View Full Version : New civ trait question


Steel General
Dec 15, 2004, 10:55 AM
Don't know if this has been asked before but I thought it a good question;

Is it possible to add additional civ traits (i.e. Scientific, Industrious, etc.) to a mod/scenario or is it hard coded?

I was just thinking that in some of the fantasy based mods (WH, MoM, LoTM) you could have an additional trait called "Mystical" (or whatever) and the civ would get a bonus on buildings, etc. having to do with magic.

Or am I just being silly? :crazyeye:

The Last Conformist
Dec 15, 2004, 11:25 AM
It's impossible to add new traits.

MikeLynch
Dec 15, 2004, 11:28 AM
While speaking of civ traits......
Anybody know where that one post is that maps out how to do 3 traits per civ and make it well-balanced?

Steel General
Dec 15, 2004, 11:35 AM
It's impossible to add new traits.

Thanks for the info TLC :)