View Full Version : Austria Bonus Game Spoiler.
ainwood Nov 27, 2004, 07:07 PM I think we'll only have one spoiler therad for this game.
Most important information is the strategies that you used as the Austrians, being militaristic and industrious. Ideally, this sounds like a war-mongers set-up, and the Unique Unit (Hussar) is fairly useful for this as well.
klarius Nov 28, 2004, 07:29 AM Well, it's a quick game so I finished it quickly :) w/o looking much on optimising score or finish date.
I played open (emperor) class.
I settled west on the coast.
Build warrior then barracks. Science 100% alphabet.
Met Russia in 3550BC, bought pottery - barracks build changed to granary.
Found a zulu conscript warrior-settler pair in 3000BC and attacked with my reg warrior.
The two slaves hiked back, while the warrior entered zulu land to distract the stronger zulu forces.
Managed to make peace before a single zulu unit came near the capital.
Salzburg founded in 2350BC NE on river and coast.
In the meantime I was able to buy another zulu and a russian worker, so I didn't need native workers.
Next towns:
1790BC Innsbruck (spices)
1475BC Graz (horses)
1350BC Krems (ivory at the gates of moscow)
1125BC Landeck (back filling towards Krems)
The philosophy-republic slingshot succeeded in 1150BC and we revolted for a 5-turn anarchy.
The empire in 1000BC:
http://www.civfanatics.net/uploads8/klarius_bon_1.JPG
No contact made outside the starting continent, though you can see the traces of many brave curraghs.
We only have all first tier techs IW, HBR and the path to republic at that time.
In 900BC a a stack of 6 archers and 2 horsemen lays siege on moscow.
The 3 reg spears stand no chance and moscow is ours.
Shortly after St. Petersburg was razed and we get Yaroslavl' (iron) in the peace treaty.
Cathy plays OCC at rostov now, but is still at war with Shaka.
In 850BC a curragh finally makes it to the other continent and we get contact with the Mongols.
Having more trade partners makes the civs on our continent disposable and I decide to get rid of Cathy and Shaka soon.
Russia was assimilated in 510BC still with horses and archers.
The Statue of Zeus completed in 550BC so I had some ancient cavs to deal with Shaka.
The battle of Zimbabwe spawned our first leader, so the final blow was delivered by an ancient cav army in 270BC.
This was also the turn we entered middle ages by researching Polytheism.
Mongols and Dutch were already in MA, but self researching was cheaper.
Persia got engineering as free tech so I researched monotheism.
After that was a long phase of just filling the land and training troops on barbs.
The Dutch built the Lighthouse, so they settled a town on our continent in 190AD.
We took it in 350AD. I had war with them anyway, because I had spawned wars on the other continent.
There was never peace there in the middle ages.
I intended the final wars to be done by hussars.
But I got a little impatient and started the invasion of Persia with ancient cav in 580AD.
I had the one acav army with two members, so it fit in a caravel.
Bactra and Sidon fell quickly and I got another leader, which formed a second acav army.
Persepolis fell in 680AD and I made peace, to wait now finally for hussars.
Realistically this was not necessary.
The two ancient cav armies backed by some lose acavs and some knights could have taken on the rest of this continent.
But I wanted to see hussars in action (and a golden age).
Finally in 810AD we got MT. We had built Leonardo's in Vienna and 24 horsemen for upgrade, but no money.
We triggered the Golden age with our first hussar and started to work our path to conquest.
First the rest of Persia then Netherlands and finally the Mongols.
Still took some time and I wasn't really impressed with the hussars.
Finally conquest in 1000AD, still in Golden age.
In the end I had 5 armies and 49 hussars.
http://www.civfanatics.net/uploads8/klarius_bon_2.JPG
DBear Nov 29, 2004, 12:30 AM Played to 1000BC so far. Here's my QSC stats:
Conquest class--I just stepped up to Monarch not long ago>
Production in stock:
Food 36 Shields 179 (trying to build a wonder) Gold 21
Contacts: 2, no embassies.
Territory and cities:
51 squares, 3 towns, 11 population, have 3 barracks and 2 grainaries.
Population:
5 happy, 3 content, 3 unhappy.
Units:
3 workers, 2 warriors, 2 archers, 3 spears.
1 regular, 4 veteran, 2 elite.
Technology:
all starter techs + ironworking.
2 turns from horseback@11 science/turn.
horragoth Nov 29, 2004, 07:40 AM I settled SE, Worker building road and mine SW.
Research Pottery, Wheel, Alphabet (as much research as possible)
Build order: Warrior,Grannary,Settler,Barracks,Warrior, Spearman,Settler
Vienna, as much as other core cities were used primarily for production. Only as their size aproached 6, settler or Worker was built.
3500 BC Contact Russians, Given Masonry, Warrior Code for Bronze Working, Pottery, 35 GP
3000 BC Contacted Zulu, Given Masonry for Ceremonial Burial, 10 GP
I tried postponed Republic slingshot, which I missed as Zulus got Philosophy roughly at the same time as I researched Code of Laws.
1500 BC War declared to Russia, by 1000 BC captured 3 cities, 1 got in peace agreement.
QSC
8 cities, 20 population
5 Workers, 5 Slaves
2 contacts, 2 embassies
2 Curragh, 2 Warriors, 8 Spearman, 9 Archers, 13 Techs
55 Gold
710 BC War with Zulus
580 BC Zimbabwe finally built Pyramids,
590 BC Zimbabwe captured :D, 1st Leader, FP in Zimbabwe
150 BC Built SoZ and got Golden Age
New knowledge: The GA was totally unplanned. I did not know the captured wonders count as trigger conditions. Here I am overlooking something or the pyramid supplied the Industrious part of the GA trigger.
70 AD Republic, Peace with Zulu. Yes, GA revolution. My core cities benefit only slightly from GA in Despot, so this was probably optimal solution.
150 AD MAJOR Barb uprisings in former Zulu territory - I have eliminated (by killing or by being ransacked :blush: ) at least 80 barb horsemen.
Tip: Having little treasury, it is a great way to put an undefended 1 size city between you and the barbarian horde. They will 'vanish in your cit at practically no cost.
270 AD Russia destroyed
420 AD Finally one galley passed to the other continent and quickly discovered remaining civs. I have lost some 6 curraghs/galley so far to Barbs
530 AD Zulus destroyed
530AD + building cities everyvhere on the continent aiming for Cultural 100 K.
TheArchduke Nov 30, 2004, 05:10 AM I didn't submit my game but I enjoyed playing it.
I played Conquest class so Monarch difficulty, which was a challenge due to the starting position allowing only for one good city. But as soon as I got my military machine rolling and the industrious workers chopped the jungle things went smoothly. Personally I think the Hussar is a bit underpowered compared to the Sipahi and the Cossack.
But imagining this map without militaristic and industrious, brrr...:D
I aimed to attack both my opponents Russia and Zulus as soon as possible with horses, naturally Russia unprotected by Jungle was my first choice, as to weaken both to the extent that I could wipe them out easily with Knights lateron. Industrious was fundamental to my success, any other trait would have seen me stuck in that hell of a start place with jungle, I guess.
horragoth Nov 30, 2004, 05:59 AM I Personally I think the Hussar is a bit underpowered compared to the Sipahi and the Cossack.
Hussars cost only 80 shields (the same as the Cavalry), while Sipahis are more expensive at 100 shields. I value Hussars above Sipahis, because I often have cities with 40+ production, but seldom with 50+ production during the period of Hussars usage.
I am not sure about the price of Cossacks though.
AlanH Nov 30, 2004, 06:12 AM I didn't submit my game but I enjoyed playing it.
Well, so far there's only one submission. Are you guys going to let Klarius walk away with all the bragging rights on this one? :mischief:
Ambiorix Nov 30, 2004, 06:24 AM Well, so far there's only one submission. Are you guys going to let Klarius walk away with all the bragging rights on this one? :mischief:
Uhm... yes. :D
(I reloaded when things went bad... :( :blush: :) )
horragoth Nov 30, 2004, 06:50 AM Well, so far there's only one submission. Are you guys going to let Klarius walk away with all the bragging rights on this one? :mischief:
Not with all of them. I have a game on the way, but I decided for 100 K Culture one continent challenge. I was about 50 turns from victory and thought I post it yesterday, but I got a DOW, which probably postpone my submission time until tonight or tomorrow.
I have also QSC timeline ready, but I am afraid that with so few submissions it make no sense to process the results.
a space oddity Nov 30, 2004, 06:53 AM There's no QSC for the Bonus game. But rest assured, all the complete games will be processed and presented. :)
AlanH Nov 30, 2004, 08:56 AM As I said before, I'll open the QSC submissions page if there's interest. I thought it unlikely that people would produce a timeline though for a quick game.
One submission or 100 makes little difference, for the game or for the QSC, now that we have the tools.
TheArchduke Nov 30, 2004, 08:58 AM Well, so far there's only one submission. Are you guys going to let Klarius walk away with all the bragging rights on this one? :mischief:
I seriously thought I wouldn't reload this time, but I did, yes shame on me. But I promised myself to not do this for GotM this time and join the club.
Mistfit Nov 30, 2004, 10:26 AM Found a zulu conscript warrior-settler pair in 3000BC and attacked with my reg warrior.
The two slaves hiked back, while the warrior entered zulu land to distract the stronger zulu forces.
Questions: Is this somthing you do frequently in the early game? What did your military look like at this point?
klarius Nov 30, 2004, 11:03 AM Questions: Is this somthing you do frequently in the early game? What did your military look like at this point?
I don't do it frequently, but this was a special case.
First it was far away from my capital. Very likely that I will get peace before something bad happens.
Second I already knew that I would have more units than usual soon, because I had no settler factory, but a productive capital and not much else to produce.
Third it was just too tempting. A conscript warrior and by that a good chance for some badly needed slaves.
At that time the warrior was my only military. But the capital was just completing barracks. I expected to be able to build enough before Zulus would show up, if necessary.
Mistfit Nov 30, 2004, 11:07 AM Thanks for the response. I will keep that in the back of my mind for future use :D
horragoth Nov 30, 2004, 04:23 PM Part 1 - above in this thread (http://forums.civfanatics.com/showpost.php?p=2374123&postcount=4)
All was said in the first post. The last period was just building many cities and cultural improvements in them. I did not stop the research and aimed at Replaceable parts needed for Civil engineers who made the most of the building in totally corupt cities.
I acumulated enough in 1774 AD
http://img.photobucket.com/albums/v188/horragoth/xotm01/minimap.jpg
http://img.photobucket.com/albums/v188/horragoth/xotm01/victory.jpg
Then the game crashed on mising text in pediaicons.txt
http://img.photobucket.com/albums/v188/horragoth/xotm01/error.jpg
http://img.photobucket.com/albums/v188/horragoth/xotm01/error1.jpg
I had to reload from autosave and try again with edited pediaicons.txt. (I have used the files from another civ to allow me to save the game).
I am not sure if everything was OK though as I got following report:
Entry class: open
Game status: Cultural 20k Victory for Austria
Game date: 1774 AD
Firaxis score: 5416
Jason score: 8267
Time played: 27:56:17
But I have achieved 100K (or more exactly 80 K) victory :confused:
Nevertheless, I must say I liked the map as it presented an interesting change from building 4 turn settler factories in most past games.
AlanH Nov 30, 2004, 04:29 PM The software that scans your file during upload reads the fact that it was a cultural victory, but has to work out whether you achieved a 20k or 100k victory by looking at your culture value. Problem is that it looks for 100k across the civ and if you havn't reached 100k it just assumes its a 20k rather than scouring your file for a city with 20k. I'll have to modify it to use a different threshold for non-standard C3C maps. we'll adjust the score accordingly.
Dale BU Dec 01, 2004, 02:06 AM hmmm when is this one due by?
I wasn't going to bother submitting. I am getting bored with owning the starting continent and am too lazy to attack the other continent yet because I would like to do it with the Hussars.
It was certainly a map where attacking aggressively (and having the units to do so especially with the high level of barbs) early paid off. At one point after I had taken out Russia and Zululand there were 100+ barbarians running around on the island. Thank goodness I had captured the great wall. I never realised before that if you own the great wall and a city is empty with no improvements that the barbarians will just rush it and disappear doing you no damage whatsoever. They usually take gold if you don't have the great wall, right?
The Greeks have taken over about 2/3 of the other island. The Mongols have the other third, and the Dutch are consigned to one of the small islands and a token city on my continent. I've been trying to leech techs off them. I'm at war with Greece and they have the Great Lighthouse in Amsterdam. :(
Maybe if the link for the 07 files isn't up by the time I have fixed myself some dinner I will play some more turns tonight and see if I start feeling more optimistic about finishing the game.
AlanH Dec 01, 2004, 03:57 AM hmmm when is this one due by?The countdown to the deadline for each open game is published on the submissions page (http://gotm.civfanatics.net/submit/gotm.php). You have about 6 days.
Dale BU Dec 01, 2004, 06:00 AM Thanks AlanH.
solenoozerec Dec 01, 2004, 12:09 PM Well, so far there's only one submission. Are you guys going to let Klarius walk away with all the bragging rights on this one? :mischief:
I wish I will have time to play COTM7 (if I finish GOTM37 first, it may take forever, but I want to finish it one way or another). I do not even dream to play this one. With so many games going on it is impossible to play everything. So I guess Horragoth and Klarius will take gold and silver and no one will get bronze.
If there will be no more submissions before Dec 6, I am going to do the following: I will start this game, settle, abandon city, save, submit and will hope for my first medal. :mischief:
Dale BU Dec 02, 2004, 02:06 AM Why did I say the Greeks had almost taken over the other continent? Too used to seeing Greeks rather than Persians.....
I have decided that I might try and finish this one before getting too far into COTM7 which I have started. Just because i'd hate to see only 2 people submit completed games.
Tubby Rower Dec 03, 2004, 06:29 AM Well I decided to play this one just for practice mainly (I'm just starting Monarch with some difficulty in my normal games). I chickened out on starting an early war. Turns out that the Mongols ticked off the Persians and were removed ~100BC. The Dutch and the Russians are atop the tech chain and are at war with each other. The Zulu are down to about 3 maybe 4 small towns. The Persians are far removed and are on the other side of the Dutch from me.
I've been planting cities when openings arise, but I'm having trouble getting techs from the other civs. I have research on 0 and am trying to learn to trade for techs. I've been able to keep up, but I feel as though I am slipping further behind. right now it is somewhere around 1000AD and the Dutch have Knights Templar so they have Chivalry. I'm not sure where everyone else is but I have Monotheism. And everyone else has at least Fued. & Eng.
Somehow RoP are a NoGo from here on out because I apparently sneak-attacked the Zulu. I don't know what happened here, as I almost certain that I had no RoP before I attacked their capital. So I'm not sure if MPP are out too.
Any suggestions? I'll probably finish it tonight or tommorrow. I don't have a save (I'm at work now), but I could probably answer any other questions. BTW I managed to get SoZ out of one on my cities, so that's been a source of free units.
AlanH Dec 03, 2004, 06:34 AM Who owns the Great Library? If you concentrate on a strategy using knights or cavalry to acquire it that'll catch you up big time. Worked for me in a certain current game where I had a similar feeling of significant tech lag.
Tubby Rower Dec 03, 2004, 06:40 AM Who owns the Great Library?
Russia. in St. Petersburg. I've already thought about that, but they are pretty powerful now. Should I amass a force and go after them take St. Pete and then after reaping the rewards from the GL get rid of the city to not allow a culture flip. (Russia has already taken 2 or 3 cities by culture already.)
BTW, Russia is the only one that is still polite with me.
horragoth Dec 03, 2004, 07:10 AM Well I decided to play this one just for practice mainly (I'm just starting Monarch with some difficulty in my normal games). I chickened out on starting an early war. Turns out that the Mongols ticked off the Persians and were removed ~100BC. The Dutch and the Russians are atop the tech chain and are at war with each other. The Zulu are down to about 3 maybe 4 small towns. The Persians are far removed and are on the other side of the Dutch from me.
This is relatively hard map to learn tech trading as there are less opponents than standard and as they hate you (you probably DoWed Zulus while having units in their territory) the tech can be pretty costly.
Unless you have another assets to trade apart from gold you should optimize your tax spending. If the cheapest civ wants for a particular techs more gold than it would cost you to research it yourself, then it is better to research.
Anyway, I would strongly recommend you to get rid of those Russians as soon as possible, because if they are outresearching you they can become very nasty once they get into Industrial Age. Take Feudalism as your first priority as with mixed Pikemen/Mace/Archer/Horsemen force you can wage quite a succesfull until they get Gunpowder.
Tubby Rower Dec 03, 2004, 07:15 AM you probably DoWed Zulus while having units in their territory.
So, when can you declare war and not get a bad rep?
AlanH Dec 03, 2004, 07:18 AM I'm a war monger, so I couldn't care less if the AI are ahead on the top half of the Medieval tech tree. It gives them zero military advantage until they get to Nationalism in the Industrial. I had a fair level of gpt with the sliders at zero, and my rep was sound. So I was able to buy the bottom branch techs up to Mil Tradition as soon as they came available at non-monopoly prices. Using gpt to buy techs also seems to keep your neighbours off your back while you are weak.
By the time I had MT and had built enough cavalry the rest of the AI were in the Industrial. My cavalry made a beeline for the AI capital with the Library, 11 techs arrived during the interturn and I was into the Industrial at zero additional cost. I don't know whether this will be enough to give me victory overall, but it was a sweet tactical result.
AlanH Dec 03, 2004, 07:20 AM So, when can you declare war and not get a bad rep?When you don't have military units in their territory, and when you don't have any outstanding per-turn deals in progress.
horragoth Dec 03, 2004, 08:00 AM I'm a war monger, so I couldn't care less if the AI are ahead on the top half of the Medieval tech tree. It gives them zero military advantage until they get to Nationalism in the Industrial.
To be more precise, I would say that in case of warmongering the AI can be ahead on the top half of the Medieval tech tree IF you have Chivalry. While I often tend to skip Chivalry and go directly for Military tradition, using combined arms until I get it, it is not exactly true that Chivalry would not present a military advantage.
Although I admit that there more experienced warmongers who may feel otherwise.
AlanH Dec 03, 2004, 11:52 AM You're quite right, I find Chivalry is pretty important to keep control while you wait for cavalry, and in fact I was wiping out one civ with knights while progressing to MT. I bought Chivalry as top priority as soon as it was available. I meant to say the rest of the top of the tree after Chivalry.
You're also right that Tubby Rower has an extra challenge on his hands because he doesn't seem to have a rep left to trade with.
Tubby Rower Dec 03, 2004, 12:26 PM I'm curious to see what Tone's outcome was. So far klarius and horragoth both won....
It looks like I'm going to lose because <fingers=crossed> I'm going to try to take on the Russians tonight</fingers>. I don't think that I will survive, but I'm going to try.
What I was wondering is if I'd get both ambulances in the results table if no one else submits.
Dale BU Dec 04, 2004, 07:02 AM I managed a pretty ordinary Domination Victory in 1555AD.
Tone Dec 04, 2004, 11:25 AM I'm curious to see what Tone's outcome was. So far klarius and horragoth both won....
I launched my SS in 1922. I was milking but doing a pretty poor job and I got bored (as I always do!) so I went for a painless end.
At the start the Russians we settling aggressively so I hit them with an early archer strike and this set them back for the rest of the game. I also took a swipe at the zulu but the jungle stopped any real progress and when they got the SoZ, I gave them peace.
They then tried to strike when they got Chivalry but I initially held them and then started to make a few small gains whilst pushing my research to get hussars. I had contact with the other continent (after a number of unsuccessful suicide galleys) so I was able to trade techs at a good price and build a decent upgrade fund. With hussars, the zulu walls came crashing down as by then I got some GLs and had a few armies in the field. The AI can't stop cav armies so it was easy after then but I'd left it far too late to get a good score. The other continent was a pushover-even when they got rifles-as my armies just roamed at will.
I finished with one civ left. They were exilied to one island and surrounded by destroyers and battleships!
It's a shame we haven't had more submissions.
a space oddity Dec 04, 2004, 11:39 AM Well, the four of you *did* manage to get four different victory types between you. :thumbsup: I think this game has suffered a bit from GotM game overdose, combined with the fact that Thanksgiving isn't an international holiday.
Tubby Rower Dec 14, 2004, 10:35 AM Any news if this will be scored. I realize there are only 5 of us. I was looking forward to my double ambulance. Probably waiting until GOTM 38 gets underway and GOTM 37 gets gets scored as those probably have priority.
Just checking.
Tone Dec 14, 2004, 01:34 PM TR, you never did say how you got on against the Russians. Any luck?
Tubby Rower Dec 14, 2004, 01:48 PM TR, you never did say how you got on against the Russians. Any luck?
Well..... I had SOME luck. Based on my above post, I assume that you know that I lost, but here is the rest of the story.
IIRC, I declared war and went and took the GL I got all of the techs, then razed the city the next turn. I thought that I could do the same thing with St. Petersburg (had the Great Wall) but to my demise the walls disappeared after the destruction of the Great Wall of Austria. I did my best to cut out all of the resources that they had connected.
I originally had two cities with iron. One flipped to Russia fairly early on and Russia took the second. By then my maurading Ancient Calvary stack was dwindled to about 4. All in total I think that I razed 3 or 4 Russia cities. But they took some of my better cities. Since my rep was ruined by my earlier hard-earned lesson with the Zulu, I couldn't get anyone to help me with the Russians. They offered Peace for all but my capital. I took it, knowing I was dead anyway.
Well the Dutch started settling in some of the territory left open by my old cities that were by now just ash. I demanded tribute from everyone at least twice each. I always like to tick off the AI right before they run through my streets....I'm a masochist, I know. Then I declared war on everyone. Well the next turn I think that the Dutch were the one's that ran me through.
I learned a lot from this game. Now if I can just implement the lessons learned in my other games.
Thanks for the concern,
Tubby
Tone Dec 14, 2004, 02:13 PM Based on my above post, I assume that you know that I lost, but here is the rest of the story.
Ah, but you can lose and not enjoy it or lose and feel that you've still made progress. I can always put up with the second option! ;)
Thanks for the info on what happens if you raze the GW BTW.
AlanH Dec 14, 2004, 02:32 PM I think free buiildings that depend on a wonder ( - granaries, barracks, walls ...) die with the wonder, just as they move with the wonder when it's captured. Techs can't be unlearned though.
Tubby Rower Dec 14, 2004, 02:39 PM Techs can't be unlearned though.
Funny though. Some days I feel dumber than others.... :crazyeye:
Tone Dec 14, 2004, 02:41 PM That's probably true, Alan. I think my problem is that I have a vague memory of losing Sun Tzu but keeping the barracks. I have either remembered incorrectly or built them before the wonder and then didn't sell the ones I'd built. It was a long, long time ago!
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