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Feb 01, 2005, 07:10 AM
Well... Some more suggestions :)
At first it's tourism. There may appear some foreigners in a city. They don't produce shields/food and you can't make them be labours, but they are in a city and make some commerce points(and, perhaps culture and victory points). Of course, they wouldn't appear in a miserable civ or city... They'll appear only in "great" cities where are about 2 or 3 Wonders or warm coastal waters. But they'll produce pollution :D ...
Or they(tourists) may appear in a city that have casino... This buildings may produce commerce and corruption.
Religions... Well it's the most difficult and the most arguefull part of my ideas. When you achieve politheism/monotheism you can choose religion type(the same as government type). Each of them will have some advantages... For example(I don't mean these adv. will be in real) islam makes units cheaper, catholic give +1 culture to every city, protestant will give commerce, orthodox christian will make workers work faster.
City specialization, or perhaps "colony" specialization. I mean when you command your worker/settler to build city/colony(perhaps cities are better) you can choose between military, where you can build only military units - no workers, settlers, buildings or wonders and they gain +1 from every spot that have a shield and units are cheaper; scientific cities - no units, only sci-buildings and sci-wonders(Newton's Univercity); food cities - they make only food(no shields => no units) and feed other cities ; standart cities - as usual, everything.
Food trading... This means that if a city has enough food and there's a shortrage in some cities of your empire the "lucky" city will "share" their food with "unlucky".
At first it's tourism. There may appear some foreigners in a city. They don't produce shields/food and you can't make them be labours, but they are in a city and make some commerce points(and, perhaps culture and victory points). Of course, they wouldn't appear in a miserable civ or city... They'll appear only in "great" cities where are about 2 or 3 Wonders or warm coastal waters. But they'll produce pollution :D ...
Or they(tourists) may appear in a city that have casino... This buildings may produce commerce and corruption.
Religions... Well it's the most difficult and the most arguefull part of my ideas. When you achieve politheism/monotheism you can choose religion type(the same as government type). Each of them will have some advantages... For example(I don't mean these adv. will be in real) islam makes units cheaper, catholic give +1 culture to every city, protestant will give commerce, orthodox christian will make workers work faster.
City specialization, or perhaps "colony" specialization. I mean when you command your worker/settler to build city/colony(perhaps cities are better) you can choose between military, where you can build only military units - no workers, settlers, buildings or wonders and they gain +1 from every spot that have a shield and units are cheaper; scientific cities - no units, only sci-buildings and sci-wonders(Newton's Univercity); food cities - they make only food(no shields => no units) and feed other cities ; standart cities - as usual, everything.
Food trading... This means that if a city has enough food and there's a shortrage in some cities of your empire the "lucky" city will "share" their food with "unlucky".