 turns. Garrison is 2 Spearmen. We agree a mutual Right of Passage with the Babylonians and gain the last 6 gold in their treasury. Change Pasargadae, Susa, Arbela, Antioch and Tarsus to building Granaries.
900BC (1) Move Spearman towards Tarsus. Warrior continues exploring and moves towards Indian territory.
875BC (2) Tarsus is ransacked by Bantu for 49 gold. Persepolis completes Immortal which heads towards Susa. Two Workers start irrigating floodplain between Arbela and Antioch. Spearman arrives in Tarsus to garrison city.
850BC (3) Floodplain irrigated. Workers move south to repeat.
825BC (4) Immortal moves towards Tarsus.
800BC (5) Worker completes road linking Pasargadae and Antioch.
775BC (6) The Indians call and we swap maps. We buy Philosophy and Literature from Zulus for 125 gold. We swap both plus 25 gold to the Indians for Code of Laws. We sell Literature and Philosophy to Japan for 44 gold. We sell Code of Laws to the Germans for 30 gold. Rush build Granary in Pasargadae at a cost of 1 pop.
750BC (7) Immortal arrives at Tarsus. Persepolis completes second Immortal which also heads for Tarsus.
730BC (8) Workers complete road to Tarsus.
710BC (9) Warrior explores west edge of Indian land.
690BC (10) Zulus setup embassy in our capital city. Rush build Granary in Arbela for 1 pop. Swap territory maps with Indians. We swap 35 gold and world map to Zulus for contact with Chinese. We sell Code of Laws, Literature and World Map to Chinese for 49 gold plus maps. Swap territory maps with French. Swap maps with Germans and also gain 20 gold. Sell contact with Chinese to Babylonians for 25 gold and their maps. Reduce Science to 10% (6 turns). Rush build Granary in Susa for 1 pop.
670BC (11) Arbela completes Granary. Immortal arrives at Tarsus. Irrigate floodplain near Susa.
650BC (12) Persepolis completes third Immortal which heads for Tarsus.
630BC (13) Workers start road to link Tarsus to Nineveh. Irrigate second floodplain near Susa.
610BC (14) Rush build barracks in Susa for 1 pop.
590BC (15) Worker moved to irrigate floodplain near capital. Bought Mathematics from Chinese for 12 gold and world map. Swap territory maps with Indians, Germans, French, Babylon and Zulus. Sell Mathematics to Japan for 15 gold.
570BC (16) Discover Polytheism and research Monarchy. Road completed to Nineveh. Irrigation completed near Persepolis. Rush build Immortal in Susa for 1 pop. Rush build Granary in Tarsus for 1 pop. Sell Polytheism to Japan for 10 gold plus maps. Sell to Germany for 100 gold, India for 90 gold and to China for 18 gold plus 1 gold per turn.
550BC (17) Workers start road to Babylon.
530BC (18) Persepolis completes Immortal. Road completed to Babylon. Rush build Immortal in Susa. Rush build Temple in Pasargadae for 1 pop.
510BC (19) Rush build Barracks in Tarsus for 1 pop.
490BC (20) Rush build Immortal in Susa for 1 pop and rush build Granary in Antioch for 1 pop. The Right of Passage treaty with Babylon is now 20 turns old so it can be cancelled anytime. We have a reliable flow of veteran Immortals from the 3 Barrack cities with pop rushing. The next player can plan the war with Babylon. Good luck.
Malys Faisent Nov 30, 2001, 03:49 PM Hello my fellow Despots, pleasure to meet you. I believe I am next up in this menagerie after bouncing a few emails back and forth with Lkendter, I'll try to do us proud.
Since it seems the Babylonians must die, then die they must. I will try to get enough troops massed near the border so that when we cancel the Right of Passage we can march right in and lay claim to key cities...if for some reason I don't start the war on my series make sure to cancel the RoP before sending troops into his territory...I have found that it is probably the single most AI-Hated thing to do, attacking someone while you have a RoP treaty with them will cause all of the other AI's to look at us like the chumps we would be...
If we do end up in a war with Babylon I will probably try to get a few elite Immortals by attacking any random units before attacking their cities...I find that the chance for a GL goes up signifigantly with elite CSUs when the win a battle and conquer a city. I figure with a couple of Elite Immortals, a dash of luck, and a few well timed battles perhaps I'll be able to hand over the empire with the great Darius! Though I might turn him into an army, since Immortals are solid attackers until the advent of nationalism/military tradition, and we might get extremely lucky and pick up a few more leaders...plus the possibility of forming armies once we build the military academy is a good thing...
Malys Faisent, evil dictator from the badlands of Gehenna taking the reigns...
joespaniel Dec 01, 2001, 12:30 AM As most of you already know, I will be preoccupied with work for the forseeable future, and can no longer participate with any certainty. Thus I have to drop myself from the game.
Good luck, youre going to need it with so many civs on that map!:lol:
LKendter Dec 01, 2001, 03:18 AM I will not be replacing JoeSpaniel in this one. It is at the 5 players I prefer.
Malys Faisent Dec 01, 2001, 05:47 PM After 380 years of war, the reign of Malys the Terrible has come to and end. The people of Persian rejoice, as his rule was filled with hardship and many whip-cracks forcing them to complete Immortals, Temples, and Libraries to further the ruthless aims of their leader and his desire for dominion over the Babylonians. Our Golden Age has almost passed, but our empire's size has increased dramatically as well as our population! Our population has risen from 421,000 souls to 1,268,000 souls and our dominion has claimed 12,100 square miles, to a total of 20,700. The question will be if the reign of Malys increased our dominion too rapidly so that we were ripe for pludering by other nations.
I leave the next leader with many elite Immortals, but no great leader appeared during my reign, perhaps too frightened that I would force him into constructing a Forbidden Palace for me and my captured harem. The next leader is left with a moral delimma, either to destroy the remnants of the Babylonians in the frozen south, or to grant them peace, personally Malys Faisent wishes them put to the sword so that we can turn our forces to the Germans. Also though our military was very victorious, we have few troops compared to the number of cities we now control, our neighbors (especially those accursed Germans!) grow increasingly cautious and annoyed with us perhaps because we lack enough troops to hold this empire that I have forged. After about 120 years of troop production, I begin cultural works in the older cities forcing them to create libraries. I also have forced the cities that we have captured to produce units and libraries, adopting our written word to keep them from reverting back to the Babylonian ways of thought.
A brief time-line follows:
490 BC. Examine the way the empire was handed to me and contact leaders of the other empires.
470 BC. Antioch finishes a granary, our diplomats investigate Ninevah and determine it ripe for the taking---only one defender, we crack the whip over workers in Arbela and produce a temple. The war with Babylon starts after we break the MPP pact diplomatically and our negotiations of peace are met with ridicule from the Babylonians who did not seriously consider I might attack them.
450 BC. Arbela completes temple and we slay an advancing warrior, triggering our Golden Age, Ninevah falls to our troops.
430 BC. Pasargadea finishes a worker and begins a library, Susa, Antioch, and Arbela rush Immortals, no new technology on the market
410 BC. Susa, Antioch, and Arbela finish Immortals, Pasargadea fends off an attack from Babylonian forces that had been at our northern border.
390 BC. The people shower us with acclaim and improve our Palace, I select a better grounds for the marching of our troops, the road to Ur is completed, we kill several Bowmen showing how our troops are far superior to the wimpy Babylonians.
370 BC. Ur falls to our immortals, we retreat from Babylon to heal our troops, Germany threatens us for our Map and 16 gold, we comply nursing our ego and plan their demise in a few centuries.
350 BC. Lagash falls, our first elite immortal appears
330 BC. Lagash linked to our empire, a huge wave of barbarians issues forth and lays waste to Lagash, we loose 200 Gold to their pillaging, it is the darkest day of the reign of Malys I
310 BC. Persopolis builds spearman for defense, our workers bring horses into our empire.
290 BC. Pasargadea finishes a library, Ninevah and Lagash hurry libraries, the attack on Akkad fails, but the Babylonian capitol falls to thousands of our Immortals.
270 BC. Libraries finished in Ninevah and Lagash, consolidate our gains in Babylon.
250 BC. Move some of our force towards Uruk and Akkad
230 BC. An immortal commander receives strange orders and attacks a Bowman across a river that is concealed in woods, though the attack was unplanned (heh, I hit the wrong key) he wins!
210 BC. Resistance in Babylon ends, we rush a spearman to completion there and advance on Ellipi
190 BC. Trade maps with the Zulus, begin Library in Babylon
170 BC. (The Year of Wonder) Start the Great Library in Persepolis, communicate with our neighboring empires and find that they are very advanced technologically! We trade our map and 50 gold to France for Construction, and trade our map and 110 gold to China for Currency...triggering our advance into the Middle Ages! We learn Monotheism instantly and trade it to Chinese for Republic and 140 gold, to the Zulu for 213 gold and to Indian for their map, 80 gold, and 4 gold/turn, the Germans already have Monotheism, so we beat them to the punch by trading it first
150 BC. Library in Arbela, 3 Immortals become elite! Uruk and Ellipi both fall to our forces
130 BC. Manuevering our forces to destroy the few Babylonians left.
110 BC. Samarra falls to our elite immortals
90 BC. Antioch builds a library...in a diplomatic coup, Malys I Despot of Persian is relived of command.
The Babylonians have 3 cities left, no matter what I would take Akkad, which would give us dominance from sea to sea...perhaps at that point we could sue for peace and get the other Babylonian city for peace and leave them with one frozen city in the south. We do need the Forbidden Palace, I am afraid that I've conquered enough so quickly that our corruption is outpacing our ability to control it. I wouldn't recommend a government switch until we crack the whip enough to rushbuild a temple, library, and perhaps even a courthouse and marketplace in our towns...and I think we should improve our defensive military...but I leave this all up to the next leader...enjoy!
LKendter Dec 01, 2001, 09:35 PM OUCH! Looking over the map, and Germany forms Cologne by our Capital. Our culture isn't to bad, but we do need more. Persia is stretched to its limits here.
90 BC - We take over, and make a couple of adjustments. We push barracks for crack troops. Decision is Susa will be whipped to death to get us more troops.
70 BC - We send workers to the Gems / Incense that do not have roads. At some point we will need money, and luxuries help big time. Decision is made on Babylon. Akkad must fall. I want that single grape for us. Plus furs by Ashur / Eridu. Now if we can get a great leader, forbidden palace in Babylon.
30 BC - Akkad falls. I start a library. I want to border to expand to the grapes. You can never have enough luxuries :)
10 AD - Ashur falls. A couple of free workers come with it. I start a library, so that our borders will expand to the furs.
70 AD - Lost the race for the Great Library. Switch to Hanging Gardens.
90 AD - Everybody trying to cross our borders. Somebody must have traded world maps :mad
110 AD - We miss hanging gardens also :(
130 AD - Well this blows! Have to switch to cathedral in Persepolis. Blasted Indian drops a city by the block of game forest area.
150 AD - We raze Eridu. End of Babylon. Some good news for us.
Goals -
1 - Get the harbor in Uruk finished as soon as you can whip it into being. This might allow us to start selling our excess gems / incense. I have had the computer give a me tech more then once for a luxury.
2 - The coliseum in Persolopis is to get a jump on Sun Tzu's Academy.
3 - The forbidden palace in Pasargrade is to get a jump on Sistine Chapel. Zululand is very vulnerable to culture flips. This would be a great spot!
4 - Concentrate workers to improve Pasargrade / Persolopis. Sun Tzu could be critical this game.
5 - Keep whipping units out of Susa. I think we need to stay in Despotism.
6 - Keep the forest by the grapes occupied. This would be a valid city spot. We can't afford to lose the grapes. We will eventually culture expand to this spot. Maybe we should build a city here?
Up next - Skidiwili I know Skidiwili is a developer. We still need some development turns. You can cut back to 15 turns if you want. This is getting to be a lot of work. We are still not that strong in the military department.
Crack the whip like crazy for culture items. We need border locks. Good luck, I would like a Persian build wonder ;)
EDIT: Out of date attachment deleted.
Malys Faisent Dec 02, 2001, 03:20 AM Yeah, Germany demanded our map and some gold about 4 turns into the war with Babylon, I felt that it was better to risk giving it to him than to risk having a two-front war. I generally am not bothered by nations building cities around me, I usually either take them by force or by culture in the long run. I'll try to clean up any advances on my next turn at the helm...:soldier:
LKendter Dec 02, 2001, 07:55 AM Malys Faisent,
Well hopefully be the time you are back Persia will be nice and strong :p
:crazyeyes Despite being a whip manaic, Susa in particular, Persia is still hurting for military. 20 years and I got one spearman for each city. Most of the Immortals are at least toward the front line.
A pity no great leader from Babylon war. Persian production sucks, and we could really use forbidden Palace in Babylon.
I don't know when it will be safe to leave depostism. We just don't have the infastructure yet. Whip is must much powerfull that a few bucks for production. We want cultural border locks, and maybe a flip of the junk behind our lines.
SkidiWili Dec 02, 2001, 01:34 PM SkidiWili raises (again) to power! People run away in terror, but in vain. The reign of Whip&Carrot begins!
290AD -The Carrot&Whip development strategy is started. Little whipping and the people can enjoy the culture of temples and libraries and luxuries of marketplaces.
300AD -Invented feudalism, and started to move towards chivalry. Few enemy civilizations started to build Sun Tzu's Art of War immediatly even without me trading the tech. Weird.
310AD -Germans build a city to the south to a small patch of land.
320-380AD -Whips&Carrots, lots of temples, libraries, courthouses and marketplaces built with little help of whip.
390AD - A realization: They fear us. Every other civ fear us. I can always demand them to leave our territority, because they won't say a word against it. Maybe with some diplomatic persuation we could ally most, or at least the Zulu, against the German? I don't think we should fight them alone. We could, but it would take too much of our resources.
410AD - Bought theology from the Chinese. Started to build Sistine Chapel in Persepolis, but I'm afraid that we won't make it in time.
420AD - The top dome of the palace is finished.
430AD - A new source of iron appeared to our lands. It's next to Susa.
440AD - Chivalry has been invented, started to move towards education.
While visiting Pasargadea SkidiWili goes to swim at the river. With a sudden tidal wave he's washed all the way to the sea. People rejoice and select a new leader, before SkidiWili even has a change to return. No search for the former ruler is made.
Are we really going to build the Forbidden palace to Pasargadae, or is it just stockpiling shields for some wonder? I know that the normal palace is movable and so on. Also they might not fear us for long. Building some knights or other units might be good for maintaining the balance of terror we have over them. Conclusion of my turn: quite uneventful, but I think that the world is ready for something devasteting to happen.
I played 15 turns.
SkidiWili Dec 02, 2001, 01:36 PM Oops, I forgot the save file. Here's it.
LKendter Dec 02, 2001, 03:22 PM 1 - Do we build the forbidden palace in Pasargrade? If so, we could the build a new palace and hopefully get a bigger production base. Our production sucks! This is what scares me about our position.
2 - TRADE those luxuries! Take anything you can get from France. We are hurting for cash. I wish more AI players would build harbors. We are one road segment from trading with Zululand. Build the road 2 squares east of Umtata and we can trade with them. Maybe there road net connect with other players.
3 - Switch suza Pikeman. We can whip a pikeman out every couple of turns. Susa will go UNHAPPY next turn, so crack the whip.
4 - We still need a larger army. I agree with Skidiwilli about knights.
5 - You call, but I wonder if we should build a city next to the grapes. Would secure them for all time.
:goodjob to Skidiwilli. Our military is somewhat stronger. Question - Why did you let the coliseum get built in Persolopis? I was trying to get a wonder jump.
The good news. #1 in the Histograph. Our culture rating is getting very strong. However, I suspect +79 a turn won't be enough for 100000 culture. We have sucked this game for getting wonders. Though I am not surprised. I had a bad feeling when I started this one. When war comes, Germany is the clear target. Zululand is in our culture group, and would probably ally with us.
Up next - jc011
ComradeRed Dec 03, 2001, 05:17 AM a little question...... don't you find it hard not to crush your culture group for the sake of an empire that's close together?
Malys Faisent Dec 03, 2001, 09:28 AM Well, we did crush Babylon and they are part of our culture group. At this point of the game it looks like we are heading either towards a Diplomatic, Space Ship, or Cultural victory rather than trying to go for domination...so leaving the Zulus is a good decision, our empire is large enough to be unweildy after conquering Babylon no need to add further headaches.
Personally I think we should goto war with Germany, especially if we can swing a few AIs on our side...keep it going as long as it takes to get a Great Leader out of our Immortals, and keep the AIs busy fighting each other while our military is not up to snuff...but then I am being rather warmongerish (as I usually am playing the Persians!). Then we can switch to Monarchy and rush build the Forbidden...give it around 15~20 turns, long enough for the popular resentment against our earlier whipcracking fades (which we can compensate for with troops in Monarchy...) and then switch to either Democracy or Republic depending on which is available.
LKendter Dec 03, 2001, 10:20 AM Domination is still possible. My biggest worry is our military strength. The war versus Babylon streched us to our limits. It took me 20 years just to clean up Babylon. After my follow up player, we finally have troops where they belong. Near our borders.
Cultural victory is possible. Only problem here is lack of wonders. :(
As for Monarchy / Republic - I don't know. The only source of good production I had was Susa and mass whip cracking. I don't know if our infastructure can support a higher goverment.
I like to keep at least one culture group member around. Zululand has made very good allies for me as Babylon (Persia in same group). Only reason I got my 20000 point super city.
A great leader :) No matter how we use it, always nice to have.
jc011 Dec 03, 2001, 06:25 PM Hey I'm back, but won't finish the game til tomorrow around noon...looks good so far!
LKendter Dec 03, 2001, 09:48 PM Please do NOT automate workers.
I found this is my Greek game. The automated workers are very stupid such as over mining mountains and hills that a city can not use. I plan to make this a ground rule in future games.
jc011 Dec 04, 2001, 12:43 PM Okee..
1.) Susa changes to produce pikeman, as ordered. There is a civil disorder in susa!!
Arbela finished courthouse -> Pikeman
Ellipi finished courthouse -> pikeman
Akkad finished temple -> Barracks
Antioch finished Marketplace -> Pikeman
Uruk finished temple -> Library
Science -> 30% + 3 gold per turn
2.) People are invading with their settlers. Order restored in Susa. Umtata is overthrown and builds a temple
3.) More work is done
4.) Disorder in Susa...gives entertainment
5.)....
6.) India trades world map for world map
7.) more work
8.) Disorder in Arbela. Pikeman -> colliseum
9.) Disorder in Susa. Pikeman -> colliseum
10.) Izumo is built near our borders.
Tarsus builds immortal and starts colliseum
11.) Government goes into anarchy for 6 turns. Disorder everywhere
12.) Disorders fixed. Settlers are leaving our territory
13.) More work is done. Group of immortals in Umtata
14.) Disroder in Tarsus. Group of Immortals are waken and move to umtata
15.) ....
16.) Government - Monarchy....Sci - 30%
temple is hurried in umtata
17.) Umtata builds temple -> library
18.) we lost wines
19.)Forbidden Palace is finished!!!
Bombay finishes colossus
Science because of the palace is raised to 40%!!!
Antioch starts colliseum after building pikeman
20.) Education is discovered and starts Astronomy.
Malys Faisent Dec 04, 2001, 12:45 PM No worries about me automating workers...I'd rather just click the little skull on them instead...:satan:
Edit >>>
Looks like things are going well!
LKendter Dec 04, 2001, 01:08 PM "Umtata is overthrown and builds a temple." :) One of the reasons I tend to not attack Zululand. They seem to love to culture flip to me.
Start working the hill with Susa. Way to much food, and to little production.
Perselopis - Switch to the hill one of the flood plains. Saves 5 turns on Sistine chappel. The number of times I have lost by one turn ...
Establish embassies!
Trade is finally allowed :) Sell some product. Maybe 50% science, and money for a larger military.
Only bad news - The civ attitudes toward us suck.
I wonder if we are light on workers?
Up next - Belisarius
Belisarius Dec 04, 2001, 03:35 PM I will download the game tonight.
LKendter Dec 05, 2001, 01:08 PM I think we should plan on War with Germany. Move our units near Zululand north toward the German border.
When the war starts :confused:
Zululand is the least likely one to start war. We keep our troops there?
Belisarius Dec 06, 2001, 12:41 PM Originally posted by lkendter
I think we should plan on War with Germany. Move our units near Zululand north toward the German border.
When the war starts :confused:
Zululand is the least likely one to start war. We keep our troops there?
Yes the Germans look the likeliest target but I think we need some Knights to prepare the ground for our Immortals since they have the Great Wall. It would also be good if we can get another civ to join us in attacking the Germans.
LKendter Dec 06, 2001, 12:54 PM Belisarius, glad to see you are still here. You moves are due.
I agree, I don't know WHEN the war with Germany starts. You are right, we need some knights. It is only the planning stages for know, but we should have a game plan. My first goals, shift most of the troops away from Zululand borders. Outside of the one unit making sure somebody doesn't build next to our ONLY wine source.
We should set up strike range to cleanup those oddball German cities. In particular, that city next to OUR gems. Luxuries are very powerfull in this game, and I want those gems.
If I know Zululand, they will join the war. The have always been the easy civ for me to get to ally with me.
Belisarius Dec 07, 2001, 07:23 AM I am half way through my turns and will finish it tonight.
I had moved two strong forces near to the German cities of Stuttgert in the south and Cologne in the north. I was just waiting for some new Knights to arrive when Stuttgert defected to us. :lol:
The Cologne attack force is being moved to Nurenberg while the erstwhile Stuttgert attack force moves to Cologne. When they are in position I will start the war against the Germans.
LKendter Dec 07, 2001, 11:28 AM "I was just waiting for some new Knights to arrive when Stuttgert defected to us." Not surprised. Maybe Cologne will do the same.
Try to see if you can annoy Germany and get him to declare war. Our reputation isn't the best and would prefer that he declares war. I know Zululand will ally with us.
I hope you kept a unit on the forsest by the wines. It can simply be a warrior.
When Colongne falls, get a worker to those gems. You can never have enough luxuries.
Note to all players. 20 turns is the maximum to play. You may play less at any time
LKendter Dec 07, 2001, 02:16 PM I am downloading the patch as we speak. I suggest all succesion game players get the patch BEFORE moving, so that we are all on the same version.
http://www.civ3.com/patches.cfm
Malys Faisent Dec 07, 2001, 05:21 PM ^^^ I was about to say the same. Patch in hand (literally), and ready to smash the Germans :)
Belisarius Dec 07, 2001, 09:35 PM 650AD (1) Start with 646 gold. Tax 60% (income 187/175 expenses). We have 17 cities. Also have 3 Horse, 2 Iron, 1 Wine, 1 Fur, 4 Incense, 1 Spice and 3 Gem resources.
Trade Incense and Gems to Indians for 16 gold per turn. Trade Incense to China for 9 gold per turn. Gain Right of Passage and 6 gold per turn from Zulus. Sell Iron to French for 104 gold, world map and 12 gold per turn. Sell Incense to Japan for 13 gold and 6 gold per turn. Trade Gems to Germany for 18 gold and 6 gold per turn. This gives total 55 gold per turn from other civs.
Change Science down to 10% (32 turns). Tax is 90% (income 233/130 expenses) for net gain +103 gold.
Set all cities without them to building Marketplaces to get extra 50% gold and 4 happy. Tarsus set to build Cathedral to deal with its happiness problem from previous pop rushing. Antioch set to build Knight which I rush build for 256 gold. Persepolis continues Sistene Chapel.
Start 4 Immortals moving south to Babylon to prepare for attack on Stuttgart. Rest of Immortals to concentrate on Persepolis.
660AD (2) Our cultural borders expand. Immortals continue movement and Knight heads south to Babylon.
670AD (3) Japanese buy our World map for 3 gold and both their maps.
680AD (4) Rush build Marketplace in Susa for 156 gold as we currently need 3 Entertainers.
690AD (5) Susa starts building Cathedral as still unhappiness problems. At peoples request we upgrade Palace with Spires and Trees.
Sell world map to Chinese for 23 gold. We buy Engineering from Zulus for 230 gold, Education plus map swap. We sell Engineering to China for 88 gold plus 12 gold per turn. Sell to Indians for 180 gold plus 4 gold per turn. Sell to Germans for 30 gold plus 8 gold per turn and their maps. Sell to Japs for 19 gold and 3 gold per turn plus maps. Sell to France for 20 gold and 2 gold per turn. Sell Chivalry to Zulus for 45 gold.
Hurry Marketplace in Arbela for 212 gold. Hurry Knight in Antioch for 208 gold.
700AD (6) Immortals are positioned near Stuttgart and Cologne. Ur completes Marketplace and starts Knight.
710AD (7) Zulus visit and we swap maps. Pasargadae completes Marketplace and starts Knight. Lagash completes Barracks and starts Knight. Hurry Knight in Ur for 264 gold and in Antioch for 252 gold.
720AD (8) The People expand the Palace again with a new wing. The force of 4 Immortal and a Knight near Stuttgart seem to have help it decide to defect to us. Start moving force towards Cologne. Start Library in Stuttgart. Hurry Knight in Lagash for 248 gold. Establish embassy with Germans for 56 gold. Spy on Cologne for 25 gold. It has a garrison of 2 Spearmen and 1 Warrior and is building a Catapult. It only has a Library.
730AD (9) Hurry Library in Stuttgart for 156 gold. Start moving Immortals near Cologne towards Nuremberg. We buy Printing press from French for 200 gold plus 1 gold per turn, maps and Education. Sell Printing Press to China for 9 gold plus 1 per turn. Sell to Indians for 20 gold plus 11 gold per turn. Sell to Germans for 20 gold plus 6 gold per turn. Sell to Zulus for 10 gold plus 5 gold per turn.
740AD (10) Immortals busy moving north. Swap maps with Germans and China. Gordium completes Marketplace and starts Temple. Umtata completes Marketplace and starts Library.
750AD (11) Force of 8 Immortals arrives at Jungle near Nuremberg. Babylon produces Marketplace and starts Warrior.
760AD (12) Complete Knight in Pasargadae and start another. Spy on Nuremberg for 56 gold and see 1 Caravel, 1 Warrior, 2 Spearmen and 3 Workers. We buy Astronomy and Maps from Germany for 22 gold per turn. Sell Printing Press to Japs for 3 gold plus 2 gold per turn and maps. Sell Astronomy to French for 100 gold and 7 gold per turn plus maps. Sell Astronomy to French for 170 gold and 4 gold per turn plus maps.
The war starts against Germany with 2 Knights attacking and capturing Cologne while 2 other Knights kill German Warrior and Spearman outside Cologne. There is 1 resister in Cologne. We capture German Worker near Stuttgart.
770AD (13) Attack Nuremberg with 4 Immortals and lose 1 Elite Immortal and capture it and 3 gold. There are 2 resisters in Cologne and 3 Workers. Set remaining 3 people as entertainers. Knights from Cologne move towards Nuremberg.
Complete Warrior in Babylon and start Barracks. Rush build Worker in Cologne for 36 gold. We trade Gems, Astronomy, 460 gold plus 10 gold per turn and maps for Dyes and Alliance with Zulus against the Germans. The Zulus are gracious. Everyone else is polite with us except the Germans who are furious. Swap maps with China. Establish embassy with India for 72 gold. They have Banking but are unwilling to trade it. They will also complete SunTzu's in 2 turns at Delhi.
780AD (14) The Palace is upgraded with another wing. Rush build Aqeduct in Umtata for 312 gold. Rush build Settler in Gordium for 36 gold. Rush build Marketplace in Akkad for 152 gold. Rush build Worker in Nuremberg for 36 gold. German Knight kills Immortal in Nuremberg. One Immortal drives the Knight back and a second kills it. Upgrade Spearman to Pikeman in Persepolis for 20 gold and march it towards Nuremberg.
790AD (15) German Knight kills Immortal. We attack and force it back. Persian Knights finally reach Nuremberg.
800AD (16) German Knights attack and kill 2 Immortals for the lose of 1 Knight. Nineveh completes Marketplace and starts Warrior. Japs have completed Sun Tzu's. Indians switch and complete Sistene Chapel. One Immortal and 4 Knights attack Leipzig and kill 5 German units. Ouside the city we drive back 1German Knight and kill 1 Swordsman for the lose of 1 Immortal. Hurry Knight in Ur for 136 gold, Arbela for 120 gold, Susa for 44 gold and Lagash for 52 gold.
810AD (17) China completes Cope's. Pasargadae finishes Knight. Immortal kills last defender in Leipzig and we capture with 1 Catapult and 6 Workers. Leipzig has 8 resisters and we set the other 4 as entertainers. Persian Knight kills last German unit (Pikeman) between Nuremberg and Leipzig. Four Immortals and 4 Knights enter Leipzig to garrison it. We make peace with the Germans for 40 gold plus 32 gold per turn and their maps. Rush build Library in Nuremberg for 144 gold.
820AD (18) Persepolis builds University as no Wonders free after the mad scramble in the last couple of turns and it allready has Palace. Leipzig no longer has resistors. Set 4 entertainers to ensure We Love Day. Rush build Library in Leipzig for 144 gold. Build city of Bactra between Indian city of Chittagong and Jap city of Nagoya on east coast.
830AD (19) Rush build Library in Cologne for 120 gold. Rush build Settler in Akkad for 88 gold.
840AD (20) Build city of Sidon on west coast near Zulu border to protect Wines. Rush build Temple in Leipzig for 220 gold. Rush build Granary in Nuremberg for 224 gold.
End with 61 gold (-585), Tax 90% (income 452/226 expenses). Now have 23 cities (+6). Also have 3 Horse, 3 Iron (+1), 1 Wine, 1 Fur, 4 Incense, 1 Spice and 3 Gem resources.
The city of Bactra on the east coast needs to be linked by road. Most of our troops are in Leipzig or Nuremburg. Several trades are reaching the 20 turn limit and will need renegotiating. The only bad news is the failure to get the Sistene Chapel. With hindsight I should have just completed Sun Tzu's instead. I don't think it is a good idea to try and build any more Wonders in the capital. Perhaps in the future we can move the capital to former German land!! Good luck to the next player I am off to download the patch.
Edit to delete attachment
LKendter Dec 07, 2001, 10:00 PM 1 - Get the gems by Cologne connected to our road net. I am always greedy that way.
2 - Keep building culture. Maybe we can flip the other 3 cities in our rear.
3 - UP the science rate some. We can't afford to fall to behind.
Our only weakness is the world is annoyed with us. We need to improve our relationships.
Up next - Malys Faisent
Malys Faisent Dec 08, 2001, 01:01 PM Great the world is annoyed with us and I get to take over? Hopefully after the reign of Malys II, the second coming of terror there will still be a Persian! :)
Edit >>>
Why did you go per turn gold agreements with the Germans and then attack them? Doesn't this kill our rep?
LKendter Dec 10, 2001, 06:43 PM Malys Faisent - Where are you?
72 hours are almost up. I will be moving at in 4 hours unless you post on this board before then.
LKendter Dec 11, 2001, 12:15 AM Skidiwili - Skipped - needs to confirm interest. He dropped from other succession games.
up next - jc011
I would like to add one player to this, is someone is interested.
840AD and Lee the trader in back. Science upped to 90%, and invention in 4 turns. Relvolution time to switch to Republic.
850 AD - Switch Persolopis to knight. Why bother with granary in a size 11 city? Buy a French worker for $25. Our infastructure needs work. Cancel a right of Passage with Zululand. Overall, not much to do with trading.
900 AD - Japan and Indian go to war. Can this benefit us?
910 AD - Thanks to border expansion, we get spare wine to trade :)
920 AD - I establish the embassies we did not have. Susa is still hurting big time from the whipping it took.
950 AD - We know have at least a veteran pikeman per city. Switching back to infastructure building.
960 AD - Another gems come on-line. Trade it to Japan. Rush build a temple is Susa to end the unhappy problems.
970 AD - Rush build a temple in Nuremburg, for both happy and hope to culture flip those Zulu cities.
980 AD - Rush build library in Bactra, to hope to flip the Indian city.
990 AD - We have Saltpeter. Two sources, one from Leipzig. Concentrate workers by Lagash. Most of the hills / mountains are useable. I think this city can become a hugh production city in the future. Rush build temple in Sidon. Ngome can eventually get Saltpeter. This would be a hugh flip for us.
1020 AD - Bactra is on our road net. Leipzig is frozen for growth to keep the people happy, and avoid a possible culture flip.
1030 AD - I have started to upgrade the front line city troops to Musketman.
I play 20 turns, but you may play less.
Summary - This really sucks. Persia has not built ONE lousy wonder. I just had a bad feeling with were the capital was.
My efforts were on getting the quality of our military better. I killed all of the worthless warriors, mass built Pikeman, most of the cities are know defended by Veteran pikeman. I realize that gunpowder is close, but veteran pikeman much better than regular spearman.
The AI attitude toward us is much better. I micro-managed multiple cities to improve production.
Goals - Infastructure, more knights, upgrade to musket man, push culture near our borders with Nagoya, Chittagong, Izumo, and Zululand. I think we can get those cities to flip to us.
Out position looks quite strong. Those flood plain cities have enough food to start using the hill / mountains, and finally have some production.
EDIT: Out of date attachment deleted.
jc011 Dec 11, 2001, 06:24 PM I will see if i can play, if not, i will have to skip.
Testing....cannot play, skip my turn. :(
LKendter Dec 11, 2001, 07:00 PM Up next - Belisarius
>>>Looking for players. Post on this thread if interested.<<<
Hobbes Dec 12, 2001, 01:17 PM Sign me up.
LKendter Dec 12, 2001, 01:21 PM Hobbes - Welcome aboard, back to 4 players :)
Persia looks strong this game. The only danger is if the whole world declares war on us at once. :suicide:
Belisarius Dec 13, 2001, 08:07 PM I have installed the new patch and am now ready to play again. I will download the save game and start playing tonight. I will see if we can grab some more cities from the Germans.
Pggar Dec 13, 2001, 10:17 PM Lk, If you don't mind seeing me in every succession game your playing, I'm in.
LKendter Dec 13, 2001, 10:28 PM I made you player #5.
This one has awhile to go. The good news, we are finally getting some good production cities.
LKendter Dec 14, 2001, 08:50 PM Belisarius went over 72 hours and is skipped.
Up next - Hobbes Good luck, let's get the game moving again.
Belisarius Dec 15, 2001, 11:13 PM Sorry I had a bit of trouble getting finished so quickly with my turn coming so fast but here it is.
1040AD (0) Change Leipzig from Cathedral to Marketplace and rush build for 92 gold to speed up happiness improvement. Change Sidon from building Cathedral to Library to help speed culture pressure against Zulu city of Ngome. Change Antioch from Cathedral to Settler and rush build for 40 gold to establish new city near Ngome to grab control of Saltpetre. Change Persepolis to Settler. Change Susa to Worker.
Raise Science from 50% to 70% to gain Chemistry in 1 turn. Lux 0% and Tax 30%.
The Army has 6 Workers, 11 German Workers, 6 Babylonian Workers, 1 French Worker, 1 Barbarian Worker, 30 Pikemen, 4 Musketmen, 14 Knights, 1 Catapult and 7 Immortals. Total cost 62 gold per turn. Trade advisor reports 3 Horse, 2 Iron, 2 Saltpetre, 2 Wine, 1 Fur, 4 Incense, 1 Spice and 5 Gems. Currently trading 1 Iron (12 gold per turn) and 1 Gem (2 gold/ 8 turns) to French; 1 Incense to Chinese (7 gold/1 turn); 1 Gem to Zulu (5 gold/14 turns); 1 Wine, 1 Incense (16 gold per turn for both) and 1 Wine (8 gold/7 turns) to Indians; and 1 Incense (7 gold/1 turn) and 1 Gem (7 gold/12 turns) to Japanese.
Sell Music Theory to Chinese for 145 gold plus 8 gold per turn and maps. China is polite. Sell Music Theory to Zulus for 15 gold plus 8 gold per turn. Zulus are annoyed. Swap Music Theory, Gunpowder and 75 gold with Japanese for Banking and maps. Japan is annoyed. Sell Gunpowder to French for 4 gold plus 12 gold per turn. Raise price of Iron from 12 to 17 gold per turn. French are polite. Sell banking to Chinese for 18 gold per turn. Raise cost of Incense and Gems to Indians from 16 to 20 gold per turn. Indians are polite. Sell Banking to Germans for 75 gold plus 8 gold per turn and maps. Germans remain furious.
1050AD (1) France and Japan sign Military Alliance against India. France declares war on India.
Discover Chemistry and research Metallurgy. Raise Science to 70% (4 turns)
1060AD (2) Riots in Susa so set entertainer.
1070AD (3) Susa builds Worker. Leipzig expands culturally. Rush Granary in Leipzig for 184 gold. Raise cost of selling Incense to Chinese from 7 to 8 gold per turn. Give Banking to Zulus for 2 gold and world map to try and improve attitude but they are still annoyed even if also in awe of our culture.
1080AD (4) Worker built in Ur and Tarsus. Marketplace finished in Samarra. Build city of Tyre. Two Persian Worker join Leipzig.
1090AD (5) Discover Metallurgy and research Military Tradition. Swap maps with Zulus. Build city of Sardis west of Leipzig.
1100AD (6) Pasergadae, Tarsus and Leipzig build Workers. Antioch completes Settler.
Sell Chemistry to Japanese for 160 gold plus 16 gold per turn and swapped maps. Also increase cost of Incense to Japan from 7 to 11 gold per turn.
Sell Chemistry to French for 50 gold plus 10 gold per turn.
Sell Chemistry to Indians for 134 gold plus 3 gold per turn.
We swap maps with Germans and also gain 15 gold.
Raise Science to 90% (3 turns). Rush Marketplace in Nuremberg for 180 gold. Rush build Library in Tyre for 152 gold.
1110AD (7) Ur and Susa complete Workers. The Indian border with Germany has expanded and occupied the German Iron strategic resource. I plan to attack Germans as soon as I have upgraded my Knights to Cavalry.
1120AD (8) Babylon finishes Courthouse. Persepolis produces Settler. Leipzig and Samarra complete Workers. Umtata finishes Cathedral. Persian Worker joins Leipzig. Rush build Granary in Cologne for 16 gold.
1130AD (9) Discover Military Tradition and research Economics. Leipzig completes Worker. Rush build Barracks in Sardis for 128 gold. Continue clearing forest and bulding mines arround Pasargadae to speed up Leo's Workshop. Lower Science to 20% (16 turns) and raise Tax to 80%.
Trade Horses to Japanese for 6 gold per turn.
Raise price of Gems to French from 2 to 3 gold per turn. Raise price of Wines to Indians to 10 gold per turn. Swap maps with Germans.
1140AD (10) Lagash completes Cathedral and starts Bach's Cathedral. Upgrade 14 Knights to Cavalry for 280 gold.
1150AD (11) Niniveh produces Courthouse. Upgrade Catapult to Cannon for 40 gold. Upgrade Pikeman to Musketman for 60 gold. Upgrade last Knight to Cavalry for 20 gold. Rush build Library in Sardis for 152 gold.
1160AD (12) Arbela finishes Cathedral. Samarra produces Worker.
1170AD (13) Akkad completes Aqueduct. Increase Gem trade price to Japanese from 7 to 9 gold per turn.
We attack Heidelburg with 2 Cavalry and capture it and 11 gold. We attack Konigsberg with 2 Cavalry and capture it with 12 gold. We attack Berlin with 3 Cavalry and capture it with 12 gold. One Cavalry becomes elite. We attack Hannover with 4 Cavalry (1 dies) and capture it with 12 gold.
1180AD (14) Germans counter-attack and take Hannover (13 gold) and kill 2 Cavalry. Gordium completes Temple. Umtata produces Granary. Bactra finishes Temple. We lose 1 Cavalry taking Hannover again and 1 Cavalry becomes elite. Build city of Samaria near Zulu Dyes. Rush build Temple in Tyre for 168 gold and Library in Sidon for 84 gold to increase culture pressure on Zulus. Rush build Harbours in Stuttgart and Cologne. Rush build Cavalry in Sardis for 296 gold.
1190AD (15) Lose 1 Cavalry in counter-attack by Germans on Berlin.
1200AD (16) We buy Democracy from the Indians for Metallurgy and 80 gold. We sell Democracy to Japanese for Navigation. We sell them Metallurgy for 80 gold plus 20 gold per turn and maps. Sell Democracy to French for 30 gold plus 1 gold per turn. Sell Democracy to Zulu for 10 gold plus 3 gold per turn. Cancel gem trade with Zulu. Zulus are furious.
Rush Temple in Hannover for 232 gold and in Heidelburg for 228 gold. Rush Library in Samaria for 152 gold.
1210AD (17) Rush Temple in Konigsberg for 224 gold and Berlin for 232 gold. Rush Colosseum in Susa for 236 gold.
1220AD (18) Germans finally willing to make peace. Make peace with the Germans for 167 gold and their maps. Persepolis completes Bank.
1230AD (19) Japanese complete Leo's Workshop. We switch Pasargadae to Bach's. It will complete in 3 turns. Increase Science to 90% to ensure we have Economics next turn and so can switch to Smith's Trading Co. if required.
The Germans and Zulus are furious, the Japanese annoyed and the rest are polite to us. We trade Dyes to Germans for 1 gold per turn.
1240AD (20) Discover Economics and research Physics. Rush Library in Berlin for 244 gold.
We have 502 gold left. We should finish our first Wonder in Pasargadae in a couple of turns. I have also started a Palace in Lagash as a place holder for our next Wonder. The Courthouse I started in Persepolis is because we will be moving our Palace at sometime and we will need a Courthouse there thern.
I suggest keeping the Germans as a Vassel state now they are down to only 3 cities. Our attack force of 11 Cavalry is in Berlin. Once we have our first Wonder we can think of changing to Democracy. We are also only 3 Sciences from the Industrial Age.
Good luck Hobbes.
Edit to delete attachment
LKendter Dec 15, 2001, 11:46 PM Originally posted by Belisarius
Sorry I had a bit of trouble getting finished so quickly with my turn coming so fast but here it is.
Sell Banking to Germans for 75 gold plus 8 gold per turn and maps. Germans remain furious.
1170AD (13)
We attack Heidelburg with 2 Cavalry and capture it and 11 gold. We attack Konigsberg with 2 Cavalry and capture it with 12 gold. We attack Berlin with 3 Cavalry and capture it with 12 gold. One Cavalry becomes elite. We attack Hannover with 4 Cavalry (1 dies) and capture it with 12 gold.
This above is very dangerous on reputations and AI attitudes. I have read that one of the worst things to do is 20 turn deals and break them with you declaring war.
If you plan war, please NO 20 turn deals.
Hobbes Dec 16, 2001, 10:48 PM From 1250 to 1330 my turns went like this: Build road, build mine, irrigate, chop wood, clear jungle, move workers, tell Japanese to leave our territory :sleep:. Did a few trades, but nothing special. Built J.S Bach's :D, Decided that we needed to catch up in the wonders race, so we have ASTC and Newtons in progress. We are still building a palace, but hopefully that will be replaced with Universal Suffrage when we discover Industrialization (will need it). As soon as we discovered magnetism we went to the next age, and with Nationalism, I have started upgrading our pike and musket men to riflemen.
Well, back to what happened after 1330. After telling the Japanese to remove their troops for the tenth time, they finally declared war. Since the Indians were still upset with them from the last war, I managed to get them to come in on our side for Physics (he wanted Military Tradition also, but I bargained him down). Well, right after this the Zulu's declared war on us, so we now have a two front war (bad news). The good news is that we have taken two Japanese cities,
:sniper::ninja:
and one of these cities has an iron deposit (the former Indian city of Lashore). Also, the best the Zulu's have sent at us are swordsmen, longbow men and Impi's (good training for our mighty Persian cavalry ). Right now, we are in the process of upgrading our military to riflemen, so I have been fighting a hit and run war against the Zulu's with our cavalry. With the discovery of steam power, and a source of coal, I have started building our railroad network. I have had to move the workers away from the borders, but we should be able to still build a few main lines so that we can ferry our troops around. We need to complete the road to Lashore, and get a riflemen there for defense. Without a source of iron (I think this was their only source) the Japanese should have a tough time building any decent units.
Here is a thought, and it depends on how strong the French are. We have an existing trade with the French for iron that we can cancel at any time (did not want to renew with only two iron). Now that we have three iron, lets see if we can set up a trade with the French that is to our advantage and the Zulu's and Japanese disadvantage. If not, shop that iron around to who can help us the most and cancel the treaty with the French.
LKendter Dec 17, 2001, 01:10 AM Up next - Pggar
"interesting is one word for it". Two front war with no troops near Zululand last I knew :crazyeyes
Well hopefully Pggar can clean this up. Fighting 2 countries at once could get rough.
Pggar Dec 17, 2001, 03:56 PM Before I've even started my turn, I ran some diplomatic agreements, and now all nations have trade embargoes against the Zulus and the Japanese, except for China that keeps trade relations with Japan. I gave Theoty of Gravity to the Indians in exchange to the Zulu embargo + 21gold/turn.
Other diplomatic agreements:
-Increased the French iron treaty.
- Open dyes treaty with china.
- Gave wmap and dyes to the germans to improve our reputation. Didn't work. They are really hurt and still furious.
1360 - India and France sign military alliance against Japan. Made peace with Japan (India annoyed). Two fronts war wasn't going pretty well.
1370 - Finished Industrialization. Heading now to Scietific Method (Medicine). Conquered Ngome.
1375 - Newton's University built in Persepopolis.
1390 - Germany and Japan sign military alliance against India. Smith's Trading Company finished in Lagash. Zimbabwe captured (Pyramids). Ulundi captured.
1395 - Isandhlwana conquered.
1400 - Bapedi conquered.
1405 - Great leader Darius created in Mpondo battle. Mpondo captured. Intombe captured.
The Zulus are almost finished. If you're a peacemoger, you can enter into an agreement with them. I say let's destroy them. The great leader is in Persepolis. You should decide what you want do do with him. There's no need to rush Universal Suffrage since it'll be completed in 8 turns and no other civ has researched Industrialization yet. It's obvious what kind of victory we should try.
[plasma] Conquest!! :rocket:
Here's the file.
LKendter Dec 18, 2001, 08:58 PM Railnets and industrialization in 1410. Pity this is a conquest game. There is no question that we could have a space race, something I haven't seen in a succession game.
I agree, this will turn out to be a military victory. However, I hope for domination, not conquest. I want those culture buildings and borders locks quickly. Killing the last few cities is very boring.
1420 - Umfolozi falls.
1425 - Tugela falls.
1430 - The rampaging Japanese forces have destroyed the French.
1435 - Swazi is destroyed - stupid patch :mad: I know where the new settler is going. Double iron is to hard to resist.
1445 - Universal sufferage is built. Bapedi falls. Zulu falls.
LKendter Dec 18, 2001, 09:02 PM 1450 - We form a new city called Tyre.
1485 - We lose and gain a coal source. :rolleyes: Lagash begins Iron Works :)
The great leader is still in Persepolis. We are so far ahead, not sure how to use him
Up next - jc011
LKendter Dec 19, 2001, 06:54 PM Waiting on jc011 - 24 hours
LKendter Dec 20, 2001, 09:36 PM Waiting on jc011 - 48 hours
LKendter Dec 21, 2001, 06:46 PM jc011 is over 70 hours
Skipping to Belisarius
Belisarius Dec 22, 2001, 08:47 AM Originally posted by lkendter
jc011 is over 70 hours
Skipping to Belisarius
OK. I will start playing today. Expect more War!!!
LKendter Dec 22, 2001, 02:38 PM Originally posted by Belisarius
OK. I will start playing today. Expect more War!!!
Well, we do need a little time to consolidate our gains. Hint, hint...
Our cities still need to build up some defense. On the other hand, setting up for the next war is a done deal:D
It looks like another game ending in military victory.:sad:
That seems to becoming a trend with succession games. I think I will have to start a game the can't be played to military for something different.
Can I be the only player who likes a devlopement game with culture or spacerace wins. :crazyeyes
LKendter Dec 22, 2001, 08:06 PM Waiting on Belisarius, 24 hours.
He has shown interest, hopefully a post soon :)
Pggar Dec 22, 2001, 08:17 PM I'll be away till wednesday, so if my turn comes, skip me. This is just a skipping. I'm not dropping the game.
Merry Christmas to everybody. http://community.theunderdogs.org/smiley/happy/xmasplus.gif
kittenOFchaos Dec 22, 2001, 08:23 PM Lee if you are hard pressed send the save to me and I'll do the next turn :D
BAkittenOFchaos@aol.com
I have been in many civ2 succession games and know how they can stagnate!
Belisarius Dec 23, 2001, 07:54 PM The Final Victory.
1505AD (1) Domestic Advisor reports 44 cities. City income is 1,297 (-511 corruption). Other civs give 40 gold per turn. Science is 70% (5 turns to Replaceable Parts). Government is Republic. Decide to bite the bullet and change to Democracy to see its effects on corruption. This will take 8 turns of anarchy!
Military Advisor reports 15 Pikeman, 2 Musketman, 27 Rifleman, 25 Cavalry, 6 Cannon and 6 Immortals. Also 21 Persian Workers plus 36 captured Workers. Available Leader Darius. This is a very strong force. We could do with a few more Workers.
The Foreign Advisor reports the Chinese are polite, the Indians annoyed and the Germans and Japanese furious with us. We need to up our income from other Civs. Sell Steam Power to Chinese for Free Artistry, maps and 90 gold per turn. Raise price of Dyes to 16 gold per turn and Incense to 15 gold per turn. Sell Steam Power to Indians for 40 gold plus 34 gold per turn plus world map. We cancel existing trades with Germans and trade Gem for 1 gold per turn and maps. We sell Germans Steam Power for 40 gold plus 9 gold per turn. We sell Japanese Steam Power for 220 gold plus 2 gold per turn and maps.
1510AD (2) Concentrate Cavalry in Pasargadae as Strategic Reserve. Some of our Workers are on their own doing jobs that will take several turns to complete. As they become available I will organise them into teams to finish jobs in 1 turn. This kind of micromanagement takes a lot of time but pays of big time.
1515AD (3) Upgrade Pikeman to Rifleman for 100 gold. Upgrade Musketman to Rifleman for 40 gold. The Germans remove their Cavalry on our orders. We then order Japanese Cavalry to leave our territory and they declare War!! This is what I have been hoping for. We bombard their Cavalry near Lahore and kill it with an elite Immortal and kill 1 Cavalry near Heidelberg with an elite Cavalry.
We trade Medicine to Indians for maps and 2 Workers. The Indians are too week from their last war with the Japanese to fight them again but do have an embargo against them. We give the Chinese Medicine and 600 gold for an Alliance against the Japanese.
A vet Cavalry attacks Kolhapur, defeats the lone defending Cavalry and occupies the city. We attack Kagoshima to the east with 7 vet Cavalry and capture it and promote 1 Cavalry to elite. Our Cavalry captures 3 Japanese Workers. The former Indian city of Kolhapur that had been captured by the Japanese does not resist our liberation. The Japanese city of Kagoshima does resist. I find that if you use entertainers to eliminate unhappy people and put in at least the same number of units as people in a captured city this eliminates most resistance. If you have superior culture and build a Library in a captured city you do not have many revolts and defections back to the enemy. I try not to have too large a garrison once resistance has ended so that a sudden defection does not cost too many units.
1520AD (4) Chinese complete Magellan's Voyage Wonder. We persuade the Germans to join the Alliance vs the Japanese in exchange for Medicine plus Coal, Saltpeter, Dyes, Incense, Furs and Wines. The Chinese and Germans are fighting with us against the Japanese while the Indians have an embargo against them. With few defensive worries we can press the attack against the Japanese.
The capture of the 2 cities last turn means we can now attack and capture Osaka with Sun Tzu's Art of War and Leo's Workshop!!! Upgrade 2 Pikemen to Riflemen for 50 gold each.
We need time to link our 3 captured cities into our Railroad network so start 8 Cavalry on a flanking move west between two Indian cities to liberate Delhi from Japanese.
1525AD (5) We attack Delhi with 3 Cavalry and capture it with the Hanging Gardens and the Sistene Chapel!!! Cavalry capture 2 Japanese Workers nearby. Railroad completed to Kagoshima. When the Railroad reaches Osaka we will be able to resume the attack on the main eastern front.
1530AD (6) We complete railroads to Cologne in our home area and more importantly to Osaka on the eastern front.
An elite Cavalry captures Japanese occupied Bombay on the west front with the Great Lighthouse and the Colossus. Since Japanese resistance is week another elite Cavalry attacks and liberates Karachi.
On the eastern front an attack by 2 Cavalry captures Nagoya. We attack and capture Edo with 3 Cavalry.
1535AD (7) Temporary pause in attacks in order to redeploy and build linking Railroads. The shortage of Worker teams is holding the whole attack back. The Chinese have captured the small city of Jaipur from the Japanese.
1540AD (8) Sell maps to Germans for 55 gold. On the eastern front Kyoto is captured by 3 Cavalry and we gain the Oracle!!!
1545AD (9) Government now a Democracy. Cities give 1,561 gold (-695 corruption). Set Science to 80% (4 turns to Replaceable Parts). Other Civs give 160 gold. Treasury of 1,744 gold and net income per turn is 114 gold. Democracy does not seem to reduce corruption much compared to Republic?!
Rush build Library in Bremen for 112 gold, Unfolozi for 92 gold, Tugela for 96 gold and Intombe for 120 gold. Rush Rifleman in Samaria for 308 gold.
Completed Railroads to Edo and Kyoto. We should now be able to break the back of the Japanese.
A vet Cavalry captures Satsuma and we also gain 1 Worker nearby. A Cannon and 2 Cavalry clear path to Tokyo. An attack by 3 more Cavalry captures Tokyo. Orleans is captured by 2 Cavalry but 1 Cavalry is lost. Paris is captured by 4 Cavalry. The Japanese are down to their last city Nara. This is in the tundra to the north and will take time to reach.
1550AD (10) Revolt in Edo to Japanese and we lose 2 Cannon and 1 Immortal. We quickly recapture with 2 Cavalry. This delays the attack on the last Japanese city of Nara.
Rush build Libraries in Karachi, Bombay, Delhi, Kolhapur, Paris, Osaka and Kyoto for 156 gold each. Hurry Library in Tyre for 112 gold.
Arbella completes Factory. Complete Railroad to Tokyo, Orleans, Umfolozi and Bremen.
1555AD (11) Nineveh completes Factory. We complete Railroad to Satsuma and Tugela. Hurry Library in Kagoshima for 152 gold. Build more Railroads up to German border.
We attack last Japanese city of Nara in Tundra with 4 Cavalry but fail to take it and lose 1 Cavalry. There is no certainty with the Civ3 combat system and that is a good thing even when it hurts.
1560AD (12) Attack Nara again and this time 3 Cavalry capture it. The Japanese are destroyed!!!
The Chinese have 15 cities, the Indians 5 cities and the Germans 4 cities. We sell the Germans Sanitation for 27 gold plus 4 gold per turn. We trade everyone for maps. We gift India Sanitation and they go from furious to annoyed. The Chinese are polite and the Germans furious.
Complete Railroad to Kolhapur and Nara. Hurry Library in Satsuma for 148 gold.
Income from cities 1,679 gold (-791 corruption). Use Great Leader Darius to rush Palace in Kagoshima. We will see how that effects corruption.
1565AD (13) Discover Replaceable Parts and research Atomic Theory. Umtata produces factory. Sidon completes Aqeduct.
Since we moved our Palace income from cities is now 1,739 gold (-574 corruption). Lower Science to 50% (8 turns to Atomic Theory). This is saving over 200 gold corruption per turn.
Upgrade 3 Cannon to Artillery for 40 gold each. Cleared Pollution near Persepolis and Lagash. Complete Railroad to Elipi, Nagoya, Karachi, Bombay and Delhi. We now have our Worker teams in high gear. Settler from Nineveh builds city of Oasis. This will help our eventual attack on the Indians. We have had a turn of peace so now time to fight the Germans again for the 3rd and final time. Build Railroads right up to German border.
1570AD (14) Lagash completes Iron Works. We also complete several Workers and our Cultural borders expand. Upgrade Cannon to Artillery for 40 gold. Hurry Library in Tokyo for 128 gold, Orleans for 136 gold and Nara for 100 gold. Completed Railroad to Uruk and Ashur.
Force Germans to withdraw their troops and then declare war. With any luck we will capture all 4 German cities in one turn. A vet Cavalry kills German Pikeman and captures 2 Workers. We attack Hamburg with 3 Artillery and destroy Barracks and 1 pop. Artillery seems pretty useless!! We continue attack with 4 Cavalry and capture Berlin. We also capture a German Worker nearby. We then complete Railroad to Hamburg. Munich is captured by 3 Cavalry and 1 is promoted to elite. The Railroad is extended to Munich. Frankfurt is captured by 1 Cavalry as is a nearby Worker. The Railroad is now extended to Frankfurt. The last German city Bonn is captured by 1 Cavalry and also linked to Railroad. The Germans are destroyed!!!
The Chinese have sneaked in a coastal city Kaifeng west of Satsuma.
1575AD (15) Ulundi completes Factory. A turn of peace while we regroup our Cavalry. Our Workers also link up some Rubber.
1580AD (16) Pasargadae completes Wall Street. Paris and Karachi complete Workers. Lagash completes Courthouse.
Lets see if we can capture all 5 Indian cities in one turn. We declare war on the Indians and 6 Cavalry capture Madras and Shakespeare's Theater. Calcutta is captured by 2 Cavalry. Bengal is captured by 2 Cavalry. Hyderabad is captured by 1 Cavalry. An Indian Worker is captured nearby. The last Indian city Chittagong is captured by 1 Cavalry. All former Indian cities are linked into the Railroad network. Only the Chinese Civ is left now.
1585AD (17) We achieve a Domination Victory!!! I will attach the 1580AD save.
PS Merry Xmas everyone.
LKendter Dec 23, 2001, 08:21 PM Well I am in shock.:eek: I didn't think it would end that soon. Of course, I did stack the calvary on the railnet planing on another war. I just would have not tried this soon. I did see domination on the horizon, and why Zululand was constructing culture buildings.
I knew this game would end with a military win. Somehow Persia seems to cause that ... a solo Persia game I played was also a military win. That one barely got into Industrial ages.
I am starting to feel that map type very much influence the science rates and type of wins. Single continents do tend toward military wins.
To the team - :goodjob:
I am now ready to start another one after the 1st of the year. I want to get past the holidays. They seem to be slowing down the last two games I am running.
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