View Full Version : Mic7 - The Peace Corps


microbe
Feb 02, 2005, 03:12 PM
Hi all,

Charis once played a crazy game (http://forums.civfanatics.com/showthread.php?s=&threadid=43471) at emperor level. The idea is to not build ANY military units. He was playing on a customized map made by Sirian so I do not know how much that affected the outcome.

I want to try the similar thing, with possible relaxed rules.

Updated final rules:

Difficulty: Emperor
Map: 70% continent standard
Civ: France
Barbs: none
Sci Leader: off
Victory: Diplo
Everything else default

* We are allowed to build our UU.
* We are allowed to build warriors for scouting. They must be disbanded if they return home.
* We are allowed to build artillery units, boats and planes, and any units without attack/defense points, like exploerers.
* No SoZ or Knights Templar.
* No intentional building & disbanding to speed up builds in other towns.

This is an insane game and we may lose very fast. I just want to try it out.

Roster:
microbe
grahamiam
gozpel
meldor
bed_head7

grahamiam
Feb 02, 2005, 03:17 PM
checking in :wavey: korea and emperor are fine with me. another civ may be greece as we'll be able to build pikes till our GA. may allow us to survive a little longer too :lol:

microbe
Feb 02, 2005, 06:02 PM
Let's go for emperor. Greece might be too cheesy as we'll be able to build units from the beginning.

Greebley told me that Betazed tried a similar game but I couldn't find it. He hinted me that higher difficulty is actually easier as AI would be more likely to attack if you are advanced (and weak). This agrees with the AI attitude mechanism. With this in mind, we don't want to stay too far ahead.

Greebley cannot play, so one open slot is open.

Map wise Continent or Pangea with 60% land? Bigger land might be good for us, as we'll probably expand faster, and AI will be busy expanding. On the other hand the chance that they meet each other is smaller..

bed_head7
Feb 02, 2005, 06:29 PM
If you'll have me...

gozpel
Feb 02, 2005, 06:32 PM
Checking in. Korea, Emperor and continents sound good.

microbe
Feb 02, 2005, 06:34 PM
bed_head, you are in.

I'll wait for meldor's confirmation or another sign-up, as I need some time to think the rules over. The biggest problems are:
1. do we allow Zeus or Knights Templar?
2. do we allow MP in despotism?
3. simply allow warriors?

LKendter
Feb 02, 2005, 06:38 PM
Not a sign up, but IMO Zeus / KT are building units.

Kaiser_Berger
Feb 02, 2005, 06:41 PM
If you don't get a confirmation from meldor, I wouldn't mind giving it a go.

microbe
Feb 02, 2005, 06:42 PM
Hi Kaiser, I'll queue you up. :)

Greebley
Feb 02, 2005, 06:45 PM
I will definitely lurk on this one. It will be interesting to see how you do.

Betazed's first game (http://forums.civfanatics.com/showthread.php?t=55507)


Betazed's second deity game (successful) (http://forums.civfanatics.com/showthread.php?t=55917)

His conclusions are interesting.

Note that the I don't think Korea is a good choice. I don't think your UU can defend and so may the hardest to use. If you don't kill every unit that can reach you, you are destoyed, IIRC.

You should disallow the exploit of preventing landings with workers. Seems a cheesy work around of the lack of military.

microbe
Feb 02, 2005, 07:18 PM
Note that the I don't think Korea is a good choice. I don't think your UU can defend and so may the hardest to use. If you don't kill every unit that can reach you, you are destoyed, IIRC.

Yes. However, this is closer to the original intent. :) The UU doesn't really matter.

On the other hand, if we really want a civ with good UU, France might be a good choice. I've never played with them before. And Industrious is a good trait for this variant.

I'm open to this.


You should disallow the exploit of preventing landings with workers. Seems a cheesy work around of the lack of military.

This is continent so I don't think it matters.

meldor
Feb 02, 2005, 07:30 PM
I am here. It is an interesting premise...

grahamiam
Feb 02, 2005, 07:31 PM
france has a much improved UU, and they have nice traits for builders (comm and ind). i like that choice.

i agree with Lee, we cannot build KT or SoZ. we should also raze any city that we get (i can dream of flips, right :) ) that has these wonders.

as far as despotic MP's, since we can't build units, we'll be building settlers and temples, so maybe just monkeying with the lux slider is enough.

bed_head7
Feb 02, 2005, 07:38 PM
I would like to stay as close to the variant as is possible. I'd even try no units whatsoever at least once, and if that doesn't turn out well, then maybe we can throw in some exceptions.

grahamiam
Feb 02, 2005, 07:41 PM
I would like to stay as close to the variant as is possible. I'd even try no units whatsoever at least once, and if that doesn't turn out well, then maybe we can throw in some exceptions.
this is fine with me too, but i think microbe was trying to do a slight deviation so he could avoid the tums during his turns :lol:

microbe
Feb 02, 2005, 07:45 PM
OK, so here it is:

Difficulty: Emperor
Map: 70% continent standard
Civ: France
Barbs: none
Sci Leader: off
Victory: Diplo
Everything else default

* We are allowed to build our UU.
* We are allowed to build warriors for scouting. They must be disbanded if they return home.
* We are allowed to build artillery units, boats and planes.
* No SoZ or Knights Templar.

I'll get it started tonight or tomorrow night.

I suggest everyone read Charis and betazed's previous games. I think our strategy is to not become too powerful, and pay close attention to AI attitude. If it's Annoyed or worse, gift some gold to make them happy (10g for one point up to 100g). For this purpose, we may build the GL and save money?

Also establish embassies and sign RoP at the first opportunity.

Roster (full):
microbe
grahamiam
gozpel
meldor
bed_head7

bed_head7
Feb 02, 2005, 07:48 PM
For this purpose, we may build the GL and save money?

Sounds good. The 13 swords instead of the GL argument doesn't fly with this variant, and on Emperor we should have no trouble getting it.

microbe
Feb 02, 2005, 11:36 PM
4000BC: found on spot and it reveals a cattle. Research on Pottery, start warrior.

3550BC: since we'll not build units, growth is more important, and we have to irrigate the cow. So I irrigate a grassland first to make it possible.

3500BC: We meet Spain across a canal. We trade Masonry for CB+10g.

3350BC: Spain has BW.

3100BC: We meet Arabia which has BW. We can buy BW from Spain by Pottery+37g, but we'll probably meet Carthage next turn, so we hold the trade.

3000BC: meet Carthage which has BW too, so Pottery+32g to Spain for it.

Our friends are Spainish, Persians, Vikings, Arabs, Germans, Carthagians and Indians. Wow, hopefully the aggressive ones are all overseas.

2900BC: We chop a forests and reveal a BG.

Capital should go 4-3-3 food.

Settler is going to the west which could be our GL city with those BGs. Then we should claim the gems. The 4th settler should probably go for east to be a coastal city (in case the western city is not coastal).

Capital should build a warrior to explore the south, and then build a temple if there is a chance (aided by chopping the forests). Culture is crucial - the more you have, the better AI like you.

Please read the AI attitude again. Do not step into AI territory unless you have RoP - if AI demands you to leave it likes you less. If you don't leave, it likes you much less.

We may want to try the Republic slingshot?

microbe
grahamiam - up
gozpel - on deck
meldor
bed_head7

microbe
Feb 02, 2005, 11:41 PM
http://www.civfanatics.net/uploads9/Mic7-2550BC.jpg

grahamiam
Feb 03, 2005, 06:34 AM
got it..........

grahamiam
Feb 03, 2005, 08:28 PM
Preflight check: Looks like we chose min research. Not likely to get Philo 1st by doing that, at least not on emperor

T1: 2510BC

T2: 2470BC Settler in position

T3: 2430BC Found Orleans -> curragh

IBT: Paris settler -> settler

T4: 2390BC Settler NW to Microbe’s 2nd dot.

T5: 2350BC MM lux slider

T6: 2310BC ditto (due to growth)

T7: 2270BC we could spend all our gold on the wheel, and since we’re doing min research, I do it.
Trade: Spain: give them 4gpt and 70g for the Wheel; Carthage: sell them Wheel for Myst (in case we want to go for ToA or use Oracle as prebuild for Glib)
We have horses, which will give us some extra gold.

T8: 2230BC Found Lyons -> warrior (disband in Orleans for the worker to be built next there)

IBT: Paris settler -> settler

T9: 2190BC Send settler south so it can share Paris’ cow every 3rd turn. Carthage warrior blocks the way.

T10: 2150BC Settler in place. Warrior in the N, near carthage is coming home to explore south of the capitol. Western warrior is trekking N to check out the Arabs.

Not sure if that warrior build in Lyons is clean, but again, it's purpose is to help speed up the worker build that should be done in Orleans next.

http://www.civfanatics.net/uploads9/MIC7-2150BC.jpg

microbe
Feb 03, 2005, 08:31 PM
OK, let me add one more rule:

No intentional building units and disbanding to speed up builds in other towns

But send that warrior to the south to scout (or do we have one already?), or disband it in the same town.

From the picture, I think we should consider expanding to the AI first. For example, maybe grab the incense first?

microbe
grahamiam
gozpel - up
meldor - on deck
bed_head7

grahamiam
Feb 03, 2005, 08:46 PM
we only have the 2 warriors that we built during your turns. the new one in lyons can be switched, but only a warrior or workers are 5T, every other build was at least 20T, so i guess that town should be switched to a temple or granery, delaying our 3rd worker by a bit.

gozpel
Feb 04, 2005, 03:26 PM
It looks like we already have a scout S, so I will change the build to something else.

Incense is nice, but that town will be a fair way from the core. I guess that doesn't matter, trading will be our best way to stay alive :)

got it.

microbe
Feb 04, 2005, 08:51 PM
I don't mind more scouting, as long as they are not over our support limit.

But remember, if we can no longer build warriors then we cannot build units for scouting anymore, except explorers and such that do not have attack/defense value.

gozpel
Feb 05, 2005, 07:27 PM
I can't play this until tomorrow and if meldor wants to swap places with me, the game won't be held up.

meldor
Feb 05, 2005, 11:35 PM
2150 BC (0)
Not much to do, I leave the warrior build going to have an explorer.
(I) Nada.

2110 BC (1)
I found Pheims in place, it has a couple square overlap but the next best place wastes some squares. Everyone has warrior code, but we are peaceful, besides we need to up lux until the next settler is built.
(I) The Spanish are building the Oracle.

2070 BC (2)
(I)Lyons warrior->worker.

1990 BC (4)
(I) Paris Settler->Settler,

1950 BC (5)
I was worried that the curragh was built on a lake, but I was wrong. Thesettler heads to the east coast. If we are only on this leg of land, it would be nice to cut off the path and back fill.
(I)Orleans worker->temple.

1910 BC (6)
Looks like we will have another horse resource to trade away.

1870 BC (7)
Not much. Go ahead and get warrior code for 51g and 3gpt.
(I) lyons worker->temple

1830 BC (8)
(I)Rhiems worker->Temple.

1750 BC (10)
Tours is founded on the coast. There are furs to the south, we should probably get those next as we messed the incense.

gozpel
Feb 06, 2005, 05:43 PM
Thanks meldor. :)

I got it.

gozpel
Feb 06, 2005, 10:54 PM
Pre-turn - Lower luxes to 20% to save a couple of gold.

1725bc - Paris settler -> settler. Send him S to the fur.

Carthage founded a new town NW of Lyons.

Our 3 neighbours knows Maths.

1700bc - Now Spain and Carthage learnt HBR too. They know IW too btw.

1675bc - Our scouting warrior near Arabia is polite enough to not step over their borders and heads back to try to find some other way to bust fog.

1650bc - Gems are connected.

The spot by the furs have a cow. :)

1600bc - Marseilles founded -> worker.

1575bc - Hannibal wants 21g, no problems.

Paris settler -> settler. Send him to grab the second horse, we will need everything for trading.

1525bc - There's a spot with 2 wheats SE, by the coast.

1500bc - Tours worker -> temple.

Chartes is founded -> worker.

Writing is due in 4 turns, no one knows it yet. Hopefully we get it first and can grab the techs the AI have and the right to build embassies will make life easier as well.

http://www.civfanatics.net/uploads9/mic7_1500bc.jpg

bed_head7
Feb 06, 2005, 10:57 PM
I have it.

bed_head7
Feb 07, 2005, 02:14 AM
http://www.civfanatics.net/uploads9/mic7_1250BC.SAV

1500 BC (0) - Can get two extra gold this turn only, as Paris and Marseilles don't need to work their cows this turn to still get growth in 3, allowing Rheims to borrow Paris'.

IT - Greeted with this message, which was somewhat surprising. How rough was Ghandi's start?

http://www.civfanatics.net/uploads9/mic7_history.jpg

1475 BC (1) - Switch tiles back to as they were.

1425 BC (3) - Have to up lux all the way up to 30% just for this turn.

1400 BC (4) - Finish Writing, start CoL. I think we can pull philo slingshot. Trading techs is very minor and temporary, and getting such a tech lead early means gifting, a permanent attitude adjuster, earlier. Lux to 0%. Misclick and send a worker way off in the wrong direction.

1325 BC (7) - Avignon founded by wheats. I don't really like the placement, as it is too far off, but a spot closer wouldn't really be good either.

1275 BC (9) - Lux has to go way up again for this turn. Sending a worker to get us connected to Carthage so we can trade.

1250 BC (10) - Settler was headed for spot two north of where it is now. It can put some extra cultural pressure on Carthage eventually.

http://www.civfanatics.net/uploads9/mic7_settler.jpg

Lux can be lowered next turn, once furs are hooked up. We can let Rheims borrow the cow every third turn, and it also gives one extra commerce.

bed_head7
Feb 07, 2005, 02:16 AM
Embassies we established upon learning Writing.

http://www.civfanatics.net/uploads9/mic7_mecca.jpg

http://www.civfanatics.net/uploads9/mic7_madrid.jpg

http://www.civfanatics.net/uploads9/mic7_carthage.jpg

bed_head7
Feb 07, 2005, 02:26 AM
I imagine this was mentioned before in this thread, but the AI attitude thread was helpful. I read it a few months ago, and it was good to refresh my memory while playing. The best things we can do are sign RoP, trade luxes, and gift 100g or the equal value in techs. We will want to try to get everyone in Republic with us, as sharing a government helps, especially when it is their preferred. I also thought I remembered that rebuffing rebels when the offer to flip helps, but I checked again and it does not, so maybe the city two north of the settler in the picture won't help. It would hurt though either, so might as well settle.

Once a temple has built, what should be built? I built workers and curraghs in the places that finished, but after a point that won't work. Wonder grab, maybe? Having the culture lead helps, but wonders add to power and we want to stay less powerful if possible.

microbe
Feb 07, 2005, 03:05 AM
getting such a tech lead early means gifting, a permanent attitude adjuster, earlier

Gifting has no permanent effect. It's only temporary.

Also, let's not settle with culture conflict. AI would not like it. Try not to overlap any city tiles with the AI.

We need to push for culture. AI will admire us.

Try to establish embassies and sign RoP (if free or very cheap).

bed_head7
Feb 07, 2005, 03:18 AM
Under permanent attitude changes, from bamspeedy's article.

-10 maximum for any gifts. You can get -1 point for every 10 gold worth of techs/gold that you DONATE to them. Giving them a tech for 1 gold piece or map (even if the map is ’worthless’) does not count as a gift. You can’t get more than -10 points from gifts. Giving gifts on the next turn, or next few turns, has no effect once you reach the -10 cap. It does not look like this decays over time, or that giving more gifts centuries later helps at all., if you‘ve exceeded the cap.

This is the biggest attitude change in our favor possible, save MPP which has the same effect, and it lasts the whole game.

I have never seen anything to suggest that cxxc placement harms attitude or encourages war.

I realize we need to push for culture, but the only culture build we have is temple, so I was wondering what we ought to build next. Though I am not sure if your comment was directed at that question.

Embassies are good, but have 40% the effect of RoP and 20% of 100g gift, so we ought to get RoP. I should have myself, but I did want to double check here.

Outculturing AI has half the effect of embassies, so while it is nice, it isn't the most important factor by any means.

Trades have a temporary effect, and lux trades or donations are very effective.

Bamspeedy's article on AI attitude (http://www.civfanatics.com/civ3acad_ai_attitude.shtml)

microbe
Feb 07, 2005, 03:34 AM
I somehow doubt the permanent effect of gifting. I remember I tried it myself and gifting multiple times in the game, and both improved attitude. I think I tried max gift each time, but I might be wrong. It's very possible it only lasts 20 turns, so when it expires, you can gift again.

In any case , if you gift any gold to AI, mark it with bold font. We can (dis)prove this theory.

bed_head7
Feb 07, 2005, 03:37 AM
I remember from GOTM33 something very different than what you remember, more in line with the article, but no reason not to make sure.

grahamiam
Feb 07, 2005, 08:19 AM
@bedhead: if you look at the forum thread, you'll see that bamspeedy ammended that finding based on further study. you cannot get more than -10 on the attitude, but the effect does decay and you can do it again later.

Gifts
-1 for each 10 gold worth of techs/gold you donate, up to a maximum of -10 (100 gold). This bonus decays at about 10 gold/turn. The larger of a gift you give above 100 gold, then longer you will get to keep the -10 maximum pts. Example: Giving them 1,000 gold will keep them happy for 100 turns, 500 gold would be 50 turns. gpt donations are added on immediately, but the effect of it may disappear before the deal is done.

meldor
Feb 07, 2005, 09:08 AM
Are we going to go for the GL? It would be nice to build libraries and anything else as well. If we run out of builds, we should switch to wealth and start the giveaways early. When expansion room runs out, we don't want to be on the short list for attack. That said, we should fill in the lower part before we worry about getting any cities farther north. Clean borders and culture borders will help us more then land grab.

microbe
Feb 07, 2005, 10:59 AM
Are we going to go for the GL? It would be nice to build libraries and anything else as well.

GL would be nice to have.

Remember we don't need to be tech lead as that's quite dangerous without military. GL is great for this.

EDIT: I looked at the save and people didn't follow my word of making Orleans a GL city. Switch the curragh to wonder asap. Our workers should go there and improve its territory. Compare to this temples aren't important. They can support Orleans and join workers as needed.

microbe
Feb 07, 2005, 11:49 AM
We can found 5 towns before expansion phase is over. Red dot is first ring and highest priority. Then one of the blue. Then one of the yellow. Then the remaining blue/yellow as fill-up.

The left yellow could go one tile north to make use of one extra grassland, by the way.

http://www.civfanatics.net/uploads9/Mic7-1250BC.jpg

bed_head7
Feb 07, 2005, 01:19 PM
Okay then, guess I was wrong about gifting, and my memory of it being permament would probably just be because I had gifted IA techs, so the gift was still in effect much later in the game.

Sorry about Orleans. That was actually the main city I didn't have anything to which I could assign it to build that made sense. Clearly, a prebuild would have been the right move. I don't think it should be too much of a problem though, as we still have to finish CoL and learn Philosophy before starting Literature, and we can just time it to the prebuild.

microbe
Feb 08, 2005, 03:03 PM
Didn't realize I was up. Got it.

microbe
Feb 08, 2005, 09:57 PM
preturn: switch Orleans to Colossus.

WARNING: We are doing negative research with only 20g in bank. If AI demands we'd lose worker or granary in the capital! Please never do that.

I switch Pheims from temple to granary. We need more workers.

1225BC: send settler to the red dot.

1200BC: find we can actually lower lux to 0. Hmm, we are connecting a second gems on the mountain. This is no need to do so yet.

1125BC: Vikings complete Colossus.

1025BC: CoL -> Philosophy in 8 turns. AI still haven't got Writing.

Note: Philosophy in 6. We should revolt immediately.

We need to decide on a good FP city. Since our empire are nicely centered around our capital, and we do not have too many cities, I don't consider FP has to be built asap, so we could choose a town to build it even if it's very slow, as long as the town will become a powerhouse later. But I am not sure which of the 2nd or 3rd ring city would stand out.

microbe
Feb 08, 2005, 09:58 PM
http://www.civfanatics.net/uploads9/Mic7-1000BC.jpg

microbe
Feb 08, 2005, 10:03 PM
Roster:
microbe
grahamiam - up
gozpel - on deck
meldor
bed_head7

bed_head7
Feb 08, 2005, 11:17 PM
Connecting second gems was to trade to Carthage. Worker headed towards Carthage was to create the route. Trading luxuries whenever we can seems pretty necessary to me. Of course, Carthage doesn't seem to be helping much in creating a trade route. But it seemed, and still does seem, like a priority.

grahamiam
Feb 09, 2005, 06:53 AM
got it. will play and post tonight.

Aggie
Feb 09, 2005, 07:07 AM
Connecting second gems was to trade to Carthage. Worker headed towards Carthage was to create the route. Trading luxuries whenever we can seems pretty necessary to me. Of course, Carthage doesn't seem to be helping much in creating a trade route. But it seemed, and still does seem, like a priority.

Critical in a no-military game is that you don't have extra resources or luxuries connected/available. These will either be demanded by the AI or -worse- the AI will invade you to conquer these resources. Betazed once played a similar game on deity and he came with loads of findings. I believe that you have a link to that somewhere in this game.

gozpel
Feb 09, 2005, 07:16 AM
That's right.

You control the resources/luxes, but you don't need to connect them.

microbe
Feb 09, 2005, 11:16 AM
Critical in a no-military game is that you don't have extra resources or luxuries connected/available.

I think bed_head means to trade them away, even for nothing. If we trade the extra resources to Carthage, it would improve its attitude. Would this still make other AI more aggressive?

In any case, I still think it's too early to connect extra resources. Until the trade routes are all well-established, we shouldn't connect them.

grahamiam
Feb 09, 2005, 12:20 PM
betazed traded his resourses for less that market value to make everyone gracious (no haggle offers). however, imho, we should be connected to the civ via road or harbor before we connect that 2nd lux and they should be in a non-despotic gov't so we can get some gpt to help our research/treasury. also, we should feel free to sell our only strategic resource, like iron and horses (till we need to rail, that is ;) ) as well as salt.

since we will have republic 1st, i think we ought to sell it to everyone (even at a loss) so they get out of despotism and have more money for our resources. also, do we have any suicide ships out there?

microbe
Feb 09, 2005, 12:21 PM
We have two curraghs sailing to the east.

bed_head7
Feb 09, 2005, 01:48 PM
I did not realize that we would be invaded if we had a luxury hooked up and could not trade it to them because we didn't have a trade route. Whether hooked up or not, we still can't trade, so what difference could it make. There seems to be a consensus saying that that was wrong.

However, I still like the idea. Maybe we just wait until we are about to be connected to Carthage, then connect gems, and then trade it. By the time the worker I had sent up to do that (but is now doing something else) had us connected, we would already be in republic and have gifted it around. Then, having gems and being able to trade it would be an immediate boost, and a rather substantial one according to bamspeedy's article. Of course, I haven't read the thread yet, but I think we all agree that trading resources improves attitude?

LKendter
Feb 09, 2005, 01:52 PM
If you have resources / luxuries that the AI lack there are more likely to attack you.

Connected excess luxuries WILL result in demands. Do you want a remote civ with a fragile trade route getting your luxury? A destroyed trade rep in this game we really be bad.

bed_head7
Feb 09, 2005, 01:57 PM
We are not talking about that at all. I was trying to connect us to our immediate neighbor, the civ we most badly need to be our friend. We don't have a trade route with anyone yet, so no demands possible. I was trying to make a trade to make the AI less likely to attack, but everyone seems to be saying that by connecting it I made it worse. Which seems completely illogical, though considering some AI activities it is not at all improbable.

LKendter
Feb 09, 2005, 02:12 PM
We don't have a trade route with anyone yet, so no demands possible.
If the AI has a harbor, then you will have trade routes to the world.

bed_head7
Feb 09, 2005, 02:17 PM
If the AI has a harbor, then you will have trade routes to the world.

Edit: Sorry, that was unnecessary. No one has Map Making yet. In my turns, no one else even had writing.

grahamiam
Feb 09, 2005, 02:38 PM
Edit: Sorry, that was unnecessary. No one has Map Making yet. In my turns, no one else even had writing.
hehe, lets pick the scab :) actually, one of betaze's hunches was that being ahead in tech also opened you up for attack. that's why he felt it was easier in diety than emporer. unless someone logically opposes it, in 6 turns, the world will catch up tech-wise ;)

bed_head7
Feb 09, 2005, 02:40 PM
Tech lead can mean more power, and being more powerful can invite attack. But we will soon be even in tech. However, we still will not be able to trade our luxuries, and I am having trouble figuring out why this is a good thing.

grahamiam
Feb 09, 2005, 09:20 PM
Preflight check: MM Paris to get an extra g this turn (will get settler with growth). Carthage is only down CoL, but is probably researching Map Making.
Trade: Sell Writing +55g + 2gpt to Arabs for Poly
Sell Poly to Spain, getting Math and 78g
Sell Writing to Spain for IW
Looks like we have 2 irons on our lands. I wish, just 1 of them, would show up in Goz8 :lol:

IBT: Paris settler -> settler

T1: 975BC Carthage now up Construction. Warriors head home for their retirement. Interesting, we have 2 horses and 2 gems hooked up. What was that about having excess resources?

T2: 950BC

T3: 925BC Grenoble founded -> worker

IBT: Spanish building ToA, Germans complete the Oracle

T4: 900BC workers work. Tourse switches to ToA

T5: 875BC Found Dijon -> worker Hire a taxman in Marseilles due to growth. MM sci slider.

IBT: Philo -> Republic (no free tech) Locals only know HBR and Construction so someone offshore beat us.
Suicide Dingy sinks.

T6: 850BC Buy Construction from Carthage for CoL and 60g. Sell CoL to Arabs for HBR and 90g (no haggling). Sell Philo to Carthage for 220g (no haggle). Gift Philo to Arabs and Spain. Sell CoL to Spain for 20g (no haggle).
Researching Republic @ 80% (-7gpt, 491g in the bank)
Switch Tours to a ‘duct.

IBT: Paris settler -> temple
T7: 825BC nada

IBT: Lyons granary -> MoM

T8: 800BC nada

T9: 775BC 1 warrior suffers a terrible accident, falling into the concrete for the aqueduct being built in Tours.
Sign RoP with Carthage so our Dingy doesn’t upset him. He is now Gracious. Also, he is up MM (has monopoly)

IBT: Rheims temple -> coliseum (market prebuild)

T10: 750BC nada

1 coliseum build is a prebuild for a market. We have 1 warrior left to disband in a town. I forgot to MM Lyons last turn so it is not getting enough food. Let it go for 1 turn, then MM.

http://www.civfanatics.net/uploads9/MIC7-750BC.jpg

microbe
Feb 09, 2005, 10:24 PM
No free tech? Hmm...

We need to find the other continent.

microbe
grahamiam
gozpel - up
meldor - on deck
bed_head7

gozpel
Feb 10, 2005, 09:42 PM
Ok, I got it.

gozpel
Feb 11, 2005, 04:54 PM
Pre-turn - We're looking good.

We have one dingy, we need more after I do a suicide jump in a turn or so. Swap a couple of coastal towns to that.

730bc - Carthage finish the Pyramids and start the Lighthouse. Arabs are building MoM.

Besancon temple -> worker.

Swap Orleans to ToA, I hope to get MapMaking soon so we can build the Lighthouse. Or should FP help?

710bc - Spain starts MoM.

Amiens founded -> curragh.

The dingy takes the jump from the east-coast.

690bc - Curragh survives and spots land.

Avignon temple -> curragh.

Disband the last warrior in Tours.

670bc - Curragh survives again and are in safe waters, near green borders! :)

Grenoble curragh -> worker.

Swap the other curragh builds to better things.

650bc - No contact still with green.

Rheims get a scientist.

630bc - We meet Persia, we get MapMaking for Construction and 42g. I establish embassy, Persepolis is pop 4 and is building MoM. I sell MM to Arabs and Spain to get my gold back.

I don't think we need the Lighthouse and switch Orleans to FP. Not in the best position, but we don't really have any "best" positions.

610bc - Paris temple -> colisseum.
Avignon temple -> colisseum.
Marseilles worker -> harbor.

Xerxes learns Monarchy IT, I hope he traded Construction to someone, that means he isn't alone.

590bc - A carthagian settler pair wanders in, where are they going?

570bc - Grenoble worker -> harbor.

550bc - Hannibal's settler turns back.

We're still waiting for Currency, Republic due in 3t.

We can still change the FP to something else?

microbe
Feb 11, 2005, 05:00 PM
Orlearns is a prebuild for GL. We should go for Lit after Republic. I'll take a look at the game tonight.

microbe
Feb 12, 2005, 03:02 AM
Note: please sign RoP with everyone!

I would switch Orleans to a wonder to keep the prebuild, and maybe build FP in Rheims.

microbe
grahamiam
gozpel
meldor - up
bed_head7

bed_head7
Feb 12, 2005, 03:46 AM
We don't have RoPs yet!

microbe
Feb 12, 2005, 11:16 AM
We don't have RoPs yet!

What do you mean? Open the game and have a look.

meldor
Feb 12, 2005, 11:45 AM
I see it and it is in the queue

bed_head7
Feb 12, 2005, 01:49 PM
I meant, I can't believe we've gone so far without getting RoPs. But your second comment would imply that we do have them, so the first comment I was responding to about signing RoPs must refer to renewing them.

microbe
Feb 12, 2005, 02:02 PM
I meant, I can't believe we've gone so far without getting RoPs. But your second comment would imply that we do have them, so the first comment I was responding to about signing RoPs must refer to renewing them.

OK I thought you meant we didn't have the option to sign RoP.

meldor
Feb 13, 2005, 02:33 AM
550 BC (0)
I sign RoPs with everyone that we don't have them with. They all give them without charging us a dime and I ask for no money on our part.
(I)Nada.

530 BC (1)
Almost forgot. Swap Orleans to the Great Lighthouse.
(I) The Persians start the Hanging Gardens, the Persians start the Statue of Zeus. We don't want that on our landmass.

510 BC (2)
Met the Germans. We build an embassy and sign and RoP. I turn science down.
(I) We get Republic and start on Lit.

490 BC (3)
No one has Lit yet so I pull the trigger and get 7 stinking turns of anarchy.

410 BC (7)
We meet Scandinavia but since we are in anarchy we can't build an embassy.

370 BC (9)
(I) Carthage comes and offers to swap Monarchy for Repiblic, I take the deal he offers. Rouen riots for some odd reason.

350 BC (10)
We are now a Republic. I build an embassy and sign an RoP with Scandinavia.

bed_head7
Feb 13, 2005, 02:49 AM
I have it.

bed_head7
Feb 13, 2005, 04:10 AM
330 BC (1) - Do some gold giftin to Arabia, Scandinavia, and Spain, and then get the gold back trading them government techs. Hopefully, they'll all go republic.

310 BC (2) - Start FP in Rheims.

270 BC (4) - Join a couple workers to Orleans to speed up GL.

250 BC (5) - Our first harbor finishes. Trade Gems to Spain for 2gpt. They go to Gracious.

230 BC (6) - We were beaten to MoM. Currency is out there, so I get it from Carthage for Literature, which is also known by a few. Then, gift them horses. They too are Gracious.

190 BC (8) - ToA finished, and there is a good chance that we will miss GL due to cascade. Hanging Gardens falls to cascade, so Lyons goes to FP and Rheims to a library.

Everyone but Persia is Gracious with us, and we are easily in the culture lead. The Arabs don't have iron, so once we have a solid trading route with them, we could gift some to them. Great Library is only a couple turns off.

microbe
Feb 13, 2005, 01:35 PM
preturn: we are the biggest nation. Not sure if it's a good thing for this game.. fortunately, we are declining in the power graph!!

IBT persia proposes RoP, sure! It goes Polite. Arabia proposes polite, it goes Gracious. Spain proposes RoP, it goes Gracious. We complete FP.

130BC: Persia, Vikings and Arabia have no iron. After Navigation we should connect ours and trade to them.

I find we can lower lux to 20 and hire a scientist.

IBT Carthage declares on the Arabs. Carthage completes the GL! Persia cascades to Great Wall. Vikings complete Zeus. :mad:

110BC: So we have one turn to go and there is nothing to switch to. We get an expensive marketplace and lose 286 shields.

Raise sci to get Feudalism in 6.

I find we are mining everywhere..we need to irrigate grassland so we could work the hills. I start converting some mines to irrigation.

IBT pay Germany 20g for RoP.

50BC: Persia has Feudalism. We need more workers so I switch Grenoble to worker as it needs an aqueduct anyway.

30BC: Feudalism -> Engineeing in 6 turns.

Feudalism to Germany for Monotheism+25g. Since Monotheism is monopoly on our continent I don't give to Carthage though it has GL.

Engineering in 6 turns.

IBT: Persia starts Sun Tzu.

10AD: Carthage somehow knows Vikings now and has Monotheism.

30AD: I start Sun Tzu prebuild in Orleans for Sistine Chapel.

Some AI are only Polite. I gift Arab 400g and sell Mono to them to get the money back. Gift 200g to Spain and then sell Mono for 262g + 4gpt. Vikings and Persia are just polite but I'll live with it.

IBT: Pay Carthage 20g to renew RoP.

Note: research wise let's beeline to our UU. After that beeline to Navigation.

microbe
grahamiam - up
gozpel - on deck
meldor
bed_head7

grahamiam
Feb 13, 2005, 09:19 PM
got it.......

grahamiam
Feb 13, 2005, 10:23 PM
Preflight check: Change the clown in Avignon to a taxman. Go thru all towns and make a tweek here or there, saving us 4gpt

IBT: renew RoP with the Vikings.
Paris Market -> Cathedral; Rheims market -> cathedral; Dijon Lib -> ‘duct
Carthage building Sun’s

T1: 70AD monkey with sci slider to get some gold

IBT: Persian’s building KT

T2: 90AD

IBT: Engineering -> invention; Vikings are building Sun’s

T3: 110AD Sell Engineering to Carthage for 58gpt and 40g (no haggle); sell it to Spain for 4gpt and 40g; Sell Fuedalism to the Arabs for 2gpt and 11g; Sell Engineering to the Vikings for 13gpt and 20g

IBT Tours market -> cathedral

T4: 130AD

IBT: Rouen ‘duct -> cathedral

T5: 150AD Buy Theology from Persia for 950g; Switch Orleans to Sistine’s

IBT: renew gems trade with France
Lyons library -> cathedral
Vikings are building Sistine’s

T6: 170AD Join a worker into Orleans and MM to shave 6T off Sistine’s

IBT: Avignon court -> cathedral; Besancon market -> cathedral

T7: 190AD adjust sci slider; Carthage would only off horses for 12g, so I give them away instead

IBT: Ameins temple -> harbor

T8: 210AD

IBT: Invention -> Education (I do this so we can research Astronomy and have Copernicus’ as a fall-back or switch Sistine’s to if we really want it.
Marseilles market -> court
Persians are building Leonardo’s.

T9: 230AD Persians and Vikings have Invention. Sell it to the Germans for 5gpt and 10g. Sell Engineering to the Arabs for a worker and 2g

IBT: Chatres library -> market

T10: 250AD nada. The 2 workers roading the forest N of Orleans should join that city to maximize the spt. It will, however, require the lux tax to be raised. Also, with a little more watering and mining, Lyons could really be our wonder town.

http://www.civfanatics.net/uploads9/MIC7-250AD.jpg

microbe
Feb 14, 2005, 02:12 AM
microbe
grahamiam
gozpel - up
meldor - on deck
bed_head7

I played a similar game today, and everything went well until in the end when I was a few turns from UN the AI that was paying me +400gpt declared and took 6 cities. Fortunately those were not the core and that AI wasn't next to me directly. So by MAs I survived and won.

gozpel
Feb 14, 2005, 08:08 PM
I've got it.

gozpel
Feb 16, 2005, 07:10 PM
Pre-turn - All is good. Rush a couple of aqueducts.

Renew ROP's with some civs and they are all gracious.

Buy dyes from Carthage for 14gpt and they become gracious as last civ.

260AD - Grenoble aqueduct -> market.
Dijon aqueduct -> market.

Join 2 workers to Orleans and cut the build of Sistine by 3 turns.

270AD - Civs are building Leo's and Sun Tzu.

Renew ROP with Germany.

280AD - Paris cathedral -> court. Will swap that next turn for uni.

Give Arabia Invention for incense, 43g and a worker.

Germany knows Education and wants 230g for it. I keep the money.

290AD - We learn Education -> Astronomy in 5t.

Germany and Persia learnt Gunpowder IT.

300AD - Arabia and Carthage sign peace :thumbsup:

Some civs are building Knights Templar.

Isabella gets Education for Chivalry, 7gpt and 70g. The others knows it except Arabia, they get Chivalry for 6gpt and some change.

310AD - A couple of civs are building Sistine.

Rheims cathedral -> uni. I hope we can get Banking before the unis completes.

Curragh finds grey borders. :)

320AD - We meet Gandhi, the poor fellow is way behind and have only 3 cities. I gift him some gold and sell techs so he can swap government from that awful despotism. Embassy and ROP, of course. Hmm, not gracious? Ah well.

330AD - Marseilles court -> cathedral.

340AD - We learn Astronomy -> Banking in 5t.

Avignon cathedral -> uni.
Lyons cathedral -> uni.

Orleans swapped to Copernicus, complete in 3 turns.

Renew ROP with Carthage, they don't want a straight up deal anymore. I ask what they want and they say Astronomy. :lol: I'ts a bit steep, so they get 1gpt and 10g instead.

350AD - Chartres market -> cathedral.

Renew ROP with Vikings for the same amount as Carthage.

Banking in 4 turns and Copernicus in 2t.

microbe
Feb 16, 2005, 07:14 PM
I would like Sistine more than Copernicus, as we have enough research and Sistine has more culture. Not sure if we can get it, but at least we could fall back to JS Bach. I would like to build as many wonders as possible. Another prebuild for JS Bach or Smith's would be good (Smith's will be good for our GA).

Let's get Gunpowder and start to build our UU!

microbe
grahamiam
gozpel
meldor - up
bed_head7 - on deck

meldor
Feb 16, 2005, 08:24 PM
Earliest I can play is tomorrow, either swap, skip or wait, your choice.

bed_head7
Feb 16, 2005, 08:28 PM
Wait. I can't play tonight either.

grahamiam
Feb 16, 2005, 10:10 PM
i'd prefer to keep copernicus, just for the fact that we could use the research boost in the IA, and getting thru that quickly will probably be key.

meldor
Feb 18, 2005, 12:04 AM
350 AD (0)
I make sure we have everyone Gracious except India, they seem stuck at polite. I then rush the University in Paris to prepare to for a prebuild and swap Cop's to Sistine.
(I) Paris Uni-Cop's

360 AD (1)
Rush a couple more buildings.
(I) Tours Cathedral->Library, Grenoble Market->Harbor, Dijon Market->Cathedral, Amiens Harbor->Courthouse

370 AD (2)
Not much.
(I)We get Banking and start on Economics.

380 AD (3)
Make tech trades and do some give aways to keep everyone happy, keep us on the positive side income wise and make sure their is nothing anyone will get jealous about. Astronomy has out already.
(I) Besancon Cathedral->Bank The Persian's start Cop's and complete Knights Templar. Germans swap to Sun's and Cop's, The Vikings Leo's and Cop's.

390 AD (4)
Not much
(I) Spanish swap to Leo's, Carthage to Cop's

400 AD (5)
Worker moves.

410 AD (6)
(I)We get a palace expansion. The Germans start Bach's.

420 AD (7)
Turn science down.
(I)Finish Econ start on Music Theory. Rouen Cathedral->Market

430 AD (8)
(I) Lyons University->Smith's

440 AD (9)
Merge some workers into Lyons
(I) We get another palace expansion.

450 AD (10)
Sistine due in 2, Cop's due in 13, and Smith's due in 28. Music Theory is due in 2 turns so we can swap any of the wonders building now to Bach's.

bed_head7
Feb 18, 2005, 12:08 AM
Looks good, I got it. Probably can't play until the weekend, though.

microbe
Feb 18, 2005, 12:35 PM
I take a look at the game. So we have no saltpeter..this means no UU. :(

But I find we could trade Economics for PP/Music Theory while we are still researching Music Theory ourselves..also we have an extra horses to trade.

Maybe we can do the trade after we complete Sistine. Not sure if it makes any difference as AI could just cascade to JS Bach's..

EDIT: our score is No.1, this is very bad. I think we should start building some boats to fend of naval invasion and increase our power. If we are declared on by someone on our continent, we should probably MA with Carthage and everybody against it. If it's Carthage, we are dead. If it's someone on the other continent, hard to say.

bed_head7
Feb 19, 2005, 04:01 PM
IT - Renew some RoPs. Give horses to Carthage for dyes.

460 AD (1) - Gunpowder for Printing Press from Arabia.

470 AD (2) - Build Sistine's Chapel. Cascade takes Bach's.

480 AD (3) - Incense deal ends. Move to road iron.

490 AD (4) - Trade iron for Arabia's incense

510 AD (6) - Learn Chemistry. Trade it to Persia for Navigation and Democracy. Gift it to Everyone else. All but Persia and India are Gracious.

550 AD (10) - Learn Physics. Gift it around. Everyone but India is Gracious.

We could probably use a few more workers for when rails come. We have a number of size 12 cities that could recover quickly. We are also over irrigated. We pretty much have grass and a few hills and mountains, so there are some places where there is a good size surplus. There are also a few spots that could use some extra irrigation to get them larger faster. Even though it is microbe's game and he suggested it, I feel it is against the spirit of the variant as played by betazed and Charis to build ships. I bring this up because we'll get Magnetism soon.

Haven't seen a pic for awhile, so here is our glorious army.

http://www.civfanatics.net/uploads9/mic7_550AD.jpg

microbe
Feb 21, 2005, 12:39 AM
I feel it is against the spirit of the variant as played by betazed and Charis to build ships

They also didn't allow building our UU (although without saltpeter we can't build it anyway).

I allow ships.

bed_head7
Feb 21, 2005, 12:44 AM
I know that. I was just sharing my opinion. In my turns, I probably won't build any ships, but but that doesn't stop others from building them. Of course, there is an argument against building any units, as they increased our power in the eyes of the AI. Even with more territory, we are probably less powerful than all but the Indians, and for that reason we are able to get everyone but the Indians to Gracious.

microbe
Feb 21, 2005, 01:18 AM
Of course, there is an argument against building any units, as they increased our power in the eyes of the AI. Even with more territory, we are probably less powerful than all but the Indians, and for that reason we are able to get everyone but the Indians to Gracious.

True.

We actually are quite poweful. More powerful than Spain, Arabia, India, about the same as Germany, and a bit less poweful than Carthage, Persia and Vikings. More power == bad. India is only polite as it's really weak.

However, our power comes from our score (No.1). Building some boats wouldn't make too much power, but would be able to defend naval invation which is extremely important.

Also, we could buy saltpeter from Germany! Now, if people feel strongly I can remove the rule about building UU, otherwise, we should buy it and build some. I'm not talking about a huge number of units here, but some defense to not be taken over by a few AI units.

bed_head7
Feb 21, 2005, 02:29 AM
Hadn't checked on all of the power comparisons. Still, as territory is part of power (score, however, is not), building some boats and our UU could tip the balance in our favor in terms of our power and Carthage's, which is what we most want to avoid.

If we were to vote on it, I would say that only workers, settlers, and exploratory units are allowed. But I think you probably already knew that.

microbe
Feb 21, 2005, 10:32 AM
Hadn't checked on all of the power comparisons. Still, as territory is part of power (score, however, is not), building some boats and our UU could tip the balance in our favor in terms of our power and Carthage's, which is what we most want to avoid.

Territory is the major part of score, this is what I mean by "our power comes from score".

Power also comes from gold, culture, resources, and so on, much more than just military. Unless we have a huge army, military isn't going to give us much more power.

HOWEVER, AI attitude is not the only factor whether AI is going to attack you. If you lead in score, and are militarily weak, you are more likely to be attacked, even if AI is gracious toward you.

microbe
Feb 22, 2005, 12:54 AM
preturn: stop starving Lyons.

IBT pay Vikings 40g to renew RoP. Persia completes Copernicus while we have one turn to go!

560AD: switch to Leo as prebuild for Newton.

570AD: lower lux to 0 and hire a clown in Grenoble.

590AD: Persia has Metallurgy.

600AD: AI have Free Artistry too.

Switch Lyons to Newton's University in 3 turns. I starve it to get in 2 turns, while we will not lose pop.

610AD: gems to Spain for WM+14g.

I could sell ToG to Persia for 186gpt. This might be dangerous as AI might sneak attack you to avoid gpt payment..I resist the temptation and sell ToG to Carthage for Free Artistry+Metallurgy+WM+4g. Sell ToG to Germany for saltpeter+WM+107g. Do not sell to Persia.

I start a few rax. We don't have to push too much on military, but I'll let some UUs built.

IBT we built Newton.

620AD: Spain completes Leonard's. Everyone cascades to Smith. We'll get it in 4 turns..

630AD: Persia and Carthage have Military Tradition.

I decide to investigate AI cities to avoid losing shields.

Madrid, Carthage, Pasargadae, Nuremberg and Reykjavik are building Smith's.

I'm not worried about Madrid as it's not cascaded from Leo's and shield poor.

Carthage will build it next turn. It's 16spt, size 12 with 2 clowns, 5 garrison and has Pyramids/Great Library. 4 lux.

So I switch Smith's to Shakespear due next turn. I really wanted Smith's.

IBT Carthage builds Smith's.

650: We enter Industrial Ages and start Steam Power.

I sell Megnatism to Persia for Military Tradition+24gpt+WM+50g. Small amount of gpt should be fine as long as AI is not broke. Persia draw Nationalism.

Magnetism to Germany for 5gpt+30g. It draws Medicine.

I set research to Steam in 6 turns.

EDIT: we should switch the galleon to frigate or sth else.

microbe
Feb 22, 2005, 12:55 AM
microbe
grahamiam - up
gozpel - on deck
meldor
bed_head7

grahamiam
Feb 22, 2005, 07:20 AM
got it, but not tonight

grahamiam
Feb 23, 2005, 09:22 PM
Preflight check: Well, we’re building 2 muskets. Think about it and decide to keep it that way as it’s Mic’s game and that’s what he prefers. Plus, I don’t have an opinion either way, though I think it’s very cool to last this long without any troops.

We’re not going to invade anyone, so I disband the Caravel in Rouen towards the Library. Switch Dijon to bank from Galleon.

IBT: Renew RoP with Persia and Arabs, swap WM with Arabs, Renew horse for gems deal with Carthage, getting an addition 10gpt (was offered 26gpt) and 60g.
Renew RoP with Spain as well.
Rheims musket -> musket; Benescon Uni -> barracks

T1: 660AD water a couple of tiles around Lyons, allowing us to work the gems mountain and getting the research gold up to 132gpt

IBT: Tours bank -> Uni;

T2: 670AD
IBT: Persia and Germany MPP; Renew RoP with Germany; Orleans Uni -> bank

T3: 680AD
IBT: Avignon Musket -> Musket; Besancon barracks -> musket

T4: 690AD 4 turns already? Futz with slider so we’re making money instead of losing it.

IBT: Spain and Persia sign MPP; Renew Iron for Incense deal with the Arabs, getting 2gpt, WM, and 20g as well.
Carthage comes at us with a worker
Lyons bank -> colosseum; Rheims musket -> musket

T5: 700AD
IBT: Steam -> Electricity ; Paris bank -> barracks

T6: 710AD Sell Steam to Persia for Medicine, 60gpt, WM and 5g (they offered 95gpt); Germany offers 118gpt for it but I hold off, letting Persia make some money.

IBT: Grenoble Lib -> Cathedral; Rouen Lib -> Uni

T7: 720AD We have no coal, but the Arabs have 2 sources and Carthage has 1. Sell ToG to Arabs for 5gpt, WM, and 6g. Notice that the Germans have an extra coal. Buy coal for gems, WM, 3gpt, and 55g

IBT: renew RoP with India; Paris barracks -> musket; Besencon musket -> musket

T8: 730AD Rush the Colosseum in Lyons so we can start the ToE prebuild sooner.

IBT: Avignon musket -> worker; Lyons Colosseum -> Palace; Rheims musket -> worker; Chartres Uni -> bank

T9: 740AD
IBT: Avignon worker -> musket; Rheims worker -> musket

T10: 750AD RR
Not much to do, RR'ing up to Lyons for the ToE prebuild. Need a Hoover's prebuild or we can just delay building it. Can sell Med’s to Vikings for a bunch of money if desired. Most AI's are in the IA (except Spain) so we can trade Steam as well.
Muskets are running to the shorelines.

http://www.civfanatics.net/uploads9/mic7-750AD.jpg

meldor
Feb 23, 2005, 09:31 PM
With Gozpel out of action, I would guess that I am up now.

microbe
Feb 23, 2005, 10:06 PM
Looks like people don't like musketeers, then why did we choose France? I originally wanted Korea. :(

grahamiam
Feb 23, 2005, 10:32 PM
Looks like people don't like musketeers, then why did we choose France? I originally wanted Korea. :(
my comment wasn't directed at the muskets, it was just a general feeling in regards to reaching the IA with no military. seemed like we're 2/3's of the way to our UN win without military, and now we start building it. however, it's fine by me as winning this as we are now will be a good accomplishment too. only building musketeers for a whole game but still winning would still be impressive, at least to me. btw, i'd feel the same even if we played Korea and were just starting to build K'wacha or whatever they're called :)

meldor
Feb 23, 2005, 11:17 PM
Bless you...

meldor
Feb 24, 2005, 12:46 AM
750 AD (0)
Re-up RoP with Scandinavia and
(I)Paris Musketeer->Musketeer. Marseilles Bank->Colosseum. We are only 3rd on the list of the most advanced Civs in the world.

760 AD (1)
(I)Orleans Bank->Harbor, Besancon Musketeer->Wealth.

770 AD (2)
(I) We get Electricity and start SciMeth, due in 5. Amiens Market->Aqueduct

780 AD (3)
(I)Paris Musketeer->Musketeer, Avignon Musketeer->Colosseum, Rheims Musketeer->Musketeer.

790 AD (4)
(I)Orleans Harbor->Colosseum, Dijon Bank->University

800 AD (5)
REnew the gems deal with Spain but we don't need the saltpeter anymore.
(I)Paris Musketeer->Wealth.

810 AD (6)
(I)

820 AD (7)
(I)We get SciMeth start on Industrialization. Rheims Musketeer->Wealth, Grenoble Cathedral->Bank, Rouen University->Bank, Amiens Aqueduct->Library.

830 AD (8)
ToE due in 14. Electricity goes to Persia for Nationalism, 160g and 48gpt.
(I)Marseilles Colosseum->Wealth

840 AD (9)
Trim an extra turn off ToE. The wealth cities are swapped to Granaries or Courthouses. Many of these due on the same turn as Industrialization. Swap them to Factories on the turn we get it, do not let them complete.
(I) We get a palace expansion.

850 AD (10)
The DefenseNet is about complete, I took time to optimize Lyons.

bed_head7
Feb 24, 2005, 01:05 AM
Got it, but it may take until weekend. So if you would like to swap, microbe, that would be fine.

microbe
Feb 24, 2005, 10:22 AM
The DefenseNet is about complete, I took time to optimize Lyons.


DefenseNet with no military? I think it is "AttackMeFaster". :lol:

Got it, but it may take until weekend. So if you would like to swap, microbe, that would be fine.

That's fine. It's a low pressure game.

meldor
Feb 24, 2005, 10:50 AM
DefenseNet with no military? I think it is "AttackMeFaster". :lol:
We have one mouseketeer in every city, in conjunction with the DefneseNet, could help stop a total invasion.

bed_head7
Feb 26, 2005, 06:16 PM
880 AD (3) - Learn Industrialization. Switch most everything over to Factories. Start Replaceable Parts. Sell it to Persia, gift to the rest. We still have Scientific Method monopoly.

890 AD (4) - Persia and Scandinavia at war.

900 AD (5) - Sanitation is out there! Good job AI. Get it from Carthage for Electricity.

950 AD (10) - Learn Replaceable Parts, finish ToE, take Atomic Theory and Electronics. I'll let the next player take care of trading.

Do we need barracks anymore? I considered selling them, but decided to wait.

@meldor - What is the use of a DefenseNet if we have Britney, Christina and Justin guarding our cities?

meldor
Feb 26, 2005, 06:18 PM
@meldor - What is the use of a DefenseNet if we have Britney, Christina and Justin guarding our cities?Wouldn't you run???

bed_head7
Feb 26, 2005, 06:20 PM
You make a good point...

microbe
Feb 26, 2005, 06:22 PM
I got it.

I wouldn't sell rax. We could stop building military, but if someone declares on us, we should have the right to build some..

microbe
Feb 27, 2005, 02:12 AM
I played 15 turns. I think we can play 15 turns as there is not much to do.

preturn: nothing.

IBT India and Persia sign MA against Vikings.

980AD: Persia and Spain sign MPP. Carthage and Arabia sign MPP.

IBT Arab declares on Vikings.

1000AD: Spain declares on Vikings.

1020AD: gems+12gpt to Viking for spices.

Spain is only polite. Gift 100g. Sci Meth to Spain for Communism+WM+160g+77gpt. Still polite..

1050AD: Carthage and Vikings make peace.

We renew horses for dyes deal with Carthage. Renew RoP with Persia/Arab.

1070AD: Germany and Persia sign MPP. We build Hoover Dam.

Carthage declares on Vikings.

1090AD: Sell Corporation to Persia for 1109g+99gpt.

Sell Electricity to Arab for incense+WM+6g+58gpt.

1100AD: Viking seems to be losing. I gift RP to it. It's now only polite. :(

I gift our only gems to Spain and she turns Gracious!

microbe
Feb 27, 2005, 02:13 AM
microbe
grahamiam - up
gozpel - skip?
meldor - on deck
bed_head7

grahamiam
Feb 27, 2005, 07:49 PM
probably tomorrow, but maybe tuesday. if meldor wants to take the girls for a spin instead of waiting, be my guest :)

grahamiam
Feb 28, 2005, 10:03 PM
Preflight check: nada

IBT:

T1: 1110AD

IBT: Vikings and Arabs sign peace; Steel -> combustion (6T); Paris finishes Wall Street -> SE

T2: 1120AD

IBT: Arabia declares on the Vikings

T3: 1130AD Renew coal deal with Germany, paying gems and 13gpt vs 3gpt

IBT: Vikings and Indians sign peace; Germany declares on the Vikings

T4: 1140AD Sell Refining to Spain for Espionage, Facism, 732g, and WM; Sell Persia Steel for 100gpt (down from 228gpt) and 380g. Gift AT to Carthage.
That should allow the 3 of them to trade amongst themselves. Hopefully, it’ll speed up the tech pace a little.

T5: 1150AD Gift Iron to the Vikings

IBT: Carthage and Vikings sign peace

T6: 1160AD

T7: 1170AD

IBT: Combustion -> Mass Production (5T @100%)

T8: 1180AD

IBT: Spain finishes US

T9: 1190AD Our US build in Lyons becomes an Intelligence Agency

IBT: Spain and Vikings sign peace

T10: 1200AD Palace prebuild in Marseilles is for a Commercial Dock. Our best UN prebuild is Battlefield Med’s (500s)
May want to sell Combustion so the AI can research Flight for us.

http://www.civfanatics.net/uploads9/MIC7-1200AD.jpg

meldor
Feb 28, 2005, 10:11 PM
I see it and it is in the queue

meldor
Mar 02, 2005, 12:07 AM
1200 AD (0)
(I) Grenoble Colosseum->Bank, Dijon Courthouse->Factory

1210 AD (1)
Sell combustion to for cheap to the three Civs that are up there. I also sell some others to the lower Civs.
(I) Persia wants an MPP, they get a WM instead. Scandinavia and Arabia make happy. Besancon Granary->Police Station.

1220 AD (2)
(I) Scandinavia and Persia make happy. We get MassProd and start MotTran. Tours Police Station->Commercial Dock, Chartres Hospital->Police Station.

1230 AD (3)
All coastal cities that aren't building something else are swapped to Commercial Docks.
(I)Grenoble Bank->Commerical Dock, Marseilles Commercial Dock->Wealth, Rouen Hospital->Commercial Dock, Dijon Factory->Commercial Dock, Amiens Cathedral->Factory

1240 AD (4)
Renew RoP with Carthage.
(I)Besancon Police Station->Wealth

1250 AD (5)
Renew some more RoPs.
(I) Hannibal comes to renew the dyes for horses deal, I say yes! Orleans Commercial Dock->Wealth,

1255 AD (6)
(I) Tours Commercial Dock->Wealth, Chartes Police Station->Wealth,

1260 AD (7)
(I)Germany and Scandinavia make happy. We finish MotTran and start Flight. Amiens Factory->Commercial Dock.

1265 AD (8)
No one has flight yet, so I guess we are on our own.
(I)We get pollution, something for the workers to do! Rouen Commercial Dock->Colosseum

1270 AD (9)
(I) Grenoble Commercial Dock->Stock Exchange. We get a palace expansion.

1275 AD (10)
Not much.

microbe
Mar 02, 2005, 11:08 AM
People might have missed it but I think we can play 15 turns each to quickly finish this off..

microbe - on deck
grahamiam
gozpel - skip?
meldor
bed_head7 - up

meldor
Mar 02, 2005, 03:56 PM
I didn't play 15 because I didn't think that there were that many turns left and I wanted to give you a shot at finishing it off.

bed_head7
Mar 04, 2005, 01:40 PM
Okay, got it.

bed_head7
Mar 05, 2005, 01:14 PM
1280 AD (1) - Carthage gets Flight. They give 530g, 118gpt, and Flight for Mass Production. Gift everyone up to parity. Persia and Germany both get Computers. Start research on Fission, due in 8. Start UN prebuild, which will finish in 10.

1330 AD (11) - Nothing for ten turns, and then a very eventful last one. I'll just let the pictures tell the story.

http://www.civfanatics.net/uploads9/mic7_un.jpg

http://www.civfanatics.net/uploads9/mic7_ga.jpg

http://www.civfanatics.net/uploads9/mic7_un_results.jpg

http://www.civfanatics.net/uploads9/mic7_youwin.jpg

http://www.civfanatics.net/uploads9/mic7_topfive.jpg

http://www.civfanatics.net/uploads9/mic7_score.jpg

LKendter
Mar 05, 2005, 01:16 PM
That has to be the shortest GA ever.

Mistfit
Mar 05, 2005, 02:31 PM
Good Game Guys! Now don't you wonder if it was possible with out the Muskets?

bed_head7
Mar 05, 2005, 02:41 PM
Yes, actually. I still sort of feel like we should have gone all or none on the variant. But no complaints, it was a fun game, albeit short. It let the builder in me go wild.

Mistfit
Mar 05, 2005, 03:13 PM
Well it was an amazing game none the less!

BTW at 1500 posts dont you think it's time to let me do an Avatar for you?

bed_head7
Mar 05, 2005, 03:44 PM
I could probably do a fair job of it myself, as I do know my way around Photoshop. I think I probably could have gotten certification (or whatever they call it) from Adobe had I taken whatever test a few years back. However, I do not feel the need to put an image under my name, and even if I did, I have no idea what I would put there. I do appreciate the offer though, and will keep it in mind should I decide to change my mind.

I can't believe I have so many posts already. Maybe that is an indication I ought to cut back on the amount of time I spend here.

Anyway, to get back on topic, uh...so France. Pretty good choice for this game.

microbe
Mar 05, 2005, 04:27 PM
:goodjob:

I think the UU we built didn't make much difference. Originally I didn't even want to choose France.

bed_head7
Mar 05, 2005, 04:28 PM
True enough, but there is that little nagging curiosity in my mind about whether or not it really was inconsequential.

grahamiam
Mar 05, 2005, 05:07 PM
nice game all :dance: