View Full Version : SW3 - we are NINJA
soul_warrior Jan 31, 2005, 03:17 AM SW3 - we are NINJA - roster full
game - C3C 1.22
level - monarch
world - standard, pangea or continents, 70% water. weather random.
CIV - japan
rivals - random, but i prefer the asian gang.
barbs - roaming
SGL off, SEED on, Culturaly linked TBD,
variant
* :king: MASS REGICIDE is ON
* we must assasinate all king units of a certain civ each age.
we may not cease trying till the job is done.
peace is acceptable only is our ally signed peace first. (thus breaking our contract)
* if a boss breaks a contract, he will be next on our list. we still need to find a sponsor for this job.
* we must be allied against our target with someone (they "hire" us to kill the king)
* we accept ALL military alliances. MPP's we can decline.
* all victory conditions are allowed.
roster - FULL!!!
soul warrior - starting
EnigmaEffect - up next
IroquisPlisken
Row&Live
tubby rower
Admiral kotzov
participators in previous SW games have precedence, so come on home, mates :D
RowAndLive Jan 31, 2005, 11:49 AM I will play. If possible, I'd like to request 5-turn sets after the IA. Normally I'd bid for first, but not with the different nation set. Toward the middle would be good.
ÆnigmÆffect Jan 31, 2005, 01:55 PM I would like to join.
Admiral Kutzov Jan 31, 2005, 02:32 PM Idiot contingent reporting in. Put me last. I've played mass regicide. the kings spread out to various cities. Does the king stay in the capital in regicide? You could change this to mass regicide and we would have all those early scouts.
Tubby Rower Jan 31, 2005, 02:33 PM My plate is a bit full right now. I had my turn come up in all 3 of my SG games this weekend. It's hard to keep the goals of each game straight in your head when you got that many going on. I'd like to play this one but don't have the time for it. If you need someone to fill in let me know, but I'll be lurking.
IroquoisPlisken Jan 31, 2005, 04:10 PM Ninjas are cool, I'll join.
But do you mean Regicide or Mass Regicide? I'm guessing MR, but just making sure.
soul_warrior Jan 31, 2005, 05:20 PM welcome aboard mates.
special greets to the Admiral :king: you will be last
EnigmaEffect, Row&live and IroquisPlisken, all welcome.
i will roll some starts and post tommorow.
still waiting for another recruit (no i havent forgotten you Tubby. i will keep you in the roster as a possible stand-in)
regarding the REGICIDE question. i have a dilema. both options would be ok by me, so ill put it to the vote. would you like MASS regi, or single?
i am leaning toward MASS.
@ Row&live - IA will have 5 turn sets. no worries. if it gets too heavy earlier than that we can discuss and go 5 turn set earlier.
roster, as of now. i will update the first post BEFORE we start for final order.
soul warrior - starting
EnigmaEffect - up next
IroquisPlisken
Row&Live
open spot --------- open
Admiral kotzov
tubby rower (lurking as a stand-in)
so, as you lurkers can see, we still need 2 more slots filled.
and let me use this as a shameless promotional spot - SW1 needs more troops, so check us out.
Tubby Rower Feb 01, 2005, 06:36 AM so, as you lurkers can see, we still need 2 more slots filled
I'll go ahead and join up. I already have a ton of emails in my inbox every morning so what's another pound? I've not played Regicide or Mass Regicide before, but if I had to choose, mass would be better due to being able to use some as scouts early on.
RowAndLive Feb 01, 2005, 08:51 AM I like MR for the scouts, but don't find it that tough. I'll take the dissenting side and vote for single Regicide.
soul_warrior Feb 01, 2005, 01:07 PM these are the starts i rolled.
and believe me - those are the first 5.
this is teh first
soul_warrior Feb 01, 2005, 01:12 PM and the second has some whales.
and we are a fish lovin nation, no?
soul_warrior Feb 01, 2005, 01:13 PM while the third has some food in it aswell
soul_warrior Feb 01, 2005, 01:15 PM forthly, we get those beutiful deer. yummy.
soul_warrior Feb 01, 2005, 01:22 PM and fifthly, we get a river, a sea and sugar
Tubby Rower Feb 01, 2005, 01:23 PM It looks like we're playing just regular Regicide since there are only 3 units in the initial stack....
Here's my votes
3 - A-K won't like the floodplains
4 - 2 bg, deer in forrest and a couple other forests to chop
2 - whales could be good, but low production everywhere else
5 - nothing too special
1 - no river for commerce or growing beyond 6
soul_warrior Feb 01, 2005, 01:30 PM now for a recap of all the settings that matter.
we are Japan :ninja:
AI are - china, korea, mongols, russia and india
world is pangea 70%, barbs are roaming.
SGL is off, SEED is on, Cultural link is off.
ALL victory conditions are on.
REGICIDE is UP (single regicide only - we are :ninja:, not mass murderers)
what are your favorite starts?
i will upload the top saves soon for us to fool around with.
and just as an afterthought - typical SG rules.... you know the deal....
soul_warrior Feb 01, 2005, 01:36 PM incidentaly - my vote is for start 4.
after that 3 (floods could be fun) or 5 (coastal does that to me)
starts one and two... nice but not first grade
Admiral Kutzov Feb 01, 2005, 02:04 PM SW - post 1 says mass regicide is on, post 16 says regicide
AI are - china, korea, mongols, russia and india
Only five AI or are 2 hidden?
If a single AI attacks us, when do we have to make peace?
Like #4. Opening move is worker west to what I think will be BG on a coast. Depending on what we see, we'll need to figure out where to move the king. IMHO, the king should be renamed on turn one (Elvis, Buddy, Scorpion, Kong, Ralph are my suggestions). Will make the opening logs more interesting.
@ TR 3 - A-K won't like the floodplains good call. :lol:
Tubby Rower Feb 01, 2005, 02:09 PM IMHO, the king should be renamed on turn one (Elvis, Buddy, Scorpion, Kong, Ralph are my suggestions).
I like Buddy. It might be my red-neck relatives rubbing off on me though.
RowAndLive Feb 01, 2005, 03:45 PM #4 is too much of a gift start, and #2 leans that way also. I'll play FP, but don't prefer them, and a desert start is just a pain. As such, I vote for #5.
soul_warrior Feb 01, 2005, 04:35 PM SW - post 1 says mass regicide is on, post 16 says regicide :
i decided on regicide on moral grounds. we follow a certain code. we are NINJA!! and as such go for small, well guarded targets.
Only five AI or are 2 hidden?
only 5 AI on this one, as i didnt want the gerries or spain to pop out into our asian kettle.
if the team wants to i can reroll with all 7 AI, or even all random.
If a single AI attacks us, when do we have to make peace?
interesting point. how about we can do whatever is needed to survive. if at all possible - we should get an alliance against them asap. if not possible - we are fighting for survival, and as such, a ninja will show no mercy = they will be crushed. leaving them a 1cc is ok, as it will spread the word that you simply dont mess with us ninja.
IMHO, the king should be renamed on turn one (Elvis, Buddy, Scorpion, Kong, Ralph are my suggestions). Will make the opening logs more interesting.
how about :king: GEEDORAH? :king: TUBBY? :king: CRIMSON?
IroquoisPlisken Feb 01, 2005, 05:19 PM I like starts 4, followed by 3, followed by 2.
And for our King's name...King Dome... :mischief:
Or Kong.
And if my turn comes up before Saturday (won't be on the rest of the week, most likely), you can skip me and I'll play on the weekend.
Tubby Rower Feb 02, 2005, 06:38 AM how about :king: GEEDORAH? :king: TUBBY? :king: CRIMSON?
What I'm not a King!!! At most I'm a prince but more likely a governah :lol:
I'm fine with what you've rolled. Sounds like 4 is our start.
As for starting moves:
Settler NW to hill
Worker W to mine BG then road repeat with other bg
King to goody hut (does it qualify as a military unit?)
start building barracks? - research Pottery @ max
soul_warrior Feb 02, 2005, 06:45 AM ok, the people have voiced thier choice!
start 4 it is.
i will do the first 20 tonite.
RowAndLive Feb 02, 2005, 11:07 AM If you felt obligated to add 2, you could specify the arabs and Ottomans/Persians/Babs.
Agree with settler to hill, although in place would be fine too, as long as you pop the hut first. Worker SW to mine the BG first, also getting benefit of learning more about the water first. King to GH.
Tubby Rower Feb 02, 2005, 11:15 AM Agree with settler to hill, although in place would be fine too, as long as you pop the hut first. Worker SW to mine the BG first, also getting benefit of learning more about the water first. King to GH.
If you settle in place, the city would pop the hut.
The reason why I said worker W was to mine the bg on the river for extra commerce.
soul_warrior Feb 02, 2005, 01:42 PM here are the first 20.
enjoy the view lads....
4000 - move king onto hill, find lake and silks near by. worker moves SW to mine BG, settler to the hilltop.
3950 - Kyoto built. start warrior. king goes NE exploring. go for POT @ 90% in 14.
3850 - pop a hut, and get a settler!!! it goes E, to avoid those jungles.
3750 - Kyoto warrior > warrior. it goes SE exploring
3650 - mine finished. start road.
3550 - Kyoto warrior > warrior. stays near by to guard worker from hut pop.
3500 - the hut gives us maps, couldnt really hope for another settler, could i? we also have blue border NE of Osaka (korea)
3450 - POTTERY in > WC still @ 90, due in 12. start granary in Kyoto. 3rd warrior out, move it to Osake for MP duty and border patrol.
3300 - spot IVORY due SE.
3250 - Osaka worker > barracks.
3200 - worker roads S of osaka.
3100 - Osaka warrior moved to mountaintop, for better view.
3050 - worker mines S of Osaka. King pops a barb hut.
3000 - we get a veteran king and a vet warrior. we also spot DYES far to the NNW.
mispressed the ENTER, but no moves in 2950.
summary
we get WC in 2 turns, @ 70% +3gpt. 14g in the bank.
Koreans are happiest. we are saddest :D
we have a worker that has just moved onto silks to road them.
terrain is FABULOUS. NW and S are lots of plains and forests.
we have 2 workers and 3 warriors.
Koreans have BW and ALPHA, and would be insulted by our offer.
our shogun is NW but safe. keep it home or keep exploring?
i think we should concentrate our expansion to the south, and included a tentative dot map.
all in all, a great start IMHO.
soul warrior - just played
EnigmaEffect - up now <---------- :D
IroquisPlisken - on deck
Row&Live
tubby rower
Admiral kotzov
soul_warrior Feb 02, 2005, 01:45 PM this is the south,
no real preference as to which dot to get first, closest would do.
soul_warrior Feb 02, 2005, 01:51 PM this is the north.
rather nice, and we got those cute pink thingees
to the east we have more of the same jungle type lands,
with Korea about 10 tiles East of Osaka.
Tubby Rower Feb 02, 2005, 02:26 PM On the dot map, I'd move the NW dot to the hill. That way you could get the wheat in the city. It's still coastal and on the river but the wheat and defense of the hill would be better.
I'd also move the jumbo city onto the jungle to the W. then you have room for a city near the flood plains.
IroquoisPlisken Feb 04, 2005, 03:10 PM Anyone else get the feeling that AEnigma kinda, sorta, maybe, oh I don't know...forgot about us? According to his profile, he's been on today, but he hasn't even posted a got it...maybe you should PM him, soul_warrior?
And looking at the save, Kyoto will riot next turn if something's not done to stop it. And are we sure we need to be building a Barracks in Osaka already? Research can be turned down to 50%, with +5 gpt.
And I agree with Tubby's first suggestion, but that's a forest next to the Ivory dot...not a jungle...
Admiral Kutzov Feb 04, 2005, 03:17 PM :bump: it's been 48 hours. IMHO, IP should go.
Whomp Feb 04, 2005, 03:48 PM Little Grasshoppah lurker says...
What a riot Grand Masters Sans!!! I would be interested to fill in if needed but I'm out of town Wed.-Sun next week. :(
Tubby Rower Feb 04, 2005, 05:10 PM And I agree with Tubby's first suggestion, but that's a forest next to the Ivory dot...not a jungle...
Oh I didn't realize that it was a forest. then nevermind about that second suggestion.
I think that IP should go ahead and go. Still send AEnigma a PM but skip this time.
ÆnigmÆffect Feb 05, 2005, 04:14 AM Sorry guys. I totally forgot I signed up for this. :blush:
It's cool if IP plays. I'll check when I wake up in the morning. If I don't see anything, then I'll play my turns. Otherwise, it's cool.
Once again, sorry guys.
IroquoisPlisken Feb 05, 2005, 09:18 AM Sorry guys. I totally forgot I signed up for this.
Yeah, I had a feeling that's what happened. ;)
You can go before me though, AEnigma. My turn just came up in another SG, and I'm gonna be gone later today, so it would be quicker if you went.
ÆnigmÆffect Feb 05, 2005, 02:45 PM Alrighty.
T0 2950 BC
Upped lux to prevent unhappiness. Will need MP there.
Exploring westward. Barbs can't catch up to me!
T1 2900 BC
See gems also. Damn. We need some hardcore settlers to grab all the lx.
T2 2850 BC
WC done.
Kyoto is a huge production city. Building barracks with it, then get some kinda offensive unit/settler action.
Also see teal borders.
No horses in sight!
Researching HBR.
T3 2800
Checking Trade...
Korea is obviously going for WC. Only giving us 14 gold for it (he has 20 gold in bank)
Biting bullet: Going for GH... Map. Better than nothing.
We have a pretty good starting point guys. Some floods nearby, one with WHEAT on it. If we connect cities properly, we should be able to get some forests in (or even a spot with forest and deer). Then we'll have a hardcore Settler Farm... :D But since we're religious too, we can just build some cheap temples.
T4 2750 BC
zzzzz...
T5 2710 BC
Get in Chinese Territory. Lots to trade for... (damn, still don't see horses...)
Can sell the Wheel for Bronze Working and 4 gold. Why not.
So:
Korea is up Alpha, down CB
Chinese is up Masonry, down CB, Pottery.
IBT
Chinese asks our warrior to move out. I'll wait a bit.
T6 2670 BC
Yay, silks connected.
See mongol scout.
We're even in tech.
T7 2630 BC
zzzzz....
IBT
Chinese auto moved us. Now he's annoyed...
T8
See Russians.
They're up Masonry.
Can trade CB and Pottery for Masonry to Chinese.
May be able to get Alpha for it.
Hm....
I'll wait till end of Turn before deciding.
Chinese auto boot us to other side of his territory. Woot!
Warrior kills barb. Trumpets sound for promotion to elite!
Okay... Trade or not... I think I will. A few other civs have CB and Pottery, might as well get what we can...
Korea still won't give up Alpha
T9
Russia got Mysticism. Prolly gunning for Monarchy.
Can sell Masonry to Mongols. 10 gold? Nah....
Settler built.
T10 2470 BC
Nothing much.
We need to get a decent dot map going. Start thinking about possible settler farm.
Will toss up screenshots later in the day.
Save:
http://www.civfanatics.net/uploads9/sw3_ninja_2470bc.SAV
IroquoisPlisken Feb 05, 2005, 05:25 PM Got it. Will play tomorrow morning.
IroquoisPlisken Feb 06, 2005, 09:52 AM Pre-turn – Everything looks good…
2430 (1) – Kyoto warrior->warrior. The first thing I do is change Preferences…then, I send the settler towards that hill on the coast. See barb, so send newly formed warrior in that direction, as well.
2390 (2) – Mongols now have Iron Working…but they won’t trade. Move more units…
2350 (3) – Kyoto worker->settler (due in 6, but Kyoto will grow next turn). Osaka warrior->worker. Everyone except Korea now has IW, China and Russia also have Myst. STILL no one will trade.
2310 (4) – Settler now due in 4, but Kyoto won’t grow for 5 turns, so switch to Archer (otherwise Kyoto would go down to size 1). Build Tokyo on hill ->worker. Raise research to 70%, HBR in 4, +1 gpt. Spot a goody hut with an exploring warrior.
2270 (5) – zzz.
2230 (6) – Kyoto Archer->Settler. Now everyone has IW. Only Korea will trade with us, and he wants Masonry and CB. I think I’ll wait 2 turns for HBR. We get barbs from the goody hut.
IBT - See a Korean spear/settler pair come SW towards us. None of the barbs attack.
2190 (7) – Nothing, except I just noticed an Elite Chinese warrior standing on the mountain SE of Osaka…think he’s just exploring, though.
IBT – Warrior is attacked by a barb, but survives with 1hp.
2150 (8) – HBR->Alphabet (I’ll change if I can get it in trades this turn). The only other options we had were IW (and everyone already has that), or Myst. (two others have that). Only Korea has Alphabet. Osaka worker->Archer.
Now for the trades. China will give us IW, Myst, and 29 gold, just for HBR. Russia is asking for HBR, 1 gpt, and 38 gold just for IW. How exactly does that work? :confused:
Korea will give us Alpha and 20 gold for HBR and Masonry. Take the Chinese offer, and thankfully Korea is still offering the same. We now have technology superiority.
China: down Alpha (52 gold).
Korea: down CB (0 gold).
Russia: down Alpha and HBR (also has 52 gold).
Mongols: down Masonry, Alpha, Myst, and HBR (plus 10 gold).
Start on Writing @ 100%, due in 16, -3 gpt.
2110 (9) – Writing now due in 13 turns, -3gpt. Settler due next turn in Kyoto.
2070 (10) – Kyoto Settler->Archer. D’oh! Somehow, Korea and Russia are now at tech parity with us, and the Mongols are down just HBR and Alpha (China hasn’t changed).
I left the Settler in Kyoto for the next person to decide what to do with him.
I also just realized we never did name our King. I gave him a very fitting name, I think, but the next person can change it. ;)
http://www.civfanatics.net/uploads9/Japan,_2070.JPG
soul warrior
EnigmaEffect
IroquisPlisken - just played
Row&Live - up now
tubby rower - on deck
Admiral kotzov
RowAndLive Feb 06, 2005, 03:52 PM Got it, and will start tonight.
RowAndLive Feb 06, 2005, 04:33 PM Here's a dotmap, since I have an available settler.
White is the closest, and has 1 BG + 1 game & a river, but doesn't have a lot going for it otherwise. It would be good for the core border.
Orange will get the iron and ivory, is on a river, and is 9 turns away.
Pink will get 1 BG, 1 fish & 1 game, but a few swamps. It blocks Korea from Westward continuous growth.
Blue will get the gems & lake, but little else.
My instinct says iron first, although I'd really like to block Wang Kwan.
Say, weren't we going to use the Japanese unit set?
Admiral Kutzov Feb 06, 2005, 04:47 PM My vote for white, blue then orange.
White is close, can get another city up quick. Game and a BG give the ability to get a rax up quick.
Blue is logical expansion from white plus it grabs a lux.
Orange is last. Idiots are always uncomfortable unless they have iron. having said that I think we can wait. Doesn't look like we have serious competition in that direction.
Wang can expand all he wants to the NW. Doesn't get him much except dyes if he's quick.
My $.02
RowAndLive Feb 06, 2005, 06:51 PM Idiots are always uncomfortable unless they have iron.
I prefer to think of myself as something other than an idiot. Ultimately, I picked orange first, as white can be a quick grab with a secondary settler, and it's best to go after farther targets first. I've also added a yellow target as an alternate to white.
2070 – 0
reset prefs & grid.
Settler & warrior S-SE
IBT: Our scouting warrior goes red defending against a barb, with 1 more coming.
Moscow spouts a settler pair on the mountain 3 SW. Chin warrior goes E.
2030 – 1
Scout1 (red) forts on gem mountain, Scout2 E to block horse from first expansion if Rus goes after it, Scout3 N. Settler & warrior SE. Bev & Cass S-SW.
IBT: Scout1 survives & heals to 2. Rus settler pair SW.
1990 - 2
Ann NE, Bev & Cass SW, scout3 rests, scout2 rests, scout1 rests, settler pair SE.
1950 – 3
3 workers road, settler pair SW, scout 2 rests, scout 1 SW, scout3 E
IBT: Rus settler pops to SE of lake, putting horse on 2nd diagonal out. Mongol scout arrives in S.
Kyoto archer > archer in 3, Tokyo worker > warrior
1910 – 4
Mongols 10g, down alpha & hbr
Rus 66g, = tech.
Korea 10g, = tech.
China 26g, = tech.
Settler pair SE, Deb SE to wheat, scout2 N to horse, scout1 W, scout3 N.
1870 – 5
Lil John joins Ann, settler pair SE, Deb mines, scout2 W, scout1 W kills BW & sacks camp for 25g & promotes, scout3 N (he’s on a nice tile – sugar, wheat, whale & BG).
IBT: Osaka archer > settler in 10 (for pink dot?). The folks start the palace.
1830 – 6
Bev & Cass join Ann & Lil John (forts), settler pair SE spot BW on iron hill, scout2 E, scout1 S, Scout3 N (on BG – 3 whales & sugar here)
IBT: iron hill BW SW,
Kyoto archer (scarlet will) > settler in 5
1790 – 7
Bev & Cass help Ann finish the road connecting Kyoto to Osaka, settler pair S & see barb camp on dot site, scout2 forts on horse, scout1 W, scout3 SE, Lil John N -0 kills BW (across river & in woods), Al Dale NE-N
1750 – 8
LJ NW, AD NE, 3 workers SE-S, Ben (escort) S -0 kills BW & sacks camp for 25g, settler joins, scout1 W, scout3 SE
1725 – 9
LJ W, AD N, 3 ladies road, settler pair SW (changed mind), scout1 rests, scout3 SE
IBT: China begin the Pyramids
1700 – 10
AD rests, LJ N, 3 ladies S (roading to Tokyo & thence Satsuma for iron & ivory),
Satsuma founded > rax, Ben W -1 kills BW, scout3 S, scout1 rests
- SW available to move
Japan 4 cities, 88g, +0 silks
China 3 cities, 76g, = tech.
Korea 3 cities, 10g, = tech, +1 wine
Russia 4 cities, 66g, = tech
Mongols 5 cities, 10g, = tech, +0 ivory, down Alpha
Next best player.
RowAndLive Feb 06, 2005, 06:53 PM Here's the map:
ÆnigmÆffect Feb 06, 2005, 11:11 PM I'm not sure if blue is next to river. If it is not, then I say 1 SW from blue, since it won't need aqueduct. As well, that could be a great settler producer (floods and hills. If we adjust to grab the wheat also, it would be off the hook).
RowAndLive Feb 07, 2005, 10:21 AM Blue is on the river.
Tubby Rower Feb 07, 2005, 10:55 AM I got it. Hope to play tonight.
I think that the order of settling should be blue, then down by the FP wheat, then white. The reason for this would be to expand the borders quicker, then fill in later. Any thoughts?
soul_warrior Feb 07, 2005, 12:06 PM how about settling blue, then go for yellow (but go 1NE) then white?
we would block blueboy from our western end, keep some south for the future.
whitey can be settled a bit later.
RowAndLive Feb 07, 2005, 12:27 PM No arguements here. As noted above, back-filling later is a plus.
ÆnigmÆffect Feb 07, 2005, 01:52 PM My vote is for 1 SW of blue. Get more flood plains, more hills (after borders expand), and 2 forests before borders expand. Unless we want another city around the area (which we may), I think 1 SW is better than blue.
IroquoisPlisken Feb 07, 2005, 02:52 PM I agree with Blue, then 1 NE of Yellow, then White.
Although, another good spot (as far as I can tell from the screenshot, anyway) is 1 NW of the wheat just a few tiles south of Blue (on the coast of the small lake). We'd get a river, Wheat FP, and a mountain (or hill, can't tell).
RowAndLive Feb 07, 2005, 02:56 PM You lose 4 plains and a forest, and gain 4 flood plains and a hill, but you're also then built ON the flood plain & will take more disease hits. You also take one of those FP away from white, and box the wheat into a non-workable corner. To get the wheat, you found again on one of the two hills, but share FP with that city too.
I'm not hard-up on it, but want to make sure it's thought out. Thanks for making suggestions, and keeping it lively.
PS - It's a hill.
IroquoisPlisken Feb 07, 2005, 03:04 PM Ok, point taken. :) Like I said, I was just going by the screenshot, so it's hard to tell exactly what all those hills/mountains actually are.
I was also figuring we would change the location of the Blue dot, maybe 1 N or NE? It would then be on a hill, would still get the oasis and gems, and would have a grassland (that is what the blue dot is currently on, right? and is it a BG?) I just couldn't see a better spot that would make good use out of the Wheat FP.
Tubby Rower Feb 08, 2005, 06:50 AM I hate to do this on my first turn but I'm going to request a skip. I thought that I'd be able to play last night, but I had a 10 turn set in one of my othre games where I got to wipe out India with siphais and those 10 turns took me around 3 hours!! I didn't think that it would take me that long but there was a lot of stuff to move and strategize (Is that a word? :confused: ).
I won't be able to play until Thursday, so a switch with A-K would be fine too. Sorry for the delay.. :blush:
Admiral Kutzov Feb 08, 2005, 08:46 AM got it should be able to play tonight
Admiral Kutzov Feb 08, 2005, 02:39 PM Looks like consensus for blue then 1NE of yellow. will do.
@ RaL - please don't take offense when I speak of idiots - I'm talking about myself and nobody else. :)
Admiral Kutzov Feb 08, 2005, 07:14 PM Recon: Grassland SE of gems (Blue spot) is not on the river. Terrain info shows 2 food, 0 shields, 0 gold.
1675 - movement
IT - writing in. Start CoL at max.
1650-1575 - zip
IT - Russia learns writing
1550 - zip
IT - Russia and Korea have math
1525 - buy math from Wang for 11gpt. Sell math to Mao for 89g.
nothing further of note. Note the iron is almost hooked up. There's a settler. I feel it should plant in place. Dots show potential city sites. We're at parity with Russia and Korea. We're up writing on Mongols and China. On track for Republic slingshot.
http://www.civfanatics.net/uploads9/sw3_1450.jpg
http://www.civfanatics.net/uploads9/SW3_AK_1450_BC.SAV
Tubby Rower Feb 09, 2005, 06:53 AM Well I can play right now if that's ok. I thought that I'd be at work but turns out I woke up with pink eye yesterday morning and I really don't want to give it to anyone so I get to stay at home and play with my daughter and goof off. Who knew that pink ey ecould be a good thing :confused: . So I'll wait for another 4 hours and play around noon EST.
I'm guessing no trading writing around. get CoL then Phil @ max correct? Also I don't know what to do about the iron, cheap warriors but then how much does it cost for the upgrade to swordsmen?
RowAndLive Feb 09, 2005, 09:42 AM Nice job, AK. No offense taken.
@Tubby - That plan sounds fine. Good luck with the pink eye - what a pain...
AFA the iron, I'd hook it up, as our 110g won't upgrade much. Convert the archer builds outside of Kyoto to swords. (My opinion, since we can't do an early archer rush). Follow the Kyoto archer with another settler.
Tubby Rower Feb 09, 2005, 01:10 PM T0 - 1450BCNagoya settled -> barracks
T1 - 1425BCKyoto archer -> archer
T2 - 1400BCzz
T3 - 1375BCiron hooked up move workers to jumbo switch all to swords
change Nara to barracks
T4 - 1350BCzz
T5 - 1325BCivory hooked up
T6 - 1300BCKyoto sword -> sword
CoL in -> Phil in 7 -15gpt w/ 64g in bank(reducing sci slider to save money back to 100%)
MM Satsuma for more money Phil now in 6 -15gpt
T7 - 1275BCMongols demand CoL, tell him to shove it hoping that he's joking and he was
T8 - 1250BCOsaka sword -> sword
Tokyo sword -> sword
Nagoya Barracks -> sword
Kyoto switched to SoZ
see Chinese warriors headed our way, will try to deter with swords
T9 - 1225BCChinese warrior move to gem mountain by Kagoshima
switch Satsuma to archer due next turn
IBTChina declares war they had someone in our territory so their rep is trashed now. I hope that I can stave them off
Kagoshima is razed by elite warrior (killed our archer)
Scout2 is attacked and promotes to veteran
T10 - 12000BCSatsuma archer -> barracks
sword attacks archer near Satsuma flawlessly and promotes to elite
archer moves to cover workers near Satsuma (Barb coming in)
had to reduce sci slider to 50% (Phil due in 3) to prevent going in the red
Chinese settler pair just left Canton, next turn they should be in the open and scout1 can go after them. According to our military advisor we have a strong military compared to everyone except the Mongols and the Mongols are the only ones polite to us. Why would China decide that they could take us on when they don't have the military for it? Sorry to lose the city. :( I was in the process of moveing another defender there when I saw the Chinese warrior coming. I think that we can take them out fairly quickly though. After we disperse the barb camp in the north, we might be able to up the sci rate to get Phil a little quicker. The SoZ is due in 19.
Save from 1200BC (http://www.civfanatics.net/uploads9/sw3_tub_1200BC.SAV)
Current Situation
http://www.civfanatics.net/uploads9/sw3_1200bc.jpg
Possible slaves?
http://www.civfanatics.net/uploads9/sw3_slaves.jpg
soul_warrior Feb 09, 2005, 02:13 PM updated roster
soul warrior - should take it, but i cant play till friday noon
EnigmaEffect - yours if you want it, ill take it after you.
IroquisPlisken -
Row&Live -
tubby rower -
Admiral kotzov -
ÆnigmÆffect Feb 10, 2005, 02:15 AM You can take it. I won't be able to play till Sunday night. So a couple of long waits for turns ;)
IroquoisPlisken Feb 10, 2005, 09:07 AM Maybe I should play? I have a snow day today, so won't be leaving the house all day probably (if you live in New England, you already know what's going on, but if not, we're getting a NorEaster that's supposedly going to last until sometime during Friday).
RowAndLive Feb 10, 2005, 10:24 AM Take it, IP. Then we can revert back to the other 2. I'd follow you, but I'm up elsewhere.
IroquoisPlisken Feb 10, 2005, 10:35 AM OK, got it. I'll play and post sometime this afternoon.
IroquoisPlisken Feb 10, 2005, 02:28 PM Pre-turn – Switch Osaka from Sword->Settler. I want to resettle the gems as soon as possible.
IBT – The Settler/spear by Canton moved onto the mountain to its South. I will follow them, since there is not much land left to explore, anyway. I probably won’t attack, though. The barb by Satsuma also leaves to the SE.
1175 (1) – zzz.
1150 (2) – Kill the barb camp and get 25 gold. Also see borders, but probably just Mongols. Philo due next turn *crosses fingers*.
IBT – Archer attacks warrior outside Nanking, losing 1 hp, with a sword of ours right nearby.
1125 (3) – Philo in…and we get Republic! Start on Lit @ 10% to get some money again (+10 gpt). Nara Barracks->Temple (Wonsan is pushing us in). Sword loses 1hp to Archer. And the border was just the Mongols.
1100 (4) – zzz.
1075 (5) – Attack on Nanking – We’ve only got two Swords to work with. The first Elite takes out the Spear with 2 hp left. The second Sword dies, leaving the remaining spear redlined. Another Sword is coming to help though.
1050 (6) – Osaka Settler->Sword. Tokyo Sword->Sword. Nagoya Sword->Sword. Just moving more swords towards Nanking.
1025 (7) – Korea and Russia both get Poly and Map Making. We can either trade both our techs to one civ, or the same tech to each civ. I trade both to Russia.
1000 (8) – In two turns we’ll have 3 Swords to attack Nanking…maybe a little overkill, but at least we’ll almost certainly get the city. I think we have enough money for now (91 gold), so move research to 80%, @ 0gpt, and Lit in 11. Chinese will speak to us, but won’t even offer peace for peace. That’ll change once we take Nanking…
IBT – Witness the Russians kill a barb west of Osaka. Mongols are now building Statue of Zeus…
975 (9) – 3 swords in position to attack Nanking next turn.
950 (10) – Settle Izumo next to gems in the same place as last time.
2nd Attack on Nanking: Use the Elite Sword to attack, and wins, with 2hp left, destroying Nanking.
Thoughts: I think the variant says we have to continue attacking China until there dead. If that’s true I suggest either a straight run towards Beijing to attack their leader, or attack in the order Xinjian->Shanghai (the town in the fog NW of Beijing)->Beijing. This will take longer, but we may get some cities from this.
If we can make peace, we should do so ASAP (preferably once China is willing to give up a city), and switch to Republic. I figured we shouldn’t switch during a war.
The next person may want to rush the temple in Nara (would cost 1 citizen). The sooner it’s built, the sooner we can put some cultural pressure on Wonsan.
Also, I’ve been exploring up in Mongol territory, and it seems they are moving a lot of troops SW, towards Korea possibly. If they are in a war with them, they may offer a Military Alliance to us, and we’ll have to take it because of the variant.
This is the proposed battle plan:
http://www.civfanatics.net/uploads9/Japan,_950.JPG
RowAndLive Feb 11, 2005, 10:11 AM Rather than waste a peasant doing a rush, since we are Japan / religious, why not just do the rush in Republic? In fact, I don't see a government change noted. Why not? We did not declare, so we should have no WW problems. We'd also have no anarchy.
As far as the rules go, I didn't see anything about government type in the rules. Also, since China declared on us...
Original question by Admiral Kutzov, and answer from our fearless leader:
If a single AI attacks us, when do we have to make peace?
interesting point. how about we can do whatever is needed to survive. if at all possible - we should get an alliance against them asap. if not possible - we are fighting for survival, and as such, a ninja will show no mercy = they will be crushed. leaving them a 1cc is ok, as it will spread the word that you simply dont mess with us ninja.
So, we should be trying to get an MA. IIRC, that would require an embassy, and we'd probably have to pay for it. Since I'm frugal, I vote for going it alone, but it's not my call.
IroquoisPlisken Feb 11, 2005, 10:28 AM Rather than waste a peasant doing a rush, since we are Japan / religious, why not just do the rush in Republic? In fact, I don't see a government change noted. Why not? We did not declare, so we should have no WW problems. We'd also have no anarchy.
Well, the main reason I didn't switch was because I was waiting for those swords to complete...and I admit I forgot we were religious... :blush: We still would have had 2 turns in Anarchy though (from my experience, in Conquests Religious is 2 turns, not no Anarchy). Next person should switch to Republic as soon as possible...again, sorry...
As far as the rules go, I didn't see anything about government type in the rules. Also, since China declared on us, I think we are free to take peace, but I will check.
Yes, that's how I interperated it, as well. I just figured we should take this opportunity to take out China. We are going to have to kill them eventually, so why not now?
Tubby Rower Feb 11, 2005, 11:33 AM I think that we should take them out. I don't think a MA is necessary because this fight is personal. They raised one of our sacred Ninja training grounds.
So it's soul_warrior's turn now right?
RowAndLive Feb 11, 2005, 11:35 AM First off, no apology necessary - I was just looking for information. Thanks for the bit on 2 turns for religious, as I'm not familiar enough to have noticed that, being more of a PTW player. Also, finishing the swords first is fine, not to mention avoiding the delay of the Pyramids.
I agree, China should go, as long as we're not in survival mode. Do we have capacity to build a settler or two?
soul warrior - UP
EnigmaEffect - On Deck
IroquisPlisken - just pinch hit
Row&Live - stretching the legs
tubby rower -
Admiral kotzov -
soul_warrior Feb 11, 2005, 04:12 PM ok - got it and will play saturday morning.
i will go republican.
i WILL find us a boss, if possible.
i will try to crush them, as slowly as possible - which means a slow tread in IroP's suggested path.
if the chinese ask for peace, i might take it, depending on the situation. i will try to milk it for the chin's have though :)
soul_warrior Feb 13, 2005, 03:09 AM pre turn - GMG. do nothing. ENTER
1- mao wants peace, but wont give me much in war reparations, so i keep on moving south.
i also boot out cathy's warrior near osaka.
mongols have a sword, a bow and an axe heading korea's way.
Stasuma barracks > sword.
kill that annoying chinese spear.
2-lower Sci to 70% (lit still in 6)
mine Izum's gems, mine Tokyo hills.
3- move Nagoya's MP to Izumo as i dont like Cathy's attitude, she might get some high aspirations or what not.
4- move. swords are past China Ridge.
5- Tokyo + Nagoya sword > sword. AKIRA and Parish are born.
spot barbs to the north.
7- road Tokyo Hill. Rob Hood kills the barb and is promoted.
Xinjian is autorazed. we get slaves and 12g. keep going south.
8- Koreans and mongols are doing the do. joy in our little garden.
9- Koreans join china's side. go figure... as they seem to be bashed by the horde.
Tarzan kills 2 chinese bows and goes E.
Zeus is in... as is Lit. set sci to 70% for Currency in 17.
and we enter our GA.
Osaka sword > sword. Nara temple > spear.
i go into anarchy, back in two. forgot Zeus would trigger it. sorry for those 2 wasted turns.
10- al dale kills a korean bow and the both charge to Wonsan.
11- we are now a republic. lower sci to 50% currency in 11 +0gpt.
post turn
we have 2 bows (one is redlined) outside Wonsan, with a sword that should arrive next turn.
we should take it and sue for peace, thus ruining their rep.
we have 2 swords with 2 more directly behind at the SHanghai gates. raze and go for mao himself.
AKIRA, Parrish and tarzan are near a lone china bow at Fuji Tip. they could go and take Tsingtao before we kill mao.
RowAndLive Feb 13, 2005, 12:58 PM Nice job taking it to them, SW. Hopefully AEAE can get Mao.
soul warrior - drove us into the golden age in Republic
AEnigmaAEffect - UP
IroquisPlisken - just pinch hit
Row&Live - On Deck
tubby rower -
Admiral kotzov -
ÆnigmÆffect Feb 13, 2005, 10:48 PM Back. Since SW just went, looks like I got an extension to play tomorrow :) I'll catch up later tonight/tomorrow, and take my turn.
soul_warrior Feb 13, 2005, 11:53 PM whta do you think our GA should look like?
should we finish off they chinese, and start settling like mad?
should we keep on pumping unit for a korean push?
get started on some serious science?
my vote is for mao-cide then go settler pumping, so we get most of his lands. we can take out the koreans later, if they survive the mongol hordes.we still have a civ out there in the fog... and we should also get a couple of galleys out looking.
id hate it we got caught with our kimonos down later on in the game.
RowAndLive Feb 14, 2005, 09:53 AM I fully agree on taking out Mao, and settling the space. We will need the growth. later in order to stay strong, and keep our regicides short, rather than drawn out.
This may also give us an opportunity to sell ROP (& perhaps MA later) to both the Mongols & Koreans, and let them fight it out while we wait for an employer.
Tubby Rower Feb 14, 2005, 10:33 AM I thought we were at war with korea too??
IroquoisPlisken Feb 14, 2005, 02:46 PM I thought we were at war with korea too??
We are, but planning on making peace with them within the next few turns.
Do we know if the Koreans and Mongols are at war? To clarify, I never said that Korea and Mongols were at war. I just said it LOOKED like they were, since the Mongols were moving a lot of units south. For all I know they could be sending them towards us.
RowAndLive Feb 14, 2005, 04:04 PM Thanks for the clarification.
Admiral Kutzov Feb 14, 2005, 04:04 PM Focus on the variant. Suggest we establish embassy with Mao and verify Elvis hasn't left the building. If he's still there, we take a SoD straight to the capital and kill him. Then all his cities go poof and the land is open without a protracted campaign.
ÆnigmÆffect Feb 14, 2005, 11:49 PM I'm going to play a shorter turnset, as I'm a bit stumped on what to do.
We're producing HUGE amounts of units. Thus, we're losing gold fast. I think we should get some settlers from even our unit producing towns. We already lost a great spot to Russians (I think we can out culture them to flip them?). I would like the team to figure out what to do next. Mebbe a dot map? Or no point?
T1 - Checking the scene
Gathering troops
Gonna make Izumo A settler/worker pump.
T2
Took Shanghai ;)
IBT
Russia bringing in settlers to old Chinese land... Not cool
T3
Switch Izumo to Granary.
Kyoto unhappy. Raised Lux.
Lowered Sci (losing too much $. Still at -3 for currency. ).
Sold Phil to Mongols (40 gold. Might as well).
T4
Sword attacked archer... Lost sword! Damn RNG.
Attacked Wonsan: Lost archer. One defender left, redlined (miscalculated)
Ancient Cavalry!
Rushed Granary in Izumo
T5
Took Wonsan, lost an archer in process. Came with 4 workers :D
Lowered Sci again to accommodate for forces eating up treasury.
Sued for Peace, got 26 gold.
IBT
Lost a worker due to barbs
T6
Killed an Archer
IBT
Archer killed a sword
T7
Swords attacking Tsingtao.
2 for 2 :)
Akira became L337.
T8
Cavalry took out barbs, turned elite
Russia took a super nice piece of land, unfortunately Grrr.
The save:
http://www.civfanatics.net/uploads9/sw3_530bc.SAV
The map:
http://www.civfanatics.net/uploads9/sw03_530bc_256.png
Tubby Rower Feb 15, 2005, 08:41 AM I just noticed that HUGE line of swords!!! :eek: How many do we have? WE need to use those to take out someone. I don't think that any one city could stand up to 10-15 swords. We need a boss and a target quick. No need on paying support for hitmen when we won't be using them.
IroquoisPlisken Feb 15, 2005, 08:51 AM Good job, ÆnigmÆffect.
We can only support 7 units with our 7 towns...we have 35 units...that's 56 gpt going to just units. I suggest changing a LOT of productions to settlers: Kyoto, Satsuma, Tokyo, Osaka, I'm looking at. They can all produce a settler in a couple of turns (Tokyo next turn).
When our GA runs out, we could be in trouble. I suggest taking out China as soon as possible (AK, we can't make an embassy with someone we are at war at). As AK said, head straight for their capital. I've never heard of the AI moving its leader to safety, even when it is facing 50 units, so I'm sure it's still there.
Also, Russia is offering Construction and 58 gold for Republic. I doubt we want to give her Republic, but I'm just mentioning it.
Tubby Rower Feb 15, 2005, 09:14 AM Actually giving Russia republic might be just what we want to do. Give me a second here.....
If we give her Republic, she'd probably go into anarchy. Then get a boss and go after her. She'll more than likely have at least 4 turns of anarchy and no production progress. Might be an opportunity to get Constr. and get rid of Russia....
RowAndLive Feb 15, 2005, 09:18 AM I like you thoughts, TR, and certainly know what to do with swords. Who could be a good boss vs the Rus? Korea?
soul warrior - charged into a Republican GA
AEnigmaAEffect - started the trek South
IroquisPlisken - just pinch hit
Row&Live - UP
tubby rower - On Deck
Admiral kotzov -
RowAndLive Feb 15, 2005, 09:31 PM I now have it.
soul_warrior Feb 15, 2005, 11:02 PM my 2p
i agree about our glorious hitmen string. we need to get rid of that ASAP.
i would go with tubby's plan. finish off china (1-3 turns) veer NE towards russia (2-4 turns), sell her REP for whatever she has, get Korea's or Mongol sanction, and use our blades there.
i fear the koreans might be too weak to prove effective. maybe we can get them both in on the fun? that would be :cool:
productionwise - lets keep IZUMO as a settler pump, turn ALL cities to produce atleast one settler-worker, and then revert back to sword making?
Admiral Kutzov Feb 16, 2005, 05:32 AM sounds like SW has a plan - run with it
RowAndLive Feb 17, 2005, 11:05 AM 6 Done. Pyramids completed T4 in Beijing. China evaporated on T6 after killing 8 spears, 1 warrior + Mao over 2 turns. Mongols DOW on us IBT T5 after I refused extortion for CoL. Should finish 12 tonight.
Tubby Rower Feb 17, 2005, 11:10 AM 12 tonight? do you mean 12 turns or 12 midnight? Do we want to get Korea in on the Mongols or are we already at war with them?
I guess Russia isn;t our next target
RowAndLive Feb 17, 2005, 11:40 AM I meant 12 turns, since AEAE finished 2 turns short. Hopefully before midnight, as I can't afford to do a third night in a row of 5 hours sleep.
I'm thinking that Russia still has to be the target, mainly because the Mongols are so far away from our army in the South, and our lack of roads. They're also rapidly cutting in on our Chinese territories. I'll try to bring Korea in, and can very likely ignore the Mongols with no problems. The only issue is that Korea is furious with us for the recent misunderstanding. The Mongols had been merely annoyed before this, as are the Rus.
RowAndLive Feb 17, 2005, 10:23 PM 530 – 0
reset prefs & grid.
IBT: BH jumps on our silks.
Kyoto sword > settler, Tokyo sword > settler
We are the most advanced, with Russia second.
510 – 1
vSword -1 kills BH, movin
IBT: 2 Rus settler pairs – 1 E of Vlad, 1 N of Beijing. Pyramids completed in Beijing – awe, too bad. :D Rus swap to ToA.
Nagoya sword > sword.
490 – 2
eSword -2 kills archer, movin.
IBT: Mongols demand CoL – no, & they declare.
Kyoto settler > sword, Satsuma sword > settler, Izumo settler > spear
470 – 3
movin
IBT: Rus grab another choice spot NW of Beijing. Treasury warning.
Kyoto > ACav, Osaka sword > lib, Tokyo settler > lib, Nara spear > warrior
450 – 4
@Beijing, vSword -1 kills spear & promotes, vArcher dies taking 1 off spear, eSword -0 kills spear – no GL
IBT: Russ ia construction + 58g, down lit & republic
We have a worker disband. :blush:
Currency comes in > construction in 16
Kyoto sword > sword, Nagoya sword > lib
430 – 5
swap Kyoto to lib
@Izumo, vSword -0 kills BH
@Beijing, vSword -2 kills spear & promotes, eSword -4 & kills spear, vSword -1 kills spear, 4/5 sword -1 kills warrior & exposes Mao
Disband warrior in Tokyo saving 2gpt & in Izumo saving 2gpt & archer in Kyoto saving 2gpt. Create scientist in Nara & drop rsch to 0.
Now at 0g +2gpt.
IBT: Rus settler moves
410 – 6
3/5 sword dies taking spear red, 2/4 sword kills spear, Acav kills Mao & promotes
China disappears. We lose the Pyramids! :cry:
IBT: Rus found another & begin Colossus.
Izumo spear > market, we found Nagasaki by the inland sea > temple in 15
390 – 7
Change Nara to worker build.
IBT: Satsuma settler > lib
370 – 8
Change all but Nagoya from libs to markets. Change Satsuma to court.
Mongols lead in score & power.
China has a settler, and stays in, even with Mao dead – the “can’t build” paradox.
IBT: GA ends, folks add to the palace. Grow a AC in Kyoto.
350 – 9
Discover barb camp, 2 BW, 1 BH W of old Beijing.
Disband warrior in Tokyo.
IBT: AC -0 defends vs BH.
330 – 10
Yokohama founded to have 6BG, horse & whale after expansion > temple.
AC -2 kills BW on hill dispersing a BC for 25g.
IBT: AC -0 defends against BW & BH & promotes. Rus settler pair shows @ Vlad.
310 – 11
AC pops a GH, gets 50g, -0 kills BW.
IBT: Kyoto market > lib, Nara worker > galley (to go find India).
290 – 12
- warrior available to move to & disband in Kyoto, but may need for MP happiness.
- Settler Sal available to settle in place for 2 cows, or move down to irrigated grass 1E-2SE to get 1 cow, 3BG, silks & 2 forests.
- Settler Sid near Vlad needs to move for blocking Rus settler first, or settle 1 SW of current position on plains & get FP with wheat.
- Couldn't get a boss versus Russia. Determine next war. Mongols? Think we can get MA with Korea for free, and maybe Russia too. This would draw both their forces away from us & perhaps stem settler flow.
- Need to use 3 swords @ Vlad to block settler pair.
Tubby Rower Feb 18, 2005, 07:09 AM Ok I got it will play tonight maybe.
but a couple questions first. Why are you disbanding so many warriors? is it due to maintenance cost and lack of money to upgrade? If I can get a MA from Russia or Korea, how much is too much to pay for it?
RowAndLive Feb 18, 2005, 12:28 PM I had a crash problem last night, and had to go back & replay my turns. I forgot in the replay to do the republic trade and MA thing. Needless to say, it didn't work in the first set with anyone, or I would have remembered. Both Korea and Russia will give MAs with the Mongols, and I think Korea has been at war for a while.
Tubby Rower Feb 18, 2005, 01:11 PM I forgot in the replay to do the republic trade and MA thing. Needless to say, it didn't work in the first set with anyone, or I would have remembered. So do I use your save? How does this affect me?
Admiral Kutzov Feb 18, 2005, 04:11 PM @ tubby - the most recent save is okay to use. How does this affect me? you're supposed to outgrow the self-centered thing once you've reproduced :lol:
Tubby Rower Feb 18, 2005, 06:13 PM @ tubby - the most recent save is okay to use. you're supposed to outgrow the self-centered thing once you've reproduced :lol:
VEry funny. I did outgrow it but my daughter is rubbing off on me ;)
Tubby Rower Feb 18, 2005, 09:24 PM Pre-turn - Shimonoseki founded in 2 cow position
move sid 1 Sw
establish embassy with Russia almost done with the oracle but currently in anarchy so no progress
get peace with Mao for 120, Constr , & teintsin
get alliance vs. Mongols with Russia for us giving her Currency & we get all of her gold (123G)
trade Eng (her free tech) for Republic & 73g
t1 270BC -our people want the Forbidden palace
we get 2 palace expansions!!
mongols building ToA
settler sid founds Matsuyama
t2 250BC -
t3 230BC - gifted teinsin to Koreans due to barb uprising & no chance at defending it
barbs are coming to Tokyo!!
for the rest of the turns I was just trying to get through this jungle. I did see the Mongols attacking seoul so I switched a couple of builds to settlers expecting those korean cities to disappear We should send some swords up in the upper pennisula to take care of that barb camp.
Save from 150BC (http://www.civfanatics.net/uploads9/sw3_tub_150BC.SAV)
IroquoisPlisken Feb 19, 2005, 10:06 AM Good work, Tubby.
I suggest we still focus more on building settlers. We are strong against everyone, so we can survive not building as many units (it will also cut down on support costs). The new towns will each give us more gpt, from both more commerce, and decrease in unit support (both from the loss of the settler unit, and another free unit supported for each new town).
We also need more workers. Maybe put some cities to work on settlers (the large cities, and ones not growing), and others on workers? We only have 5 workers, and 6 slaves (the same as 3 workers) for our 11 cities.
RowAndLive Feb 19, 2005, 10:15 AM get peace with Mao for 120, Constr , & teintsin
@TR, did you play this in PTW or C3C? I had the same issue, and something isn't right. Mao died & China disappeared, but stayed on the F4 screen. Now you got a city from them. Perhaps respawn is turned on?
Tubby Rower Feb 19, 2005, 07:02 PM @ R&L, I definately played in C3C. The only time that I play PTW is when I play classic GOTM and then I have to force myself to click the PTW executable. Respawn is prabably on. I think that it is default in the setup and you have to uncheck it so SW might have forgot about it. Does this mean that we will have to kill Mao AGAIN!?!!?!
Admiral Kutzov Feb 20, 2005, 08:12 AM got it, sorry for the delay
Tubby Rower Feb 20, 2005, 08:31 PM got it, sorry for the delay
So how does this affect me?? :lol:
BTW. It looks like the koreans are going to be taking out the Koreans soon The koreans are down to 3 cities @ 1 pop. They couldn't be producing much military
IroquoisPlisken Feb 21, 2005, 09:26 AM BTW. It looks like the koreans are going to be taking out the Koreans soon The koreans are down to 3 cities @ 1 pop. They couldn't be producing much military
...reread that sentence again... :lol: I'm guessing you mean the Mongols are about to kill off the Koreans? At least that means we won't have to travel over Korean soil to get to the Mongols.
Tubby Rower Feb 21, 2005, 09:35 AM Who said that there was no civil wars in Civ3? I forgot to go back & change the Koreans to the Mongols.
soul_warrior Feb 21, 2005, 09:41 AM as far as i remember respawn is off, and i ticked it off.
i could be wrong though :D we will find out soon enough.
Admiral Kutzov Feb 21, 2005, 09:58 AM Recon: Rush market in Izumo, will convert it to a settler pump. Our financial woes will resolve themselves if we get more cities. Change Satsuma to FP. Prepare to gather the forces.
Nothing until 30BC when Sapporo is built. Nothing other than barb killing near Kyoto until 10BC when Hakodate is built.
Fuedalism came in. Started on min to Inv. Next player may want to gift Wang into the Middle Ages to see if he pulls Mono. We could then trade for it and start on Chiv.
Izumo is a 6 turn settler pump on auto. There's a stack of doom near Moscow just waiting for the change to go ninja on Cathy. Cathy has an archer in our territory. Make sure you ask her to move it. With any luck she'll declare. 2 swords on a boat taking the northeast passage to Mongol land.
http://www.civfanatics.net/uploads9/SW3_50_AD.SAV
soul_warrior Feb 21, 2005, 09:59 AM soul warrior - was on deck, now i have the helm.
AEnigmaAEffect - up next.
IroquisPlisken -
Row&Live -
tubby rower -
Admiral kotzov - got it and posted the save as i read.
Tubby Rower Feb 23, 2005, 10:40 AM Does anyone know if we have to kill Mao again or not? We might have to kill all of the AI multiple times until we get enough land to not let them re-spawn
soul_warrior Feb 23, 2005, 12:52 PM sorry mates,
my dad was hospitalized last night,
all is ok now, but i wont be able to play till saturday @ earliest.
skip me till then if you will, please?
IroquoisPlisken Feb 23, 2005, 01:22 PM I just realized you were up in 3 games (or more) at once, SW. Hope your dad gets better.
soul warrior - skipped, sorry about your dad
AEnigmaAEffect - up
IroquisPlisken - on deck
Row&Live -
tubby rower -
Admiral kotzov -
ÆnigmÆffect Feb 24, 2005, 06:56 AM Sorry guys, but I'm swamped in work. If you guys don't mind waiting till Friday, i can play then. Otherwise, someone should just take my turn.
IroquoisPlisken Feb 24, 2005, 09:20 AM Well, I have plenty of time this week, since it's vacation week...I can take it and finish today, most likely, and you can play tomorrow?
EDIT: Nevermind, I didn't have time today afterall.
Admiral Kutzov Feb 24, 2005, 09:38 PM Well, I have plenty of time this week, since it's vacation week...I can take it and finish today, most likely, and you can play tomorrow?
EDIT: Nevermind, I didn't have time today afterall.
My brain is going to explode :rotfl:
ÆnigmÆffect Feb 26, 2005, 01:16 AM Sounds like a plan.
IroquoisPlisken Feb 26, 2005, 10:49 AM My brain is going to explode :rotfl:
Heh, sorry about the confusion. :p
ÆnigmÆffect, I hope you didn't misunderstand me, I said I wasn't able to play Thursday. Have you played yet?
ÆnigmÆffect Feb 28, 2005, 01:29 AM No... I was waiting for you to play first... (I got caught up with work on Sunday anyway). It's still your go... I think? :crazyeye:
soul_warrior Feb 28, 2005, 08:18 AM i'll pick it up tonite guys.
that way the roster gets fixed up, and you all get a few more RnR days.
thanks for the concern about dad, he is fine now (mild concussion, a month @ home)
IroquoisPlisken Feb 28, 2005, 02:45 PM well, you usually go before me, ÆnigmÆffect, so I was waiting for you... :crazyeye:
I believe this is the right roster:
soul warrior - going now
ÆnigmÆffect - on deck
IroquoisPlisken - then me
Row&Live -
tubby rower -
Admiral Kutzov - went last
soul_warrior Feb 28, 2005, 02:47 PM pre turn - nada
hoped to boot cathy but we still have 3 turns of an alliance with her to kill temujin. so i wait. but still demand she boot.
hire a scientist in Shimonesky and lower sci to 0% for 62 gpt
1- Nagasaki barracks > MDI, Shimoneski temple > worker, build Ise > rax,
2- Kyoto MDI > settler, Osaka MDI > MDI, more tax in Yokahama due to riots.
3- Matsuyama worker > rax,
4- barb hose near Nara. dispach my trusted MDI's.
5- Koreans building MoM. Kyoto settler > MDI, Izumo settler > settler
6- give cathy a boot, she leaves :( catch a mongol bunch other side of Korea, so i land the troops.
Nagoya MDI > MDI, Sapporo worker > temple (has good expansion potential)
7- we get Dokidoff the American Ninja out of the mongol swarm. keep booting cathy to no avail.
as we now have 390g +44gpt, i think we can gift korea into MA. and they draw Engineering. bummer.
8- American ninja were never great warriors, and as such they get slaughtered by a red lined sword. triple Argghhhh.
9- Hakodate temple > granary,
10- Kyoto MDI > MDI, Osaka MDI > MDI, Nara settler > pike, spot 2 mongol swords east of NARA and lose one to them. Shimoneski riots :blush:
watch those mongol swords. we have a pack of workers nearby (sword protected, but still). we still inspite of constant harassment have a deal with cathy (non turn obliged anymore) feel free to break it. our SoD has grown alot.
got 2 settlers and a MDI heading south (near Yokahama) they should go nearby, a settler is in nara awaiting MDI escort (due west away from mongols?)
otherwise than that nothing much.
soul_warrior Feb 28, 2005, 02:49 PM and the save is here
ÆnigmÆffect Mar 01, 2005, 09:38 PM Got it. Will hit this up tomorrow. Still at work right now... :(
ÆnigmÆffect Mar 03, 2005, 03:19 AM Slipping a day. Work still busy. I can DEFINITELY play Thursday. I will even eschew work if necessary. If you really want to skip me, that's fine, too.
ÆnigmÆffect Mar 04, 2005, 04:34 AM Alrighty. Took me awhile, but I'm glad I played this set. Had some choices to make, and I think you'll all be pleased with the outcome. [pimp]
IBT
Lost stack of workers + sword to mongol sword...
Russia and Mongol signed peace treaty
T1
Declared on Cathy.
Got Korea to jump in by giving them Feudal
IBT
Crazy swords killed an MDI near Nara...
T3
Big turn.
Took:
Khabarovsk
Rostov
Vladivostok
St. Petersburg.
NO LOSSES!!!
Our core needs more development.
Changed Sapporo to worker instead (wasting 2 shields)
IBT
Mongol hordes are coming...
T4
Attacking Moscow...
Lost AKIRA...
But then, KILLED THE KING! (and turned elite in the process :) )
Yay!
Hm... Didn't know that killing the king(well, queen) will kill all towns. Have to resettle FAST.
T5
Some standard management.
Starting to move guys towards where mongols are attacking
T6
...
T7
Founded Toyama
Okay. Here's the hardcore part. I didn't move my guys towards the town that the Mongols are going for, and at the end of turn, I had 2 units in Ise, with 4 bad guys (2 sword, an archer, and a warrior) going to attack IBT. I have 4 units 1 turn away from reaching Ise (if only the road got built a turn sooner.
I used an AC to attack a sword, but retreated after dealing... 0 damage. Used a sword to hit another sword, and killed it, taking 1 hp.
IBT
Mongols offer peace, wants currency. I check the thread to see what I'm supposed to do (really don't want to lose town... Even thought of abandoning the city), but have no idea whether we're supposed to kill Mongols or not (did we start this? We have no boss for them. No record of how this war got started). Couldn't find an answer... Bit the bullet, and prayed... :undecide:
Siege of Ise
A sword came charging in, and killed our sword. Then the archer came at us, and the 1 hp AC took it down, getting elite. The warrior came, and the AC fended it off. That's it, right? No! I forgot they had a redlined horse. They pulled this one in, too. Our AC took this one out, too! HOLY CRAP! :ar15: :salute: :rockon: Going to rename him to something... Aries (going Roman instead of Greek here).
Cathy wants peace. Fat chance, especially after that crazy battle..
T8
Okay. You mongolians are gonna pay now. :ar15: Took an AC at the Sword. Killed it, taking 3hp dmg. Took all the other units nearby, and fortified the crap out of Ise: 3 AC, 2 MDI. Try taking this, Gengis.
Founded Fukishima
T9
Took 2 MDI from Ise to kill archer and sword on hill... They got their revenge. Lost both. Took some AC to finsh them off.
IBT
Indians built Hanging Gardens
T10 - 310
Nothing exciting.
Next actions:
Wait till MA with Korea is over before killing Russia off.
We may want to continue gunning for Mongols, then wrap back into Korea afterwards.
The save:
http://www.civfanatics.net/uploads9/SW3_ae_310adc.SAV
The map:
http://www.civfanatics.net/uploads9/sw3_310.png
RowAndLive Mar 04, 2005, 08:50 AM Sounds like it played out quite well. Nice job!
A little confused in that you referred to killing the king in Moscow, and all of the towns disappeared, but a few turns later, Cathy wants peace. After Mao did the same, re-spin must definitely be on. It'll be hard to win that way...
Tubby Rower Mar 04, 2005, 11:50 AM Go take Tver to see if there is a Cathy in there. That'll tell us if once the AI re-spawn if they start with another king too.
IroquoisPlisken Mar 04, 2005, 03:12 PM Great job, ÆnigmÆffect. :goodjob:
Got it, and should be able to post tonight.
and note, Aries was Greek, Mars was Roman. ;)
soul_warrior Mar 04, 2005, 03:54 PM lovely set enigma,
maybe they do get rehatched, but since we need one to kill every age, i guess it works out ok. so we can keep pounding them into the dirt an d aim for a territory win., just keep a few pumps open.
Admiral Kutzov Mar 04, 2005, 04:42 PM If respawn is on, the AI only respawns once? Or do they respawn indefinitely?
Nice set AE.
IroquoisPlisken Mar 04, 2005, 05:43 PM If respawn is on, the AI only respawns once? Or do they respawn indefinitely?
I believe only once, although I've never actually played with respawn on.
My turns were pretty uneventful, except for...*drumroll* a leader! :D
Other than that, just small skirmishes and destuction of one enemy city (you'll have to read to find out who :p ).
Pre-turn – Well, I’m confused that Russia still has cities, but whatever…change an entertainer in Vladivostok to a Scientist (so we can still get research done). And I see we are researching Invention…I thought we wanted Chivalry?
IBT - …Fukushima is ransacked by barbs…we lose 42 gold…and our oh so intelligent military advisor “advises” us to increase our military—even though we are already the strongest in the world.
320 (1) – Shimonoseki worker->worker. Hakodate worker->MDI. The AC by Fukushima kills a barb and becomes Elite…
Battle for Tver’: First Elite AC attacks, and is hit by an archer, then loses another 2 hp. Second AC attacks, loses no hp. I just moved the stack of 2 ACs and 2 Swords there, so only the ACs could attack.
Trade Republic to China for Monarchy and 53 gold, since he’s the only one without it, changing to an Anarchy would hurt him, and he’s probably better off as a Monarchy.
Change some builds from MDIs to Settlers because we have a large enough military (never thought I’d say that, actually).
IBT – Indians complete ToA…and the Mongols move a stack of a spear and 2 swords through Korea, and a lone spear on the east side of Korea.
330 (2) – Osaka settler->worker. Tokyo worker->harbor.
Second Battle for Tver’: Attack with Elite Sword, archer fires but misses, and we lose 1 hp. Attack with vet Sword, we lose 1 hp. Just an archer left now. Attack with vet AC…and we lose 2 hp—and now a worker’s showing!?! I believe they have a leader under there, and since we don’t want to break the deal with Korea, I’ll leave it alone.
Found Bizen and find a barb camp (get it? …nevermind…) ->spear. Destroy the barb camp by Fukushima and get 25 gold.
IBT – Mongols are building the Great Wall.
340 (3) – Kyoto settler->settler. Izumo settler->library. Sapporo worker->library (will probably change).
Kill the spear in the Mongol min-SoD. Destroy the camp by Bizen and get 25 gold.
Settle Echizen, dispersing a barb camp (still have barbs, though) getting another 25 gold ->worker. Destroy ANOTHER camp East of Toyama for another 25 gold.
IBT – Group of 3 swords and an archer move into view.
350 (4) – Rostov worker->worker. Nara settler->worker. Matsuyama worker->treb.
Kill one sword in the stack, and we get a leader…you know, sometimes, I really love the RNG. Start moving him back towards a city, but it will probably be the next person’s turn when he gets there. I’m thinking AC army? Or a MDI army. Sadly our Elite archer doesn’t do as good, and dies without doing a scratch. The vet AC wins, losing 2 hp, but promoting.
Found Omi ->library. Rush a galley in Khabarovsk. Kill the 2 swords in Korean territory.
IBT – Archer attacks our AC, we lose 1 hp. Sword attacks our Elite* sword, we win, but are redlined. Another sword appears from the fog.
360 (5) – Khabarovsk galley->galley. Kill more Mongol units.
IBT - One of our Elite swords is attacked, and killed. :cry:
370 (6) – Kyoto settler->settler. Osaka worker->worker. Toyama worker->worker. Yokohama worker->galley.
IBT – China and Korea sign a MA against Russia. A barb comes out of nowhere, and kills a settler…I’ve GOT to start sending them with escorts…
380 (7) – Nagoya MDI->market. Kill a barb camp North of Tokyo. Kill some more Mongols, but the Elite* dies. I guess we’ll make an AC army. Kill another barb camp in the south of the continent, by the Russian cities. Speaking of which:
Attack on Kazan’: 4/5 AC attacks, retreats doing no damage. 4/5 Sword attacks, wins losing 1 hp, and we destroy Kazan’, and get 2 gold.
IBT – Both a sword and archer attack one of our swords, and we kill both, losing 1 hp. But another sword appears out of the fog. Only one, though? Maybe Temujin is finally losing steam.
390 (8) – Tokyo harbor->MDI. Fukushima worker->worker. Found Echigo ->worker. Build the army.
IBT – We lose another sword to the Mongols.
400 (9) – Rostov worker->library. Nara worker->galley. Not much else, except I accidentally move the galley into the path of a Mongol galley.
IBT – Sword attacks our AC, and we are left with 2 hp. The Mongol galley moves around us, and attacks the barb galley that was following us.
410 (10) – Kyoto settler->MDI. Osaka worker->library. Destroy a camp NW of Kyoto.
Found Kozuke ->galley (can be changed).
I decide to risk attacking the Mongol galley, and we win, losing just 1 hp.
It appears the Mongols are in Anarchy, so now is the time to attack!
For the next person:
There are some AC and MDI near the Army (who is heading north to where the Mongols keep appearing). You can decide which type of army to make. Do we want power or 3 movement?
There are 2 settlers in the area north of Kyoto (although one had to retreat from the barb). There is another in Kyoto, which you can decide where to move it. There are another 2 next to Shimonoseki, being guarded by the redlined Sword. Be careful, since there are quite a few barbs in that area.
The Alliance with Korea ends in 3 turns, and then you can finish off Russia, with the small stack of units by their last city, Tver’.
Whether we want to continue attacking the Mongols and maybe capture a few cities is up to the rest of the team. Temujin has no gold and won’t offer any cities, and since we he doesn’t have much of a large force, I say we continue and maybe capture Mandalgovi.
In the picture, the unfilled army and Mandalgovi are both circled.
http://www.civfanatics.net/uploads9/Japan_410.JPG
Admiral Kutzov Mar 04, 2005, 07:05 PM very well written log :goodjob:
the unfilled army and Mandalgovi are both circled.
I can't find them can you help :lol:
A barb comes out of nowhere, and kills a settler…I’ve GOT to start sending them with escorts…
I accidentally move the galley into the path of a Mongol galley
I may need to consider you for an idiot card...
RaL is up IIRC.
ÆnigmÆffect Mar 04, 2005, 07:18 PM I guess I should've mentioned that there's a barb camp by Fukushima, and the AC that's floating there should've gone to kill it, instead of getting ransacked by barbs. Did we get the city back? I see it in the mini map...
We may want to settle the large amount of land in the southern part of the continent. Or is the pretty much end-game anyway, and we shouldn't care?
Tubby Rower Mar 04, 2005, 10:04 PM I'm going to be headed out to Chi-town in RL Monday through Thursday of next week so I'll be MIA. I'll try to stop in and give comments where I can. So skip me until I check back in later next week
RowAndLive Mar 05, 2005, 08:13 AM I just came up in SGoTM6, so please skip.
IroquoisPlisken Mar 05, 2005, 10:03 AM I can't find them can you help :lol:
Really? I circled them just for you. ;)
I may need to consider you for an idiot card...
Hey, at least I killed the Mongol galley... :blush:
I guess I should've mentioned that there's a barb camp by Fukushima, and the AC that's floating there should've gone to kill it, instead of getting ransacked by barbs. Did we get the city back? I see it in the mini map...
Well, I think the AC had already been moved, so I couldn't do anything. And it was a barb--they can't captue cities. Just take gold or destroy all shields accumulated for the city's current project. All we lost was 42 gold, so no harm done, really.
soul warrior -
ÆnigmÆffect -
IroquoisPlisken - just went
Row&Live - skipped
tubby rower - also skipped
Admiral Kutzov - up now
Admiral Kutzov Mar 05, 2005, 10:13 AM Tubby's MIA for a week. got it.
Admiral Kutzov Mar 06, 2005, 07:22 AM In my idiot opinion, we need to focus on moving the army north to take out the Mongols. We also need to send escorted settlers to SE to fill. Decide on a settler factory and a worker factory and keep them on exclusively settlers and workers. FP finished. Any workers not in the core should be roading to new lands to get the settlers there faster.
Anyway, the alliance with Wang ended and Kill Cathy, Volume 2 is over. She's gone for good, answering the great respawn question. We just need to kill them twice.
Teamed up with Mao vs. Wang. Took Nampo', then seoul. Wang relocated Ulsan to the SE. Popped an MGL as Wang attempted to move out a settler pair. Forces closing in to the SE. Empty army in Izumi. Korean lands to north need resettlement. I planted a colony on the grapes. Keep it guarded. We now have roads to Mongol-land (is that next to Fantasy Land or Tomorrow Land?) The forces are gathering in the north to attack the mongol homeland.
I built: Sado, Edo, Kagoshima, Izumi, New Kyoto, New Osaka, and Neo Tokyo.
Kulture is a :nono: except in the capital and FP city. Ok to build markets if needed, but I very strong suggest we keep building the military. Maybe send out another boat to find Gandhi.
I went a little long (13) to get stuff set for the next person.
http://www.civfanatics.net/uploads9/SW3_ak_540_AD.SAV
IroquoisPlisken Mar 06, 2005, 10:25 AM Great turns, AK! Don't worry about the 13 turns, since we were a turn ahead anyway (I played up to 410), so now we are 4 turns ahead.
I think we should rush the galley in Khabarovsk, and send it on a suicide mission East from where that Swordsman is fortified (north of the Gems, south of the 2 whales). Unless Gandhi has a really tiny island, we'll most likely meet him in a few turns.
Do we want a MDI army or another AC army? An AC army would let it get to the Mongol-land quicker, but a 4+ attacker would be helpful, too. I vote for a MDI army (there's an MDI 2 spaces away from the army, so we can start moving it quicker, too).
Admiral Kutzov Mar 06, 2005, 12:36 PM Go for MDI army. There a road almost all the way to the mongols. Stay out of the jungle but watch for infiltators.
soul_warrior Mar 06, 2005, 02:28 PM we gots it, massa...
me buildy biggie arma, lot of big sticky.
noo likee jungle, bad evilee thingee dere.
swimmy... me likee waser, coolie an' nicee.
IroquoisPlisken Mar 06, 2005, 02:34 PM you feeling ok, sw? :confused:
Translation (babelfish quality aka not good):
I have got the save, master (?).
I will build a big army, with lots of big sticks.
I don't like the jungle, because there are evil things there.
I prefer the ocean, since it's cool and nice.
soul_warrior Mar 06, 2005, 04:23 PM pre turn... look around for that army... cant find it anywhere... nevermind, its poop up i guess.
ok, later on in the turn, i find it near Izumi, as was written in the scripture... i need to focous up.
rush galley in Khabarovsk (48g) and head it east. load our army with that MDI, hence forth dubbed Pancho Villa.
1- Omi rax > horse, Khabarovsk galley > galley, Matsuyama worker > worker (in 2, maybe a worker pump?)
kill some Koreans, but no MGL's, nor promotions.decide to rush the settler in Shimoneski (36g), Pancho starts the long walk toward mongolia proper.Nagasaki's settler walks drunkenly towards wines (escorted by some police... they're not all bad you know..)
2- Osaka MDI > MDI, Nara galley > pike, Nagoya MDI > MDI, Shimoneski settler > settler,
get an elite healthy AC redlined vs a red spear? and yet another spear reds an AC and a sword, this time Korean.
3- China signs on with the mongol dogs.... arggghhhh.
Matsuyama worker > worker, New osaka worker >treb,
spot some mongol MDI's coming my way. divert some troops to stomp 'em. army attacks 3 times - loses 6 hp but kills 2 pike and a MDI. start the suicide run. still afloat.
4- Bizen worker > treb, Hakodate MDI > settler,
take AT LONG LAST Erzen (that annoying mongol choker town) and raze, as i dont want to worry about rear things and there being quite alot of mongol MDI's lurking around. Pancho Villa now has 2 MDIs, and is very close to action.
New satsuma is built on wine colony (netting us those 3 wines, not that we can trade it to anyone...) > worker, Echigo worker > treb, Nagasaki MDI > MDI, Yokahama galley > settler, Matsuya worker > worker (turns out it really is a 2 turn worker factory, just not on auto, as it needs MMing every time), Ise MDI > pike, Edo worker > spear, and we get a VERY nice roof to our palace.
http://www.civfanatics.net/uploads9/sw3_sw_540_17
i attack korea and Jackie's Chin is born. i think ill move him back home for some nice R&R and maybe he can lend a hand with that artist's project? whats his name? di caprio something? i keep forgeting :D
BTW our galley still floats, even in the high seas. wonderous indeed.
as we have over 2000g i rush 3 settlers for around 350g. all will head towards old korea.
build New Kagoshima > worker, hire a taxman in Sapporo to avoid riots... now how weird is that?
5- Toyama, Izumo, Shimoneski & Yokahama settler > settler, our heroic galley sinks. now i lose an E sword to koreans, so i will wait a bit for the troops to heal before i kill those off.
AT LAST>>>>> WE MEET THE THIN BALD GUY!!! :dance: :band: :dance:
he has 10 cities, Incense and spice, and no cash. double checking (i seem to forget to do that lately, as some of you might have noticed :blush: ) i find that he also lacks IRON AND HORSES. regretably, we still cant trade.
he has quite the capital.
http://www.civfanatics.net/uploads9/sw3_sw_540_19
i decide to pause here (after only 5 turns) as it is getting quite late after a very long day, and to discuss developments.
i WILL finish my set tomorow
your thoughts, gentlemen?
the mongolian front has some - 2 armies (1 AC, 1MDI), 5 AC's, 8 MDI's and 2 swords, with 3 more MDI closely behind.
most are wounded to some extent.
should i wait a few for more troops or just charge? attack plans please.
i favor going for Mandalgo > Dahran (furtown) > along the coast, and then double back.
i expect some chinese presence to be felt very soon.
http://www.civfanatics.net/uploads9/sw3_sw_540_20
the korean front has: 3 AC + 2 swords most of which are truly battered. i will heal them up for 3 turns and then kill korea (in this incarnation) i should have 2 MDI's enroute as extra back up.
the korean lands abound with our settlers, which are enroute.
dots maps please, noble sirs.
Admiral Kutzov Mar 06, 2005, 04:40 PM Matsuyama worker > worker (in 2, maybe a worker pump?)
IIRC, correctly that why I built the granary there. Things are foggy, I was into the barley and hops.
I'll get a dot map up later. Things look good. Let the troops heal up and build SoD before proceeding.
We're the badest ninjas on the planet, don't thing we need stone throwers. Nice of Mao to break our deal so Kill Wang Volume 2 can proceed.
Admiral Kutzov Mar 06, 2005, 05:39 PM <insert munchkin music>
http://www.civfanatics.net/uploads9/yellowbricks.jpg
Heal the units before proceeding
http://www.civfanatics.net/uploads9/mongolland.jpg
SE city placement
http://www.civfanatics.net/uploads9/dots.jpg
Turn on research. Finish Inv and Chiv at max positive cash. I'd like to use samurai. Have we had our GA?
soul_warrior Mar 07, 2005, 10:39 AM AK, nice map, will use.
i dont think we had our GA yet. did we guys?
will pump up research as we are so filthy rich, they will find diamonds on the soles of our shoes.
playing now....
soul_warrior Mar 07, 2005, 11:57 AM the tale continues....
i decide to heal up for a few before going on.
i try and up science, but as it is we get INV in 9 (+88gpt), upping it to 60 just loses us 33gpt and no speed up. up to 90 will will get it in 5 (4 turn gain, with a -125gpt. i would love those samurai, but i dont see the real gain here, so will stay at 0 research.
5- tokyo, Nagoya, MDI > MDI, kill some mongols (all reg MDI's) no losses.
6- Vladivostok pike > settler, Neo Tokyo workr > market (for the gold and gems), lose an MDI to mongols. kill 2 MDI's in the raze town.
build New Nara > worker,
nothing more... taking a break can be really boring.
7- Satsuma market > lib (can be a prebuild for leo's? then remember we got Pancho on his way...), Nagoya riots due to my indilligence i hire a taxman.
we get a nice porch to our hideout. and some spikes AND some gardens.
yellow brick road starts.
AT LAST Magdalgovi falls and is no more.
i rush Sapporo's market for 184g, as i want that taxmen in a productive setup.
Jefe Pancho arrived in Kyoto, and then i remember that a MGL cant rush a GW, so Tonto's Blade's is formed.
8- New edo worker > rax, Sapporo market > MDI, Sado spear > worker,
9- Heroic Epic is IN. start on Pentagon. i am not sure we really want this, but said "what the heck, its as good a prebuild as any, right?
Suo settler > worker, Vladivostok does it again.... i change to market.
India's LAHORE has GLighthouse.
i PLOW throughthe mongol MDI's, dispersing the SoD a bit but no loses to thier 6 MDI.
New Nagoya, New Izumo are built > worker,
lose an AC in mongolia :cry:
the end for now.
the indians seem to have 2 very nice islands all to themselves. the northern one only being settled now (*2 towns). we have 2 galleys there having a looksee.
Mongol front looks ok, with 2 AC, 1 sword, 3 MDI and 1 AC army on scene + 2 MDI, 1 AC & 1 MDI army close by.
Korea is dead next turn (4 AC, 3 swords - all close to full HP)
2234g in bank, +144gpt and Invention in 4. couldnt make it faster even with 100%.
we are equal to the rest, but up ENG on india. baldie has nothing to offer for it though.
soul_warrior Mar 07, 2005, 12:00 PM and this final save for now is for your playing pleasure :king:
IroquoisPlisken Mar 09, 2005, 01:52 PM Good turns, SW. However, the next person needs to check a lot of cities, since a lot are close to rioting (it appears war weariness is catching up on us).
About our GA, I believe we did get it when we built the Statue of Zeus. Just let me check...yep, on post 72 (your turn, actually, SW ;) )
We'll have to talk about invading India pretty soon. However, with Gandhi's ENORMOUS force in Delhi, killing his leader is not going to be easy. However, Gandhi lacks Iron and Horses, so the best defensive unit will be spears UNLESS he has saltpeter. Since he'll be the only civ left when we attack him, most likely, our rep won't be a problem. Maybe we should send a few units over there to get in position to pillage any saltpeter he has (we'll know where it is before him, too)? As long as you don't mind a sneak attack, that is, SW.
soul warrior - just went
ÆnigmÆffect - up now
IroquoisPlisken - on deck
Row&Live -
tubby rower - skipped
Admiral Kutzov -
Admiral Kutzov Mar 09, 2005, 04:27 PM Looking at save.
Be ironic if we finish this without ever having samurai.
sneak attack :nono: even in endgame. Although IIRC ninjas were outside the code of bushido, feel we should maintain our honor in keeping with the spirit of the game.
IroquoisPlisken Mar 09, 2005, 06:29 PM sneak attack :nono: even in endgame. Although IIRC ninjas were outside the code of bushido, feel we should maintain our honor in keeping with the spirit of the game.
hmm...note to self: think like a ninja...well, ninjas were "sneaky"...why can't we make a "sneak attack"? ;) no I'm just kidding. I agree we should keep our honor.
So, I say we attack India ASAP, before they get muskets.
ÆnigmÆffect Mar 09, 2005, 10:26 PM Wow, my turn already? Seemed like only 2 days ago that I played. Will look at this tonight. :)
ÆnigmÆffect Mar 11, 2005, 04:27 AM T0
Wow, lots of cities gonna revolt. Cranked Lux to 20%, rushed a couple of markets in bigger cities.
IBT
Got a MGL! Yay!
India built Great Library.
T1
I must've turned all remaining scientists into something else, because Invention now takes -- turns. Changed some random dude back into scientist.
Sold Engineering for 30 gold.
Took Darhan
Killed Koreans
T4
Took Baruun-Urt. Decided to keep it.
Got an MGL out of it... Wow, 2 in one turn set :)
Lost an MDI, though...
T5
Well well well, India got Monotheism... Should grab it to get Samurais, or just gun for Cavalry? He wants Invention for it... This is a tough call. The earlier we get samurais the more effective they are. I should take India quite a few turns to crank out Invention, if he goes that route... I'm gonna do it. I don't think we can really lose this game anyway...
So, the trade:
MA vs. Chinese and Invention for Mono and 40 gold. Figured India going to war will prolly slow down a bit of their research.
Playing with research:
Chivalry:
6 turns at -51 (-306)
5 turns at -79 (-395)
4 turns at -143 (-572)
We have 2300 gold in treasury. I think 4 turns is the best bet, since we can lower research right after chiv to recoup 1 turn of cash.
Changing all MDI to Horseman, to upgrade to Samurai
T6
...
IBT
Lost 2 MDI...
T7..T10
Didn't really keep track that well. It's getting late, and I'm not pushing for too much action here. Got a couple of samurais, a whole bunch building. I should've build more horseman for upgrading (Chiv came after only 2 horses built).
There's a couple of armies that still need filling (Samurais). One's called "Shinsengumi", and another's just called "Army", both in the front lines (different cities).
Some basic infrastructure work.
Note: For all towns that are severely corrupted, don't bother mining. Just irrigate to get more food.
Also, I was trying to improve our core cities to get more shields. Whoever's next should keep doing that, sending some workers back to improve those cities instead of outliers.
The save:
http://www.civfanatics.net/uploads9/sw3_750adc.SAV
Admiral Kutzov Mar 11, 2005, 05:27 AM Nice job. Good calls on the Mono trade and Chiv research. Do samurai upgrade to Cav?
soul_warrior Mar 11, 2005, 09:53 AM i agree with the admiral
goodcall on the trades
BTW samurai DO upgrade to cavalry later on.
lets pump 'em up.
soul warrior -
ÆnigmÆffect - just got us true ninja (or should i say Ronin?)
IroquoisPlisken - about to pump us full of NinJuice
Row&Live - hope you're thirsty
tubby rower - believe youre back from ChiTown....
Admiral Kutzov - believed you knew that answer... apparently Igor's lost your Civ3 manual :)
IroquoisPlisken Mar 11, 2005, 02:31 PM Good work. I agree with the trade. Even though we already had our GA, Samurai are still great units, and we'll be able to upgrade them to Cavalry later (samurai are the replacement for Knights, so they have to upgrade to cavalry, even though that doesn't really make much sense...).
Got it. Will post later tonight, probably.
Admiral Kutzov Mar 11, 2005, 02:40 PM @ IP - summary of where we stand in regard to VC at the end of your set?
ÆnigmÆffect Mar 11, 2005, 05:51 PM Note:
I dropped research super low, so we'll want to figure out whether we want to gun for Cavalry, or use the cash to buy a samurai or two every turn, or save for infrastructure buildings in newly gained territory.
To safely battle with India, we might need better boats, since we don't want to risk losing guys in caravels. Thinking about it now, if there's no good sea route to India, then we either: risk caravels, or play this out for the long haul, waiting for better ships (which we might want to start building caravels for mass upgrade).
Our land mass right now is just huge, and our most productive cities are as far away from the front lines (and safe sea route) as possible, taking MANY turns to get to the front, where there *might* be a safe sea route. (It's better now with Samurais, since they're 2 movement). We need to think this out.
Admiral Kutzov Mar 11, 2005, 05:57 PM Thinking about it now, if there's no good sea route to India, then we either: risk caravels, or play this out for the long haul, waiting for better ships (which we might want to start building caravels for mass upgrade).
how bout a minimap screenie?
IroquoisPlisken Mar 11, 2005, 06:39 PM Pre-turn – Increase Science to 50% -30 gpt, Gunpowder due in 8 turns.
IBT – Darhan riots.
760 (1) – Kill a barb camp in the SE. Add another Samurai to Shinsengumi. Wait for a LOT of Goto orders…
IBT – Darhan is back under control. A Mongol galley appears off the coast of Khabarovsk. Indians start Knight’s Templar.
770 (2) – Izumi settler->worker. New Kyoto settler->treb. New Osaka treb->worker. Rush galley in Khabarovsk for 92 gold.
Battle for Karakorum: I only have Pancho Villa (13/13 MDI Army) and Ancient Glory (17/17 AC army) to attack, so I’m not expecting to capture this turn. Just going to soften up the defenses for next turn. Kill a pike with Pancho losing 2 hp. Kill another pike losing another 2 hp. Kill another pike with Ancient Glory losing 9 (!) hp.
Switch Edo from treb to settler. I plan on sending it across to settle on the northern Indian continent.
IBT – China asks for peace. Nah. Barb appears by Kagoshima.
780 (3) – Suo worker->worker. Khabarovsk galley->worker. Yokohama harbor->market. New Satsuma worker->worker.
True Battle for Karakorum: Pancho takes out the first pike without taking a hit. AG kills the second taking 1 hit. Use a 4/5 AC to kill a MDI. Now Genghis Khan is showing. Ancient Glory goes in for the kill, destroying all Genghis’s cities.
After exploring a little farther north, I find Genghis’s last city, Batshireet, defended by a reg spear.
IBT – Genghis moves a longbow and a spear towards us, and a spear and a settler south.
790 (4) – Tokyo samurai->samurai. Satsuma samurai->samurai. Nagoya samurai->samurai. Izumo settler->settler. Shimonoseki settler->settler. Hakodate settler->settler. New Kagoshima worker->worker.
Kill the units the Mongols sent out, including the settler. Also, the Mongols are in Anarchy, so we won’t have to worry about any new units from them.
800 (5) – Namp’o settler->settler. Destroy a barb camp by Kagoshima.
Found New Sapporo ->worker.
Battle for Batshireet: Pancho Villa attacks, is hit by a longbow, and loses 2 more hp. Tonto’s Blades attacks, but loses 4 hp (left with 2/13 hp). Elite AC attacks and wins without taking a hit. Ancient Glory attacks and loses 2 hp (now at 5/17 hp), revealing a Longbow. He attacks again and loses 2 hp. I’m guessing only Genghis is left since a worker is showing. All I have left is a 2/5 AC, so I’ll wait till next turn. Genghis is still in Anarchy, so we’ll still have just the King unit to deal with.
IBT – The people love us! New building is added to the east side of our palace.
810 (6) – Fukushima settler->settler. New Nagoya pike (barb had snuck up, so I rushed it)->wealth (what it was before). Sapporo samurai->samurai. Kozuke treb->harbor.
Found New Hakodate ->worker. Found New Ise ->worker. Destroyed barb camp in South.
Final Battle for Batshireet: Attack with Elite AC, lose 1 hp and destroy the Mongols. Only 2 civs left.
Advance towards Hangchow.
820 (7) – Ise MDI (whoops…)->samurai. New Osaka worker->worker. Destroy a barb camp between New Mastuyama and New Sapporo.
Move an AC towards Hangchow and see Indian units around it. Just an archer and a spear, though, so I doubt they’re close to capturing it.
Found New Toyama where it will get 2 whales ->library (to get the 2 whales). Found New Fukushima ->worker. Found New Suo ->treb.
Gunpowder due next turn. Sci @ 40%, +23 gpt, 1090 gold.
IBT – The Indian archer dies attacking Hangchow futilely, while the spear pillages a road. Gunpowder->Chemistry @ 0%, +158 gpt (stay at this for a few turns to regain some of the money lost from running the deficit).
830 (8) – Nagasaki samurai->samurai. Matsuyama samurai->samurai. You’ve got to be kidding me! In our territory, with all our roads, not ONE saltpeter is hooked up. We only have three on our entire landmass, from what I can see. Only one is in our territory (two after this turn—we have a settler ready to settle right on top of one!).
Found New Bizen (on saltpeter) ->worker. See Chinese galley over between the two Indian islands.
IBT – Chinese galley moves right by me. Indian spear moves to pillage another tile around Hangchow.
840 (9) – Osaka samurai->samurai. Echizen worker->worker. Nara samurai->worker. Edo settler->galley (we’ll need a lot of these when we invade India).
Attack on Hangchow: I won’t capture it this turn, but I’ll soften it up with a couple of ACs. First is an Elite* who wins with a loss of 1 hp, after being hit by an archer. A vet AC is next, and wins losing 2 hp.
Discover a barb camp with 3 horsemen and a warrior on a mountain.
IBT – Indian spear pillages another square around Hangchow. The people love us! A new roof for the left side building is added. Our galley with a spear heading over to India sinks. :(
850 (10) – New Edo worker->treb. Nagoya samurai->samurai.
Second Battle for Hangchow: Ancient Glory attacks first, is hit by the archer, and loses an additional point. The Elite* AC attacks and wins losing no hp. Next the 3/5 vet AC attacks, wins unhurt, and promotes. An archer is showing. Just that and Mao remain, I believe. However, I’ve run out of units to attack with, so the next person gets the honor of finishing off Mao.
Kill 3 of the 4 barbs in the camp, leaving a Horseman. Found New Echizen ->wealth (mainly because I don’t know what else to build).
For the next person: You have plenty (actually, maybe TOO many :D ) units to finish off Mao next turn. I rushed a settler in Erdenet so we can build a city where Hangchow was, build some galleys, and start ferrying across units. The armies won’t fit, however. I realize now that I should have left one unfilled so we could ship it across. Damnit! Oh well. We’ll have to make due with normal units…or wait until galleons…Gandhi is still using spears and archers, so he won’t pose a problem for our MDIs and Samurai…at least the cities on the northern island. We know his capital alone has like 10-20 units alone! :eek:
We should also start joining workers we don't need into cities. We have something like 54 workers.
@ IP - summary of where we stand in regard to VC at the end of your set?
I think VC means Victory Conditions? If so, our only option is Conquest according to the variant (unless we want to wait to build the spaceship... :mischief: ). We'll have to keep an eye on domination to make sure we don't go over, but for right now we're only at 40% land, 69% pop so no need to worry. No one else has any chance of winning, unless we were to accidentally get domination. We may want to stop expanding and focus solely on units. It is now the end of turn 200.
EDIT: Yes, there is a safe sea route from China to India. But like AEnigma said, it's FAR from our core. I say we either attack the northern cities now with the troops already there, or wait for galleons (we can then send our armies over, too).
http://www.civfanatics.net/uploads9/Japan_850.JPG
Admiral Kutzov Mar 12, 2005, 05:47 AM We need to get to MT asap and build the MA. Then we can build empty armies and ship them to Gandhi land.
RowandLive -> up!
TubbyRower -> on deck
RowAndLive Mar 12, 2005, 08:36 AM UP, and looking forward to removing mao a second time.
I know how to solve single large cities with lots of spears -- "Soylent green. It's people!"
ÆnigmÆffect Mar 14, 2005, 02:52 PM I don't know the science advances off the top of my head, but I wonder if gunning for Magnetism would be better, due to building ship? (Or are we super far away from Magnetism?)
Then again, with 2 movement samurai, moving everything to Hangchow shouldn't be too bad, and sticking with galley.
IroquoisPlisken Mar 14, 2005, 02:56 PM Magnetism is pretty far away still. We're about a quarter of the way through the Middle Ages, and Magnetism is at the end. The longer we wait, the more cities India will have, too.
I think we can get a good start, maybe finish off the top island, if we attack now. Maybe we can then make peace, work our way to Magnetism (which we'll be closer too), and then attack the mainland?
Admiral Kutzov Mar 14, 2005, 03:06 PM cash rush as many galleys as we need (say 10), sail them to the crossing point. build a city on the northern island for a base...nevermind, this is too complicated to explain. I'll try to get a picture up later tonight
Tubby Rower Mar 14, 2005, 03:41 PM cash rush as many galleys as we need (say 10), sail them to the crossing point. build a city on the northern island for a base...nevermind, this is too complicated to explain. I'll try to get a picture up later tonight
:rotfl: You crack me up!!!
RowAndLive Mar 15, 2005, 08:29 AM Magnetism would be the 6th tech from present - too far away. I'm 1/2 done, and getting galleys in the queue, looking for rush opportunities, and moving troops. Should be able to rebuild Hangchow in the next 1-2 turns. As far as I can tell, we are about 6-1 behind in the galley race, only having 2.
Admiral Kutzov Mar 15, 2005, 02:01 PM 6-1 behind in the galley race, only having 2Cash rush some on the east coast?
If i've done the counting thingy correctly, we can fill up "our" continent and not have to worry about domination. Really will try to get a strategic plan up soon.
Admiral Kutzov Mar 15, 2005, 02:46 PM http://www.civfanatics.net/uploads9/north1.jpg
Place cities as indicated. Raze as indicated. use 2-3 |