View Full Version : SGOTM5 Russia Spoiler 2 - Game Over


mad-bax
Jan 05, 2005, 09:34 AM
SGOTM5 Russia Spoiler 2 - Game Over

To qualify for this spoiler players need to meet two criteria.
1. The team must have submitted their endgame to the server.
2. The nominated scribe must have posted a synopsis of the game from the middle ages to the bitter end.

WackenOpenAir
Jan 10, 2005, 09:39 AM
Can't leave this poor thread empty :sad:
I have not much to do now at work, so i'll write i little about our game.

TEAM OFFA

After dealing with the barbarian uprising on our own continent, we set sail to Nidaros.

We discussed options like palace jumps or FP builds and Monarchy or Republic. In the end, we have built the FP in Nidaros, we did not jump our palace and we were a republic.

Luckilly we had an MGL quickly in our war against Scandinavia. Unfortunately he could not rush the FP. Therefore, we used it to rush a courthouse in Nidaros and thus lower corruption so that the FP would be build a bit faster.

While building the FP we started conquering the rest of Scandinavia with horses.

We had a few pages of discussion if we would go for conquest with knights or with Cossacks. Either would we invest our gold in shortrushing horses and upgrading them to knights, or we would first research to MT and then invest in cossacks.
While the rest of us were debating about this, Gozpel who did not take participation in these discussions decided to ignore us all and go straight for MT.

While researching to MT, conquest went at a moderate speed with our cities producing knights.

After researching MT, We quickly activated our golden age and proceeded producing horses and upgrading those to cossacks.

We conquered the atol counter clockwise. when the finish was in sight, we loaded a bunch of galleys to start conquest in the northwest side of the map simultaniously.

shortly before the end however, our game seemed to get ruined by some 1 tile islands.
One AI has 2 of these. One of them had a harbor and was size 7. He was not willing to give this one up for peace even when we destroyed most of his empire and our cossacks stood at the doorsteps of his palace.

Within his 10 turns, Klarius succeeded to station 20 boats around the city to starve it down, gift 5 cities to the owner of the city before declaring war again, recapture the 5 cities and then get the 1 tile island for peace. :goodjob:

5 turns later, the map was cleared of AI infestations and we won our game in 1275AD.

Ok, not a very long story, no pictures, not much all together probably, but better than en empty tread i think :D

mad-bax
Jan 10, 2005, 10:30 AM
Might help if you stated which team you were playing for - just for the uninitiated ;)

Offa
Jan 11, 2005, 11:12 AM
Thanks WOA for giving a little summary.

Our game was really quite strong, despite lagging behind in the initial wars, largely because of good city management and a very effective late campaign with cossacks. We bult the FP very promptly after invading Scandinavia and with the FP bug achieved good production there. In fact the production there was pretty good even before the FP completed.

The decision to research for military tradition in retrospect seems very obvious given the large map, and the fact that teams Smackster and Jeffelammar had obviously started to conquer well before us. It was a little amusing that Gozpel, having seemed to favour knights, started to aggressively pursue invention then gunpowder in his turnset, but it was the right choice. We actually achieved fairly easy 5 turn research to MT due to a strong economy (eg Colossus and marketplace in Moscow): I think if we had realized it was going to be so easy to research we could have spared ourselves the discussion.

The smacksters had me (if no one else) fooled into thinking our cause was hopeless, so I want to congratulate Klarius and my other teammates for closing out the game with such ruthless effieciency. I would of course have expected nothing less. :goodjob:

WackenOpenAir
Jan 11, 2005, 11:55 AM
The smacksters had me (if no one else) fooled into thinking our cause was hopeless

Yes, looking at the graph, i too thought it was a lost cause. :)

Luckilly however, we did it again !

denyd
Jan 19, 2005, 10:29 AM
While we wait for Jeffelammer to put the finishing touches on our game recap here's an interesting read. Late in the game Bed_head7 had an amazing 10-turn set where he razed or acquired via either pointy stick or peace settlement 47 cities and destroyed 4 foes.

1255 AD (1) - Captured Chicago, signed RoP with France.

1260 AD (2) - Golden age ending.

1265 AD (3) - Capture Khurasan, Anjar, Baghdad, and Trotsky rises from battle.

1270 AD (4) - Capture Mecca, Caughnawaga, Washington, San Francisco, Buto, Abydos, Damascus. Raze Busiris.

1275 AD (5) - I didn't get the tiniest bit of luck this turn. Cossacks lost left and right to fortified spears and pikes without terrain bonuses. Capture Dover, Aden. If the RNG had even approached fair this turn, we would have captured four more. English destroyed. 8 civs left.

1280 AD (6) - Starts off like the last turn, but things do turn around. Capture Philadelphia, Miami, Umtata, Kufah, Basra, Muscat, Mansura. Zulu destroyed. 7 civs left.

1285 AD (7) - Capture Calixtlahuaca, Hieraconpolis, Bukhara, Aleppo, Najran, Gandasetaigon, Oka. Aztecs destroyed. 6 civs left.

1290 AD (8) - Capture Fez, Yamama, Fustat, Boston.

1295 AD (9) - There is a pikeman in Gayagaahe that just won't die. Two cossacks failed to kill it earlier and popped a leader for them, and then two more just failed. RoP rape France. Sign RoP with India to prepare for RoP rape of them. Capture Shiraz, Jaipur (American), Athribis, Edfu, Chondote, Tours, Avignon, Lyons, Toulouse, Amiens,. Arabs destroyed. 5 civs left.

IT - I think Egypt's capital's borders expanded or something, because our trade route between center island and big island was cut off, causing civil disorder. I didn't bother fixing any of it, as I was hoping we could find out for sure where the problem was.

1300 AD (10) - Capture Besancon, Cherbourg, Paris (in a hugely risky attack), something Iroquois. Made peace with Egypt and got the 1 tile island, and that solved our happiness problem. French apparently just learned Military Tradition and rushed some cavalry.

bed_head7
Jan 19, 2005, 05:26 PM
Maybe the turns were exciting, but my write ups have never approached exciting. That was just a list. But I can at least pretend that that was our spoiler, and read the other team's now.

jeffelammar
Jan 21, 2005, 12:02 PM
Team Jeffelammar - SGOTM 5 - AKA The Last ride of the Cossack

The ragtag fugitive tribe breaks the yoke of the oppressors.

The Situation

When (150 BC) last we left (http://forums.civfanatics.com/showpost.php?p=2419328&postcount=8) our ragtag fugitive tribe, the Pentad appointed to lead them, had just landed an expeditionary force in the lands that lived under the cruel oppresive yoke of the Chinese and Viking aliens. We had begun the process of purifying all corrupted leaders from the world.

Diplomatic State in 150 BC
War with Scandinavia
War with China


The Next Steps

With a beachhead on the Long Island it was time to continue the wars to rid the world of Ragnar and Mao. As mentioned in the previous report...

We had narrowly failed to take Beijing in 150BC, losing 1 horseman and retreating 3 more. In retrospect this was a good thing for us, but that is a story for later.

The failure to take Beijing in 150BC paid off as The Chinese workers there constructed a nice big triangular pile of rock in the very next turn. In 50 AD we captured Beijing and took possession of the biggest food storage building in the world. ;)

At this point a temporary peace was forged with the Vikings to get the last of their non-capitol cities. A 200 year hour glass was flipped, with the sands counting the years Ragnar had left. At this point, Moscow began mass production of Warriors to be shipped to the Long Island. There they were upgraded Medevial Infantry. Once 8 more of them were on the way, all production in Moscow was switched to Horsemen.

Nomenclature Note: While the American/Indian etc... island could be considered longer than the other island, the populated section of it was much less, so the island with Vikings, China, etc will remain the Long Island.

Meanwhile a Courthouse was rushed in Beijing and plans for a place for the Pentad to meet in. From the Forbidden Palace they would direct the purification of the world.

About this time the nations from the Short Island started founding towns near our homeland. The people rejoiced as there would soon be more towns near home. Production would soar.

Continuing our Plans
War on the Zulu. We began to march through their pathetic forces. While killing them, a small force was used to finish China and, in 310AD our glorious forces captured Shanghai and Mao's head was placed on a pike.

At this point we began discussion of a seriously troubling fact about the world. There were many one tile islands. We would have to be careful not to jump palaces to them, and also to make sure we got them in peace whenever possible.

A one tile island was extracted from the Zulu along with two other small cities. Shortly thereafter a Right of Passage was signed so that the Russian Miliatary could move agains the Mongol Hordes.

In 460 AD we took Stockholm, ending Ragnar's Reign. Back on the home front, we declared war on Spain and America and started taking home island cities. Our second leader arose taking a city from Spain at home and was used to form an army in Moscow.

All's fair when you are the chosen

In 610 AD we finished the Forbidden Palace in Beijing and we were off to the races.

The wars had bogged down on the Long Island so it was decided to finish off the remaining enemies west of America with as much speed as possible. While troops mopped up the Mongols, the ROP was used to position troops by most of the Zulu cities. In 670 AD the backstab took place. and by 730 AD the Zulu had been banished to the Mountainous region in the southwest of the Short Island. All troops then headed for England.


Back to killing them the hard way
In 760 AD we declared on the Indians and in 770 on the English. The Indians had established some valuable cities on the Home Island, and America was next in our way on the march to the east on the Long Island.

Our Knights marched through the English forces like a stone through a wet paper bag. By 850 AD we had most of their big cities in our possession, and in about 910 AD they had been removed from the Long Island.

Meanwhile, our forces finished removing India from the Home Island and began preparation for an invasion of the Short Island.

Dead wood falls and rots
With our soothsayers and tinkerers claiming that they would soon be able to equip our Knights with rifles, we turned our attention to the Celts. They were weak, backwards and easy to kill. :)
They fell easily in 980 AD.

Japan was next on the hit list. Our knights marched into Japan, and in 1050 AD the big prize was ours. We captured Kyoto and Sun Tsu's War Academy was ours. So was the Great Wall, but who cares about defense :)

On the Short Island we were in the process of destroying Spain, finishing them shortly after the Age of the Cossack began.

The Age of the Cossack
We discovered Military Tradition in the 1020 - 1030 IBT and promptly started upgrading Knights on the Long Island. Knights and Medieval Infantry continued the advance on the Short Island.

ROPs had been signed with the Aztecs and Iroquois, so troops moved in on both of them to perform more abuse.

The Aztecs were backwards and fell quicky, then an abuse was set up against the southern Iroquois towns.

With quick moving speed, the forces on the Short Island moved on into Egypt. Reducing them to a capitol, a 1 tile island and a bunch of cities on the Mountain penninsula. The recalitrant fools would still not surrender the 1 tile island, so war remained for a long time.

In 1180 AD, the Arabs demanded furs as tribute. We laughed in their faces and they declared war. Thus was the final conquest of the long island prepared. A military alliance was signed with the French against the Arabs, and the ROP abuse was executed against the Iroquois. We had been unable to part them from their 6 pop 1 tile city, so we made sure their capitol didn't jump there and took the rest of their empire. We started rushing Galleys to starve Tyendenaga down to a point where Hiawatha will concede it.

After the Iroquois, our used our ROP with France to eliminate Arabia. Arabia had been weakened by war with France and was softer than butter on a hot day.

A force of Cossacks landed on the Mountainous penninsula and began to sweep the area of all AI presense.

Pentad member Bed_head7 took over for an absolutely smashing turnset. He captured or razed 47 cities. Including the elimination of England, Zulu, Aztecs and Arabs. :thumbsup:

Then it was just mopping up. The only remain military presenses were France and India, and we had an ROP with India. This left if for some quick cleanup and the final negotiations with Hiawatha.

Final Purification
In 1315 AD the French demanded that we leave their territory and we promptly declared war upon them. They were eliminated 15 years later after a short roll through their depleted cities. Guess the Arabs did more damage to them than we thought.

In 1335 AD the last of the militarally competent scum came under our guns. War was declared on India, and they were eliminated 10 years later in 1345 AD.

This left the one remaining pest. Tyendenaga. As mentioned before this city had grown to 6 population and we had been rushing Galleys to starve it down to size.
http://www.civfanatics.net/uploads8/SiegeOfTyendenegaSm.jpg
In 1350 AD the Iroquois were finally willing to give Tyendenaga for peace. We took it and immediately broke the peace. We took the last two Iroquois cities.

Finally our destiny to rid the world of all corrupt leaders was complete. All government was moved to the beach city of Canton where the long underwear was traded in on Hawaiian shirts and frosty drinks served in coconuts.

Rest in Pieces
340 AD - China
460 AD - Scandinavia
860 AD - Mongols
980 AD - Celts
1070 AD - Spain
1140 AD - Japan
1275 AD - England
1280 AD - Zulu
1285 AD - Aztecs
1295 AD - Arabia
1310 AD - America
1320 AD - Egypt
1330 AD - France
1345 AD - India
1350 AD - Iroquois

Leaders
We got 10 Leaders. Most were used for armies, but in the last turns they were disbanded to rush Cossacks.

Golden Ages
1100 BC - Zulu triggered by Impi
850 BC - Spain triggered by Colossus
900 AD - India triggered by War Elephant
1070 AD - Russia triggered by Cossack
1200 AD - Arabia triggered by Ansar Warrior
1210 AD - France triggered by Musketteer

The Progression of the hordes
http://www.civfanatics.net/uploads8/TerritorySummaryd.jpg