M60A3TTS
Jan 31, 2005, 05:29 PM
:lol: Yes, please do. Suggest you just burn everything. We're not going for style points anymore.
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M60A3TTS Jan 31, 2005, 05:29 PM :lol: Yes, please do. Suggest you just burn everything. We're not going for style points anymore. Bede Jan 31, 2005, 09:11 PM I'll get it right yet. Played forward from point of first settler built. Stuck with plan as originally executed without settlers. Iroquois still alive, French dead. More Marines on the way to finish the Iro. Built three carriers to replace the forward basing settlers. The Hammer is on Japan in the west and the Anvil is in place in the east. Spies everywhere but Japan and Vikings. The Right Variant (http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD1940_02.SAV) M60A3TTS Feb 01, 2005, 07:48 AM Iroquois still alive Not anymore. Neither is Japan. Celts 0CC w/single defender. Declare on Scandanavia. Ask Zulu to join us in eliminating Scandanavia in exchange for oil. They agree. Declare on Zulu. MWAAA-HA-HA-HA-HA-HA! :ar15: Through about 5 turns. Post the rest and details this evening. mad-bax Feb 01, 2005, 08:06 AM :D I myself ordered a settler in my first turn set. Luckily it didn't complete before the end and one of my team mates (politely) pointed out my mistake and changed it to something else. I just hope I don't get the turnset where we learn Republic in the next game. :o M60A3TTS Feb 01, 2005, 08:31 AM MOTH, how about doing up the first spoiler since the game is almost over? :) M60A3TTS Feb 01, 2005, 10:05 PM The save at 1955 (http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD1955_01.SAV) Preturn- City count of the nations who we are at war with: Iro-1, Japan-4 Celts- 6 Computers in 4, so that will give us some extra mobility with Mech Infantry. IBT- Japanese infantry and guerilla attack our elite tank. We survive and Trotsky is proclaimed Hero of Russia. :) Turn 1 (1942) Bombers and artillery shell Izumo and it’s 3 infantry defenders fall to our tanks. Move Trotsky into Izumo, and create 1st Guards Tank Army with 3 elites. Move our Iro invasion fleet to within two of their last bastion. Turn 2 (1944) Kawauka is taken from Iroquois with 42 gold. They are gone, so now we have 4 adversaries who remain. :p Celtic town of Richborough falls. The cultural borders is making the movement rather slow. IBT- Pentagon in. Turn 3 (1946) Edo, the Japanese capital falls, sell the bank and raze. Mohacs with Leo’s is taken from the Celts. Richborough abandoned. Fill armies with 4th tank. IBT- Computers in. Zhukov comes out of an elite victory. :) Turn 4 (1948) Nara, the Japanese capital falls. Entremont, the Celt capital falls. Lugdunum, the last Japanese capital falls. They are gone, so now we have 3 adversaries who remain. :p Zhukov fills elite tanks to what is now 2nd Guards Tank Army. Turn 5 (1950) Declare on Vikings. Take Texcoco. IBT- Some rioting. Turn 6 (1951) Boost happiness tax, Take Verulamium from Celts, they are down to Augustodurum. Trade Zulu oil for alliance with them against Scandanavia. They agree. Then declare on Shaka. Capture Oxford from Zulu. Destroy New Ulundi, Besancon, Rheims, Marseilles, Calumodonum, Ibabango. Capture Hastings and get MGL. :) Create 1st Guards Mechanized Corps. Destroy large stack of Vike units by Ebracorum. And another MGL. :) :) 2nd GMC formed. Kill a bunch of Zulu units that were going to kill Brennus for us. We’ll do it ourselves. IBT- WLTK Day celebrations. Vike destroyer sinks Zulu ironclad. Turn 7 (1952) Augustodurum falls. The Celts are now gone. And now there are two. :p 1st GMC takes Warwick. Coventry falls. Eboracum has a rax, so renamed Eboracum Repair Depot if you need to send units to heal. IBT- Ironclad fire Turn 8 (1953) Dave McWorberg and Umfolozi destroyed. Nottingham taken. Abandon Coventry and Warwick. IBT- No land action. Turn 9 (1954) Bombers from the Carriers Minsk, Riga and Kiev attack Karakorum. Carrier Rostov joining up to meet them. Lose about 4 tanks but Karakorum falls. Get another MGL. :) Creates 1st Shock Army with 4 elite tanks. Abandon Nottingham. Interesting to see that despite the popular notion that as long as an area can be seen, that barb camps cannot spring up, that is totally untrue. Two camps have just appeared in broad daylight, which is good. We make 25g and collect an elite tank from a vet each time. IBT- Viking ironclad sinks our destroyer. Turn 10 (1955) 1st Guards, 1st Tank, and 1st Shock Armies capture Ta-Tu. Lose a tank army attacking Swazi. The whole area is simply honeycombed with radar towers. Destroy Umtata. Sink a couple Vike ironclads. Abandon Karakorum. Carrier Task Force forted north off the coast of Swazi where 2nd and 3rd GTA are now ready to attack next turn. And done. Score 1973. Post turn- Hopefully that was my last turn set before this ends. Just keep steamrolling along. Capture one turn, and raze the next after selling improvements. Then just rinse and repeat. Infantry and marines is all he has, generally 4 defenders/city. TimBentley Feb 02, 2005, 12:14 AM I'll have to take a skip. I'm already going to be staying up too late doing homework. Chamnix Feb 02, 2005, 08:10 AM I think that means I'm up. I will play my (final?) turnset tonight. Chamnix Feb 03, 2005, 07:41 AM http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD1965_01.SAV Pre-turn - turn the luxury slider back down. I don't see any riots even with it at 0%. Fire some entertainers and hire taxmen. Sell a bunch of libraries in places where culture expansion is irrelevant. Spend a lot of money rushing more units but keep 1000 gold for Wall Street. A couple Zulu marines attack our tanks and die. A Scandanavian ironclad sinks a destroyer. A source of oil has been exhausted - it reappeared under a Scandanavian city. Turn 1 (1956) - Raze Swazi without losing any units. Great more slaves - I hate managing workers at this point. Turn 2 (1957) - Capture Hlobane and get an eigth luxury (we are milking, right?) Raze Isapezi. Raze Kalmar. We lose a couple workers to barbs. Turn 3 (1958) - Kill some barbs, raze Intombe. More barbs use our railroads and slaughter our workers. Turn 4 (1959) - Disperse some more camps. Raze Ulundi. Turn 5 (1960) - Raze Mpondo. Disperse more camps. Turn 6 (1961) - Raze Zimbabwe. Turn 7 (1962) - Capture Bapedi. Keep it temporarily so I can continue attacking. Capture Ngome. Raze Isandhlwanda. Raze Tsingtao. Turn 8 (1963) - Plant a spy in Scandanavia. The Vikings have managed to build 3 tanks and 3 mech infantry so far. More barb camps die. Raze Xinjian. Raze Zunguin. Raze Beijing - get another leader. Raze Qitaimjorg. Turn 9 (1964) - Capture Burdigala. Turn 10 (1965) - Heal a bunch of units so the next player has something to work with. I'm done - now we will see if our captain can administer the coup de grace. It's mainly a question of how quickly you can reach their cities. M60A3TTS Feb 03, 2005, 08:14 AM It will be interesting to see how the Jason score applies here as we have the highest Firaxis score, but have played much longer than anyone too. MOTH Feb 03, 2005, 08:10 PM Its over in just 3 turns (1969). Stay tuned for details and some images. MOTH Feb 03, 2005, 08:19 PM pre-flight: I hate invading 1 tile islands, so I check peace with Zulu. They give both Tugela and New Zimbabwe for peace. They are now 1CC with us having tanks nearby. I check Scandinavia and they will give peace and ROP. I'll wait untill next turn when I have movement available. IBT - We lose a destroyer. Entremont is captured. We lose some workers. 1966(1) - Get Peace and ROP from Vikings. Do some investigations. They are in a Democracy with massive war weariness (7-12 entertainers per city.) # of Infantry defenders per city: Oslo 4, Stockholm 3, Nidaros 5 + 2 Mech, Bjoervin 3 + 1 Mech, Shanghai 1, Uppsala 2 + redlined mech, Linkoping 2, Goteborg 2, Malmo 2 + Navy, Jonkoping 2, Vasteras 2, Entremont 1 Mech. An ROP survey of the countryside reveals lots of Workers, a 4 stack of Arty, 7 Viking guarded radar towers, manu Zulu guarded towers, 2 Barb camps, 2 Viking Infantry. Oslo is on a choke point, so I can't reach 3 cities on turn 1 of the ROP Rape. I wake every single unit on the island I can find and position to attack any city that has culture (the others can wait as we can get through the borders and attack in one turn.) Cossacks are saved in reserve due to the 3 movement points incase I need just a little more push. We have the following healed units ready for action: 13 Mech, 31 Tanks, 7 Armies, a few Misc Infantry, lots of bombardment units. 6 Key cities: Oslo, Nidaros, Stockholm, Bjoering, Goteborg, Uppsala. 22 Defenders in these cities. I hold on Nidaros and go for the other 5. Order of Battle: Arty Stack: 2 Mech defenders - positioned so that it can bombard Oslo, Stockholm, and Nidaros. Viking Arty stack: 1 Mech to capture and then defend. Can Bombard Nidaros and Shanghai. Viking Rubber (another way to stop them from building Tanks): 1 Marine, 1 Cossack Carriers: Near Shanghai - can bombard Nidaros and Boergvin. Uppsala: Army and 3 Tanks with 1 Mech backup Goteborg: 3 Tanks and an Army with 1 Mech backup Stockholm: 6 Tanks, 1 Army, 3 Mech Oslo: 9 Tanks, 2 Army, 3 Mech Bjoerrvin: 9 Tanks, 2 Army, 3 Mech Ready - set - go! bombing knocks down defenders at least somewhat. Upsala - taken with no damage - razed. Goteborg - captured with 50% damage to army - its got a barracks so I sit for now. Oslo - captured with 50% damage to both armies. Stockholm - razed with limited damage to army, but lost a tank and redlined a second. BJoerrvin - razed with heavy damage to both armies. Lose a couple tanks to an Infantry clearing a path to Linkoping. Lose a tank attacking Linkoping, but it is razed. Lose a Mech at Shanghai but raze it with the next. Lose a Tank at Vasteras but Raze it. An Elite 1 mp tank goes hunting Vikings in nuetral territory and Trotsky arises from the battle. I will form another Tank Army with the tanks that were just airlifted in. End of turn 1: Vikings have 3 Cities and Zulu have 1. IBT - 1 town riots since I moved all the units out. Oslo riots. 1967(2) - Capture Malmo. Attack Zulu city and kill 2 units but two tanks redline and retreat. 1 Dies. Capture Entremont. Capture Nidaros using everything that could reach it and the Vikings are destroyed. Zulu city has 3 Infantry and is starving. We get another leader capturing Nidaros. End of turn 2: Zulu have 1 city. 1968(3) Attack Zulu with everything that can reach. We get it with the last unit that was not red lined. http://www.civfanatics.net/uploads9/lastcity1.JPG IBT - Barbs kill some workers. WE WIN!!!! We are Catherine the Conqueror. http://www.civfanatics.net/uploads9/sg5win1.JPG http://www.civfanatics.net/uploads9/sg5portraits1.JPG I've attached the pre-win save if you want to play through the replay yourself. Firaxis score: 2479 Jason score: 2234 Time played: 128:20:41 Game status: Conquest Victory for Russia http://www.civfanatics.net/uploads9/sg5histograph1.JPG Pre-win save: http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD1968_01.SAV Post win save: http://gotm.civfanatics.net/saves/sgotm5/MOTH_SG005_AD1969_01.SAV MOTH Feb 03, 2005, 08:22 PM I've been too busy too right up the spoilers, so if anyone has the time, please feel free to right one up. M60A3TTS Feb 03, 2005, 09:31 PM Very nice work there by all. I was surprised how fast things rolled, relatively speaking, once we broke from our bridgehead at Gandastagion. All those MGLs and our stranglehold over the oil supply certainly helped. Oil as it turned out was very important, as the AI couldn't build much in the way of mech troops. We finished just in time to start SGOTM6! Good luck to everyone, wherever you end up. Bede Feb 03, 2005, 10:40 PM This game was one of the toughest I've seen. The early, nasty barbs, the number of opponents, the diplomatic complications.....not to mention the cold rock we started on. Well done all. And kudos to m-b the designer for wrapping every single element into a deceptively simple package. TimBentley Feb 03, 2005, 11:27 PM It took a while, but once things began rolling, they continued to roll. Chamnix Feb 04, 2005, 08:08 AM Thanks to all team members and mad-bax for a fun game. I'll be sitting out SGOTM 6 due to lack of time, but hopefully I'll see you all again in future SGs. mad-bax Feb 04, 2005, 09:00 AM Congrats guys. Well done. :) |
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