View Full Version : bed_05 - More Sid virgins?
bed_head7 Feb 06, 2005, 05:20 PM I thought it might be fun to try out Sid finally. I've never won one yet, and haven't actually given it a really serious try yet. This game would be similar to Sir Bugsy's recent game, Sid Virgin Sacrifice, in that I only want to play with people who have yet to conquer Sid. Hopefully, playing at this level will push everyone's level of play higher to match, which is specifically why I want to try it. And there is nothing like a glorious loss to teach better play.
I haven't seen Carthage tried, though I haven't looked terribly hard, so I was thinking we might try them. Good set of traits, mediocre UU though it may come in handy if we initially lack iron.
Start used:
Save, 4000 BC (http://www.civfanatics.net/uploads9/bed05c.SAV)
http://www.civfanatics.net/uploads9/bed05c.jpg
Roster:
Cuivienen
dl123654
Kaiser_Berger
gozpel
ThERat
bed_head7
possible sub:
Gato Loco
Cuivienen Feb 06, 2005, 07:12 PM I would be interested in playing this game. I played and won my own Sid game once, but it was a 6 ( :eek: ) cow start and so hardly a Sid-level game.
I don't know that I'd be most interested in Carthage, though. Maybe the Netherlands or Byzantines or England or France; all have solid trait combinations. I just finished a game as Carthage.
bed_head7 Feb 06, 2005, 07:20 PM Rules can be bent a bit as far as who plays. I did NOT want a six cow start, as a recent HoF game (well, my only one at this point) showed how easy a game can be with six cows. I do want to play with a civ mostly new to Sid, so I'd rather avoid Netherlands, France, and England. England is currently being played, France recently beaten by Bugsy's team, and I know of two games as Netherlands. I'd be open to the Byzantines as well, though, if Carthage is an unpopular choice.
If you do decide to join Cuivienen, I hope you know that this means you need to stick around the whole game, or at least let us know if you have to leave. You joined Goz4 and Ank13 and then disappeared without notice in both games.
dl123654 Feb 06, 2005, 07:26 PM Sounds like a good game to lose :rolleyes: , I'll join, have a few deity wins already, never tried Sid though.
bed_head7 Feb 06, 2005, 07:28 PM Good to have you, dl123654, but I am having trouble getting where your sarcasm is directed.
Roster:
Cuivienen
dl123654
open spot
open spot
bed_head7
Cuivienen Feb 06, 2005, 08:27 PM Yes, I know I have a bad record for staying around. I'll really try to stick with it this time.
bed_head7 Feb 06, 2005, 08:30 PM Alright. Do either of you have any preferences on where you are placed? dl123654, how do feel about Carthage? I will go last, as I have played (actually, just built two curraghs and scouted with worker) up until 3000 BC.
Kaiser_Berger Feb 06, 2005, 11:51 PM The closest I've come to a Sid victory was a game as the Sumerians that got bogged down in the Industrial Age with a runaway Netherlands right on my doorstep :rolleyes:
With that said, I'll join up and see what we what this one brings.
bed_head7 Feb 07, 2005, 12:02 AM Great! But same questions I asked above. Any other preferences for our civ, our placement in roster. I'd like the person with the strongest opening play to start off.
Roster:
Cuivienen
dl123654
Kaiser_Berger
open spot
bed_head7
gozpel Feb 07, 2005, 12:04 AM I shouldn't join another game when I'm in too many already. But I can't resist another try on SID. :)
Won only once myself, as Carthage actually, but I don't mind playing them again.
edit: Btw, I'm the strongest opening player in the world. Well, in my world at least. :lol: Anyways, 20 cities by 1000bc in normal games is a standard for me, but somehow I don't think we can aim for that here. Not even with a food bonus.
One cow would've been better than that tired wheat on plains, but I've seen worse starts.
bed_head7 Feb 07, 2005, 12:06 AM Well, per my original post, that means you can't play. So I guess that means you'll be leading off, gozpel?
bed_head7 Feb 07, 2005, 12:15 AM Yes, it isn't great, and right now I can't remember what the other food bonus is in the area is. I am thinking I might want a bit better map for this attempt at Sid. In fact, I will go back and get some more.
By the way, I am always open to a sixth if there is anyone else out there itching to test out Sid. An extra mind can't hurt.
So, I'm opening up Conquests again and getting some maps. And will get a few civs, if possible, as it seems Carthage has been used. Was that in a solo game, or an SG I haven't ever heard about?
gozpel Feb 07, 2005, 12:17 AM Hmm, was both those sentences directed to me? They kinda tell me to bugger off and start at the same time?
Winning once with your own big island on archie and the AI cramped up here and there doesn't really count. It was just a lucky map and playing in a SG is different.
I'm happy to start it, any thoughts before I go bezerk and do something I shouldn't, by anyone else's standards? :)
I firmly believe in building a settler before a granary, for example. After a couple of warriors of course.
ThERat Feb 07, 2005, 12:20 AM you know bedhead, how itchy my fingers are. but I am in 11 games right now :eek:
it's managable still. I have won SID myself with Dutch (but on my own Island with somewhat lucky settings), but still a virgin too. Would I like to or not? :confused:
maybe I could be a sub player? :lol:
bed_head7 Feb 07, 2005, 12:39 AM gozpel, both were directed at you, but of course you are in. And I said you'd start it off because we generally have the same starting philosophy, though I would build a curragh first instead of warrior.
The comment in the following post was directed at you, ThERat, as I was surprised you hadn't signed up yet. Of course, having 11 SGs is certainly a reason not to join, so you can be a stand in.
I have given up on finding a civ new to Sid that would also be successful, so everyone, feel free to make a case for any civ in particular. I may soon take a break from map searching to play Mic7.
Roster:
gozpel
Cuivienen
dl123654
Kaiser_Berger
bed_head7
1st sub: ThERat
ThERat Feb 07, 2005, 12:47 AM The comment in the following post was directed at you, ThERat, as I was surprised you hadn't signed up yet. that sounds nice actually. Ok, sign me up as regular then. I think some SG's will soon end and I can manage still. It helps a lot that I live here without my family, no aunts and uncles ect to entertain :lol: more time for C3C
bed_head7 Feb 07, 2005, 12:57 AM Well, you showed so much enthusiasm in joining the last two of mine, and as far as I knew you were a Sid virgin, though I am apparently wrong.
I am going to probably stop for the night, and get some work done after Mic7 instead of more maps. So again, feel free to generate maps. Anyone. Anyone at'll. Anyone?
gozpel Feb 07, 2005, 01:11 AM I have to give up the computer to the daughter for the night, so please generate starts with AT LEAST one cow and I take this first thing in the morning.
If noone wants to, I play the first save from bedhead. I'm never fussed. :)
Glad to see you here RAT, as well to the rest. Please stay focused this time Cuivienen :lol: We probably need you.
bed_head7 Feb 07, 2005, 01:29 AM You can play a few turns and see if it is up to muster. It isn't a huge growth map, but it does have its bonuses
ThERat Feb 07, 2005, 01:31 AM I am still a virgin, SID SG virgin that is :lol: as I said my SID win can't really be counted and at that time I was really lucky with the knowledge I had about MM and all.
I can generate some maps tonight. Unless someone else does it, will post by then
Gato Loco Feb 07, 2005, 01:59 AM I'd love to give this a try, though the highest level I've ever beaten is Emperor, and I'm still new to Conquests, so this game might be over my head. If you don't have any more room on the roster I'd at least like to join in the discussions.
bed_head7 Feb 07, 2005, 02:06 AM As we do have six players currently, another would probably be too much. Feel free to join in the discussions, as other opinions are always welcome. And if we go down in flames this time, maybe you'll be ready to join in the next time.
Always optimistic, that's my motto!
Gato Loco Feb 07, 2005, 10:07 AM Fine with me. I'll just watch and try to help out. As for your start, I don't see anything radical. Just get the wheat irrigated and build a granary, unless you find a really good food spot close by, in which case I'd support the settler before granary.
ThERat Feb 07, 2005, 11:10 AM I rolled many starts, here are 3 acceptable ones with same settings archipelago etc
save1 (http://www.civfanatics.net/uploads9/bed05a.SAV)
http://www.civfanatics.net/uploads9/bed05a.jpg
save2 (http://www.civfanatics.net/uploads9/bed05b.SAV)
http://www.civfanatics.net/uploads9/bed05b.jpg
save3 (http://www.civfanatics.net/uploads9/bed05c.SAV)
http://www.civfanatics.net/uploads9/bed05c.jpg
Kaiser_Berger Feb 07, 2005, 01:07 PM By just looking quick, #3 seems the best by far. Plenty of food and the extra commerce of the river makes it appealing.
bed_head7 Feb 07, 2005, 01:10 PM I would have to agree that #3 is a great looking start. #2 doesn't look too bad either, and has a luxury (wines) just to the northeast, but #3 is still the winner in my mind.
dmanakho Feb 07, 2005, 02:13 PM I would go with No3.
gozpel Feb 07, 2005, 05:30 PM Number 3 is best, so when we all agree on that I will start.
ThERat Feb 07, 2005, 05:34 PM ok, go for it, hope it's a good start. what's the sequence? warrior, curragh curragh?
dl123654 Feb 07, 2005, 05:39 PM I also agree on 3
bed_head7 Feb 07, 2005, 05:51 PM I really like a curragh first. Three move scout, and hopefully we will have an island so it means contacts. In a few of my test runs, I had no problem getting first tier by 3000 BC or so (except The Wheel, of course). Coast is good, so if at first we settle a coastal spot, no problem.
At this point, everyone buy Cuivienen has said #3, and even a friendly lurker (?) has said so. I would be surprised if Cuivienen had a differing opinion, so if you want to start if off now, go ahead gozpel.
Cuivienen Feb 07, 2005, 05:57 PM Nope, no difference in opinion. 2 is nice also, but 3 is the best.
We should probably build a Curragh first, perhaps even two, one for each direction. Then three Warriors, one to guard Carthage and the other two to explore, then a Settler, then, if we can afford to, a Granary to make a Settler factory.
gozpel Feb 07, 2005, 06:28 PM It all depends on the land nearby, if it's good enough I squeeze out that settler quick. Scouting is too important to ignore, so we'll see what I do :)
Got it.
bed_head7 Feb 07, 2005, 07:08 PM I don't know that I feel comfortable waiting as long as Cuivienen for a second settler, or at least granary. Depending on our island, we may not need a warrior for scouting until after a settler. If we see another coastal cow spot, we can just grab that first. Warrior for protection is sort of a waste, as it won't protect us from anything. I don't think we have barbs, though I didn't generate the starts so I don't know for sure, and if a Sid oppenent decides to attack, one warrior won't make the difference.
Cuivienen Feb 07, 2005, 07:17 PM It won't prevent a Sid AI from defeating us if they do decide to attack, but, in my experience, the AI will often try to take undefended cities (especially capitals) that it would ignore if the city had a single Warrior.
gozpel Feb 07, 2005, 08:12 PM Carthage is founded in place, start a warrior. Research Pottery at max.
I will irrigate both food-bonuses, so another town can use it now and again.
3750bc - Carthage warrior -> curragh.
3700bc - Bubba find gems nearby.
3650bc - Bubba finds a cow E.
3600bc - Bubba spots yellow borders, I have to swap the curragh to settler.
3500bc - Carthage's borders expands and there's another wheat NW! Growth and settler in 4 turns.
3450bc - We meet Egypt, give them Alphabet for Pottery and 20g. Research Writing at min.
3350bc - We meet the Dutch, no trade.
3300bc - Carthage settler -> curragh. Send settler to the cow.
3200bc - Dutch are building Colossus.
3150bc - Korea finish Colossus :lol:
Utica founded -> warrior.
3100bc - Dutch starts the Pyramids.
3050bc - Carthage curragh -> granary. I would like another settler first, but next player can make that choice.
Bubba finds furs S.
There are a few spots that I would like to get asap, can we afford to delay the granary? Or rather, can we afford not to build settlers? Egypt will probably pinch the sites if we don't act very quickly.
http://www.civfanatics.net/uploads9/bedhead_3000bc.jpg
bed_head7 Feb 07, 2005, 08:18 PM Oh boy, this might be rough. It will be interesting to see how it turns out with such a close neighbor. I don't know if a granary will be worth it with Egypt right next to us. I haven't figured out a roster yet. Who wants to grab this?
gozpel Feb 07, 2005, 08:33 PM I think we should just build settlers as fast as we can. This area will be occupied in no time and I would hope we can grab some of the spots before the AI come swarming in.
dmanakho Feb 07, 2005, 08:55 PM It is going to be tough one....
You won't even have Jumbos to capture GL later in the game , but I wish good luck to the brave ones. :)
Kaiser_Berger Feb 07, 2005, 09:28 PM I agree with pumping settlers as fast as possible. By the time the granary finished we won't have any land left.
ThERat Feb 07, 2005, 11:38 PM what's the roster like?
I should play last since I played around 50 turns into the game and know some spoilers. so I have to keep mum about the plan. only one thing, during my turns we were NOT boxed in, that's why I dared to post this save in the first place.
why not chop a forrest to speed up granary
I would send next settler to the gems spot towards egypt. the choke could be blocked as well.
bed_head7 Feb 07, 2005, 11:59 PM Okay. Depending upon how my night goes, I may play. If someone else wants to grab it now, feel free. Chop for granary can be considered, but I think all out land grab is most important, and the cost of slowing down for a granary may not be worth the reward.
Cuivienen Feb 08, 2005, 06:56 AM Right now we definetely need more Settlers rather than a Granary. My plan assumed that we would have no immediate neighbors, but that plan obviously does not apply. Settlers, Settlers, Settlers (with maybe a Worker or two thrown in).
bed_head7 Feb 08, 2005, 09:07 PM http://www.civfanatics.net/uploads9/bed05_2550BC.SAV
3000 BC (0) - Put Carthage on forest for this turn.
2950 BC (1) - Switch Carthage back to wheat.
2900 BC (2) - Utica finishes warrior, starts worker. Carthage at size four, grows in four, completes settler in four.
2850 BC (3) - Can't figure out any way to get the settler faster without killing growth.
2710 BC (6) - Settler finishes, start another. Unfortunately, the best position (up by the wheat) has a volcano, so I think I'll head for tundra first.
2630 BC (8) - On second thought, we will be needing some luck anyway. If the volcano weren't there, the spot would be a bit better for us, so I am going to go ahead and pretend it isn't there.
IT - Netherlands learn Writing already.
2550 BC (10) - Leptis Magna founded. Blue borders spotted.
Once we get the bg mined, Carthage will produce settlers faster than it grows, so we may want to build a barracks and then do archers and settlers for as long as we can.
http://www.civfanatics.net/uploads9/bed05_2550BC.jpg
bed_head7 Feb 08, 2005, 09:10 PM I played a turn ahead, and we can get the first tier finished for fortysomething gold.
Cuivienen Feb 08, 2005, 09:12 PM Got it, I'll play tomorrow evening.
ThERat Feb 08, 2005, 09:17 PM I would have settled in the direction of Egypt before they run us over. and I had towns that virtually exploded with a volcano. we will see that for sure. never mind though, let's hope we can garb land east and south, the west can wait IMHO.
still figuring out what the roster is like
bed_head7 Feb 08, 2005, 09:37 PM I figured the roster would just develop based on when people could/wanted to play. I hope that isn't a problem.
As for placement, I am just looking to expand as fast as possible. Settling towards them means taking spots that cannot spit out a settler as soon as the current Leptis Magna position can.
ThERat Feb 08, 2005, 09:48 PM I understand the rationale behind your move. hope it works out well. lucky we have egpyt as our close by AI and not some nasty guys.
we got 2 lux nearby (gems and incense) and if lucky, we can even claim the furs, not bad for such a tiny land.
it doesn't look too bad in my mind, this is archipelago, so land won't be that excessive
Cuivienen Feb 08, 2005, 10:21 PM I figured the roster would just develop based on when people could/wanted to play. I hope that isn't a problem.
As for placement, I am just looking to expand as fast as possible. Settling towards them means taking spots that cannot spit out a settler as soon as the current Leptis Magna position can.
Ah, okay. I was just going by the list on the fron page. If someone can play before tomorrow evening, be my guest.
bed_head7 Feb 08, 2005, 11:05 PM Okay, I guess I'll make a roster. I suppose that is why they are used.
gozpel
bed_head7
Cuivienen
dl123654
Kaiser_Berger
ThERat
I liked the idea of waiting until tomorrow. Gives everyone time to chime in.
Gato Loco Feb 09, 2005, 01:50 AM Well, I promised to stick around and comment, so here's my thought about the Granary. When the city's still small, building settlers is limited by shields, so you forgo two of them to get the granary. But then once Carthage gets sufficiently large, the settler rate is limited by your food, so the granary lets you build them twice as fast. So an immediate granary will probably pay for itself after the fourth settler (dismissing maintenance costs as insignificant) and start being a net benefit when the fifth comes out a bit sooner than it otherwise would. After some thought, I can aggree with your decision to get those first two settlers out ASAP, since you grabbed two food bonuses which will soon start sending out their own settlers. But after this I would at least consider going back to build the granary before making more settlers out of Carthage. As I see it, there are two possible strategies:
No Granary -> Earlier Settlers -> Loose Build -> Grab the best land and fill in the spaces later -> Peaceful building
Granary -> More settlers -> tight build -> Set up unit factories and build archers/swordsmen -> Conquest
So I would ask how you plan to deal with the neighbors. Are you planning to risk an early war? Or do you want to stay peaceful? Are you the kind of people who would prefer 5 good cities or 10 mediocre ones?
ThERat Feb 09, 2005, 02:00 AM good ideas Gato Loco.
I am someone who prefers the war path :cool: . Maybe after the next settler we should go for a granary. I prefer to have many cities, because they will bring down unit cost a lot. In many games I found that more cities really help. and with proper MM you can get a huge boost for your Civ.
Cuivienen Feb 09, 2005, 05:09 PM (1) 2510 BC –
Utica finishes Worker. Switch Carthage to the newly-completed mine.
Cross the straits and meet Sumeria. We buy Ceremonial Burial from the Egyptians for 160 gold, then sell Alphabet and Ceremonial Burial to Sumeria for Warrior Code, The Wheel, Bronze Working and 24 gold, then sell Warrior Code to Egypt for 149 gold, netting us 4 techs and 13 gold for free. Not bad.
(2) 2470 BC –
Carthage completes its Settler. Since the sentiment of the team seems to lean towards a Granary, I start one.
Not much except that I discover that Sumeria is on the same island as us; they have Furs in their territory, and we have Furs to our south.
(3) 2430 BC –
After seeing an Egyptian Settler pair next to the Gems, I quickly change my mind about that Granary. Switch Carthage to a Settler.
(4) 2390 BC –
The Egyptians must have discovered Iron Working and traded it to the Dutch in the interturn; both now have Iron Working and Writing.
(5) 2350 BC –
Utica finishes a Worker and starts an Archer.
(6) 2310 BC –
Found Theveste near the Egyptian border, theoretically closing off Egyptian expansion. It has 2 BGs and can share the cow and mined BG with Utica, but will have flip pressure from Egypt.
We spot dark blue borders across the water but can’t reach them this turn.
The Dutch complete The Pyramids in the interturn and the Egyptians found Byblos south of Carthage… with the Gems out of range. Odd.
(7) 2270 BC –
We meet the Koreans and purchase Iron Working for 73 gold, Pottery and Masonry. They also have a monopoly on Mysticism. There is Iron on a Mountain near Leptis Magna.
The Spanish (whoever they are) complete The Oracle in the interturn.
(8) 2230 BC –
Leptis Magna finishes its Worker and starts another.
We spot dark red borders beyond Korea… Byzantines? Spanish?
(9) 2190 BC –
Carthage finishes its Settler and starts another.
We meet the Byzantines. They are up Mysticism and have everything we know. The Dutch and Sumerians also have Mysticism now, though the Egyptians do not yet. Sumeria is down Iron Working; We get 11 gold and Mysticism for it.
(10) 2150 BC –
Not much…
The Settler to the south is heading to wherever is best near the Gems. Carthage should be switched from the Wheat to the open mined BG. (Once the mine near Theveste is done, Theveste should switch to that mine and Utica to the one next to it rather than the one near Carthage.)
dl123654 Feb 09, 2005, 05:25 PM Got it
bed_head7 Feb 09, 2005, 06:53 PM Nice trading there. Looks like we may be able to get a decent amount of land, and once it is time for war with Egypt, we may be able to buy an ally that will actually do something for us.
ThERat Feb 09, 2005, 07:52 PM good trading, but how did that sumer settler pair manage to sneak through that choke. if they settle we might have to open if we end up in their land. not so good :(
Cuivienen Feb 09, 2005, 09:05 PM I wasn't able to get a Warrior south fast enough to close the choke. The Warrior just got there this turn.
dl123654 Feb 10, 2005, 06:38 PM Save (http://www.civfanatics.net/uploads9/Hannibal_of_the_Carthaginians,_1750_BC.SAV)
Preturn 2150BC:
Turn 1 2110BC:
Theveste Warrior->Warrior
Byzantine&Dutch get HBR this turn
Turn 2 2070BC:
IBT:
Sumer builds near our blocking warrior
Turn 3 2030BC:
Utica Archer->Settler
Found Hippo near Gems starts worker, city pops hut and we get a warrior
Turn 4 1990BC:
Leptis Magna Worker->Warrior
Sumer found a city two squares away from the furs
Byzantine get Math, can't trade for it
IBT:
Dutch demand 31 gold, gives
Turn 6 1910BC:
Find America (Red), we have the same techs
Turn 7 1870BC:
Carthage Settler->Settler
America and Korea get HBR
Would buy it but there is nothing to trade it for
Turn 9 1790BC:
Leptis Magna Warrior->Archer
Notes:
Sumer knows the same as us
Egypt is up Writing
Byzantine, Dutch, Korea is up Writing, Math & HBR
America is up HBR
We are too close to Writing to buy it from someone else, it costs 350gold right now
Korea is selling techs cheaper
ThERat Feb 10, 2005, 06:59 PM any screenie?
Sumer knows the same as us
Egypt is up Writing
Byzantine, Dutch, Korea is up Writing, Math & HBR
America is up HBR
I'd say try to get Math, and trade with America for HBR. We could try and sell HBR and Maths to Egypt for writing.
I am sure once we know writing, there would be more than that. and new trading opens up.
GLib is out of question?
bed_head7 Feb 10, 2005, 07:50 PM It looks like we may very miss the great library at this rate. It will be interesting to see the tech situation once we learn writing.
Kaiser_Berger is up.
Kaiser_Berger Feb 11, 2005, 09:14 PM I've got it.
Sir Bugsy Feb 11, 2005, 10:56 PM JD - I just found this. Best of luck to the team.
Gato Loco Feb 12, 2005, 12:04 AM Looking at the last save, I wouldn't worry about the Glib. On an archipelago map wiht a seafaring civ you can always trade your way through the ancient age. Your real priority is geting map making as soon as possible to beat the AI to that island off your coast. Have you decided what to do about Egypt yet? With Egypt getting such cheap units from the AI bonus, plus a GA if you lose to a war chariot, you'd probably be in real danger from a war unless you have an ally, preferably one who shares a long border with Egypt. Then again 2.3 Numidian mercs might help you deal with those chariots. I'd say the island takes precedence over war, since you're more likely to beat Egypt to the island than you are to beat them in war. Plus you did manage to get most of the grasslands without war, and you can even squeeze a few more cities in before you run out of room.
Kaiser_Berger Feb 12, 2005, 01:00 AM Preturn- Since the GL is such a huge thing for a Sid game, I decide to take us on an all out path to get it for us. A quick look shows Utica as our best bet. However we will need the two BG outside its borders, so I switch it to a temple immediately.
T2 1700
Leptis Minor founded.
T3 1675
Byzantines start Lighthouse. I whip the temple to completion in Utica.
T4 1650
Byzantines complete SoZ. I start a palace prebuild in Utica.
T5 1625
I'm baffled to find an Egyptian warrior fortified on a spot I want by the Incense.
T6 1600
Sumerian culture has expanded, out warrior blockade gets booted.
T8 1550
We win the culture race at Utica and claim the two BG before the Egyptians can.
We found Sabratha and Rusicade, securing Iron and Incense.
We have lots of gold, and its bound to be demanded away, so I spend 358 of it to get Writing 3 turns early. Writing goes to America with 103g and 4gt for Math. Math goes to Sumeria for HBR and 2g. Math goes to Egypt and we get 285g back. See room for more dealing. 287g and 6gpt go to Byzantines for Philo, pick up 264g from Egypt and America for Philo, Philo and 255g gets us CoL from Korea.
Not too bad, I think.
I set our research to 50% to get Lit in 38 turns.
T9 1525
Dutch and Byz are up Map Making on us, Byz already have Republic.
T10 1500
Not much new.
Summary
We at least now have a shot at TGL. With two more BG to work plus the forests, We can make a pretty good shield producer there. The key is that we need to have around 240 shields in the bin by the time the AI gets Literature. If we can do that, then it is just a race between our cities, and by that time I would hope ours has more production.
We are building one last settler out of Leptis Magna, he can go and settle the last spot up north once he's ready. The curragh due out of Theveste in 5 can go east and check out the extent of Egypt's land.
bed_head7 Feb 12, 2005, 01:08 AM Well, ideally we will get to lit first, though that may be a long shot considering the tech situation. It would also be nice to be closer than 240s, unless Utica is more productive than any other city and there is no danger of cascade. ThERat is up, and hopefully will give us some pictures.
ThERat Feb 12, 2005, 02:20 AM ok, got it, will see what we can do about the GL, maybe join some settler or worker there as well to speed things up?
bed_head7 Feb 12, 2005, 02:33 AM We don't need it so badly that we should join a settler. I would be hesitant to even join a worker depending on how it looks. I haven't opened the save yet. But I trust your judgement.
ThERat Feb 12, 2005, 03:38 AM save (http://www.civfanatics.net/uploads9/bed_05-1250BC.SAV)
Pre-turn
ok, if we really want a shot at GL we need Utica to grow fast
will join workers soon, for now work forrest instead of cow to give 1 more shield, Egypt is roading for us, thanks a lot
IT Koreans building GLighthouse
1.1475BC
nth much
2. 1450BC
join 3 workers and we make 12spt now. need to increase lux to 20%
IT Sumer demands writing, we cave, Byz build ToA
3. 1425BC
Byz starting to run away, 4 techs up
4. 1400BC
IT Dutch finish GLighthouse
5. 1375BC
IT Egypt ask our curragh to leave, see they got extra lux, get that for CoL
Spanish finish MoM
6. 1350BC
we are fast falling behind in techs and we have no money to counter that. our only hope is GL
lower lux to 10% and lit is in 28, palace pre build in 17
7. 1325BC
8. 1300BC
found Oea up north
9. 1275BC
10. 1250BC
palace in 13, we can slow down if required, but I kept it full pace, I hope we speed up research, which is now at 20
once our capital grows research should go down as well
our curragh is on a suicide trip to meet the last Civ, we see the borders, if it survives this turn, we get to meet them
http://www.civfanatics.net/uploads9/bed51250.jpg
bed_head7 Feb 12, 2005, 04:01 AM We are a bit squeezed here, it seems. It is too bad it is all coming down to GL.
We need to watch negative research when we have so little gold. Someone comes knocking and we cave, then we lose a worker or a building.
Also, I don't remember ever seeing how much our palace costs. Does it cost 400s already?
gozpel, you're up.
Kaiser_Berger Feb 12, 2005, 09:47 AM From my calculations I think it was around 300 shields when I started. So, we're probably going to want to slow it down a bit here soon.
ThERat Feb 12, 2005, 11:25 AM I would not slow down at all, the palace seems to be 300s, if we time it that we get it a turn after lit, then we can finish it in 8-9 turns, that should be enough. we are so far behind in techs and AI know a lot of them, we better do whatever we can to get GL. then we can pick either of the 2 neighbours to fight.
gozpel Feb 12, 2005, 07:36 PM Not much to do except on the gamble :) I agree on negative research, it's bad unless you have 100g + in the bank.
I got it.
ThERat Feb 12, 2005, 07:42 PM Not much to do except on the gamble I agree on negative research, it's bad unless you have 100g + in the bank. sorry for that, I think i just played around and saved it that way. I wouldn't go for negative on SID with so little money. try and adjust, I think there is a deal running out which gives us some money. we need to up research to match it with our palace pre build. once we have that secured, we go so 0% research.
Cuivienen Feb 14, 2005, 08:04 AM Anyone got it? Anyone know who's up? Anyone know anything?
ThERat Feb 14, 2005, 09:27 AM gozpel has got it, see post a few lines on top.
but having bveen playing with bedhead, I know rosters are not his forte
bed_head7 Feb 14, 2005, 10:13 AM gozpel has it, as ThERat pointed out. He is also right about that other part.
gozpel Feb 16, 2005, 04:50 PM I'm sorry for the delay, I had mouse problems and had to go get another one yesterday.
Pre-turn - Nothing, everything looks good. Erh, exdcept that we are researching at deficit. Not a good idea, we don't want to lose stuff by demands.
1225bc - Dutch completes Great Wall and starts Sun Tzu.
We meet Spain, no trades.
1200bc - Civs are building HG and Sun Tzu.
1175bc - Theveste barracks -> temple.
Join a worker in Utica, so I can use a scientist and avoid deficit at the same time. Lit and Palace in 12 turns.
1150bc - Nothing.
1125bc - Byzantines completes Hanging Gardens.
Hippo temple -> barracks.
Hire a scientist in Carthage to speed up Lit by a turn.
1100bc - Dutch completes ToA.
Carthage barracks -> temple.
Hire a taxman in Oea to avoid deficit.
1075bc - Not much.
1050bc - We get 10gpt back from some deals. Up science, Lit in 4 turns and starve Utica to get Palace in 5 turns.
1025bc - Dutch demands all our 20g.
1000bc - Korea demands our only goldpiece, have fun spending it.
2 turns left on Literature, Palace in 3t.
I don't know how many shields we have left to get the Library, it's more than the Palace. We can join another worker or two if that helps? The starving won't do us any good for more than a couple more turns.
Lit will be demanded as soon as we get it I reckon, hopefully we have enough shields already.
After this we better start building some military :)
ThERat Feb 16, 2005, 05:20 PM great job on the build
I don't know how many shields we have left to get the LibraryI think the palace is 300s and GLib 400s, so we need another 8 turns after we switch. we should be able to get it, but as rightly pointed out, we need to build some military. are we planning to hit one of our 2 friends on our island?
Cuivienen Feb 16, 2005, 07:02 PM We should probably attack the Egyptians not too long after getting the GL. It won't last all that long, and we'll want tech parity when we attack. We also don't have Horses, so we don't want the Egyptians to get Chivalry and Knights before fighting a war.
We won't be able to destroy the Egyptians in a war, but we should be able to secure all of the back regions settled by Egypt.
bed_head7 Feb 16, 2005, 08:31 PM gozpel
bed_head7 <- up
Cuivienen <- on deck
dl123654
Kaiser_Berger
ThERat
Everyone cross their fingers! I'll try to fit it in tonight to keep things moving along, but I'll probably get it sometime tomorrow.
Gato Loco Feb 17, 2005, 01:20 AM Good job with the GL. I just noticed something that I haven't seen anyone else mention. You don't have horses, but Egypt doesn't have horses yet, or iron either, which means no swords, no war chariots, and no golden age. With a 2.3 and 3.2 unit at your disposal, you aren't in that bad a situation, assuming that you can build some soon. Would it be worth using your GA now if it meant taking more Egyprian land, or do you want to wait until a more opportune time? Also notice that tundra hiding under the fog just inside Egypt's border. I suspect their cities aren't all that productive. Finally, the GL should catapult you into the middle ages if you look at what techs the Byzantines and Dutch have. You may actually fight this war with medieval infantry.
I made a diagram of the likely troop movements in the upcoming war:
http://www.civfanatics.net/uploads9/Egypt_plan.jpg
There are several options for attacking the stranded Egyptian cities.
A - Start south of Carthage, advance to Abydos, then Byblos, which will have a road leading into your terrritory. These troops won't get back to the main border for a long time
B - Attack Hieraconpolis then rush back to the front, leaving Hieraconpolis to start pumping out units for you as soon as you deal with the resistance.
C - Get a ROP with Sumeria to attack El-Amarna quickly and then march back through Byblos. These troops will return to the front more quickly than group A.
Utica and Theveste (Yellow swords) seem the most threatened, especially since they can park an archer/spear stack on the mountain next to Utica if you don't defend it. I suspect most of their troops will attack Theveste after the initial wave, since that road near Utica seems to lead off into the tundra and probably not to their good unit-producing cities. After you get Literature and start producing gold again, I'd recommend an embassy with Egypt to see where their capital is so you know what direction most of their unit production will be coming form. It may be that their troops will all cross that mountain (purple swords), in which case a couple Numidian mercs and Medieval Infantry on the mountain could help defend your territory and get an advance warning of attacks.
One final thing. You don't have any maps of Egyptian territory. Try to send some warriors in to scout the borders at least, especially on that mountain once the worker moves. Sure it'll annoy them, but you're going to declare war anyway, so a bit of annoyance is probably moot.
Sure they've got the Sid bonus, but you're going to have 4.2 attackers and 2.3 defenders against their archers and spearmen. I'm actually optimistic, as long as you manage to get the GL first.
Edit: Finally, in true AI fashion, all the spearmen I see are regulars. Is it possible they didn;t bother to build a barracks?
bed_head7 Feb 17, 2005, 01:26 AM Thanks for all of the input. You are putting a lot of effort into this for a lurker, which is certainly appreciated. I wasn't aware that Egypt didn't have horses yet. I tend to be somewhat lazy, and rarely open up the save before playing. The news of no war chariots is certainly encouraging.
bed_head7 Feb 18, 2005, 01:46 AM 1000 BC (0) - Search for any way to MM to make things better. Only find one change, as a forest being worked is going to be chopped. But more changes than I ever remember making after inheriting from gozpel.
IT - Dutch start Leonardo's. We could build the GL, and have it obsolete the same turn. Wouldn't THAT be something?!
975 BC (1) - Not too much.
950 BC (2) - Learn lit. Turn off research for the time being, and up lux to 20% so Utica isn't starving so much and can get the Great Library in eight turns.
900 BC (4) - Crossing my fingers.
IT - Lit finally demanded, by the Egyptians, of course. I have to cave. Oh how I wanted to say no.
875 BC (5) - Just about everyone has Lit now.
825 BC (7) - Leonardo's finishes. Cascades to GL. We get a courthouse for 360s. Sumeria, the lone civ unable to read, gives us Map Making for Literature, 135g, and 3gpt.
My turns were nail biting and disappointing, but nothing much actually happened. Starting military. We'll really need it, as grabbing some land soon is our only opportunity. Luckily, Egypt is not much better off than us.
http://www.civfanatics.net/uploads9/bed05_750BC.jpg
bed_head7 Feb 18, 2005, 02:05 AM I see ThERat around, so I know what is coming next. Hopefully I'll beat him to it.
Roster:
gozpel
bed_head7 <- sobbing softly into his hands
Cuivienen <- up
dl123654 <- on deck
Kaiser_Berger
ThERat
ThERat Feb 18, 2005, 02:14 AM no, c'mon bedhead, I was just joking
i feel sad that we didn't get Gl, we put ALL the effort into it. which Civ got that, we must get those guys. get at them and steal GL
bed_head7 Feb 18, 2005, 02:22 AM Oops, didn't mention that. Dutch got the Great Library. We won't be capturing it any time soon. We'll have to catch up the old fashioned way. Now, we just have to figure out what the old fashioned way is...
el_filet Feb 18, 2005, 09:13 AM good thing you didn't got the GLib, now you can get more techs from it :D
bed_head7 Feb 18, 2005, 04:28 PM good thing you didn't got the GLib, now you can get more techs from it :D
That's a nice thought.
Cuivienen Feb 18, 2005, 05:27 PM Yeah, but the Dutch will be at Infantry by the time we can get to them...
Got it. I'll prepare for the war. The next player should probably start it.
Cuivienen Feb 20, 2005, 02:40 PM I'm sorry, this is taking longer than expected. I'll have turns up this evening.
Cuivienen Feb 22, 2005, 06:59 PM *cough* "This" is synonymous with "Tuesday" in some dialects of English.
730 BC (1) –
Carthage: Swordsman --> Swordsman
Utica: Barracks --> Swordsman
Rusicade: Temple --> Catapult
The Byzantines begin Knights Templar.
The Dutch complete Knights Templar. No cascades.
Some MMing gets 2-turn Swordsmen in Utica and Carthage.
I figure that Sabratha would be better off with a Harbor for more food than a Barracks; it needs a Harbor before it can work two hills for shields.
690 BC (3) –
Two Swordsmen are finished in Utica and Carthage.
The Byzantines begin Sistine Chapel.
As do the Dutch.
670 BC (4) –
Whip the Harbor in Sabratha.
650 BC (5) –
Two more Swordsmen.
Leptis Magna: Barracks --> Swordsman
Theveste: Numidian Merc --> Merc
Sabratha: Harbor --> Barracks
610 BC (7) –
I switch Carthage to a Merc. Two more Swordsmen this turn.
Hippo: Merc --> Merc
590 BC (8) –
Rusicade: Catapult --> Catapult
570 BC (9) –
Lincoln demands 33 gold. He’s far away, but I cave anyway.
Not much more to say. Our Army is still pathetic: 6 Workers, 7 Warriors, 1 Archer, 9 Swordsmen, 1 Catapult, 3 Numidian Mercenaries, and 2 Curraghs. We can’t wage war just yet. The Byzantines appear to be consuming the Spanish as Theodora’s power stat goes way up and Isabella’s dwindles. Egypt is second-to-last in Power, ahead of (you guessed it) us. Not much more to be said.
dl123654 Feb 22, 2005, 10:00 PM Got it, will build up army
dl123654 Feb 23, 2005, 11:57 AM War Preparations (http://www.civfanatics.net/uploads9/Hannibal_of_the_Carthaginians,_350_BC.SAV)
Preturn 550BC:
Change Sabatha Barrack->Catapult
Turn 1 530BC:
Carthage NM->NM
Utica Sword->Sword
Leptis Magna Sword->Sword
Theveste NM->NM
IBT:
Dutch, Byzantine building Copernicus
Turn 2 510BC:
Turn 3 490BC:
Carthage NM->Settler
Utica Sword->Settler
Hippo NM->NM
Turn 4 470BC:
IBT:
Turn 5 450BC:
Carthage Settler->NM
Utica Settler->Sword
Rusicade Catapult->Same
Volcano active near Leptis Magna :eek:
IBT:
Byzantine building Magenlian
Turn 7 410BC:
Leptis Magna Sword->Sword
Theveste NM->NM
Leptis Minor Temple->Catapult
Byzantine complete Sixtine
Volcano erupts :cry:, just its own square polluted
Turn 8 390BC:
Carthage NM->NM
Dutch complete Copernicus
Volcano stopped :)
Turn 9 370BC:
Utica Sword->Sword
Hippo NM->NM
Free embassy with Dutch
IBT:
Sumer wants 45 gold, gives
Notes:
Current army 14 swords, 10 NM, 2 Catapults
ThERat Feb 23, 2005, 05:14 PM Volcano erupts , just its own square pollutedwe are plain lucky here, I got a whole town blow up once.
next player should go and attack Egypt before their units are too strong. just fight carefully,since KB is up, I have confidence it will turn out very well
bed_head7 Feb 23, 2005, 07:28 PM I can't check at the moment, so I'll ask. Does Egypt have any resources hooked up? Also, have we done anything with research at all. I am thinking that we hurry up and get into Republic and then make a move on Egypt. We probably can't afford to wait much longer.
Cuivienen Feb 23, 2005, 07:30 PM As of my turns, Egypt had no resources hooked up. I don't think we can even afford to wait until we enter Republic for war. We'll end up with a despotic GA, but it may be worth weakening Egypt while we still have a chance.
Kaiser_Berger Feb 23, 2005, 07:52 PM I agree, we're at a critical point. We probably do need a quick war to seize some assets before there are muskets and rifles defending.
I've got it.
ThERat Feb 24, 2005, 12:10 AM a despotic GA is unfortunate, but we better grab more land, so that we will eventually be able to take over the whole island.
self research is futile in sid, unless we would be very big and very strong, so building lib and uni is not really the way to go imho.
Kaiser_Berger Feb 25, 2005, 02:10 AM Preturn- Switch our 10% science for a lone scientist, gain 5gpt. I move our stack towards their position. I make an embassy with Sumeria, as may want/need them in the war.
IT- zzz
T1 330
I find some errors that are just downright unacceptable for this level. We're building 30sp Merc out of Carthage at 14spt! We're wasting an incredible amount there. I mm to fix it. Troops are in place.
IT- zzz
T2 310
Take a deep breath and and take us down an irreversible path by declaring on Egypt. Move our troops in.
IT- End up with a not so terrifying stack of Egytians in our territory.
T3 290
Lose two precious swords, but we raze Byblos.
IT- Netherlands demands gold and MAPS. Navigation is out there already.
Egypt pillages the hell out of our land. A reg warrior impales itself on our mercs and we have our GA. The bastards pillae the road to the peninsula, so no more iron. That hurts.
T4 270
Decide to give our SoD one turn to heal.
IT- Theveste get pounded on by archers, spears and warriors, but not a single Merc falls. In fact, they all go elite. Their performance is the stuff of legend.
T5 250
Move SoD towards El-Amarna.
IT- only one attack and a couple of pillages.
T6 230
Egypt is willing to talk already :) We're not though :evil:
IT- Nothing too bad at all.
T7 210
We manage to raze El Amarna. We are going to to be overrun, so I make peace after a couple leader fishing attempts fail. We get Currency and Contruction for 525g.
IT- zzz
T8 190
Not much new. Move a settler to claim open space.
IT- zzz
T9 170
Nothing much new.
IT- Sumeria declares on Korea.
T10 150
Hadrumentum founded.
Summary
We are pumping out some much needed markets right now, but after that I would go military again to hit the Egyptians again for a couple more razes. Hopefully with one of our wars we can get an army.
ThERat Feb 25, 2005, 11:00 AM got it, probably tomorrow night
@KB, great execution of the war
ThERat Feb 25, 2005, 07:19 PM save (http://www.civfanatics.net/uploads9/Bed5_50AD.SAV)
Pre-turn
everyone is up in techs
get polytheism for 20gpt and 70g, but everyone is up any other tech as well :(
turn 1-4 building up economy, get income to 40gpt, start FP
4. 50BC
ask Egpyt to leave and they declare, attack them
5. 30BC
destroy Abydos for 3 slaves and 1 native worker :D
after that kill a lot of units, get no army
Byz fight Dutch
8. 10AD
we are pretty beat up and Egpyt is willing to talk, we get peace and Engineering for 3gpt :lol:
then Byz demands TM and 35g, cave
Sumer and Byz ally versyus Dutch
found Cadiz on turn 10, left deals for next player
we need to keep on pounding Egypt, since they park units in our land, we can get them to declare easily.
build up another strike force and take out Hieraconpolis next
http://www.civfanatics.net/uploads9/bed550.jpg
goz is on indefinite skip, bedhead would be up if he is still around, since he said not in town from 28th onwards
bed_head7 Feb 25, 2005, 07:25 PM I'm still around and can play before I leave. Nice warring, both of you, and thanks for the screenshot. Too bad we couldn't get Hieraconpolis, though.
ThERat Feb 25, 2005, 07:34 PM I'm still around and can play before I leave. Nice warring, both of you, and thanks for the screenshot. Too bad we couldn't get Hieraconpolis, though. good to hear.
to get another town was out of the question without an army, I had no leader luck with several elite wins
make sure our capital is not wasting shields, I set it on 16spt, since we need 30s only for sword or mercs
I feel beating Egpyt and extorting techs from them is our only way out, we are in a deep tech hole here.
Gato Loco Feb 26, 2005, 10:01 PM Yes, good job with the fighting. Make sure not to let Egypt rebuild. As long as you keep the pressure on you cn whittle them away. Also, I'd suggest building a settler or two. More cities never hurt, and you might as well refound on top of that destroyed city before the Sumerian borders expand. There's probably also room on the coast between Haradamentum and Cadiz, since both are still small. It isn't much, but the extra unit support could come in handy.
And am I seeing things or are the Byzantines in the industrial age? :eek:
bed_head7 Feb 27, 2005, 12:52 AM I do believe the Byzantines have made it to the IA. Maps were available to trade a while ago so they must be there by now.
bed_head7 Feb 27, 2005, 02:35 AM Nothing exciting enough for a turn log, so I'll just give a summary.
The positives:
We are on our way to a new government.
http://www.civfanatics.net/uploads9/bed05_revolution.jpg
Egypt is at war with Sumeria and the Dutch. I am actually not sure how much of a positive this is if the Egyptians start losing territory. If we are able to start war in turn eight of Cuivienen's turns, they may be rather weak. We don't want to start war before that, because WW is accumulated in despotism, it just doesn't count for anything. So we have to wait the full twenty for it to disappate.
The Dutch are also at war with much of the world. Hopefully this will slow the tech pace. I am not really sure how we will ever be able to catch up, but if a world war is being fought it has to increase our chances.
We also built the forbidden palace, so corruption should be more manageable.
The negatives:
Newton's University was completed by the Byzantines, and the owners of the Great Library have frigates.
The Egyptians got horses from someone, and there are war chariots running around.
The Sumerians have saltpeter. Our chances of eventually taking the entire continent, or at least keeping up the war-peace-extortion thing once the Egyptians are gone, are lessened.
I screwed up the end of our GA and let a couple towns revolt.
It'll be interesting to see how this game turns out. It sure isn't looking pretty at the moment.
Gato Loco Feb 27, 2005, 05:01 PM Check to see if you can figure out who's giving Cleopatra those horses. You're far enough behind that an alliance would be difficult to get, but it could be worthwhile to disrupt her supply. Also consider the possibility that the horses are on the island under the fog of war. Asyut does have a harbor after all.
ThERat Feb 27, 2005, 05:39 PM since bedhead is not around, the Roster
gozpel - autoskip until his computer is back alive
bed_head7 <- enjoying his holidays? (or work? :lol: )
Cuivienen <- up
dl123654 <- on deck
Kaiser_Berger
ThERat
bed_head7 Feb 27, 2005, 05:56 PM I am still here for a few more hours. I guess I never explicity said Cuivienen is up. Well, she is.
By the way, it is a college visit.
Cuivienen Feb 28, 2005, 07:07 AM Sorry about that, I've been away for a few days. I'm here now. Got it.
bed_head7 Mar 04, 2005, 01:42 PM Well, at this point I do believe Cuivienen is skipped, putting dl123654 at the helm and Kaiser_Berger on deck. Sorry you all waited.
dl123654 Mar 04, 2005, 03:05 PM Then I got it then
dl123654 Mar 04, 2005, 04:19 PM A much better war (http://www.civfanatics.net/uploads9/Hannibal_of_the_Carthaginians,_350_AD.SAV)
Preturn 250AD:
We are rebelling now, two turns left
Turn 2 270AD:
We are now a republic
Move some citizens around, making 81gpt at 20% lux with min sci, disband warriors for more money
IBT:
Been seeing Egypt and Sumer going towards each other, Egypt retreated right before they attacked
Turn 3 280AD:
Just my luck the volcano erupted again, only its square is polluted
Turn 4 290AD:
Carthage Sword->Settler
Leptis Magna NM->NM
Hadrumetum Temple->Market
See over 100 Sumer units going towards Egypt hope their in a razing mood, we still have 4 turns on our peace with Egypt
Turn 5 300AD:
Utica NM->Sword
IBT:
Sumer is now in Egypt
Turn 6 310AD:
Carthage Settler->Sword
Theveste NM->NM
Rusicade Market->NM
Oea Harbor->Market
IBT:
America&Dutch vs Byzantine
America&Dutch vs Spain
Turn 7 320AD:
Leptis Magna NM->NM
IBT:
Sumer&Byzentine peace
Dutch boats seen pulling up to Oea
Turn 8 330AD:
Carthage Sword->Sword
Utica Sword->Sword
Peace deal with Egypt ends this turn, our army is average to them, our army is 14 sword and 19 NM
Tell Egypt to remove or declare and she leaves
IBT:
Dutch leave
Egypt wants another 20 turns of peace, no
Sumer razes a size 12 Egyptian city near the gold mountian (see picture)
Turn 9 340AD:
Stack heads to Hieraconpolis
Turn 10 350AD:
Carthage Sword->Settler
Utica Sword->Settler
Leptis Magna NM->NM
Theveste Sword->Settler
Most of stack in place, Catapults are a turn behind though
http://www.civfanatics.net/uploads9/War_front.JPG
bed_head7 Mar 04, 2005, 04:30 PM Solid looking turns. Now we'll just have to hope that we can let Sumeria do most of the fighting while letting us get most of the cities, as Sumeria will have to be our next target.
dl123654 Mar 04, 2005, 04:36 PM Egypt doesn't have much a military left, and we can't realy pass Sumer's blockade anyway.
bed_head7 Mar 04, 2005, 04:41 PM I noticed that movement is hard. It is actually sort of disappointing then that Egypt is that weak. Considering this, I would then advise Kaiser_Berger to slow down Sumerian units whenever possible, as that should allow us to maximize our gains.
Gato Loco Mar 04, 2005, 09:20 PM Now that you're a republic, I'd advise forgetting about the military and building settlers to steal space from the Sumerians (as you appear to be doing). With that many units to navigate around, they're going to beat you to everything. However, you can still found in the neutral areas between newly captured cities. And if they keep on razing, so much the better. Try to grab some nice spots and resources. And depending on how much money you want to spend, some rushed culture buildings can help to push borders. Or you can just keep building units and plan to ambush the Sumerian attack force once they've taken out the Egyptians.
bed_head7 Mar 06, 2005, 12:49 AM gozpel <- indefinite leave of absence
bed_head7
Cuivienen <- MIA?
dl123654
Kaiser_Berger <- probably just busy, but hasn't popped his head in to say hello
ThERat <- up, unless Kaiser_Berger beats him to the punch
Gato Loco, considering your input thus far and a team that seems to be thinning quickly, I'd be happy to have you as long as you play as good a game as you talk. That is assuming that you are still interested.
ThERat Mar 06, 2005, 12:53 AM KB is up in the monster goz8 game, I can take it now, if you want, just came back from work :eek: on sunday morning
Kaiser_Berger Mar 06, 2005, 01:03 AM Sounds like a plan if you want to take it Rat, Goz8 is a monster that will take a while.
bed_head7 Mar 06, 2005, 01:06 AM So we'll call it a switch.
ThERat Mar 06, 2005, 04:40 AM save (http://www.civfanatics.net/uploads9/bed05-450AD.SAV)
Pre-turn
wow, there are huge stack of Sumers, how are we going to fight them later on?
http://www.civfanatics.net/uploads9/bed5350.jpg
IT units moving, zzzz
1.360AD
since we got some money, establish some embassiesdon't dare to attack with swords only
spread out our units so we can still move about
IT we are very lucky, Sumer actually razes Hirancopolis
just so that we get an idea how far we are behing, Dutch build US
2.370AD
this game feels more like chess, shift units so that Sumer has nowhere to go
http://www.civfanatics.net/uploads9/bed5370.jpg
IT this works, Sumer units turn round or advance towards Egypt
in fact we can't fight this war, can only follow and settle the empty spots
we can go for peace once Egypt is willing to give techs
3.380AD
more of Civ-chess, 2 settlers in place, one in a sub optimal location, but we can't help it, Sumer won't leave neutral territory
4.390AD
found Nora next to former Hirancopolis, and Russadir in the east
chess game shifting east slowly, next turn Alexandria will surely fall
Asytut is Dutch already
http://www.civfanatics.net/uploads9/bed5390.jpg
IT Egypt wants to talk
ok we get mono +TM for 21gpt
oh no, Alexandria is now Sumer
5.400AD
can only hope some more cities are razed
6.410AD
Memphis is Dutch now, gives us room to settle by the furs, founs Sulcis
7.420AD
nada
8.430AD
Giza is Dutch Egypt is 1CC
cheapest to steal from them, go for it and we get feudalism for 828g
9.440AD nth
IT Thebes is Dutch, good news Byz and Sumer are fighting
10.450AD
found Saldae in the new void
there is 1 more settler in Russadir, but I didn't dare to settle aggressive
maybe we have a chance against Sumer, if we get the Dutch to join
there is now another seal in the south, so northern seal can be opened
maybe we could go for another gpt deal for a tech since Egypt is soon no more
next player can decide
furs will be up next turn
http://www.civfanatics.net/uploads9/bed5450.jpg
dl123654 Mar 06, 2005, 11:31 AM Are we in danger of a rep hit if Egypt dies?
bed_head7 Mar 06, 2005, 12:46 PM When trading resources, yes. When trading gpt, no.
ThERat Mar 06, 2005, 05:29 PM When trading resources, yes. When trading gpt, no.took me a while to decide, but then I remembered. In fact, since Egpyt is OCC and gone in a turn or 2, we should try and get 2 more techs from them per gpt. I am sure we could do that.
bed_head7 Mar 06, 2005, 05:39 PM Their island city was taken?
I am thinking that we ought to declare on Dutch and then buy in Sumeria. If we cannot afford it, I am not sure what we can do.
ThERat Mar 06, 2005, 05:42 PM I am thinking that we ought to declare on Dutch and then buy in Sumeriawe can try that, but Dutch have landed a few Cavs to capture those Egypt towns, we have mighty swords to counter, or maybe MDI's if we get feudalism. but on.e we open the flood gates including an RoP, Sumer will just burn the Dutch. might be a really fun idea to watch them slaugther each other.
edit: thinking about it, I agree that letting AI's fight each other and raze and give us space is the only way to go. We have to catch up even on the backward Civ's.
bed_head7 Mar 06, 2005, 05:45 PM but one we open the flood gates including an RoP, Sumer will just burn the Dutch might be a really fun idea to watch them slaugther each other.
That is the idea. We shouldn't have to do any fighting, considering the number of Sumerian units.
Cuivienen Mar 06, 2005, 08:23 PM I do think that the Sumerians would be able to prevent the Dutch from doing anything *too* bad to us. I doubt if the Dutch would even manage to take a city. It's good for us if the Dutch and Sumerians beat each other to a pulp, and it will make our inevitable betrayal of Sumeria simpler.
dl123654 Mar 07, 2005, 01:11 PM Sorry team, computer just went up in smoke, will still be around but can't play
bed_head7 Mar 10, 2005, 03:43 PM Kaiser_Berger? Gato Loco? Cuivienen? Any of you could play here.
Kaiser_Berger Mar 11, 2005, 01:32 AM I'm up in a few others right now, so if either of the other two can take it that would be superb.
dl123654 Mar 13, 2005, 12:57 PM :bump:
Anyone out there? *hears echo*
bed_head7 Mar 13, 2005, 01:24 PM I don't know. I just don't know.
Kaiser_Berger Mar 14, 2005, 01:54 AM Since there were no other takers, I'll add this to my queue. Could be a little bit, but it shall be done.
bed_head7 Mar 14, 2005, 02:07 AM Ah, finally. I may need to advertise for a replacement or two in the SG Registry.
Kaiser_Berger Mar 14, 2005, 02:42 AM Probably wouldn't hurt. With Cuivienen's history, I don't expect her back anytime soon, at least on a consistant basis. I myself am working on cutting back my SGs as much as possible so I don't leave games hanging like this for so long.
ThERat Mar 14, 2005, 02:42 AM what a pleasure, a stalled SG, it has been more than a week since I played...
bed_head7 Mar 14, 2005, 02:51 AM Advert posted. Sorry about stalling. This has gone past my usual loose standards (and past the usual stage of joking about said standards) and I hope it hasn't hurt the game too much.
ThERat Mar 14, 2005, 02:58 AM actually I think the game is at a crucial phase and if we are able to play Dutch and Sumer well against each other, we might look much better. we already gained a few more cities and if Sumer razes Dutch or vice versa, we could be the 3rd party to profit.
but turns must be played carefully. rather play 5 good ones than 10 fast ones
dl123654 Mar 14, 2005, 03:24 PM Two computer problems and a possible dropout has left the team a little short, meaning we need at least two more brave souls to join us on our quest to beat Sid.
Just wanted to make it clear that I will be back after my computer gets back in ~1 week.
Cuivienen Mar 14, 2005, 04:41 PM I've been here, I'm just waiting for someone else to take it. I was supposed to play fairly recently in the roster so I assumed that someone else should play before me.
bed_head7 Mar 14, 2005, 07:57 PM Well Cuivienen, in that stretch where Kaiser_Berger couldn't play, you were the best player to switch. Now that he has it, you are on deck. If dl123654 is back by then, I think he would then be up.
ThERat Mar 14, 2005, 08:37 PM actually i wouldn't mind any player to take and continue. we wait too,long and it will be a forgotten game
Kaiser_Berger Mar 14, 2005, 10:40 PM Preturn- Can't swing a tech from Egypt. Will look into alliance.
IT- Egypt is dead.
T1 460
Declare on Dutch, sign in Sumeria for 570g.
IT- Dutch Cavs focus on us. We lose some troops. Sumeria moves in.
T2 470
Reinforce our holdings.
IT- We get smacked aroubt Dutch again, but they are starting to falter against Sumer.
T3 480
More reinforcement.
IT- America is brought in against Sumer. Sumer starts to whomp on Dutch.
T4 490
Not much to do.
IT- Spain declares on Sumeria. America declares on us. Byzantines complete Bachs.
T5 500
Nothing much.
IT- Byzantines and America sign peace.
T6 510
Sumer continues to march on Dutch.
IT- zzz
T7 520
Same old. Move settler towards open spot.
IT- zzz
T8 530
Give Byzantines our only furs, 876g and 24gpt for Theology, spices, TM and 70g.
IT- Sumeria has nearly driven Dutch from our lands.
T9 540
Not much new.
IT- zzz
T10 550
We found Carthago Novo.
Summary
Despite starting a war with the world superpower, these were quiet builder turns. We're going to need to keep buying our way back up in the tech race. Banks should be a goal so we have more money to play with.
dl123654 Mar 14, 2005, 11:05 PM Give Byzantines our only furs, 876g and 24gpt for Theology, spices, TM and 70g.
Good job on the trade, never thought to do something like that.
Does Sumer still have 14256243 troops or are they scaled back a little?
If we haven't already we should set our research to 0% with no minimum research.
Kaiser_Berger Mar 14, 2005, 11:14 PM Sumeria is still packing plenty of punch. If anything they burned up old horsemen and archers and are actually stronger now.
We're running zero science with a lone scientist at the moment.
bed_head7 Mar 14, 2005, 11:35 PM Good job on the trade, never thought to do something like that.
Does Sumer still have 14256243 troops or are they scaled back a little?
If we haven't already we should set our research to 0% with no minimum research.
It took surprisingly long for that trick to actually become useful in this game. I considered in my last turn set and couldn't really get enough value for it to justify the trade.
Gato Loco Mar 14, 2005, 11:38 PM Sorry I've been out of action recently. You have this year's flu shot shortage to blame for my absence. :vomit:
Anyway, I'd love to fill one of the empty spots, but the outlook for the near future doesn't leave me much time for civ. I'll try to keep commenting, though, when I can.
bed_head7 Mar 15, 2005, 12:35 AM If we hit a slow down and you want to jump in at any time, feel free.
Darwin420 Mar 17, 2005, 10:12 AM I've never done Sid or a SG before, but I'm a brave soul. Still looking for a replacement?
plarq Mar 17, 2005, 10:22 AM I'm still a Diety virgin,no jump to Sid anyway.
dl123654 Mar 17, 2005, 04:23 PM @Darwin Were still looking for replacements (some of us still are having computer issues :sad: ), its up to Bed Head though, what kind of experience do you have?
@plarq Demigod to sid might be a little too hard, again its up to Bed Head
@both If you have read the thread so far Sumer has LOTS of cheap units out there and it will be an uphill battle to uproot them.
@everyone has anyone claimed this yet?
ThERat Mar 17, 2005, 04:57 PM cuivienen is up is guess
Cuivienen Mar 17, 2005, 05:52 PM Got it. Will play probably tomorrow night; I have DBear01 first.
bed_head7 Mar 17, 2005, 06:20 PM This really should come first, as I posted that you would be up after Kaiser_Berger days ago. I should have said something sooner, but I have barely been able to make time to play, so my browsing has gone down.
I would know more about you to make the call, Darwin, so if you could fill me in on how you've done on your own...
plarq, I would feel more comfortable with someone who has beaten Deity. I was willing to make an exception for Gato Loco as he had some good input and has been an active lurker.
ThERat Mar 17, 2005, 07:06 PM agree with bedhead here on all issues:
if you know you are about to be up, you should prioritise the play order to be fair to the rest of the team. this game has been badly stalled and it make the motivation go down tremendously.
also, plarq is playing in 2 of my games. Positive so far, but Sid might be a bit over your head? you should know yourself.
Darwin, could we know more about yourself. this is SID, something that requires extraordinary play and luck
Darwin420 Mar 18, 2005, 07:08 AM I'll be straight-up and honest: I've never played Sid. I usually have good luck, though, and can hold my own.
But, if you are looking for someone with uber high-level experience, then I am not your pick. And, if that's the case, then I'll just lurk!
Cuivienen Mar 18, 2005, 06:19 PM I'll be honest, I don't have a lot of free time, and, if you think it necessary that I be able to immediately play any game, then I shouldn't be in this SG.
bed_head7 Mar 18, 2005, 06:44 PM A pickup within a day or two, and play within three or four days, is all that I ask. You didn't manage one and were only just promising the other.
plarq Mar 18, 2005, 09:23 PM I guess she just asked for a skip.The crew number is dangerously low,you need to employ some Sid winners,not virgins.
Cuivienen Mar 18, 2005, 10:45 PM That wasn't asking for a skip, but I am going to drop out. I just don't have enough time to play a full Sid game. Sid takes much more time than Emperor or DemiGod and I just don't have it. I'm sorry.
bed_head7 Mar 20, 2005, 07:31 PM Sorry that you are dropping. I really didn't feel like it was a terribly demanding schedule.
dl123654, are you able to play yet? If not, or maybe if I don't see a post, I'll play some turns to keep this thing moving. Thanks for the interest shown by the lurkers, it does make it a bit easier to keep going. Just a shame that none of of you are quite as experienced as I would like a replacement player to be.
dl123654 Mar 20, 2005, 07:33 PM I want to, but am still waiting for my computer :sad: . Sorry.
bed_head7 Mar 20, 2005, 07:34 PM No problem. I'll play some later. I better do a bit more homework first, though.
bed_head7 Mar 21, 2005, 03:49 AM I didn't really do as much work as I would have liked before playing, but at least I played. 15 turns, too! Just wanted to get it all moving.
This is our army. Maybe I can help this out, a least a little bit.
http://www.civfanatics.net/uploads9/bed05_550AD_army.jpg
We have some holes to fill, so I switch for a couple settlers. And something buildings MDI is doing 13spt! 13, I say! Get it an extra shield.
Hit spacebar, and get this message.
http://www.civfanatics.net/uploads9/bed05_550AD_spanish.jpg
Hm. Oh well. We can live without them. The next fourteen turns were mostly peaceful. Sumerians took care of most any problems the Dutch gave us, though I wasn't sure who to root for at times. I kept thinking that it would be kind of nice if the Sumerians lost a couple more units in cleaning up the Dutch. The Americans did land some units, which WE had to take care of (the nerve of it). Then the Dutch near the end landed something that couldn't be taken care of, and we lost an NM and two MDI. Towards the end, I decided war with the Dutch, which had caused some WW, was not worth continuing, so I cancelled our alliance and paid a moderate sum for peace. And then, to make sure that the Sumerians were occupied, I allied them against America.
Despite this peace, the peaceful building feel to my turns was only a facade. Under the cover of the night, I shipped units to Asyut, an American town across the straits, though with one galley progress was a little slow (it really slowed down when an American privateer sunk the galley, but thankfully our brave soldiers had already been unloaded).
On the final turn, five MDI, two NM, and four trebuchets were at the gates of Asyut for their date with destiny. A couple turns before, I thought I was pretty smart in waiting for reinforcements to arrive before attacking. Why rush it? Well, Asyut grew to size six in this time, and Korean cavalry managed to promote the defending musketman to elite. So be it. All the more heroic will be the victory.
That was what I told myself at least. But all that fluff turned out true more or less. In killing three muskets in a city, one elite, one vet, and one reg, we lost only one MDI. We of course were helped by the fact that we were able to drop rocks on them from the sky, but it was still quite a surprise when we walked in so easily.
http://www.civfanatics.net/uploads9/bed05_700AD_asyut.jpg
And after all of this excitement, our army still grew, and support costs dropped.
http://www.civfanatics.net/uploads9/bed05_700AD_army.jpg
Here are our other territorial 'acquisitions'. According to a mostly untested theory Greebley has posted elsewhere and I have cited all over the place, city sites outside of a city's 20 workable tiles shouldn't cause any issues, like, war or the like.
http://www.civfanatics.net/uploads9/bed05_700AD_gades.jpg
A few other less exciting notes. Both forests there have already been chopped for shields, then replanted. So don't bother chopping the fur forests. We could again trade away our last furs, but I couldn't get another lux for them, and we are currently running 0% lux, with a lone scientist in our capital.
Keep everything optimized as possible. Every shield counts right now.
With war all over the place (oy! should have taken F4 screenie) I am hoping tech is somewhat slowed. Byzantines are Fascist, Ducth Communist, US finished. But no signs of Infantry, ToE, Hospitals, so maybe there is hope. Of course, we are getting techs at a rate of 1/50turns. We do have some cash lying around, but twofers are out of the question. We might need to build some libraries and do some self research, as I hear that is cheaper than buying. And culture couldn't hurt.
(by the way, please, no one burst my bubble by pointing out that Asyut doesn't really get us anything. It is a small moral victory for us, so just live with it. Maybe the Americans in a trade to get it back will get us to tech parity somehow. Who knows. Or, think of it this way. Today Asyut, tomorrow, Amsterdam [holds GL]. Yeah, it could happen. And stepping on others doesn't really make you any higher. So there)
I think this whole post is an indication that I need some sleep. Night, all.
bed_head7 Mar 21, 2005, 04:41 PM Or maybe I can't get this bad boy moving. Seriously, there is no one who can win on Deity who is intersted in giving Sid a run? Or even played on Sid and wants help out a floundering team.
As it stands, I guess we wait for dl123654 to be able to play.
dl123654 Mar 21, 2005, 06:18 PM This will be the first thing I do when I get my computer back. (Well second, first I'll install Civ)
bed_head7 Mar 27, 2005, 07:22 PM Just bringing 'er back to the top. Who knows, maybe someone will stop in and decide this game is just what they were looking for.
Current roster:
dl123654 <- gettin' his comp back running tomorrow
ThERAT <- probably forgotting he is in this thing
Kaiser_Berger
bed_head7 <- hoping for someone to join
_____________
_____________
ThERat Mar 27, 2005, 07:34 PM bedhead, I didn't forget that I am in here, just wondering what's next. Do you want me to take it? or shall we wait for dl123654?
actually if 4 of us are really comitted, we can run it. I rather have 4 players set to take their turns than 6 players with endless delays.
bed_head7 Mar 27, 2005, 07:36 PM dl123654 can play tomorrow, I believe he said. If you want to play 10 right now, feel free. And even though 4 dedicated is better than 6 with delays, we have 4 here, had 5 with gozpel, but computer problems slowed this thing down a ton, so getting another player willing to play in a timely manner would be great.
ThERat Mar 28, 2005, 04:23 AM save (http://www.civfanatics.net/uploads9/bed05_800AD.SAV)
Pre-Turn
we are at war with Spain which has one city left, it might be gone very fast, get a discount on invention for 55gpt instead of 75gpt
get gunpowder for 95gpt, we have saltpeter, in fact there is another source next to Asyut
we need to attack Korea I feel to get that source (and another iron) secured
saltpeter would get us PP from Dutch
establish an embassy in Zaragoza, this might be the best target for steals
IT Korea and Netherlands sign peace
1.710AD
zzzz
IT Dutch actually capture Memphis, it could be razed next turn
2.720ADBC
war preparations, since we want to take Vitoria from Korea for iron and more salt
IT Dutch still keep that town
3.730AD
declare and approach Vitoria
http://www.civfanatics.net/uploads9/bed5720.jpg
IT renegotiate our furs deal for a much better deal, we get their world map and 40g + spices for it
4.740AD
battle of vitoria
cats go 2/4 and left are 2 2hp rifles
1st MI takes off 1hp and dies
2nd MI dies and promotes rifle to 3/4 :grr:
3rd MI beats promoted rifle, a 4hp cav appears
4th MI takes off 1 hp but dies
5th MI beats Cav and promotes elite
1hp rilfe left, the dilemma, attack or not to attack with elite merc
http://www.civfanatics.net/uploads9/bed5740.jpg
then
http://www.civfanatics.net/uploads9/bed5740b.jpg
If we can keep this town, we have 1 more iron and salt
we are making 55gpt due to renegotiation
IT Memphis still stands, what is Sumer doing?
5.750AD
we have to be unconventional here, with that 2nd salt in sight, going to trade first now
in our own home, Sumer is blocking too many roads, going back to old blocker chess game
salt, 24gpt and 15g give us education from Dutch
(without salt, it would have costed 56gpt and 600g)
Spain still has all techs ahead, waiting for them to lack something
IT Memphis is Sumer again
6.1325BC
next target could be New Orleans across the channel, it has salt as well
we could use astronomy for better transports than galleys
try and steal from Spain, they declare and we get a lot of money back :lol:
get it from Byzantines, so that they won't declare war on us for 104gpt :eek:
IT
http://www.civfanatics.net/uploads9/bed5760.jpg
We just traded them salt for an equivalent of roughly 1500g, I seriously don't expect them to declare war, but they do !
well, so be it, our income is back to 100gpt
7.770AD
attack some knights near Vitoria but they all retreat
our elite merc beats 1hp knight
give Sumer an RoP to fend off impeding landings in the west, try to block them from running through our territory though
IT 2hp knights attack but only promote an MI to elite
Koreans Cav appears
Dutch land 4 units next to cadiz
sumer Cav kills one of the rifles in the stack
8. 780AD
http://www.civfanatics.net/uploads9/bed5780.jpg
manage to block to separate east and west and stop Sumer from running through our land
IT lose a merc to Cav, lose a merc in Cirta but we survive, that was close
get a landing next to Vitoria
at least our land gets emptied from Sumer units
9. 790AD
we bomb the Korean cav
nth much we can do but hope for peace
IT lose a merc in Vitoria, road gets razed and we lose the happiness and it riots
10.800AD
we get massice WW, lucky Korea talks now
make peace and buy banking for 50gpt and 500g
need to raise lux to 10%, make peace with America in 8 when our deal is over or once Sumer makes nice with them
bomb 4 units outside Vitoria, beat 2 rifles with our 2 elite MI's
we need some reinforcement there
also we will get Dutch landings next turn near Cirta and Cadiz, note that Dutch move first before Sumer, so
any landing will hopefully be dealt by Sumer as well
warzone
http://www.civfanatics.net/uploads9/bed5800.jpg
bed_head7 Mar 28, 2005, 10:34 AM Very nice moves to get us ahead in the techs.
Roster:
dl123654 <- up
Kaiser_Berger <- on deck
bed_head7 <- crossing his fingers for another player, continued success
ThERat <- taking a well deserved break?
dl123654 Mar 28, 2005, 01:11 PM Just got my computer back, got it, will play when I get home.
dl123654 Mar 28, 2005, 06:04 PM Save (http://www.civfanatics.net/uploads9/Hannibal_of_the_Carthaginians,_900_AD.SAV)
Preturn 800AD:
Except for the Dutch ships near us, it looks good
IBT:
America lands 10 units near Asyut :eek:
http://www.civfanatics.net/uploads9/America::s_Attack.JPG
Dutch lands 6 units near Cadiz/Cirta :eek:
Turn 1 810AD:
Utica Musket->Musket
Leptis Magna MI->MI
Sulcis ?Settler->Temple
Can't save Asyut, give to Byzantines
Clear all but 2 Dutch, no losses
IBT:
America takes Asyut and approches Vitoria
Dutch make a landing near Vitoria with 4 Guerilla and 2 inf and move 2 more units from the south
http://www.civfanatics.net/uploads9/Vitoria::s_Attack.JPG
What happened while I was gone, the AI learned how to attack from the sea
Turn 2 820AD:
Hippo MI->Musket
Give Vitoria to Sumer
Turn 3 830AD:
Nora Aqueduct->Market
Cadiz Market->Harbor
Malaca Temple->Court
Saldae Temple->Court
Turn 4 840AD:
Theveste MI->Bank
Hadrumetum Barrack->Musket
Turn 5 850AD:
Utica Musket->Bank
Leptis Magna MI->MI
Palace Expansion
IBT:
Spain declares on Byzantine
Turn 6 860AD:
Rusicade Barrack->MI
Byzantine building ToE
IBT:
Dutch declare on Korea
Korea Spain Embargo
Turn 7 870AD:
Carthage Bank->Musket
Byzantine finish ToE :confused:
IBT:
Dutch Sumer peace
Turn 8 880AD:
End deal with Sumer
Notice that Spain has 1 city, make peace with Spain, get Chemistry for 82gpt&6gold
IBT:
Vitoria captured by Sumer
Turn 9 890AD:
Rusaddir Temple->Court
Leptis Magna Caravel->Caravel
Sabratha Aqueduct->Market
IBT:
Korea Byzantine vs Spain
Embargo ends
Turn 10 900AD:
Hippo Musket->Musket
Hadrumetum Musket->Musket
Cirta Caravel->Aqueduct
Notes:
The attack force is in Cadiz, wait for some more money (6 turns for Byzantine deal or when Spain dies) and go take Asyut Dutch will sell peace for 80gold
America will give us at least ~200 gold worth of techs
bed_head7 Mar 28, 2005, 06:47 PM Whew. Moving so fast after all of those weeks of nothing.
Kaiser_Berger is up.
Kaiser_Berger Mar 28, 2005, 06:54 PM I've got it.
ThERat Mar 29, 2005, 01:00 AM Give Vitoria to Sumertoo bad, at least it helped us getting some techs cheaper. when we are able to sign peace with Dutch, we should try and that town, it has salt and Dutch do not have it, its trading value is huge for us.
Sorry, that you got all the landings, they did not come during my turns. I should not have said NO to the Dutch demand and I feel signing alliance against America wasn;t the best choice, but maybe at that moment the only viable option.
EDIT: we should also not destroy the Spanish, they might be our only trading partner, unfortunately up to now they seem to have every single tech as the rest as well.
bed_head7 Mar 29, 2005, 01:29 AM I would like to keep Sumeria Gracious with us and at war with someone else whenever possible. America seemed like the best option as someone against whom we could ally. Especially with American units all over the place. It was not absolutely necessary, though.
Kaiser_Berger Mar 30, 2005, 02:04 AM Preturn- We look alright. Hire some taxmen in our totally corrupt cities.
IT- Korea and Byzantines ally against America.
T1 910
Load up invasion fleet. Will go next turn.
IT- Dutch ships pass and drop off nothing thankfully.
T2 920
Land our invasion force and spot two Sumerian cavs next to the city. Hopefully they will weaken, not take the city.
IT- Dammit, Sumeria takes the city.
T3 930
Ok, new plan, go for freshly founded Dutch city of Hilversum. Will try and make it happen.
IT- Byzantines want to reneg the furs for spice deal. We do it and get horses in the deal and 50g. We can build some knights instead of MDI. Scratch that, no Chivalry. Oh well.
T4 940
Not much. Move stack to reveal Dutch infantry :vomit:
IT- Dutch infantry atacks our elite musket, and since you're not likely to believe our luck....
http://www.civfanatics.net/uploads9/Bed5-rng_love_me.JPG
T5 950
Leader will become an army, I'm certain. An army of what, I know not. Move stack into position.
IT- zzz
T6 960
Trebs knock only one hp off the infantry. No attack yet. Hamlicar makes his way back to Carthage, where he forms an empty army.
I make peace with America. For 545g and 61gpt we get Physics.
IT- Haha, sweet, the Dutch sign in the Spanish against us. I wanted out of that gpt payment anyway. Sweet :D
T7 970
We manage to knock the infantry down to 2hp, so i bit the bullet and go for it. We win with the first one, of course revealing a rifle in place :lol: Will wait on that.
IT- zzz
T8 980
Bombardment reveals a Guerilla also in the town. Have to hold off for better bombardment.
IT- Sumeria and America sign peace.
T9 990
Bombardment reveals 3 rifles now in the Dutch town. Screw it for now, will go to other plan of just settling aggressively against them to acquire saltpeter.
IT- Sumeria and Byzantines ally against Dutch :clap:
T10 1000
Seeing two Dutch units leave the city is enough to convince me to try one more time. We redline both rifles, and burn the city with no losses. I move the settler, and it can now settle where it stands, but it will need an IMMEDIATE rushed temple or library to claim the salt before Sumerian culture envelops it.
Summary
We got an army, though it is still empty so we can figure out what to do with it. We torched a Dutch city, and can now claim some extra saltpeter. We have enough money for another deal, but I left it sit to ensure we can rush a temple and/or a library in the new town. As long as wars keep up like this I think we can do alright.
bed_head7 Mar 30, 2005, 02:11 AM I probably should wait until tomorrow to play this. So expect a report sometime in the next couple of hours.
ThERat Mar 30, 2005, 02:26 AM I probably should wait until tomorrow to play this. So expect a report sometime in the next couple of hours. :crazyeye: huh? which part would be correct? front or back? :lol:
I think we should fill army with Cavs, we are 2 techs away from that and have salt to get them, horsies we can pick from a deal.
looking good, we need to trade/steal our way up and hope we got coal as well. in the end, maybe we need to fight Sumer in a classic showdown :cool:
bed_head7 Mar 30, 2005, 04:13 AM @ThERat - I rarely do what I should, even when I tell people what I know to be the best.
1000 AD (0) - We are paying 50gpt to Korea for peace at the moment. Renogotiate. Give 98gpt for Metallurgy, a step closer to IA and to cavalry. With the way things have gone thus far, we'll be out of the payments after giving them only a few hundred gold. And if that doesn't happen, I may help it along a bit. Rushed a couple temples in border cities under heavy cultural pressure.
1010 AD (1) - Found Calaris, start temple. Will rush next turn. Switch a couple size sixes to settlers.
IT - Dutch take Vitoria, which is actually good news here. We might be able to get it back.
1020 AD (2) - Rush temple in Calaris.
1050 AD (5) - Carthogo Novo's borders expand and we get another native source of fur, which is nice as we are currently exporting our only source.
IT - Were we paying them anything? I forget.
http://www.civfanatics.net/uploads9/bed05_1050AD_americans.jpg
1060 AD (6) - Pay 117gpt for Military Tradition, also to Korea. They have a couple ships in our territory, but I then realize that we can only demand their withdrawal, not withdraw or declare. Oops. Well, still time to get lucky and have 'em declare. Upgrade a couple horses and we have a cav army.
1070 AD (7) - Found another little city to grab more territory. You can also see the cav army, which I filled with only two units for now as we haven't gotten Magnetism yet, and the army is really just for show at the moment.
http://www.civfanatics.net/uploads9/bed05_1070AD_tingis.jpg
Built cavs to finish it out. Nothing terribly exciting. We could sell our only source of saltpeter to the Byzantines for quite a bit. We should be able to get our new source connected soon enough anyway. Quick enough that we wouldn't even slow down our production of cavalry, as the ones in progress will finish, and then the cities can be started on something expensive and then switch over once we get saltpeter again. Also worth noting that the Byzantines have bombers.
We have here our settler and escorts, on the way to claim what used to be a Dutch town but is now only rubble.
http://www.civfanatics.net/uploads9/bed05_1100AD_settler.jpg
We are paying a huge amount to Korea, and I had no way to get out. They had a frigate and a galley in our territory for two turns, but even on the second turn we didn't get the option to tell them to leave or declare. I don't really get why. I would not have made the second deal had I known this would be the case. If the next player has any ideas to honorably get us out of the remainder of our gpt payments, it would be a boon to our economy. If we can't, then I pretty much screwed up. At least the money is going to a weaker civ.
Here's the diplo scene. The only thing really giving us hope here.
http://www.civfanatics.net/uploads9/bed05_1100AD_diplo.jpg
ThERat Mar 30, 2005, 10:37 AM save (http://www.civfanatics.net/uploads9/bed05_1200AD.SAV)
Pre-Turn
do not go for salt trade, it looks kind of unsure whether we can keep that salt
1.1110AD
shift units and settler
IT American land 1 Cav :lol:
2.1120AD
look around for elite find a num merc but killing Cav won't give us a leader
IT get a landing far north in our home land from Dutch :eek: maybe we need peace after all
Spain and Korea sign peace
3 1130AD
manage to kill 2 offender and retreat one, we are safe for now
IT our lux deal is up, we won't get horses for now but get lux and 280g
4. 1140AD
make peace with Dutch, better that way and there are some Americans trying to steal that spot, we need to concentrate on them
have an idea for a very evil plan :mischief:
sell Dutch saltpeter and 20gpt for 850g
use money for immediate steal
http://www.civfanatics.net/uploads9/bed51140.jpg
need to use the money, make peace with Spain for magnetism and 100gpt
reduce lux to 0% and we still make 212gpt
in 5 turns we can use that money for an immediate steal on Spain
IT wow, America makes this huge landing next to Vitoria (around 20 Cavs)
time for peace
5.1150AD
chicken out and go for peace with America
Utica goes for Military Academy
raze just founded Chonju
IT Koreans land 3 Cavs, one gets attacked by Dutch
6.1160AD
defeat those 3 cavs, join one more Cav into army (since we can build galleons)
IT with all those American units around, its no surprise that Dutch and America ally against Sumer :D
and against Korea as well, let's hope they rip each other apart :lol:
7.1170AD
found city in the south
IT Vitoria is now American and Asyut might well be so soon
Sumer prefers to cancel RoP, ok
8. 1180AD
army starts to attack Santander, beat 2 units there, including drafted rifle
IT Asyut is American now
9. 1190AD
raze Satander (it was size 8, major flip risk)
send 2 settler south
there is nothing we can gain from that war at the moment, since we need to prepare more first.
get peace and ToG for 90gpt and we enter IA
finally there is a tech the Spanish do not have that's Nationalism
10.1200AD
steal Nationalism from America and can trade it with Spain
get steam and economics for it
we have no coal :cry: , there is a source near our 2nd Island in Korean hands
now we make 133gpt and are tide to deals for a while but we can always use unconventional ways to escape that
we could get coal from America for 30gpt or so
2 settlers are on the way to claim more spot down south and increase out income
left workers alone for next player to use, if coal is taken
we have Spain for a potential 2 fer on medicine later on
http://www.civfanatics.net/uploads9/bed51200.jpg
dl123654 Mar 30, 2005, 11:07 AM Got it will try for tonight.
Kaiser_Berger Mar 30, 2005, 01:10 PM Nice progress. I'd get the coal now, we can't afford to wait on rails.
bed_head7 Mar 30, 2005, 01:15 PM Nice work freeing up that land, getting out of the tech deal. It is just too bad it took that long to be able to do so. We are back in the game, and without any GL slingshot.
Where exactly was the coal? If we can settle it and hook it up within 10-12 turns, I think it is a good idea to hold off on buying coal. If it would take 13+ turns to get it hooked up, let's buy the coal anyway, and build some workers in corrupt places. Rails will do us wonders.
We also need to start preparing for what I imagine we all knew was inevitable. Do we go after the Sumerians as soon as we get infantry and artillery? We could do a mass upgrade, storm their border cities and old Egyptian lands, and then just try to hold onto the choke and dear life. Do we think that they'll have tanks soon? And how does their railnet look? I haven't seen any infantry from them. Do they even have rubber? We'll need to figure all of this stuff out. If war looks absolutely impossible, we are only really left with hoping we can stay in the tech race and get to space first. So what do we do?
Kaiser_Berger Mar 30, 2005, 01:20 PM Well, as Sid Vicious showed us all, once you have infantry and artillery almost anything is overcomable. I think we'll have to block the choke really well, infantry fortified in baricades for sure with some arty support. If they have no rubber, there should be no tanks. If we can hold them off their, we should be able to mop up old Egypt. First things first, we need to get to Replaceable Parts.
bed_head7 Mar 30, 2005, 01:23 PM Yes, getting RP is probably important. I was just considering whether we wanted to take more of a builder approach for awhile or still all out military. If we built libraries and universities, we would actually be able to research at a decent pace, I would think. Or, we can try to get Espionage and just steal from here on out.
Kaiser_Berger Mar 30, 2005, 01:48 PM I would go for steals. Research is going to be too costly IMHO. Unis will take a good while to set up, I think we'll progess much faster building up cash for steals.
ThERat Mar 30, 2005, 05:02 PM well, the coal in on the other Island south where Korea has 2 towns. we might want to take that after the peace deal expires or so.
Sumer gets a real beating at the moment, Dutch and America pound them like crazy I think. And yes, no rubber for them I think since they still show rifles.
What showed again is that Sumer actually is slowed down by those tonnes of units they have. It cost them dearly I think to have those mountains of obsolete units.
We can now build rifles while we have no horses and wait for RP and arty with infantry. Let's go after Sumer then.
And bedhead, forget about research at SID level here.
bed_head7 Mar 30, 2005, 07:10 PM Research through the last age would have been preferable to buying if we had ever actually finished off the deals. Since we got out of most payments, the way we did it was better, but had we actually honored the deals self research is preferable.
ThERat Mar 30, 2005, 07:38 PM bedhead, read goz8 for example (that was deity) how we stole our way all the way up. look at how many techs we got through deals (and we DID honour the deals, it's not our fault if the AI decides to attack or declare). Our rep is still intact and that's very important.
we would never get anywhere fast enough if we try and self research, this is SID and we have not beaten AI's to near extinction. The only reason why we are still in the race is due to the fact that we have a very even game here with no runaway Civ.
I'd say build workers to RR (get coal immediately from America). Keep on brokering for techs to use to defer AI's from declaring.
EDIT: look at Sumer now, I think they could be minced meat soon, since the others really pound them. Lucky they all fight like mad
dl123654 Mar 30, 2005, 11:46 PM Save (http://www.civfanatics.net/uploads9/Hannibal_of_the_Carthaginians,_1275_AD.SAV)
Preturn 1200AD:
Plans save up enough for steal on Korea, if success Communism, then Medicine from Spain, if failure then we take their coal, 10+ turns for that kind of money.
Shop for coal, America is the only seller, get coal for 27gpt and 7gold
Workers start rail
Change some taxmen to police where ever it makes sense
Change Carthage to Heroic Epic (13 turns)
Still making 104gpt
IBT:
Dutch America MPP
America wants alliance against Korea (how did they know), politely decline
Dutch land lots of units in North Sumer
America declares on Byzantine
Turn 1 1210AD:
Upgrade most of the fleet to Galleons (4 gold short)
IBT:
Byzantine Dutch peace
Dutch take Giza
See Dutch lose three inf to a MI
Dutch make more landings
Spain Byzantine peace
Turn 2 1220AD:
IBT:
Dutch take Memphis
Turn 3 1230AD:
Found Rusguniae
Korea culture expands to second island this turn, can't build other city
Taejon (Korea coal) now has 1000+ culture, thats what raze and replace is for ;)
IBT:
Spain Dutch vs Korea
Sumer demands TM & 27gold, take it
Turn 4 1240AD:
Cirta Aqueduct->Worker
Sulcis Settler->Worker
Gades Settler->Worker
IBT:
America Spain MPP
Spain declares on Byzantine
Dutch Sumer peace
Turn 5 1250AD:
IBT:
Sumer Spain peace, back to war again :crazyeye:
Turn 6 1255AD:
IBT:
Turn 7 1260AD:
Leptis Magna Rifle->Worker
IBT:
Sumer takes Asyut from America
Turn 8 1265AD:
Worker force starting to pick up
Turn 9 1270AD:
Byzantine building Hoover
IBT:
Byzantine lands tanks on our second island, they are modern :eek:
http://www.civfanatics.net/uploads9/Tanks.JPG
Notes:
Workers are connecting cities
Attack force is outside Cirta, boats are in the near town, look at picture
Send the boats south empty and pick up the attack force from the second island (lots of pirates), fill the boats with anyone from the second island that can fit, take both cities if you can.
~6 turns till we can steal, 10 turns left on coal, on turn 9, have every worker railroad a different tile.
bed_head7 Mar 31, 2005, 12:04 AM Oh boy. I am glad we don't share an island with the Byzantines. I am glad that we are continuing to make solid progress, and at a breakneck speed. Kaiser_Berger, you're up again!
Kaiser_Berger Mar 31, 2005, 12:18 AM Things continue to look up. I've got it.
Kaiser_Berger Apr 01, 2005, 02:32 AM SAVE (http://www.civfanatics.net/uploads9/bed05-1330AD.SAV)
Preturn- We look ok.
IT- America and Korea sign peace. America and Byzantines sign peace. America declares on Byzantines :crazyeye:
T1 1280
We need to concentrate on getting a military railnet up. Will do my best on that. Bring a bunch of workers home fromt he island, as we nee them to rail at home now.
IT- zzz
T2 1285
More railroading.
IT- Byzantines sneak attack us on the island! We survive the assault.
T3 1290
Take out Byzantine tank with cav army. Not much else.
It locks us into war with the Byzantines for 20 turns, but I want to stir the pot up some more again, so I ally the Dutch against them for furs and 160g.
Just noticed that the Byzantines have captured Boston :eek:
IT- Byz come at us with an infantry and two tanks.
T4 1295
Nearly have a heart attack as the cav army goes down to 1hp in killing a tank. Lose one cav, but take out the other tank as well. Will let the infantry sit for now.
I reneg our peace deal with Spain and get out of the 100gpt payment.
IT- Byzantines complete Hoovers.
T5 1300
Redline and kill two Byzantine infantry. I ship salt to Netherlands for horses and 250g. We have enough money for a steal from Korea, and we succeed. We take Industrialization for the right to build factories. We ship Industrialization to America for Medicine, dyes and 260g. We can't get much else from the Sumerians, so I sell it to them for 407g, 13gpt and an alliance against the Byzantines to cover our backside.
IT- Korea and Spain sign peace. We get slaughter by Byzantine bombers on the island.
T6 1305
Not much to do. Railroad and build up cash.
IT- no bombers thankfully
T7 1310
Move a stack next to Kua, want to kill Byzantine presence on island to kill any bombing attempts.
IT- Sumeria and Spain sign peace.
T8 1315
Trebs manage to redline both infantry, send in an elite cav, and it seems I just have the magic touch....
http://www.civfanatics.net/uploads9/Bed5-magic_touch.JPG
We kill the other inafantry and we take the city, killing a jet fighter in the process. Fill our new army with cavs.
We have enough money again, so we try another steal, and this time we gain a lot of gpt and a war declaration from Korea. Operation Coal mine is now in progress.
IT- zzz
T9 1320
Load our cav armies. Will land them next turn.
IT- Spain and Byzantines sign peace.
T10 1325
I land both our armies next to Taejon.
IT- We lose our American coal.
T11 1330
We take the damn city, but lose a cav army attacking a FRIGGING CAVALRY. Argh. We found Thaenae in its place. I make a steal attempt on the Americans and succeed, taking the critical tech of Espionage. With it we can greatly increase our stealing chances, and can steal from people we're at war with instead of pissing off the whole world. Plus now we can go for Communism soon, as we'll be able to build SPH.
Short rush a harbor in Thaenae, and we'll have coal up and running again next turn.
Summary
I took an extra turn to finish my little operation. We now have our won coal, at the price of a cav army. We are at war with the Byzantines and Koreans, and we're locked into the Byzantine war for a while yet. We now gain 419 gpt, so we can try stealing again very soon once we have the CIA built and spies planted. Until then we might want to use some of the money to upgrade our military, especially our musket and numidians to rifles, and trebs to cannons. Our cities are going to need a lot of work at home. The forests should be chopped and the tiles mined and railed.
ThERat Apr 01, 2005, 02:56 AM wow, great progress made, I am impressed how well we fare. We need to get to RP as soon as possible so we can take arty, hopefully we are blessed with rubber this time.
Better actually is the fact that we are in the tech race again.
bed_head7 Apr 01, 2005, 01:25 PM Wow. How could Theodora do that to us? Got it.
bed_head7 Apr 02, 2005, 03:11 PM 1330 AD (0) - Hire a cop to speed a worker build. Change a couple other builds to workers.
IT - Byzantines start Manhattan Project, UN. I doubt a vote will ever be held, though.
1335 AD (1) - Dunno.
1340 AD (2) - Somebody somewhere wants us to have a shot. One more army. Of course, the super tank underneath that had 2/4hp, went on to kill four MI and an NM before finally dying.
http://www.civfanatics.net/uploads9/bed05_1340AD_leader.jpg
Over the next few turns, I discover that bombers are evil. Also find that as long as we don't fortify anything inside of Thaenae, they won't attack it. But unfortunately, we lost our harbor, and the ability to railroad, for awhile.
As Korea sends a cav at Thanae, and only one, every couple of turns as they build one, I find a way to defend Thanae without losing our units to bombers, though I feel it takes advantage of a rather stupid feature of the game.
http://www.civfanatics.net/uploads9/bed05_1375AD_thaenae.jpg
After the Korean cav beats the sacrificial unit there, it cannot make another move, to do something like, oh, take an undefended city. Next turn, I ship a cav and another sacrificial unit over, kill the Korean cav, fortify the sacrificial unit at the choke, and then ship our cav back out of range of the bombers.
1380 AD (10) - Nearly take Der.
IT - Sumeria breaks our deal and makes peace with the Byzantines, which is actually good news for us.
1385 AD (11) - Der is now ours. Will make peace with both Korea and Byzantines next turn. I am holding on to Der for now, as it has a harbor, and Thaenae hasn't finished its harbor yet.
1390 AD (12) - Cancel deal with the Dutch, and then trade furs and 17gpt for silks. Make peace with the Byzantines for 40g. Make peace with the Koreans, giving 285gpt for Electricity. Turn around and safely steal RP from them for 2983g (getting Replaceable Parts was more important than immediately getting out of deal. In a couple turns we can do an immediate steal to get out of payment). In doing so, I found out that the Koreans are researching Flight, which may be a good thing in a way, as the Byzantines are getting too powerful for my tastes.
We have one source of rubber hooked up, and another on the island that isn't hooked up. The Sumerians have rubber, but they lack Electricity!
Decided to trade Electricity to America for all their cash (not much) and a couple worthless techs. They won't give up Communism for anything (though I am not even convinced that Communism would be beneficial right now). By doing this, we will have extra cash for planting spies, as the Intelligence Agency will complete next turn.
The only war at the moment is Korea and Byzantium against the Netherlands and America, I believe. I could be mixing up the sides. Meaning Sumeria is not burning units any more. Meaning we need to ally them against someone meaningful, or we need to get ready to take them on and then try to bring in help. I think at this point we should slow down a bit as a team and try to figure out what the best course for us is.
We definitely have a good shot here, so we need to be careful. I think the only way we can lose now is by Spaceship. The Byzantines know Fission and Computers for sure, and I think Kaiser_Berger mentioned a jet fighter in his set, so they may have Rocketry. Still quite a few techs to go, but the tech speed has picked up a bit again, and it will take awhile for us to be able to be any sort of threat to them launching. 100k is out of the question, as the Dutch and Byzantines are almost dead even, and Diplo of course is gone, as just about everyone has been to war with everyone else. 20k could become a threat if we manage to slow down tech pace, as Constantinople hit 10000cp recently. Meaning there are probably about 100 turns left on this game.
By the way, if this hadn't had that long break with no playing, I think this game would have attracted a bit more attention. You all are playing really well, and it definitely has been fun to watch/play for the last couple of weeks.
ThERat Apr 02, 2005, 09:26 PM ok, got it, let's see what are the options
SS will be the issue as usual, unfortunately we won't know a thing about the resources until we have those techs
I feel before taking on a bigger nation, we need tanks urgently. now with RP we can build up our arty/inf stacks and wait for tanks.
we should also build some coal plants in the core.
governments?
at the moment republic seems better suited, but once our holdings get larger communism would be fine.
foes?
Sumer does not really have anything attractive that we need to attack them. simply more land, no additional lux or resources at the moment.
The Dutch do have an Island with 2 rubber. To ally Sumer against Dutch would be fine. But we are left with a 20 turn deal. maybe enough time to build up a force
Byzantines are the ones we have to go after. I feel we need to prepare properly and then ally against them in the long run. Once we know where their resources are, we need to pillage them big time. At that point in time, we need to be communists to handle WW.
so, I suggest short term, acquire tanks and build up arty forces, steal from Koreans to get out of that trade or get more techs. Then go after Dutch or Sumer and ally with others.
Long term, build up to fight Byzantines.
as for bedhead's comment. I agree that this game is played really well. It seems we got 4 good players, no weak link here. maybe we don't have lurkers, because we are not so well known. but every since we stepped up the speed, the game rocks IMHO. even if we lose, we have done pretty well.
bed_head7 Apr 02, 2005, 09:46 PM I don't think there is all that much with which I can argue. Long term, the Byzantines will have to be our goal, but I don't think that they are viable until we get to Jet Fighters. Those bombers nearly killed our army at one point.
Short term, there are a few big advantages to Sumeria, in my opinion. They don't have any resources we don't have, but we could get a fur monopoly were we to attack them. More importantly, we remove the nation that is our biggest short term threat. Our cities are currently very poorly defended. A sneak attack from them could ruin us. A sneak attack by anyone else would be two tanks and two infantry landed next to a lightly defended city. :lol:
If we do go for Sumeria, we ought to go for it in the next 12-15 turns if at all possible. Our factories are finishing up all over the place, and we could use some cash for upgrades, so by that time, we theoretically could have 20-25 artillery, 12-15 cavalry aside from our two armies, 10-15 guerillas, and 20-25 infantry. Of course, that is assuming all out military in those next 12-15 turns, and leaving our back lines less well defended. If we attack in that time frame, Sumeria will probably not make it infantry, or if they do they won't have time to make many. Of course, drafted rifles are better than drafted infantry, so the sooner the better.
In the meantime, we could do a couple things. Start a phony war, ally Sumerians, and hope they break the deal. This doesn't have much appeal though, other than low risk for us. It won't lead to much for us, though. We could start a real war against the Dutch, against whom the Sumerians would undoubtedly waste a few units. It would also allow us to pick up a couple cities on our island, though if we took them it would minimize fighting between Sumeria and the Dutch. So I am thinking we just stay peaceful, except with the Koreans, and then hope we can make a quick strike and take the choke. Have worker in place to build some quick fortresses, plant our best defenders there, and hope for the best.
ThERat Apr 03, 2005, 04:02 AM save (http://www.civfanatics.net/uploads9/bed05_1450AD.SAV)
Pre-Turn
Korean war first and building up of our homefront for Sumer war in >10 turns
MM some for growth, when there is total corruption
IT hmm Korea and Netherlands sign peace
we get IA, Utica can produce 2 turn arty
1.1395AD
try to plant a spy to steal from Korea (well that was cheap 134g, since they declare war)
IT nth much except one Korean ironclad showing up
we lose dyes from America
2.1400AD
don't dare to plant spies and get another war, planting in Korea will take a while again
we need that lux, trade with America, communism and dyes for RP and 128gpt
well America has no rubber, we could trade it
IT horse deal with Dutch is up, do we still need horses? we want tanks
sell it for 750g instead
3 1405AD
land an army at Man'po
America has scientific methods now
successfully plant a spy with Dutch, careful steal succeeds and we get corporation :dance:
4.1410AD
2nd rubber connected, ship it to America with corporation and 8gpt for scientific methods
one of the reasons is that we want to be able to go for 2fer if they acquire steel or refining
see that Byz has atomic theory, but not Dutch
kill 3 units in Man'po but fail to take it, have to evacuate and lose galleon with settler on the IT
IT a Dutch inf enters our land, hope we don't get any sneaks
5.1415AD
nth much
IT lose another galleon to Koreans and a transport convoy appears
Korea and America sign peace
Dutch want to exchange WM, ok and their inf just passes it seems
6.1420AD
bomb the convoy and cover the moutains for landing
IT convoy disappears into Sumer land
7.1425AD
building a line of fortresses along the Sumer border for the upcoming war
plant a spy in Byz land
their army is most impressive
8. 1430AD
building and waiting for next steal
as long as Byz have a monopoly would like to go for safe steal with them
have an idea, trade 900g from Dutch for 75gpt
steal carefully and succeed, take Atomic theory from Byz
get steel and horses from Dutch for AT and 15gpt
IT convoy now fortified in front of our land
9. 1435AD
finshed fortresses, join some workers to keep unit cost down
IT convoy drops units in Dutch land?
10.1440AD (turn 278)
Korea does not want to talk, plant a spy in Sumer in case we want to fight
well, do we really? they have 80 Cav's and 278 rifles :cry:
but then that's not much compared to 599 Dutch inf :eek:
well, Byz have only 152 MI, that's why they can keep up research
bomb the stack
IT 2 Cav's attack us but get repelled
Byz and Dutch sign peace
11.1445AD
Sumer now have RP, too bad
defeat the remainder of the stack except one unit (it's in Dutch land)
lose an inf though
IT another coonvoy approaches
12.1500AD
bomb convoy and defeat last unit from 1st convoy, they still don't talk
hopefully America learn refining first, which we could trade with AT and steel. Byzantines have a monopoly on
electronics as well, if we could cafefully steal it. but it will take a while since we now have 863g and make 222gpt
bed_head7 Apr 03, 2005, 04:21 AM Eek! 80 cavalry and how many rifles? 278? Ugh. Soon to be infantry. Once again, you have proven yourself either very lucky or very good as far as stealing and trading goes, as I can't imagine a better outcome than what you got. I don't really care which one it was, with those kinds of results.
dl123654, it is you again. Are we going to go after Sumeria? Are we going to try to go pacifist and steal our way into the space race, and hope Sumeria never decides to wipe us off the continent? Or an option not listed above?
ThERat Apr 03, 2005, 05:01 AM yes, the first planting of spy didn't work and from there it was all luck, but one thing I can say helps, do NOT go for immediate steals, a careful steal with spies seems pretty good and promising.
I did try and replant spy in Korea though, didn't work, forgot to mention
Doc Tsiolkovski Apr 03, 2005, 07:26 AM but then that's not much compared to 599 Dutch inf
See ;), that's why I kept telling those 200 Inf of Joan or Osman in Sid Vicious aren't scary...
Refining is THE key tech for you. You must locate every single source of Oil on the planet. I'd also expect the only way to prevent a Byzantine lauch is to deny them either Alu or Uranium.
Btw, I am lurking here very well. It's just that this game is a bit hard to follow - while there are quite some pics of important events, I miss overviews (mini-maps).
ThERat Apr 03, 2005, 07:43 AM ok, for our lurking friends:
mini map, Byzantines having the biggest pie
http://www.civfanatics.net/uploads9/bed51450b.jpg
our core bordering Sumer land
http://www.civfanatics.net/uploads9/bed51450a.jpg
our new acquired lands (recent turns)
http://www.civfanatics.net/uploads9/bed51450c.jpg
something really scary
http://www.civfanatics.net/uploads9/bed51450d2.jpg
if we want to fight those below, we need to set up a killing zone and , of course get Dutch in as well
http://www.civfanatics.net/uploads9/bed51450e2.jpg
Doc Tsiolkovski Apr 03, 2005, 07:55 AM Hm, I wouldn't really want to get in the Dutch. That'll only mean they grab the future resource locations on your island. With that choke, you should be able to blitz the N of Sumeria. And the S may not be worth it at all.
Byz: In case you want to fight them later - What about plopping a city on their landmass, rushing an Airport (I don't expect you to fight them before Flight), and gifting that city to the Dutch? They'll fly in dozens of units, and that should be the only way to get a useful ally...
bed_head7 Apr 03, 2005, 02:15 PM Hm, I wouldn't really want to get in the Dutch. That'll only mean they grab the future resource locations on your island. With that choke, you should be able to blitz the N of Sumeria. And the S may not be worth it at all.
Byz: In case you want to fight them later - What about plopping a city on their landmass, rushing an Airport (I don't expect you to fight them before Flight), and gifting that city to the Dutch? They'll fly in dozens of units, and that should be the only way to get a useful ally...
Should we fight them, I suppose knowledge of the location of oil will be key. I was kind of expecting it up in one of those tundra cities, as desert is somewhat limited in this game, so I figured it would just be in land we immediately grabbed from the Sumerians. And as far as goals for the war, it is only really to grab the choke and the northern cities. Realistically, we cannot do much more than that with our forces, and that at least minimizes the threat Sumeria poses to us.
As for alliances, I am not really expecting the Dutch to take anything of value. The Dutch and the Sumerians have been knocking heads all game without doing anything of real consequence to each other, and I would just like to see the both of them waste a few more units on each other. I would be more conerned about holding us in the war for 20 turns, when there is certain to be some war weariness here, so perhaps holding off on the alliance would be best. It is hard though, since the only reason we are still in this game is a few lucky wars were started in the early industrial age, and then we managed to keep a lot of those wars going and going, though AI stupidity was the bigger contributing factor.
dl123654 Apr 03, 2005, 05:34 PM Got it. Get refining, build army, check
ThERat Apr 03, 2005, 07:39 PM I don't know how we want to grab the choke with our army. Yes, we do have 2 Cav armies and now a few inf and arty, but nowhere near to fight those masses .
The only way would be to
http://www.civfanatics.net/uploads9/bed51450f.jpg
we need the Dutch to help us in the East for those towns. If we can grab the choke and get an army to sit on it we are safe. If not, we have lost the game I guess
Of, course we need Cav's to beat units in towns and we need arties to do the job. We should check how many units are in those towns to get a feeling how many units we might need
bed_head7 Apr 03, 2005, 07:49 PM Sumeria moves before the Dutch, so even if we get their help, Sumerian units may come after us instead of the Dutch units.
Are we sure that a cav army won't be attacked? Too bad we haven't built Military Acadamy, or we could cash rush an army and fill it with Infantry.
ThERat Apr 03, 2005, 08:26 PM IIRC Sumer take their turns AFTER the Dutch
bed_head7 Apr 03, 2005, 08:33 PM Are you sure? I am not sure anymore. I guess dl123654 will have to pay attention to that in his turns. Or, there is still the option to wuss out on war, pack our border with units and hope for no sneak attacks. I would like to know that we can get the choke and hold it before making any moves, and it would be nice if we could also take care of the units behind our lines.
dl123654 Apr 03, 2005, 08:50 PM The AI will attack an army if it blocks their movement and has no way around.
bed_head7 Apr 03, 2005, 08:57 PM Egads. We'll definitely need to get an infantry army to have any shot at holding the choke. So add building Military Academy to your checklist, dl. Infantry army on a mountain with a barricade and some infantry under it for potshots should be able to do wonders. The defense with all the bonuses would be just under 50, I think.
dl123654 Apr 04, 2005, 12:52 AM Save (http://www.civfanatics.net/uploads9/Hannibal_of_the_Carthaginians,_1500_AD.SAV)
Preturn 1450AD:
Go to change a build to Military Academy, but we already have it in Utica :lol: , change utica to an Army (8 turns)
IBT:
Dutch kick our troops
Byzantine declare on Korea
Turn order is: Korea, Dutch Byzantine, Sumer
America and Spain are in there somewhere but didn't see them move
Turn 1 1455AD:
Plant Spy in Korea
IBT:
Sumer Korea Embargo
Turn 2 1460AD:
Turn 3 1465AD:
Get this message:
http://www.civfanatics.net/uploads9/SpaceShip.JPG
Get another 1
Talk to Korea get peace, give AT&32gpt, get Refining&Democracy
Oil count:
Sumer 3 two north, one south
Byzantine 1
Spain 0
Dutch 0
America 0
Korea 1
Carthage 0
Prepare for war with Sumer
Every boarder with Sumer now has a Fort or Baracade and a Inf or Rifle
Turn 4 1470AD:
Byzantine finish SETI
Upgrade a few Rifles
Turn 5 1475AD:
Get 1 more spaceship message
Turn 6 1480AD:
IBT:
Byzantine building Internet
Turn 7 1485AD:
Blockade finished, all spaces with Inf and Baracade
Army next turn
IBT:
Carthago Novo deposes
http://www.civfanatics.net/uploads9/Deposed.JPG
Turn 8 1490AD:
Steal Combustion from Korea
Declare on Sumer
IBT:
Retrade lux with Dutch, lowering our gpt by 5
Dutch declare on Sumer on their own :)
Start making a dead zone
Turn 9 1495AD:
Lose our Saltpeter to culture :(
Turn 10 1500AD:
Finish dead zone
Left the Army unmoved so you can see what is coming, pull it back to defend the fronts
The Fronts:
Kill Zone:
http://www.civfanatics.net/uploads9/Kill_Zone.JPG
Each enemy stack has 10-50 units
Eastern Front:
http://www.civfanatics.net/uploads9/East_Front.JPG
Each enemy stack has 5-20 units
Notes:
Oil in Alexandria, move to take when there is not as many attacker on the southern front or when you can make peace on that turn, put all 3 armies and all art against Alexandria
Also send a few units back to the second island to take our saltpeter back
bed_head7 Apr 04, 2005, 01:21 AM I may be overusing this a bit, but, egads. Good work there, dl. It is unfortunate that we lost a resource and a city to culture, though. Hopefully, events will work out so that we'll be able to get it all back.
Who built Military Academy? How did I miss that? Oh well, that saves a step for us.
The worst thing here though is that no matter how well the Sumerian offensive goes, it won't matter if we can't slow down the Byzantines. Or just go way faster than them from here on out.
Anyway, Kaiser_Berger, it is you again. Feel free to play this before playing Gator01B.
Kaiser_Berger Apr 04, 2005, 01:43 AM I've got it, will be my project for today.
Doc Tsiolkovski Apr 04, 2005, 06:43 AM Turn order is: Korea, Dutch Byzantine, Sumer
America and Spain are in there somewhere but didn't see them move
Turn order is from right to left on the F8 graphs.
romeothemonk Apr 04, 2005, 10:46 AM I am also lurking. I do not have time to add another monster like this, although I strongly considered it. Please keep screenies coming.
Thanks
Something you should consider is cash rushing armies and creating a "funnel o doom" ala Sir Pleb. That could really help slow down what you see from the Sumerians.
Good luck
dl123654 Apr 04, 2005, 11:52 AM Something you should consider is cash rushing armies and creating a "funnel o doom" ala Sir Pleb. That could really help slow down what you see from the Sumerians.
Started to do that with the 3 armies but called them back to kill 4 units a turn each.
The worst thing here though is that no matter how well the Sumerian offensive goes, it won't matter if we can't slow down the Byzantines. Or just go way faster than them from here on out.
Was looking at the situation, we need oil for tanks, we can then mount an attack using a tank/inf army, anti air, offensive and a settler (don't settle until after peace) on the Byzantine's only rubber (needed for the exterior part (synthethic fibers)), their rubber is on a small island within range of our second island. We must then maintain embargos against Byzantine afterwords.
Their only rubber source:
http://www.civfanatics.net/uploads9/Rubber_Source.JPG
We can then think about their oil unless it would be better to go for aluminum
And their oil source:
http://www.civfanatics.net/uploads9/Oil_Source.JPG
Thinking a fleet of transports off their coast, declare drop off armies and anti air, some offensive to raze Santiago and a settler to take the oil after we make peace.
Edit:Added thought, you might want to think about mobilizing
bed_head7 Apr 04, 2005, 04:42 PM dl, nice thoughts on potential Byzantine campaign. By the way, I did not mean to suggest in any way that the war against Sumeria was for nothing, as I was the one who suggested it in the first place and am even more convinced since we have no oil if we don't go to war. I just don't want us to lose sight of the fact that fighting Sumeria is only a little part of the picture, and once we have taken the choke and claimed oil, there is little reason to pursue it. Of course, you seem already to have realize that, and I would imagine Kaiser_Berger and ThERat did as well, so I was really only saying that for my own benefit.
Thanks for the input, DocT and romeo. It is nice to know that we have a couple of people watching who can give us some pointers here and there. That F8/turn order thing was something I had never heard before.
ThERat Apr 04, 2005, 08:51 PM it would be nice to have a funnel of doom, but we don't have the arty stacks for that yet.
Actually, this game has a flaw like so many other games on high levels, that is the SS.
Those games often become mere efforts to deny AI's key resources for SS. The game then can't be planned properly in terms of war strategy which would be nice (It is a great effort and takes all human brain cells to fight 1000 units and actually win).
I guess we have too many issues at the same time to deal with and beating Sumer fast AND Byzantine war of resource denial might be too stretched.
And, be prepared, Byzantines will take out all our resources immediately with nuclear strikes.
Kaiser_Berger Apr 05, 2005, 01:49 PM I'm on my second turn and the war whiners are already taking to the streets :rolleyes: Part of me is tempted to unleash the cultural revolution and take us to communism now rather than later. The lux tax is going to slow our tech pace down significantly. There is also the fact that our unit support is going to really start to be painful soon. I'm confident in being to able to at least hold off Sumeria even in anarchy. What do you all think?
bed_head7 Apr 05, 2005, 02:09 PM Holding my fingers for short anarchy...
ThERat Apr 05, 2005, 05:59 PM KB, if you are confident of holding off the Sumerians, then go ahead and revolt, we need troops and steals anyway
Kaiser_Berger Apr 05, 2005, 07:04 PM Alrighty, I'll kick the tire and light the fires. Whats the worst that could happen? Hopefully not famous last words....
Kaiser_Berger Apr 06, 2005, 03:45 AM Preturn- End our dyes deal with America to get back a lot of gpt.
IT- Sumer makes landings, Dutch bombers beat on Sumer.
T1 1505
Open up on Sumer with arty, which we need a lot, LOT more of. Sumeria makes a landing by der that we can't repel. They will likely take the city.
IT- Carthage takes Der. In an utten disaster their cavalry also overcome the infantry at Thanae, taking our coal.
T2 1510
Oh dear lord, here come the war whiners already. Consult the consul of elders and get the ok become the People’s Republic of Carthage. Before we do it though, I use most of our available cash to get us a few more arty ready next turn. Take a deep breath, click revolt and of course draw 8 turns. I close off the Maginot line and may the RNG be with us.
Good lord, I forgot about our deals we had running. We’re at around -100gpt with 63g left :rolleyes:
I go on a taxmen hunting mission, and manages to place as many as possible, I then also trade Steel to America for enough g for us to survive until our deals expire.
IT- Good news- Dutch take Vitoria. Bad news- Sumeria breaks through the Maginot line. The barricade stops them cold, but we have a predicament.
T3 1515
I smash the Sumerians as much as possible with arty. I then devise the plan to block the two opens squares coming from where they broke through with out armies. I then open up the line on the opposite end, hopefully this will make them reverse course. If they attack the army for some reason we’re done.
IT- I am so very thankful for AI stupidity. The all back track, leaving just two units in the barricade.
T4 1520
I reopen the mountain pass, and bombard the hell out of lots of stuff, including the units occupying the barricade. Cav army takes them out, and we take possession again. Now to see how they react.
IT- Byzantines complete Internet. They may leave this planet before we even get a chance.
T5 1525
I bombard and alternate the choke opening again. I think its possible to hold off the hordes this way, but progress is next to impossible without more arty.
IT- Sumerians ran back again.
T6 1530
Play with the Sumerians again, set them up for another run around.
IT- A good deal of Sumerians enter our open barricade.
T7 1535
Do the army trick again to plug things up. One of the armies is weak though, I hope it isn’t attacked.
IT- They run around like retards again.
T8 1540
I actually get to kill around five units that took up residence in the blockade. It all goes off without a hitch, we’re good to go another turn.
IT- Same stuff as old.
T9 1545
Kill a few and shift the opening. We finally go commy next turn.
IT- Good news. We go commy. Bad news. We have a crap load of Sumerian cavs to deal wit and no way to kill them all. We may need some peace time right about now.
T10 1550
We look good in our flashy new Communist state. We need to take peace with Sumeria though, as we don’t have the troops to hold off their assault.
Summary
Most units and stuff are unmoved so we can decide what to do next, although I think we must go to peace now to avoid death. SPH is due next turn to help us become even better in this new govt. Those were very harrowing turns, I’m now going to go and sit in the corner in the fetal position while thinking of stacks of 200+ Sumerians busting through from all directions.
Kaiser_Berger Apr 06, 2005, 03:46 AM http://www.civfanatics.net/uploads9/Bed5-impending_death.JPG
bed_head7 Apr 06, 2005, 03:57 AM I'm with you in the fetal position.
Out of curiosity, what'll it take for peace, and is there any way to claim a northern city with oil to do so, even if it means leaving the "Maginot Line" unmanned?
ThERat Apr 06, 2005, 05:57 AM bedhead, I checked the save, I think we should try the following:
attack Thebes (its flat land that wouldn't stop our Cav's unlike that tundra stuff) and we can use arty to bomb them. I favor Thebes since it surely has been bombed by Dutch a lot.
Then after taking it, keep it and sign peace, rush a settler to found next turn to claim the oil the following turn (can be founded on the hill next to oil). that should do. Of course, you must make sure to occupy that hill else it might be blocked !!!!
Kaiser_Berger Apr 06, 2005, 02:16 PM I think we can get peace straight up right now, IIRC. Taking Thebes sounds good, especially to claim the oil.
bed_head7 Apr 07, 2005, 12:43 AM 1550 AD (0) - I am not sure if Alexandria or Thebes is the better choice, but I go for Thebes as that was the team consensus. We really are short of artillery, aren't we? Oh well. Take it. Make peace with Sumeria, and they give us their world map and they give Der back. Which should make a decent jumping off point for retaking Thanae.
IT - Byzantines finish Thrusters. America takes another big hit from the Byzantines. Sumeria says leave or declare, I say "RoP?" and now there is a flood of units moving through. I want to see some cities razed, and getting Sumeria back on decent terms would be nice.
1555 AD (1) - Had planned to abandon Thebes, but can 30spt right now, so I'll hope flip risk drops a bit more. Here is the fate of Carthogo Novo, and the new territory:
http://www.civfanatics.net/uploads9/bed05_1555AD_carthagonovo.jpg
http://www.civfanatics.net/uploads9/bed05_1555AD_al-kaf.jpg
1565 AD (3) - Sumerians just gained ground against the Dutch, so now I am cutting off their flow of units into the Egyptian lands. I don't know if the Dutch will send over enough units to get anything back, though. Sell Saltpeter, which has no discernable value to the Byzantines, for 1275g. Can't say no to that kind of money.
1585 AD (7) - America is down to OCC. Ally against them, with Byzantines, getting Mass Production, giving Sanitation (how did they not have that!) and 300gpt. With any luck, America will be gone in a couple turns, and we'll only have to pay a few hundred for a tech that costs thousands. Then steal carefully from Byzantines and take Electronics. Trade Electronics, saltpeter (our only source, so no more cavs) 409g, and 45gpt for Motorized Transportation (so we can build tanks instead).
1595 AD (9) - Some good news, some bad. Dutch and Sumeria make peace. Byzantines kill America though, so we picked up Flight for 600g and Sanitation.
Okay. I have been trying to optimize cities as they hit size 12. Even though we have Sanitation now, I have no plan of building hospitals (oh, forgot to mention the trade for Sanitation with the Americans at some point. We paid nothing though, so it is rather unimportant). So, once they hit 12, mine until there is no surplus fpt. Until then, though, keep them on food for the most part so they get to size 12 faster. Of course, we can always join a worker or two instead of waiting for growth. Eastern stuff is really going to need the mining soon, as they were all irrigation for republic. We could also buy coal again and finish off railroading everywhere.
As for big picture game plan, Byzantines were working on Synthetic Fibers when I stole, which probably means they will start the exterior casing soon, which eliminates the plan suggested where we take their rubber. To be honest, I didn't have a lot of confidence in our ability to take and hold the rubber anyway. We are not so far behind that we can't eventually catch up in techs, but I don't think we can keep up in techs and build an up date military.
Considering all of this, I think that we should try for space. We can catch up if we focus on generating revenue. With Stock Exchanges and Commercial Docks to build in a number of places, we can definitely bring gpt up. If the team wants to give something else a shot, I'll go with it, but considering the fact that the Byzantines will soon have Modern Armor, I am not sure if it is viable. We can always go after the Sumerians for the hell of it, and I think we would be relatively successful this time around, I am not sure what it would get us at this point. Other than to reduce flip risks in a few of the key eastern cities.
By the way, here is the Byzantine territory. They are huge.
http://www.civfanatics.net/uploads9/bed05_1600AD_minimap.jpg
bed_head7 Apr 07, 2005, 01:40 AM Oops, no roster for awhile.
ThERat <- up
dl123654 <- on deck
Kaiser_Berger <- in the hole
bed_head7 <- hiding in the corner
Kaiser_Berger Apr 07, 2005, 03:03 AM I like the sounds of a Space Race. Our spies should prove effecitve enough to catch us up, we just need to have prebuilds ready for parts.
ThERat Apr 07, 2005, 04:30 AM wohoo, game #4 I am up, keep it going. But will surely do my best with space race by saturday
ThERat Apr 08, 2005, 01:18 AM save (http://www.civfanatics.net/uploads9/bed05_1650AD.SAV)
Pre-Turn
so we will go full steam for SS and steals
IT with 2 more stock markets, we can build wall street
1. 1605AD
switch Carthage to Wall street to boost our income
IT good news, Byz and Dutch start to fight again
2. 1610AD
income now at 440gpt
3. 1615AD
good thing Byz fights since they are now fascists
4 1620AD
we have 2000g, steal flight from Dutch and we enter modern age
5 .1625AD
it's all about income boosters now, commerial ports, stock markets etc.
6.1630AD
income now at 486gpt, could steal next turn
7. 1635AD
need to wait for income to max
It well, Asyut is now Byz
8. 1640AD
income continues to boost now at 497gpt
wait another turn to go for a careful steal
IT Byz add 5th part to their SS and have 6th in progress :eek:
9. 1645AD
steal from Dutch carefully and we get rocketry
sell to Korea, but can't get fission, so settle for 910g, wines and 72gpt
:dance: we do have aluminum
with the new lux, sell furs to Byz for 1100g
we can afford a careful steal on Byz and succeed and we get space flight
try to sell to Dutch for Fission but it's only a close, only by giving them oil + 80gpt in addition and we have
Fission, it get better and better since we have uranium as well (actually 2 sources, one under Leptis Minor)
One reason why I favor giving Dutch oil now is the fact that they need help to fight Byzantines
try to sell Dutch uranium, but they don't want to pay a thing
swap Carthage to Apollo in 3
10.1650AD
we now make 527gpt and have 890g in the kitty (remember wall street gives extra, so we shouldn't have too little money)
we have to go now for steals with byz only and I strongly recommend careful steals, which are expensive enough
try and boost our income further with builds that give money
once carthage finishes Apollo, we should start 3 parts in cities with less shields but reasonable completion dates
I have Utica on army prebuild, and 3rd shield town on palace prebuild, but we need to time properly
Pentagon can be used for prebuilds as well
our lucky Island
http://www.civfanatics.net/uploads9/bed51650a.jpg
we need 8 more techs
http://www.civfanatics.net/uploads9/bed51650b.jpg
ThERat Apr 08, 2005, 01:27 AM I checked the Byzantine uranium sources, one is under New york and a potential one between Lauwersoog and Cincinatti
we could take those out with nukes, if the issue gets a little too tight and from there we could delay their builds until we finish the SS
any thoughts?
bed_head7 Apr 08, 2005, 01:46 AM My preference would be to get as much as we can for Space Flight from the Dutch. Once they can build tactical nukes, they will pay for uranium. Sell them uranium. We'll have to hope their capital doesn't get nuked, of course. With any luck, the Dutch with some tactical nukes will take the uranium out for us. If it comes down to it, we'll take the sources out ourselves, but the repercussions will not be pretty.
Once again, very nice job getting us techs. dl, consider gifting Sumeria to MA and hoping they get a unique tech. The less we have to steal, the better. Of course, if we are worried about an attack from Sumeria, it is probably best to maintain tech superiority. So, like I said, just something to consider.
ThERat Apr 08, 2005, 02:21 AM agree totally with you, hopefully the Dutch will do something about the resources. and yes, I was also thinking of gifting Sumer up, we might be lucky
Kaiser_Berger Apr 08, 2005, 02:24 AM Superb progress, though I expected nothing less. And to think we began our conquest of that island just as a way to get a bit of a moral victory :lol: I agree on gifting Sumeria as well, Computers or Ecology would be very helpful.
EDIT: Rat, just noticed that you and I are nearly identical in post count. Freaky :crazyeye:
bed_head7 Apr 08, 2005, 02:26 AM Superb progress, though I expected nothing less. And to think we began our conquest of that island just as a way to get a bit of a moral victory :lol: I agree on gifting Sumeria as well, Computers or Ecology would be very helpful.
That's right! I was particularly interested in having a nice picture to show and hopefully pick interest back up in the game. What a nice result. Of course, grabbing land is usually beneficial.
ThERat Apr 08, 2005, 03:34 AM I will never understand how people can say grabbing more land is useless, maybe at that particukar point in time it wasn't that crucial.
dl123654 Apr 08, 2005, 11:35 AM Got it, second in the queue.
Will look into gifting Sumer.
ThERat Apr 08, 2005, 08:50 PM I am having second thoughts about gifting. they are way behind in techs and maybe it is better that way. however, gifting them 1 tech would give us coal, might consider that and RR the remaining tiles
dl123654 Apr 08, 2005, 11:24 PM Save (http://www.civfanatics.net/uploads9/Hannibal_of_the_Carthaginians,_1700_AD.SAV)
Preturn 1650AD:
Gift/Trade Sumer into Modern Age, we get coal,WM,Facism, they get all our techs.
They get Computers for free, they also get Fission and Rockets from us for Computers (8 techs to go)
Byzantine has Nuclear Power and Miniaturization, but doesn't have Laser (they have 5 parts and building 1)
Put the workers back to work
Turn 2 1660AD:
Apollo comes in, prebuilds can finish the engine in 12, Carthage can finish engine in 13 from scrach, give it to Carthage, give the other two prebuilds the others
Get enough for a steal, get Nuclear Power, Byzantine don't have laser like I said
Change military units to Nuclear plants where I can
IBT:
Dutch Byzantine peace
Byzantine demands 21gold and TM
Turn 3 1665AD:
Byzantine finish part 6
We finish a part
Turn 4 1670AD:
IBT:
Spain demands Espionage, gives, don't feel like dealing with a dogpile
Turn 5 1675AD:
Finish part 2
Byzantine get Laser, building part 7
Turn 6 1680AD:
Byzantine finish part 7 (160 shields in 1 turn is impressive)
Steal satellites part 4 in 8 turns
Dutch research Ecology on their own, trade for Computer, Nuclear Power, get Amphibious also
Turn 7 1685AD:
IBT:
Korea comes and ends ROP
Korea lands troops near Thebes
Gates deposes to Dutch
Turn 8 1690AD:
Prepare for the attack
IBT:
Korea attacks
Turn 9 1695AD:
Steal Synthetic Fibers
Redline everyone, call in all elite units from our empire, no leaders
Turn 10 1700AD:
Dutch start building parts
Notes:
We have 3 parts done
Carthage will be done in 5
Hippo will be done in 4
Utica will be done in 7
Leptis Magna is on a prebuild (ICBM) that will be done in 6
Hadrumetum is on a prebuild (ICBM) that will be done in 11
We have 4 parts in 4 techs left to research, two are 320 shields and two are 160 shields
Byzantine have 7 done
Need 2 techs, the 3 they need are 2 are 320 shields and 1 is 160 shields
They were able to build a 160 shield improvement in 1 turn
This is going to be close, when you can steal go for Superconductor if Byzantine has it, hope that someone will research miniaturization or laser, suggest you steal in 3 turns
ThERat Apr 09, 2005, 01:09 AM this is going to be tight, if we need more money, we could switch the town that don't produce anything useful to wealth and maximise money, we need a few more steals
dl123654 Apr 09, 2005, 01:12 AM We need 4, an cheap steal is ~2000 gold, that why I hope we get laser or miniz from someone else
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