View Full Version : Summarize What You'd Like To See Change
Licentia Nov 26, 2004, 07:45 PM How about we have a quick thread here where we post what we want to have change. BUT! :nuke: Don't post a sentence or paragraph of what you think things should change to and why, just post what you want to change, like so:
-Ships need to have a higher HP, be able to attack multiple times and move faster.
-Some method of reducing movement on railroad tracks
-Allow to RETRAIN units to the already existing ability to buy an upgrade
That's it. Then maybe post a link to your thread about what you think it could be with your post. Don't write what you think it should be, just put a link like:
Retrain units - http://forums.civfanatics.com/showpost.php?p=2353838&postcount=12
Perhaps too we can each add 1 or 2 things that really don't need to change. The problem is that there are so many ideas in this forum that it would take Firaxis 1 year to read them all. We don't need to reinvent the wheel, maybe just smooth out the wheel by about 5 - 10% so that it runs better, if you get my drift. Let's filter out the ideas that while they would be nice, are just not necessary. Sure, maybe having a new government system would be nice, but is it necessary? Does Firaxis have to rethink every detail on how this game works?
Here's my example of what is fine:
-Worker/Settler system (Don't combine them EVER again!)
-Not having to deliver caravans (Don't bring that back ever!)
-Don't ditch that auto explore button for units added in the expansions!
h4ppy Nov 27, 2004, 03:25 AM -fewer set limits (I hate the 31 civ limit and I hated the 1000 or so city limit the one time I reached it)
-A modern government that allows paying to hurry improvements but not having war weariness. (I often find my self stuck in Monarchy, late in the game)
-I really have a problem with unlimited movement on railroads
Don't change:
Cultural borders
Lack of caravans
U.N., I like it as a victory wonder
Spatula Nov 27, 2004, 07:02 AM Change:
-Railroads
-Naval Power
-New DAs like Non-Aggression Pact and 'Lend Lease' Programme
-The bug that sometimes gives me continents when I ask for Pangea
-Abolish workers in favour of National Labour Force
-When I play on Archipelago and most of the civs start right near me
-AIs walking through your land and having the cheek to tell you to get off theirs
-The AI asking for absurd demands, and getting a rep hit for refusing a totally unfair offer
Don't change:
-Civs. Just make it so it's easy to make new ones.
-'Eras' structure
-We Love The King Day
ybbor Nov 27, 2004, 07:44 AM ohhhh! ohhh! i know! i know! the game could have a sticky, just like this forum that serves THE EXACT SAME PURPOSE OF THIS THREAD
http://forums.civfanatics.com/showthread.php?t=84849
rhialto Nov 27, 2004, 07:51 AM ybbor, I noticed in your final post on that thread that youd stopped actively maintaining it because, in your humble opinion, everything to be said has already been said.
Given these words, dont you think your sarcasm is a little offensive?
ybbor Nov 27, 2004, 08:33 AM well, i challenge you to find one thing that isn't already mentioned in the sticky that isn't "we should include tapioca pudding as a tech after ironclads"
Tomoyo Nov 27, 2004, 10:05 AM We need GDRs.
Licentia Nov 27, 2004, 11:05 AM ohhhh! ohhh! i know! i know! the game could have a sticky, just like this forum that serves THE EXACT SAME PURPOSE OF THIS THREAD
http://forums.civfanatics.com/showthread.php?t=84849
Your stickies - which I know you spent a long time on - are, no offense, too long because they address every little suggestion, which is too much. People here can write in their own words, and - no offense - I just thought it would be easier for Firaxis to read. Plus we add in the stuff we want to see stay.
So...
Out with the :mad: and in with the :cool:
dh_epic Nov 27, 2004, 12:11 PM I'd like to see more variety in gameplay, less snowball effects, a reward for perfectionism and pacifism (to rival that of expansionism and militarism), and competition that doesn't end by 250 AD when you know you have enough cities to win the game.
A few suggestions I've thrown out for this already... albeit in other threads, with more detail.
Culture
- gain points for transmitting culture to nearby enemy cities
- lose culture points for cultivating resentment and hatred from nearby enemy cities
- the end result: peace is good for culture
Economics
- quantified resources
- a greater variety of resources
- every civ can have a monopoly on a different resource
- no civ can be self-sufficient
- trade bonuses for trading internationally, instead of domestically
- tangible trade routes that flow through various landscapes and territories
- war and corruption interferes with the flow of trade
- end result: peace is necessary for a good economy
- end result: expansionism is not necessary for a good economy
Heroic Historical Behavior
- give out a special kind of victory point for "good behavior"
- thwarting a conquerer becomes as valuable as cooperating with them
- giving territory back becomes as valuable as keeping it for yourself
- end result: an incentive for some to play "the keeper of order" in a game where many pursue the goal of world domination, just like in real life
International Relations
- puppet regimes, with a reason to have a puppet instead of just outright conquering
- trading units
- multilateral agreements
- a much greater depth of espionage, with many kinds of propaganda
Other
- simplify the worker system greatly
- a more versatile tech tree with completely different brances and directions
- a more versatile government system, like SMAC, or the "circle of politics" (left/right)
- more civs
- multiple leaders per civ with different traits
- unique artwork for each civ (e.g.: japanese pyramids, zulu university)
That's mostly off the top of my head.
ybbor Nov 27, 2004, 12:19 PM Your sticky - which I know you spent a long time on - are, no offense, too long because they address every little suggestion, which is too much. People here can write in their own words, and - no offense - I just thought it would be easier for Firaxis to read. Plus we add in the stuff we want to see stay.
i only made one sticky ;)
actually if my sticky has any problem, it's that it adresses only the big stuff. i don't include every thread, sometimes because i think the idea is stupid and will only hinder the game, or because the idea is so small scale, it doesn't merit significant discussion. this thread on the other hand will have the opposite problem, you will have people posting about every little change/thing they want to stay, and to make matters worse, you will have no control over it. and because mine is organized, and you can find most ideas with fairly minimal searching, mine is more user freindly than your wade-through-the-whole-thing-to-find-one-idea.
eromrab Nov 27, 2004, 12:37 PM oh brother...
well... my penis is bigger than yours!
come on guys... let's not have stupid arguments over who's sticky is better than the others. different people like different things. some people like to be able to look through a list of thnigs arranged by topic, and some people like to be able to read through a bunch of "do's and don'ts" in typical forum format.
Spatula Nov 27, 2004, 12:42 PM Like eromrab says, it's not the size, it's what you do with it that counts ;)
eromrab Nov 27, 2004, 03:53 PM keep it in your pants spatula :-)
at least until (unless) you're married ;-)
Licentia Nov 27, 2004, 03:54 PM :lol: :lol:
rbis4rbb Nov 27, 2004, 07:10 PM Chocolate pudding should be a tech after ironclads.
Tomoyo Nov 27, 2004, 07:12 PM We should have a cooler intro movie.
Yuri2356 Nov 27, 2004, 07:20 PM Chocolate pudding should be a tech after ironclads.:hmm:Realy? I always thought that Pie had more of an impact on the development of Civilization.We need GDRs.The people saw this, and they were pleased.
Hurrah! [party]We should have a cooler intro movie.As long as we add in GDRs we won't need an intro movie.
Tomoyo Nov 27, 2004, 08:26 PM You always have to disagree, don't you?
A GDR intro movie would be the best!
Yuri2356 Nov 27, 2004, 08:36 PM You always have to disagree, don't you?
A GDR intro movie would be the best!Come on, GDRs are so grand that they need no introduction. Well other than this one:
just outside of Paris a rumbling is heard.Some birds perched on the branch of a tree fly off in fear.The scene pulls back and we see a huge factory, suddenly the gates of the factory open and out comes a giant steam driven metal thing, In the control section is the insane genius/architect/scientist that is Gustave Eiffel! The dawn of the age of GDRs is at hand! The way we envision warfare changes forever!
Tomoyo Nov 27, 2004, 08:51 PM We can then cycle through the other GDRs... ending finally in the ultimate GDR... whatever that is... :evil:
Yuri2356 Nov 27, 2004, 08:55 PM We can then cycle through the other GDRs... ending finally in the ultimate GDR... whatever that is... :evil: :nono: You are too impetuous grasshopper. Civ-Fucious says: "He who shows all in intro, leaves nothing to be found." If you see all GDRs from the begining, what incentive is there for you to actually play the game? What is life without mystery and intrigue? Can we realy call it life at all? Have we doomed this thread to utter spamnation yet?
Tomoyo Nov 27, 2004, 08:58 PM There must be some level of showing in the intro. Surely, it won't be everything. There is so much more to GDRs that a simple intro movie is completely incapable of capturing its full glory.
Civ-fucius also say, "Show a little, and in come a lot."
Aussie_Lurker Nov 27, 2004, 10:50 PM Okay, forgive my ignorance but.....what the HELL is a GDR? All I can think of is a 'Grand Democratic Republic', but something tells me it isn't that!!
Oh and, as always, I LOVE all of your ideas DH_Epic :)!
Yours,
Aussie_Lurker.
AA-battery Nov 27, 2004, 11:00 PM Okay, forgive my ignorance but.....what the HELL is a GDR? All I can think of is a 'Grand Democratic Republic', but something tells me it isn't that!!
GDR = Giant Death Robot. One of Perfection's awesome ideas. I third the need for GDRs in the game. I have one thing to add, units in an army should be upgradeable. :)
Aussie_Lurker Nov 27, 2004, 11:06 PM @AA-Battery: You guys are truly sad :lol: :p !!
As for armies, I'm hoping that they are going to revamp the entire combat system to make it 'stack vs. stack' combat! If that happens, then the whole nature of armies will have to change-I envisage something along the lines of each unit in an army getting a bonus to each stat equal to, say 10% of the unit which has the best stat of that type. For example, a tank and infantry unit together in an army-the tank would get a bonus to its defense strength equal to 10% of the infantry units DS, and the infantry unit gets a bonus to its Attack Strength equal to 10% of the tanks AS!
Yours,
Aussie_Lurker.
AA-battery Nov 28, 2004, 12:20 AM @AA-Battery: You guys are truly sad :lol: :p !!
I wonder what would happen if you said that to Perfection's face! :hmm: :gripe: :lol:
Spatula Nov 28, 2004, 11:22 AM keep it in your pants spatula :-)
at least until (unless) you're married ;-)
What makes you assume I have something to keep in my pants? ;)
A nice touch of morality there. Shame I don't follow it.
Justinian III Nov 28, 2004, 11:29 AM plz deleteme
Stid Nov 28, 2004, 03:01 PM -3D tribal council! (only with more things to say)
AA-battery Nov 28, 2004, 03:29 PM The United Nations great wonder has to have more uses. Maybe it can allow you to have special abilities if you build it. Stuff like whether the AIs and you are allowed to build nukes or whether or not there are unit restrictions etc.
rbis4rbb Nov 28, 2004, 04:48 PM This will probably be locked because of spam.
AA-battery Nov 28, 2004, 10:51 PM This will probably be locked because of spam.
And you just can't help adding to it eh? :crazyeye:
frekk Nov 29, 2004, 12:30 AM Biggest hopes:
-Stacked combat, stacked movement, some way of managing movement of many units easier (eg, doing some different things with rally points).
-MUCH better AI. Ability to: recognize the value of a solid, homogenous border rather than a patchwork; to decide if it would be worth it to put polar cities down in useless locations; to do a proper amphibious assault; to mass artillery and airpower for effect.
-Enhanced terrain rules, so that there are not green hills in the Arctic. Also I want to be able to build terraces on hills and mountains. This isn't a huge deal but it would be a nice feature.
-Frills. An animation sequence when your UU starts a Golden Age for instance.
onedreamer Nov 29, 2004, 09:16 AM I hope for a different research method. Until now in all Civs it's always been linear, but History teaches us that this wasn't always the case and that often discoveries were casual rather than planned.
Also, for each Era it would be nice to have a few and short "specialization" branches, with say 1-2 techs max each branch... and a civ could only choose one of these branches to research (of course these techs would be no-trade).
onedreamer Nov 29, 2004, 09:18 AM -Enhanced terrain rules, so that there are not green hills in the Arctic. Also I want to be able to build terraces on hills and mountains. This isn't a huge deal but it would be a nice feature.
Would be nice for terrain rules to affect, in combat, not just defenders but also attackers. E.g. an archer attacking from a hill a unit on grassland would get an attack bonus.
dh_epic Nov 29, 2004, 10:28 AM Thanks a lot Aussie. For a thread that looks a little heated, it's good to see a few allies ;)
Licentia Nov 29, 2004, 03:57 PM :nono: You are too impetuous grasshopper. Civ-Fucious says: "He who shows all in intro, leaves nothing to be found." If you see all GDRs from the begining, what incentive is there for you to actually play the game? What is life without mystery and intrigue? Can we realy call it life at all? Have we doomed this thread to utter spamnation yet?
Yeah, but that's a funny comment.
Let's get back to topic peeps. :nono: No more spam! :mad:
Spatula Nov 30, 2004, 01:05 PM Sing along now!
"Lovely Spam, wonderful Spam, lovely Spam, wonderful Spam."
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