View Full Version : Civ 3 GOTM #2 *Spoiler* talks
Lord Oden Dec 01, 2001, 02:18 AM *Spoiler* year ~1000BC
Looks like we are stuck on an Island with the Romans.
The Bad News: Dear God, all I can think of is my Hoplites taking a beating from droves of Legionaries.
The Romans dont know how lucky they are, after swaping maps I found out that they have many rivers, lots of firtle grass and fat cows, forest with game and horses runing around.
Where we, the Greek, have some dirt, thick jungle, a patch of grass with two rivers and an Elephant here and there.
Looks like the Romans won on the starting place.
The Good News: I just aquired Iron Working from the romans, and there are only 2 sources of Iron on the entire island! Getting those means getting the island! Therefore making the Romans your Be-och!
I wont give away too much, so you will have to find their location on your own!
Happy Civing!
I'm Out
Lord Oden
:king:
Endureth Dec 01, 2001, 06:37 AM I've gotten extremely luck so far.
In the biggining of the game I sent two warriors to scout out the roman starting area to see how his land looked and if there were any resources. I found a goodie hut and out popped a settler! Cool, I thought so I built a city on the western side of the island and decided I would draw a line of cities straight across and try to settle the top half.
My capital is built along the northern coast because I wanted to try to get the Collosus. I think I'll need the money to buy techs from the other civs.
As soon as I discrovered iron working I found that the city I had built in the west had iron within it's borders! How cool is that. Uh oh, who is sharing the island with me, the Romans. Who needs iron for thier special unit.
Needless to say the Romans attacked me and started a war. Actually, they demanded tribute, I told them to go to hell and a war started. I'm holding on to the iron for dear life. I can't use it quite yet, it will be a while before I get it hooked up to all of my cities. My goal is to have swordsmen as fast as I can.
There have been a lot of battles but here are the ones I wrote down...
- 250 BC. The Romans take the city of Corinth but in 190 BC, the Greek people overthrow Roman rule and dispose of the invaders. In the midst of this first campaign a great Greek leader is born and killed in the process. He wasn't even around long enough for the Greek people to learn his name.
- 130 BC. The golden age ends. So short.
- 70 BC. 24 Barbarian Horsemen assault Knossos! Total losses: 1 settler, 140 gold.
- 50 BC. 24 Barbarian horsemen raid Pharsalos! Total losses: 20 gold. The barbarians are so upset that they didn't get as much this second time around they also destroy the city walls and work on a temple.
- 30 BC. 24 Barbarian horsemen raid the capital city of Athens! The barbarians are SO upset with only getting 4 gold that they kill 7 citizens! They easily slaughter the 2 hoplites and 1 archer defending the city.
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Ugh, I'm getting slaughtered by the Romans. I'm going to try and make peace with them just so I can research and build. I think I might have a chance if givin a little more time to settle the island (and to build a huge army of swordsmen.
Oh well. That's my story so far. I'll keep you all updated. I stopped at 10 AD. I'm glad I have Iron and I'd be willing to share with the Romans if I could just find a way to make him an ally. If I can, then hopefully I can hang on to that iron supply.
BTW how can I take screenshot?
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UPDATE
- 30 AD. The barbarian raids crippled the Greece people's chances of surviving a war against the Romans. The Romans demanded the city of Corinth in exchange for peace. Sigh, the Greeks agreed with hopes that one day the people of Corinth would revolt again.
- 210 AD. A route is finished being constructed that will supply of all of Greece with Iron. Sparta is giving the honor of producing the first unit of swordsman.
- 300 AD. A revolutionary war begins! One of the many lords residing in the country took up arms with the others in order to form a monarchy. The country is thrown into civil disorder.
- 320 AD. The war ends and Greece becomes a monarchy. The new lord pledges war against the Romans in the future. The new king then eats a doughnut.
- 340 AD. Delphi is founded on the northwestern penninsilla. It promises to bring spice to the people of Greece.
- 360 AD. Greeks first sailing vessels head north along the west coast in search of land, people or luxeries.
- 370 AD. First unit of swordsmen is finally formed. Decide to hold off production unitil the troops can be properly trained and plans are worked out to furnish special cities with barracks.
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King of Greece,
Endureth
Matrix Dec 01, 2001, 06:42 AM Please read my PM, Endureth. ;) I've merged your (other?) diary with the common spoiler thread.
Matrix Dec 01, 2001, 06:49 AM Originally posted by Endureth
BTW how can I take screenshot?
Quite simple actually: just press the button "Print Scrn" and paste in Paint, or any other imaging program.
Endureth Dec 01, 2001, 09:18 AM - 540 AD. Made a trade with Romans for Mathematics.
- 580 AD. I hooked up my spices and immediately traded them to the Romans for horses. He had spices within his borders but they weren't hooked up yet. It's almost like getting free horses.
- 670 AD. Established contact with the French, Germans, Chinese, Indians, Russians, English, Japanese, and the Aztecs. Add me and the Romans, that's all 10 civs.
- 690 AD - 860 AD. War with the Romans starts. I have a good amount of troops. About 15 total and have two cities that can pump out swordsmen and horsemen in 2 turns. I think I have enough. I attack the romans in 4 different places. They retaliate and cities change hands. I end up with two Roman jungle cities while he takes three key cities. In the process he takes all my spices and cuts the main of my empire from my iron. I still have the cities but no access to the resources. I re-think my plans and ask for peace.
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Notes: In 780 AD the Russians completed Copernicus' Observatory. I still wasn't out of the Ancient Era. By the looks of things, many of the Civs will be modern while I'm still ancient. They simply won't trade with me because I have nothing to offer. I don't foresee this game lasting long but I'll keep trying.
Endureth
benjdm Dec 01, 2001, 12:29 PM I'm trying this GOTM for the first time this month. Man, this is tough. The Romans are dominating me. I did manage to build two wonders, Colossus and Great Lighthouse. 10 A.D. I am way far behind. Haven't run into anyone else yet.
vihutuo Dec 01, 2001, 12:47 PM Still haven't gone to war with the Romans. It's 600ad. I have met all the 10 civs cos i could build the Lighthouse. The Romans know only me since their triremes cannot cross the sea.They are quite backwards.
BTW I am the tech leader. I am selling techs and getting oodles of gold. I have put science at 100% and am getting 100+ gold per turn :) . Researching Banking now.
Sixpak Dec 01, 2001, 08:27 PM My first post:
Well, I've never considered myself a great Civ player, but I always thought I was at least good. Apparently I have been quite mistaken about my own abilaties. The Romans are in complete control of our little continent. :cry:
Anyway, is it against the rules of the GOTM to start over from scratch or am I doomed to forever make ludicrous payments to the Romans in vain hopes of staving off war?
Anyway, I've been a fan of the Civ series since Civ I, just never joined any kind of group. Love the site, like what I been reading from all of you various folk's messages, and just had to sign up and say "hello" :)
Thunderfall Dec 01, 2001, 10:43 PM I am in 760 AD, just signed a peace treaty with the Romans after 1000 years of "barbaric" war. The Romans were attacking my cities with numerous legions and one of my size 6 cities was razed. :mad: I was doing extremely bad. The dramatic turning point of my game came at around 600 AD. when I captured the Roman size 6 city of Pomeii with 5 or 6 units (mostly archers and hoplites).
After moving one unit into the captured city, I sold Pomeii to the Indians for 40 Gold/Turn, 400 Gold in cash, 2 techs, contact with the Germans, world map, and territory map. After the trade, I immediately moved another unit into Pomeii to recapture it from the Indians, then I sold it to the Germans for 300 Gold, 45 Gold/Turn, 2 techs, contact with the Russians, and maps! Then I moved another unit into Pompeii, sold it to the Russians, got tons of cash and 1 or 2 techs, and contact with the Chinese. I repeated the process to recapture the city and sell it to new contacts. I did all these crazy trades in just a few turns. :)
The results of these trades are dramatic: I have tons of money in the treasury, have all the techs other civs have (before the trade my science was really backward), know all Civs' world map and territory map, and of course, now all other Civs REALLY hate me and they signed nemerous military alliance against my civ. But I have no regrets. :king: This strategy is extremely powerful. The extra money I got from selling and reselling Pomeii pretty much financed my war with the Romans. I was able to rush-built lots of hoplites, swordsmans, and longbowman every turn and eventually forced the Romans to sign a peace treaty. :)
The Indians just uploaded 2 War Elephants near Athens... :scan:
Essex Dec 02, 2001, 02:17 AM Damn it sux not being able to trade techs early, slows me down immensely. :( Finally got contact with the English and Chinese at around 400 AD after building the Great Lighthouse and sending out a couple of triremes. Thankfully I expanded directly at the romans and I have them pretty well contained and lower in tech. The rampaging barbs thing is pretty nasty too. In 50 AD no fewer than 58 barbarian horses came at me. I gave all my money to the Romans so when i wipe them out in about 200 years or so I can get it back. Can't get money back from barbarians :) Interesting thing in my game, I have a city by the only 2 iron sources and in the last 200 years 2 new sources have popped up right beside the 2 original. I'm researching feudalism now and I figure once I get Chivalry, Knights shouldn't have any problem wiping out a civ with no iron :lol: Probably just broker like mad once the Romans are gone and I should be able to take my pick of vicotries after that. Gonna be slow though.
Good luck all
catsar Dec 02, 2001, 07:40 AM This has been the first game for me as well, and its been the most interesting yet.
I thought i was doing all right, equal in power and tech to the romans hadn't met the rest of the world.
Then the indians built the lighthouse and sent over a galley to our island. The first turn i met them i found out while me and the romans where in the ancient era the rest of the world was rapidly approaching the industrial age.
Lucky for me i had managed to get the great library and in 1 turn i cought up with the tech leaders and even managed to get ahead of a few civs.
Unfortunatly at that time i discovered the romans had all the iron and saltpeter on the island and nobody else would trade with me so my best units were longbowmen.
After a lot of diplomacy i convinced the english to trade the only alternative source of iron with me for 2 luxurys, 500 gold and contact with the aztecs. Nobody would give me saltpeter though
i spent 200 years building knights and then attacked the romans. Took their city which had access to iron so they could no longer build any decent units. then went on a rampage killing all their legionares. Next i took the saltpeter and am just about to upgrade my knights to cavalry.
Only problem i have now is war weariness, wish i'd stuck with monarchy instead of republic.
vihutuo Dec 02, 2001, 11:03 AM <i> originally posted by thunderfall</i>
<b>
After moving one unit into the captured city, I sold Pomeii to the Indians for 40 Gold/Turn, 400 Gold in cash, 2 techs, contact with the Germans, world map, and territory map. After the trade, I immediately moved another unit into Pomeii to recapture it from the Indians, then I sold it to the Germans for 300 Gold, 45 Gold/Turn, 2 techs, contact with the Russians, and maps! Then I moved another unit into Pompeii, sold it to the Russians, got tons of cash and 1 or 2 techs, and contact with the Chinese. I repeated the process to recapture the city and sell it to new contacts. I did all these crazy trades in just a few turns.
</b>
Isn't this cheating???
Not very different from the million dollar bug
Thunderfall Dec 02, 2001, 11:32 AM Originally posted by vihutuo
Isn't this cheating???
Not very different from the million dollar bug
I don't consider it cheating. It's just like selling techs and world map to everyone on your contact list. You could sell tech and resources to other Civs for an outrageous amount, especially late in the game.
Because all other Civs will hate you for doing that for a <I>very long time</I>, the crazy city-selling strategy is very risky (and not feasible) if you are on the same continent with several other Civs. You really don't want to make that many enemies under normal circumstance because you could actually lose more in the long run. Also realize that once you resell the city to another Civ, you lose all the Gold/Turn payment from previous Civs you sold that city to.
vihutuo Dec 02, 2001, 11:52 AM Technically it's not a cheat but still....
Some people trade their resources for techs and cash just before declaring war.
I think all these make the game less fun.
But everyone's idea of fun is different :).
Matrix Dec 02, 2001, 01:49 PM We can't convict people for being inventive... :rolleyes:
vihutuo Dec 02, 2001, 02:09 PM Another variation of the same trick is to sell a size 1 city near one of your big cities. After a few turns you can assimilate the city culturally without going to war.
vihutuo Dec 02, 2001, 02:16 PM BTW I have just finished the GOTM #2. Diplomatic victory in 1600ad. Not a very good score.
My war with the Romans stunted the growth of my cities.
Am i first guy to finish??
Karl Marx the Penguin Dec 02, 2001, 04:54 PM All I can say about this GOTM is:
Thank you for a river!!
In the first GOTM I wasn't able to irrigate until I was able to go and conquer a few Northern Aztec cities which had square irrigated. That was only a few years before I discovered electricity.
At least there is a river and everything is good.
Greeks: Commerical and Scientific
The Persians were commercial
So I was hoping I could try out two new abilities
but ...
Pangea, 9 civs, raging barbarians!!!!!!!! on MONARCH!!
WAR!!!
With an unmillitaristic civ
At least we have a good defender
BurnPoodle Dec 02, 2001, 05:16 PM Well... maybe its because im bad but... hahahha! its impossible =(
I was pumping settlers with 3 cities non-stop.. I had 10 cities... and when I buyed the territory map of the romans, they had 22 in 745 BC.... what a JOKE!
thats not even fun =(
This is where I said to myself, well I can maybe win by culture, but, 10 minutes later, it was written : A raging horde of barbarian rise near a city... guess what, there was 30 horsemens and my cities were defended with 1 hoplite.... result : 4 city with no more pop and 0 gold.
monarch is too much for me =(
Sman Dec 02, 2001, 05:46 PM Stupid Ceaser demanded some techs from me and I said no and he killed me... I got killed!!. he handed my ass to me!!! Oh well that is what I get after jumping from cheiften to monarch... but I'm gonna play everyday until I get good enough to enter the gotm.. btw.. I'm going to start playing warlord today so I'm headed in the right direction..
Faille Dec 03, 2001, 03:50 AM I finished yesturday sometime but haven't gotten around to submitting yet. Won in 1645 with a score of 2700 ish I think
BurnPoodle Dec 03, 2001, 07:04 AM ok guys... how did you won?!?.... plz explain your game a little, Im realizing that i'm a begginner, I can't figure out I can win this one =(
LeSphinx Dec 03, 2001, 07:59 AM I hope I will have time tonight to start my GOTM II.
LeSphinx
JoeM Dec 03, 2001, 08:14 AM Man these guys are really intent on war. I refused to give up Philosophy and they won't let up even though I have lost one hoplite and one archer to their dozen or so warriors and archers.
I'm feeling good for all these victories, but they're all defensive, the greeks are c@#&!. Irushed a city to an iron source, but they are expanding so quickly ~10 cities to my 4 I don't know how to keep up. I want to sue for peace but they won't speak to me :-D
bst1 Dec 03, 2001, 09:00 AM It's around 700 AD and I have the Romans down to 1 city which I have completely surrounded with units so that they can't get out to build any more cities. :D I just recently got a boat to the other continent (Great Lighthouse- only wonder I've managed to get so far) where I have contacted the Germans, French, Indians and Japanese (boat still making it's way around) who are all about 4-5 techs ahead of me as the war effort against the Romans has taken a great toll on my scientific production. The worst part is after being at war from virtually the beginning of the game until this point I have gotten exactly zero great leaders. :mad:
I'm still in Despotism at the moment although I do have Republic researched. I'm going to wait until I place the last 2 or 3 cities on *my* ;) continent to switch as I want to use the population rushing to get temples and barracks in every city. I'll also probably see if I can catch up in tech some by trading my world map once I have all the land settled.
Not sure how I'm going to win this one, without a great leader stored for the UN or even to build my Forbidden Palace I'm a bit worried. :sad:
bst1 Dec 03, 2001, 09:45 AM Oh yeah, I guess I should confess this is my 3rd attempt at this game :p
The first time I tried teching up and building wonders and only creating a minimal defense (1-2 hoplites per city) and a token offense (4-5 archers) only to find out that as soon as all available city spaces on the continent were taken up the Romans declared war (no matter what I did). Without any kind of military I quickly lost 3 or 4 cities and did a control-Q in frustration. :cry:
Second time I tried doing nothing but expand and try to fill up the continent with cities so fast that the Romans would end up stunted due to lack of cities. I ended up producing settlers for so long and not making any city improvements (read temples) that my border towns with the Romans started defecting :mad:
This time I went for just 4-5 localized cities early on. I rush built temple and barracks in every city and started pumping out Veteran Hoplites and Archers. The Romans sued for peace pretty quickly after I took their first two cities but I rebuffed them as I was very close to Rome with my main force. After taking (and razing) Rome, they sued for peace again and I accepted getting 2 techs and a pile of gold. Two turns later I broke the peace (hey it's just me and him on the continent, don't talk to me about my standing in the world community :cool: ) and took 3 or 4 more of his cities. Finally after I sat about 10 units in the tile next to his 5th capital :D he sued for peace again giving me all his gold, all 3 cities left outside of his capital, world map, the only tech he had that I didn't and 5 gold per turn.
I learned alot from each failed attempt. Namely that getting your temples built ASAP is sooo important due to the compounded culture generation you get the longer it's been around. I almost want to say that you really cannot afford to wait on temple building no matter what strategy you are trying to employ.
vihutuo Dec 03, 2001, 11:40 AM I forgot to save at 1 ad. I have a save at 730ad. Is it OK??. I have a diplo victory. Will the same guys vote for me again when you load and finish the game?? What if they defect??:confused:
Essex Dec 03, 2001, 01:31 PM Another update on my game which has been the most peaceful I've ever played. I'm nearing 1000 AD now and I've had contact with all the other civs for about 600 years. During most of that time I've had my science rate set to 0 (with 1 scientest in 1 city) and I've been buying techs from the first civ to make it and selling to all the others. Just in the last 100 years I've switched my science up to 100% and now I'm selling my techs to all the others. With this strat at this point I am making 400+ gold per turn even with my science at 100% and advances are coming at a rate of 4 to 6 turns. I've just reached the industrial age and by denying the romans all contact with everyone else and also holding the only iron supply on the island they are stuck at spearmen and horsemen so they havent invaded me. The indians seemed to be the most tech advanced civ (ie they were the ones I kept buying techs from to sell to the others) so around 600 AD i started a war with them and then got France, Germany and Japan to ally with me against them. Cut the Indians landmass in half and they tryed once to land a single war elephant on my area.:lol: When the 20 turns of alliance were up I sued for peace and got a chunk of cash from them and sold them the 2 techs I had got ahead of them for a lot more cash. England is now the most tech advanced civ on the big continent so I'm tempted to get france, china, japan and russia to gang up on them next. I've stored up around 12 cavalry and when I hit 18 to 20 I'm gonna wipe out the romans and consolidate my continent. Culturally both India and England are ahead of me but I just finished my Forbidden Palace right in the middle of my continent so I have a ton more production all of a sudden so once the wars done I should be able to catch them. The only wonders I've got are both in my capital. Great Lighthouse which was absolutely necessary in this game in my mind was first. Second was Leonardos :( :confused: :mad: Got beaten to both Sistine Chapel and Js Bachs by 2 turns:mad: Should also mention that I'm trading for all 6 other luxuries to keep my people happy. Had to wait 500 years for the french fur and dyes because the stupid morons wouldn't build a harbour. Most of these I'm trading my excess luxuries and iron for and early I was even able to get some extra cash from some of the civs in exchange for my luxuries. One tip is to always have your luxuries being traded even if it is'nt for a ton of cash and the same applies to extra iron if you have it. Just don't trade iron to the romans :)
catsar Dec 03, 2001, 02:48 PM Well i did it, the romans are down to one city, they sued for peace in 1200 AD with 4 citys left. To accept a peace treaty i demanded everything they had including 3 of their 4 citys and left them with a single 1 population city in the middle of a jungle.
At what point i discovered that the civs i wanted to trade resources with didn't have any harbours so i sold them a couple of the roman coastal towns i had captured. then i traded for luxurys, techs ect.
The russians are also dead wiped out by the english, french and germans.
Its now 1300 AD and i cover every square of the island except for 2 citys, half my citys are size 12, and i should get sanitation soon. I can get a tech every 4 turns and i'm making 100 gc per turn.
Time to build a decent economy and then i'm going to wipe out the aztecs.
Smash Dec 03, 2001, 03:30 PM Whoever decided 8 turn revolutions for a civ would be a good feature is nuts.
I have reached the 10 ad point.I have 19 cites,the Romans 18.I have 2/3rds of the island in my cultural territory.I am letting the Romans get a few settlers thru the other side(my side) of the island/The silly buggers are building cities over there to.I'll be sure to thank them when they defect over :)
No contact with others yet.I sent a galley on "Hail Mary" and..well..blulb,blub,blub
Havn't built a wonder.Will get the Hanging Gardens....I think.I shudder to think how advanced the other civs might be.Rome and I are doing pretty good if we stay peaceful but we must be a long ways behind.Just Monarchy left in the ancient techs for us.I expect the others to be working Steam or something :rolleyes:
Chivalry is the final goal.I take my chances with Knights....if I ever get off this rock.Good sized landmass....would be nice to have all to myself...muhahaha
Lemming Dec 03, 2001, 05:23 PM ok, this is my story...
i had a fairly good start, quickly built 3 or 4 cities, then i was lucky and captured one of the roman cities with one of my warriors :D ...that was kind of a drawback for little caesar, hehe...as time went by i managed to occupy 3/4 of the island, i succeded in grabbing all the iron resources so there are no legions for the romans -> very good because i was always at war with them, my horses and swordmen liberated city after city; now its 400 AD, the romans are history :p and i'm a little bit clueless...i cant decide what to do next...of course the first thing is establishing contact with the other civs (havent built a ship until now), trade some techs, maps, and so on...but all the land is completely occupied and indians and russians are very strong...i cant imagine how to set foot on their continent, maybe i can take on the aztecs in the north; also i'm not sure what kind of victory i should try to achieve...i guess i'll try diplomatic because im sure i will get a leader soon, so UN should be no problem;
any inputs?
Faille Dec 03, 2001, 08:35 PM You don't really need a leader for the UN, just start building a new palace which will still be building when you research fission and then swap it over. as long as you are first to fission this should work fine, but if you're running behind and people already started then using a leader might make it a safe bet.
donsig Dec 03, 2001, 10:05 PM We can't convict people for being inventive...
WOW! This is from the guy who shot down the airbases in the Civ II GOTM!:eek:
Just kidding Mr. Matrix, sir.:lol:
Well, since I already got killed off by the Celts in the Civ II GOTM I started this one up this morning. Been playing very conservative. Have only 3 cities but they all have the barracks and vet hoplite defenders. Have 2 elite hoplite out searching. One barb tribe taught us iron working. Oh, we see iron now and the Romans. We have two workers building an expressway to the ore and we're working on a settler to make a city there. Can we beat the Romans to the iron? Did finishing the collosus give the Romans the time needed to settle the iron area? Only more playing will tell...
This is my second monarch game. In my first my Iroquois got wiped out by the Americans around 1800 AD. Will this GOTM also repeat history and make Greece part of the Roman empire?
LKendter Dec 03, 2001, 10:06 PM It begins. However, I had never played Monarch, or Raging Barbs. I suspect it won't last long. Moving the worker first pays again. I move one space right in range of cows / ocean.
This is VERY bad. I am not even on the largest nations of the world list.
All I can say, is VERY sadistic starting position. I conceded the game at 900BC after I take a beating with to many lost pop points to the flood plain city and miss by one turn a critical double cattle city. Rome already out numbers me 3 to 1 with cities.
Back to regent level games. I am not ready for Monarch.
Clutch-3 Dec 03, 2001, 11:13 PM Hmm, my game's at about 300 AD. The Romans fell to the raging despotic horde before 0 AD. I took all 15 of their cities in 30 turns. But now, as people have noted, I am isolated. Got my own island, but I need to find the other civs soon or risk falling behind too much in tech. Lighthouse is 15 turns away; when I get it, I'm going for a massive invasion (still got 60 horsemen left over from the Roman campaign)
Taé Shala Dec 03, 2001, 11:43 PM Heho,
this time I´ll try a new Strategie.
I think I will rush Settlers fast as possible and so how far I come.
Did anyone of you add his worker to his capital when it reaches 2 pops?
Seems to work great; you can build up a second city very fast. Should have an big impact for your start.:goodjob:
This time I will still have no cities larger than four, because I rush everything I could get. :egypt:
Now I am waiting... ...waiting for the fruits.
:p
pilferman Dec 04, 2001, 12:20 AM GOTM 2 was going along great for me. I had matched the Romans city for city, I had the Colussus, I founded a city on top of an iron so I controlled both, and I had more money and techs than the Romans. I also, defended myself from one of the massive hoards of Barbarians with a single elite Hoplite.
At this point, there was no more room on the island to expand. I decided to start building up my military to take a few Roman cities that I wanted, if not all of them. Then it happened. Hoards of Roman horsemen and archers. They immediately seized the iron city and two others before I knew what was going on. I changed all of my cities to build military units in an effort to salvage the game. I attacked their units and won, only to be attacked by still more horsemen. It was unbelievable. I've never lost a game in such a fashion. I've lost cities before, but as soon as I got units, I'd be able to hold my ground. Not here. They just kept coming. I met the Russians and traded for Chivalry. I built stockpiled about 6 knights in Athens and waited for the Roman line to draw near. When they did, I attacked and decisively won each battle, until the Romans counterattacked again and again. The next turn, I lost Athens.
Ordinarily, I would have thrown in the towel long ago, but for the sake of honesty, I continued all the way to the bitter end. I finished with close to 680 points. In the first GOTM, I conquered the world and got about 2700 points. Not exactly the followup I had hoped for. Now that I've finished, I can go back and edit the civ3mod file to my normal liking.
I'm eagerly anticipating looking at everybody's saved games at the end of the month to see how some people won. This is a very winnable game. I just began building a military a few turns too late.
Smash Dec 04, 2001, 03:23 AM 500ad and still plodding along.
Why did they put 10 civs in the game????
I finally contacted all and am now in the rather tedious phase of tech broker to the world.Buying and selling tech.I wasn't nearly as far behind as I thought.
Actually having all those civs meant they have held each other in check on the huge continent.
I haven't fought a war since some skirmishing over the iron resources.So..no leaders and no wonders so far.Notta.Not even a FP.I''d like to keep that option for the big continent should I acheive a situation where I can handle a major invasion.If it keeps going the way it has been,I'm going to end up with a FP right next to my capitol :eek:
I was very surprised when I saw this:
http://home.accglobal.net/~sroy/images/500ad.GIF
knight production underway.Time is running out for them to be effective.I still don't have suitable boats for a major ocean crossing.The Aztecs are ripe for picking.The culture and wonder rich Indians only have a handful of cities..yet I can reach only the handy and helpful Romans.......
Cruise Dec 04, 2001, 06:50 AM I started off sending 2 warriors to Rome, and i got the city with 1 attack,forever surpressing rome. They never had more than 3 cities and kept on giving gold and techfor me while i was filling up the island. :)
Now it's 400 AD and there is 1 spot left to build a city and my settler is on it's way. :D Though i do not have a single wonder yet, because of my crazyness expansion leading me to 1000 points already, where the indians have a little over 600.
You just have to attack the romans fast because they have lotsa places with cows and all.
JoeM Dec 04, 2001, 07:14 AM You're playing the same as me so far, except I got Iron working off the Romans.
I got my city setup by the Iron, but it's been literal War trying to link it to my other cities, I've had hordes of Romans attakcking me, but my hoplites are taking at least 4 units of Archers before falling so I've held my ground.
I had 24 Thracean horsemen attack Thermopylae, 17 defeated my a single Hoplite! The next turn 27 horsemen near Athens where I had three hoplites, so no losses there. Funily enough through all those battles I actually got a great leader in a completely different area attacking a Roman spearman with an Archer...
It's getting very interesting now I wsapped gold for Peace and I can complete my Iron road!
Genuis Dec 04, 2001, 07:33 AM I tried playing this (my first ever GOTM) and got wasted by those damn barbarians. Athens was sacked by 20+ horsemen 1 turn before the Great Library was done. This was at about 300 BC. Luckily I had spent all my money on techs 1 turn before the sack was inevitable...so they only carried away 6 population and destroyed the wonder.
I would have won, too. I had the iron, man!
I hate barbarians!
LeSphinx Dec 04, 2001, 08:33 AM I've started the GOTM 2 tonight!
I took the strategy to not make war. So I had the culture way or the space race one. For GOTM1, I made a space race victory, so I took the Culture way.
I've read the culture rush strategy in the forum but I think I did not manage well my position.
Currently, I'm in 340 AD, have only 12 cities (max size is 6 x2). The total Greek population is about 1 324 000 people. The Greek culture is 1561 en 340 AD (with 42 CP/Turn). Not very good!
I'm trying to build the Great Lighthouse in order to discover and trade with others civ. I've only met the Roman. The starting continent is divided in 2 by Roman Empire and Greek one.
I'm starting too the Forbiden Palace but I'm not sure it will be useful if I want to make a big culture civilization in order to have 100,000 CP.
For the next 600 years (340AD-1000AD), I plan to build as much cities as possible (with culture improvements) and to make contact with the other civs. I hope all their continents will not be occupied in order to create small cities with all the culture improvement needed.
I will manage to have the more cities as I can in the starting continent. I will manage to build lot of cities in a foreign continent as soon as I will build the Great Lighthouse and create Galley.
LeSphinx
willemvanoranje Dec 04, 2001, 11:04 AM I hate this GotM. Barbarians keep appearing and damage my units, being followed by those damn Roman bastards that want my empire. I've managed to build a city with strong defences next to the only two resources of iron available. After a by the Romans provoced war I have expanded my empire with 3 cities, more will follow after I have build my army of swordsmen. Maybe this GotM will end good after all?
LeSphinx Dec 04, 2001, 11:15 AM I had a big problem this time with barbarian activity.
I founded a city near the 2 iron source. It was far away from the Greeks borders.
So the city stood alone for a while with one hopolite. But a horde around 12 Horsemen came a pillage the city :mad:
Same think happens around the Greek Capital.
Right now, I think I will not have anymore this kind of problems but it waste me precious time to expand.
LeSphinx
Scarhart Dec 04, 2001, 11:24 AM For my first GOTM, that was pretty cool. Not the part about being driven into the sea by the Romans in 640 AD -- Oy!~ -- but fun to play and then read how other folks did with the same materials.
I made several critical errors early on that doomed me: I did not build cities and expand southward quickly enough. When I faced down the Romans, therefore, I had already lost much of the continent and was completely outgunned in military and tech. I also did not optimize my science development, so had a mishmash of technology.
When the Romans demanded tribute, however, I made my final critical mistake: I refused. Caesar *loved* that response, naturally, and then wiped me off the continent for my impertinence. ha.
I think I'll stick with Warlord level for a few more games!
(And pay attention to where I post things!;)
tetley Dec 04, 2001, 12:05 PM I just started GOTM yesterday, and played till the 0 AD checkpoint. Just a few things I figured out:
1) Definitely move your starting settler diagonally to the upper-right one square first.
2) Don't make the mistake of hurrying stuff out of Athens, like I did. There's plenty of other food-rich locations for that on this map. Instead use Athens to crank out Settlers, workers, and Wonders (specifically, Lighthouse and Colossus...in that order...). You need Athens to be HAPPY for those Wonders.
3) Clearing the Jungle along the river west of Athens does NOT yield flood plains. Darn it.
4) Settling the iron early is fine and wonderful (which is what I did), but I think it might be better to land-grab the horses in the south-central portion of the map first instead, and colonize the iron. And then station a Hoplite and Swordsmen/Horsemen on the colony. The Romans eventually will settle the iron for you, which you can promptly capture.
5) Once you get horses, fight a holding pattern until you get Chivalry (which isn't too hard, considering you have Hoplites). The Romans don't have iron, so once you get Knights, he's dead. While you're waiting, be sure & hurry out a bunch of horsemen so you can later upgrade them--hurrying horsemen & upgrading them is far cheaper than training Knights fresh.
Anyway, it's my first try at the GOTM, and it's 0 ad. Been keeping research at 0% and getting 32-turn techs. Most techs are from goody huts and from leeching off the Romans. Got the iron and ~10 cities, completed the Colossus, halfway through the Lighthouse (I hope I get it), about to take a Roman city with some horses. The Romans are offering me 50 gold for a peace treaty so far. Once I capture the horses and the spices in a couple turns I'll give it to him. Hopefully he'll give me Mathematics for peace after that. Still no Great Leader yet--darn non-militaristic civs.
I'm also thinking of starting all over, so I can do Athens right. Building the Colossus first was probably okay, but hurrying Hoplites out of Athens was a big mistake. Frankly, Athens shouldn't even have a Barracks. If I get beat to the Lighthouse, I definitely will restart.
donsig Dec 04, 2001, 04:46 PM This is tough and alot like my first try at this level. I've just started the Third Roman War anfd it's around 800 AD. They have horders of horses and I'm not sure I have enough hoplites to fend them off. In my last war I had some success drawing their forces back and forth. In the first war I tricked them by giving two cities back for a third new one then just retook the two I had given them. Ceasar didn't like that.
I made a strategic blunder in the Roman war though. I secured the iron but they took a city in the center of my empire which cut my core producing cities off from the ore.
I'm behind the Romans in tech (early middle ages) and we're both behind everyone else judging from the wonders that have been built. I'm scared now because I've just seen a German boat...
abenamer Dec 04, 2001, 05:26 PM This had to be my best game in any Civ game in terms of strategy. Also my highest score in Civ III. Unfortunately, no AD 1000 save so I don't think this score counts. Oh well...
No wars for me until the Romans were being destroyed by all the other civs on the East continent. When you play the Greeks, you MUST play to their strength. I used a modified Despot rush against the Romans but instead of building military units I built libraries and temples. The Romans and Greeks had a tiny war when both empires were at around 10 cities apiece but I quickly capitulated before losing a city and gave the Romans literature. This allowed me to expand to the northwest sector of the continent and secure it.
This made them back off me militarily as they rushed to match their cultural output to mine. In the end, the Romans stayed culturally inferior throughout the game.
I was a large (20+ cities) but culturally inferior empire for much of the game. I had no iron and no saltpeter during the Middle Ages. I had only 1 spice and 3 ivory. The extra 2 ivory were sent off for extra amounts of money per turn. All other civs (including the Aztecs) reached the tank way before I did. I did not build any wonders nor was I even competitive in that way. Tank was reached in the 1700s in my game.
I never made cavalry and I made knights very briefly only when I lost oil for a couple of turns. I made tanks eventually though.
The Romans really pissed off the other civs and got hammered by a combination of other civs. When their empire broke up, I managed to take some cities and assimilate conquered cities. During the breakup of the Roman empire, one of my hoplites killed a unit sending me into golden age at precisely the right moment. With my tech pegged at a 4 turn minimum for new discoveries, I was averaging nearly 200+ gold per turn! That's the strength of the Greeks -- crazy loot. So with that money I bought my way up the tech tree.
In order to slow down the civs on the Eastern continent, I did a mutual protection pact with India. I then proceeded to put a spy in almost every other civ except for China. China found out about my spy attempt and declared war. Exactly what I wanted. This created a series of WWI like scenarios with civs changing sides in a 2 or 3 sided all-out general war.
Since I had already turtled my end of the continent and had negligible opposition due to the lengthy transport time to the continent, I was usually able to pick and choose sides and manipulate the enemy civs until they bogged down in war after war after war. Then I built my spaceship and got the hell out of there!!!
LeSphinx Dec 05, 2001, 02:38 AM Don't worry ! THe 1000AD save game is no needed anymore.
So no problem for your submission.
LeSphinx
LeSphinx Dec 05, 2001, 03:40 AM I've played again yesterday and thinks do not go as I wanted.
I'm in 700 AD with around 25 cities in the starting continent.
I've made not even one fight and I think it is a mistake.
Russian built the Great Lighthouse and start to discover land. I've
met contact with them.
I 've got contact with all the civ right now. I'm very late !!!
My culture is best than the roman but not enough to make a win with this configuration.
I've got 3248 CP with 59 CP/turn.
I took a decision, I will go for war with the roman in order to take all the continent.
I've trade a lot while making contact with the other civs.
I trade Chivalry. I going to build a lot of knight and Hopolite (for defensive purpose) and move troops around the bigest Roman city in order to invade Roman Empire as the same time.
Hope my position will be best than now!
I did not manage very well this GOTM. Indeed, I hould have try the Culture Rush Strategy in a game alone just to see how it 's work.
I sad to see than if you do not go for war, the game is not as easy as I thought. Indeed, making war allows you to have great leader: very very very useful in order to build an army first in order to make more war , then to rush a great wonder if you have another one.
LeSphinx
donsig Dec 05, 2001, 05:40 AM Good Luck LeSphinx! I've been fighting the Romans since around 200 AD (it is now 800 AD) and I wish I had done only peace! Greece is the lowliest civ in this world. I thought Iit was becuase of my greedy wars. Maybe not if your Greece is also low without war.
Genuis Dec 05, 2001, 07:06 AM I control the iron! All the barbarian camps are gone! My 2 Vet. Hoplites held off 24 Horsemen at the Battle of Athens.
I sold Caesar Corinth for about 500 gold and then stole it back. War raged across the land... but I had swordsmen and he didn't. It's now about 100 AD and I am going to concentrate on building more cities or conquering Roman ones.
:egypt:
bst1 Dec 05, 2001, 08:07 AM Well I just won with a Diplomatic Victory in 1700 AD for my highest score in a game yet (Alexander the Magnificent- think score was 3705). I got lucky and when I finally got around to taking Rome's last city I got my one and only great leader which I used to rush build a much needed Forbidden Palace in the southwestern part of the continent.
After making contact with the other civs I was able to gradually trade my way up the tech tree using all the extra ivory and spice on the continent for the initial leg up. Just 4 or 5 turns after making contact I was even with everyone else in tech. Then I employed the science broker strategy which works so well I almost want to call it an exploit. It's very tedious to check with every leader on every turn but boy does it pay off. Most of the late game I had science set to 80%, luxury set to 20% and was still bringing in anywhere from 300-1000 gold per turn. (yes 1000!)
The AI ganged up on the Germans and then the Chinese and wiped them out pretty early on. The only civ that ended up giving me any trouble was the English when they brought over about 6 Man o' Wars and 4-5 cavalry (*yawn*). I quickly signed Mutual Protection Pacts with every other civ and they sued for peace about 2 turns later- hehe.
I won't be submitting this game as I said earlier in this thread this was my 3rd attempt. That's ok though, the most fun for me is discussing a common game with other folks. :)
Callahan Dec 05, 2001, 09:24 AM Well, this one is definitely a hard 'un. The starting location kind of spanks, there's a lack of luxury resources, and there's no easy way to link up to the other civs without the Lighthouse.
I lucked out, running into the Romans' city of Veii with an exploring Warrior that was Elite after beating up some barbs. Disappointed by what I'd seen of the terrain so far, I decided to get stuck in right away and I attacked Veii. Much to my surprise, I won, and went on to keep the Romans beaten down quite handily. Not so much because I was a great player, I suspect, but because I managed to baffle the AI with a little hokey-pokey action. As I madly expanded and teched to Horseback Riding so I could slaughter the Romans, I noticed something.
An archer came out of the Roman city of Antium to challenge my encroaching Warrior. But then I moved him away. So the archer moved away. Then I moved back to threated Antium again. The archer came back. Grinning merrily, I continued on with this dance and the Roman generals obliged me, even continuing to waste up to 6 archers in this stupid little dance routine whilst I murdered his other cities. Eventually Antium was his capital and second-last city, so I moved in with horsemen and wiped out the dancing archers.
Anyway, just as I was about to annihilate the final Roman city, an Indian galley showed up (they had built the Lighthouse). All the other civs seemed quite excited about my world map so i was able to parlay that into near-parity on techs and a crapload of gold and stuff.
The Indians and the English made good use of the maps I sold them, nestling little cities into the various nooks and crannies of my continent that I hadn't yet fully covered with my culture. I've since absorbed all but one of the English cities, as the English are culturally backward and impressed with my culture.
The Indians are kind of spread all over, with a couple cities here and there interspersed with the other nations, which are more cohesive. The first problem is that they were the most powerful other civ, so I MPPed with them, and then the buggers go and declare war on the French, then the Russians, triggering the MPP and causing me war weariness problems as well. The only good thing is that the OTHER civs tended to do most of the fighting and the Indians didn't get many new cities out of the deal.
I wound up going with the all-cash plan, buying new techs as I raced to catch up with the technologically advanced other nations. About the time Fission and Spaceflight were researched, I had upgraded all of my cities with the requisite cultural and scientific improvements. I had been building Hoover Dam in one of my bigger cities and switched it to United Nations as soon as Fission was discovered. I got Fission the turn after the Indians and I only had 11 turns left to go with the switch from Hoover, so I SHOULD win this race, though it will be the first Great Wonder I've managed to create.
Which brings up another troubling point. The Indians have built so MANY frigging wonders that I have lost a city to them. A 12-size city, with all the culture buildings, on the same peninsula as my capital!!! This troubles me to no end. There were NO foreign nationals in the city, no unhappiness, no civil disorder, and BAM! THe buggers defect. It almost made me declare war on the Indians in defiance of my MPP with them simply because I wanted to RAZE the city of traitors to the ground.
If the fates smile on me, I will complete the UN before those bastard Indians and be able to wrest a diplo victory before they assimilate all my other frigging cities.
:D Update :D
Well, I thought I was toast when the frigging Japanese of all people (they were the 2nd weakest civ) manage to build the UN 2 turns before me. HOWEVER, I had teched up even more and began throwing down factories with Nuclear Plants and became a production powerhouse. I eventually won the game via Space Race victory, by a margin of only 5 or 6 turns. Whew. The excellent Science ability of the Greeks stood me in good stead while I teched up Modern Age stuff at 4 turns/per with 70 or 80% science only, and still earned up to 1000/turn from trade and tax.
The weirdest part was that the English were neck-and-neck with me in the space race, and I cut off their supply of Spices in trade to force them to create more entertainers instead of labourers. Then, a turn or two later, I discover that while I've got Laser, they have teched to Synthetics. I ask what they want for Synthetics, and they respond 'The Laser', of course.
THE WEIRD BIT is that I then offered them Spices for Synthetics and they accepted it as is. Seems a little counterproductive if you ask me . . . as it was, it took them 3 or 4 more turns to finish researching Laser, by which time I was down to the last component on my ship (the structural thingie outside). Nice for me, but a tactically poor choice on the part of the AI. Heh.
That's all for now; after something like 15 hours to finish this game, over three days, I'm done. it's Miller time. :cool:
Callahan
willemvanoranje Dec 05, 2001, 09:53 AM You know what the fun is? As soon as you take 2-3 cities, no matter how useless, the Romans pretty quickly make peace on your terms. So need a few techs and gain another city? You can just ask!
I think I'm just before 0 A.D. in my GotM. I just killed the Romans. The battle for the iron must have done the job: I had access to it defended the city with 2 hoplites and stationed some archer near Roman cities that were a possible threat to mine. When I thought the time had come I invaded them and it suprised me how easy it really was. Take a few cities, make peace and gain techs, gold and cities through that, etc., etc., etc. So the Romans are history.
Now I have to build up the continent and make it prosperous and try to get to new land to expand, or at least make contact to others. The bad thing about that very long war is that my technological advance sucks. I'm trying to get Monarchy, but I have to get to Polytheism first. That sucks. :( Well, first I'll get temples everywhere, than I'll make libraries and them the marketplaces (if I have currency by then). I haven't been able to construct any wonders neither, Athens was near constructing the Great Library and the Oracle, but both times an other civ did it before me. I won't build the Forbidden City yet, I think, but Corinth has almost finished the Colossus, and the Great Lighthouse won't take long either anymore. :)
Cheers to a good game! I'm on the way for a new period in mankind history: the A.D.'s without the Romans! :beer: Cheers!
Julio Dec 05, 2001, 11:13 AM Am I the only person who takes a turn or two at the beginning to scout out the best starting city location? Everybody's complaining about the starting location, but in my game I explored a bit at the beginning and founded Athens in a location that allows it to take advantage of three bonus tiles that produce extra food. This allowed by to start cranking out settlers every three or four turns as soon as I'd rushed a granary.
While this was going on, I sent out a few hoplites to explore the continent and founded Sparta on the ivory. Then I rushed a barracks in Sparta and started cranking out veteran hoplites to escort my settlers from Athens, who were fanning out across the continent. Pretty soon one of my advance scouts discovered the iron and I quickly plopped a city down. Then I built a chain of cities across the plains to bring all the territory between the iron and my heartland under my control. This chain of cities became the natural border with the Romans. The north was mine and the south was his, except for an area in the east where I pushed my border south to grab some horses and a great city site with access to three cattle.
Now things are starting to get interesting - I haven't expanded very far north yet because I was concentrating on pushing west and south and now barbarian hordes sweeping down from the unsettled northlands are becoming a problem. A couple of hoplites made a heroic stand in the jungle north of Athens and turned back a horde of about 30 horsemen but the defence of my western frontier cities hasn't gone as well and I've been sacked a few times. Then the bloody Romans seemed to get a bit uppity about being boxed in and started trying to move settlers through my territory to settle north of me. I gave them an ultimatum to back off and they chose to go to war.
Now I'm fighting on two fronts, barbarians in the north and Romans in the south. First the Romans concentrated on cutting off my roads while I was busy mobilizing a few horsemen (I got as many cities started on horsemen as possible before they cut off my access to horses) and archers as well as replacing the hoplites I'd lost to barbarians. Now Caesar is moving a large force of archers, horsemen, spearmen and a couple of warriors toward Corinth, a key hub city at the centre of my empire. If he takes Corinth, he'll cut my heartland off from the iron just as I'm about to complete the long road out to it!
The battle for Corinth is shaping up to be a turning point. If they take it and keep it, they'll have cut my empire in half and it probably won't take long for my beleaguered western cites, already weakened by constant barbarian raids, to fall. The the Romans will have the iron and they'll probably finish me off with legions. If I can keep Corinth, I'll be able to start building swordsmen once my workers finish the road to the iron in a couple of turns (assuming no barbarians show up and pillage it first.) Then I'll be able to turn the tide and sweep southward into the Roman heartland (plus send a few veteran swordsmen north to smash those damn barbarian encampments and make it safe to settle there.)
I moved a couple of hoplites in the way of his advancing army to buy some time and weaken him a bit. The dumb bastard attacked with his horsemen and I drove every single one of them back (not dead, just reduced to one hit point) and also triggered a golden age. I've also picked off a couple of straggling warriors and archers with my horsemen and even managed to capture one of his settlers. None of this is enough to stop him from reaching the walls of Corinth, but every bit counts. The battle at the walls will be decisive but I'll be ready to make a stand with as many hoplites as I can muster. My ace in the hole is the battle-hardened elite hoplite who earlier stopped the barbarians from reaching Athens.
tetley Dec 05, 2001, 12:00 PM OMG this is too funny!
I had just gotten horses, then made peace with the Romans. The next turn, the Romans send this big honking stack (like 5 or 6) of Horsemen straight towards my capital. I think they were really barb-hunting, but anyway....
Using my roads, I get my hoplites and swordsmen and box him in. As in all 8 squares! Not only can the horses not go anywhere, but I cut off their retreat! LOLOLOL. Since it's peacetime, I just calmly, methodically send in some Elite Swordsmen and catapults, and...break the Peace treaty when I'm ready. Goodbye 6 horses. :)
In the meantime, to the west the Romans settle the spices, but they didn't road it. So I had the audacity to send a Worker directly into his city radius and road it myself. :) Any idiot human could figure out there's only one reason anyone would ever want to road YOUR cities. The same turn I annihilate the horsemen, I take over the city and the spices. :) I think this is the first time Civ's got me ROFL since the time I sold the AI a city right next to a barbarian camp. :)
Callahan Dec 05, 2001, 01:08 PM Is it just me or is 'Raging' Barbarians almost ridiculous?
I mean, I got burned once, with an outlying city losing something like 350 gold to two dozen barb horsemen. So I pump Hoplites and park three of 'em in any city that is near to fog of war.
ANd they just keep coming. By the time I had settled the rest of the continent, I had killed at LEAST 100 barbarians in a series of 'uprisings'. It was kinda nice to have stacks of elite hoplites, but it was annoying as all hell to wait while the barbs annihilated themselves on my defenses.
I guess it was part of the challenge in this one, but it seemed that the AI didn't get thumped by these hordes of yokels . . . just me.
Julio Dec 05, 2001, 01:51 PM Originally posted by Callahan
Is it just me or is 'Raging' Barbarians almost ridiculous?
I mean, I got burned once, with an outlying city losing something like 350 gold to two dozen barb horsemen. So I pump Hoplites and park three of 'em in any city that is near to fog of war.
ANd they just keep coming. By the time I had settled the rest of the continent, I had killed at LEAST 100 barbarians in a series of 'uprisings'. It was kinda nice to have stacks of elite hoplites, but it was annoying as all hell to wait while the barbs annihilated themselves on my defenses.
I guess it was part of the challenge in this one, but it seemed that the AI didn't get thumped by these hordes of yokels . . . just me.
I think that, in this game, the Romans are spared of the barbarian attacks because they don't end up with of land bordering unsettled areas. Barbarian encampments spring up in unsettled squares so the only sure fire way to stop the barbarians from coming back again and again is to spread your borders over the whole continent.
In my game, I'm repeatedly getting attacked by barbarians because I haven't settled the northern reaches of the continent yet. The Romans have been spared because their borders extend from the sea up to my border, so they don't border any unsettled land.
Essex Dec 05, 2001, 04:13 PM 3rd Update. In my game the year is 1275 AD and the Solid Romans have just been extinguished. Through serious tech, luxury and even coal to the english trading the other civs are paying me over 1000 gold per turn. My science is at 90% and im getting 4 turn techs. However, the english are only 1 tech behind me and the other civs only 2 or 3. Right now I'm working on Electronics to get the hoover dam and my capital is almost finished Universal Sufferage which I plan to switch to Hoover Dam to get it immediately. My Forbidden palace is conviently located dead center of the Grecian Landmass and so almost all of my cities are doing very well corruption wise. Took out the Romans with about 35 cavalry or so and still have 15 surviving and a rifleman in every city. Not at war with anyone but germany, russia, japan and china are all at war with the Indians because of my maniacal manipulations:lol:
England and France are running 1 and 2 in score but unfortunately they have an MPP with each other so my plan is to get everyone else to declare war on them and hopefully while they all crank out cavalry units I can get a substantial tech lead and invade france with modern armor in oh 250 years or so.
Love this game.
Also started a golden age just as I finished the romans so I have about 15 turns left in that. Running with about 50 workers right now but making 1 every turn using the cool size 7 city with 10 prodution trick to not lose any pop points. One downside is I'm still a republic while every one else is democracy but I don't want to go anarchy during my golden age now do I?:crazyeyes
Hurkyl Dec 05, 2001, 06:46 PM This is my first GotM, and one of the few games I had the patience to stick with beyond the Ancient Era... both in Civ 2 and Civ 3.
I discovered the ideal Athens location and expanded conservatively. My second city on the flood plains, got lucky with my third down towards the romans. Managed to snag the iron too, but I failed to secure horses.
Amazingly, I only had one occurance of a major barbarian uprising near the middle, never had one attack Athens. Also, somehow, I managed to snag the Pyramids, the Colossus, and the Great Lighthouse in Athens, which got me off to a good start. My scout galley sucked, though, it got sunk by barbarians as I hit the coast of the large continent, but before I could make contact! Argh! At this time, I've gotten the middle of the continent, but rome has settled both the south and north ends.
Anyways, I made what turned out to be a devestating blunder; I accidentally accepted a trade with me giving away communications to the Romans. They get tech and more importantly IRON! Argh. I had planned to obliterate him by trading for horses, making a large knight force, then rolling him over. Unfortunately, he managed to come back and hold his own with their hoardes of legionary and longbowman. Of course, my impatience didn't help any when I attack with nearly all my knights and leave none to defend my stacks! The most interesting aspect was he kept pillaging my roads connecting the iron to my core.
After a couple wars, I get horses, and slightly over half the continent, but in the peace several cities defected, roughly equalizing landmass. I was one tile away from getting the coal supply. :( Play tech broker, blah blah, build lots of cultural stuff to contine my plan for a cultural victory. Eventually, I realize that I'm probably not going to pull off a cultural victory, but I realize I am producing a vast amount of shields, and realize that a space race victory seems the most viable option.
In a clever strategic gamble, I place a city on the edge of roman cultural borders, and it is able to establish a cultural foothold into roman territory, pushing very close to his capital, should war crop up again. In a big stroke of serendipity, it turns out to be next to the island's only supply of uranium. :) In a big stroke of bad luck, it defects to the romans. :(
Well, it comes down to a nail-biting space race. I figure out a clever strategy to use wall street; instead of setting research at, say, 60%, I set it at 30% for a few turns then 90% for a few turns, allowing me to accrue a surplus and get interest on it. Anyways, it all comes down to a key trading blunder the AI makes... I get synthetic fiber for the mere cost of the laser. I have 4 cities with 80 - 100 shield production allowing me to pump out the final 4 components at blinding speed and win with 2392 points in the year 1802 with a space shuttle launch.
I found it interesting to note that I was extremely isolationist. I had zero involvement in the politics of the rest of the world, aside from technology trading, aside from being the catalyst for a world war against the #1 civ at the end of the game (Chinese) by getting a MPP with the romans after the chinese catch me failing to plant a spy 3 times in a row.
Hurkyl
donsig Dec 05, 2001, 11:37 PM The Third Roman War: I took three cities, they retook two. I paid 150 gold and montheism for peace. I have decided to end these foolish wars and try to make amends with Ceasar (he is furious with me). The Germans have found our continent. Greece is the lowliest country according to demographics. Rome is ahead of me in tech but has no iron. I fear that if Rome and Greece continue warring we will both be done in by the other civs...
Time to try a different approach by ending despotism and switching to republic. It is around 900 AD...
Mr. Socks Dec 06, 2001, 05:19 AM Now, that was a long game. My first time on a large map, and now I see what people were talking about re: long waits between turns.
I ended up winning by space race in 1792 with a score of 2502. I'm not sure if that's worth submitting, although I think I will just because I played through it.
I got distracted by a couple of long wars that probably reduced my score significantly, and I bet that the territory I ended up with is unusual. I did have some lucky breaks too, though.
It was also only my 2nd time at Monarch level, and I had a lot of difficulty with that, especially in the early game -- I couldn't win the race to a single wonder until the modern era! I didn't want that to happen this game, so I made a decision to make the race to my first wonder my top priority. Since the Greeks start with alphabet, I decided to aim for the Great Library, which is my favourite ancient wonder anyway. My early game strategy was standard rapid expansion (rush building, settler and worker factories, nothing else built except minimal defense and a temple) with all my cities except my capital. The capital would make just one settler and then be allowed to grow as big as possible until I got literature and could start the GL. I would also make improvements (esp. mines) around the capital my workers' first priority. I'm not sure if this was the best strategy, but I DID manage to win the race to the GL (it was close, I think).
I found the Romans pretty quickly and had a warrior scope out their borders. In doing so I discovered the Iron on the West coast just as I got iron working from the Romans. I lucked out big time, because I was expanding almost in a straight line westward anyway, and had a settler moving that way. Although it's not really my standard practice, I decided to make a run for the Iron even though it would leave a big hole in my civ. I got to the iron with a Roman settler 1 square away! Of course, that settler plopped down a city in the hole I left, but I figured that would happen. I knew I had to take measures to prevent the iron city from being cut off and/or assimilated, and I managed to seal off a border to the north of the Roman jerk, and built two cities to the SE ans SW of it. I rushed culture in these cities, and when my borders expanded, it was sealed off from the rest of the Romans. Unfortunately, while I was doing that, the Romans settled on the remainder of the land north of me, and built a pesky city on an unclaimed square near my capital. I still considered myself lucky, though.
By this time, I'm swearing to myself as my Great Library collects dust and I don't see any other civs for aeons! I've had my science at 0% and have refused to trade techs with the Romans, waiting for my GL payoff. I'm thinking that building the GL might have been a fatal flaw in the game. Finally, an Indian boat sails by (around 500 AD, I think), carrying a cargo of techs! Mmmmmmm, sciencey! :p
Anyway, I figured that my next move would be to quickly build up a big enough army to take those 4 pesky Roman cities while they still didn't have Iron. Then I'd get a truce and build up an army to take some of the border cities as the first step to taking over the continent. I figured that would be more than enough land for me to sit back and develop my cities for the rest of the game, until I decided to win. I took the peskies successfully, but while I was doing that the Indians plopped down two more cities on unused squares! I neve learn! I wanted to get rid of the Indian cites before taking on the more threatening Romans. Fortunately, a war errupted between the Indians and the English, making my job easier. While I was razing the Indian cities on my continent, the war expanded and within a few turns, everybody else was at war against the Indians and Russians, including the Romans. My thoughts turned to snatching up a couple of Indian and Russian cities before they were gone. I targetted the Indian gem city (Karachi?). I filled some ships and sent them off towards the other continent. Ages passed. Children grew old and then died. Eventually, the soldiers on the boats (or their decendants) got there, but by then the city had been taken by someone else. I went to my secondary target, a Russian fur city on the coast. I captured it, and just a couple of turns before the English swept in and eliminated the Russians from the game! That fur city would be the only speck of green on the big continent until the end of the game.
I wanted the war with the Indians to end before I took on the Romans -- didn't want their allies (ie nearly everyone) to attack me. I guess I concentrated too much on city building and not enough on military during this time. Eventually, the war ended and I made a botched attempt to take some border cities. I believe I took one of them, but I lost one in the process, and it was about half way done the forbidden palace! :mad: I was somewhat shocked at the size of the Roman hordes that were now running into my borders. I managed to take back the city next turn and barely held on long enough to get a peace settlement. By this time, I was about even or slightly ahead the Romans in the tech race, and I decided I would need a tech advantage to beat the Romans. I kept waiting... eventually, I got refining and searched the map for oil. Feh! None in my borders. However, the Aztecs to the north had a nice city with three oils, and three silks right next to it! And the Romans didn't have any (God, our continent sucked). I was pretty sure that the Aztec's oil was my only hope to conquering my continent. I decided to quickly take the oil city, and hopefully the silk city too, make peace, and build some oil-powered weapons to take some of the Roman border cities.
The quick war with the Aztecs ended up lasting from 1400 to 1720! Taking the first city was much more difficult than I expected. By the time I took it, I knew that I would have to hurt the Aztecs some more, or they were going to take it right back. Unfortunately, the Romans declared war on me while I was doing this! But again luck was on my side as other nations started teaming up on the Aztecs too. Even better, they soon declared war on the Romans! Fortunately, the Romans agreed to a peace treaty with me quickly, with barely a shot fired. Now that everybody was at war with my two enemies, I decided to take all of the Aztec continent that I could before the others did, make peace to reset my war weariness and hopefully still be able to jump back into war with the Romans. I ended up with about 3/4 of the Aztec continent, with the Germans taking the remainder.
By this time, my people hated me. This was probably my biggest mistake -- I kept expecting to wrap up the war quickly, and stayed in democracy the whole time -- 320 years! Oh well. I had missed out on so much productivity during the war that I decided to put my plans for the Romans on hold for a while to build up my cities. By this time, the other civs were starting to build SS components anyway, and I knew I wouldn't have time to take the continent. So that's basically how the borders ended up as -- I had the north half of the continent + most of the Aztec continent and the Romans had the southern half. Pretty inefficient, corruption-wise (the forbidden palace was along the border near the west coast). Close to the end of the game, I did attack the Romans, just on principle :D . I took two cities, razed one other, and got two tiny ones in the peace treaty. The French, English, Germans and Japanese had been bombarding their coasts for centuries, and the first 3 had troops on the mainland and had taken a couple of cities.
All in all, kind of an interesting game that never seemed to go the way I wanted it to, but ended up with a win for me anyway.
LeSphinx Dec 06, 2001, 07:34 AM About The Romans-Greeks WARS !
So as I said before, I finaly decide to go to war with Romans.
I make some knights, swordmen and hopolites for defensive purpose.
It was around 790 AD: I put the troups divided in 2, in the south est of the continent. Another little group of units was send in the north wet part of the continent. Then, I declare war to Roman and tooks the first turn of war 3 cities (1 city of 6 points). And I had one Great Leader.... COOOOOOOOOL! I made an army composed by 3 knights.
Then, different long fight cames. We make peace and I trade evrything I can (Luxuries, Resources: iron and horses) with russian, indians , frenchs and english. This allows me to have new tech and some gold/turn.
I went to war another time with the roman: I took 2 more cities.
But one city came back to the roman. I took a city with salpeter around. I get my second great leader and decide to built the small wonder: forbiden palace in order to make more productive most of my cities.
We make peace. Meanwhile, I trade in order to have gunpowder.
I had to pay around 300 gold, +28 gold /turn, world map to the frenchs. But I sell it to aztecs and japon not so expensive! but!
I built musketeers and knights, knights....
Right now, I'm in 1090 AD and the forbiden palace will be finish next turn (Great leader just arrived in the city I want!). I will built the FP in a city near Rome in order to get the less corruption for the bigest city far away from the palace.
I'm in best position right now. I'm in 5th position instead of 8.
War with roman is going to be very hard because they have musketeers. As I do not get the cannons and cavalery, I will not make decisional battles in order to improve my power in the continent. So I going to make peace again still I have cannons and Cavalery.
I have to trade as max as I can. I can make research in each 7-9 turns.
Thinks are going best for me (they were very bad).
I need some details about army. What is the best configuration ?
Only offensive units in army or a mix offensive/defensive? Do you load Normal/ Veteran /elite unit in them ? What is best ?
Please help.
I wanted to see how the Forbiden palace improve the production of all my cities but my girlfriend gets up and told me it was 3 am and I have to sleep because I get up at 6 am. ...........
I hope the production/commerce will be good in order to research the tech I need (in order to trade with others civs) and to build a good army.
LeSphinx
bst1 Dec 06, 2001, 08:02 AM Do you mean armies like Great Leaders make or just a fighting force? I don't suggest making the Great Leader armies. You end up with a non-upgradeable unit that only gets one attack per turn instead of 3. Imho, Great Leaders are much better used for rushing wonders. If you have an extra after building your Forbidden Palace, I suggest saving it for the UN.
As far as fighting forces go I always try and send out stacks of troops with a ratio of 4-5 offensive units for every defensive unit. Move them around in a group and try to keep them together. After you take a city or win a battle some of your units will be hurt. Park one of your defenders with them and let them heal up while you move the rest of the force around the immediate vicinity looking for easy prey. But marry them back up as soon as the injured units are healed. There's strength in numbers.
JoeM Dec 06, 2001, 09:13 AM My second great leader appeared when my hoplite defended against several Roman archers. Then their last archer attacked, slaying my hoplite and leader in one fell swoop...
So I was happy for about 1.5 seconds.
Pointless.
Brasidas Dec 06, 2001, 12:40 PM Hi All
My first post. I tried one wack at this game and got hammered but good. I expanded across the north of the island and extended some way south. The Romans expanded much more quickly than me and had a huge advantage in cities when I reached my maximum of about 8. They then began a series of 3 wars that eventually ended with the sack of Athens around 1200 AD. I lasted as long as I could but this game was over for me quite early on. I never did get hold of any iron, I briefly held some horses and lost them in the first Graeco-Roman War.
I realised when I was looking at the replay that the other guys were all exanding cities at about double the rate I was at the beginning and then triple the rate after that.
Evidently I was building workers and things instead of settlers. :crazyeyes
I am impressed that everyone on these threads have such a clear memory of what happened when. Its all a big blur to me now. I think if I take notes I might slow down some and make better decisions!
On the other hand, maybe not.
Oh well, I can't wait for the next one.
Lemming Dec 06, 2001, 03:05 PM yes, i did it :-)))
diplomatic victory 1505 AD, and i got my best score so far!
i conquered the romans about 600 AD and since then i was alone on that island, building up my cities, improving culture and go tech-trading...i was lucky and got a great leader so right when i got fission, i built the UN, held elections and it was a 5:2 vote for me with one abstain...YES!!!
Smash Dec 06, 2001, 03:35 PM Something FINALLY happened.Thank God too.
The previously neighborly Romans decided to make a grab fro the brass ring in 970AD.A dastardly sneak attack was immediately condemned and a world wide trade embargo against Rome was intiated.Soon the mutaul protection pact thing brought Roman ally India into the mix.
In the same year I traded for Magnetism launching me into the next age.A free advance brought Nationalism.
SO..the Roman "invasion" of horses,spears and longbows was decisively repulsed by riflemen,cannon and cavalry.
NO LEADER....but a golden age has begun(finally)
I did manage a wonder.Shake's.Whoopee!!!That city was building a wonder since almost the very beginning.Had to sac sheilds twice to avoid building a fp.I am just happy to have that city free.
Essex Dec 06, 2001, 04:09 PM 4th Update
Well I'm in the 1400's now and the maniacal germans wiped out the indians about 100 years ago. I finally got to democracy a few turns ago to speed up my workers. For a while their I was getting techs at 4 turns per with over 1500 extra gold coming in per turn through tech trading but having to go into anarchy hurt this. The downside was I was unable to get a good tech lead. So I started a world war against the Enlish who were basically tied with me in tech. Declared war against them and bought alliances with every other civ. England seems to be being slowly worn down. I was hoping this would let me get a tech lead as the other civs should be going more for troops but the French are staying right with me and I'm not selling them techs:( Oh well. I just reached the modern ages and the plan is to invade the French hopefully while they are still mixed up with the English. I made one classic error though. I forgot ya need coal AND IRON to make railroad's and thinking the iron was useless I traded it away for per turn cash. Now I can't make railroads for another 15 turns:( I'm up to 100 workers now I believe and I think by the time those 15 turns are up they won't have anything left to do except make railroads. I'm hoping 50 modern armor backed up with some radar artillery will be enough to slaughter the french. Then with enough airports in my main continent I can just keep ferrying in reinforcements to wipe out the rest. I'm pretty sure I could get diplomatic or space race victory easily but a massive world war is gonna be a lot more fun.
I might even use nukes :lol:
donsig Dec 06, 2001, 05:04 PM In my last post I noted how the Third Roman War netted Greece one Roman city. Well, not long after signong the peace treaty Ceasar attacked starting the Fourth Roman War. After losing two cities I imported some German horses in an attempt to beat Ceasar at his own game. Also sent some hoplites into Roman territory to destroy property. After losing two cities and seeing Roman legions for the first time I was happy to give back the city gained in the last war.:(
Spent the rest of the moring researching republic and doing housework. Since my turns lasted 30 seconds and the AI took minutes I did the dishes, laundry and vacuuming while the computer played.:cry:
It's around 1350 AD now and Greece is a republic. Working on an economy. In the aftermath of the Roman wars Greece has two bloody iron and one ivory.:mad:
My humble goal now is to stay alive till the end.
willemvanoranje Dec 07, 2001, 09:51 AM Yes, yes, yes. I know, I know. I'm good. Romans gone, economy great, researching as well, on the edge of invading the Aztecs, and only dangerous rival the Indians. However, I gave the Germans chivalry and gunpowder and trade horses and iron to them (for about 12 gold per turn, 600 lump sum, and some luxury goods from them), so the Indies may get some trouble near their homeland. :p I'm about 200 points ahead of India, and to stay ahead I need to conquer the damn Aztec, which is a shame since they provide me with 46 gold every turn, only for Monotheism and some useless tech. :D
Airness Dec 07, 2001, 11:05 AM I am doing well in this game so far.
I took out Roman early and fast with horses. Had the whole island by myself for culture/econ building, had great city sites, one of my city sits in between 2 long rivers, and is generating tons of commerce...
Had luck with the ocean too, sent 2 galleys with horses up north, and 1 made to the Aztecs. Soon took control the Aztec island with city trading tricks lol. I heard that this island had some resource, hmm not bad. I was luck with a little skirmish with the Aztec and produced 1 leader. I rushed the Light House with him.
I left the Aztec capital alone, once a while I declare war on them, and attack some of their low tech units with my Elite units and tried to spawn leaders :D. I did get a leader doing this so far, and used him to build Sistine Chapel :p
They are so weak that i could declare war on them, killed couple their troops and get them to accept peach all in one turn :lol:
I was tempted to build the FP on the Aztec island cause good city formation, but did not see much green there(grass lands), so I decided to build the FP later on the biggest island cuase i sure would need some serious production there. And I had to keep fight
I soon landed on the main land where other civs reside. Quickly launched attack on the French cause they had the Pyrimid and a truck load of luxuries. I took one coastal city fast and rushed a harbor, barracks and library. My 5 galleys were busy ferrying the troops. I sent some horses to pillage the road connecting the irons to the French, so soon, they were fighting me with worriors instead with swordsman :lol:
I am 1 tech away from chiviry, and after i upgraded my horses to knights, i would be unstoppable.
My plan now is to get knights and take Paris. Hopefully i would get another leader for a FP in paris.
Other AIs were so poor this game, i could not get much gold from them trading tech/lux :(
You should always fight smart, and when ever you fight, use the best unit combo and go for the "leader Spawning" fights often.
1 or 2 leaders at key moments can turn the whole game around.
Airness
Smash Dec 07, 2001, 02:56 PM This game is definitely a war game.
Everything has kicked up a notch or two since the Romans attacked.They are no more and have provided me 20 odd cities.Big cites also.
In my golden age,I have went from 1st to distant first.
I now have the edge in tech and am completely safe on my home continent.1070AD now and only a couple techs left before modern times.
Right now I am bringing in over 2200 per turn from other civs.Its crazy.I am filthy rich and can't spend it fast enough.I am actually buying a few things from scratch.
The Roman wars were interesting.First campaign I captured 8 cities.4 turns later 5 of them had reverted back.Thats when I decided to eliminate them in 1 turn.I took 13 cities in 1 turn and that was that.
Not 1 leader!!!!.....
Excilus Dec 07, 2001, 07:29 PM Hello! My game started off pretty well, I expanded and formed a huge culture base by producing wonders only 2 settlers from my main city.
I managed to get a hold of an equal number of cities with the romans through good city sites, granaries, blocking strategies, and border pushing, and once they did move I built cities one tile closer. I expanded across the north of the starting continent.
In about 300-400ad I got contact with the french, and I played tech broker with everyone except the poor old romans. The romans did learn of the french only 10-20 turns after, but by that time I had taken 2-3 cities(big ones) through cultural expansion, and I had already switched all production to swordmen/catapults. The whole war was a massacre. I had declared war once te cities defeated which was when they revolted, and the reason why they revolted was because they went into anarchy.
I quickly took advantage of the situation. Leading a line style offensive with my swordmen and catapults(to prevent retaliation), I also figured that if they were in anarchy now, I could keep them in revolt if I made sure they had no luxuries. I could also keep them from producing anything but archers by pillaging thier resource trade routes with the french.
I sailed galleys in front of thier harbours, I pillaged all the roads around the capital, and for good measure I pillaged all thier resources too. The entire roman empire fell in 900 ad, and I had a huge cultural base and infrastructure aswell. I also came out with a gl in the process, which I later used to rush smiths.
Update:
After I Conquered the romans, I was left with many, many small cities with a pillaged infrastructure, or none at all, producing little in the means of commerce or production. I contacted all the other civs, and traded my ivory for their techs, thier techs for thier gold, thier gold for thier luxuries, all in the same turn. I also switched from monarchy to democracy, netting huge trade and production bonuses.
I sent a flottila of 3 caravels with 3 elite knights each to the aztec continent, I traded them some crappy techs for all thier gold, thier territory map, and then I traded thier contacts to everyone else. I then dropped 9 knights near the city witht the silks.
The war did not go as anticipated. The aztecs are apperantly quite eager to adopt new ideas, and got ahead of me in tech by trading with the other civs! I took the silk city, but after fighting the industrial might of the aztec empire for 10 turns with only 9 elite knights I decided to call it a century :P
I ended up with nearly all of my cities in WLTK day, further lowering corruption, and allowing one of my cities, in the dead center of the continent, in the best city position possible(2 cows, freshwater, horses, grassland), with 12 pop to be able to produce the forbidden palace in only 50 turns. Just 50! I ramped up production, set all city production to this: Improvement, Worker, Improvement, Worker. Brought sci advances upto 12 turns but was bringing in 400-600 cash a turn, allowing me to buy my improvements only 2 turns into them.
The rebuilding was completed by the time I got my forbidden palace up, and I hit the industrial revolution at that point also. I managed to have one source of coal, and railed the entire continent in something like 150 years. Since then my civ exploded. I have factories in all my towns, all of which are greater then 12 in size. I have every single wonder from the industrial revolution on. I have all the non-war buildings in all my cities.
I mobilized after constucting the hover dam, producing a tank in most of my cities every 2 turns, and made an airport in most of my towns, including the aztec spice town. I developed my navy from nothing to 9 Battleships, 8 Carriers(At 4 bombers a pop), 16 Destroyers, and 12 Transports in no more then 14 turns. I surrounded the aztec island with naval forces, shipped all my tanks and infantry by way of airport to the aztec spice town, upgraded my main continents defense, and landed several full transports of tanks, infantry, artillery, but mostly marines, onto the aztec coastal towns. The result: Total control within 8 turns.
At this point, I had just broken into the modern age, and had changed my entire infanry corps to mech infantry. I was getting a tech every 5 turns, more then 900 gold a turn, had research labs in all of my cities, and was beggining to get the pollution under control. I was regularly sabotaging the rival spaceships, and I've built seti and the UN. I have landed my army on germany, and I control berlin, frankfurt, lepzig, and basically everythign other then 2 small towns. Fighting germany made me go to war with england, which I allied against with india, which caused them to war with china, which means I have to fight with china, but then china fought india, which means they're at war with russia too.
I have a monoply on the rubber, most of the oil, and all of the uranium, so world domination seems quite possible. I'm also the most liked civ leader, which means a win for me is inevitable. I'm going to take over the world though, leaving one indian city in the middle of nowhere, and I'm going to rebuild the world until everyone is happy and there is no pollution, and I've railed all of it, and all my cities are huge.
I've currently got ~200 mech infantry, 3 mech infantry armies, ~60 Modern Armor, ~80 Marines, ~40 paratroopers, ~100 bombers, a huge navy, ~40 jet fighters, and am producing modern armor at a rate of 30 a turn, with an airport on all continents, so I'm set. I belive I can get a score around 7000 with that much land and people, with future tech, and a space race victory. I think this becuase I already have about 35% of the worlds landmass, 42% of the pop, and no future tech, or bonus of any kind. My score is climbing quickly after the takeover of the aztecs and the population growth i've been having.
My goal is to have the world by 1875 AD, and finish the rebuilding by 1925. My spaceship will launch 1950 AD, and I'll be one impaticient little boy awaiting, like christmas, the results of the gotm 2 :)
Smirk Dec 09, 2001, 12:10 PM Geez all I can say is slooooooow! Don't think I've yet played such a non-offense civ with only 1 neighbor.
Starting area pretty much sucks. I used to scout around first, but stopped doing that, now I wish I did. At any rate I was able to get 2 moderate despot-rush cities on the 7 flood plains, actually placed on one of the plains so it would have fresh water, so that leaves 2 flood plains per city, which gets me a swordsman or hoplite every 2 turns.
I've been at war with rome since ~2000BC, a brief stop around 70BC, and then another at around 100AD. He doesn't give up.
I initially headed south along the coast, and then after getting iron working from rome, I started scouting and finally found the iron at 300BC or so, and amazingly rome had a city right beside it, but both irons were outside his non upgraded culture square. (I doubt it would have mattered, I would have just taken it)
Using despot-rush with those 2 flood plain cities I have plenty of defense, I got another flood plain city rushing over by the iron, so once I got my road hooked up, I rushed 3 swords and started the war of 300AD or something. He managed to cut 2 of my rush cities off after I got about 6 swords out, so I let him wear down the horsemen on my defense and then attacked to kill next round. I did this for many years until the tide of horses stopped. I caught up and entered the second age ahead of the romans, and with the free tech am slightly ahead. I have yet to hear of any finished second age wonders, so there might be 1% chance I can still get a leader and get sun tzu's. Im afraid to make contact now it could be bad. Its about 600AD and I've just started my clean up project of roman cities where I will be taking all of them.
Finished the romans off at 1000AD or so, and then begun the aztec genocide.... Rest posted at end of thread.
Rhandom Dec 09, 2001, 01:38 PM I lost in 1752 to the UN, just when I thought I had finally got ahead. Score 2158, which is actually my best for monarch.
The plan was to take the romans out, build the forbidden city with my great leader, then rush ahead with superior culture and tech towards a space victory.
Unfortunately, my war with rome wasn't as smooth as I had hoped, as a pair of regular spearmen wasted about 10 veteran archers and swordsmen in the first roman city (plains, size 8). I had made a 3 pronged attack, and that basically broke the center prong. The remaining swordmen had to fend off horsemen for about 20 turns before they could get enough control to move onto rome. A similar but less dramatic defense of the first roman city on my east front (following the eastern edge of the continent south) held up that flank for about 10 turns - you'd think 5 swordsmen could take two spearmen ina size 3 city.
The western edge fell rapidly, letting me capture 3 cities in quick sucession with few losses.
Finally though, I crushed through to rome, and the rest fell rapidly. I had not realized how many cities they had South and west of rome, they would never trade me a map.
But, I never got a great leader, even with 40+ wins by elites. So I had to build the palace closer into the greek cities, and it took about 100 years longer than I planned. Never went to war again, traded very well for techs and resources, ending with all 8 luxuries coming through trade. I was just behind the french for score and tech - if I could have got that palace off , I'm sure I could have won.
donsig Dec 09, 2001, 02:31 PM Well, that's FINALLY over and now I can go on with life and install the patch.:)
This game took forever and I was the smallest civ on my map! I took last place in the scoring but survived while three AI civs were wiped out...
After the Roman Wars I determined to survive as a republic. The World Wars started in the early 1600's but Greece stayed nuetral throughout. (Read: Greece paid whatever blackmail was demanded regardless of which side doing the demanding.) Rome, Russia and the Aztecs were fighting England (which had the UN and Manhattan), Germany, France, Japan and China.
Meanwhile I tried sailing settlers to every niche left outside Rome's borders - only to have half turn back because the Roman borders expanded. I tried building up my pathetic culture. Got to republic and left science at minimum to get cash to buy improvements. Lost several cities to the Romans through cultural desertion, though some flip-flopped over the centuries. I lost all my western possesions (around the iron). One of the iron had run out though I wasn't even using it! (Had given up building swordsmen long before and never got to railroads.:crazyeyes )
Finally got to upgrade my galleys and was at the point of bringing in about 100 gold per turn. Made trades for luxuries - think I had them all at one time. Lots of happy Greeks for a little while anyway.:)
In 1730 one of my cities revolted but they were so pathetic even the Romans didn't want them!
Someone must have switched sides in the World War for Germany destroyed Japan in 1758. China killed of Russia in 1804 while the peaceful Indians succumbed to the Chinese in 1816. I had finally upgraded to galleons and was in the midst of a switchover to democary when the UN vote came up. I was so sick of the game I voted for Elizabeth. (There was no way I would have voted for Ceasar!) The English got the win though the Romans had a higher score! Fittingly Greece ended the game in anarchy and right on the heels of having two more city Romanized...
Boy, I can't wait to play a diety level GOTM.:rolleyes:
Email Dec 10, 2001, 04:24 AM Finally finished my first GOTM yesterday with a diplomatic victory in 1520 - a lot better than I would have hoped for.
I started the game good and found a settler in my first hut, meaning I was the first civ to build 2nd city. Athens was build on the starting spot, which proved to be good enough for a capital. Sparta was built on the coast to the northeast, getting control of the gold mine.
I was even first to build the 5th city and managed to keep the upper edge on the romans, although he took control of both irons. Both the romans and I continued to expand peacefully on the huge land-mass and got about 60% of the land and control of most spices and ivory until all was build. I managed to build Colossus, Great Lighthous and Hanging Gardens, but missed out on the Pyramids to Rome, which ment I had a good reason to fight them.
From now on I started to build hordes of hoplites and horsemen and started planning my attacks. I captured 3 roman cities at the first wave and quickly declared peace. Now he was pumping out legionaires and I decided to make a quick attack at their iron-city. Once I took that city, the rest of the war was easy and at 800 AD the romans was wiped out from the planet and I had control over the complete island, contact with all civs and democracy coming in in one turn. I changed to democracy and pumped out workers all over the island, trading for science while I was researching new one's in 4 turns. I was behind 2-3 sciences when the war ended, but at 1300 AD I built Theory of Evolution and established myself as the most advanced in the world (I was already the largest, in cities, land mass and population). At 1520 I built United Nations and was immediately chosen as the secretary general. Total score: 4973
Summary: A lucky start with the settler made me get quick control of the romans which was essential in this game. The iron is not all that important to push for, but it is important to get it once you start fighting, so launch your first attack their. About the wonders, getting the Lighthouse should be the main focus. This will mean that you get contact with all other civs, while the romans will not, and never ever trade away contact with the romans. Once you get control over the complete island you have pretty much won the game. Stay peaceful and focus on science and defense. Trade to catch up with the other civs after the war and then you will be the leader in all areas.
Note: Game was played without patch
donsig Dec 10, 2001, 04:54 AM I agree, the iron wasn't all that important to secure. Ceasar kicked my butt without the iron. I played way too conservatively at first. I built barracks so I would have veteran hoplites to defend. This put me way behind the AI in number of cities. The replay showed I only had one-third the cities Rome did when I attacked. Add to that the fact that the Roman cities were on grassland and the Greek on plains...
Smash Dec 10, 2001, 05:34 AM well I found the iron very,very important to secure.I fought some frustrating early battles over those resources.I figured it was either that or be looking at hoardes of legions...
My game has entered Dullsville again after the Aztec blitz.I have been seriously considering abandoning or sending 300 or so units over to the big isle to wreak havoc.Raze everything.Scorched earth program....leave it barren.....moving all those units is not very appealing.
Taé Shala Dec 10, 2001, 07:14 AM So here I am.
Iwon the GotM by using a spaceship in 1700AD. Score 3033. Sounds good, but doesn´t feel good; I could have won in 1475AD. I was building the UN and there was only 1 turn left, everybody loved me, when the f*** Chinese build it.:cry: I wasn´t huge enough to get into the elections and so I had to wait until I was able to finish the spaceship.
:scan: Sad, isn´t it.
Hmh, ...
Smash Dec 10, 2001, 03:15 PM no thats not sad.A 1700s spaceship is pretty good...I think.I'm still thinking from a civ2 place.
...and the UN is kinduva lame way to win anyway :)
Essex Dec 10, 2001, 04:19 PM 5th Update
Coming up on 1800 AD now and here's the situation. English wiped out by the other civs during a war I started :) French demolished by me and all the other civs in a war I started. Russia destroyed by a japanase/chinese alliance. I have about 12 french cities. Only the chinese and Aztecs were building spaceships so I started wars against both of them and pulled the germans and japanase in as my allies. Took 4 aztec cities and am starting to airlift in more troops. Have 7 chinese cities and am continuing the march towards there capital. Currently the only 2 techs I don't have are stealth and integrated defense but I'll have all the techs in 8 more turns. My army is the second strongest in the world as the japanese have a fairly substantial lead right now. So the plan is to wipe out the chinese and aztecs first. Then take out the germans. Finally as the japanase have a fairly substantial convential military but no nukes, I'm gonna ICBM em back to the stone age. Figure 30 or so ICBM's should do it.
Hoping to have the world by 1900 AD. Not sure I have the patience to build it up and go space route. Probably just gonna capture every city and take a conquest victory. Score is currently around 3000 with the next nearest civ at 1600.
P.S. The japanase have 8 armies and I have still not got a single great leader. NOT impressed.
P.P.S. Entire game played prepatch.
willemvanoranje Dec 11, 2001, 08:14 AM The year is A.D. 1415, there is one small Indian city left on my continent, and I'm about to take it. I managed to let the whole world declare war to the Indians! Let the Indy-bashing start!!!!! I'm about 700 poinst ahead of them and that number will only grow larger. My science is at 100%, and my treasure still grows with 567 gold per turn. Before the war with the Indians it was even more: 672 gold.
Herrs Dec 11, 2001, 12:02 PM Damn Caesar, at 100 AD he declared war from being polite just because a asked him to withdraw his troops. My civ is a little bit larger and more advanced, but he got both horses and iron and I got neither. Which means Im ****ed unless i negociate peace really soon. I spite of all this Im NOT going to replay the game, that is cheating. Some people even admit they do that. Youre not supposed to know what the map look like, and more important, where the resorses are. Now Im of to try to negociate with this bastard Caesar...
LeSphinx Dec 12, 2001, 05:55 AM I've played yersterday and it took me around 2 hours in order to play 150 years between 1100 AD to 1250 AD.
as I will be on holiday on the 21th of december (in south of France: no solution to play civ III), it is going hard for me to finish this GOTM.
Right now, I'm in war with the Roman since a long time;
I've prepared around 8 cannons near a big city near Rome and I'am waiting for the Cavalery units to be built and moved there.
We will see if this units are powerull.
LeSphinx
RedLeader Dec 12, 2001, 04:14 PM Haven't played the GOTM#2 yet, but looking forward to it.
Here is one way of getting rid of those pesky 'Raging' Barbarians. It will cost you one settler but it is well worth it. Set up a "dumb" city near, or in the direction of, the 'Raging' Barbarians. They will constantly attack that city for "0" gold and dissapear off the face of the earth.
:lol:
Smash Dec 12, 2001, 11:18 PM hey..you're not sposed to look here if you haven't started :p
j/k
Well,I am just about in position to unleash 37 transports of infantry,artillery and cavalry on the big island.Fully supported by some 40>50 destroyers,ironclads,frigates and privateers.There is a storm on the horizon....
I don't really think this force can finish them all,but we'll see.After that it is time to choose between civ2 gotm and this one.I havn't missed one civ2 gotm so...with the Holidays I can't finish both :(
willemvanoranje Dec 13, 2001, 07:43 AM I'm around 1580 and about 10 turns away from both the Apollo Program and the United Nations. The Indians are no longer: my coalition of all nations against them succeeded. The next power to deal with is France, but those damn English declared war on me, and signed a mutual protection pact with the English. All other nations joined my coalition against the English now, so World War II is starting. Luckily I still have 3 cargo ships filled with Tanks, and those are on their way to England. :D
Rymiss Dec 13, 2001, 08:17 AM I reckon i needed more practice before even attempting GOTM2. Its about 1000AD now and the Romans own 3/4 of the island and i still havent contacted anyone other then the Romans because when i was 5 turns away from the Great Lighthouse the stupid Indians built it :mad:
So now im gonna go for a desperate dive and launch a major offensive against the romans in a hope to knock them dead and take control of the continent.
Hobbes Dec 13, 2001, 10:31 AM Had a good start to this game, pushed my second settler to the prime grassland spot (lots of cows), and made contact with the Romans. Got along peacefully for a while, and managed to trade iron working from the Romans. Managed to exist with the Romans until I cut off their routes of expansion, then all heck broke lose. Caesar calls up asking for tribute, "bugger off, you blomin sod" is my reply. What follows is a 2000 year war. At the start of the war my iron road is not yet complete, so I lose a city. Ask for peace, Rome wants another city no way, rush completion of iron road and guess what, I pillage and then park two elite Hoplite's on Caesar mountain iron source. I control the only iron and horses on the islands. Hey Caesar [dance], no legions. As can be expected I manage to take, raze, approximately 50% of Rome's cities. Caesar finally calls up and asks for peace, no problem I say, three techs please, thank you very much.:goodjob:
During this time I have not managed to explore the world, so I have no contact except with Rome. I also have no wonders, someone always manages to get the tech and build them first, I will be playing catch up latter. During the lull, I manage to build units and finish settling most of the island. Contact Caesar, sees that he has techs that I do not, "what comes around, goes around", I call up and demand tribute. Caesars reply was similar to mine, but I take two cites and get a tech with the peace treaty. Worked so well, I do this again a few turns latter.:eek:
A short time latter the English show up, they are way ahead in techs (5). I manage to purchase a tech and communication from the English. Contact everyone else and determine that I am way behind in tech, so I start generating cash. Takes a quite a few turns, but by the 1200's I have managed to catch up. I have even managed to get a few techs first and make some cash be selling them off. Well everything is going well, until I tell a Indian pikemen that has been hanging around to hit the road. War breaks out all over, I manage to get a number of other Civ's to declare war on the Indians, and peace breaks out again in a short time. During this time I have managed to build Universal Suffrage and start Theory of Evolution. Once again war breaks out (and I have no idea why, but just about everyone declares against me) and this time it's nasty. The Romans send troops across the border, the Chinese and English are harassing my coastline, and the French are landing cavalry. No one will talk to my envoys, and war weariness is hammering me, so I switch to communism. This works for a while (crack that whip), but my science output is lousy, and I really want electronics. So after making peace with everyone except the Chinese, I switch to democracy. This seems to work, but I have to jack up the luxuries until the Chinese decide to talk to me (about 5 turns after the switch).
So this is where I am at, I have a hard push to get electronics to get Hoover Dam, then I plan to start ramping up production to a level that I will feel comfortable taking on a few Civ's at a time.
Camplate Dec 13, 2001, 12:37 PM When the (person) has the world-wide list of civs, in game, Greeks was not on list at all. I was thinking this was bug but maybe because there are ten civs, I was 9 or 10, not on top 8 list. There are 10 civs in GOTM2 right?
I suck, but Romans were at 8 so....
Rymiss Dec 13, 2001, 02:13 PM Well I did end up attacking the Romans and i guess i got some good out of it, razed 2 and captured one of their cities and then sued for peace because they were gathering alot of legions on my borders. Everything and everyone seemed to be at peace with one another and i ended up signing an MPP with the second most powerful nation in the world, France. Then the Japanese decide to threaten me, so i tell them to get stuffed and just because of that World War 1 erupts and doesnt end until i ended up getting destroyed by the romans for siding with the Indians.
Back to Warlord difficulty with me ;)
pvondrak Dec 14, 2001, 12:34 AM I started out OK, taking Veii and Rome early with 3 archers and 3 hoplites. Sued for peace and got 2 more cities in the bargain, moved on and took another two cities by force, getting another 2 cities after I asked for peace again. The Romans were never a factor after that, and got wiped out without a problem. He even had the bad luck to fall prey to the raging barbarian horde. I had a hoplite and a warrior and saw them coming for his city, so just waiting on the edge for them to wipe his forces out, and walked right in.
I made the mistake of building the Great Library though, and not really doing any research at all. I realized a bit late that the Library isn't going to be any good when I'm alone on the island, don't have the Great Lighthouse, and have lost about 15 galleys just trying to make contact with the rest of the world so I can get the benefit of their research. :( Major waste...
willemvanoranje Dec 14, 2001, 02:58 AM DAmn it, damn it, damn it! All those ****ty mutual protection pacts. Now it's like a total war. Finally I mana |