View Full Version : Should culture flipping be resolved like combat?


Aussie_Lurker
Jan 31, 2005, 06:30 PM
Just had a thought. Everyone complains that 'culture flipping' is too random and annoying, so I thought 'what if you resolve it like combat'? When two levels of culture reach roughly equal proportions, then the two 'culture blobs' (for want of a better word) have to 'slug it out'! Actual attack strength, defense strength and hp will depend on actual culture points AND the culture group-though presence of units in the city you want to 'flip' will boost the defenders 'defense strength'.

Actually, though, what would make it even BETTER would be if the culture flip combat were resolved in a 'First Person Shooter' screen-here your 'culture' would have to hit the other culture, without being hit and wounded in return!

Anyway, I would like to know what people think of this idea ;) :mischief:

Kayak
Jan 31, 2005, 06:50 PM
I'm not going to vote till I know if youre joking about the last part or not!

ybbor
Jan 31, 2005, 06:51 PM
interesting idea... good concept (expect for the 1st person part), but what i see as the biggest probelm is that culture flipping would happen a lot more, making it more random. maybe keep the old system, and if there is a sucessful outsome, then go into thsi battle, although the chances of going into battle would consequently be higher

Aussie_Lurker
Jan 31, 2005, 06:55 PM
Well, the First Person thing is merely an 'option' Kayak....

greekguy
Jan 31, 2005, 07:07 PM
this sounds cool, but i think actual combat is not that good. maybe if the civ about to lose a city tries to kill the rebels that are going to flip the city. OR the rebels could try to kill the governor. now that would be cool, assinations of city governors. :mischief:

CIVPhilzilla
Jan 31, 2005, 07:14 PM
Sounds good except for the FPS part.

GoodGame
Jan 31, 2005, 07:30 PM
Nay to Saturday Animated Battles and FPS.

Reasonable that if the two sets of culture are within 10 to 30% in a particular tile, there isn't an automatic swap, but a semi-random operation (Isn't that the way it is now?). There could also be a chance that border cities on the culture war front could randomly flip a citizen tribal identity to the neighbor---simulating messy 'ethnic' borders.

Abaddon
Jan 31, 2005, 07:59 PM
There could be a chance that border cities on the culture war front could randomly flip a citizen tribal identity to the neighbor

now that i like

sir_schwick
Jan 31, 2005, 09:34 PM
I do not think the FPS part is such a bad idea, in the sense it could be like unit combat. Consider that all other interactions of pieces on the board is combat, why not borders? It is a paradigm that is commong throughou civ and thus its use is quite intuitive compared to the 'now you have it-now you dont' culture flips of Civ III.

Kayak
Feb 01, 2005, 10:07 AM
I'm intriged by the first part, although I'm not swayed either way. For the FPS, I'd rather not take the time to play that out when it happened.

What would happen to the losing side? would it be killed? expelled?

Darwin420
Feb 01, 2005, 10:13 AM
I don't think culture should be resolved like combat.

Then again, although the idea of cultural borders is very cool, the entire culture system needs to be reworked (which I think they're doing anyway for cIV).

Maybe instead have National Borders (not based on culture, as in reality), since I think they're going to integrate culture more with religion et al, and your citizenry will belong to different cultures and religions, but it doesn't affect your borders.

Kayak
Feb 01, 2005, 10:17 AM
It would be interesting to have national borders and to be able to culturally control a city on the other side of your border. Think of all of the things you could have the citizens that loyal to you do for you; sabotage, revolt, espionage, etc.

brinko
Feb 01, 2005, 10:39 AM
after taking over a city, id like to see all the foreigners leave my newly occupied cities to either prison camps, refugee camps, or back to their own land. this makes no sence why one has to put up with resistors or "potential flippers" and lose what his soldiers died trying to earn. yes it is very western to not have prison camps for occupied civilians, but civ 4 shouldnt be a game based on western ideals. it should be free and open to let the gamer do as he wish. if creating prison camps for potential "would be flippers" stirs up some anger in the international community...so be it, let them declare war on me, otherwise, keep to yours and ill keep to mine.

sir_schwick
Feb 01, 2005, 11:00 AM
yes it is very western to not have prison camps for occupied civilians

Lets not forget the Japanese internment camps or the concentration camps in Germany. I am sure there are more modern examples, but still.

Darwin420
Feb 01, 2005, 02:21 PM
after taking over a city, id like to see all the foreigners leave my newly occupied cities to either prison camps, refugee camps, or back to their own land.

Internment camps are a good idea. You don't have to use them if you don't want to. You go to war with a civ that has citizens in your cities - you set up a "Happy Camp" and shuffle all citizens of that nationality to the camp (you'd lose that population in your cities...). This could cut down the success rate of espionage, revolt, etc. Of course, it might irritate the international community.

so be it, let them declare war on me, otherwise, keep to yours and ill keep to mine.

I definitely agree with you there!