View Full Version : Sucession game - LK4.


LKendter
Nov 28, 2001, 01:40 PM
Sucession game - LK4. The last of these for awhile I plan to start.

20 turns per person. Will cut back later game to 10 when war, or hugh empire. 72 hours rule in effect.

LKendter
OHwell (next to confirm interest, or dropping) (currently playing???)
lurking (on deck)
Kev

No openings, cutting back to 4 players



GAME START

World Size = Standard
# civs = 8 (any more and diplomacy is a pain, and WAY TO SLOW)
Starting civ = EGYPT Not random this time.
Land Mass = Random
Climate = Random
Temperature = Random
Age = Random
Barbarians = Roaming.

Difficulty = Regent (Even level)

LKendter
Nov 28, 2001, 01:45 PM
4000 BC - Thebes is formed, and it is nice. 3 cows, 2 wheat, 2 grassland with shields! The Gaul tribe adds 25 to the treasury. We start Bronze working, as Masonary is already known to us.

3750 BC - And we form our first warrior.

3700 BC - Although it will be small, a city must be started south of Thebes. I can't resist 2 more cows.

3600 BC - We start settler #2, do to the wealth of food.

3400 BC - Our warriors spot fur. Quickly running out of grasslands, but luxuries are always good. :)

3150 BC - A tribe gives us a bonus warrior. Never argue with extra explorers this early.

3100 BC - We make first contact - The greeks. We trade Masonary and $8 for Alphabet.

Goals - City in the furs. Another first contact coming up. Turn Memphis into a worker / settler factory +4 food a turn.


Up next - The 2nd player to sign up

EDIT - Deleted old attachment

jc011
Nov 28, 2001, 06:13 PM
Wow, you are a succession maniac! I don't know if I should join... already in two and may be too busy!

joespaniel
Nov 28, 2001, 06:16 PM
Im waiting til tomorow to see if more people join up. If not, I'll be your huckleberry.:D

Ohwell
Nov 28, 2001, 06:18 PM
I think I will join, 2 just isnt enough!:lol:

LKendter
Nov 28, 2001, 08:40 PM
Well, slot #2 will go to the next person to move.

I have set up Thebes to be a killer wonder city.

Memphis with all of its food - Great settler / worker city.

Build a wonder is Thebes soon. Maybe it can join my Babylon game for 20000 in one city :love:

Ohwell
Nov 28, 2001, 09:25 PM
Lord of Hammers has been chosen, His reign will be swift and crushing!

2950 Bc- Trade tech with Romans, a tribe that is advanced as us.

2470 Bc- Built the town of Heliopolis, it has fur!

2380- Mephis disorder

sorry about short post, in hurry:)

LKendter
Nov 28, 2001, 09:58 PM
Up next - OPEN! Next person to move gets slot #3.

The person who picks this up.

1 - Fix Memphis disorder. Then Worker #2, then tons of settlers. This doesn't need temples or border locks.

2 - Thebes - The Pyramids. GREAT production city. Lets take advantage.

3 - Get a settler to the spice patch!

4 - After the cow is upgraded. Road to Helioplis.

5 - Lower the science rate. Wasting money.

Good luck.

lurking
Nov 29, 2001, 07:17 AM
The mighty King Lurking I will reign over they Egyptian masses. His turn will be complete within 24 hours. I will post soon! Next person, sign up with lkender to go after me! Hurrah!

SkidiWili
Nov 29, 2001, 07:27 AM
If you get desperate enough to accept me, then mail me or something. Then again I'm already in, was it, three sucession games...
Can there be too many?

Kev
Nov 29, 2001, 03:22 PM
I would like to join up with this game if there is still room.

I've played MANY a succession game in the Civ2 forums and I've been looking forward to Civ3 games. Got Civ3 and've been playing since the day it came out (well, not CONTINUOUSLY), so I'm sure I can help out.

Let me know.

My email is kevd111@aol.com or you can PM me.

Thanks.

And Skidi - yeah these games can take up some time if there are too many. I admire Lee for taking on the gathering of so many at the same time. It's nice now (early game) when 20 turns just fly on by, but later in the game it can be very time consuming. This is why in Civ2 games we've started with 15 or 20 turns, but later in the game dropped the number down to make them more manageable.

Plus, many of us like to embellish our accomplishments or do their writeups in story form. Check out some of the Civ2 succession game entries - they can be pretty funny and entertaining at times. Someone even wrote his whole batch of turns as one, large poem! You can check out my last effort in the "Classic Britannia" storyline in the Civ2 Stories and Tales for an example.

LKendter
Nov 29, 2001, 03:43 PM
Kev,

You are #5. That closes this one.

The only exceptions for slot #6 (first come, first serve) would be an couple of people that were already asked / asking about this game.

fsume93
Nov 29, 2001, 04:26 PM
lkendter,

I would like the spot.

Kev
Nov 29, 2001, 04:42 PM
Originally posted by lkendter
Kev,

You are #5.


Excellent! I await word from King Lurking followed by King Skidi.

lurking
Nov 29, 2001, 07:41 PM
In 2390 BC, the Egyptian people wandered their small continent in search of a leader. I young barbarian named Lurking, impressed a Egyptian woman with is feats of strength and daring. The young woman, Clandra, brought Lurking back to the Egyptian capital of Thebes. There, Lurking deserted Clandra and courted many Egyptian ladies (and men) of the high council. He made his way to the top through deception and subtle trickery. When he became king, he had the wishy-washy council slaughtered and called for the beautiful Clandra. Clandra joined Lurking side and helped him rule with true piety and intelligence. Lurking stories follow:

2390BC - Lurking realizes that the previous rulers intention of producing a group of settlers to colonize new land for Egypt is ill planned. Lurking decrees that the workers that were intended for the settling group finish a temple to worship Egyptian gods, and fast!

2350BC - A worker, north of Thebes, finishes building a mine there. Lurking orders him to stay put and finish extending a road northward from Thebes.

2270BC - 500km east of Thebes a young egyptian warrior and his friends discover a barbarian warrior. They attack without mercy. The barbarian dies without the Egyptians suffering much injury.

lurking
Nov 29, 2001, 07:51 PM
2230- Settler heads north from Thebes to found a new city!

2190- A Egyptian warrior northeast of Egypt's soverign territory moves into the mountains, just east of Rome. He hopes none of Ceaser's spies will notice his campfire.

2150- Rome demands the warrior leave Roman territory. Lurking sends beautiful Cleopatra to convince Ceaser otherwise... Also, Thebes produces another settler who also heads north. The warrior southeast of Heliopolis disturbs and angry barbarian tribe. The surround the unfortnate warrior. The Egyptian warrior bites his lip with fright, but as the blood slides from his lips over his tongue and taste buds his starts to see red in both his eyes. The warrior goes beserk and slaughters all 15 of the barbarians. His is awarded elite status!

lurking
Nov 29, 2001, 08:06 PM
2110- Settlers from Thebes contine north to found cities near Rome.

2070- Heliopolis produces a warrior. The city begins work on a worker to improve the surrounding jungle terrain. Jungebes begins work on a great project, The Colossus. Norther warrior near tundra looses battle to barbarians.

2030- Elephantine founded near fresh lake. Desert warrior wins 25 gold.

1950BC - Thebes produces another settler.

1790BC - Civil disorder erupts in Memphis when all the young woman flout their "goods" in the street. Memphis becomes a yearly host city for a new "sleep in the street" festival. King Lurking is furious for the lost production! A Egyptian warrior, 1500km east of Thebes discovers vast, uncharted desert where incense abounds!

1750BC - Lurking sends ugly women to the "sleep in the street" festival in Memphis. The men are disgusted and spend days and weeks at work to avoid the site. Civil disorder is now under control.

1725BC - The men of Memphis send away the disgusting females with a few desperate men to found a new settlement. A settler ventures forth from Memphis in search of "a land without beauty predjudices". Lurking is heard to mutter under his breath, "yeah, and good luck finding that."

1700BC - Heliopolianites finally get their act together and produce something worthwhile to the kingdom. A working parth ventures out to cut down some disease ridden jungle.

1675BC - Elephantine produces a worker, it also starts production of the greatest project ever attempted, The Pyramids. A settler moves to a spice filled area near Athans and founds a new city (no this is not the ugly women and their small band of men :)

Lurking dies a painless death in his sleep, but his longtime lover Clandra saves his eyeballs in hopes that they can be used someday to see, "the wisdom of the past to improve the future for Egypt."

Here is the save file:

LKendter
Nov 29, 2001, 10:39 PM
SkidiWili,

Please move Pyramids production from Elephatine to Thebes. Elephatine has so little production, it will never build the wonder.
Jungebes has a good shot this early for the Colossus. However, mine the grass land below it.

Use the new worker from Memphis to improve around Thebes, then Jungebes. I would like to have a succession game with some wonders

We are quickly running out of good city spots :( Get that game / cow spot!

:goodjob:

SkidiWili
Nov 30, 2001, 10:41 AM
Ah, but I was referring to the number of succession games I was playing in currently not the number of players in succession game. But then again it was my fault that you misunderstood my meaning Kev.

The SkidiWili, an average troublemaker, is chosen to follow Lurking because of some divine signs in the heavens.(Some say that the signs meant that they should get rid off the SkidiWili...)

-1650BC bought wheel from Aztecs. There's no horses near our kingdom.
-1550BC our settler simply wasn't fast enough. The Romans steal the spot.
-1475BC bought mysticm from Aztecs
-1350BC bought iron working and pottery from Romans. They have a lot iron, but there's only one free them. I sent a settler to it, even though it isn't a good place for city, but we need the iron if we don't like the idea of Roman legions crushing us.

After a short reign the SkidiWili is overthrown, decapitadet and his head is placed next to Lurking's eyes. After this the children of Egypt and all other lands, are scared by telling scary bedtime tales about the SkidiWili's head. A new leader is selected for the Egyptians.



We need that iron. That's why we have to build a city to not so good place. Once we have the iron, I really think that taking Athens for us is a really good idea, as the Greeks don't seem to have any other cities. Romans mean trouble. Their UU, the legion, is now avaivable for them and that really isn't so good thing for us. Maybe using cultural persuation to against the Romans while remaining friendly with them in the diplomatic level?

Kev
Nov 30, 2001, 02:48 PM
Skidi: Actually, I apologize in that you didn't understand what I was trying to get at. I WAS speaking about the number of games that you were playing in. My point was that it can be tough when all of a sudden 3 games - all in the mid or latter stages - hit at one time. But, hey, I guess that just means MORE Civ!

I will download and play this evening. Question for those who've played before me: Have there been any messages regarding other civs building wonders and about what years did these messages occur?

It looks as thought we are in a precarious position right now without horses or iron and the Greeks and Romans nearby. Either civ will be difficult to oust to be sure, and the militaristic Romans could run us through if we're not careful.

fsume93
Nov 30, 2001, 03:00 PM
I will be checking in tonight, awaiting my turn at the Throne of Domination...


seems like that is the direction we are taking.

lurking
Nov 30, 2001, 03:44 PM
I got no messages that anyone had started wonders except for us. I wanted to get the head start and use workers to boost production. I think we have a shot at getting the Colossus, which would really help if we need to develop colonies over seas. So, continue playing. I guess my turn will come around 200BC or so, we better have crushed the Greeks by then!

Kev
Dec 01, 2001, 03:13 PM
There rose to power, sometime during the 11th or 12th century B.C. in ancient Egypt, a very strange yet mighty character indeed. His name was HoHoTep, presumably named so for his… shall we say…. unique, booming laughter. With a large, white beard (very different from the black-dyed pointed versions normally sported by the Egyptians) and his twinkling eyes, HoHoTep gave the appearance as a harmless jolly man. His penchant for wearing red was well known, and it was said that his large belly shook when he laughed like a bowl full of beer – jelly had not been invented yet.

Yet, HoHoTep had a rather insane side to his character, and this led the people of Egypt to proclaim him Pharaoh. Certainly only one touched by the gods (and perhaps even a deity himself) would act in this manner.

As it turned out, HoHoTep became a ruling despotic pharaoh who was known for bringing joy to children …. As well as DREAD to his enemies.

1150 BC:
HoHoTep takes the mantle of pharaoh. His decisions are swift and sure. He sees that his people have no iron, and wishing to make a gift of this resource to his people, he sends a settler to a hill rich with the mineral. The insane side of HoHoTep has other ideas as to how to use the iron.

1125:
HoHoTep cracks the whip to give our settler a defending spearman to travel with him. Workers are building a road to connect the empire to the iron city when it is built.

1100:
Heliopolis changes production from settler to archer. HoHoTep rumbles in laughter when accused of training an offensive-style military. He then returns to his daily papyrus.

1075:
HoHoTep’s little elves – as his workers came to be known – continue the building of a road to iron while also clearing jungle and mining near older cities.

1050:
In this year, HoHoTep and the Romans decide to exchange gifts. The Romans give Egypt Horseback Riding while Egypt presents Rome with a gift of 60 gold. Caesar was heard to have muttered “Pretty lame to not have a gift and have to give cash. Surprised we didn’t get a homemade gift certificate for a backrub or something!”

1025:
Hark! the Herald Angels proclaim that in the Egyptian Empire the city of Pi-Ramesses is born. Built directly upon a hill containing iron, the Egyptians now have the means to be mean. A swordsmen corps begins training here.

1000:
HoHoTep takes stock of the world about him. The city of Pisae has been built upon the land bridge that seems to be spawning Aztecs. HoHoTep sees that he’s caught between a rock and a hard place, between the Scylla and the Charybdis, between the Tigris and Euphrates. The Romans have the look of a nation set to show its fangs, and HoHoTep decides to do what any kind Egyptian Pharaoh would do: get them FIRST!

975:
As work continues on the roads leading to Pi-Ramesses, HoHoTep addresses his people:
“My people, I have my list of Roman cities and I’m checking it twice. It would seem that only the city of Antium thus far has access to iron. Therefore, only in one small city will they be able to build their Legions. And with greater numbers of our swordsmen, we will SEE NO LEGION, HEAR NO LEGION, AND SPEAK NO LEGION. With this in mind, my fellow Egyptians, with HoHoTep in charge you will FEAR NO LEGION!

The people, impressed with the way HoHoTep referred to himself in the third person, were very happy.

950:
The road to Pi-Ramesses is now complete, and iron is available in all the cities. Swordmen are rushed with the despotic whip in Heliopolis and Memphis. For people here, the booming laughter was not so kindly received.

925:
Settlers irrigate the flood plains near Pi-Ramesses. More people = more swordsmen.

900:
An archer upon a hill verifies what HoHoTep suspected: the nearby city of Veii is defended only by spearmen. Growing excited, HoHoTep rushes swordmen in Elephantine and again in Memphis.

875:
Alexandria builds a swordman unit without rushing. The players are beginning to get into place. We need to attack before any other Roman cities get iron.

850:
Map Making is discovered, and while it seems that EVERY coastal governor wants a galley, land units are being built instead. HoHoTep sets the science elves to study Philosophy in an effort to come up with a justification for what he was about to have his soldiers do.

825:
The Aztecs are getting cheeky and Jaguar warriors are running about the land. HoHoTep wonders if THEY have iron.

800:
Our swordmen and archer are in position now. HoHoTep sees that the Greeks have no iron either. Hmmm… but those dang Hoplites can be annoying.

775:
With our army in place around Veii, and more swordmen coming, HoHoTep contacts Caesar:
“Hey Ceez, what’s going on?”
“What is it you want you red-wearin’, goofy laughin’, scraggly beard doofus?”
“Well let’s see. I’d like to go shopping. I’d like Veii, Pisae, Antium and Pompeii if you don’t mind”
“Bite me, HoHoTep!”
“Then war it is. Sorry, but my demands WERE pretty reasonable.”

750:
HoHoTep calls his troops to battle:
“Now Slasher, now Hacker, now Stabber and Ripsem. On Shooter, on Crusher, on Smasher and Hitsem. To the top of ramparts! To the top of the wall! Now dash away, crash away, smash away all!”

In fact the battle was a bit anticlimactic. Two swordmen take out the two spearmen in Veii and take the city. No losses.

Rather than keep the size 4, poorly placed city, HoHoTep razes it completely. No time to sit and quell resistors, and we have a settler at the ready anyway. It’s onto Rome now with some reinforcements on the way, then on to Antium with their rich iron deposits.

And hey, we got a few worker elves in the bargain.

730:
The two wounded swordmen head back to Pi-Ramesses for healing and possible battles elsewhere. Extras join the main group and head toward Rome. It can be seen that Rome is only defended by spearmen as well.

A LEGION is spotted out of Antium. Hmmm.. so much for the wisdom of HoHoTep.

710:
Our troops move about to draw the Legion from the hills.

The PYRAMIDS are built in Thebes! Granaries for everyone. This Ushers a GOLDEN AGE in for the industrious Egyptians. While not the BEST time in history to have one, it will certainly help our efforts.

690:
Settler ready to build when needed. It may be better to wait until the war effort is finished.

A mighty swordman takes on the Legion now that they are on equal footing, and our mighty swordman is victorious!!!!!

The city of Rome is now surrounded by 5 swordmen and an archer. It is defended by spearmen. When the troops look to see what HoHoTep is going to tell them, they can only see that he has picked up some deer from a “wild game” square and has taught them to fly him away.

And as he flew away, his troops could hear him exclaim:

“Happy Golden Age to all, and try to get horses from the Greeks soon as well!”

OK, guys. Rome is ours, but it’s up to the next person as to what to do with it. It’s in a nice spot, and the city isn’t all that large right now. However, Antium should be the main target here as that will be the ONLY city capable of producing Legions. You may wish to raze Rome and build there later. Our early cities have been good with production and growth (and now should be better with the Pyramids). Settlers can be made relatively quickly and could always fill in where needed.

On thing, though: don’t stall on this and make peace or anything. It’s imperative, I think, to reduce to the Romans if not completely to no more than one or two cities. I’d prefer them gone all together. Then maybe the a few Greek cities so we can have horses.

There is a Roman settler/spearmen team nearby. I would crush them when the opportunity is present to stop them from plunking down where Veii was (and it’ll give us two MORE workers!)

The land bridge toward the Aztecs has a great spot for a “canal” city. This may be nice for when we begin life at sea.

The Colossus is nearly complete. Most other civs went right to building the Great Library once the Pyramids were done. I don’t think that we can start the Library and have it finished before another civ does, so the next person may want to keep the Colossus building up or switch to the Library. On a different note, I didn’t even check to see, but we may be able to be the first to build the Lighthouse. This could be useful.

Honestly, we are doing pretty well on our own in tech, and we’re going to have the option of Republic probably just as we’re done claiming the Roman and possibly Greek lands. My thought is to stay with the Colossus or try the Lighthouse if available – but it’s up to HoHoTep’s successors.

Hope I can upload the game properly.

LKendter
Dec 01, 2001, 03:23 PM
Kev,

No attachment. Please try again with a new reply.

You need to use winzip, then click browse to the right of attach file to find it.

Lee

Kev
Dec 01, 2001, 05:07 PM
OK, let's see if this works.

fsume93
Dec 01, 2001, 05:26 PM
Will try to get my turn done and updated tonight.

fsume93
Dec 01, 2001, 08:50 PM
Here it is, update to follow. Kev left me in good position.

Highlights: Rome & Antium are ours, we raised Cumae, and built new city between Heliopolis and Rome. Now at War with Axtecs and what is left of the Romans. Greeks are on our side with an Alliance against Aztecs (not that they can really help).

Next person up can pretty much take out Romans if so desired. I suggest taking their capital but leaving the other 2 cities as a buffer against Aztecs. Can take their top two cities north of Antium also. At the end I started to build infrastructure. Have several temples now and Colossus. Building Lighthouse and Great Library now.

I had a Golden Era (is that right term?) my WHOLE 20 turns, began on my first turn, ended on my last. That was great. We need to get some ships now, also.

fsume93
Dec 01, 2001, 09:23 PM
690 BC State of the Empire: 378 gold, 7 cities, seiging Rome!

670 BC Berlin completes Oracle, Glorius Battle of Rome: 2 swordsman & 1 archer reach paradise, Rome is ours!

650 BC We are tech advanced! Code of Laws is next on the way to Republic. Swordsmen regroup in Rome for attack on Antium. Road to Rome is under construction.

630 BC Roman settler killed trying to settle closer to our territory, 2 workers captured.

610 BC Whoa! Legion Spotted between Rome and Antium. PANIC spreads throughout Rome. What shall become of this?!

590 BC Roman archer attacks Rome and takes out our only Vet Swordsman. Rome is dumbfounded, how can that happen?

570 BC Jungebes builds Colossus, Lighthouse is up next.

550 BC The Roman Legion takes a route away from Rome and into the heart of our Glorious Empire. Our army of Swordsmen venture forth to Antium, we must stop any further production of Legions!

530 BC Build barracks in Heliopolis and Thebes. Our Swordsmen discover a second LEGION defending Antium. Should we sue for peace or shall be pursue conquest? The first legion is attacked approaching our heartland by 2 swordsmen. one dies, one rules supreme. Legion #1 is dead. Roman city of Cumae succumbs to one swordsman, we raize it to the ground, didnt like its location.

510 BC Antium Legion attacks our swordsmen. Miraculously it dies attacking us. All bow to AmenHotep. For the almighty one is watching over us! This is Glorius victory for Egypt and foreshadows only one thing: The Fall of Antium! Antium puts up a tough fight, we lose 3 swordsmen. Alas, we reign supreme. The Iron of Antium is ours!!!

490 BC Code of Laws discovered, on to Republic. We are at 100% science, only losing 2 gold per turn.

470 BC Great city of Giza built on wheat stalk. Temple is ordered to protect our border as the Roman capital is 3 tiles away towards the Aztec nation. Workers ordered to Antium, we must connect Antium and Rome to our empire.

450 BC Rush temple at Rome to protect our border with the Romans. there is a iron deposit between Rome and Roman Capital, we must get it!

430 BC Aztecs want philosophy, I say no. We are now at war because of my decision. Was it wise? We will find out soon.

410 BC nothing of note, kill a few roman archers and warriors. Two Aztec Jaguar warriors approach iron city of Antium...

390 BC nothing of note. Roads being built to connect all our empire.

370 BC Greeks contact Glorious Egypt. They want to trade world maps. I trade but give them 5 gold per turn in exchange for a pact against Aztec Nation. Perhaps not worth 5 gold per turn in hindsight. Hmmmm... Our People expand our Palace, the first such expansion.

350 BC the borders of Rome expand, the iron deposit between Roman and the Roman capital is ours! good move building temple at Rome. All Romans & Aztecs on our territory are now dead. Those Jaguar Warriors are pain in the butt with their 2 moves per turn.

330 BC Romans are nuetralized and Aztecs are nowhere to be seen, switch to building infrastructure. Swordsmen approaching Roman capital.

310 BC Station troops for defense of Glorious Egypt. Heavy at southern end for Roman and Aztec aggresion.

290 BC End of Golden Age. Roman capital attacked. 2 spearman die defending. not enough troops to take capital but Romans civilization is on its last breath. Next Egyptian leader can do what he wants with Romans.

State of Empire in 290 BC: 501 gold, 2 more cities conquered, 1 raized, and one built, Republic will be researched in 4 turns, large army of swordsmen, technologically advanced.

The World is Ours!!!!

LKendter
Dec 01, 2001, 09:38 PM
Attachment: gloriousegypt.zip is 670BC :( :(

fsume93, if you can download 290 BC, I will try and get it done tonight. Sound like a very messy game. Way to much war this early.

Though I am glad to hear Jungebes builds Colossus
:)

fsume93
Dec 02, 2001, 07:59 AM
Terribly sorry about that. Thank God for autosave as I deleted a whole bunch of files after I uploaded that last night. Of course our game was one of them.

here is the right one.

I think our war with the Aztecs is a bit of a hollow one for now. Neither the Romans or Aztecs are too much of a worry at present.

LKendter
Dec 02, 2001, 05:07 PM
270 BC - The son of Lee takes over. He finds the kingdom a total mess. War with two other nations, but far to little military. Money will help, and we sell the greeks furs to World map, $40, $1 / turn. I sell Iron (we have 2 extra) for $3 / turn + $2. Should also keep Greece dependent on us. At the few cities they have, then are not a player at this point.

I am building the Forbidden palace in Rome.

Great lighthouse production time cut to 63 turns from 78. The city is capped until we get aqueducts, so emphasized production.

230 BC. We get beat by the Aztecs for Great Library. Not surpised. I was already planing on Monarchy for Hanging Gardens as a back up. Good news, no lost shields when I switched to library. I have almost never got GL and Pyramids.

170 BC. Foolish Aztecs. Run behind our lines to try and steal a worker. Net cost we lose 2 turns of work to kill a Warrior and Spearman. I'll take those type of trades all day :)

150 BC. - Blasted Archer from Pompeii kills a swordsman. Need to waste a few turns to get reinforcements. Attacking force was light to begin with.

10 BC - Pompeii falls! +26 gold and a worker. I start a temple to improve border lock.

10 AD - Peace in our time. We sign a peace treaty with Rome for Veii, 1 Egyptian worker, 2 Roman workers, and $75.

90 AD - Greece and Rome sign a peace treaty. Who cares :lol:
We buy a worker from Greece for $30. True peace in our time. Peace treaty with Aztecs for $163 and an updated map. REPUBLIC is here!

Wrap up.
1 - Forbidden palace in Rome will allow us a LARGE production base. Don't stop it. 2 golds hills at full revenue will do wonders for us. Can you say super science city?

2 - I upgraded all warriors to swordsman.

3 - I am trying to get 2 spearman per city. However, you may not want to go much further with this.

4 - The furs and iron deals with Greece end shortly. Cancel both, then negotiate a new fur deal.

5 - The spearman near Antium neads to reverse direction. Bad order.

6 - Get colusiems into Thebes, and maybe the other 2 nearby cities.

7 - Get Rome to declare war on us. I am already crossing borders, and issueing annoying demands. Take Neoplis and see what we can suck out of him this time for peace.

8 - The galley by Mephis is waiting for the GL to complete. If we get it, start trying to find the rest of the civs.

9 - Keep the libraries building by Greece. I don't want a blasted culture flip. :rolleyes:

I am happy. I got my goals of the two remote Roman cities, Republic is formed. I am dying to see forbidden palace on line. #1 in science to stay once it happens.

Up next - OHwell

EDIT - Deleted old attachment

Ohwell
Dec 02, 2001, 10:10 PM
I will post in about an hour, is that alright? Seems like alot is going on.

LKendter
Dec 02, 2001, 10:20 PM
Sounds good.

Whatever you decide, please go with the Forbidden palace plan:goodjob:

I think I simplified things some. You get the challenge of getting a fleding Repulic rolling.

Ohwell
Dec 02, 2001, 11:15 PM
The O so great Lord of Hammers once again takes the throne!

130 AD- The Fur deal is renewed with Greece, 2 g per turn plus 30 gold.

230- Got construction for Philosophy from the Aztecs

270- Our legions have attacked Rome under command of a rogue commander (Me) Neapolis, the Roman stronghold, was captured in the blink of an eye!

280- 2 groups of Romans were captured, they are now slaves

310- Ravenna captured! Made peace with the romans for all their gold, 1 gold a turn, their last city other than the capitol, and their map! They are pretty much worse than a goody hut now.

330- The Aztec forces en route to Greece went through our territory, when asked to leave, they declared war!

340- The aztec forces in our territory are nearly wiped out, the majority of our swodsman are headed to Aztec lands.

350- O so great King of Egypt has fell in quicksand! His succesor carrys his burden of Egypt

- I actually wanted war with the zulu, they were really pissing me off. They also almost killed Greece, so I sihned an alliance with Greece to help them.

- The zulu are at a disadvantage, because their offence id destroyed by me, and our forces are headed towards them.

- Lead us to total domination over Zululand!!!

- whoever made all those swordsmen, THANK YOU! :goodjob:

Kev
Dec 02, 2001, 11:44 PM
Wow, this is quick group! The world has changed a lot since the days of HoHoTep.

I'm wondering if it might not be a decent idea to look into taking on the Greeks as well relatively soon. I seemt to recall that their cities have horses nearby, and I thought that we lacked them as well.

Looks like we won't even end up building our "Special Unit" at all. Oh, well, the Pyramids gave us our Golden Age anyway.

OhWell - I think you meant the Aztecs when you were talking about taking on Zululand. Unless I missed something...

Great job, all!

And Lee - I actually thought it better to start the war when we did. The Romans were bound to get hungry later on, and it seemed better to take them on sooner rather than later. It's tough that we started out sharing our smallish continent with 3 other civs - seems like we needed some early skirmishes to establish ourselves. Thankfully, it worked out in our favor.

Ohwell
Dec 02, 2001, 11:51 PM
It most definatley was the aztecs, trust me. But about the Greeks, we shouldnt attack them just yet, they are Gracious, and they are our allys! I think we should wait until at least we kill the aztecs. And it doesnt matter about our UU, it really sucks. Lead us to victory:goodjob:

LKendter
Dec 03, 2001, 08:51 AM
The Roman war was perfect. Very short and sweet.

Aztecs declare war vs. us. :goodjob: Not much headache with war weariness.

Ignore Greece for now. Our only source of revenue for trade. Plus killing the Aztecs are much more important. If we get to the Aztecs, horses are at our border.

I hope Rome keeps building forbidden palace. I don't want a mess of a game like the Persian game I am in with crap for production.

Ohwell, no attachment I didn't hear a complaint, so it sounds like the Lighthouse is still on its way!

As for all the swordsmen, your welcome.

Ohwell
Dec 03, 2001, 03:15 PM
Sorry, the files below. Like I said, the Aztecs are going to be EASY!
And the Lighthouse is coming soon. The Greeks are giving us our entire revenue, so dont killem!

LKendter
Dec 03, 2001, 04:00 PM
Up next - lurking

The GL is two turns away, get ready to sail that galley.

Move a spearman from Veii to Antium. NO FREE TARGETS! My bad wasn't fixed.

Connect Neapolis / Ravenna to our road network. Will help with the Aztec war.

Keep the forbidden palace building in Rome. It is getting there :goodjob:

The spearman in rome can capture the Aztec warriors. Activate it before moving It will be back before Rome is in danger.

Kill the Aztecs behind our lines before we lose all of our improvements :( The are one the verge of breaking our Iron connection! Two cities in danger!

Take the last Roman city. Worthless spot, so RAZE Pisae.

Very nervous right now. Rush build some military.

Ohwell
Dec 03, 2001, 04:10 PM
Not feel nervous, the Aztecs hav a HUGE army in our lands, I killed most of it. Dont worry! You must not have much confidence. Although the Aztecs may destroy our iron supply, we have plenty of swordman! Trust me! The Greeks have helped us by luring the Aztecs to them, and we attack the onrushing troops. They will probably not bother to pillage anyway. One of our cities was attacked, but no damage done. We can overpower them! And yes, Rome has nothing left to offer, raze them.

LKendter
Dec 03, 2001, 04:37 PM
Next challenge - Get those workers in hiding in cities in use!

LKendter
Dec 03, 2001, 08:47 PM
Please do NOT automate workers.

I found this is my Greek game. The automated workers are very stupid such as over mining mountains and hills that a city can not use. I plan to make this a ground rule in future games.

Kev
Dec 03, 2001, 10:21 PM
Originally posted by Ohwell
Not feel nervous, the Aztecs hav a HUGE army in our lands, I killed most of it. Dont worry! You must not have much confidence. Although the Aztecs may destroy our iron supply, we have plenty of swordman! Trust me! The Greeks have helped us by luring the Aztecs to them, and we attack the onrushing troops. They will probably not bother to pillage anyway. One of our cities was attacked, but no damage done. We can overpower them! And yes, Rome has nothing left to offer, raze them.


Don't forget that Pi-Ramesses is built ON an iron source and we shouldn't lose that unless we lose the city or its connection to the capital.

This game is going well and I feel confindent that we will be "an island unto ourselves" not too long from now.

Probably a good idea with the Romans. No use for them, and they can only cause touble by asking others to attack us or voting against us or somethig dopey like that. Even if the city is crappy, it may keep some other civ with magic galleys from sailing to our land and planting their own crappy city there. With a harbor it could survive well enough (keep in mind I'm going from memory as to which city is Pisae).

Is there any hope of that "canal" city on that land bridge? Could be helpful later on.

Looking forward to my next effort!!!!

LKendter
Dec 03, 2001, 10:24 PM
"Don't forget that Pi-Ramesses is built ON an iron source and we shouldn't lose that unless we lose the city or its connection to the capital." :) :) :) :)

Makes me feel better.

3 votes to kill Rome. Wonder what there fate is? :ripper: :rocket2: :rocket: :rocket3:

Is the above a good enough hint?

LKendter
Dec 04, 2001, 08:15 PM
Up next - lurking

lurking
Dec 05, 2001, 08:14 AM
I know, I've downloaded the game and am playing today. Sorry for the day or two delay. I've started my turn but was unable to finish, have to go to work... So far here is what has happened:

Aztec archer, spearsman, and swordsman are rampaging in the mountains just north of Rome. I have them isolated, and when the come out of the mountains they will be slaughtered.

Discovered a small island to the northwest of Greece. It has horses!!! I'm going to start a city there.

I've also landed two swordsmen outside the Aztec capital of Tenochticlan. I assume that if we can capture this city, the Aztec empire will be a little more eager to accept OUR terms :)

Ok, so I'll post a little more detail later today, along with the save file for the end of my turn. Thanks for your patience. :egypt:

Kev
Dec 05, 2001, 11:46 AM
Dang, I thought I'd be able to get my second round in before my buisness trip. I have to go to Orlando on Thursday aft and I'll be returning on Sunday (12/9) afternoon. I'll be able to post, but I'll have my dopey Mac laptop with no CivIII. And, yes, it IS a business trip. No Mickey for me :(

Given the timing, let me know if you'd like me to:

A: Play right after Lurking and pass it on to Skidi (switch with Skidi). I can play and post this evening if Lurking finishes today.

B: Let fsume93 take my spot and I can play when I return on Sunday (switch with fsume93)

C: Skip me altogether and curse my name for ever having joined.

Let me know what you'd all like to do.

LKendter
Dec 05, 2001, 12:03 PM
I vote for A.

"A: Play right after Lurking and pass it on to Skidi (switch with Skidi). I can play and post this evening if Lurking finishes today. "

If Lurking can post in time, then you can move tonight. If not, we will skip you for a round.

Sounds like Aztecs some cleaned up Finish them off in our territory, get the forbidden palace in Rome, and take that last roman city (if not gone already).

lurking
Dec 05, 2001, 05:34 PM
Lurking takes over in 360AD:

AD 360 - hurry a few swordsmen

AD 370 - Jengebes finishes The Great Lighthouse!

lurking
Dec 05, 2001, 05:37 PM
AD 380 - Rome and Pompeii have civil disorder. We capture the Aztec city of Cumae. We now control the "landbridge city". It will be an excellent station for military operations.

AD 390 - Egypt attacks the Romans, destroying their last city. The Roman civilization is eliminated from the game.

lurking
Dec 05, 2001, 05:41 PM
AD 400 - The Egyptian people reward their leader with a palace expansion!

AD 440 - The second phase of the palace renovation is complete!

AD 470 - After centuries of research the Egyptian scientist discover the secrets of Monarchy.

AD 500 - The final phase of palace expansion is complete. At least for now...

AD 520 - Finished off the Aztec forces north of Rome. There are no Aztecs left in Egyptian lands. "Goodbye," states the King.

AD550 - Lurking passes away leaving his successor a world that looks like this:

Northwestern area of Egypt's maps:

lurking
Dec 05, 2001, 05:42 PM
Here is the southeastern part of Egypt's map:

lurking
Dec 05, 2001, 05:44 PM
Here is the save from the end of my reign. Next please!

LKendter
Dec 05, 2001, 05:50 PM
"AD 520 - Finished off the Aztec forces north of Rome. There are no Aztecs left in Egyptian lands. "Goodbye," states the King.: :goodjob:

I love all the wonders we are getting. :D
Great way to improve culture, plus the bonus effects.

First contact coming up with another civ.

Rush build horsewater temple / then habor. Will make us much stronger. Can squeeze a second city on the island.

Someday we will have to explore the land east of Pompeii.

Incense to be added soon. You can never have enough luxuries.

Keep building forbidden palace in Rome.

GO Kev

Kev
Dec 06, 2001, 12:43 AM
OK, guys. A bunch of things happened during my turn – so I only played 15. I think that this game is just about a coast at this point. We rule.

Sorry that I don’t have time to write an amazingly hilarious story with this one. I still haven’t packed yet. I’ll entertain on the next go-around.

Thanks for the shift in turns that allowed me to play at such a fun time.

550 AD:
Took over the land and surveyed our mighty empire.
Aztecs and Greeks have a pact, but Greece doesn’t seem to want to declare war. Smart for them.
I woke the 4 swordmen near the capital of the Aztecs. I thought they would do more good by pillaging. There is only one source of Aztec iron that they’ve built a road to, and it’s right by the capital. Pillaging that mountain road will stop their swordsmen and further pillaging will likely isolate the capital.
I changed Alexandria to build a harbor and rushed its completion. We are approaching other civs and I would like to trade luxuries and resources.
I have my eye on two Aztec cities: Xochiclco and Tlacopan. X has horses and T can give us 3 extra incense.

Our swordsmen kill some Aztec swordsmen on the land bridge. Continue to move toward the two cities I like. Our galley will transport some for a ship-disembark-attack routine.

Our other galley reaches land that is occupied by (at least) the Iroquois. I call upon Hiawatha. They have contact with the Germans, the Americans and the English. I figure I can get them on my own. They also have wines, but apparently no harbor as we cannot trade. The only tech that they have which we don’t have is currency – which we’ll finish in 5 turns. For currency they want nothing less than contact with the Aztecs, but I won’t allow it. I figured that they are far enough away as to trade world maps. Wow.

The Americans, English, Germans and Iroquois are all on the same continent. I guess it’s not surprising since we were on a continent with 4 total civs as well. The Iroquois and Germans each have 5 cities and the English and Americans each have 4 – and the continent is full. Must have been nice to be on a smallish continent with 3 expansionist civs!!! Only the Americans and English have built harbors, so I set out to meet them.

560:
Harbor finished in Alexandria. Let’s get to trading luxuries. Build some roads onto our extra fur near Rome.
Swordsmen climb the iron road on the mountain near Aztec capital. We can see this destruction soon.
Germany contacts us and offers Currency for the bargain price of 18 gold. What the heck, it saves us a few turns and helps our rapport with them, OK! They also have Monotheism, but nothing will work that does NOT include contact with the Aztecs. I give up and start to research Feudalism. Figure I’ll get Monotheism from them soon enough.

570:
Iron road for Aztecs pillaged. No more swordsmen for them. In celebration, our swordsmen crush no less than three of theirs with no losses. They are SO dead.
Attack on X and the city is ours. 3 resistors should not be a problem – especially as I will soon sever contact with the Aztec capital. Goal number 1 reached! This city will supply the horses we’ve long awaited. Roads already being built to connect.

580:
More pillaging around Aztec capital. Our swordsmen are giggling, though they realize this is likely a suicide mission.

What’s left of the Aztec swordsmen are approaching X. We are ready.

590:
Quelled 2 resistors in X. Our first of the 4 swordsmen of the Apocalypse is killed by an Aztec archer near the capital. He did his job well.

Berlin builds the Hanging Gardens. Rats. Thebes is forced to build a cathedral with 10 shields as “overage”. No big loss, I guess.

600:
Revenge on archer for killing our swordsman. The two others pillage and the capital is cut off from the other cities.

We contact the Americans and the trading begins.
Americans want WAY too much for their extra dyes and we HAVE to say no. For our furs, the Americans give us contact with the English, their world map, and 40 gold. Good enough for now.
Contact the English. They don’t even have Monarchy and offer me a huge 1 gold for it. Ah, they’ll get it anyway and I do it to promote better trade.
For our furs, the English offer 2 gold/turn, + 20 gold. I agree and they are now Polite with us.
For the resource of iron, they offer 3gold/turn + 4 gold. I agree to this as well.
I trade the Germans our world map and 170 gold for Monotheism.

We are now even in tech with everyone and ahead of most.

610:
Resistance in X is over. They celebrate by killing 2 approaching Aztec swordsmen. The Aztecs call on us and ask for peace. Their capital is now in chaos and fires can be seen. I cut them off from their spices. They don’t have anything good to offer – no cities. I continue on with the war and will go for Tlacopan (T).

Aztecs are able to kill two more of our capital-isolating swordsmen with 3 archers used. Dang.

620:
Our last wounded swordsman pillages a final road knowing it would be his last act. We should plan a memorial for these 4 swordsmen.
Our forces approach T. No more Aztec swordsmen around to stall us.
Our final of the 4 swordsmen is killed but takes an archer with him.

630:
The first battle of Tlacopan results in one dead Aztec spearman. 5 swordsmen now surround the city.
Rome falls into chaos and it takes SEVERAL entertainers to quell the riots. Looks like war weariness in creeping in. I will get peace when T falls.

640:
Our swordsmen kill the remaining two spearmen in T and take the city. Another of our swordsmen kills an approaching archer that was stupidly coming to help. We also get 3 workers out of the conquest. I offer peace to the Aztecs. They are still unwilling to part with any cities, but I take all of their cash and their world map. Seems they’ve built a city on the island off our East Coast. How did they get there?!?!?!

Trading time.

Call on the English. The Germans have held onto Monotheism it seems as no one else on the continent has it. I will sell it around before the Germans are able.
The English give me their World Map, 5gold/turn and 16 gold for it.
The Iroquois give me 5 gold/turn, 70 gold and their World Map for it.
The Americans amazingly give me 1 stupid gold for it. I said yes as they’ll get it anyway.

650:
The Road to T and X are finished and resistance in T has ended. This means more incense to trade!! And now we have horses too. Once Horsewater builds a harbor, we should have extra and the Americans don’t have horses.

For our extra incense:
The Americans give us 2 gold/turn and 30 gold
The English give us 4 gold/turn.

I call on the Greeks, and see that they don’t have Monarchy. They are allied with the Aztecs who have it, so I thought I’d sell it to them. They give us 6 gold/turn and 9 gold.

I now bump our science rate up by two notches and still see a surplus.

Our ship sees a village on the island to our East where the Aztecs colonized. I’m going to try to get a unit there to see what’s in it. Without war, there’s nothing else to do.
660-670-680:
Nothing happens in these years except our workers continue to improve, we change our building from military to infrastructure (now cathedrals are available), and our ships continue to explore.

690:
My last turn. We are one turn from Feudalism. Thebes build a horseman. The only improvement Thebes hasn’t built is a courthouse. I started the city on this, but when we get Feudalism next turn SWITCH TO BUILDING SUN TZU!!! Thebes has no need for a courthouse.
I rushed the building of temples in X and T in order to help our border culture as well.

That’s about it.

My only thoughts:
1. Switch to SunTzu’s as above. The next tech should likely be Theology, and nicely enough the next few techs should only be about 10-12 turns to research at our rate. The Sistine Chapel will be nice with our religious civ.
2. I do have some cities building horsemen. We can upgrade them to knights when we get chivalry and really put a hurt on the Aztecs.
3. Spearman is ready to enter the village. Hope you find something good there.
4. It may be a good time to start irrigating in a few places, but not so much as we’re still a ways from getting hospitals.
5. I’d probably like to continue our culture build. Working nicely for us so far.
6. Rome is only about 18 turns from Forbidden Palace. I tried everything I could to get an elite unit to give us a leader, but no luck. Grrr.
7. I’d keep on trading where I can (I hope the Iroquois and Germans build harbors soon), but I would still hold off on selling any contact with other civs.
8. A galley waits off the coast of X. It may not be a bad idea to build a pikeman or two and get them ready to do similar pillaging around the Aztec capital if war strikes again. This was very effective and seemed to paralyze the Aztecs quite well.

We are basically in the driver’s seat with this game. If this were boxing, the ref might be close to calling a TKO. I don’t think the civs on the other continent will be players at all – unless one of them takes over a huge portion of the land there. There’s really nowhere for them to go, and we have our continent pretty much locked up.

Looking forward to seeing where we go from here.

LKendter
Dec 06, 2001, 09:45 AM
Kev - If you want another succession game, I lost 2 players in my India game.

I love where the Aztecs are. :goodjob:

You are right about our position. Score is off the chart, and the Aztecs are #2:crazyeyes. Power is off the chart, and we have no JUNK units. Culture is pretty good also.

Domination victory looks quite possible, and probably how we will win. With that in mind, send a settler to the Aztec island. I want those 3 horses, and a jump on that island.

When Rome comes on line, we should have a hugh production base. Keep building forbidden palace. Plus 3 gold mines at 100%. Killer economy at that point.

Switch Heliopolis to spearman after Cathedral. We want to free up swordsman from defense.

Up next - swidiwilli, then back to normal order. Plan for Aztecs, round #?

LKendter
Dec 06, 2001, 10:57 AM
Oh, the nice space we found. Talk about a horse overload ;)

Ohwell
Dec 06, 2001, 03:32 PM
How did you get those trees like that? Is there a mod?

LKendter
Dec 06, 2001, 03:46 PM
Check out -

http://forums.civfanatics.com/showthread.php?s=&threadid=8969

lurking
Dec 07, 2001, 11:13 AM
"Hello?! Is swidiwilli there?"

"What do you mean no!? It's his freaking turn!"

"Oh, he has other more IMPORTANT matters!?"

"Well tell him, that if he wants us to wait, he better tell us so on the thread. Otherwise, he might meet with a evil demise..."

Swidiwilli, is anyone home?

LKendter
Dec 07, 2001, 01:21 PM
I am downloading the patch as we speak. I suggest all succesion game players get the patch BEFORE moving, so that we are all on the same version.

http://www.civ3.com/patches.cfm

LKendter
Dec 08, 2001, 01:34 PM
Up next - swidiwilli

48 hours - let me know what is going on.

LKendter
Dec 10, 2001, 05:47 PM
Skidiwill - skipped Heading to dropped


GO fsume93

Let's get this game moving again.:love:

fsume93
Dec 10, 2001, 06:23 PM
will get to it and get it posted tomorrow night at latest.

lurking
Dec 12, 2001, 08:35 AM
fsume93, ummmm.... IT'S PAST Tuesday night! Come on players. Just concentrate and take your turns... Let's get this game moving. It's a good game and at least somewhat challenging. I want to get back to destroying the Aztecs! Please?

fsume93
Dec 12, 2001, 09:17 AM
i am dropping out, someone else go.

LKendter
Dec 12, 2001, 09:22 AM
I will start my turn.

This drop puts us down to 4 players. Accepting a new player. Post here if interested

Josiah
Dec 12, 2001, 11:59 AM
I'll play Ikendter

LKendter
Dec 12, 2001, 12:08 PM
There is massive confusion in the capital. We need a leader. Egypt is frozen in time. Then after awhile, HotLee appears an melts away the freeze.

Science reduced to 30% Treasury to low to bleed large amounts of cash.

700 AD - We lose a galley in bad waters. Switch to the patch may have hurt us :(
I establish our first embassy with Aztecs. Still a lot to build. We find an empty village.

Not much in trading. I sell territory map for $2, $40, $2, $19 + $2/t, $4, $9. Every dollar helps. We have enough cash to establish and embassy with the English.

710 AD - It cost use shields, but Alexandria switches to galley. Keeping 4 swordsman on the island north of Greece is a waste of troops. Sun Tzu is on its way. Researching Theology, and Jungebes switches to Palace to queue up production. Got about another $5 for territory map. We just have nothing to trade. I don't want to start a per turn agreement with the Aztecs.

720 AD - Memphis begins the first Pikeman.

740 AD - We get enough money and establish an Embassy with America. Another round of territory map selling for cash. The world is poor, and I would prefer WE have the money. The Iroquis begin Sun Tzu. I think we have enough of a jump.

750 AD - Sorry guys, but I found a couple of governors turned on. Turned OFF now. Found another tribe - Angry warriors.

760 AD - Germany joins the Sun Tzu party. Embassy with Germany. Germany complete Sun Tzu in 36 turns, no competition here.

770 AD - 2 swordsman rescued from the northern island. Heading toward the Aztec border.

790 AD - I found the last embassy with the Iroquoius.

800 AD - The big project completes. Forbidden palace in Rome. We can enough cash from it to jump from 30% to 40% science and still maintain a profit.

830 AD - America joins the Sun Tzu party.

860 AD - War, what is good for? Absolutely everything :flamedevi:

870 AD - Malinalco falls. We capture 2 workers. I was right, he was about to add another city to OUR island. That is why I stared the war. Tzinzunzen is stubborn, and kills 2 swordsman :(

880 AD - We take Atzcapotzalco, plus kill 3 units outside of the city, at the cost of 1 swordsman.

890 AD - The war crybabies are already at it. Enterainment upped to 30%.

900 AD - I capture Tlateloclo.


Summary -
I completed my goals - embassies with the world, no regular spearman (disbanded), and the great irrigation project to Tlacopan.

Goals -
Don't trade communications with the Greeks or Aztecs. Don't trade world map. If Egypt can get control of the entire continent, this game is won.

Keep the irrigation going south. We can reach all of "our" cities on the south end of the continent.

Tzintzuntzen should fall soon. Swordsman #3 on galley, and #4 is healing.

The War Wariness is taking a large toll, but the Aztecs won't talk to us after losing 3 cities.

Up next - OHwell - We need to end the war now!

Remember - The patch doesn't allow ocean travel with galley anymore.

Josiah - Please confirm you are confortable with regent level.

Sistine Chappel is key project for us with the size of the island. Don't cancel unless forced.

EDIT - Deleted old attachment

Ohwell
Dec 12, 2001, 03:03 PM
Like I said, Aztecs were easy targets. I should be able to post today or tomarrow, depending on a number of factors:)

lurking
Dec 14, 2001, 11:05 AM
For crying out loud, it's been days and days since anyone has taken a turn. I'm giving this game 36 more hours and then I'm out. Anyone out there that wants to go, download the most recent save file and if you post before Ohwell you can take his spot. I'm taking over the management of this game since everyone else is involved in like 100 darn games!

Note to players: Don't sign up for more than 3 succession games at a time. It's not fair to the other players when you have your turn in three different games all on the same day so you just slack off.... :mad: At least post and tell us what is going on... If you do post a time, stick to it (this means you Ohwell [punch] ).

Thank you and have a pleasant evening.

LKendter
Dec 14, 2001, 12:03 PM
Lurking,

If you don't like the pace of this game, then I suggest you start your OWN succesion game with a shorter required turn around time. I have already decided in my future games to drop it to 48 hours.

"For crying out loud, it's been days and days since anyone has taken a turn" I don't understand your complaint. I moved on Dec 12, 2001. That is just two days ago.

I STARTED THIS GAME AND AM I STILL RUNNING IT
Ohwell still has 30 some hours to go. NOBODY else is to move.

Lurking if you don't like it, then please drop out. You already have cost me players in this game. If I see you trying to take over my game again, I will consider you dropped.
To be honest, I would be happy if you left. It is obvious you are NOT enjoying the game. I suggest you start your own succession game with 24 hour turnaround required.

fsume93
Dec 14, 2001, 01:49 PM
For future reference, maybe you should make your next succession game with about 3 people. The long time in between turns is frustrating. Not to mention the fact that some arent as reliable as others.

LKendter
Dec 14, 2001, 01:59 PM
The number of people is my biggest decision that I can't find an easy answer to.

A small number of people like you suggest leave you really screwed if one person drops out.

However, you brought up a new point I haven't thought about. Time between moves. Once another one of my games end, I plan to cut to 48 hours to help that problem. I may drop the # of players to 4. However, I need to end another game first before deciding.

fsume93
Dec 14, 2001, 02:36 PM
I think 3-4 people would be the best. As time goes on you will find out who is reliable and makes for a good succession game. Any game between now and the 3rd of January isnt going to go to smoothly I would think.

The fewer people also lets you play more often, you wouldnt get that "The whole world has changed since my last turn" feeling.

lurking
Dec 14, 2001, 02:52 PM
Look, I have enjoyed the game. I know that lkender has no control over other people's decision to drop out or to take more than 72 hours to move. However, I think it's irresponsible to slow down the game so much that it's unenjoyable.

I do have a very nice succession game on Apolyton which is proceeding smoothly with a total of 4 players. One player had trouble with his computer and promptly let us know so we could drop him from the rotation (hopefully temporarily). We also had a player who hosted pictures for the thread and wrote decent background to make the story more interesting for readers (not just for players).

What I'm really asking for is for my fellow players to be considerate of the other players. If you're going to take more than 48 hours, it is nice to let us know. If you let us know how long you'll be, then stick to your word. It's fairly simple and I don't know wtf your problem is lkender. How did I cost you players in this game? I have taken my turn withing the 72 hour limit and have posted timely.

Again, my complaint is about the people who play many succession games and are inconsiderate to other players. That, and the nazism of lkender. I thought you were pretty laid back until your last two posts. You can't stand to have your power weakened over us "lowly" players... Give me a break lkender. Try to be a little more mature and respectful of opinions that disagree with your own.

LKendter
Dec 14, 2001, 03:16 PM
Lurking,

These games are being run for fun, not personal attacks like "lkender you suck at running games".

I am not interested in starting a post of feuding here, so I will say nothing more.

Future reference to ALL people running succession games. I have painfully learned my lesson. Less is better. 3 or 4 players max.

As for the players, I do agree with you. I am frustrated with the number of drop outs I have had with just 5 games.

Up next - Ohwell Lets get back to playing.

Ohwell
Dec 14, 2001, 08:52 PM
Look Lurking, you had better just keep your mouth shut about this or drop out. If thins happens with anyone else in any succesion game I am in, I will politeley ask the master to drop him. If I were head of this game, you would be dropped right now. I have quite a while left, I am sorry I don't live in the ****ing United States, ok? So shut the **** up!

Kev
Dec 14, 2001, 09:39 PM
To all:

I've played in bunches of succession games with Civ2, and I can tell you that problems with drop-outs and just plain life issues will pretty much always be a part of these things. I did notice that eventually there was a group of about 5 or 6 of us who were always good about playing and we finished several games as one group. Every so often one bowed out and we added another, but I have a feeling that this will be the case with Civ3 as well. There probably won't be enough reliable people to have 5 or 6 games going at once, but there should be a core group that will be able to play consistently and with more time will be able to write very witty and entertaining story lines. With so many new people joining and perhaps not knowing that the playing is easy while doing a write-up (and I like to embellish and story tell whenever I can) can be pretty time consuming, I fear that there will be more of the same for a while.

Sort of the "eyes bigger than your stomach" thing when you order too much at a restaurant.

In lkendter's defense - and really to several others I've seen on this board - I think the game "controllers" are doing quite well. In the past, several would have probably died out and fallen into oblivion.

On a similar note, it would seem my work life has reared its ugly head once more. I do go through bouts of travel at times, but usually never this late in the year. This weekend, I head out to Chicago and I'll be returning on Tuesday (18th) afternoon. I thought that I would have had the time to get in another turn before I left, but it seems I won't. I do NOT want to drop out, I would just ask for a postponement until I return on the 18th. Then, luckily, I won't have any travel again until early March.

I look forward to seeing how this game ends, and to future games as well.

Ohwell
Dec 15, 2001, 01:28 PM
The egyptian gods chose Lord of hammers to lead Egypt to prosperity.

910- Tzintuzen destroyed!

930- Tlazcala captured

970- In a skirmish outside tlaxcala, a great leader, Ramsess, has arisen!

980- Ramsess created an army

1000- In the battle for Teotihuacan, Cheops, a general, has arisen! Teotihuacan was captured!

- The Aztecs have two cities left

- We have an army, and Cheops can be used to rush a wonder. Get to it!

- The Aztecs shall die! Kill them all!

- WOW! 2 leaders! The gods must like me....

LKendter
Dec 15, 2001, 09:38 PM
Up next - lurking

Two leaders in 20 turns:crazyeyes :crazyeyes

I agree, one on wonder rush standby.

goals -
Fix the civil disorder problems. Are we in danger of the War Wariness killing the republic? How did it get up to 10+ cities this bad? Our production is really screwed up. War Chariots?

lurking
Dec 16, 2001, 03:39 PM
I only took 11 turns because a lot was going on, and I wanted to give other players a chance to experience the world power of Egypt!

1010 - Lurking accends the throne to find Egyptian cities in chaos. More than 8 cities are in civil disorder and Egyptian production capabilities are practically nothing. We must finish off the Aztecs and NOW!

1020 - Most civil disorder quelled. Aztec city of Texcoco captured, looks like there is only one Aztec city left! The palace is expanded.

1030 - Heroic Epic is started in Rome. The new seat of Egyptian government is moved to a renamed Aztec city, now called Lurkburg. This will allow better production in the newly conquered south.

1040 - Tenochititlan captured, we capture the Great Library! The war is finally over, Aztec civilization is no more!

lurking
Dec 16, 2001, 03:43 PM
1050 - Egyptian production is back! Infrastructure projects started throughout the land.

1070 - The secret of Gunpowder is discovered! There is gunpowder everywhere! We'll never run out of this resource.

1080 - The great Egyptian palace is expanded again! Apparently the people of Egypt really love their ruler Lurking!

lurking
Dec 16, 2001, 03:46 PM
Not much happened for the last 30 years of Lurking's reign. Infrastructure projects were completed. Research of the secrets of Education begun (only 2 turns away now). And Lurking died quietly; his funeral was a grand occasion. He was rowed out to see and set adrift in a beautiful coffin.

The Egyptian empire (most of it anyway):

Ohwell
Dec 16, 2001, 03:46 PM
Whoohoo! Aztec civilization is no more! One issue- Don't rush the heroic epic!

About those war chariots, I built one to see what it was like:) I never was the Egyptians yet. The civil disorder, I thought the governors were on..... oops. ctually I only played 10 turns! 2 leaders in ten turns:crazyeyes

lurking
Dec 16, 2001, 03:48 PM
Here is the save: (good luck fellow rulers)

Kev
Dec 16, 2001, 10:45 PM
I'm glad to see that we are back in the thick of things!!! I can't believe that I had to miss my turn while I'm here in Chicago and I couldn't crush the Aztecs!!!!

Ah well, I'll just have to kill off some other Civ :)

I'll be home on Tuesday afternoon, so hopefully I can sqeeze in after the next ruler.

LKendter
Dec 17, 2001, 10:28 PM
1120 AD - To much irragation by Giza. I swap production and Rome is building Leo's workshop in several less turns.

1130 AD - I begin researching Astronomy.

1140 AD - Iroquois declare war on the Germans. Drop research to 50%, we are bleeding way to much cash.

1150 AD - The Heroic Epic completed.

1170 AD - BITE ME! Washington builds Sistine Chappel. With the size of the continent, we really needed that. I am still kicking myself for not building more of a force before hitting Aztecs. Take that away and ...

1180 AD -
Hieraconpolis is formed on the horse island. BITE ME AGAIN. We lose Leo's workshop. Well, at least we get Copernicus's Observatory.

1210 AD - Trade education for chivarly.

1250 AD - Navigation. We can begin trading luxuries. Not a lot of money, but it helps.

1255 AD - Abydos formed on the island of horses. Thanks to navigation, we begin world exploration and send our galleys forth.

1275 AD - Start Bach's Cathedral in Rome. Thanks to built up shields, should complete in 6 turns.

Up next - OHwell

EDIT - Deleted old attachment

Kev
Dec 19, 2001, 08:59 AM
Well guys, I've returned. Let me know when I can jump back into the rotation.

LKendter
Dec 19, 2001, 07:26 PM
Waiting on - OHwell - 24+ hours

LKendter
Dec 20, 2001, 08:43 PM
Waiting on - OHwell - 58! hours

If he doesn't move within 14 hours of this post,
then lurking can move.

LKendter
Dec 21, 2001, 05:49 PM
skipped - OhWell

up next - lurking

Ohwell
Dec 22, 2001, 01:29 PM
Doh! Forgot about it, had some shopping and relative visiting to do. My behavoir is enexcusable:cry:

LKendter
Dec 22, 2001, 07:04 PM
Waiting on Lurking - 24 hours.

I wonder if the holidays are hurting these games?

lurking
Dec 23, 2001, 10:56 AM
Sorry guys, I didn't forget, but I don't have time to play right now. I will be able to play on Wednesday, but not before then. Can you skip me for now and come back to me, or I can wait through the entire rotation. It's up to you. Sorry!

LKendter
Dec 23, 2001, 11:11 AM
Skipping to Kev.

Let me know Kev. I CAN get a turn today or tommorrow if I know it is mine.

Kev
Dec 24, 2001, 08:22 PM
Guys, I would love to play. My only problem is that I'm having issues trying to apply the patch. I keep getting a message about the thing being corrupted.

I've tried emailing Firaxis for help, and I ran a detailed post in the Technical Support forum of Civ3 (Help a layperson with the patch). So far I've not had any replies so I don't know how you'd like to handle this.

Let me know.

And to all who celebrate: Have a merry Christmas!

LKendter
Dec 24, 2001, 08:31 PM
Have you tried completed uninstalling the game? Reinstall, then add the patch?

A small chance, but what is the message you are getting?

I will take my turn on the 26th, night (usa) if you can't fix by then.

Kev
Dec 25, 2001, 04:20 PM
Actually, I did that and the same thing happened. Then I tried to download from one of the mirror sites, and that worked! I am good to go.

With a sight break in the activities here, I will play tonight. I will also try to post tonight, but barring that I will post by the 26th at the latest.

Thanks.

Kev
Dec 26, 2001, 06:27 PM
And so came the rule of HoHumTep in the late 13th and early 14th century. I was going to do a write-up, but I remembered that I had done an essay on the rule of HoHumTep in a 5th grade History class.

Kevin Dunn
5th Grade
Mr. Audubato
History


The Rule of HoHumTep

HoHumTep, historians tell us, ruled Egypt from 1280-1350 A.D. It has been said that nothing of note took place during this pharaoh’s reign. When compared to the militaristic HoHoTep and the mysterious pharaoh who took Egypt into their first Republic, HoHumTep’s reign was not so full of activity. However, if one looks closely at the events that occurred during this period of time, one can see the many benefits that this wise and peaceful ruler brought to his people and his country.

It began in 1280 when HoHumTep maneuvered himself into the seat of leadership. The ancient Egyptians still believed that their leaders had to be deities themselves, and amazingly enough HoHumTep was able to do a few card tricks and convince the people of his godly nature. Once upon the seat of power and head of the Republic, he did great things for his people. The first was to lower the amount of money that was being used for scientific research. While inventions would still come at the same rate of time, HoHumTep was able to bring much needed monies into the Egyptian coffers as well. The war with the Aztecs had been over for some time, but the newly acquired cities badly needed some improvements to become useful contributors to society at large.

HoHumTep is also responsible for the building of several cities. During his reign he noted that several cities would not grow past a certain size as they all died off after a certain level. While he could not correct this situation with the technology available, he was able to gather surplus citizens and have them settle in areas that were heretofore unused. In 1305, the city of Asyut was built, in 1330 Avaris was built, and finally in 1345 (5 years before his death), the city of Kev’s Canal was completed. Kev’s Canal is still an important city today as it allows a great deal of shipping to cross the Egyptian-Aztec isthmus. An additional group of settlers was en route to its destination, but HoHumTep was never able to see what became of them.

HoHumTep was a very accomplished trader, and he made several lucrative deals for his people with other civilizations at the time. In 1350, he raised the prices of furs to the Iroquois from 3 gold per year (turn) to 6 and the price of incense from 4 to 7. In 1325 he saw the creation of Bach’s Cathedral, and then sold the Theory of Music to several civilizations. The Germans gave him 4 gold per turn and 60 gold while the English gave him 5 per turn and 20 gold. The kindly Egyptian ruler then looked kindly upon the lowly Germans. The Iroquois were beating up on them so HoHumTep sold them horses for a mere 1 gold per turn and then gifted them iron in hopes that they would be able to halt, or least slow, the advancing Iroquois.

HoHumTep was enlightened, and strove toward many discoveries – all of which were discovered in minimal time and with slight tweaking of numbers to be sure of maximum cash flow as well. In 1290, the printing press was discovered and HoHumTep used it to begin the Daily Papyrus. In 1305, Banking was discovered which led to long teller lines. In 1325, Democracy, arguably the most important of the Egyptian discoveries of this time, was conceived and put into immediate practice. The New Egyptian Democracy (NEG) was established, and HoHumTep would allow the people to vote in their new leaders… after HE was finished ruling for life. Voting cards with CHADS in them began to be made at this time. When HoHumTep died in 1350, his people were on the brink of discovering chemistry.

Through all of this, HoHumTep did not lose sight of possible future military objectives. While still building many improvements (like sorely need aqueducts and libraries), he set many cities to training knights. Later, when the technology presented itself, he knew that these knights could be further trained into something even greater. Further, HoHumTep gave many pikemen and spearmen guns and renamed them “musketmen” - then added on to several galleys to make them larger and called them caravels.

It was a sad day in Egypt when HoHumTep finally succumbed to boredom and just wasted away. Elections, for the first time, were to be held, and the Egyptians seem to be taking a more militaristic bend on their technology – so there was little time for mourning. This great civilization stood on the brink of domination, and from his great funeral hall in the Pyramid at Thebes would HoHumTep watch his beloved people flourish.


OK, guys. Not bad for a 5th grader, huh?

Anyway, we rule this game. It’s up to someone to finish it, and I doubt I’ll even get another turn at this one. I’m thinking that the science should go chem. à metallurgy à Military Tradition. It should take 9 turns to get all three of these as Chemistry in one turn away. By that time we’ll have a good deal of knights and can have cavalry next turn. The other civs are pathetic. Other than ourselves, only the Americans have saltpeter (one source that I can see), and the Germans and Greeks don’t even have iron. We’ll have 4 caravels soon enough, and could probably even wait for Galleons if you wish. Whatever the case, no one will stand against us.

Have fun!

LKendter
Dec 27, 2001, 09:33 PM
I was said that Lee the peacemonger, who is dying for a culture / space race succession game, was busy reading the wall. Our scholars can't figure out what the meaning of it is. :confused: For Lee did not seem happy - when he said I know my destiny. He kept muttering - 6 saltpeter, must use it...

1355 AD - Then Lee wonders. What fool built this army? 2 Horseman and a swordsman. Someone inhaled to much incense that day. I hates regular troops to pieces, disband the regular long bowman NOW.

1360 AD - What is this military training exercise Lee keeps talking about?

1370 AD - Gives us more money, for the must upgrade our troops. The settlers are confused. What open arears near Greece?

1380 AD - For it is wealth the drives nations, and Rome makes the switch to Smith's Trading company. What's does Lee mean - take this deal or else?

1390 AD - For he knows the Greeks are weak - A joke of a request, but they give us territory map. Hey, the even give us $31 afterwards.

1405 AD - War with Greece :rocket: Puny weakings - Pharsalos falls, we needed but one Knight. Knossos at least honors us with a fight, killing a Knight. 3 dead Greek horseman, a captured worker.

1410 AD - Rush a temple in Knosos - We want every possible space inside our Cultural borders.
Dead Greek long Bowmen, Athens weakens - No hoplites left.
Rush library in Byblos - May be meaningless, but I want that square to culture lock. More upgrading to Musketman. Sell of meaningless printing press to raise more cash.

1415 AD - I may regret it, but I keep Athens after the odd army takes it :lol:

1420 AD - Kill off some crap Greek units. Rush build Horsewater barracks to upgrade those units.

1425 AD - Rush a library in Athens - I want those cultural border expansions. Cornith falls. Athens continues to starve - 9 greeks now.

1430 AD - :crazyeyes: The Greeks are building Magellans voyage. :crazyeyes: Sparta falls. Peace with Greece, yea right. Just gives us Delphi for no work.

1435 AD - Rush build Sparta temple. 7 bucks a turn from the Iroquis, from the Greek spices.

1440 AD - Scratch the Greeks.

1445 AD - Rush build Delphi temple.

1450 AD - Rush build Thermopylae temple.



GOALS -
Upgrade to Calvary.

I think our continents border will culture lock shortly.

We have to be VERY close to a domination victory.


Up next - Ohwell?????
Ohwell has 24 hours to confirm interest. If he doesn't post with 24 hours, lurking can move.

EDIT - Deleted old attachment

Kev
Dec 28, 2001, 07:06 AM
Originally posted by lkendter


1355 AD - Then Lee wonders. What fool built this army? 2 Horseman and a swordsman. Someone inhaled to much incense that day. I hates regular troops to pieces

Y'know, I was wondering about that as well. Did the army ever end up having a victory anywhere? Are we able to build the Epic?

Not that it'll matter too much anyway. With our stand in the game I would guess either the next player or the one after that will be able to finish this one off.

I'll be up for a new one if there are plans to do so. I'm glad to see that succession games are so popular right now.

lurking
Dec 28, 2001, 08:08 AM
I'm trying to finish up my turn on another succession game at Apolyton. I will be able to play tomorrow, Dec. 29. I will start my turn then. Egypt will dominate the rest of the world. I plan to send an invasionary force to the "other" part of the world. The part that hasn't felt the fury of the Egyptians armies...

Ohwell
Dec 28, 2001, 09:10 AM
I can play, in a few hours, hold your horsewater! I havent played this game in
a long time, and don't know what is going on.

LKendter
Dec 29, 2001, 05:45 AM
Kev,

I agree - very little time left. We control the big continent and the known islands. Most of the conquered Greek cities will expand there borders shortly, and our continent should be almost 100% with our borders.

The key - KEEP conquered cities. We have to be just a handfull of squares from victory.

Ohwell - The troops are already collecting. You have calvary - upgrade those knights and pick a target on the other island. Rush build culture and you might win the game on your turn.

Ohwell
Dec 29, 2001, 07:40 AM
Alright, since the forums were down I coudn't play as I didn't get the file.
I might be able to play today, but I am at work now, Maybe later. I really hope so.

LKendter
Dec 30, 2001, 08:42 AM
Ohwell - At almost 60 hours. I can't wait until my next game, and 48 hour max. This is getting absurd.

Good news - I may not even need to play again, provided we KEEP the conquerered cities.

Lurking - If Ohwell doesn't play within 12 hours of this post, you can move.

Ohwell
Dec 30, 2001, 08:49 AM
LOOK Lee, I cannot control my work hours, and I cannot control my computer.
I recently bought a new computer, and put all the civ files onto it, however,
The file id corrupted, and I am getting lockups for almost any program.
If you think it is absurd, then just don't let me into your games!

LKendter
Dec 30, 2001, 09:20 AM
Originally posted by Ohwell
LOOK Lee, I cannot control my work hours, and I cannot control my computer.
I recently bought a new computer, and put all the civ files onto it, however,
The file id corrupted, and I am getting lockups for almost any program.
If you think it is absurd, then just don't let me into your games!

Sorry, you should have given us a clue that you machine was having problems. This is the type of information you should let people know. I thought you forgot about the game again.

LKendter
Dec 30, 2001, 09:24 PM
Lurking - The torch is passed to you. Ohwell missed the 72 hour deadline.

You challenge, can you win on your turn? Should be enough calvary to head overseas in a couple of turns.

Ohwell
Dec 31, 2001, 12:05 PM
Well, I guess next time I should tell in advance, oops. I just got my old computer working again, I can play if the game doesn't end yet. I would never forget a game I'm in, not if I was payed:D.

My boss just gave me better hours, and he said I could post IF i had no assignments. I should be allowed to play and post more often, so I won't be missing my turn all the time:D

LKendter
Dec 31, 2001, 07:23 PM
Waiting on Lurking - 24 hours.

lurking
Jan 01, 2002, 08:05 PM
I wish to withdraw from this game. Sorry for the inconvience. I can't keep up with the game at this time.
:(

LKendter
Jan 01, 2002, 09:06 PM
We are down to 3? players, but this could end any second now.
NOT looking for replacements.

Up Next - Kev. Upgrade to calavary and take some cities. I should be able to play within 24 hours of your turn. I doubt it will go much further.

Kev
Jan 02, 2002, 07:28 AM
Me again? Wow, I am only one turn removed. Didn't even think that I'd get another chance.

Going by Ohwell's last post, it would seem that he's better able to participate. Given that I just played 2 turns ago, I'd be happy to defer to him. If there's no message by tonight (Wednesday) I'll download and play.

Ohwell
Jan 02, 2002, 01:32 PM
Can play! Sometime tonight or tomarrow, I guess. My boss is being nice! He was the
schrooge before:eek:

LKendter
Jan 02, 2002, 10:32 PM
Waiting on OhWell or maybe Kev.

This could be the last turn. I cleared out Greece, and rush culuture buildings in all of Greece. Upgrade to Calvary, then land.

Kev
Jan 03, 2002, 07:07 AM
Originally posted by Ohwell
Can play! Sometime tonight or tomarrow, I guess. My boss is being nice! He was the
schrooge before:eek:

Excellent, Ohwell.

I'll wait and play after you if it's necessary.

Take us home!

Ohwell
Jan 03, 2002, 01:36 PM
Kev, I chose not to play 20 turns, so that you and maybe even Lee can play another round. I played enough to upgrade to cavalry, build 5 more ships, and set them to sea! They are stacked due west of Alexandria, I was going to send them to the mountains above Washington first, as the Amaricans are large enough to maybe give us the victory if we raze them, but not powerful enough to kill us:D . But send them wherever you want Kev :D

The army in alexandria did not fit on caravels, and when I got galleons, I forgot about it. Don't worry, we won't need it hopefully, I loaded some cannons and musketeers along with the cavalry.

There is another galleon building south of Thebes, move the army there if you need it.

Lee, you forgot to tell me about how you only had 4 ships! And you thought I could attack just then... Well I got the ships I needed to fit most of the cavalry, thats all that matters

Ohwell
Jan 03, 2002, 02:40 PM
The great file of Domination is here, noble leader.

Kev
Jan 03, 2002, 02:59 PM
Unless there is some other player who is looking to jump in, I'll go ahead and play this evening.

I think that my aims at conquest will center on the Iroquois. The Americans were the only "other" continent civ to have saltpeter, and I'm hoping that the best the others can muster for defense are pikemen. Plus, the Iroquois were being very cheeky during my reign, and had I not taken pity on the Germans they may have wiped them out entirely. As it was they took up some extra space, so unless things have changed drastically during the past two reigns, I think that's where I'll begin. I seem to recall that they had some luxuries that we could use as well.

We'll see if this will end things.

LKendter
Jan 03, 2002, 04:01 PM
Kev,

You may as well move. No sense adding another player for a single round of play.

I think we only need to capture a couple of cities for domination. I am sure the rest of our borders on the main continent are seals. We have to be very close.

Kev
Jan 04, 2002, 07:09 AM
Well, I had a chance to play the turns and guess what.... we won.

No mystery there, we won by dominance in 1550. I'll do the write-up and post the final save this evening.

Thanks for all of the military units! My gosh, there were a ton of them!

Been a pleasure serving with all of you.

Ohwell
Jan 04, 2002, 03:01 PM
[dance] :beer: [dance] :rotfl: :hammer:

Great Job Kev! What a fun game this was!:shotgun: :hammer: We kicked a**! A toast...:beer:

LKendter
Jan 04, 2002, 10:26 PM
I knew we were close.

That is why even a peacemonger like me took out Greece in under 20 turns :) - Also why I rush built all those temple in ex-Greece cities. I want the cultural lock.

Well 4 of my 5 succession games have ended:goodjob:

:crazyeyes - The 5th will end as soon as the next play moves. :crazyeyes

Kev
Jan 05, 2002, 10:10 AM
In the ancient era, it was HoHoTep. The red-wearing, white bearded jolly old Egyptian who knew that Ramses were better than Trojans and began the conquest of the Romans.

In the middle ages, it was HoHumTep. The peacetime ruler who helped prepare for the final invasion of the non-Egyptian lands.

Now, as Egypt prepared to enter into the industrial age TheyGoTep became the leader of a very well prepared Egyptian military. Still based in a Democracy, TheyGoTep felt some militaristic exploits would put him in good stead for the next presidential elections.

In truth, his exploits allowed Egypt to dominate the entire world.

After taking over the armies in 1485, the following year the Theory of Gravity was discovered. It was then that TheyGoTep coined the phrase “They’re going DOWN!” His influence steers new technology toward steam engine as railroads could greatly enhance the military’s mobility.

TheyGoTep was very appreciative of his last three predecessors. They left him a military that was surely the finest and the most numerous in the land. The only decision was who to conquer first. TheyGoTep likes the idea of taking on the Iroquois first. They are the number 2 civilization behind Egypt, mostly thanks to the taking of several German cities. Yes, they would be a foe worth fighting – even though they had no saltpeter to produce gunpowder.

In 1505, TheyGoTep had his ships and troops at the ready. He had the ships fanned out so they could take all four Iroquois cities on the east coast of the continent. He landed near all four, and when Hiawatha blustered about MAKING them leave, TheyGoTep called his bluff.

1510 the war officially began. Steam Power was discovered and the new militaristic science division began to study Nationalism. Hiawatha sent what he had at the Egyptian forces which had established beachheads. Knights, longbowmen and pikemen were the only units that could be mustered. They did have some success, however, as they wounded several units outside of Grand River and even defeated a cavalry regiment. No matter, the counter-attack was on.

In 1515, TheyGoTep took 3 of the 4 cities that he had his sights on. Salamanca, the capital, was first to go and this was the only city with iron. No more knights for YOU! The new capital was formed at Niagra Falls. Frankfurt then fell – the only city that was even close to saltpeter. The former German citizens did not resist at all. Cattaragua, the northernmost coastal city, also fell. Grand River, with its apparently super-pikemen, was the only city that survived – thanks to the concentration of the initial Iroquois attack. It would fall soon.

1520: TheyGoTep’s troops began to move inland. Leipzeig was taken. The great leader, Khufu, emerges from this battle. TheyGoTep, apparently threatened by this new upstart, sends him to the mainland to help build a wonder or something.

1525: Continuing their march west, the Egyptians take Allegheny. The coastal city of Grand River finally falls in this year as well.

1530: The new capital of Niagra Falls is taken. Only the city of Koningsberg is left and it is surrounded.

1535: Koningsberg is taken and the unhappiness that was becoming a problem on the mainland is no more. With two new luxuries and an end to the war, everyone is happy, and TheyGoTep is looked upon with awe. A rush-building program of temples is instituted in all taken cities, and TheyGoTep looks north.

Hmmm… The Germans have only two cities. And look, Berlin has The Oracle, the Hanging Gardens, The Great Wall and Leonardo’s Workshop. Four wonders with one city, that could be nice.

1545: TheyGoTep rushes the two German cities. Due to the hills, his troops can only get to Berlin in this year, but he takes the city and its 4 wonders.

1550: The announcement comes to TheyGoTep from on high. The god Ra lands to Earth in a huge sunburst and speaks to the Egyptian general:

YOU HAVE WON A DOMINATION VICTORY.

Well, guys, that does it. I’ve attached the last save game. Before victory is declared, you’ll have to deal with calls from the English and the American. The English want our troops out of her land – best to agree. The Americans want a ROP and MPP. I refused and then traded for their dyes. I think I gave them horses, iron and economics – I didn’t care too much then as I knew we were close to victory.

I mention this because those two interactions could have an effect on the final score if done differently. Given what I did, here is where we ended:

Score = 2807. Next closest were the Iroquois at 431.
Date = 1550. Victory by Dominance
Cleopatra the Great.

It was fun while it lasted. I’ll look to join another game, I think. Hope to see you all in future games.

Ohwell
Jan 05, 2002, 12:02 PM
This game was very fun, both of you, and all who also played in this game. Now I am down to two SSG, and the beloved German one is ending soon, the ROman one is taking forever for somebody to play...

A great short story Kev! Nice game Lee:D :goodjob:

Kev
Jan 06, 2002, 12:31 AM
Oops, I think I attached the wrong zip. Here's the right one.

Glad you had fun, Ohwell. Good luck in your other games.

Golden Bear
Jan 06, 2002, 01:16 AM
Originally posted by Ohwell
Now I am down to two SSG, and the beloved German one is ending soon, the ROman one is taking forever for somebody to play...

Tell me about it :( . Joe said he was playing 2 days ago but nothing since then.