View Full Version : Pen1: Werner Von Braun
Pentium Feb 09, 2005, 01:59 PM I don't see many Vanilla games around here, so I'm going to start one. As you can see, we are Germans and are looking to the stars.
Civilization: Germany
Victory: Space Race
Difficulty: Emperor
Map: Continents, 30% land, rest random
Barbarians: Random
Version: Vanilla Civilization III v1.29f
Don't use any exploits, however braking RoP is allowed, just not advisable.
24h to get the save, 48 to upload. First one plays 20 turns, the others 10.
Here is the Roster:
Khan Asparuh
Vizurok
Chunky Kong
Pentium
Khan_Asparuh Feb 10, 2005, 04:34 AM Hi,
I'd like to try, though it will be my first SG. I've been lurking for long so I think i can handle this.
I'm a regular emperor player.
I have conquests, will try to install tonight the 1.29 on the CIV3 part, if it works and you want me, I'd like to join.
Any special features?
Pentium Feb 10, 2005, 04:55 AM Good, you're in. I think you have to uninstall conquests first (i don't know, don't have it). And no special features. It's the first one I started and I want it to be normal.
Khan_Asparuh Feb 10, 2005, 04:59 AM Thanks, expect confirmation tomorrow.
How many players will the team count?
EDIT: Any starts générated? EDIT: Saw the roster, excuse me.
Pentium Feb 10, 2005, 05:20 AM I try some starts today. Probably 5 players, one more or less no problem.
Pentium Feb 10, 2005, 11:50 AM Ok here are some starts.
1. http://www.civfanatics.net/uploads9/Pen1_Start1.jpg
2. http://www.civfanatics.net/uploads9/Pen1_Start2.jpg
3. http://www.civfanatics.net/uploads9/Pen1_Start3.jpg
4. http://www.civfanatics.net/uploads9/Pen1_Start4.jpg
I think they're not too easy.
romeothemonk Feb 10, 2005, 12:53 PM Not a signup, but Start #2 is something special. I would take it in a heartbeat.
If you move the settler 1 SW you get a river city with 2 cows, BG, and lots of forest for chops. Plus that looks like it might be coastal, allowing the colossus, and/or The great Lighthouse.
Pentium Feb 11, 2005, 02:40 AM I don't think that's a coast. We should move worker to see. But it's the best with 2 cows.
bed_head7 Feb 11, 2005, 03:29 AM Also not a signup, just a couple comments.
First, #2 is easily the best.
Second, 1.29f is just a patch for vanilla. Nothing involving Conquests needs to be done at all.
Khan_Asparuh Feb 11, 2005, 03:54 AM Hi,
I tried to install last evening the 1.29, had some problems ("Please insert CD", while it's already in...). Will try to uninstall and restore things. If not, does this patch contain that much of a fixes to be mandatory? I mean if I saw right it's mainly 'pedia entries and stuff like this. Can we eventualy go on an unpatched version?
Anyway, I won't have Inet access during the weekend, so next update later today or monday.
BTW, as for the starts, 2 is a perfect settler farm with all those forests and cows, it'll make it too easy.
If not, 1 is fine because of the mixed terrain. So my votes go 2 then 1.
I hope that monday we'll have completed the team and I'll have arranged that transparent CD thing.
bed_head7 Feb 11, 2005, 04:34 AM Did you have Conquests in or the original CivIII disk? It needs to be plain old CivIII.
Playing with different patched versions will cause problems, and I can't remember much in particular, but there were some big problems before 1.29f (and some would say there are still some big problems).
Zavior Feb 11, 2005, 04:44 AM If you have civ3 vanilla disc, you can play with it and launch the game from vanilla shortcut, it works fine.
If you bought Civ3 Gold, I do not know how to help.
Khan_Asparuh Feb 14, 2005, 04:22 AM Hi, all,
still having troubles patching.
It's weird, I have managed to start the game, went in the main menu, saw the v1.29, but no link works.
However, I intend to buy soon the Gold Edition, I think it goes with the three last patchs (C3 1.29, PTW 1.?? and CQST 1.22) so it should work. The strange part is that my cqst is patched 1.22 without a problem.
Not many sign ups I must say... :rolleyes: It leaves me the time to solve the patching problems.
To train myself for this one, I've just finished a AWR with Germany with space. Meant to go domination but...
Pentium Feb 14, 2005, 06:25 AM I wouldn't mind if someone would sign up...
I always want to go domination but... I see China and go to Space.
Khan_Asparuh Feb 14, 2005, 06:31 AM Hi,
I dont see why everybody is against China.
Yes, they tend to gain early territorial advance, they improve faster their lands, but however, AI manages badly it's workers so it wastes partly the industrial treat and the militarist is one of the worst imo.
All of this to say that for me China are not the worst CIV, not worse than any other.
BTW, talking about militarist, just to mention. I've been impressed that in my AW game with Germany I've got my first GL by the turn 200 or so. You imagine the amount of fighting and still... Our dear RNG.
Tomoyo Feb 14, 2005, 06:42 AM I'll lurk, but I might join if you're short on players... :scan:
Pentium Feb 14, 2005, 08:24 AM The're industrial and militarisrtic. IND means they build a lot, and MIL means that they build units. So they build a lot of units. That's bad. MIL doesn't seem so bad becouse Germans are the next ones I don't want for neighbours.
RNG can have good moments. I once build Pyramids before 2k BC.
Good Tomoyo is here, we have only 2 players.
Edit: Here's the save. Khan, will you start when you get the patch done?
Khan_Asparuh Feb 14, 2005, 08:51 AM With a MGL? I've lost the habit of using them for great wonders.
However, got it, will play it tonight, if all works well.
EDIT: that makes 30 of them, now I must find a good avatar.:)
Khan_Asparuh Feb 14, 2005, 10:02 AM The plan - moving on the coast between the cows, to be irigated for a 4-turn, some warriors and maybe first settler and then granary (research pottery)?
Any special instructions?
Pentium Feb 14, 2005, 12:42 PM Move the worker SE, to see if that water is coast. If it is, move the settler there. If it's not, I think it's better to stay where we are, since SE is a BG, and where we are now is not. But you can move anyway.
And of course: pottery ASAP for settler factory.
What could I do with a army of warriors? I built Pyramids.
http://www.civfanatics.net/uploads9/Pyramids.jpg
http://www.civfanatics.net/uploads9/BraveNewWorld.jpg
Khan_Asparuh Feb 14, 2005, 02:01 PM sorry guys but i cant take it. cant patch. dialed the guy who sold me civ, he'll pass this weekend. sorry again
Khan_Asparuh Feb 14, 2005, 02:04 PM writing from a smartphone. sorry again.
Tomoyo Feb 14, 2005, 04:36 PM Of course if Khan can't make it, I'll probably leave too... :(
As for the start, number one, settler SW no question.
Pentium Feb 15, 2005, 07:19 AM Oh, too bad. BTW: Khan, how did you get that picture without Iron Maiden written on it? (the last post on the first page)
Khan_Asparuh Feb 15, 2005, 11:49 AM hi, again from a smartphone. got cut from inet at work.
pentium, i've just downloaded it from the official site on 800x600, then resized it with paint.
havent lost hope to join though, will do my best not to waste your first SG.
Pentium Feb 17, 2005, 09:20 AM Come on, anyone! Join, please!
Khan_Asparuh Mar 22, 2005, 09:37 AM Allright, I'm back, I can play this one.
I support Pentium's appel, come on, join, it'll be fun.
Pentium Mar 22, 2005, 12:31 PM So, I'd still like you to start, if you don't mind. The start is in post #17, so begin when you're ready (probably at least wait for a third player). You can play for 20 turns, the next ones will be 10.
Khan_Asparuh Mar 23, 2005, 03:13 AM OK I'm ready, will kick off tonight, update tomorrow.
That's weird, I signed in two SGs and I'm up in both (for my first SG turns ever:)). I'll have some writing to do tonight.
Pentium Mar 23, 2005, 08:36 AM Check my last post in this thread (http://forums.civfanatics.com/showthread.php?p=2646509#post2646509).
And no need to hurry...
Pentium Mar 24, 2005, 11:15 AM No need to hurry, but still do something. Looks like it's just two of us. Maybe someone will join if we make a funny start. I think you should start it.
Khan_Asparuh Mar 25, 2005, 03:06 AM I'll be offline until tuesday and haven't started it yet... Sorry about that, I will launch the assault this weekend.
Pentium Mar 25, 2005, 08:29 AM OK, tuesday then.
Chunky Kong Mar 26, 2005, 08:26 PM Is there space to join? If so, I'll join. But I won't be able to go until Friday or Saturday, going to Florida.
Pentium Mar 27, 2005, 09:42 AM Ok, you're in.
Khan will post on Tuesday, so you'll probably get your turns on Friday.
Vizurok Mar 28, 2005, 03:24 PM Hey all! I'm interested in the game as I used to play sooo much with Germany... So if there is a free place, I'd like to join!
Viz
Khan_Asparuh Mar 29, 2005, 02:38 AM Coooooooooool there are four of us allready!
Lets hope that my start wont be so disliked...
The log:
Khan_Asparuh Mar 29, 2005, 02:39 AM Off we go. Bismark you have risen... "Settler.ini not found". Cool. The guy who decided to change filenames in the french version gets my benediction :mad: . "Colons" directory copied and renamed, as well as Colons.ini file. Immediatly after the "Worker.ini" and directory get the same treatment.
(1) 4000 BC: Worker goes south on the cow, it is a coast. I decide to follow the instructions, Settler SW on that coastal forest.
IBT: The AIs are moving their warriors, spearmen and archers, I got the error messages about all of them. Thats what I call "Searching... rename and restart", the next version of Seek and Destroy. 5 restarts so far... I'm forced to save after every move.
(2) 3950 BC: Berlin founded, did you know it's a coastal city? First panzer ordered. Worker irigates the cow. Pottery in 15 at max.
IBT: Bla Bla.
(3) 3900 BC - (6) 3750 BC Worker starts roading irigated cow. Panzer next turn, growth in 2. Pottery in 11.
(7) 3700 BC: Panzer build fails, stock shortage. Would you like a warrior instead, Mister? Yeah, whatever. Colossus to prebuild for granary. Mr Meant to be a Panzer will explore to find a panzer supplied warehouse.
(8) 3650 BC: An unhappy customer (because of the panzer shortage) is born. 20% of our nation's income goes to make him happy. Pottery in 9 at 1.7.2
(9) 3600 BC: Warrior climbs a mountain we have a nice smelly desert, with Insens in the NW. Worker is stimulated by the good news, finishes road and brings Pottery to 7 turns at 0.9.1. He'll go NE on the BG. The game is a mix of French and English, we have "Un heureux laborer" and "Un mécontent laborer" on Berlin... Go figure. This patch is quite funny finally.
(10) 3550 BC: Worker mines to take off the worker of the forest, in fact growth will come earlier so... Whatever. Warrior passes by a GH, I'm not in the mood to enter without any defense in Berlin. He goes on the mountain next to it and discovers 2 flood plains.
(11) 3500 BC: Warrior continues in the north. BBB (Big Bla Bla) (R)
(12) 3450 BC: Warrior on the mountain meets Russian Spear, Cathy's scouts have discovered Masonry, Pottery and CB. Were up WC. No trades that worth. She may pop the hut, but no danger of barbs so I keep building Colossus, hoping she wont decide to attack early. Pottery in 3 at 3.6.1.
(13) 3400 BC: Exploring the BBB. Russian Spear is NOT approaching. Cathy gives us pottery for 11g. Research set to Alpha at 0.9.1, C3C habits... No, finally The Wheel can be more worthy in 24. My last Vanilla Game was 2 years ago, I'm a bit lost.
(14) 3350 BC: Warrior discovers foodfull site in the north, 2 fp and a third with a Wheat. Good for another worker factory, I'd put it in priority. Cathy is researching WC, its price goes down. Nothing to trade...
(15) 3300 BC: Berlin grows, lux to 30% growth in 5 at 4fpt and granary in 6. Will MM to get the granary before growth.
(16) 3250 BC: Worker roads; warrior finds brown borders; granary will come in 4, growth in 5 with food wasted... I couldn't have done better. Cathy now knows WC.
(17) 3200 BC: The Wheel in 20.
(18) 3150 BC: 2 for granary 3 for growth, at 5fpt and 5spt. 3 food will be wasted (MM after the granary). MM causes lower commerce so The Wheel in 24 for now. Scout advances along the Russian Border.
Russia up Mas and CB, 21g.
(19) 3100 BC: Worker on the second cow, will road. Warrior enters GH on the russian border, Gepids give us CB. How nice of them:). Cathy has Mysticism:(. I see a Settler Spear combo leaving her borders. She has dyes.
(20) Berlin's Granary is done, I order a warrior in 2. Growth next turn, worker roads the cow. Scout advances.
I'll go for 21 turns, so it's round. Hope you dont mind.
(21) 3000 BC: Berlin grew. MM for 5fpt, warrior still in 1. I'm having doubts, warrior,worker or settler. Lux at 40%.
I dont know if this start fits your usual opening tactics. I've priorized the granary so now we'll grow really fast. I call this a long term bet, worthy if we survive the long term.
Berlin is a 2 turn worker factory allready, at pop 5 it'll become a 4 turn settler factory (needs some improved tiles) and with a bit of luck (BG under a forest and second cow mined) it can be a 4 turn warrior-settler factory at 5-7 cycle. That's why i think we must go for a warrior-settler-worker and settle the FP. A rax with forest chop in the capital is to come.
Cathy is about to settle her second city, 21g and Masonry/Mysticism up. Guess what, her army is way bigger then ours.
We must find a unit factory, near the Insens IMO (if the insolent russian Queen isn't actualy claiming them with the settler combo). Were close to Russia, war is inevitable.
Have fun and don't throw heavy objects on me because of my gameplay, doctors say it's not my fault and it can be cured.:)
The save:
Khan_Asparuh Mar 29, 2005, 02:45 AM A screenie:
Khan_Asparuh Mar 29, 2005, 10:04 AM Pentium, I don't know about the roster but can we update it, something like:
Khan Asparuh (Just played)
Vizurok (UP)
Chunky Kong (On deck)
Pentium
Open
If Vizurok can play till friday, or eventually Pentium.
This game took more than a month to start, lets get it going.
Pentium Mar 29, 2005, 10:25 AM Ok Vizurok, my neighbour, you're in. I agree with Khan Asparuh's roster, so you're also up.
Too bad we couldn't build Panzer. Perhaps our oil supply ran dry... And Russian army is bigger that our magnificent one single warrior? How could that be?
Nice playing anyway, not exactly my usual, but hey, I'm here to learn.
P.S.: For a Frenchman you speak english very well.
Vizurok Mar 29, 2005, 10:58 AM Got it!
I think that I will play it tomorrow (Wednesday) evening, (finally we can use CET :D) but the game seems interesting, so I may play it tonight.
Our starting position is not the best I've seen, but it will be OK. Why havent you popped the hut out? :D I think that I will stay with a Settler, but I'm not sure where to found the new city. I'm not very good in dotmaps, but I've marked three points fitting me...
All replies and comments are welcomed about city placement before playing my turns... 10 turns, right?
My dotmap:
http://forums.civfanatics.com/attachment.php?attachmentid=85944&stc=1
Pen1_VizDotMap1.JPG
Pentium Mar 29, 2005, 12:40 PM They're good spots, not to close to eachother, but too far away from Berlin. I think you should place cities closer to our capital. Perhaps a city E/SE of incense, and E of GH. Then you'll still have enough room for the marked cities.
Vizurok Mar 29, 2005, 01:55 PM First of all, I will play my turns on Wednesday.
If E of GH means East of Gold Hill, I totally agree. If not, well... we'll check it...
I'm a bit afraid of Russia being and expanisonist civ, that's the reason for planning cities quite far from Berlin.
Khan_Asparuh Mar 30, 2005, 02:29 AM Expansionnist doesn't really play for the settling, they will just pop a few techs before us (already did in fact).
I deliberately hold the dotmap, not much of our neighborhood is known, I think that we must look around and then decide.
However, I think that E of the Goodie Hut or the gold mountain (if the first one isn't on the coast) is to come, but I would first settle the FP.
Pentium, I'm a Bulgarian living in Paris :crazyeye: ...
Perhaps our oil supply ran dry...
What is oil :rolleyes:
EDIT: Ever heard ot the Goody Hut Paranoia (GHP) sickness? It develops up from Monarch I guess. Only one cure is known today - Expansionnist.
Khan_Asparuh Mar 30, 2005, 06:30 AM BTW Guys, I have some lightning strikes on my head (Maybe Lightning Strikes Twice in my WinAmp to be precise), this is vanilla, I think that RCP still works, so lets try to get it.
A 3.5 distance is tough but a 4-4.5 can be worth it. So a dotmap of the first ring:
If the western dot moves N it'll be at 4.5 too (not needed however, only if it's still on the coast).
Khan_Asparuh Mar 30, 2005, 06:35 AM I'd say let's get first the Insens Hill Spot, then the Wheat (let's settle NW of it on the river). What do you think of it (just know, it's the first RCP dotmap I've ever made...). And our settlers must be protected.
Pentium Mar 30, 2005, 10:41 AM What is oil :rolleyes:
Nafta, probably in Bulgarian too. The liquid that burns inside a Diesel engine. Required to build Panzer.
GH meant Goodie Hut, but east of Gold is good too. I didn't know about the RCP until I found CFC, and I never used it. So I guess your plan is good.
Our first settler will be protected with the warrior, then we'll see.
I'm a bit afraid of Russia being and expanisonist civ
But we're the militaristic ones....
BTW: I've just come up with the best Iron Maiden quote: Go to war again... [2 Minutes to Midnight]
Vizurok Mar 30, 2005, 12:09 PM OK, I'm starting my turns, update in an hour...
I would disagree a bit with Kahn's dotmap (I know that mine is not perfect, too!), for example the NW town lies in the middle of mountains and deserts, so I will change it shown in my picture. The settler escort will be our newly-born warrior regiment...
Vizurok Mar 30, 2005, 01:06 PM Preturn: Absulutely nothing! :D
Turn 1 (2950 BC): Our Warrior in Berlin is ready to go... will stay in the city to avoid riots until our settler arrives (5 turns). I decrease lux to 30%.
Turn 2 (2900 BC): Worker finishes roading the cattle, starts mining.
IT: A Russian Spearman arrives to the borders of Berlin.
Turn 3 (2850 BC): Our Northern Warrior meets with a French Warrior, they seem to be northeast from the Russians. They have Masonry and Alphabet, but they don't want to trade one of them for Pottery or Warrior Code, of course.
Turn 4 (2800 BC): Nothing.
Turn 5 (2750 BC): Settler is completed in Berlin, starting a Warrior. Settler is heading north with the Warrior.
Turn 6 (2710 BC): Warrior spots the Eastern Sea.
Turn 7 (2670 BC): Warrior is done, a new Settler is being built, we need to expand quickly (but it can be cancelled in your turns). He will stay there because of the lack of gold... we can't afford raising lux.
Turn 8 (2630 BC): Our Settler Pair has arrived to my city spot. Worker finishes mining and moves to the bonus grassland for mining to the E. He discoveres a shore to the SW in 2 tiles...
Turn 9 (2590 BC): Leipzig is founded at my spot... sorry for it... :D and starts warrior (can be changed). We need a new worker!
Turn 10 (2550 BC): A new Settler is ready in Berlin with a Warrior escort... I won't move them, the decision is upon the next player.
That's all folks, I have to check who's on...
Any comment and critics are welcome...
Vizurok Mar 30, 2005, 01:10 PM Good luck, Chonky Kong!
Here's the save:
SAVE (http://www.civfanatics.net/uploads9/Pen1_Viz2550BC.SAV)
Khan_Asparuh Mar 31, 2005, 02:27 AM Hi, all,
Some after reading remarks... Vizurok, what did we get from the Goodie Hut?
Weren't we able to get 2 for 1 tech from France? Otherways they'll meet Russia and get them... Was there a chance for a Three-fer, to get Alpha, Myst and Masonry? I'm a dreamer you know.
One more thing. That's continents, we can B-line for MMaking to meet the world.
In bulgarian we say Neft, so it's almost the same thing as Nafta. But the bulgarians, slovenians and hungarians rise with the knowledge of Refining, I don't think the germans do.
A remark concerning Leipzig. It's placement is too underefficient IMO. The wheat is out of it's borders, it takes place for 2 cities ... Do we really want to go OCP? It's too wide for me and useless until mid IA... Maybe I'll try to do a dotmap with first ring at 5-5.5 . But for the others, lets build tighter.
We (will) have a settler factory going (soon)... I'll check the save tonight and write something tomorrow for the next set of turns.
I hope you don't mind my critics, Vizurok. No bad feelings, right?
Vizurok Mar 31, 2005, 07:48 AM No, of course...
1. The GH was deserted, I haven't even noticed it...
2. No, the French wouldn't sell anything... I could get 10 gold for one of our techs...
3. I didn't want to change The Wheel... we're quite close to it... We must achieve the basic techs first, then the MM-way.
4. About Leipzig: I like to have a powerful city with almost 21 tiles... and if we go to space, we will need a city like Leipzig (hopefully).
The next settler is your decision. You can start building RCP, if you want, it's OK for me.
Khan_Asparuh Mar 31, 2005, 08:03 AM OK.
I doubt I'll play until next week, no Internet for me on weekends, so if my turn comes just swap me.
Pentium Mar 31, 2005, 12:03 PM Nice. I won't be able to play till monday too, so we'll wait for Kong to come back. And here is may idea about the placement: The right blue dot should be a small city and probably abandoned later. The left one will be our Incense city.
Vizurok Apr 01, 2005, 07:27 AM Any updates? If nobody arrives till Sunday, Pen could take the game...
Khan_Asparuh Apr 01, 2005, 07:28 AM I'd go for this dotmap, I've never really been worried about tight builds.
What do you think (again RCP distance 4, pink is first to get the lux).
Pentium Apr 01, 2005, 11:23 AM So, we're using PinkDot(tm)? We'll have to win now...
I'm cut form civ on weekends (I believe it's my last weekend without Civ), so we'll have to wait for Chunky Kong. He said he's back today or tomorrow.
And since we have some time to discuss strategy, here is my advise:
1. Settle on the PinkDot to get a luxury.
2. AFAIK, we only have one worker. We should get a least one more, so we can connect incense quickly.
3. Khan's RCP sound good to me.
Of course, feel free to do something different.
Vizurok Apr 01, 2005, 11:33 AM We can build whatever we want because my settler was created in my last turn.
I agree with the dotmap... a settler and a warrior is ready to travel to the incense field...
Pentium Apr 01, 2005, 12:09 PM Good. Chunky, you know what's the first thing to do wheh you come back from Florida.
Chunky Kong Apr 01, 2005, 02:43 PM Got it. (limit)
Chunky Kong Apr 01, 2005, 03:15 PM IBT: :sleep:
2510 BC (1): :sleep:
IBT: Berlin grows to Pop 4 and completes warrior. Settler now.
2470 BC (2): Set warrior to move to the pink dot spot. Worker starts on another mine. Warrior up north continues to explore.
IBT: :sleep:
2430 BC (3): Leipzig starts working on that worker.
IBT: Learn Wheel. Start Iron Working.
2390 BC (4): Just movement.
IBT: :sleep:
2350 BC (5): Warrior gets to pink dot. Not much else.
IBT: Berlin goes from Settler to warrior.
2310 BC (6): Settler starts moving towards pink dot spot.
IBT: :sleep:
2270 BC (7): :sleep:
IBT: Berlin completes warrior, now on settler.
2230 BC (8): Warrior moves to a spot which I will mark on the dotmap I will make... WOMFG ANOTHER CIV
IBT: Leipzig completes worker.
2190 BC (9): Worker moves to go help other worker. Contact France. Get Masonry and 10 gold for Pottery and Wheel.
IBT: Joanie asks us to move warrior. We comply.
2150 BC (10): Hamburg is founded. Hooray for luxuries! Oh, and there are 4 incense, too. Set to work on an archer.
So, pretty good, eh?
http://ourworld.cs.com/Chunky%20Kong12345/SucGame1.JPG
http://www.civfanatics.net/uploads9/Pen1_Chun2150BC.SAV
Pentium Apr 01, 2005, 04:21 PM 32 minutes? That was fast!!
Now it's my turn. Sorry I can't play till during the weekend, so if anyone wants to jump in, you're welcome. I will play & post on Monday.
Vizurok Apr 01, 2005, 04:43 PM Very nice turns, Chunky Kong!
Chunky Kong Apr 01, 2005, 08:49 PM Thanks, man.
Pentium Apr 02, 2005, 07:58 AM I guess we'll head for horses now.
And just a comment: What is that worker doing on mountains? It takes long even to road it.
Chunky Kong Apr 02, 2005, 08:05 AM Well, if Iron happens to be there, then we'll be happy. :)
Pentium Apr 02, 2005, 04:06 PM One resource is enough. Let's be realistic. Of course, I like iron more than horses :)
Pentium Apr 03, 2005, 02:28 PM Ok, I'm ready to play now. I'll try to beat Chunky Kong's 32 minutes. ;)
Pentium Apr 03, 2005, 03:07 PM preturn: Sent settler to NE.
2070 [2]: Berlin builds settler, West is where he goes...
2030: Konigsberg founded, Archer in 10.
1990: Berlin warrior -> settler
1950 [5]: Workers mine mountains NW of Berlin, move N to road forest.
1910: Frankfurt founded, reveals horses and more free land. Worker in 10.
Now I think it's too far, but I avoided founding on BG.
1870: Settler in Berlin, goes for our north horses.
1830 [8]: Berlin warrior -> Settler, Leipzig worker -> archer.
1750 [10]: nothing much
No AI wants to trade, IW in 5, settler in 2. Berlin connected to Incense in 2, Leipzig in 6.
Screenie:
http://www.civfanatics.net/uploads9/Pen1_1750BC.jpg
Save (http://www.civfanatics.net/uploads9/Pen1_1750BC.SAV)
Edit: 39 minutes. I failed...
Vizurok Apr 03, 2005, 04:47 PM Who's up? I think I am but I'm not sure... :D I'm waiting for confirmation...
I think that we should concentrate on northern expandation as the eastern land seems to be a closed penninsula...
I also hope that there will be iron in our Central Mountains, it would give us a nice boost to our production and opportunity of attacking those silly Russians :D.
We definitely need more workers, we (only) have three...
Khan_Asparuh Apr 04, 2005, 04:40 AM Hi, all, I'm back
Please let Berlin grow and chop some forests for the 4 turn warrior-settler factory, only a BG needed.
You're up Vizurok.
Roading is important, but dont do it in the mountains, we cant afford those early worker turns.
Quote: 1950 [5]: Workers mine mountains NW of Berlin, move N to road forest.
You scared me with this one, Berlin needs no mountains. Only roading I hope...
Send Leipzig's warrior with the settler, it's about time for our fellow barbs to start raging. Push Cathy up, she has enough place in the north, we dont. We'll certainly have horses, I wouldn't build archers. Go for spears IMO.
Just my thoughts. BTW, I spent more than 1,5 hours for the starting 21 turns. You can say I speak/write too much.
Have fun
EDIT: Nice going guys, we're doing just fine.
EDIT2: IW is unknown to Cathy, sell it immediatly after we research it or Joan will.
We may try for the Monarchy tree, what do you think about it. 40 turns min is quite better than 50 in C3C.
Pentium Apr 04, 2005, 06:37 AM Actually, you're up now. The roster is:
Khan Asparuh (UP)
Vizurok (On deck)
Chunky Kong
Pentium (just played)
If Vizurok already downloaded the save, you can swap.
If we road mountains, we have a nice road. If we road the forest NE of it, our road crosses river twice. 2 turns faster settlers.
And in the [5] turn, it was grassland, not forest.
Khan_Asparuh Apr 04, 2005, 08:51 AM Oooooops, sorry. :blush: I've forgotten my USB... I can take it tomorrow and play it in the evening.
Viz, if you can play before me I'd go for a swap here. Sorry, monday is allways a tough day for me...
Vizurok Apr 04, 2005, 09:15 AM I haven't downloaded it yet... :D
I had a tough day, too, but I can play in the evening...
A question: Why are we selling IW to our potential enemy?
Khan_Asparuh Apr 04, 2005, 09:24 AM She'll get it anyways. All civs she knows (may be) will have it, at emperor the AI to Human trade rate is 120% which means that Joan's stuff costs 20% less to Cathy than ours. I ensure you, we have no choice on this one. Let's hope she won't have Iron. And the AI is so lame in connecting ressources...
Let's try to pull something out of it.
Khan_Asparuh Apr 04, 2005, 09:35 AM So, we're using PinkDot(tm)? We'll have to win now...
What else can happen? :confused:
Vizurok Apr 04, 2005, 10:51 AM Well, than we will sell it! I hope we will have and she not, we both have mountains in our central region...
Khan_Asparuh Apr 04, 2005, 11:19 AM Have fun Viz (do you mind if I call you Viz?). Don't kill them all, please. Leave some for us.
Vizurok Apr 04, 2005, 12:13 PM Yeah, Viz is OK for me... :D
Ok, I'm playing now, but I'm not sure about the war... We have no barracks... I may build one after the settler, and we have only 27 gold + the amount for IW... I will declare after IW, but I don't think that we will fight offensive battles (if Russia sends troops to our country, we could defeat them in open field, and that would weaken Russia.
Pentium Apr 04, 2005, 12:21 PM Don't declare anything before our border reache Russian. Then declare, defend and expand to South. Then ATTACK!!!
Vizurok Apr 04, 2005, 01:24 PM Damn, I played my turns with C3C!!! :D I have no time this evening.. so Khan can take it!
Khan_Asparuh Apr 05, 2005, 03:19 AM I think we went too offensively now, haven't seen the save yet but I think that it's not yet the time of a war. Let's hold.
I didn't meant to go on war immediatly. We still have place to expand, and our goal is space so... However, I'm always ready to renegociate this.:)
I wont be able to play tonight neither. It'll wait for tomorrow. Sorry for the delay.
For now, let's catch up in tech and see what the IW will learn us.
EDIT: I haven't been clear enough. I was just warming up for the militarist part :D
Vizurok Apr 05, 2005, 08:28 AM I had no time to explain what happened to me... :D First I noticed radio towers in the Stone Age... it was schoking, but I hadn't realised that I had been playing C3C until I conquered a Russian city and it was autorazed...
I will play tonight again as Khan can't play... :D
Khan_Asparuh Apr 05, 2005, 08:45 AM Cool, Radio Towers! I love these, but they are a little bit too powerfull for the AA.
Pentium Apr 05, 2005, 12:34 PM You could open Civ3 save in Conquests? I thought it's impossibile. You can't do reverse.
Ok, good luck tonight, Viz.
Vizurok Apr 05, 2005, 01:52 PM Here's my log:
Preturn: Luxury decreased to 20%, we get 4gpt instead of 1.
Turn 1 (1725 BC): I send out a warrior to explore the eastern regions. Our other exploring warrior catches his eyes on two new French cities
Turn 2 (1700 BC): Berlin produces a settler, we need barracks, done in 4 turns. (Excellent, IW needs 4 turns, too.) :D
Hamburg: Warrior --> Warrior
The settler is sent to the northeast part of our country to pop the hut and settle that region.
Turn 3 (1675 BC): Konigsberg finishes Archer, worker's done in 5 turns.
Workers begin roading an incense.
City of Munich is moved back from the shore to avoid settling on BG.
Turn 4 (1650 BC): Troop movements, nothing... :sleep:
Turn 5 (1625 BC):
Good news!!! :cool:
- Incense is connected.
- Berlin builds barracks, settler is in 3 turns.
- IW is reserached, Russia lacks it. HBR in 14 turns.
Bad news:
- We don't have iron in the Central Mountains, but we ahve to pieces near to our borders. Our workers start roading to iron mountain near the incense field.
We must sacrifise a worker for a colony as it's cheaper than a temple... :D
Trading time!
IW is sold to Russian for 2g and Contact with the English.
England sells us Alphabet and Mysticism for IW and 36g + 1gpt (56g).
Eastern warrior founds a hut...
Turn 6 (1600 BC):
Frankfurt: Worker --> Warrior... He will help the road-builders...
IT: The Russians found Minsk not far from the incense field.
Turn 7 (1575 BC):
Miracle! The Angle tribe gives us the secrets of writing!!!
http://www.civfanatics.net/uploads9/pen1sc1.JPG
The other hut contains nothing but angry warriors...
Trading time! Well, everybody has writing... :(
Konigsberg switches to warrior to kill off those bastards.
IT: Our heroic warrior kills a barbarian, but the second kills him.
Turn 8 (1550 BC): Konigsberg: Warrior --> Worker
Berlin: Settler --> Settler. Colossus is just 25 turns, the next player can switch.
Military and worker movements...
Turn 9 (1525 BC): Our warrior defeats a barb and our archer wins, too... :D
Road to Iron Mountain completed, a worker climbs it to build a colony.
Furs spotted southeast... hurray!!!
Turn 10 (1500 BC): Our workers go to connect the second incense.
Our Iron colony is founded!!!
I have no time for comments, 19g, 2gpt, HBR in 9 turns.
SAVE (http://www.civfanatics.net/uploads9/Pen1_1500BC.SAV)
Vizurok Apr 05, 2005, 01:57 PM A screenie...
Chunky Kong Apr 05, 2005, 08:00 PM Nice turns.
Who goes now?
Pentium Apr 06, 2005, 01:13 AM The roster is Khan=>Viz=>Kong=>Pentium. But Khan and Viz swapped (I guess), so it's Khan.
Why did you build a colony? I think a city would be better, unless we are short on settlers.
Vizurok Apr 06, 2005, 02:29 AM I didn't settle there because that region is already densely settled...
We are not short of settlers... we have two on field! :D
Khan_Asparuh Apr 06, 2005, 03:19 AM Nice turns, good trading. However, did we need the iron so early? It's done.
Il get it to play tonight eventually, it's my B-day today, and I'm up in two SG... Will do my best.
Khan_Asparuh Apr 06, 2005, 03:51 AM We can't build warriors no more, am I right? So I won't try to get the 4 turn combo.
Got it, BTW.
Pentium Apr 06, 2005, 04:44 AM [party] :bday: [party]
Khan_Asparuh Apr 06, 2005, 04:48 AM Thanks Pentium, I've just downloaded my present, will open it tonight. What could it be :confused:
Vizurok Apr 06, 2005, 06:35 AM :bday: :goodjob:
I was so excited about the war that I havent noticed that we dont really need iron... .D Well, that's done now, so we must build Swordsmen! :D
Khan_Asparuh Apr 06, 2005, 06:45 AM Well, if I read this stuff right, we're not yet in war and we need some preparations before committing it.
I may veto HBR, it's not exactly the tech we need that much. Something more governmental I think, like CoL or Poly... I haven't decided yet, we have 5 turns in it allready, I'll see later.
I tend to priorize trade for the AA techs. I may b-line for MM too.
Vizurok Apr 06, 2005, 10:42 AM I choosed HBR because the AI rarely goes for it... And I don't want to get HBR from a hut... :D
Pentium Apr 06, 2005, 12:30 PM We don't need iron? What about Iron Maiden?
Really, swordsmen are one of my favourite units, so we definately need them.
And since we only have 9 turns to HBR, we should wait for it and trade. Then decide what next.
Khan_Asparuh Apr 07, 2005, 03:27 AM OK, Iron Maiden argument convinced me. Still I would have loved to build some warriors and upgrade them for the strike.
My turns:
(0) 1500 BC Several thoughts. We have two workers ready to road a lux. First, it isn't really needed. Second, workers piling is underefficient on unroaded tiles. In all cases we lose a worker turn so there's nothing to be done. Russians have applied a lot of pressure in the North, no more peacefull expansion up there, they must pay for this before they get their Iron connected. Our cities require MMing. And we're really low on workers.
Where is the northern settler going? I cant see free place over there. Maybe you'll dislike this but I'll send him back. He'll claim the furs.
Science to 80% at -3, we can get HBR in 6 this way.
I veto settler in Berlin, I intend to set a 6 turns sword-settler factory. We'll be going for some russian heads soon. Cathy is offending us with her settlement.
Change Berlin to temple in 6 for now, it wont waste shields this way after MM. I want to let it grow and to go on military and workers. Hamburg set to worker.
I set Leipzig on granary to become a 2 turn worker factory, (only after Munich's expansion because of the temple I'm building over there.) it's position is bad...
Other civ's armies are huge compared to ours, but we're MILITARISTIC, as Pentium would say, so they can just shut their mouths. We'll show them power soon enough.
And sorry for all these changes.
(IBT) Cathy wants us out. Sure, honney, be patient, but we'll be back...
(2) Hamburg worker - rax. I'll make write Cathy's name on the side so our army will recognise its target.
Heidelburg found on the coast, will build worker. No diplo news.
Leipzig's warrior will MP Berlin next turn. Our warrior in Russia is automated... :(:(:(
Actually Heidelburg got us the FP wheat so Munich is set on worker build. Konigsberg will go for Barracks. It's a first ring city.
(IBT) BBB
(3) MM Berlin for Temple in 2. Growth will come in 3, building a worker after. Other civs' scientists are watching the grass grow (nothing new). I'll send Heidelburg's archer in Leipzig, they need him.
(IBT) Insolent Cathy comes asking for our 13 g! You... I cave, we can't fight her now, but it's noted. You've just sealed your faith. Science down a bit not to lose a building, HBR in 5. Joan kicks us out, our only agent left in Paris calls himself Khan_Asparuh and seems a bit psychologicaly instable and too computer games dependant to me ... We can't count on him.:D
(4) Munich worker-warrior, he'll connect horses. HBR is still in 4 at +2 gpt, so I let it be.
(IBT) BBB
(5) Berlin temple - worker. Lux down to 10% at +3 gpt.
Warrior pops a hut in the west, we get Philo! We must become a republic, that's our destiny! Good Vandals, nice Vandals, wise Vandals:D.
French have HBR.
(IBT) BBB
(6) Berlin worker - settler. I missed Konigsberg, it riots. Sorry. I hire a taxman there for now;
We meet english warrior in the north, meanning they aren't in the west, so these lands are ours by right.
HBR + 4 g from French for 1 gpt. I set research on CoL in 15 at -4. Russia and England have some money but I'll wait.
(IBT) BBB
(7) Forest chop near Berlin in 10 turns! Is it Vanilla stuff? It's 4 in C3C. I hold for now, it's too much for me. Should have checked this. Worker will improve and connect Leipzig.
(IBT) The same old BBB
(8) Horses online. CoL in 17 at +1. Is that english scout? I really need a game in Vanilla Civ, I've allready forgotten too many things. They're no more exp in C3C.
(IBT) My _utton _etween V and N is allready used from all that _ig _la _la... (AZERTY keyboard)
(9) Berlin settler - spear. We need some of these guys, and we can set a spear-worker factory over there, with occasionnal settler.
Warrior enters a hut in the west - Angry Goths (as if there can be any other Goths)...
Our warrior sees 3 french archers with a warrior, can it be? Can Cathy be in war with Joan? Crossing fingers... Let's hope they dont come for us...
(IBT) Battles aren't animated? Our warrior dies to a barb...
(10) 1275 BC I'd say borring turns... Nothing really new. I've sent the settler in the west to settle on the coast, another one is coming behind him to claim the furs.
Notes: I'd say get the 3 turns spear-worker factory going in Berlin.
I'm almost sure that the ladies (Joan and Cathy) are fighting. Where is this world going if ladies are forced to fight in the presence of gentlemen. Terrible.
Still, it would be really good for us.
Berlin is essential, get in building some defence for our country, combined with workers every 3 turns at 5 pop. We really need both.
I'd use first ring cities (Hamburg and Konigsberg) for offensive units. We MUST improve them. Personal favorite - horsemen.
We have the time to settle western lands. There’s essentially tundra and mountains in the west (after we settle the two cities to come), they can wait. Let's build our army. The war with Russia is not an option.
And feel free to build another settler in Berlin. I'm not sure if it's needed immediatly, but if the team prefers...
Munich warrior build switched to Sword when it was connecter. Change it to ??? temple ??? please.
I'm not really happy with my turns... My next solo game will be Vanilla, promised.
Up to the next better player.
Khan_Asparuh Apr 07, 2005, 03:28 AM And the save.
Pentium Apr 07, 2005, 03:55 AM Good, Chunky is up now, and I on deck.
Khan_Asparuh Apr 07, 2005, 03:57 AM BTW we can block the chokepoint in the west and secure the peninsula until MM.
Vizurok Apr 07, 2005, 09:09 AM I don't mind the changes as they were useful...
I don't think that we should waste units or settler to block the choke because they must go through our territory... and we won't let this happen! :rolleyes:
Where are the English??? :D
Khan_Asparuh Apr 07, 2005, 10:46 AM I think that the warrior returning from France can tell us, or the one who just left Russia.
Pentium Apr 07, 2005, 11:32 AM How exactly did you trade HBR? You wrote a bit unclearly.
And stop saying you're bad player. You'll become one if you continue.
Chunky Kong Apr 07, 2005, 11:35 PM Got it, will play tomorrow.
Any suggestions?
Khan_Asparuh Apr 08, 2005, 03:23 AM I haven't sold HBR, it's only known by us and France. Actually I bought it when its price was 16g or so.
Noone has enough money to buy it now. I think they are researching something else, check diplo every turn.
My proposal is still up. Spears and workers out of Berlin and later swords to pay visit on Cathy. Try to figure out if France and Russia fight. If a good trade comes out, use HBR to get techs. Or sell it for ~100g, and build ambasies.
I wasn't really saying I was a bad player, I was just unhappy with my errors on forgotten things.
Pentium Apr 08, 2005, 07:56 AM Reply to Khan's sig: it's AI. Artificial Idiocy.
So when Russia gets a new tech, we'll try to buy for HBR (+something, it will lose price).
@Kong: You say you'll play tomorrow. I'll try to get my turns then, but I have a Physics competition tomorrow and my birthday on Sunday. I will still find some time, I hope.
Khan_Asparuh Apr 08, 2005, 08:31 AM Well you're putting me in even worse situation. The choice between Artificial Idiocy and Artificial Stupidity is even harder.
Still, I must say that I respect very much the work of the programmers of the AI. I know, there are some holes, but have you ever tried to create something similar? My work brings me very close to this kind of computer structures and I cant tell you that creating it is too difficult and complexe. That's why I'm actually in owe of the creators of the AI and I admit that it needs all the advantages. It's actually the AI that makes CIV the best game ever released IMO.
Even if we cant get a tech for it, try to sell HBR at the right price in the given moment.
Chunky Kong Apr 08, 2005, 02:29 PM Pre-Turn: Everything looks fine.
IBT: Berlin: Spear -> Worker Konigsberg: Barracks -> Spear
1250 BC(1): Change from code of laws to Map Making. Maybe we can settle the island southeast of Berlin? Bunch of unit movement.
IBT: Berlin: Worker -> Spear Frankfurt: Spear -> Barracks Heidelburg: Worker -> Barracks
1225 BC(2): Nuremburg settled!
http://www.civfanatics.net/uploads9/Nuremburg.JPG
Starts on barracks. Bunch of unit movement.
IBT: War/Set pair attack by two barbs. Warrior promoted.
1200 BC(3): :sleep:
IBT:
1175 BC(4): :sleep:
IBT: :sleep:
1150 BC(5): :sleep:
IBT: English are building Col.
1125 BC(6): :sleep:
IBT: :sleep:
1100 BC (7): Cologne founded. Changed to temple so it can get the last two furs. Sell Phil to Lizzie for 50g + WM. Lizzie's on a peninsula almost.
IBT: :sleep:
1075 BC(8): unit movements. warrior hunts for barbs. yadda yadda yadda.
IBT: :sleep:
1050 BC(9): Embassy with Cathy. Units built.
IBT: building changes.
1025 BC(10):
D'oh! Played an extra turn. Well, you can start on 975 BC then. Sorry bout that.
http://www.civfanatics.net/uploads9/Dotmap_Thing.JPG
Pentium Apr 09, 2005, 10:51 AM Got it!
I'll have to install and patch Civ3 here (i'm at a different location during weekends), so probably I won't play today, so expect my turns tomorrow.
Where should we expand now? N towards Russia or W? I'll probably send one settler to flip Minsk.
Vizurok Apr 09, 2005, 01:17 PM Ah, here's the update... For an unknown reason the user cp didn't show our SG...
Nice turns, Chunky Kong, we're expanding quite well.
Iwould vote on going N and wage a war with Russia, because the western lands are ours and they're quite boring... :D
We should visit the island, but I dont think that it belongs to a civ...
Good luck Pen!
Vizurok Apr 09, 2005, 01:18 PM Oh! THERE ARE THE ENGLISH! :D
I have choosen the wrong way and turned left.. Oh well...
Chunky Kong Apr 09, 2005, 03:16 PM I still think we should settle the island if no one's on it.
Pentium Apr 10, 2005, 03:14 AM Huh, sorry guys, but WinXP tells me to eject&re-insert my Civ3 CD, and when I do it it's the same. I'll play tonight (CET), when I get back home.
Island will be good, cause it's near Berlin, and looks like grass.
Pentium Apr 10, 2005, 02:54 PM Now I got it for real. A have a bit of cold, so I'll play this qiuckly.
Pentium Apr 10, 2005, 03:21 PM Preturn: Berlin changed to settler.
1. Berlin & Leipzig riot, increase lux slider
900 BC [3] IT: America builds Pyramids. Maybe they'll be something in this game.
875 BC: Berlin settler => Sword. Send settler between Minsk and St. Petersburg
we have more culture, so we'll try to flip it.
850 BC: [7] We got MM, I go for Lit, since we are sci and go for Space.
Sell it to France for Maths and 20g. Luckily they're at war with Russia.
825 BC: Leipzig Barrax => Sword, Berlin settler=> Sword.
750 BC [9] Hannover founded, begin Temple, later change it to Library for culture.
730 BC [10] Heidelburg & Nuremberg build Barracks, Frankfurt builds Temple (why?), they all begin Swords.
We have a settler between Frankfurt, Koln and Nuremberg, you should settle right there.
England has CoL, we might buy trade it for Lit. We have Math and Phil to Russia.
And the save (http://www.civfanatics.net/uploads9/Pen1_730BC.SAV)
Edit: 27 minutes.
Vizurok Apr 10, 2005, 03:44 PM You ARE fast...
Well, we're getting closer and closer to the war, aren't we...? :D
I'm having a cold, too... :D
Chunky Kong Apr 10, 2005, 04:42 PM Screenie? (limit)
Pentium Apr 11, 2005, 03:38 AM Sorry for the screenie, I forgot to make one. Open the save and see for yourself.
Khan_Asparuh Apr 11, 2005, 03:52 AM That's fast... I'm UP, so I got it. Expect update tonight.
EDIT: I meant tomorrow.
EDIT2: How did we sell Philo? I see only 50 g and WM for it. It's not too much, it was known?
INTENTIONS: Will finish Lit and try to find the other civs with galleys. We NEED Republic!
INTENTIONS2: May "Flip Militarily" Minsk if France advances in Russia.
Khan_Asparuh Apr 11, 2005, 04:55 AM Pentium, I really dislike Hanover's placement. This city is a real Offence for Cathy, badly placed and not worth for the flip.
EDIT: :bday: , a bit late.
Pay attention to the drinks, don't become like me :smug:
Chunky Kong Apr 11, 2005, 07:28 AM Sorry for the screenie, I forgot to make one. Open the save and see for yourself.
Bah. That's too much work.
Pentium Apr 11, 2005, 11:30 AM I sold Philo for as much as I got for (probably as much as they had).
About Hannover: I don't know, I'm a builder, so when we get Temple there, the Russian city could flip. You still can abandon it if you want.
Pay attention to the drinks, don't become like me ???
I know that creating a screenie is less work than to open it, but my mom was telling me to go to bed and crap like that, so I was in a hurry.
Chunky Kong Apr 11, 2005, 03:16 PM Is Berlin building a galley?
Khan_Asparuh Apr 12, 2005, 02:57 AM PEN 1 730 BC
I'm getting used to rename files to load the game.
Wow, 5 workers stacked in the west. This is not reasonnable.
4 others in Leipzig. I'll switch the city on spear, it needs MP. Lux goes to 30%.
I send Munich spear in Hannover. Switch Berlin on Galley to find the others. We're wasting a lot of shields.
Western settler is undefended. Frankfurt spear will cover him. Why do we have walls in Hamburg? I'll sell if I need money.
MM Hamburg for sword next turn. I set Heidelburg on Harbor to be able to trade.
Trades: WM for WM + 25g from France.
WM for WM + 4 g from Russia
WM + 1 g for WM + worker from England
French will add 1 g for another WM swap.
Russia's Horses and Iron are still unconnected!
French Embassy costs 43g. Paris size 2, building Horseman.
(1) Berlin galley-horseman, Hamburg Sword - Sword, Munich sword - worker
I'm sorry, Nuremberg is way too corrupted to have Barracks. It's 1gpt, I allow myself to sell them. Same thing in Heidelburg. We're paying too much of them! Those cities will be productive one day but for now it's a simple waste of money. Sorry team.
I think that 4-5 improved cities with Barracks are better than 10 cities with Barracks at 2 spt.
Map swaps for 2 gold.
I'm pulling our exploring warriors home. They will divert russian forces (fortified on a mountain) when we strike.
(2) Leipzig spear - worker
(IBT) Joan asks us to go in against Russia with a RoP. Soon enough honey.
(3) Build Bremen in the west. worker ordered.
(4) Berlin Horse - spear
I buy english worker + 8g for 2 gpt. I just love those cheap C3 workers! WM sales get us 5 g.
(5) Berlin worker - settler; Leipzig worker - horse, Frankfurt spear-spear. I buy CoL for Philo and Math from Russia.
I do something the team may disapprove, but I declare WAR on Russia. They still lack resources.
Move two swords, a spear and horse next to Minsk. Capture a worker;
(IBT) Russian answer, archer near Hannover.
(6) Munich worker - rax
at Minsk; Horse retreats against a spear, sword loses on spear, the second kills 2/4 and there's an archer that shows up.
At Hannover. Sword loses to archer. AAAAAAAAAGH. RNG...
(IBT) Lit comes in. I set min research on Republic.
(7) Berlin spear - horse, I'll let it grow above 6 and set it at 15spt. Hamburg sword - sword. Konig temple-rax. Scientist hired in Konigsberg. We're at +27 at 9.0.1.
(IBT) Russian Archer killed our warrior on hill...
(8) Furs connected. I swap WM for 11g.
French got construction. I'll wait to buy it.
Once again 2 swords, horse and spear near minsk.
Upgrade a warrior in Berlin. Set it to build Lib.
(9) Two swords kill Minsk spears, but an archer retreats the Horseman. The city will fall on the next turn.
I buy an english worker for 28g.
(IBT) Hannover spear kills an archer (-1 hp). Berlin lib - horseman. People builds us a nice entrance to our cave.
(10) Minsk costs us another sword against warrior but we raze it finally.
Russia is ready to give Odessa for peace. I leave this decision to the next leader. Republic is in 22 turns at -6gpt, I finally abandoned my min research. Lets get it ASAP.
French swapped CoL and Construction with England, but they want Lit and 44g and 7gpt and Lit+52g+5gpt respectively for it. I'd hold for a while, watch up France is researching it.
I would sign peace as we can't capture russian cities. They'll be razed. Or try to send units near St Petersburg to see if we can get it for peace with our menace. We'll have 20 turns to build up and be back.
Sorry to the team for the war, it wasn't really decided yet. RNG hit me hard and I've lost units. Still it's not so bad, a razed and "bought" city.
We can build a city on the coast between Hannover and Hamburg. Berlin can provide the settlers, I shouldn't have let it grow above 6. Leipzig is a good city too, can build workers to merge in the others.
Vizurok Apr 12, 2005, 03:32 AM I don't really mind the war... we need space to expand to the North... Personally I'd like to continue the war, because Russia can't do anything for us... they' won't research, won' build cities...
The autoraze-option is introduced in C3C, isn't it?
I'm ill, so I will have time to play it today... :D
Khan_Asparuh Apr 12, 2005, 03:41 AM The autoraze-option is introduced in C3C, isn't it?
I'm ill, so I will have time to play it today... :D
Minsk was autorazed so I think that we can proceed the war but we must rebuild Berlin's settler factory.
It was a really bad decision to let it grow...
I'm mainly concerned by French army, they may raze russian lands down before 20 turns.
Chunky Kong Apr 12, 2005, 10:02 AM War with Russia is a good diea. MORE LAND
Pentium Apr 12, 2005, 12:59 PM Go to war again, blood is freedom's stain. We were planning war with russia since we met them (at least I did). I think we should keep on fighting, of course only if we have enough units.
Vizurok Apr 13, 2005, 12:41 AM I'm with the war, too, so I will continue fighting. Will play today (really :D).
Khan_Asparuh Apr 13, 2005, 03:31 AM OK if the decision of the team is to continue the war.
The blood will flaw in Hungary today. (really :D)
Vizurok Apr 13, 2005, 06:04 AM Really? :D
Update in an hour... :
Vizurok Apr 13, 2005, 07:19 AM Preturn: OMG!!! We have a few workers... 12!!! :D I think we had 3 or 4 when I played some time.
A change: We shouldn't research so fast... Republic in 22 turns but -6gpt and we only 53 gold. I lower the bar to 70% --> -3gpt in 24 turns.
Turn 1 (490 BC):
Leipzig: Horseman --> Settler (This city will grow too large... :D).
Konigsberg: Rax --> Sword
Berlin changed to settler.
Worker movements, troop gathering in Hannover.
I load a warrior to our galley as we can' afford upgrading, he will pop the hut on the island.
IT: Russian - French battle near Smolensk.. we have a warrior nearby, we could capture the city with some luck...
Turn 2 (470 BC):
Bremen: worker --> galley
Warrior lands at the island... will reach the hut in 3 turns. I think that I will send the next settler to the island, too.
IT: French horse kills a spear in Smolensk.
Turn 3 (450 BC):
Berlin: Settler --> Swordsman
The settler is aboard and heads for II (Iron Island).
Horseman kills off an archer approaching hannover losing 1 hp but promotes!
I send out an attacking group to get St. Petersburg (2 horses, 1 sword and an escorting spear).
IT: Smolensk falls to the French, they raze it... I think we will have company at Moscow...
Turn 4 (430 BC):
Our troops are getting ready for the Battle of St. Petersburg...
nothing else... :sleep:
Turn 5 (410 BC):
Frankfurt: Horseman --> Library... we need culture...
We're running out of money... I lower research to 50% --> 0gpt, 25 turns
Diplo check: Construction is too expensive, Literature is too cheap.
Elite Sword kills a Spear with no loss.
Elite Horse kills the other Spear but he is redlined.
Autoraze??? I cant believe it We now have a slave form Petersburg and will build a colony on a Dye near Moscow if the capital gets razed, too...
Stuttgart is founded on II, starts worker.
Turn 6 (390 BC):
Berlin: sword --> settler
Leipzig: settler --> horse
Hamburg: sword --> sword
The Russians are so stupid... they haven't even connected the luxuries... :D
Nor the iron as the northern warrior gets to Moscow, too...
The warrior gets to the hut and... :eek: The Alemanni tribe gives us CONSTRUCTION!!! :D We're the tech leaders!
IT: Massive horseman stack (3 or 4) is approaching to Moscow... :mad: We have only two units there and the French will attack first.
Turn 7 (370 BC):
Konigsberg: sword --> harbor
Nothing important: Both civs are preparing for the final attack...
IT: Battle results: 3 attacking Horses kill 1 spear and weaken the other 2.
We have a horse, a warrior, a spear and a sword there, so we will take Moscow!!! :D
Turn 8 (350 BC):
Warrior is sacraficed in a heroic but desperate battle...
Somehow I send out a spearman to attack the 2/3 spear but he wins!!!
The veteran horseman redlines the spear but dies and the spear promotes.
Our last chanse, the Swordman attacks!
Moscow is ours, and we install a new governor...
The Russian slave immediately builds a colony, but we have to connect a tile near Hannover to connect it...
IT: Two Russian sword attack from Sevastapol and one of them kills our heroic spearman...
The Japanese finish the GL, and the Americans build the Colossus... It looks like they are a bit stronger than our continent...
Turn 9 (330 BC):
Hiedelburg: Harbor --> Spearman
The two elites taking Moscow destroy the archers, but they're both badly wounded.
IT: Wonder time! The Chinese build the Gw (historically accurate :D)
Turn 10 (310 BC):
Dyes are connected, we dont need luxury taxes... research set on 60%, due in 17, +3gpt.
Bonn is founded at the formal place of St. Petersburg, starts worker.
That's all folks! I hope that I didn't left units on automove. England and France are expanding rapidly, but their outer cities must be weak, so we shouldn't worry much.
I think that we should kill off Russia, they have only 3 cities, but we can take
Sevastopol in 2 turns and the French are heading for Odessa.
Good luck, Chunky Kong(?)!
We're leading in points (451), England is the second. Berlin is the second best city of the world (Washington with the Colossus is the first.) We lead in Approval rating and income, we're second in population and 5th in GNP.
Vizurok Apr 13, 2005, 07:29 AM Feel free to change the building orders!
DESTROY! (http://www.civfanatics.net/uploads9/Pen1_310BC.SAV)
A screenie with comments:
Khan_Asparuh Apr 13, 2005, 10:34 AM Great turns, Viz. The blood shed effectively in Hungary (and Russia) today.
Personnaly I prefer to make peace with Russia for their 2 cities. It equals 4 pop to rebuild them, I don't want to kill them (actually we can even protect them) to make France go crazy units building and eventually take it to England. I think that this island must be entirely ours.
Chunky and Pentium play quite fast usually, maybe I'll get the chance to play another set this week??? I can take it tomorrow to play it in the evening and post friday. Next timeline will be monday, it'll be a skip/swap.
Good Luck.
EDIT: looking at the map, we must send some suicide galleys to find the other continent.
EDIT2: Remember Russia is scientific, and we're at the end of AA.
Pentium Apr 13, 2005, 10:57 AM All 3 Russian cities will be autorazed by French, so we should make peace build some settlers and settle there. Of course if you wish, you may continue the war (the capital could make 10 culture before it's captured).
About the other continent: Make contacts ASAP, and keep peace on our continent (after Russia's fall, that is). That way we won't fall behind.
Our priorities should be culture/growth and galleys.
Good luck, Kong!
Khan_Asparuh Apr 13, 2005, 11:25 AM I meant we can get the two non capital russian cities for the peace. Otherways, we won't let them to the French :evil:
Chunky Kong Apr 13, 2005, 01:07 PM Got it. Will play tonight. I'm at school currently.
Chunky Kong Apr 13, 2005, 05:43 PM Pre-turn: Everything looks fine. I notice that we will soon have four sources of iron.
IBT: Frankfurt: Library -> TG Lighthouse. We'll need it...
290 BC(1): Not much.
IBT: French and Russian movement.
270 BC(2): More movement from units. Swordsman #1 attacks Sevastapol, not a scratch on the spear, and S1 dies. Horseman #1 retreats and Yellowlines spear. S2 attacks regular spear and spear dies.
IBT: More movement. Horseman from France attacks spear, kills it in Odessa. Building and unit changes.
250 BC(3): Swordsman takes Sevastopol, it's destroyed by the auto-raze. Move 'leet Horseman from Moscow and to Kiev.
IBT: French destroy Odessa. Russia's pretty much gone by now. Bye-bye Kiev.
230 BC(4): RNG doesn't like us. Try and restart aand...it does the same. NEVER. EVER. EVER. EVER. HAVE PRESERVE RANDOM SEED ON.
IBT:
210 BC(5): Automate some workers. Don't care.
IBT: The ****ing English decide to settle where Sevastapol was.
170 BC(7): Setle Salzburg. Destroy Kiev...but? Where's Russia? Oh, god, did you leave Re-spawn AI on, too?
150 BC(8): Stuff. Oh, for god's sake..I found Russia. I'm automating whatever workers are idle. I don't care.
IBT: Americans finish Seattle.
130 BC(9): I made peace. I'm going to employ the ole block and dn't let through technique. Make a wall of units in front of Russia's territory. Stop them from becoming powerful. Dortmund settled.
IBT: They're moving...DO NOT LET THEM THROUGH NO MATTER WHAT
110 BC(10): Embassies with Russia and England.
Core
http://www.civfanatics.net/uploads9/South1.JPG
Former Soviet Russia (Car drives you!)
http://www.civfanatics.net/uploads9/North1.JPG
Good luck.
(REMEMBER THAT WE ARE NOT AT WAR)
Bagatur Apr 14, 2005, 12:49 AM lurker's comment: Why does Berlin need courthouse?
Vizurok Apr 14, 2005, 02:05 AM The English are mad... I think they need to be stopped...
Khan_Asparuh Apr 14, 2005, 03:41 AM That's why I wanted to sign peace for cities... Now we'll have to run against england.
You reloaded the game? That's a No-No.
Please change Berlin's court, Bagatur is right. And stop automated workers, a little bit of goodwill is enough to handle them manually for 10 turns.
We have undefended settler.
Ask them to leave our territory, if they declare (french or english), buy the other against them.
Vizurok Apr 14, 2005, 06:42 AM Other comments:
As Bagatur noticed we don't need courthouse in Berlin.
We're building a Colosseum in Frankfurt. It's only a size 5, so it doesn't need it.
The French are going through our territory. Do we have a RoP? If we have, we should block the choke near Frankfurt. It isn't an exploit, is it?
Pentium Apr 14, 2005, 08:32 AM Got it!
Why did you reload? And you even ask why I have PRS on? That's why.
Do not automate workers. Maybe when all our territory is RR-ed, and even then only shift-A.
The Russians respawned? Yeah, I used default rules (I always do).
I'll play tonight.
Chunky Kong Apr 14, 2005, 01:59 PM ...I'm a bit PO'ed at that point, so I didn't really care. And having respawn AI on is a no-no.
Khan_Asparuh Apr 15, 2005, 05:06 AM And having respawn AI on is a no-no.
I don't see why. This is a good feature IMO. Gives spice to the game.
I doubt being able to play my turns, it's weekend. Can I have a swap until monday, please?
Pentium Apr 15, 2005, 07:34 AM Ok, that means Viz is up now, and if he posts before monday, Kong on deck.
I don't care much about respawning, cause I almost never destroy a civ in AA.
@Kong: What does PO'ed mean?
Chunky Kong Apr 15, 2005, 07:35 AM Pissed off.
Pentium Apr 15, 2005, 07:39 AM Hm. I like to automate my workers when I go to early war, since war itself requires a lot of concentration. But then I remember that it's the time when I need workers the most, so I try to catch them back.
If it's a SG, never automate. You could easily managed them for those 10 turns.
Pentium Apr 15, 2005, 08:03 AM Oh, I forgot to post the save&log. Again, I forgot a screenie. We have A city where a Russia city once stood, on the roaded tile E of Moscow on Kong's screenshot.
The Log:
90 BC [1] Why didn't you save at the end of a turn? Cool anyway.
Uncheck animation. They make me nervous. You may turn it on again.
Our N galley goes suicide. Berlin to Sword, Frankfurt to Courthouse (in 2, I didn't want to waste shields)
50 BC [3]: Our galley is lost after dicovering nothing.
30 BC: Republic!!! I revolt and sell it to Russia for Poly, Currency and 190 gold, England has nothing to offer.
We got Monoteism, I'll wait till the AI get some other tech.
Ouch!! Our advisor tells us that 7 bad years await us!
10 BC [5]: Our S galley has sailed to many lands, now he'll make his final yourney. We're ahead of everyone.
30 AD [7]: Our galley dies, again discovering nothing. Begin irrigating grass. I love it!
Brandenburg founded, in a non-gate location. French-Russian battle is about to take place in our lands.
If French win, I'll block them. 5 F horsemen vs. 4 R spears + 3 R Archers.
50: Mob destroyed granary in Leipzig. It's too late, but I make some specialists in rioting cities.
70 [9]: Just to know, Russians won the battle and are advancing. That's good.
90 [10]: Anarchy for 1 more turn, Monarchy in 35 (at 1 scientist).
Nota that finding all the automated workers is annoying. I probably haven't found them all.
Some more galleys would be good, and re-check all the builds when we get into Rep.
The save:Here (http://www.civfanatics.net/uploads9/Pen1_90.SAV)
Khan_Asparuh Apr 15, 2005, 08:06 AM Is russia Mediaval too? Do we need Monarchy?
Vizurok Apr 15, 2005, 09:44 AM Good turns, Pen... (anarchy is fun! :D)
How could the Russian win the battle? How many units does a respawning AI get? (I've never played this variant.)
Personally I prefer Monarchy, but I should give a try to Republic... :D I think that we shouldn't research Monarchy (it's a valuable tech) as no AI will trade it for a MA 1st-tier tech, so I might change. Any comments?
And of course, I got it (really :D)!
Khan_Asparuh Apr 15, 2005, 09:50 AM 5 spears and 3 archers? Maybe? Imagine a modern respawn when they get 5 MI and 3 MA...
I would skip Monarchy, and if Russia is still ancient make them go up for the free tech please.
Pentium Apr 16, 2005, 02:54 PM 5MI and 3MA means much less that 5 spears and 3 archers. The russians were on a hill, when all F horses got killed attacking spears. Now they're advancing.
And Anarchy is NOT fun.
We'll get Monotheism, could we sell it to russians before they get to MA? I think it's impossibile.
We have the lead, so no one is medieval yet.
Vizurok Apr 17, 2005, 08:47 AM Update in an hour... (I had network problems... :()
Vizurok Apr 17, 2005, 09:44 AM Let's get it started!
Preturn: I change 2 entertainers to taxmen and stop starvation in Konigsberg.
IT: Select a new government type... :D Despotism.
Turn 1 (110 AD): Income jumped from +5 to -8. (I love Republic! :D)
I choose to research Theology as we need it for Knights (due in 15 turns with -1gpt).
Turn 2 (130 AD): I get 1 gpt from a road, so we have 0 gpt.
Nothing else... worker movements, trying to connect the new cities...
Turn 3 (150 AD): Berlin: Sword --> Marketplace (we need gold, -1gpt)
Turn 4 (170 AD): Wow! I never had a movementless (is it an existing word? :D) turn in MA...
Diplo check: Russia has contact with 4 civs??? What's their secret??? I check the others and finally decide to buy i3 contacts from the English for the Republic... (The French are up to Feudalism and they have Republic and Monarchy, too...)
So.. both the new civs (China, America, Japan and the unknown Indians) are up to Feudalism...
I buy TM from the USA for 49g and our WM :(
Pen was so close... Only 1 tile... :D
I sell Monotheism to the English for all they have (54 gold, India and WM)... The WM shows the other continent, the civs are as large as the Europans (screenshot later).
IT: The Americans are building Sun Tzu's...
Turn 5 (190 AD): nothing
Turn 6 (210 AD): Konigsberg: Aquaduct --> Library (the city can't grow, needs an irrigated grassland)
IT: China and France sign a MA against Russia... :D
Turn 7 (230 AD):
Nuremberg: Temple --> Settler (we need to settle the Russian lands before the others do that...
IT: Americans found Detroit on a little island called near Brandenburg (ex-Russia).
Turn 8 (250 AD):
Revolt in Berlin, I haven't noticed that it will grow...
Hamburg: Temple --> Library
Salzburg: Spear --> Settler
IT: The French are building the HG and Sun Tzu...
The Americans complete HG.
Turn 9 (260 AD):
Frankfurt: Sword --> Aquaduct
IT: The French are sending hundreds of soldiers...
Turn 10 (270 AD):
Our scientist discover the secrets of Feudalism and now research Chivalry in 19 turns with +15gpt (it can be changed to 15 with -1gpt).
That's all folks!
Comments: We are averege. We don't lead in military, culture, wonders or territory... I think that we need wars. We should declare war on Russia and destroy them before the French... Then we should build up a Knight army and conquer one of our neighbours...
Vizurok Apr 17, 2005, 09:52 AM DESTROY! (http://www.civfanatics.net/uploads9/Pen1_270AD.SAV)
A scrennie about the other continent:
Pentium Apr 17, 2005, 12:09 PM Good. Now we have all contacts and map.
I don't think we should declare on Russia, rather France or England. We sould aim for the center of our continent, later conquer it all. But we are republic, so we should build up before that.
If they have any tech we don't, just threaten them, or extort, don't do to war for the one city.
Since today is Sunday, we'll just wait for Khan.
Chunky Kong Apr 17, 2005, 04:51 PM Monarchy is better than Republic in terms of Money-making.
Khan_Asparuh Apr 18, 2005, 04:40 AM OK, I see it. It'll be a long evening tonight, I have 3 SG on. Fun! :D
Pentium Apr 18, 2005, 07:04 AM Monarchy is better than Republic in terms of Money-making.
No. It's better in terms of warring, but we won't be at war for the whole time, Space is the only victory enabled.
Poor Khan, you should micromanage your time.
Khan_Asparuh Apr 18, 2005, 08:18 AM Yup, a lot. It's not so bad though, I always have time for some civ.
Girls understand me... sometimes.
Pentium Apr 18, 2005, 09:51 AM Girls? What is it? :lol: :lol:
Good luck tonight.
Khan_Asparuh Apr 18, 2005, 10:04 AM Girls? What is it? :lol: :lol:
I've downloaded this as someone said that social life is fun. But it has no editor support or patches, "Shut down" button neither. Life... :crazyeye:
Vizurok Apr 18, 2005, 10:22 AM And the worst of all, there's no 'load' or 'save' button, but the graphic is the best I've ever seen... :D
Chunky Kong Apr 18, 2005, 07:45 PM Too bad it ends eventually.
Khan_Asparuh Apr 19, 2005, 04:28 AM Damn; I've got corrupted log files in 2 SG! Here's the save, I'll post the log tomorrow. Sorry about that.
Some details: we've bought the tech parity up for 20gpt, settled the island and blocked french land advancement towards Russia.
The peninsula is ours.
AIs have Education, we're researching PP, try to capitalize it when we get it.
EDIT:
The Log:
Pen1 270 AD
(1) Lux up to 20%, we have many entertainers :sad:
We're down Monarchy and Theology to almost every civ (except Russia).
Our military is a joke.
WM swap nets about 50g.
Buy Wines from France with Incense and 48g.
I block the chokepoint; I don't insist that the French wipe out Russia.
Frankfurt will build Settler to get the last furs.
(2) Furs to France for WM, 60g and 2 gpt. Rush Berlin's market, we need some settlers.
(3) Berlin Market - Cat; Leipzig Temple - Settler; India and America have Chivalry.
(4) Berlin cat - pike, Hamburg lib - market, Konig lib - market, Frankfurt settler - market, Bremen temple - lib.
Japs got chivalry too. I buy it from India for 17 gpt and 6g.
Chiv+ 4 gpt+8g to France for Theology
Chiv + 2gpt to China for Monarchy.
Minimum research set on Education. It was expensive but we're up in tech.
(5) Leipzig settler - Lib.
(IBT) Munich riots :weed:
(6) Heidelburg temple - aqueduct
(7) Berlin switched to settler after pike, to get the island. Nouveau Berlin founded, the peninsula is colonized.
Many civs got Education; i start research on PP. Nuremberg builds a settler??? Set on aqueduct.
(8) WM trades, we need them, that's about 10 gold every 2 turns.
(9) Berlin settler - knight, Leipzig Lib - Market, Munich temple - court
(10) Hannover temple - aqua. WM sales, a settler in position on the island. There is another one near Berlin, send him there too.
I'm tired… It's 2 AM.
Pentium Apr 19, 2005, 11:24 AM Yeah, the grafix are great, but gameplay can get boring when you are reseaching or producing shields.
Oh, that roester is KILLING me. I never know who's up. As far as I remebmer, Kong is supposed to be up now.
The roster goes Khan-Viz-Kong-Pen, but Khan and Viz swaped (again!?!) and now it's Kong's turn. Please correct me if I'm wrong.
Researching PP? So we're going to Democracy? Capture some land, revolt and watch the monew falling from the skies! :):)
Vizurok Apr 19, 2005, 12:34 PM Do we have Chivalry? If not... :D
Well, the rooster is correct... :D Khan said that he wouldn't be here till Monday and I was able to play before him... That's all! Chunky Kong is up!
Chunky Kong Apr 19, 2005, 12:55 PM So you're able to post from school, too? Either that or your in like not USA.
Got it. Tonight, maybe.
Pentium Apr 20, 2005, 01:15 AM All 3 of us are from Europe, Kong. Don't you know geography? :)
Vizurok Apr 20, 2005, 01:52 AM Yeah! Hail to Europe! :D :goodjob:
Khan_Asparuh Apr 20, 2005, 03:02 AM I've updated my post with the log.
We know chivalry and the PP is being researched for trade purposes.
I don't insist on democracy, this is going to be team's decision. We dont need it that much IMO.
EDIT: Chunky, I can't post from school :sad:
Pentium Apr 20, 2005, 07:50 AM HailWe are the Germans, say it in German.
I think we should go for Demo. I guess that we should attack France or England before, unless our army is very weak. The WW later won't do any good.
Wow, how can you play till 2AM? I tend to automate everything late at night, so I go to bed cause I don't want to ruin my games.
Khan_Asparuh Apr 20, 2005, 08:08 AM You know, 3 SG, and I hate to spoil things...
And the good news is that tomorrow I'll have Internet home, no more weekend swaps, no more complicated rosters.
Hold on with the attacks, we can't do this now. Not enough army.
Vizurok Apr 20, 2005, 09:39 AM I would vote for commie... (I haven't ever choosed communism but I tried it out in my last game and it works wonders for me...) There are many productive cities in France and England and I don't want to waste them. (But I'm not really sure about commie with Vanilla as I played it with C3C).
Khan_Asparuh Apr 20, 2005, 09:47 AM The commie was heavily improved in C3C, it is a waste in vanilla.
Pentium Apr 20, 2005, 12:13 PM Commie sux here. I once got 70% corruption, I posted a pic in some thread.
We'll probably stay in Rep, cause the corruption is not bad, and we'll probably go to war at least with Panzers (preferably with Cavalry).
Eddie plays Civ? Wow. I bet he is a warmonger. It's hard to notest, but Africa is mostly black in the pic. It's the Zulus! Strangely it's not yellow....
Chunky Kong Apr 20, 2005, 01:01 PM Whatever. Forgot to play last night. Try to play tonight. If I don't, skip me. I've got 2 papers due soon.
Edit: Sorry guys, I was just too busy today. I'll have to ask for a skip.
Vizurok Apr 20, 2005, 11:18 PM OK, I got it... Will play today evening...
Khan_Asparuh Apr 21, 2005, 05:58 AM I disagree with you Pentium, we can and should conquer our island with cavs, that's the latest time possible. And we must watch out where we build our FP.
EDIT: Of cource he's a Warmonger, and when the conquest/domination are desactivated, he conquers the stars!
Pentium Apr 21, 2005, 08:41 AM Yes, we should. The question is if we can.
Khan_Asparuh Apr 21, 2005, 08:49 AM Of course we can. Just watch up for any two fers.
Pentium Apr 21, 2005, 08:58 AM Good. If we can we will.
About the FP: I think moscow is not bad. It has a central location.
Khan_Asparuh Apr 21, 2005, 09:18 AM That's what I meant. Moscow is fine today, but if we control the continent it's a bit too central (if we jump the palace in the North).
Vizurok Apr 21, 2005, 10:36 AM I would vote for Moscow as the FP city, that land is quite valuable...
I'm plyaing now, update in 1,5 hour... (I will concentrate on military... :D)
Pentium Apr 22, 2005, 07:24 AM Hm, a bit long hour and a half...
Sorry, I should be up now, but I'll have to skip till monday. I'm moving to a Civless environment.
Vizurok Apr 22, 2005, 07:32 AM Yes, you were up... :D I have simply forgotten it and thought that I was up... :D
But if you can't play, I will really take it... :mischief:
Khan_Asparuh Apr 22, 2005, 08:06 AM I'm moving to a Civless environment.
There must be laws to forbid those kind of environments. Sound like MOO poor radiated to me.
Pen, can we rearrange the roster this way:
Vizurok (UP)
Pentium (On deck for monday)
Chunky
Khan
Pentium Apr 22, 2005, 08:28 AM I don't mind, Viz. I like seeing that players care for the game that much.
Just take time and do some damage!
@Khan: You're right. It should be in the Human Rights Convention.
I think you should be in charge of the roster, it's constantly changing even with 4 players. I can't imagine playing with 8 people like in the Magnificent 7+1. :)
Chunky Kong Apr 22, 2005, 10:33 AM I could play before Pen if Viz gets done soon.
Khan_Asparuh Apr 22, 2005, 11:19 AM I could play before Pen if Viz gets done soon.
Is it OK with you Pen, this will keep the game moving?
Pentium Apr 22, 2005, 11:21 AM So it's Viz=>Kong=>Pen=>Khan? All right, then.
Vizurok Apr 22, 2005, 11:30 AM I love our roster... :D I will play it soon (really :D)...
Khan_Asparuh Apr 22, 2005, 03:53 PM :crazyeye: Actually this roster is our initial :crazyeye:
Pentium Apr 23, 2005, 02:57 AM I love our roster... :D
Which one? There were lots of them during the game, and we're only in Middle ages.
What else is yet to come?
Vizurok Apr 23, 2005, 03:41 AM Let's get it started...
Preturn: Nothing
IT: Russian Spear defeats French Archer, the others are retreating...
Turn 1 (380 AD): Oopss... Why are we researching with -18gpt??? We have only 50g... Decreased to 30%, 15 turns, -4gpt... Settler heads to the north.
New Berlin founded at the landing site, starts worker.
Everybody is up to Education, but they don't trade it...
Turn 2 (390 AD): nothing, -1gpt
IT: Russian Spear loses to somebody, the French turn back? :crazyeye:
Turn 3 (400 AD): Bremen: library --> rax
nothing, -2gpt
Turn 4 (410 AD): Berlin: Knight --> Knight
Two culture expandations at the north border...
nothing, -2gpt
Turn 5 (420 AD): Hamburg: Marketplace --> Knight (+5pgt)
Most of our attacking army is at the northern border, we should think about a war against England soon, but not in my turns...
Turn 6 (430 AD): Frankfurt: Market --> Harbor (+7gpt)
Science raised to 40%, 7 turns, -7gpt
I ask the French to leave my terrritory.
Russia gives us 1 gold for TM... :D
All the American civs are up to Engineering.. I hope PP will do the trick! :D
Turn 7 (440 AD): nothing, the French are coming...
Turn 8 (450 AD): Leipzig: Market --> Knight (0gpt)
Konigsberg: Market --> Knight
Salzburg: Temple --> Harbor
Bremen: Rax --> Harbor
Dortmund: Pike --> Temple
Found New Leipzig in a gap between the English cities in ex-Russia...
IT: Damn, the Americans are building Copernicus...
Turn 9 (460 AD):
Berlin: Knight --> Knight
+2gpt
Turn 10 (470 AD):
Revolt in Cologne, add a taxman...
That's all, folks... Well, the only solution is a war against England... or France, teh others are too fast in science... We could make some wars in the other continent, war slows down tech pace...
SAVE ((http://www.civfanatics.net/uploads9/Pen1_470AD.SAV)
Khan_Asparuh Apr 23, 2005, 07:11 AM OK Viz; we'll have stuff to get for our PP.
Viz, I usualy research at negative rates, this is not really a problem.
The roster:
Khan
Vizurok
Chunky (UP)
Pentium (On deck for monday)
See nothing changes in the roster :D
Pentium Apr 23, 2005, 04:21 PM @Khan: What's PP?
So we have a few Knights, that's good. They won't fade out unused...
Kong is up now (I don't call you Chunky because there's also chunkymonkey).
I give you the freedom of declaring war on England or maybe France. But make it last to my turns, I'd like to taste some blood.
Khan_Asparuh Apr 23, 2005, 10:25 PM PP - Printing Press
Chunky Kong Apr 23, 2005, 11:34 PM Got it. Play tomorrow.
Vizurok Apr 24, 2005, 02:16 AM England is easier target but France has techs... :D You choose!
Khan_Asparuh Apr 24, 2005, 08:55 AM Warmongers. Watch up; our infra is back (let the markets be built), and dont raze cities, please. We've lost territory because we didn't signed peace with Russia early enough for 1 pop cities. No offence to be taken, but we went wary for no gain - the french and the english got all. Lets avoid this in the second war.
I prefer the english as a target, they should have less army. And get the French, for now.
Pentium Apr 24, 2005, 11:15 AM Yeah, I's vote for England too, they're weaker.
Maybe we shuld prepair a couple of settlers for autorazed cities.
Vizurok Apr 24, 2005, 11:57 AM I am NOT a warmonger... I just like wars...
Pentium Apr 24, 2005, 12:06 PM I don't like them so much, but I haven't been to a major war for some months. I heard several people saying that you can't win with a builder&researcher strategy on Deity, so I tryed to do this. I played a lot of peaceful games and I eventually won one without any war whatsoever. Now it got boring. I miss wars.
Khan_Asparuh Apr 24, 2005, 12:07 PM I hate the 2 pop cost of the settlers and prefer getting 1pop cities for peace. Still, Chunky, go on and have fun (I somehow had the impression that your last set of turns wasnt the funniest for you :rolleyes: ...)
Pentium Apr 24, 2005, 03:10 PM The problem is that most 1pop cities are close to our border, so they're the first ones to be attacked.
Chunky Kong Apr 24, 2005, 03:56 PM Pre-turn...Woah! WTF? Noveau? Is that French? Rename.
IBT: Wines gone. Uh-oh. cities = disorder.
480 AD(1): Uh-oh. Lots of French army. Oh wiat. They're just heading towards St. Petersburg.
IBT: >_>
490 AD(2): Blah blah blah
IBT: <_<
500 AD(3): Knights going towards two english cities inside border and some near Dover.
IBT: >_<
510 AD(4): Uhhhh. Education from France for Incense + Fur + PP. Embassy in Kyoto.
IBT: ^_^
520 AD(5): Lalalal time to declare on Engleesh French don't want to help though
IBT: English run and hide
530 AD(6): Attack dover. Spearman one gone, Vet knight to Elite Kill second spear aaand there's a sword there uhoh
IBT: <_>
540 AD(7): French want a lot for English war, but I'll do it anyway. They have big ole stacks of doom...leet night dies..but vet night wins and captures Dover! Woo! Attack brighton kill 2 spears...There's at least 2 mroe guys in there.
IBT: Archer that was going towards new leipzig attacks French stack o doom and loses. Palace Expansion after DOver Resistance ends
550 AD(8): I forget sometimes. Whatever.
IBT: ?_?
560 AD(9): We attack and take Brighton. woo.
IBT: Lizzie wants a treaty already...hmmm...Pen wants action...she won't give any cities anyway. No way.
570 AD(10): Not much. just a nother Knight created.
Well, there you go pen. go capture the city north of Brighton.
Khan_Asparuh Apr 24, 2005, 03:57 PM We need only 1 to break in the core and can wait for the others to get some culture.
Chunky Kong Apr 24, 2005, 03:58 PM Were you typing that when I posted?
Khan_Asparuh Apr 24, 2005, 03:59 PM I guess so, reading your log now...
Khan_Asparuh Apr 24, 2005, 04:15 PM The alliance costs us 20gpt and has 17 turns to go. I all cases we need to push.
We failed to trade for PP? Dommage.
We can get some Wines from France for Dyes + Gpt, do it because we need them. 10% of our income is about 33g, and the french will agree for less.
Buy engineering, we have no time to research it. Go for something nobody has, like Music Theory.
I don't like Berlin building Knights at 20spt. We must find something else...
Vizurok Apr 24, 2005, 11:03 PM He managed to get Education for PP, didn't he? Anyway, good job, the English will die! :D
Khan_Asparuh Apr 25, 2005, 03:33 AM He managed to get Education for PP, didn't he? Anyway, good job, the English will die! :D
Ah yes, I missed that.
Pentium Apr 25, 2005, 08:14 AM Got it!
These will be my second turns and we are already on page 11. What's wrong with this game? Today I have the whole afternoon free, so I'll have some time to play really carefully.
Edit: Why did you rename Noveau Berlin? Doesn't it sound nice? Maybe I will name the next city Novi Lepzig.
Vizurok Apr 25, 2005, 08:51 AM I think that's your 3rd turn, because I have already played at least 4 turns...
Pentium Apr 25, 2005, 08:55 AM You're right. I just saw that I have downloaded 3 Chunky's saves. I just don't remember... :crazyeye:
Khan_Asparuh Apr 25, 2005, 09:02 AM You're too young to forget allready.
And yes, Novi Leipzig sounds nice in Slovenian and Bulgarian :D
I don't know for Hungarian...
EDIT: For the record, the french word is nouveau, not noveau.
Vizurok Apr 25, 2005, 09:03 AM And I think that the more pages, the more intelligent :D and co-operating :D players... Anyway, what do you think about the GA?
Khan_Asparuh Apr 25, 2005, 09:04 AM Viz, the GA here or in Bul1?
(The kind of posts that make this thread so long :D)
If here, it'll be tough, by wonders... We've missed SunTzu, Newton can be the sci one. Must check for another Mil.
An idea. We're back. The other continent is too advanced. I would declare on one of them (the biggest) and then MA with the others. We must slow them down.
Vizurok Apr 25, 2005, 10:13 AM 1. I was thinking about our GA in Bul1, than started thinking about our GA in Pen1 :D... Cathedrals, Universities, Knights cost way too much...
2. Yes, these posts make threads too long... But who cares?
3. I think I mentioned wars in the other continent once... or I just thought that I should mention? :rolleyes:
4. nouveau - nice word, the Hungarian is új (the ú is a long and strong u). It's really off-topic, but what about this word: megszentségteleníthetetlenségeskedéseitekkel :D
Khan_Asparuh Apr 25, 2005, 10:26 AM megszentségteleníthetetlenségeskedéseitekkel
Yup, it would have sounded nice if I could pronounce it... I guess :confused:
I think I'll name my next capital this way. Does this word really exist?
Pentium Apr 25, 2005, 11:07 AM I know exactly one Hungarian word: Hidak = bridges. It's the title of a Hungarian-Slovenian 2-language show.
Panzers will bring a nice GA, don't you think?
I agree you should attack America (hm, didn't exactly this happen in WWII?) and the sing some MA's.
Here is the log:
preturn: Take a good look of everything.
I disagree with signing MA with France. It costs and we could crush them alone.
Some MM, change a couple of entertainers to taxmen, research up to 30%, engineering in 2 instead of 3.
Frankfurt is not growing so Aqueduct->University (in 1 turn)
IT: Indians build Copernicus'
OMG! English unload a single sperman near Nuremberg.
Turn 1 [580]
Frankfurt Uni->Knight.
Our patrol sword kills English spear near Nuremberg.
Changed Brangenburg to rax for upgrading 2 horsemen.
Turn 2 [590]
Engineering -> Banking in 24 at -2 gpt.
Leipzig Knight -> Barracks
Hamburg Knight -> Knight
Salzburh Harbor -> Marketplace
Notest that French have captured Liverpool. Our route North is pretty much closed.
All I can say is: Told ya!
IT: The English recapture Liverpool. The race begins.
Turn 3 [600 AD]
Munich build courthouse, our income increases by 3gpt. -> settler
We captured Norwich and got 4 slaves.
Turn 4
Heidelburg Aqueduct->Marketplace
Leipzig Barracks->Knight
Research to 0% in order tu rush settler in Dover.
Remembered to buy Wines from France (for Dyes, 9gpt and 45g), set entertainment to 0%.
Berlin now needs 2 Entertainers, but our income has increased for 40gpt.
IT: French capture Liverpool right in front of our eyes.
Turn 5 [620]
Rush settler in Dover to cover the gap between it and Liverpool. I have little hope that english will get it back.
Banking in 15, maybe we could get it first.
Turn 6
New Konigsberg Temple -> Courthouse
Dover Settler -> Library
Turn 7
2 riots, how could I miss them?
New Frankfurt founded, starts Library.
New Hamburg Harbor -> worker.
Turn 8 [650]
Stuttgart Temple -> worker
<30 min break for watching Oh, That 70's Show>
Turn 9
Some our knights are advancing towards Newcastle. Not much else.
IT: French capture Grenoble, the AI get Banking :mad:
Turn 10 [670]
Munich settler -> Marketplace
To the next player (Khan I think):
Banking in 6 (too bad the AI already have it) @ +7gpt
Try to capture Newcastle before the French.
France and China don't have Banking yet, perhaps you should buy it and sell it to them.
Do it in this turn, later they'll all have it. It costs about 25gpt now.
Some pictures:
http://www.civfanatics.net/uploads9/Pen1_670AD_North.jpg
http://www.civfanatics.net/uploads9/Pen1_670AD_Newcastle.jpg
And the save (http://www.civfanatics.net/uploads9/Pen1_670AD.SAV)
Vizurok Apr 25, 2005, 11:52 AM A question: Why do you have anicent cities? :D
Good set of turns, anyway... These French are starting to annoy me... That's not good! I hope that I will have the chance to do away with them (I'm still not a warmonger... :mischief:).
We haven't built the FP in Moscow, have we? If not, we should reconsider it...
We should try to go for the lower tech line... the AIs are going for the upper (I hope...)
Khan_Asparuh Apr 25, 2005, 02:06 PM These French are starting to annoy me...
Try living among them :D.
Got it.
Pentium Apr 25, 2005, 03:07 PM I have some old version of TAM (The Ancient Mediterranean) mod, and it doesn't back-up correctly. So I have those gigantic (metros stretch over all neighbouring tiles) ancient cities.
Moscow is producing only one shield, so if we don't get a Leader, which is unlikely, it'll take 150 turns.
Note: We lead in land, but not in pop. Americans still have the highest score, but only for 100 points, and I think we're reaching them.
Viz, I absolutely agree. French are annoying there. We have some deals with them, but they'll all expire during your turns. So Khan won't be able to attack his country. :(
Actually, we have more chances on the upper line. The AI have Invention, and the French will soon get Gunpowder. We must cut their saltpeter supply.
Khan_Asparuh Apr 25, 2005, 03:35 PM Your will is realized Pentium. I wondered if I should use Barbarossa for Leos, but FP is more important. 5 turns so far, expect update soon.
EDIT: His country is much to say.
EDIT2: I've left no army to attack France now. Trade for gold and scientific advances instead.
EDIT3: Hour and a half for the last 5 turns :eek:
EDIT4: I know I speak too much guys (see post below), but I try to share my turns and thoughts with you as much as possible.
Khan_Asparuh Apr 25, 2005, 05:02 PM Pen1 670 AD
(0) Some MM, lux to 10%. I change some builds from knights to cheap Universities. (Leipzig, Konigsberg).
Why are we cleaning jungle while there’s a lot of flat land to be improved?
India gets 20gpt + 39g for Banking (they are commercial –> the lowest price)
Banking + 2gpt + 3 g to China for Astronomy
Banking to France for Invention, 3gpt and 16g.
The entire world knows gunpowder.
I set research on navigation. 21 turns for now.
WM+ROP swapped with Japan.
It gets us 26g. One turn deficit at 40% research. I disband some useless units (warriors and an archer, all regulars). Berlin’s cathedral switched on Bank.
Sell off some barracks (mainly in the captured Russian cities).
Balance -22gpt with 46g in bank.
(1) Nuremberg aqua. This city cant grow without harbour. The people loves us.
Many automoves.:sad: WM sales for 6g – this is the way to fund our research, imagine 6gpt…
The Americans have 3 times our culture! :eek:
(IBT) English landing, a spear near empty Leipzig; not a chance. The French soften the defense of Newcastle, how nice.
(2) I take Newcastle and a worker without victims and with a promotion. I’m going to Leader Fish for an FP. WM worth 5g. See? :D
BTW French have no salpeter. And their only iron is near the frontier, in Avignon. See what I mean?
(IBT) The French head for Oxford.
(3) Leipzig uni – bank, resistance over in Newcastle.
Hannover Aqua – Lib. Won’t follow WM sales, just know that each turn it’s worth 5g.
5 Knights are heading for Hastings, that’s where I intend to block the French.
Have I mentioned starving Newcastle?
(IBT) I reload about 10 times because of the Muskets, Musketeers and a French Leader :mad:
The English land a warrior next to our elite sword :D
(4) Moscow temple – lib
Berlin Bank – Cathedral
Sword – YEEEEEEEEEEEES, Barbarossa is born!
Moscow wealth, FP next turn :D.
We get 3 promotions near Hastings (I avoid using the elites with a leader on the field) and capture the city.
The French got Navigation. The right turn I say.
Furs and Insense for Navigation + 1gpt + 15g from France.
Navigation, Furs and Dyes to China for Gunpowder
We have 4 sources of Salpeter, three unconnected. :D
The Chemistry is known. I get it from America along with 29gpt for Iron, Salpeter, Furs, Dyes and Insense.
Chemistry and Navigation get Silks and Gems from Japan.
India has Ivory, but wants Furs, Dyes and 3 gpt. Not worth.
Lux goes down to 0, Physics due in 12 (will go down soon).
We have lux left but the AIs have nothing to sell. If they come asking, don’t cave unless their name starts with J and finishes with oan.
(IBT) WLTKhan Day all around. The French raze Oxford
(5) Konigsberg Uni – Bank, Bremen Aqua – Market, Novi Berlin founded on Pen’s spot.
Advancing on Canterbury.
AIs got MT and I get it + 2gpt from India for Furs and Incense.
Furs and Incense to Japan for 17gpt.
Just noticed. There’s only 1 salpeter on the other continent! In Japan.
Rush New Leipzig settler.
(IBT) Moscow FP – Lib, New Leipzig settler – lib
(6) Two pikes on a hill in Canterbury die for a single hp lost from our Knights :D.
Then we lose a knight against Sword in the open
Income 51gpt, up from 10.
I want to raze London next turn.
WM yield about 20 g this turn. (having bought the American for 3g).
(IBT) Marseilles completes Bachs.
(7) Look what I have (Leader pic next post) Kill 4 pikes in London, no losses, but a Sword remains. The PRNG really loves me :D
I think of Leos, don’t you?
(IBT) German sword near Canterbury pillages, Alliance with France ends.
Shanghai finishes Leos :sad:
Boston finishes Magellans
(8) Our Knight retreats on the rushed Pike in London. I retire the pack to heal in Canterbury.
Lose a Knight to a sword in the open. The PRNG abandons me. Shouldn’t have said this up there.
The English are ready to give a city for peace (Iron or Dyes content). Not yet.
I guess Richthofen will become an Army.
The WM income is about 15gpt actually, because the AI is exploring the seas.
(IBT) Japan declares on America!
(9) Healing forces. Embassy with China. ROP for 12g to recover costs (they pay).
(10) Stuttgart Lib – Aqueduct, Hamburg bank - , Hastings deposes to the English (with a sword inside).
Frankfurt bank – aqua.
I leave the units unmoved; send the Wall on the choke to recapture Hastings, and Raze London next turn. WM are traded.
That’s all folks. I’ve concentrated on buildings, as we need them a lot, that’s why our English campaign is lagging. Still, those cities up there worth not much for me. I’d raze and remplace London (settler rush in Canterbury), take back Hastings and sign peace for the Iron and Dyes cities. Than let the French finish England, those cities over there are not vital and we have few army left.
Get the AIs gpt and build up our military, Berlin’s core is doing fine, must build up Moscow.
Khan_Asparuh Apr 25, 2005, 05:13 PM Some pics:
Barbarossa:
http://www.civfanatics.net/uploads9/Pen_Hero.JPG
Choke point:
http://www.civfanatics.net/uploads9/PenChokeBlock.JPG
Richthofen
http://www.civfanatics.net/uploads9/Pen_Hero_2.JPG
And THE SAVE (http://www.civfanatics.net/uploads9/Pen1_770AD.SAV)
Khan_Asparuh Apr 25, 2005, 05:23 PM Post game/pics thoughts: should have razed London and abandoned Canterbury, on the second leader pic I keep one knight there that could have killed the last sword in London.
Chunky Kong Apr 25, 2005, 05:52 PM Try and name cities in English, though.
Khan_Asparuh Apr 26, 2005, 04:01 AM Try and name cities in English, though.
If you prefer...
Some post wake notes.
The leader is in Moscow, maybe to become an army; the settler is heading for the ex location of Oxford or to remplace London.
5 knights are healing in Canterbury, 2-3 must be ok now (the city has barracks, don't forget to sell them later).
The Wall of 3 swords must be broken to take back the defected city (Hastings???), it has a single pike and won't have anything more. There's an english sword nearby.
So, on turn 0: move the swords next to Hastings.
Turn 1 take Hastings (2 swords against regular pike must do the job) and raze London (too much culture).
Re workers. I'm roading the jungles, and we'll stack the workers later to chop them. This is to avoid worker turns waste.
Berlin is 21spt, I hate building knights with that much of shield waste. Build up some defense (muskets), after connecting salpeter.
Have fun.
Chunky Kong Apr 26, 2005, 08:21 AM I oughtta name a city New New New New New New New New New New New New New New Berlin. hee hee.
Vizurok Apr 26, 2005, 08:57 AM 2 leaders??? Well, that's good. Quite good. Very good. :D I think that we could even rush a wonder because a Knight will be quite useless... With this tech pace we will advance to IA soon and we will have cavalry! We should think about this question...
We have a deal with the French for about 15 turns... We should leave a few English cties alone and attack the French on the battlefield... Btw, you mentioned that they have no saltpeter... What about the Musketeers? Are we selling them the saltpeter? :D
Good trading, our income is rising! :D
Khan_Asparuh Apr 26, 2005, 09:29 AM Well they have 2 sources of salpeter now.
As for leaving the english, OK, but be sure to raze london to reduce cultural pressure. And get more cities for peace.
Try to rebuild the choke block to hold French army. And maybe redeclare in 20, with French alliance, for gpt and techs. Then let them wipe the last english city and get our money back. A nasty trick I really love :devil:
I think the French can wait cavalry and infantry.
Take care of the other continent, and watch up on our ongoing trades with them.
Pentium Apr 26, 2005, 02:47 PM Viz, you're up now. Did your post mean "got it"?
:worship: for 2 leaders. Why are you guys always so lucky?
About the leder: We're not far from Newton's, are we? I'd wait, we're scientific after all.
Why don't we just wipe out the English? The MA is over, and we obviously have no trades. No flips, we could keep London.
About the city names: Name them as you like it. I don't care.
Khan_Asparuh Apr 26, 2005, 04:15 PM I'm not sure, we can build Newton from scratch in Berlin (21spt) and don't need it anyways. And the army is a good thing even in Vanilla. I prefer it.
Vizurok Apr 27, 2005, 02:04 AM I now post got it, but I'm in school, but I can't play till 20PM.
Chunky Kong Apr 27, 2005, 12:56 PM 20 PM? Huh?
Vizurok Apr 27, 2005, 01:20 PM I may consider building Newton's...
OK, let's get it started!
Preturn: Swords are moved as suggested, I dont really want to raze the city (but I should )... Berlin is a powerhouse, nice job! :goodjob:
IT: Damn! 3 English swords appear near Hastings...
Turn 1 (780 AD):
Coventry: resitance and disorder is over, starvation
Nuremberg: harbor --> marketplace
Hannover: library --> rax
I will wait one turn to capture Hastings, by then we will have a spearman there...
The Knight Armee leaves Nottingham and heads for London.
London is captured with only 1 knight (too beautiful...) They have the Oracle!!! :p
IT: The English atatck with 3 swords, 2 die, 1 kills one of our swordsmen :(
Turn 2 (790 AD):
Physics is ours, tough choose between ToG and Met, ToG in 9 turns...
Moscow: Library --> barracks
Berlin: Cathedral --> Knight
Brandenburg: Library --> Harbor
Attack against Coventry: kill 1 pike and 1 sword with no losses...
Trading Time: Sell Physics to France for Economy, 170g and 2 gpt... Smith's?
Sell Physics to the USA for 100g and 22 gpt (they ARE wealthy... )
I want Smith's... I want Smith's... I can't really decide, I vote on Smith's but we can wait...
IT: Spearman defeats incoming Sword... The French are coming, the French are coming... :D We have WW, that's not good at all..
Turn 3 (800 AD):
Capture York with the remaning Knights, we have gained control over South England!
Block the Frenc out again... :mischief:
Turn 4 (810 AD):
Hannover: Rax --> Granary
Bonn: Temple --> Granary
The 2nd Palace in a row!!! :D
Move some knights towards Nottingham...
IT: DAMN!%/=! I have left a free spot for the French!!!!! Sorry guys...
Turn 5 (820 AD):
Moscow finishes Barracks and switches to Smith's... Sorry guys again...
Many civs have Democracy, may trade it for ToG...
Turn 6 (830 AD):
I've tested Smith's, and it gives only 20gpt, we may consider building army... The question is now up for vote, we don't need to hurry, we will end the war soon...
Turn 7 (840 AD):
City buildings: focus on economy, military is built Berlin.
Capture Nottingham and will make peace with England, they have only one city left, France will kill off them :mischief:
Build Szentsegtelenithetetlen in English territorry...
IT: France and England sign a peace treaty... Oh well... :lol:
Turn 8 (850 AD):
4 cultural expanisons this turns, we're... cultural!
Our troops are sieging Warwick in the next turn...
Science increased to 90%, we will get ToG in 1 turn instead of 2 with -41gpt...
IT: Most of the French soldiers have left England...
Turn 9 (860 AD):
We have ToG, research set on Metallurgy, percentage can be changed!
France gives us 126g, 44gpt and Democracy for ToG... We may start a revolution...
America gives us 31g, 22 gpt for ToG...
Warwick is razed, the English are out! Peace-time, entertainers removed...
IT: Everybody's building Newton's...
Turn 10 (870 AD):
Nothing, everything is nice, too nice...
I am too tired to add any comments now, later...
That's all folks!
@Chunky_Kong: GMT+1 hour
Pentium Apr 27, 2005, 01:48 PM That means we are keeping London? Great.
Berlin is a powerhouse, but it's the capital and has almost no prebuilds available. I'm not sure if we'll be able to build Newton's there.
Moscow Library --> barracks ??? Where's the FP?
And why did you play only 2 turns? I hope the rest will follow soon.
Vizurok Apr 27, 2005, 02:43 PM Doh, I had too many smileys... I had to remove some of them! :D
Only the last English city was razed!
SAVE (http://www.civfanatics.net/uploads9/Pen1_870AD.SAV)
A screenie (Moscow has FP, and is now building Granary, not Smith's!
Pentium Apr 27, 2005, 03:00 PM L:lol:L for that city.
Kong, you're up now. Please don't rename it.
Why are no settlers being built? We'd need a couple of them...
We'll stay in republic, cause France is still standing.
About the Smith/Newton: I'm not sure. I vote for Newton, you decide. Maybe even an army, but I'd rather wait untill Cavalry.
And change all those totelly-corrupt one-shield Musket-building formet-English cities to workers/courthouses.
Khan_Asparuh Apr 27, 2005, 04:34 PM Yup I love this name too :D
Good turns Viz.
I'd like to see Smiths rushed, Berlin can make it from scratch for Newton.
And yes, what else can we be if not a republic?
Chunky Kong Apr 27, 2005, 07:22 PM Njguiwbguiargnumieoawgnureng? Buh?
Got it.
Vizurok Apr 27, 2005, 11:51 PM Sorry for England, it's not done yet... I think that we should make a unit for defense, then other things.... Smith's makes not so much money (I've tested it), about +20gpt. I know that it will be more useful later...
Megszentsegtelenithetetlen... Did you know that the limit in city name length is 26 characters?
Pentium Apr 29, 2005, 04:27 AM +20 gpt, but this can (and will) be greatly increased when we start building banks and markets in all our cities.
On the other hand, how much science in Berlin producing at the moment? Maybe we should try to build it. How big is the AI bonus here?
All English cities except York produce 1spt. A musketman after 50 turns won't help very much.
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