View Full Version : Lightened roads


Niessuh
Feb 02, 2005, 09:53 AM
I have discovered a method to reduce the number of roads preserving conections between tiles. It was applied to the roads I was using, stone roads made by cassembler:

Niessuh
Feb 02, 2005, 09:55 AM
Another advantage is that big cities aren't invaded by side roads:

Niessuh
Feb 02, 2005, 09:56 AM
Download. I will try to do the same with my lightened railroads when I get enough....bravery :D

Niessuh
Feb 02, 2005, 09:58 AM
If somebody want to change other kind of road graphic, the algorithm is something like:

FOR each tile:

First:
IF a tile side is fully roaded (center side road and both diagonals) THEN
erase the side road.

Second:
IF a tile has a center road in a side AND the two closer sides are roaded THEN
replace that side road with a diagonal road to the closest corner
(there is normally just a free diagonal, except a few cases)

I think that the simplest thing is to follow the new connections :dubious:

KUSANG
Feb 02, 2005, 11:49 AM
Thanks Niessuh! looks awesome!

Snorken
Feb 02, 2005, 12:35 PM
Man that looks great! :)

Corey
Feb 02, 2005, 02:30 PM
Awesome job you did:)Great:goodjob:

Abaddon
Feb 09, 2005, 12:32 PM
fantastic.. but could you do it for the origianal roads please?

Abaddon
May 05, 2005, 07:13 AM
bump


....

Niessuh
May 05, 2005, 08:07 AM
Sorry, These days I'm short of time. You can try yourself, all you need is Microsoft Paint, is what I mainly use :D

Penitent
May 08, 2005, 05:09 PM
Thanks :cool:

Bobeugen
Aug 20, 2005, 12:48 PM
This set of roads results from :
genuine roads, plus a little improvement, plus a lightening.

Preview :
http://www.civfanatics.net/uploads10/bu200508roadsGenplusPreview.png

In-game :
http://www.civfanatics.net/uploads10/bu200508roadsGenplusInGame.png

Note : works with [civ3], maybe also with other civ-flavors.

Unzip,
backup ...\Civilization III\Art\Terrain\Roads.pcx,
then replace it.

Pounder
Aug 20, 2005, 03:36 PM
@Bobeugen
Looks good. I know how much work that was. Much appreciated.

I used Niessuh's algorithm on my last set of roads as well, definitely less mess.

Bobeugen
Aug 22, 2005, 06:10 AM
:D yipee !!

:borg: and now more news :
A stony-with-muddy-sides version of these roads now also exists in post 5 of the little improvement thread.