View Full Version : AI constantly breaking peace in multiplayer


Zogger
Nov 25, 2004, 05:24 AM
Hi,

With last four multiplayer games I have played with my friend I have had a neighbour AI civ which at some point declares war and after that if I can make peace, it breaks peace again the next turn. So this puts me into neverending war. If I cant beat that civ. It has always been bigger than me. Three times it was militaristic civ but last peacebreaker was Sumer. Has anyone else encountered situation like this? In the games with my friend I have always been the victim of this warmongering. That sucks.

Also I hate the thing that in multiplayer if you dont give to the AI what it wants, it always declares war.

-Zogger

onedreamer
Nov 25, 2004, 06:15 AM
Hi,

With last four multiplayer games I have played with my friend I have had a neighbour AI civ which at some point declares war and after that if I can make peace, it breaks peace again the next turn. So this puts me into neverending war. If I cant beat that civ. It has always been bigger than me. Three times it was militaristic civ but last peacebreaker was Sumer. Has anyone else encountered situation like this? In the games with my friend I have always been the victim of this warmongering. That sucks.

Also I hate the thing that in multiplayer if you dont give to the AI what it wants, it always declares war.

-Zogger

It doesn't, always.... in this regard it's not different than SP.
But yes I've encountered the same problem you described in MP, especially playing the scenario Warhammer, once a war is started, there is almost no way to stop it, at a point that this becomes easily exploitable: every now and then you can sign a peace treaty and get the AI money and techs... you could even offer 2000 gold per turn (assuming you have such an income) for some tech you really need, since you know that in any case he will -kinda stupidly- declare war again at the end of or the next turn.