View Full Version : SW2 - the holy jihadeen
soul_warrior Jan 25, 2005, 05:55 AM we are the arabs, worshippers of Allah.
we are also the only true believers of the one true god.
as this earth is polluted by all those other inferior religions, our destiny has become preordained.
we must purify this earth, or follow the path set by the prophet - rising to the sky in our fiery chariot, establishing New Mecca.
now for the details:
Game: C3Conquests 1.22
Level: Emperor (due to popular demand :D)
Civ: arabia
World settings: standard size, continents, 70%, 5 billion, Arid, Warm.
barbarians: roaming
SGL - off
preserve seed - on
respawn AI - on
cultural linked - off
Victory conditions: all are on. we are only allowed Space and Domination.
Rivals: Ottomans, Russia, India, Egypt, Zulu, Byzantine, Mongols.
Variants:
* we are DEFIANT (Defiant: You must never give in to a demand from an opponent, that is, you always reject demands for tribute. You may never ally, sign a Right of Passage, MPP, or embargo with another civilization. You may never pay for peace (a peace treaty must either be straight-up or the opponent gives a concession to you. A deal where a tech costs 20 gpt normally and you pay 10 gpt for that tech as part of a peace treaty is fine). Any troops on your soil must be given a boot order every turn. No capturing foreign cities or demanding them in diplomacy. No foreign workers merged into existing cities. If an AI razes one of your cities, that civ must be eliminated.) thanks to arathorn for the ruleset.
* we CANT keep any taken cities!!! flipping cities is acceptable (as they have seen the light of god and chose to join us). captured cities can either be razed @ end of turn, or gifted to other civs.
* we are superior to all other civs, so we must always gain from deals. no one for one deals. atleast 1g gain. as im a reasonable guy - just make it seem like we make a profit... we wont be nit pickin...
* as we are (sort of) peaceful we dont declare on others, but try to convert them first (via culture flips). we may declare if we need a specific goal (resourse, lux, etc), but never more than once every age.
* allowed victory - space or conquest only.
disclaimer - i am not against any religion. i hate nobody. just decided to pick a groovy theme, a` la DUNE. if you are offended, or a muslim, or an arab - tough!
current roster - all filled up!!!!
soul warrior - up now
bede - up next
jb1964 AND Admiral kutzov (part-time / stand ins)
tubby rower
zakharov
Iriquoisplisken
Tubby Rower Jan 25, 2005, 06:24 AM I'd like to join. I haven't won on Monarch yet but I'm in TR01 and AENIGMA1 Monarch SG. I'm still learning so you won't have to worry about me having "rogue" turnsets. I've already learned a lot from the small amount of time that I've being participating in SG's. If I'm not qualified, that's fine. Just let me know.
Either difficulty is fine and I like the historic rivals instead of random.
Zakharov Jan 25, 2005, 06:55 AM Ok, I will join. :)
I would prefer to play Emperor, though I don't mind playing Monarch if everyone else wants to.
Questions on the settings:
- SGLs on or off?
- I prefer to have 'preserve random seed' on, with 'AI respawn' and 'cultural start locations' off. Is this ok?
- I am assuming wonder victory is off.
Everything else seems fine, including the chosen opponents.
I will post more when we have a team and a starting screenshot.
jb1964 Jan 25, 2005, 09:29 AM @Soul,
I'll give this a shot but please count on me as 1/2 a player for the moment.
How do we decide if a Tech deal is profitable? Tech calc always needs the total $'s already invested in a tech and I doubt many ever track the investment to date. However, it would be a good thing to do to fine tune specialists.
I'm voting for Emperor, historic opps, AI respawn off, cultural palcement off.
I likewise vote for a hill starting location on a river w/ cows, wheat, a few luxes (wine (whine :) ) if we can only get one), and several bonus grasses.
soul_warrior Jan 25, 2005, 10:08 AM ok guys - check post one for clarifications.
SGL = off
random seed = on
respawn AI = on or off. it will be my little surprise to the rest of you :evil:
cultural start = off
level = EMPEROR :eek:
regarding deals - no hard fast rules, just make it look like we get a "good deal". if we can actually prove we gained more... all the better.
@ jb1964 - I likewise vote for a hill starting location on a river w/ cows, wheat, a few luxes (wine (whine ) if we can only get one), and several bonus grasses.
we have 2 votes for that, but i would prefer spices. remember - we are muslim, and are NOT allowed alcohol of any kind.
maybe i should add it to the rules? "no wines / drugs allowed"? maybe not?
@ all, as we seem to have 3 full time and 2 part time players, i will roll a few starts tonite and post pics. 3 is the magic number...
IroquoisPlisken Jan 25, 2005, 03:26 PM I'd like to join, too. I'm well on my way to my first Emperor win, and I've played the Arabs before and liked them alot (Monarch, won by Domination, I believe). Plus, the rules seem interesting.
The rest of this week may be a little busy for me, with school (end of the semester, lots of homework and tests), and the other SG I'm in (with you, actually), so I'd like to be at the end of the roster, if I may.
Bede Jan 25, 2005, 05:36 PM :worship: Sufi Bede reporting for Jihad duty.
Zakharov Jan 25, 2005, 05:46 PM That's 5 and a half team members. Hello to you all. :salute:
maybe i should add it to the rules? "no wines / drugs allowed"? maybe not?
I think we can allow it by saying we will give our citizens grapes instead of wines. ;)
Edit: Hello to you too Admiral Kutzov :wavey:
Admiral Kutzov Jan 25, 2005, 05:59 PM idiots reporting in. ready to rock n roll. make Bede post the temple rant before we start so everyone know his and my philosophies. He trained me, any of my posts are all his fault. :lol:
Edit: idiots need lots of pictures since we're not too good with words. Let's see the start. :crazyeye:
Bede Jan 25, 2005, 06:17 PM @AdmK, all I did was plant a few seeds, you were the one who watered them with Rolling Rock and fertilized with schnapps.
Admiral Kutzov Jan 25, 2005, 06:23 PM you were the one who watered them with Rolling Rock and fertilized with schnapps.
yeah, but it's still your fault in my warped little world. :) Where's the screenie?
soul_warrior Jan 26, 2005, 06:27 AM welcome aboard BEDE and IROQUISPLISKEN :king: & :mischief:
screenies will be posted tonite (in 6-8 hours) as i got stuck at work. :mad:
current roster - all filled up!!!!
soul warrior - up now
bede - up next
jb1964 AND Admiral kutzov (part-time / stand ins)
tubby rower
zakharov
Iriquoisplisken
Zakharov Jan 26, 2005, 07:03 AM @soul warrior, how many starts are you going to give us? 5 is normally a good number.
Btw, our Roman SG was a domination win, not a conquest (in your sig).
soul_warrior Jan 26, 2005, 07:38 AM 5 starts...
and i will edit the sig... oopsy :)
soul_warrior Jan 26, 2005, 02:18 PM okey guys, here are the rolls.
i rolled only 5, these are the first ones. so this is what we got.
im still having trouble with letting you see them without downloading them, but will solve it soon.
soul_warrior Jan 26, 2005, 02:26 PM this is start no 2
soul_warrior Jan 26, 2005, 02:27 PM start 3 is here
soul_warrior Jan 26, 2005, 02:28 PM start 4 looking nice aswell
soul_warrior Jan 26, 2005, 02:30 PM and last but not least
start 5
soul_warrior Jan 26, 2005, 02:33 PM and here are some saves, if you want to fool around a bit.
if you do, please no commenting on unseen stuff.
jb1964 Jan 26, 2005, 02:41 PM Start 5 is the only one that looks like a 5 biilion arid warm start. It's also last on my list.
1) 2 BG's, river, 3 chops, no bonus resources or luxes.
2) No BG, river, 2 chops, plenty of floodplane and a lux in the mountains.
3) river, 1BG and a cow tile w/ floodpane available.
4) 2BG's, river and a hut. A move SE would probabaly put us on the coast.
I think at first blush I would vote for #3 but I need to do some more analysis to see ust how productive that combination of tiles can be.
Admiral Kutzov Jan 26, 2005, 03:18 PM No on 1. The Fremen didn't start in a dedicious forest.
No on 2. Idiots can't handle flood plains.
No on 3. See above.
Kinda like 4, reasoning to follow.
5 is second choice.
IIRC, we're religious and expansionist. Think we start with Pot. and CB. Presuming 4, we set research to BW, pop the hut with the settler (I know it delays the founding of our first city by a turn since we'd then have to move NE to the river). Worker goes west, scout goes E then N to the mountain. 70% water, so I'd build at least one more scout before a warrior.
IroquoisPlisken Jan 26, 2005, 03:30 PM Why can't the scout get the goody hut? :confused: If it went east, it would go across the river and its turn would end there anyway, so it would only be a turn ahead. It could get the goody hut, then still have one move left.
Or, just move the settler SE, then next turn when the city is made, we automatically get the goody hut, don't we?
My second choice would be #3, although I don't know what you mean by "Idiots can't handle flood plains"...
Zakharov Jan 26, 2005, 04:47 PM I not excited about any of these starts. Number 4 is probably the best of a bad bunch. I would look to settle N on the hill if the initial moves don't reveal anything of interest. We should not pop the hut with the settler as that would remove the chance of getting another one.
#1 is ok but I don't like the central location.
#2 might be nice if there is a bonus resource nearby. This is probably my second choice.
#3 has no shield potential without several moves, which would negate the advantage of the cow.
#5 might be ok for an industrious civ, but I think it will require too much work to become productive. Btw, I've never seen a sugar on a hill, is this a modded game?
jb1964 Jan 26, 2005, 04:47 PM On second thought I'm liking #4 best.
And yes, the hut pops one the boarders are established around it.
IroquoisPlisken Jan 26, 2005, 05:25 PM Btw, I've never seen a sugar on a hill, is this a modded game?
Yeah, I was wondering about that, too. :confused:
And I agree on #4.
Admiral Kutzov Jan 26, 2005, 05:28 PM @iroquoisplisken - idiot is a self reference. There's a whole mythology/history in the SG world. I like no research games (idiots are too dumb to research effectively) and I'm prone to stupid moves for no apparent reason. Also, one is not a complete idiot until all the required parts have been found and installed. Please be assured that I wasn't referring to the team, only myself when I said idiots don't like FP. I simply meant I have trouble handling FP in the AA.
Regarding the opening moves. I was looking at max recon on turn 1. Realized we can't pop a settler if we have one on the map, but I'd rather have the terrain knowledge and possibly a tech than the settler. Unless I've lost a few idiot parts (which is always possible, if not probable), I think the scout can get to the mountain despite the river.
TimBentley Jan 26, 2005, 06:18 PM Sugar on a hill is normal (albeit uncommon, apparently). Pretty nice, since you get the hill's production while still having 2fpt.
Tubby Rower Jan 26, 2005, 08:12 PM I don't know what I'm talking about, but here are my votes
1st - 1
2nd - 4
3rd - 5 (does have a FP E of settler)
no real reasoning, just I could do something with those and don't see too much potential in 2 & 3.
Bede Jan 26, 2005, 09:40 PM I like #5 thematically and it has the same productive capacity as most of the others but no trees. #3 is only adequate if we mine the deserts. Of the others #4 would be my choice.
soul_warrior Jan 26, 2005, 11:06 PM IIRC, we're religious and expansionist. Think we start with Pot. and CB. Presuming 4, we set research to BW, pop the hut with the settler (I know it delays the founding of our first city by a turn since we'd then have to move NE to the river). Worker goes west, scout goes E then N to the mountain. 70% water, so I'd build at least one more scout before a warrior.
as it seems - we have a majority vote for start 4.
regarding the basic plan, i agree with the Admiral.
i will try to post the save and some detailed pix later today.
regarding the Sugarhill gang - no mods were used. it surprised me aswell, but we make the best of a bad situation :crazyeye:
regarding the lack of Arid, warm, 5 billion looks to the saves - what can i say, again no monkey business here. just some bleedin' bad RNG.
if the team wants to - i could reroll 3 starts (but that wouldnt very sportsmanlike of me)
[edit] just as a further clarification - im veryu old school in my gaming. that means i rarely mod the games. i prefer using the basic setup of the game and work within the borders. i am also a very proud VINYL JUNKIE :D .
ANALOG UNMODIFIED RULES!!!!
Zakharov Jan 27, 2005, 04:58 AM If we are indeed going for #4, it's time for some analysis.
I still don't see why we would want to pop the hut with settler. If it is because you want to pop it with no military units in play then that is irrelevant as we are expansionist. By founding first and popping the hut later we have a chance of another settler.
I would probably start with scout E then N to the mountain to take a look around. If nothing interesting is revealed then I would settle N on the hill and start the worker mining or roading (depends on our research strategy) on the starting tile (BG). I would rather move away from the coast as this will give us more shield potential, plus we will be moving away from the desert to the SW.
First build would be a scout followed by another one, then a warrior for MP. I am leaning towards Warrior Code at max, as this would allow a GH to give us a more expensive tech.
I can see one forest tile near our start position, so that will be available for a granary chop, though it may be better to keep it if it's the only one. We seem to be on the edge of a jungle, which means we will be productive once we can clear it away.
It may be best for the first player to post a screenie after a scout move before we make a final decision.
soul_warrior Jan 27, 2005, 06:23 AM my start tactic would be this:
move scout to mountain. settler up river. worker on BG.
sci - i agree on WC @ max.
build sequence: scout, scout, warrior MP, settler, granary.
will play in 2-3 hours... any objections.. please post em
Tubby Rower Jan 27, 2005, 06:31 AM I'm fine with the moves posted. I would think that the hut can be popped by the first produced scout.
@Soul, by saying "settler up river" are you talking about on the hill or W?
soul_warrior Jan 27, 2005, 07:20 AM @ tubby
by upriver i meant away from the sea. it depends on what the scout will find, but im leaning toward that hill for our Mecca.
soul_warrior Jan 27, 2005, 11:17 AM 1- i move the scout uphill, nothing good comes of it, so i move settler to hill too. worker starts mining on spot.
2- build Mecca. starts scout. WC @ 90% (0gpt, due in 23). sight gems to the north :D
3-6 nothing much. just moving the scout.
6- 2nd scout is out, start warrior. we meet EGYPT. cleo is polite and are up MAS. we get 25g from goodie hut by scout 2. finish mine, start road.
7- ziltch
8- spot EGYPTS borders :eek: 8 tiles away to the NNW.
9- finish mine, move to BG. see SILK (SW 7 tiles away).
10- warrior 2 is out, start another warrior due to Egypt 2 warrior pack heading south. mine BG.
11- we expand. tell cleo to remove her dogs, she complies.
12- Zzz
13- warrior out > settler. meet india (polite) they're up Alpha to our POT. no deal is worth it yet :cry:
14-15 nap time. expolring a bit.
16- meet a couple of Byzantine spears 3 tiles away from Mecca :confused: they must have snuck inside under our eyes. they are annoyed and also up BW, ALPHA & WC to our CB. we also see India's borders far to the south.
17- nada
18- WC in, WHEEL @ max (90%, due in 20)
19-20 nothing much.
summary
we have gems to our north (egypt side) and also due E (no one there yet)
we get the WHEEL in 18.
39g + 0gpt.
we have 2 scouts, 2 warrior and a worker. and a weak military.
DIPLO - India (polite) BW + ALPHA to our POT + WC
- Egypt (polite) BW + ALPHA + MAS to our ????
- Byzantines (annoyed) BW + ALPHA + MAS to our ????
land - as you can see. i dont think i need say anymore...do i? :cry: :cry: :cry:
didnt even bother with a dot map... ill take any habitable site i can..
Tubby Rower Jan 27, 2005, 11:38 AM How about these two spots for next settle spot. I think that the red one should be first, then the green dot would secure the 2nd gem
http://www.civfanatics.net/uploads8/SW2-dotmap3000bc.jpg
soul_warrior Jan 27, 2005, 11:41 AM and the save
succsess after 25 tries...
bede... save us
Tubby Rower Jan 27, 2005, 11:53 AM After looking at the save, It looks like Cleo settled Memphis on the cow in the picture :wallbash:
soul_warrior Jan 27, 2005, 12:03 PM ROSTER
soul warrior - just played
bede - up next
jb1964 AND Admiral kutzov (part-time / stand ins) - on deck (1st to confirm)
tubby rower - lurking
zakharov
Iriquoisplisken
Zakharov Jan 27, 2005, 12:26 PM You decided to play 21 turns then. ;)
The only redeeming feature of that marshland is that it won't be settled. We can leave it for now.
Why is there a warrior out exploring? It would have been better to build another scout instead.
There is no way we can pump out settlers with this land. I think we will have to concentrate on workers and military.
The variant only allows us to declare once per age, so we should encourage the Egyptians to declare on us by settling aggressively, then hit them with an archer rush.
Bede Jan 27, 2005, 02:35 PM Holy mudbats, Woodcock!
Where's my Gordon and my .20ga when I need 'em.
Got it.
Bede Jan 27, 2005, 04:05 PM I can get Bronze Working from Gandhi for Warrior Code and 28g. It moves us up the tree and maybe I can get more than 10g from him for Pottery and I end up getting his entire pile o' 38 gold pieces.
Won't be able to touch Alphabet or Masonry but no has Iron or the Wheel yet.
In 2900 I meet the lovely Theodora of Byzantium in the middle of the western desert. She's got Masonry and Alphabet too
In 2710 found Medina in the jungles and marshes in the face of the Egytpians. (following Zak's plan of getting in Cleo's face). Send the warrior from Mecca to provide coverage.
In 2630 lose a scout in the west to barbarians. In retaliation whack another camp in the south and collect 25g.
In 2550 Byzantines and Egypt learn The Wheel. We get credit for our sunk cost in the deal and can buy it from either one for 51g. Do the deal with Cleo as she is broke.
Then get Alphabet from Gandhi for The Wheel and 1g+1gpt.
All is not bleak. We are down Masonry to the ladies but have horses inside our borders. There are some nice deserts with elephants to the south of Mecca and a barbarian village awaiting our visit. Memphis is nicely sited for our archers and horsemen when the time comes. Research is at minimum towards Masonry as that is the only first tier tech we lack and if we are lucky the hut will produce a second tier tech for us. Pop the hut then reset research to Writing if we don't get it from the hut.
http://www.civfanatics.net/uploads8/sw02_2150BC.jpg
Tubby Rower Jan 28, 2005, 06:51 AM I think that we should go down and get the silks in the south. From what I understand the AI prefers not to settle jungles & marshes until last. Then again if we settle the hill near Thebes, we could encourage Cleo to declare on us. We'd also get the game in the marsh under our great borders.
Since we are on continents, it looks like we might be middle of ours and the landmass to the east might be ours for the settling (until Map Making) if we place a city E-NE of Mecca.
Any thoughts?
jb1964 Jan 28, 2005, 07:23 AM Got it.
Wife's out for the evening so this will be ready before Saturday morning.
My one thought is that we should occupy that chokepoint.
soul_warrior Jan 28, 2005, 09:43 AM jb - go for the chokepoint.
i think it is of the upmost importance.
second goal should be those silks?
we can make cleo declare on us later...
soul_warrior Jan 28, 2005, 09:45 AM ROSTER
soul warrior -
bede -
jb1964 AND Admiral kutzov (part-time / stand ins) - jb got it
tubby rower - up next
zakharov - on deck
Iriquoisplisken
Tubby Rower Jan 28, 2005, 09:51 AM Edit: Nevermind...
Admiral Kutzov Jan 28, 2005, 12:27 PM My vote is silks 1st, then chokepoint. Hope we find a good spot for a worker pump. lots of wetlands to clear.
Bede Jan 28, 2005, 05:01 PM Problem with the coke is that it is 100% marsh in all directions. Settle west first to the silks then east to the elephants.
soul_warrior Jan 28, 2005, 05:49 PM ok
imm convinced.
sliks first, choke later.
we need workers :cry:
jb1964 Jan 28, 2005, 11:11 PM Turn 0 – 2550 BC
We’re down Mason.
Turn 1 – 2510 BC
Pop a hut and we learn Masonry! Woohoo! We set our sights on Iron.
That warrior is heading straight for the choke.
Turn 2 – 2470 BC
Running the scout through India.
Mecca’s unhappy w/o a cop.
We can sell Mason to India for about half price. I’ll take it since, w/ my luck, it’ll be gone next turn.
Turn 3 – 2430 BC
Crap! A barb is heading for our unprotected Mecca and we’ll need to use the whip to keep from being sacked.
Turn 4 – 2390 BC
Turn 5 – 2350 BC
Holy cow! The barbs have moved off just enough for us to get a warrior.
Byzantines have Iron.
Turn 6 – 2310 BC
Theo also has Myst so she must have popped a hut.
She’s not interested trading anyting.
Turn 7 – 2270 BC
One of the barbs perches on the mountain at the choke.
An Egyptian and Byzantine warrior keep circling each other just outside our boarders. I think they’re arguing over who gets to take our worker.
Turn 8 – 2230 BC
25g from the barbs.
Turn 9 – 2190 BC
Scout lost to a barb.
Warrior kills off a barb.
Turn 10 – 2150 BC
Gandhi seems to have purchased Iron and Myst off of Theo. Neither will consider a trade.
Run our cop out of Medina tl cover our gem miner from an approaching barb.
Mecca's set to settler.
Sent worker to road in the direction of the silks.
Tubby Rower Jan 29, 2005, 09:16 AM I got the save.
I looked at it, and we can get IW for 79 + 1gpt from India. It's more expensive from Theodora. I'm not sure if we could re-coup the cost out of Egypt. I think that we should get it so we could find and settle the iron before Cleo does... Any comments? I might try to play this afternoon or tonight. So comments would be helpful.
roster:
soul warrior -
bede -
jb1964 AND Admiral kutzov (part-time / stand ins) - jb just played
tubby rower - got it
zakharov - up next
Iriquoisplisken -
IroquoisPlisken Jan 29, 2005, 02:26 PM Although I might be too late, I think it's best to take the trade and find out where iron is located, especially with another settler coming up. The AI already knows where the Iron is, so trading Cleo IW won't hurt us in that way (although, if she already has iron in her territory, she'll be able to use it that much quicker).
You might want to wait for a second opinion, though.
Tubby Rower Jan 29, 2005, 02:37 PM I think I'm going to go ahead and play soon. I was thinking about taking the deal to find the iron. I'll go for Iron if available instead of silks. Otherwise I'm going for the silks.
Bede Jan 29, 2005, 05:07 PM Pdds are good we have iron in our borders. Go for the silks in any case.
soul_warrior Jan 29, 2005, 06:00 PM find the iron. if we are lucky, it will be near the silk. if not... use your discreation. think is the iron in IMMEDIATE DANGER? if not take the silks, if yes - take the iron
Admiral Kutzov Jan 29, 2005, 08:59 PM I'll defer since I haven't actually looked at the save. Some topics for future thought/discussion:
1. Once we have the iron and silks hooked up(almost a given since the AI is even more idiotic than me) where do we go, east or west? My vote is east.
2. reminder on worker pump. lots of wetlands to clear. @ Bede, maybe get out there and bring home some birds so we can pump an extra settler ;)
3. Need chiv. asap for the UU. We need to be in control by the IA.
Bede Jan 29, 2005, 09:42 PM West is a lot of desert, east is a lot of unknown except for the tusked lambs and some horses.
East to the jumbos, then hope somebody on the other side of the continent gets Math and we can trade the ivory to everybody for everything they are worth. (The AI doesn't know what to do with Ancient cavalry, remember AK?)
Workers are a priority but from where?
@AK, mudbats are better for impressing lissome young ladies with your wing-shooting skills and culinary sophistication than feeding laborers. They need juicy steaks and there's not a steer in sight.
Tubby Rower Jan 30, 2005, 10:04 AM I had to quit early last night and forgot to save so I just started from the 2150 save and repeated my actions. Things aren't
looking good. The Byzantines are increasing in power and there is a 3-stack of warriors to the N-NE of Medina. We could settle
right now and cover the iron but I think that we should move one more to the west. I'll post the save and some pics at the bottom.
T0 - 2150BCpull the trigger on IW for 1gpt & 79G to India
There's Iron to the west and south. Both reachable but western iron might come first since it is near Egypt
Cleo won't even offer 51g for IW so no iron for her
Switch to Writing @ min. with only 4g no high research for us!
T1 - 2110BCGet a warrior to choke point to prevent others from entering eastern retreat
T2 - 2070BCzz
T3 - 2030BCroad done move N of Mecca to road toward Medina
T4 - 1990BCCleo has iron working. She must have been researching
T5 - 1950BCMecca builds Settler-> warrior; MP will escort to western iron
Medina switched to worker
warrior covering worker near Medina will scout new city location
T6 - 1910BCMedina worker -> worker New worker to road to Iron
road to gems is done worker to road toward Mecca
T7 - 1870BCSack barb camp in Eastern retreat
T8 - 1830BCeveryone knows Myst. no one will share
T9 - 1790BCMecca builds warrior -> settler
T10 - 1750BCstack of 3 Egyptian warriors Nw-N of Medina. Move a Mp from Mecca to Medina.
Save from 1750 BC (http://www.civfanatics.net/uploads8/SW2_tub_1750_BC.SAV)
EDIT:
The red dot is where I'd settle for the silks. The green dot is for the western iron. The iron tiles are in the blue boxes.
http://www.civfanatics.net/uploads8/SW2_Iron.JPG
This is the so-called Eastern retreat so far. Right now the AI can't get to it without declaring war since our warrior is blocking it.
http://www.civfanatics.net/uploads8/SW2_E_retreat.JPG
IroquoisPlisken Jan 30, 2005, 10:32 AM Well, one GOOD thing is that new city will be on the coast, so we can send out a curragh to hopefully find some new contacts, that might have some techs the Indians, Egyptians, or Byzantines don't have. That's hoping for a lot, though. :(
I think we should head east as soon as possible. Much better land over there, although connecting the cities will still be a challenge.
Don't even worry about that southern iron for now. It's far enough away from all the civs that it wouldn't help them if an AI got it.
Bede Jan 30, 2005, 03:12 PM Excellent shape.
Settle right on top of the iron. The terrain around it stinks and makes fro nice defense but not much else. Putting the town on the hill gets a defense bonus, leaves no high ground for attackers, and gets two food out from the hill right out of the box.
Looks like we have found our home. Out of the marshes and into the east.
IroquoisPlisken Jan 30, 2005, 03:30 PM It would also allow us to make swordsman right away, without worrying about connecting it to the other cities (it's also closer to our other cities if placed on the hill, so that's one less road to make).
while it won't be on the coast, I think getting our military and city/worker problems is more important now than finding other civs and getting ahead in techs.
Admiral Kutzov Jan 30, 2005, 06:55 PM long term, strategic idiocy: what does the team think of our FP in the eastern retreat on the plains SE of the gems near the whales?
Zakharov Jan 30, 2005, 07:43 PM Got it. :)
I will play tomorrow.
Bede Jan 30, 2005, 08:01 PM long term, strategic idiocy: what does the team think of our FP in the eastern retreat on the plains SE of the gems near the whales?
Actually it may make more sense to move the whole shooting match to the east. Build a new Palace over there with an MGL.
soul_warrior Jan 30, 2005, 10:37 PM i agree with bede
we should hole up in the eastern retreat, build a new palace there, and maybe a FP, near the choke point - but that is for much later.
the palace should be smack in the middle of our new lands, no? maybe near the warrior in tubby's post?
we could get - maybe 12 good cities out of it
(the dotmap is just a proximation, as i did it from Tubby's pic and not the game save) but you get the general drift.
roster:
soul warrior - ON DECK
bede -
jb1964 AND Admiral kutzov (part-time / stand ins) -
tubby rower -
zakharov - GOT IT
Iriquoisplisken - UP NEXT
Tubby Rower Jan 31, 2005, 06:47 AM I think that the eastern retreat would be a nice place to "restart". During my turns Cleo had workers running all over the place. In one of my other games, I saw Cleo leave Pi-Ramses completely undeveloped (no roads or anything) and then she decided to build a wonder in that city. I was thinking that maybe if we give her a while she could develop that area and we could swipe it out from her.
I also noticed that Theodora (Byzantines) plopped a city on the isthmus between our area and the Indian Byzantine sub-continent. They might get to the silks before us...
One more question, Since Cleo moved those three warriors near Medina, doesn't that mean that an attack is immenent?
Zakharov Jan 31, 2005, 08:44 AM 1750(0)- zzz
IBT- Egyptian warriors split up.
Byzantines have Writing.
1725(1)- Settler moves to iron hill.
IBT- Egyptian settler pair heads out from Memphis.
1700(2)- Mecca can't grow quick enough to build a settler, so I switch to an archer.
Damascus founded on iron hill > Walls.
1675(3)- A second Egyptian settler pair is spotted.
IBT- Mecca, Archer > Spearman.
1650(4)- As required by the variant, I tell the Egyptians to withdraw. (Their settler pairs are in our territory).
1625(5)- I demand they withdraw or declare war. They declare. :ar15:
Medina switched from worker to warrior in 1.
Warrior attacks settler pair and dies, but red-lines the warrior.
IBT- Medina, Warrior > Warrior.
1600(6)- Archer kills settler pair warrior and takes 2 slaves.
IBT- Damascus warrior defeats an attacking warrior.
1575(7)- Troops moved back towards Medina. I might lose it as a warrior has appeared out of the fog.
IBT- Medina warrior defeats the attacking warrior, taking no damage.
Mecca, Spearman > Archer.
1550(8)- Workers chopping forest for a 2 turn archer.
1525(9)- Some troop movement.
IBT- 2 Egyptian warriors move next to Damascus.
Mecca, Archer > Archer
India have Writing.
1500(10)- Archer defeats warrior.
Warrior dies attacking warrior, but takes off 2hp.
Notes:
The Egyptians refuse to speak to us.
Damascus can switch, but it cannot build a warrior as it is on the iron.
I attacked the warrior outside Damscus to damage it, which should hopefully stop it from attacking.
The Egyptians only have warriors. We should build 5 archers and rush Memphis before getting peace.
The Egyptian settler pair on the mountain will settle the silks soon.
I sent the spearman to defend Medina.
We are no longer paying gpt.
Roster:
Iriquoisplisken - up next
soul warrior - on deck
bede
jb1964 AND Admiral kutzov (part-time / stand ins)
tubby rower
Zakharov - just played
Tubby Rower Jan 31, 2005, 08:55 AM Eek! This is scary!! :wow: I'm glad I get to watch from the sidelines.
The Egyptians only have warriors. We should build 5 archers and rush Memphis before getting peace.
I remember seeing a spear in Memphis, so take that into consideration too.
Zakharov Jan 31, 2005, 09:16 AM I remember seeing a spear in Memphis, so take that into consideration too.
I realise that. What I meant was that we do not need to worry about swordsmen, so we can concentrate our resources on building attacking units.
Tubby Rower Jan 31, 2005, 09:21 AM I realise that. What I meant was that we do not need to worry about swordsmen, so we can concentrate our resources on building attacking units.
Oh sorry, I'm still learning. Thanks for the clarification.
Bede Jan 31, 2005, 09:51 AM A nice archer rush, and away we go.
soul_warrior Jan 31, 2005, 11:03 AM stick it to them Iro. stick it real badddd.
archer rush.
maybe we could rush till we hit water??? :cool:
im ready willing and able
Admiral Kutzov Jan 31, 2005, 02:59 PM Leave the palace where it is. When we clear the swamps, we'll have all the productive area we'll ever need. I'd rather have a sword army than a new palace.
The Egyptian settler pair on the mountain will settle the silks soon.
Thats all right, thats okay, we'll pile on the archers until it's ours anyway. (watched The Replacements over the weekend and the brain is fixated on cheerleaders, sorry):crazyeye: i.e. hit cleo with archers until she's willing to give up silk town.
Put the FP on the FP between the dot and the warrior in post 67?
IroquoisPlisken Jan 31, 2005, 03:57 PM Got it, can probably finish tonight.
From the sound of it, we're doing pretty good against the Egyptians.
soul_warrior Jan 31, 2005, 05:03 PM Iriquoisplisken - got it
soul warrior - up next
bede - on deck
jb1964 AND Admiral kutzov (part-time / stand ins)
tubby rower
Zakharov -
regarding the FP/palace dilema. i think we can avoid this for now, as i cant see it happening in the next 30+ turns.
our real problem now is making a choice - go into military mode and get cleo, or remain defensive and settle the east like mad. i dont think we can afford to do either, unlessits wholehearted.
lets choose, war or build?
my vote is for a builder phase. we will have our UU soon, and then we can storm the world.
Admiral Kutzov Jan 31, 2005, 05:22 PM I rather war and prevent future problems. Until we get a worker or settler pump up, we're going to have problems. I don't see how we can get one up in 30-50 turns
IroquoisPlisken Jan 31, 2005, 05:41 PM Pre-turn (0) – everything looks good.
IBT – Injured warrior attacks our Archer, we lose 1 hp and promote to Elite.
1475 (1) – Medina warrior->warrior
Send warrior to defend workers from warrior. Warrior attacks barb in eastern lands, promotes and gets 25 gold.
IBT – Warrior attacks our worker defending warrior, we win losing 1 hp.
1450 (2) – Archer attacks Memphis, loses 2 hp.
1425 (3) – Cleo will talk. She’ll give Myst. and 30 gold.
IBT – Egyptians build Alexandria on Silks (not on river though). Can see Cleo move another Spear into Memphis.
1400 (4) – Mecca archer->archer. Send this archer towards Memphis (gonna need more help, plus there’s a barb near Alexandria I hope will at least weaken there defending warrior). Rush an Archer in Medina.
IBT – Cleo asks for peace. No.
1375 (5) – Medina Archer->Archer. Now Cleo and Theo have Mathematics. We could get it for peace if we include 60 gold, but I’m gonna wait till we can raze a city or two (not too long though. Don’t want Gandhi to get Math first).
1350 (6) – Nothing.
1325 (7) – Mecca Archer->Archer. D’oh! Gandhi got Math! Move Archer into position to attack Alexandria next turn. Cleo starts moving a spear into our territory.
1300 (8) – Cleo moved an Archer out of Memphis. Move a warrior out of Medina to hopefully keep him from returning to the city. Upgrade our warrior in Mecca because of the enemy spearman heading to pillage our horses, most likely.
IBT – Ha. That archer took the bait, and lost to our warrior, redlining him.
1275 (9) – Start our assault on Memphis. First archer does 1 hp. Second does 2 hp. Third wins, but loses 1 hp. Fourth wins, losing 1 hp…and we’re out of archers (just 1 redlined spear left, too). Swordsman kills spear by Mecca. Raise lux for this turn, since Swordsman left Mecca. Archer destroys Alexandria, losing no hp (finally some good luck), and gets 19 gold.
Cleo will give us Math, Writing, Myst, and 142 gold, but I’m gonna wait 1 more turn, to see if I can get Memphis (and so the next person can decide ;)
IBT – Archer attacks warrior in stack by Memphis, and dies, doing just 1 hp.
1250 (10) – Mecca Archer->Archer (next person can change if we make peace).
Attack on Memphis: First Archer attacks, dies, doing no damage…second attacks, is redlined, but wins, DESTROYING MEMPHIS! (and capturing a settler and 22 gold).
Heh, they built that city on a cow.
Move swordsman back to Mecca, lower lux back to 0%. Move warrior to protect captured workers.
Cleo will now offer 154 gold, plus a city (but sadly, we can’t except that because of the variant).
Next person can decide whether to make peace and take the gold and 3 techs, or continue, and maybe wipe Cleo off the map.
http://www.civfanatics.net/uploads8/Arabia_1250.JPG
Admiral Kutzov Jan 31, 2005, 05:49 PM nice set IP. :goodjob:
Tubby Rower Jan 31, 2005, 06:54 PM WOW!! Great Job IP! I would have chickened out because basically I'm chicken. I haven't played this aggressively ever. But I'm learning!! :evil:
So we'll basically be up to tech parity with everyone else? My vote would be to continue if we have the units. If we couldn't take another city with the units we currently have, then I'd make peace. We need to get over to the eastern retreat before Ghandi or Theo run a couple of settle galleys over to or future home. Also we have what 4 or 5 other civs out there that could find it too.
These are just my thoughts and I think that I am in more of a trainee position than a policy maker right now. So feel free to criticize and reject my ideas as bunk.
Admiral Kutzov Jan 31, 2005, 07:34 PM These are just my thoughts and I think that I am in more of a trainee position than a policy maker right now. So feel free to criticize and reject my ideas as bunk.
Don't be afraid to be an idiot, Luke. Trust the force. ;) Plus I had good mentors like a venerable warrior monk with a shotgun... :lol:
My vote would be to continue if we have the unitssounds like a plan to me.
Zakharov Jan 31, 2005, 07:49 PM Good turns IP. :goodjob:
You have obviously done something to please the RNG gods. :D
I also think we should carry on the fight. If we stop now then the Egyptians will soon have a settler back where Memphis was. I don't think we have any chance of being first to Philosophy as we do not have the infrastructure or cities.
Don't worry about sacrificing settlers for military. The Bede04c SG showed me that it is possible to use either method to succeed.
Bede Jan 31, 2005, 09:23 PM Keep on, keeping on. Nice job Iro! :thumbsup:
If we can push Cleo back to an OCC and get the tech and the money and all that nice land to the north....
And save some for me....
soul_warrior Feb 01, 2005, 06:30 AM WHOOPY DOO Iro.
:goodjob:
i will keep on keepin on, monk.
i hope i wont leave you any, though :cool:
got it and will play tonite
soul_warrior Feb 01, 2005, 04:02 PM pre turn - planning to keep agressive, nothing much.
1- keep workers on clearance duty. move troops to Eliphantine. warrior in eastern heaven moves around a bit.
2- Damascus walls > worker (cant produce anything quicker). move warrior MP from medina to Mecca, freeing up the sword, which will head north.
lux up to 20 due to unhappiness. notice Byzantine settler-spear pear on top of silks. lost to us.
3- elite archer wins but is redlined to an archer. archer out of mecca, repeat.
4- nothing much. healing a bit. byzantine pair passed the silks, i was guarding, and keeps heading north.
5- lose that archer now to another archer. byzzies found Heraclea on rubble. Medina archer > archer.
6- Mecca archer > archer. lose an archer in Elephantine, but kill it with a second archer that goes E. we "liberate" 7 gold and 2 workers. our warrior kills off that earlier redlined archer.
7- Ottomans have the Oracle in Istanbul. bizzies building ToA and Colossus.
8- India has an embassy with us. i talk to cleo - she will take our peace for Myst, Writing, Math, 38g and Heliopolis. i take it as its all she has. Helio renamed to Williflip? which is immediately abandoned.
9- set sci for Currency @ 90% (-1 gpt, due in 28)
10- Mecca archer > settler, lux to 0%. Pi-ramses built in our face, missed that pair in the fog :mad: .
summary -
we are NOT YET at tech parity. Byzantines have Philo, CoL, MM and POLY. india has MM and POLY.
even Cleo has MM and POLY.
we have 382g in the bank, asking to be given in tribute. lets spend them soon.
our army is avarege with 5 warriors, 5 archers, a spear and a sword.
set sci for Currency @ 90% (-0 gpt, due in 29)
what next?
soul_warrior Feb 01, 2005, 04:03 PM and the save
Iriquoisplisken -
soul warrior -
bede - up next
jb1964 AND Admiral kutzov (part-time / stand ins) - on deck?
tubby rower
Zakharov -
Bede Feb 01, 2005, 05:22 PM Got it. Play Thursday.
WE have some nice ground in the north now to claim. Might as well stay in Cleo's face and it looks a little war with Theo may be in the offing...
We can squeeze two towns in between Mecca and Pi-Ramses and use them as way stations for Arab-Egpyt War Round 2. I really want those steaks.
IroquoisPlisken Feb 01, 2005, 05:28 PM i talk to cleo - she will take our peace for Myst, Writing, Math, 38g and Heliopolis. i take it as its all she has. Helio renamed to Williflip? which is immediately abandoned.
Oh, we can take a city as part of a peace deal, and then abandon it at the end of the turn? Ah I see, we can't DEMAND them in trades...misread the rules. :blush:
I say we either attack Babylon and at least destroy the silk city (haven't looked at the save, so don't know how powerful they are militarily), or start expanding east.
I won't be on at all tomorrow, and probably won't get on until Saturday (have Driver's Ed Thursday and Friday :D ), so this is the last you'll see of me till then.
Admiral Kutzov Feb 01, 2005, 06:01 PM We can squeeze two towns in between Mecca and Pi-Ramses and use them as way stations for Arab-Egpyt War Round 2. I really want those steaks.
Beef is good, veal is better. Two cities? Not sure if the mine the dot is on is a BG?
http://www.civfanatics.net/uploads8/steaks.jpg
OR:
You thinking jungle to the NW of the beef and jungle 3 SE of the cow?
OR:
Idiots shouldn't think so much?
Zakharov Feb 01, 2005, 06:11 PM I was also wondering about the city we got in the peace deal. Was it offered or did you include it manually?
jb1964 Feb 01, 2005, 07:36 PM @Admiral - Please take the turns when we're up. I have run into some health troubles and will be undergoing testing the next few days.
Everyone's prayers would be appreciated as I'm more than a little shaken at the moment.
Zakharov Feb 01, 2005, 07:47 PM Sorry to hear that jb. I hope things turn out well for you.
Admiral Kutzov Feb 01, 2005, 08:19 PM Will do. Good luck on the RL issues. Hope to see you back soon.
soul_warrior Feb 01, 2005, 11:34 PM JB - get well. our prayers are with you.
about that town...
while trying to max out on the peace deal, on one of the talks it was offered - or did i just look what i could get? cant remmeber really as i played very late. so i took it as tribute. lets call it a bending of the rules, which will not happen again.
Tubby Rower Feb 02, 2005, 06:58 AM 1st of all: jb, good luck on the health problems. It can be very stressful. Take care of yourself and I'll be preaying for you.
Since India has an embassy can we get an alliance against Theo.
(Went back and read the rules and no we can't.)
If someone does demand tribute, we obligated NOT to give in.
We're going to have to wait 20 turns in order to go after Cleo again. We can only declare once in each age so I'm assuming that that will probably go against Theo to get those silks?
I usually give up BEFORE we get to this point so I'm curious on how the experts are going to pull us out of this one.
soul_warrior Feb 02, 2005, 08:15 AM tubby, have faith in the omnipotent monk.... ive seen him pull out of worse situations.
and never give up. thats how you learn.
Tubby Rower Feb 02, 2005, 08:40 AM and never give up. thats how you learn.
I'm starting to learn that. I'm in 4 SG's now and I've learned a lot over the past couple of weeks. Tech trading and worker priorities mostly. It's helped me in COTM9 I started playing last night. The gag order on spoilers prohibits me from saying anything further, but I'm pretty pleased with my progress in that game. I might have a chance to make it past the Middle Ages!!
Zakharov Feb 02, 2005, 08:41 AM I usually give up BEFORE we get to this point so I'm curious on how the experts are going to pull us out of this one.
I'll admit that I would probably have restarted within the first 20 turns if this was a solo game (due to the terrain), but this game is going quite well in my opinion. We still have a lot of spare land to the east. It is going to take us a while to get into the lead, but I'm sure we can do it.
soul_warrior Feb 02, 2005, 09:11 AM congrats to Zakharov for his HalfMillenial post :goodjob:
keep em coming
Bede Feb 02, 2005, 09:20 AM @Admiral - Please take the turns when we're up. I have run into some health troubles and will be undergoing testing the next few days.
Everyone's prayers would be appreciated as I'm more than a little shaken at the moment.
Hope all will be well. Mass in the chapel at noon.
Bede Feb 02, 2005, 09:26 AM tubby, have faith in the omnipotent monk.... ive seen him pull out of worse situations.
and never give up. thats how you learn.
With a lot of help from my friends!!!
And this situation is not so bad. Just push on something until it breaks our way.
IroquoisPlisken Feb 03, 2005, 02:14 PM @jb - hope everything goes well. :)
And yes, I probably would have restarted this game a while ago too, after seeing the terrain around us. But, I think things are looking good. We've got a lot of room now to expand, and our enemies are all pretty far away (except for Cleo, but we can take her on, I think), so there's not much danger if they were to sneak attack us.
Bede Feb 03, 2005, 05:59 PM 1000-750
Truned down research on Currency as we need the cash for warrior upgrades and possible trade opportunities.
Switched the barracks build at Medina to a settler as there are not wnough decent fields to work there until some more jungle is cleared.
Damuscus finished its worker and started a temple. They are a cheap source of culture and we do want to put some cultural pressure on Egypt.
The settler out of Mecca settled Baghdad for the steaks and then the settler out of Mecca headed for the coastal rubble.
Sent an archer out of Mecca to keep an eye on the Ostland and maybe get a promotion. He gets his elite fletching for his arrows and heads back to Mecca to join the force now threatening Byzantium. The garrison sword at Mecca takes up the choke post.
Upgrade all the warriors to swords (including the regular at Mecca. He can get his veteran status hunting barbs in the east.)
Wait for the settler to finish in Mecca then go ahead and declare on the Byzantines. There is enough force waiting to take Heraclea. That could be the war that gets us to the Middle Ages or at least close.
HBR is known and on offer for 160-170g. Go ahead and buy it if you think it will help in the Byzantine war. But by the time we build the first horseman we will probably be in position to demand what ever we want from Theo for peace.
When Baghdad and Damuscus finish their temples (mosques?) then start settlers. To get this one to work we need to use a "settler spawn" instead of "settler farm". The same goes for Medina when it finishes its catapault.
Pay close attention to citizen assigments at Mecca to get maximum net income (in other words keep working the 2gpt fields). Any more than 6spt when building swords or 8spt when building settlers is just a waste of shields.
Keep research at minimum for now. Our economy won't stand for anything higher until we can start settling the Ostlands. Also be careful with trading for knowledge. The only thing we need right now is HBR and even that is not critical. We should be able to beat enough knowledge out of Theo's pretty little pouty face to get us to where we need to be.
Once Baghdad gets some fields cleared it can be another troop training city. Don't bother with barracks elsewhere until we can get decent income and productivity from cleared lands. (one of my pet prejudices is to keep native workers and slaves in separate gangs. Combining natives and slaves together usually results in wasted worker turns. Zak may be able to correct me on this though).
Picture is attached. For some reason I can;t get it into the uploads folder for in-line display. :confused:
Admiral Kutzov Feb 03, 2005, 06:30 PM got it. To get this one to work we need to use a "settler spawn" instead of "settler farm". The same goes for Medina when it finishes its catapault.
you mean skim around size three?
Any more than 6spt when building swords or 8spt when building settlers is just a waste of shieldsnow i'm having idiot heart palpatations, I thought settlers and swords cost the same?
slaves and native workers bother me too.
Zakharov Feb 03, 2005, 06:39 PM For a non-industrious civ slave workers are half the speed of natives. If you want to mix the two types in a stack you therefore need two slaves in place of one native worker.
For example, if a task takes one turn for 3 natives, you could have a stack combination of 2 natives + 2 slaves or 1 native + 4 slaves.
There will be other times when a different task will need less worker turns than the number in the stack. To prevent wasted worker turns you should always assign all of one type before the other.
It is possible to use mixed stacks but you need to be careful with them. Generally I prefer to separate natives and slaves if possible.
Bede Feb 03, 2005, 08:31 PM @AdmK, they do, but I was thinking in terms of four turn settlers with four turns yet to grow to pop6. You will be starting at pop5 with 10spt if you work all the BGs and that will get the settler too fast as you don't want the pop below four. And swords in five is just fine and can be done at pop4, I think.
And in the other towns, skimming at three is precisley what I mean until the terrain is more useful.
jb1964 Feb 04, 2005, 09:28 AM To all, Thanks for the notes, thoughts and prayers. Tuesday was a low point on what has been a 19 month odyssey but it seems to have clued the docs into root cause, which has eluded us this entire time. In the long run, I'll be fine.
In the short run, we need to take this continent. :)
Admiral Kutzov Feb 04, 2005, 03:10 PM @ jb In the long run, I'll be fine.
:band:
In the short run, we need to take this continent see below
http://www.civfanatics.net/uploads9/sw2550.jpg
Built some temples since we're rel. and the monk granted a dispensation. ;)
Built a practical stone throwing device and field tested it against invading hordes.
Built Najran and Kufah on the Silk (self-explanatory). Cathy built the pyramids in Moscow.
Lots of barbs in Ostland. Almost lost a 5/5 archer to a 3/3 barb (it RL).
All in all a set of builder turns. Next player should start or get ready for a settler swarm.
BTW, I declared on Theo and burned our offensive war for this age. Heraclea slept with the fish in 650.
No trades. Will intimidate Fire Boat Woman (a second cousin of Wonder Woman) for them. Silks are hooked up. Do NOT send unescorted settlers to the east. Too many barbs.
http://www.civfanatics.net/uploads9/SW02_AK_550_BC.SAV
jb1964 Feb 04, 2005, 03:42 PM Built a practical stone throwing device and field tested it against invading hordes.
Heraclea slept with the fish in 650.
No trades. Will intimidate Fire Boat Woman (a second cousin of Wonder Woman) for them.
http://www.civfanatics.net/uploads9/SW02_AK_550_BC.SAV
A very humerous write-up. Thanks! :)
And.... :goodjob:
Bede Feb 04, 2005, 04:31 PM Give an Admiral lemons and he will make lemonade. Now for a little Jack Daniel's.....
Nice progress.
And every barbarian on the continent is probably over there in the east, so travel carefully.
Tubby Rower Feb 04, 2005, 05:06 PM Ok. I got it.
So the plan is to start settling in the east. and point-stick research Theo, correct? I might be able to play tonight but definately tomorrow.
Admiral Kutzov Feb 04, 2005, 05:21 PM I beg to digress with a little devils advocate type discussion...
1. yes, pound Theo. (looking over my shoulder for the PC police. That just didn't sound right..)
2. grab that iron in the south before going east (for denial purposes). The world has MM, I expect boats to start appearing.
3. thus we need to send out a settler pair to the ivory soon.
back to making lemonade :lol:
Bede Feb 04, 2005, 05:46 PM @TR,
Soulwarrior posted a pretty good dot map for the Ostlands a couple pages back. I think building along the coasts starting with the elephant farm first then moving in a counterclockwise Cxxxc or even CxxC until we have covered the coastline will work.
Your first priority, however, should be along the river to the coast SW of Kufah.
Tubby Rower Feb 04, 2005, 07:55 PM Didn't get any settlers until the last turn and I left him in Baghdad for the next player to move. The next set of turns should have at least 2 more settlers coming out of Damascus and Baghdad. Mecca & Medina can also be converted to settlers if we want to go that direction.
IT:Move vet archer from Baghdad to Kufah
T1 530BC:Najran worker -> worker
T2 510BC:4-stack is outside of the Nicaea walls...will attack next turn
moved other swords toward city just west of Damascus
IBT: Archer moves out of Nicaea
T3 490BC:turns out we had just enough in that stack.
And so the battle for Nicaea begins:
Vet sword goes at it first and takes a pre-shot from the archer then is killed by spear
Vet sword revenges his brother by killing spearno hp loss
Elite sword takes out 2nd spear no hp loss
elite archer takes out dastardly Byzantine archer lost 1 hp
we Raze Nicaea per rules of variant get one slave
make contact with Zulu warrior on the other side of Nicaea has same techs as India
IBT:Byzantine Archer kills Archer in rubble of Nicaea takes Byz Archer down to 2 hp
Indian settler pair come up in Nicaea area
T4 470BC:Byzantine spear headed to our area to destrot improvements Archer kills spear and promotes to Vet
Elite sword going leader fishing: kills archer but no leader
T5 450BC: Theo comes begging for peace and will only offer two techs (Poly & HBR). I tell her to go pound sand
India Plops a city down 1 SE of where Nicaea rubble
Mecca sword -> sword
Baghdad archer -> settler archer goes to hunt barbs in eastern district
T6 430BC:India asks us to leave their newly claimed land - we were leaving anyway
2 archers leave Caesarea
Damascus archer -> settler
Archer kills another roaming spear -> sees flame boat in bay
T7 410BC:flame boat drops off a warrior & leaves
archer takes out warrior
take out one archer with vet sword lose 1 hp
barely take out other and vet sword promotes to elite (2hp)
T8 390BC:Zulu & India have Monarchy (building Hanging Gardens)
another archer comes out of Caesarea
archer in eastern district sees a barb horse
sword takes out a spear in Caesarea, no loss of hp & no promote
T9 370BC: Byz. archer impales himself on our sword and sword gets promoted to elite
Theo will take peace CoL, Philo, HBR, Constr. for 157 G
T10 350BC: Theo is building the Great Library in Constantinople
Mecca sword -> sword
Baghdad settler -> settler
eastern archer kills barb horse & promotes to vet
As we were standing by the gates of Caesarea, we couldn't help but think, "Why not today??? Why not us?" so with just a vet and elite sword rested we decided that we would try it. And so the battle of Caesarea ensued......
-Vet sword took no damage and took out first spear
-Elite got the next spear down to 1 hp then the home-field advatage kicked in. the elite sword was reduced to one hp, then struck the spearman through the heart and took the city. Before the city was burned we managed to find 22 G in the cities coffurs and enslaved 4 workers.
Here's a quote from the victorious swordsman, "Well 'dem dang ole spears were vicious, but we kept our heads up and put theirs on 'dem dere spears!"
I left the Swordsman in Mecca and the Settler in Baghdad for the next player to decide what to do.
Available Peace with Theo:
Constr, Poly, HBR, Phil, CoL for 59 G
Constr, Poly, HBR, Phil, CoL, Lit for 220G
Constr, Poly, HBR, Phil, CoL, Lit, MM for 490G <-all techs that we can get
http://www.civfanatics.net/uploads9/sw2_350bc.jpg
Save from 350 BC (http://www.civfanatics.net/uploads9/SW02_tub_350_BC.SAV)
Zakharov Feb 04, 2005, 08:13 PM Got it.
It's late so I will leave this until tomorrow. This will also allow for any comments regarding peace deals and settler destinations to be made before I play.
Bede Feb 04, 2005, 08:27 PM Another nice set o' turns. :thumbsup:
Looks like the peace deal with Theo will get us to the Middle Ages. And the opportunity to sell some stuff around, and then we can get started on our building plans for the east.
soul_warrior Feb 04, 2005, 09:19 PM i agree,lets get some peace, get to the MA and build like mad
Iriquoisplisken - up now
soul warrior - on deck
bede - up next
jb1964 AND Admiral kutzov (part-time / stand ins) -
tubby rower
Zakharov - just played
BTW - good sets all of you guys, which means the Monk, the Admiral, the Rower and Zak.
Iro - dont let us down :P
cant wait to kick theos butt. (is this allowed?)
PS - will not be able to play till monday..
if IroP posts a save sooner that that, could you switch with me, bede?
Bede Feb 05, 2005, 07:22 AM Be glad to, sw. But Zak still has to play.
IroquoisPlisken Feb 05, 2005, 09:33 AM Yeah, it's Zak's turn now, not mine... :confused:
But if we do make peace, I suggest HBR, Lit, CoL, Philo, MM, and Poly for 73 gold, then we can trade some to Egypt for Construction, or all the techs for 491 gold (I couldn't get it down to 490).
I also suggest sending a curragh or two out from Najran. There's still 3 unmet civs out there.
Tubby Rower Feb 05, 2005, 10:05 AM all the techs for 491 gold (I couldn't get it down to 490).
I must have tried 491 then bumped it down to 490 to make sure that that was the lowest price and wrote down the wrong number
Are we playing continents? If so, then I'd say that the chances are pretty good that the other three are probably on the other one.
To avoid confusion ...
Iriquoisplisken - on deck
soul warrior
bede - up next
jb1964 AND Admiral kutzov (part-time / stand ins) -
tubby rower - just played
Zakharov - up now
Admiral Kutzov Feb 05, 2005, 11:41 AM use the settler to get the furs near the ruins of Nicea then go plant ivory town.
Zakharov Feb 05, 2005, 04:21 PM 350(0)- Peace with Byzantines. Get all techs on offer except for Construction for 73g.
Trade with Egyptians: Get Construction for CoL, Lit + HbR.
Settler moving towards furs.
IBT- Medina, Barracks > Spear
Najran, Worker > Galley
330(1)- I spread troops out near furs to stop any settlers.
The sword from Mecca is now fortified in Baghdad.
IBT- Egyptian galley leaves Pi-Ramesses.
Kufah, Archer > Worker
310(2)- Tell Egyptian galley to leave our waters.
Troop and worker moves.
290(3)- Mecca is switched from a sword to a settler. We need more towns.
IBT- Istanbul (Ottoman) builds GLib.
Mecca, Settler > Spear
Damascus, Settler > Settler
270(4)- Both settlers are sent E.
IBT- Egyptian settler pair lands next to gems.
Barb uprising near Mecca (assumed at camp in image).
Byzantines have Currency.
250(5)- zzz
IBT- Egyptians settle Byblos next to gems.
Medina, Spear > Spear
Kufah, Worker > Settler.
India has Currency
230(6)- Basra is founded on the furs. > Walls
IBT- Baghdad, Settler > Spear.
210(7)- zzz
IBT- Adrianople (Byzantine) builds ToA.
Mecca, Spear > Settler
190(8)- zzz
IBT- Zimbabwe (Zulu) builds HG
Kazan (Mongol) builds GW
Two Egyptian settlers spotted near Pi-Ramesses.
170(9)- zzz
IBT- Egyptian galley leaves Pi-Ramesses
Medina, Spear > Settler
150(10)- Indians have settled Chittagong near Kufah.
Notes:
These were quiet turns where I concentrated on building settlers.
We can get Currency from India for 300g. The Byzantines want a lot more.
The Indians will sell us Monarchy for all our gold plus a lot of gpt. I would rather not do this though.
There are 3 swords near Damascus heading E to help disperse barbs. Move them back if you prefer.
Furs will be connected soon.
A town should be settled either W or NW of the slaves near Kufah.
In the image you can see 3 settlers being escorted. I have suggested 2 sites, but it is up for team discussion where they should go. I couldn't settle to the N as the marshland is in the way.
Roster:
Iriquoisplisken - up next
soul warrior
bede - on deck ?
jb1964 AND Admiral kutzov (part-time / stand ins)
tubby rower
Zakharov - just played
IroquoisPlisken Feb 05, 2005, 05:24 PM Got it. It's my turn in another SG, though, and I'll probably do that first, since it just started, so the turns will go quicker. Don't expect the save till sometime tomorrow afternoon.
Depending on how many Horseman there are, I'll probably settle by the horses first.
Zakharov Feb 05, 2005, 05:40 PM Depending on how many Horseman there are, I'll probably settle by the horses first.
Barbs are roaming, so there should be 8 plus whatever else has spawned since the uprising. If they threaten to sack one of our towns then try to buy something with our gold first.
soul_warrior Feb 05, 2005, 11:12 PM Roster:
Iriquoisplisken - got it
soul warrior - up next (had some RL, go figure :confused: )
bede - on deck (if you insist... id rather not send in the :ninja: )
jb1964 AND Admiral kutzov (part-time / stand ins)
tubby rower
Zakharov - just played
Bede Feb 06, 2005, 09:22 AM @sw, insist on what?
IroquoisPlisken Feb 06, 2005, 11:15 AM Pre-turn – Tell Cleo to leave, but doesn’t move the galley…
IBT – Cleo moves a spear/settler pair into our territory. She just doesn’t learn, does she?
Machiavelli claims we’re 7th in his “Most Advanced Nations of the World”, below the Ottomans, Russians, Byzantines, Mongols, Indians, and Zulu…we are ahead of the Egyptians, though…oh, and a barb has come out from his home to greet us.
130 (1) – Tell Cleo to move, she doesn’t.
110 (2) – Mecca Spear->Settler. Khurasan built next to horses ->worker. Tell Cleo to move two spear/settler pairs, she finally does.
Barb stats: 10 Horseman, 2 Warriors…I think I’ll leave them alone for now…
90 (3) – zzz.
IBT – Ok, make that 11 Horses and 1 Warrior (one attacked a Swordsman, doing no damage). Did I mention they’re all on forests?
70 (4) – Decide to go for the 3 Ivory instead of the forest right next to the 12 barbs.
50 (5) – Medina Settler->Worker. Damascus Settler->Spear. Baghdad Spear->Sword.
Decide to make some trades: 286 gold to India for Currency. Currency and 455 gold to Zulu for Monarchy. We are now in the Middle Ages, and since Theo already has Monotheism and Feudalism, I start on Engineering @ 10%. We’re even with India and Zulu, 3 behind Byzantines (Rep, Mono, and Feud), and 3 ahead of Egypt (Monarchy, Philo, and Currency). Hold off on Revolution so a galley can be built.
IBT - Byzantines are building Sun Tzu’s, and they’ve completed the Great Lighthouse in Constantinople.
30 (6) – Najran Galley->Galley. I’ll wait 1 more turn for the Revolution so a settler can be built in Mecca. Attack a lone Horse on forest with Sword, lose 1hp, and promote.
IBT – Our sword is attacked by at LEAST 7 Horseman, but finally dies. He will be honored for a long time to come.
10 BC (7) – Did you know we are the only ones with Iron out of everyone on this continent? Well, did you? Almost have a road connecting us to Byzantines.
Begin the Revolution: 2 turns until we are back under control.
AD 10 (8) – Tell Byzantine Archer/settler pair to leave, they don’t. Anjar founded getting us 3 Ivory ->Worker.
IBT – A Byzantine Dromon has appeared NE of Najran…
30 (9) – We are now a Monarchy. Fustat founded across the river from the cow ->worker.
IBT – Dromon leaves (into the sea, thanks to the GL), and we get the Forbidden Palace notice.
50 (10) – Medina Worker->Sword. Finally get sight of barb camp again, and…there’s only 1 warrior there. Either those Horses are off somewhere else, or that brave Swordsman took out 10-12 Horses by himself…
There are 3 more Settlers at the North of Ostland, and another one being made at Kufah to settle the Iron.
I think we may want to attack the Egyptians again. They're starting to expand more rapidly, and they're just annoying.
http://www.civfanatics.net/uploads9/Arabia_50.JPG
Iroquoisplisken - just played
soul warrior - up now
bede - on deck
jb1964 AND Admiral kutzov (part-time / stand ins)
tubby rower
Zakharov
Admiral Kutzov Feb 06, 2005, 12:35 PM Just remember we only get one offensive war per age.
soul_warrior Feb 06, 2005, 12:35 PM well - RL got me mixed up
GOT IT
will play tommorow night
IroquoisPlisken Feb 07, 2005, 02:49 PM Just remember we only get one offensive war per age.
Hmm, that's right, forgot about that...although that means we can get our enemies to declare on us, though, right?
Egypt is the weakest (even weaker than us), so they'd be the least likely to declare on us. Our only other options for war are Byzantines (strongest, and most likely to declare on us), and India (forgot how strong they are, but more than Egypt). Plus Egypt is the closest, and starting to expand into Ostland (where'd that name come from, anyway?).
Admiral Kutzov Feb 07, 2005, 03:50 PM Ostland was what Hitler intended to call his newly conquered lands in the east, in Russia in WWII. He envisioned expansion to the east (Ostland).
Tubby Rower Feb 09, 2005, 10:42 AM Any news soul_warrior? It's been 3 days....
soul_warrior Feb 09, 2005, 01:59 PM logs for the jihadeen 50 years to the prophet.
preturn - check out the situation. looks a ok.
1- Kufah settler > settler. it will head towards that iron. we get 25g from those oster barbs. galley starts a suicide run due east.
2- not much. road some. mine some. lose a sword to barb horses.
3- head back towards mecca with a settler, as ostland's too crowded now. made it across the ocean and see greenish borders.
4- Bizzi get the boot order for a settler pair - she will oblige. Damascus spear > cat, Basra walls > barracks, Khurasan worker > temple.
we meet the mongols. they have 15 towns & up Rep + Feud. but no horsies :D
5- another boot order for the Bizzies. They hop to our beat. Mecca archer > archer, Baghdad sword > sword, move some troops out west - maybe if we block the Bizzies
theyll slug it out with india? or us? build Aden on former barb camp, set for worker.
6- build I-ran on the iron hill. hurry over a warrior MP set 4 walls.
7- Fustat worker > temple, Medina sword > sword,
8- nothing much.
9- Ottomans build Suntzu's @ BURSA. Mecca archer > market (can be changed), Damascus cat > worker, blocked the western approaches, now lets see what happens.
10- Bizzies get another boot. starting to tire me down. Kufah settler >temple, Baghdad sword > sword.
miss press enter and Shaka wants 33g. sod off i reply. to which he says "mine is bigger than yours". were at war again.
damascus worker > worker,Najran galley > harbour,
settler out of Kufah should flop on northern side of FP? another settler in ostland, stuck on a mountain.
that lone cat near cleo is running back. oops.
techwise - even with india, up on cleo (PHI, CUR, MON), mongols are up REP, MONO, FEUD, and 'dora has us curled up with REP, MONO, FEUD and ENG.
no deals are available.
Bede Feb 09, 2005, 02:57 PM Got it.
Can't comment without pictures.
Bede Feb 09, 2005, 05:18 PM Okay war with Zulu. Check with the diplomats and they tell me Zuzlu have an RoP with Theo, so they must be coming from the west. Call up Theo and invite her participation. It costs a bunch but should take the pressure off Basra (Gems+112g+2gpt). The Zulu retaliate by inviting Cleo to the war against us. This is good as now we can finish off the Egyptians. The twons without barracks in the core get them and I start building swords everywhere.
Egptians first move is to take the little town in the east founded between Byblos and Asyut. That's okay because an arriving sword is going to be at the gates of Asyut shortly. Burn the town.
Position the catalpults, two swords and two archers to march on Thebes and two sword and two archers at Pi-Ramses.
Pi-Ramses defense whups our swords and archers and the defense at Thebes is too much also, so now I have a wounded sword, a couple of healthy archers and two cats at the gates of Thebes and nothing to march on Pi-Ramses.Kill an invading Egyptian spear at Baghdad,
Pull the garrison swords out of Basra, leaving some archers and a spear or two and head them off towards the Thebes invasion force. In the east two elite swords, one wounded, are gathering on the mountain to await reinforcement and the possible growth of Byblos before attacking.
Somewhere along in there the Byzantines get the Indians, who have been busy filling up the desert south of Mecca, into the war with the Zulu.
Khursan grows and riots and Fustat threatens to do the same so rasie the lux tax and set both towns to building settlers. I rush the settler at Fustat, and next player do the same at Khursan when it settles down. Everybody else is pretty cheerful.
http://www.civfanatics.net/uploads9/sw01_350AD01.jpg
http://www.civfanatics.net/uploads9/sw01_350AD02.jpg
Roster check:
jb1964 AND Admiral kutzov - up
tubby rower - on deck
Zakharov Feb 09, 2005, 05:54 PM Call up Theo and invite her participation. It costs a bunch but should take the pressure off Basra (Gems+112g+2gpt).
Are we no longer defiant? :smoke:
Bede Feb 09, 2005, 06:35 PM Great balls of fire...I booted a variant again. :wallbash: :spank:
Want me to replay?
Admiral Kutzov Feb 09, 2005, 06:38 PM @bede - are you sure that's incense? :lol:
Bede Feb 09, 2005, 06:49 PM It's the Slovakian Sherry left by the Slovak fillies who lived in the house this summer. <fills his glass again>
So you want a replay?
jb1964 Feb 09, 2005, 09:37 PM Admiral, please take this one as well. I don't have the time this evening as this is about the last thing I'm doing before bed. And I have classes after work until midnight tomorrow & Friday, Saturday from 8 to 6, a poker game and then I finish the weekend w/ class half of Sunday followed by a practical exam. I'll talk to ya'll next week.
:)
john
Rats! I just figured out that I'm missing the bball game on Saturday. Blah!
soul_warrior Feb 09, 2005, 11:36 PM about a replay... hmmm.
i would prefer one, but lets put it to a vote.
or we (meaning YOU) Brother Bede, could remain DEFIANT to the end, deciding on your own what to do :D
if you do go for a replay - just build up? we can hold them off at the bottleneck in the west. maybe they would even oblige by moving through India and getting the other monks participation? that would be cool, and within the variant rules.
BTW - great looking position.
soul_warrior Feb 09, 2005, 11:41 PM @ JB - for this much study time there is but one thing to do.
open up your P2P applic, search for king tubby, lee perry, augustus pablo and some bob marley. wait a few. light 'em up. :beer: and :band:
see ya later, gator
Zakharov Feb 10, 2005, 06:49 AM A replay would probably be best. If it was only something minor like forgetting to give a boot order then I could live with that. A 20 turn alliance is a game changing decision, as we may have faced an onslaught without it.
Bede Feb 10, 2005, 07:25 AM Replay it tonight.
Bede Feb 10, 2005, 05:02 PM Printed "DEFIANT" on a sheet of paper and pasted it to the monitor :) .
Moved every trooper we had to the west and closed the choke at Basra, then played Whack-a-Zulu. Killed everything he sent (seven warriors, six Impi and a horsemen, captured two more slaves) took only three casualties. In 340BC made peace for 36g and 4gpt. ;)
No Egyptian encroachments or alliances yet and the Byzantines stayed out of it. Rushed a bunch of temples in the East and in the towns butting up against the encroaching Indians.
Met the Ottomans in 340 off to the northeast.
Sailing galley south along the Ottoman coast.
Native workers are finishing a mine at Medina and Damascus is building a settler due in the interturn. Need to clear some jungle at Mecca and when the workers finish the jungle clearing at Damascus send across the marshes to the new town site. Split the mountain miners, 1/2 to the jungles at Mecca, 1/2 to the jungle south of Medina.
http://www.civfanatics.net/uploads9/SW2_350AD.jpg
Intent of the new town site is to put increasing cultural pressure on Indians, so build a temple first. :mischief: (Yes Adm, I said temple. Might as well get this flipping thing working to our advantage.)
Something has to be done about out backwardness, probably Ancient Cavs against the Indians or maybe Byzantium.
IroquoisPlisken Feb 11, 2005, 09:31 AM I vote for attacking the Byzantines. For one, I think we'll be able to flip many of those Indian cities in the south. Also, Indians outnumber us in unit numbers, while we are even to Byzantines. We are actually strong vs. the Byzantines, militarily. They both have Feudalism, so they both have MDI. Also, Indians will be getting War Elephants soon. Byzantines are much more advanced than the Indians, also.
The only things are, we don't know much about how the Byzantines' land looks, or if they have Knights yet.
Tubby Rower Feb 11, 2005, 09:37 AM I think that Theo needs a thumpin' too. She's already ticked at us so it wouldn't be too much of a hit on the attitude. The Indians AFAIK are polite or cautious with us. I'm not sure that we want to tick off everyone on our continent.
Remember only one offensive war per age....
Admiral Kutzov Feb 11, 2005, 05:31 PM I got it. I need to think (grab your fire extinguishers). May have questions. This is number 2 so look for Saturday night or Sunday.
Admiral Kutzov Feb 12, 2005, 04:40 PM Might as well get this flipping thing working to our advantage.)
pun intended, I presume.
Bede Feb 12, 2005, 06:51 PM pun intended, I presume.
That's a question?
Admiral Kutzov Feb 13, 2005, 05:01 PM My aren't we backwards? I couldn't figure out anything to do about it so I built up the army and the cash. My suggestions for future cities are noted on the dot map. Coll. in Mecca is a prebuild for SoZ. The workers are roading like mad. If anyone really wants details, please advise and I'll post.
http://www.civfanatics.net/uploads9/SW2_450.jpg
http://www.civfanatics.net/uploads9/SW2_AK_450_AD.SAV
soul_warrior Feb 13, 2005, 11:00 PM seems like a nice thick dotmap to me Admiral.
i like my soup thick.
i will check out the save later today for more comments, if i can find any.
overall strategy could be to just hole up, and start our space infrastructure building.
we've got, what? 20 cities now? it is doable.
i would ofcourse prefer having 40 cities :mischief: but a few more should be enough.
and we can always wait for our glorious steeds to get some breathing space.
next military target? i vote Bizzies. why? because i can.
Iroquoisplisken -
soul warrior -
bede -
jb1964 AND Admiral kutzov (part-time / stand ins) - Admiral just played
tubby rower - your go, mate.
Zakharov - next in line.
Tubby Rower Feb 14, 2005, 11:40 AM OK I got it. I might not be able to play it tonight since my wife might need attention. Do I need to pick a fight with anyone, or are we waiting on our army to build up anymore?
Do I need to rush temples/libraries to put cultural pressure on the Indians/Egyptians?
Admiral Kutzov Feb 14, 2005, 04:11 PM focus on hooking up the ivory. Don't connect more than one or it might be demanded by the AI.
Tubby Rower Feb 15, 2005, 06:00 AM trade Ottomans 22gpt + 395g for monotheism
get eng. from Zulu for Mono
have to give up mono, eng, 5gpt, & 1G for Feud
Theo has Theology, Chivalry & Invention. Oh boy we are behind!!
Cleo demands gems I tell her to shove it. no DoW...she's smart
In 500AD The Mongols demanded 23G, but according to the variant I had to reject it. The Mongols have declared on us. Why does this always happen on my turns!!!
Buy Chivalry from Theo for gems, 31 gpt & 110g to prevent her from joining the Mongol Infidels
Zulu won't trade Invention for anything
520AD KT built by Mongols
buy invention from ghandi for iron
renew peace with Zulu in 540
We are still down in tech with everyone except Cleo. We are running near deficit. I think that we were receiving gpt that ran out after I made all of the trades. There are a couple taxmen here and there in some of the outer cities. We need to make sure that there is at least one scientist out there to keep research moving. Most of the AI already have gunpowder though.
Here is the city placement so far
http://www.civfanatics.net/uploads9/sw2_550ad_1.jpg
http://www.civfanatics.net/uploads9/sw2_550ad_2.jpg
Here is the Save from 550AD (http://www.civfanatics.net/uploads9/SW02_tub550_ad.SAV)
IroquoisPlisken Feb 15, 2005, 09:02 AM Good work.
I just noticed, we have Ansar Warrior now. How does everyone feel with building up a force and attacking Theo, also activating our GA?
And Zakharov, could I switch turns with you? I have a snow day today so I can get the turns up today, and I won't be able to play for the rest of the week.
soul_warrior Feb 15, 2005, 09:13 AM @ Iro, those horsies would come in handy.
lets build up.
regarding the war, try to make her declare. if we declare - we will not be able to declare again till IA (a long haul).
im not near a save, but - does she have enough assets for us to take? remember we CANT keep captured cities! they must be gifted\razed.
so, after some thought, i would build up an Ansar horde with 5-8 settlers and then push Theodora.
reasonable time frame - 15-20 turns? (which will also give me a chance to bash her in a bit :evil: )
Tubby Rower Feb 15, 2005, 09:17 AM Just remember guys we are also at war with the Mongols. I don't know if we can handle a 2-sided war right now. I expect the Mongols to be coming across the straight any time now and will probably be landing in Ostland.
Admiral Kutzov Feb 15, 2005, 02:48 PM and will probably be landing in Ostland.
Another reason we need the 3 movement Ansars asap
Zakharov Feb 15, 2005, 04:20 PM And Zakharov, could I switch turns with you? I have a snow day today so I can get the turns up today, and I won't be able to play for the rest of the week.
If it's not too late now then go ahead. Either way I will play tomorrow.
IroquoisPlisken Feb 15, 2005, 04:38 PM If it's not too late now then go ahead. Either way I will play tomorrow.
Too late now. :( I'm going to have to be skipped until this weekend, too, unless I can get on during this week. The only way I'll be able to play is if I have ANOTHER snow day Thursday, but I'm not expecting to.
Admiral Kutzov Feb 15, 2005, 05:21 PM The only way I'll be able to play is if I have ANOTHER snow day Thursday, but I'm not expecting to.
Until now, I never knew Maine was the North Pole and had snow every other day :lol:
soul_warrior Feb 15, 2005, 11:06 PM consider yourself lucky IroP.
all we have here is dry wind mixed with the occasional rain, and a bit of frost once in a while.
i miss my snow so much. :cool:
but i loooove my sunshine :D
Zakharov Feb 16, 2005, 06:40 PM With several gpt payments being made for longer than my 10 turns, I had to play out some very uneventful turns. Some highlights:
In 560(1) India demanded 20g. I said no as per the variant. They backed down.
In 600(5) I founded Aydab on the sugar tile circled by Tubby Rower. This was followed in 610(6) by the founding of Bayt Ras at the southern tip of Ostland.
Prior to 620(7), Mecca completed the SoZ
Between 640(9) and 650(10), the Mongols and the Ottomans signed an alliance against us. This ended our 22gpt payment to the Ottomans.
Notes:
Our land is badly underdeveloped. I produced 7 workers during my turns and there are 7 more currently being built.
No Mongol units were spotted during my turns. I issued a couple of boot orders - one to an Indian worker and the other to an Egyptian galley.
We should get our first AC in 2 turns.
Treasury: 125g, +29gpt, Gunpowder in 38 @ 0% (1 scientist).
No trades are available. We will have to wait for our gpt payments to expire before we will have anything significant to offer.
Where should we place the FP? Something can be switched to it if necessary.
Roster:
Iroquoisplisken - up next?
soul warrior - on deck
bede
jb1964 AND Admiral kutzov (part-time / stand ins)
tubby rower
Zakharov - just played
Tubby Rower Feb 16, 2005, 08:33 PM good job. Sorry I stuck you with the gpt payments. We were so far behind in techs, I thought that that was what we needed. good job though getting the workers out.
The SoZ should help defend anything that comes across the seas. We could probably go after Theo and get some pointy stick research after a few ansar warriors come out with the AC.
Admiral Kutzov Feb 16, 2005, 09:38 PM let's get a 2 turn worker factory somewhere and go ruin the rain forests.
IroquoisPlisken Feb 19, 2005, 10:32 AM Until now, I never knew Maine was the North Pole and had snow every other day :lol:
Heh, well, I never did have a snow day on Thursday, but we did get some snow. The entire winter we barely had any snow, and in the past week, we get over 30 inches (or so I've heard...), and 3 snow days! :eek:
And about the game. I believe it's my turn now? I'll have it up this afternoon, most likely.
We have to get the FP built. We are losing 63 gold to corruption alone. However, the fastest we can build it is in 28 turns...I'm thinking that if we get a leader from the war with the Byzantines, to use it on the FP. Am I right in thinking that in Conquests, it doesn't matter where the FP is built?
Bede Feb 19, 2005, 11:41 AM You want to build it in the town that has the most productive capacity and commerce.
Usually that puts it closer to the capitol rather than farther.
IroquoisPlisken Feb 19, 2005, 05:14 PM First of all, I'd like to ask--does anyone else think the northern part of the other continent looks like North America? :crazyeye:
Pre-turn – Rush temple in Shiraz for 44 gold. Switch Medina to FP. Besides Mecca, it has the highest production and commerce. Due in 28 turns.
IBT – Russians complete Leo’s in Moscow.
660 (1) – Damascus worker->worker. Kufah Ansar->worker. Najran worker->worker. Khurasan worker->worker. Muscat Harbor->pike. Shiraz temple->worker. Not much else.
IBT – Russia orders us to leave. Byzantines ask us to leave. Our first AC is created. Byzantines, Zulu, Mongols, Ottomans, and Indians are building Sistine. Ottomans and Mongols are building Copernicus. Byzantines are building Magellan’s!
670 (2) – Merw worker->worker. Mosul temple->market. Again, not much else.
680 (3) – Mecca Ansar->Ansar. Damascus worker->treb (we’re gonna need a LOT of these). Kufah worker->worker. Bukhara temple->treb.
690 (4) – Fustat worker->worker. Aden Ansar->worker. Fez temple->treb. Theo will now offer us any of her three visible techs for Communications with Mongols, Ottomans, and Russia, or com with Mongols, world map, and lots of gold…I’ll wait two more turns since we have a deal running out then.
700 (5) – Kufah worker->worker. Khurasan worker->worker. Merw worker->treb.
On the IBT, I saw a Byz. ship getting close to the other continent, so I decide to trade communications now.
I trade all 3 contacts for Gunpowder. Start on Chemistry since only Russia has it for now…
We have no saltpeter, but there is some outside I-ran (next to Indian Chittagong), and another outside Mansura (next to Egyptian El-Amarna).
IBT – Mongol caravel arrives off coast of Ostland.
710 (6) – Najran worker->barracks. Basra Ansar->treb.
Byzantine gpt deal ends, so we’re back up to +45 gpt. I’ll keep Chemistry at 0%. Maybe we can steal a tech if we save up?
Now Byzantines and Mongols also have Chemistry. We can get Theology from Zulu for 31 gpt and 191 gold, or from the Indians for 26 gpt and 191 gold. I’ll wait a few turns, because if the Mongols drop off some units, we may be able to get a tech along with peace from them.
IBT – Mongol caravel moves, but not to drop off units…another AC is created. Mongols are building Magellan’s. Byzantines are building Bach’s. Byzantines complete Sistine’s in Constantinople. Russians are building Copernicus’.
720 (7) – Kufah worker->worker. Baghdad Ansar->treb. Aden worker->treb. Mansura worker->Ansar.
IBT – Shaka asks for tribute…he declares! He’s also building Copernicus – scratch that, he’s completed Copernicus in Hlobane. Mongols are building Magellan’s. Byzantines and Russians are building Bach’s. A Mongol galley also appears.
730 (8) – Mecca Ansar->treb. Anjar worker->Harbor. Gandhi is offering Theology and 1 gold for Iron. I’ll wait one turn to see if he gets any more gold.
IBT – Russians are building Magellan’s.
740 (9) – Kufah worker->barracks. Khurasan worker->treb. Balkh treb->treb.
IBT – Caravel finally drops off 2 Longbows and an MDI next to undefended Muscat. :( 2 Zulu Horseman and 2 Impi arrive NE of Basra…right next to our huge stack o’ death. :)
750 (10) – Damascus treb->worker. Shiraz worker->Ansar.
Kill all 3 Mongol units, will the loss of just 1 hp.
Take out 3 of the 4 Zulu units at the loss of 1 Archer (one Impi retreated). The next person can finish off the Impi with Ansars, BUT it will start our golden age. I didn’t know if we wanted it yet, so I left him alone.
Although I didn't check trades yet this turn, I'm pretty sure the Iron for Theology trade from India is still possible, if the next person want to take it.
http://www.civfanatics.net/uploads9/Arabia_750.JPG
Admiral Kutzov Feb 19, 2005, 05:42 PM Roster:
Iroquoisplisken -well done
soul warrior - up
bede - venerable, making lists (presumably checking them twice)
jb1964 - Skipped until now
Admiral kutzov - other games finished. Too much free time. Want to play for real if nobody minds
tubby rower - wondering, "How does this affect me?" ;)
Zakharov -
soul_warrior Feb 19, 2005, 10:59 PM got it and will play tonite.
nice work (pun intended) IroP.
do we want our GA now?
could be useful.
cant check save till tonite, but maybe ill use it to save up some cash, while mobilizing for some serious warfare?
jb1964 Feb 21, 2005, 04:07 PM You can drop me from the roster as it's full w/ Admiral going full time. However, I'll be glad to lurk. :D
Tubby Rower Feb 21, 2005, 07:24 PM @ jb, how are the health issues going?
Admiral Kutzov Feb 21, 2005, 07:32 PM @ jb - best wishes on the health issues. flee free to steal a set when it's 'our' turn. :)
soul_warrior Feb 21, 2005, 11:10 PM JB - get well and keep on lurkin' in the free world.
jb1964 Feb 22, 2005, 08:14 AM A super thanks to all for your well wishes.
I am doing much better now and my neurologist seems to have zeroed in on a root cause. My episode three weeks ago was shortlived and in the long run I should do just fine.
Admiral Kutzov Feb 22, 2005, 04:46 PM @jb - go Illini from a fellow Big 10er. Feel free to take a set if you want to.
Admiral Kutzov Feb 22, 2005, 04:49 PM @ SW - no problem with Monarch GA. Let's go whack Mr. "There go my followers, I must catch up with them" (or something on that order). No jumbos.
soul_warrior Feb 23, 2005, 12:57 PM sorry mates,
my dad was hospitalized last night,
all is ok now, but i wont be able to play till saturday @ earliest.
skip me till then if you will, please?
IroquoisPlisken Feb 23, 2005, 01:14 PM Sorry to hear that. :( He's ok now though? Hope everything works out well.
So I guess it's Bede's turn...unless AK still has plenty of free time, then I have no problem with him going.
Iroquoisplisken -well done
soul warrior - skipped, sorry about dad
bede - up
jb1964 - now a lurker
Admiral kutzov - on deck (unless bede lets him play)
tubby rower - wondering, "How does this affect me?"
Zakharov
Bede Feb 23, 2005, 04:43 PM I'll take it. Been wanting to try out those Ansars....
@sw, your dad's in our prayers.
Admiral Kutzov Feb 23, 2005, 05:02 PM glad to hear he's okay. Take your time. We got your back. :)
Something just seems very wrong with Bede having turns before me. It almost seems genetic that I should preposition forces for him in future wars...
Bede Feb 24, 2005, 05:39 PM Something just seems very wrong with Bede having turns before me. It almost seems genetic that I should preposition forces for him in future wars...
'Tis the other way around this time. But you get to answer the question:
Do we want technology or land? If it's land then go after Egypt, if it's technology go after Theo. Ghandi is a non-entity except for his culture and the Zulu are on the other side of the continent. I have positioned troops to take out Egypt.
Okay, ladies, listen up! No more regular troops, ever. If a town doesn't have a barracks it shouldn't be building troops.
Zulu attack our veteran horse that killed the wounded Imp outside Basra and we get a leader but then two more Impi kill 'em both. :cry:
After whacking a few more Zulu and kicking off our Golden Age, in 770AD
http://www.civfanatics.net/uploads9/sw01_770AD01.jpg
in 790AD make a peace deal with Zulu and get Chemistry at a discount.
Then make a deal with Gandhi trading Chemistry for Theology.
In 810 ttrade Gandhi Iron for Education
http://www.civfanatics.net/uploads9/sw01_810AD.jpg
And in 820 after the Mongols land a short stack of a Templar and two Maces at Damascus make a peace deal and get a discount on Banking...
And make a deal with Gandhi for Astronomy.
And in a really cheesy move, kick Temujin in the chin for traipsing and, of course, he declares war we get our gpt back and the garrison at Damascus makes short work of the Templar and Maces.
In 830 the Forbidden Palace completes in Medina.
And in 850 make a deal with Theodora for Metallurgy...
http://www.civfanatics.net/uploads9/sw01_850AD.jpg
We are finally caught up in required technology.
Most of the jungle has been cut so our core towns can grow.
Admiral, I have left you lots of troops to take out Egypt and a settler to rebuild on the site of Pi-Ramses or a little north, however far our cultural borders will takes us. Damascus will do a four or five turn settler rotation for rebuilding Egypt's lands. and they should drop like a house of cards. I would rather have Cleo's land than Gandhi's as it is better quality and closer to home, you know. Don't forget the two towns in the Eastern Plains (there are troops ready there, too. Have fun!
Admiral Kutzov Feb 24, 2005, 06:42 PM If a town doesn't have a barracks it shouldn't be building troops.
stone throwing devices aren't troops right? :devil:
I would rather have Cleo's land than Gandhi's as it is better quality and closer to home, you know.
Rules of engagement noted.
Bede Feb 24, 2005, 07:22 PM True on the stone slingers (probably should call them Pythgaoras Pitchers seeing as how it takes mathematics to build them), but there are more than one regular Ansars running around out there, not to mention the towns without barracks building troops when I picked up the game. And as soon as we capture the Saltpeter in the eastern plains you can build explosive round ball hurlers. (There ought to be a basketball pun in ther somewhere)
Admiral Kutzov Feb 24, 2005, 09:16 PM Note to self: read rules before playing.
Recon: Deforestation progressing well. Need salt.
860: Declare on Cleo. Raze Pi-R. Take Byblos
Cleo's "counterattack" kills an MI. Adrianople finishes Magellans.
870: Whacking Cleo's rabble of spears archers and warriors. Remember something about defiant, no taking cities, abandon Byblos. Raze El-Armana.
Mongols sign up Byz.
880: Build Suhar
890: Lose AC and Ansar killing spears in Thebes without support. Raze Thebes.
900: Peace +12g from Osman. Sell Metallurgy to Gandhi for Navigation, WM, 20g. But MT from Shaka for gems, ivory, 50gpt. Build Taif. Build Hama.
910: Raze Giza, eliminating the fragile Egyptians.
920: Upgrade trebs. Upgrade Ansars.
930: Build Tabuk.
940: Build Sana'a. Gathering the forces.
950: Pillage Byz. salt.
Built 5 cities. Eliminated Cleo. Got us in a war with the Byz. Got better horses. We're still way behind in techs. Somebody's already started Smiths. Basra has 4 cav, MI, archer, 6 cannon to take on the Byz. 4 more cav to the west of Basra. Cities are building non-culture for the most part. Shaka |