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zagnut
Jan 07, 2005, 08:22 PM
940 Continued - By the way, the Forbidden Palace is built in NY and that area is productive. I disconnected Iron and will start building Horses. I put science on minimum which gives us +119 gpt.

Build an embassy with China. Declare war on the Vikings, then ally with China against them. China demands nothing for the alliance. I then ask them to declare war on the Zulus and they graciously agree. Egypt also allies against the Vikings for nothing. The Arabs are being cranky and will not ally unless I give them lots of gold. I build an embassy with the French who are the Arabs neighbors and get them to ally against the Arabs. I have to give them Gunpowder (I know I probably shouldn’t have) but they also agree to ally against the Zulus and Iroquois. Are you keeping all of this straight. You see, Mad-Bax wanted lots of alliances and since he made up the game I felt compelled to follow his advice. Somehow I just got carried away. Well, then I declared war on the Arabs and tried to get the Japanese to ally but they wanted mucho gold and I was not going to part with any more. So now there are lots of wars. I can’t even keep them all straight.

IT - 2 Workers that I was sending to our home Iron deposit to rebuild the road are ambushed by a barb Horseman who comes out of the fog. That is not good because there are no other Workers on that continent. But there is a source of Iron near NY.

950 - Turn 5 - Move units to staging area to attack the Indians.

960 - Just moving and building.

970 - Japan has the Printing Press. Our power is the highest and we appear to be even in culture with Japan and the Iroquois.

980 - We now have 5 Horsemen but I vastly underestimated the time it would take to reconnect the Iron. Hopefully next turn it will be complete.

990 - Turn 9 - Look around for some trades but none are available. Upgrade 6 Horsemen to Knights for 480 gold. Declare war on the Indians and attack Delhi. It is defended by at least 4 Pikeman and a War Elephant. Our Knights kill 3 Pikes and the Elephant but cannot defeat the last Pike. One Knight is lost. Start Leonardo’s in Atlanta.

IT - 5 more Horsemen produced. Indian War Elephant kills MI, but another is redlined against an Elite Sword.

1000 - Capture Delhi with no further losses.

Notes: The stack of Workers outside Washington is there to reconnect the Iron. I do not know how many it will take to reconnect in one turn.
There are a lot of Galleys on the east of our home continent, but not enough Knights to fill them. We will need to move some Knights from the old America down to the Celts. I would suggest that we finish off India and then attack Spain and continue to the SW.
All the wars I started are still active. Try to get Japan into a war as our ally. So far they have wanted a lot of gold. We have a ROP with them. Good luck.

zagnut
Jan 09, 2005, 04:31 PM
The roster:
Space
Renata
Ainwood -
Zagnut - just played
Mad-bax - UP

Are you there, Mad-bax?

mad-bax
Jan 11, 2005, 10:01 AM
Sorry for not responding sooner. I will play tonight I hope. I am up everywhere atm and still need to finish my (rather poor) GOTM38 attempt. But I will give this game highest priority.

mad-bax
Jan 12, 2005, 01:23 AM
1000AD: Pre-turn.
Switched to single scientist to make a little extra gold.
Changed Philly to worker. Will use this city as a worker pump now. We will need a lot I expect.
Change a couple of dead end cities garrisoned with knights from library to spear in order that the kneghts can be used elsewhere.
Cross my fingers and hit "Next Turn"

IBT:
An elephant moves from Dacca toward Baltimore. We cannot defend it, but I won't abandon. We will just have to pick it back up later.

Japanese complete Leos. We will probably want this soon.

1010AD:
Hmmm. There are 4 knights about to offload in Celtland.
Capture Karachi and Calcutta without loss.
Switch Atlanta from Leos to Market without shield loss.

IBT:
Baltimore is lost along with 11g
The Aztecs declare on the Egyptians.
England and Vikings sign MA vs Egyptians
Aztecs and Mongols declare war on us!

1020AD:
Declare War on the Celts. I would like to try for the wine.
Capture Verulamium without loss.

IBT:
Iroquois and French sign Peace.
Aztecs complete Sun Tzus
We connect iron
Mass Cascade to Sistines

1030AD:
Take Dacca without loss.
Upgrade 8 horses and disconnect iron.
Rename New York to New York - FP

IBT:
Sistines is completed and ends cascade.
Vikings beg for peace. I'll give them peace when they stop wearing silly hats.

1040AD:
Lose a knight taking Lahore.
Capture Pujab without loss
Razed Indus with eknight - just for leader fishing. No Joy.
Set 13 Knights against Bombay for next turn.
Attack on Lugdunum fails leaving a longbow in the town, losing a knight and red-lining the others. Whoops.
Hurry Harbour in Matuyama now it has connected the silks.
Education is learned.

IBT:
I left Delhi undefended. An elephant leaps out of the fog and captures it.
Iroquois land two knights at Verulamium and I cannot defend it.I might be being a bit too ambitious maybe.

1050AD:
Capture Bombay for the loss of 1 knight, but the cultural vacuum does not allow me to attack Delhi.
Kill iroquois knight, but my own is redlined. All three remaining knights are redlined. I decide to leave Verulamium undefended and put the knights back on ships.I'll give them something else to do.

IBT:
Amazing rng luck. A celtic longbow attacks our yellowlined knight who retreats redlined into Verulamium.
The Iroquois MW then dies trying to take the town. We still have the city, and we may be able to hold it for a while. Maybe.

England and Arabia sign Peace.

1060AD:
Re-take Delhi and the Indian Capital is now in Hyderabad - A long way away.

IBT:
In another twist of the RNG Baltimore flips to us!!

http://www.civfanatics.net/uploads8/mbflip.jpg

1070AD:
Declare war on Spain.
Capture Zaragoza without loss.
Raze Casa Del Bamrapido.
Sign MA with the Japanese against the Iroquois

1080AD:
Capture Madrid and the Pyramids without loss.

http://www.civfanatics.net/uploads8/mbpyramids.jpg

1090AD:
Capture Toledo without loss.
Repel an attack against Verulanium.
Begin to think about trying to get some boats to the Eastern flank of Ex-India.

1100AD:
Disconnect salt to make some cheap defenders to free up our knights.
Capture Barcelona.
Made peace with India for both their techs.

1120AD:
Make peace with Spain for their two biggest cities. It leaves one on Moscows continent which we can take when it expands.Remember to rush spears in these towns when we take on Egypt.
Unfortunately we are in a deal with Egypt ATM so our forces are kicking their heals waiting.

Now I turn research back on again. 10 turns from Cossacks and our GA!

1130AD:
Still Waiting.

IBT:
America declares war against us with an MA with the Aztecs.

1140AD:
Last Turn of waiting. :)

IBT:
Generate a leader on defence in Verulanium. Should be OK if I can keep the city. :p

Japan wants to extend our peace treaty. Oh bum. Yes. But I will switch re-negotiate off in the preferences.

1150AD:
I trade for chemistry to get it a turn early and included a WM in the deal. A new landmass appears.

Cancel the alliance deal with Egypt and declare war.
Put the leader on a boat. We can't hold Verulamium much longer. I am down to 2 knights and a spear there.

1160AD:
The move stack command seems broken :hmm: I tried to move a stack of knights 6 tiles and it said +1 on the pathfinder but they moved only one tile and red-dotted. This means I can't attack this turn. Really confused.

IBT:
The Celts eventually take back Verulamium. Don't say I told you so.
The Aztecs and Japan sign a MA against the Iroquois.

1170AD:
Captured Thebes. No Losses.

1180AD:
Captured Memphis and Alexandria.

1190AD:
Celts land a longbow next to undefended Pamplona so I try to make peace with them. They want Nagasaki. So it's bye bye pamplona.

Capture Heliopolis.

1200AD:
Capture Elephantine.

I took twenty turns because I could and we were so far behind.

We have around 45 knights and some 10 horses to upgrade. I have begun to send galleys and knights to Karachi. It should be possible to upgrade them once we reach MT and invade Arabia, thus triggering our GA. Things should move quickly from there.

The other stack is moving counter clockwise into the mountain range to the west. I have begun to get workers there to road, but not enough I'm afraid. Keep building workers. We will see the steam age I think. OTOH, the end is not too far off either.

Remember we have a leader on a boat somewhere. Use him as you see fit... though an empty cossack army might be useful.

Good luck to the next player. The rest of the game should be a rampage. We should see how many cities per turn we can capture. :D

a space oddity
Jan 12, 2005, 08:29 AM
Cheeky, playing 20 turns! :nono: :joke: :yeah:

I'll get it tonight, but I will play this later after Gator01.

zagnut
Jan 12, 2005, 08:36 AM
Good going, Mad-bax! You've got us started on the conquerors path. I think it was smart to take 20 turns. We do need to catch up. I haven't looked at the game but see you got Japan to ally with us. That was something I could not convince them to do. Now that everyone is at war and we are about to get Cossacks I agree that it should go fast.

jeffelammar
Jan 12, 2005, 10:31 AM
[/delurk]


1160AD:
The move stack command seems broken :hmm: I tried to move a stack of knights 6 tiles and it said +1 on the pathfinder but they moved only one tile and red-dotted. This means I can't attack this turn. Really confused.

One bug that I know of with stack moves is that if one unit in the stack has less remaining movement (if one knight had 1 move remaining), then the stack moves as far as the slowest unit.

The bug is that the rest of the stack loses the rest of their movement in this scenario.
[relurk]

a space oddity
Jan 13, 2005, 03:32 PM
I looked at the save and saw the build up in Karachi. We can't get to the other continent, until we get sea-wise. Can we afford to wait for that (the AI are hopeless and will not help researching)? We can cross the gap near scandinavia, but it will take for ever to get there with all the galleys and Knights/Cossacks.

Am I missing something? Is there a way to cross that sea-straight safely?

Renata
Jan 13, 2005, 06:11 PM
@Jeff -- what are you doing posting in our thread? Get, shoo! No one's allowed to observe our confusion but us. ;)

@Space -- it's been so long since I've opened the .sav that I can barely remember, but I think we need either the Lighthouse or Astronomy to have free movement directly to anywhere but the eastern part of the longest landmass. We can get to the westernmost part (Vikings area) by taking the long way around through Spain, etcetera, but obviously that'll take some time.

There's one more consideration I wanted to mention, too -- unless we do get Astronomy/Lighthouse, I don't think we have a trade route to the long continent. (Could you check, maybe?) Given that, MT won't do much good for units which are already there until/unless we have either of those things, or have secured horses PLUS saltpeter PLUS sufficient roads PLUS a convenient barracks on that continent.

I won't make any recommendations, though; as I said, I haven't seen the save and won't have time to until sometime this weekend, which I assume will be after you have played.

Renata

mad-bax
Jan 16, 2005, 11:55 AM
I believe this route is safe. At least I hope so - it's what I intended. Remember diff. naval movement is on.

http://www.civfanatics.net/uploads8/mbgalley.jpg


We have iron, salt and horses.
Who's up anyway?

a space oddity
Jan 16, 2005, 12:31 PM
I am.

I wanted to wait for your answer though, because a lot of what I'll be doing in those turns depends on whether there's such a route, and I couldn't find it. :scan: I was afraid that I would have to use the ship-chaining-with-risks thingy, which I have no experience with.

mad-bax
Jan 16, 2005, 01:38 PM
OK. Well that route is safe. Trust me. :D

How Easy the Arabs will be is a different matter. I would think you should be setting Renata up for war against the Arabs anyway.

Renata
Jan 16, 2005, 02:00 PM
I'd investigate a town or two over there if it's cheap -- they've been at war (primarily with the Iroquois) a *lot* -- they can't be all that strong.

Renata

a space oddity
Jan 16, 2005, 03:16 PM
I would think you should be setting Renata up for war against the Arabs anyway.

Sure, but I'd be worthless if I'd be doing that in the wrong place now, wouldn't it? Sorry if I sound overly careful, I've had a bad week, and I want to start doing things right again.

I'll be playing tomorrow.

a space oddity
Jan 17, 2005, 04:06 AM
Aaaargh....

I've played some turns, but strange things were happening with gold and science production. And then it occured to me, I played it in C3C! :cringe:

I will reproduce the turns in PTW, prolly tonight.

a space oddity
Jan 17, 2005, 04:26 PM
pre-turn
MM the cities a bit, press enter.

IT
France and Aztec ally against Zulus.
The Aztec land an Archer next to our Warrior defended city of St. Louis.
Delhi Galley -> Knight
Philly Worker -> Worker

1210AD - turn 1
Peace with Egypt for all their cities, save two.
We have no alliances against Aztec, so I sue for peace by gifting one empty Egypt city. :evil:
Lots of units on auto-move, darn for the knight on our home island. I wanted to use it against the Celtic Horse thiefs.
Tell India to remove its troops, they do, pity...

1220AD - turn 2
Peter the Great gets to be an empty Army.
Work, move and MM.

IT
Our palace gets another weird extention.

1230AD - turn 3
Metallurgy due next turn, time to earn some money.
Capture Pamplona from the Celts.

IT
The Iroqs signs England against us.

1240AD - turn 4
Metallurgy comes in, start Mil Trad. due in 7 turns @ 1gpt and I save the game.
The Knights are waiting in Madras, which has a Rax.
In the west the Knights are lined up to get at the Spanish, Americans and Zulus.
They are plenty in number, so all the 'new' knights can go east.

edit: Some units still have movement and some Knights on auto-move east.

Renata
Jan 17, 2005, 04:56 PM
I don't think I'll be able to play the next few days, so please a skip or switch?

Thanks,
Renata

zagnut
Jan 17, 2005, 10:10 PM
The roster:
Space - just played
Renata - needs a skip
Ainwood - in the wild, wild west
Zagnut - looks like I am up.
Mad-bax - next

I will play tomorrow as it is now 11:15 PM and my bones are creaking.

mad-bax
Jan 18, 2005, 05:45 AM
I'm ready zagnut. Really looking forward to the next set in fact. Good luck

zagnut
Jan 18, 2005, 11:44 PM
Take game and move some Knights closer to the pending battles in the west. Switch Knight production in NY, our FP city, to Temple to eliminate an entertainer currently needed.

Since we only have 197 gold I decide to attack the Indian island with Hyderabad with some of our Knights. We won’t be able to upgrade many Knights to Cossacks and we might as well get some use out of the Knights we have available.

Move some Workers to start road to the coast where we can cross to the eastern continent.

IT - Kohlapur goes into unrest. Complete some city improvements.

1250 - Turn 1 - Astronomy is available. I trade Metallurgy to France for Astronomy, 430 gold and 44 gpt. Now we will have a little gold to upgrade some units. Unfortunately, all of our Galleys are on the east coast where there is no Harbor to upgrade them. I decide to continue with the plan to attack the final Indian city with Knights and Galleys.

IT - Snagarst, an unprotected city we got from the someone is captured by the Vikings.

1255 - Turn 2 - Moving Workers to the east and west to build roads so that we can effectively transport units to the coast and through the mountains to the west.

IT - zzz

1260 - Load eastern Galleys with 8 Knights, declare war on India and set sail for the island off the coast of Arabia.

IT - France and Japan ally against the Iroquois. I was sleeping last turn when the Americans landed a Warrior on one of our offshore islands. The Warrior defeats our Warrior and takes the city of St. Louis.

Even worse news - the city of Delhi flips. There was a Galley and 5 units in it. But it was also the city in which I was building a Harbor to upgrade the Galleys on the east coast. Aaarrgh!! Several of the former Indian cities go into unrest.

1265 - Turn 4 - Recapture Delhi. Declare war on Spain and try to capture Valencia, but its Spearman are invincible and they defeat 3 Knights and redline 3 others. The city isn’t even on a hill!

The Knights land next to the last Indian city.

IT - Some of the former Spanish cities riot.

1270 - Capture Valencia. Capture Hyderabad and destroy the Indians.

IT - Vikings capture Hieraconpolis on our home continent. The amphibious Berserks strike the unsuspecting zagnut.

1275 - Turn 6 - Moving units.

IT - Discover Military Tradition. Start on Physics. Elect to build up some money and set research at 11 turns for 133 gpt.

1280 - Trade Furs to France for 11 gpt. Trade Furs to Japan for 17 gpt. Upgrade 17 Knights to Cossacks. Buy a Harbor in Karachi to upgrade Galleys to Caravels.

One thing to watch out for - we have a lot of weak coastal cities and the many civs we are at war with will try to land units from their Galleys and capture them. I know you all know that but it is difficult to keep track of all of the enemy Galleys. As you see from my turns I have lost a couple of cities to this enemy tactic.

IT - As if on cue, the Celts and Arabia land units near two of our cities.
1285 - Turn 8 - Arabian Longbowman that just landed dies at the hands of our Knight. However, the Celts have landed a Longbowman on a mountain next to a city defended only by a Spearman. The odds are better if I just let it attack next turn.

Capture the American capital of Denver. They have one more city left - St. Louis on an island off the west coast. It is not a single tile island. I just can’t get to it because I have no ships in the area.

Ship 14 Cossacks across to the former Indian island, on the way to Arabia. Upgrade 7 more Knights to Cossacks in Madras. Upgrade 6 Galleys to Caravels in Karachi. Upgrade 2 more Knights to Cossacks on the home continent.

Increase research to get Physics in 7. Gold = 84 per turn.

IT - The Americans offer peace and I accept since I can’t reach their only city anytime soon. Remember that Celtic Longbowman? Well, he attacked our intrepid Spearman and lost.

1290 - Turn 9 - Load up another 9 Cossacks and bring them most of the way across to Arabia in Caravels. The 14 Cossacks from last turn are unloaded next to Kufah and Khurasan which control Spices.

On the western front, I rush a Barracks in Denver in order to upgrade some Knights next turn.

Make peace with England. Get 28 gold and WM, give Education. Send a Caravel from Kohlapur around the north of the continent to load up some units and capture St. Louis and eliminate the Americans.

IT - An Arabian Ansar Warrior attacks one of our Cossacks and loses. As a result we enter our Golden Age.

1295 - Turn 10 - Recapture the city of Hieraconpolis on our home continent from the Vikings.

Capture Arabian cities of Kufah and Khurasan. Each was defended by 2 Spearman. Our culture is a little more than the Arabs, but I set the cities to starve anyway. Kill 2 Longbowman and another Ansar Warrior. Capture a Worker. Also capture the city of Medina. It was a size 12 but only defended by 2 Spearman and I defeated them without losing a hit point. I am emboldened by these victories and send a scout to their capital, Mecca. It is defended by a regular Pikeman. I decide to set up Mad-bax for a strike next turn by sending 7 Cossacks to camp on a hill next to Mecca. You can expect some counterattacks by Ansar Warriors and the adjacent Longbowman, but hopefully you will survive with enough units intact to capture it next turn.

As an afterthought, I capture the Spanish city of Ciudad de la Luna on the west coast.

I cannot upgrade the Knights in Denver on the west coast because the road to connect it to the rest of our empire is not yet complete.

Notes: There is one American Galley lurking off the western coast near Detroit. I have a couple of units stationed in the mountains to prevent a landing there.

The Spanish Galley near the loading point for the trip across to Arabia is empty.

There are 6 units on the ships next to Kufah.

Don’t forget we have just started our Golden Age.

mad-bax
Jan 19, 2005, 01:17 AM
OK I have it and will play tonight.

Well played Zagnut, we are on our way. :thumbsup:

a space oddity
Jan 19, 2005, 02:00 AM
:clap: well done, Zagnut! Those poor, poor AI....

mad-bax
Jan 20, 2005, 01:12 AM
1295AD: Pre-turn
We are currently researching at 50%. I'm not sure we really need to research now. by the time we get to steam the game will be over. Magnetism or Navigation will be useful, but we are not in an almighty rush ATM, so I reduce the slider a little to 30% to make 290gpt.

I also changed all non-military builds to units. Maybe I'm being a bit premature, but it's what I did. :p

1300AD:
Captured Mecca. Decided not to spread myself too thin to begin with so consolidated instead.

IBT:
The vikings request an audience. I tell them to get stuffed. They attack Baltimore from the sea and capture it. I love zerks.

1305AD:
Capture Anjar.

1310AD:
Capture Aldea de Ribbanah (I should change city names back to default). The Spanish are gone.
Capture Damascus

1315AD:
Capture Fustat, Najran and raze Basra.

1320AD: Capture Bagdhad, Chartres, Grenoble. Need more units badly.

IBT:
Zerks capture Bengal.

1325AD:
Capture Yamaha, Baltimore, Aden

...and that's all I could manage in one session. Please take care to check everything befor playing as I was interrupted and couldn't make my usual housekeeping check at the end of my set.

I have to right now, but will discuss more when I get back.

zagnut
Jan 20, 2005, 08:57 AM
Wow, you captured 13 cities in 6 turns. Not too shabby.

zagnut
Jan 23, 2005, 05:02 PM
Space, are you available to play?
EDIT: I just read that space is having trouble with her computer. Can you take a turn Renata? Or maybe ainwood?

Renata
Jan 23, 2005, 06:07 PM
I can play tomorrow night -- have company tonight.

Renata

ainwood
Jan 23, 2005, 06:08 PM
I probably can't tonight - will try after Renata, or whenever. :)

Renata
Jan 25, 2005, 09:43 AM
You may as well go ahead, ainwood; I'm probably out of commission until about next Wednesday due to needing to spend all my nonexistent free time trying to buy a new car.

Renata

mad-bax
Jan 31, 2005, 07:58 AM
:bump:

It's been a while guys. Can anyone play?

zagnut
Feb 04, 2005, 07:32 PM
I am playing now.

zagnut
Feb 04, 2005, 10:10 PM
1330 - Take another Arabian city and a Celtic one in the west. Move units for an attack on France. I intend to bypass the few Arabian cities in the very far NE.

1335 - Declare war on France. Capture Avignon. Declare war on Egypt.

1340 - Many cities go into unrest. Guess we have been at war too long. Increase lux to 30%. Capture Pi-Ramesses from the Egyptians. Declare war on the Zulus. Oops, find out we are already at war with the Zulus. Capture St. Louis and eliminate the Americans. I am starting to build up troops on ships to invade the Celtic homeland.

1345 - Capture Zulu city of Umfolozi and 2 French cities on our home continent. Capture Lyons, Rouen and Paris.

1350 - Capture Rheims and Orleans and destroy the next to last French city on our home continent. Also Cattaraugus that the French had captured from the Iroquois.

Make peace with the Mongols to try and cut down the war weariness. Also with the Arabians and get Music Theory and WM. It makes a big difference. Reduce lux to 20% and put a lot of workers back to work.

1355 - Discover Magnetism. Research Banking in 4 turns with a +95 gold. I think the goal is to get to Steam and get the railroads built so we can get around these continents.

Capture Viking city and last French city on our continent.

1360 - Destroy the Egyptians. The pitiful Arabs land a sole Warrior on our home continent. An elite Archer destroys him and gets a Leader.

1365 - Turn 8 - Capture the Iroquois capital of St. Regis. They were decimated by the French and Japanese. Now the Japanese are the next. They are the strongest civ remaining in the game.

Capture their city on our homeland. Capture Viking city of Snagarst and destroy a Zulu city. I am shifting the focus of our overwater invasions from Karachi in the NE to Seville which is directly north of the Viking homeland. We can send Galleons across the sea to invade.

Capture Marseille from the Japanese but lose 3 Cossacks to one Samurai! Also captured Allegheny from the Japanese but lost 2 Cossacks. These are the first Cossacks I remember losing in this set of turns. The Japanese are going to be tough.

1370 - Turn 9 - It seems the Samurai can kill our Cossacks with impunity. Even though we both have 4 defense, I lost a lot of units last turn when I was attacking them. This turn 4 Samurai attacked 4 Cossacks and defeated all of them with hardly the loss of a hit point. So in the last two turns I have lost 9 Cossacks.

Capture a Viking city.

1375 - Turn 10 - Defeat a few Samurai (finally). Discover Banking and research Theory of Gravity in 4 turns. Capture Centralia from the Japs. Destroy a Viking and an Iroquois city.

Notes: Galleon NE of Karachi is on the way to the island further NE to protect it from the Japanese Galley lurking nearby.

Lots of Cossacks are on their way to Seville to be ferried across to the Vikings. 3 Galleons are next to Bengal, on the island S of the old Indian continent. They are on their way to Seville.

The Caravel just S of Seville has a Leader on it who is returning to Seville.

The Caravels near Moscow are going there to get upgraded and to pick up the Cossacks that are there and take them to the Vikings.

The Galleon north of Cherbourg, on the big island E of our homeland, is going to invade Cherbourg.

Good Luck.

mad-bax
Feb 05, 2005, 02:05 AM
The Japanese are very strong, and getting rid of them was always going to be expensive with no retreat against Samurai and lots of size 7+ cities.

Thanks for playing zagnut. I can play again on Monday evening. If anyone can get a turn in before then, then great.

Renata
Feb 05, 2005, 08:51 AM
I've downloaded the save, and I'm pretty sure I can play sometime this weekend.

Renata

Renata
Feb 05, 2005, 05:09 PM
Bad, bad *bad* news, guys. Iroquois capital is a one-tile island. I'm making peace with the Vikings to get them in an alliance, but this is still *very* bad. Oh well, bright side -- at least the Vikes are still in the game!

Renata

Renata
Feb 06, 2005, 02:34 AM
It worked. :)

I played 20, which may well have burned me out on civ for a week. So many units! The Japanese are just vicious -- they're down to a half-dozen cities, but it's been rough. Arabia, France and the Iroquois are gone (the last thanks to the Viking berserks), China's down to one city and a probable settler (no real change since I got the save), England's down to two, including a one-tile-island we need to acquire, and the Aztecs, Mongols and Zulus are all down a half-dozen or less, mostly small and poorly developed. Vikings and Celts are still strong, and the rest of Japan still awaits. Watch out for the Celtic cavs -- I don't know where they're getting their saltpeter from, but they do appear to have it, or at least they did as of a few turns ago.

I'll post the full turn report and pictures in the morning -- too sleepy now to manage the uploads.

Renata

mad-bax
Feb 06, 2005, 03:00 AM
Good grief Renata. I tried to post a comment last night about my thought on researching to amphib. My ISP chose that moment to crash it's server and so I didn't get to post it.

Well done.

The Celts have some one tile islands which we will have to starve down. I'll play tomorrow (post Tuesday).

a space oddity
Feb 06, 2005, 07:01 AM
Well done Renata! :goodjob: Playing 20, too... :worship:

Good job that the Viks are in this game.. :lol: about them dealing with the Iroq capital.

Renata
Feb 06, 2005, 07:58 AM
There's some comments on the remaining one-tile islands at the end of the report, mad-bax. Good luck with it. :)

The immense turn report:

Whew, this is going to take some catching up on. Map has changed, oh, *slightly* since the last time I played. :D

Ok, we have a severe problem. Iroquois capital was allowed to jump to a one-tile island. We can't get it, obviously. I can only think of one longshot way to get that capital out of here before we get marines (marines!), and that's to enlist Viking help. I make peace with them for a size 1 desert town and 50g. I then buy them into an alliance against Hiawatha with silks. I'll capture Oka, the Iroquois' mainland city, as soon as possible to keep the Vikings from getting distracted; after that, it's up to them.

IT: Lose two cossacks to Japanese attack at Rheims. Another drops off next to a sword-defended island town I didn't catch the name of.

1380 AD (1): Land a cossack at Hyderabad, the threatened island town. Divert another galleon vaguely in that direction just in case. Capture Amiens, take one spear out of Oka -- other than that, just picking off stray units.

IT: Cossack at Hyderabad defends successfully. Galleon there also defends against caravel attack. After that galleon is healed, I'm going to send it exploring some of the black to the north -- just saw a French ship disappear up that way, and don't want to get caught off guard with any more one tile islands. :)

1385 AD (2): Raze Oka -- Iroquois down to just the capital. Capture Cherbourg. Make peace with France for Navigation -- they're down to a desert capital in ex-Arabia. Forgot the rules again -- can't rush Magellan's. Oh well. Make an army instead and switch Moscow to Magellans.

IT: Mohacs (Celtic) completes Magellan's. Hehe.

1390 AD (3): Switch Moscow back to Military Academy. Capture Eboracum and Salamanca. Rearranging ship placement yet again. Golden age is over -- take hedge against winding up with an extra turn on ToG by bumping up science spending a couple of notches. Set up to attack England.

IT: Didn't work -- still one turn left on ToG. Bummer. One the plus side, Japanese are running out of units -- no attack at Salamanca.

1395 AD (4): Capture Dover, Liverpool, Shanghai. Spot a Chinese settler pair wandering about, declare and kill them. Capture Canton. Land by Sapporo.

IT: Woohoo, we got steam power on the age change!

http://www.civfanatics.net/uploads9/staff_steam.jpg

1400 AD (5): Research off for a while so I can rush some stuff. Pillage one of the Japanese irons -- am sending army into enemy territory to get the other now that it's fully healed. Kill a Chinese settler pair that landed right next to one of our knights. Capture Tugela, Grand River.

1405 AD (6): Capture Dijon (French gone), Akwesane (army has to help out).

IT: A barb kills a stack of workers I'd missed in Arabia.

1410 AD (7): Capture Tyedenaga, Mauch Chunk, Kagoshima. Will land in Zulu homeland next turn.

1415 AD (8): English will talk, but won't yet give up Oxford, their one-tile-island city. Redeclare on Arabia and take Bukhara -- they're gone. Capture Augustodorum, the Celtic town near the Aztec homeland.

IT: Tyedenaga flips with I think two units in it.

1420 AD (9): Retake Tyedenaga. Declare on Aztecs, capture Texcoco. Capture Intombe, Mpondo. Run a unit or two short of taking Zimbabwe, but little damage to the stack, so should be able to get it next turn.

1425 AD (10): Capture Zimbabwe. Zulu capital jumps to Ulundi. They'll talk -- Ngome (one-tile-island) is doubtful. Destroy Ibabanago, on the island SW of Viking-land. Attack on Tenochtitlan fails; will have to regroup.

IT: Arrghh -- Kagoshima flips, and it had quite a few units in it. At least three or four, anyway. Vikings make peace with the Iroquois, the dogs.

1430 AD (11): Park our army atop Japan's last iron. Am hoping that'll stop the dang samurai, anyway. Capture Ratae Coritanum on the same island as Ibabanago. Capture Bapedi. Buy back Vikings' loyalty with two luxes. Retake Kagoshima. Clean up bunches of units. Have been hooking up rails along the Karachi route -- they're more than halfway to the front now and most of the way across the America/India territory. Homeland is much slower -- no workers there to speak of when we got steam.

Lost a turn somewhere; it's 1440 AD.

1440 AD (13) Capture Ulundi; capital jumps to a former English town. Ooh, there's a Scandinavian caravel just outside Iroquois borders at their obnoxious capital. Go Vikings go! Attack Agedincum, a Celtic town in the little archipelago -- stupid musket there kills two cavs and retreats a third. I still have three hitpoints of cav to take out three hitpoints of spear next turn, assuming they don't rush anything. One-tile island status: Ngome close, Oxford doubtful, Burdigala insulted.

IT: Vikes sail about but don't attack. Agedincum rushes a longbow and kills a cav. Grrr. Will have to retreat the other.

1445 AD (14): Capture Tokyo, Tenochtitlan. The latter had Sun Tzu's.

IT: Viking caravel leaves. Arrghh.

1450 AD (15): Capture Hlobane. Talk to Shaka -- he'll give us Ngome for peace. Time to go after the Mongols. Declare on them. Capture Cataractonium.

1455 AD (16): Setting up for assault on Kyoto, which should be ... interesting.

IT: Vikings take Caugnawaga and the Iroquois are no more! Thank you, Ragnar! Happy happy joy joy. Now let's just not forget to ask for it in a treaty, ok? ;)

http://www.civfanatics.net/uploads9/staff_whew.jpg

1460 AD (17): Man oh man. 11 cossacks and a half-strength cossack army aren't enough to take Kyoto. A redlined samurai shows on top. I have eight hit points left not counting the redlined army. Yikes. Bring up some reinforcements.

IT: I accept peace with the Aztecs for an out-of-the-way town of theirs, Swazi. They're down to two cities. Longbow out of Agedincum fails to do significant damage this time.

1465 AD (18): Military Academy completes in Moscow. You know, I'm not sure why I let that complete. Armies are 17 turns. Yuck. Set to build cossacks instead. Take Ulaanbaatar and Kazan, plus Agedincum. Abandon Swazi, which is undefendable and which won't be a big deal to retake if it is resettled. Take Kyoto. The good news is, they were only able to rush a spear. The bad news is, the dang spear killed a cav.

1470 AD (19): Get leader against Almarikh. Made army, empty for now. Almarikh captured.

1475 AD (20): Raze London, with capital going to Hastings. Trying to do everything possible to convince them to give up Oxford -- they were back to "insulted" before this turn. It's "close" now. Suggest next player pillage the crap out of the tiles around Hastings. Don't attack, though! London had only two defenders -- Hastings may well have only one. Capture Tabriz. Mongols won't give anything up, so stay at war. Remaining three towns are at least somewhat remote at the moment. Capture Nagoya. There are seven cavs by China's last town, Tsingtao. It's pop 1, though -- I think they sent out a settler. Let's just hope it was by land. :) I've been trying to block off all the one tile islands -- I have most of them. There's an empty one in Celtic territory by Burdigala -- just rushed a spearman for that one, and there's a galleon there. Celts are up to doubtful about Burdigala, Oxford's already been mentioned; Vikings own Caughnawaga. I think that's all of them accounted for.

There are two ship chains set up. One from Karachi to Kufah -- there're enough rails laid to bring units straight to the front from America/India via that route. The second is slightly messed up at the moment, but it's from Heiraconpolis (south of Moscow) to Kazan (west of England's last continental town). There's a stack of six cavs by Osaka, which isn't enough -- they're there mostly to keep the iron from being re-linked.

There's an explorer in a ship somewhere east of Celtic territory, but he has nowhere useful to go that I can see -- at any rate rushing a few more when the time comes to invade them and the Vikings would probably be an excellent idea.

Not sure how far away anyone is from Nationalism; you'll have to check.

Good luck and have fun. :)

http://civfanatics.net/uploads9/staff_minimap.jpg

zagnut
Feb 06, 2005, 01:32 PM
I guess I am the one to blame for the Iroquois capital jumping to the one tile island. I captured the Iroquois capital. It was the only Iroquois city I took and was just the next city in line for my conquering heros. I never thought to check that they might have a one tile island somewhere. I'm sure someone must have mentioned it at one time but this game has been going on so long I have forgetton more than I remember.

mad-bax
Feb 06, 2005, 02:14 PM
From your screenshots Renata, it looks like your PTW setup for SGOTM is broken. I can see the drop shadows for oysters and rocks, but not the graphics themselves. :)

Renata
Feb 06, 2005, 04:18 PM
Yeah I know -- I've needed to reinstall those for eons, but never get around to it. Why should I, when I can still see where the resources are? :p

@zag -- I figured it was something like that. Blame it on mad-bax and his affection for one-tile islands. Heee.

Renata

mad-bax
Feb 08, 2005, 01:36 AM
1475AD: Pre-turn
All Pretty busy. I'll try to bombard and starve Cetic Burdigala to see if they will give it up.
Bombard Oxford and take it in a peace deal with England.

Press next turn.

IBT:
England want to autoboot us. No. We're back at war.

1480AD:
It's difficult to get a handle on everything that is going on.
Capture Hastings and the English are History.
Capture Tsingtao and the Chinese are gone.
Decide to pull back for a couple of turns from Japan. I need to heal up and get some more units there.

1485AD:
Declare war on the Zulu and capture Nottingham and Coventry.
Make a blunder by using the stack movement command to move units to mohacs. The area is infested with the enemy.

IBT:
Lost all 6 cossacks. :( Sorry.

1490AD:
Capture Coventry.
Capture Osaka. That must gas the Japanese surely.

1495AD:
Capture Izumo and Warwick. Raze a Mongol town.
The Samurai are made of iron. It's almost unfair. An attack on Satsuma is not successful. Let's just leave it at that. :p

It's really slow going.

1500AD:
Satsuma falls - Thank heaven!
Tonawanda is captured.
The Japanese are now down to two size 6 towns. Phew.


IBT:
The Celts Capture Tenochtitlan along with Sun Tzus. :suicide:
I should have looked to see where it was but I didn't. So now I'll concentrate on the Celts. I'm playing badly - partly because it's late and partly because I just want the game to end. Enough excuses. On with the game.
Karakoum flips to the Mongols. This is great. :p

1505AD:
Capture Edo
The Aztecs won't give me an ROP so I destroy them.
I'm going to cut the Aztecs in half next turn. (Famous last words).

1510AD:
Take the last Japanese City and they are dead.
The Mongols approach a couple of undefended cities. So I make peace, taking a city in the deal.

Take back Technochtitlan and Sun Tzus. ;)
Take Entremont (The Celtic Capital defended by 5 muskets and 2 longbows). Generate a leader and build an empty army. All the cossacks in range are elite.

That's all I can manage in one session. Try again tomorrow.

Renata
Feb 08, 2005, 06:23 AM
I officially hate Samurai. They are eeeeeevil, I tell you, eeeeevil. Granted, the less-than-overwhelming numbers of units we've had available, the fact that it was most advantageous to split them up, the long supply lines pre-steam power, the fact that conquest started so late --- all of that made things rougher going than usual, but still! Eeeevil.

But now they're gone. Yay. :)

As long as the Celts and Vikings don't get to nationalism, the rest should be easier, although their offensive units will be a PITA until they get gassed.

Renata

mad-bax
Feb 09, 2005, 01:15 AM
1515AD:
A waiting turn just to group the stacks together, adjust the ship chains and did a little MM'ing just for fun.

1520AD:
Took Mohacs and Camoludonum. They still won't give Burdigala for peace. :mad: Take Lugdunum, Verulamium, Richborough and Newcastle. They still won't give it up.
The vikings want horses for a military alliance vs the celts. I give them steam power instead.
Take Tatu from the Mongols and the last Zulu city but they have a settler somewhere. I hope he's not on a boat. The zulus don't build boats very often so I'm hopeful.

1525AD:
Another rest round.

1530AD:
Finally manage to get rid of the Mongols.

1535AD:
The Zulu found a city with their settler and I destroy it... and

thus them.

The Frigate in Hovd goes to Burdigala to bombard
The Galleon in Dalangadazadabadagadazaavadabad goes to Burdigala to

help starve it down.
The Frigate in Texcoco likewise.
Leave a route in for the vikings should they chose to wander by.
I've made a bit of a mess of some of the worker stacks. I have been mining and railing our FP core having railed down most of the mountainous peninsula to get the productive cities to 6, 10, 15, 20 and 25 spt. You have to selectively mine and rail. It's a pain but worth it I think.

We never did build enough workers. We should have had twice as many and switched off research earlier. Another 30 workers and we would have been up there IMO.
Starving down Burdigala is our only hope. Rush frigates nearby so that we can bombard and reduce the pop that way. At size one the Celts might give it up. It increased from size 3 to 4 in my first couple of turns and hasn't increased since. So it may be starving, but there are more tiles to cover yet. I remember sniggering to myself when I created that little island group. It has caused problems for all except the top three teams. Moscow, Atlanta and New York should have units disbanded in them to prevent big shield over-runs.
There are stacks prepared to hit the Vikings next turn.
There are a number of units on automove. Cossacks to a group up point near the western stack of half a dozen. Some Galleons are re-arranging themselves to move a ship chain. A couple of frigates are making a long journey to Burdigala. There are some boats in a city (forget the name but it's the last station on the track) ready to start ferrying units to Scandinavia.
It will be difficult to take it all in on your first turn. At least you only have a couple of civs left. I had about 8 or 9. My head was spinning. :p

Good luck. And don't you dare pass the save on!

Just a thought that I had when pasting this in the dialogue box... We really don't need many more units. So maybe we should use cash to rush frigates so that if there is a settler on a boat somewhere, we can hunt him down quicker.

Renata
Feb 09, 2005, 10:28 AM
Good going on the MM-ing mad-bax; I didn't have anywhere near the stamina to manage that. :)

We were very short on workers. There were all of like two slaves on Moscow's island and maybe half a dozen over by the FP. But I'm not sure that having more would've made all that much difference.

It's probably just as well the Vikings didn't take Burdigala -- getting two one-tile-island civs off them them has to be harder than getting one each off of them and the Celts. (Remember the Vikings still have Caughnawaga.)

Who's up next to finish this thing? Zagnut? Ainwood? Whoever it is, try razing all but one of however-many Celtic towns are remaining on the mainland -- that got the English to turn around from "insulted" to "close" on Oxford pretty quick -- mad-bax pillaging just once more was apparently enough to tip the balance from there. (Just make sure Burdigala is never the largest town left when/if a capital city is taken.) That plus blocking off the bonus tiles around Burdigala until it falls to size 2 will probably do it.

Renata

mad-bax
Feb 09, 2005, 10:46 AM
The Celts have only one city plus their capital. Their capital is size 6, but probably starving as they have no luxes and no temple, since it hasn't expanded since it became the capital.

We will have to starve Burdigala and bombard with frigates and hope we get lucky enough to score a pop hit or two. Caughnawaga will need some boats in order to starve it down too. I am fully in favour of building a couple of dozen Frigates.

zagnut
Feb 09, 2005, 10:48 AM
Is space still available to play? She hasn't played in a while.

mad-bax
Feb 09, 2005, 10:54 AM
No .. She has to wash her hair or something IIRC. :joke:

Needs to be ainwood or your good self really. You will get the glory for finishing the game if you do. I've left you fairly handily set up if I do say so myself.

a space oddity
Feb 09, 2005, 01:42 PM
Huh..? - shakes long wet hair - ;)

Just go ahead, guys, my playing time is very fractured these days, it'd be sad when this simmers down again. Try to get down towns to size one, then they'll readily give 'em up. Frigates are a good idea. :thumbsup:

ainwood
Feb 12, 2005, 03:05 PM
I'll take it now - going to spend a day trying to catch up on all my games. :)

a space oddity
Feb 12, 2005, 03:08 PM
Good luck! :)

ainwood
Feb 12, 2005, 05:36 PM
Disband a musket in Moscow to reduce shield over-run.
Was going to do the same in washington & astlanta, but atlanta can be fixed by mining and railroading a BG. Washington's over-run is only a few.

IT:
Scandinavia demands that we remove our troops... Hahahahahahahahaha!

We lose two cossacks and a stack of 22 workers. Worst part is that I have to sit through the worker captured animation 22 times.
Bombards of celt city fail.

Take stavenger.
Take Gavle. Capture our 22 workers again. 22 more animations, so I go make a cup of tea.
Clean up some miscellaneous beserks.
Take goteburg.
Take Kalmar.
Take Falun.
Clean up some barbs.
Take Jonkoping.
Take Nanking.

Moved loads of cossacks towards viking land.

IT:
Saw a light-green galleon!

Bombards fail.
Take bjoergvin

IT:

Burgaldia has GROWN! - Celts now insulted when we demand it for peace.


Take Vasteras.


IT

Take upsala
Take Stockholm.
Take Oslo.


IT

Burgadlia is now back to size 4 - starving is working. They have only one sea tile they are working, and I'll block that next turn. Back to "I doubt they'll accept".
Vikings will talk, but they won't caugh-up caughanagwa!
Take Nidaros and norkoping.

Finally! We hit burgalia with a bombard and kill some citizens! They give up burgalia for peace. I attack gregovia and can't get the third spearman (that they just rushed).

IT

Take Gergovia, and the Celts are eliminated.
Get peace with vikings for caughnagawa.
Declare and lose a full-strength cossack army to a musketman in Linkoping - size 10, grassland.. Karma?
Take Malmo.
Take orebro.
Take linkoping, killing a defensive GL they had!
And that, is that!

Final score - 3280.

Great work, team! My apologies for not playing much in the last couple of weeks - its a bit of a cheek to close-out the game when I've hardly contributed.. :ack: :blush:

zagnut
Feb 12, 2005, 05:45 PM
Ok ainwood. We look to you for greaaaat things. Like perhaps a victory.

ainwood
Feb 12, 2005, 05:46 PM
Except that the submission page won't upload the final save - version 1.21f, not 1.27f. :(

Renata
Feb 12, 2005, 07:26 PM
# 1 -- Wheeeeeeeeee, we did it! And they said it couldn't be done. :p

#2 -- 1.21f? Bzuh? Oh, well, I'm sure mad-bax can figure out how to deal with it. :D

# 3 -- :dance:

Good job everybody!

Renata

ainwood
Feb 12, 2005, 10:29 PM
Well, I upgraded to 1.27f, loaded the save and saved it, uploaded it, and now can't seem to see it as the most recent in the submission list....

Renata
Feb 12, 2005, 11:17 PM
The final save doesn't show up -- spoiler thingie, IIRC.

Renata

a space oddity
Feb 13, 2005, 03:51 AM
Well done aniwood, well done everybody! :thumbsup:

At one point I feared we might get a DNF behind our team's name. :cringe:

So, my special thanks go to Zagnut, MB and Renata for their combined efforts in keeping this game alive. :clap:

zagnut
Feb 13, 2005, 08:57 PM
Thanks everyone for a good game. An unusual start and a long game, but we finished with a mighty flourish. It looks from the graph that we did well. However, I must admit I cannot for the life of me figure out the chart. I take it the other teams are still playing?

mad-bax
Feb 15, 2005, 01:33 AM
I only just caught this. Well done ainwood. I'm glad I didn't set the difficulty at monarch though. I very nearly did.

The server won't accept PTW 1.21 anymore. Alan changed that, speaking of which he is in the last team to finish and I think they may need X-wings and battlestars. :p

Wooden spoon still isn't decided, so we will wait a little while longer before putting up the results thread.

Phew!