View Full Version : Great Leader Bug


eddie_verdde
Jan 31, 2005, 07:54 AM
In the Mesopotamia scenario I cannot use my great leader to hurry improvements. Is that normal?

Doc Tsiolkovski
Jan 31, 2005, 08:19 AM
What leader? MGL or SGL?
What improvement? Are you trying to rush Great Wonders ;)?
Any dirty shields in the box (rushed/chopped/disbanded units)?

eddie_verdde
Jan 31, 2005, 01:16 PM
MGL

great lightouse...is that a problem? cause in the same scenario I already rushed The yramids...

what do you mean with the 3rd question?

Thanks

ummmm........
Jan 31, 2005, 01:36 PM
hmmm......An MGL shouldn't be able to rush wonders. Only SGLs can do that. Been a while since I played, though. Are you sure you didn't rush the pyramids with an SGL?

If you have shields from any of the sources listed in his 3rd question, you can't build a Wonder, since they cannont be rushed except by SGLs.

eddie_verdde
Feb 02, 2005, 11:18 AM
ummmm....etc

you're right, I've been thinking and I rushed The Pyramids with a scientific leader, sorry... :)

Norsk_Viking
Feb 27, 2005, 09:35 PM
MGL-small wonder, army
SGL-wonder, science age

Pfeffersack
Feb 28, 2005, 06:07 AM
SGL for scientific age is only a theoretical option, since it is completly broken and useless.

Norsk_Viking
Mar 01, 2005, 07:11 PM
SGL for scientific age is only a theoretical option, since it is completly broken and useless.
what do you mean? :confused: :ar15:[c3c]

Ginger_Ale
Mar 01, 2005, 07:16 PM
It doesn't work. When you use the Age of Science, the display will say you will get a tech (let's call it tech X) in 7 turns instead of 10. However, you won't actually get tech X until turn 10.

The display will go something like:
7 turns left
6
5
4
3
3
2
2
1
1

While the display changes to the correct time it should be, you don't actually get the tech then.

Norsk_Viking
Mar 01, 2005, 07:17 PM
thats pretty lame, i wouldn't know because i always rush a GW

Michelangelo
Jun 14, 2005, 05:22 AM
I've stumbled on this yesterday, as I used this for the first time. In my game, which was very SGL-intensive for me (about 6 or 7 so far) I had no wonder to build that time, so I thought why not try the Scientific age thing. I've never used it before, but this would mean now that I could keep up my 4 turn research as 25% increase of science is a lot. But I got about the turn counts you described GA. Luckily Civassist II does it's calculations correctly. But it cost me 5 turns already, but I got a nice amount of gold now.

But what I want to know. C3C says the scientific age lasts for 20 turns. Does this at least work???? This would greatly speed up MM.

watorrey
Jun 15, 2005, 12:15 AM
The theoretical science age will end after 20 turns. The bug is in calculating the additional science. It doesn't really get applied to the research.

Himalia
Jun 16, 2005, 03:51 AM
Weird the way i had it worked was if you use the SGL you get a bonus to research in the city in question. Its not a great deal but it seems you get an additional 3 beakers in that city for 20 turns if im not mistaken. It does not make much sence that they can rush wonders but its obvioues thats there best use.

watorrey
Jun 16, 2005, 11:30 AM
The SGL is *supposed to* give increased science in *all* cities for 20 turns. It is broken and doesn't work right.

Himalia
Jun 16, 2005, 11:36 AM
Ok thanks for clearing that up i just thought it was a bit poor. Better than nothing. In all cities it would be worth having.