View Full Version : The Cold War Deluxe; 1950-1991
Biggles Aug 13, 2005, 04:34 PM I am glad you made it so that equipment had to go by sea.
It means you have to think and plan more.
There are lots of things I wish you had put in, like more bombers. But I am glad you didn't. :)
I like the small touches I keep discovering.
Like the list of books you have read when you look up the Library in the Civilopedia. and the list of movies with the Theatre.
By the way, I lost Vladivostoc back to the Warsaw Pact.
I used every ground unit I had for that invasion. Just one National Guard in the Home cities and every air unit was based in japan.
I think I will put the game back on my laptop and start afresh using my experience gained in this dummy run.
,
El Justo Aug 13, 2005, 04:47 PM I am glad you made it so that equipment had to go by sea.
It means you have to think and plan more.
There are lots of things I wish you had put in, like more bombers. But I am glad you didn't. :)
I like the small touches I keep discovering.
Like the list of books you have read when you look up the Library in the Civilopedia. and the list of movies with the Theatre.
By the way, I lost Vladivostoc back to the Warsaw Pact.
I used every ground unit I had for that invasion. Just one National Guard in the Home cities and every air unit was based in japan.
I think I will put the game back on my laptop and start afresh using my experience gained in this dummy run.
,
hey Biggles.
the early era is sort of soft on heavy bombers. wait until you get further along though. there is plenty of fighter/bombers that pack a good punch.
the civilopedia is full of surprises and info. the diplomacy text is also customized a little.
it seems that if the soviets really want a certain location, they will take it; mainly b/c of the sheer numbers involved. it'soften best to pick a fight w/ a civi that is less inclined to launch any major counter-attacks or offensives. this way, you can get your feet on the ground and not be reeling trying to defend.
what level did you play at anyway?
El Justo Aug 13, 2005, 04:49 PM Max,
that's interesting...i've seen the AI landa few paratroopers before but not that many. it's good to see that they're at least trying :lol:
Biggles Aug 13, 2005, 05:12 PM I always play scenarios at the middle level of difficulty and agression.
Can't remember the exact levels I picked offhand.
Taking the whole of Africa looks tempting, but as America,you would be stuck with a lot of corruption and upkeep costs.
It would provide a lot of backup resources.
El Justo Aug 13, 2005, 05:29 PM cuba is always tempting. argentina is also there for the taking and not alligned w/ any other civi.
keep in mind that where ever you end up taking, corruption will be an issue until you can build the appropriate improvements.
bkwrm79 Aug 13, 2005, 10:08 PM Taking a brief break from my game as France, I decided to enjoy again the wealth and manufacturing capacity of the US. I started over since I saved over my previous game. :( Oh well, a chance to do things right. And indeed, this game has been very fun.
In March 1950, China demanded tribute. I refused, and Mao went off to sulk.
In April 1950, the Soviets demanded tribute. Off my refusal, they declared war. I engaged them with small forces in Europe and European waters (I'd sent up a couple of subs).
Mostly I sent naval forces towards Cuba. In July, their air attacks (which damaged a destroyer) prompted a massive sea/air bombardment of Cienfuegos, destroying the offending aircraft (and doing a lot of other damage as well). Bombardment was soon shifted to Havana. I brought back most of my overseas airforce to assist.
I moved in 8 Shermans and 4 Infantry (freed up by building National Guard). In December Havana fell. I lost only one Sherman division, and was more than ready to continue. Unfortunately the stupid Frogs decided otherwise. Just after Havana fell, France sued for peace. Bah!
Three years later (January 1953) the Soviets again demanded tribute, and I refused. I had my chance to complete the conquest of Cuba. I moved in some M4 Sherman Calliope's (I love those things) and Pershing tanks, as well as extra infantry, and I still had all the air and naval power at my command concentrated near Cuba. Cienfuegoes fell at once. I lost no ground units, but one Skyraider squadron was shot down.
In February I pressed the attack, bombarding Santiago from air, sea and land. The defenses collapsed, and I took the city, ending Castro's brutal regime, without further casualties.
Total lost units in taking Cuba: 1 Sherman, 1 Skyraider.
Cuba is a tough nut... but the combined weight of the US Air Force, US Navy and US Army is one hell of a hammer.
Now it's decisions, decisions... I hadn't thought of Argentina, but that's a possibility. Vietnam is mostly not coastal, but also possible. Dakar is out of range of most of my aircraft, but I could attack Central Africa. Or I could hit North Africa again; I believe my losses would be minimal in establishing a foothold there, within easy reach of my battleships, heavy cruisers and bombers.
I just bought a few additional destroyers to escort my fleet, but I'm going to need to build more transports if I want to arrive with more than a small portion of my army.
A side note; I've been spending money like water this time. It's 1953 and I have about 200 gold in my treasury. Indeed, I've gone through about 50 Secretaries for the Treasury Department so far - for some reason they keep quitting as soon as they see my proposals for military and infrastructure spending. I've even built (or bought) some Federal Reserve Banks to try to increase the flow of lucre. Once I rebuild my treasury I'm thinking of buying a few carriers...
vingrjoe Aug 14, 2005, 12:22 PM bkwrm79, interesting report. I have a hint for protecting your naval assests from sub attack if you chose to cross some oceans. Pack each fleet with 3-4 subs. Each turn scout around your fleet with your subs-to detect enemy subs. Detsroy any detected subs. Wash, rinse, repeat. It gets tedious, but it saves ships.
Gunner Aug 14, 2005, 01:55 PM 1.5 is really great El Justo! I'm playing a game as the West Germans and am loving it. One minor problem is that since the civ name is W Germ/Lowlands, the game won't save under the default name. I think the / character is forbidden. I don't think there is a good way to fix this, but just wanted to let you know.
I also have to say that there has always been one element of your scenarios which bugs me: the tech screens. You just use the basic backgrounds and it looks kinda sloppy with arrows going every which way and some falling too short or something. Its really not a big problem, and rather than just complain about it I spent some time and corrected it for myself. The attached zip file 'Advisors' needs to go into the TCW/Art folder. Even games in progress will get updated!
Advisors Folder for TCW (http://www.civfanatics.net/uploads10/Advisors.zip)
MaxRiga Aug 14, 2005, 01:57 PM wierd things happanse while i'm testing my small remix-version of this scenario
look at this screen -i'm playing as Europe Union, NATO member of alliance. USA has declared war on me afte i was trying to spy on them. Any way, i
ve never heard that ur locked alliance can declare war on you!
Biggles Aug 14, 2005, 04:18 PM El Justo. This is a GREAT scenario.
Can't remember when I had this much fun with Civ3.....and it's quick.
Well done.
vingrjoe Aug 14, 2005, 05:23 PM I guess it's time for me to give a report of my own. I'm playing as the Soviets on Demigod level with max aggression.
Jan 1960, I invade West Germany and take Munich with minimal loss. After several months I coerce NATO into signing peace...the simple minded fools.
With my first KGB agent, and the ones following, I started an aggressive program to convince foreign workers to defect to the motherland. The program has had great success, with close to 100% of all foreign workers coming to further the Soviet cause. I put several on improving the roads while a larger group has been assigned one city at a time to improve the surrounding land, which greatly increase the food and production. At my advisor's urging, I selected cities fartherst away from foreign borders for first round of improvements. Intelligence sources have said the NATO countries have started a similar defection program, targeted foreign workers, especially Soviet block laborers. Ha, they have to steal Mother Russia's ideas ! So I have decided to assign guards to every group of domestic and immigrant workers to keep the enemy from convincing them to defect and also to keep many of the immigrant workers from changing their minds.
Several years pass and NATO Alliance invades China, I take the opportunity to expand the nation by exterminating China's eastern most city of Harbin. China is eventually completely overrun by Nato and the Iranian republic is granted possession of China.
More to come.
Aeon221 Aug 14, 2005, 11:48 PM Spying is the one way to start a locked alliance war. I had that happen to me in Loulong's Armada scenario.
I am really annoyed by the airbase thing, as my West German allies lost three cities to the soviets because I was not able to reinforce them sufficiently as the USA. Needless to say, the soviets answered for their evils with NUCLEAR DOOM!
Also, why not borrow Pinktilapia's idea of citizenship for this scenario? That way you are occupying, not annexing, territory that you capture.
bkwrm79 Aug 15, 2005, 12:37 AM Thanks for the advice, Vingrjoe. Please post more reports. I'm quite interested in how things work for the USSR now that China is a potential enemy/potential conquest. (Probably my next TCW game after I finish my France and USA games).
I played more as the USA, btw. Some interesting developments (interesting to me, anyway).
War continues; battles in Europe and the Pacific. My European forces take losses, but I'm able to destroy the Soviet naval forces without losing any ships.
October 1953: I look at the Middle East. I missed it happening, but the Arabs have taken a beating. Iran has Bagdad, and France has taken Riyadh. The AI is doing better as France than I am!
February 1954:
-The Soviets take Ankara. They hold no other cities in Turkey; they must have made an amphibious landing.
-Arabs and UK mediate a general peace.
-American forces land near Algiers; sea/air bombardment commences.
I picked North Africa as my second target. I filled nine transports, accompanied by two carriers, two battleships, two heavy cruisers, a few submarines and lots of destroyers. The war proceeded with blinding speed, thanks to overwhelming air superiority, the firepower of my heavy ships, and the strong artillery component of my ground forces.
Algiers fell in March. Zarzis and Tripoli fell in April. Bechar fell in May, and Rabat (the last NA city) fell in June. (The Scandinavians assisted me in taking Rabat.)
The war lasted five months. North Africa was eliminated; American forces were put in a position to seize Egypt and bring air power to bear on the Arabian peninsula the next time the USSR strikes. I lost no units fighting the North Africans.
In May 1954 Denver completed the Computer Mainframe, initiating a Golden Age, which I'm trying to take full advantage off in beefing up my forces.
I'm now sending my fleet back home, and airlifting in additional Infantry and Flak to North Africa. I'm adding three carriers to my Atlantic Fleet (up to five) and two to my Pacific Fleet (up to four). In the Pacific I merely wish to be able to contain Soviet naval forces without much risk of loss. My Atlantic Fleet is going to have massive striking power; those transports are going to be loaded with a strong Marine force, as well as additional tanks and APCs. I'm going to put it in a position to take Aden, if bombardment goes well, without waiting for my army in Africa to conquer Egypt.
With the Iranians in Bagdad and the French in Riyadh... the next outbreak of fighting will see the elimination of the Arabs as a major power, and perhaps their elimination as an independent state entirely. More importantly, it should allow me to deploy an army towards the Caucasus fully capable of taking on everything the Soviets have got.
El Justo Aug 15, 2005, 07:24 AM Taking a brief break from my game as France, I decided to enjoy again the wealth and manufacturing capacity of the US. I started over since I saved over my previous game. :( Oh well, a chance to do things right. And indeed, this game has been very fun.
In March 1950, China demanded tribute. I refused, and Mao went off to sulk.
In April 1950, the Soviets demanded tribute. Off my refusal, they declared war. I engaged them with small forces in Europe and European waters (I'd sent up a couple of subs).
Mostly I sent naval forces towards Cuba. In July, their air attacks (which damaged a destroyer) prompted a massive sea/air bombardment of Cienfuegos, destroying the offending aircraft (and doing a lot of other damage as well). Bombardment was soon shifted to Havana. I brought back most of my overseas airforce to assist.
I moved in 8 Shermans and 4 Infantry (freed up by building National Guard). In December Havana fell. I lost only one Sherman division, and was more than ready to continue. Unfortunately the stupid Frogs decided otherwise. Just after Havana fell, France sued for peace. Bah!
Three years later (January 1953) the Soviets again demanded tribute, and I refused. I had my chance to complete the conquest of Cuba. I moved in some M4 Sherman Calliope's (I love those things) and Pershing tanks, as well as extra infantry, and I still had all the air and naval power at my command concentrated near Cuba. Cienfuegoes fell at once. I lost no ground units, but one Skyraider squadron was shot down.
In February I pressed the attack, bombarding Santiago from air, sea and land. The defenses collapsed, and I took the city, ending Castro's brutal regime, without further casualties.
Total lost units in taking Cuba: 1 Sherman, 1 Skyraider.
Cuba is a tough nut... but the combined weight of the US Air Force, US Navy and US Army is one hell of a hammer.
Now it's decisions, decisions... I hadn't thought of Argentina, but that's a possibility. Vietnam is mostly not coastal, but also possible. Dakar is out of range of most of my aircraft, but I could attack Central Africa. Or I could hit North Africa again; I believe my losses would be minimal in establishing a foothold there, within easy reach of my battleships, heavy cruisers and bombers.
I just bought a few additional destroyers to escort my fleet, but I'm going to need to build more transports if I want to arrive with more than a small portion of my army.
A side note; I've been spending money like water this time. It's 1953 and I have about 200 gold in my treasury. Indeed, I've gone through about 50 Secretaries for the Treasury Department so far - for some reason they keep quitting as soon as they see my proposals for military and infrastructure spending. I've even built (or bought) some Federal Reserve Banks to try to increase the flow of lucre. Once I rebuild my treasury I'm thinking of buying a few carriers...
bkwrm79,
i often find WP demanding tribute like that early in the game. once they do it, whether you tell Uncle Joe to go scratch or not, you know that war is imminent.
those american ships sure are fun to play around with, eh?
n vietnam is also a helluva battle. i've seen play-testing results where they've bled the crap out of attacking armies.
that bloated treasury sure does come in handy!
well done bkwrm79!
El Justo Aug 15, 2005, 07:35 AM 1.5 is really great El Justo! I'm playing a game as the West Germans and am loving it. One minor problem is that since the civ name is W Germ/Lowlands, the game won't save under the default name. I think the / character is forbidden. I don't think there is a good way to fix this, but just wanted to let you know.
I also have to say that there has always been one element of your scenarios which bugs me: the tech screens. You just use the basic backgrounds and it looks kinda sloppy with arrows going every which way and some falling too short or something. Its really not a big problem, and rather than just complain about it I spent some time and corrected it for myself. The attached zip file 'Advisors' needs to go into the TCW/Art folder. Even games in progress will get updated!
Advisors Folder for TCW (http://www.civfanatics.net/uploads10/Advisors.zip)
hey Gunner.
yes, i've seen the 'slash' thing before and i thought i had fixed it but i guess i hadn't.
now that's the way to nit-pick! (posting the fix) i like it! well done! :p
thanks Gunner.
El Justo Aug 15, 2005, 07:37 AM I guess it's time for me to give a report of my own. I'm playing as the Soviets on Demigod level with max aggression.
Jan 1960, I invade West Germany and take Munich with minimal loss. After several months I coerce NATO into signing peace...the simple minded fools.
With my first KGB agent, and the ones following, I started an aggressive program to convince foreign workers to defect to the motherland. The program has had great success, with close to 100% of all foreign workers coming to further the Soviet cause. I put several on improving the roads while a larger group has been assigned one city at a time to improve the surrounding land, which greatly increase the food and production. At my advisor's urging, I selected cities fartherst away from foreign borders for first round of improvements. Intelligence sources have said the NATO countries have started a similar defection program, targeted foreign workers, especially Soviet block laborers. Ha, they have to steal Mother Russia's ideas ! So I have decided to assign guards to every group of domestic and immigrant workers to keep the enemy from convincing them to defect and also to keep many of the immigrant workers from changing their minds.
Several years pass and NATO Alliance invades China, I take the opportunity to expand the nation by exterminating China's eastern most city of Harbin. China is eventually completely overrun by Nato and the Iranian republic is granted possession of China.
More to come.
hey vingrjoe.
i've often found myself doing the same exact thing when there is no war (ie stealing workers). it's fun to mobilize your intel units and vick your enemies clean. i like looking at all of the nationalities of the captured workers in the army advisor screen.
El Justo Aug 15, 2005, 07:38 AM Spying is the one way to start a locked alliance war. I had that happen to me in Loulong's Armada scenario.
I am really annoyed by the airbase thing, as my West German allies lost three cities to the soviets because I was not able to reinforce them sufficiently as the USA. Needless to say, the soviets answered for their evils with NUCLEAR DOOM!
Also, why not borrow Pinktilapia's idea of citizenship for this scenario? That way you are occupying, not annexing, territory that you capture.
the airbase thing will be fixed.
i have no idea what pinktilapia's method is. do tell.
El Justo Aug 15, 2005, 07:49 AM Thanks for the advice, Vingrjoe. Please post more reports. I'm quite interested in how things work for the USSR now that China is a potential enemy/potential conquest. (Probably my next TCW game after I finish my France and USA games).
I played more as the USA, btw. Some interesting developments (interesting to me, anyway).
War continues; battles in Europe and the Pacific. My European forces take losses, but I'm able to destroy the Soviet naval forces without losing any ships.
October 1953: I look at the Middle East. I missed it happening, but the Arabs have taken a beating. Iran has Bagdad, and France has taken Riyadh. The AI is doing better as France than I am!
February 1954:
-The Soviets take Ankara. They hold no other cities in Turkey; they must have made an amphibious landing.
-Arabs and UK mediate a general peace.
-American forces land near Algiers; sea/air bombardment commences.
I picked North Africa as my second target. I filled nine transports, accompanied by two carriers, two battleships, two heavy cruisers, a few submarines and lots of destroyers. The war proceeded with blinding speed, thanks to overwhelming air superiority, the firepower of my heavy ships, and the strong artillery component of my ground forces.
Algiers fell in March. Zarzis and Tripoli fell in April. Bechar fell in May, and Rabat (the last NA city) fell in June. (The Scandinavians assisted me in taking Rabat.)
The war lasted five months. North Africa was eliminated; American forces were put in a position to seize Egypt and bring air power to bear on the Arabian peninsula the next time the USSR strikes. I lost no units fighting the North Africans.
In May 1954 Denver completed the Computer Mainframe, initiating a Golden Age, which I'm trying to take full advantage off in beefing up my forces.
I'm now sending my fleet back home, and airlifting in additional Infantry and Flak to North Africa. I'm adding three carriers to my Atlantic Fleet (up to five) and two to my Pacific Fleet (up to four). In the Pacific I merely wish to be able to contain Soviet naval forces without much risk of loss. My Atlantic Fleet is going to have massive striking power; those transports are going to be loaded with a strong Marine force, as well as additional tanks and APCs. I'm going to put it in a position to take Aden, if bombardment goes well, without waiting for my army in Africa to conquer Egypt.
With the Iranians in Bagdad and the French in Riyadh... the next outbreak of fighting will see the elimination of the Arabs as a major power, and perhaps their elimination as an independent state entirely. More importantly, it should allow me to deploy an army towards the Caucasus fully capable of taking on everything the Soviets have got.
great reports bkwrm79!
iran taking baghdad is surprising. i've seen the iran'afgh/pak position get smooshed plenty by the Reds. i guess it goes to show that each game is different and the AI reacts differently.
i often have that happen where i completely miss out on cities changing hands. i should scan the map more in betwen turns i guess.
good to see that the AI is launching smart and efficient amphibious operations.
9 transports! :eek: now that's an expeditionary force!
you seem to be quite efficient w/ your forces. well done!
keep us updated!
Gunner Aug 15, 2005, 09:54 AM Pinktalapia's citizenship method is to have a 'citizen' improvement which is required for most of the mid to high level improvements. Its designed for how the Roman empire gradually expanded its citizenship. I suppose it could be used in a scenario like this, but where's the fun in that?
El Justo Aug 15, 2005, 10:00 AM thanks Gunner. never knew that. :goodjob:
improvements and wonders for TCW are not going to be changed at all. iow, what we have now is what's staying...
of course, i'm always searching for small errors (spelling notwithstanding)
a note on misspellings:
if you don't like them, change them yourself. do not post it in the thread as i will simply ignore it. i placed hundreds of cities, compiled hundreds of civilopedia entries, and generally spent way too much time putting this beast together. so, if you see a spelling error or a typo, change it for yourself and don't waste my time or the forum space. it's asenine. i'm sorry for this rant. i am usually very mild mannered. :blush:
Aeon221 Aug 15, 2005, 10:21 AM Oh lord, its probably poking the tiger, but asinine ;p
The irony was just too much for me haha
And btw you are right, there are a helluva lot of written thingies. Ill go through the pedia today and find the errors I can. Probably wont be too many, but its a big pedia.
Also, Im still trying to figure out which improvement allows overseas trade. Its not the harbor or the airport... was overseas trade attrited to improve load times?
nivekclough Aug 15, 2005, 10:46 AM Well I'm in the middle of a game as France! (I needed a break from my Sid level America which is going slowly, but I am winning :king: ).
Play Report
I start off building anti-air defences everywhere, and steal atomic theory from WP, everything looking good, until....
June 1950: War breaks out very early, thanks to the Sub Bug. Warsaw Pact attacks my sub. :mad:
In the following war I lose all my fleet but the BB (but in exchange I sunk 8 WP craft). On land I move to hold the VP locations on the border of Germany and WP, and manage to barely hold them.
The WP moved with seeming impunity throughout Europe, but in a few turns the tide turns. With W Germany and myself heading the resistance in "central" Europe, and Yugoslavia pounding the WP in southern Europe. (I must have seen 5 tanks leaving Yugoslavian land a turn, each of which was redlined. Yugoslavia is a tough little cookie! :eek: I just wish I had some people close enough to wipe a few out.)
The Scandinavians seemed to be the major naval power, with quite a few subs going around wreaking absolute havok. The british moved tons of ships around, but made no major impact.
Mar. 1951: Peace breaks out, spearheaded by Greece and WP. However, China remains at war with me, but I dont know how it started.
Sep. 1951: China makes itself felt, showing up with 35 Infantry in West Germany. :suicide: I DEFINATELY don't have forces to fight that off, so I sue for peace, eventually paying 80 gold. The entire world is now at peace.
However in mid 1952, war breaks out again, with China vs.... EVERYONE! China procedes to become the first nation to lose any cities, losing Kashi to Iran-Afgh-Pak, and Guiyang to our friends, the USA (who also are the only civ to enter my land to save me during the initial rush of WP tanks, 4 of which found my land ).
Currently I'm building up my Tank and Infantry forces, while trying to get enough subs to maintain my tentative aid in the Ocean. I've set my low production cities on field artillery, mainly to use to scare off the WP in its next rush :rolleyes: .
I'll be back with more results soon.
Goodjob on the scenario BTW :goodjob:
edit: the civilopedia entry for M-Class DD is amusing :p
El Justo Aug 15, 2005, 10:48 AM Oh lord, its probably poking the tiger, but asinine ;p
The irony was just too much for me haha
And btw you are right, there are a helluva lot of written thingies. Ill go through the pedia today and find the errors I can. Probably wont be too many, but its a big pedia.
Also, Im still trying to figure out which improvement allows overseas trade. Its not the harbor or the airport... was overseas trade attrited to improve load times?
hi Aeon. no hard feelings. really. it has nothing to do w/ what you wrote nor did you spurn me on to rant. :D
i just get exasperated at times when spelling errors are brought to my attention rather than more well-rounded critiques. i mean, hell, i'm getting hit-and-run posts about spelling errors w/out the posters having even played the dang thing! this is utterly rediculous if you ask me! :rolleyes: play it before your critique it or simply don't write a word b/c i won't even read what's written.
feel free to go through the pedia entries and edit them to your heart's delight. :)
as for overseas trade, yes, the trade flags have been removed from the harbour and airport improvements. instead, a sm wonder called "Overseas Trading Company" is able to be built and allows for the so-called import-export of goods. you may say, why? why remove these flags? well, b/c it's reduced load times (initial load and subsequent turns also) anywhere from 300-700%. this is a small price to pay for such a huge reduction. plus, it adds a dash of realism and strategy into the picture.
El Justo Aug 15, 2005, 12:00 PM TCW Huge update ~~ 15 August
we've been passively working on this one as i needed to take a break a little from modding. anyway, work on this massive map has begun again. we need to find the appropriate ranges and mvmt stats for the air units and sea vessels b/c this map is so much larger than any previous versions we've played with.
so far, i'm really liking the looks of this of this project. the immense size and vastness of this map surely will offer the human player a ton of more strategy and options.
anyway, below is a screen shot of the revised urals. note that Moscow is just above the 'X' of the minmap. now that is a big map!
Aeon221 Aug 15, 2005, 12:27 PM Woah! Thats... thats... urrgh brain explosion!
big
Im halfway through the pedia! its MASSIVE! very few errors too, although i may be missing things due to lack of jargon (what the heck is a droop-snoot? and what does it have to do with carriers? tune in next week to find out!).
Assuming constant pace (hahahah) and that I dont eat for the rest of the day, I should be done before nighttime!
nivekclough Aug 15, 2005, 12:29 PM Play report continued....
Nov 1953: WP demands 100 gold. While I'm brining in 300 some odd a turn, I was looking for an excuse to go to war! I refuse.
The following turn the soviets reach my land, and take a worker. However the counter offensive by the W Germans goes well, killing 5 units without losing one! :)
My counter offensive does nothing! I lose one of my new AMX 13 light tank to a IS-3 who was defending in open terrain! :( I send in some infantry who finish the job, securing france. I also kill off 2 units sitting in the airfield closest to the border, and prepare to strike another airfield near Warsaw.
Pak also does very well this turn, taking Ashgabat.
I also notice for the first time that China lost 3 cities in the north to WP. This could make the WP a player in that area, which isn't good news!
After a few turns the front shifts to the area around Berlin, it looks like the city is going to fall! However performance on the AMX 13s have been decidedly underwhelming... Its probably just the RNG gods hating me :(. I've also moved my nukes into position to deploy, just incase...
Soon the WP moved a HUGE amount of tanks into WG, 18 in all... I decided if peace didn't come b4 they were defeated, or if they took any cities, the cold war would become hot. I came up with a plan on how to deploy my nukes to worst hurt the enemy. Then I prayed for peace!
Still going to finish this game regardless, its just starting to get good.
The real mystery... Where is America? They haven't deployed any new forces to europe in about 80 turns... All they have are 2 old tanks, and a national guard....
El Justo Aug 15, 2005, 12:41 PM Well I'm in the middle of a game as France! (I needed a break from my Sid level America which is going slowly, but I am winning :king: ).
Play Report
I start off building anti-air defences everywhere, and steal atomic theory from WP, everything looking good, until....
June 1950: War breaks out very early, thanks to the Sub Bug. Warsaw Pact attacks my sub. :mad:
In the following war I lose all my fleet but the BB (but in exchange I sunk 8 WP craft). On land I move to hold the VP locations on the border of Germany and WP, and manage to barely hold them.
The WP moved with seeming impunity throughout Europe, but in a few turns the tide turns. With W Germany and myself heading the resistance in "central" Europe, and Yugoslavia pounding the WP in southern Europe. (I must have seen 5 tanks leaving Yugoslavian land a turn, each of which was redlined. Yugoslavia is a tough little cookie! :eek: I just wish I had some people close enough to wipe a few out.)
The Scandinavians seemed to be the major naval power, with quite a few subs going around wreaking absolute havok. The british moved tons of ships around, but made no major impact.
Mar. 1951: Peace breaks out, spearheaded by Greece and WP. However, China remains at war with me, but I dont know how it started.
Sep. 1951: China makes itself felt, showing up with 35 Infantry in West Germany. :suicide: I DEFINATELY don't have forces to fight that off, so I sue for peace, eventually paying 80 gold. The entire world is now at peace.
However in mid 1952, war breaks out again, with China vs.... EVERYONE! China procedes to become the first nation to lose any cities, losing Kashi to Iran-Afgh-Pak, and Guiyang to our friends, the USA (who also are the only civ to enter my land to save me during the initial rush of WP tanks, 4 of which found my land ).
Currently I'm building up my Tank and Infantry forces, while trying to get enough subs to maintain my tentative aid in the Ocean. I've set my low production cities on field artillery, mainly to use to scare off the WP in its next rush :rolleyes: .
I'll be back with more results soon.
Goodjob on the scenario BTW :goodjob:
edit: the civilopedia entry for M-Class DD is amusing :p
nivekclough,
very nice report!
i'm afraid that the sub bug you refer to is an ingrained faux paux of the civ3 game engine. :(
i'm sure you were quite surprised to see all of those chi-coms! :lol:
don't lose the Richelieu!
edit: good spot on the civilopedia entry! :mischief:
keep the reports coming!
El Justo Aug 15, 2005, 12:45 PM Woah! Thats... thats... urrgh brain explosion!
big
Im halfway through the pedia! its MASSIVE! very few errors too, although i may be missing things due to lack of jargon (what the heck is a droop-snoot? and what does it have to do with carriers? tune in next week to find out!).
Assuming constant pace (hahahah) and that I dont eat for the rest of the day, I should be done before nighttime!
yes Aeon, that map is the mother of all maps!
turn times aren't so bad...the early ones are actually surprisingly fast (a few minutes each) for such a large map (325x325 irrc). however, we are noticing a slowdown as the calender flips over into the 60s. we'll keep plugging away though. it's appearing that the civer will need a) a good system to run such a large map on and b) patience.
although this is not as if the regualr version of TCW is going to the way side. this is simply another option for us...
keep going w/ the pedia stuff. you may be there for while!
El Justo Aug 15, 2005, 12:51 PM Play report continued....
Nov 1953: WP demands 100 gold. While I'm brining in 300 some odd a turn, I was looking for an excuse to go to war! I refuse.
The following turn the soviets reach my land, and take a worker. However the counter offensive by the W Germans goes well, killing 5 units without losing one! :)
My counter offensive does nothing! I lose one of my new AMX 13 light tank to a IS-3 who was defending in open terrain! :( I send in some infantry who finish the job, securing france. I also kill off 2 units sitting in the airfield closest to the border, and prepare to strike another airfield near Warsaw.
Pak also does very well this turn, taking Ashgabat.
I also notice for the first time that China lost 3 cities in the north to WP. This could make the WP a player in that area, which isn't good news!
After a few turns the front shifts to the area around Berlin, it looks like the city is going to fall! However performance on the AMX 13s have been decidedly underwhelming... Its probably just the RNG gods hating me :(. I've also moved my nukes into position to deploy, just incase...
Soon the WP moved a HUGE amount of tanks into WG, 18 in all... I decided if peace didn't come b4 they were defeated, or if they took any cities, the cold war would become hot. I came up with a plan on how to deploy my nukes to worst hurt the enemy. Then I prayed for peace!
Still going to finish this game regardless, its just starting to get good.
The real mystery... Where is America? They haven't deployed any new forces to europe in about 80 turns... All they have are 2 old tanks, and a national guard....
nivekclough,
were you able to 'soften' the commie forces up a bit before attacking? this goes a really long way in helping out.
that's surprising about Pakistan. i've always known that civi to be on the defensive rather than the offensive. however,it guess it's good news that they can actually vick a city from the reds.
that's unfortunate that the Yanks haven't been able to assist. are they engaged on another front?
nivekclough Aug 15, 2005, 12:55 PM Wow...
I'm going to do a reload, but I decided to launch my 3 nukes just to see what would happen. 2 turns later 58 tanks were sitting on my border. RELOAD!
I might place a wonder spawing an american tank every 8 turns in Paris to compensate for how poorly the AI transports troops... If America had actually moved troops into Europe this would have gone very differently. In the war previous to this, we could have taken probably all the way to Moscow. Since the aid never came, we had to take peace to early, and couldn't go back to war until it was too late, and the troops from the Chinese front had time to come back to Europe, where they tipped the balance.
In my next game I'll try something like that, but I'm probably either going to play as Scandanavia, or Spain/Portugal. We shall see. As it is I'm definately going to lose unless I can buy peace. But in the end, unless America makes itself felt, we're doomed. :sad:
edit: I had a force off 14 field artillery working around the clock. I found these a cheap and effective alternative to aircraft. The RNG gods really hated me. Losing battles against redlined infantry using elite tanks was usual. :sad:
edit 2: How poorly I'm doing really surprised me, considering how (comparatively) well I was doing as USA on sid, this game is only on demi-god!
El Justo Aug 15, 2005, 01:04 PM Wow...
I'm going to do a reload, but I decided to launch my 3 nukes just to see what would happen. 2 turns later 58 tanks were sitting on my border. RELOAD!
I might place a wonder spawing an american tank every 8 turns in Paris to compensate for how poorly the AI transports troops... If America had actually moved troops into Europe this would have gone very differently. In the war previous to this, we could have taken probably all the way to Moscow. Since the aid never came, we had to take peace to early, and couldn't go back to war until it was too late, and the troops from the Chinese front had time to come back to Europe, where they tipped the balance.
In my next game I'll try something like that, but I'm probably either going to play as Scandanavia, or Spain/Portugal. We shall see. As it is I'm definately going to lose unless I can buy peace. But in the end, unless America makes itself felt, we're doomed. :sad:
edit: I had a force off 14 field artillery working around the clock. I found these a cheap and effective alternative to aircraft. The RNG gods really hated me. Losing battles against redlined infantry using elite tanks was usual. :sad:
nivekclough,
:lol: :lol: :lol:
yes, it's time to reload!
if you were to add that wonder to any civi in europe, i'd say give it to the germans b/c by the early 60s, the US was pulling just about all of their hardware out of france.
scandinavia is a fun position to play. never really got too far w/ the spanish/portuguese. i'd venture to say that the most fun off all of the euro civis is the UK. they have sweet ground units, nice air units, a beefy navy, and most improtantly, they're an island nation.
that stinks about the RNG. i've had tough times like that as well in some games i played. hang in there though. the 'law of avergaes' is bound to be in your favor at some point!
nivekclough Aug 15, 2005, 01:16 PM After this I'll stop clutering up your thread I swear!
I'll try that wonder in Germany and let you know!
My next game is going to probably be as Britain/Scandanavia. I'd like to play as Spain only to find out how the N. African position can hold up against a determined Spain.
The only reason I started playing as france was because I wanted to try a smaller civ. Right now it takes about 2 1/2 hours per turn (playing time for me, waits are only about 60-70 seconds) in my USA game. My units are in the mid hundreds, but so are the Soviets. In that game I took cuba and tried for N. Africa only to discover that the Soviets had about 100 troops there reinforcing the N. Africans. That is probably why it surprises me that the USA can't come help, especially when the Chinese front is so quiet. :hmm:
I'm also tempted to give myself a cheat wonder so I can just mow down the WP... I want to see them BLEED! But alas, I never seem to be able to.
I also can't wait for the huge version of this. I have a monster comp, and shouldn't have problems playing it! :mischief:
El Justo Aug 15, 2005, 01:42 PM nivekclough,
very well nivekclough!
you know, there's no such thing as "clutering up my thread". it's all relative so keep it flowin'!
"2 1/2 hours per turn"? don't you mean 2 1/2 minutes?
nivekclough Aug 15, 2005, 01:55 PM Nope, I'm a slow player, the type who counts out the distance between all units ect. so that I can do perfectly. I could probably move all the units I do in that game in a 30 minute turn, but like I said I go slowly. My next game will be regent level (I need a break from heavy planning) as Britian. We shall see how I do.
I plan to ignore the Chinese front, and focus my main attack on N. Africa. I also wont forsake the European front like some people (cough US cough)
Now off to start it. I'll probably post in an hour or so with how I'm doing. :)
nivekclough Aug 15, 2005, 02:58 PM Playtest Britain!
War breaks out on the 2nd turn when WP demands 400 gold. I laugh and say no, shocked that they declare war so early. That turn and the following ones, I sink their entire European navy, and prepare my first force to try to help out in central europe. The Vanguard performs admirably, defeating the soviet Lt. Cruisers at every turn.
In the pacific, my fleet, while suffering only 1 loss (sub) is gravely injured by the Soviet navy of the area. I sunk probably 70% of their navy before dissengaging. I'll have to wait for them to repair b4 continueing in the Pacific. (I can't wait for the Huge versions naval repair station city things).
I noticed soon thereafter a Lt. Cruisers attack 2 different subs in 1 turn... Do they have the blitz option? Another surprise was American help for once! They actually did something useful with their bombers, redlining all remaining soviet craft! :)
I loaded up 2 transports with troops, and sent them to the front. Or should I say fronts? I sent one up around scandanavia and after the northern soviet cities, I'll see how it goes. The other I sent to say hello to the European part of the WP. Hopefully they can retake a few open VP locals. So far no cities have changed hands.
Edit: Well I've got nothing better to do, so I'll keep playing this one. :mischief:
In a HUGE surprise the Spanish send forces through France and W Germany to attack Berlin. This marks the first time I've seen them leave their penninsula. I also notice a large detachment from the Canadians arrive. Their planes start bombarding the crap out of WP positions.
Also on this turn, the USA sends a transport across the Pacific to attack the WP. This will compliment my plan nicely, drawing away reinforcements.
Aeon221 Aug 15, 2005, 03:51 PM Finally got to the M-Class hahaha
Not sure whether to leave it as an easter egg or delete it as irrelevant ;p
Aeon221 Aug 15, 2005, 04:49 PM Hahahaha found the S-Class remark too!
someone was feeling the hate ;p
PriestOfDiscord Aug 15, 2005, 05:17 PM This update is simply awesome; you really outdid yourself El Justo! Since I love playing the little guy, I have a new play report to add as the mighty Greek Republic! The world shall tremble at my feet! (Before I begin, please forgive the jumbled nature. I took notes of things as I thought of them so extra comments, lavish praise, and the occasional criticism is thrown in at seemly random intervals)
The first thing you notice that is just how much faster the loading speeds are. Things really are fast-a**. :D Anyway, lets see what I have to work with...oh dear. This country is poor, and their equipment sucks. Taking a quick early glance through the tech tree, it doesn't seem to ever get a whole lot better. My infantry seems to be on par with the Africans. Looooovely. I think the starting goal for now will be simply to exist. I start a nationwide "keep our skies clean of commie scum" campaign by building anti-air emplacements in every city along with a limited air presence of our own. Hit end turn...
...AND HELLO WORLD WAR III! Feb 1950: Less than 5 years after V-E and V-J days, our wise allies in Canada declare war on the Soviet Union and their little slave states. Apparently during an event to boost international goodwill, the Canadians held a hockey match against the USSR where a fight broke out. The fight got out of hand and the next thing you know everyone in the stadium was getting into it including Stalin who had the Canadian premier on the ground in the luxury box, beating him to a bloody pulp.
(Time for a criticism here: As the alliances formed up against each other, I noticed one country in the western bloc that really shouldn't be there. Yugoslavia was a key non-aligned nation (which is to say, they happily sucked up money from both sides). They were on good terms with the west, (just like non-aligned and democratic India was with communist Russia) but they were hardly allied.)
Mar 50: We catch the Israelis trying to spy on us. Yeah, well see if we ever send them anymore Christmas or Easter cards!
Apr 50: The Chinese demand tribute from us. Since the amount of money they asked for was small, and because I didn't want to be the reason we were at war with the entire Communist world, I accept.
May 50: Since the war seems to be going swimmingly (or more importantly, the only people feeling the effects are the ones dying in Eastern Europe, Divided Germany, and Cuba) Greece turns its attention to a program of sustained economic and industrial development.
Nov 50: A breakthrough in Central Asia! Soviet Ashgabat falls to the I.A.P. Islamic Confederation and all of Turkmenistan joins the IC as a minor affiliated nation soon after. This would be such a shock to Soviet High Command that they would ask their Islamic allies in the Arab League to offer broker peace to the IC, ending the short but brutal worldwide conflict a month later in December. Peace is in the air, can you feel it? Oh smell the fresh ocean breeze...
...WAR!!! :crazyeye: Feb 51: Asia flares up as the South East Asian Republics declare war on the PRC/DPRK Alliance. The fact that a new major war starts near the beginning of the last two years troubles many astrologers, who predict that Stalin is the antichrist. This is of course countered by many experts that believe that the Pope is the antichrist or the few that believe that Hitler is still alive somewhere in the jungles of Brazil where he communicates with the devil on top of an ancient Incan temple.
(Around this time as I was still on my internal development push, I noticed a few inconsistencies with the Civilopedia. For instance, the difference between a hospital and utilities plant is very unclear and airports and harbors still claim to give trade connections they don't. Various small things like that. I'll look for more later if you wish. Also, you have great taste in movies. Tombstone is an awesome flick. :goodjob: )
May 51: SEOUL FALLS TO COMMUNIST TRASH! Manchuria and the Koreas are becoming quite depopulated due to the Korean Conflict. SEAR is asking its allies to impregnate their large hooker population in an effort to maintain population parity with the ChiKorComs.
Oct 51: What do I look like, the First Bank of Lenin? The Soviets ask - and get - a kickback from me to keep them from turning the Korean Conflict into World War IV. Besides, I don't want Stalin to beat me up like he did that poor Canadian fellow.
Nov 51: The Communists sign a ceasefire with SEAR, ending the Korean Conflict. Not that there is much of a free Korea left. SEAR's war of aggression left them with a crippled Republic of Korea and demoralized population to show for it. Meanwhile, plans to build a 1000ft tall statue of Kim Il-Sung in Seoul are already underway. But hey, who cares?! I just realized I can be speeding up my projects with civil engineers! Neato!
Jan 52: Athens creates a division of Public Works! Soon afterwards they unionize and promptly decide to go on strike. Luckily our spies are more loyal, because without them we wouldn't have caught the British trying to sneak in an agent. Man, our allies suck.
Feb 52: Nothing. No declaration of war. No sneak attack. No demands of tribute. Just the sweet sensation of world peace. Has humanity turned a corner? Is the world finally saying enough to this century of non-stop barbarism? Even the leaders of the world recognize the importance of a February without war, and they all pat themselves on the back for a job well done...
...WAR!!!!! Mar 52: The Communist Horde of China and "Greater Korea" declare war on India and troops begin to sweep down from the Himalayas. Surprisingly, both Truman and Stalin come out in favor of the war in a joint statement proclaiming that they support the Chinese and Indians valiant efforts to curb their massive populations and therefore ease world hunger. Meanwhile the entire Norwegian Nobel Peace Committee hung themselves in protest of the stupidity of man.
Jun 52: Kanpur is swallowed up by the unstoppable Red Horde.
Sep 52: Seattle unveils a secret project they have been working on for months. Previously known only by its code name, "The Love Shack" is a massive factory that assembles fearsome B-52 long range strategic bombers.
Nov 52: With our infrastructure now up to par with the rest of the first world, we realized that for Greece to really compete on the world stage it needed colonies. But where? Being a step above a microstate like the Vatican didn't give you a whole lot of options. Luckily there is an unaligned nation even more pathetic than we are just below us: North Africa. But with only 6 Inf/Ntl. Guard divisions, 3 flaks, and a single fighter air wing I realized I wasn't going to be doing a whole lot of invading anytime soon. Thus Operation Atlas, a massive arms buildup, has begun.
(Going through the tech tree introduced me to some very cool military hardware I was previously unaware of, including the Sherman tank with rocket launching capabilities. Man I want some of those.)
Feb 53: F****** Israelis keep your spies out of my country. Christ, at least the communists have the decency to send competent agents. I haven't found a single "enemy" in my country so far.
Mar 53:My name is Gato,
I have metal joints,
beat me up
and earn 15 silver points.
Eh...yeah, I built my first Gato class submarine, the GNS Hydra. Let’s find some Japanese shipping to sink!
Meanwhile, the Himalayan war has reached the end of year one with no end in sight. Since the capture of Kanpur the lines are stable, but the deathtoll is nothing short of staggering.
(Also, moving the Hydra around I ran into the old Turkish BC. I didn't know that was implemented, that is so awesome. And the M Class DD had me ROFLing)
Besides the war on the other side of the planet, it has been a slow news year.
Feb 54: Operation Atlas on hold for now as I start a new economic program spurred on due to rapid increases in technology. We want to rub in the faces of Marxist scum across the globe just how much better off we are than they are.
Jun 54: 2 years after the Invasion of India began, a peace agreement is finally signed between the two Asian giants. Mao declares that he has achieved a great victory in his seizure of Kanpur, which in the future will allow Chinese Armored Divisions to sweep into the plains of India freely. Construction begins on a 1500ft statue of Mao in central Beijing that will dwarf the monument to the Great Leader of Greater Korea. Rumors begin spreading that Stalin is becoming increasingly jealous.
Jul 54: Good morning, Greece! Radio Free Europe is set up in Athens, which plays the best college alternative music 24 hours a day!
Oct 54: Oslo, Scandinavia unveils HAL 9000, unleashing a golden age as the Scandinavians celebrate never having to think for themselves ever again! We welcome our new computer overlords!
Dec 54: As our look into the first five years of my game comes to a close, the Australians develop a new kind of music in Canberra called "Rock and Roll". That’s apparently because it involves the ancient rituals of Aborigines who would throw rocks at each other, causing them to roll around and scream death chants with a somewhat pleasing melody. Kids these days get involved with the oddest things.
(Last nitpicks before I go: First, I hope 1.6 has national flags instead of leaderheads. Seeing an old woman in a frilly dress in the place of Stalin is amusing but odd. Also, if there is any way to make all the eras look like modern cities that would be nice. Its strange seeing tanks drive in and out of metropolises with thatched roofs and unpaved roads. Finally, it would be really cool if the default opening scenario info and civ background descriptions were changed to fit with the era. Even just quick one paragraph overviews would be a way to add some immersion to a scenario brimming with background info. I'd certainly be willing to help on that if you want.)
I'll be sure to update later. Again, awesome work dude. This is a fantastic scenario. :goodjob:
Biggles Aug 15, 2005, 05:38 PM Interesting reading other peoples experiences.
I have taken the whole of Africa, except South Africa of course.
I found artiliary was no use as they could not keep up with the fast pace of the advance.
Ships were really useful for naval bombardment of coastal cities.
I am now able to build the rocket carrying Shermans. Perhaps they will be more use in my future expansion..
There was one lone Frenchman lurking about in Africa. I think he was waiting to take any city that I weakened but did not take.
I need to recouperate and build up the African cities.
I cannot get ships through the Med. It is too cluttered with other nation's ships. So the only place I could go from here would be Spain, unless I send transports the long way round the Cape.
My B29.'s are still bombing the WP. Resricted to taking out resources and roads. Less chance of losing them that way.
Can't wait to get my hands on some of the goodies in the Civilopedia.
Can spies and CIA agents be loaded onto subs?
nivekclough Aug 15, 2005, 05:56 PM Nice play report PriestofDiscord. I only wish I could do so well as France! BTW What difficulty level did you play on? Just curious, because I'd feel really dumb if that was something like diety. :suicide:
Edit: British Play report continued!
Operation "LandtonsoftroopsneartheEuropeanfronttotrytoturnthe VPtideandthetideofthewar" is another underwhelming success. Government specialists decide that the name was far to descriptive, giving the WP a chance to prepare :mischief: . While it accomplished its task, it barely did, and took more casualties then planned.
Operation "Landtroopsnearscandanaviatohelpeasethisfront" however doesn't appear to be compromised. My troops there will begin harrassing the enemy next month after settling down this month.
In unrelated news, the Canadian navy made a mistake recently, blocking English forces from leaving the theatre of opperations to take on more troops. The United Kingdom sent messages through the proper channels to try to get this situation rectified.
And while we're on the topic of military blunders, we feel we must mention the fact that the French have a dear liking to the area just north of Amsterdam. While this holds no strategic value (not endagered, nore a VP location) the French government assures us they have their reasons, but notably hurry off to check their maps.
Overall not much new. I'll post up again when something occurs.
I_batman Aug 15, 2005, 05:59 PM Interesting reading other peoples experiences.
Can't wait to get my hands on some of the goodies in the Civilopedia.
Can spies and CIA agents be loaded onto subs?
The thought of allowing spies to be loaded onto subs was debated for some time, but was finally decided against. The US gets some AMAZING toys as the game goes on.
This is indeed a very rich scenario that can be played dozens of ways.
Gunner Aug 15, 2005, 06:05 PM Just wondering, but why did you decide to not let the spies on subs? I think it would have been really cool.
Oh yeah, El Justo, do you plan on releasing another version or patch after the big map? Or will 1.5 be it?
PriestOfDiscord Aug 15, 2005, 06:21 PM Nice play report PriestofDiscord. I only wish I could do so well as France! BTW What difficulty level did you play on? Just curious, because I'd feel really dumb if that was something like diety. :suicide:Hahaha, no way. I'm not nearly that good, this game is on Regent. I normally play a level or two higher but my civ is tied with Cuba for the least amount of cities which gives me a perfectly legitimate excuse to be a wuss. :D
nivekclough Aug 15, 2005, 06:27 PM Hahaha, no way. I'm not nearly that good, this game is on Regent. I normally play a level or two higher but my civ is tied with Cuba for the least amount of cities which gives me a perfectly legitimate excuse to be a wuss.
And Israel can't forget them :p
Although with the power of the forces they can muster combined with distance from the front and natural defences are taken into account I'd put them about on par with France or North Africa. Trust me, going nuclear as France is a BAD idea. :sad:
BrendanM Aug 15, 2005, 07:57 PM El Justo, I love you. This is my favorite mod. <3
Now I shall reconquer the world with faster load times.
vingrjoe Aug 15, 2005, 08:14 PM ROFL @ PriestofDiscord. That was a very good and amusing report. All of these reports have been interesting reads, please keep 'em coming people !
vingrjoe Aug 15, 2005, 08:29 PM I apologize for not having specific dates, but I am writing this from memory.
Current Update: playing as WP, demigod with max aggression.
1965- Scandinavian declares war and their armored units roll past my heavily fortified border towns, with the intent of taking my lesser defended interior cities. This allowed me to send in my Backfire squadrons to bomb them without the fear of enemy interceptors. After an aerial pounding, I sent in several armored divisions to mop up. A few months past, I gave my North Sea Admiral direct orders to only bombard enemy units within Russian borders, I did not want this war to spread to the other Nato countries. Due to incompetence, a captain of one of the Sverdlovs bombards Scandinavian troops within their own borders. Not good. This causes the other NATO countries to declare war upon me and my Cuban ally. After a few months, my generals report defenses are holding up all across the western borders with minimal casualties. In fact, this war with NATO turns out to be a good thing, my defenses are taking their toll on NATO armored and infantry units. After close to a year of war, give or take a few months, Scandinavia appears to have run out of armor and is low on infantry. I would like to use this advantage to push west, but my military advisors inform me that while we have sufficient defenses, we do not have enough reserves at the moment to go on the offense. So we agree to peace, for now. The clock is ticking for my European neighbors...
PriestOfDiscord Aug 15, 2005, 09:48 PM Found a reproducable crash to desktop bug in the civilopedia. Clicking on any link to bring up the oil entry makes the game crash. Luckily the first time I did it I was only into my fifth turn, and only one turn after the soviets shook me down for cash. :cry: I restarted to check if it was reproducable, and sure enough when I tried clicking through a different link to get to the oil entry it did the same thing. Just wanted to let you know.
El Justo Aug 16, 2005, 06:39 AM This update is simply awesome; you really outdid yourself El Justo! Since I love playing the little guy, I have a new play report to add as the mighty Greek Republic! The world shall tremble at my feet! (Before I begin, please forgive the jumbled nature. I took notes of things as I thought of them so extra comments, lavish praise, and the occasional criticism is thrown in at seemly random intervals)
The first thing you notice that is just how much faster the loading speeds are. Things really are fast-a**. :D Anyway, lets see what I have to work with...oh dear. This country is poor, and their equipment sucks. Taking a quick early glance through the tech tree, it doesn't seem to ever get a whole lot better. My infantry seems to be on par with the Africans. Looooovely. I think the starting goal for now will be simply to exist. I start a nationwide "keep our skies clean of commie scum" campaign by building anti-air emplacements in every city along with a limited air presence of our own. Hit end turn...
...AND HELLO WORLD WAR III! Feb 1950: Less than 5 years after V-E and V-J days, our wise allies in Canada declare war on the Soviet Union and their little slave states. Apparently during an event to boost international goodwill, the Canadians held a hockey match against the USSR where a fight broke out. The fight got out of hand and the next thing you know everyone in the stadium was getting into it including Stalin who had the Canadian premier on the ground in the luxury box, beating him to a bloody pulp.
(Time for a criticism here: As the alliances formed up against each other, I noticed one country in the western bloc that really shouldn't be there. Yugoslavia was a key non-aligned nation (which is to say, they happily sucked up money from both sides). They were on good terms with the west, (just like non-aligned and democratic India was with communist Russia) but they were hardly allied.)
Mar 50: We catch the Israelis trying to spy on us. Yeah, well see if we ever send them anymore Christmas or Easter cards!
Apr 50: The Chinese demand tribute from us. Since the amount of money they asked for was small, and because I didn't want to be the reason we were at war with the entire Communist world, I accept.
May 50: Since the war seems to be going swimmingly (or more importantly, the only people feeling the effects are the ones dying in Eastern Europe, Divided Germany, and Cuba) Greece turns its attention to a program of sustained economic and industrial development.
Nov 50: A breakthrough in Central Asia! Soviet Ashgabat falls to the I.A.P. Islamic Confederation and all of Turkmenistan joins the IC as a minor affiliated nation soon after. This would be such a shock to Soviet High Command that they would ask their Islamic allies in the Arab League to offer broker peace to the IC, ending the short but brutal worldwide conflict a month later in December. Peace is in the air, can you feel it? Oh smell the fresh ocean breeze...
...WAR!!! :crazyeye: Feb 51: Asia flares up as the South East Asian Republics declare war on the PRC/DPRK Alliance. The fact that a new major war starts near the beginning of the last two years troubles many astrologers, who predict that Stalin is the antichrist. This is of course countered by many experts that believe that the Pope is the antichrist or the few that believe that Hitler is still alive somewhere in the jungles of Brazil where he communicates with the devil on top of an ancient Incan temple.
(Around this time as I was still on my internal development push, I noticed a few inconsistencies with the Civilopedia. For instance, the difference between a hospital and utilities plant is very unclear and airports and harbors still claim to give trade connections they don't. Various small things like that. I'll look for more later if you wish. Also, you have great taste in movies. Tombstone is an awesome flick. :goodjob: )
May 51: SEOUL FALLS TO COMMUNIST TRASH! Manchuria and the Koreas are becoming quite depopulated due to the Korean Conflict. SEAR is asking its allies to impregnate their large hooker population in an effort to maintain population parity with the ChiKorComs.
Oct 51: What do I look like, the First Bank of Lenin? The Soviets ask - and get - a kickback from me to keep them from turning the Korean Conflict into World War IV. Besides, I don't want Stalin to beat me up like he did that poor Canadian fellow.
Nov 51: The Communists sign a ceasefire with SEAR, ending the Korean Conflict. Not that there is much of a free Korea left. SEAR's war of aggression left them with a crippled Republic of Korea and demoralized population to show for it. Meanwhile, plans to build a 1000ft tall statue of Kim Il-Sung in Seoul are already underway. But hey, who cares?! I just realized I can be speeding up my projects with civil engineers! Neato!
Jan 52: Athens creates a division of Public Works! Soon afterwards they unionize and promptly decide to go on strike. Luckily our spies are more loyal, because without them we wouldn't have caught the British trying to sneak in an agent. Man, our allies suck.
Feb 52: Nothing. No declaration of war. No sneak attack. No demands of tribute. Just the sweet sensation of world peace. Has humanity turned a corner? Is the world finally saying enough to this century of non-stop barbarism? Even the leaders of the world recognize the importance of a February without war, and they all pat themselves on the back for a job well done...
...WAR!!!!! Mar 52: The Communist Horde of China and "Greater Korea" declare war on India and troops begin to sweep down from the Himalayas. Surprisingly, both Truman and Stalin come out in favor of the war in a joint statement proclaiming that they support the Chinese and Indians valiant efforts to curb their massive populations and therefore ease world hunger. Meanwhile the entire Norwegian Nobel Peace Committee hung themselves in protest of the stupidity of man.
Jun 52: Kanpur is swallowed up by the unstoppable Red Horde.
Sep 52: Seattle unveils a secret project they have been working on for months. Previously known only by its code name, "The Love Shack" is a massive factory that assembles fearsome B-52 long range strategic bombers.
Nov 52: With our infrastructure now up to par with the rest of the first world, we realized that for Greece to really compete on the world stage it needed colonies. But where? Being a step above a microstate like the Vatican didn't give you a whole lot of options. Luckily there is an unaligned nation even more pathetic than we are just below us: North Africa. But with only 6 Inf/Ntl. Guard divisions, 3 flaks, and a single fighter air wing I realized I wasn't going to be doing a whole lot of invading anytime soon. Thus Operation Atlas, a massive arms buildup, has begun.
(Going through the tech tree introduced me to some very cool military hardware I was previously unaware of, including the Sherman tank with rocket launching capabilities. Man I want some of those.)
Feb 53: F****** Israelis keep your spies out of my country. Christ, at least the communists have the decency to send competent agents. I haven't found a single "enemy" in my country so far.
Mar 53:My name is Gato,
I have metal joints,
beat me up
and earn 15 silver points.
Eh...yeah, I built my first Gato class submarine, the GNS Hydra. Let’s find some Japanese shipping to sink!
Meanwhile, the Himalayan war has reached the end of year one with no end in sight. Since the capture of Kanpur the lines are stable, but the deathtoll is nothing short of staggering.
(Also, moving the Hydra around I ran into the old Turkish BC. I didn't know that was implemented, that is so awesome. And the M Class DD had me ROFLing)
Besides the war on the other side of the planet, it has been a slow news year.
Feb 54: Operation Atlas on hold for now as I start a new economic program spurred on due to rapid increases in technology. We want to rub in the faces of Marxist scum across the globe just how much better off we are than they are.
Jun 54: 2 years after the Invasion of India began, a peace agreement is finally signed between the two Asian giants. Mao declares that he has achieved a great victory in his seizure of Kanpur, which in the future will allow Chinese Armored Divisions to sweep into the plains of India freely. Construction begins on a 1500ft statue of Mao in central Beijing that will dwarf the monument to the Great Leader of Greater Korea. Rumors begin spreading that Stalin is becoming increasingly jealous.
Jul 54: Good morning, Greece! Radio Free Europe is set up in Athens, which plays the best college alternative music 24 hours a day!
Oct 54: Oslo, Scandinavia unveils HAL 9000, unleashing a golden age as the Scandinavians celebrate never having to think for themselves ever again! We welcome our new computer overlords!
Dec 54: As our look into the first five years of my game comes to a close, the Australians develop a new kind of music in Canberra called "Rock and Roll". That’s apparently because it involves the ancient rituals of Aborigines who would throw rocks at each other, causing them to roll around and scream death chants with a somewhat pleasing melody. Kids these days get involved with the oddest things.
(Last nitpicks before I go: First, I hope 1.6 has national flags instead of leaderheads. Seeing an old woman in a frilly dress in the place of Stalin is amusing but odd. Also, if there is any way to make all the eras look like modern cities that would be nice. Its strange seeing tanks drive in and out of metropolises with thatched roofs and unpaved roads. Finally, it would be really cool if the default opening scenario info and civ background descriptions were changed to fit with the era. Even just quick one paragraph overviews would be a way to add some immersion to a scenario brimming with background info. I'd certainly be willing to help on that if you want.)
I'll be sure to update later. Again, awesome work dude. This is a fantastic scenario. :goodjob:
PriestofDiscord,
excellent! excellent!
you are a brave man for trying the fledgling greeks.
yes, one of my main focuses on v1.5 was to reduce the time between turns. i think we nailed it!
a good idea to build your AA defenses.
yes, some of the civilopedia entries are inconsistant w/ the game stats. please forgive me for this. there are some surprises tucked into them for sure though.
there are plenty of options for hardware as you move along the tech tree. i think you're speaking of the 'Sherman Calliope' rocket launcher. very cool unit indeed!
many civis have pre-placed and unbuildable sea vessels like BBs, BCs, CVs, and CAs. they add a little spice to things i guess.
good to see you built 'Radio Free Europe' as this was one of the bugs i fixed just before we released v1.5
i was contemplating putting in flags as leaderheads but ultimately backed off. first, i'm no gfx artist. far from it actually. so this is probably why i stayed away from it. same goes for the city gfx. they change though as you enter into the next era.
that was a great report fella! we want more!!!
El Justo Aug 16, 2005, 06:51 AM Interesting reading other peoples experiences.
I have taken the whole of Africa, except South Africa of course.
I found artiliary was no use as they could not keep up with the fast pace of the advance.
Ships were really useful for naval bombardment of coastal cities.
I am now able to build the rocket carrying Shermans. Perhaps they will be more use in my future expansion..
There was one lone Frenchman lurking about in Africa. I think he was waiting to take any city that I weakened but did not take.
I need to recouperate and build up the African cities.
I cannot get ships through the Med. It is too cluttered with other nation's ships. So the only place I could go from here would be Spain, unless I send transports the long way round the Cape.
My B29.'s are still bombing the WP. Resricted to taking out resources and roads. Less chance of losing them that way.
Can't wait to get my hands on some of the goodies in the Civilopedia.
Can spies and CIA agents be loaded onto subs?
yes! it's great to read all of the reports! no doubt.
we've often found that arty is very good in city defense and any initial onslaughts to bust down the 'City Defense' (fka Walls).
the Sherman Calliopes are nice in that they have 2 mvmt (i think) and they have a 2 tile range on their bombardment. don't get tto excited about their fire power though. it's sort of on the low end. however, they are able to keep up w/ your advancing armour units. the capital ships are definitely good for that, too.
you mean that the AI has blocked your route into the Med? there's that many sea units floating around?
be careful w/ your heavy bombers as you don't get to 'build' them. the b29s are pre-placed (but upgrade later on) and the b36s are autopro'd. use them wisely...
spies can't be loaded onto subs i'm afraid. like I_Batman notes, we thought of it but decided against it in the end.
well done! keep it coming!
El Justo Aug 16, 2005, 06:54 AM Nice play report PriestofDiscord. I only wish I could do so well as France! BTW What difficulty level did you play on? Just curious, because I'd feel really dumb if that was something like diety. :suicide:
Edit: British Play report continued!
Operation "LandtonsoftroopsneartheEuropeanfronttotrytoturnthe VPtideandthetideofthewar" is another underwhelming success. Government specialists decide that the name was far to descriptive, giving the WP a chance to prepare :mischief: . While it accomplished its task, it barely did, and took more casualties then planned.
Operation "Landtroopsnearscandanaviatohelpeasethisfront" however doesn't appear to be compromised. My troops there will begin harrassing the enemy next month after settling down this month.
In unrelated news, the Canadian navy made a mistake recently, blocking English forces from leaving the theatre of opperations to take on more troops. The United Kingdom sent messages through the proper channels to try to get this situation rectified.
And while we're on the topic of military blunders, we feel we must mention the fact that the French have a dear liking to the area just north of Amsterdam. While this holds no strategic value (not endagered, nore a VP location) the French government assures us they have their reasons, but notably hurry off to check their maps.
Overall not much new. I'll post up again when something occurs.
i've had the AI block me in at port as well. i asked them to leave and on the 3rd time, they finally did.
you'll have fun w/ this position as the UK is free to build up w/out fear of a massive soviet invasion.
tell us more!
El Justo Aug 16, 2005, 06:57 AM Just wondering, but why did you decide to not let the spies on subs? I think it would have been really cool.
Oh yeah, El Justo, do you plan on releasing another version or patch after the big map? Or will 1.5 be it?
hey Gunner. good job on that advisor screen. you lined up the arrows, right?
we ultimately decided against loading the spy units onto subs. you can use your tranports though (sea and helo).
we'll probably release a fixed version of 1.5 as well as a gfx patch (i think).
the Huge map is coming along. it may be a bit though. i did some more testing last night as W Germany on it. it's a WIP i guess.
El Justo Aug 16, 2005, 06:59 AM I apologize for not having specific dates, but I am writing this from memory.
Current Update: playing as WP, demigod with max aggression.
1965- Scandinavian declares war and their armored units roll past my heavily fortified border towns, with the intent of taking my lesser defended interior cities. This allowed me to send in my Backfire squadrons to bomb them without the fear of enemy interceptors. After an aerial pounding, I sent in several armored divisions to mop up. A few months past, I gave my North Sea Admiral direct orders to only bombard enemy units within Russian borders, I did not want this war to spread to the other Nato countries. Due to incompetence, a captain of one of the Sverdlovs bombards Scandinavian troops within their own borders. Not good. This causes the other NATO countries to declare war upon me and my Cuban ally. After a few months, my generals report defenses are holding up all across the western borders with minimal casualties. In fact, this war with NATO turns out to be a good thing, my defenses are taking their toll on NATO armored and infantry units. After close to a year of war, give or take a few months, Scandinavia appears to have run out of armor and is low on infantry. I would like to use this advantage to push west, but my military advisors inform me that while we have sufficient defenses, we do not have enough reserves at the moment to go on the offense. So we agree to peace, for now. The clock is ticking for my European neighbors...
looks like you bled them down vingrjoe. well done.
keep us updated on your commie advance!
El Justo Aug 16, 2005, 07:02 AM Found a reproducable crash to desktop bug in the civilopedia. Clicking on any link to bring up the oil entry makes the game crash. Luckily the first time I did it I was only into my fifth turn, and only one turn after the soviets shook me down for cash. :cry: I restarted to check if it was reproducable, and sure enough when I tried clicking through a different link to get to the oil entry it did the same thing. Just wanted to let you know.
thanks PriestofDiscord.
i think that this is an inherent error in the civ3 engine where if you have a resource which is required for a great number of units (ie oil), there's the 'ole 'link overflow' problem in the civilopedia. i've had this problem in my AoI scenario as well. i would suggest that you don't click on it!
EDIT: you know that you can load the 'Auto Save' and pick up where you left off, right?
Gunner Aug 16, 2005, 08:29 AM Actually I tested PriestofDiscord's problem, and it doesn't seem like its the normal link overflow thing. It was a bona fide CTD with no messages at all.
El Justo Aug 16, 2005, 08:53 AM i'll have to check it for myself. however, i probably won't have an answer nor a fix.
nivekclough Aug 16, 2005, 10:08 AM i've had the AI block me in at port as well. i asked them to leave and on the 3rd time, they finally did.
Only problem is that they had a right of passage with me, as I wanted them to go through the channel to get there, its quicker (plus the constant traffic there adds more targets for the Soviets to attack besides me :mischief: )
you'll have fun w/ this position as the UK is free to build up w/out fear of a massive soviet invasion.
Play Report: Britain Continued
The turn after my last report, peace broke out. (UGH) I took my northern force south, with the element of surprise gone they couldn't do a thing.
The following turn war broke out again! (Scandanavians attacked WP). This is followed by peace 2 turns later. :crazyeye: (Israel/Arabs)
This time I bought a right of passage with the WP and have moved 10 Tanks outside one of their cities, shipped in a MI6 agent (who is wreaking havoc, and hiding behind one of my marines :D )
I'm currently waiting for the RoP to end, when I'll invade. I'm just trying to move bomber and artillery into place to aid the invasion. I refuse to attack with less than 10 field artillery and 5 bombers.
Its somewhere in 1952 and only 1 city changed hands, again the Chinese losing one to the WP. Next game I think I'll play China and see if they stand a chance against the WP (or maybe I'll play the WP.... Hmmm)
I'm also trying to finish the mainframe computer. I put almost all of my citizens in London on as Civil Engineers, and I can build it in 20 turns...
One minor gripe, is there anyway to stop Boston from being bigger than NY? I live near Boston, and as fun as it is for it to be the biggest city in the game, it just doesn't seem right. But like I said, minor.
Oh and one other thing, the 150mm cannon (I think that was it) costs more to build then what it upgrades to, by 300 shields...
Aeon221 Aug 16, 2005, 10:10 AM I checked and there is no entry in the civilopedia to get rid of... so doo deee doo for that. Also, I finished editing spelling on the thing. I thought about fixing some of the building entries, but my brain is in serious pain from that much screen staring. I may have missed some stuff, but I dont think so.
Also, Im ticked that the AI China managed a safe invasion of India! I too took Kandapur (or something) and was then (without warning) invaded by the Soviets who I had been paying freely some major protection cash! 100gpt! MORON AI!
I quit in disgust, but Im going to reload and invade the soviets instead next time they go to war! MWAHAHAHA!
Also, found that artillery was SIGNIFICANTLY more useful than airplanes as china! compared to the price, range, and effect of available air units, artillery is really the only choice.
Unfortunately, China's cities are so overcrowded (locationwise) that I was forced to cause dieoffs in several in order to allow others to reach potential.
And do hospitals require utility plants? If so, one of the cities in northern china is in serious need of one because I am unable to build a hospital in it. Shendong or something, its in Manchuria.
nivekclough Aug 16, 2005, 10:12 AM I recommend waiting a couples turns after they declare war. The WP can't fight effectively on multiple fronts at once. It'll just focus on one at a time.
Aeon221 Aug 16, 2005, 10:15 AM ... thats what it caught me doing. India was getting the smackdown from my 100unit SOD when 10 tanks and assorted infantry hit manchuria.
PS: oooh im so excited I cant WAIT to give the soviets a red ass beatdown!
nivekclough Aug 16, 2005, 10:40 AM I'm going to try china for a bit I think, I'll edit in an hour or so...
edit: Playtest: China on Sid
I decided I'd use a cannonfodder strategy. Rush producing, building, everything towards infantry. Lets find out how it works!
First turn I take Seoul and attack Pusan... I've got NATO after me now, lets see how I do...
AIs Counteroffensive does jack. Even their bombers only hit about 1/5 tries. I'm waiting for 50 infantry, then I'm gonna steamroll Pusan.
Iran sends in 35 troops. They attack Kashi, generating a leader for me. They lose 20 troops, killing 3 PLA infantry, and one of those 4.8 dudes.
SE Asia Attacks across N. Vietnom. They lose 30 Soldiers there, to my 3 12.20 thingies there. (I lost all 3)
And again SE Asia counter attacks at Pusan. They lose 8, I lose none.
I don't know if I'm going to keep going, they sent everything they had at me, and got their butts kicked. Now I can just march into their land without any resistance. (seriously 1 in 2 cities aren't defended by anything worth mentioning). I'm gonna call this a win, and end it. Why? If WP even tries to attack me (and i have another 15 turns on a RoP with them so not until after that) I'll have had time to rebuild. The position I wouldn't call easy, just the RNG gods were too good to me. I'll try someone else now I guess... Maybe Canada!
Aeon221 Aug 16, 2005, 11:22 AM not so good! my fodder got mulched in hanoi!
psweetman1590 Aug 16, 2005, 11:26 AM I've now got the entire scenario running. I'm thinking of trying the US, or West Germany. Probably the US. I'll be back in a day or so with my story.
This is awesome El Justo. I'll be sure to pay attention to the pedia too, I love history! :)
psweetman1590 Aug 16, 2005, 11:53 AM Ahhh....well, I THOUGHT I had it going...but apparently something didn't go down right...
Missing entry in "text\PediaIcons.txt: ICON_BLDG_Theater
Is there a fix for this? A file I need to replace? It doesn't sound like too major a problem, but it still won't let me play it. :P Please help.
nivekclough Aug 16, 2005, 12:08 PM hmm... I have never gotten that complaint... I bet El Justo or Aeon could tell you what to do.
For the moment just try deleting what files you have extracted, and re-extract everything. That might help. (Or better, if you have broadband, redownload everything).
man o' war Aug 16, 2005, 12:12 PM Im back, and have spent the last hour trying to connect to the internet (my router got fried while i was away :()
This looks really excelent! I'm downloading now.....
psweetman1590 Aug 16, 2005, 01:13 PM I'll try that, Nivekclough. Thanks!
Aeon221 Aug 16, 2005, 01:50 PM @Psweetman:
-Did you install Civ into the default directory when you first installed it?
-Did you install the mod to the proper location?
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
-Is your copy of Civ fully upgraded with all the patches (1.22 i think)?
-Do you have Civilization III: Conquests installed on your machine?
-Did you rename anything? (God help you if you did, because I cant)
-Do you have an English Language version of Civ?
-Do you have Civ3 Gold Edition? (If so, you are on your own, because they changed the file structure, so very few mods/scenarios work with it).
If you know that none of the above apply to you, download the txt file at the bottom of this post (its possible your pediaicons file was corrupted somehow) and put it into this directory (which is the default directory for this scenario's txt files):
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios\TCW\Text
It is also possible you may have to completely reinstall the scenario, but I doubt it. It could be something else, but we got things like this with RoCX pretty frequently, and usually the problem was one of the above. The graphic is standard or I would put that up here too. Good luck!
Aeon221 Aug 16, 2005, 01:58 PM WOO HOO! Popped an army with a tank! THE NVA ARE MINE NOW! MWAHAHAHHA
El Justo Aug 16, 2005, 02:42 PM Ahhh....well, I THOUGHT I had it going...but apparently something didn't go down right...
Missing entry in "text\PediaIcons.txt: ICON_BLDG_Theater
Is there a fix for this? A file I need to replace? It doesn't sound like too major a problem, but it still won't let me play it. :P Please help.
hi psweetman1590,
it seems that the extraction didn't fully execute itself.
first, check the large TCW folder that took forever for you to DL w/ your crumby dial-up connection :p and look inside to see if there's a "Text" folder.
look to see if there's a "PediaIcons.txt" file inside of the "Text" folder. if so, what's the size of it (in KBs)?
you will get this running. i promise. ;)
El Justo Aug 16, 2005, 02:43 PM Im back, and have spent the last hour trying to connect to the internet (my router got fried while i was away :()
This looks really excelent! I'm downloading now.....
welcome back man o' war!
we look forward to your reports. :)
El Justo Aug 16, 2005, 02:46 PM WOO HOO! Popped an army with a tank! THE NVA ARE MINE NOW! MWAHAHAHHA
very nice! isn't simply splendid when you get one of these?
also, there is no such thing as a 'Great Leader' in TCW. if you're lucky enough to win an 'elite victory' battle, you (and the AI) get a 'Corps' unit (fka Army)instead. we did this to help out the AI some and force it to use its army units. it has, too. at least from what i've seen in testing.
we also removed the option to build Corps units in v1.5
prior versions had it where you could build them w/ a certain improvement. no more b/c they're very, very powerful. but. hey, if you get one the old fashoined way then God bless ya!
Biggles Aug 16, 2005, 04:02 PM Woo Hoo. Got my first Corps Unit too. :)
Three Main Battle tanks!!!
Unfortunately it came at the end of my conquest of Africa, so I have no where to use it for now.
I have decided that I need a bigger industrial base before taking on the Commies again.
The Med is still blocked. The problem is that an Eytie ship is parked, blocking the gap between Scily and North Africa. It is not in my territory, so I can't insist they remove it. We are at peace and all the other ships have gone home.
Thought about taking Argentina, but that is a bit of a dead end. It would not
be practical to produce any units there, apart from infantry that could be airlifted and I am already doing that in Cuba and Hawaii.
I am going to have another go at the eastern coast of Russia.
bkwrm79 Aug 16, 2005, 04:07 PM I'm glad to see so many reports, it makes very interesting reading.
I like the change to the Corps units. In my first game of 1.4, my armies were based around my Corps units as soon as I could build and deploy them. In 1.5, a Corps is a great help, but doesn't become the basis of your forces.
I also love the Sherman Calliope's. They're fun and effective. They're great not only for keeping up with armor and mech, but also for hit-and-run artillery strikes against Warsaw Pact forces invading Germany (I've done this in my France game). Their mobility greatly benefits any power trying to help out West Germany.
I have a brief report to make on my US game. I've been warring with China, which for some unimaginable reason thought I would give them tribute. Instead, I've been eviscerating their infrastructure. I've lost one B-29, but destroyed 3-4 interceptors and a massive amount of terrain improvements. China should be permanently weakened by this devastation. Also, if this defeat for the Chinese results in successful WP action, the captured cities probably won't produce much for them either.
I could invade, but I've chosen to send my fleet (including 9 refilled transports) towards Aden, as planned. This is primarily because I have a huge army in North Africa, which can easily be brought to Arabia, but which would take much longer to reach China. Also, my transports are very heavy on tanks and Marines - their troop complement is designed to complement that of my North African forces, which have plenty of Infantry and Sherman Calliope's, as well as some Mech and extra Flak. If I'd expected a different enemy, I would have built a more internally balanced force.
psweetman1590 Aug 16, 2005, 05:53 PM @Psweetman:
-Did you install Civ into the default directory when you first installed it?
-Did you install the mod to the proper location?
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios
-Is your copy of Civ fully upgraded with all the patches (1.22 i think)?
-Do you have Civilization III: Conquests installed on your machine?
-Did you rename anything? (God help you if you did, because I cant)
-Do you have an English Language version of Civ?
-Do you have Civ3 Gold Edition? (If so, you are on your own, because they changed the file structure, so very few mods/scenarios work with it).
If you know that none of the above apply to you, download the txt file at the bottom of this post (its possible your pediaicons file was corrupted somehow) and put it into this directory (which is the default directory for this scenario's txt files):
C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios\TCW\Text
It is also possible you may have to completely reinstall the scenario, but I doubt it. It could be something else, but we got things like this with RoCX pretty frequently, and usually the problem was one of the above. The graphic is standard or I would put that up here too. Good luck!
1-yes
2-yes
3-yes
4-yes
5-no
6-yes
7-no
Cool, so the file you provide will fix it? Thanx a bunch man!
Klyden Aug 16, 2005, 07:46 PM I have not been on the forums very much as I have had a lot going on, but I am very pleased to read all the action reports and that so many seem to be having a lot of fun with this scenario.
The multi-player version is in the early stages of developement and I am sort of holding off cranking it out as I would like to see if we find any tweaks we want to make to 1.5 based on all the nice turn reports everyone is providing and that way, it will be up to date. At this point, I am guessing September sometime with the way my schedule is, but you never know ;)
Keep up the good reports guys. I enjoy reading them as well.
BrendanM Aug 16, 2005, 09:17 PM Argentina/Chile/Bolivia has to be one of the hardest civs in TWC 1.5. No room for expansion what-so-ever after getting gang-banged by combined Colombia/Peru & Brasilian forces - then feeling the wrath of B-52s annihilating any (of the few produced) tanks remaining.
It's one helluva challenge... all my battles end in me getting owned.
bluice Aug 17, 2005, 12:28 AM This 1.5 version.
Can I simply download the 1.5 biq file zipped in rar format and replace the older biq file and it will still refer to the txt files and so forth initially installed as they were quite large. And could you please direct me to the link for the changes made to the 1.5 version please?
I also noticed that there is a Multiplayer version where all the nations have been condensed into 6 players which is ideal for me as I manage a section of a FORUM (http://www.civilized.invisionzone.com/index.php?showforum=7) we have created where we have multiple Play By Email games going at the moment and this would be beautiful to add with your permission of course El Justo
Tantor Aug 17, 2005, 01:37 AM El Justo: I just wonder if you`ve read Red Storm Rising yet? I spent two weeks on the beach in Croatia reading it once again and I still think it`s one of the most intense, realistic and captivating "what if" novels I`ve read.
-Tantor-
El Justo Aug 17, 2005, 06:24 AM Argentina/Chile/Bolivia has to be one of the hardest civs in TWC 1.5. No room for expansion what-so-ever after getting gang-banged by combined Colombia/Peru & Brasilian forces - then feeling the wrath of B-52s annihilating any (of the few produced) tanks remaining.
It's one helluva challenge... all my battles end in me getting owned.
hi BrendanM.
i've tested that position before but never engaged in war w/ them. i could imagine that they'd be smooshed by the b.u.f.f.'ers. i would recommend that you build up a good AA defense and try to shoot some of those birds out of the sky.
El Justo Aug 17, 2005, 06:32 AM This 1.5 version.
Can I simply download the 1.5 biq file zipped in rar format and replace the older biq file and it will still refer to the txt files and so forth initially installed as they were quite large. And could you please direct me to the link for the changes made to the 1.5 version please?
I also noticed that there is a Multiplayer version where all the nations have been condensed into 6 players which is ideal for me as I manage a section of a FORUM (http://www.civilized.invisionzone.com/index.php?showforum=7) we have created where we have multiple Play By Email games going at the moment and this would be beautiful to add with your permission of course El Justo
hello bluice.
i'm afraid that you need to re-DL all of the files if you played any prior versions or still have those files. it's just easier this way. i'm sorry for any inconvenience.
it'd be a long list if i went down what was changed in v1.5. for starters, we added on 10 more yrs to the beginning of the scenario (1950-59). we also spiced up the unit lines a little more and adjusted the stats for all armour units (mech inf units are now the best defensive units [in most cases]). some civis were 'merged' (iran/afgh/pak) while others were born (n vietnam). naval warfare underwent a major overhaul as all sub units are the only ones who can now 'see invisible'. most importantly however, we were able to chop turn times down by up to 700%. iow, v1.5 is a sleeker, faster, and shinier version.
Klyden is working on the MP version of TCW1.5. it will have 8 positions and it is a condensed version of the regular TCW. not sure when it's going to be finished (september maybe as per his post?) but yeah, no problems on putting it on your forum. our little development team, Klyden, I_Batman and I, have had a lot of fun w/ the MP versions in the past. so, stay tuned as the MP version is a WIP.
El Justo Aug 17, 2005, 06:34 AM El Justo: I just wonder if you`ve read Red Storm Rising yet? I spent two weeks on the beach in Croatia reading it once again and I still think it`s one of the most intense, realistic and captivating "what if" novels I`ve read.
-Tantor-
Tantor,
i haven't bnut my cfc friend vingrjoe has told me that it is a very good read. maybe you could try and repeat it in TCW :lol:
vingrjoe Aug 17, 2005, 08:58 AM El Justo, do you think that the AA Defense numbers on units will be revisited at all ? I'm referring to the thread on the main creation forum where someone stated, and I was actually able to reproduce the claimed results, ie the AA defense number in the editor is only 1/10 the power ingame.
panzer_kevlar Aug 17, 2005, 09:32 AM i haven't bnut my cfc friend vingrjoe has told me that it is a very good read. maybe you could try and repeat it in TCW :lol:
I don't even like Clancy very much, but I enjoyed that book! ;)
El Justo Aug 17, 2005, 09:33 AM El Justo, do you think that the AA Defense numbers on units will be revisited at all ? I'm referring to the thread on the main creation forum where someone stated, and I was actually able to reproduce the claimed results, ie the AA defense number in the editor is only 1/10 the power ingame.
i'd rather not but if the numbers demand that we revisit it then of course, i'm willing to look into it again.
i would venture to say that it'd apply only to flak and the SAM units though as the air unit inmterception is determined by the 'cahnce of interception' rate in the editor (of which i boosted all the way up to 90% iirc -- up from the default # of 30%).
nivekclough Aug 17, 2005, 09:40 AM One thing I noticed.... As is, flak is useless. It has never even hurt an enemy aircraft. (And I often use 2-3 in one city). I think it should be slightly improved, or cut.
Now back to playing this...
(and rementioning from earlier)
Look at the artillery that the French and English build initially, the 120 or 180 mm I think it was. Is there any reason why it costs more than the upgraded version? As is now, it is impractical to build, and its cost makes field artillery vastly superior.
edit: watch this space (playreport cuba soon)
Playreport Cuba:
WHAT AM I!?!? GIFTS'R'US! Starting in Mar. 1950 country after country started making demands. However I was in no place to go to war yet, so I had to keep giving. UGH!
Well after I deny one (to Greece) they stop coming, and war is avoided.
One miscelanious note (I SOOOO mispelt that), have you tried adding a VP location to the Panama City? And I'd also add some sort of immobile artillery to the city (maybe with bombard of like 30 and a rate-of-fire of 5-6 (might be overkill). I'd like to see this so Central America has some sort of purpose and so that if the WP and allies take the city, they get to regulate traffic for the Panama Cannal.
Anyways I'm off to play more! :D
vingrjoe Aug 17, 2005, 10:04 AM For the sake of testing, I increased all naval, flak and land based sam (with the exception of the city Sam improvement) AA defense numbers by 100. My AA Def values were already upped in my 'edited' version. Even so, my Aegis with AA Def 24, actually only has a 2.4 AA Def ingame according to the new information I read about and proved with testing. So, bumping it up to 240 in the editor will put it at 24 ingame. Possibly a tad too high...I'll see when I get around to playing as the US.
El Justo Aug 17, 2005, 10:10 AM vingrjoe,
i'm very interested in the results. please fill us in when you can.
El Justo Aug 17, 2005, 10:13 AM One thing I noticed.... As is, flak is useless. It has never even hurt an enemy aircraft. (And I often use 2-3 in one city). I think it should be slightly improved, or cut.
Now back to playing this...
(and rementioning from earlier)
Look at the artillery that the French and English build initially, the 120 or 180 mm I think it was. Is there any reason why it costs more than the upgraded version? As is now, it is impractical to build, and its cost makes field artillery vastly superior.
edit: watch this space (playreport cuba soon)
hi nivekclough.
in general, we discourage the abuse of arty (ie stacking it) and that is why the prices as so high. the "Field Gun" unit is servicable at best. it's rof is lousy but it does give you an option. it's best attribute, though, is the fact that it can be airlifted.
I_batman Aug 17, 2005, 10:16 AM i'd rather not but if the numbers demand that we revisit it then of course, i'm willing to look into it again.
i would venture to say that it'd apply only to flak and the SAM units though as the air unit inmterception is determined by the 'cahnce of interception' rate in the editor (of which i boosted all the way up to 90% iirc -- up from the default # of 30%).
Yeah El Justo, you did bump it up to 90% chance of interception.
As for increasing the falk abilities, I do remember play-testing China before we released this. I had NATO coming down on me like a ton of bricks, but the basic flak unit WAS useful, with its current stats. You need to put quite a few in each city, but they are fast to produce since they are so cheap.
They would knock anything out of the sky except the B-52's for some reason.
nivekclough Aug 17, 2005, 11:04 AM Well War finally broke out in Nov of 1952. I have yet to build any artillery, focusing everything on hospitals, movie theatres, and tons of infantry. I only hope I'll survive...
The very next turn a transport arrives, however the AI hasn't unloaded it, I only hope it'll just skip past me...
I grow lucky, while they did appear to be headed towards me, they were distracted by the brief entry of China to the war. However, 2 new transports showed up, dropping some Marines in for a visit. EESH! (On the same turn, I lost 2 of my 3 interceptors, all shot down by American P-36 bombers)
In an even bigger surprise, Turkish ships show up and start bombarding me.... Don't they have their hands full with the Arabs?
Also in between turns, the American Marines lose 6 out of 8. I lose 3 infantry in Santiago de Cuba.
As if I'm not already in trouble, the Brazilians drop 2 Infantry in to help the Americans. The Americans also send 10 planes on bombing runs, 8 of which hit (one of which was a B-52! :eek: )
When the Brazilians attack, I get a leader! Now all enemies here on my land have died! I'm going to fill it with infantry probably, and use it for heavy defence (though if I had time, I'd rather save it for a few tanks).
My anti-air defences have crumbled and my armies is in pieces. I'm going to try to sue for peace!
hi nivekclough.
in general, we discourage the abuse of arty (ie stacking it) and that is why the prices as so high. the "Field Gun" unit is servicable at best. it's rof is lousy but it does give you an option. it's best attribute, though, is the fact that it can be airlifted.
Being normally a player who would have 70% of whose armed forces are either planes, artillery, or bombard capable ships, the change is hard to say the least. I've been noticing that on Demi-god through Sid level games especially. Hopefully I can adapt to this though.
Aeon221 Aug 17, 2005, 11:12 AM I found it much more cost effective to produce MiG-17s, as the flaks were simply so worthless on a per unit level that it ended up costing MORE to have an effective defense using them.
I have discovered the wonder that is specialists! I never knew they were so wonderful, because by the time I got them I was already bored with most games! Now I spend something like an extra half hour micromanaging my cities each turn (China still).
Captured most of the Indian Himalayan cities, but since I fear war with NATO or WP so much I have to constantly disengage as soon as possible. My last war England attacked with far superior quality (if not quantity) and some serious air power, but luckily I kept a sizeable reserve in China and was able to give the BEF a red ass beatdown!
I have also been stealing a lot of techs with my embassies. VERY useful, as my cash reserve was causing the AI to become very lustful! Now I have little cash (500 with 300gpt) and am the most advanced nation. Soon China will launch the Apollo program! Unfortunately, our technology is still mostly ripped off from the Soviets...
Actually, interesting note, Americans and Soviets are BEHIND in the tech race! Behind even some of the "Third World" countries... luckily for them behind still leaves them ahead in toys... lucky barstards!
Once I subdue India I will probably take the leap of faith and go for SE Asia and Korea, but not until I have built up a sizeable force of interceptors!
EDIT: China's massive pop makes it difficult to notice that I am not supposed to be building tons of arty ;p
Roi du Culture Aug 17, 2005, 11:16 AM I don't think Dutch/Flemish/German is a good name. How about West Germanic?
bjblue Aug 17, 2005, 11:54 AM Ok..so I've done some re-jigging of the alliances (hope you don't mind EL J) so that the world situation in 1.5 better reflects how i think things were (not saying im right btw).
I have removed Arabs from any alliance...coz i wanted WP or Nato to be able to fight them (or protect them) if need be.
ALso removed ALL S.American civs from alliances...(i want them neutral) except Cental America coz i dont want USA invading on first turn.
Made Yugoslavia neutral...to promote proxy wars in europe.
Made indonesia, Af/iran/pak, central and south africa neutral.
This seems to work well...I was worried about a spate of wars all over the show...but it hasn't happened. Maybe this is coz we can no longer sign MPPs, alliances or trade embargos?
Anyhow played a game as the UK with the above settings and worked a treat.
Play report.
The 1950's and 60's passed almost entirely without incident. A few demands from WP for our hard earned cash were accepted so as to provide us with time to build our forces. Our Nato allies and we kept our heads down...ever mindfull of the increasing soviet threat, ready to react at a moments notice but despite veiled threats and demands for "western aid" it seemed an uneasy peace had settled across europe.
In the east the chinese dragon was stirring however and in january 1973 they lauched the worlds first modern war against their neighbours in North Vietnam. We watched as the vitnamese forces were chewed up and within the year they had been wiped out. Fearing that our allies in S E Asia woulds be next we dispatched ten infantry units supported by the newly formed Royal navy pacific fleet to Thailand. Hoping this would give those Chi-comms pause for thought.
The indians however thought more direct action was required and in july 1974 they launched a massive assault against the newly aquired chinese territories. From across the border our spotters watched as the india forces were obliterated at the gates of Lia Chau. As the indian Assault ground down word arrived that soviet forces had decided to intervene also and in december they too declared war upon china.
Taking the oportunity British ground forces were directed to "re-aquire" Hong Kong and in march 1975 our forces, supported by vulcan bombers based out of the singapore airbase, marched on the city. By passing the North vitnamese cities we manged (after fierce fighting to secure the city...renamed it to its "correct" title and hunkered down to wait out the counter attack. The counter attack never materialised and by the following May we had negotiated a peace treaty. The soviets followed our lead as did the indians and by july the world was again at peace. During the entire campaign only Hong Kong had changed hands...but the chinese MUST have been badly mauled by the three pronged attack!
The soviets, however, had only been hardened by thier "little war" and as 1976 drew to a close they turned thier sights on Germany and the much planned for, much feared Red invasion of Europe began!
(i'm still fighting this war..so I will update as soon as we've los....erm won...I mean won of course!).
psweetman1590 Aug 17, 2005, 12:35 PM Alas! Aeon, I applaud your willingness to help, but I replaced my pediaIcons with the one you gave, and tryed playing again. Same error. Hmmm... :(
El Justo, sorry for ignoring your post, I just read Aeon's and thenwent right to the reply and dled the file he provided. But to answer your question, the PediaIcons thing is 161 kb. Is that the right size?
And for your information, I do not have a crumby dial connection! I got dsl up and running over the weekends! So HAHA to you, buddy! :P
I think I'll just re dl the whole thing and save you guys the trouble of finding the problem....unless re-dling doesn't have an effect.
El Justo Aug 17, 2005, 01:00 PM Well War finally broke out in Nov of 1952. I have yet to build any artillery, focusing everything on hospitals, movie theatres, and tons of infantry. I only hope I'll survive...
The very next turn a transport arrives, however the AI hasn't unloaded it, I only hope it'll just skip past me...
I grow lucky, while they did appear to be headed towards me, they were distracted by the brief entry of China to the war. However, 2 new transports showed up, dropping some Marines in for a visit. EESH! (On the same turn, I lost 2 of my 3 interceptors, all shot down by American P-36 bombers)
In an even bigger surprise, Turkish ships show up and start bombarding me.... Don't they have their hands full with the Arabs?
Also in between turns, the American Marines lose 6 out of 8. I lose 3 infantry in Santiago de Cuba.
As if I'm not already in trouble, the Brazilians drop 2 Infantry in to help the Americans. The Americans also send 10 planes on bombing runs, 8 of which hit (one of which was a B-52! :eek: )
When the Brazilians attack, I get a leader! Now all enemies here on my land have died! I'm going to fill it with infantry probably, and use it for heavy defence (though if I had time, I'd rather save it for a few tanks).
My anti-air defences have crumbled and my armies is in pieces. I'm going to try to sue for peace!
Being normally a player who would have 70% of whose armed forces are either planes, artillery, or bombard capable ships, the change is hard to say the least. I've been noticing that on Demi-god through Sid level games especially. Hopefully I can adapt to this though.
wow. you've got your hands full here. let us know how it transpires as these 'small civi' reports are very, very useful in that we're trying to compile 'House Victory COnditions' for these smaller civis :goodjob:
El Justo Aug 17, 2005, 01:04 PM I found it much more cost effective to produce MiG-17s, as the flaks were simply so worthless on a per unit level that it ended up costing MORE to have an effective defense using them.
I have discovered the wonder that is specialists! I never knew they were so wonderful, because by the time I got them I was already bored with most games! Now I spend something like an extra half hour micromanaging my cities each turn (China still).
Captured most of the Indian Himalayan cities, but since I fear war with NATO or WP so much I have to constantly disengage as soon as possible. My last war England attacked with far superior quality (if not quantity) and some serious air power, but luckily I kept a sizeable reserve in China and was able to give the BEF a red ass beatdown!
I have also been stealing a lot of techs with my embassies. VERY useful, as my cash reserve was causing the AI to become very lustful! Now I have little cash (500 with 300gpt) and am the most advanced nation. Soon China will launch the Apollo program! Unfortunately, our technology is still mostly ripped off from the Soviets...
Actually, interesting note, Americans and Soviets are BEHIND in the tech race! Behind even some of the "Third World" countries... luckily for them behind still leaves them ahead in toys... lucky barstards!
Once I subdue India I will probably take the leap of faith and go for SE Asia and Korea, but not until I have built up a sizeable force of interceptors!
EDIT: China's massive pop makes it difficult to notice that I am not supposed to be building tons of arty ;p
hi Aeon!
i am w/ you on the 'airplane' to 'flak' theory. very much so.
the specialists certainly come in handy.
as china, you can steal techs from anyone w/out fear of your AI allies declaring war on you (china is unalligned). this is a 'House Rule' (not stealing techs from your allies). weird things have happened when you get caught stealing from your allies.
that's strange that the others are that far behind. about how may techs did you steal?
El Justo Aug 17, 2005, 01:07 PM I don't think Dutch/Flemish/German is a good name. How about West Germanic?
while i am always open to suggestions, i don't find that one a good alternative. what about the Dutch and the Belgians? the Danes, too?
El Justo Aug 17, 2005, 01:09 PM Ok..so I've done some re-jigging of the alliances (hope you don't mind EL J) so that the world situation in 1.5 better reflects how i think things were (not saying im right btw).
I have removed Arabs from any alliance...coz i wanted WP or Nato to be able to fight them (or protect them) if need be.
ALso removed ALL S.American civs from alliances...(i want them neutral) except Cental America coz i dont want USA invading on first turn.
Made Yugoslavia neutral...to promote proxy wars in europe.
Made indonesia, Af/iran/pak, central and south africa neutral.
This seems to work well...I was worried about a spate of wars all over the show...but it hasn't happened. Maybe this is coz we can no longer sign MPPs, alliances or trade embargos?
Anyhow played a game as the UK with the above settings and worked a treat.
Play report.
The 1950's and 60's passed almost entirely without incident. A few demands from WP for our hard earned cash were accepted so as to provide us with time to build our forces. Our Nato allies and we kept our heads down...ever mindfull of the increasing soviet threat, ready to react at a moments notice but despite veiled threats and demands for "western aid" it seemed an uneasy peace had settled across europe.
In the east the chinese dragon was stirring however and in january 1973 they lauched the worlds first modern war against their neighbours in North Vietnam. We watched as the vitnamese forces were chewed up and within the year they had been wiped out. Fearing that our allies in S E Asia woulds be next we dispatched ten infantry units supported by the newly formed Royal navy pacific fleet to Thailand. Hoping this would give those Chi-comms pause for thought.
The indians however thought more direct action was required and in july 1974 they launched a massive assault against the newly aquired chinese territories. From across the border our spotters watched as the india forces were obliterated at the gates of Lia Chau. As the indian Assault ground down word arrived that soviet forces had decided to intervene also and in december they too declared war upon china.
Taking the oportunity British ground forces were directed to "re-aquire" Hong Kong and in march 1975 our forces, supported by vulcan bombers based out of the singapore airbase, marched on the city. By passing the North vitnamese cities we manged (after fierce fighting to secure the city...renamed it to its "correct" title and hunkered down to wait out the counter attack. The counter attack never materialised and by the following May we had negotiated a peace treaty. The soviets followed our lead as did the indians and by july the world was again at peace. During the entire campaign only Hong Kong had changed hands...but the chinese MUST have been badly mauled by the three pronged attack!
The soviets, however, had only been hardened by thier "little war" and as 1976 drew to a close they turned thier sights on Germany and the much planned for, much feared Red invasion of Europe began!
(i'm still fighting this war..so I will update as soon as we've los....erm won...I mean won of course!).
hey bjblue,
i have no problems w/ you adjusting it like that. feel free my friend.
however, be advised that all hell can break lose b/c of the lack of alliances.
i look forward to reading your report on the war in europe though. that should be interesting. :goodjob:
El Justo Aug 17, 2005, 01:14 PM Alas! Aeon, I applaud your willingness to help, but I replaced my pediaIcons with the one you gave, and tryed playing again. Same error. Hmmm... :(
El Justo, sorry for ignoring your post, I just read Aeon's and thenwent right to the reply and dled the file he provided. But to answer your question, the PediaIcons thing is 161 kb. Is that the right size?
And for your information, I do not have a crumby dial connection! I got dsl up and running over the weekends! So HAHA to you, buddy! :P
I think I'll just re dl the whole thing and save you guys the trouble of finding the problem....unless re-dling doesn't have an effect.
psweetman1590,
i'm not at my home PC right now so i'll have to check that size against my pedia file. it looks right though. if someone could open up their TCW/Text folder and confirm this, it'd be appreciated.
you see, sometimes the extraction process doesn't complete itself. i don't know why either. anyways, i'd try to DL it again now that you have moved into the 21st century and gotten rid of the dial-up :p
first off, do you have the files in the following directory:
Civilization III/Conquests/Scenarios
the biq file will look for each and every file associated w/ TCW in this exact path. if it isn't there, the game won't run.
also, be sure to load the scenario under the 'Civ Content' tab of the title screen.
Gunner Aug 17, 2005, 03:11 PM Red Storm Rising is a great book. I've read it a few times. I even thought about making a scenario for it based on TCW.
In my West German game I have a stack of about 30 field artillery. I make up for the low ROF by building a bunch of them :D
nivekclough Aug 17, 2005, 03:57 PM Just on paying a compliment, I'm in the process of D/Ling this scenario to my laptop, which says alot. The only are 2 other downloads on that, ACW scenario, and Rhye's mod and maps. Considering that the laptop in question only has 10 gb harddrive (I know) it is the highest compliment I can pay a modder :P
SO BE APPRECIATIVE! jk
saintcmj13 Aug 17, 2005, 04:47 PM I'm sorry but i have no idea how to get this to my game??!! Can someone help me or at least direct me to where i can find out. I really wanna play this
Snorken Aug 17, 2005, 05:19 PM This scenario looks like fun. I've downloaded it and I'll try it out someday. I may even write some playtest reports playing as a minor civ.
@PriestOfDiscord: I really enjoyed reading your playtest report. :)
bjblue Aug 17, 2005, 05:22 PM War report.
" The 1976 to 82 war heralded a new era in europe. No longer were the old superpowers able to dictate terms to the rest of the world. The US found itself humbled on the battlefields of europe and the former soviet satalite states found themselves under new governership. The age of the Second British Empire had arrived!"
(Extract from "The Fall and Rise of the British Empire")
1976.
The war in europe began badly for the Nato alliance, Soviet forces had, by early summer smashed the west German deffences and were closing on Munich and Keil. A US counter attack in the north utilising their pre-positioned Shermans, backed by Carrier born aircraft had come close to driving the invaders back but had faltered at the last hurdle. Soviet airpower had driven the US fleet back into the atlantic and thier entire tank force was lost in an illadvised push for Berlin. French and German Forces were being thrown against the Soviets but they too were being churned into the dirt.
In Britain we had ordered a general alert and the treasury was quickly drained as we rushed to provide support to the European front. The royal marines were ordered to Scandinavia and a small expiditionary force of 12 infantry were shipped to france to pave the way for the heavy armour which was to follow. Our new Avro Vulcans were causing some losses to the Soviet forces but more was needed.Luckily for us the soviet air force seemed to be concentrating on US naval forces and the royal navy was able to secure the artic and North seas within the month.
1977.
Just as the european front seemed to be reaching a deadlock the soviets made a daring move..utilising an ROP with now neutral yougosavia they managed to cicumvent the entire front and struck hard at northern Italy. Milan and Venice fell and there were suddenly soviets in southern france!! The british forces there were quickly turned around and this new front was brought into deadlock, at the cost of seven british infantry divisions. The French and Spanish made a weak counter attack but the Soviets managed to hold on to northern italy. US air strikes were now begining to take their toll on soviet forces but their ground forces failed to materialise!
Marseille fell to the soviets for a short while but the french quickly drove them back. Suddenly news arrives that the Turks have been overun and in British HQ a qiuck scan of the maps shows all of turkey and Mainland Greece in soviet hands (how did we miss that!). Our new Chieftains however are ready to roll and in august they make their presence felt, taking Milan and Venice from their exhausted occupiers. The US government anounces that Cuba has been "neutalised" within hours of Venice's liberation. Soviet bombers (bears) make raids against Skapa, sinking two newly commisioned skipjack subs! In revenge british vulcans bombard Moscow, destroying the local stadium!
1978
The build up of British forces in france continues whilst the Americans make landings near Talin. Their forces are wiped out on the beaches and they sue for peace. A general ceasefire is declared but British forces are ordered to push forward with thier operational plans, After all the yanks never even told us negotiations were underway! in May British chieftains lauch attacks against Berlin, Dresden, and (via Scandinavia) Lennigrad. Berlin and Dresden are secured Whilst the lenigrad assault is the most costly of the entire war and fails misserably at the cost of three royal marine divisions two infantry and six chieftain battalions!
With the fall of Berlin the russians are forced into a General retreat and warsaw and tallin are captured in July. The US once again attempts to make its ground forces pressence felt by landing two infantry units and a CIA operative(?) near Lenningrad. They are wiped out again!
1979.
British forces liberate istanbul and Thesoliniki and the Soviets seem unable to stop us. French forces capture Oddessa and Sevestapol falls to us brits the same month. The cost of the war has begun to bite back home though and the treasury is empty. The government orders a halt to offensive operations for 6 months to give units in the field chance to recover and a kind of peace takes hold with neither side able to launch a truly decisive offensive. Even the air war has wound down, with three months passing where neither side lauched any sorties in the european theatre. French and German forces, supported by Iberian troops make a play to seize moscow but this fails misserably in december. Anylst in britain comment that both France and Germany aught to have known, from experiance, not to psh thier luck with the Russian winter!
1981.
The final push begins, british forces smash into turkey and eastward against kiev. The turkish campaign proves bloody. British losses are high but moral is higher and by september Turkey and the russian city of baku are under British control. Kiev proves a tough nut to crack, and the yanks are once again taught a lesson (will they never learn) when they send two more infantry divisions to be slaughjtered at the gates of the city. The battle of Kiev turns into a second Stalingrad with massive amounts of men and machines being swallowed up, as if by a black hole. The Soviets appear, for a moment, to be back in the fray when ten T-72s are spotted pushing towards Tallin. This time however its BRITSH and not US air power which turns them back. Electriv canberras and vulcans based out of Berlin smashing their formation and forcing them into retreat. This appears to be too much for the Soviet people and that, along with the final collapse of resistance in Kiev on Christmas Day 1981 forces them to the table. The formal treaty is signed on December 31st and Britain and her New Empire Celebrates a very Happy new Year. :king:
nivekclough Aug 17, 2005, 05:59 PM *Applauds*
Very nice Bjblue!
I know from experience that the British side is hard to play, although the time you seem to have had to prepare must help. In most of my games, I never see peace last past 1954...
PriestOfDiscord Aug 17, 2005, 06:11 PM This is part two of the Greek tragedy that started on post #1788. Still in the process of Operation Atlas (arms buildup to turn North Africa into a colony) and the world is at peace when I start at May of 1955.
Nov 55: A volunteer for the Salvation Army kindly asks me for a small donation and I accept. Her sweet demeanor won me over, even if the thick Russian accent and hammer and sickle lapel pin was disconcerting.
Aug 56: The IAP Islamic Confederation, which previously absorbed the former Soviet slave states of Central Asia, continues its anti-communist jihad and declares war on the PRC and Greater Korea. While some in the Western Bloc are concerned about starting another war with China so soon after the last disaster, the South East Asian Republics jump at the chance to regain Seoul and their honor. A general from the Republic of Korea was even quoted as saying that he wanted to personally bulldoze the massive statue of the "Great Leader" built in the former capital so he could p*** on its face.
Dec 56: Chinese troops march into Vientiane, the capital of SEAR member Laos. With the current occupation of the Laotian countryside, the land around Rangpur has become an enclave between hostile China and unfriendly India and North Vietnam. The West will not back down though, as both Italian and Iberian invasion fleets can be seen sailing by the coast of Greece.
Feb 57: Vientiane is retaken by triumphant SEARian troops. Depopulated Laos is grateful to be liberated, and for the first time many citizens of the war-torn SEAR nations are allowing themselves to feel hope...
Mar 57: The Chinese flag flies over Vientiane once again. Laos is becoming increasingly decimated, and the news reports coming out of Rangpur are nothing but absolute panic.
All is not lost though. Allied morale gets a boost by a daring invasion by US irregular forces deep into China, taking the town of Guiyang. How long they hope to hold the city which is encircled by the enemy remains to be seen, but it does take some pressure off the shaken SEAR High Command.
Apr 57: Guiyang overrun by the Chinese. Disgust at the mishandling of the war reaches a boiling point in Saigon as the parliament erupts into fistfights and furniture tossing. The Taiwanese foreign minister remarked that everyone was better off when the Japanese simply told them what to do, causing him to get beaten to within an inch of his life.
The Japanese could not be reached for comment.
May 57: With the Islamic Confederation's forces stalemated ever since the war began, SEAR in a total panic, and everyone else in the Western Bloc ineffectually projecting their power into the theater of operations, it became clear to the logic driven hivemind of Scandinavian AI-King HAL 9000 that the war was unsalvageable. It signed a peace treaty with a magnanimous Chairman Mao in the ruins of the former executive palace of Laos. The 1st Indochinan War was over.
In a show of Ideological unity, Stalin congratulated Mao personally during a state visit to Beijing and the Greater Korean capital of Seoul, where the only liquid excrement on the Statue of Kim is from the birds.
Sep 57: India declares war on the PRC and their Greater Korean allies, hoping that they haven't had a chance to catch their breath from the brutal Indochinan conflict and retake Kanpur.
Oct 57: India demands tribute. Not only do I happily give them what they ask for, I double it with a personal gift. Helping to stop the spread of Maoism is worth being treated as the kid who always gets his lunch money stolen from him.
Nov 57: Woohoo, my first polluted tile pops up! My industrialization campaign is bearing fruit! Some critics would claim that it might simply be Yugoslavian communist pollution creeping into my lands, but I dismiss that kind of talk as simply being unpatriotic.
Jan 58: Vishakhamatnam falls to the wretched ChiKorComs. The PRC now has a port on the Indian Ocean.
Apr 58: Indian Hyderabad is overrun by the Chinese, and India has become broken in half. What had begun as a war of liberation is becoming a disaster of worldwide proportions for the Indians. Seeing that India might be unsavable, Truman does the unthinkable and declares war on them to deny the Chinese from complete conquest. This causes wild protests in many western democratic countries that rally to the cry of "Don't let the Americans commit genocide on another group of Indians!"
Jun 58: Madras is steamrolled by the seemingly invincible Chinese war machine. An anonymous SEAR bureaucrat told a reporter he was glad it was India getting thrashed and not us for once.
Jul 58: Stalin demands and receives tribute. If the Soviets want to start WW4 they can do it with someone else. Besides, I have smaller fish to fry. Operation Atlas is complete; it's time to land some troops in Africa! But that is for another episode....
Tune in next time to find out:
-Will the Greek colonization effort be a hilarious failure or triumphant success?
-Are the Indians about to be wiped off the face of the earth?
-Can anyone stop the ravenous beast that is China and Greater Korea?
-And what has Stalin and his cronies been up to since December of 1950?
Finally, we end with a look at the 5 most populated cities as of July 1958:
Atlanta, USA: 98
Boston, USA: 88
Cairo, Arab League; Amsterdam, Central European Union; Buenos Aires, Greater Argentina: 78
(This was just pretty impressive to me. My largest city is Athens, which is 46 or 47 and around 11 million people. Does anyone know the population figures for huge numbers like 98, 88, and 78?)
Aeon221 Aug 17, 2005, 06:12 PM Found a good bug!
Playing as the Americans, I occupied the airbase near Dresden with infantry while it was still under Soviet control. I found that I was able to airlift troops there, and may even be able to rebase planes there (I had already used my planes that turn...) this excites me, because it means my Marines will drop and take Dresden in two turns.
Found that declaring war on the Soviets on turn 2 is an excellent idea! They are reeling from airstrikes and have lost most of their fighter power. Meanwhile, the troops I have pulled off of garrison duty in the US are fighting well. In three more turns I drop tanks and the real fun begins!
My goal is to reunite Germany by 1953.
"Are you feckin kidding me?! Know that your cracka-ass troops in our territory constitutes a declaration of war against Warsaw Pact. Be guided accordingly."
Gunner Aug 17, 2005, 06:15 PM Thats great Bjblue!
PriestOfDiscord Aug 17, 2005, 06:26 PM Ok..so I've done some re-jigging of the alliances (hope you don't mind EL J) so that the world situation in 1.5 better reflects how i think things were (not saying im right btw).
I have removed Arabs from any alliance...coz i wanted WP or Nato to be able to fight them (or protect them) if need be.
ALso removed ALL S.American civs from alliances...(i want them neutral) except Cental America coz i dont want USA invading on first turn.
Made Yugoslavia neutral...to promote proxy wars in europe.
Made indonesia, Af/iran/pak, central and south africa neutral.
This seems to work well...I was worried about a spate of wars all over the show...but it hasn't happened. Maybe this is coz we can no longer sign MPPs, alliances or trade embargos?)I might do something like this for my next game as well. At the very least Yugoslavia and Indonesia will be made neutral. Its hard to say what to do with African countries since most of Africa was still colonized at this time, so I might just keep it as is there.
Great report by the way!
DuncanSimpson Aug 17, 2005, 06:38 PM great report bjblue!
I have been reading all the reports (which have made very good reading) from 1.5 while I have been waiting for my new broadband package to arrive. BTW El Justo whats the estimate on the huge version of 1.5 you previously mentioned?
Red Door Aug 17, 2005, 06:46 PM i got it to work after 2 months and it is the best scenario ever. Turn times are about 10 minutes but thats cuz i eouldnt leave West Germany and they declared war on me.
bkwrm79 Aug 17, 2005, 07:45 PM bjblue and PriestofDiscord, wonderful reports! I'm finding myself drawn to the idea of trying Britain in the new version. And "smaller fish to fry," lol.
Meanwhile, the US has yet to defeat Soviet forces directly, but success in the Middle East brings that day closer and closer.
1957: President Truman graciously allows the Chinese to exit the war in exchange for payment of mere pocket change.
It turns out that the President has other plans to mind. In early February he succeeds in getting a Declaration of War passed through Congress. The Arabs attacks on Turkey and Israel infuriated the American population, and military advisors have suggested opening a Southern front against the Soviet Union. European allies object to this move, preferring that US forces be sent to Central Europe instead, but Truman wins their support by pledging to send light airborne forces to Europe and to provide substantial air support. This pledge will later cause recriminations among the American cabinet and military commanders.
The North African army moves against Cairo, bombarding the city with M4 Sherman Calliope's. Most of the USAF is tasked to support this operation.
Meanwhile the Grand Fleet has convoyed an additional army to the Red Sea. Naval and Naval Air bombardment of Aden demoralizes the defenders, and the city falls to US Marines! Mechanized and armored forces quickly land, and proceed northward to threaten Basra.
The Soviets responded to this attack on their Arab allies by launching another invasion of Western Europe, overwhelming the West Germans by their ferocity of their attacks, which rapidly over-ran Kiel, destroying the German defenders (and the hapless US Airborne Div. that had been guarding a strategic hill nearby).
The Soviet air force ranged farther afield, striking here and there; for some reason, it conducted an intensive bombing of Vancouver.
Other Communist powers acted as well; Central Africa sent forces northward, threatening the rear of the main US army. They drew off valuable air cover from the Egyptian front. However, a brilliant tank tactician was discovered commanding a Sherman division that obliterated some CA troops. He was quickly sent to take command of a full corps of M-48 MBTs.
Most of the African Army remained in position to take Cairo, but a couple divisions of obsolete Shermans were ordered to retreat to reinforce Rabat. This retreat ended disastrously as the two divisions were intercepted and destroyed by Arab armored forces (themselves quickly annihilated by the Scandinavian expeditionary force).
The bombardment of Cairo also continued, albeit substantially weakened as Truman ordered the USAF to redeem his pledge to supply air support to the European front.
The Grand Fleet continued past Oman to Muscat, bombarding Arab forces in a futile effort to assist the South-East Asian forces. (Riyadh fell to South-East Asia, not France! But the French and the Koreans look so much alike.) Even the weakened defenders proved too much for the SEA attack, but the Marine Corps pulled through again, seizing the city.
Airborne troops also got their chance to shine, airlifting to England and then airdropping near Kiel to slow the Soviet offensive. They performed well, with air support, inflicting greater casualties than they suffered and stiffening the European resistance. The Red Army was halted at Kiel. Although the Airborne army was forced to fall back to regroup, Soviet armor took no more cities.
American forces, however, were not halted. As soon as a break appeared in the fighting in Central Europe, bombardment of Cairo was redoubled, and the city fell. Aswan fell soon after, almost without a fight; the Egyptian army had fought and died at Cairo. Basra fell easily to the Second Army and the Grand Fleet. Damasus fell soon after, and most of the forces in North Africa were quickly transported into its harbor. Only peace saved the Arabs from complete destruction.
The aftermath of the war was not the unmitigated celebration Truman had hoped for. American troops had done well - very well - slowing the Soviet advance in Europe, and over-running almost all remaining Arab territory. But there were losses - small, but greater than in previous wars - and Kiel had fallen. The European allies complained bitterly of the lack of heavy American ground forces in their theatre, although their out-of-theatre commitments totalled much less than the American expeditionary force.
Nonetheless, Truman and his cabinet resolved that further Soviet advances - even though they could only be made at the cost of ignoring an American assault on Baku - could not be tolerated. The Grand Fleet withdrew home, and escorted more than thirty additional divisions to Europe - virtually all armored, mechanized or mobile artillery. The Grand Fleet itself proceeded to the Baltic.
Truman was resolved. Kiel must be retaken. And the next war would be fought primarily within the borders of the Soviet Union itself.
Xatokuom Aug 17, 2005, 08:31 PM Wow!
Go away for a few months and the mods world changes completely. This scenario and the approach to speed up turns is phenomenal! I can't wait to get into the scenario again.
Couple of quick observations, although I as US don't yet have Atomic Theory, the plant in Seattle is cranking out B-36's.
Also, I'm able to produce F-86's well ahead of the tech tree dependency, I'll check the biq now, but the civopedia and the tech tree seem to be out of synch.
Any thought's to give the M-4 Calliope as an upgrade path for the Shermans that are autobuilt?
Great work!
Cheers,
Xatokuom
Xatokuom Aug 17, 2005, 08:37 PM AH, figured out the F-86 issue. I think the civopedia should read F-86 Sabre-NATO and F-86E Yugoslavia rather than F-86 and F-86E.
Still can't explain the B-36, though. It's autoproducing units without the tech level. If I build B-52 plant however, I can't start autoproducing units until the tech is researched.
Any ideas?
Aeon221 Aug 17, 2005, 09:17 PM That sounds like an issue... but one I have no clue how to answer. Are you sure that the B-52 plant is really pumping out on tech? It is set to wait 20 turns between pops, not ten, so it could be fuggered too... which would indicate game bug, not mod. Everything in the .biq seems right, but I have a feeling that only EJ has sufficient familiarity with auto producers to answer this one.
Found that nukes are wonderlicious, but that the AI will not reinforce empty cities with soldiers. I gifted Berlin and Dresden to the Germans Dec '51, but so far they have only moved one soldier into Berlin. I have gifted them 3500 with 50GPT to help boost their economy, but still nothing. Guess this is another fugly game bug. It bothers me because it means that next war I have to take those cities once again... I was hoping they would assist the Germans in building up their army... oh tiddliwinks.
The Space Program grants 2 free advances, NOT any advance owned by 2 civs... which contradicts the pedia entry... bugger.
Government stats:
DEMOCRACY
Work Rate: 150%
Assim. Chance: 4%
Draft: 1
MP: 0
WW: HIGH (contradicts pedia entry!!!)
Corruption: Nuisance (2nd best level)
Spies and Dips: Regular and Regular
Rush: Pay
Support: 2.4.6
Standard Tile Bonus
Immune to Propaganda
COMMUNISM
Work Rate: 100%
Assim Chance: 4%
Draft: 2
MP: 4
WW: Low (contradicts pedia entry!)
Corruption: Communal (nuisance in all?)
Dips and Spies: Regular and Veteran
Rush: Pop
Support: 6.6.6
No Tile Bonus
No Immunity
I was personally curious, due to fluctuating levels of happiness upon exit from wars. The stats are slightly different from standard, but I had thought that Commie diplomats were veteran because of the difference in success rate from as China and US. Since some of the stuff was directly contradicted by the pedia I figured I would post it. Guess EJ changed it and forgot to bugger with the pedia too... since its such a monster, you can hardly blame him.
vingrjoe Aug 17, 2005, 09:18 PM Excellent reports bjblue, PriestofDiscord and bkwrm79 ! Just reading them makes me want to fire up my save game and continue with my plans for Soviet domination in Europe !
bluice Aug 17, 2005, 09:34 PM Thanks for your help El Justo
Commodore Aug 17, 2005, 10:40 PM Downloaded it, and it was fun for the short amount of time I was able to play it :goodjob: . About half way through 1952 I got an error saying it could not find the INI for the Palestinian Guerilla. I checked the units folder, editor, and Civilopedia to make sure everything was spelled correctly and it was. So I am baffled as to what is causing this, can anyone help?
Btw, sorry if this has been adressed before, but I don't feel like reading the 94 pages of this thread.
Klyden Aug 17, 2005, 11:08 PM Just some notes on the artillery issues and costs.
Basically, artillery has a very high cost associated with it more because in the hands of human players, it has a tendancy to be very deadly. It is well known the AI does not do a very good job with artillery while a human player will build a huge stack of it and basically roll it up to a position and then commence to level the place and then walk in.
In TCW, there are four basic sources of bombardment: Aircraft, artillery, missiles and naval ships. Each have their advantages and disadvantages and the idea is that hopefully we have it balanced just right that most everyone is encouraged to build each of them at one time or another and also it is set up to allow the AI to compete and do fairly good with it as well. The AI will almost never build artillery (it costs too much) and given how it uses it, that is not a bad thing. The AI will bombard with ships, build and use missiles and bomb with planes. Planes can be intercepted, ships sunk and ships are also restricted to coastal areas.
With the artillery so high, a player has to ask if it is worth having the artillery unit vs say a tank or a plane, because that is about how much they run. You can crank out quite a few infantry units compared to the cost of artillery. While players who place a very high priority on artillery can still build it, there is a heavy penalty to pay and the rest of their military will be pretty small compared to what some neighbors might have.
The Field gun is not much of a unit really (I like to use them against city walls), especially as the game goes along. See how many times it can knock a pip off a mech unit dug in on some good terrain and you will get the idea.
Blue Boy Aug 18, 2005, 05:13 AM I have dwonloaded the latest version for tcw but have got the following message when i'm trying to load through civ content
ERROR READING FILE
missing entry in "text/pidalcons.txt":ICON_BLDG_Theater
The game will now exit
Does anyone know how to fix this?
Thanks in advance for your help
I_batman Aug 18, 2005, 07:57 AM I have dwonloaded the latest version for tcw but have got the following message when i'm trying to load through civ content
ERROR READING FILE
missing entry in "text/pidalcons.txt":ICON_BLDG_Theater
The game will now exit
Does anyone know how to fix this?
Thanks in advance for your help
I would bet my car that winrar is corrupting the last files (or files) when you download them. If you can, see where that file exists in the list of files that are being downloaded. Start at the end of the long long list, because I am betting it is very near the end. I have had similar problems with winrar.
If this is indeed the case, we can start to fix your problem.
El Justo Aug 18, 2005, 08:10 AM Red Storm Rising is a great book. I've read it a few times. I even thought about making a scenario for it based on TCW.
In my West German game I have a stack of about 30 field artillery. I make up for the low ROF by building a bunch of them :D
hey Gunner. vingrjoe has always spoken highly of that book as well.
good idea on the stacking...however, i am tempted to make it a 'House Rule' where the human player can't stack more than a couple of arty pieces together aside from times of extreme duress :mischief:
El Justo Aug 18, 2005, 08:13 AM Just on paying a compliment, I'm in the process of D/Ling this scenario to my laptop, which says alot. The only are 2 other downloads on that, ACW scenario, and Rhye's mod and maps. Considering that the laptop in question only has 10 gb harddrive (I know) it is the highest compliment I can pay a modder :P
SO BE APPRECIATIVE! jk
ahh...that is one of the best compliments a modder can get! thank you and enjoy your mobility!
El Justo Aug 18, 2005, 08:17 AM I'm sorry but i have no idea how to get this to my game??!! Can someone help me or at least direct me to where i can find out. I really wanna play this
hi saintcmj13.
you'll need to go to the 1st post of this thread and find the 2 DLs that you need:
- the large TCW folder
- the biq file at the bottom of that same post
make sure both of these files are in the folloing directory:
Civilization III/Conquests/Scenarios
be sure to click on 'Civ Content' on the title screen and you;re good to go!
El Justo Aug 18, 2005, 08:20 AM This scenario looks like fun. I've downloaded it and I'll try it out someday. I may even write some playtest reports playing as a minor civ.
@PriestOfDiscord: I really enjoyed reading your playtest report. :)
hello P.S.Y.C.H.O.
we look forward to reading your reports and especially if you play one of the minor civis as we are trying to figure out the best 'House Victory Conditions' for them. VP wins are generally achieved by the alliances but there are several other side-plots that can be expounded on w/ the minor civis.
El Justo Aug 18, 2005, 08:24 AM War report.
" The 1976 to 82 war heralded a new era in europe. No longer were the old superpowers able to dictate terms to the rest of the world. The US found itself humbled on the battlefields of europe and the former soviet satalite states found themselves under new governership. The age of the Second British Empire had arrived!"
(Extract from "The Fall and Rise of the British Empire")
1976.
The war in europe began badly for the Nato alliance, Soviet forces had, by early summer smashed the west German deffences and were closing on Munich and Keil. A US counter attack in the north utilising their pre-positioned Shermans, backed by Carrier born aircraft had come close to driving the invaders back but had faltered at the last hurdle. Soviet airpower had driven the US fleet back into the atlantic and thier entire tank force was lost in an illadvised push for Berlin. French and German Forces were being thrown against the Soviets but they too were being churned into the dirt.
In Britain we had ordered a general alert and the treasury was quickly drained as we rushed to provide support to the European front. The royal marines were ordered to Scandinavia and a small expiditionary force of 12 infantry were shipped to france to pave the way for the heavy armour which was to follow. Our new Avro Vulcans were causing some losses to the Soviet forces but more was needed.Luckily for us the soviet air force seemed to be concentrating on US naval forces and the royal navy was able to secure the artic and North seas within the month.
1977.
Just as the european front seemed to be reaching a deadlock the soviets made a daring move..utilising an ROP with now neutral yougosavia they managed to cicumvent the entire front and struck hard at northern Italy. Milan and Venice fell and there were suddenly soviets in southern france!! The british forces there were quickly turned around and this new front was brought into deadlock, at the cost of seven british infantry divisions. The French and Spanish made a weak counter attack but the Soviets managed to hold on to northern italy. US air strikes were now begining to take their toll on soviet forces but their ground forces failed to materialise!
Marseille fell to the soviets for a short while but the french quickly drove them back. Suddenly news arrives that the Turks have been overun and in British HQ a qiuck scan of the maps shows all of turkey and Mainland Greece in soviet hands (how did we miss that!). Our new Chieftains however are ready to roll and in august they make their presence felt, taking Milan and Venice from their exhausted occupiers. The US government anounces that Cuba has been "neutalised" within hours of Venice's liberation. Soviet bombers (bears) make raids against Skapa, sinking two newly commisioned skipjack subs! In revenge british vulcans bombard Moscow, destroying the local stadium!
1978
The build up of British forces in france continues whilst the Americans make landings near Talin. Their forces are wiped out on the beaches and they sue for peace. A general ceasefire is declared but British forces are ordered to push forward with thier operational plans, After all the yanks never even told us negotiations were underway! in May British chieftains lauch attacks against Berlin, Dresden, and (via Scandinavia) Lennigrad. Berlin and Dresden are secured Whilst the lenigrad assault is the most costly of the entire war and fails misserably at the cost of three royal marine divisions two infantry and six chieftain battalions!
With the fall of Berlin the russians are forced into a General retreat and warsaw and tallin are captured in July. The US once again attempts to make its ground forces pressence felt by landing two infantry units and a CIA operative(?) near Lenningrad. They are wiped out again!
1979.
British forces liberate istanbul and Thesoliniki and the Soviets seem unable to stop us. French forces capture Oddessa and Sevestapol falls to us brits the same month. The cost of the war has begun to bite back home though and the treasury is empty. The government orders a halt to offensive operations for 6 months to give units in the field chance to recover and a kind of peace takes hold with neither side able to launch a truly decisive offensive. Even the air war has wound down, with three months passing where neither side lauched any sorties in the european theatre. French and German forces, supported by Iberian troops make a play to seize moscow but this fails misserably in december. Anylst in britain comment that both France and Germany aught to have known, from experiance, not to psh thier luck with the Russian winter!
1981.
The final push begins, british forces smash into turkey and eastward against kiev. The turkish campaign proves bloody. British losses are high but moral is higher and by september Turkey and the russian city of baku are under British control. Kiev proves a tough nut to crack, and the yanks are once again taught a lesson (will they never learn) when they send two more infantry divisions to be slaughjtered at the gates of the city. The battle of Kiev turns into a second Stalingrad with massive amounts of men and machines being swallowed up, as if by a black hole. The Soviets appear, for a moment, to be back in the fray when ten T-72s are spotted pushing towards Tallin. This time however its BRITSH and not US air power which turns them back. Electriv canberras and vulcans based out of Berlin smashing their formation and forcing them into retreat. This appears to be too much for the Soviet people and that, along with the final collapse of resistance in Kiev on Christmas Day 1981 forces them to the table. The formal treaty is signed on December 31st and Britain and her New Empire Celebrates a very Happy new Year. :king:
well done! excellent! :clap:
it's unfortunate that the AI US won't launch any 'smart' offensives.
what level 'AI aggression' did you chose? we've seen that the AI is more inclined to go on the 'smart' offensive when it's bumped up.
nivekclough Aug 18, 2005, 09:22 AM Playreport: Cuba Continued
Well my sue for peace was successful. I start trying to build up a sizable airforce (2 MiG-15s in each city), but the call is too high, and I settle for one in each city, with one flak supporting. (Though Havana is still going on building more MiGs to help reinforce. I have Cienfuegos building S Class subs... I'm going after any transports of the enemy I see next time. Santiago is building up Infantry to try to keep me alive.)
Peace Reins until... well its still going. This is the 3rd consecutive year of peace... AMAZING! :D
My short term goals are to continue building up, and get this peace to last until I reach the MBT tech. Medium term goals are to command my own airspace and waters around my island (I already command the island well, and unless the USA lands 5-6 tanks on here, I'll survive just about anything... Famous last words I know). In the long term I want to take out Central America when the USA turns its back. :devil:
And one last note, as I see it now, the Cuban civ needs some help to make it a regional power. I'd say lower the price on infantry by about 25%-40% and make a Cuban variant of the MiGs that cost about the same amount less. The last thing I'd also suggest is a nuke producing wonder so that Cuba gets a nuke in the beginning of 1962 (Cuban Missile Crisis?). This would add yet more depth to the scenario, and raise the pressure on the USA.
As for house victory conditions, conquering Central America and oust America from San Juan. For advanced players (with these adjustments) taking Miami would be huge!
Still loving the scenario. Nivekclough
ps: I'll try these adjustments when I finish this game. :)
vingrjoe Aug 18, 2005, 11:22 AM Status Report: Soviets, demigod level and max aggression.
Nov 1967: 13 divisions of SE Asian Tanks head toward Magadan, over the course of two months I erradicate them using combined arty, air and armor attacks. I lost 2 divisions in the battle.
Small skirmishes reported all along our Europen border.
Jun 1968: SE Asian Amphibious Assault force spotted on a northerly course. Victor Class attack subs are dispatched and one transport and one destroyer are sunk. Two remaning destroyers retreat from area.
Yugoslavian Armored and Mechinized Infantry forces are closing in on Munich.
Iranian Coalition Tanks are destroyed enroute to Ashgabat.
July 1968: All hell breaks loose. The entire Nato alliance declares war upon the USSR and it's allies. Iranian Coalition is moving heavy armored forces along my southern border.
Another SE Asian Amphibious Fleet is spotted not far from Vladiovstok. Again, the attack subs are dispatched and they sink one transport and one destroyer, like before, the remaining destroyers flee. We have positive identification on the SE Asian destroyers. They are Charles F Adams class, proving the Americans are supplying their Asian friends.
Sept 1968: Scandinavia makes a push again. Defending Arty and dug in mech inf do heavy damage to the invading forces. I have sent my bombers to pursue 3 Iberian Tank divisions running into Siberia.
This is a long, drug out war. I'm am still on the defensive, but my forces are chipping away at the invaders.
April 1969: Many allied subs are detected in the Barents Sea.
American B52s begin to bombard Murmansk since I have lost my CAP over that city.
My generals are pushing for the use of tactical nuclear weapons for limited use. What madness is this ?
Sept 1969: The Barents Sea ASW fleet proudly reports destroying a large Canadian sub fleet northeast of Murmansk. A few American subs are reported destroyed as well.
Many more divisions of tanks from several of the European Nato countries are repelled and destroyed.
The situation is starting to get critical. My airforce has had heavy losses in the bomber fleets. A significant amount of fighters have been lost as well. Tank numbers have been depleted. It is the consensus of my advisors to seek peace.
I make many pleas, but my ambassadors are shunned. There is hope found in those wretched Scandinavians, they agree to peace terms. The Red War machine must be rebuilt even stronger than before, at all costs !
bjblue Aug 18, 2005, 11:53 AM well done! excellent! :clap:
it's unfortunate that the AI US won't launch any 'smart' offensives.
what level 'AI aggression' did you chose? we've seen that the AI is more inclined to go on the 'smart' offensive when it's bumped up.
Im playing on "normal" mode and regent level....wimpy i know but i wanted to "wet my feet" and play right through to the final tech without getting too bogged down. I just wanna see some challangers running around and Invicible class carriers dominating the seas.
On a total side note...I was just amazed to see the Argentinians declare war on me (UK) in April 1982!!!!! I intend to smash them the wee buggers and in homage to my Dad who faught in the REAL falklands Conflict which started on April 2nd 1982 I would just like to say..."I'll never eat Fray Bentos Again!" ;)
IroquoisPlisken Aug 18, 2005, 12:58 PM I would bet my car that winrar is corrupting the last files (or files) when you download them. If you can, see where that file exists in the list of files that are being downloaded. Start at the end of the long long list, because I am betting it is very near the end. I have had similar problems with winrar.
If this is indeed the case, we can start to fix your problem.
Hello, this sounds like a great mod, but I got the same message as Blue Boy.
Where exactly would I find this list of files being downloaded? :confused:
nivekclough Aug 18, 2005, 01:16 PM Playreport Cuba: CONTINUED!!!
At the dawning of 1957, the Cuban people rejoice as a stadium dedicated to the national pass-time (a sport called "Kill the Capitalist Swine") is completed. Rumor has it America isn't pleased.
Dateline: Mar. 1957. The Chi-Coms declare war on the WP. By Apr. 1957 they have lost 3 cities to our ally. At this point we still aren't at war with China, when they demand 57 gold... I refuse. They're already losing to the WP, so of course they ask their closest ally for money! Smart. Even smarter, they declare war on us. If I had a navy, it'd be over there bombing them. But alas, I'm still finishing my first sub.
Dateline: July 1957
The CAS (Cuban Assault Submarine) Castro is launched. It sets out to briefly circle the island. Hopefully I can do some scouting of America with it as well.
In mid July our hopeful bliss at the lasting peace is shattered, as the WP declares war on France. We caution our allies against fighting on 2 fronts, and try to end the war with China. However our diplomats are ignored.
We also take this opertunity to steal the secrets of tanks from the Americans. Our people rush to complete these new marvels. However, many are to eager, and die in the hurry... (Pop to Shield ratio needs adjustment I think.)
In October, the world is still holding its breath, waiting for the war between the WP and France to spread.
Meanwhile, the WP has now taken 5 cities from China! :hammer:
Come January of 1958, the "war" between WP and France still is cold, with neither side fighting one another. All is quiet.
In January of 1958, the world's smallest "cities" are Guiyang (size 2) in China, closely followed by Ahmabadad (size 3), Lai Chau (size 7), and Jerusalem (Size 8 for who knows what reason... maybe all the non-believers are leaving? :mischief: )
In February, those damn Yanks up north try to plant a spy in our Capital. We execute the spy in our stadium, as a special feature night of "Kill The Capitalist Swine". Americans cry in the streets.
In April a heavily damaged WP Convoy shows up in the North. The CAS Castro departs as support, but quickly falls behind.
In the following month, the CAS Havana is completed, and the Arab League spearheads peace talks with China, ending the war.
In Jun of 1958, one year after the WP declared war on France, the rest of the world declares war on it. World War IV has arrived... :sad:
Edit: Or has it? In July, Central Africa and the French spearhead the peace talks, ending the war 1 month after it started!
I_batman Aug 18, 2005, 03:23 PM Hello, this sounds like a great mod, but I got the same message as Blue Boy.
Where exactly would I find this list of files being downloaded? :confused:
OK, what program are you using to extract the files.
I am using WinRar, ver 3.42.
I am hoping that you should have some kind of window, or a view button on the menu bar of your extracting program, that allows you to view all the compressed files in the .rar file.
If you have that window, there may also be a search function on the menu bar.
Look for the file that is causing the problem. See if it is at either the very tail end of all the files, or at the very beginning. Months ago, when I was downloading all the files, I would see WinRar successfully extract 99% of the files, but get hung up on what I think was the last file. The corruption may have occurred with the download of the .rar file from the server across the Internet, or with WinrRar when it tried the extraction, I never figured that out. But the first step is to look for the file that is corrupted, and then identify if that is indeed the last file that is required to run the scenario.
Once that first step is accomplished, we can move on to getting you the uncorrupted version of that file.
I know this is a pain, but trust me, it is worth it.
Biggles Aug 18, 2005, 03:36 PM Playing as the Americans.
After an ill advised and hurried invasion of Vladivostoc and being thrown out again just as quickly, I occupied all of Africa.
Then concentrated on building up those cities and resouces until I have a massive economic base.
I am also on page two of the tech tree.
Destroyed the Russian Pacific fleet. Then churned out Liberty ships at the rate of two per turn. I now have a continuous shuttle of unescorted transports crossing the Pacific.
After an initial tough fight, with their B29's and JS3 's the Russians have put up little resistance.
No counter attacks and no air attacks.
They are busy in Western Europe.
It is now a slow long slog, taking one city after another.
Reached the Black sea.
Sevastepol was down to population one, before I took it.
Paying the Chinese to keep at peace with them.
They will keep.
Resting now and building up Arty and new bombers for the assault on Moscow. Constantly airlifting in infantry to release battle hardened troops for the attack.
Winter is approaching!!!!
Biggles Aug 18, 2005, 03:44 PM It would be good if there was some way of limiting population growth.
Normally I would do this by producing workers and by converting food tiles to production.
The graphics for the sinking of Battleships and Carriers are brilliant.
Those who are having problems with WinRar.
Use Winzip. The latest download uses this.
saintcmj13 Aug 18, 2005, 06:05 PM HELP!!!!!! I REAALY REALLY NEED HELP SOON. This Scenario looks AWESOME but, when I try to load it, it says i have an error. I am a complete newb so plz dont ignore me and explain my pronblem to me like im a 5 year old...yeah im that dumb
The error says that it has a missing entry when i try to load from the civ-content. It says "missing entry in'text/Pedialcon.txt' ICON_BLDG_THEATER"
PLZ HELP!!!!!!!!
Gattamelata Aug 18, 2005, 06:18 PM Hi,
First, I have to say that this scenario is fantastic. I'm only to 1957 as the Warsaw Pact, but so far I am very, very impressed. I love the unit diversity and the incredible attention to detail that you all have obviously put into this mod. Well done.
I have noticed a slight problem, however. It seems that I'm not able to build any of the Communist wonders (at least not the three that I've unlocked through research: Politburo, Cominform HQ and Berlin Wall). I had theorized that it was some problem with the workaround that prevents revolution, but then the British built Rock and Roll, which requires Democracy.
Can anybody suggest what's causing this or how to fix it? I'd love to be able to build these wonders, but so far I can't. I did see an earlier question about why the Politburo can't be built, but it didn't seem to be answered.
Finally, to whomever did the Airborne Warfare graphic: nice job ;-)
Gattamelata
IroquoisPlisken Aug 18, 2005, 06:24 PM OK, what program are you using to extract the files.
I am using WinRar, ver 3.42.
I am hoping that you should have some kind of window, or a view button on the menu bar of your extracting program, that allows you to view all the compressed files in the .rar file.
If you have that window, there may also be a search function on the menu bar.
Look for the file that is causing the problem. See if it is at either the very tail end of all the files, or at the very beginning. Months ago, when I was downloading all the files, I would see WinRar successfully extract 99% of the files, but get hung up on what I think was the last file. The corruption may have occurred with the download of the .rar file from the server across the Internet, or with WinrRar when it tried the extraction, I never figured that out. But the first step is to look for the file that is corrupted, and then identify if that is indeed the last file that is required to run the scenario.
Once that first step is accomplished, we can move on to getting you the uncorrupted version of that file.
I know this is a pain, but trust me, it is worth it.
Nevermind, I got it working. I didn't even have a program :blush: ...I had downloaded a trial version of WinAce a while ago, but I didn't like it, so I deleted it.
I downloaded a trial version of WinRAR, and it extracted them just fine.
Thanks anyway, though. :)
I've started a game as the Americans on Monarch. It's late now, but I'm looking forward to playing tomorrow.
psweetman1590 Aug 18, 2005, 08:00 PM EL JUSTO!!!
I HAVE FOUND THE CURE!!!!!
Here's the thing: when the files are extracted from the .zip, they are placed in a file called TCW. Inside this is another file called TCW, then come all the game files.
What needs to be done is to go into the first TCW folder, cut the second one, rename the first, paste the second into the scenarios folder, then delete the older TCW folder (that you renamed). Wohoo!
I'll be playing as the USA this first time on demigod level. I'll post the tale, and even a few screenshots. ;) See you when I emerge from the game!
Blue Boy Aug 18, 2005, 08:34 PM EL JUSTO!!!
I HAVE FOUND THE CURE!!!!!
Here's the thing: when the files are extracted from the .zip, they are placed in a file called TCW. Inside this is another file called TCW, then come all the game files.
What needs to be done is to go into the first TCW folder, cut the second one, rename the first, paste the second into the scenarios folder, then delete the older TCW folder (that you renamed). Wohoo!
I'll be playing as the USA this first time on demigod level. I'll post the tale, and even a few screenshots. See you when I emerge from the game!
Hi Psweetman,
Are you talking about a cure for the icon_Bldg file reading error bug?
Blue Boy Aug 18, 2005, 08:39 PM OK, what program are you using to extract the files.
I am using WinRar, ver 3.42.
I am hoping that you should have some kind of window, or a view button on the menu bar of your extracting program, that allows you to view all the compressed files in the .rar file.
If you have that window, there may also be a search function on the menu bar.
Look for the file that is causing the problem. See if it is at either the very tail end of all the files, or at the very beginning. Months ago, when I was downloading all the files, I would see WinRar successfully extract 99% of the files, but get hung up on what I think was the last file. The corruption may have occurred with the download of the .rar file from the server across the Internet, or with WinrRar when it tried the extraction, I never figured that out. But the first step is to look for the file that is corrupted, and then identify if that is indeed the last file that is required to run the scenario.
Once that first step is accomplished, we can move on to getting you the uncorrupted version of that file.
I know this is a pain, but trust me, it is worth it.
Hi I Batman,
I am using winzip instead of winrar. Will this make a difference?
Do you know how I tell if its corrupted? When I extracted it there wasnt any obvious pointers to any files being corrupted.
El Justo Aug 18, 2005, 09:22 PM Playreport: Cuba Continued
Well my sue for peace was successful. I start trying to build up a sizable airforce (2 MiG-15s in each city), but the call is too high, and I settle for one in each city, with one flak supporting. (Though Havana is still going on building more MiGs to help reinforce. I have Cienfuegos building S Class subs... I'm going after any transports of the enemy I see next time. Santiago is building up Infantry to try to keep me alive.)
Peace Reins until... well its still going. This is the 3rd consecutive year of peace... AMAZING! :D
My short term goals are to continue building up, and get this peace to last until I reach the MBT tech. Medium term goals are to command my own airspace and waters around my island (I already command the island well, and unless the USA lands 5-6 tanks on here, I'll survive just about anything... Famous last words I know). In the long term I want to take out Central America when the USA turns its back. :devil:
And one last note, as I see it now, the Cuban civ needs some help to make it a regional power. I'd say lower the price on infantry by about 25%-40% and make a Cuban variant of the MiGs that cost about the same amount less. The last thing I'd also suggest is a nuke producing wonder so that Cuba gets a nuke in the beginning of 1962 (Cuban Missile Crisis?). This would add yet more depth to the scenario, and raise the pressure on the USA.
As for house victory conditions, conquering Central America and oust America from San Juan. For advanced players (with these adjustments) taking Miami would be huge!
Still loving the scenario. Nivekclough
ps: I'll try these adjustments when I finish this game. :)
nice work nivekclough.
we'll have to look at the mig 15 costs again. how many turns is it taking for you to produce them? more importantly, what is the shield production in numbers for your cities?
funny that you mention the nukes in cuba. for all of the prior versions of TCW we had a soviet airbase in cuba loaded w/ a nuke. we left it out for v1.5
i agree on the victory conditions for cuba. we look forward to seeing more of your reports w/ this civi as it will help us tremendously in determining any 'minor civi victory conditions'. :goodjob:
El Justo Aug 18, 2005, 09:28 PM we end with a look at the 5 most populated cities as of July 1958:
Atlanta, USA: 98
Boston, USA: 88
Cairo, Arab League; Amsterdam, Central European Union; Buenos Aires, Greater Argentina: 78
(This was just pretty impressive to me. My largest city is Athens, which is 46 or 47 and around 11 million people. Does anyone know the population figures for huge numbers like 98, 88, and 78?)
PriestofDiscord,
these are interesting numbers. i'm not certain of the exact conversion for the population figures though.
El Justo Aug 18, 2005, 09:36 PM Found a good bug!
Playing as the Americans, I occupied the airbase near Dresden with infantry while it was still under Soviet control. I found that I was able to airlift troops there, and may even be able to rebase planes there (I had already used my planes that turn...) this excites me, because it means my Marines will drop and take Dresden in two turns.
Found that declaring war on the Soviets on turn 2 is an excellent idea! They are reeling from airstrikes and have lost most of their fighter power. Meanwhile, the troops I have pulled off of garrison duty in the US are fighting well. In three more turns I drop tanks and the real fun begins!
My goal is to reunite Germany by 1953.
"Are you feckin kidding me?! Know that your cracka-ass troops in our territory constitutes a declaration of war against Warsaw Pact. Be guided accordingly."
Aeon,
wow, that's a weird one. i will make sure that the airbase is further into german territory when i do the next version.
that may not be a bad idea to invade the reds in the first turns. if you focus on the more lightly defended locales, you could certainly make some hay.
you like that customized Text.txt file, eh? :groucho:
El Justo Aug 18, 2005, 09:40 PM whats the estimate on the huge version of 1.5 you previously mentioned?
the Huge map is a WIP right now. it's been tested some but needs some refining. i'd say that it should be ready in a few weeks.
El Justo Aug 18, 2005, 09:42 PM i got it to work after 2 months and it is the best scenario ever. Turn times are about 10 minutes but thats cuz i eouldnt leave West Germany and they declared war on me.
hey AlCosta15. good to see you got it running.
how far along are you in the game? i ask b/c 10 mins a turn is quite long!
El Justo Aug 18, 2005, 09:59 PM bjblue and PriestofDiscord, wonderful reports! I'm finding myself drawn to the idea of trying Britain in the new version. And "smaller fish to fry," lol.
Meanwhile, the US has yet to defeat Soviet forces directly, but success in the Middle East brings that day closer and closer.
1957: President Truman graciously allows the Chinese to exit the war in exchange for payment of mere pocket change.
It turns out that the President has other plans to mind. In early February he succeeds in getting a Declaration of War passed through Congress. The Arabs attacks on Turkey and Israel infuriated the American population, and military advisors have suggested opening a Southern front against the Soviet Union. European allies object to this move, preferring that US forces be sent to Central Europe instead, but Truman wins their support by pledging to send light airborne forces to Europe and to provide substantial air support. This pledge will later cause recriminations among the American cabinet and military commanders.
The North African army moves against Cairo, bombarding the city with M4 Sherman Calliope's. Most of the USAF is tasked to support this operation.
Meanwhile the Grand Fleet has convoyed an additional army to the Red Sea. Naval and Naval Air bombardment of Aden demoralizes the defenders, and the city falls to US Marines! Mechanized and armored forces quickly land, and proceed northward to threaten Basra.
The Soviets responded to this attack on their Arab allies by launching another invasion of Western Europe, overwhelming the West Germans by their ferocity of their attacks, which rapidly over-ran Kiel, destroying the German defenders (and the hapless US Airborne Div. that had been guarding a strategic hill nearby).
The Soviet air force ranged farther afield, striking here and there; for some reason, it conducted an intensive bombing of Vancouver.
Other Communist powers acted as well; Central Africa sent forces northward, threatening the rear of the main US army. They drew off valuable air cover from the Egyptian front. However, a brilliant tank tactician was discovered commanding a Sherman division that obliterated some CA troops. He was quickly sent to take command of a full corps of M-48 MBTs.
Most of the African Army remained in position to take Cairo, but a couple divisions of obsolete Shermans were ordered to retreat to reinforce Rabat. This retreat ended disastrously as the two divisions were intercepted and destroyed by Arab armored forces (themselves quickly annihilated by the Scandinavian expeditionary force).
The bombardment of Cairo also continued, albeit substantially weakened as Truman ordered the USAF to redeem his pledge to supply air support to the European front.
The Grand Fleet continued past Oman to Muscat, bombarding Arab forces in a futile effort to assist the South-East Asian forces. (Riyadh fell to South-East Asia, not France! But the French and the Koreans look so much alike.) Even the weakened defenders proved too much for the SEA attack, but the Marine Corps pulled through again, seizing the city.
Airborne troops also got their chance to shine, airlifting to England and then airdropping near Kiel to slow the Soviet offensive. They performed well, with air support, inflicting greater casualties than they suffered and stiffening the European resistance. The Red Army was halted at Kiel. Although the Airborne army was forced to fall back to regroup, Soviet armor took no more cities.
American forces, however, were not halted. As soon as a break appeared in the fighting in Central Europe, bombardment of Cairo was redoubled, and the city fell. Aswan fell soon after, almost without a fight; the Egyptian army had fought and died at Cairo. Basra fell easily to the Second Army and the Grand Fleet. Damasus fell soon after, and most of the forces in North Africa were quickly transported into its harbor. Only peace saved the Arabs from complete destruction.
The aftermath of the war was not the unmitigated celebration Truman had hoped for. American troops had done well - very well - slowing the Soviet advance in Europe, and over-running almost all remaining Arab territory. But there were losses - small, but greater than in previous wars - and Kiel had fallen. The European allies complained bitterly of the lack of heavy American ground forces in their theatre, although their out-of-theatre commitments totalled much less than the American expeditionary force.
Nonetheless, Truman and his cabinet resolved that further Soviet advances - even though they could only be made at the cost of ignoring an American assault on Baku - could not be tolerated. The Grand Fleet withdrew home, and escorted more than thirty additional divisions to Europe - virtually all armored, mechanized or mobile artillery. The Grand Fleet itself proceeded to the Baltic.
Truman was resolved. Kiel must be retaken. And the next war would be fought primarily within the borders of the Soviet Union itself.
bkwrm79,
great report as always!
the soviets always make a nice show of force in europe when war breaks out. it's almost impossible for the WG/LL civi to survive w/out help from their NATO allies.
that's good to see a tussle w/ the c african position. haven't seen too many of them :lol:
i often use airborne troops as the US as well. especially in the UK and in Miami and Japan. their good HP bonus comes in handy, too.
that US fleet sure is nasty!
let us know how the fight for Kiel goes!
El Justo Aug 18, 2005, 10:08 PM Wow!
Go away for a few months and the mods world changes completely. This scenario and the approach to speed up turns is phenomenal! I can't wait to get into the scenario again.
Couple of quick observations, although I as US don't yet have Atomic Theory, the plant in Seattle is cranking out B-36's.
Also, I'm able to produce F-86's well ahead of the tech tree dependency, I'll check the biq now, but the civopedia and the tech tree seem to be out of synch.
Any thought's to give the M-4 Calliope as an upgrade path for the Shermans that are autobuilt?
Great work!
Cheers,
Xatokuom
hello Xatokuom.
yes, the turn times have been greatly reduced for v1.5
the B-36 Plant is pre-placed in seattle and is set to autopro' a 'Peacemaker' every 10 turns. the wonder becomes obsolete after 'Advanced Flight' (mid-late 50s i think) is discovered.
the F86 Sabres can be built from the start as they entered service in '49 iirc.
i'm not clear on what you mean about the Calliope :confused:
EDIT: re the B52 Plant
this wonder is able to be built fromt he start and autopro's a buffer every 20 turns. the thing is, the b36 plant is required to build it and that is already pre-placed in seattle. we've seen the b52 plant built in usually early 1952 in most games.
Blue Boy Aug 18, 2005, 10:12 PM I have dwonloaded the latest version for tcw but have got the following message when i'm trying to load through civ content
ERROR READING FILE
missing entry in "text/pidalcons.txt":ICON_BLDG_Theater
The game will now exit
Does anyone know how to fix this?
Thanks in advance for your help
El Justo,
Do you have any ideas on the above? I am desperate to play what looks like a fantastic scenario. I have downloaded the latest version at dont seem to have any corruption issues when I extract the file using winzip.
Thanks for your help.
El Justo Aug 18, 2005, 10:16 PM El Justo,
Do you have any ideas on the above? I am desperate to play what looks like a fantastic scenario. I have downloaded the latest version at dont seem to have any corruption issues when I extract the file using winzip.
Thanks for your help.
hi Blue Boy
did you see a Text folder inside of the large TCW file?
El Justo Aug 18, 2005, 10:24 PM That sounds like an issue... but one I have no clue how to answer. Are you sure that the B-52 plant is really pumping out on tech? It is set to wait 20 turns between pops, not ten, so it could be fuggered too... which would indicate game bug, not mod. Everything in the .biq seems right, but I have a feeling that only EJ has sufficient familiarity with auto producers to answer this one.
Found that nukes are wonderlicious, but that the AI will not reinforce empty cities with soldiers. I gifted Berlin and Dresden to the Germans Dec '51, but so far they have only moved one soldier into Berlin. I have gifted them 3500 with 50GPT to help boost their economy, but still nothing. Guess this is another fugly game bug. It bothers me because it means that next war I have to take those cities once again... I was hoping they would assist the Germans in building up their army... oh tiddliwinks.
The Space Program grants 2 free advances, NOT any advance owned by 2 civs... which contradicts the pedia entry... bugger.
Government stats:
DEMOCRACY
Work Rate: 150%
Assim. Chance: 4%
Draft: 1
MP: 0
WW: HIGH (contradicts pedia entry!!!)
Corruption: Nuisance (2nd best level)
Spies and Dips: Regular and Regular
Rush: Pay
Support: 2.4.6
Standard Tile Bonus
Immune to Propaganda
COMMUNISM
Work Rate: 100%
Assim Chance: 4%
Draft: 2
MP: 4
WW: Low (contradicts pedia entry!)
Corruption: Communal (nuisance in all?)
Dips and Spies: Regular and Veteran
Rush: Pop
Support: 6.6.6
No Tile Bonus
No Immunity
I was personally curious, due to fluctuating levels of happiness upon exit from wars. The stats are slightly different from standard, but I had thought that Commie diplomats were veteran because of the difference in success rate from as China and US. Since some of the stuff was directly contradicted by the pedia I figured I would post it. Guess EJ changed it and forgot to bugger with the pedia too... since its such a monster, you can hardly blame him.
yes Aeon. i should probably note the heavy bomber plant wonders for the US some.
B36 Plant (becomes obsolete)--> B52 Plant --> B1B Plant --> B2 Plant (new for 1.5)--> F117 Plant (new for 1.5)
that's an interesting approach you had w/ WG/LL. i never thought to give them all of that cash to see what the AI would do w/ it. i'd be interested to see if they'd spend the cash wisely at some other point.
well, the pedia is a large beast and i missed some from prior versions i s'pose. i'm afraid i spent too much time testing :scan:
Blue Boy Aug 18, 2005, 10:25 PM hi Blue Boy
did you see a Text folder inside of the large TCW file?
Yes, i did see it ( I wantedto say just yes there but the message would have been too short)
PriestOfDiscord Aug 19, 2005, 12:13 AM In Jun of 1958, one year after the WP declared war on France, the rest of the world declares war on it. World War IV has arrived... :sad:
Edit: Or has it? In July, Central Africa and the French spearhead the peace talks, ending the war 1 month after it started! :lol: War is all fun and games until someone gets a bomb dropped on them and then they get all weepy and call in their friends. All of the sudden it doesn't look so fun anymore!
It's good to see you still hanging on with the suicidal position Cuba has. :goodjob:
A quick update on my dream of Greek world domination:
Aug 58: The 2nd Himalayan Conflict takes an appalling turn as PRC troops enter the former Indian capital of New Delhi, only to burn it to the ground. Communist soldiers (and an unspecified amount of Pakistani Irregulars from the Islamic Confederation) butchered over 12 million Indians in the biggest wartime atrocity since The Holocaust. Many protests in the west are becoming violent due to the betrayal of a democracy in need. Meanwhile, the Indian government has fled to Bombay.
Meanwhile, we finally land our forces right on the outskirts of Tripoli. According to our military advisor our forces are only average compared to the N. African army, but I feel confident that with the backing of my alliance this will be relatively quick and painless. I attempt to steal technology from them, and fail. My agent is not caught though.
Sep 58: "My intelligentsia advised me that your troops are in our territory. This is clearly a declaration of war against North Africa." Good to see you put two and two together there, champ.
After a short fight with moderate losses from our advancing armor, we capture Tripoli! We mass Motorized Infantry, Flak, and various types of Artillery in our new acquisition to crush any resistance. The goal now is to simply wait them out until they come to terms with the fact that they aren't getting Libya back.
Meanwhile, the world is rather surprised at the news of the Grecian Blitzkrieg. "I wasn't aware they even had a military," quipped the Soviet minister of defense. While there was no official word from anyone in the Western Bloc, privately many reporters are being told that the Greeks never bothered to tell anyone of their little crusade.
Nov 58: Calcutta is taken by the South East Asian Republics. The Irony of helping the Chinese and Greater Koreans trash another country is not lost on many SEARians. There is some solace that by taking this chunk of western India, formerly SEAR member and now Communist Laos is surrounded.
Jan 59: The Chinese demand that their Greek "allies" contribute to the war effort in India with some monetary compensation. I swallow my disgust, but agree. They certainly don't seem to need the help though, as both Ahmabadad and the relocated capital of Bombay were taken by the red armies. Totally encircled Srinagar is where the remnants of the government flee to. The collapse of India is no longer an if, but a when.
Meanwhile, the 1st African Conflict has been going swimmingly. Tripoli was mine, Tunisia (I forgot the specific city name) was getting hammered by my artillery, the special ops units of various countries were being unloaded into the countryside and used to chew up N. African workers, and the capital of Algiers was being pounded from the sky by European planes and even a few American heavy bombers. I approach North Africa with peace terms that include brutal financial stipulations, but they have no choice other than to accept.
I could have taken Tunisia, but I was worried about spreading myself too thin in case WW4 broke out and the Arabs and Central Africa started crawling up my a**. Besides, I have what I wanted. With a permanent foothold in Africa, I can build up a huge force without fear of losing precious transports at sea and when I strike next (or get struck) I can hammer the enemy with a truly overwhelming force. This is just the first step on becoming master of Africa! :king:
Feb 59: Realizing the war against India was a massive international PR disaster that managed to make even the Stalinists of the USSR look better than the West, France offers the Indians a ceasefire. This is only a small consolation at this point as the PRC seem poised to completely overrun the subcontinent.
Mar 59: We end this episode on a happier note as the supermegalopolis of Atlanta reaches the population size of 100! How is the rule of law maintained in such a megacity? Japanese mecha and Judge Dredd, of course!
silver 2039 Aug 19, 2005, 05:48 AM Am I the only one having production problems? All the good units take forever. As the USSR in my fully developed cities it takes 11 turns for a BTR-15 APC, 13 Turns for a JS-3 Tank, 16 turns for the TU-16 bomber.
Is it meant to take this long? I's really hindering my war effort as a result Valadvoistok was almost ovverun by waves of Chinese Infantry. So then I switched to building the lower end units but the higer end is nessecary if I hope to fight NATO.
man o' war Aug 19, 2005, 06:14 AM Its supposed to take a long time - it makes it harder to suddenly build up a huge army you can't support and then disband after the wall (you DO have to have a standing army, which is re4alistic). It also stops the game from lagging so much due to sheer volume of units; it is also realistic because cities without factories or production bonusses can't suddenly churn out huge MBTs. NATO have similarly priced units, so if they have many more troops it is pobobly because they where, as in the real "Cold War" building up in preperation for the war for ages.
El Justo Aug 19, 2005, 07:32 AM Downloaded it, and it was fun for the short amount of time I was able to play it :goodjob: . About half way through 1952 I got an error saying it could not find the INI for the Palestinian Guerilla. I checked the units folder, editor, and Civilopedia to make sure everything was spelled correctly and it was. So I am baffled as to what is causing this, can anyone help?
Btw, sorry if this has been adressed before, but I don't feel like reading the 94 pages of this thread.
hi Commodore. sorry for the delay in responding.
i've seen this error also before but have never had it crash on me. may i ask if you adjusted any settings in the biq file?
El Justo Aug 19, 2005, 07:41 AM Playing as the Americans.
After an ill advised and hurried invasion of Vladivostoc and being thrown out again just as quickly, I occupied all of Africa.
Then concentrated on building up those cities and resouces until I have a massive economic base.
I am also on page two of the tech tree.
Destroyed the Russian Pacific fleet. Then churned out Liberty ships at the rate of two per turn. I now have a continuous shuttle of unescorted transports crossing the Pacific.
After an initial tough fight, with their B29's and JS3 's the Russians have put up little resistance.
No counter attacks and no air attacks.
They are busy in Western Europe.
It is now a slow long slog, taking one city after another.
Reached the Black sea.
Sevastepol was down to population one, before I took it.
Paying the Chinese to keep at peace with them.
They will keep.
Resting now and building up Arty and new bombers for the assault on Moscow. Constantly airlifting in infantry to release battle hardened troops for the attack.
Winter is approaching!!!!
nice! it seems that you're on your way to Moscow!
liberty ships :confused: transports?
El Justo Aug 19, 2005, 07:43 AM Nevermind, I got it working. I didn't even have a program :blush: ...I had downloaded a trial version of WinAce a while ago, but I didn't like it, so I deleted it.
I downloaded a trial version of WinRAR, and it extracted them just fine.
Thanks anyway, though. :)
I've started a game as the Americans on Monarch. It's late now, but I'm looking forward to playing tomorrow.
hi IroquoisPlisken.
good to see you got it to extract properly.
post reports b/c we enjoy reading them!
El Justo Aug 19, 2005, 07:48 AM Hi,
First, I have to say that this scenario is fantastic. I'm only to 1957 as the Warsaw Pact, but so far I am very, very impressed. I love the unit diversity and the incredible attention to detail that you all have obviously put into this mod. Well done.
I have noticed a slight problem, however. It seems that I'm not able to build any of the Communist wonders (at least not the three that I've unlocked through research: Politburo, Cominform HQ and Berlin Wall). I had theorized that it was some problem with the workaround that prevents revolution, but then the British built Rock and Roll, which requires Democracy.
Can anybody suggest what's causing this or how to fix it? I'd love to be able to build these wonders, but so far I can't. I did see an earlier question about why the Politburo can't be built, but it didn't seem to be answered.
Finally, to whomever did the Airborne Warfare graphic: nice job ;-)
Gattamelata
hi Gattamelata. welcome to CFC!
thanks for the nice remarks. we spent a great deal of time w/ the unit lines and tried to ensure that every single unit has a specific purpose or that it fits w/in the unit lines. it took some leg-work for sure.
you found one of the known (to me at least) bugs for v1.5
for some reason or another, i forgot to put the correct flags in for those commie wonders you wrote of. they shall be fixed for a subsequent version.
heh...the airborne warfare gfx you speak of were made by Ukas, the famous tech icon and improvement/wonder maker. :goodjob:
IroquoisPlisken Aug 19, 2005, 07:54 AM hi IroquoisPlisken.
good to see you got it to extract properly.
post reports b/c we enjoy reading them!
I just may post a report. :)
I have another question, though. I'm used to using sn00py's terrain with some of Pounder's mods. Would it be possible to change the Watercolor terrain to that? Could I copy my main terrain folder into the terrain folder in the TCW folder?
El Justo Aug 19, 2005, 07:57 AM It would be good if there was some way of limiting population growth.
Normally I would do this by producing workers and by converting food tiles to production.
The graphics for the sinking of Battleships and Carriers are brilliant.
Those who are having problems with WinRar.
Use Winzip. The latest download uses this.
hola Biggles!
we thought of the population issue when we were testing and we decided that we wanted an emphasis on the city defense bonuses that are doled out. i admit it gets out of hand at times but it adds more variety for city specialists and pop rushing for the reds.
i love the BB gfx, especially the iowas. those are vingrjoe's babies you know :lol:
Wyrmshadow made the carrier gfx (most of them that is).
Klyden Aug 19, 2005, 08:02 AM Am I the only one having production problems? All the good units take forever. As the USSR in my fully developed cities it takes 11 turns for a BTR-15 APC, 13 Turns for a JS-3 Tank, 16 turns for the TU-16 bomber.
Is it meant to take this long? I's really hindering my war effort as a result Valadvoistok was almost ovverun by waves of Chinese Infantry. So then I switched to building the lower end units but the higer end is nessecary if I hope to fight NATO.
This is one of the changes compared to 1.4 in that there is a greater range of turns from the lower end units to the higher end units. Starting out, it takes awhile on most of the upper end units no matter where you build them, but as you get some improvements in and some wonders built, you will find that you have a couple of cities that will be able to produce the higher end units a bit faster, but most likely it won't be at the 3 turns (or less) rate of 1.4. You have found out that you have to build a mix of units including the infantry for defenses. WP infantry can hold anything off the Chinese might send in most cases although you might occasionally lose one to a Chinese tank.
The key on production increases is to consider where you are going to put your wonders that increase production and also to improve the land around those cities for production. You do have the option to dump all wonders into one city and turn it into a "super producer" (and this probably works best for a small position) or you can spread them out a bit and give good increases to a couple of cities. (This is what I think works better).
El Justo Aug 19, 2005, 08:04 AM I just may post a report. :)
I have another question, though. I'm used to using sn00py's terrain with some of Pounder's mods. Would it be possible to change the Watercolor terrain to that? Could I copy my main terrain folder into the terrain folder in the TCW folder?
IroquoisPlisken,
i have an even easier and cleaner way for you to do that.
delete the Terrain folder inside of the large TCW folder. this way, the game engine will look for your default Terrain gfx (presumably sn00py's + Pounder).
you can make backup copies of your Terrain folders, too, if that makes you feel safer.
El Justo Aug 19, 2005, 08:08 AM Yes, i did see it ( I wantedto say just yes there but the message would have been too short)
Blue Boy,
maybe you can try and extract the large file again b/c sometimes the extraction process doesn't complete itself.
nivekclough Aug 19, 2005, 08:22 AM we'll have to look at the mig 15 costs again. how many turns is it taking for you to produce them? more importantly, what is the shield production in numbers for your cities?
funny that you mention the nukes in cuba. for all of the prior versions of TCW we had a soviet airbase in cuba loaded w/ a nuke. we left it out for v1.5
Ok let me see... In Havana, I get 21 shields per turn. The MiG-15 takes 350 shields. It takes 17 Turns in Havana. In Cienfuegos, 23 shields per turn, losing a whopping 5 a turn to corruption (I haven't had time to make any courts while trying to keep myself alive). This means in Cienfuegos it takes 16 turns. In Santiago de Cuba, I'm losing 4 shields to corruption, and making 17 per turn. This means it takes 21 to produce one MiG.
Now keep in mind each city takes over a year to produce a MiG. Santiago de Cuba takes almost two. In my experience, 5 years is as long as peace ever lasts. Also keep in mind that Cuba is surrounded by enemies. As it is, my only hope of survival is slim. In those days, an invasion of mainland Central America wouldn't have been out of the question, if it hadn't been for America. As it is, my production DEFINATELY won't support such an opperation.
As for the nuke, I like the idea of it being wonder produced. Having it there in the 1950s isn't accurate, which is why you left it out, correct? Well with the wonder, it'd come in 1962, perfectly accurate. (And again in 1974 and 1986... which isn't entirely unaccurate. If we hadn't taken such a strong stand the first time, continual suppliance of nukes may have become practical).
Playreport: Cuban Considerations
The only major development after the brief scare of a WW-IV, is Inda going to war with the Warsaw Pact. As you can see http://img366.imageshack.us/img366/4039/wpindia9qx.jpg that didn't work out for them.
I'm still trying to meet that mandate of 2 MiG-15s per city, even though I made it about 5-6 years ago. My armed forces are falling behind I fear. However my tech pace is acceptable, I'm usually about 3 behind America, and a few steals keeps me on pace.
Just a quick update to answer some questions! :D
El Justo Aug 19, 2005, 08:24 AM :lol: War is all fun and games until someone gets a bomb dropped on them and then they get all weepy and call in their friends. All of the sudden it doesn't look so fun anymore!
It's good to see you still hanging on with the suicidal position Cuba has. :goodjob:
A quick update on my dream of Greek world domination:
Aug 58: The 2nd Himalayan Conflict takes an appalling turn as PRC troops enter the former Indian capital of New Delhi, only to burn it to the ground. Communist soldiers (and an unspecified amount of Pakistani Irregulars from the Islamic Confederation) butchered over 12 million Indians in the biggest wartime atrocity since The Holocaust. Many protests in the west are becoming violent due to the betrayal of a democracy in need. Meanwhile, the Indian government has fled to Bombay.
Meanwhile, we finally land our forces right on the outskirts of Tripoli. According to our military advisor our forces are only average compared to the N. African army, but I feel confident that with the backing of my alliance this will be relatively quick and painless. I attempt to steal technology from them, and fail. My agent is not caught though.
Sep 58: "My intelligentsia advised me that your troops are in our territory. This is clearly a declaration of war against North Africa." Good to see you put two and two together there, champ.
After a short fight with moderate losses from our advancing armor, we capture Tripoli! We mass Motorized Infantry, Flak, and various types of Artillery in our new acquisition to crush any resistance. The goal now is to simply wait them out until they come to terms with the fact that they aren't getting Libya back.
Meanwhile, the world is rather surprised at the news of the Grecian Blitzkrieg. "I wasn't aware they even had a military," quipped the Soviet minister of defense. While there was no official word from anyone in the Western Bloc, privately many reporters are being told that the Greeks never bothered to tell anyone of their little crusade.
Nov 58: Calcutta is taken by the South East Asian Republics. The Irony of helping the Chinese and Greater Koreans trash another country is not lost on many SEARians. There is some solace that by taking this chunk of western India, formerly SEAR member and now Communist Laos is surrounded.
Jan 59: The Chinese demand that their Greek "allies" contribute to the war effort in India with some monetary compensation. I swallow my disgust, but agree. They certainly don't seem to need the help though, as both Ahmabadad and the relocated capital of Bombay were taken by the red armies. Totally encircled Srinagar is where the remnants of the government flee to. The collapse of India is no longer an if, but a when.
Meanwhile, the 1st African Conflict has been going swimmingly. Tripoli was mine, Tunisia (I forgot the specific city name) was getting hammered by my artillery, the special ops units of various countries were being unloaded into the countryside and used to chew up N. African workers, and the capital of Algiers was being pounded from the sky by European planes and even a few American heavy bombers. I approach North Africa with peace terms that include brutal financial stipulations, but they have no choice other than to accept.
I could have taken Tunisia, but I was worried about spreading myself too thin in case WW4 broke out and the Arabs and Central Africa started crawling up my a**. Besides, I have what I wanted. With a permanent foothold in Africa, I can build up a huge force without fear of losing precious transports at sea and when I strike next (or get struck) I can hammer the enemy with a truly overwhelming force. This is just the first step on becoming master of Africa! :king:
Feb 59: Realizing the war against India was a massive international PR disaster that managed to make even the Stalinists of the USSR look better than the West, France offers the Indians a ceasefire. This is only a small consolation at this point as the PRC seem poised to completely overrun the subcontinent.
Mar 59: We end this episode on a happier note as the supermegalopolis of Atlanta reaches the population size of 100! How is the rule of law maintained in such a megacity? Japanese mecha and Judge Dredd, of course!
PriestofDiscord,
you never fail to impress! great report as usual!
man, i have to give you props...going on the offensive w/ a tiny civi like Greece is quite impressive.
is there any specific 'House Vicotry COnditions' you could think of attaining as Greece? i ask b/c we're trying to compile some sub-plot VP conditions for the lesser civis.
El Justo Aug 19, 2005, 08:33 AM Ok let me see... In Havana, I get 21 shields per turn. The MiG-15 takes 350 shields. It takes 17 Turns in Havana. In Cienfuegos, 23 shields per turn, losing a whopping 5 a turn to corruption (I haven't had time to make any courts while trying to keep myself alive). This means in Cienfuegos it takes 16 turns. In Santiago de Cuba, I'm losing 4 shields to corruption, and making 17 per turn. This means it takes 21 to produce one MiG.
Now keep in mind each city takes over a year to produce a MiG. Santiago de Cuba takes almost two. In my experience, 5 years is as long as peace ever lasts. Also keep in mind that Cuba is surrounded by enemies. As it is, my only hope of survival is slim. In those days, an invasion of mainland Central America wouldn't have been out of the question, if it hadn't been for America. As it is, my production DEFINATELY won't support such an opperation.
As for the nuke, I like the idea of it being wonder produced. Having it there in the 1950s isn't accurate, which is why you left it out, correct? Well with the wonder, it'd come in 1962, perfectly accurate. (And again in 1974 and 1986... which isn't entirely unaccurate. If we hadn't taken such a strong stand the first time, continual suppliance of nukes may have become practical).
Playreport: Cuban Considerations
The only major development after the brief scare of a WW-IV, is Inda going to war with the Warsaw Pact. As you can see http://img366.imageshack.us/img366/4039/wpindia9qx.jpg that didn't work out for them.
I'm still trying to meet that mandate of 2 MiG-15s per city, even though I made it about 5-6 years ago. My armed forces are falling behind I fear. However my tech pace is acceptable, I'm usually about 3 behind America, and a few steals keeps me on pace.
Just a quick update to answer some questions! :D
nivekclough,
do you have your factories and manufacturing plants kicking yet? the production improvements in v1.5 play a crucial role in boosting production. w/out them in place, you're likely to screw the pooch :mischief:
yes, we left the nukes out of cuba for v1.5 b/c they took, in RL, until the early 60s to get there. i don't think the cubans ever possessed nuclear capabilities of their own. actually, i've seen very, very little nuclear wars in TCW and i'm going all the way back to the 1st versions. i myself never use them so this is probably why. however, it remains that the AI is also reluctant to use them as well.
nivekclough Aug 19, 2005, 08:37 AM Yes I have factories going in every city. I still find it hard to produce things. However I'm feeling happy at the moment, as I just commisioned my 4th sub! Those damn yanks won't know what hit them!
El Justo Aug 19, 2005, 08:44 AM Yes I have factories going in every city. I still find it hard to produce things. However I'm feeling happy at the moment, as I just commisioned my 4th sub! Those damn yanks won't know what hit them!
how bout manufacturing plants? wait until you get the nuclear plants, too. these 2 improvements will valult your shield production levels significantly.
Aeon221 Aug 19, 2005, 08:59 AM Eh playing as China I just didnt even bother with working up production. I pumped the food so high that after a turn or two I could rush the units with no problem. Massive cities ROCK! All you need is growth potential and pop rushing is a breeze.
Its a better idea to burn money than give it to the ai. They have NO CLUE what to do with it.
RE: nukes
I use em. yep... i got so why not use em? ;p
Seriously, since you are in a locked alliance with almost everyone (or already at war with them) there is no reason not to nuke. since it makes life sooo much easier you might as well smoke em!
Also, since MRBMs cant reach American turf, the AI will not nuke back! tee hee! its sooo cheap!
Perhaps there really should be a Soviet airfield in Cuba so that they have the option of a massive reinforcement, along with nukes, and some kind of strategic deterrant. Because currently my nukes lead the way without any fears of reprisal.
Red Door Aug 19, 2005, 09:13 AM does anybody else have the problem where the date is Dec. (no year) the whole game. I'm at least to 1953 and it still says the date is Dec. (no year). It might be a game bug and not a scenario bug because the date hasn't been working for King Arthur's Escape from Zombie Island 2 either.
Gunner Aug 19, 2005, 09:25 AM You need to get conquests patch version 1.22
Red Door Aug 19, 2005, 09:28 AM ok thanks.
vingrjoe Aug 19, 2005, 09:30 AM Play Report: Soviets, demigod level and maximum aggression.
My last report left off with peace declared in Oct. 1969.
Sept. 1970: The country is enjoying these years of peace. It gives us plenty of time to get our industries up to speed. The KGB's foreign worker recruitment initiative is having excellent results ! Three West German and two Scandinavian workers are forced... er, convinced to join the USSR. The Airforce is very happy as they are getting increased numbers of MiG-23s.
Oct 1970: Glorious day ! The Red Army takes delivery of it's first T-72 MBTs !
Dec 1970: The USA looks to us for aid. Hah ! Those capitalist pigs. I shall give it to them for now, buying time is seen as a good investment at this moment by my generals.
Jun 1971: Naval architects come up with new, more powerful surface vessel designs. These include the Kirov class battlecruiser, the Slava class missile cruiser and the Udaloy class missile destroyer. I am very impressed with these proposed ships. The burea of naval R&D has convinced me to give the navy more funding ! With these powerful ships, we will sink the US Navy carriers and squash their sub forces !
Aug 1971: The airforce took delivery of the first Hind attack helicopters.
SE Asia has overrun Vietnam and setup a puppet government.
Sept 1971: Foreign armored and mech units are within the country's borders, I do not recall signing any RoP agreements with those smelly peasants !
Oct 1971: We are tracking several Iberian armored divisions. Oddly, they are headed into Siberia. Do they not know where they are going ?
I have had enough of the Scandinavian forces exercising an unsigned, fictional RoP, I tell them to leave at once ! Showing their true ambitions, the Scandinavians declare war upon Mother Russia. For this grave insult, they lose three mech inf divisions, two armored divisions and one inf divison. The arrogant fools pushed so far into Soviet territory, they had no aircover and the mighty Red airforce got to flex it's regained muscle !
Nov 1971: Scandinavian forces are further depleted of one mech inf division and one armored division.
The airforce is having a field day. Several Scandinavian Fighter/bombers are shot down trying to attack my Rocket Artillery Divisions.
Jan 1972: The USA attacks our comrades in Central Africa, causing an unwanted war with the US government. The USA wastes no time and has penetrated our southern border near the city of Ashgabat. Italy, feeling strong, only because it is allies with that wretched US, attacks Central Africa as well. My Northern Fleet Admirals have informed me that two Scandinavian subs have been sunk in the Barents Sea. Recon patrols have spotted two Italian tank divisions near Yaroslavl.
The only good news this month is the first of the Kirov class battlecruisers has been comissioned in Vladivostock Naval Shipyard. Sadly, we don't have any surface assests in the Pacific to escort this great warship. He will stay in
port until sufficeint escorts can be procured.
Feb 1972: Indonesia, under pressure from their American allies, declares war upon Central Africa. I have an uneasy feeling about all of this, another world war is looming in the horizon. The Iberians attack the Arab league.
March 1972: Iberian armor and infantry approach Berlin. Through the use of combined arms, the Iberian force of five tank divisions, 2 Mech Inf Divisions and one inf division are destroyed.
Northern Fleet HQ has informed me that one scandinavian destroyer and one transport have been sunk in the Barents Sea, in an apparent amphibious attack.
The UK has joined it's allies in the war with Central Africa. Four RAF Vulcan bombers are intercepted in an attempt on the Northern Fleet. Two bombers are shot down and two flee. The Naval air station reports two of our intercepters were destroyed in the attack.
April 1972: Northern fleet has destroyed another Scandinavian destroyer and transport. Moral in the navy has increased due to the recent successes ! I have ordered the airforce to attack the American invasion force SE of Gurjev.
Bear and Backfire bombers have great success in damaging the US Army's troops.
The Americans have brought Cuba to it's knees and setup a Democratic government there. It has been reported my long time comrade, Castro is dead. So long, my good friend.
It appears World War three has begun...
El Justo Aug 19, 2005, 09:49 AM Play Report: Soviets, demigod level and maximum aggression.
My last report left off with peace declared in Oct. 1969.
Sept. 1970: The country is enjoying these years of peace. It gives us plenty of time to get our industries up to speed. The KGB's foreign worker recruitment initiative is having excellent results ! Three West German and two Scandinavian workers are forced... er, convinced to join the USSR. The Airforce is very happy as they are getting increased numbers of MiG-23s.
Oct 1970: Glorious day ! The Red Army takes delivery of it's first T-72 MBTs !
Dec 1970: The USA looks to us for aid. Hah ! Those capitalist pigs. I shall give it to them for now, buying time is seen as a good investment at this moment by my generals.
Jun 1971: Naval architects come up with new, more powerful surface vessel designs. These include the Kirov class battlecruiser, the Slava class missile cruiser and the Udaloy class missile destroyer. I am very impressed with these proposed ships. The burea of naval R&D has convinced me to give the navy more funding ! With these powerful ships, we will sink the US Navy carriers and squash their sub forces !
Aug 1971: The airforce took delivery of the first Hind attack helicopters.
SE Asia has overrun Vietnam and setup a puppet government.
Sept 1971: Foreign armored and mech units are within the country's borders, I do not recall signing any RoP agreements with those smelly peasants !
Oct 1971: We are tracking several Iberian armored divisions. Oddly, they are headed into Siberia. Do they not know where they are going ?
I have had enough of the Scandinavian forces exercising an unsigned, fictional RoP, I tell them to leave at once ! Showing their true ambitions, the Scandinavians declare war upon Mother Russia. For this grave insult, they lose three mech inf divisions, two armored divisions and one inf divison. The arrogant fools pushed so far into Soviet territory, they had no aircover and the mighty Red airforce got to flex it's regained muscle !
Nov 1971: Scandinavian forces are further depleted of one mech inf division and one armored division.
The airforce is having a field day. Several Scandinavian Fighter/bombers are shot down trying to attack my Rocket Artillery Divisions.
Jan 1972: The USA attacks our comrades in Central Africa, causing an unwanted war with the US government. The USA wastes no time and has penetrated our southern border near the city of Ashgabat. Italy, feeling strong, only because it is allies with that wretched US, attacks Central Africa as well. My Northern Fleet Admirals have informed me that two Scandinavian subs have been sunk in the Barents Sea. Recon patrols have spotted two Italian tank divisions near Yaroslavl.
The only good news this month is the first of the Kirov class battlecruisers has been comissioned in Vladivostock Naval Shipyard. Sadly, we don't have any surface assests in the Pacific to escort this great warship. He will stay in
port until sufficeint escorts can be procured.
Feb 1972: Indonesia, under pressure from their American allies, declares war upon Central Africa. I have an uneasy feeling about all of this, another world war is looming in the horizon. The Iberians attack the Arab league.
March 1972: Iberian armor and infantry approach Berlin. Through the use of combined arms, the Iberian force of five tank divisions, 2 Mech Inf Divisions and one inf division are destroyed.
Northern Fleet HQ has informed me that one scandinavian destroyer and one transport have been sunk in the Barents Sea, in an apparent amphibious attack.
The UK has joined it's allies in the war with Central Africa. Four RAF Vulcan bombers are intercepted in an attempt on the Northern Fleet. Two bombers are shot down and two flee. The Naval air station reports two of our intercepters were destroyed in the attack.
April 1972: Northern fleet has destroyed another Scandinavian destroyer and transport. Moral in the navy has increased due to the recent successes ! I have ordered the airforce to attack the American invasion force SE of Gurjev.
Bear and Backfire bombers have great success in damaging the US Army's troops.
The Americans have brought Cuba to it's knees and setup a Democratic government there. It has been reported my long time comrade, Castro is dead. So long, my good friend.
It appears World War three has begun...
ha, ha! well done vingrjoe!
it seems you have beefed up the Red Navy. i guess you'll get to see all of your fine work in motion and in numbers!
it's also good to see that the AI forces are at least showing up :mischief:
good riddance Fidel!
IroquoisPlisken Aug 19, 2005, 09:54 AM IroquoisPlisken,
i have an even easier and cleaner way for you to do that.
delete the Terrain folder inside of the large TCW folder. this way, the game engine will look for your default Terrain gfx (presumably sn00py's + Pounder).
you can make backup copies of your Terrain folders, too, if that makes you feel safer.
You were right, that was very easy. :) I saved the Watercolor terrain, since I may want to go back to it someday.
I_batman Aug 19, 2005, 10:12 AM Yes I have factories going in every city. I still find it hard to produce things. However I'm feeling happy at the moment, as I just commisioned my 4th sub! Those damn yanks won't know what hit them!
Hi Nivekclough:
One thing to keep in mind that all civ's are certainly not created equal in this scenario.
Cuba as a position, that frankly, sucks, but that is the beauty of playing it. Consider this is a very poor country, that has a giant just north of it that could crush it, at the expense of starting WWIII. Its production is low, and has always been that way.
So I would say you are doing just fine, and we could not tweak the stats for the Mig, because then WP would be pumping out way too many of them.
Cuba is one of the small civ's that El Justo, Klyden, and I have been talking about developing house rules Vicory Conditions for.
I think you put out some pretty ambitious conditions yourself a few pages back in posts.
As the posts roll in for the different civ's, we will develop victory conditions, to keep all the postions entertaining to play.
I am testing the huge map bic for El Justo now, so haven't been playing the current 1.5, but I can tell you if you want to try a scary position after Cuba, try Israel. I play tested that one, and you can have a lot of fun with that one.
El Justo Aug 19, 2005, 10:17 AM You were right, that was very easy. :) I saved the Watercolor terrain, since I may want to go back to it someday.
IroquoisPlisken,
good. glad to see it was a snap. keep in mind though that the TCW Terrain folder contains modifications to the RR tiles, irrigation, mines, and fortresses/barricades. iow, it's sort of like a modern-day terrain pack.
I_batman Aug 19, 2005, 10:28 AM Play Report: Soviets, demigod level and maximum aggression.
Oct 1971: We are tracking several Iberian armored divisions. Oddly, they are headed into Siberia. Do they not know where they are going ?
VingRJoe, I think I know what they are doing, and I am not sure how to stop it, outside of really cranking up the culture in the WP northern cities.
The AI will at some time set up a barbarian camp north of Yakustk.
Now, immediately, half a dozen different civs will send out most of their land forces completely across Siberia to wipe out this camp.
Very dumb AI. It does skew the game.
El Justo, I would suggest we somehow crank up the the culture on the WP Siberian cities so all of the WP land mass is covered by the culture of WP so the program can't park a barbarian encampment there.
Same goes for US/Canada in the Yukon/NWT/Alaska area, and Central Africa.
silver 2039 Aug 19, 2005, 11:04 AM VingRJoe, I think I know what they are doing, and I am not sure how to stop it, outside of really cranking up the culture in the WP northern cities.
The AI will at some time set up a barbarian camp north of Yakustk.
Now, immediately, half a dozen different civs will send out most of their land forces completely across Siberia to wipe out this camp.
Very dumb AI. It does skew the game.
El Justo, I would suggest we somehow crank up the the culture on the WP Siberian cities so all of the WP land mass is covered by the culture of WP so the program can't park a barbarian encampment there.
Same goes for US/Canada in the Yukon/NWT/Alaska area, and Central Africa.
I tried to crank up the culture there. I does'nt cover all areas so just add a city or two and max culture for that should work.
nivekclough Aug 19, 2005, 11:47 AM So I would say you are doing just fine, and we could not tweak the stats for the Mig, because then WP would be pumping out way too many of them.
I meant create a variant, like a MiG 15-Cuba or something. :D Keep the stats and make it cost slightly less. While I do enjoy playing as a small insignificant nothing, the position does need a little tweaking. Since they have such low production power, they should be (slightly) compensated in the beginning. As it is, the Central Americans can overrun them, without even being aidded by America.
I ran a quick playtest of this, declaring war on them out of curiousity sake in Jan. 1960. Their bombers killed tons of my troops and waisted my infastructure. Then they landed with a stack of 40 troops (mostly infantry with a couple tanks). It is important to note the Americans were never spotted in this war, and the only other who showed up were the Brazilians with 2 infantry. My entire empire was gone in 4 turns. I had 5 Cuban infantry in each city, (except Cienfuegos which had 3 and one army). Each city had 2 MiGs and one flak, except Santiago which had 2 flaks and one MiG. If the Central Americans can do this... I was downright amazed. :eek: I never expected them to have such a powerful force. That is why I set the previous goals.
So either Cuba needs to be slightly helped, or the Central Americans slightly weakened.
I'm going to keep going until I get the Manufacturing plants (don't have the tech yet) and hope they help. Then I'll make the adjustments I feel neccessary and start over. Then I'll rereport.
Anyways I hope it didn't sound like I was whinning about the position's weakness, that is something I'm definately not trying to come off as doing. I just thought I'd make the suggestion. :)
I can tell you if you want to try a scary position after Cuba, try Israel
Ha I've tried Israel on my laptop. That position isn't to bad. Production numbers are better, plus if you can hold on until you get your Merkahva (sp?) tanks, well... :hammer: That is when you feel pitty for the other fools in the Middle East. (I SAID BOW TO ME! *squish*)
I am testing the huge map bic
Wow you sure are lucky. I am eagerly awaiting that one, along with Klyden's MP version. I have a question if I'm allowed to ask though... Does my pressious Cuba get any more cities? :mischief:
El Justo Aug 19, 2005, 12:33 PM Does my pressious Cuba get any more cities (in the Huge map)? :mischief:
OMFG! i've never seen the c americans go at it like that! that's crazy.
as for the huge map, yes, cuba, iirc, has about 5 cities and a few more land tiles. however, they will also have to deal w/ the USN Base at Guantánamo (a city, not an airbase).
IroquoisPlisken Aug 19, 2005, 02:00 PM I've played up to June of 1950 as the Yanks.
2 turns in, the Canadians of all people start the fighting by declaring on the Soviets. :lol: Stalin demands some gold from me, but I refused, since I figured we'd be at war in a turn or two anyway. A turn later, WWIII has begun.
I have landed a few troops on Cuba, between Havana and Cienfuegos (100 fires?), but I'm going to need a lot more troops before I take either of the cities.
I've also landed some troops by Vladivostok, which looks much more promising.
I also have to say, the ships' sinking animations are incredible...even when they're MY ships. ;)
El Justo Aug 19, 2005, 02:16 PM I've played up to June of 1950 as the Yanks.
2 turns in, the Canadians of all people start the fighting by declaring on the Soviets. :lol: Stalin demands some gold from me, but I refused, since I figured we'd be at war in a turn or two anyway. A turn later, WWIII has begun.
I have landed a few troops on Cuba, between Havana and Cienfuegos (100 fires?), but I'm going to need a lot more troops before I take either of the cities.
I've also landed some troops by Vladivostok, which looks much more promising.
I also have to say, the ships' sinking animations are incredible...even when they're MY ships. ;)
hmm...you may need a few more troops than that to crack vladivostock.
the death anims on those ships are pretty 'kewl'. aside from all of vingrjoe's bangin' units, Wyrmshadow's Gato class sub death w/ that oil slick is very neat.
IroquoisPlisken Aug 19, 2005, 04:12 PM hmm...you may need a few more troops than that to crack vladivostock.
the death anims on those ships are pretty 'kewl'. aside from all of vingrjoe's bangin' units, Wyrmshadow's Gato class sub death w/ that oil slick is very neat.
I just saw a Gato sub sink, and even though it was mine, it was pretty cool.
Also, I noticed the, I believe, Fletcher Class Destroyer occasionally seems to have an oil spill if it is not moved. It startled me the first time I saw it. I thought it was sinking or something. :lol:
Also, a question. I think I already know the answer, but cities can't culture flip, right?
Update!
After 6 months of constant bombardment from A-1 Skyraiders, F9F Panthers, P-51 Mustangs, a B-29 Superfortress, and various destroyers, Vladivostok is reduced to 210,000 citizens with simply a Field Gun to defend against the Yanks' assault. Needless to say, Vladivostok was overrun by American Infantry in Nov. of 1950.
On the other side of the globe, Havana, Cuba was assaulted by several divisions of U.S. Infantry and M-4 Sherman tanks, as well as a brand new bomber. The bomber is larger than any airplane known to man, and witnesses claim that it "blocked out the sun". It has been dubbed the Peacemaker.
After a bloody fight with heavy losses for both Cubans and Americans, Havana was taken by the Yanks. 2 major vicories in one month!
Rumor is spreading that peace talks with the WP are beginning.
Biggles Aug 19, 2005, 04:17 PM With this scenario, I have had to change my tactics a LOT.
Producing weaponry takes so long that each unit is very precious.
You have to care about your troops.
For example, I never attack a Russian city before all the defenders are redlined by bombardment. Even then, you stand a good chance of losing some tanks. Tanks which can take a year to replace, especially when they have to be shipped across the Pacific.
I have never liked losing population to rush buy things, but I can see it would be much easier in this scenario, so next time I might play as a Communist government.
I might also modify it slightly, to give myself half a dozen more workers. :)
I can control polution in America, but I cannot afford to ship workers everseas to build up the occupied territories.
PriestOfDiscord Aug 19, 2005, 04:41 PM PriestofDiscord,
you never fail to impress! great report as usual!
man, i have to give you props...going on the offensive w/ a tiny civi like Greece is quite impressive.
is there any specific 'House Vicotry COnditions' you could think of attaining as Greece? i ask b/c we're trying to compile some sub-plot VP conditions for the lesser civis.Thanks, I'm personally finding the Greek position to be a lot nicer than I gave them credit for at first. Having Yugoslavia and Turkey as buffers to the north really gives you a feeling of security.
I'd say that even on the higher difficulty levels the goal by the end of the scenario should be all of North Africa and the two african Arab League cities(which I expect to be a lot harder to crack.) The help that allied airpower gives can not be overstated. The downside is if you are accustomed to playing one of the bigger powers you will absolutely miss the hidden nationality troops and better hardware.
Oct 1971: We are tracking several Iberian armored divisions. Oddly, they are headed into Siberia. Do they not know where they are going ?Haven't you heard? The gulags are a popular tourist attraction these days! ;)
Blue Boy Aug 19, 2005, 05:58 PM Blue Boy,
maybe you can try and extract the large file again b/c sometimes the extraction process doesn't complete itself.
Hi El justo,
I tried extracting the files again but got the same error. I will try and re-download the file to see if that helps.
Do you have any other suggestions?
Thanks
I_batman Aug 19, 2005, 09:23 PM Wow you sure are lucky. I am eagerly awaiting that one, along with Klyden's MP version. I have a question if I'm allowed to ask though... Does my pressious Cuba get any more cities? :mischief:
Well, I can tell you this about the huge game. It is A LOT more of the same.
But El Justo is calling the shots on that baby.
I know that the MP of Klyden's will be a thing of beauty as well.
silver 2039 Aug 19, 2005, 11:49 PM Will we have to redownload the main file for the larger map?
El Justo Aug 20, 2005, 08:21 AM I just saw a Gato sub sink, and even though it was mine, it was pretty cool.
Also, I noticed the, I believe, Fletcher Class Destroyer occasionally seems to have an oil spill if it is not moved. It startled me the first time I saw it. I thought it was sinking or something. :lol:
Also, a question. I think I already know the answer, but cities can't culture flip, right?
Update!
After 6 months of constant bombardment from A-1 Skyraiders, F9F Panthers, P-51 Mustangs, a B-29 Superfortress, and various destroyers, Vladivostok is reduced to 210,000 citizens with simply a Field Gun to defend against the Yanks' assault. Needless to say, Vladivostok was overrun by American Infantry in Nov. of 1950.
On the other side of the globe, Havana, Cuba was assaulted by several divisions of U.S. Infantry and M-4 Sherman tanks, as well as a brand new bomber. The bomber is larger than any airplane known to man, and witnesses claim that it "blocked out the sun". It has been dubbed the Peacemaker.
After a bloody fight with heavy losses for both Cubans and Americans, Havana was taken by the Yanks. 2 major vicories in one month!
Rumor is spreading that peace talks with the WP are beginning.
IroquoisPlisken,
the Gato sub gfx are also used for the Amphion class sub also (UK, Canada, and Aust/NZ).
that is a stream of smoke that you are seeing on the Fletcher DDs. :D
yeah, no culture flips in TCW. i thought about ading it for 1.5 but we decided against it in the end.
those B36s are huge, i know. i like the fortify gfx w/ the little escort plane. very cool (Wyrmshadow unit).
that's quite impressive to take those 2 locations in just 1 turn!
IroquoisPlisken Aug 20, 2005, 09:04 AM IroquoisPlisken,
the Gato sub gfx are also used for the Amphion class sub also (UK, Canada, and Aust/NZ).
that is a stream of smoke that you are seeing on the Fletcher DDs. :D
yeah, no culture flips in TCW. i thought about ading it for 1.5 but we decided against it in the end.
those B36s are huge, i know. i like the fortify gfx w/ the little escort plane. very cool (Wyrmshadow unit).
Oh, so it is smoke. I was wondering why a destroyer would be carrrying oil. :lol:
I prefer not having to worry about culture flips, actually. Besides, I use MapStat, and it said Seattle and some other cities near Canada had over a 25% chance of flipping.
EDIT: Vladivostok has over a 700% chance of flipping! :eek: :eek: :eek:
El Justo Aug 20, 2005, 03:42 PM I'd say that even on the higher difficulty levels the goal by the end of the scenario should be all of North Africa and the two african Arab League cities(which I expect to be a lot harder to crack.) The help that allied airpower gives can not be overstated. The downside is if you are accustomed to playing one of the bigger powers you will absolutely miss the hidden nationality troops and better hardware.
good points PriestOfDiscord. has production levels increased for you as you progressed? specifically, are you able to build enough units to sustain offensives?
El Justo Aug 20, 2005, 03:43 PM Hi El justo,
I tried extracting the files again but got the same error. I will try and re-download the file to see if that helps.
Do you have any other suggestions?
Thanks
yeah, i guess re-DL'ing the file again is the best bet. let us know when it works. :D
El Justo Aug 20, 2005, 04:44 PM Will we have to redownload the main file for the larger map?
no. you won't. i should probably give an update on this one as well.
the Huge map is running pretty smoothly. there are a few things that are being tweaked as we move along w/ the testing. i haven't had much time to thoroughly test it but I_Batman has gotten well into the sixties w/ it. he reports that most civis are building large amounts of units and that battles are very protracted. however, turn times are creeping up as the months elapse. so, as a result of these long turn times, we've decided to break this big 'ole map down a little by making four different biq files:
TCWFifties
TCWSixties
TCWSeventies
TCWEighties
each will have a turn limit of 120 (exactly 10 yrs) and the VP scoring has been adjusted accordingly.
the benefits of using the Huge map like this will keep turn times at an acceptable level and also give the civer the chance to jump straight into the really fancy late-game hardware. alliances can be tweaked some depending upon the decade. plus, the massive scale of the map will offer a whole new range of tactical options.
below is a screen shot of indochina on the Huge map. it's sort of blurry but you can make out 5 locations for n vietnam, 3 s vietnamese cities, the loatian and cambodian capitals, and bangkok. i'm lovin' the scale of this map.
MaxRiga Aug 20, 2005, 04:46 PM TO ALL ALL ALL
who has slow computers
1.5 small 12 civs mission based on el justo's cold war mod is available for downloading.
get it on the first page with link - MaxRiga's microbic mission.
enjoy fast game ;)
Blue Boy Aug 20, 2005, 05:28 PM yeah, i guess re-DL'ing the file again is the best bet. let us know when it works. :D
Re-downloading did the trick : :D
Have been playing since yesterday afternoon. Fantastic scenario.
I have stated off as China but there isnt too much room for growth. North Vietnam is an option but China dosent start with too many units with high attacking options. Guess I'll need to develop tech to get tanks and build an airforce.
I dont have a particulary fast pc but the turns fly by. Hope this continue as the civs develop more units but so far so good. :goodjob:
El Justo Aug 20, 2005, 06:43 PM Re-downloading did the trick : :D
Have been playing since yesterday afternoon. Fantastic scenario.
I have stated off as China but there isnt too much room for growth. North Vietnam is an option but China dosent start with too many units with high attacking options. Guess I'll need to develop tech to get tanks and build an airforce.
I dont have a particulary fast pc but the turns fly by. Hope this continue as the civs develop more units but so far so good. :goodjob:
Blue Boy,
:goodjob: :goodjob: :goodjob:
let us know how your game as china goes!
Drivebymaster Aug 20, 2005, 07:08 PM El you are not gonna believe this lol....
My whole computer crashed like 30 min after I nuked the crap outa russia...so I tried to do system restore...that wouldn't run...tried all I could.
Then I was told by my dads friend that I had to Dump The WHOLE hard drive...I was like no f'in way..
Well I'ma try to play again wish me luck
bkwrm79 Aug 20, 2005, 08:37 PM I continued my game, unfortunately it locked up. :( But the autosaves should give me back all but one turn. I won't report on the last turn yet, although I'll do things basically the same.
Anyway...
The United States Army, with strong armored forces now present in Europe as well as the Middle East, felt ready to fight a war. Efforts now focused on building up a larger infantry force, to hold liberated territory.
President Truman also worked to improve the domestic economy, bringing many additional manufacturing plants into operation. A dramatic overhaul of the IRS approximately doubled net tax revenues. (Tax collectors, yay!)
In May 1960 he spotted an emerging opportunity. Soviet forces invaded China, over-running border posts and heading for Beijing. President Truman conferred urgently with European leaders. Russia could not be permitted to conquer China, and there might never be a better opportunity to liberate Kiel.
European leaders were hesitant, but agreed that if Beijing fell, NATO would have to act.
In August, Soviet forces reached Beijing. The fighting raged fiercely for three months, with massive casualties suffered by both Soviet and Chinese forces. In October, Beijing fell.
In November, the USSR rejected an ultimatum ordering them to withdraw immediately from Kiel and Beijing. In response, US forces attacked Kiel. Supported by naval bombardment and heavy air support, they pushed Soviet forces out of Kiel. Losses were light (only 1 division destroyed) as Soviet forces in the city were surprisingly small.
In the Middle East, US forces seized Mosul, destroying the Arabs.
The Soviet counter-attack, with their army committed in China, mainly took the form of an air offensive. A powerful air force struck the US Pacific Fleet near Japan. Brave efforts by fighter pilots proved inadequate, and all of the surface vessels - including carriers - took heavy damage. Many fighter planes were also lost.
El Justo Aug 21, 2005, 09:09 AM El you are not gonna believe this lol....
My whole computer crashed like 30 min after I nuked the crap outa russia...so I tried to do system restore...that wouldn't run...tried all I could.
Then I was told by my dads friend that I had to Dump The WHOLE hard drive...I was like no f'in way..
Well I'ma try to play again wish me luck
it probably crashed b/c of all that anim stuff you have on your hard drive! :mischief:
El Justo Aug 21, 2005, 09:12 AM I continued my game, unfortunately it locked up. :( But the autosaves should give me back all but one turn. I won't report on the last turn yet, although I'll do things basically the same.
Anyway...
The United States Army, with strong armored forces now present in Europe as well as the Middle East, felt ready to fight a war. Efforts now focused on building up a larger infantry force, to hold liberated territory.
President Truman also worked to improve the domestic economy, bringing many additional manufacturing plants into operation. A dramatic overhaul of the IRS approximately doubled net tax revenues. (Tax collectors, yay!)
In May 1960 he spotted an emerging opportunity. Soviet forces invaded China, over-running border posts and heading for Beijing. President Truman conferred urgently with European leaders. Russia could not be permitted to conquer China, and there might never be a better opportunity to liberate Kiel.
European leaders were hesitant, but agreed that if Beijing fell, NATO would have to act.
In August, Soviet forces reached Beijing. The fighting raged fiercely for three months, with massive casualties suffered by both Soviet and Chinese forces. In October, Beijing fell.
In November, the USSR rejected an ultimatum ordering them to withdraw immediately from Kiel and Beijing. In response, US forces attacked Kiel. Supported by naval bombardment and heavy air support, they pushed Soviet forces out of Kiel. Losses were light (only 1 division destroyed) as Soviet forces in the city were surprisingly small.
In the Middle East, US forces seized Mosul, destroying the Arabs.
The Soviet counter-attack, with their army committed in China, mainly took the form of an air offensive. A powerful air force struck the US Pacific Fleet near Japan. Brave efforts by fighter pilots proved inadequate, and all of the surface vessels - including carriers - took heavy damage. Many fighter planes were also lost.
bkwrm79,
were you able to figure why the game froze on you :confused:
that's surprising that kiel wasn't defended that well.
was it the Tu 95 Bears that were showing up to bomb your fleet?
silver 2039 Aug 21, 2005, 09:18 AM I ended up nuking a Chinese Infantry SOD near Urmuqui. Very effective it really crippled them.
Unfourtnaley the world declared war on me and I was attackd from all directions. Then the Chinese nuked Ulan Bator. That hurt it completly cut off the Far East from the rest of Russia and Chinese Infantry began swarming in.
The second rate powers really like their human waves of Infantry.
El Justo Aug 21, 2005, 09:20 AM I ended up nuking a Chinese Infantry SOD near Urmuqui. Very effective it really crippled them.
Unfourtnaley the world declared war on me and I was attackd from all directions. Then the Chinese nuked Ulan Bator. That hurt it completly cut off the Far East from the rest of Russia and Chinese Infantry began swarming in.
The second rate powers really like their human waves of Infantry.
that's nuts silver!
post a screenie!
EDIT: yea, the lesser civis often build alot of infantry units. realistic i s'pose...
silver 2039 Aug 21, 2005, 09:52 AM This is the border after the nuke strikes. It's not pretty... :sad:
http://www.civfanatics.net/uploads10/Sino-Russo_War.JPG
silver 2039 Aug 21, 2005, 10:01 AM And also Iranian human waves
http://www.civfanatics.net/uploads10/Iranian_human_waves.JPG
IroquoisPlisken Aug 21, 2005, 10:18 AM Hmm, the Iranian front doesn't look too bad...yet. I agree, though, the Chinese are a threat. Good luck, silver.
I've played some more of my USA game.
Nov. 1950 – Ismail Ashari of the Central Africans approaches the Americans with a request for peace. Truman refuses, however, knowing that Castro’s regime will be toppled if the war lasts simply a few months longer.
Dec. 1950 – Truman becomes even surer of his previous statement after the capture of Cienfuegos in December. Spearheading the attack was a division of the new M-26 Pershing tank, the first of which was completed late last month, which single-handedly destroyed a BTR-152 APC. The Americans took very few casualties (I lost no units) mopping up the remaining Cuban Infantry.
The Cubans attempt to retake the city later in the month with two divisions of Cuban Infantry, but fail miserably.
A peace treaty is signed between Japan and WP. Truman is extremely angry with the Japanese, for he knew it was only a matter of months before Castro would have been ousted from power.
Jan. 1951 – The radio is modernized and the “Howard Stern Show” quickly becomes a popular station around the country.
That same month, a successful espionage mission against the Chinese claims the secrets of the Atomic Theory.
Feb. 1951 – Breaking News! 2 United States Infantry who had captured, then guarded a Soviet airbase near Dresden during the war were kicked out of the country. Instead of returning them to the airbase near Paris where they originally came from, Stalin thought it would be more appropriate to drop them off over 4000 miles away in the desert between Soviet, Chinese, and Iran/Afghan/Pak borders. Learn more tonight during the 10 o’ clock news!
http://www.civfanatics.net/uploads10/TCW_-_Stranded!.JPG
Those brave soldiers. :cry:
Mar. 1951 – Reporters have…well, reported…that the two infantry divisions have decided to seek shelter in Iran.
The British were caught attempting to plant a spy in Washington…this is disturbing for two reasons. 1, it means the British already have Espionage, and 2…even our allies are spying on us.
silver 2039 Aug 21, 2005, 10:39 AM I have ended the war with NATO by nuking Bonn. That convinced the Germans to open negoations.
The Chinese war continues though. they just keep on coming with endless bloody amounts of Infantry.
http://www.civfanatics.net/uploads10/Chinese_front.JPG
This has been a long, pointless and bloody war. No territory has been taken by any side. Only cities nuked.
Adler17 Aug 21, 2005, 10:49 AM Ermm, did I miss something, or is there a new huge card?
However I am nearly through with my Germany game. The first onslught was tough but I was able to turn them back and go into the offensive. In a series of tough fought wars, Soviets are reduced to only a single city on Kamshatka. Cuba was conquered by the US AI with AI problems but still they won. Central Africa is now also under German rule. I am now attacking with my Afrikacorps Egypt- from the South!
Some proposals:
Leopard 2 and M1A1 should have the same stats, in fact both have the same gun and protection. Nevertheless the German Leopard has a bigger range and does not consume so much (exotic) fuel (Diesel instead of gas). So a third movement point could be thought on.
I also propose to rethink the No German WW2 unit strategy: 3 Panther with 28.20.2 7 hp regular stats would be sufficient to build the first offensive units at the start. They are not enough to go into the offensive but you can use them wisely in defense and perhaps also in attacking cities in the very moment. Also on the sea I propose to give the Germans XXI type Uboats which are upgraded/ replaced by the type 209 uboats in the 70s. Also to give them perhaps the Prinz Eugen as CA would be good as well as the ability later to build a carrier. I mean nearly all other civs have carrier (although I know none was ever completed but...).
Sevastopal is indeed Sevastopol.
Kiel is now somewhere in Mecklenburg and not in Schleswig- Holstein. I propose again just to rename Amsterdam on the old map as Hamburg.
Taipeh has no rubber beacuse of the huge culture of Zhangjiang.
Adler
Drivebymaster Aug 21, 2005, 11:21 AM Of course the chinese war is never gonna end....all those people in such a small area lol
okay I am off now to play as the US
vingrjoe Aug 21, 2005, 01:07 PM Adler, you have to remember this is supposed to be somewhat realistic. Germany, for the most part, was demilitarized after WWII. I can't argue on tank stats and so forth since that is not necessarily my area. As for the Prince Eugen, it was allocated by the US and sunk in 1946 after several atomic bomb tests. Thus, in 1950, where this scenario starts, she did not exist.
bkwrm79 Aug 21, 2005, 02:42 PM bkwrm79,
were you able to figure why the game froze on you :confused:
that's surprising that kiel wasn't defended that well.
was it the Tu 95 Bears that were showing up to bomb your fleet?
I can't figure it out. It did the same thing to me when I tried replaying the turn. :confused: I had nothing else open. It froze staring at Izmir, where the turkish fleet just moved in and out, but I don't see how that could have anything to do with it.
I was quite surprised at Kiel... Ankara was much better defended! I took the same casualties (just 1 division destroyed) but Ankara was packed with infantry, so I had to tie up a lot of tanks, not to mention my corps, attacking. But Ankara was surrounded by Turkey, so maybe that was because it was too difficult for the Soviets to pull out troops to send at China.
I'm pretty sure it was the Bears. Nasty things! But I was glad to see the AI making a concentrated attack, even though I'm afraid that (if I get past this turn somehow) the Soviets will sink my Pacific Fleet before it reaches harbor. Four carriers! :cry:
PriestOfDiscord Aug 21, 2005, 02:46 PM good points PriestOfDiscord. has production levels increased for you as you progressed? specifically, are you able to build enough units to sustain offensives?Yes, though my island city of Crete is pretty useless. While I'm having even greater success in Africa since my last report, I am only able to do it on the dangerous assumption that Soviet forces aren't going to break through Yugoslavia and take my unprepared European cities. This is becoming less of a worry though, since WW4 broke out as a 3 way conflict, and China has consumed most of Siberia. In fact, they have consumed damn near all of Asia. India is gone, North Vietnam gone, SEAR pushed off the mainland entirely, IAP getting smacked around hard and even Sapporo in northern Japan was taken. Short of nuclear strikes from both the US and USSR, they have become unstoppable at this point, and they are too busy fighting each other still.
Wolfhart Aug 21, 2005, 03:51 PM This is a really, REALLY entertaining scenario to play!!! After playing fantasy scenarios since spring I thought I should try something new. Man, I'm happy I choose this one. Great work, you guys, great work :goodjob:
Leopard 2 and M1A1 should have the same stats, in fact both have the same gun and protection.I agree, it is so. When Sweden was to choose a new tank to replace our old Centurions and Strv 103's, we tested the M1A2, the Leopard 2A5 and the Leclerc, with the Leopard as the winner in most test categories. I'm fairly certain the British Challenger 1 also should have similar stats since its 120mm rifled gun is the equal of the Rheinmetall gun of the M1A1/A2 and the Leopard 2, and its Chobham armour is second to none. (And why does the Chieftain (note spelling) come later than its contemporaries Leopard 1 and M60?)
Also to give them perhaps the Prinz Eugen as CA would be good as well as the ability later to build a carrier. I mean nearly all other civs have carrier (although I know none was ever completed but...).I disagree on the same grounds Vinegar Joe covered above, but regarding the carrier I have a proposition: since it's West Germany AND the Lowlands, they should have the Dutch Colossus class aircraft carrier HrMs Karel Doorman from the beginning (it served with the Koninklijke Marine 1948-1968), with its Fokker-built Sea Furies onboard.
And since we're talking ships:
There should be no Argentine Independencia CVL in 1950 (it's bought 1958), but you could if you wanted too add the Chilean battleship Almirante Latorre which was in service in an excellent condition 1950 (it was refitted 1948-49 and the Chilean Navy has a good rep for maintenance anyway). The two Argentinian battleships Rivadavia and Moreno were still around too in 1950, but were probably not servicable without costly refits. The same goes for the Brazilian battleship Minas Gerais.
Where are the Italian and the Soviet battleships? In 1950 the Italians were using the small but beautiful battleships Andrea Doria and Caio Duilio, which the Allies had allowed them to keep, and the Soviet Union had three: Oktyabrskaya Revolutsia in the Baltic, Sevastopol and Novorossisk in the Black Sea.
And where’s the Armada, the Spanish Navy? At least give them their County class cruiser Canarias (and the Counties were CA’s, not CL’s).
And why did you delete the French Colossus class CVL Arromanches? It became French already in 1946 and in January 1950 it’s just home from a tour to Indochine. And the French did have two Richelieu class battleships in 1950, Richelieu and Jean Bart with the latter brand new and on trials.
Well, I realize that most of these could have been omitted for the sake of game balance, so I’ll stop there before I turn more obnoxiously nitpicking than I already am… :D
Wolfhart Aug 21, 2005, 04:30 PM And I'm playing Italy now. Those Yugoslavs look really mean... :D
Klyden Aug 21, 2005, 04:50 PM Just a note on the ships.. we know there are a lot more of the older battleships that were available during this time, but we did not want to clutter the game up too much and the ones that are in are often representative of more than 1 capital battleship. The UK had the 4 King Geo V's around and the US also had the Alaska class and several other battleships available as well, but only have the 2 Iowas to work with.
I very much doubt the Russian battleships left port after the 1940's as they were old, very poorly kept up and there were really no spares to keep them running, even if there was a desire to do so (the 4th of the class had been scrapped for parts in the 1920's I think). The only place they were headed was the scrap yard.
I believe the Italian ships spent part of their time in the hands of the allies as war reparations and were only returned to Italy for a brief time for training purposes before they were scrapped. We had discussed having the Andrea Doria in as a ship, but not sure what happen on that. My guess is graphixs and the need to avoid from loading up Nato too much more for naval balance. Giving the US the two Iowas and two Baltimores is pretty stiff along with the Richelieu and Vanguard. The 4 battleships are almost immune to the early bombers and even if they get hurt, they can usually easily make port.
The Leopard is graded slightly inferior to the M1A1 for a couple of reasons. First, it was out before the M1A1 and uses a diesel for an engine. Both tanks use the same gun, but the US probably has a slight edge in accuracy by virtue of superior fire control. This is one of the reasons why you see some variation in attack among tanks that either have the same gun or are basically the same thing (compare WP to their Chinese version). Training also comes into play as well although there is little to choose from between the German tankers and the US. M1A1 has a gas turbine power plant, which gives greater performance in acceleration over a diesel, so it is more agile than the Leopard or the Brit equivalent, although the Brits carry a greater weight of armor than either the US or German. Tank agility does play a role in defense in avoiding problems. Bottom line on the tanks is they do have some variation, but all are capable of defeating each other in the attack and the differences are minor.
Wolfhart Aug 21, 2005, 06:46 PM Hey, I understand the need for keeping it simple and balanced :)
Actually, in January 1950 the US Navy had only one battleship operational, the BB-63 USS Missouri in the Atlantic Fleet. All the other were decommissioned, including the BB-62 USS New Jersey which wasn't recommissioned until November 1950.
So there's room for the smaller, slower and weaker Andrea Doria to balance things out... ;) She and her sister were operational and active from 1949 when they were reactivated and periodically throughout the first half of the 1950s. The bigger ships Italia (ex-Littorio) and Vittorio Veneto and the half-sister Giulio Cesare were the ones the Allies took as war booty. Wyrmshadow has done all these for SOE, but I'm not sure they're released yet.
Of the Soviet ships, at least Sevastopol was operational on a regular basis according to my sources (with the help of spares from hulked sisterships). Since you gave the Turks that fine vintage battlecruiser Yavuz (former Yavuz Sultan Selim, the name was shortened 1936), and Yavuz wasn't operational after 1948, you could give the Soviets Sevastopol to balance the Black Sea. Regarding graphics, it's Wyrm and the SOE again.
And since the CVL Independencia should be out (or at least shouldn't be in for another eight years), the Chilean battleship Almirante Latorre could be a fun nuisance to have around since it's part of a neutral nation's fleet. Wyrm's Texas BB graphics could be used (they're officially released).
Regarding the tanks I disagree with the supposedly greater agility of the Abrams; that did not show at all during testing in Sweden (and hey, we weren't the only ones to judge the Leopard 2 a better tank :D), and the gas turbine actually generated its own unique problems. Among other faults it proved to make the tank more vulnerable since it emits so much heat that it's a sure hit for IR-guided munitions. BTW, during NATO exercises in Germany during late 1980's and throughout the 1990's the Bundeswehr tank crews usually got the better of their American and British colleagues, as long as the Apache helicopters didn't support the opponent. But as you wrote; the stat differences in TCW are small enough to not really matter.
I must stress that I really like this scenario; it's great fun to play (even as Italian so far) and it's well-balanced. My notes above about the ships are just suggestions, and the implementation of those are not necessary for it to be a great scenario.
psweetman1590 Aug 21, 2005, 08:48 PM As promised, Here is my report on the USA, Demigod (I think). v1.5
To start with, I disbanded all those nukes in DC to help pay for a factory. I hate nuclear war, so I'm just getting 75 free shiels every time I get a new mid-range missle.
I checked a good deal of the civ-pedia too, mainly to get familiar with the units, tech tree and re-named improvements. I spent about two hours just reading history off the pedia. I love your personal notes in there too, El Justo.
I shipped 4 shermans out to Korea in preparation for a war I thought would come. As it happened, that war hasn't yet come, those shermans are there yet, and by the time the war DOES get there, the shermans will be too out-of-date to do anything!
In Apr 1950, the WP declared war on China, starting the first hot war of the game. They immediatly took the city of Harbin, and November, took Shenyang, and also ran over a British sub, touching off WWIII.
My small force in Europe did well, defending Germany, and even managing to capture the Soviet airbase near Dresden in Jan of 1951 (I needed it, becaus the French cultural expansion took away my other airbase). However, this goal was met for only 1 turn, for the French proceeded to take Dresden. :mad: I suppose the Sovs were too busy in China to bother with Europe.
Considering the war in Europe to be well-in-hand (France taking Dresden seems a very auspicious start ;) ), I turned my sights to Cuba. In March I landed 4 shermans there; in April, I pulled 2 out, invasion complete....a disaster at that. Upon landing, they were beset by hoards of cuban infantry, and though they suffered higher casualties than I, my two red-lined shermans were in no way sufficient to capture the island (well, duh!). I decided to wait for the development of the airforce, and by that time, the war would be over. In August, Britain signed peace with the USSR. WWIII had lasted ten months.
In December of that year, I completed the B52 plant (Is this a bug? I have the B52 plant up and running, but the B32 plant keeps spitting out Peacemakers. I thought the B52 plant cancelled out the B32 plant?). How nice those planes are.... How beautiful.... :cool:
Nothing else much happens until May of '52, when Mao demands 100 gold from me. I figure that war with China wouldn't hurt, to say the least, so I decline. Mao backs down, to my disappointment.
In September, Athens build the Rock 'n' Roll thingie...Elvis was Greek?! I didn't know that!
In March of '54, Scandinavia declares war on China, and comences to send individual M4 Shermans across the SU to get there....stupid AI. :crazyeye: I was afraid for a while that this could start off a huge war, but since Scandinavia was doing all the attacking, nothing came of it.
the I Armored Corps is formed in August of that year. I promptly filled it with Pershings, and waited for war with the WP so I could invade Cuba again.
Then, in October, the WP declared war on China yet again, and using U2 spy planes I quickly found their invasion force. They were headed over the Gobi desert, straight to Peking ( I had completely wrecked their communications systems last war from the Japanese airbases, and I guess they hadn't rebuilt them yet, and that was why they headed out over open terrain). The offensive comprised of 16 IS3s. A scary force for China to face. As it was, the WP military force was larger than mine, and I certainly didn't want the WP to have control of China; the amount of war materiel they might produce from it would make my situation worse than it was already. So I pre-empted the situation and declared war on the WP. Almost all my forces were near Miami ready to Invade Cuba, but my single B52 could be spared, and I used it to great effect (or to as great an effect as one can get from a single bomber squadron) to delay the Soviet advance. But alas, it was not enough. It slowed them, but they eventually did capture Beijing in Feb of '55.
Meanwhile in Cuba, my forces set sail immediately. The first and second Rangers battalions paradroped onto the island, while four other Pershing tanks went by boat. The next turn, the city was captured by my four Marine divisions waiting off the coasts, and the I Armored Corps landed next to Cienfuegos (What does that mean? 100 what?). I ended up losing both of the Rangers, both of which died attacking a single APC with one hp left (neither did any damage.) May I suggest that you make the rangers (and their foreign counter-parts of course) a bit stronger? perhaps a -1 hp penalty instead of -2? Sure, they have great mobility, but they can't kill a thing! Whats the point of moving anywhere, quickly, when once you get there, you die anyways? Just a thought.
In any case, the conquest of the rest of Cuba (I captured Havana in April) prceeded smoothly (those Iowas are SWEET! :D ), and soon I was able to deploy my considerable fleet of Peacemakers to Japan to help the B52 hold the Russians at bay. It worked. Although the Russians had by now taken Jinan (Mar, '55), their advance was stopped in its tracks. Somehow, when I wasn't noticing, the Arabs had taken Guiyang, though. Most of China now consists of the Himalayas and the Gobi cities. They only have two or three cities left on the coastal plains. :( The war continued indeterminably for a while, then in October, the Chinese sign peace. Seeing this, I get peace also (having admirably accomplished my first objective, and narrowly accomplished the second) and started planning my next conquest. It would have to be neutral. And it should give me some strategic advantage... I spy North Africa! A perfect place to deploy the Peacekeepers from if I get booted from my new airfield in Europe, and a good springboard from which I might conquer the rest of Africa. I move my carriers, re-base to peacekeepers to San Juan, load the transports with my Corps and Marines, and Away I go! I declare war in November '55, and North Africa is mine by May of '56.
In other parts of the World, India and China had become locked in war, but since those damn imposing Himalayas are between them, nothing much happens. China manages to take one of their cities, but they soon lost it....
This situation becomes more volatile after the WP dclares war on India in Mar of '56. Again, I didn't want the commies to have any more industrial power than they already had, so I sent massive aid (in the form of 10,000 gold) to India. It worked. The city of Ahmabadad changed hands several times (to the tune of Soviet, Indian, Arab, Indian, Arab, Indian....), but India (at the moment) still controls all of her native lands. In fact, after a few months, India signed peace with the WP, and used the funds I gifted them to fight China. They managed to capture Kunming! NOOO! But I recently checked with the Indian government, and they are out of funds once again, having spent it all. They will not end up taking China after all. :)
As for future plans, seeing the turmoil that keeps enveloping all of China, India and the surrounding lands, I have decided that taking North Vietnam would be conducive to world peace ;) I have commenced buildup of forces, and soon my new oriskany class carriers will descend upon them and wipe them off the face of the earth...for the good of world peace, of course! :D
Very nice scenario, El Justo, I love it. Even though I do have the best hardware, without combined arms, even taking a pushover like North Africa would have been bloody. As it was, I only lost 2 marines and a Pershing when they counter-attacked me. Very nice balancing.
And those B52s Rock! :king:
Gunner Aug 21, 2005, 09:10 PM Thats a very interesting game psweetman.
Adler17 Aug 22, 2005, 12:49 AM IIRC the Dutch had also a couple of CL in 1950...
Perhaps we could add the naval OoB since the AI is so dumb to build any ships. Also I propse for the same reason one or two wonder of the Soviets building a Whiskey class sub each month.
Adler
Biggles Aug 22, 2005, 03:53 AM On tanks.
When Australia wanted a new battle tank, they tested all the ones available
They settled on the German leopard, fitted with the British gun and armour.
The Abrams was not chosen because it was unreliable in Australian conditions and did not have a multi-fuel engine like the Leopard.
El Justo Aug 22, 2005, 06:26 AM This is the border after the nuke strikes. It's not pretty... :sad:
http://www.civfanatics.net/uploads10/Sino-Russo_War.JPG
yes, that ain't pretty and those waves of infantry will definitely create havoc.
El Justo Aug 22, 2005, 06:31 AM Hmm, the Iranian front doesn't look too bad...yet. I agree, though, the Chinese are a threat. Good luck, silver.
I've played some more of my USA game.
Nov. 1950 – Ismail Ashari of the Central Africans approaches the Americans with a request for peace. Truman refuses, however, knowing that Castro’s regime will be toppled if the war lasts simply a few months longer.
Dec. 1950 – Truman becomes even surer of his previous statement after the capture of Cienfuegos in December. Spearheading the attack was a division of the new M-26 Pershing tank, the first of which was completed late last month, which single-handedly destroyed a BTR-152 APC. The Americans took very few casualties (I lost no units) mopping up the remaining Cuban Infantry.
The Cubans attempt to retake the city later in the month with two divisions of Cuban Infantry, but fail miserably.
A peace treaty is signed between Japan and WP. Truman is extremely angry with the Japanese, for he knew it was only a matter of months before Castro would have been ousted from power.
Jan. 1951 – The radio is modernized and the “Howard Stern Show” quickly becomes a popular station around the country.
That same month, a successful espionage mission against the Chinese claims the secrets of the Atomic Theory.
Feb. 1951 – Breaking News! 2 United States Infantry who had captured, then guarded a Soviet airbase near Dresden during the war were kicked out of the country. Instead of returning them to the airbase near Paris where they originally came from, Stalin thought it would be more appropriate to drop them off over 4000 miles away in the desert between Soviet, Chinese, and Iran/Afghan/Pak borders. Learn more tonight during the 10 o’ clock news!
http://www.civfanatics.net/uploads10/TCW_-_Stranded!.JPG
Those brave soldiers. :cry:
Mar. 1951 – Reporters have…well, reported…that the two infantry divisions have decided to seek shelter in Iran.
The British were caught attempting to plant a spy in Washington…this is disturbing for two reasons. 1, it means the British already have Espionage, and 2…even our allies are spying on us.
:lol: :lol:
IroquoisPlisken,
i agree that it's pretty annoying to have your units shipped to timbucktoo when in enemy territory.
a note on the spying:
we had a devil of a time when testing this. specifically, we noticed it when we stole techs from out allies and got caught, they'd delcare war on us! it locked up the game and had allied units moving upon other allied units and locations. it was really weird to say the least. as a result, we made the 'house rule' of not stealing techs from your allies. however, this means that we'd all have to sit by idly as the AI picked us clean. :(
El Justo Aug 22, 2005, 06:35 AM i've seen a few posts about possible sea untis that could be added. Klyden touched on it some. however, i must say that the intent is to have a very, very weak W German position and allow them, over time, to beef up. this means no pre-placed ww2 units, no air units until the mid 50s, and a de-facto relliance upon her allies to hold down the fort until she is ready to go.
as for the m1 and the leo, they could go either way.
El Justo Aug 22, 2005, 06:37 AM I can't figure it out. It did the same thing to me when I tried replaying the turn. :confused: I had nothing else open. It froze staring at Izmir, where the turkish fleet just moved in and out, but I don't see how that could have anything to do with it.
I was quite surprised at Kiel... Ankara was much better defended! I took the same casualties (just 1 division destroyed) but Ankara was packed with infantry, so I had to tie up a lot of tanks, not to mention my corps, attacking. But Ankara was surrounded by Turkey, so maybe that was because it was too difficult for the Soviets to pull out troops to send at China.
I'm pretty sure it was the Bears. Nasty things! But I was glad to see the AI making a concentrated attack, even though I'm afraid that (if I get past this turn somehow) the Soviets will sink my Pacific Fleet before it reaches harbor. Four carriers! :cry:
bkwrm79,
the freeze you had is odd. you were able to get it back and running i s'pose?
i've been harrassed way too much by those Bears. build up a good AA defense and they show up less.
El Justo Aug 22, 2005, 06:39 AM Yes, though my island city of Crete is pretty useless. While I'm having even greater success in Africa since my last report, I am only able to do it on the dangerous assumption that Soviet forces aren't going to break through Yugoslavia and take my unprepared European cities. This is becoming less of a worry though, since WW4 broke out as a 3 way conflict, and China has consumed most of Siberia. In fact, they have consumed damn near all of Asia. India is gone, North Vietnam gone, SEAR pushed off the mainland entirely, IAP getting smacked around hard and even Sapporo in northern Japan was taken. Short of nuclear strikes from both the US and USSR, they have become unstoppable at this point, and they are too busy fighting each other still.
ooo...you better batten down the hatches in greece b/c Uncle Joe will come knockin' any turn!
what yr are you in btw?
El Justo Aug 22, 2005, 06:52 AM This is a really, REALLY entertaining scenario to play!!! After playing fantasy scenarios since spring I thought I should try something new. Man, I'm happy I choose this one. Great work, you guys, great work :goodjob:
I agree, it is so. When Sweden was to choose a new tank to replace our old Centurions and Strv 103's, we tested the M1A2, the Leopard 2A5 and the Leclerc, with the Leopard as the winner in most test categories. I'm fairly certain the British Challenger 1 also should have similar stats since its 120mm rifled gun is the equal of the Rheinmetall gun of the M1A1/A2 and the Leopard 2, and its Chobham armour is second to none. (And why does the Chieftain (note spelling) come later than its contemporaries Leopard 1 and M60?)
I disagree on the same grounds Vinegar Joe covered above, but regarding the carrier I have a proposition: since it's West Germany AND the Lowlands, they should have the Dutch Colossus class aircraft carrier HrMs Karel Doorman from the beginning (it served with the Koninklijke Marine 1948-1968), with its Fokker-built Sea Furies onboard.
And since we're talking ships:
There should be no Argentine Independencia CVL in 1950 (it's bought 1958), but you could if you wanted too add the Chilean battleship Almirante Latorre which was in service in an excellent condition 1950 (it was refitted 1948-49 and the Chilean Navy has a good rep for maintenance anyway). The two Argentinian battleships Rivadavia and Moreno were still around too in 1950, but were probably not servicable without costly refits. The same goes for the Brazilian battleship Minas Gerais.
Where are the Italian and the Soviet battleships? In 1950 the Italians were using the small but beautiful battleships Andrea Doria and Caio Duilio, which the Allies had allowed them to keep, and the Soviet Union had three: Oktyabrskaya Revolutsia in the Baltic, Sevastopol and Novorossisk in the Black Sea.
And where’s the Armada, the Spanish Navy? At least give them their County class cruiser Canarias (and the Counties were CA’s, not CL’s).
And why did you delete the French Colossus class CVL Arromanches? It became French already in 1946 and in January 1950 it’s just home from a tour to Indochine. And the French did have two Richelieu class battleships in 1950, Richelieu and Jean Bart with the latter brand new and on trials.
Well, I realize that most of these could have been omitted for the sake of game balance, so I’ll stop there before I turn more obnoxiously nitpicking than I already am… :D
hi Wolfhart.
yeah, i'd never had been able to put this hog together w/out all of the fantastic help that i rec'd, especially from I_Batman and Klyden. we tested, tested, tested...
the tanks stats can go either way i guess.
we wanted to keep the WG/LL position 'bare bones' at the start and this is why we won't add any other goodies to them from the start. as they go along, however, they're able to unlock a hodge-podge of goodies :D
i'm aware of the fact that La Independencia wasn't active until the late 50s. however, if i didn't pre-place it, they wouldn't get it b/c there's no reason for them to be able to actually build them.
i almost added in the soviet BB but decided against it. the italians have their abruzzi class cruisers but no BBs.
the spanish don't start w/ much but like many other civis, they can build their share of hardware as the game progresses.
as for the richelieu, we wanted to keep a certain balance and just added in the one BB for them (as well as the UK).
El Justo Aug 22, 2005, 07:03 AM As promised, Here is my report on the USA, Demigod (I think). v1.5
To start with, I disbanded all those nukes in DC to help pay for a factory. I hate nuclear war, so I'm just getting 75 free shiels every time I get a new mid-range missle.
I checked a good deal of the civ-pedia too, mainly to get familiar with the units, tech tree and re-named improvements. I spent about two hours just reading history off the pedia. I love your personal notes in there too, El Justo.
I shipped 4 shermans out to Korea in preparation for a war I thought would come. As it happened, that war hasn't yet come, those shermans are there yet, and by the time the war DOES get there, the shermans will be too out-of-date to do anything!
In Apr 1950, the WP declared war on China, starting the first hot war of the game. They immediatly took the city of Harbin, and November, took Shenyang, and also ran over a British sub, touching off WWIII.
My small force in Europe did well, defending Germany, and even managing to capture the Soviet airbase near Dresden in Jan of 1951 (I needed it, becaus the French cultural expansion took away my other airbase). However, this goal was met for only 1 turn, for the French proceeded to take Dresden. :mad: I suppose the Sovs were too busy in China to bother with Europe.
Considering the war in Europe to be well-in-hand (France taking Dresden seems a very auspicious start ;) ), I turned my sights to Cuba. In March I landed 4 shermans there; in April, I pulled 2 out, invasion complete....a disaster at that. Upon landing, they were beset by hoards of cuban infantry, and though they suffered higher casualties than I, my two red-lined shermans were in no way sufficient to capture the island (well, duh!). I decided to wait for the development of the airforce, and by that time, the war would be over. In August, Britain signed peace with the USSR. WWIII had lasted ten months.
In December of that year, I completed the B52 plant (Is this a bug? I have the B52 plant up and running, but the B32 plant keeps spitting out Peacemakers. I thought the B52 plant cancelled out the B32 plant?). How nice those planes are.... How beautiful.... :cool:
Nothing else much happens until May of '52, when Mao demands 100 gold from me. I figure that war with China wouldn't hurt, to say the least, so I decline. Mao backs down, to my disappointment.
In September, Athens build the Rock 'n' Roll thingie...Elvis was Greek?! I didn't know that!
In March of '54, Scandinavia declares war on China, and comences to send individual M4 Shermans across the SU to get there....stupid AI. :crazyeye: I was afraid for a while that this could start off a huge war, but since Scandinavia was doing all the attacking, nothing came of it.
the I Armored Corps is formed in August of that year. I promptly filled it with Pershings, and waited for war with the WP so I could invade Cuba again.
Then, in October, the WP declared war on China yet again, and using U2 spy planes I quickly found their invasion force. They were headed over the Gobi desert, straight to Peking ( I had completely wrecked their communications systems last war from the Japanese airbases, and I guess they hadn't rebuilt them yet, and that was why they headed out over open terrain). The offensive comprised of 16 IS3s. A scary force for China to face. As it was, the WP military force was larger than mine, and I certainly didn't want the WP to have control of China; the amount of war materiel they might produce from it would make my situation worse than it was already. So I pre-empted the situation and declared war on the WP. Almost all my forces were near Miami ready to Invade Cuba, but my single B52 could be spared, and I used it to great effect (or to as great an effect as one can get from a single bomber squadron) to delay the Soviet advance. But alas, it was not enough. It slowed them, but they eventually did capture Beijing in Feb of '55.
Meanwhile in Cuba, my forces set sail immediately. The first and second Rangers battalions paradroped onto the island, while four other Pershing tanks went by boat. The next turn, the city was captured by my four Marine divisions waiting off the coasts, and the I Armored Corps landed next to Cienfuegos (What does that mean? 100 what?). I ended up losing both of the Rangers, both of which died attacking a single APC with one hp left (neither did any damage.) May I suggest that you make the rangers (and their foreign counter-parts of course) a bit stronger? perhaps a -1 hp penalty instead of -2? Sure, they have great mobility, but they can't kill a thing! Whats the point of moving anywhere, quickly, when once you get there, you die anyways? Just a thought.
In any case, the conquest of the rest of Cuba (I captured Havana in April) prceeded smoothly (those Iowas are SWEET! :D ), and soon I was able to deploy my considerable fleet of Peacemakers to Japan to help the B52 hold the Russians at bay. It worked. Although the Russians had by now taken Jinan (Mar, '55), their advance was stopped in its tracks. Somehow, when I wasn't noticing, the Arabs had taken Guiyang, though. Most of China now consists of the Himalayas and the Gobi cities. They only have two or three cities left on the coastal plains. :( The war continued indeterminably for a while, then in October, the Chinese sign peace. Seeing this, I get peace also (having admirably accomplished my first objective, and narrowly accomplished the second) and started planning my next conquest. It would have to be neutral. And it should give me some strategic advantage... I spy North Africa! A perfect place to deploy the Peacekeepers from if I get booted from my new airfield in Europe, and a good springboard from which I might conquer the rest of Africa. I move my carriers, re-base to peacekeepers to San Juan, load the transports with my Corps and Marines, and Away I go! I declare war in November '55, and North Africa is mine by May of '56.
In other parts of the World, India and China had become locked in war, but since those damn imposing Himalayas are between them, nothing much happens. China manages to take one of their cities, but they soon lost it....
This situation becomes more volatile after the WP dclares war on India in Mar of '56. Again, I didn't want the commies to have any more industrial power than they already had, so I sent massive aid (in the form of 10,000 gold) to India. It worked. The city of Ahmabadad changed hands several times (to the tune of Soviet, Indian, Arab, Indian, Arab, Indian....), but India (at the moment) still controls all of her native lands. In fact, after a few months, India signed peace with the WP, and used the funds I gifted them to fight China. They managed to capture Kunming! NOOO! But I recently checked with the Indian government, and they are out of funds once again, having spent it all. They will not end up taking China after all. :)
As for future plans, seeing the turmoil that keeps enveloping all of China, India and the surrounding lands, I have decided that taking North Vietnam would be conducive to world peace ;) I have commenced buildup of forces, and soon my new oriskany class carriers will descend upon them and wipe them off the face of the earth...for the good of world peace, of course! :D
Very nice scenario, El Justo, I love it. Even though I do have the best hardware, without combined arms, even taking a pushover like North Africa would have been bloody. As it was, I only lost 2 marines and a Pershing when they counter-attacked me. Very nice balancing.
And those B52s Rock!
psweetman1590,
well done! good to see you're up and running.
the pedia is chock-full of goodies and surprises :mischief:
yes, it'll take more than a few shermans to knock the cubans out.
no, the B52 Plant isn't a bug. iirc, buffers were rolling off the assembly lines in the early 50s and we tried to sort of time their arrival. tack on another 20 turns from when you actually built the B52 Plant and that's when you'd see the 1st one in flight.
and no, the B52 Plant doesn't replace the B36 Plant. the latter becomes 'obsolete' after the 'Adv Flight' tech is discovered.
unfortuantely, we've often seen the China position suffer miserably at the hands of the soviets. actually, we were often trying to boost their capabilities during play-testing. some games china is a force and in other games, they're not. it's strange to say the least.
combined warfare is a must if you want to keep the casualty no's down. no doubt. it's also nice to see that the balance for the scenario and the units is where we had targeted.
use your buffers wisely!
El Justo Aug 22, 2005, 07:04 AM IIRC the Dutch had also a couple of CL in 1950...
Perhaps we could add the naval OoB since the AI is so dumb to build any ships. Also I propse for the same reason one or two wonder of the Soviets building a Whiskey class sub each month.
Adler
what happens when the whiskeys become obsolete?
Adler17 Aug 22, 2005, 07:18 AM Okay, I should perhaps explain my position:
1. Germany should rely on its allies. Okay, I know. What I spoke is about 3 Panther as units for "agressive" defense, I mean the German player should be able to hold on the first turn until the allies come. 3 units are much too low to fight an aggressive war. Also IIRC about 1950 France had still Panther in service so this was still possible for the game. I don´t think that 3 Panther can hold on a huge Soviet offensive without allied help for very long. So that´s not a big strengeth of the Germans, which can only go into the offensive really when the M 48 are available. This is what I planned to do so. However I had war earlier. So I had to rely on the Shermans I built. Not many survived, although I have to admit, I could conquer Berlin and Dresden... And I had much luck.
2. On the sea Germany is at the beginning able to build Gato class SS. For that I think as a replacement type XXI uboats would work, with slightly better stats. There were hundred of these boats in Germany scuttled and indeed 3 boats, 2 XXIII and a XXI, were repaired and reintroduced, so this would not a huge strengenthing of the German navy. Also if you have still doubts you can build a wonder producing these boats every 6- 8 turns to limit the number of boats being built. The wonder is obsolete by discovering the tech leading to a better boat, the class 209 (Daphné class unit equivalent about). Then Germany can build boats on their own. These wonders I also think to build in Wladiwostok and Murmansk for instance for the Soviets producing Whiskey class subs every turn or so to simulate the submarine fleet of the Soviets.
3. Concerning the Prinz Eugen, I think I was wrong, but here again I saw the need of bigger ship for the German navy. Nearly all other navies have cruiser and carrier, Germany can´t cope with them until later in the game. However this is the most unrealistic part indeed. However Germany was not allowed to build up forces until 1954. But that didn´t mean there did not exist forces as the so called Bundesgrenzschutz as a kind of national guard equipped as infantry units. The navy also existed in several forms: A German lead naval history group in the USN as "admirality", several minesweeper and S boats in British, French and US services. But here we are at a point where Germany is allowed to have force about 5 years earlier. Given that I assumed it was possible that the Prinz Eugen was not nuked... However there is an alternative in the Dutch navy which had at least a CVL and 4 CL, Tromp, Jacob van Heemkerck, De Zeven Provinzien, Eendracht, in service. So these 5 ships as capital ships for the whole time is sufficient. They could start in Indonesia or South America to use them not in Europ at the beginning.
4. Germany can be invaded very fast but to avoid the population become a part of the WP you can give Suriname to Germany as a Dutch colony then. This would avoid the fast conquest of Germany as well as not a huge strengenthing as a whole small town in South America is not able to do much.
Adler
Adler17 Aug 22, 2005, 07:21 AM what happens when the whiskeys become obsolete?
Then there is either a new wonder able to build replacing that old one or the old one is only disappearing. No wonder, no Whiskeys.
Adler
IroquoisPlisken Aug 22, 2005, 07:38 AM Cienfuegos (What does that mean? 100 what?)
Cienfuegos would mean 100 Fires.
a note on the spying:
we had a devil of a time when testing this. specifically, we noticed it when we stole techs from out allies and got caught, they'd delcare war on us! it locked up the game and had allied units moving upon other allied units and locations. it was really weird to say the least. as a result, we made the 'house rule' of not stealing techs from your allies. however, this means that we'd all have to sit by idly as the AI picked us clean.
Yes, I read about that somewhere in this thread. I haven't been stealing from my allies. And believe me, it's hard not to when you know they have Espionage.
I've played my Monarch U.S. game some more.
Oct. 1951 – The world had been quiet for nearly a year now. It’s almost too quiet…In late October, that silence is broken when…a new stlye of music, called Rock and Roll, is played in Atlanta for the first time! The United States enters a Golden Age, and all over the world, Rock is becoming a huge hit.
Nov. 1951 – OK, this time war really does begin. Iran/Afgh/Pak declares on India. The rest of NATO does not approve of this, especially with the two American Infantry divisions still in Iran, but there is nothing they can do.
Days later, India attacks Iran, triggering America’s and the rest of NATO’s MPP with Iran.
Dec. 1951 – 6 U.S. Infantry and 2 M-26 Pershing tanks begin a journey to an undisclosed location. It is rumored the operation is called “Operation African Foothold”.
Feb. 1952 – Breaking News! The two Infantry Divisions stranded in Iran have now entered Indian territory! Did the government order them to perform this possibly suicidal move? The U.S. Army refuses to comment.
Mar. 1952 – Late in March, the United States reports that they have completed the Space Program in Washington. Somehow, their scientists immediately learn Coastal Defense and Military Organization. (does this work like the Great Library, or is it a one time thing? I still haven't gotten any other techs from this besides those two...and I know at least Great Britain has Espionage)
Apr. 1952 – In April, Truman shocks the world by declaring war on North Africa. Suddenly, the name “Operation African Foothold” (or OAF) makes sense…though just a tad too late.
May 1952 – So far, OAF is a success. One M-26 Pershing division was lost and the other severely wounded, as was one infantry division, but Rabat was captured and will construct an army barracks followed by an airport to ship in more infantry.
Later that month, the rest of NATO declares on North Africa.
Jun. 1952 – The wars continue to spread. Scandinavia declares on the Soviets. (It appears to have been caused by the sub bug) The rest of WP declares on the Scandinavians near the end of the month. Truman knows it’s only a matter of time until Cuba and the U.S. are at war again. Castro’s reign is almost up. It must also be done as quickly as possible. Santiago de Cuba has been starved down to just 11,111 people (size 1). It is unclear what Castro has been doing to cause this, but it must be stopped (seriously, does anyone know why the city starved down to one? I had been investigating the city every now and then and every time all the citizens were entertainers).
As expected, WP attacks Scandinavia and the world is at war once again.
Directly following this news, 4 bombers attack and sink an American Destroyer that was patrolling German/Dutch/Flemish waters.
Jul. 1952 – A shock to the whole world, Australia captures the Indian city of Calicut. :eek:
Aug. 1952 – The M-26 Pershings show their strength at the Battle of Santiago, where three divisions (along with some help from the new M4 Sherman Calliopes) plow through the defenses of Santiago de Cuba, taking minimal losses (lost no units), and corner Castro in his estate before he can escape. Castro’s regime has been overthrown. Cuba is safely under American control.
The defenses at Kiel are not looking good, however. The Soviets will most likely decimate the defending National Guard within the month…
Spain/Portugal realize the Indians are not the enemy. They sign a peace treaty towards the end of the month.
Sadly, Kiel’s defenses cannot last, and the city is overrun by Soviets. Copenhagen’s defenses are also tested, but manage to hold out.
Breaking News! India orders the two U.S. Infantry out of Indian territory and this time they are sent to Vladivostok. One of the soldiers remarked, “At least I’m seeing the world!”
Sep. 1952 – With help from B-36 Peacemakers, the light defenses at Béchar (North African) are defeated by a lone Infantry division.
vingrjoe Aug 22, 2005, 08:16 AM Adler, if you wish to have your proposed changes ingame badly enough, I would suggest making your own Edit of TCW for playing. That is what I did. I keep the original TCW as backup, but then I made an edited copy where I changed certain settings. I have this edited version only for myself to play.
Gunner Aug 22, 2005, 08:23 AM I don't think the WG postition is really that hard. I played a game to '65 and never lost a city,
Adler17 Aug 22, 2005, 08:51 AM Vingrjoe I only said what I would do. However I did this in several games before and will do that also with this version and give a report.
However another possibility would be to give Germany the called ships but make them immobile until a certain technology is discovered, called perhaps German rearmament (Wiederbewaffnung). Then they can be used.
Adler
I_batman Aug 22, 2005, 08:56 AM Then there is either a new wonder able to build replacing that old one or the old one is only disappearing. No wonder, no Whiskeys.
Adler
Adler, to add to what VingRJoe posted, I think you will have a devil of a time adding wonders. If I recall correctly, El Justo had maxxed out the amount of wonders the game engine would support, and the game crashed when wonders were added beyond that limit.
When this thing was put together, completely accurate history sometimes had to be sacrificed for the benefit of a more playable game.
I would suggest there can be found historic inaccuracies with ALL the civ's, if someone digs hard enough.
The WG position should not be a position of strength at the beginning of the game. As a human playing WP, if I really want to, I should be able to wipe out WG near the beginning of the game, but at a very significant cost that will be felt through the rest of the game. War with NATO is not a pretty thing for WP, and WP will lose a protracted battle with NATO.
Playing WG, I would suggest to anyone playing that position, fortify your position against WP, weather the storm if and when WWIII starts, then capture cities from WP, one by one. The re-unification of Germany would be a worthy target, with the help of the Allied AI countries.
But work with what you have in materials, not by modifying the game to beef up WG.
Any playtests you give with a modified WG will lose their value to anyone playing the original released version.
El Justo Aug 22, 2005, 09:45 AM Adler,
i have no problems whatsoever if you chose to mod it some to your tastes.
however, like I_Batman noted, funny things happened when we tried to put in more improvements/wonders so adding in the sub wonders you wrote of may not work. i do agree, though, that i'd like to see more soviet naval activity.
Adler17 Aug 22, 2005, 11:16 AM At first I restarted the game with a few changes, including some new wonders. I will you report the game. However I didn´t want to strengenth Germany THAT lot but to give them a good chance even in the beginning of a fast war.
Hopefully Soviet naval activities are greater now...
Adler
Adler17 Aug 22, 2005, 11:19 AM 1st report:
I can´t go into the cities any longer and it crushes. I have to redesign the scenario...
Adler
Adler17 Aug 22, 2005, 12:22 PM 2nd report:
I deleted the new wonders: no problems. Hmm, there must be another solution. Autobuilding Soviet ships is a good idea- perhaps a building given at the start but obsolete?!?
Adler
El Justo Aug 22, 2005, 12:28 PM Adler,
i'm not sure as i had experienced similar problems a while back when i tried to add wonders in the editor.
my suggestion to you would be to scan the editor and look for improvements/wonders that can be re-named instead of adding in new ones. this is how i did it for v1.5 iirc. report back b/c i'm curious to see how it works out for you.
vingrjoe Aug 22, 2005, 02:24 PM Playreport: USSR, demigod, max aggression.
May 1972: Inodnesian, Iranian Coalition, and Israeli forces mass near Ahgabat. Three WG Leopard divisions sighted outside of Noril'sk. Northern fleet reports sinking two Scandinavian destroyers and one transport in the Barents Sea. More Iranian Coalition forces are spotted near Daku. Five French tank divisions have entered our industrial region. RAF Vulcan bombers unsuccessfully attack the Northern fleet, the naval air station reports losing two interceptors. Two UK Naval fleets have been spotted heading north along Scandinavia's western shore. It is confirmed one of the two UK fleets is centered around the Vanguard battleship.
June 1972: My southern theatre commanders have reported that they have destroyed close to 80% of the US force by Ashgabat. They also report the destruction of two Iranian Coalition tank divisions.
Aug 1972: The two Sverdlov light cruisers team up and pound on the HMS Vanguard. Each cruiser performed a flanking maneuver, causing the Vanguard's crew to divide their efforts. The plan works, allowing a Charlie class attack sub in for the kill. The Charlie shoots off four torpedoes. Three of the four fish hit their mark blowing a gaping hole in the hull. The Vanguard was overcome by the Charlie and the two cruisers and is eventually sunk. Along with the Vanguard, two County class destroyers and a transport are sunk. The Northern Fleet is proving to be very effective.
Air strikes and armor continue to whittle away at the Iranian Coalition tanks and infantry. Scandinavia makes contact and begs for peace. After consulting with my advisors we agree.
May 1973: Peace is nice, it gives the country time to rebuild it's armed forces. The peace is interrupted when South Africa demands compensations from the previous war, I laugh in the ambassador's face. Within the hour, South Africa makes a declaration of war against the USSR.
Aug 9173: The airforce takes delivery of a new fighter, the Su-27. Still no sign of the South africans...it has become the running joke in our foreign affairs office.
Oct 1973: SE Asia contacts us and strongly requests we share the lesser technology of the Soviet Union. Seekign to keep peace, we agree to their request.
March 1975: Peace has continued for 31 months now. During this time, I ordered that barricades be constructed all along our European border and the southern borders. I am pleased to hear from my generals that the military is growing and moral is high.
The peace has been interrupted. Japan has declared war upon the USSR ! A lone Japanese infantry division has failed at attacking the city of Omsk. Japanese cruise missiles hit the harbor in Vladivostock, lightly damaging a Kirov class battlescruiser. Airstrikes destroy seperate Japanese infantry divisions near the cities ofAkmola and Krasnoyarsk.
Apr 1975: Yugoslavian military forces cross the border at Dresden. I have a feeling we will soon be testing the new barricades along the borders.
May 1975: I have my ambassador demand that Yugoslavia recall it's forces, they respond by declaring war. Two Yugoslavian mechanized divisions and a Mig-21 squadron are destroyed at Dresden Airfiled. Yugoslavia attacks Munich with six tank divisions, all are destroyed by the brave defenders ! Although, there were light injuries, but no casualties for the Red Army. My generals are devising plans to invade Yugoslavia while holding back the rest of Nato forces.
Jun 1975: Airstrikes with limited naval bombardment, destroy eight Yugoslavian Mechanized infantry divisions and two airborne divisions outside of Berlin.
July 1975: Five Yugoslavian infantry divisions are destroyed outside of Berlin. Yugoslavian armed forces also lost one tank division in an attempted attack on Munich.
Aug 1975: It is noticed that Yugoslavian attacks are getting lighter, it is the consensus of my intelligence department that they must be sufferring from attrition. My generals are pushing for an invasion of Yugoslavia, with Belgrade as the first target. Japanese areial attacks on Vladivostock, show a need for heavier fighter cover for that area. The Japanese SDAF has lost three aircraft while trying to bomb Vladivostock harbor.
Oct 1975:The push to Belgrade begins ! Several cruise missiles and Scuds are hurled at Belgrade to lighten defenses. Air force fighters are sent into Yugoslav' airspace to flush out their interceptors. NATO responds to our bombardment of Belgrade with a declaration of war. Multi-pronged attacks happen almost simultaneously along our western and southern borders.
Nov 1975: Naval HQ reports the loss of multiple subs to NATO forces off the shores from Tallinan. A glorious victory was won by the forces stationed SW of Odessa when they annihlated 11 enemy mechanized infantry divisions. Reports from the battlefiled tell of similar, yet smaller victories all along our borders. Scandinavia has ground units pushing toward Leningrad, I am told the Leningrad defenders are ready to stop them. Several enemy fighter/bombers are shot down while attacking our Northern Fleet in the Barents Sea. Three RAF Vulcan bombers were also intercepted and shot down while trying to attack the Northern Fleet as well. The foolish UK navy sent a troop transport unescorted up to the Barents sea. It was nice target practice for my gunners aboard one of the Sverdlovs. Multiple enemy aircraft from several NATO countires have been intercepted all along the borders.
Red Army Tank divisions sweep the Belgrade defenders aside and I order the city destroyed as a warning to those that oppose us.
Dec 1975: Six Greek mechanized infantry divisions are destroyed SE of Munich. Heavy enemy tank divisons were spotted massing south of Ulan-ude. The commander of rocket artillery launched several cruise missiles at them in hopes of slowing them down.
The Scandinavian forces heading for Leningrad have been identified as consisting of two mech. inf divisions, four tank divisions and three infantry divisions.
Several Iranian coalition sabre jets are shot down ober Sevastopal.
Numerous SE Asian aircraft are shot down along the southeast border regions.
My airdefense commanders are reporting that we are slowly thinning out the enemy airforces.
Jan 1976: The Barents Sea Fleet is doing extremely well. They have sunk more enemy surface ships. The enemy losses consist of: two UK County class destroyers, one UK transport, two Scandinavian transports, one South African destroyer and one South African transport.
Airforce confirms their bombers successfully destroyed two West German Leopard divisions in the Siberian region. They must be looking for the fabled gold mines and oil reserves...
Red Army reports fighting and ultimately destroying Scandinavian units near Petrozavodsk. Army intel also suggests that the European NATO forces may be getting low on armored units, but warns that SE Asia still commands a strong armored force, which is made obvious from the recent photographs over the area south of Ulan-Ude.
Feb 1976: Using combined arms, our forces destroy eight SE Asian tank divisions between Ulan-Ude and Irkutsk with the loss of only one T-72 division.
Nothern Fleet again proves highly capable with the sinking of three South African destroyers and one transport.
We decide it is time for peace. Our military anaylists have shown we were ill-prepared for this conflict. We finally get thru to South Africa, who agrees to peace with the help of a 500 gold tribute.
War planners have decided to start a new aggressive program of equipping every border city with ten Su-27 Fighter squadrons with a possible 10-20 more for reserve use. After that goal is achieved, then finances will shift to funding bomber production.
To be continued....
Actually, the Feb 1976 turn went fubar. Twenty minutes had passed and the computer hadn't ended it's turn. So I reloaded the game and had the same result, so I figured might as well sue for peace and see if it would cure it, sure enough, it did. I think the AI was having a brain fart trying to move all the units around and probably got stuck somewhere.
Klyden Aug 22, 2005, 03:57 PM Excellent reports!
In regards to WG, this is a position that has seen a lot of discuss among I Batman, El Justo and myself. At the heart of the issue is that in a straight up fight against the WP, WG (around the size of Wisconsin) simply can't stand up against the might of the WP. WG is the battle ground area and if they don't get help from the rest of the European powers and to a lesser extent (in this game anyway) the US, they are in serious trouble. If a person elects to play one of the other European powers, they have a choice of either helping in WG or risk seeing WG over run and having the WP on their door step. The US player must monitor the situation in Europe and be prepared to lend assistance if the war goes badly there. All in all, this scenario not only has the difficulty level as adjustable by the game, but also by the position you choose to play. The US is an easy position to play for example, while the WG, Israel, Vietnam positions are much harder (couple more in that category as well; those are examples).
I have been experimenting with some settings with the WP in order to get them to build more naval units. I am still in the experimental stages of this with nothing conclusive yet, but with some promising results. The AI does have a tendancy to build subs, no matter the position.
I agree with the other guys that probably a "home grown" version might be best for what Alder seeks to do and I look forward to the reports on how things go.
Prometheus1992 Aug 22, 2005, 04:03 PM :rockon: i really thought this scenario would truly "rock on", but sadly i cant get it to work. I downloaded the regular file and i dont know where this biq file is, is it the TCW1.5.zip? so when i got everything into place, i tried to play it and when i clicked it it says "couldnt not find something about Pedial icons THEATER" and kicked me off, any solutions?
El Justo Aug 22, 2005, 05:24 PM yes, vingrjoe! well written!
so, in your opinion, has the NATO civis stepped up and put any pressure on you?
it seems that the AI bombers are active. no?
every report mentions 'combined warfare'. it looks like it's completely necessary if you want to avoid massive casualties.
El Justo Aug 22, 2005, 05:27 PM :rockon: i really thought this scenario would truly "rock on", but sadly i cant get it to work. I downloaded the regular file and i dont know where this biq file is, is it the TCW1.5.zip? so when i got everything into place, i tried to play it and when i clicked it it says "couldnt not find something about Pedial icons THEATER" and kicked me off, any solutions?
hi Prometheus1992.
there are 2 files you need to DL and both are on post #1 of the thread.
the 1st in the large TCW.zip file that you referred to. the 2nd is the biq file at the very bottom of the post.
both files need to be in the following directory:
Civilization III/Conquests/Sccenarios
click 'Civ Content' on the title screen and you're there!
Prometheus1992 Aug 22, 2005, 05:57 PM i did as you said...and yet alas to no resolve... :(
i did it again and this is the exact error message:
Missing entry in text/PediaIcons/.txt ICONS_BLDG_Theater the game will now exit (cuz its retarded) :cry:
both are under scenarios, the 100kb one and the giant file (171mb), i just dont get it...
vingrjoe Aug 22, 2005, 06:06 PM The AI is using bombers, even in moderate risk anti-air enviroments (a half dozen interceptors on CAP).
Set at max aggression and on demigod, the AI is not very neighborly.
Also, I am not yet playing the edited biq with the air defense numbers increased by 100-in regards to the thread about air defense value in the editor only equal to 1/10 of the power ingame.
El Justo Aug 22, 2005, 06:20 PM i did as you said...and yet alas to no resolve... :(
i did it again and this is the exact error message:
Missing entry in text/PediaIcons/.txt ICONS_BLDG_Theater the game will now exit (cuz its retarded) :cry:
both are under scenarios, the 100kb one and the giant file (171mb), i just dont get it...
did you manage to get the files extracted?
El Justo Aug 22, 2005, 06:25 PM The AI is using bombers, even in moderate risk anti-air enviroments (a half dozen interceptors on CAP).
Set at max aggression and on demigod, the AI is not very neighborly.
Also, I am not yet playing the edited biq with the air defense numbers increased by 100-in regards to the thread about air defense value in the editor only equal to 1/10 of the power ingame.
i see. i'd be interested to see how those "x100" values for AA units tests out.
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