View Full Version : Term 5 ~ Office of Research and Scientific Development
Strider Nov 27, 2004, 03:33 PM Welcome to the Term ? Office of Research and Science.
Our Current Tech Queue:
Combustion (4 turns)
Mass Production (4 turns)
Motorized Transportation (4 turns)
Flight (5 turns)
Radio (5 turns)
Turns untill completion: 34
The Tech Tree:
Industrial Ages:
http://www.civfanatics.com/civ3images/tech%20tree/Civ3industrial_age.jpg
Modern Ages:
Modern Age Tech Tree (http://www.civfanatics.com/civ3images/tech%20tree/Civ3modern_times.jpg)
Our Research Potential: Last Updated 1475 AD
0%: 0 Science
10%: 165 Science
20%: 323 Science
30%: 498 Science
40%: 657 Science
50%: 838 Science
60%: 981 Science
70%: 1151 Science
80%: 1318 Science
90%: 1483 Science
100%: 1641 Science
* Bolded is our current research rate
Current Research Department Discussions/Polls
Discussions:
Planning Our Research Path (http://forums.civfanatics.com/showthread.php?t=105995)
Polls:
Science Queue Choice (http://forums.civfanatics.com/showthread.php?t=106347)
Reminders for myself:
Monarchy difficulty
Large Map
Provolution Nov 27, 2004, 06:45 PM Congrats, you Strider and Civman2004 did an excellent job last term.
Science has been one of the most well run departments ever since you called for long term plans and went along with them. I really prefer this gaming model.
Strider Nov 27, 2004, 08:50 PM Congrats, you Strider and Civman2004 did an excellent job last term.
Science has been one of the most well run departments ever since you called for long term plans and went along with them. I really prefer this gaming model.
Making tech queue's are alot more easy and time conserving. It also allows leaders/govonors to estimate the time when a certain wonder or improvement becomes avaible.
CivGeneral Nov 27, 2004, 08:53 PM Looking for a deputy:
I'm looking for a deputy for the science department. This person will have to take over the science department in the possibility of my abstence. I will also likely be gone the last week of christmas, and I need someone who is capable of posting instructions during that time (all it'll take is computer access... then you just copy and paste the current tech queue into the turnchat instruction thread, 5 minutes at the most).
I wish I could help, but I am already a governor in Edo and I am not sure if there is law that forbids me from holding a deputy's possition :(.
Black_Hole Nov 27, 2004, 09:02 PM I wish I could help, but I am already a governor in Edo and I am not sure if there is law that forbids me from holding a deputy's possition :(.
article H forbids it
CivGeneral Nov 27, 2004, 09:08 PM article H forbids it
And theres my answer, Sorry Strider, I wished I can help but that blasted article prevents me from doing this :(.
Black_Hole Nov 27, 2004, 09:36 PM And theres my answer, Sorry Strider, I wished I can help but that blasted article prevents me from doing this :(.
i kinda like the article, otherwise we get someone popular to run for every position and win, and then have someone else also run for everything and come in second, thus is the deputy of every deparment
this is one of our most important articles IMHO, as the democracy is less democratic if some people have 3 or 4 jobs in the government and leaving the unpopular people(like me :blush: ) out in the dark
mhcarver Nov 28, 2004, 11:56 AM Congrats on finally becoming head of Science this demogame strider
Black_Hole Nov 28, 2004, 06:25 PM Congrats on finally becoming head of Science this demogame strider
yep without be there its much easier ;)
Crimso Nov 29, 2004, 09:57 PM I'm looking for a job. I think it's about time I actually did something rather than acting like a jackass. Still need a deputy?
Strider Nov 29, 2004, 09:58 PM I'm looking for a job. I think it's about time I actually did something rather than acting like a jackass. Still need a deputy?
Yeah, consider yourself hired ;).
Sir Donald III Nov 29, 2004, 10:28 PM From the Office of the President!
We can get Theory of Evolution in 2 Turns at Osgiliath! Recommend a 2 turn HALT (0%) to science and a reseting of our priorities towards the designated ToE techs. The extra cash can pay for upgrades and rushes, or perhaps a straight cash buy for Communism if the People want it. Afterwards, with a Zulu Peace Deal, we can likely run at Max Sci (100%) for a good while.
Strider Nov 29, 2004, 10:31 PM From the Office of the President!
We can get Theory of Evolution in 2 Turns at Osgiliath! Recommend a 2 turn HALT (0%) to science and a reseting of our priorities towards the designated ToE techs. The extra cash can pay for upgrades and rushes, or perhaps a straight cash buy for Communism if the People want it. Afterwards, with a Zulu Peace Deal, we can likely run at Max Sci (100%) for a good while.
What would be the point? If my reasoning is correct (I admit it's been awhile sense I've played plain old Civ3), then the turn we acquire ToE we WILL NOT receive our two free techs. It is the turn after the completion of the wonder that we will get them. That means upon the completion of ToE, you can change the queue to acquire the two techs (Atomic Theory and Electronics at this point). The very next turn, you can then change it back to what we were researching, with no lost.
Sir Donald III Nov 29, 2004, 10:34 PM Actually, with Replacables at 5 turns now, 4 after an Upcomming Zulu Deal, we will still get ToE BEFORE we pop RP.
Strider Nov 29, 2004, 10:38 PM Actually, with Replacables at 5 turns now, 4 after an Upcomming Zulu Deal, we will still get ToE BEFORE we pop RP.
Yes, but it won't matter one way or the other. Technology works slightly like improvements in a sense. Say if you research 2 turns into Chivarly (it takes 7 turns till completion) and then switch to Engeerneering. Whenever you finish Engeerneering and switch back to Chivarly, you'd still have 5 turns untill completion.
Crimso Nov 29, 2004, 10:43 PM Immediatly after the ToE wonder splash a prompt will notify you that the the tech you're researching is now yours, with the usual drop-down box for the next tech, which after hitting ok you recieve.
I've been playing Vanilla a lot recently and if the number of turns left to research a tech is equal to that of the number of turns left to build the ToE, then 3 techs will be earned on said turn.
Thanks for the job Strider! I am under your control boss me around.
Strider Nov 29, 2004, 10:46 PM Immediatly after the wonder splash a prompt will notify you that the the tech you're researching is now yours, with the usual drop-down box for the next tech, which after hitting ok you recieve.
I've been playing Vanilla a lot recently and if the number of turns left to research a tech is equal to that of the number of turns left to build the ToE, then 3 techs will be earned on said term.
Thanks for the job Strider! I am under your control boss me around.
Okay, thanks for your assessment. I've not played Plain Civ3 sense Play the World came out. If you've been playing vanilla alot recently, then I picked the right person for deputy, as you make up for my flaws.
classical_hero Nov 30, 2004, 08:25 AM @Strider. Could you please post what Tech that we can and cannot trade in tthe new trade thread. You can find it in my sig.
About ToE, lets do it the way the Prez sez
Strider Dec 01, 2004, 09:44 PM A poll has been posted over adopting a new tech queue. You can find the poll here (http://forums.civfanatics.com/showthread.php?t=106347).
Furiey Dec 03, 2004, 01:32 AM Minister Strider
I notice that having just completed Scientific Method, the current immediate tech queue is:
Replaceable Parts
and our two free techs from TOE would be
Atomic Theory
Electronics
However, we are only 2 turns from completing Theory of Evolution (once we switch from the Universal Sufferage prebuild) and Replaceable Parts is due in 5 turns. The queue as it is will give Replaceable Parts of the first of our free techs.
You may have already been intending to do so, but please will you consider this when posting your instructions for the coming turn chat so that we get the correct 2 free techs.
I have already requested Minister Blackheart re-consider the research rate for this 2 turn period (current instructions say 80% which would be wasted).
Thank you
Furiey
edit: Sorry trying to do this quickly before work - should have read more of the thread, but I always thought the research was lost once you end of turn - just having a look at an old game - it certainly seems that way to me.
Strider Dec 03, 2004, 03:32 PM Minister Strider
I notice that having just completed Scientific Method, the current immediate tech queue is:
Replaceable Parts
and our two free techs from TOE would be
Atomic Theory
Electronics
However, we are only 2 turns from completing Theory of Evolution (once we switch from the Universal Sufferage prebuild) and Replaceable Parts is due in 5 turns. The queue as it is will give Replaceable Parts of the first of our free techs.
You may have already been intending to do so, but please will you consider this when posting your instructions for the coming turn chat so that we get the correct 2 free techs.
I have already requested Minister Blackheart re-consider the research rate for this 2 turn period (current instructions say 80% which would be wasted).
Thank you
Furiey
edit: Sorry trying to do this quickly before work - should have read more of the thread, but I always thought the research was lost once you end of turn - just having a look at an old game - it certainly seems that way to me.
I am already prepared for it, so no need to worry.
Furiey Dec 03, 2004, 05:38 PM Yes, but it won't matter one way or the other. Technology works slightly like improvements in a sense. Say if you research 2 turns into Chivarly (it takes 7 turns till completion) and then switch to Engeerneering. Whenever you finish Engeerneering and switch back to Chivarly, you'd still have 5 turns untill completion.
Strider, thank you for the reply, I note that the slider instructions now say 0% until we get ToE so it's set anyway, but this has been worrying me all day, as I was convinced the reseach was lost, and if I was was wrong I would have to change the way I play. So I set up a test using an old Vanilla succession game where I had the save shortly before we got Scientific Method and a city had a prebuild shortly after.
I played to the stage of getting SciM, changed the prebuild to ToE due in 3 and set Rep Parts at 100% due in 8 turns
I played to ToE due in 1, Rep Parts due in 6 and saved the game.
Looking at the save with Civ Assist confirmed the accumulated research.
If I did not change from Rep Parts to Atomic Theory before I pressed the button, Rep Parts was automatically learnt and I got no opportunity to change it.
I reloaded the test save, opened the Science Advisor and selected Atomic Theory due in 11. Once I selected it, Rep Parts stayed at 6 and I could switch between the 2 without the turns to research changing. I closed the science Advisor and saved again.
When I opened the Science Advisor again though, Rep Parts was now due in 8, and Civ Assist confirmed that the research had been lost. I checked this a couple of times and with different Vanilla games, and the research is lost when the Advisor screen is closed.
With Atomic Theory etc set as the next techs, pressing end of turn, I got Atomic Theory etc as expected, and selected Rep Parts to start researching. It was still due in 8 with Civ assist confirming that nothing had been researched towards it.
The research already put in to Replaceable parts was therefore wasted.
I found it interesting doing this as I had never noticed at what point the research was lost before. I hope it helps in the future.
blackheart Dec 03, 2004, 06:05 PM So what are we to do then, we have a chance to research some very high lvl techs (atmoc theory then electronics) or get replaceable parts which is in demand by the MSAV. I, personally, would go for atomic theory then electronics. Hoover Dam alone justifies the costs.
Strider Dec 03, 2004, 06:07 PM So what are we to do then, we have a chance to research some very high lvl techs (atmoc theory then electronics) or get replaceable parts which is in demand by the MSAV. I, personally, would go for atomic theory then electronics. Hoover Dam alone justifies the costs.
The plan is to get Electronics and Atomic Theory VIA ToE, and research replaceable parts directly afterwards.
Also, thanks for your assessment Furiey.
Furiey Dec 03, 2004, 06:11 PM So what are we to do then, we have a chance to research some very high lvl techs (atmoc theory then electronics) or get replaceable parts which is in demand by the MSAV. I, personally, would go for atomic theory then electronics. Hoover Dam alone justifies the costs.My preference: We have done no research yet on Rep Parts, so put research to 0% set Atomic Theory & Electronics next so we get them as the free techs, then when we have them, increase our research rate again and start Rep Parts. That way we get the 2 high value techs (enabling Hoover's) free, lots of gold to pay for upgrades to keep military happy, and only delay Rep Parts by 2 turns.
edit: cross posted with Strider. One thing I like about getting involved in the forum is that it make me question my assumptions about the game, sometimes they're wildly out!
Strider Dec 04, 2004, 12:26 PM The science instructions for tommorows turnchat have been posted. Please check the thread to look them over.
Provolution Dec 04, 2004, 12:44 PM Minister Strider
Best of compliments, you do great work (even though we disagreee on Espionage), so do not let criticism bite on you. However, if someone pops up with constructive criticism in due time, you are free to listen there.
A colleague Minister
Provolution.
Strider Dec 04, 2004, 12:46 PM Minister Strider
Best of compliments, you do great work (even though we disagreee on Espionage), so do not let criticism bite on you. However, if someone pops up with constructive criticism in due time, you are free to listen there.
A colleague Minister
Provolution.
Criticism doesn't bother me in the least bit, the only thing I am didn't like was that no one spoke up about wanting to go straight to the modern ages untill after the poll was posted, and it was to late to go back. Otherwise I would have polled two queues.
Provolution Dec 04, 2004, 12:52 PM Straight for Modern Ages is boring, especially when we succeeded with the TOE slingshot. I am very happy as it is, if we could get espionage.
Strider Dec 04, 2004, 12:56 PM Straight for Modern Ages is boring, especially when we succeeded with the TOE slingshot. I am very happy as it is, if we could get espionage.
Going for Espionage is just as boring. I doubt were even going to use it, even if we somehow get enough cash to make it useful. Either way though, you've won and unless there becomes a good amount of support for a slingshot into the Modern Ages, were getting Espionage.
Strider Dec 06, 2004, 05:05 PM The first post has been updated to the new save and queue. Please check it for the info.
Crimso Dec 14, 2004, 12:00 PM Boss!
The MSAV has posted this (http://forums.civfanatics.com/showthread.php?t=107232) poll regarding the Russian conflict. Several of the options call for deviations of the agreed technological advancment path. How should we proceed?
This is not a protest or attack or whatever, I just want to make relationships and/or our co-operation clear.
Also, I am trying to justify my position.
Crimso Dec 23, 2004, 11:38 PM Ok, nevermind, whatever.
Anyways, Strider is gone, so I get to sit in his chair, and read his comic books, and eat his Pocky, and I get to take out the charts whenever I want and I can give the AIBO treats (via USB) whenever I want and I also hung my Pink Floyd poster on the wall.
...
Black_Hole Dec 24, 2004, 08:17 AM Ok, nevermind, whatever.
Anyways, Strider is gone, so I get to sit in his chair, and read his comic books, and eat his Pocky, and I get to take out the charts whenever I want and I can give the AIBO treats (via USB) whenever I want and I also hung my Pink Floyd poster on the wall.
...
you can still post polls and start discussions
Cyc Dec 24, 2004, 08:47 AM :) Which Floyd poster is it? Scientifically speaking of course. ;)
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