View Full Version : 5 grams - SQUALL
grahamiam Feb 08, 2005, 06:58 AM SNOW = small non-oscillating war
SQUALL = SNOW + DG :)
version: C3C 1.22f
level: demigod
mapsize: small, continents, 60% water
civ: Mongols
age, temperature, opponents: random
AI agression: normal
sgl's: off
cultural starts: off
Definition (from Arathorn's list):
Non-Oscillating War (NOW): The first civ met must have war declared on them during initial diplomacy. Each later civ met gets added, in order, to a list. When the first AI civ on the list is eliminated, war must be declared on the second. As each is eliminated, the next must be declared on before the end of the turn. Other wars are allowed, and alliances are encouraged. Sandbagging or not finishing off a defeated foe simply to not go to war with the next one on the list is illegal. When two or more civs are met simultaneously (via contact sale, perhaps), it is player’s choice which order to declare on them.
Lkendter's rules:
The following tactics are PROHIBITED:
RoP Abuse Tactics - Denying resources, blocking key tiles, RoP rape,
or other ways to screw-up a civ via the RoP. A scout in AI territory
has an explicit RoP and is subject to this rule.
Peace Treaty abuse - If you get concessions from the AI you must
wait for the 20 turns to end before declaring another war.
Resource abuse - You can't disconnect / reconnect a resource every
turn for the sake of building cheap units to upgrade with excess cash.
Ship chaining exploit - you can move a ship, unload troops to another
ship in the same square not using any movement, move that ship, etc.
The negative science exploit - you can run a huge deficit (-250 / turn)
of negative cash with a token penalty of one lost worker / cheap
building. If cash will go below zero, the research level must be dropped.
Palace Jump - You abandon the capital city to move the palace to a new
location. If you want to move the palace, build a new palace.
Mass troop jumping - You can't give away a give a city to transport a
large amount of troops to another landmass.
Standard LK house rules:
1) Worker automation of any kind is prohibited.
2) Worker blockades are prohibited. This prevents things such as fortifying
workers along the coast to stop invasions, blocking troops from going
through your territory with workers, etc. Workers activity doing something
along the coast is fine. The workers must be actively doing something.
3) You may not declare war on a civ if you are currently shipping cash
and / or goods to the civ. <- this is important to remember! This will limit
our deals with the civ that is next on the list
the start has not been generated.
Also, please remember the following:
you make contact the second you encounter another unit. no delaying contact by not opening diplomacy window and running away.
reference this thread http://forums.civfanatics.com/showthread.php?s=&threadid=61273
Roster: 24hrs got it, 72hrs play it This picks up where we left off.
gozpel
bigfoot
grahamiam
dmanakho
bede
el filet
NOW progress:
Civ # Name - Status
1. India - Dead
2. Spain - Dead
3. Korea - Dead
3. France - War
5. Arabs - Peace
grahamiam Feb 08, 2005, 07:00 AM as mentioned above, the start has not been generated. i will leave that up to gozpel when he wakes up. while he sleeps, let's pick a civ.
dmanakho Feb 08, 2005, 07:40 AM Poor Gozpel...
he is up in one more game... :lol:
Only yesterday he complained when i forced him to play in Dman-IronCross.
Let's play Iro's or French.
grahamiam Feb 08, 2005, 07:58 AM well, if he doesn't have time, he can pass the buck to bigfoot ;)
i'd prefer not to play the french as i'm in 1 game already with them. i was thinking a militaristic civ, like the zulu or romans. iroquois are ok too.
dmanakho Feb 08, 2005, 08:03 AM i'd prefer not to play the french as i'm in 1 game already with them.
Poor excuse. I was in 2 german games when we started 4Grams . ;)
But I agree... I prefer Iro's to Zulus though...
el_filet Feb 08, 2005, 08:05 AM i'd like to get this open slot.
Bede Feb 08, 2005, 09:19 AM The Iroquois are good.
But how about the Mongols? The Keshik is even more useful if the world is young.
grahamiam Feb 08, 2005, 09:43 AM i like mongols, as that's not played too often. map generator can select the age to 3billion if we want.
@el filet -> welcome :)
dmanakho Feb 08, 2005, 09:47 AM ... as that's not played too often.
That is because nobody likes to go to F4 screen and see his own mirror reflection. :)
grahamiam Feb 08, 2005, 09:54 AM :lol: :lol: :D :) :hmm: :sad:
on another subject, since bigfoot and el filet were not with us in the beginning of the last game, i've added a quote of my post on the subject of meeting other civ's to the 1st post of this thread.
Bede Feb 08, 2005, 09:57 AM That is because nobody likes to go to F4 screen and see his own mirror reflection. :)
Speak for yourself. I look more like Brennus :)
dmanakho Feb 08, 2005, 10:04 AM Ok, You got me... I am ready to accept the reality and play Mongols. :)
Bigfoot Feb 08, 2005, 11:09 AM That is because nobody likes to go to F4 screen and see his own mirror reflection. :)
:lol:
I haven't played the Mongols a lot, but they sound like a good choice for this variant (especially in a 'young' world). Cheap barracks and plenty of land to find goody huts in. The UU comes at a good time too.
gozpel Feb 08, 2005, 07:30 PM I'm here.
Ok, Mongols it is then. I start this sometime tonight my time.
gozpel Feb 08, 2005, 07:45 PM Just a thought, you know we will probably have to sacrifice scouts by the rules :lol:
You see a border, you HAVE to get there and make contact and then declare. IT the AI send out his mighty warrior and whacks the scout. :) I think some careful scouting is needed before asking for trouble and dead scouts.
And what barbsettings should we have, we want GH's right?
Bede Feb 08, 2005, 08:07 PM Only the first one, I should think, unless your scouts travel in pairs :confused: :hmm: :D
grahamiam Feb 08, 2005, 08:30 PM well, let's make the barbs a little interesting. raging or -1 should do :D
as far as scouts go, i hope to hell you are joking about actually trying to find someone. i have no desire to be at war by turn 10 :lol: we got into it early in the last one but were lucky that they were far enough away. that should happen again with these settings, but you never know.
gozpel Feb 09, 2005, 07:06 AM I got this started after almost black-mailing the brat, so I could use the computer for 30 minutes. Ah well, I chatted once myself.
I followed the settings and "think" I set it to restless barbs. I also tried 3 billion years for some starts, but they were just horrible. So 4b years it was.
Ok, first start was all tundra, second was next to a volcano. I don't play with the RNG and we got a start, lot of plains and almost no shields. We have a game which I will chop right away, but of course that is on plains too. So not much of a food bonus.
The scout Slick check out the surroundings first and find a GH after one step. I set our non-research to CB and he pop BW :goodjob:
We found in place, start a archer. Research Masonry at max, due in 29t.
3900bc - Slick find dyes nearby.
3800bc - We have one floodplain SW and a cow further away by the coast.
3750bc - We got the archer with a half wasted chop, continue with barracks. Worker irrigating.
Slick finds spices S too :)
3600bc - Oh my, Slick pops a settler! Send him to the spice spot. I have to sort out the dotmap before he found a town though.
3500bc - Border expansions help a bit and I decide to move the settler one more step. It will all be clear by my dotmap.
Slick spots incense a bit E. 3 luxes? But of course only single ones...
3450bc - Ta-Tu founded -> warrior. Slick find 2 more incense.
3350bc - Karakorum barracks -> settler. Which can be changed at any time of course.
Slick is getting careful and just circum-navigate the area.
3300bc - We can build square, even if we lose a forest or two by building on top of them. Kinda ridiculous, I never got a map before where I could build perfect squares.
By this I mean 3 step to next city and we have the land to do that perfectly.
If we live that long.
Btw, Slick found a game on grass N.
3250bc - My heart stopped for a second when Slick climbed a hill and saw a warrior, but he was a Sakae one and doesn't understand our language :)
Swap the warrior in Ta-Tu to archer, we get him with a chop. Offense is power.
3150bc - Slick was hoping to pop another GH, but a second barb steps up on to it.
Ta-tu built an archer -> warrior. I think we need the archer uptown and please check out the growth, contra happiness!
3000bc - Slick sidestep the barb and pops the hut and I can't believe it. Kazan the barb-village decides to join our cause :lol: All Slick can do is to run out of the city as the barb will walk in there certainly.
Settler is due next turn. We will need workers soon too, just to tell you the obvious.
Well now, we have 3 cities at 3000bc, and a settler ready next turn. The lousy land we got is a good exchange for the pop-luck.
Beware to keep research at negative, at least until the archer gets to Kazan.
Next settler should go to the game, 3 north.
This is a weird start, I think we should retreat any or at least keep what we have for keeping our luck until we have a few more military. I'm not sure how the land looks S, that can be crucial to find out.
Should we restart? A settler and a town is kinda funny. :confused:
http://www.civfanatics.net/uploads9/gram5-dot.jpg
grahamiam Feb 09, 2005, 07:15 AM this is funny :lol: let's just keep going and see where it takes us :)
imho, we can't support Kazan so that town will just have to be out on an island for some time. i have a sneaky feeling that we will see our 1st opponent walk up to that barb hut, making that town our 1st casualty. therefore, i wouldn't go all out to support it yet, let's just get a strong core so we can take care of business, and if we get it into the fold, all the better.
Roster: 24hrs got it, 72hrs play it
gozpel
bigfoot -> UP
grahamiam -> on deck
dmanakho
bede
el filet
el_filet Feb 09, 2005, 07:25 AM great start, 2 free cities! :dance:
typical gozpel-made AW-dotmap :)
hate to see 3 cities around W river and none on fresh water...depending on first contacts homeland location we may reconsider. (probably too late for green dot, move NW? - sorry for suggesting to destroy your perfect square ;))
gozpel Feb 09, 2005, 07:39 AM @el_filet - You're right, we can spread out those cities S IF there's no more land down there.
If it happen to be a landbridge or something down in the fog, how do you propose we defend our land? :)
So my dots are only made of what I see and my dotmaps are always changed. It's an idea early to help you out and a strategy to move stuff around fairly easy. Of course I miss stuff like river-crossings and such, but try to get this done with 2 people yelling at you it's their turn on the computer. :lol:
But all in all, the dots are not that bad and we only have to consider the important dots for now.
Bigfoot Feb 09, 2005, 03:36 PM Got it.
Wow Goz, a village, a settler and BW from the goodie huts! :goodjob: I am kind of surprised we haven't met anyone yet. I expect we will be hit with quite a few units when we do, so some spears may be in order.
Bigfoot Feb 09, 2005, 05:38 PM I took a day off of work today, so what better way to spend time than with a little civ? So I have a quick turn-around for the rest of you fanatics.
Well, I am happy to report that my turns were uneventful:
Pre-turn 3000BC:
- Have 3 cities (already!), 3G, 0 gpt, get Masonry in 4.
- Our forces = 1 worker, a scout, and 2 archers; one settler will come during the IBT.
<Hit enter. IBT: barb sacks Kazan and makes off with a whopping 1G; Karakorum settler => archer (I changed my mind about spears, as long as the AI is not breathing down our necks I would rather have archers).>
Turn 1 2950BC:
- Our settler is headed 3N to the forest/game spot.
- Slick does some cautious exploring to the west.
- Put a scientist to work (temporarily) in Ta-Tu to prevent riots; it shaves 1 turn off of Masonry (due in 2).
<IBT: Ta-Tu warrior => worker; another barb approaches Kazan.>
Turn 2 2900BC:
- Put citizen back to work in Ta-Tu.
<IBT: Kazan gets sacked again (lose 1 GP); Masonry => IW.>
Turn 3 2850BC zzz
<IBT: Barbs by Kazan heads NE – is another civ. out that way?>
Turn 4 2800BC:
- Worker moves to irrigate oasis by Ta-Tu.
- Found Almarikh by forest/game, starts an archer. Move an archer in to garrison.
- Slick finds ocean to the west (lots of barb camps out west).
<IBT: nada.>
Turn 5 2750BC: zzz
<IBT: Kazan is still the local ‘stop and rob’ for barbs to the N, they carry off another 1 gold.>
Turn 6 2710BC: zzz
<IBT: Ta-Tu worker => worker.>
Turn7 2670BC:
- Move 2nd worker to team up on the oasis irrigation.
<IBT: Karakorum archer => settler.>
Turn 8 2630BC:
- Shift an archer N. to help Kazan with barbs and keep an eye on Almarikh. Barb camp seems to be fighting to the NE during IBT, so perhaps AI is in that direction.
<IBT: nothing.>
Turn 9 2590BC zzz
<IBT: Kazan warrior => archer.>
Turn 10 2550BC:
- Bonkers kills a barb by Almarikh.
- Workers finish road on the oasis and head N. to improve BG by Karakorum and road in that direction.
http://www.civfanatics.net/uploads9/5grams_2550BC.jpg
dmanakho Feb 09, 2005, 05:54 PM Interesting... I find it strange not having met any AIs on small map in 30 turns.
Bede Feb 09, 2005, 06:32 PM gozpel's suprise - set all opponents to none instead of random :D
Or maybe it's the stink of yogurt and the sight of our mug that' s keeping 'em away.
grahamiam Feb 09, 2005, 06:36 PM got it, but i'm up in 2 tonight already.
grahamiam Feb 10, 2005, 08:14 PM Preflight check: nada, looks fine
IBT: Barb moves towards Kazan
T1: 2510BC 1 worker to BG, other worker to river plain
IBT: Tatu worker -> archer
T2: 2470BC Bonkers the Archer kills a barb warrior and promotes (3/4)
T3: 2430BC Slick clears the Barb hut near Kazan, netting us 25g (2/4)
IBT: Almarikh archer -> barracks
T4: 2390BC
T5: 2350BC workers finish roading, both start mining the BG. Vet Archer kills barb near Almarikh (3/4)
T6: 2310BC Slick finds a land bridge to the NW while trying to dodge barbs, but this looks like his last act for the game.
Also, I notice a purple border to our south.
IBT Karakorum settler -> spear; Tatu Archer -> walls
T7: 2270BC Archer/settler move out
T8: 2230BC Archer protecting the settler kills barb (1/3)
T9: 2190BC Archer kills barb, promotes (2/4)
IBT: Kazan archer -> worker; silks connected, archer defends against barb warrior but no promotion (2/4)
T10: 2150BC Found Tabriz -> spear; MM Almarik to shave a turn off IW.
Barbs are thick, though we have our 2 key towns. Worker near Ta-Tu is on the forest to chop a barracks in that town. Probably should MM Almarik for shields after the barracks are done. We need spears to the S.
IW in 3T.
http://www.civfanatics.net/uploads9/5grams-2150BC.jpg
Roster:
gozpel
bigfoot
grahamiam
dmanakho -> UP
bede -> on deck
el filet
dmanakho Feb 10, 2005, 11:13 PM I have it...
Up in two games so will play tomorrow or early saturday.
we finally see purple border, huh... That means our first war is here.
Or what has happened to the Slick? was he killed between the turns without reaching purple-bordered AI?
grahamiam Feb 11, 2005, 07:25 AM Slick was killed by barbarians W of Kazan http://community.the-underdogs.org/smiley/armed/Headz.gif
dmanakho Feb 11, 2005, 07:34 AM you make contact the second you encounter another unit. no delaying contact by not opening diplomacy window and running away.
How about if we see a border.. Should i dispatch a unit to head there right awa or is it okay to delay meeting that purple AI until they come to us themselves.
grahamiam Feb 11, 2005, 07:47 AM How about if we see a border.. Should i dispatch a unit to head there right awa or is it okay to delay meeting that purple AI until they come to us themselves.
unit encounters only, if i read things correctly. however, with all the barbs running around, i suspect we'll find out who is to our S very soon.
edit: take a spear and an archer + settler to the hill SW or S of Ta-Tu. That should be a good meat grinder for the opposition.
dmanakho Feb 11, 2005, 09:27 PM Pre-turn - clear
T1. 2110BC. Almarich barracks-spear...
worker chops forest near ta-tu
Wow... Barbs are everywhere....
T2. 2070BC. Ta-tu walls->barracks. Killed barb horse and barb warrior.
MM science slider.
T3. 2030BC. Karakorum spear->archer
IBT Barb warrior attacks and dies.
T4. 1990BC. IW invented. We have 2 sources of iron nearby. Switch to alphabet in 15.
Kill barb warrior.
IBT. Barb warrior attacks and kills our archer
T5. 1950BC. Kill barb warrior. Kazan worker->worker. Worker choped forest near Ta-tu->road
T6. 1910BC. Indian warrior on hill near Ta-tu. Indians are up Alphabet, wheel and CB.
Won't trade. I declare. Cover worker with spear
IBT. Indian warrior fortifies. Sending archer to kill.
T7. Almarick spear->archer.
T9. 1830BC. Worker finishes road near ta-tu moving him to mine BG. Retreat spear and archer behind the city walls. 2 indian warriors on top of the hill and barbarian ready to attack them.. I will wait one turn.
Karakorum archer->settler.
IBT. Indian warrior kills barbarian and is redlined
T10. 1790BC. Kill both indian warriors. One archer is promoted to elite.
http://www.civfanatics.net/uploads9/5Grams-1790BC.JPG
Bede Feb 11, 2005, 09:56 PM Got it.
Writing after alphabet?
Hunker down, kill Indians, watch out for barbs, make more friends?
grahamiam Feb 11, 2005, 11:05 PM how about wheel, we want to know where the horses are, right? and the more friends, the merrier :)
dmanakho Feb 12, 2005, 08:49 AM I was thinking something like alphabet-math->catapults
meet friends->trade wheel->find horses.
Bede Feb 12, 2005, 01:25 PM Catapults are good, too. Trading for wheel is also good. Won't see this one until tonight but unless anyone objects I go with d-man's plan.
Bede Feb 13, 2005, 09:35 AM Indian borders are just to the south of Ta-Tu, like five squares. Move a spear and the two archers onto the hill SW of the town.
In 1725 disperse the western barbarians and collect 25g in fines and costs.
In 1675 kill a barbarian horsemen and two Indian warriors.
Barbarian horseman kills the archer heading north.
In 1550 found Ulaanbaatar on the river next to the iron. Spacing is tight but I want the town down now and the barbarians keep coming at us out of the fog north.
By 1500 not much else had happened, sent two spear out of Ta-Tu to see what they could see of the Indian sub-continent. There is a force of archers on the hill south of Ta-tu, providing barbarian and Indian interdiction. Two more bow stringers and they can move off into India.
It was tough to do any wandering in search of companionship because those barbarian horsemen kept coming like mosquitos on a hot July evening in Minnesota and the troops are shepherding workers.
Research is hell for leather towards Mathematics.
http://www.civfanatics.net/uploads9/5grams1500BC.jpg
dmanakho Feb 13, 2005, 10:04 AM Barbs are real pain in this game... We will deal with them eventially.
Meanwhile i suggest to send 2 spears toward india for pillaging the same way we did it against Carthage in previous game.
grahamiam Feb 13, 2005, 09:16 PM yeah, i always thinks barbs are fun till i play with them. somebody slap me next time i ask for "raging or raging -1" :)
Roster:
gozpel -> on deck
bigfoot
grahamiam
dmanakho
bede
el filet -> UP
el_filet Feb 14, 2005, 04:51 PM i got it
like the pillage plan, but an archer rush sounds tempting too.
el_filet Feb 15, 2005, 01:30 PM 1500 BC (0):
only buildings we have are rax/walls..tempted to switch to granary somewhere - don't
negative income running, let it be until we meet somebody.
think about using archer stack for camp cleaning, but don't
it appears ulaanbaatar is in danger, move bonkers into city
IBT:
barely defeat barb horse
more coming from E
2 indian warriors moving N
1475 BC (1):
lose archer killing barb horse
IBT:
pillager defeats indian archer
1450 BC (2):
pillage
hire scientist in ta-tu
move archers on road to enable attack next turn
IBT:
almarik: archer->spear
1425 BC (3):
kill barb
lose 2 archers trying to get rid of the indian spear on spices, promote him
retreat injured spear, in between 3 indian units
IBT:
spear kills warrior before dying
karakorum: archer->archer
1400 BC (4):
kill the spear
kill barb
up science
IBT:
ta-tu: archer->archer
tabriz: archer->spear
paris finishes colossus
1375 BC (5):
get promotion for killing barb
switch almarikh to settler, move scientist
IBT:
kazan: rax->spear
1350 BC (6):
kill 2 ind spear
IBT:
indian archers don't attack our spear on hill
1325 BC (7):
pillage
IBT:
karakorum: archer->settler
tabriz: warrior (mistimed forest chop, better then getting nothing for the shields)->spear
ulaanbaatar: spear->archer
1300 BC (8):
not much
IBT:
math->writing@min
ta-tu: archer->cat
almarikh: settler->granary
1275 BC (9):
switch some builds to cats
pillage
IBT:
barb shows up
1250 BC (10):
worker turns
notes:
thought about building a scout to explore, but didn't dare with all the barbs
archer stack ready (unmoved, ta-tu). suggest to move S along with unmoved worker
i'd rather build swords and use the money for research (iron not connected, 4 warriors, 2 vet). treasury is almost empty after going full for math.
sent settler S
pillager behind river
puny (10-4), cats will hopefully help
grahamiam Feb 15, 2005, 02:36 PM looks good, have we met anyone besides the indians?
Roster:
gozpel -> UP
bigfoot -> on deck
grahamiam
dmanakho
bede
el filet
el_filet Feb 15, 2005, 03:38 PM not yet. we have some warriors we could use to explore, i ended up needing them as MP. contacts are good now, i should have pushed exploring.
gozpel Feb 16, 2005, 08:39 PM I've got it.
gozpel Feb 17, 2005, 03:53 PM Pre-turn - I want the settler in Ta-Tu on the hill S of town. An archer goes to the hill SW and find an indian archer and warrior.
1225bc - We lose an archer and kill a warrior IT. Defend against barbhorse.
Kill the archer and move stuff down to the hill.
1200bc - Tabriz pult -> archer.
1175bc - Karakorum settler -> archer.
Ta-Tu pult -> pult.
Kazan spear -> archer.
Hovd founded -> walls.
Spear in India do some pillaging.
Our new settler goes to the coast SW, we want curraghs.
Dyes are connected btw.
A warrior and a archer goes barbhunting NW.
1150bc - Nothing.
1125bc - Archer takes out barbcamp SW of capitol. Another archer NW kill barbhorse.
6 archers goes towards Bangalore.
1100bc - Defend against indian archer IT. Defend against barbhorse.
Darhan founded -> curragh.
1075bc - Karakorum archer -> archer.
Ta-Tu spear -> worker.
We get the FP-message.
A new archer goes barbhunting E.
Assault on Bangalore:
archer take off 2 hp from reg spear and dies.
archer kills reg spear.
elite kills 1hp spear and we autoraze the town, gaining 2 slaves.
Bonkers kills reg archer, another one shows up. That's all my warmongering I think :)
1050bc - We exchange archers IT.
1025bc - Pillaging spear defends against one archer, dies to the second.
Ta-Tu worker -> archer.
Tabriz archer -> archer.
1000bc - Kazan archer -> settler.
Almarikh granary -> settler.
Kill an archer and found that India planted a town SE of Ta-Tu.
Pop GH NW and get 50g.
We need to start expanding east, so we can get those nice incense.
I also decided against scouts, too many barbs around.
gozpel Feb 17, 2005, 04:03 PM Just some imaginary dots, it can all be changed when we know more about the terrain.
Bigfoot Feb 17, 2005, 05:57 PM Got it. I will look at the save tonight, but I may not get to play until tomorrow. Looks like we are in good shape on this one. I would have expected to find another civ somewhere on a landmass this size (perhaps in the fog to the east?) so settling on or near Gozpel's red dots makes sense to me.
Agree with the need for curraghs and contacts ASAP. I am a little bit surprised to see we are still building archers, I will look to get the iron connected to pump out some swords.
Bigfoot Feb 18, 2005, 01:32 PM 5 Grams – 1000BC
Pre-turn:
- 8 cities, 6 workers, 2 slaves, 4 warriors, 10 archers, 7 spears, 2 cats. Rated average vs. India.
- 227 G with +19 gpt; Writing in 39 turns.
- Cities look good; MM Almarikh to get settler 2 turns sooner.
<IBT: lone Indian archer approaches; Karakorum archer => spear.>
Turn 1 975BC:
- Moving some units around; we have units on ‘go to’ orders? :confused:
<IBT: nothing.>
Turn 2 950BC:
- Set up a strongpoint on hill 2 SE of Hovd.
- Do some barb suppression in NW and NE.
- Workers move to hook up iron.
<IBT: Ta-Tu archer => archer; Ulaanbaatar cat => worker; Hovd wall => rax.>
Turn 3 925BC:
- Kill the archer by Hovd.
<IBT: Archer kills barb horse; Indians are building Pyramids; 6 archers approach Hovd.>
Turn 4 900BC:
- Disperse barb camp for 25 G.
- Kill 2 archers outside Hovd.
<IBT: Indians want peace (too bad Gandhi, your curry is cooked); we lose an archer; Karakorum spear => archer.>
Turn 5 875BC:
- Our archer kills archer and promotes to elite.
- Move force towards the city in the fog SE of Hovd.
<IBT: Iron is connected now; Almarikh settler => sword.>
Turn 6 850BC:
- Upgrade a warrior to sword & change 3 other builds to swords.
- Kill 3 more archers by Hovd (spear covers archer who had to move out).
- Lux. to 20% to prevent riots in Ta Tu (size 5).
<IBT: Bizarre… 2 archers move away and leave redlined one exposed.>
Turn 7 825BC:
- 2/4 Bonkers kills ¼ archer flawlessly.
- Upgrade another warrior to sword.
- Lux. back to 0%.
<IBT: Spear / archer pair approaches Hovd; Ta-Tu sword => sword; Ulaanbaatar worker => settler.>
Turn 8 800BC:
- Kill archer and spear by Hovd.
- Change Karakorum from sword to spear (due in 1) so its garrison can escort settler to the spot E-E-NE from Karakorum.
- Our mini-SOD moves by Lahore (3/3 spear showing).
<IBT: 2 archers die attacking our force by Lahore; Karakorum riots (doh!); Tabriz sword => sword; Arabs built Oracle.>
Turn 9 775BC:
- More barb suppression in NE.
- Kill 2 spears and take Lahore (auto-razed), get 1 G and a slave.
<IBT: Karakorum spear => sword; Kazan settler => settler; Darhan curragh => worker.>
Turn 10 750BC:
- Sword kills a spear and promotes to elite.
- Archer in NE dies attacking barb warrior.
- Dalandzadgad built (starts worker).
India is on the ropes, although they still have a fair number of cities left. I would put the next city on the spot 3S of Dalandz. for another curragh. The mini SOD by the ruins of Lahore are resting on the mountaintop before probing farther south. We have a pretty good force assembled by Hovd, but the jungle blocks our cats; I would put a city 3S of Hovd as our bridge to Bombay and other points S.
http://www.civfanatics.net/uploads9/5grams_750BC.jpg
Roster:
gozpel
bigfoot
grahamiam -> UP
dmanakho -> on deck
bede
el filet
dmanakho Feb 18, 2005, 02:46 PM nice turns. :goodjob:
It's hard to believe, but it is 750BC and we still haven't met nobody but india on a small map
el_filet Feb 18, 2005, 06:30 PM things seem to go well
i suggest we concentrate on filling our lands more then faster advancing on india, unless you consider this as against the NOW rules.
Bigfoot Feb 18, 2005, 06:42 PM I think we can do both. Once we have a path through the jungle our combined swords/archers/cats should be able to steamroll the remaining Indian cities without much difficulty. I don't know if they lack horses and iron, but so far all they have thrown at us are archers and spears. They are building the Pyramids too, so likely their best city isn't even producing military.
grahamiam Feb 18, 2005, 09:37 PM Preflight check: Looks good. Bump up research to chop 12T off writing. MM between Almarikh and Karak to get sword in 1T vs 2T
IBT: Almarikh sword -> sword
T1: 730BC MM Ulaanbaatar to speed up settler
T2: 710BC In the jungles: elite archer kills Indian warrior (3/5)
IBT: Karakorum sword -> sword
T3: 690BC Reg sword kills barbcamp, promotes (3/4) and collects 25g.
IBT: vet sword dies to conscript barb warrior (1/2)
T4: 670BC Darhan worker -> worker
T5: 650BC @Bombay: Sword kills spear (2/4) and we raze the town, netting 1g;
On our healing mountain: elite archer kills reg archer (5/5)
On the barb front: ¾ sword kills ½ barb and promotes (3/5), sees another barb camp.
IBT: Almarikh sword -> settler
T6: 630BC Promote another archer to elite killing a reg archer on India’s east coast
Switch Hovd to Curragh from barracks as this war is really going too easy and we need to meet more people
IBT: Ta-Tu settler -> sword; Tabriz sword -> sword
T7: 610BC Found Choy in the jungle gap. Cats redline a nearby spear; elite archer kills it.
On India’s east coast: elite archer kills reg archer (3/5) and now I finally see the town’s name, Karachi.
Outskirts of Dehli: sword kills archer (3/4); elite archer kills archer (5/5)
IBT: see a blue galley :) ; Karakorum sword -> sword; Hovd curragh -> curragh
T8: 590BC Meet Spain, they are Medivel.
IBT: Ulaanbaatar settler -> settler (glad I don’t have to type that again)
Spanish complete ToA
T9: 570BC Found Erdenet -> worker
Elite Sword kills reg archer (3/5)
Near Dehli: Elite archer kills reg archer (4/5)
IBT: Almarikh settler -> sword; Darhan worker -> worker; Dalandzadgad worker -> barracks
T10: 550BC moving. 1 settler is in position. Another settler is waiting in Almarikh, but suggest he goes to claim the incense.
We are very far behind everyone, as it looks like both India and Spain are up Currency + Construction + everything else. When we get Writing, we’ll have our choice of tech’s to buy if any are sellable.
http://www.civfanatics.net/uploads9/5grams-550BC.jpg
Roster:
gozpel
bigfoot
grahamiam
dmanakho -> UP
bede -> on deck
el filet
grahamiam Feb 21, 2005, 03:28 PM dman, please post a got it. otherwise, bede can take it. whoever posts 1st can play :)
dmanakho Feb 21, 2005, 03:31 PM Oh my... I didnt realise i was up in this game. :blush:
Sorry about that.
Will play tonight
dmanakho Feb 21, 2005, 05:38 PM Pre-turn: sending settler towards incense.
IBT. Writing comes. Spain knows everything but CoL.
I bought wheel for 152gold.
T1. 530BC. i heard about barbarian uprising. Yep, that's Spain entered MA.
We are far behind in tech at the moment. GL would help greatly, but i don't think we have a chance to get it. We have horses though, but not connected.
Sending few swords NW to take care of barbarians and protect settler.
SugarTobbacoville founded.
At this point i don't see a reason for self-research. put research to 0 and bought CB for 88 gold. I don't want to do GPt deal with Spain - our next target. I will be looking for other folks around.
Have one elite win. DOn't attack Delhi, will wait for those nearby units to get close.
IBT. Elite sword kills indian archer. No visible barb activity.
T2. 510BC. Send additional worker to help with road to India. And a worker to help connect future incense city. One elite victory.
IBT. French completed Gr.LH. Sword kills barb and promoted to elite.
T3. 490BC. Keep moving troops and workers around.
T4. 470BC. Baruun-Urt is founded. Sending suicadal curragh across the ocean
IBT. Koreans built SoZ.
T5. 450BC. Captured Delhi.lost one swords and had one promoted. Bought Myst from Spain gor 133Gold
IBT. lost a sword to evil barbarian horse.
T6. 430BC. Killed few barb horses. Moving troops to calcutta. Curragh crossed the ocean and i see borders.
T7. 410BC. Meet koreans. They are also in MA. Bought HBR for 2gpt and 103gold. I am not in a hurry to pay gpt for AA techs. The more AIs we meet the cheaper techs will become. Meet France. She is still in AA and misses CoL and Currency. I can make something out of it. Buy currency from Koreans for 20gpt+20gold. Bought construction and Philo from France for Currency 8gpt and 17 gold. We need CoL, Poly and MM to enter MA.
IBT. Koreans built HG.
T8. 390BC. Calcutta captured. 2 elite victories - no leader.
IBT. Koreans completed Pyramids
T9. 370BC. Connected Incense. Two elite victories - auto-razed Bengal. Lost elite archer. Such a bad luck with leader hunting.. This game is certainly much harder than previous one and mostly because of bad luck (barbs, late contacts, leader hunt). Hey, we probably should never let gozpel to create any maps. :-)
IBT. French built GW, Arabs built MoM. Everybody is building Gr. Lib.
T10. 350BC Holy cow Karakorum riots... :smoke: How'd i missed that. Should never have said anything bad about Gozpel. Two more elite victories and no luck again. Almarich is also about to riot. I hired taxman in both towns to avoid putting lux on 30%. Currently it is at 10%. Both towns at pop7 and building settlers.
Post-turn. Horses will be connected next turn and i think it is time to start building horses instead of swords. If we meet more AIs we should be able to get out of AAs pretty quickly. Right now we are running at +11gpt but treasury is pretty much dried out. Shouldn't be a problem to kill off Indians. It is slow due to sword slow movements. That might be a good thing actually - will help us to level in techs with other AIs and improve infras a little before we start fighting Spain.
passing this to Bede. Have fun.
http://www.civfanatics.net/uploads9/5Grams-350BC.JPG
grahamiam Feb 21, 2005, 07:30 PM nicely handled dmanakho. we met Korea and France on the same turn so we can choose either after Spain is finished. 1st post in this thread has been updated with the latest war roster.
Player Roster:
gozpel
bigfoot
grahamiam
dmanakho
bede -> UP
el filet -> on deck
dmanakho Feb 21, 2005, 07:37 PM will take us forever to finish Spaniards... Looks like they are on another continent... I am building a curragh in our incense city. That should help explore what Spain is about a little more.
It is hard to believe we have so large continent shared just between us and India.
Bede Feb 21, 2005, 08:52 PM Inneresting, very inneresting!
Got it. Proceed against India. Haveing fun already.
Bede Feb 22, 2005, 06:24 PM We are way, way behind the rest of the world.
Continued the advance on the Indians and razed Kohlapur in 290 and Madras in 170BC.
http://www.civfanatics.net/uploads9/5grams290BC.jpg
http://www.civfanatics.net/uploads9/5grams170BC.jpg
Determined leader fishing produced nothing by way of a leader but the brave Bonkers was killed after winning his "Golden Goose" fletching by whacking a barbarian camp and joining the Madras contingent.
Built three more towns, one west of Ta-Tu on the ccoast, one in the north and one more in the east.
Looks like a war with France will come sooner rather than later as they have founded two towns in the west. My suggestion would be declare on Spain first, then France, and raze the French towns hoping for some technology in the Peace Treaty.
The barbarians coming from the east and north remain more than a little troublesome. Had to spend down the treasury opening embassies to avoid too much gold loss. as they threatened in the east and north with way more yokels than I had defenders.
http://www.civfanatics.net/uploads9/5grams210BC01.jpg
http://www.civfanatics.net/uploads9/5grams210BC02.jpg
Paris is like way scary....though I realize it is because they are enjoying their Golden Age.
Built some horsemen but had to send them east to deal with the barbarians which were swarming like hornets out that way. The swords, archers and catapults appear to be enough to do the dirty to the Indians, though they keep mulitplying like rabbits and building towns in the east.
Jaipur is to the south of our forces (the current capitol), there is at least one more town to the west in the fog and two or more to the east, south of the Spanish outpost. Also the town in the fog to the west of Jaipur is chock-full of Indians who were on a barb hunt that way.
I was probably a little too deliberate in prosecuting the Indian War but it takes so long to get reinforcement down the peninsula I preferred to attack only with a full complement of healthy troops then pick up reinforcement while the wounded healed.
Our battered curragh has not yet fulfilled his mission on the high seas as we still lack one contact.
Roster check:
gozpel -> on deck
bigfoot
grahamiam
dmanakho
bede
el filet -> UP
el_filet Feb 23, 2005, 04:11 PM i got it
won't play now, not feeling well
150 BC (0):
we're building temples & markets almost everywhere
2 junk cities N are building FP and palace :confused:
making +6gpt with no research and 30% lux - we need a better gov
we're paying 30 gpt to other civs
all our culture comes from palace (220; leader france: 1612)
grahamiam Feb 23, 2005, 04:18 PM take your time, el-filet. if you feel you can't play in a day or 2, then ask for a skip as your still well within your 72hrs :)
looks like you have some serious thinking to do to get things in shape. i'm sure bede can add opinions on what you see, but we probably need infrastructure very badly atm.
Bede Feb 23, 2005, 05:07 PM :blush: :smoke:
Got no idea why, or even how, those two towns started on the palaces unless I couldn't decide what to do with them right then :crazyeye:
As for the temples and markets, the temples are our only culture source and the markets are the best we can do to get the luxury rate down and our commerce up.
As for a new government, there was no way to afford the technology needed until the barbarians were dealt with and our treasury was safe.
If we can clean out the barbarian nests in the east we can then turn our attention to the French ann hope to beat some technology out of them while the force in the south deals with the Indians and the Spanish.
el_filet Feb 25, 2005, 08:39 AM 150 BC (0):
we're building temples & markets almost everywhere
2 junk cities N are building FP and palace :confused:
making +6gpt with no research and 30% lux - we need a better gov
we're paying 30 gpt to other civs
all our culture comes from palace (220; leader france: 1612)
make some changes, no palace builds, core on market/duct, rest some temples&units
there won't me much reinforcements during my turns, will raze what i can with units we have
IBT:
defeat barb galley
indian SoD arrives near jaipur
130 BC (1):
retreat at jaipur
meet arabs: they're huge; same techs up; 3 excess lux, no horses
up science to 10, fire scientist
IBT:
lose slaves :blush:
barbs behave strangely
110 BC (2):
almost lose elite archer against reg archer
IBT:
lose sword
hovd: settler->settler
batshireet: worker->settler
90 BC (3):
there are more the a dozen barbs NE, but no camp (yet)
IBT:
boot from abu
spot some arab MDI
arabs start sun tzu
IBT:
tabriz: duct->market
choyr: walls->temple
50 BC (5):
whip duct in ta-tu
IBT:
tatu: duct->market
dasrhan: spear->horse
IBT:
ereen riots
lose 2 workers to barbs (start doubting if i already recovered from the flu or what it was...)
10 BC (7):
disperse barb camp
spain build zaragoza next to spices
IBT:
karakorum: market->spear
kazan: settler->settler
10 AD (8):
start suicide run (thought i spotted sea tiles)
found Tosontsengel->temple
some deals ended, plan to self research CoL (about 2/3 the costs)
IBT:
boot from isabella
almarikh: market->horse
erdenet: granary->duct
orleans finishes GLib
koreans start/switch to sun tzu/sistine
arabs switch to sun tzu
spanish switch/start to sun tzu/sistine
30 AD (9):
french build poitiers
raze jaipur
IBT:
some barb attacks
karakorum: spear->spear
lose curragh
50 AD (10):
fail to capture karachi
notes:
FP placement (delhi with leader?)
part of our southern army unmoved (i don't think we'll need it W)
CoL next turn
sent troops to get rid of N barbs
suggest to poprush temple in choy before they die do to disease
grahamiam Feb 25, 2005, 09:19 AM our tech hole is attrocious. hopefully, we can get out of despot soon.
Roster:
gozpel -> autoskip
bigfoot -> UP
grahamiam -> on deck
dmanakho
bede
el filet
Bigfoot Feb 25, 2005, 11:56 AM Got it. I haven't looked at this in a while, but it sounds like we are doing OK even if we are down a lot of techs. Kind of surprising that the Indians are still around. With all of that real estate at our disposal we will have a monster base once we get out of Despotism and get a second core around the FP. I assume we want Monarchy here, is that the consensus?
dmanakho Feb 25, 2005, 12:01 PM Monarchy would probably be a better choice in this game.
and we won't have second core.
in c3c FP does not create a second core but rather extends existing one.
It is not beneficial in c3c to build FP too far from capital
el_filet Feb 25, 2005, 12:01 PM i hoped we'll be able to change to republic. the indians didn't do much damage to us and a expect the same from the spanish for quite a while. same in case we attack the french. i think republic is worth it, at least until we face a strong navy. should help us catching up in tech.
Bigfoot Feb 25, 2005, 12:32 PM ...in c3c FP does not create a second core but rather extends existing one.
It is not beneficial in c3c to build FP too far from capital
Interesting. Is there a thread or a strategy article you can recommend on this topic?
dmanakho Feb 25, 2005, 12:35 PM Interesting. Is there a thread or a strategy article you can recommend on this topic?
I am not sure... it should be in the same article that speaks about new corruption mechanism in C3C... I will have to look it up
dmanakho Feb 25, 2005, 12:44 PM Sorry second post.
I think i found article about C3C corruption and it mentions FP
http://forums.civfanatics.com/showthread.php?t=76619
Bigfoot Feb 25, 2005, 12:45 PM OK, I will check it out. Thanks!
grahamiam Feb 25, 2005, 01:13 PM yes, no 2nd core in C3C. FP drives down distance corruption but not rank corruption, therefore, you want it in your best city. it also drives down overall corruption by increasing your OCN. it's all in Alexman's numbers. best to put it close to the palace if building by hand as it does cost 200 shields. usually good to try for distance 4 to 12, depending on the map size, town, corruption % at the location, etc etc.
Bigfoot Feb 26, 2005, 11:37 AM 5 Grams 50AD
Pre-turn:
- We have 80G, make –1 gpt, COL is due in 1.
- Our forces consist of 1 settler, 13 workers, 9 slaves, 1 warrior, 7 archers, 12 spears, 11 swords, 3 horses, 3 cats. and 2 curraghs. We are rated average vs. Arabs, strong against everyone else.
- We are down COL, Lit., MM and Poly. to Spain, Korea, Arabia and France (along with whichever MA techs they already know).
- Hire a clown in Ta-Tu to prevent riots; adjust lux. to 20% to get us to +3 gpt.
- Rush temple in Choy.
<IBT: COL => MM; Choy temple => worker.>
Turn 1 70AD:
- Kill barb horse near Choyr.
- Moving forces towards remaining Indian cities.
- Lux. to 10% (+7 gpt); MM in 5.
- Everyone knows Republic too; no trades possible.
<IBT: Karakorum spear => horse; Choy worker => cat.; Almarikh horse => settler; Dalandz. duct => spear; Ereen curragh => worker.>
Turn 2 90AD:
- Capture Punjab.
- Atlay founded in NW.
<IBT: The French are building Sistines.>
Turn 3 110AD:
- Whack an Indian settler pair and get a couple of slaves.
- Kill more barb horses in NE.
<IBT: nothing.>
Turn 4 130AD:
- Kill 3 more barb horses in NE.
- Lux. back to 20% (+6 gpt).
<IBT: Karakorum horse => horse; Spanish are building Knights Templar.>
Turn 5 150AD:
- Sword dies attacking barb horse.
<IBT: Lose another sword to a barb horse; MM => Poly. (due in 4); Almarikh settler => spear; Darhan horse => horse; Dalandz. spear => MP.>
Turn 6 170AD:
- Lose a sword vs. Karachi.
- Kill a spear in Karachi; a fresh spear is showing under that one.
<IBT: Another 3 barb horses die attacking sword & archer on a mountain; French building KT; lose a curragh due to an errant key stroke I made last turn.>
Turn 7 190AD:
- Finally disperse the barb camp in the NE.
- Decide to buildup more forces before trying to take Karachi.
<IBT: Barb horses surprise 2 workers near Ta-Tu; Karakorum horse => horse; Baruun-Urt temple => CH.>
Turn 8 210AD:
- Kill an Indian archer by Punjab.
- Disperse barb camp in SE.
<IBT: Arabs and Korea make peace; Almarikh spear => settler.>
Turn 9 230AD:
- Our SOD reaches Chittagong (in the extreme SE).
- Pop goodie hut in S and get a warrior.
<IBT: Poly. comes in, we finally enter the MA; hit big picture, we are down Lit., Republic, Monarchy, Mono., Feud. and Engineering to everyone; decide to trade for Monarchy and Lit. with Korea in exchange for 27 gpt and 133G; set research to Feudalism with a lone scientist, we make +32 gpt now; Koreans are building KT.>
Turn 10 250AD:
- Capture Chittagong and a slave.
- Kill an Indian archer.
We are finally in a position to get out of Despotism. I decided to trade for Monarchy for the added unit support and lower WW. I did not initiate a revolt yet. We may want to change some temple builds over to libraries, I leave that decision to the next player.
The 2 slaves in the extreme S. are running away from a barb warrior to the W of them; the conscript warrior is headed that way to provide protection.
Unfortunately none of our elite victories produced a GL; I was hoping we would get at least one so we could rush the FP instead of building it from scratch – oh well. India is down to just 2 cities, it looks like we will be at war with Spain soon.
Roster:
gozpel
bigfoot -> just played
grahamiam -> UP
dmanakho -> on deck
bede
el filet
http://www.civfanatics.net/uploads9/5grams_250AD(south).jpg
http://www.civfanatics.net/uploads9/5grams_250AD(north).jpg
grahamiam Feb 26, 2005, 04:53 PM got it, hoping to put an end to the indian suffering :)
edit: i cut a couple fingers pretty bad cleaning a food processor blade today so it's not going to get done tonight. hopefully, tomorrow.
el_filet Feb 28, 2005, 03:39 AM FP placement (delhi with leader?)
i think we should build the FP as soon as possible, leader rushed preferred. imo we should build it at least 3 cities away from capitol to get maximum effect. unless we have a great site or just no room (both not the case here) this will help the max number of cities. this is why i suggested delhi, choy would be ok too.
with bigfoot and me (12+ elite kills, guess about the same for bigfoot) not getting a leader, it's time we get one.
i still believe republic would help us more then monarchy, but with monarchy being known i guess we'll revolt to it asap.
we are going for domination i'd say, so we should really fill our continent, there are enought cities to raze on the other one.
grahamiam Feb 28, 2005, 09:00 PM Preflight check: Change some minor things, get Ta-Tu’s market in 1T. Switch Karakorn to a Library
IBT: Ta-Tu market -> sword; Tabriz market -> Lib
T1: 260AD Found Uliastay -> temple
IBT: Ereen worker -> worker
T2: 270AD Crap, just realized we have monarchy. Revolt, drawing 6T. Hire a bunch of taxman so we make 15gpt.
T3: 280AD Near Dehli: horse kills archer.
T4: 290AD
T5: 300AD
T6: 310AD
IBT: French building Copernicus
T7: 320AD Near Dehli: elite horse redlines but kills Archer (1/5).
@ Dehli: vet sword dies without scratching spear; elite sword takes 1hp off spear and dies; horseman kills spear (2/4); horseman dies to spear and promotes it (3/4); horseman redlines spear but dies (2/5); horseman kills spear (2/4) attack stalls.
IBT: we become a Monarchy
T8: 330AD Kill a barb horse near Choy, promoting the archer to elite.
Trade: Buy Mono from the French for 21gpt and 223g
IBT: Arabs building Sistines’
T9: 340AD Cat’s go 0 for 3 on Spear in Hyderbad, decide to hold off attack.
IBT: Indians request an audience, show them the hand
Koreans building Copernicus
T10: 350AD Kill a barb horse near Ta-Tu, promoting the sword.
@ Hyderbad: cat’s got 1/3; elite sword kills spear (1/5); elite sword kills spear and we raze the town + get 1 worker
Also, clear a barb camp S of Punjab to collect 25g
Batshireet should probably get razed after it completes it’s settler. It’s cramping Ta-Tu and Hovd too much.
http://www.civfanatics.net/uploads9/5grams-350AD.jpg
grahamiam Mar 01, 2005, 11:35 AM Roster:
gozpel -> autoskip
bigfoot
grahamiam
dmanakho -> UP
bede -> on deck
el filet
dmanakho Mar 01, 2005, 11:44 AM 3rd game i am up in...
Will need couple of days to play
dmanakho Mar 02, 2005, 05:41 PM pre-turn:
If you guys don't mind i will change all temples builds in the upper part of our continent to libraries.
Temples are practically useless but libraries will help even they will take longer to build.
We should figure out where we want our FP to be build. Choy looks like the best city, but we would need a leader to rush it there.
If someone ever against suggests to play mongols on DG level i will not sign in... :-)
By the time we get our UU Ais will have infantry.
T1. 360AD karakorum Lib -> spear to be change to horse next turn. Darhan horse->market
T2. 370. Attack India next turn
IBT. France is building Leo.
T3. 380 India is no more. Declare on spain, signing MA with France against them for 90gold and 7gpt.
Found two more towns.
IBT. Korea and Spain signed MA against Arabs. Arabs built Sun tzu.
T4. 390AD Raze Vitoria
IBT. Spain longbow attacks our elite sword and dies. Koreans are building COpernicus.
T5. 400AD... pesky barbarians are everywhere. do nothing.
IBT. See French caravels. Barb horses pillaging roads near Calcutta
T6. 410AD Capture town of Valencia. Checking AIs every turn but trades aren't possible.
IBT. Daladzabad riots. Our archer is killed.
T7. 420AD. Fail to capture Pampalona.
IBT. France built KT.
T8. 430AD. Nothing.
IBT. See spanish galley near Hovd.
T9. 440AD. Keep sword and Horse expecting to give warm welcome to approaching spanish galley
T10. 450AD Capture Saragoza. Korea and Arabs have landed settler pairs on our continent as well.
Trades are finally possible but leave it to the next player. I have had very sloppy and quite predictable set of turns.
There are some horses up north to capture pampalona.
once spain is off our continent we will most likely have several centures of cold war before we can actually land on the other continent.
More than two thirds of all fights were elite wins but i was quite unlucky and did not bring us leaders. If leader appears suggest to rush FP on Choy
Our North:
http://www.civfanatics.net/uploads9/5G-450AD-north.JPG
Our South
http://www.civfanatics.net/uploads9/5G-450AD-south.JPG
grahamiam Mar 03, 2005, 09:14 AM i don't mind libraries in towns with less than 50% corruption. however, if corruption is too high, then the library is worth less than the temple in C3C because of the mighty scientist specialist.
Roster:
gozpel -> autoskip
bigfoot
grahamiam
dmanakho
bede -> UP
el filet -> on deck
dmanakho Mar 03, 2005, 09:16 AM True on libraries.
I was just hoping corruption will significantly decrease in most cities after we build FP, that's why i switched to libraries.
I also see us as commies in future where libraries will actually work in all cities.
But if they get switched back to temples it is fine for me.
Bede Mar 03, 2005, 09:43 AM Got it.
Cold War and mighty scientists, sounds like the sixties.
Bede Mar 05, 2005, 05:50 PM Started FP in Ta-Tu due in 16. If I can pull a leader in less than ten will rush it in Delhi and switch Ta-Tu to a library.
Swapped a lot of the really corrupt towns to settlers if they had the population. We need to fill in the Indian sub-continent before somebody else does, like the Arabs, the Koreans and the French.
The Spanish send a LB out of Pampalona, not good.
Next thing that happens is Arabs demand 32g. They get it as I don't need to be at war with them.
The French finish Leonardo's.
The Koreans switch to Copernicus and the Arabs and the Spanish.
Erdnet gets away from me and riots....
I can mortgage the economy to buy Engineering or Feudalism and since Engineering gets us bigger rock throwers do the deal with Korea for 174g+20gpt. Then realize I must be taking lessons from AdmK in idiocy as we are the Mongols, not the Ottomans and Feudalism is the shortest path to Keshiks. :wallbash:
I can also buy another slave from Korea for 110g. We are now down to 6g in the treasury but income is still 45gpt and we have lots of room in the military budget.
In 460 lose a horseman and retreat another trying to take Pampalona and another one trying to kill the LB threatening Bayanhonger.
The French LB kills the surviving horse at Pamaplona but he is now dead meat and there are additional horsemen ariving to assault the city.
In 470 wipe out another Zhou camp and collect 25g then wipe out some Toltecs with a spear from Delhi.
And start the march on Santander.
And Kazan riots.
In 490 Pampalona the two spears and longbow retreat our four horsemen. One spear is killed however. And our forces arrive at the gates of Santander.
The Spanish build Sistine Chapel.
In 500 Santander takes three hits from three cats but the wounded defenders kill two elite swords and wound a third. A fourth 3hp elite kills the wounded spear but no promotion.
Wipe out another barb camp for 25g.
Wounded French longbow attacks sword and cat stack, kills the wounded elite and captures the cats.
Koreans finish Copernicus.
In 510 two elite swords are wiped out at Santander without scratching the spear defending. Kill a longbow at Pampalona and promote a horseman.
Isabella comes calling and will give up Santander for peace. Too bad. There is another force moving into position.
In 520 finally kill the now elite spear defending Pampalona.
In 530 defeat a Spanish longbow on the plains at Zaragoza and Ogodei is spawned. Head him to Delhi to rush the FP and Ta-Tu switches to a library.
In 540 rush the FP in Delhi. A trade route is now open with the Arabs..and we have lots of stuff to sell them.
First an embassy....then I can get Wines and Feudalism for Incense, Dyes, a World Map 142g+49gpt. Since that gets us closer to Keshiks and lets me reduce the entertainment tax go for the deal. Then buy his World Map for 11gpt. Then get Joan's World Map and Gems for Incense and 13gpt.
Forbidden Palace goes up in Delhi in 540.
FP bumps our income from 30gpt to 45gpt a verry nice increase.
In 450 burned Pampalona to the ground but failed to take Santander.
Decide to play on one more turn just to get shut of the Spanish on the island and Santander falls into our hands in 560.
Looking at the map it appears that Spain is a two city nation, having suffered in the wars from Arabia and France. Korea is down to four cities, one of them at the very tip of our island.
We have 10 turns to go on a deal with Korea, after that expires we may want a little war with them, after buying Chivalry from somebody and building some Keshiks to get our GA started? Or use the war with Korea to get a discount on Chivalry? They are our next target after Spain anyway.
I think I founded four towns and captured one and there is another settler wandering to the south. We have a couple more spots to fill in in the north and three or so int hte south. The barabrians have gone from being a nuisnace to being a great source of cash as busting camps put at least 150g in the treasury.
We are in a tough position technically but if we can acquire Chivalry and build some Keshiks, then get a GA going we should be able to at least pull even or a little better in tech, which will give us some brokering opportunities. Right now we are the ignorant but are at least equal in territory to the Arab and have 36 cities on the ground to his 26.
Korea is our next target after Spain and it is unlikely that Isabella's reign will end before our deal with Korea expires.
Afraid I tied your hands el_filet but I felt I needed to get us on the road to Chivalry and better artillery.
Roster check:
el filet -> up
bigfoot -> on deck
grahamiam
dmanakho
bede
gozpel -> autoskip
el_filet Mar 06, 2005, 05:29 PM i got it, but will take a while. if bigfoot wants to swap, go ahead.
Bigfoot Mar 06, 2005, 05:50 PM OK, I will take it. So we got our FP after all! :goodjob: I am glad we were able to get it in place before triggering our GA.
Bigfoot Mar 07, 2005, 11:19 AM Pre-turn status check – 560AD:
- Have 97G, +45gpt, research is turned off.
- Military = 1 settler, 16 workers, 12 slaves, 1 warrior, 4 archers, 15 spears, 4 swords, 13 horses, 3 cats, 3 trebs.; we are rated weak vs. France and the Arabs, strong vs. Spain and Korea.
- At war with Spain (MA with France); at peace with all others.
- MM for some addt’l gold; hire a lone scientist to start researching Invention.
<IBT: Karakorum horse => horse; Ta-Tu horse => horse; Tabriz MDI => MDI; Arabs are building Bachs.>
Turn 1 570AD:
- Move settler towards city site (plains E. of Delhi).
- Move some horses into position to pop barb camp in NE.
- Trade Joan spices, WM and 4gpt for Chivalry and 16G; change some builds to keshiks.
- Rush temple in Punjab.
<IBT: Almarikh settler => keshik; Darhan harbor => worker; Punjab temple => settler.>
Turn 2 580AD:
- Pop barb hut in NE.
<IBT: Dalandz. settler => keshik; Ondorhaan worker => worker.>
Turn 3 590AD:
- zzz
<IBT: Ulaanbaator rax => keshik; Darhan worker => galley.>
Turn 4 600AD:
- Founded Mandalgovi.
<IBT: Karakorum keshik => keshik; Baruun-Urt library => duct; Saynshand worker => worker; Spain is building JS Bachs.>
Turn 5 610AD:
- Choybalsan is built.
<IBT: Ta-Tu keshik => keshik; Chittagong harbor => galley.>
Turn 6 620AD:
- zzz
<IBT: Arabs land a settler pair in NE on the spot I was going to claim next turn; Tabriz keshik => keshik; Ulaangom CH => duct; Arabs are building Magellans.>
Turn 7 630AD:
- zzz
<IBT: Almarikh keshik => keshik; Arab settler pair moves next to the volcano instead of building on the spot.>
Turn 8 640AD:
- Tsetesrleg is built in NE.
<IBT: Krarkorum keshik => keshik.>
Turn 9 650AD: zzz
Stopped here to even out the turn-sets. Not a very exciting set of turns, but at least we are starting to crank out some keshiks now. Mostly I wanted to continue filling out our landmass and to build up some gold. The Arabs will probably pay a good price for spices if we can claim the second one by Zaragosa. Of course, it may be better to go to war with them and try to extract a few techs for peace; that should be doable once we have some more keshiks built. Possibly we could get France and Arabia to fight each other in the bargain.
http://www.civfanatics.net/uploads9/5grams_650AD(north).jpg
http://www.civfanatics.net/uploads9/grams_650AD(south).jpg
Roster:
bigfoot -> just played
el filet -> up (swapped with bigfoot)
grahamiam -> on deck
dmanakho
bede
gozpel -> autoskip
el_filet Mar 08, 2005, 11:14 AM i got it...
el_filet Mar 08, 2005, 05:30 PM played a few turns:
650 AD (0):
switch tabriz&dalandzadgad to granary
koreans are reduced to OCC, but arabs got only one unit there, will wait to get a tech from them
won't do any gpt with france, i doubt spain and korea survive next 20
IBT:
france&arabia allie against korea
arabs repelled at korean capitol, ansar joins assault
darhan: galley->worker
choyr: court->duct
spanish start bach :confused:
660 AD (1):
net 25g
IBT:
joan wants TM&37g...hrmpf...no->backs down
delhi: market->granary
ta-tu: keshik->keshik
kazan: court->pike
karachi: settler->worker
erdenet: lib->keshik
notes:
intend to wait with trading (see no unit next to korean capital, ansar killed defender last turn and went away), use money to update some horses. will prepare for attack on france, but i'm not sure attack will happen during my turns.
el_filet Mar 09, 2005, 03:24 PM ...
IBT:
korea&arabia sign peace
darhan: worker->market
daland..: granary->keshik
680 AD (3):
upgrade 2 horses
IBT:
boot from korea
karakorum: keshik->keshik
tabriz: granary->keshik
ondorhaan: worker->worker
690 AD (4):
up science
IBT:
almarikh: keshik->keshik
ulaanbaatar: keshik->keshik
uliastay: settler->court
hovd: court->duct
arabs start smith
IBT:
valencia: harbor->lib
saynshand: worker->treb
arabs start newton
710 AD (6):
found Batshireet->harbor
IBT:
ta-tu: keshik->keshik
naylah: settler->worker
IBT:
karakorum: keshik->pike
sugar: court->duct
baruun-urt: duct->market
french start smith
730 AD (8):
french stand next to korean capital
buy theology for 32gpt+8g
buy education for 36gpt
buy invention for 9gpt+111g
IBT:
french destroy koreans :)
tabriz: keshik->uni
tsetserleg: worker->worker
740 AD (9):
reneogitiate deal with abu: we get wines&banking for incese, dyes 54gpt+15g
science on gunpowder@50
switch core to banks
IBT:
spanish destroyed by french
delhi: granary->bank
zaragoza: settler->lib
french start newton
notes:
2 settlers unmoved
1 treaty with france left, but we need to declare (haven't done yet, but i guess NOw is more important then LK rule 3))
units to attack french holdings on our continent fortified in cities (atlay, suger, tabriz, choy, santander & punjab)
SE badly defended
grahamiam Mar 09, 2005, 07:30 PM i am next but i suggest dman and i switch, or we'll hold up 2 games :)
We must declare on the French NOW, as that is the prevailing rule. Looks like we have a monster on our hands.
Roster:
bigfoot
el filet -> just played
grahamiam -> up, but looking for a swap
dmanakho -> up (swapped with grahamiam?)
bede
gozpel -> autoskip
dmanakho Mar 09, 2005, 07:34 PM I can do swap but tomorrow is the earliest date i can play if not friday.
I have it if you okay with that.
grahamiam Mar 09, 2005, 11:46 PM I can do swap but tomorrow is the earliest date i can play if not friday.
I have it if you okay with that.
Let's see tomorrow, but this is probably fine.
Let's try to land some pillaging pikes or muskets onto the French shore and start to slow them down.
edit: Got it
grahamiam Mar 12, 2005, 09:18 PM Preflight check: Declare on France. Buy Furs from Arabia for Spices and 372g. Bump up research to get Guns in 6T vs 7T.
@ Cherebourg: Keshik redlines but dies to spear, promoting it (2/4); Keshik kills reg spear and we enter our GA!; Keshik kills 2/4 spear and we take the town.
Capture 2 workers near Ta-Tu
@ Ameins: Keshik redlines but dies to spear (1/3); Keshik kills spear(4/4); keshik kills redlined spear and we raze the town for 2 more workers
@ Bayonne: Keshik kills spear and promotes (4/5); Keshik redlines but dies to spear
Guns in 4T
T1: 760AD Found New Karakorum -> temple; Found New Ta-Tu
@ Bayonne: 4/5 Keshik retreats
IBT: Arabs complete Magellans
T2: 770AD @ Bayonne: Keshik kills spear (3/4); Keshik kills spear (4/4) and we raze the town + sink a caravel.
IBT: France is building Smiths and Newton’s
T3: 780AD moving
IBT: New Ta-Tu is razed by 2 French warriors (lost elite archer defending)
Gunpowder -> Astronomy (4T, +5gpt)
Arabs building Shake’s
T4: 790AD French are holding our Salt in Pointiers. Move up our stack to take it.
@ Strasburg: elite sword kills spear (4/5); elite sword dies to spear (2/3); elite horse retreats, elite horse dies (2/4)
IBT: Arabs demand 24g and TM
T5: 800AD @ Poitiers: bombard: Keshik kills redlined musketeer; keshik kills spear; elite horseman kills LB (3/5) and we raze the town + get another worker.
Found Salty Sands to claim the saltpeter.
IBT: France drops off 3 knights near Calcutta
T6: 810AD cats go 1 for 2 on the knights; Keshik kills vet knight (3/4); Keshik kills vet knight (1/4); Keshik kills ¾ knight (2/4) and the stack is clear.
T7: 820AD Moving into position for Strasbourg.
IBT: Lose a horseman to a barb warrior
Astronomy -> Chemistry (4T, +10gpt)
T8: 830AD @ Strasburg: Kashek kills vet spear; Kashek kills spear; horseman kills warrior (2/4) and we take the town
T9: 840AD nada
IBT: notice that the Arab worker is definitely Industrial
French building Shake’s, complete Bach’s, Arabs cascade to Smith’s
T10: 850AD Found Pimlico. Setting up elites for the last 2 French towns on our landmass.
Galley moving N, a caravel is being built in the NE. Need to load a couple muskets into them and start pillaging France. Lots of mountains there for cover.
http://www.civfanatics.net/uploads9/5grams-850AD.jpg
Roster:
gozpel -> autoskip
bigfoot
grahamiam
dmanakho -> UP
bede -> on deck
el filet
LKendter Mar 12, 2005, 09:25 PM IBT: notice that the Arab worker is definitely modern.
Do you mean industrial? I can't believe an AI is modern at 850AD.
grahamiam Mar 12, 2005, 11:34 PM Do you mean industrial? I can't believe an AI is modern at 850AD.
:lol: ;)
dmanakho Mar 13, 2005, 09:36 PM Ok, I have it..
But there is another game i have to play before this one and that one RaR so it will take extra time and i may not have time to get to this one until tuesday...
@Bede: Do you want to swap? if not i will definetely play by tuesday night GMT-5.
Bede Mar 13, 2005, 09:52 PM Should be able to play tomorrow, or the latest Tuesday so you can pick up Tuesday night,
So, got it!
Bede Mar 14, 2005, 02:52 PM Playing now: Any reason not to sign an alliance with the Arabs against the French?
I can think of a good one: it will make our per turn payments good for something with the Arabs for a while anyway.
grahamiam Mar 14, 2005, 02:59 PM we need to be careful about making them too strong as they are already in the IA. right now, we can do a tech every 4T, so I don't really see the need to spend anything for techs, and we can manage the lux slider ok. if, after the GA, we need to start buying again, then maybe.
Bede Mar 14, 2005, 03:03 PM S'right.
Now for the onslaught of the barbarians.
grahamiam Mar 14, 2005, 03:07 PM bede, if you can get them pecking away at it each other for 0gpt, that should be fine. i just don't want to support thier research efforts with gpt payments :)
Bede Mar 14, 2005, 03:37 PM Can do it for about 300g cash but the Ku****es raided the treasury....so it will be a couple of turns.
Edit: :lol: the name of the barbarian tribe was caught by the auto editor!!!
Bigfoot Mar 14, 2005, 09:20 PM :lol:
Sounds like you are doing a good job working around my screw-up (the gpt deal with France that blew our rep). Sorry about that team, some day I will get the hang of playing these NOW variants.
Bede Mar 14, 2005, 09:42 PM I should have stayed in bed.....
Only lost about 20 gold pieces to the barbarian assault from the NE as the treasury had been spent rushing and ugrading units.
Cleaned out the French from the island (six elite victories, no losses but not a leader in sight) and prepared a caravel with muskets and a Keshik for a round of pillaging in France. Built some towns to close the borders on the island and keep the ground out of the hands of wandering Bedu. Moved some troops around and raised luxury tax to prevent disorder in the largest cities. Then built some cathedrals and/or temples to free up the troops and the money. Kept building commercial imrovements in towns without barracks and muskets/Keshiks in towns with barracks.
All went micely as planned until 940AD:
Signed the Arab to an alliance with France for a 210g payment. And the perifidious Abu attacked with an Ansar and captured Tes in the far northwest.
So the caravel sailing up the coast to get to France unloaded at Tsertserleg, a Keshik recaptured Tes
http://www.civfanatics.net/uploads9/5grams950AD_02.jpg
and an elite horsemen killed an Ansar in the south on the road to Delhi and troops moved out of Brest towards Mosul
http://www.civfanatics.net/uploads9/5grams950AD_00.jpg
and Keshiks from Batshireet moved towards Merw.
http://www.civfanatics.net/uploads9/5grams950AD_01.jpg
Of course all our luxuries were lost so the capitol rioted on the declaration and the entertainment tax was raised as MP's moved out of the core towns towards the NW.
The Arab towns appear to have no harbors and no barracks, so no upgrades of troops already visible and nothing tougher than Ansars, pikes and muskets visible (which are tough enough).
Still shaking my head....
grahamiam Mar 15, 2005, 07:03 AM well, i am really practicing for AW, so this fits the bill ;)
Roster:
gozpel -> autoskip
bigfoot
grahamiam
dmanakho -> UP
bede
el filet -> on deck
edit: dooh! http://community.the-underdogs.org/smiley/happy/spin2.gif
dmanakho Mar 15, 2005, 07:25 AM Khm... G-man, don't you like me any longer???
i thought i had a swap with Bede and looks like you kicked me out ;)
el_filet Mar 15, 2005, 07:44 AM got a busy week, can't play before friday. please swap/skip me accordingly.
looks like continent cleanup duty for d-man. i guess we'll need a while to assemble a large enough invasion force to land on the other continent. where are we going to land?
dmanakho Mar 15, 2005, 03:30 PM I have it will play tonight ;)
dmanakho Mar 15, 2005, 07:44 PM IBT: our golden ages ended.
T1. 960AD. Attacking Merw.. Killed Musket with no losses. but then Reg spear kills 2 Keshiks redlines another and i fail to take city. Sci. slider has to go down to 40%. Magnetism in 9 turns.
T2. 970AD. Merw finally captured. ALso killed Musket covering settler. Both Keshiks got promoted.
IBT. Arabs landed anc cav near Choy.
T3. 980AD Captured Balks and Shiraz. Razed Aydin. Anc. Cav. kills 2 keshiks and stays alive. We will are going to lose town IT.
IBT. Arabs razed Jungle beach and as a result every single city pop6 and higher in riot.
T4. 990AD. Lux slider has to go whopping 50% to calm down people. Captured Mosul and our continent is cleared from Arabs.
T5. 1000AD
T6. 1010AD. Making peace with Arabs. They also give us Magnetism and we throw 7gpt and 78gold. Lux slider can be brought down to 40%. Sci. slider don't go above 30% and Mil. Trad in 22 turns.
T7. 1020AD. French caravel appeared near southern town of Brest.
IBT. Barb warrior and horse appeared near Tsetserleg
T8. 1030AD. Make a deal with Arabs - bought wines, ivory and alliance vs french for 3 luxes, horses and 3gpt
Much better. Lux slider down to 10%. Sci. slider up 50%. Mil.Trad in 9 turns.
IBT. French Galleon appeared near Whathehey.
T9. 1040AD. Moving some keshiks around.
T10. 1050AD Dispersed Barbarian camp.
Post-turn: Left some worker and keshiks moves left. Beware of French galleon. Keshiks are fortified inside towns all over the place. I kept them for MP purposes and also for quick reaction if French lands somewhere unexpected.
grahamiam Mar 15, 2005, 10:01 PM Roster:
gozpel -> autoskip
bigfoot -> on deck, interested in swapping with filet?
grahamiam
dmanakho
bede
el filet -> UP but looking for a swap?
Bigfoot Mar 16, 2005, 12:55 AM I can play tomorrow night (Wednesday), if filet wants to swap.
el_filet Mar 16, 2005, 02:01 AM go ahead bigfoot
i'll be busy until friday. hope not too many SGs pile up until then...
Bigfoot Mar 16, 2005, 11:31 AM OK, I've got it.
Bigfoot Mar 18, 2005, 11:30 AM 5 grams – 1050AD (pre-turn)
- We have 72G, make +9 gpt, MT in 6 turns.
- Forces are 1 settler, 34 workers, 1 warrior, 3 archers, 9 spears, 3 swords, 6 horse, 1 pike, 6 muskets, 2 cannon, 1 galley, 5 caravels, 24 keshiks, 1 MDI (we are rated weak vs. France and the Arabs).
- Hire some specialists in non-growing cities with surplus food and do a few MM tweaks; +23 gpt, still get MT in 6.
- Change build in Choyr from keshik (no rax there) to university.
<IBT: Ta-Tu musket => musket; Ereen duct => cannon; Tes worker => worker.>
Turn 1 1060:
- Start moving muskets and some keshiks towards the NE to form a pillaging force.
- New Ta-Tu is founded.
- Lux. to 0% gets us to +43 gpt.
<IBT: French land 2 knights in SE; Karakorum keshik => musket; Delhi riots; Almarikh keshik => musket; Karachi settler => CH; Ulaanbaatar CH => keshik; Erdenet galleon => frigate.>
Turn 2 1070:
- Keshik kills a knight and:
http://www.civfanatics.net/uploads9/GL.jpg
- Jochi creates an army, but I don’t fill it yet (waiting for cavs).
- Kill the second knight.
<IBT: French land 3 more knights in same spot.>
Turn 3 1080:
- Keshiks kill 3 knights, but we lose 3 keshiks in the process.
<IBT: Tabriz keshik => musket; Darhan keshik => keshik; Dalandz. keshik => musket; Santander worker => CH.>
Turn 4 1090:
- Moving units…
<IBT: Karakorum musket => keshik; Ta-Tu musket => keshik; Atlay settler => settler; Ulaangam library => bank; Strasbourg worker => settler.>
Turn 5 1100:
- Pillagers are moved to jumping off point in NE (5 muskets and 5 keshiks).
<IBT: MT comes in => T. of G.; Geeville worker => CH.>
Turn 6 1110:
- Change several builds over to cavs.
- Pillagers embark for France.
- Lux. to 10%; +21 gpt, T of G in 6 turns.
- Abu would like to trade for MT, but I decide not to, at least not yet. Could be valuable for bartering once we get into the IA.
<IBT: nothing much.>
Turn 7 1120:
- New Almarikh founded.
- New Tabriz founded.
<IBT: Delhi bank => univ.; Alkarikh cav => cav; Brest riots; palace expands.>
Turn 8 1130:
- Move some units.
<IBT: French treb takes a potshot at our task force (misses); Karakorum cav => cav; Calcutta temple => duct; Hovd library => bank; Chittagong settler => worker; Erdenet frigate => galleon; Ereen cannon MP; Saynshand worker => CH.>
Turn 9 1140:
- zzz
<IBT: France has riflemen now :eek: ; Ta-Tu cav => cav; SugarTobbacoville library => bank; Brest harbor => CH.>
Turn 10 1150:
- Unload pillaging forces next to Paris:
http://www.civfanatics.net/uploads9/pillagers.jpg
Post turn:
- The army is now in Ta-Tu (not loaded yet).
- Forces are now in place to cut the roads in and out of Paris.
- Our forces are now rated ‘average’ compared to France. With all of this land to cover it will really help when we get our railnet in place.
http://www.civfanatics.net/uploads9/north_1150AD.jpg
http://www.civfanatics.net/uploads9/south_1150AD.jpg
Roster:
gospel => autoskip
bigfoot => just played (swapped with el filet)
grahamiam => on deck
dmanakho
bede
el filet => UP
el_filet Mar 19, 2005, 12:34 PM i got it...
el_filet Mar 21, 2005, 05:06 PM sorry, unexpected guest cost me my civ time today. not sure when i can play, feel free to skip me if you want to keep this game going.
grahamiam Mar 21, 2005, 05:26 PM can't get it till wednesday, so you can play tomorrow if you have the time.
el_filet Mar 22, 2005, 12:30 PM 1150 AD (0):
stop production of reg units
switch some corrupt cities to court and some to harbor
hire a couple of specialists
some minor MM
IBT:
pillagers kill one rifle
tabriz: cav->musket
new karakorum: temple->harbor
tes: worker->worker
pimlico: harbor->temple
IBT:
lose pillager
we enter IA
ToG->steam@70, -37gpt
ulaanbaatar: cav->cav
dalanz...: cav->musket
choyr: uni->temple
hat-ayrag: market->court
tsetserlaeg: harbor->temple
IBT:
lose 4 pillagers
karakorum: cav->cav
almarikh: cav->cav
IBT:
pillagers retreat 2 cav
french send invasion galley :)
darhan: cav->musket
IBT:
pillagers kill 2 cav
ta-tu: cav->cav
kazan: duct->market
IBT:
lose pillager
tabriz: musket->musket
erdenet: frigat->frigate
baruun-urt: bank->uni
IBT:
renew peace with abu
lose 3 pillagers
karakorum: cav->cav
1220 AD (7):
upgrade most caravels
science to 50
IBT:
abu wants to trade WM for MT->no :crazyeye:
lose last pillagers
almarikh: cav->msuket
daland...:musket->musket
choyr: temple->rax
bayanhongor: settler->court
IBT:
renew alliance against france and get wines, ivory & 205g for MT, incense, spices & dyes
we lose workers to barbs :(
delhi: uni->cav
IBT:
ta-tu: cav->cav
ulaanbaatar: cav->cav
darhan: musket->musket
choyr: rax->musket
notes:
fleet (fortified) ready to deploy troops next turn (i planned to land on the mountain near rouen)
i forgot to build some arty
steam in 6
grahamiam Mar 23, 2005, 06:54 AM got it
Bigfoot Mar 23, 2005, 11:03 AM :hmm:
el filet, what happened to the pillaging groups? Did they succeed in isolating Paris?
I tried this from my last save yesterday PM. Both pillaging groups were able to cut the roads to Paris and then bug out to the hills without much difficulty. After 10 turns they had lost half their number, but this was enough of a force to keep the French workers from reconnecting Paris.
el_filet Mar 24, 2005, 02:17 AM paris could be isolated (it has no harbor iirc), but the groups didn't survive for long afterwards. i tried to disconnect the two horses, for the W one i needed to walk over flat lands, which exposed them for a turn or 2. interestingly, i lost more units while beiing on mountains... (lost one musket and one injured to 1/4)
in the east i diveded the troops to pillage horses and gems. i realized shortly after, that the french have more gems online then i can disconnect, all going for the horses would have been the better option.
grahamiam Mar 24, 2005, 11:21 PM Preflight check: Look around, we look good.
IBT: France learns Steam
T1: 1255AD Drop off our landing party on a mountain near Rouen.
T2: 1260AD @ Rouen: Army kills rifle (8/12); cav kills rifle (1/4); cav retreats (2/3); cav kills rifle and promotes (3/5); cav kills rifle and we take the town + Leo’s + 1 worker
IBT: Steam -> Industrialization
T3: 1265AD working
IBT: French cav kills musket in Rouen
T4: 1270AD Elite cav kills French cav near Rouen and we get a leader. Create an Army and fill
T5: 1275AD @ Tours: Rasta Army kills 2/2 rifle (8/13); cav kills spear and we take the town + treb
T6: 1280AD @ Dijon: cav kills rifle (3/4); cav kills musketeer and promotes (5/5) and we take the town
Found New Hovd to get in range of Paris.
T7: 1285AD @ Paris: Rasta Army kills vet rifle (6/13); Baccarat Army kills vet rifle (6/13); cav kills rifle and promtes (5/5); cav dies to rifle (2/3); cav kills rifle (1/4); cav kills rifle (3/4); cav retreats; cav retreats (2/3); cav kills rifle and promotes (2/5); cav dies to rifle (2/3); cav kills rifle and we raze the city
IBT: French beg for mercy, show them the hand.
T8: 1290AD healing
T9: 1295AD healing
T10: 1300AD Position for Lyons. Next player should take it then start sweeping towards Orleans.
Defensive railnet is mostly done. Trying to get towns up to 20spt to speed up cav builds.
http://www.civfanatics.net/uploads9/5grams-1300AD.jpg
grahamiam Mar 25, 2005, 08:50 AM straight ahead warring for the next player
france ->http://community.the-underdogs.org/smiley/armed/bash.gif<- us
Arabs are well setup for a final battle royal, but with our beachhead, we should be able to work our way down. might want to setup some prebuilds for factories in a couple of core towns.
Roster:
gozpel -> autoskip
bigfoot
grahamiam
dmanakho -> UP (has sgotm6 on his plate)
bede -> on deck (has mic8 on his plate)
el filet
Bigfoot Mar 25, 2005, 10:46 AM Nicely done! :thumbsup: It looks like France has lost some ground to the Arabs as well.
dmanakho Mar 26, 2005, 10:12 AM I have it, just finished SGOTM6, have another SG in front of this but hope to play this one no later than tomorrow night.
dmanakho Mar 27, 2005, 06:10 PM pre-turn:
Switched couple of cities to universities as a factory pre-builds.
Sold steam to abu for silks and 341 gold. Even if we kill france faster than 20 turns our rep won't matter anymore.
but now we should be able to put lux down to 0%. Went to each city hired bunch of scientist on our corrupted cities and as a result Industrialization will come in 4 turns instead of 8 with 430gold in pocket and -58 budget deficit...
IBT. WLTKD is celebrated in many cities. nothing else happens
T1. 1305AD. Lyons captured with one elite cav lost. What are we going to do with Toulouse???
This is a one tile island and frankly if we follow the game rules strictly we don't have to declare on arabs until we get us some marines :-)
T2-T3. 1310-1315AD. Mostly management tasks moving two combat settlers into french territory and to procure gems and silks at the same time.
T4. 1320AD. Indust. comes; temp. put sci. slider to 10% to collect some cash for rushing factories.
IBT. Oh crap.. Arabs signed peace with france and we lost wine and ivory.
T5. Give Arabs industrialization for Wines, Ivory 475 gold and some obsolete techs. Put sci. slider to max again Medicine in 5 turns.
T6. 1330AD Take Chartes and Orleans. Generated 2 leaders, created an army and rushed HE in Orleans.
T7. 1335AD. Capture Avignon - the last french continental city. Since France still has that one tile city i decided to give us a little slack before declaring on Arabs. No sandbagging or anything. I just want to re-deploy troops for arab invasion and leave the right to declare for the next player since i have only 3 turns to play left.
Started US in Almarich as a prebuild for ToE.
IBT. Lyons deposed lost a spear inside
T8. 1340 AD. Re-take Lyons using Cavs i parked nearby just for such case. Arabs have medicine.
post-turn: medicine comes next turn. I was builging factories in core cities. Once those tasks completed we will have nice productive core for military purposes. Didn't do much of MM on my last turn.
It will take some effort to break Arab resistance but i believe it is quite doable
http://www.civfanatics.net/uploads9/5G-1350AD-france.JPG
and the save (http://www.civfanatics.net/uploads9/5grams-dman-1350_AD.SAV)
EDIT: :blush: I forgot to wake up troops for next player...
Most of our Units in Besancon. Few more near Lyons and Rheims.
Most of the naval units are kept in Uliastay. Cavalry and other units are also spread across our empire in case of sneak attack. But defensive rails is practically completed so we shouldn't worry much about that.
grahamiam Mar 27, 2005, 07:27 PM This is a one tile island and frankly if we follow the game rules strictly we don't have to declare on arabs until we get us some marines :-)
This varient does not stipulate that you can only be at war with 1 civ at a time, it just states that you must be at war with at least 1 civ at a time(and in the order they are met). therefore, we can be at war with both the arabs and french. we should be able to trigger domination before we need to worry about the island.
nice turns
Roster:
gozpel -> autoskip
bigfoot
grahamiam
dmanakho
bede -> UP
el filet -> on deck
Bede Mar 28, 2005, 08:44 AM Got it, but can't find the save. :confused:
Time to make a pilgrimage!
grahamiam Mar 28, 2005, 09:02 AM try this (http://www.civfanatics.net/uploads9/5grams-dman-1350_AD.SAV)
dmanakho Mar 28, 2005, 09:03 AM Got it, but can't find the save. :confused:
Time to make a pilgrimage!
:blush: Sorry, provided wrong file name, link in my previous post has been corrected
Bede Mar 28, 2005, 09:51 PM I sandbagged for five turns until I could get a better scope of the task and pre-position the armies to do the most damage on the first strike.
The target is the Arab horse resource outside Santiago which as near as I can tell is the only one.
So I take the settler out of Besancon and build a town on the saltpeter just north of Santiago as it make a nice hilltop salient into the Arab holdings.
Then in 1375 ask Abu poiltely to leave our lands and lo, and behold, he delcares war.
First out is to take and raze Grenoble, position the cannon on the hill with the armies, then take and raze Marseille.
Once that is done move the armies toward the horses, killing Arab cavalry along the way.
http://www.civfanatics.net/uploads9/5grams_1375_00.jpg
There may be bogies in Murcia and Santiago but all the exposed Arab cavalry are dead.
Now let's see what he throws at us....
Some naval bombardment and then a cav from Murcia attacks New Choybalsan, killing a cavalry, and there are cav moving up from the south but that's all folks....
In 1380 do a little mop up around New Choybalsan, removing the incoming threats. Lose a cavalryman to a killer barbarian, though.
Arab counter attack kills two cavalryman but they lose two.
In 1385 kill five more Arab cavalry, lose 1 and expose one. And block the pass with the armies, leaving two Arabs still alive but only one in striking distance.
Abu tries a flanking manuever to the east of New Choy and his troops get chewed. He loses six, we lose one.
I think Abu's cavalry is out of horses, he's given them bows instead. And a volcano erupts in his far south and wipes a tundra village off the map.
1395
The coast is now clear to begin the move south into the Arab Heartland once the armies heal up. The longbows were easily dealt with and there appear to be no more incoming cavalry.
Abu wants to talk, but has nothing meaningful to say. He has no more horses but won't give up anything we need.
I was wrong about the cavalry as five show up, four at New Choybalson and one in the homeland.
1400
Abu's flanking manuveur fails again as his cavalry are pummeled, leaving one to the south of Santiago. The landing at the homeland is foiled by a vet Keshik who gets his golden spurs, maybe Abu will land another soon and the Keshik will get an army for us.
It looks like Abu's peace entreaty was the last gasp of his Democratic government as he is now in anarchy....
http://www.civfanatics.net/uploads9/5grams_1400_00.jpg
I don't think we are going to get to SciMeth before the pre-build runs out, though we could swap to the palace. It will take took all of ten full turns to get to Electricity as the most beakers I could squeeze out were just at or a little over 400 per turn. SciMeth is only a little over 2850 so it can be done in 7 or so, anything much faster is not really feasible.
grahamiam Mar 28, 2005, 10:30 PM if the next player decides that ToE can't be timed right, let's just build a coal plant and restart.
nice turns bede :hammer: looks like we still have a bit of fun left in this one :)
Roster:
gozpel -> autoskip
bigfoot -> on deck
grahamiam
dmanakho
bede
el filet -> UP
el_filet Mar 30, 2005, 01:23 AM i got it, but probably won't have time to play before friday evening. so bigfoot can swap ahead (again).
Bigfoot Mar 30, 2005, 10:36 AM No rush here, I cannot play until Friday either. So you may was well go ahead and play it then, unless Grahamiam wants to jump in.
grahamiam Mar 30, 2005, 11:35 AM sorry, but i gotta close out goz6 tonight :cool:
edit: i will be out of town Friday and Saturday night.
el_filet Apr 01, 2005, 08:06 PM got visitors today, stopped after 2 turns. should have time tomorrow.
el_filet Apr 02, 2005, 02:47 PM 1400 AD (0):
US in 6, don't want to waste 380s for coal, i rather waste them to get ToE immediatly.
switch karakorum to coal
IBT:
arabs unload 2 units
elec->SM in 7@-35gpt
delhi: fact->cav
ta-tu: cav->MA
dijon diposed
choyr: musket->cav
1405 AD (1):
kill invaders
capture santiago
capture murcia
IBT:
another 2 invaders
ulanbaatar: fact->musket
besancon: worker->temple
el_filet Apr 03, 2005, 09:51 AM IBT:
karakorum: coal-US
delhi: cav->cav
darhan: cav->cav
ulaangom: harbor->fact
IBT:
arabs recapture santiago (let it empty)
ulaanbaatar: musket->temple (WLTK)
dalandz..: musket->musket
choyr: cav->cav
1420 AD (4):
recapture santiago
IBT:
delhi: cav->cav
tours: worker->temple
strasbourg: temple->lib
arvayheer: worker->worker
riot in ondoorhan
1425 AD (5):
~11 H army gets retreated @bordeaux
capture bordeaux
recapture dijon
IBT:
arabs sink a ecorted galleon
hovd: coal->pentagon
darhan: cav->uni
dalandz..: musket->musket
baruun-urt: fact->harbor
har-ayrag: harbor->fact
IBT:
arabs reecapture empty bordeaux
arabs unload 2 invaders
delhi: cav->cav
ulaanbaatar: tample->cav
erdenet: coal->uni
choyr: cav->cav
ondorhaan: court->temple
tumentsorg: court->temple
spicetown: court->worker
1435 AD (7):
recapture bordeaux
capture seville
IBT:
french attack our galleon stack and lose
SM->AT->elec->RP
almarikh: ToE (wasted 168s)->cav
daland..: musket->musket
baruun-urt: harbor->cav
ereen: bank->fact
tosontsegel: settler->settler
1440 AD (8):
down science
abandon seville
IBT:
arabs land 1 cav
delhi: cav->cav
ulistay: duct->temple
chittagong: tempole->wealth
merw: temple->wealth
IBT:
zaragoza: court->settler
kazan: bank->fact
almarikh: cav->cav
atlay: settler->settler
ulaanbaatar: cav->cav
daland..:musket->musket
choyr: cav->cav
cherburg: temple->wealth
choybalsan: firgat->frigate
brest: temple->wealth
new dland...: temple->wealth
1450 AD (10):
get a leader->army
notes:
arabs land next to erdenet
some unit ready to load (i waited until we can fill some ships)
suggest be go on saving money and rush temples
started some settler, some more may be in order
some armys on front have movement left
karakorum is building hoover. i chose AT and elec because i take hoover if i can. no tech was really needed.
grahamiam Apr 03, 2005, 05:50 PM Roster:
gozpel -> autoskip
bigfoot -> UP
grahamiam -> on deck
dmanakho
bede
el filet
Bigfoot Apr 03, 2005, 08:04 PM **** Got it. ****
Bigfoot Apr 05, 2005, 12:02 PM 5 Grams 1450AD
Pre-turn:
- 327G, +210gpt; RP in 21.
- MM: hire some scientists in non-growth towns with surplus food & move slider to 10% research. Get +232gpt and RP in 17 turns.
- Pick off 3 rifles near Bordeaux.
<IBT: Arabs land a rfile by Erdenet; Delhi musket => cav; Ta-Tu MA => army; Tabriz factory => cav; Murcia worker => temple; Tes temple => settler.>
Turn 1 1455:
- Rush temples in Tsetserleg, Chartres and Avignon.
- Kill 5 rifles.
- Cut saltpeter by Barcelona.
<IBT: Lots of naval bombardment; another lone rifle lands by Erdenet; Almarikh cav => cav; Chartres temple => settler; Karachi temple => cannon; Avignon temple => wealth; Whathehey worker => settler; Darhan univ => cav; Dalandz. musket => CH; Baruun-Urt cav => cav; Tsetserleg temple => wealth.>
Turn 2 1460:
- Take out the rifle by Erdenet; kill a cav, 6 rifles, a LB and a settler pair near Bordeaux (lose 1 cav).
- Reinforcements landed near Lyons.
- Rush temples in Lyons, New Hovd and Pimlico.
<IBT: Arabs attack naval task force (empty now), they lose 3 frigates to our 1; Delhi cav => cav; Lyons temple => wealth; Ulaanbaatar cav => cav; SugarTobbacoville factory => harbor; Choyr cav => cav; Shiraz harbor => MP; Pimlico temple => wealth; New Hovd temple => worker.>
Turn 3 1465:
- Sink a frigate.
- Kill a rifle.
- Armies are resting.
- Rush temples in New Darhan and New Ulaanbaatar.
<IBT: A cav sneaks in and captures a stack of workers by Bordeaux :wallbash: ; New Darhan temple => wealth; Almarikh cav => cav; Tabriz cav => cav; Erdenent univ => frigate; New Ulaanbaatar temple => harbor.>
Turn 4 1470:
- Kill 7 rifles.
- Capture Madrid (Temple of Artemis and Sistines).
- Rush temple at Uliastay.
<IBT: Arabs lose 2 rifles attacking our forces on a mountain and we get a GL; Karakorum Hoover => US; Delhi cav => cav; Choy CH => settler; Uliastay temple => MP; Darhan cav => cav; Dalandz. CH => cav; SugarTobbacoville harbor => frigate; Huterg CH => duct; Arvayhear worker => settler.>
Turn 5 1475:
- New Erdenet estbl.
- Form an army with GL.
- Attack on Barcelona produces another GL, create an army.
- Capture Barcelona and get 3rd GL in a row. :cool: Form another army.
- Rush temple in New Mandalgovi.
<IBT: Almarikh cav => musket; Ulaanbaatar cav => cav; Erdenet frigate => frigate; Baruun-Urt cav => musket; Choyr cav => cav; New Mandalgovi temple => worker.>
Turn 6 1480:
- Mow down more rifles near Madrid.
- Rush temples in Bordeaux and New Choybalsan.
<IBT: Delhi cav => cav; Orlean settler => worker; Almarikh musket => cav; Tabriz cav => cav; Darhan cav => cav; Dalandz. cav => cav; Brodeaux temple => worker; Spicetown worker => wealth; New Choybalsan temple => worker.>
Turn 7 1485:
- Kill 5 more rifles and 1 cav.
<IBT: Solo MDI lands next to Erdenet; Barcelona flips (we lose a musket); Erdenet frigate => cav; SugarTobbacoville frigate => frigate; Baruun-Urt musket => cav; Choyr cav => cav.>
Turn 8 1490:
- Kill the MDI by Erdenet.
- New Tsetserleg founded.
- Recapture Barcelona.
- Cav army dies attacking a stubborn rifle on plains tile; follow-up attack kills him and 5 more of his kinsmen.
- Capture Pyongyang.
- Rush temple in New Tabriz.
<IBT: 2 frigates die attacking our naval task force, we lose 1 frigate; 1 rifle and 1 LB die in attacks near Madrid; Delhi cav => musket; Ta-Tu army => army; Almarikh cav => cav; Ulaanbaatar cav => musket; Hovd Pentagon => rax; Darhan cav => cav; Dlandz. cav => cav; WLTKD (‘We Love the Khan Day’) in lots of cities; Saynshond CH => wealth; New Tabriz temple => wealth.>
Turn 9 1495:
- Land more forces by Lyons.
- Armies are resting.
- Rush temple in Madrid.
<IBT: Arabs lose a frigate, then sink one of ours; Madrid temple => wealth; Delhi musket => cav; Tabriz cav => cav; Hovd rax => cav; Choyr cav => cav.>
Turn 10 1500:
- Capture Pusan (SOZ).
Recap:
- Captured 4 cities and founded 2 others. We are now at 62% of world area and 75% of population, so I don’t expect to see another turn-set in this one.
- Our armies are pretty beat up, but there is a nice stack of fresh cavs sitting outside Barcelona. There are a couple of combat settlers are nearby as well.
- Reinforcements are staging near Tumentsegt; frigate escorts are definitely needed to run the gauntlet to Lyons.
- We have 621G, +204gpt, RP due in 5 turns.
Message from my military adviser (as I finished up this turnset at 1 AM): ‘Sleep is for the weak.’ :lol:
http://www.civfanatics.net/uploads9/5grams_1500AD_(the_front).JPG
Roster:
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