View Full Version : The Cold War Deluxe; 1950-1991
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Gosnork Apr 16, 2008, 05:32 PM Game just crashed:
"Art\Units\F100A\--\F-15\F-15 Attack.amb"
Looking through the files this looks like a major, but easy to fix bug. I believe the issue is the space between "F-15" and "Attack.amb". If this is the problem, there are a lot of units affected because this mistake appears in almost all US jets fighters starting at the F100A.
EDIT: That was the problem, as I said a lot of US planes suffer from this bug, however I don't know if it affects any of the USSR planes.
Every US fighter from the F100A to the F105D, 16 planes, has this bug.
Adler17 Apr 17, 2008, 01:50 AM Congrats for 5.002 posts!
Adler
El Justo Apr 17, 2008, 06:01 AM Gosnork,
well done on the game play reports :goodjob:
the no raze patch definitely works...did you follow the directions in the readme? follow it to the letter and it will work. i promise :)
as for the F-15 error you mention, i looked in the directories to see what the deal was and i found that the "space" you indicated in the sound file does indeed exist, at least it does in the vanilla civ3 F-15 unit folder. so i'm not sure how the error came about for you. my only guess is that if it's Civ3Complete that you have and the firaxis people changed the name of the amb file. however, i have vanilla. so i can't say for sure. but know that i test every single unit during beta to ensure that these errors don't happen. so i don't know :confused:
El Justo Apr 17, 2008, 06:09 AM oh, and i forgot to mention that the title screen files are packed into the TCW Fifties/Art folder. there's two (2) of them. you'll need to cut and paste the one you want into the Conquests/Art folder in order to view it full time. by this i mean that, yes, you can view the one w/ the sabre and fagot when you click on the TCW Fifites scenario in the start up screen and then exit. i think this happens b/c when you click on the TCW Fifties scenario and get it to the civ select screen and then exit from it that the game engine still uses the TCW Fifties/Art files and therefore references the title screen file that is tucked into that Art folder.
nonetheless, the best way to see it full time is to cut it out from the TCW Fifties/Art folder and paste it into the Conquests/Art folder :)
Gosnork Apr 17, 2008, 11:17 AM Thats weird that they edited the Vanilla F-15 folder, because mine doesn't have the space (I do own Civ III Complete).:crazyeye:
I re-checked your No-Raze instructions, and I did everything it said. However there are at least 3 ruins in my game.:confused: One of them is in Turkey at the eastern VP location, another is located at Seoul, and the final one is located south of China (I think it's in Vietnam).
Thanks for the instructions on editing the start-up screen.:)
Now for the latest gameplay report:
Air-lifted 8 US Airborne Infantry, and 6 US Marines to airbase in Turkey to prepare for invasion of Istanbul. Rebased entire B-47 fleet here as well (about 20 planes). CIA operative spotted Soviet fleet outside of Odessa, consisting of 1 BB, some subs, and some DDs. Next turn moved US Airborne Infantry to coastal tile east of Instanbul, MAJOR mistake. 17 Whiskey class subs from Odessa redline EVERY unit. Luckily the Marines didn't have the movement bonus of the Airborne troops so they were still in the mountains, moved them to WESTERN coastal tile next to Istanbul the next turn. The Soviets eliminated Austria, but US Iowa taskforce arrived off the coast of Istanbul. NGFS (4 Iowas, 6 CAs, 2 CLs, 10 DDs), Carrier aircraft (42), and B-47s (20+) too much for the Soviets. All 17 Whiskeys sunk, 1 BB sunk in Istanbul port, Istanbul defenders redlined and US Marines/US Airborne troops take city. Soviet aggression in the Mediteranean is now stopped. Former Austria is next target.
War Weariness becoming major problem, threatening to force me to fall off of the 1 tech/3 turn pace. To counter this I'm thinking about taking Indonesia and irrigating as much as possible to make a cash cow. India is another possibility as I was drawn in to war with them by the Brits.:mad:
Upkeep another problem, CVs are costing a ton, but population is falling as I have mined EVERYTHING east of the Mississippi to boost SPT. Recently disbanded all AJ Savages, P2V Neptunes, Balao class SS, 105mm field guns, Priest SPA, ALL starting DDs. Nuclear bombs might be next, but I'm worried about a Soviet desperation strike on my possessions in Europe. AAA based in US at the start has also been scaled back.
Due to the lack of build options in Japan and other Oversees territories (except Germany, which builds Arty) builds have been switched to F9F Cougars (there simply isn't anything more useful to build). Japan can now build its own fighter, but it is inferior to the Cougar (and land-based), so I don't know what the purpose of it is.:confused:
El Justo Apr 17, 2008, 12:35 PM yes, it's rather odd...but none of the other testers had any issues w/ the f-15 thing and i know of at least 1 who has complete. so not sure entirely.
did you use the appropriate no raze file? there's 2 of them in there you know; one for vanilla and another for complete.
the japanese air units represent Japan's reemergence in the aviation industry and the US did indeed rely upon them for defense. sure they're sort of bunk but these units were mostly "trainers". so we reflected that in the A/D values :) and it gives the US player another build option.
Tank_Guy#3 Apr 17, 2008, 02:36 PM yes, it's rather odd...but none of the other testers had any issues w/ the f-15 thing and i know of at least 1 who has complete. so not sure entirely.
Is that with the "BLUE" text folder? If so, I can try to see if I get that error (I also have Civ 3 Complete).
One other question out of curiosity, why are there separate text files for the game (i.e. Text BLUE, Text RED, etc)? Sorry if it has been asked before, but I was just wondering.
vingrjoe Apr 17, 2008, 03:45 PM El Justo,
I'm wondering if for the Blue biqs the WP should be given an additional two cities to build the Whiskey contract in; preferably in the Pacific and in the North.
I'm in my current game still, and have a TF of a couple carriers, a CA and several destroyers parked right outside of Vladivostok. During war I bring a few destroyers and my heavy crusier and bombard the city every turn, this guarantees me to curb any mass sub production on the WP's Pacific coast. ATM, I don't have to watch my back in the Pacific. In the North it's the same around Murmansk. I'm playing the game on the most difficult level.
Also, maybe set the Whiskey wonder to increae happiness by a couple ? This would encourage WP AI to build it.
What are your thoughts, E-J ?
Klyden Apr 17, 2008, 06:01 PM I am not E-J, but I will point out the Whiskey contract has a higher rate of production in the "Blue" version than in the Neutral version or Red version. In fact, the production rate is higher for most everything that is normally auto produced.
I am not sure on the value of adding a couple more production locations simply because the USN is big enough to have a task force off the coast for bombardment duties in the couple of extra locations mentioned. I would hope the WP is at least sending some bombers to cause some discomfort to the ships off shore.
Not sure of a good solution on this one except that if the US concentrates their forces and attention enough, it would be very difficult for the WP to provide a naval challenge if they are not really into it and generally the WP will be more worried about land than sea.
El Justo Apr 17, 2008, 08:51 PM Tank,
there's different text files b/c we hit the building cap w/ different biq files. so this meant that we (me actually :p) had to plug in all of "wonder enhancers" for the seperate (BLUE & RED only, non-alligned has none) biqs. there's so many wonder enhancers in for each the BLUE and the RED that i couldn't get them all onto one single set of PediaIcons and Civilopedia files b.c if i did, it would have exceeded the 256 limit and crashed the game. thus the clean set of Text folders :) i hope that didn't sound too confusing.
v-j,
i actually toyed w/ the idea of adding some more Soviet cities over there on the Pacific side. however, it wasn't for the whiskeys but for more effective map/culture coverage and some more pop/production centers. have you been affected by any Soviet bombers over there near Vladivostock? adding happiness to the Whiskey K's wouldn't be such a bad idea. that bonus does entice the AI into building it.
Tank_Guy#3 Apr 17, 2008, 10:24 PM Tank,
there's different text files b/c we hit the building cap w/ different biq files. so this meant that we (me actually :p) had to plug in all of "wonder enhancers" for the seperate (BLUE & RED only, non-alligned has none) biqs. there's so many wonder enhancers in for each the BLUE and the RED that i couldn't get them all onto one single set of PediaIcons and Civilopedia files b.c if i did, it would have exceeded the 256 limit and crashed the game. thus the clean set of Text folders :) i hope that didn't sound too confusing.
Nope. You overloaded the game engine with all the features you wanted to add :D
BTW, the Cold War just got hot. The Russkies just attacked the Americans, now I'm in the process of destroying every single road and railway connecting East Germany with West Germany and digging in.
Gosnork Apr 17, 2008, 10:25 PM The pacific coast of the USSR is fairly weak, and since there is only 1 railroad going into it a concentrated attack by the USN airplanes can prevent reinforcements from ariving in time to help. The Volcanos between the USSR and China make it easy to take and hold Vladisvostok and the other pacific ports (The USSR focuses on Europe, but the Chinese can't do anything to help them in the east). I had all my carriers off the coast of Vladisvostok and not a single bomber ever touched them.
In my game there were 20 Whiskey Class submarines in the Black Sea, is the Wonder only buildable in Odessa or did the AI just build it there? Would making it require a certain resource eliminate this problem? Since Istanbul is controlled by Turkey, they were useless for them. Even after they took Istanbul, the Mediteranean is too small to allow the subs out.
Klyden Apr 18, 2008, 06:51 AM The AI often makes a heavy attack on Istanbul at some point and the Black Sea fleet will sorte if given the opportunity.
There are several whiskey yards to start. (Vladivostok, Leningrad, Murmansk, and Odess) so there are going to be subs with each of the 4 major fleets. The additional yards are 1 each and can be built in various places (Zulu is the first).
Virote_Considon Apr 18, 2008, 12:11 PM After playing through most of turn 1 as Russia, could I suggest beefing up Yugoslavia's defenses a little i the Red .biq? Apart from Belgrade, which was fairly easy to take, the other two cities were flattened by my mighty military no time. And although there were a few casualties, it will really only take until the next turn to re-position my defenses (and I've been careful not to let any subs or BBs blaze around alone to get me into wars, too ;))
vingrjoe Apr 18, 2008, 02:00 PM El Justo,
In my previous beta game, my fleet was moderately attacked by bombers. In my current game, I've had a few sporadic bomber attacks on my fleet. However, I have a very heavy CAP over my fleets, so that may be deterring the AI from sending it's bombers on ASUW missions against my fleets.
rickyson1 Apr 18, 2008, 05:18 PM wonderful job as always el justo:)
if it wasnt for your scenarios i would have stopped playing this game years ago,but age of imperialism has kept me busy for hundreds of hours:D
was never as much a fan of the previous version of the cold war as i was of your age of imperialism and vietnam mods(still good just not on the same level as those) but from what ive seen playing this version so far i think its been elevated to that level:goodjob:
Civinator Apr 18, 2008, 10:59 PM El Justo,
...to build the Whiskey contract... Also, maybe set the Whiskey wonder to increase happiness by a couple ?
What are your thoughts, E-J ?
Not El Justo - but my thoughts, especially for the Whiskey wonder are: A big wooden barrel in Ireland or the US. :D
BadKharma Apr 19, 2008, 12:11 AM Civinator you joker here is possible candidate for your wonder splash.
http://www.legendsofamerica.com/photos-RMGS-product/Jack%20Daniel's%20Portrait.jpg
Civinator Apr 19, 2008, 12:53 AM Civinator you joker here is possible candidate for your wonder splash.
Yes, very nice... But it is not in the 320x320 format. :lol::rotfl:
Samez Apr 19, 2008, 04:30 AM So if finished my first game as the USA being defeat by the red masses ;)
After several wrong tactical decissions (lack of tanks, attack of Yugoslavia in the mid game) I had to trigger the red button.
I had launched an quite successfull attack in early '53 on Yoguslavia but the turn
I destroyed them the Soviets declared war on me and destroyed all my tanks, arty and lots of injured infantry in one turn, took the three Yugo cites, recaptured Bratislava and Krakow (which I conquered in early '52) and placed about 30+ tank next to my German cities. As I had already lost some aircapacities with Krakow and Bratislava I had nothing to handle this big stack than a dozend of nukes. A few turns later western Russia/Eastern Europe, Vladivostok, Beijing and Shanghai are wasted. All important Nations have no more offensive capabilites.
I was at war for about 80% of the gametime, Russia headed early for the Turkish black sea cities, Norway/Sweden/Finland, the Greek Kerkira and italian Milan, China was very active in south-eastern Asia (Vietnam, Birma aso)
I was able to take the DDR, Krakow, Bratislava, Milan (recaptured from the reds), the Yugo cities, Pyongyang, Tsingtao, the Kurils, Sakhalin.
The hardest battles were about Berlin and Leipzig which changed the sides several time.
Now I started a new game as Soviet Union, where I took Yugoslavia in the second turn without any losses.
Few things I noteced in the red version:
Theres is no pedia entry fpr the Stasi HQ so I had to look for it in the editor.
The pedia says the Pro Sports Leagues Wonder is only available for the blue civs but I build it in Moscow.
I expect this game to be much more peacfull than the last one as my only ally the China don't really use navy which prevents the subbug to happen if I don't trigger it.
Virote_Considon Apr 19, 2008, 04:40 AM I expect this game to be much more peacfull than the last one as my only ally the China don't really use navy which prevents the subbug to happen if I don't trigger it.
I, too, am resting on the idea that China won't really use its navy, to bring about peace :D
Although I kinda hope that they will make the cold war get a bit "hot", because it would sure as hell keep me on my toes!
Dodecalypse Apr 19, 2008, 08:07 AM I'm trying to instigate war at the specific year. I started the Vietnam War before at the perfect year, just that the months were off.
Anyway, this a great scenario El Justo.
However, I do have a couple comments. For some great wonders, city improvements are required. However the Civilopedia doesn't say so. For example, I was trying to build Rock n' Roll as the UK. I didn't know I had to build a stadium first. So instead of me building it, India built it first and I lacked the funds to sabotage productions.
This is still one of the primary scenarios I play nowadays.
Lord Dom Apr 19, 2008, 08:46 PM i was playing as rance and a thought came to my head. why not replicate colonial uprising with babarians, i know the camps disappear in civilized territory, but maybe theres a way around this?
Tank_Guy#3 Apr 19, 2008, 08:54 PM I, too, am resting on the idea that China won't really use its navy, to bring about peace :D
Although I kinda hope that they will make the cold war get a bit "hot", because it would sure as hell keep me on my toes!
As I said earlier, the Russkies attacked the Americans (or the other way around). So as England I got dragged into the war. Which is bad, as I have one of the broadest borders facing the Russians in Germany.
i was playing as rance and a thought came to my head. why not replicate colonial uprising with babarians, i know the camps disappear in civilized territory, but maybe theres a way around this?
I don't think that would work, as the AI has a bad habit of completely disregarding everything else in the quest to kill all barbarians.
Simon Darkshade Apr 20, 2008, 01:13 AM Superb placements, naming of units, game balance and gameplay.
Errata:
HMCS Uganda should be HMCS Quebec.
There are two HMS Newcastle CLs - one with the Home Fleet and one at Gibraltar
Similarly, there are two HMS Belfast CLs - one off HK with the Far East Fleet and one with the Home Fleet. Substituting for them could be Gambia and Nigeria.
Perhaps FF rather than FG should be the nomenclature for initial frigates, even though the actual fast frigates were new construction; it is simply a thought to reserve "G" for guided missile ships.
Terrific stuff.
Narn Apr 20, 2008, 07:51 AM el justo have you updated the file to get rid of those british jets in the meditteranean?
Gosnork Apr 20, 2008, 12:45 PM I've now played until Week 15, 1955. The first Forrestal Class is due at the beginning of 1956. I'm about to finish "Improved Gun Stabilization" and start mass producing M-48s (3 movement:cool:). I've taken control of Austria, Yugoslavia, Eastern Germany, Szczecin, Praha, Bratislava, Budapest, and Bucaresti. Forty B-47s have been stationed in Praha, due to its central location, along with 5 F102As for Air-Superiority, a dozen or so F100s for escort duty, and 1 Corps. All cities have 10 US Infantry each. Another 6 Corps are stationed throughout eastern Europe with over 30 extra infantry and 15 Marines(almost all elites).
West Germany is producing Fallschirmjager now (NO upkeep :) ).
Can also build JSDF Infantry, but they cost upkeep. Japan can't produce anything that doesn't cost upkeep, which is especially annoying during peace. I've already refitted ALL my carriers with Cougars, so the only thing I need is the 155 MM howitzer, which would have to be shipped to Unalaska, transported by rail to Boston, and shipped to Europe. By the time they hit the front I would have already invested 42 Gold in upkeep. What I've been forced to do is disband everything Japan builds :sad:. Making the Fiji T-1(now it's just there for show) or the JSDF Infantry upkeep free would be a nice solution.
The DD contracts need to be looked at aswell. The 1st one produces Gearing FRAM I Class DDs (18/(12)/12), then the next one produces the Forest Sherman Class (20/(12)/13), but is replaced by the 3rd one that produces the Sumner FRAM II Class (16/(12)/14), which is a notable down-grade. The Civilopedia claims the 3rd one produces the Adams class (23/(16)/18). :confused:
mr_lewington Apr 20, 2008, 02:06 PM Finally got a chance to play and it is GREAT! WW3 has broken out in 3 turns, and I (UK of course) have led the charge, seizing Berlin, Leipzig, another city, and about to seize a city where stettin would be. The only thing I have to say is that its St. Johns, never saint johns :p. Thank you for all the hard work you put into this El Justo, and all others who created the units, terrain, sound effects, tested, placed units, made the civilepedia, texting, and everythnig else i cant think of atm. Very good job, thanks again for this great scenario.
Tank_Guy#3 Apr 20, 2008, 03:01 PM Finally got a chance to play and it is GREAT! WW3 has broken out in 3 turns, and I (UK of course) have led the charge, seizing Berlin, Leipzig, another city, and about to seize a city where stettin would be.
That must be coded in there, as the exact same thing (except the city capturing) happened to me.
Also, are those ships in New York (I think it's New York) mothballed? Hence the no movement?
Oh, and thank you for putting Wisconsin's largest city on the map. :D
Gosnork Apr 20, 2008, 03:45 PM I think you mean Philidelphia, and yes they are mothballed. They upgrade to CAGs later on.
Yigo Apr 21, 2008, 05:57 PM I have downloaded and played several turns as general with US...lots of great things including the art on the map and CivP entries...so the car salesman gave you $3000, huh? Overall, a wonderful feat of accomplishment given the level of detail involved on an antiquated game engine with limited choices.
Anyway, a few criticisms and observations...
First and foremost is the deal with mining and irrigation. One cannot build a mine until the discovery of Mechanical Mining or irrigate until Mech Agriculture, yet the map is littered with preplaced mines and irrigated lands. Same thing, to a lesser extent, with some units...for example, the US starts with several airborne troops prepositioned, yet none can be built and aren't available until building the 82nd and 101st Airborne wonders. Maybe there are other examples of the same sort of thing, but I was just curious the thinking/reasoning for placing these things on the map prior to discovery of technology needed. Mining has been around since ancient times and the wealth it created was directly responsible for the world being the way it was in 1950 as far as the haves and have-nots are concerned. The 82nd and 101st were prominent units during WW2. It just seems so...something...that its like this. As realistic as this particular scenario is, and have obviously strived to make, these sorts of issues take away imho...
There seems to be a mad dash by every navy to close the one square opening to what looks to be the Kara Sea of northern Siberia. Suggest you close the gap or open a wide sea route through the Arctic Ocean globally. The former seems the best idea for this. I noticed this with AoI as well.
I see that a land bridge was added to Turkey through Istanbul (as compared to none in AoI in the same area). Would suggest that you move Alexandria a couple squares west and add Arab League city of Port Said or Suez, then add Siani land bridge between Middle East and Africe. This makes the city also strategically valuable especially with the no-raze patch. Obviously so given the '48, '56, '67 and '73 wars against Israel in the region. Again, I did the same thing in AoI and made the city quite important. FWIW, a single destroyer in the ocean square between Elat and Cairo effectively closes this sea route and isn't the least bit realistic.
All in all, another great scenario in the EJ tradition and well worth the long long long wait!
El Justo Apr 21, 2008, 08:21 PM thanks for the remarks all :) i appreciate the feedback, especially the CivP ommissions/errors.
@Lord Dom
we gave some thought very early on about adding in the barbs as a colonial uprising element. however, after some deliberation with it, we decided against it. instead, we incorporated the pollution element into the colonial/overseas holdings. this was actually a suggestion by my cfc friend savas_cafe who is on a bit of a civ3 sabatical atm. however, i think this has worked well b/c the alternative (barbs) would've had every civ and his brother schlepping across the globe to get to these barbs. so much so that we encountered issues like this in the northern reaches of siberia during testing. and while it may seem rather benign to have AI civs going after low-end enemies such as barbs, it takes these units away from other areas that might need some offensive or defensive firepower in certain areas (ie Ivan sending stacks of t-54s after them when they could be launching them in central europe instead).
@Narn
yes, they'll be removed in the next editions. i'm working on them actually.
@Gosnork
remember that the US is lucky to even be able to build units in Japan. we went back and forth w/ this during really early development. i mean, the Japanese Constitution forbids offensive elements of the JSDF. so it's a dicey proposition. nonetheless, the main reason for these units is simply to give additional builds there in Japan (ie other than buildings).
yes, we realize the sequence of the FRAMs. the Forest Sherman class though - the 2nd buildable class - does not become obsolete until the Adams DDGs come around. so it's not as if the FRAM IIs obsolete them. keep in mind, too, that the FRAMs were refurbishings and not new designs like the Forest Shermans and Adams. check the CivP entries on them for more details :)
@Tank
Milwaukee was actually a last minute addition :D B-K was happy about it, too!
@Yigo
:lol: yes, i turned the tables on that clown :lol: understood on all of your remarks and they all 100% valid. however, we wanted to gradually introduce all of the elements rather than have them all available from the start. think of it in terms of an epic-type mod. this is one of the things we wanted to introduce in the new version.
i didn't really see any adverse effects up around the Kara Sea. yes, we've seen some UK activities up there in approach of the Northern Fleet. but nothing detrimenatal imho.
the issues of the land bridges was another topic we all machinated on during the early parts of development. the Dardenelles in our opinion deserved to be 'closed' due to the treaty restricting Red Navy transit and tonnage. so Istanbul become a prime target. Panama and Suez remain open since they're key trade routes for not just the owners of the surrounding tiles...but the entire world for the most part. yes, Nasser did his dirty work in Suez. however that was more the exception rather than the rule. plus, if we linked Asia Minor w/ the African continent, we'd lose the resource/unit isolation we have there now. so that's out i'm afraid.
Tank_Guy#3 Apr 21, 2008, 09:44 PM @Tank
Milwaukee was actually a last minute addition B-K was happy about it, too!
Ah yes, Brew City. Can be either one of two cities: Milwaukee (Miller Brewing) or St. Louis. I'm thinking Milwaukee, as people of Wisconsin are the true beer drinkers.
Something that could confirm this: According to my Econ teacher, the only three times all the beer was sold out at the Rose Bowl was when the Wisconsin Badgers were playing. I think he meant the most recent ones (considering we won all 3 of the most recent ones), but I could be wrong. I'll ask during my next class.
BadKharma Apr 22, 2008, 06:13 AM Ah yes, Brew City. Can be either one of two cities: Milwaukee (Miller Brewing) or St. Louis. I'm thinking Milwaukee, as people of Wisconsin are the true beer drinkers.
Something that could confirm this: According to my Econ teacher, the only three times all the beer was sold out at the Rose Bowl was when the Wisconsin Badgers were playing. I think he meant the most recent ones (considering we won all 3 of the most recent ones), but I could be wrong. I'll ask during my next class.
Born at St Lukes (Aurora) in Milwaukee. Worked standbys at Milwaukee County Stadium (before it was Miller Park) for both Packer and Brewer games as a Paramedic when they still played some games there. These days I have a tendency to go more for microbrews and ales when I am not drinking Scotch. Does the helicopter from UW Hospital in Mad town still paint a rose on the fuselage for each Rose Bowl win? It has been ages since I have been there.
El Justo Apr 22, 2008, 06:23 AM be careful Tank, i think Kly make take some exception w/ that "true beer drinkers" comment :p
RedwallFortress Apr 22, 2008, 10:27 AM Minor Bug Reported:
The Pedia says that Yugoslavia gets some preplaced Junkers Ju 87 "Stuka" Bombers.
But I am currently Playing as Yugoslavia, and they are no where to be Found.
Tank_Guy#3 Apr 22, 2008, 04:02 PM Born at St Lukes (Aurora) in Milwaukee. Worked standbys at Milwaukee County Stadium (before it was Miller Park) for both Packer and Brewer games as a Paramedic when they still played some games there. These days I have a tendency to go more for microbrews and ales when I am not drinking Scotch. Does the helicopter from UW Hospital in Mad town still paint a rose on the fuselage for each Rose Bowl win? It has been ages since I have been there.
Not sure, I live about an hour north of there. Stevens Point to be a bit more precise.
Here's an interesting little tidbit about Stevens Point:
Stevens Point was named after its founder, George Stevens, who ran several saloons on what is today known as "The Square." Loggers on the Wisconsin River found this a convenient stopping point, as the river bends slightly and one could tell from far upstream whether Stevens' point was open for business.
(A local legend also claims that Stevens Point is a corruption of "Stevens Pint", a reference to Stevens' alleged practice of serving whiskey by the pint.)
be careful Tank, i think Kly make take some exception w/ that "true beer drinkers" comment :p
We are home to "Munich of the West" (i.e. Milwaukee). We're basically made up of Poles, Germans and Scandanavians. No, I'm not calling them drunks, I'm merely saying they know how to enjoy their beverages. He should join us, he'd be in good company :lol:
http://agency.travelwisconsin.com/pr/Travel_News/OtherKits/Heritage%20-%20Europe%20in%20WI.shtm
If your town has an equal number of bars and churches – you might live in Wisconsin.
It's almost disturbing how much that is actually true. :lol:
OK, sorry for the threadjack El J.
Klyden Apr 22, 2008, 05:38 PM Actually, I am not a huge fan of the House of AB although I don't mind the cold filtered stuff.
I am very familiar with WI as I have friends that live there. There were 5 of us that took a senior graduation trip the summer we graduated high school and we went to Goose Island near La Cross. I enjoyed Old Swill, er Old Style quite a bit back then.. ;) La Cross is also home to the worlds largest 6 pack. I don't care for the heavy beers, but some out of country stuff I have enjoyed is Sapporo beer (Kirin is crap) in Japan and I also like to get XXX in Canada when I go fishing there.
As far as beer in general goes.. after the first couple as long as it is very cold and either in a bottle or on draft, I am a happy camper (cans suck rocks). KC makes a very good local brew as well that I will miss.
Civinator Apr 22, 2008, 10:04 PM Does the Pabst brewery in Milwaukee still exist? I made a funny experience there when visiting that brewery lot of years ago with their Andeker beer. It was brewed with an original recipe of a famous Bavarian beer of the monastry Andechs (about 40 kilometers in distance to Munich) of the 19th century. When I identified that beer, the people in that brewery got very polite with me. :) Andeker beer was much too heavy to sell it officially in the US.
Tank_Guy#3 Apr 23, 2008, 09:43 AM Actually, I am not a huge fan of the House of AB although I don't mind the cold filtered stuff.
I am very familiar with WI as I have friends that live there. There were 5 of us that took a senior graduation trip the summer we graduated high school and we went to Goose Island near La Cross. I enjoyed Old Swill, er Old Style quite a bit back then.. ;) La Cross is also home to the worlds largest 6 pack. I don't care for the heavy beers, but some out of country stuff I have enjoyed is Sapporo beer (Kirin is crap) in Japan and I also like to get XXX in Canada when I go fishing there.
As far as beer in general goes.. after the first couple as long as it is very cold and either in a bottle or on draft, I am a happy camper (cans suck rocks). KC makes a very good local brew as well that I will miss.
I've been to the world's largest six pack in La Crosse also ;).
To be entirely honest, I'm not a huge beer drinker. I'll drink it on occasion, but I prefer harder beverages.
Does the Pabst brewery in Milwaukee still exist? I made a funny experience there when visiting that brewery lot of years ago with their Andeker beer. It was brewed with an original recipe of a famous Bavarian beer of the monastry Andechs (about 40 kilometers in distance to Munich) of the 19th century. When I identified that beer, the people in that brewery got very polite with me. :) Andeker beer was much too heavy to sell it officially in the US.
It still exists, though now it's just a big empty building. No more beer coming from this plant :(.
BadKharma Apr 25, 2008, 11:27 AM Yes Pabst shut down production btw I liked Andeker. Tank Guy your kind of Central in the State then.
Samez Apr 25, 2008, 12:04 PM Is it possible to get back to topic?
I now play a game as Soviet Union and it showed up to be a good strategy to conquer Yugoslavia, Iran/Pakistan quite early . I also got some north Indian and eastern arab cities (think it was Bagdhad and Basra). I am now in early '52 far away with victory points esp because of the conquered countrys.
Till now I had no war with the blue ones but I am quite sure I can handle their troops stationed in europe easily, but I am not sure what is still back in the States
RedwallFortress Apr 25, 2008, 12:57 PM Minor Bug Reported:
The Pedia says that Yugoslavia gets some preplaced Junkers Ju 87 "Stuka" Bombers.
But I am currently Playing as Yugoslavia, and they are no where to be Found.
Yigo Apr 25, 2008, 09:58 PM Started a new game as Israel and General. Second turn, Portugal (of all places) declared war on the WP. The following turn, WW3 erupts with all the aligned nations. By week 12, the WP lost a total of 11 cities to the various NATO countries in Europe. Interestingly enough, none of the lost cities were front line like Berlin, Lepzig, Dresden, Prague, ect. After opening the biq in the editor, I noticed that the bypassed cities all had the Soviet Airbase Garrison and those conquered only started with reserve infantry units, so obviously were not reinforced. So....what I did was modified the biq to put US or Soviet Airbase Garrison units in every European or WP city to make it substantially more difficult to lose a city early on and increasing difficulty without giving offensive capability or a mobile defensive unit. I also did the same thing with the PLA Garrison units for all China-Korea along with 2 of the US units in Seoul. I also beefed up the units a bit more. with defensive rating of 32 and anti air of 4 so it will take a concentrated effort just to capture one city with the added benefit of allowing time to build infrastructure and other units. The hope here is to prevent massive loss in the early game from either side but I can't say if the Artificial Ignorance will cooperate...I guess there's one way to find out! Off to check the theory so more later....
Tank_Guy#3 Apr 25, 2008, 10:05 PM Yes Pabst shut down production btw I liked Andeker. Tank Guy your kind of Central in the State then.
Should have a Wisconsin meet-up :D
http://img254.imageshack.us/img254/3496/yescentralwisconsinac5.th.gif (http://img254.imageshack.us/my.php?image=yescentralwisconsinac5.gif)
-------------------------------------------------
Is it possible to get back to topic?
Eventually.
Playing as the United States now. So far the world is at peace, undoubtedly because I gave the Russkies the 320 gold or whatever it was they wanted.
Built the uranium enrichment plant in San Francisco (so if it melts down, nobody important will die :mischief:). I also like the "Strange but true" segments of the CivP entries. "Hurry up and wait"... Don't know why I always find that hilarioius.
I_batman Apr 26, 2008, 04:17 PM El Justo asked me to post this snap shot. I screwed up and accidentally launched a nuke into the ocean. Maybe I hit a sub.
Anyway, bad things happened. This is the most intelligent use of nukes I have ever seen from the AI as the Brits used 1 nuke apiece on 8 cities.
Tank_Guy#3 Apr 26, 2008, 08:59 PM El Justo asked me to post this snap shot. I screwed up and accidentally launched a nuke into the ocean. Maybe I hit a sub.
Anyway, bad things happened. This is the most intelligent use of nukes I have ever seen from the AI as the Brits used 1 nuke apiece on 8 cities.
Uh-oh, the AI is becoming self aware! Destroy it before it launches all our nukes and kills us all!
But seriously, that is pretty smart. Though there was one occasion where the AI nuked two of my cities. I don't have to tell you what happened to him (I had about 5 or 6 ICBM's for each of his cities).
I_batman Apr 27, 2008, 08:09 AM The Pedia says that Yugoslavia gets some preplaced Junkers Ju 87 "Stuka" Bombers.
But I am currently Playing as Yugoslavia, and they are no where to be Found.
Redwall, I did the Pedia entries for the air units. There is a chance that the Stuka was removed after the fact by El Justo for gameplay purposes, but the entry in the Pedia and biq still exist. If the Stuka is not in the game now, it is highly doubtful it will be added. But I never say never.
Tank_Guy#3 Apr 29, 2008, 12:47 PM Playing as the United States of America:
1953: Sent over an invasion force of six M-47 Pattons, and six US Infantry, supported by 1 carrier battle group (carrier, battleship, cruiser, couple destroyers). Attacked and captured Kandahar.
Afghan-Iranian mutual protection pact brings Iran into the war.
Captured Kabul, and destroyed the nation of Afghanistan.
http://img135.imageshack.us/img135/7235/nomoreafghanyz4.th.gif (http://img135.imageshack.us/my.php?image=nomoreafghanyz4.gif)
Moved all available paratroopers into my Turkish airbase.
-----------------
Dropped in paratroopers, a Green Beret, and 2 German special forces troops around several Iranian cities.
All my allies are dragged into the fight after they bomb one of my newly liberated cities.
Brought a carrier and several transports into the area.
I capture 3 cities (don't remember the names, though one was Tehran).
Brought another carrier battle group from the SE Asia sector.
Israeli tanks capture and raze an Iranian city.
The Iranians have 3 cities left in the north. This has become basically a joint Israeli-American venture to better protect the Middle East from Soviet aggression.
-----------------
Those "weasels" in India didn't even ask me to remove my Green Berets from their territory (which I would have done). They just attacked.
Pulled my forces back to regroup and rest before pushing into India. Currently launching massive naval airstrikes on Indian targets.
End of Report (there are screenshots, but they're on my home PC).
-------------------------------------------------------------------
The AI is actually intelligently using it's navy (or it appears to be). As soon as Iran declared war on me, I noticed my allies moving their fleets en masse around the globe. The only actual combat I witnessed, however, was a Canadian destroyer sinking what I believe was an Indian destroyer.
I was also going to post a slightly altered CivP entry (the one where El Justo said he was a roller-skating ladies man back in the day).
It was a black and white picture with a guy wearing disco era clothes with a hoola hoop, on the roller skating rink with a girl in front of him. Disco ball overhead. But I thought I'd be nice ;)
Edit: and he'd probably not add anymore "Strange but true" lines in the CivP entries, which is bad as I rather enjoy those.
El Justo Apr 29, 2008, 01:25 PM :lol: i ain't that old, dude :lol: Kly, I_b, and B-K are the disco dudes :p i was more of a Grand Master Flash guy myself :)
oh, and install the no raze patch if you don't want any more razed cities. do what 95% of the others don't do and read the install guide :D it's pretty easy.
BadKharma Apr 29, 2008, 01:28 PM :lol: i ain't that old, dude :lol: Kly, I_b, and B-K are the disco dudes :p i was more of a Grand Master Flash guy myself :)
:lol: I resemble that remark in my hidden past :lol:
Virote_Considon Apr 29, 2008, 03:12 PM So, I had just lost the race to find a vaccine for Polio to those damn Yank scientists in Tokyo by five turns, when all of a sudden, this message appeared:
http://i161.photobucket.com/albums/t206/viroteconsidon/IndonesiaAirspeedRecord.jpg
I find it pretty funny, myself. And I'm glad I wasn't making a go for that one, too! (Although, Indonesia is on my hitlist after I develop my army and crush Pakistan-Afghanistan-Iran-East Bengal (probably in that order)
BadKharma Apr 29, 2008, 05:34 PM Well virote I say let the conquest begin!
I_batman Apr 29, 2008, 09:33 PM :lol: i ain't that old, dude :lol: Kly, I_b, and B-K are the disco dudes :p i was more of a Grand Master Flash guy myself :)
oh, and install the no raze patch if you don't want any more razed cities. do what 95% of the others don't do and read the install guide :D it's pretty easy.
Disco sucked when I in high school, and it sucks now.
vingrjoe Apr 30, 2008, 08:12 AM Thank goodness I was only a kid when Disco was out. I was too young to be influenced or severely traumatized.
Virote_Considon Apr 30, 2008, 08:32 AM Well virote I say let the conquest begin!
My military buildup is, at current, lacking at best... I decided to focus more on infrastructure with the aim of having these "mega-cities" churning out those free-support Indian Infantry (which I am now starting to do)
Longus Apr 30, 2008, 08:53 AM I'm curious: have you seen much aggression from China yet? In terms of monetary demands I mean. Whenever I play, they always seem to get around a bit, threatening practically everyone who doesn't have a fist full a nukes; and I would have figured India to be one of their main, early targets for a little bit of boarder bouncing... :nuke:
Tank_Guy#3 Apr 30, 2008, 09:03 AM Disco sucked when I in high school, and it sucks now.
I agree. XCL.
@ vingrjoe: But young people are the most impressionable!
vingrjoe Apr 30, 2008, 10:05 AM @ vingrjoe: But young people are the most impressionable!
I was sheltered.
Tank_Guy#3 Apr 30, 2008, 04:33 PM I was sheltered.
Or perhaps us Midwesterners are less susceptible to falling into such evil and annoying trends.
mr_lewington Apr 30, 2008, 09:32 PM I'm having quite a bit of trouble with the carriers. I remember this issue (if you'd call it that) being mentioned earlier, but I can't remember where. The problem is that all those Sea Hawkers and Sea Vampires can't rebase and none of my aircraft seem able to land on the carriers. Year is 1951
BadKharma Apr 30, 2008, 11:05 PM That is correct you have to leave the carrier aircraft on the carrier do not unload them or you will be stuck until you can produce more carrier aircraft.
vingrjoe May 01, 2008, 10:47 AM Well, I have finished and won my first game of this new release of TCW Fifities. I really enjoyed playing this newest version. By games end, UK had eradicated China, and the combined efforts of NATO (the bulk of which was US forces) chewed up WP and what was left at games end of WP was only a shadow of the former superpower.
I witnessed alot of NGFS and Carrier operations by other countries. However, I did not witness fully loaded foreign carriers later in the game. Once or twice WP initiated nuclear strikes against my forces. Needles to say, I wiped out many of their cities with my nukes.
I had alot of fun playing TCW Fifties, thanks El Justo and company ! :goodjob:
Here is my game data:
Time spent playing game: 74 hours, 33 minutes and 57 seconds. BTW, my wife does not think highly of Civ3 right now.
Victory at turn 202.
Week 41, 1957
Gold: 91,586
Top Five Victory Point Holders:
USA 28074
UK 25285
France 17795
India 13832
WP 13072
My Armed Forces Strength:
134 Workers
363 Foot Troops (inf, marines, CIA, etc)
4 Corps
28 Main Battle Tanks
8 HalfTracks
18 APC/IFV
41 Arty (mobile/selfpropelled)
20 A/A pieces
7 Carriers
4 Battleships
17 Cruisers
54 Destroyers
9 Subs
12 Transports
3 AtomicBombs
8 Hydrogen Bombs
108 Air force Fighters
97 Naval Fighters
27 Medium and Heavy Land Based Bombers
38 Naval Bombers
6 Patrol/Recon Aircraft
Virote_Considon May 01, 2008, 11:18 AM I'm curious: have you seen much aggression from China yet? In terms of monetary demands I mean. Whenever I play, they always seem to get around a bit, threatening practically everyone who doesn't have a fist full a nukes; and I would have figured India to be one of their main, early targets for a little bit of boarder bouncing... :nuke:
I've been safe, due to China's wars with NATO+friends. I think offering Israel an RoP rather than chucking them out was probably one of the best "defensive" things I could've done!
El Justo May 01, 2008, 12:05 PM B-K is right about the carrier based planes. you see, the starting units (ie the ones pre-placed on the carriers) are not able to rebase. we did this to try and help the AI from dumping off its load of carrier planes. now, the cv planes that you can build can rebase, just not the starting ones.
thanks for sharing those results v-j :goodjob: and my wife ain't too hot on civ3 either :mischief:
re China - she starts off in real bad shape due to the civil war. so there isn't much to go with here in terms of offensive capabilities, at least early on.
also, for those interested, i started a Civ3 Story here at cfc w/ my latest game as the US :) check the link in my sig :D it's like a play test report on steroids :groucho:
Longus May 01, 2008, 12:26 PM I've been safe, due to China's wars with NATO+friends. I think offering Israel an RoP rather than chucking them out was probably one of the best "defensive" things I could've done!
You're probably right there. From the looks of things, China always gets chewed-up by the 'allies', much more so than in previous TCW incarnations. Might be your saving grace this time round!
I_batman May 02, 2008, 10:29 AM I have been wondering for many turns where the U.S. big guns have been at. I have seen very little U.S. Atlantic activity in the game, and I have been at war for some time now.
I think I just got my answer.
Civinator May 02, 2008, 11:10 AM Wouldn´t this be a very nice target for some nukes?
Longus May 02, 2008, 11:30 AM I have been wondering for many turns where the U.S. big guns have been at. I have seen very little U.S. Atlantic activity in the game, and I have been at war for some time now.
I think I just got my answer.
Strange for the AI to group them all together like that; TCW 50s has definitely led to some really interesting play on the part of the computer. I'd be pretty nervous if I noticed that fleet sailing toward my shoreline! Civinator has the right idea if you ask me :devil:
I_batman May 02, 2008, 02:04 PM Wouldn´t this be a very nice target for some nukes?
It would have indeed been a nice fat target, but I decided to see where they were heading, and I had a large contingent of Whiskeys heading south from Murmansk, and wanted to see what they could do. Keep in mind, I believe all those warships were flagged invisible to encourage heavy activity with the capital ships. Or so I remember.
Plus, my nukes I always keep in airbases, rather than cities (my own little deference to reality), and so they were slightly out of range.
Anyway, the AI started chasing individual subs of mine around and peeled off a couple CA's, then a BB. Needless to say, the packs of my subs made short work of the loners. A couple of my subs got a couple shots in on 3 of the BB's in the main battle group, and the AI peeled them of to Iceland for repairs.
Then my Murmansk group of 25+ subs ran into the remaining bulk of that group, 9 CA's and 1 BB, heading north up the Norwegian coast.
Bye bye U.S. fleet.
All told, I believe I sunk 12 CA and 1 BB for the loss of about 4 Whiskeys.
Given I had wiped out most of the Pacific carrier fleet with nukes, subs and Bear's quite a few turns before, the result is the U.S. naval advantage is no more.
It is now week 35, 1957. The U.S. fleet consists of 3 destroyers, 1 heavy cruiser, 2 mothballed heavy cruisers, 10 subs, 4 Essex carriers (which the AI refuses to put to sea, or at least engage WP with), and 3 Iowa BB's.
Considering I have 20 destroyers (all auto-produced), 13 cruisers, 149 subs, and 1 WWI battleship, I am not too worried about them anymore.
The BB's are holed up in Iceland, and when they put to sea, my subs and Bear's should finish them. I am finally at peace for a turn or so, though Norway just ran into a sub and started up again.
El Justo May 02, 2008, 02:25 PM :hammer::hammer::hammer:
mr_lewington May 02, 2008, 05:04 PM still playing as teh UK and its 1953. My 1 and only problem is war weariness :mad:! Countless times The commies have declared war on me and I've been unable to fight back due to having to put my happiness slider to 90%. Apperently I'm not "Giving Peace a Chance". Please i beg of you El Justo to get rid of WW for the next update. Sry for ranting so much but its so frustrating :(
Otherwise the scenario is superb :goodjob:
Tank_Guy#3 May 03, 2008, 02:16 PM Week 45, 1953:
The war with Iran is over for the moment.
Here's an interesting picture, the Royal Navy is out in force. However, all their carriers are empty!
http://img178.imageshack.us/img178/5475/royalnavyinforcenm9.th.gif (http://img178.imageshack.us/my.php?image=royalnavyinforcenm9.gif)
Week 47, 1953:
Continuing the build up of my expeditionary force on the East and West coasts.
Continued my bombardment of Indian cities.
My troops have now ensured Ahmadabad is, and remains, free of Soviet influence.
http://img356.imageshack.us/img356/7525/captureahmadabadqv5.th.gif (http://img356.imageshack.us/my.php?image=captureahmadabadqv5.gif)
Week 49, 1953:
Continuing the build up of my expeditionary force on the East and West coasts.
Continued my bombardment of Indian cities.
My troops have now ensured the cities of Srinagar and Calicut are, and remain, free of Soviet influence.
http://img356.imageshack.us/img356/4171/capturesrinagarzr0.th.gif (http://img356.imageshack.us/my.php?image=capturesrinagarzr0.gif)
BadKharma May 03, 2008, 03:09 PM still playing as teh UK and its 1953. My 1 and only problem is war weariness :mad:! Countless times The commies have declared war on me and I've been unable to fight back due to having to put my happiness slider to 90%. Apperently I'm not "Giving Peace a Chance". Please i beg of you El Justo to get rid of WW for the next update. Sry for ranting so much but its so frustrating :(
Otherwise the scenario is superb :goodjob:
Actually any Democracy should be effected heavily by war weariness. You need to build improvements to increase happiness. Also if war is declared upon you it does not effect you as much as you declaring war. It is one of the balance points of the scenario that makes it more difficult and enjoyable.
mr_lewington May 03, 2008, 08:40 PM Democracy is affected by War Weariness, but when I'm fighting for my life the people in africa shouldnt care. Also, rioters dont usually starve themselves or start torching movie theatres. And the Russians did come and invade and i had 2 turn my slider to 90% to make the plebs calm.:(
El Justo May 03, 2008, 08:58 PM have you micro-managed your citizens, built +happy buildings, or tried to negotiate peace treaties? going to war is a dicey proposition for the blue civs. and it should be hard :p
BadKharma May 03, 2008, 09:06 PM Democracy is affected by War Weariness, but when I'm fighting for my life the people in africa shouldnt care. Also, rioters dont usually starve themselves or start torching movie theatres. And the Russians did come and invade and i had 2 turn my slider to 90% to make the plebs calm.:(
Actually rioters during the Vietnam War did allot of those things. Part of what makes TCW Fifties fun and interesting is the management you need to do during time of war.
Tank_Guy#3 May 04, 2008, 01:28 AM Yea, the people in the '60s were some pretty bad eggs. Bunch of ruffians. :mischief:
vingrjoe May 04, 2008, 08:01 AM Yea, the people in the '60s were some pretty bad eggs. Bunch of ruffians.
I like what my buddy refers to them as: Dirty, dirty hippies.
Tank_Guy#3 May 04, 2008, 07:35 PM I like what my buddy refers to them as: Dirty, dirty hippies.
I prefer one word for hippies: traitors.
---------------------------------------------------------
In-Game:
Nothing much happened for the few turns I played. Sure I captured three more Indian cities, but they didn't have Phony wonders. I decided not to post pictures of non-phony wonder conquests.
Oh, after all the hard work I did blasting the Indians into oblivion, it was the "rampaging British" that captured their last two cities. They have Calcutta, Bangalore, and two more whose names are currently eluding me. Towards the end of the campaign, I began playing a secondary role air power-wise, as the British brought in SEVEN CARRIERS!! While I had three there, only one was doing any major operations.
My ally in the Iran war (Israel) was nowhere to be found in my war with India. My major ally was the British, though to my great surprise Turkey (:dubious:) landed troops to help!
RedwallFortress May 05, 2008, 11:30 AM I prefer one word for hippies: traitors.
I like what my buddy refers to them as: Dirty, dirty hippies.
Now, they could not have been all bad, could they?
I mean, the Beatles, and Rolling Stones were also Anti-war, and they both went through a Hippie Period during their careers.
Tank_Guy#3 May 05, 2008, 03:44 PM Now, they could not have been all bad, could they?
I mean, the Beatles, and Rolling Stones were also Anti-war, and they both went through a Hippie Period during their careers.
Despised the Beatles and their songs. The Rolling Stones weren't bad, but they're in the middle on my list of favorite bands.
But I'm talking about the hippies that threw bags of feces at returning Vietnam vets, calling them "Baby killers", calling the parents of those KIA'ed and saying how glad they were that their sons were killed by the great North Vietnamese people, and that kind of vile treasonous crap. I have many good friends that were wounded in Vietnam, a few several times.
Hippies will get little to no respect from me. Ever.
But I recommend we not bring that subject up, as this is a sensitive topic. I also don't want to fill up El Justo's thread with that kind of threadjacking spam. Similar to what happened in the Vietnam War scenario thread.
First May 06, 2008, 10:49 PM Question about the download:
Do I just download the 1.6 file and the biq, or do I still need the file from the page that is linked just above the 1.6 biq?
Longus May 07, 2008, 05:24 AM @First: There are two different versions and you need both a biq and larger file folder to play either.
If you want to download the latest, TCW 50s (highly recommended!), then follow the link to the big file hosted at Stormoverciv (don't forget the biq for that one too!).
Alternatively, for 1.6, you need the both the biq and the 1.6 file folder also linked on the first post.
Hope that helps. :D
RedwallFortress May 07, 2008, 09:24 PM Two Minor Bugs.
The Civilopedia entry about the Arab League Civ has a incorrect Link, so you can’t get all of the Info on the Civ.
The Civilopedia also says that Indonesia get the M5A1 and AMX-13 Tanks.
But, when I tried playing as Indonesia, I could not build ether one of them.
I don’t know for a fact whether or not Indonesia used the M5A1, but I do know that even today, Indonesia has 200-300 AMX-13 in it’s Army.
You can find it mentioned on Wikipedia: Link (http://en.wikipedia.org/wiki/AMX-13)
Tank_Guy#3 May 08, 2008, 11:44 AM Nothing much is happening. Basically building up my forces for the completion of my war with Iran. I'm also massing and deploying my troops for an upcoming war with the Arab League. This span of peace is also working to my benefit as my people are beginning to become happier again, not so much war weariness.
El Justo May 08, 2008, 12:03 PM nice Tank :) war weariness can be quite a burden. just manage your citizens and be sure to emphasize +happy buildings.
also, i recall that you remarked a few posts back that you didn't see air units on the CVs. well, to me recollection, we can't "see" what's being transported on AI sea units. this includes TRs, too. so while the AI might not be the sharpest tool in the shed, it is likely that there are indeed air units aboard those CVs. it's just that we can't actually detect them.
RedwallFortress May 08, 2008, 12:49 PM I highly suggest giving Portugal a Colony in India, like they had in AoI.
For most of the 1950’s, India kept trying to get Portugal to give up its Colonies on the Subcontinent, but Portugal always refused.
It all ended in 1961, when India finally decided to use force.
Indian troops invaded the Colonies, defeated the Portuguese forces, and annexed them to India.
Tank_Guy#3 May 08, 2008, 05:40 PM nice Tank :) war weariness can be quite a burden. just manage your citizens and be sure to emphasize +happy buildings.
also, i recall that you remarked a few posts back that you didn't see air units on the CVs. well, to me recollection, we can't "see" what's being transported on AI sea units. this includes TRs, too. so while the AI might not be the sharpest tool in the shed, it is likely that there are indeed air units aboard those CVs. it's just that we can't actually detect them.
All I can say is that for most of my cities, there are a lot of police officers, entertainers and tax collectors. I've somehow managed to get over 100 grand in gold, so whenever possible I rush building that reduce corruption, war-weariness, etc.
Sharpest tool? Sharpness-wise I believe they are a garden hose. Though they are using their navy and naval aircraft semi-intelligently. But I still get a little irked when they send every single aircraft (I believe there were 7 carriers) to bombard a city, even though the defenders were weakened to their max after 6 or 7 planes.
BadKharma May 08, 2008, 06:53 PM All I can say is that for most of my cities, there are a lot of police officers, entertainers and tax collectors. I've somehow managed to get over 100 grand in gold, so whenever possible I rush building that reduce corruption, war-weariness, etc.
Sounds like you have a good handle on the war weariness. With that much gold you can also part of it for happiness.
Tank_Guy#3 May 08, 2008, 11:56 PM Sounds like you have a good handle on the war weariness. With that much gold you can also part of it for happiness.
Yea. I don't know how I managed to get that much money.
Also, I wasn't sure if I mentioned it before, but I like the sound track :goodjob:. Is one of those songs the national anthem of the Soviet Union?
Ares de Borg May 09, 2008, 07:47 AM OT, but some russian hardware on parade, I guess you Cold War buffs are interested:
http://www.youtube.com/watch?v=2gbNz3iEm08
Tank_Guy#3 May 09, 2008, 10:38 PM Restarted my campaign to protect the Iranian's from Soviet influence. Here I sent my troops into Tabriz.
http://img364.imageshack.us/img364/2778/captureoftabriz58wa1.th.gif (http://img364.imageshack.us/my.php?image=captureoftabriz58wa1.gif)
Another nation protected from the evil communists.
http://img140.imageshack.us/img140/592/missionaccomplished59cm7.th.gif (http://img140.imageshack.us/my.php?image=missionaccomplished59cm7.gif)
Oh, and you can see the troops that are trapped between the Soviet Union and the mountains.
RedwallFortress May 10, 2008, 10:37 AM Is everybody :( pissed off at me for some reason, becouse nobody seems to even notice my Posts?
Two Minor Bugs.
The Civilopedia entry about the Arab League Civ has a incorrect Link, so you cant get all of the Info on the Civ.
The Civilopedia also says that Indonesia get the M5A1 and AMX-13 Tanks.
But, when I tried playing as Indonesia, I could not build ether one of them.
I dont know for a fact whether or not Indonesia used the M5A1, but I do know that even today, Indonesia has 200-300 AMX-13 in its Army.
You can find it mentioned on Wikipedia: Link (http://en.wikipedia.org/wiki/AMX-13)
I highly suggest giving Portugal a Colony in India, like they had in AoI.
For most of the 1950s, India kept trying to get Portugal to give up its Colonies on the Subcontinent, but Portugal always refused.
It all ended in 1961, when India finally decided to use force.
Indian troops invaded the Colonies, defeated the Portuguese forces, and annexed them to India.
Can someone :blush: please post a replay...
Red Door May 10, 2008, 10:42 AM Two Minor Bugs.
The Civilopedia entry about the Arab League Civ has a incorrect Link, so you can’t get all of the Info on the Civ.
The Civilopedia also says that Indonesia get the M5A1 and AMX-13 Tanks.
But, when I tried playing as Indonesia, I could not build ether one of them.
I don’t know for a fact whether or not Indonesia used the M5A1, but I do know that even today, Indonesia has 200-300 AMX-13 in it’s Army.
You can find it mentioned on Wikipedia: Link (http://en.wikipedia.org/wiki/AMX-13)
Are these really hindering your playing experience? Minor bugs aren't worth fixing with patch after patch. And did you have the right resources to build those two tanks?
I highly suggest giving Portugal a Colony in India, like they had in AoI.
For most of the 1950’s, India kept trying to get Portugal to give up its Colonies on the Subcontinent, but Portugal always refused.
It all ended in 1961, when India finally decided to use force.
Indian troops invaded the Colonies, defeated the Portuguese forces, and annexed them to India.
I think El J wants India to control the Indian subcontinent, so I'm going to say he's not going to change it. Besides, those colonial holdings were not significant enough to warrant giving Portugal a city on India.
I_batman May 10, 2008, 01:27 PM Redwall, I have to be careful not to put words in El Justo's mouth, but I believe that there will be a patch out eventually. I know he is swamped with other stuff right now.
As for adding a city for Portugal, that I cannot comment on. I strongly doubt that El Justo will alter the scenario that much, but you will have to talk to him about it.
It might be best of you could collect obvious bugs in a single list, and then post/forward it. As for changes in the flavour of the game/adding new cities, that is something that only one person can comment on, and it is certainly not me.
BadKharma May 10, 2008, 03:26 PM Redwall what Red Door and I_batman both posted is correct. There are allot of different factors involved when making changes to the general game play that need to be weighed upon. I am sure if El-Justo feels that changes will improve the experience of playing the scenario he will make changes to it. However the development of TCW Fifties did not occur overnight it was lengthy and gone over in depth by allot of different people.
RedwallFortress May 10, 2008, 06:39 PM I was by no means demanding that anybody make change's to the Scenario.
I wan't asking you to immediately make a patch for bugs, I was only trying to draw attention to the bugs I found, and make
suggestion as to what (In my Opinion) could be added to Game play and improve the Historical Accuracy of the Scenario.
I perfectly understand how much effort has gone into making this Scenario, I can’t even get my own "Mod" of the ground.
I was just trying to be a :( good critic.
Are these really hindering your playing experience? Minor bugs aren't worth fixing with patch after patch. And did you have the right resources to build those two tanks?
Yes, I have all the Recources, and double I cheacked in the Editor.
I only mentioned the bug becouse it means that Indonesia can't biald Tanks untill the very end of the Third Era :( of the Tech Tree.
This makes it rather hard to mount any :( major offensive. I lost that :blush: game if you want to know...
Tank_Guy#3 May 13, 2008, 09:48 PM In the early morning hours of Week 7, 1955, bombers set out from the city of Esfahan for targets throughout the Arab League. While at the same time German special forces began attacking the city of Basra. Naval bombardments also began pounding Arab coastal cities.
Caught completely by surprise, the Arabs quickly lost the cities of Basra and Muskat to our forces. Shortly after the naval bombardment subsided, marines stormed the city of Al Ghaydah and overwhelmed it's defenders.
By this time, word had spread of our invasion, and some sporadic resistance occurred. The toughest resistance was focused around the cities of Baghdad, Riyadh, Amman, and Jiddah. After tough fighting, our troops did manage to route the defenders of Riyadh and Baghdad.
There is nothing further to report at this moment. More details will be brought to you as it is made available to us.
--------------------------------------
Wonder if I should add: "Stay tuned to WTG3 for all your news and weather!" "TG3" in reference to my user name.
Guard May 14, 2008, 08:19 AM Despised the Beatles and their songs. The Rolling Stones weren't bad, but they're in the middle on my list of favorite bands.
But I'm talking about the hippies that threw bags of feces at returning Vietnam vets, calling them "Baby killers", calling the parents of those KIA'ed and saying how glad they were that their sons were killed by the great North Vietnamese people, and that kind of vile treasonous crap. I have many good friends that were wounded in Vietnam, a few several times.
Hippies will get little to no respect from me. Ever.
But I recommend we not bring that subject up, as this is a sensitive topic. I also don't want to fill up El Justo's thread with that kind of threadjacking spam. Similar to what happened in the Vietnam War scenario thread.
Their protesting of a stupid war that didn't truly achieve anything except large loss of life WAS justified. Both sides kiled many innocent civilians and no one was truly innocent. If WW2 was a "cleaner" war, Vietnam was the opposite.
The Cold War was essentially a giant pissing match between the USA and Russia, and I challenge anyone to contradict me.
El Justo May 14, 2008, 08:53 AM please stop the off topic stuff. this is no place for such discussions. thanks.
Tank_Guy#3 May 14, 2008, 09:05 AM Their protesting of a stupid war that didn't truly achieve anything except large loss of life WAS justified. Both sides kiled many innocent civilians and no one was truly innocent. If WW2 was a "cleaner" war, Vietnam was the opposite.
The Cold War was essentially a giant pissing match between the USA and Russia, and I challenge anyone to contradict me.
They can protest, that is their right. But never disrespect those that were fighting. That is a crime that should be punishable by something worse than death.
A giant pissing match? Nah, more a war of covert operations. But out of respect for El Justo, I'll not respond to any further posts regarding this..
--------------------------------------------
I played a bit more last night, I'll update what happened later today.
Early in the 9th week of 1955, paratroopers from the 82nd and 101st airborne divisions eliminated Arab resistance in the cities of Ha'il, Mosul and Amman. Several companies of riflemen arrived shortly thereafter to help quell the dissidents.
After 2 weeks of heavy naval and air bombardment, armored division entered the city of Alexandria. While at the same time our infantry routed the defenders of Jiddah. Week 11.
Shortly thereafter a massive Arabic counter-attack forced our troops to relinquish the city of Alexandria back to the Arabs.
In response, the US Navy and Air Force focused attacks on Alexandria. This was followed by a massive armored and infantry assault that wiped out not only Alexandria's defenders, but also all troops in the surrounding area. This attack was being launched in concert with another infantry attack on the city of Port Sudan, which, with the distraction of our French allies, we captured with little losses. Week 13.
There is nothing further to report at this moment. More details will be brought to you as it is made available to us.
First May 15, 2008, 09:39 PM Ran into an error with TCWFifties RED:
FILE NOT FOUND
art\wonder splash\Kotlin.pcx
edit: for now I bypassed it by copying the whiskey wondersplash and renaming it to kotlin. Time to wipe India off the face of the planet.
BadKharma May 17, 2008, 08:48 PM First that problem has been remedied I made a splash for that and you should see El-Justo posting about it.
Samez May 20, 2008, 06:46 AM I decided to correct some minor bugs in the blue .biq version from 9th April myself....
Updates:
- The A4D2 Skyhawk is now available with adv. afterburners tech as in the Red version
- The SRBMs Honest John and Corporal are now builable by the USA
- I decided to delete the 3 British F4 Swifts i the Mediteranean Sea, as in my games the AI had problems using them
This are all minor issues but I thought as I allready did this for my personal game I could also share it....
hrl1994 May 23, 2008, 09:39 AM The link for downloading the TCW-Fifties from stormoverciv is giving me a 404 not found error.
El Justo May 23, 2008, 09:42 AM tht's b/c i'm uploading new files :) give it a little and i'll have the all new ones up soon enough.
hrl1994 May 23, 2008, 12:41 PM Ok. That explains it. Thanks alot!!:)
El Justo May 23, 2008, 02:05 PM new files are up. several small fixes, some new unit gfx, and civ specific biq files (USA, UK, France, Blue, Warsaw Pact, China, and Non-Aligned. links are the same as before and i'm afraid that everyone will have to re-dl the large folder again since i uploaded a host of different gfx. sorry about that. it's just cleaner to have instead of a patch w/ multiple directories to paste stuff into. also, please read the install instructions carefully! they're there for a reason!
Longus May 24, 2008, 06:35 AM Nice to see the flags in there EJ; thanks for including them :goodjob:
First May 26, 2008, 03:14 PM My game keeps crashing whenever I try to manually change specialists in cities in TCW RED. I haven't tried the other versions yet and I don't think I ever actually manually changed the specialists prior to this most recent update. Otherwise the scenario is fantastic :D
Samez May 27, 2008, 04:10 PM I can confirm firt's problem for the US version. The game crashes when I try to change my citizens to civil-engineers/workers. The tax collector is fine, the scientist is fine and the entertainer also.. I am not sure wether it is the police or the engineer which makes the game crash (without any usable message)
First May 27, 2008, 06:20 PM I can confirm firt's problem for the US version. The game crashes when I try to change my citizens to civil-engineers/workers. The tax collector is fine, the scientist is fine and the entertainer also.. I am not sure wether it is the police or the engineer which makes the game crash (without any usable message)
Most likely it's probably the police because they come before the engineers ( or atleast I think they do).
Also, did the area around London get beefed up some because I came across this problem when I was trying to beef up Moscow's production because I had to race for the Mainframe Computer Plant and London was pumping out 285spt.
El Justo May 28, 2008, 03:21 PM it seems that the popHeads file is indeed missing the policeman and the civil engineer :confused: try a c&p w/ the popHeads file in the standard Conquests/Art folder and it should work. sorry :blush:
London was not beefed up any for this last version. it is one of the highest producing cities though...as it should be i'd think...along w/ a few others :)
First May 28, 2008, 06:53 PM The London thing was just strange because in my previous game I had no competition at all for any of the great wonders with Moscow, but in my current game London snagged Mainframe Computer Plant in like 2-3 turns and it just kinda surprised me.
Longus May 29, 2008, 05:16 AM Hi All,
Having started my first game of v. 2.0, I noticed that when I sent El Justo the advisor screen flags I accidentally included incomplete versions for Iran, India and Brazil. The ones included in the download have transparency issues. Sorry :blush:
Anyway, I know it's not a big thing and doesn't affect game play one iota, but I thought I'd post the replacement files anyway (they look a little better in game), so here they are.
Just copy them into your TCW Fifties/Art/Advisors folder and replace when prompted.
Thanks!
El Justo May 29, 2008, 08:14 AM thanks Longus! well done mate!!
Longus May 29, 2008, 11:54 AM Hey, no problem El Justo!
I love the civ specific biqs and all the small tweaks you made to the starting line-up; you can literally play a totally different game with every position.
Having dipped my toe in the v 2.0 waters with a little game as Canada, I'm finally coming round to the fact that I'm going to have to write-off every evening and weekend for the next month or so and commit myself to a proper, epic game as the US. My wife's gonna love you!
El Justo May 29, 2008, 01:29 PM yes, there's a few little different wrinkles in each of the country biqs :) and my wife might very well be the charter member of the "Civ3Conquests Widowers Club" :lol: she detests the game...although i've recently piqued her interest w/ some other non-strategy pc games :D so she's easing off a little [just a little though]. but there was a time...when i was buried in the R&D stuff and she'd be off her rocker :lol:
Tank_Guy#3 May 29, 2008, 01:40 PM Tell her you're providing an outlet for those that are unable to socialize properly in the real world, with a healthy dose of history included.
Or you could use that tactic that mom's always use on their kids: Don't say you don't like it until you've tried it (or something similar).
El Justo May 29, 2008, 02:10 PM oh no, that last part won't work :p trust me :lol: what i tell her - or more aptly what i've told her in the past - is that i'm "building a game" and that people all over the world are actually waiting on me to finish it :D so naturally, she then asks: when is it going to be finished?! and i say that i'm not sure :lol: so the moral to the story is to never actually say when it'll all be finished :cool:
Tank_Guy#3 May 29, 2008, 02:50 PM oh no, that last part won't work :p trust me :lol: what i tell her - or more aptly what i've told her in the past - is that i'm "building a game" and that people all over the world are actually waiting on me to finish it :D so naturally, she then asks: when is it going to be finished?! and i say that i'm not sure :lol: so the moral to the story is to never actually say when it'll all be finished :cool:
Oh, I knew it wouldn't work. It usually just irriatates them more. When I come under some extra pressure, I usually try to use comedy (sometimes comes off as sarcasm) or try and work on using their emotions against them.
While not always successful, I have the most success with this (with my female coworkers that is :rolleyes:).
---------------------------------------
One more quick question (so I don't have to PM you): didn't you create a Revolutionary War map or scenario a looong time ago?
Sorry for the threadjack.
El Justo May 30, 2008, 06:46 AM once you've got that ring on your finger, all other tried-and-true tactics go out the window :D iow, you've got to come up w/ new ones :lol:
re the revolutionary war map - yes, i did make a map a long time ago and i've even tinkered w/ the idea of reviving it and making a full-blown scenario out of it. however, that is all on the back burner now until i get a few other things dones, both in RL and w/ my archive stuff here :) but it is certainly at the top of my long range to-do list :cool:
BadKharma May 31, 2008, 11:30 AM Funny you should mention ARW Tank Guy I recently talked about that with El-Justo myself.
Tank_Guy#3 May 31, 2008, 06:40 PM Funny you should mention ARW Tank Guy I recently talked about that with El-Justo myself.
Great minds think alike I guess. I am considering the possibility of making a scenario about that. Especially since Sandris just filled a major unit gap.
Don't have any scenario or modding experience, but I think there are enough tutorials to guide one through.
BadKharma Jun 01, 2008, 11:38 AM Sandris still has to make more packs for that era, but yes it is being filled in. The tutorials cover everything you need to know, but it can be a long time intensive process including research if you want a polished scenario.
Tank_Guy#3 Jun 01, 2008, 05:50 PM Sandris still has to make more packs for that era, but yes it is being filled in. The tutorials cover everything you need to know, but it can be a long time intensive process including research if you want a polished scenario.
I know it. But, since I'd probably not be able to do it alone, the people I'd recruit would beat me over the head every time I tried to stop and toss in the towel.
First Jun 01, 2008, 07:16 PM Noticed something with the WP scenario that whenever I built a Regional TV Station and then built the follow up Communist TV Station, the Regional TV Station would be replaced and be available to be built again. Not a huge deal, I just went around in circles in a few cities for several turns before I got wise.
Also it may be worth considering lowering the value of VP locations because I just won my current game as the WP about 20k points ahead of the next (USA). Granted I controlled more than 44% of the world, but I was about halfway through the 1953-56 tree when I won and I'm just one of those people who likes to play all the way to the last turn.
Orhan Jun 01, 2008, 09:29 PM Hey El Justo, El magnifico! :)
This is a great scenario once again, and as usual..:D Of course, this time around you have even greater and more dedicated genious team members around you. I can tell looking at the work, so I must be one too :lol:
I played with it a few weeks ago for several days on both teams. Almost everything looks great. If I had any concerns then, I already forgot them, so life must go on as usual, without my critique. ;)
I stopped by today, and I figured I post in a few error messages I had to face then, before I forget them. May be they'll be of use or will no longer be needed, I am not sure. I know you loaded a new one up there, but somehow my computer just fails to download that one every time after 30 gb or so. I don't yet know how to get around it, so I'll just wait for a miracle helping hand from God, if it ever comes across. I have much more important prayers up there as well, so I'll happily wait :)
Any way, that is not my concern for now, because I already played enough of my share of this scenario. Being a veteran civ3 freak I always find a way to win rather easily unless I hit one of those secret cheats of the programmers. :lol: I get around that as well of course, g.i.g.o.. :lol:
As for my problem, I never had anything like that before so I can't yet explain why it happens. But of course I already found out a way to get around it while playing. I just reloaded the whole darn scenario from scratch before I started the game, and it worked! Easy work nowadays, thanks to fast processors of the day:lol:
At some point -never a specific time- game crashed, or simply I just couldn't load my latest game when I came back for it. I am attaching a few sample pictures of those errors, in case they might be of help to you guys.
Once again, great work :goodjob:, and thanks a lot for eating up all my time! :crazyeye: I think your wife is right man! :lol: :lol: ..and mine quit making comments about this long time ago by the way.. :p
Samez Jun 03, 2008, 08:21 AM @Orhan:
try to redownload the mod with a downloadmanager if you can't solve a problem via reloading the auto save...
One thing that confuses me is the fact you seem to have the mod installed in the ptw folder.. shouldn't it be in the conquests folder (don't know how the folders are managed in c3complete)
You could also check if you installed the correct noraze patch file (iirc there was a differnt one for Conquests and Complete)
If your bugs still exist but dissapear after loading the savegame I would recommend to check your computer for a virus or conflicts with other softwar (firewall?)
---
In my actual game I noticed that there are no Il 28 Beagles in the Soviet arsenal.. I know there is the Iliushin Contract wonder which should autoproduce them but it seems like the Soviets didn't build it (or all beagles get shot down as soon as they are produced).... Could someone confirm the lack of beagles in the sky? (T-4 Bulls are wide spread and I shot a huge amount of them down with my fighters but I never cought a Beagle...)
Orhan Jun 04, 2008, 02:03 PM @Orhan:
try to redownload the mod with a downloadmanager if you can't solve a problem via reloading the auto save...
One thing that confuses me is the fact you seem to have the mod installed in the ptw folder.. shouldn't it be in the conquests folder (don't know how the folders are managed in c3complete)
You could also check if you installed the correct noraze patch file (iirc there was a differnt one for Conquests and Complete)
If your bugs still exist but dissapear after loading the savegame I would recommend to check your computer for a virus or conflicts with other softwar (firewall?)
---
Dear Friend Samez, thank you for your reply.
I figured what is called the downloadmanager would help, because I heard about it here. But i don't yet know how to use it, or how to find it, etc. As soon as I'll figure it out, I'll use that to download, that is for sure..
As for the adress of the file, no I didn't install it in ptw. Funny, that I even got that particular error massage at some point. I uploaded here on purpose, to point out bizarreness. I either unloaded the package into the conquest or the scenario main directories. Since I did that more than once, I used them variably! As of now, conquest direc, is where fifties rests :lol:
Yes, I did use the correct noraze patch as well, given what I read in the txt file. Buttt.. that noraze thing don't work with me as well. :crazyeye:
I believe there is some sort of conflict between my windows and whatever that came with this last file, If I am the only one having this kind of problem. However, other civ files, and even Civ4, CivBTS works fine..
If i wasn't feeling lazy, I would go in and check each and every txt file to find out what is going on.. However, most of the time I noticed that so called missing files as a whole were not even there, if I still remember correctly.
So, something is funny there, but I don't know yet what?! :) I over come it by, erasing the whole thing and installing it again. It takes about 2 mnts. :p Stupid, but effective.
As for firewall, yes I use it, but that doesn't interfere, I know. Basicly, I don't let none of my programs have access to the net, except for browsers.. Mine is a real smart and usefull firewall, if there is conflict it asks you. I have been using it for 3 years now. If asked I'll tell which one it is.
Best.. :)
Jorgo_Mono Jun 04, 2008, 07:28 PM El Justo...
I have recently downloaded and played your "The Cold War: The Fifties" Scenario. And I found that I couldn't play past turn one.
Because it risked catching one more turn fever and I have to get up early tomorrow. :)
Anyway, yes, after many, unspoken, download complications I finally got it to work. Geez, between this and Age of Imperialism I don't know if I'll see much sunlight this summer.
I started a game as France and I have two questions for you, or perhaps anyone else who can answer them.
1) I noticed that each a few of the main Civs have their own Biq. Why is this?
2) Naturally, since I wanted to play as France (thank you, oh thank you for letting them maintain control of their colonies in this one.) , I picked the France Biq. But, when I got to the Civ selection screen, I found that many other civs were available to choose from. Is this an error? Did I download something wrong?
Thanks in advance.
EDIT: Oh, and when I heard the Soviet National Anthem start playing...I stood up and started singing along (albiet in English). Just thought you ought to know, your music in your scenarios really pushes them above all the rest.
BadKharma Jun 04, 2008, 07:41 PM 1. Because that allows the scenario creator to make the scenario more difficult for the human player by giving the ai advantages.
2. It is a small error they were not combed through to enable only the specific civ to be choosable.
Longus Jun 05, 2008, 05:43 AM ---
I figured what is called the downloadmanager would help, because I heard about it here. But i don't yet know how to use it, or how to find it, etc. As soon as I'll figure it out, I'll use that to download, that is for sure..
Orhan, you might want to try getright (http://getright.com/), it's quick, simple, effective, and best of all, free!
Hope this helps.
Longus Jun 06, 2008, 08:14 AM Hey El Justo,
Quick question: I've just noticed that the Polio Vaccine GW, unlocked by a late 50-3 tech, is only available to build w/ the Health Care Industry improvement, which doesn't appear until mid 57-60. Is this intentional and meant to limit the wonder to certain civs and cities w/ HCIs pre-placed, or a bug?
Just wondering. L
Anthropoid Jun 06, 2008, 08:48 AM Wow. You guys are amazing :)
Sure wish RL and just plain limits in time were not an issue. Maybe in the actual "heaven" we all get to play all our favorite games all we want? :)
I'm pretty well hooked on Civ4 BTS History in the Making for now, and when that wears off I simply must get some work done this summer. So I may not DL your new TCW mod for some time El J and crew. But I did want to stop in and *APPLAUD* You guys are amazing :)
Samez Jun 06, 2008, 10:06 AM @ Longus:
IIRC There should be no problem to build this wonder in your cities immediately after you get the tech required for the vaccine as it requires a research lab (at least in the USA Version of the .biq) and not the healthcare industry
Longus Jun 06, 2008, 11:17 AM @ Samez: I'm playing the UK biq, sorry I should have said, and in this version the Healthcare Industry is listed as the prerequisite. Don't know if it's mean to be?
Virote_Considon Jun 06, 2008, 11:26 AM Sure it isn't just a 'pedia error? :)
El Justo Jun 06, 2008, 12:27 PM thanks Anthropoid. good to hear from you :D
iirc, the polio vaccine wonder's pre-req is the research lab although i don't have the files in front of me...but the intent was -- in the older version at least (i think) -- to restrict which cities could build that wonder. again though, i'd have to look at the files to give a more concise answer :) but that is the gist of it off the top of me-head :cool:
silver 2039 Jun 14, 2008, 04:13 AM I'm kind of confused as to which file to rename.
http://img212.imageshack.us/img212/3360/tcwjz2.th.png (http://img212.imageshack.us/my.php?image=tcwjz2.png)
I'm trying to play Israel so I rename Text blue to text right? But it won't let me.
El Justo Jun 14, 2008, 07:42 AM delete the existing folder named Text and then try it :)
silver 2039 Jun 14, 2008, 11:29 AM Ok I did what you said but it gave me a load error:
http://img386.imageshack.us/img386/2372/errorpe4.th.png (http://img386.imageshack.us/my.php?image=errorpe4.png)
Longus Jun 16, 2008, 02:31 AM I'm trying to play Israel so I rename Text blue to text right? But it won't let me.
It won't let you rename the folder?!
silver 2039 Jun 16, 2008, 04:22 PM Nevermind. I reinstalled it and got it to work.
Started intreasting game as Israel....some weird city exchanges up north:
http://img171.imageshack.us/img171/6659/israelgameby1.th.png (http://img171.imageshack.us/my.php?image=israelgameby1.png)
You might want to turn map trading off. Its how I got this obsence amount of gold. It feels almost like cheating. I really cleaned the AI's out.
Jorgo_Mono Jun 16, 2008, 06:22 PM You might want to turn map trading off. Its how I got this obsence amount of gold. It feels almost like cheating. I really cleaned the AI's out.
Same here, I got an amazing amount of gold by handing out maps to everybody.
Longus Jun 18, 2008, 02:28 AM Wow - I've never seen Scandinavia be that aggressive, not successfully anyway. Cool pic.
I too have amassed great piles of gold selling maps to the hapless AI, which is a shame because I do like map trading and in theory it should work very well for this mod, what with the shrouded start and everything. On the plus side, in my experience this cash for cartographies phase is only ever short-lived and after the initial trades, the AI tends to calm down.
bjohnson7mdm Jun 24, 2008, 04:22 PM The time display in the window on the bottom right is stuck on "dec." without a year, and will not change months. I do not know the problem. Any help would be fantastic.
Longus Jun 25, 2008, 02:27 AM @bjohnson7mdm: Sounds like a compatibility issue to me. Are you using the latest version of conquests? You can download the relevant patches through this very site.
bjohnson7mdm Jun 25, 2008, 05:25 AM Thanks longus. That's exactly the problem. I had Civ III unistalled for a few years, ever since I removed it in favor of Civ IV. Recently I got tired of having to run Civ IV at low settings because of my graphics card, so I installed Civ III (Since I have around 100 GB to spare on my hard drive).
Anyways, that is the problem exactly. I never downloaded the patches. Thanks.
cubsfan6506 Jul 24, 2008, 01:51 PM Would anyone like to play as the soviets in the cold war pbem.
Longus Jul 26, 2008, 09:49 AM Would anyone like to play as the soviets in the cold war pbem.
Normally I'd love to, but sadly, I can't commit the time at present. Good luck in your search.
Edit: Is the pbem based at Stormoverciv?
Klyden Jul 26, 2008, 02:51 PM Normally I'd love to, but sadly, I can't commit the time at present. Good luck in your search.
Edit: Is the pbem based at Stormoverciv?
It is based on a earlier version of this scenario.
Tommy Vercetti Jul 28, 2008, 05:32 PM For some odd reason I can't get this scenario to open.
Aecon Jul 28, 2008, 05:38 PM I had the same problem. Do not download but execute from the link and then tell the downloader where to install the program -- This varies dependent upon which version of Civ3Conqests, Complete, etc you have loaded on your computer.
El Justo Jul 30, 2008, 07:39 AM what is the exact issue you're having Tommy? is it the DL? are you getting an error message? also, have you opened the install readme included w/ the large DL? follow it word for word and all will run smoothly :cool:
Tommy Vercetti Jul 30, 2008, 04:05 PM Its with my Winzip, it won't open the file and when I tried WinRAR it was empty.
EDIT- I got it to work
la_Patrie Aug 07, 2008, 07:11 PM Hi, I've been playing this for the last couple days (after finishing your Age of Imperialism Scenario successfully as France.:) ) and I had a couple problems.
First, are manufacturing plants actually supposed to do anything? I pre-built a bunch of anticipation of getting the tech, and now that they're coming in, my shields don't seem to be increasing.
Edit: Nevermind, I see it works, but just isn't 50%. Is it 25%?
Second, what are the pre-requisites for hospitals? For some reason two of my cities (Omsk and another) can't build them.
El Justo Aug 08, 2008, 05:50 AM hi there la Patrie :) it may be only 25% although i'd have to crack open the editor to confirm it. hospitals become available w/ a mid-game tech iirc or they may require the Industrialization resource to be within its radius.
Narn Aug 08, 2008, 06:42 AM hi again El Justo i have a bit of a weird problem. its a bit complicated but i will try to explain it as best i can.
i have both the original version of the 50s mod you released back in april. i also have the updated version from may. before i discovered the newer version a few days back i had been playing as china with the original 50s version from april.
i found out about the newer version and downloaded it and moved the older 50s folder out of the game and swapped it with the newer version including the biqs as well. i started a new game with the newer version as russia. when i fancied a change again i would change the 50s folders around again and go back to the china save game.
i was playing as china for a couple of more hours and on one turn the game sort of hanged at the end of one turn. the hourglass would display and the game wasnt responding. so i had to ctrl alt del to end the game. i had saved the game before that game ending turn so i loaded that up however again when it reached the end of that same turn the same problem would happen. i loaded it up again from an autosave this time and when it got to the same turn it would not respond again. i tried changing building contruction and different moves to see if that would fix it but it hadnt.
oh well so i wanted to go back to the newer version with russia again so i switched the folder as usual but when i tried to load the russia game it crashes each time i try. i thought oh noes it probably is related to me having to forcefully quit the game when playing as china but i dont see why the newer version wont work. if anything it should be the older folder with the china game if anything.
also when i try to start a new game it also crashes. curiously there's no problem with the older version of the game when starting a new game and a much older version of the china game works fine too. basically the newer version of the mod is screwed but the older one is fine even though i had the game stopping crash with the older version
i hope i explained the problem ok but its a bit complicated and quite frankly a weird problem
Longus Aug 08, 2008, 11:04 AM @Narn: El Justo may well have a more technical solution, but it sounds to me like you've probably mixed things up a wee bit with all your copying back and forth. Are you sure you've got all the newer version's components in place? Either way a re-install should do the trick.
Narn Aug 09, 2008, 09:55 AM thanks for your help Longus
i somehow managed to fix it. i loaded up an old save from the china game and played a few turns and saved that in a new slot. somehow that makes the newer version of the game work fine. funny how these things happen.
la_Patrie Aug 09, 2008, 06:09 PM hi there la Patrie :) it may be only 25% although i'd have to crack open the editor to confirm it. hospitals become available w/ a mid-game tech iirc or they may require the Industrialization resource to be within its radius.
Thanks for the reply. It seemed strange, since it's only two cities where I can't build hospitals. I have a lot of them in other cities, and I didn't spot industrialization resources anywhere. It's not a big deal though, I have plenty of pop to optimize my production in those cities for everything but improvements. I'm playing the basic TCW, not the Fifties, although I'll have to give that a spin next time.
I'm currently pre-building for half a dozen Tu-95's and waiting for the tech to come in, then maybe sending some tanks on a sightseeing tour through Frankfurt, Bonn, and points west. It's not my fault if they brought along air cover and those NATO forces misunderstood my intentions :mischief:.
Narn Aug 10, 2008, 05:42 AM oh shucks my problem has come back and havent had success fixing it this time. the old version of the mod works perfectly however
vocador Aug 12, 2008, 04:57 AM why old graphics??Guys this mod is great but why graphis terrible..İ want to original graphics..what can i do for this...
Ares de Borg Aug 12, 2008, 06:22 AM Yes, the graphics are terrible - the Original ones.
El Justo Aug 12, 2008, 07:40 AM i'm not sure what you mean vocador...nearly every single file in the Art folder is user-made. perhaps you could explain? :)
Narn Aug 12, 2008, 08:39 AM i fixed my problem again. its just a matter of trying and trying to load the game until it finall y loads.
i'm playing as the uk and eagerly wanting to build the centaur cvl contract after i researched it but i cant build it in any of my cities
vingrjoe Aug 12, 2008, 09:06 AM Guys this mod is great but why graphis terrible..İ want to original graphics
Are you on crack ?!
Longus Aug 12, 2008, 11:24 AM why old graphics??Guys this mod is great but why graphis terrible..İ want to original graphics..what can i do for this...
I think he means he doesn't like the graphics and would prefer to use the original C3C scheme instead... I think. :dunno:
If so, vocador, all you'd have to do is remove the folder containing the custom terrain, which is found in TCW Fifties/Art.
Er... hope that helps?!
BadKharma Aug 12, 2008, 11:26 AM why old graphics??Guys this mod is great but why graphis terrible..İ want to original graphics..what can i do for this...
Are you on crack ?!
One has to wonder considering all the fan made graphics included in this scenario.
I_batman Aug 14, 2008, 06:57 AM One has to wonder considering all the fan made graphics included in this scenario.
Well, at least he is playing the scenario. It breaks my heart to know how much effort so many people put into this scenario, and to see such little activity with it, and all of the Civ III scenarios in general.
People like El Justo and Rocoteh, along with the other creators of scenarios and graphics, should be be recognized for their efforts and creativity far more than they have been.
Sadly, it appears that Civ III is dead. I have also recognized that I don't have the skills nor desire to reprogram Civ IV to recreate something as wonderful as this Civ III scenario in the Civ IV framework.
So I myself have moved on to a different genre of game altogether.
Samez Aug 15, 2008, 05:00 AM I am not sure if C3c is dead but I think there is very little new left which could be told...
You must also be aware that a full TCW50s match takes more than just 5 or 6 hours ;)
Is there any new information about the strage multi nations taking the vp in northern Scandinavia?
vingrjoe Aug 15, 2008, 09:07 AM I still have a waning interest in Civ3, I've been thinking of maybe making some more units again, but am not sure. However, I've been trying to finish playing a scenario in the game Pacific Storm Allies for the past two months. Anyone who likes WWII in the Pacific and RTS/Grand RTS games should check it out. they finally got it patched and working.
Sorry for the hijack.
El Justo Aug 15, 2008, 10:45 AM it's not dead per se but interest has understandably waned. i still have some stuff in the proverbial pipeline though.
Narn Aug 15, 2008, 04:13 PM how comes i cant build the centaur cvl contract in any of my uk cities?
Longus Aug 16, 2008, 10:31 AM I've had the same problem using the UK biq... it's probably just an error with the wonder requirements but I haven't had a chance to look into it yet.
Samez Aug 16, 2008, 10:42 AM I think there was something about the required goverment?
So IIRC just Australia could build it....
El Justo Aug 19, 2008, 08:14 AM the centaur thing is a bug iirc. i'll have to fix that :)
Tgo1130 Aug 21, 2008, 05:29 PM :lol::lol:It lives great job on mod
jony_malcatra Dec 23, 2008, 11:55 PM Hello, first of all, thanks for your scenario, it's great.
I was thinking if is it possible to play on this huge map, but beggining with a new civilization, in this same map, but with no cities and no improovments. I think that it's possible by opening this map on CivEditor and deleting all the plots, but it would be a very hard work, maybe you have another, and easier, solution. Thank you!
Leobon Dec 30, 2008, 03:13 AM I'm a big fan of your work, AoI, so I tried out TCW again (after a year or two of sticking to AoI), and I'm really liking it. I did Warsaw Pact on Monarch, and it was fun. I did some alterations because I personally cannot stand locked alliances, and I wanted it to be possible to fight anyone just as can happen in any situation. By 1955 I controlled Yugoslavia, Greece (I didn't have Naval Infantry units to take Crete so I made peace with Greece temporarily), Turkey, and Iran-Afghanistan-Pakistan which took some time and was their own fault (they abruptly attacked me while I was massing troops to attack West Germany-Lowlands-Denmark).
Then I decided to give China-North Korea a try.
I had to switch science to 0% just to maintain a positive income balance (of +15), and it was only after taking Seoul on the second turn I could even maintain a positive income on 10% science output. Is China supposed to be that extremely cash-strapped or am I doing something wrong? I know they have a ton of starting units, but I literally had to switch to 0% science output otherwise I would've gone bankrupt fairly soon.
El Justo Dec 30, 2008, 06:48 AM @jony malcatra
that is all possible; however, the main issue would be the resources. by this i mean that the 'country' resources would need to be in clustered spots to have any type of continuous empire. also, the 'industrialism' resource would need to in advantageous spots on the map in order to build certain things. now, if you removed the 'country' and 'industrialism' resource pre-reqs for all of the units it may work. but it'd be quite unbalanced imho.
@Leobon
yes, china is meant to be very strapped in the beginning. the start of the scenario was an extremely difficult time for them as they had just concluded their civil war and the country was trashed...so yeah, it should be that hard.
Longus Dec 30, 2008, 03:21 PM Then I decided to give China-North Korea a try.
I had to switch science to 0% just to maintain a positive income balance (of +15), and it was only after taking Seoul on the second turn I could even maintain a positive income on 10% science output. Is China supposed to be that extremely cash-strapped or am I doing something wrong? I know they have a ton of starting units, but I literally had to switch to 0% science output otherwise I would've gone bankrupt fairly soon.
China's a tough cookie alright, but if you've switched off lock alliances then you've essentially made the game a lot easier since you're now surrounded by easy pickings in the form of the makings of a great Asian empire. Try switching them back on, then manage 10% science output and a successful invasion of Seoul :p
Seriously though, China is probably a defensive position for the beginning part of the game.
Propunk Jan 01, 2009, 08:03 PM Hi there, El Justo!
First of all, let me say that I'm a big fan of your work.
Also, I'd really love to play it in random maps (just like a regular mod), due to the great flavor you've added to the game, such as the numbers of units and techs. Is it possible at all? Sorry if this has been answered before, but it's such a huge thread.
El Justo Jan 02, 2009, 09:04 AM hi Propunk :)
the best thing i could suggest to you regarding your desires is to reset all of the resource requirements for the units and buildings. by this i mean that you'd have to reformat the resources in order to run the scenario on a random map. of course, it's workable but it would take some serious work though...i mean, w/ the editor and all.
Klyden Jan 02, 2009, 11:46 AM A couple tips on China:
First, don't run science at 10%, leave it on 0 and make 1 citizen a scientist in one of your cities to start with. By having science in this manor, you will take the max time allowed for a development (10 turns), but it allows you to get your economic house in order. The next thing to help out the economy is to take advantage of your good number of cities and get roads built to get the extra economic coin from the bonus. The other thing in conjunction with this is to build any economic improvements you can. Don't worry about science at first (unless you are also after the cultural benefits along your borders). In no time, your economy will be rolling and science will be going just fine, but you have that initial pain to overcome.
Also with China, while you have a large number of units, they are not that hot compared to say the US units or the Israeli units that like to come visit after a war gets going. Be very careful with your tanks because they are very expensive to build WHEN you get to the point that you can build them. (China does not have the ability to build tanks right off the bat). Your coast is going to get pounded and it will be a long time before you can do anything about it. Air defense will be tough to start, but building a good pile of fighters has a chance to protect the capital and perhaps close to the Korean border. It is helpful to build some airfields not on the coast in the south to start with because if you try to put planes in the coastal cities, they will get bombarded to pieces by naval units.
Overall, China can be a lot of fun to play with, but you certainly have your work cut out for you.
This and a lot of other tips are in the guide I put together for the game. (I think El Justo has a link to it on the first page or two).
Leobon Jan 02, 2009, 01:59 PM A couple tips on China:
First, don't run science at 10%, leave it on 0 and make 1 citizen a scientist in one of your cities to start with. By having science in this manor, you will take the max time allowed for a development (10 turns), but it allows you to get your economic house in order. The next thing to help out the economy is to take advantage of your good number of cities and get roads built to get the extra economic coin from the bonus. The other thing in conjunction with this is to build any economic improvements you can. Don't worry about science at first (unless you are also after the cultural benefits along your borders). In no time, your economy will be rolling and science will be going just fine, but you have that initial pain to overcome.
Also with China, while you have a large number of units, they are not that hot compared to say the US units or the Israeli units that like to come visit after a war gets going. Be very careful with your tanks because they are very expensive to build WHEN you get to the point that you can build them. (China does not have the ability to build tanks right off the bat). Your coast is going to get pounded and it will be a long time before you can do anything about it. Air defense will be tough to start, but building a good pile of fighters has a chance to protect the capital and perhaps close to the Korean border. It is helpful to build some airfields not on the coast in the south to start with because if you try to put planes in the coastal cities, they will get bombarded to pieces by naval units.
Overall, China can be a lot of fun to play with, but you certainly have your work cut out for you.
This and a lot of other tips are in the guide I put together for the game. (I think El Justo has a link to it on the first page or two).
Thanks for the tips but I already have my game going. Making citizens into scientists was an idea I considered but I just figured I'd rather have them be productive or be tax collectors. I did undo locked alliances, but I enabled military alliances and mutual protection pacts. I tremendously protest having to play anything with locked alliances, so I just typically turn them off.
Well, the good thing about China having a credit deficit is the large armed forces it possesses... so it was a good incentive to simply steamroll South Korea, which I did. I simply bypassed the large "international" force Busan/Pusan (can't remember which spelling the map uses) sent out when I took Seoul after a turn or two of bringing my available expendable forces to Korea and massing for an assault, and once Busan was taken, I simply pounded the international force into dust in hostile territory... my territory. :) Made peace, and found that my income was greatly improved with new territory.
Next was North Vietnam. They were a pushover when I used most of my army, which did pretty well in Korea considering the international force didn't bother to attack me, but tried to bypass me for some unknown objective only the AI could possibly care about enough to allow its cities be conqu--liberated by the glorious People's Liberation Army.
Then of course I turned my attention to the rest of South-east Asia, not stopping until the South-east Asians on the continent were liberated from capitalist oppression. I also took Taiwan, despite my transports being bombed to pieces in the harbors of my coastal cities, but I made enough to land troops in Taipei's radius, take it, and sign peace, leaving them with only the Philippines.
The Israel Mossad are extremely annoying and dastardly considering they run around the map stealing workers. I simply used my large force of PAP and Paramilitary Infantry to form a human shield on my borders on the continent. Totally sealed off now unless I was attacked, I could safely construct railroads/highways to connect the People's Republic and the newly liberated territories. I industrialized and developed a bit before turning on India, which was tougher than South-east Asia, but inevitably they completely collapsed, and I moved my human border forward to connect more cities.
Then I proceeded with a long period of industrialization and total development, more or less, excluding the very small cities that can't be developed in any timely fashion due to Communism's inability to hurry production without a high level of population. I produced so many units in preparation for war with the Soviet Union. Playing my cards right, the Soviets were stupid enough to bite off more than they could chew, wasting troops taking some cities from the Afghans and other nations. I pretty much spilled forth an extreme amount of troops freshly upgraded (People's Liberation Army - Modern are pretty dang awesome) into the Soviet Union at four points: Vladivostok (a railway was constructed above Najin to pour troops quickly into Russia there), Ulan Ude, Ashgabat, and Islamabad (the Soviets took Mashhad, Kabul, and Islamabad, but not Jalalabad, from the Iran-Afghan-Pakistanis). The war was pretty long, lasting years on the clock, with all of continental Soviet Union falling to me, except Murmansk which I left alone because the Scandinavian territories cut it off from the outside by a single tile. The Soviets had fought a war with Italy which gave them Milan, and a war with Indonesia which gave them Borneo and Sumatra. Eventually the Iran-Afghan-Paks attacked me without warning, and I had to rush available troops (I didn't have a whole lot left nor available, so it took some time) and conquer them.
I know the scenario wasn't made to be played with non locked alliances, but I did enable treaties to be formed, and I really hated locked alliances. Still, it was very, very fun.
moi6123456 Jan 03, 2009, 12:21 PM hi!! thanks El Justo but I need help
I am missing files in the folder "units"
http://s1.subirimagenes.com/fondosycapturas/previo/thump_1735346civ01.jpg
http://s1.subirimagenes.com/fondosycapturas/previo/thump_1735353civ02.jpg
thanks:)
moi6123456 Jan 03, 2009, 12:33 PM http://img88.imageshack.us/img88/3026/civ01qa0.jpg
http://img98.imageshack.us/img98/7950/civ02in8.jpg
moi6123456 Jan 05, 2009, 05:31 PM http://img266.imageshack.us/img266/6838/civ03ue5.jpg
http://img296.imageshack.us/img296/7207/civ04qk7.jpg
thanks:)
Longus Jan 06, 2009, 10:11 AM Hi moi6123456, this might be a "folder within a folder" issue; make sure you have extracted all the files correctly and that your TCW Fifties folder doesn't have another TCW Fifties folder inside it.
Virote_Considon Jan 06, 2009, 10:19 AM It looks to me like it could be more of a translation issue :hmm:
Adler17 Jan 06, 2009, 11:37 AM What version of civ do you have, language I mean?
Adler
againsttheflow Jan 06, 2009, 12:44 PM That would be Spanish.
sharky king5 Jan 09, 2009, 08:54 AM I am really stuck. Please could you give me some brief instructions on how to download this scenario? When I download TCW I open it up into WinZip and I've extracted the files to civilization scenarios and conquests but it just says error for both. Please could you help? Thanks :)
texico11 Jan 09, 2009, 09:23 AM Does this mod apsolutely require conquest? or will it work on PTW? I only have Vanilla and PTW because I bought the multi-pack before conquest had come out.
Thanks for the help.
Longus Jan 09, 2009, 10:01 AM I am really stuck. Please could you give me some brief instructions on how to download this scenario? When I download TCW I open it up into WinZip and I've extracted the files to civilization scenarios and conquests but it just says error for both. Please could you help? Thanks :)
Hi sharky king5,
From what I recall they are .rar files, so you probably need to use winrar to extract them properly; if, however, you have already done this then you need to make sure the files are placed in your conquests/scenarios folder. Should you have already done this too then a little more information on the kind of error message Civ/Windows is throwing up would help...
Let us know how you get on :D
Longus Jan 09, 2009, 10:02 AM Does this mod apsolutely require conquest? or will it work on PTW? I only have Vanilla and PTW because I bought the multi-pack before conquest had come out.
Thanks for the help.
Yes, it needs conquests. Sorry :(
sharky king5 Jan 09, 2009, 02:17 PM Longus, I'll explain my problem in more detail. When i downloaded TCW I opened up the window into WinZip and highlighted TCW folder and extracted it to: computer, OS, program files, firaxis games, civilization III complete, conquests then scenarios but it says an error:
Access is denied. Unable to create directory: C:\Program Files\Firaxis Games\Civilization III Complete\Scenarios\TCW.
Is there anything I'm doing wrong?
Please note: Does it matter that I have civilization III Conquests and Play the World because I have Civilization Complete. Thank you, please reply. :D
Adler17 Jan 10, 2009, 01:49 AM You need WinRar and not WinZip!
Adler
Longus Jan 10, 2009, 04:19 AM Longus, I'll explain my problem in more detail. When i downloaded TCW I opened up the window into WinZip and highlighted TCW folder and extracted it to: computer, OS, program files, firaxis games, civilization III complete, conquests then scenarios but it says an error:
Access is denied. Unable to create directory: C:\Program Files\Firaxis Games\Civilization III Complete\Scenarios\TCW.
Is there anything I'm doing wrong?
Please note: Does it matter that I have civilization III Conquests and Play the World because I have Civilization Complete. Thank you, please reply. :D
Adler's right - you need to use WinRar. Sorry, I should have highlighted that more in my previous post. The good news is you can download it for free here: http://www.winrar.pro/UK/
Hope that helps.
sharky king5 Jan 10, 2009, 05:31 AM Okay, I really want to play this civ so I'm going to explain it right from the start. So first of all i go to www.civfanatics.com. Then I go to downloads and click on Civilization III downloads. Then I proceed to click on Civ3 - Scenarios, 4th one from the top. Then i click on Civ3 - Modern Scenarios and then click on The Cold War Deluxe 1950-1991, 6th from the top. http://i47.photobucket.com/albums/f169/thecocoking/my2ndexample-1.jpg Then What do I click on from here? I clicked on [Download The Cold War Deluxe 1950-1991] Which is at the top then the link brings me on to another website. Is there anything that I'm downloading wrong? Could you please describe how you downloaded it step by step and what YOU clicked on in the simplest of terms? Thank you, PLEASE REPLY ;)
Longus Jan 10, 2009, 05:58 AM Okay, I really want to play this civ so I'm going to explain it right from the start. So first of all i go to www.civfanatics.com. Then I go to downloads and click on Civilization III downloads. Then I proceed to click on Civ3 - Scenarios, 4th one from the top. Then i click on Civ3 - Modern Scenarios and then click on The Cold War Deluxe 1950-1991, 6th from the top. http://i47.photobucket.com/albums/f169/thecocoking/my2ndexample-1.jpg Then What do I click on from here? I clicked on [Download The Cold War Deluxe 1950-1991] Which is at the top then the link brings me on to another website. Is there anything that I'm downloading wrong? Could you please describe how you downloaded it step by step and what YOU clicked on in the simplest of terms? Thank you, PLEASE REPLY ;)
OK. There are two downloads for TCW 50's, one is the biq file the other is a .rar containing all the actual game data.
To download the biq, go to the first page of the TCW 50's thread; at the bottom of the first post click to download the attached file (as seen in your picture), it is in .zip format and hosted by this very site.
This file can later be extracted using WinZip, or even just Windows and the contents placed inside your Conquests/Scenarios folder.
The second file for TCW 50's is somewhat larger and hosted over at stormoverciv. To download this little nugget you want to click on the "Click here to reach the download page for TCW Fifties" link also found at the bottom of this thread's first post. This will then link you to another post at stormoverciv at the bottom of which is located a link to download the TCW Fifties .rar file. This contains all the game data and the scenario won't run without it. Click and download.
To unpack this file you need to use WinRar (see above post), and once again, it wants to be extracted to your Conquests/Scenarios folder or it's Civ Complete equivalent.
Easy, no? :D
sharky king5 Jan 10, 2009, 06:21 AM In your 4th paragraph when you say 'This will then link you to another post at stormoverciv at the bottom of which is located a link to download the TCW Fifties .rar file. This contains all the game data and the scenario won't run without it. Click and download.' which link do you mean because there are two. The top one that's highlighted on the following picture or the bottom one? http://i47.photobucket.com/albums/f169/thecocoking/MY3rdexample-1.jpg PLEASE REPLY!!
Longus Jan 10, 2009, 06:25 AM DL both. You only need the top one but the bottom one is contains a few updates. Extract this second one last and replace files when prompted.
sharky king5 Jan 10, 2009, 06:50 AM I downloaded everything you said and put them on the desktop and I have TCW1.6, TCW 23 May and TCW Fifties all in .rar form, is that correct? Now when i open up TCW1.6 is this the window I'm supposed to receive?:
http://i47.photobucket.com/albums/f169/thecocoking/Myexample4-1.jpg
If so, when I click on extract to this is the image i receive:
http://i47.photobucket.com/albums/f169/thecocoking/Myexample5-1.jpg
From here, on the list i open OS (C: ) then program files then firaxis games then civilization III complete then conquests and finally scenarios. When I have scenarios highlighted i click OK and this is the message that pops up:
http://i47.photobucket.com/albums/f169/thecocoking/Myexample6-1.jpg
Is this supposed to occur? If so let me know and reply with some answers! Thank you!
Longus Jan 10, 2009, 06:53 AM Sharky, your images are too small to read. What files do you see inside TCW1.6 and what does the error message say?
sharky king5 Jan 10, 2009, 07:11 AM I'll try and explain it with more detail. When i open up TCW1.6 there is a folder that reads: TCW1.6.Biq When i highlight it i click on extract to and from there i click on OS (C: ) then Program files, then firaxis games, then civilization III complete, then conquests then finally scenarios. When I select scenarios and click OK there is a message that reads:
WinRAR: Diagnostic messages
C:\Users\Chris\Desktop\TCW1.6.zip: Cannot create TCW1.6.biq
Access is denied
C:\Users\Chris\Desktop\TCW1.6.zip: Cannot create TCW1.6.biq
Access is denied
Then at the bottom it says: Total errors: 4
There are 3 choices I can take: Close, Break Operation or Copy to clipboard.
I hope that explains it better, please help! Thank you.
Longus Jan 10, 2009, 07:16 AM Hmm... that would seem to imply WinRar is trying to edit the file rather than extract from it.
TCW1.6 is a .zip file, so windows itself should be able to unpack it. Try right clicking on the file and selecting extract all, then select your directory of choice and see what happens...
Edit: I've just tried it and it worked fine for me. You should end up with a folder called TCW1.6 with the biq inside it.
sharky king5 Jan 10, 2009, 07:21 AM Longus, there is no option that says 'extract all' when I right click on the file.
sharky king5 Jan 10, 2009, 07:22 AM Longus, there is no option that says 'extract all' when I right click on the file.
sharky king5 Jan 10, 2009, 07:23 AM sorry I didnt mean to send that twice :(
Longus Jan 10, 2009, 07:28 AM :hmm: I'm afraid I really don't know what the problem is Sharky. It's not with the scenario but rather an issue with WinRar which seems to be trying to edit the files rather than exctract them. All I can suggest is you try playing round with it a little. What version of Windows are you running?
sharky king5 Jan 10, 2009, 07:37 AM I'm running Windows Vista
Longus Jan 10, 2009, 07:41 AM I'm still on XP, so that's where I'm getting the 'extract all' command from. Maybe in Vista it works another way. I hope you manage to find a way around this, as TCW really is a great scenario. Hopefully someone with a little more knowledge will come along and help. Hang in there and let me know when you find a solution. ;)
sharky king5 Jan 10, 2009, 07:44 AM Thanks alot i appreciate it ;)
Virote_Considon Jan 10, 2009, 07:53 AM Could you post a screenshot of the error message, at a size where we can see it? :)
At the moment, I've got a hunch that the download may be corrupted... Maybe it would be a good idea to download again using a download manager? :hmm:
Stazro Jan 10, 2009, 09:14 AM Perhaps you should try to install the whole program outside of "program files". I heard there are some restrictions on editing files inside that folder.
Don't have Vista myself, though, so it's just a guess.
BadKharma Jan 10, 2009, 03:31 PM Perhaps you should try to install the whole program outside of "program files". I heard there are some restrictions on editing files inside that folder.
Don't have Vista myself, though, so it's just a guess.
Starzo if that is the case 95% of all computer users would have problems because the average user does not specify specific installation directories. They have a tendency to install to the default location that the program is set to install to.
Aecon Jan 11, 2009, 02:17 PM I have had problems in the past with WinRAR and my work-around has been to start the DL process over. Uninstall TCW. Upon looking to download from Storm over Civ; do not download....instead use the "install" command. My ISP or Network (cannot determine which) apparantly does not correctly packet transfer these files but it will download them as you "install" them. You should then have the option to "install now" which you will say "No" and you should get your compressed files in your download directory from which you may install where you please.
This has worked for others with this problem -- it worked for me in not_ready_for_primetime_M$Vista -- Ultimate 64. (Since replaced with good ol' Win2000)
Please note that there are also two versions of TCW. The 1.6 version and the 2.0 version and I believe they are on the same post.
Samez Jan 12, 2009, 12:37 PM Hi, I just thought I should mention that c3c runs quite good an Vista64 (if you fix the fonts bug)
For downloading I can just recommend to use Opera.. this works wuite good with the storm downloads and you don'T need an extra dl manager...
geminisama Feb 11, 2009, 12:28 AM I just started up the mod, and my first reaction was, "WTF?!" at the city graphics. I mean, Phoenix has a WOODEN PALISADE. What's up with that? o.O
El Justo Feb 12, 2009, 03:09 PM that's not right b/c there are custom city gfx in there that Goldfool made especially for TCW 50s. did you edit that city gfx folder?
geminisama Feb 12, 2009, 03:10 PM Nope, didn't touch it. It's the files directly from the download.
El Justo Feb 12, 2009, 03:26 PM my guess is that you opened the biq file in the editor and the biq file isn't in the right directory...if you put it into the proper directory, you'll be able to view it w/ the appropriate city gfx :)
geminisama Feb 12, 2009, 03:32 PM That's not it either. I didn't touch the .biq, and it's placed right; in the Conquests/Scenario folder.
El Justo Feb 12, 2009, 03:40 PM you're viewing it through the editor. no? there is a directory problem on your end if you're seeing the pallisade gfx b/c the customized ones are definitely in there. try to actually run the scenario and you'll see the appropriate ones. trust me :D
geminisama Feb 12, 2009, 03:46 PM Nope, I'm viewing this in game.
http://i43.tinypic.com/fwhco7.jpg
El Justo Feb 12, 2009, 03:48 PM you must be running the old version of TCW then b/c TCW 50s has a different terrain pack. try the newer version; it's far better.
CiaranB123 Feb 13, 2009, 11:40 AM Do you still have the old version with all the other civilizations because I don't like it all together with only 8 :(
El Justo Feb 13, 2009, 11:54 AM i'm not sure what you mean...have you DL'ed the latest version? (TCW 50s)
CiaranB123 Feb 13, 2009, 02:32 PM The latest one out I think 1.6
Virote_Considon Feb 13, 2009, 02:42 PM 1.6 is an old version. The latest, set soley in the 50s is found here:
http://www.stormoverciv.org/forums/showthread.php?t=444
It's linked to at the very bottom of the first post of this thread :)
CiaranB123 Feb 13, 2009, 02:46 PM Oh ok, thanks :)
Flávio Feb 26, 2009, 01:52 PM First, thanks to the excellent mod, El Justo.
I caught the gfx of cities and land of 2.0 and put in 1.6, it was great.
marcellino4 Mar 02, 2009, 02:57 PM hi folks :) is anybody here who wants play this mod by PBEM?
XIII Mar 06, 2009, 01:33 PM Well, I just played CWD 1.6 for 3 hours straight, and I must say it is excellent mod, really impressive. I have just two remarks: The capital of Yugoslavia is Belgrade, not Sarajevo. There were 3 Yugoslavias, and each one's capital was in Belgrade:-) And second, perhaps is me, but i cannot build T-55 MBT with Yugoslavia, which is odd, since it was main battle tank of JNA( Yugoslav People's Army) for many years, till M-84 was created. Anyway, great game, and I'm going back to it right now:-)
Nordstream Mar 06, 2009, 08:23 PM Ah the sub bug just got me, isnt there anything that can be done about it?
http://img6.imageshack.us/img6/4884/sub.png
Adler17 Mar 07, 2009, 02:46 AM Having no subs. Unfortunately that's hardcoded. I hope though I am wrong.
Adler
Stazro Mar 07, 2009, 02:59 AM I usually hold my subs back near my own coastline, away from usual routes of the AI, under normal ships or in harbour as long as peace lasts. This is no ideal solution, but reduces the risk of falling victim to the subbug. Changes nothing for AI-subs of course.
Nordstream Mar 07, 2009, 12:09 PM I like to follow Soviet naval doctorine and keep my subs out in the ocean near enemy cities and coastline so if war breaks out I can take out their ships and carriers.
Civ Khan Mar 07, 2009, 02:17 PM Well people, Im thinking of trying TCW soon. Again. What nation should I choose when I DL this?
Nordstream Mar 07, 2009, 02:20 PM Having no subs. Unfortunately that's hardcoded. I hope though I am wrong.
Adler
What if subs are not marked as invisible? Of course then it would be easy to find them I think.
Klyden Mar 07, 2009, 03:12 PM There is no fix for the sub "bug". There are some work arounds like making them visible, etc. We had long discussions on them because we know this is a issue, but in the case of TCW, it actually works out quite well from the standpoint that the world is on a hairs edge throughout most of this time period and there were several near misses in terms of collisions and I do think there were even a couple of incidents that subs were actually sunk. While world war did not break out, it did serve to raise tensions quite high when those incidents did occur.
In the end, we left it in the scenario because if both sides get aggressive with their posturing (like parking subs off the coast of a enemy) then "accidents" are going to happen with bad results to follow.
Easy way to protect subs is simply stack a surface ship on top of them and move the whole thing around together.
Nordstream Mar 07, 2009, 03:20 PM I suppose that makes sense. I have been trying to stack most of my larger sub groups but I usually dont bother with individual subs. Anyway now that we have war things should get interesting.
geminisama Mar 08, 2009, 07:34 PM I don't know if this is a bug or not, but the B29 Super Fortress doesn't have a bombing animation. It simply flies over the location, then says whether or not anything happened.
Nordstream Mar 08, 2009, 07:41 PM http://forums.civfanatics.com/showthread.php?goto=newpost&t=313128
Check out my story as the Warsaw Pact I am fighting World War III and am about to use atomic bombs.
Longus Mar 09, 2009, 04:21 AM Well people, Im thinking of trying TCW soon. Again. What nation should I choose when I DL this?
Hi Civ Khan
The great thing about TCW is that w/ the multiple biqs you really get a totally different game-play experience w/ nearly every civ. I would recommend the WP for an exciting but doable challenge (i.e. you can win the game in a conventional sense w/ them) but my personal favourites would have to be the imperial European civs w/ the crumbling remnants of their once great empires. Defending against several enemies on multiple fronts whilst spreading your meagre military ever-thinner around the globe & re-taking ex-colonies (returning Egypt to the British Empire springs to mind) is what I call fun (:D) all the while wondering when one of your bigger allies is going to let go of the safety switch and send the whole planet to hell in a fall-out shelter. But maybe that's just me :p
The bottom line is you'll find your groove, but there's something here for everyone. Play it - you're missing out! :nuke:
Civ Khan Mar 09, 2009, 04:32 PM Thanks Longus. I love Russia in AoI and in general so I was considering the Warsaw Pact.
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