View Full Version : Seven WH40K Imperial Warships (9th Jan 2005)


muffins
Jan 09, 2005, 06:33 AM
Seven Imperial ships for Goldflashes' Warhammer 40,000 mod.

They are, from top to bottom -

Battleship

Carrier B

Carrier A

Cruiser

Advanced Destroyer

Destroyer

Transport

All include sounds, pedia pics and a units32. I would advise using the 'ranged attack' ability for these ships because of their size. Plus the Battleship, Cruiser and Advanced Destroyer MUST have the 'rotate before attack' ability given to them since they attack with broadsides :)

Battleship (http://www.civfanatics.net/uploads8/GothicBattleship.zip) 2.6MB
Carrier B (http://www.civfanatics.net/uploads8/GothicCarrierB.zip) 2.2MB
Carrier A (http://www.civfanatics.net/uploads8/GothicCarrierA.zip) 2MB
Cruiser (http://www.civfanatics.net/uploads8/GothicCruiser.zip) 1.7MB
Advanced Destroyer (http://www.civfanatics.net/uploads8/GothicDestroyerB.zip) 1.4MB
Destroyer (http://www.civfanatics.net/uploads8/GothicDestroyerA.zip) 0.9MB
Transport (http://www.civfanatics.net/uploads8/GothicTransport.zip) 1MB

muffins
Jan 09, 2005, 06:35 AM
This is what the look like 'in-game' :D

Cimbri
Jan 09, 2005, 06:37 AM
Holy ******* ******* ****!!! Awesome! :eek:




Nice work. :goodjob:

W.i.n.t.e.r
Jan 09, 2005, 06:44 AM
LoL Cimbri beat me to it- its HUUUUUUGE MAN :king: Lovely collection !!!!

...now- how can I add those to an epic game... :D ?

muffins
Jan 09, 2005, 06:53 AM
Battleship Attack1 and Death

muffins
Jan 09, 2005, 06:54 AM
Carrier Fidget and Death

muffins
Jan 09, 2005, 06:55 AM
Carrier B Fidget and Death

muffins
Jan 09, 2005, 06:56 AM
Cruiser Attack and Death

muffins
Jan 09, 2005, 06:56 AM
Advanced Destroyer Attack and Death

muffins
Jan 09, 2005, 06:57 AM
Destroyer Attack and Death

muffins
Jan 09, 2005, 06:58 AM
Transport Default and Death

Mithadan
Jan 09, 2005, 07:00 AM
Ha ha, I get the first post after muffins' posts (as he requested).

Those look mean, man! Nice work!

muffins
Jan 09, 2005, 07:00 AM
All the units run like below. I hope it looks ok 'cos these are my first sea-units :goodjob:

The animation is not really designed to play in a loop but the preview loops it anyway.

muffins
Jan 09, 2005, 07:01 AM
Ha ha, I get the first post after muffins' posts (as he requested).

Those look mean, man! Nice work!
Sorry ... not even you :lol:

Ur Mum
Jan 09, 2005, 07:02 AM
oh no u didnt mith'!!

i did!!

and these all look soooooo COOL!!!

zulu9812
Jan 09, 2005, 07:27 AM
muffins, you do know that these are space ships, yeah?

Ur Mum
Jan 09, 2005, 07:34 AM
the imperial starships yes, but they moddifed to work as sea-going ships for Civ3

muffins
Jan 09, 2005, 07:41 AM
muffins, you do know that these are space ships, yeah?
As Ur Mum said. They're sea-going ships that were based on Imperial space-ships

Mithadan
Jan 09, 2005, 07:45 AM
oh no u didnt mith'!!

i did!!Ack, curses, foiled! :lol:

Ur Mum
Jan 09, 2005, 07:51 AM
unlucky mithadan. better luck next time ;)

now. how should i use these units?

new scenario with them as extra units, (upgrades to current firaxis units)
or replacement flavour units for the firaxis units? *walks off deep in thought*

skam0073
Jan 09, 2005, 08:00 AM
They are truly amazing!! Suitable for any sci-fi scenario.Muffins you ROCK!!

Acronym2
Jan 09, 2005, 08:07 AM
Hey Muffins, I see you've got your ships done! Very Unique looking units!

I must have been posting those 3d models I talked about almost at the same time you were posting this thread or else I would have put them here.

Anyway, I posted them to your Imperial Warship Preview Thread. Let me know what you think. I believe I've dug up something pretty good?

Snorken
Jan 09, 2005, 08:51 AM
They look very nice muffins! :)

aaglo
Jan 09, 2005, 08:54 AM
Very good :thumbsup:, altough a bit too big to my taste.
Also, there are no shadows in the previews... :hmm:

Lusikka755
Jan 09, 2005, 09:52 AM
Damn we can't have that Future era. :lol:

Good job! :goodjob:

The Great Apple
Jan 09, 2005, 11:40 AM
Also, there are no shadows in the previews... :hmm:
Yes there are! Look, for instance at the carrier fidget with the aicraft launching.

Good job Muffins! :goodjob:

Goldflash
Jan 09, 2005, 11:50 AM
The Imperials now have ships! Huzza! Thank you, Muffins! What do you plan to do next?

aaglo
Jan 09, 2005, 12:25 PM
Yes there are! Look, for instance at the carrier fidget with the aicraft launching.


Oh, yes there are :blush: - i thought the shadows in the previews are barrels of guns :mischief: . I stand corrected. :)

muffins
Jan 09, 2005, 01:11 PM
My fault for making the shadows a bit dark :)

Goldflash me old matey, I've got three spaceship models to do for Sword of Geddon. After that I'm on a big secret project (WH40K, unit type of project :) )

I'm not going to tell anyone what's in the project 'cos it's really huge for me and I don't want to promise units that I may not be able to deliver.

Sword_Of_Geddon
Jan 09, 2005, 01:28 PM
lots of stuff for the remaining factions in that mod no doubt....Goldflash was smart to pick Warhammer 100000000000k for a mod, considering how many of the unit creators are into it(Smoke, TGA and you Muffins)

CivGeneral
Jan 09, 2005, 02:22 PM
Now I can certanly use these ships for my Imperialism Mod. Man im constantly updating my mod everytime a new unit pops in.

These ships would be good for the Digital Age (Think Pre-Robot war in the Matrix Renassance part 2, but im planning to leave out the Mechs and use Galatic Empire units for upgrade for my Armor and Armored Cavalry units)

Pantsofpower
Jan 09, 2005, 03:51 PM
This is what the look like 'in-game' :D

:eek: :eek: :eek: :eek: :eek:
That's just AWESOME.

Manny Kant
Jan 09, 2005, 03:53 PM
I guess I was hoping they would be more true to the Gothic ships. The Cobra (which would double as a sub -- given its torpedo attacks), the Sword, the Firestorm, the Dauntless...with the Dictator (or even the Mars) being the alt-carrier and crafting a whole new carrier on the regular Impy cruiser body. And I guess I don't understand why they are naval vessels, but I can't complain about the quality. Great work again.

MarineCorps
Jan 09, 2005, 07:30 PM
Wow. Not bad for you first ships muffins. Not bad at all.

Ozymandias
Jan 09, 2005, 07:34 PM
Brilliant! :goodjob:

Hunter Noventa
Jan 09, 2005, 10:24 PM
Utterly amazing Muffins. Now all we need is to get the space-faring versions with the lasers and what not...

Kinboat
Jan 10, 2005, 02:29 PM
They all look great... I particularly like the rippling water in the run preview. I'll have to borrow that effect if I ever make a boat :D

muffins
Jan 10, 2005, 04:07 PM
Thanks for all your positive feedback guys :goodjob: It's always apreciated though I rarely say so :D

I must have been posting those 3d models I talked about almost at the same time you were posting this thread or else I would have put them here.

Anyway, I posted them to your Imperial Warship Preview Thread. Let me know what you think. I believe I've dug up something pretty good?
I've already got those models :) You got them from 3D-Cafe, right? They are good models, but Games Workshop have updated their whole Rhino model range so it means scratch-building a new model if I ever want to do the Rhino or any vehicle based on the Rhino

SilentKnight
Apr 03, 2005, 01:25 PM
It may be possible to could get all of muffin's warhammer Units and make a Warhammer 40k scenario, or make a mod. Like, after the Modern times era make a 40,000 era. That might be cool.

MarineCorps
Apr 03, 2005, 01:56 PM
It may be possible to could get all of muffin's warhammer Units and make a Warhammer 40k scenario, or make a mod. Like, after the Modern times era make a 40,000 era. That might be cool.
http://forums.civfanatics.com/showthread.php?t=94133&page=1&pp=40

Blaze Injun
Apr 03, 2005, 05:35 PM
Hey,

They, being the large ships, should be used for in a steampunk scen.



Blaze Injun

Goldflash
Apr 03, 2005, 11:33 PM
Hey,

They, being the large ships, should be used for in a steampunk scen.


What? No! Do you see any steam?

Skanvak
Apr 11, 2005, 12:57 PM
Muffins,

In front of your awsome work, might I suggest you make the unit for WH40K space ships but in space (not on water). If we make special tile with water = space and land = planet, we can make a full WH40K:CivIII. I will need some ground troops, with smaller and more nummerous model in it so has to represent armies (I prefer model showing a squad toward only one unit for the infantry).

Goldflash
Apr 11, 2005, 12:59 PM
Muffins,

In front of your awsome work, might I suggest you make the unit for WH40K space ships but in space (not on water). If we make special tile with water = space and land = planet, we can make a full WH40K:CivIII. I will need some ground troops, with smaller and more nummerous model in it so has to represent armies (I prefer model showing a squad toward only one unit for the infantry).


You will do no such thing. I'm already making a 40K mod, and have been since july. Infact, twas I who requested these ships. So step off my Koolaid, please.

muffins
Apr 11, 2005, 10:42 PM
Muffins,

In front of your awsome work, might I suggest you make the unit for WH40K space ships but in space (not on water). If we make special tile with water = space and land = planet, we can make a full WH40K:CivIII. I will need some ground troops, with smaller and more nummerous model in it so has to represent armies (I prefer model showing a squad toward only one unit for the infantry).
You could just edit the ini so that the Run entry points to the default animation, that should work (I don't know what you could do for a death animation though).

As for multi-units you could do that yourself with existing units, Steph's Storyboard Builder (SSB) and FLICster.