View Full Version : Warhammer unit request: Chaos Dwarfs & Hobgoblins


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Yoda Power
Nov 11, 2004, 02:58 PM
The Chaos Dwarf faction is one civ that I would really like to see included in the Warhammer mod by Embryodead. So now I'm requesting the units for it. The Chaos Dwarf army uses Hobgoblin slaves a lot, thats why many of the unit are not dwarfs but hobgoblins. I really hope some unit makers would try to make these units. Here are pictures, I'll try to find more.

Taurus Rider
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=84
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=85

Cannon
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=78

Hobgoblin Riders
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=41

Hobgoblin Axeman
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=80

Hobgoblin Hero
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=39

Hobgoblin Knight
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=38

Some Dwarf Warriors
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=103
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=195

Bull Centaurs
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=191

Lammasu
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=82

More Hobgoblins
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=424
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=425

Blunderbuss(kinda arquebusiers)
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=318

Whirlwind War Machine
http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=320

Yoda Power
Nov 11, 2004, 03:04 PM
Does anyone know how I can get the images to show as images and not links? I already used the img tags.

Anyway here are some pics that will work.

http://home.earthlink.net/~darkhost/Geek/Miniatures/Talisman/3rd_ed/chaos_dwarf_3rd_ed.jpg
http://www.ironhands.com/mcdsorc.jpg
http://www.ironhands.com/mcdbulls.jpg
http://cn.games-workshop.com/news/cn/events/GT-2003-CN/Toronto/coverage/WHFB/WH_singles_2/Cory_Burns_b.jpg
http://www.rolemancer.ru/wargames/mordheim/ChaosDwarfSub@0.gif
http://home.earthlink.net/~darkhost/Geek/Miniatures/Warhammer/chaos_dwarf_bull_centaur_side.jpg
http://richardburdett_1.tripod.com/sitebuildercontent/sitebuilderpictures/blunderbluss.jpg
http://www.geocities.com/TimesSquare/9548/hthark.gif


And last a big pic that gets a link instead (http://www.members.tripod.com/zaknafn/22f38d00.jpg)

Steel General
Nov 11, 2004, 03:23 PM
While not overly familiar with the Warhammer genre, anything that adds more options to this already exceptional mod is most welcome

Mr. Do
Nov 11, 2004, 04:06 PM
Yes, the Chaos Dwarfs are probably the faction I miss the most from the mod- Skaven are a cooler race, but they don't exactly build conventional cities anyway, whereas Chaos Dwarfs have quite a substantial area under their control.

The units most needed for this civ to be included and interesting would probably be a CD warrior, CD infantry (with great axe), CD blunderbuss and Bull Centaur. Then the current greenskins could probably make up the rest of the infantry, although it'd be neat for some Hobgoblins to go in there- maybe a "Sneaky Git" unit (armed with two sickles, on page three of the MSN links) for stealth attacks. A Bull Taurus for a flying unit would be good, but they'd survive without one I expect. I'm sure many would also like to see the new Hellcannon unit included as well, which would be a nice flavour unit to replace the trebuchet for Chaos and Chaos Dwarfs.

We're not likely to see any of these units get made, however :P

Yoda Power
Nov 11, 2004, 04:13 PM
We're not likely to see any of these units get made, however :P
Don't loose hope, I'm sure somebody someday will make atleast a few of them. Afterall some of the units are very cool(Taurus, Lammasu etc.). All we really need to get started are the units you've mentioned.

Mr. Do
Nov 11, 2004, 04:29 PM
I wouldn't have written that much about it if I had no hope ;)

aaglo
Nov 11, 2004, 11:59 PM
I want to take a shot at that whirlwind warmachine - it looks a lot like a warmachine done by Leonardo Da Vinci :)

And that cannon is in my sights too :)

Cabbit
Nov 12, 2004, 07:58 AM
Just wanted to show my support for the unit request.

Yoda Power
Nov 12, 2004, 09:12 AM
I want to take a shot at that whirlwind warmachine - it looks a lot like a warmachine done by Leonardo Da Vinci :)

And that cannon is in my sights too :)
Hooray! Look only one day old and already aaglo is offering help. :D

Yoda Power
Nov 12, 2004, 10:15 AM
Another pic of a Bull Centaur

http://gt.us.games-workshop.com/Results_Coverage/seattle_2004/warhammer/images/vandyke_thomas_c.gif

mrtn
Nov 12, 2004, 10:40 AM
Yeah, these would be cool.
I agree with Mr. Do the ordinary greenskins can be used, and maybe one or two of aaglos cannons as well. :)
And perhaps it would be possible to make a palette edit of one of the existing dwarves.

Yoda Power
Nov 12, 2004, 10:48 AM
Yeah, these would be cool.
I agree with Mr. Do the ordinary greenskins can be used, and maybe one or two of aaglos cannons as well. :)
And perhaps it would be possible to make a palette edit of one of the existing dwarves.
Shhhhhh! We can start makeing colour conversions if no unit creators help us, lets not discuss it before;)

Anyway I really think that we need some original artwork if the civ should appear unique.

Lusikka755
Nov 12, 2004, 11:35 AM
Yes please! These would be an awesome addition to the WH-mod.

The Last Conformist
Nov 12, 2004, 11:42 AM
It would be very nice if any of these would get done!

CamJH
Nov 12, 2004, 11:47 AM
I am looking forward to what aaglo comes up with for the Whirlwind War Machine. That certainly is a unique design. :)

Vostos
Nov 12, 2004, 01:33 PM
i hope someone makes these, chaos dwarfs would be great

mrtn
Nov 12, 2004, 04:31 PM
Two or three ordinary chaos dwarfs should suffice to get things rolling, I hope, and then the civ could get fleshed out by and by. :)

Yoda Power
Nov 12, 2004, 07:45 PM
Two or three ordinary chaos dwarfs should suffice to get things rolling, I hope, and then the civ could get fleshed out by and by. :)
Yeah, I would guess that what we need the most is:

Dwarf with axe
Dwarf with warhammer
More advanced Dwarf with axe
Dwarf with gun

Those four units would really be enough to make the civ work. Then all the "cool stuff" can be added after.

Lusikka755
Nov 13, 2004, 08:46 AM
@aaglo: :blush: maybe you can also make a Death Rocket (http://groups.msn.com/WarhammerMiniatureGalleries/chaosdwarfs.msnw?action=ShowPhoto&PhotoID=126) for them?

Yoda Power
Nov 13, 2004, 10:18 AM
Oh yeah the Death Rocket would be cool too, just forgot about that;)

aaglo?

Mistfit
Nov 13, 2004, 10:53 AM
You could check with Dease and see if he's willing to modify his Dwarf Halberdier

Goldflash
Nov 13, 2004, 12:18 PM
All these are Seconded by Goldflash and the 40K Team.

Yoda Power
Nov 13, 2004, 12:30 PM
You could check with Dease and see if he's willing to modify his Dwarf Halberdier
That unit doesn't really look much like a Chaos Dwarf. I think a new model is needed.

embryodead
Nov 13, 2004, 05:39 PM
I hoped 2.03 patch will be final, now you're making my job harder ;)

Yes, new model is definetely needed since Chaos Dwarfs look no way like normal dwarfs. I think what's crucial are 2 melee units, 1 blunderbuss, 1 bull centraur and 1-2 unique war machines. The bulk of the army would be initially already available greenskin units. Can't imagine doing the leaderhead though, again it's damn unique.

Lusikka755
Nov 14, 2004, 03:15 AM
Let's not lose all the hope, man! Let's hope that Kinboat will see this thread and say "Wow, I just love these little creatures! Is it ok if I make the leaderhead and half a dozen of units for them?" ;)

Kinboat
Nov 14, 2004, 10:28 AM
HAHahaha... It'll take a while before I even get started... That Bull Centaur looks really interesting.

I had wanted to do a Skaven set but would they be more suited to a Civilization or Barbarians (in which case only one or two would be needed... I'm not sure the Spider works as a barbarian... unless there is something I'm missing in the Warhammer World).

Yoda Power
Nov 14, 2004, 02:47 PM
Well Kinboat a Bull Centaur would ofcause require some more units to go with it;)

aaglo
Nov 15, 2004, 03:45 AM
@aaglo: :blush: maybe you can also make a Death Rocket for them?
Well, why not.
But:
what's the thing with ridiculous hats on these guys? They're trying to laugh their enemies to death or what :lol:

Yoda Power
Nov 15, 2004, 08:44 AM
Well, why not.
But:
what's the thing with ridiculous hats on these guys? They're trying to laugh their enemies to death or what :lol:
Hey! Don't make fun of the hats, the hats are the coolest!

:lol:

mrtn
Nov 15, 2004, 09:53 AM
Hey! Don't make fun of the hats, the hats are the coolest!

:lol:
Well, just shrink Hammurabi and you have a king unit. ;)

Mr. Do
Nov 15, 2004, 11:36 AM
Well Kinboat a Bull Centaur would ofcause require some more units to go with it;)

Yeee, it would just be cruel to make half a Chaos Dwarf unit for the centaur and not bother with a foot unit or two at the same time...

aaglo
Nov 15, 2004, 12:34 PM
This is cool :D
Suggestions?

Yoda Power
Nov 15, 2004, 12:51 PM
You rock:goodjob:

Maybe add some red on the Centaurs armour.

edit: it's a bit big too, just shrink it 2%?

CamJH
Nov 15, 2004, 12:55 PM
Looks awesome aaglo! :thumbsup:

The eyeslot is a bit hard to see in the southern directions, but other than that... wow!

Mr. Do
Nov 15, 2004, 01:04 PM
My god, that is great! 4 days until the first unit preview, there may be hope yet...

aaglo
Nov 15, 2004, 01:35 PM
More red? ok...
Here's a swinging demo - this demonstrates only the swing of the whirlwind. I'm planning on making the boar-centaur run a bit back and forth, and the blades will rotate (imagine the push-powered lawnmower :) )

Yoda Power
Nov 15, 2004, 01:38 PM
Looks great, any chane you can make the centaurs upper body a bit smaller/fat, so it looks more like a dwarf? Otherwise great!:thumbsup:

mrtn
Nov 15, 2004, 04:07 PM
I like the different swing angles of the balls. :)
What about that big sprawling weird beard?

:thumbsup:

Kinboat
Nov 15, 2004, 04:33 PM
It's the lawn mower from Hell... :D And you're getting quite good at human (oid) figures in POVRay, the Bull looks cool.

The Last Conformist
Nov 15, 2004, 04:57 PM
My mouth's watering ...

aaglo
Nov 16, 2004, 12:21 AM
It's the lawn mower from Hell... the Bull looks cool.

Lawn mower from Hell - that name suits nicely :thumbsup:

BTW, that should be a boar-centaur (not a bull-centaur) :mischief: , and I don't know yet how hard it will be to animate. Eventually I will :D - and if I find it not too terrible/difficult, I could also think about making some kind of bull-centaur-knight. Or that flying taurus-beast...?

Mr. Do
Nov 16, 2004, 07:34 AM
I don't really tjhink it's a question of "or"... ;)

Steel General
Nov 16, 2004, 08:12 AM
I'm still new to these boards, but I just have to say the talent present in many of the posters is simply amazing. :)

"To those about to mod...I salute you!" (sorry couldn't resist)

aaglo
Nov 22, 2004, 09:25 AM
Ok,
here is a preview of the chaos dwarf Earthshaker-cannon

thoughts?
yes, the hat looks silly to me too :lol:

odintheking
Nov 22, 2004, 09:41 AM
pull up his chainmail shorts a bit. I don't wanna have to see some dwarf's butt while I'm playing the mod, :vomit:

Yoda Power
Nov 22, 2004, 09:58 AM
Looks nice, though the metal is a bit dark. Maybe make that a bit lighter, but only a bit.

embryodead
Nov 22, 2004, 10:02 AM
Looks cool to me, though maybe the cannon itself could be more oversized? that may look too silly thought ;)

Mistfit
Nov 22, 2004, 10:17 AM
Good looking unit. Am I seeing that right does he have the Plumbers disease? Showing a bit of crack? His chainmail kilt seems to be a bit low.

aaglo
Nov 22, 2004, 12:13 PM
Hah... it's not a chainmail kilt. He has a full length chainmail shirt, with a leather vest on top all of that :lol:

The first guy I did was wearing only the chainmail shirt (and a belt), but it looked a bit 'messy'. Or what do you think?

This preview also has considerably bigger cannon - looks nice :)

About the dark colouring of the cannon - I think the almost black metal suits fine with these guys. The contrast is good, altough a bit 'cartoony'. But jeez, look at those hats :lol: ;) :p

Mr. Do
Nov 22, 2004, 12:20 PM
Oh good, no more Dwarf bum and the main cannon doesn't look like a mortar-sized weapon any more. Great!

Yoda Power
Nov 22, 2004, 12:41 PM
Well I think you can start animating:thumbsup:

Mistfit
Nov 22, 2004, 12:45 PM
Beautiful...Much better

Yoda Power
Nov 23, 2004, 03:31 PM
BTW if anyone can find pictures of Chaos Dwarf ships I would be very happy. I tried, but failed.

embryodead
Nov 23, 2004, 04:43 PM
The Man o'War page that aaglo used as reference for warhammer ships had chaos dwarf ones as well. However, I myself have lost the link I can't find it anymore... Maybe aaglo still has it in his bookmarks.

aaglo
Nov 23, 2004, 04:49 PM
I looked at that Man'o'war -page just today - and all the links to the picture-pages seem to be dead :(

mrtn
Nov 23, 2004, 05:29 PM
I saw a mention of "Chaos Dwarf Battle Barges" on a page, so they have ships, but there was no pics... :(

Mr. Do
Nov 23, 2004, 05:39 PM
I suggest someone gives these pictures a more permanent host within the next four days ;)

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=5936819081&category=7389

mrtn
Nov 23, 2004, 05:47 PM
I suggest someone gives these pictures a more permanent host within the next four days ;)

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=5936819081&category=7389
You mean like this? :p

Mr. Do
Nov 23, 2004, 06:15 PM
Aww, I just didn't want to waste this wonderful site's bandwidth any more than I already do ;)

aaglo
Nov 24, 2004, 12:36 AM
Hehe... I just found a site which contains lot's of photo's related to the Man'o'war -game :) :devil2:

Yoda Power
Nov 24, 2004, 06:55 AM
Ahh great, so I assume you are going to make atleast one ship then?:p

Mr. Do
Nov 24, 2004, 07:09 AM
It has to be said, the steamroller-based ship has got to be THE most ridiculous Man O' War ship out there. It's insane.

aaglo
Nov 24, 2004, 07:16 AM
You mean the deathroller-looking ship? Yep, It's just laughable design :lol:
Maybe I could ponder about the rammer (earlier sail/oar powered vessel) and one later (either great leveller (one huge cannon on the deck) or thunderfire ('rocket launchers'))

Mr. Do
Nov 24, 2004, 07:42 AM
Yeah, the rammer-type ship followed by the leveller for later ages would probably be the best combo to go with for now, especially since the latter would match up with your current work :)

Mistfit
Nov 24, 2004, 07:43 AM
http://www.zeitcom.com/majgen/60lshp.html
Could one of these Steam Land Ships be converted to a Water Based unit? I think they are pretty cool as land units too. These came from the "Steam Punk" Thread.

Kinboat
Nov 25, 2004, 09:39 PM
Taking a small break from animating the hobbit and I used the model to come up with this... I know he doesn't have the tall helmet but I found some pictures of Chaos Dwarf models with all sorts of horned helmets, some of them similar to the Chaos Knights stuff. Anyway here's a preview... I'll put a symbol of some sort on his shield in civ-colors... The Arrow thing or do the Chaos Dwarfs have some other symbol?

aaglo
Nov 26, 2004, 12:57 AM
Great work, man!

The chaos dwarfs have that 8-pointed arrow thing, with this kind skull on top of it.
http://www.nirya.be/snv/WH/chaosdwrf.gif

Meaning in the center where the arrows meet - not above the arrow-symbol :D (the arrow symbol is behind this skull - yeah, that's what I meant ;) )

aaglo
Nov 26, 2004, 03:44 AM
BTW, how about an axe (instead of hammer) :) ?
Or is it coming next? :mischief:

And oh my goodness - he's got huge feet! And you know what they say about the feet ... groucho

Lusikka755
Nov 26, 2004, 03:58 AM
[dance] We will have Chaos Dwarfs in WH-mod! [dance] [dance]

Thanks Kinboat! Looks great! :goodjob:

mrtn
Nov 26, 2004, 06:18 AM
He looks great Kinboat. :) Just add the arrows and you're ready to rumble. :)

Kinboat
Nov 26, 2004, 09:29 AM
Yes his feet are big... But then if you've ever seen any of the Warhammer models they all have big feet :D (And you have a filthy mind Aaglo... First that obscene boat and now these suggestive comments about my Dwarf's feet :lol: And with a ship like that you can bet the sailors feet would have to be BIG... Thanks for the image)

I wanted to try something other than an Axe at first... If I make any more there will be at least one axe in the bunch.

aaglo
Nov 26, 2004, 10:18 AM
Don't worry, the big feet look great on him. Enhances the illusion of this being a dwarf nicely :)

embryodead
Nov 26, 2004, 10:19 AM
Dunno what to say... the unit looks great, though more like normal dwarf. Indeed something typical to a chaos dwarf ("babylonian" beard and hat, evil color scheme) would make it look unique. Be warned that if you finish such unit I will be bugging you to make one with blunderbuss as well :p

The most stereotypical chaos dwarf I could find http://hem.passagen.se/ikit/warhammer/chaosdwarf.jpg

aaglo
Nov 26, 2004, 11:56 AM
Oops. Tyvärr... ect. :lol: (the link doesn't work)...

Yep, that's chaos in it's purest form :)

Hey, I was so much in awe of the Lava elemental, so I just had to try to interprit that into unit. Oh, the joy of being burned to ashes... :)

Yoda Power
Nov 26, 2004, 12:37 PM
Omg! I come to check the forums and two units are in progress:D

Kinboat- Really the Chaos Dwarfs helmets are one of the things that make them so cool. I know some older models dose'nt have them, but couldn't you pleeaase make a helmet just a bit similar to the funny one? Ofcause the unit is already smashing as it is;)

Raw is War?
Nov 26, 2004, 03:51 PM
These unit previews are great! :D

Kinboat
Nov 26, 2004, 04:21 PM
Well how about if I make this one as is and then start using the helmets for any other ones I do. That way this could be a generic dwarf for some.

Nice Elemental :D

Yoda Power
Nov 26, 2004, 05:12 PM
Well how about if I make this one as is and then start using the helmets for any other ones I do. That way this could be a generic dwarf for some.
Well I guess I can't make you do something you don't wanna do, afterall who am I to decide, you are the one making all the work. Though I would still prefer a "higher" helmet. I get the point about making it a generic dwarf, but Chaos Dwarfs really aren't normal, they are the "weird" dwarfs.

Maybe I could get you to just put an yellow arrow on top of it? But remember what ever you deicde your work is still very appreciated, all these units are being made much faster than I had expected:thumbsup:

aaglo
Nov 27, 2004, 04:34 AM
Hi,
I was thinking something like this for Lava Elemental's attack A.

Mistfit
Nov 27, 2004, 11:17 AM
I don't know if it will be of use to you but I made a Chaos dwarf symbol that could be used on the shield if you like it.

http://www.civfanatics.net/uploads8/Chaos_Dwarf_Symbol.gif

Somthing like this
http://www.civfanatics.net/uploads8/Dwarf_with_shield.JPG
Oh yeah I made his helmet a bit goofier as well :D

Kinboat
Nov 27, 2004, 11:18 AM
Great attack :D

I'll skip the chaos symbol on the shield and turn him into a normal dwarf then (the symbol was looking a little weird at that size anyway). My next dwarf will be chaos.

The Last Conformist
Nov 27, 2004, 11:30 AM
I don't know if it will be of use to you but I made a Chaos dwarf symbol that could be used on the shield if you like it.

http://www.civfanatics.net/uploads8/Chaos_Dwarf_Symbol.gif

Somthing like this
http://www.civfanatics.net/uploads8/Dwarf_with_shield.JPG
Oh yeah I made his helmet a bit goofier as well :D
:goodjob:.

Kinboat
Nov 27, 2004, 11:48 AM
I have a symbol made up... it was just a little confusing as civ-scale so I'll have to try some things out to get it large or clearer. That helmet is interesting :D

embryodead
Nov 27, 2004, 12:02 PM
Hi,
I was thinking something like this for Lava Elemental's attack A.

Personally I'd prefer normal punch attack, though nothing can stop you from making both :mischief:

aaglo
Nov 27, 2004, 12:12 PM
Hey ed, I did the punch-attack too (as attackB), but the fortify works only with the sizzle-attack (which looks now a bit different from the preview). So, the first attack would be a ranged attack (defensive bombard - ;) ), and then he engages in melee :p

I'll post the unit, when I find some sizzling sounds to go with it :)

Mistfit
Nov 27, 2004, 02:30 PM
More ideas for future Chaos Dwarfs.
Added more to the Helmet and handlebar mustachio :D
http://www.civfanatics.net/uploads8/Dwarf_with_shield2.JPG

aaglo
Nov 28, 2004, 06:33 AM
Here is a preview of the Great Leveller -ship

That's quite large cannon mounted on top there :lol: - but that's the way the chaos dwarves want, and thats what they shall receive

mrtn
Nov 28, 2004, 06:46 AM
That looks cool aaglo! Is it supposed to be painted grey, or be metallic? If the latter it should gleam and reflect a bit more.

embryodead
Nov 28, 2004, 07:12 AM
That's great :D I love the single-oversized-cannon ships. Not sure if the flag should stick out from the chimney(?), assuming the steam would go out of it.

aaglo
Nov 28, 2004, 08:23 AM
That's a chimney? :eek:
I thought they were some sort of towers (like in elven ships, but - eh - dwarven towers :mischief: )

This model is based on this picture:

embryodead
Nov 28, 2004, 10:20 AM
ok ok I see the original now... don't really know what's that thing, I thought it might be chimney because it's supposedly a steamship.

mrtn
Nov 28, 2004, 11:53 AM
I think that the flag pole may be the chimney. :) The tower could be some sort of Tower of Babel Chaosdwarfwossname. :D
That's a cool model, btw.

aaglo
Nov 28, 2004, 02:49 PM
I think that the flag pole may be the chimney.
I think it is - or then there might be a chimney and a separate flagpole. Ok, I'll add the chimney to the top of the tower. And that mailbox-looking thing in the top-front of the tower...

aaglo
Nov 28, 2004, 04:15 PM
Updateish version:
-added chimney
-changed the position of the flagpole & flag
-added "mailbox" in the tower
-colour adjustments

mrtn
Nov 28, 2004, 04:30 PM
That doesn't look bad at all. :thumbsup:

aaglo
Nov 29, 2004, 06:42 AM
Hmmm... according to The Sea Of Claws -site, the hull destroyer (ship already done) is only slightly smaller than the great leveller and I have the impression that this great leveller ain't very small. Well, whatever :)

BTW, should there be also a ship between the hull destroyer and great leveller? A some sort of transport? But what? The hull of leveller with sails and catapults?

Smoking mirror
Nov 29, 2004, 12:30 PM
Hmmm... according to The Sea Of Claws -site, the hull destroyer (ship already done) is only slightly smaller than the great leveller and I have the impression that this great leveller ain't very small. Well, whatever :)

BTW, should there be also a ship between the hull destroyer and great leveller? A some sort of transport? But what? The hull of leveller with sails and catapults?

Well in man O'war the standard dwarves have the nautilus, a submarine, so perhaps the chaos dwarves could have one too, It'd be cool to have a submarine troop transport, with its invisibity ability chaos dwarf raiders could turn up on your coast without warning. Kind of like short evil vikings. :)

Mr. Do
Nov 29, 2004, 02:16 PM
Fits the slave-raider mythos, and there's already a unit there, so that sounds like a good idea to me- and it leaves aaglo free to work on other units for the cause ;)

Yoda Power
Nov 29, 2004, 02:46 PM
I love this every time I check the forums some progress has been made:D

Keep up the good work Kinboat/Aaglo:goodjob::thumbsup:

aaglo
Nov 29, 2004, 03:24 PM
I can't - my pc seems to be falling apart again (I have problems with my cpu and stuff - check the 'computer talk'-forum if you think you can help :( )

[EDIT]: not anymore - the problem is fixed (bad video card driver). :)

aaglo
Dec 01, 2004, 12:32 AM
Hmmm... if no more ships for CD's are needed, then I should tackle something else for them.

- I think I'll just skip the taurus and lammasu - for now atleast

- they need also a king unit, which could be modified to a warrior/axeman (hmmm :mischief: - I haven't done human(oids) much, but I could try this one)

- unlike regular dwarfs, the chaos dwarfs are (if I have understood correctly) very inclined to magic - and thus they need a sorcerer-type unit. right?

- maybe it's just me, but I don't see very much point in making the rocketlauncher-unit (posted in page 1 of this thread), since they have the über-cannon already

- hobgoblins? well, that's a thought too :) Are they small? like other greenskins? And most of all - are they bigger than their masters - the Chaos Dwarfs?

Mr. Do
Dec 01, 2004, 07:36 AM
A sorceror-type unit would be good, but the only major differences between that and the usual unit are generally larger hats and holding a magical tool (staff or something). Might be best left to whomever makes the regular CD unit, so they can be consistently styled.

Rocket launcher... hmm, it'd be nice to have it, but I doubt it'd be missed.

Hobgoblins are mid-sized, between goblin and orcs, as the name suggests. They're probably nearly as tall as a Chaos Dwarf if you include their big hats ;) If you want to try a hobgoblin, I'd advise you go for the sneaky gits (The "more hobgoblins" pictures in the opening post)...

aaglo
Dec 01, 2004, 02:45 PM
Hi,
I modified my "pov-ray skeleton frame" - now it might be a bit user-friendly. But I don't know yet, since I haven't tried animating with it...

Anyhow, here's what I built :)

Yoda Power
Dec 01, 2004, 02:50 PM
Well the model looks really great, I cross my fingers for your animations:)

Drift
Dec 01, 2004, 02:54 PM
"Spread 'em and lean forward"

The pose could be a bit more relaxed. His legs could be a touch more apart and his posture a little less rigid. Also, I'm not getting any evil/chaotic vibes from him.

Other than that, looks good. You're getting good with pov-ray and humanoids.

aaglo
Dec 01, 2004, 03:12 PM
Well, he seems to have grapefruits in his armpits :)
But he's king, and thus he should be bold. And rigid ;)

What would you suggest for achieving the evil-chaotic vibe-things you are referring to?

Drift
Dec 01, 2004, 03:31 PM
Well, some ideas:
- make the spike on top of his hat bone/steel colored. Also, how about a skull fitted in there somewhere? Like these guys: http://www.ironhands.com/minmordk.htm
- lose the gold trimming, how about some blood red or black instead?
- don't show skin in the arms, makes it look too human/normal dwarf
- bigger axe

I dunno, at the moment he just doesn't look evil at all. He could actually be the king of dwarves from a fairytale. :)

The Last Conformist
Dec 01, 2004, 03:42 PM
Spikes on shoulderplates is an established sign of Evil in the Warhammer World. Adding some couldn't harm.

The axe should be oversizeder, esp'ly if it's a king. You might want to turn it onto one of those whacky Chaos Dwarf axes where the blade curves back all the way to the shaft.

Useless spikes on the boots might work too. Curently, they look like sensible mountaineering wear, not something for trampling defeated enemies underfoot.

IamsoUBER
Dec 01, 2004, 03:52 PM
Looks pretty good, Aaglo!

I must concur with Drift's sentiments, though. My suggestion for bringing on the evil-vibes are:
1) make him fatter. He's got the short part of short'n'stout dwarves down, but nothing illustrates someone being evil royalty like a gluttonous gut. I mean, Jabba was fat, and he looked evil. A thin worm-looking Jabba, not so evil looking.
2) maybe make his beard black? I don't know if this would actually make him look more evil, but it might.
3) maybe spikes on the armor? Nothing makes armor look evil like having menacing spikes on it.

Whatever you end up doing, it's infinately beyond my abilities, and I think you're doing an amazing job.

Drift
Dec 01, 2004, 03:57 PM
I agree about making him fatter and giving him extra spikes.

aaglo
Dec 01, 2004, 04:40 PM
Okay.

How's this?

[edit]
Oh, I forgot to add a chainmail'ish neck protection gear to the helmet (since I won't be giving him a big hair :p )

IamsoUBER
Dec 01, 2004, 05:07 PM
Now there's one royally evil looking dwarf! Spectacular work, aaglo.

The Last Conformist
Dec 01, 2004, 05:11 PM
Looks much more evil indeed. :goodjob:

mrtn
Dec 01, 2004, 05:44 PM
Yeah, that looks cool, though the white toe caps look a bit weird.

Mr. Do
Dec 01, 2004, 06:02 PM
Wow, that's impressive. I'd make it a bit stuntier though, shorter limbs maybe.

Kinboat
Dec 01, 2004, 06:13 PM
I saw this one chaos dwarf model and wanted to try it out... It's basicly my original dwarf with a few things added... I was also kicking the idea around of making his beard Civ-colored... I've seen some interesting looking painted chaos dwarfs.

I like that latest dwarf Aaglo... My only suggestion would be to make the axe handle a little thicker so it shows up better at civ-scale.

mrtn
Dec 01, 2004, 06:39 PM
@Kinboat: Eh, what's that on his head? Another head? :wow:

CamJH
Dec 01, 2004, 08:11 PM
Pretty wicked KB. :) I'd suggest considering making the skull bone color or similar to the horns, and maybe blackening the eye sockets. But you're the master, and I'm just a pupil. ;)

And aaglo, the latest dwarf is looking good. Quite menacing! :) I might be alone on this, but I think maybe his feet should be a tad bigger. I'm sure they're proportionately correct, but they look a little... well, little. Wouldn't want the queen to be questioning the endowment of her king or anything. :D

aaglo
Dec 02, 2004, 12:07 AM
Well, that's a strange looking headgear. I can almost count three heads in that :D

I'm not sure if the light green colour is good in that. What is it supposed to be - a scalp of a greenskin?

Comments on the king dwarf:
- I'll make the feet bigger - like the feet in Kinboat's dwarf
- I'll make thicker handle to the axe
- the white tips of the boots are bone :p

I have also a strange idea for the attacks:
- AttackA would be a STAB with the tip of the axe
- AttackB would be a huge swing with the axe - but with a twist; during the hit, the blade of the axe grows in size (a touch of Chaos Dwarf magic in the weapon :) )

Drift
Dec 02, 2004, 01:32 AM
@aaglo

New chaos dwarf looks good. I'd make him even fatter, but the current version is fine. (must be really hard changing proportions with pov-ray)

aaglo
Dec 02, 2004, 03:34 AM
... I'd make him even fatter, but the current version is fine. (must be really hard changing proportions with pov-ray)

No, it's not difficult to change proportions with pov-ray (in general). But this guy's torso is one single ... well, blob. and to edit this blob is not so difficult either (it's basically a matter of scaling). But the hard part is making all fit together after 'fattening' - but it's not overly hard.

It doesn't show well in that previous preview, but the guy has some belly. Maybe I should just over-do the fattines, so it shows better in the unit size. Eller hur?

The Last Conformist
Dec 02, 2004, 04:10 AM
I think that might be a good idea. If I learnt one thing from WH models, it's that when dealing with small, not overly realistic, figures, things have to be oversized to look good.

A stab with the axe? Well, I'm sure if anyone can make it look good you can, but it sounds a bit odd. How about an almighty overhead hack for the AttackA, followed by more-or-less horizontal slashes?

aaglo
Dec 02, 2004, 04:24 AM
Well, the stab was just a suggestion - after all it has a pointy end. It's sort of like a Chaos Halberd :p

Besides, it would be surprising use of a huge axe - and cunning skills are required to become a king in the ranks of Chaos Dwarfs :evil:

Drift
Dec 02, 2004, 05:18 AM
Maybe he should be wider in general and with shorter legs. The legs of those models are practically non-existant.

aaglo
Dec 02, 2004, 06:18 AM
Maybe he should be wider in general and with shorter legs. The legs of those models are practically non-existant.

That seems to be pretty much so with all warhammer models. :lol: I guess their long (and ugly) robes make them look short-legged. I'll have a look and see how this guy turns out with even shorter legs :) (heck, maybe I'll have to animate him taking 4 steps instead of 2 in the run animation :lol: )

IamsoUBER
Dec 02, 2004, 08:16 AM
I say go for the four steps! :) It would be hilarious to see hordes of Chaos Dwarfs waddling to war!

Plus, they are half the size of a man, so it would make sense that the model would need to take more steps to cross the same distance on a computer screen.

Kinboat
Dec 02, 2004, 12:46 PM
Well it's not a skull... more like the mummified head of a dwarf. The green tinge was supposed to indicate puetrifaction but I missed the mark there :D I'm going to try to darken the eye sockets and play with the color. And I think I'll try for the braided/dreadlock beard look on the Chaos Dwarf. Any ideas what color the beards should be (and a larger question what color scheme in general)? I've seen brown/white/red/blue all different colors. And a question for Embryodead if you're still checking in here... What Civ-color would these guys be using? If I did go with a civ-colored beard it wouldn't be pink would it?
Four steps sounds good Aaglo (I'll see how it works before I try it since you'll most like get your Dwarf done before I finish mine).

aaglo
Dec 02, 2004, 12:52 PM
I think I'll try the four steps too - if it's not too difficult :)

About the beard colour: I think any colour should do just fine, since I think there's some variation between the dwarfs in hair colour - just like humans. But I myself would prefer darker colours (black/darkred/darkbrown/darkgray).

And I know exactly why you ask about the color scheme in general: there are hundreds of pictures of painted models in the web - and all of them looks different from each other. Some (like the bull centaurs in thread starter) are even coloured with happy blue-red-yellow :wow:

aaglo
Dec 02, 2004, 01:59 PM
Here is a new preview of the fatter and otherwise edited dwarf. Some background info on the colours used:
- he wears a chest plate, gauntlets and boots made of steel plate with a tint of greenish colour (looks a bit 'evil', or 'sick')
- he wears a long chainmail shirt under the chest plate, from which the sleeves and the brim of the shirt are visible
- he wears leather leggins

Question: is the axe too big now, since I made the dwarf a little smaller (except feet, which are now bigger)?

Steel General
Dec 02, 2004, 02:11 PM
@aaglo - I think the axe is fine, everything I've ever seen from warhammer always seem to have things a bit oversized anyway

Drift
Dec 02, 2004, 03:16 PM
Looks great. His face is a pretty human though. Could he get a huge nose similar to the ones on models? And perhaps bigger, mean eyes? (not very visible at civ-scale, I know)

aaglo
Dec 03, 2004, 04:23 AM
Hello again, I'm sorry, but I'm not going to let you get away easily ;)

Which axe would you prefer?

Drift
Dec 03, 2004, 04:46 AM
Definitely the one on the left. Besides, I dislike everything that can be associated with Tappara (http://www.tappara.fi/) :lol:

Lusikka is going to kill me. ;)

aaglo
Dec 03, 2004, 04:49 AM
What if I replaced the cartoon-skull (in the shield) with a head of a lynx :mischief:

Drift
Dec 03, 2004, 04:55 AM
Good idea!

onedreamer
Dec 03, 2004, 04:58 AM
hmmm, dunno, dwarves are reknown to love 2 edges axes.

aaglo
Dec 03, 2004, 05:19 AM
Good idea!

:lol: :lol: :lol:

The Last Conformist
Dec 03, 2004, 07:12 AM
Left axe. The back-curved design is very Chaos Dwarvish.

IamsoUBER
Dec 03, 2004, 11:23 AM
I agree. The single-bladed axe seems to fit the Chaos Dwarf scheme very well

aaglo
Dec 03, 2004, 12:39 PM
Hi,
I tried the 4-step animation (i did a default and run flc's) in the game, and it doesn't look very good - the guy looks like he's walking on fire. Or he's on speed or something. And it just doesn't look very good I'm afraid.

So my suggestion is just to give them the standard two steps - even they may look like they 'slide' on the ground. It just looks better with two steps IMO. I'll post the default and run flc's here, so people can test it themselves if they want.

[EDIT]:
On the second thought, If you slow down the unit animation, then this double-time walk looks actually pretty good. In the beginning of the ini file there are lines Normal=[number] and Fast=[number]. Normally it's somewhere around 225 on regular foot units. If you change those numbers to 175, then the walk seems to slow down, and looks much better. I'm not sure what's the difference between the Normal and Fast number though.
Also, the change in those numbers didn't seem to affect the other animations... strange.
One thing though, the animation run sound requires editing too, which is not a good thing :p

Drift
Dec 03, 2004, 12:46 PM
Two step all the way. :)

aaglo
Dec 03, 2004, 12:49 PM
@Drift
I edited the post a bit, but still I would be in favor of the two-step run animations. It wouldn't be consistent with other smaller races :)

BTW, I saw the Pelit-magazine. And MY DEATHROLLER GOT IT'S 15 MINUTES of fame! (and so did some Jouni Kotakorpi... :confused: :p )

Drift
Dec 03, 2004, 01:00 PM
I shoud've remembered to mention the death roller screenshot to you, but in retrospect it's better that it came as a surprise. ;)

I'm kinda mad at that Jouni as well. Stealing my 15 minutes and posing as the creator of MoM! :lol:

CamJH
Dec 03, 2004, 02:08 PM
I'm actually digging the 4-step animation. But I'd probably like to see an in-game example of it before I come to a conclusion on it. I might put something together with the 2 animations you've provided that way I can get a better feel. I just like the idea of this little guy having to truck it twice as hard to keep up with the regular sized units. :)

Kinboat
Dec 03, 2004, 02:17 PM
As far as I can tell that number in the INI doesn't change the speed of the animations it just changes the speed the unit moves from square to square. I've used it on a few of my units (mostly large slow moving ones like the pandas) to prevent the sliding look. Could be used with converted units that only have a walk animation as well. Most of the Chaos Dwarf axes do have the Egyptian style D shaped blade (Maybe it was the Hyksos' who brought it into Egypt and not actually an Egyptian design, but that is neither here nor there.)
I think the Two step might work out better...

aaglo
Dec 04, 2004, 04:44 AM
I think I'll provide the 4-step animation with the zip-file (since the flc is already done), but I won't be using it in the ini-file.

And thanks for the info about the speeds - this is what I thought they were about.

Mr. Do
Dec 06, 2004, 10:16 AM
BTW, I saw the Pelit-magazine. And MY DEATHROLLER GOT IT'S 15 MINUTES of fame! (and so did some Jouni Kotakorpi... :confused: :p )

Just in time too by the look of things, with a more insane and extreme-looking version being released...
http://uk.games-workshop.com/storefront/store.uk?do=Individual&code=99110999107&orignav=300808

aaglo
Dec 06, 2004, 02:52 PM
:lol:
That's a ridiculous thing, if I ever saw one. That dwarf really has some trouble haning on to that dragster :lol:

BTW, does anyone know where Embryodead went?

IamsoUBER
Dec 06, 2004, 06:21 PM
Didn't he say he was getting hooked on World of Warcraft or something? A MMORPG like that could easily take up all one's time at a computer.

mrtn
Dec 06, 2004, 07:03 PM
Didn't he say he was getting hooked on World of Warcraft or something? A MMORPG like that could easily take up all one's time at a computer.
He's been hooked to that for months. ;)
He's online quite much, even if he doesn't post as much as before.

aaglo
Dec 07, 2004, 05:17 AM
oh well, let's just hope he doeth finish what he hath starteth.

Ok, now - the chaos dwarf hero begun it's transformation - into a sorcerer.
I think he is supposed to be sitting on the back of a Lammasu, but I'm not yet ready to tackle with such hideous creatures. So, this one is coming (propably) without a mount (maybe).

Changes to the hero-model:
- different hat
- cloak (i've never done those - let's see if I can animate one)
- considerably smaller axe
- sorcerer's staff
- different 'armouring'
- thinner :p
- longer moustache :p

Suggestions/comments are - again - welcome :)

Drift
Dec 07, 2004, 05:25 AM
Some suggestions that just popped into my head
- Longer beard. I mean, really long.
- Bigger hat. I mean, really big.
- No axe. I mean, how about a really big book instead?

aaglo
Dec 07, 2004, 05:34 AM
longer beard - check ;)
bigger hat - check ;) (with a right to veto :lol: )
no axe - I think I would uncheck this - check out the lammasu (the sorcerer has a small axe, and I bet it is magical somehow :mischief: - we all have to wait to see the attack B on this :mischief: )

mrtn
Dec 07, 2004, 05:59 AM
Seems interesting. :)

Mr. Do
Dec 07, 2004, 07:13 AM
Yeah, a small axe is a good enough weapon for a sorceror. If you really want to be tricksy, you could make part of his legs into a stone, since chaos dwarf sorcerors do eventually turn to stone (There's one guy who has a walking and hammering machine built into his body, if you ever run out of things to do and want to try out the ultimate man/machine combo... of the WH world, at least ;) ), but I suspect the waddling movement required for someone with stone legs might bea bit off-putting...

IamsoUBER
Dec 07, 2004, 08:16 AM
Looks good aaglo. I think the hat and beard look fine, but I guess with Chaos Dwarves, the bigger and more ridiculous looking the better. My only suggestion is that if it is easy to do, maybe changing the beard's color would add a little diversity between units. I mean, considering the wide variety of hair color the models of Chaos Dwarves I have seen have had, giving them all reddish-brown beards seems out of place. But, of course, that's a minor minor detail, and if it won't detract from the unit if you don't get around to doing that.

The Last Conformist
Dec 07, 2004, 10:28 AM
With "long beard" we mean something reaching the ground.

IIRC, it's possible to set up a unit to circle among three different attacks? If so, I'd suggest two different spells and a slash with the axe. Suitable spells might include the old favourite Lava Storm.

aaglo
Dec 07, 2004, 01:26 PM
Some replies:
- Beard colour: definitely I'll change the colour. What would be the best? Light gray, like for an older person?
- Partially made of stone (not stoned :p )? Well, I don't know... but what if I try to make the death animation so, that the sorcerer turns to stone (I don't know if I could do it, but I could try - if that is a reasonable option)?
- three attacks (a, b and c) would play in loop, yes. But two different spells? Help me here a bit: what would be the spells like? Some sort of energy blast? And what's that lava storm spell you (TLC) wrote of?

aaglo
Dec 07, 2004, 03:04 PM
Ho-ho-ho.
It's a freaky santa-claus with a funny hat!

Yoda Power
Dec 07, 2004, 03:10 PM
Simply great:thumbsup:

IamsoUBER
Dec 07, 2004, 03:18 PM
Looks perfect!

Drift
Dec 07, 2004, 03:48 PM
I might try just a little narrower beard, but other than that, I can't think of anything. I still think I'd like it better with a tome instead of an axe, but as it's a chaos dwarf thing, I'll keep my mouth shut. :)

Mr. Do
Dec 07, 2004, 04:09 PM
omg that unit is insane. Which is great!

CamJH
Dec 07, 2004, 04:17 PM
NICE! :) Very nice.

Smoking mirror
Dec 07, 2004, 04:43 PM
Ho-ho-ho.
It's a freaky santa-claus with a funny hat!

Don't want him comming down your chimney on the 24th.... :)

Looks great by the way!

embryodead
Dec 07, 2004, 05:24 PM
Oh my G. You really did awesome job. I downloaded the Chaos Dwarf Hero and indeed, it's walk animation is first class, unbelievable you did that in C++... i mean Pov-Ray :p

Would it be possible for you to export some of the props (like helmets, beard etc.) as separate 3d objects in some common format (OBJ / 3DS / DXF), so I could use them in a leaderhead? Alternatively, could you do a leaderhead ;) :p

I have no choice but to include Chaos Dwarfs in 2.03 (guess it will become 2.1 with all those changes). I still think it can be released in December, seems I'm the only component that's slowing things down ;) Oh, and honestly I haven't been playing World of Warcraft yet... I got my copy I haven't really started, planned today but well, it's too late.

aaglo
Dec 07, 2004, 11:44 PM
I'm glad you like them :)

I don't know if I can export those helmets/beards/things in those formats. I could go and have a look if I can find some converters from the net (I believe there are some). I've read, that it's easier to export files from pov-ray than it is to import files to pov-ray. Well, we shall see :)

Oh, I have no idea how to make leaderheads :p

[EDIT]
Ok, I took a look, and there are no utilities to transform pov-files into 3d-files - sorry. Here's what pov-ray help file says:

For POV-Ray 3.1 and newer: There is unfortunately not much you can do. There is no real versatile program yet, that can read (and convert) POV-Ray 3.1 scripts (except for POV-Ray itself :-). Your best shots would be: POV2RIB (http://www9.informatik.uni-erlangen.de/~cnvogelg/pov2rib/index.html) if you want to convert to the RIB format. If you know how to program C++, you can get the ParPov C++ library from the same URL. It is a class-library for reading POV 3.1 scripts and converting them to C++ objects (it also has been used for POV2RIB).

3DWin from Thomas Baier (see the URL above) converts from the POB format to a lot of other formats. POB is a special binary POV-Ray format devised by Thomas and is written by a custom-compile version of POV-Ray 3.0 (get the POB-SDK at the same URL): This POV-Ray version reads POV-scripts and outputs POB files, which can then be converted by 3DWin. The drawback: Although all objects, textures etc. of the scene are in the POB file, they are not all recognized by 3DWin. Only triangles and meshes of triangles are recognized. Everything else in the scene is lost....


The help-file says also this (this is the reason why pov-ray files cannot be converted to 'common' 3d-files):


"Why are there so many converters from other 3D file formats to POV, but practically no converters from POV to other formats?"

It's a mistake to think that a POV-Ray file is just the same kind of data file as in most other renderers.

The file format of most renderers is just a data file containing numerical values (vertex coordinates, triangle indices, textures, uv-coordinates, NURBS data...) describing the scene. They usually are very little more than just numerical data containers.

However, POV-Ray files are much more than just data files. POV-Ray files are actually source code of the POV-Ray scripting language. The POV-Ray scripting language is by many means a full programming language (it's Turing-strong). It contains many features typical to programming languages and non-typical to data files (such as variables, loops, mathematical functions, macros, etc). It has many features to describe things in a much more abstract way than just plain numbers.

This is why converting a POV-file to a data file readable by other renderers is so difficult. The converter program would actually have to "execute", that is, interpret the scripting language (in the exact same way as a BASIC or Perl source code is interpreted). Making a scripting language interpreter is a much more laborious job than just converting numerical data from one format to another.

There's also another problem: POV-Ray describes most of its objects as mathematical entities while most of other renderers just handle triangles (or NURBS or similar easily tesselable primitives). A converter would have to make some tesselation in order to convert most POV-Ray primitives to other formats. This can be a quite laborious job for a converter to make (it would have to practically implement an almost fully-qualified POV-Ray renderer).

This is why making a full-featured converter from any POV-file to any other format is an almost impossible task.

Mistfit
Dec 08, 2004, 04:09 PM
POV-Ray describes most of its objects as mathematical entities while most of other renderers just handle triangles (or NURBS or similar easily tesselable primitives).

:crazyeye: sounds perfectly logical to me :D

embryodead
Dec 08, 2004, 08:04 PM
ok ok I got the message :(

aaglo
Dec 09, 2004, 12:02 AM
I mean I would really like to help with the leaderhead, but I can't. sorry :(
Maybe you could ask kinboat ... :mischief:

aaglo
Dec 09, 2004, 04:31 AM
Hmmm... I just realized, that the dwarfs (and neither the chaos dwarfs) do not have any 'basic' bombarding units - meaning stone and bolt throwers. Maybe I could do some generally dwarvish rock lobber and bolt thrower (or a Goblin Hewer :lol: ), which could be used by both factions... :)

Drift
Dec 09, 2004, 04:46 AM
After the rock lobber, what kind of infantry is still on the list? Chaos Dwarf with a blunderbuss(?) is probably required, but are there any other variations of these guys as infantry? How about a melee bull centaur with chaos dwarf's upper body? Should be really cool. :)

IamsoUBER
Dec 09, 2004, 04:57 AM
As far as I've seen, the only infantry Chaos dwarves are hand-weapon & shield carrying soldiers, two-handed axemen, and the blunderbuss dudes - all of which are heavily armored. The lower-level soldiers all seem to be filled by the greenskin slaves of the Chaos Dwarves, and there are already a good number of goblin and orc units to draw from there. No hobgoblins, though. :(

aaglo
Dec 09, 2004, 06:32 AM
Yep, most low-end (?) units are those goblin/hobgoblin slaves. And wolf riders.

What is there at the high end for Chaos Dwarfs? Certainly the bull centaur should go there as a knight unit. Then there is also the great taurus (a flying unit) and blunderbuss (superb defender?).

I think that the bull centaur would be a great unit (and very much appreciated), and I would do it, if I had the confidence :lol: - well, it really doesn't hurt to atleast try :)

And what about those already done?
- whirlwind war machine? What the heck should that be? A cavalry unit? A bombarding unit? A fast defending unit?
- earthshaker seems to be a high-end bombard
- lava elemental? a foot unit available at the-tech-that-allows-the-earth-elemental-tower-wonder (see how good my memory is :D )
- hero is an infantry (or a troll/dragonslayer-level unit?) and king
- sorcerer is a sorcerer (duh)
- the upcoming chaos-dwarf warrior by kinboat could be infantry-level unit

Drift
Dec 09, 2004, 06:55 AM
As for the bull centaur, go for it! :)

If it turns out ok, you can raise the bar and do the Great Taurus next. ;)

Mr. Do
Dec 09, 2004, 11:25 AM
Hmmm... I just realized, that the dwarfs (and neither the chaos dwarfs) do not have any 'basic' bombarding units - meaning stone and bolt throwers. Maybe I could do some generally dwarvish rock lobber and bolt thrower (or a Goblin Hewer :lol: ), which could be used by both factions... :)

They have access to Hobgoblin bolt throwers. I don't think there's a standard single-action bolt thrower unit been made, so if you made one of them (With or without operators, I don't know the requirements) that'd be pretty neat. Plus it'd make a change from having the catapult -> fire catapult -> trebuchet route (Before all the cool Imperial age stuff) for most civs that is getting a bit old.

Lusikka755
Dec 09, 2004, 11:34 AM
Hmmm... I just realized, that the dwarfs (and neither the chaos dwarfs) do not have any 'basic' bombarding units - meaning stone and bolt throwers. Maybe I could do some generally dwarvish rock lobber and bolt thrower (or a Goblin Hewer :lol: ), which could be used by both factions... :)

Here are some ideas for ya:

1 (http://i9.ebayimg.com/01/i/02/f7/be/e9_1_b.JPG) , 2 (http://i5.ebayimg.com/02/i/02/f8/e3/3b_1_b.JPG) , 3 (http://i12.ebayimg.com/02/i/02/f8/f9/0a_1_b.JPG)

EDIT: or one of these (http://www.nugaming.com/html/dwarf_rare_units.html) :eek: (exept the gyrocopter of course)

aaglo
Dec 09, 2004, 12:11 PM
I think I won't do the flame cannon - there are already the dwarven cannon and organ cannon from the (apparently) same era

But the bolt thrower is a must. But should I do two a bit different bolt throwers - with the only change being the crew (bolt thrower for both dwarfs and chaos dwarfs)? Or could one model handle both factions?

And same question goes to the possible rock thrower.

And one final question for now:
- why there are no chaos dwarfs in the official warhammer FB? what has happened to them? Yes, there is that one chaos dwarf rule-pdf in the games workshop website, but that's all. And I can't even find them in the local Games Workshop -store. So, where are they?

IamsoUBER
Dec 09, 2004, 01:16 PM
As I understand it, the Chaos Dwarves were once a full army in Warhammer, and had since been removed. However, I have read that their new army book is being worked on, and that they will be returning to Warhammer, presumably after the Ogre Kingdoms army is released.

Regarding what to use the Whirlwind for, in my game I've set it up as an attack specialist unit of sorts. It has a high attack (10, I think), but a very poor defense (3), making it effective as long as it is protected. It works well to have a massed army, and have the Whirlwinds ready to stab/hack/mace-in-the-face the stronger defenders down, and then use the more regular troops to complete the assault.

As for the Lava Elemental, I'm wondering if there could be a Lava Vent's building created in cities to function like an airport for the Lava dudes. Maybe just allowing them to reposition like spells would work, though. I haven't incorporated them into my game yet.

Last thing, aaglo, did you see the Slayer Axe-Throwing machine at the bottom of the final page linked by Lusikka? Any chance you might be able to pull that one together??

embryodead
Dec 09, 2004, 01:24 PM
@aaglo
New edition of WFB came out and they did not release all old factions immediately. I'm not sure if they want to drop Chaos Dwarfs, though it may not neccessary be the case since they add new edition factions on the fly (I think new Bretonnia was released couple of months ago?).

I think the most important units missing are Blunderbuss and Bull Centaur. Also something to put in the 1st era (probably Kinboat's dwarf) since atm (I added the civ already) 1st era is basically all-greenskins.

aaglo
Dec 09, 2004, 01:35 PM
Thank you both for the enlightening info :beer:
Last thing, aaglo, did you see the Slayer Axe-Throwing machine at the bottom of the final page linked by Lusikka? Any chance you might be able to pull that one together??

Yes I saw that - it is the goblin hewer I mentioned earlier. And I'm quite sure that embryodead (or someone else in the WH2.0 beta group) once suggested that thing for the dwarfs. Certainly it would be a fun machine, but I have no serious intentions on doing that - it seems to be a very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very, very complicated unit to model & animate :).

Mr. Do
Dec 09, 2004, 02:21 PM
The goblin hewer's no biggie- there's only one of them in the whole WH world anyway! If you're going to do a bolt thrower, might as well only do dwarf crew rather than spend too much time doing another one with chaos dwarfs, since they don't even really crew the machine (Probably consider themselves above playing with such a low-tech toy, leaving them to the hobgoblins).

Chaos dwarfs may return in the distant future, but after the Ogres, there's the wood elves to put out, and a new expansion (Read: hey, a new book with three, yes, THREE new rules! That'll be £20 please, suckers) for a start. Personally I think certain GW employees were turned off by the big hats and beards and tried to bury them, but they'll be back...

A neat first-era CD as well as Kinboat's would be a boar centaur trooper, which would upgrade to a bull centaur. I don't really like when "valid" units get lost in the upgrade chain (E.g. Longship -> Kingship), but if inferior boar centaurs went extinct after the more powerful bull centaurs became popular, that'd fit in with the mythos (And what actually ahppened with the models). Of course, any such unit should be a very low priority in terms of making a playable civ...

aaglo
Dec 09, 2004, 04:01 PM
I think I'll just skip the goblin hewer then ;)

Here's a version 0.1 of the dwarf bolt thrower. Still missing/unifinished things are at least:
- hat
- colouring

Any suggestions/comments? And could this become also a bolt-thrower for chaos dwarfs?

Drift
Dec 09, 2004, 04:13 PM
Looks great... for dwarves. :p

Sorry about that, but I feel chaos dwarves should get a similar device with some extra touches. Of course only if you feel like doing the extra work. It's just that the two races are quite different in their appearance and this thing sticks out like a sore thumb among whirlwind machines and evil sorcerers.

Mr. Do
Dec 09, 2004, 04:16 PM
That'd do for both races, but definitely do not have the beard orange. Dying your hair that colour means you're becoming a slayer to the dwarfs, and you don't get Chaos Dwarfs with bright orange beards either.

[Edit: I don't think it'd stick out too badly for the CD's, as the beard looks quite CD-ish at civ scale. Certainly, there's about as much to differentiate the two races as there was to differentiate between the high elf and dark elf bolt throwers aaglo made. It doesn't even really make sense to make a bolt thrower specifically manned by chaos dwarfs given that the hobgoblins man them]

aaglo
Dec 09, 2004, 04:26 PM
That'd do for both races, but definitely do not have the beard orange. Dying your hair that colour means you're becoming a slayer to the dwarfs, and you don't get Chaos Dwarfs with bright orange beards either.

Ooooh, a slayer operating a bolt thrower... :p - right, the beard colour should be changed: to what? Dark Green?

[Edit: I don't think it'd stick out too badly for the CD's, as the beard looks quite CD-ish at civ scale. Certainly, there's about as much to differentiate the two races as there was to differentiate between the high elf and dark elf bolt throwers aaglo made. It doesn't even really make sense to make a bolt thrower specifically manned by chaos dwarfs given that the hobgoblins man them]
Maybe I should just make this unit a bit smaller, so the differences between dwarfs and chaos dwarfs 'blend in' :p . And as Mr.Do said, the high and dark elves have the same unit for the repeater bolt thrower - that's why I suggested the dwarven equivalent thing :) - even if this unit would stick out like a sore thumb :p .

Drift
Dec 09, 2004, 04:43 PM
Ok, I'm in the minority. :) I would have just liked seeing this with spikes and some cool anims (maybe have the thing firing itself with a sorceror chaos dwarf operating it via magic).

BTW if you had asked me about the bolt thrower thingy, I would've suggested separate units there as well.

But I really do understand about not doing excess work. This will do fine for both races. :)

Mr. Do
Dec 09, 2004, 04:47 PM
The catapult unit has a human manning it, then there's a dwarf manning the bolt thrower, then when there's the really tasty stuff you get custom chaos dwarfs operating them. Why, it's like the units get more chaos dwarf specialised over time, horrors ;)

I've no idea how a dark green beard would look, but I'm sure that we'll end up with a great-looking unit in the end in spite of that ;)

aaglo
Dec 10, 2004, 02:22 AM
How about a spectre (not for the chaos dwarfs - but generally for the undead factions)? :lol:

Drift
Dec 10, 2004, 02:38 AM
Hmm. How about with rags in place of the breastplate? Also, those civ colored shoulderpads kinda stick out... yes, like a sore thumb. :lol: However, apart from making them smaller, I'm out of alternative ideas for including the civ color.

Idea is a good one.

aaglo
Dec 10, 2004, 02:47 AM
rags.. yeah, maybe. Well, this one was just an idea based on the dragonlance's Lord Soth (a cursed undead knight) - basically a ghost with breast plate. The civ-coloured shoulder pads do stick out like sore thumb :D , but I think it needs some civ-colouring. I think that the shoulder pads will look better, when unit is scaled to unit-size (which the preview is not).

IamsoUBER
Dec 10, 2004, 02:58 AM
Regarding the Dwarven Bolt Thrower, I think the bald-headed dwarf looks fine. No need for a helm of some sort. And while I know it'd be easier to just use the dwarf as a Chaos Dwarf, I'd just like to say pleasepleasepleasepleaseplease have a hobgoblin man in. Of course, I'm not even competent enough to make units, so I'll be perfectly content with whatever wonderous unit you make.

That spectre looks great. The Sylvanian vampires definately could use a ghostly unit like that. Very cool how you have the body all etheral like that.

I definately would second replacing the breastplate with rags, but that sounds like it might be difficult. If it would be easier to use the armor body, maybe giving it rust and having one or more jagged holes in it would give it a 'fallen soldier's armor' look. As for civ colors, perhaps it would be best to not have them, since I can't really think of a subtle way to include them. In all reality, how would people tell whether the undead spectres served one haunted realm or another? So the unit could have its civ hidden, and the civ colors wouldn't be necessary.

Maybe an etheral, semi-glowing sword could be added? And if you did that, perhaps the civ color could be used as the color of the sword's glow? That might not be possible to do though, so I dunno. Just tossing out half-baked ideas.

Drift
Dec 10, 2004, 02:59 AM
I always imagined Soth had legs. :lol: An armor with a skull inside an open helmet and bright blue eyes inside the eyepits.

I think the breastplate is ok, I'd just make the shoulderpads smaller and perhaps give the armor some additional detail. In its current state it's a little bare.

Edit: I like IamsoUBER's ideas about rusty and broken breastplate.

aaglo
Dec 10, 2004, 03:59 AM
I also like the rusty & broken breastplate-idea. :) (it has also shining blue eyes... :rolleyes: :p )

Drift
Dec 10, 2004, 04:06 AM
Lookin' good. The spectre could be a touch more dense though. Not as dense as in the first preview though. Also, the spectre's "lower body" should IMO be one blob of mist that narrows as it goes down, not two leg like clouds as you have now.

Edit: and the eyes should IMO be a cold, light blue.

Mr. Do
Dec 10, 2004, 08:17 AM
Wow, a spectre from nowhere... I have absolutely no idea how ED would implement them. Maybe a "flying" style high-defence unit. I must say I didn't even see the ghostly bit of the spectre until I read Drift's post, so he's probably right that it needs to be thicker...

aaglo
Dec 10, 2004, 12:14 PM
Oh, that later 'spectre' looks very different at home (where I'm now) as opposed to the place I did it (at work - during lunch break :mischief: )

Well, I tried some things with that ghost knight, and it's quite annoying thing to pull out. I think I'll leave it (consider those previews as suggestions to someone who wishes to tackle such abominations :p )

Now, on with the dwarfs. Well, here's the bolt thrower for regular dwarfs. And I'm going to do my best to make another this kind, with a hobgoblin as crew (so it's usable for the chaos dwarfs too).

See the strange ogreish skull, where the bolt comes from :p

Drift
Dec 10, 2004, 12:21 PM
If the hobgoblin bolt thrower doesn't work, that one fits IMO chaos dwarves really well too. Looks menacing (and really cool). :)

Mr. Do
Dec 10, 2004, 01:07 PM
Haha, yeah, it'd definitely fit Chaos Dwarves as well, what with the Ogre Kingdoms being the CD's neighbours and having one of their skulls adorning the firing chamber ;)

aaglo
Dec 10, 2004, 02:44 PM
well, here's one with hobgoblin crew :)

Mr. Do
Dec 10, 2004, 03:07 PM
How do you do it?!

The Last Conformist
Dec 10, 2004, 03:10 PM
I love that hobgobbo! :goodjob:

aaglo
Dec 10, 2004, 03:11 PM
Well,
I start from the head - it's sort of a blob. then I mold it, add the nose, eyes, teeth and ears. Then I add the textures on those...

... oh wait, was that a rhetorical question? ;)

Drift
Dec 10, 2004, 03:12 PM
Can't fault any part of it. Excellent work.

aaglo
Dec 10, 2004, 03:16 PM
Rather important question:
Is the colour of that hobgob ok? Or should the green be closer to the green colour of the existing greenskins?

Drift
Dec 10, 2004, 03:21 PM
I know nothing about WH, but to me it looks to be spot on. At least those figures on page one seem to be of that color.

The Last Conformist
Dec 10, 2004, 03:44 PM
I think it's OK. Greenskins vary a bit in the exact colour anyway.

I used to paint black orcs in Dark Angel Green, regular orcs in Snot Green and gobbos in Goblin Green. Then I learnt to paint well, and used Goblin Green with a Green Ink wash for both orcs and goblins. I assume no-one wanted to know this.

aaglo
Dec 10, 2004, 03:51 PM
TLC, this is very interesting information, but what are those greens you described - I think they are paint codes for the citadel miniatures, but they don't mean anything to me... :mischief:

The Last Conformist
Dec 10, 2004, 03:59 PM
I suppose I could find hex codes approximating them, but Goblin Green is a lightish green, Snot Green a medium-darkish green, and Dark Angel Green is, as the name might suggest, a dark green. The ink wash on Gobling Green gives a medium green with darker "shadows" in the recesses.

Mr. Do
Dec 10, 2004, 04:28 PM
Goblin green is also the colour that you usually see people paint the bases with.

Well,
I start from the head - it's sort of a blob. then I mold it, add the nose, eyes, teeth and ears. Then I add the textures on those...

... oh wait, was that a rhetorical question? ;)

Well, it was, but any insight into how you work so fast and so well doesn't hurt. The colour's fine though. In fact the only thing you should be worried about is that the hobgoblin looks so good you're gonna be asked to make sneaky gits next :p

aaglo
Dec 10, 2004, 04:57 PM
Goblin green is also the colour that you usually see people paint the bases with.
Ok.
TLC, you don't need to give the hex-codes for the goblin green. Just a description is enough. Like, "it's green like the green in this smilie :cry: " (isn't it?)


In fact the only thing you should be worried about is that the hobgoblin looks so good you're gonna be asked to make sneaky gits next :p
Well, that was the intention :)

Mr. Do
Dec 10, 2004, 05:13 PM
If only it was so easy to get Kinboat to say, "Why yes, I'll make the exact unit that you want!" as well...

The Last Conformist
Dec 10, 2004, 05:21 PM
Goblin Green:
http://www.avalon.no/img/shop/thumbs/99209999002.jpg

Dark Angel Green:
http://www.avalon.no/img/shop/thumbs/99209999015.jpg

I think they stopped doing Snot Green a while back. Can't find any corresponding picture, in any case. It's between these two.

IamsoUBER
Dec 10, 2004, 09:55 PM
Great job with both dwarven bolt throwers! Thanks for using the hobgoblins for the CD version, the Hobby looks awesome. And I wouldn't worry too much about the color of the hobgoblin's skin. It would make sense for them to look a little different. People often hate what's different, and Hobgoblins are hated by orc and goblin alike. In fact, if I remember correctly, WFB had a rule where if there were hobgolbins are in an army that also has orcs and goblins, the orcs and goblins set aside their own animosity towards each other because of their mutual hatred of hobgoblins.

Shame the ghost knight didn't work out. Anyways, amazing work.

aaglo
Dec 11, 2004, 03:09 AM
I made some adjustments to both bolters - now they have a bit different looks:
- I removed the ogre skull from the dwarf bolter, it just felt a bit wrong, since dwarfs aren't cruel in that sense (atleast I like to think that way)
- I made some recolouring on the war machines
- I replaced the wheels for the Chaos/greenskin model (weren't orcs and goblins chaotic too?)

And some final questions:
- do the hobgoblins make similar noise as do the orcs and goblins (waagh with high pitch :lol: )?
- are the you ok with the changes I made?

The Last Conformist
Dec 11, 2004, 03:28 AM
Orcs'n'Goblins aren't chaotic, just disordered! :D

I suppose a waaagh! would be suitable for Hobgoblins too.

Mr. Do
Dec 11, 2004, 06:06 AM
I can't say I've ever heard a hobgoblin shriek myself...

aaglo
Dec 12, 2004, 04:15 AM
Sneaky Git!

IamsoUBER
Dec 12, 2004, 05:58 AM
Looks great, Aaglo. I'm amazed at how quickly you're coming out with these units. One comment. The hat on the hobgoblin's head looks a lot like an ancient Macedonian helmet. I think that perhaps it is supposed to be a metal helm. Of course, that detail is so minute and insignificant that whether you change it to look like metal or not is of no consequence. Anyways, great work, I can't wait to download the finished unit.

Drift
Dec 12, 2004, 06:07 AM
You're too good aaglo. I can't find anything to fault. :)

mrtn
Dec 12, 2004, 07:23 AM
Why is he holding two unripe bananas? :p
The rest look very good. :thumbsup:

aaglo
Dec 12, 2004, 08:13 AM
Unripe banana is in your pants, Martin :p . . . BTW, what's with the new avatar? I hardly recognize you - the darn kangaroo with a shotgun was so recognizable ;)

It's just an illusion:
- they're actually thin blades
- I tried to make a cool colour texture to those blades so, that it curves a bit with the blade
- apparently the texture makes the blade look like a banana
Conclusion: maybe I should change the texture :)

Xen
Dec 12, 2004, 08:20 AM
Long live the goblins!

I hope you make many, many, many of these guys- they are PERFECT goblins, and would defenitlly find a happy home in my downloads folder:D

mrtn
Dec 12, 2004, 08:26 AM
The new avatar is a hatching jhereg (a psychic flying reptilian poisonous scavenger), maybe you have to read some Steven Brust... And everyone needs a change once in a while. :)

What about making the texture more grey/silver? Now it has a green tint that's not so good, I think...

Steel General
Dec 12, 2004, 08:32 AM
@Aaglo - Simply awesome :goodjob: :goodjob: :goodjob:

aaglo
Dec 12, 2004, 09:30 AM
What about making the texture more grey/silver? Now it has a green tint that's not so good, I think...

Propably gray/silver would be good. I thought that a slight hint of green would make the blades look like they are poisoned, but it ended up looking like a raw banana :lol: . . . I was also thinking about yellowish tint, but then they would look like ripe bananas :crazyeye:

Simply gray blades should be good :)

Yoda Power
Dec 12, 2004, 10:06 AM
It looks great Aaglo:goodjob:

The Last Conformist
Dec 12, 2004, 02:51 PM
That Sneaky Git is awesome!

Goldflash
Dec 12, 2004, 03:22 PM
Holy Crap! Anyway we could convice you to do 40K units, aalgo? PLEASE?

IamsoUBER
Dec 12, 2004, 06:24 PM
At risk of sounding like a total @$$, don't solicit in another mod's thead, dude. Leave aaglo to make what he likes. If he were making 40k units, you wouldn't see me posting in your threads asking him to start making WH units again. I'm sure he'll get bored of WH soon enough, and maybe then he'll move on to your 40k mod. Til then, please don't try and drag him away from this mod. Go play Dawn of War and be happy that 40k has a whole new game devoted to it.

Gomurr
Dec 12, 2004, 07:23 PM
You got some great stuff going on here! Whats in the works next??? Any chance you can make a Chaos Dwarf warrior with a double-handed axe and no shield? Well, whatever you end up making, I can't wait to see it

aaglo
Dec 13, 2004, 02:51 AM
I was thinking about trying to make a hobgoblin archer, since I've never done an archer before :)

Mr. Do
Dec 13, 2004, 01:36 PM
Although I don't think anyone would complain, if you just want to try out anything ballistic, the mod could really use a dwarvern crossbowman... since you've made some really good dwarfs in this thread already, I mean. I wouldn't want to solicit you away from your calling ;)

Xen
Dec 13, 2004, 01:51 PM
@aaglo

have you considered doing a Hobgoblin khan, and the attendent wolf/warg riders?
http://merchantprince.homestead.com/GhazakKhan.html

http://store.us.games-workshop.com/storefront/invimage.asp?Size=b&Img=22309

http://merchantprince.homestead.com/files/pictors/ghazak_khan.jpg

http://store.us.games-workshop.com/storefront/invimage.asp?Size=b&Img=22301

Xen
Dec 13, 2004, 01:55 PM
http://www.goldendemon.org/EavyMetal/164/EM164p3hobgoblinwolfs.jpg

aaglo
Dec 13, 2004, 04:54 PM
Although I don't think anyone would complain, if you just want to try out anything ballistic, the mod could really use a dwarvern crossbowman... since you've made some really good dwarfs in this thread already, I mean. I wouldn't want to solicit you away from your calling ;)

Alas, I already did the hobbo-gobbo bowman. Well, a dwarven crossbow should be next then... :mischief:

... altough that unit could take a while, since I'm going on a trip to norway for a few days...

Drift
Dec 14, 2004, 03:50 AM
- Do the hobgobbos have sorcerers/shamans or anything like it? I'd really like a hobgobbo shaman. :)
- Hobgobbo Axeman might also be a nice addition as they seem to be pretty prominent in those figure sets.
- Wolf Riders... why not, but ED has already made a nice wolf rider and it might be a little too much to handle with pov-ray. It would be nice though as aaglo's hobgobbos don't really blend in with ED's goblins.

You may notice, that I I'm not entirely impartial here as I may have a use for five different hobgobbo units... :mischief:

Xen
Dec 14, 2004, 04:33 AM
my own fanatasy mod (to be announced fully at a later date) could certinally use around 6-8 assorted units of th egoblin line- aaglos gobs look perfect :D

Gomurr
Dec 16, 2004, 09:20 PM
:bump: :bump: Just figured I wouldn't let this one slide under the radar :D

mrtn
Dec 17, 2004, 10:23 AM
Yeah, we haven't had a new unit posted for...uhm...hours! ;)

Ronin 42
Dec 17, 2004, 01:15 PM
I think that the Chaos Dwarfs are an important part of the warhammer mod as are skaven. they both need to be included in the mod at some point, if anyone has any info about if anyone is creating these civs then let me know.

Gomurr
Dec 17, 2004, 01:22 PM
What happened to saying please?? Feh! Kids these days. Anyways, as you can probably see if you look through most of this thread, the Chaos Dwarves and their Hobgolbin slaves are being made by Aaglo mostly, though Kinboat posted a rough preview a while ago. Anyways, at the pace Aaglo has been going, the Chaos Dwarves should be completed soon-ish and will be included in the next WH2 patch.

And as for skaven, there's a thread buried somewhere showing a basic rat-man model, so a couple of people are working away at those, though I haven't seen any progress since that first preview.

Oh, and welcome to the forums and what-not. :)

Ronin 42
Dec 17, 2004, 01:59 PM
Sorry i did mean to include a few pleases :)

Thanx for the speedy reply aswell

aaglo
Dec 20, 2004, 04:15 PM
Hi.

I decided to give a try with a wolf-rider hobgoblin. Now, this is a preview of the first version. How does this look? I'm not sure about the animating of this thing, but we'll see what comes of it. Eventually. But let's first make a model (or should I just drop it?).

Also, should the attack anim include some sort of biting action from the wolf? If so, then I have to make some adjustments on the wolf's head - and the look of the head will propably change a bit.

So, suggestions are welcome :)

[EDIT]: Oh, I almost forgot.
What kind of clothing do you see fit for this hobgob to wear? Meaning, what kind of colours - and is that puffy-cotton-candy this preview has what you want?

Drift
Dec 20, 2004, 04:36 PM
Looks great, good models. Some things that stick out:
- the wolf is kinda light in color.
- Axe is green.
- hobgobbo could probably sit just a little closer to wolf's head.

I don't think biting action is required, but you may have some difficulties making the axe attack look like it has any chance of reaching an enemy.

As for coloring, I think it looks good. It won't be in key with the archer and sneaky git but I'm not sure if that's a problem. A warrior would wear more armor anyway so a simple robe would look silly. Maybe add some black though. Perhaps the sleeves? It would look like he's wearing armor over black clothing.

Ronin 42
Dec 20, 2004, 04:37 PM
Aaglo, the unit looks good, id keep on going with it. As for the wolf's action i reckon biting would be a good idea but lets see how the unit progresses first, its not really that essential to the unit.

Keep up the good work :goodjob:

mrtn
Dec 20, 2004, 05:09 PM
I'm indifferent as to biting wolf, if you want it, add it, but I won't cry if you don't. :)
The tail look more reptilian that wolfshaped, wolves have more cigarlike fluffy tails. Otherwise I agree with Drift. :)
I'm amazed in how much you're improving making these humanoid figures. :goodjob:

The Last Conformist
Dec 20, 2004, 05:14 PM
The wolf's tail looks, well, wrong. And I think the whole wolf is a bit too massive.

Shouldn't the shield be a bit higher up on the hobbo's arm?

It's got the potentially to be magnificient, but needs some refinement.

Xen
Dec 20, 2004, 06:07 PM
awesome!

the only thing that could be changed is that the wolfs tail shoudl be more bushy

other then that, i love it! :D

Xen
Dec 20, 2004, 06:08 PM
though a wolf riding archer, ala a hob-gobla khan, would be very kick ass as well ;) :D