LouLong
Nov 12, 2004, 03:37 AM
Hi,
this topic has been broadly covered with many ideas. None is perfect yet and neither is mine but I still want to share it, provided someone did not have the same before.
Mercenaries are expensive (gold) but quick to recruit (build).
So why not make a building spawning mercenary units like every turn or every other turn (taht's not new) but that is extremely expensive to maintain (so you have the troops fast but you have to pay a lot).
Exemple : such a building requires 1 shield (1 turn to build) and creates a mercenary (say Iberian slinger) every turn. Its upkeep cost is 15 gpt. That means you will recruit your slinger by paying 15g (+ 1 shield for the first one (construction of the building = initiate the trade) for each slinger.
Now of course it is not like you pay them every turn 15 g but you can consider 15 g is the hiring amount then you make them require upkeep for usual maintenance.
When you don't need more of these mercenaries, scrap the building. But you will still have to pay for their current upkeep.
Numidian mercenaries produced every other turn in a building costing 10 gpt for maintenance would cost actually 20g to hire.
And you can make these buildings depend on resources.
If the maintenance cost is high enough (10g is very low for instance), only civs with a lot of resources will use them and mostly Just-in-Time for conflicts.
Question : would the AI srap it once it is back at peace for instance, especially to avoid running a deficit ?
I would suggest a 1 HP malus for mercenary units.
this topic has been broadly covered with many ideas. None is perfect yet and neither is mine but I still want to share it, provided someone did not have the same before.
Mercenaries are expensive (gold) but quick to recruit (build).
So why not make a building spawning mercenary units like every turn or every other turn (taht's not new) but that is extremely expensive to maintain (so you have the troops fast but you have to pay a lot).
Exemple : such a building requires 1 shield (1 turn to build) and creates a mercenary (say Iberian slinger) every turn. Its upkeep cost is 15 gpt. That means you will recruit your slinger by paying 15g (+ 1 shield for the first one (construction of the building = initiate the trade) for each slinger.
Now of course it is not like you pay them every turn 15 g but you can consider 15 g is the hiring amount then you make them require upkeep for usual maintenance.
When you don't need more of these mercenaries, scrap the building. But you will still have to pay for their current upkeep.
Numidian mercenaries produced every other turn in a building costing 10 gpt for maintenance would cost actually 20g to hire.
And you can make these buildings depend on resources.
If the maintenance cost is high enough (10g is very low for instance), only civs with a lot of resources will use them and mostly Just-in-Time for conflicts.
Question : would the AI srap it once it is back at peace for instance, especially to avoid running a deficit ?
I would suggest a 1 HP malus for mercenary units.