View Full Version : Quick Question...
Dom Pedro II Nov 12, 2004, 11:48 PM Okay, here's a quick question: Does movement points affect the time it takes for a worker to perform a task on a given terrain? And if you give the unit "ignore movement cost" can you create a worker unit that will work faster on a terrain like say a mountain or a hill than a regular worker?
Vuldacon Nov 13, 2004, 12:22 AM I believe it only speeds up work by having the worker (or engineer) get to the square to start the job faster ...so it would speed the job getting accomplished faster simply because they would be able to start sooner. Otherwise seems to go with the worker job settings always. I give Engineers more movement and it allows them to not only get to the Mountains but start as well...this speeds the work getting accomplished but still requires the same number of turns as is set for the Job.
Dom Pedro II Nov 13, 2004, 12:32 AM Argh! That doesn't really help... see, the thing is that I want to give the Polynesians a luxury resource that nobody else can have... which, I can do if I set the to appear due to a Polynesian-only tech, but that means they can't trade it with anybody else, and I want them to be able to.
And since this luxury resource only appears on Volcanoes, I thought maybe I could make a Polynesian worker that could build a road on the volcano while any other worker would take forever to successfully build a road there. But that doesn't seem to be possible... :(
I guess I'll just have to settle for it being non-tradeable.
Vuldacon Nov 13, 2004, 01:07 AM hmmmm, can you set the worker jobs (build Roads) to be faster for the Polynesians only somehow? Probably not...how about a special tech that allows them to build Engineers early? or how about a fast, unique transport that carries workers only for them? This would give them a better chance to road it faster than all others. Of course the area could already be roaded by another Civ but it might be helpful over all. Then keep the Luxury as tradable.
Dom Pedro II Nov 13, 2004, 01:27 AM hmmmm, can you set the worker jobs (build Roads) to be faster for the Polynesians only somehow? Probably not...how about a special tech that allows them to build Engineers early? or how about a fast, unique transport that carries workers only for them? This would give them a better chance to road it faster than all others. Of course the area could already be roaded by another Civ but it might be helpful over all. Then keep the Luxury as tradable.
Unfortunately, the only way to give the Polynesians a unique worker that could build roads on Volcanoes much faster would be to dramatically increase their Worker Strength and set it so that this special unit could only build roads... however, this would also mean they'd build roads on any other terrain form super-quick as well. So that's no good.
But either way, it doesn't really make much of a difference. The difference in speed will only be one turn as the unit would be able to move onto the Volcano tile or work the Volcano tile by that next turn.
Vuldacon Nov 13, 2004, 01:40 AM This is true but IF you were able to have the Polynesian worker road faster to the luxury as you wanted..they would also Road Faster everywhere else too...same thing you do not want. Even if it is not tradable, they still get the Luxury. ...but you might try a special Polynesian transport for workers ONLY and see if the Polynesian AI will use it.
Dom Pedro II Nov 13, 2004, 01:45 AM Thanks. I'll see how that goes.
Vuldacon Nov 13, 2004, 01:56 AM the Only way to use a transport with the workers would be footunits only and that would also allow other footunits to be transported as well...unless you remove footunit from all other polynesian units. the Editor just does not have the specific settings that you need to have only the Polynesian workers affected. maybe in the future there will be more Civ Specific editor settings available tht will allow these specific desires. BTW...if you give the worker s or engineers 1 more move than is required for the Terrain square, such as the Volcano, they will start the work on the same turn.
Bóreas Nov 13, 2004, 03:46 AM you can make a specific worker unit for the polynesean and give it more worker strength, like 300
they would be better at everything, but they would also be faster at building roads on mountains. it's like there are 3 workers doing the job when there's only one
LouLong Nov 13, 2004, 04:01 AM I have never actually tried the idea myself but it might be possible.
Building a road for exemple requires x number of turns but I am quite sure it takes longer on a hill and even longer on a mountain than on a plain.
I can see 2 reasons why it would work that way :
1/ there is a special difficulty factor attached to each terrain type (but that is not apparent and is hard-coded).
2/ that factor is actually already represented by an apparent factor such as the movement cost or the defense bonus.
So I believe it is worth trying and testing in case it is case number 2.
Otherwise Boreas' idea is definitely feasible. Nevertheless you would want to limit the number of workers they get !
Sengir Nov 13, 2004, 07:28 AM you can make a specific worker unit for the polynesean and give it more worker strength, like 300
they would be better at everything, but they would also be faster at building roads on mountains. it's like there are 3 workers doing the job when there's only one
If you only enable them to build roads, then you don't have the problem with them being better at everything. (If you want them to be even better at building roads on volcanoes, you can set them to ignore movement cost on volcanoes). I didn't test it, so i don't know wether the AI is going to use these specific workers.
Vuldacon Nov 14, 2004, 06:52 AM yes Sengir, the idea to create a special worker with more Strength and add ignor movement cost of Volcanos would be a good way if the AI will use them. This Polynesian worker could be Era and Civ Specific and Only work roads...of course they would road everything else just as fast with their strength. If this was accomplished, the polynesians would certainly have the fastest roads in the world but we all know that there is always a "trade off" when trying to adjust the Editor for special changes we want. If this special Polynesian worker was at least limited to an Era, it might work out ok as long as Dom Pedro II wants the polynesians to have this advantage over all. I would be interested to know, if and when anyone adds such a worker, how it works out in the game.
Bóreas Nov 14, 2004, 07:21 AM this one time i made a unit that had max worker strength, it could build anything on one turn, i never noticed any bugs on that scenario..
Madeira Nov 14, 2004, 08:47 AM There's one way, but it might not be pratical for you if you use this feature for other stuff. You know the 'impassable by wheeled units' flag? You could make volcanoes the only terrain with this flag and give all workers except the polynesian one the 'wheeled' flag, so only the polynesian workers could move to a volcano. But you may want to use that flag to prevent chariots and catapults from crossing mountains and maybe forests/jungles/marsh
Bóreas Nov 14, 2004, 09:51 AM if you give them the "wheeled" flag, then they won't be able to pass by mountains or marsh, i think you mean to mark that flag at all the other workers, right?
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