Ginger_Ale
Nov 18, 2004, 05:21 PM
This is a guide I made for adding resources. There seems to be a lot of questions about adding resources recently, so I figured the least I could do was to solve all those problems (hopefully) at once. If you have any comments, questions, concerns, post in this thread. I'd be glad to help. :)
Useful Links:
C3C Resources All in One (http://forums.civfanatics.com/showthread.php?t=69769)
By Colonel Kraken
A Compiled List of Resources (Over 900 Resources!) (http://forums.civfanatics.com/showthread.php?t=59068)
By Casus Belli
1. Go to your C:/Program Files/Infogrames Interactive/Civilization III/Conquests/Art folder. Inside, you will see a resources.pcx file. Right click it, and copy it.
2. Go to your C:/Program Files/Infogrames Interactive/Civilization III/Conquests/Scenarios folder. Make a new folder, and name it “MyResources”. Inside, make a folder named “Art”. Paste the resources.pcx file in there.
3. In your …/Conquests/ folder, double click the “Civ3ConquestsEdit” icon. This will open the editor. For now, once it opens, just save it, as “MyResources.biq” in the Conquests/Scenario folder. We will do some work in this later.
4. Back in your MyResources/Art folder, open up your resources.pcx image file. Make sure to open in a program that can save .pcxs (warning: MS Paint can not save .pcxs) For a good, free image editing program, try Paint Shop Pro.
5. From the resource file that you downloaded that you want to add to Conquests, copy it. (ie: In Adobe Photoshop, use the wand tool to drag around the resource). Paste this in your resources.pcx file. Make sure the ‘new’ resource is centered in the next unused pink box after the standard C3C ones.
6. Click save. Make sure it is in ‘indexed’ format. (256 Colors – that’s what Conquests needs to be able to view the resources).
7. Now you can open up your MyResources.biq editor file. First things first: Click Scenario, then “Custom Rules”. Say yes to the warning that appears. Navigate to the “Natural Resources” tab. Click “Add”, and the name of the resource you want it to be called. Give it all the options you want, like food, shields, commerce, etc. For the civilopedia entry: for now, just link to some other one (like GOOD_Horses. You can change that later).
8. Before we see if the icon works, go to Scenario, then Scenario Properties. In the “Scenario Search Folders” line, enter “MyResources” (that’s the folder you created earlier!)
9. Now, we test out if you icon you added really will work. Open up the “Natural Resources” tab again. Go to your resource. In the little box named “Icon”, enter the number 26 (if you have not added a resource before, this will be the resource icon after Tobacco). Your newly added icon should appear.
10. Now go to the “Terrain” tab. Go to the different types of terrain you want your resource to appear in. Control and click your resource’s name in the list of “Possible Resources” for the terrain you want it to appear in.
11. Save your .biq file. When you load up Conquests, go to “Civ-Content”, and choose MyResources.biq. When you play, you should see your resource.
If you have any questions, do not hesitate to post in the thread or contact me. I hope you enjoy this tutorial and I hope it works, as well. Happy resource modding!!
Useful Links:
C3C Resources All in One (http://forums.civfanatics.com/showthread.php?t=69769)
By Colonel Kraken
A Compiled List of Resources (Over 900 Resources!) (http://forums.civfanatics.com/showthread.php?t=59068)
By Casus Belli
1. Go to your C:/Program Files/Infogrames Interactive/Civilization III/Conquests/Art folder. Inside, you will see a resources.pcx file. Right click it, and copy it.
2. Go to your C:/Program Files/Infogrames Interactive/Civilization III/Conquests/Scenarios folder. Make a new folder, and name it “MyResources”. Inside, make a folder named “Art”. Paste the resources.pcx file in there.
3. In your …/Conquests/ folder, double click the “Civ3ConquestsEdit” icon. This will open the editor. For now, once it opens, just save it, as “MyResources.biq” in the Conquests/Scenario folder. We will do some work in this later.
4. Back in your MyResources/Art folder, open up your resources.pcx image file. Make sure to open in a program that can save .pcxs (warning: MS Paint can not save .pcxs) For a good, free image editing program, try Paint Shop Pro.
5. From the resource file that you downloaded that you want to add to Conquests, copy it. (ie: In Adobe Photoshop, use the wand tool to drag around the resource). Paste this in your resources.pcx file. Make sure the ‘new’ resource is centered in the next unused pink box after the standard C3C ones.
6. Click save. Make sure it is in ‘indexed’ format. (256 Colors – that’s what Conquests needs to be able to view the resources).
7. Now you can open up your MyResources.biq editor file. First things first: Click Scenario, then “Custom Rules”. Say yes to the warning that appears. Navigate to the “Natural Resources” tab. Click “Add”, and the name of the resource you want it to be called. Give it all the options you want, like food, shields, commerce, etc. For the civilopedia entry: for now, just link to some other one (like GOOD_Horses. You can change that later).
8. Before we see if the icon works, go to Scenario, then Scenario Properties. In the “Scenario Search Folders” line, enter “MyResources” (that’s the folder you created earlier!)
9. Now, we test out if you icon you added really will work. Open up the “Natural Resources” tab again. Go to your resource. In the little box named “Icon”, enter the number 26 (if you have not added a resource before, this will be the resource icon after Tobacco). Your newly added icon should appear.
10. Now go to the “Terrain” tab. Go to the different types of terrain you want your resource to appear in. Control and click your resource’s name in the list of “Possible Resources” for the terrain you want it to appear in.
11. Save your .biq file. When you load up Conquests, go to “Civ-Content”, and choose MyResources.biq. When you play, you should see your resource.
If you have any questions, do not hesitate to post in the thread or contact me. I hope you enjoy this tutorial and I hope it works, as well. Happy resource modding!!