View Full Version : GA V - Deity, 5CC, English Archipelago


Ginger_Ale
Feb 09, 2005, 06:26 PM
From Demigod we come, to Deity we go. A 5CC, just by itself should prove to be a challenge. Civilization and settings to be decided.

Perhaps we could do 60% archipelago, as a seafaring civilization, or should we aim for continents/pangea? I'm thinking of the Byzantines on an archipelago, but if we're tired of seafaring after GA3, I'm open to any ideas.

Roster:
Ginger_Ale
el_filet
gozpel
ThERat
viper275
Bede

Roster is full.

Bede
Feb 09, 2005, 06:39 PM
England on an archipelago would be good for a Deity 5CC. Didn't do much seafaring after the exploration phase in GA3 and I really like those English MoW.

viper275
Feb 09, 2005, 07:22 PM
No preference on the civ but England or the Byzantines are both good choices. It would be lots of fun to control the oceans in this game. And I'd like archipelago.

gozpel
Feb 09, 2005, 07:24 PM
Just make sure to make the archi fat.

2 reasons: We need enough land to get our 5 cities, hopefully without overlaps. And I played enough 5CC's to see how tough it is to do warfare overseas, we want at least a chance to go places without Navigation.

And please, don't build any granaries before we have our 5 towns. The AI expands to quick for us to be fancy.

Ginger_Ale
Feb 09, 2005, 07:30 PM
60% archipelago, Normal/Temperate/4 billion, Sedentary barbarians, Deity, and I rolled a dice where odds were Byz., evens were England and got 4 -> we'll play with the English. The Man O War comes later than the Dromon, but I think that will be to our advantage; enslaving will be very nice.

Would anybody like to start off, or shall I?

Bede
Feb 09, 2005, 07:44 PM
Fire away, GA.

ThERat
Feb 09, 2005, 07:57 PM
throw some starts GA, or maybe get someone to get a start that is at last feasible. whichever you prefer

Ginger_Ale
Feb 09, 2005, 08:36 PM
(All starts are on a standard sized map). I'd be fine starting it off tomorrow night. We can discuss until then.

I'm leaning towards #3 for both production and food, plus the river for commerce, but I could live with #2. Your opinions?

viper275
Feb 09, 2005, 08:39 PM
I like #3.

ThERat
Feb 09, 2005, 08:47 PM
#3 is the best, if that water next to us happens to be ocean. at least got wheat

el_filet
Feb 10, 2005, 01:58 AM
vote for #3 too. no warrior scout until cultural expansion i guess.

Ginger_Ale
Feb 10, 2005, 06:07 AM
Perhaps we should build something other than a military unit for 10 turns? Maybe a granary right away? Curraghs do count as military, so we can't build them.

Granary -> Settler -> Curragh -> Curragh/Warrior, depending on if that is coast water or not. Is that fine? I've never played Deity before. Give me some pointers and I'll start it off tonight.

Bede
Feb 10, 2005, 07:29 AM
That sounds like your best ploy.

If you're feeling spendy run right down the track to Writing as fast as you can afford.

viper275
Feb 10, 2005, 10:18 AM
That's an interesting strategy. I haven't played Deity much, but I do know that the AIs expand VERY fast at this level, so I like your idea.

Ginger_Ale
Feb 10, 2005, 03:14 PM
Turn 0 - 4000 BC
We move the worker SE onto the BG tile. It reveals some grassland and hills.
Settler founds London. Production to Granary, 30 turns working the BG. Growth in 10.
Science: Writing at minimum. We spot a luxury, possibly spices, to our south.

Turn 1 - 3950 BC
Worker mines.

Turn 7 - 3650 BC
Worker finishes mine, starts a road.
Micromanage London to get growth in 2 by using the wheat. We'll gain the shields back due to the turn saved growing.

Turn 9 - 3550 BC
London grows to size 2, works the BG and wheat.
Luxury tax to 10%.

IBT: We get maps from a hut. We spot a wheat to our E and another to our NW, as well as 2 Ivory to our N / NW.

Turn 10 - 3500 BC
Worker finishes road, moves to wheat.

Turn 11 - 3450 BC
Worker roads wheat.

Turn 14 - 3300 BC
Worker finishes road, starts irrigation.

Turn 16 - 3200 BC
London grows to size 3. Luxury tax to 20%. Granary in 5.

Turn 18 - 3100 BC
Worker finishes irrigating wheat, moves to grassland.

Turn 19 - 3050 BC
Worker roads grassland.

Turn 20 - 3000 BC
Granary in 1 turn. Start a settler afterwards.

Comments:
* Should we build any military right away? I would get some workers/settlers out there asap, and possibly pop the other hut with a worker or by a settler's borders to avoid barbarians.

* Micromanage London as appropriate for growth or shields. Mine the grassland the worker is on once it finishes the road.

* Proposed city spots [comments welcome]: (in order of priority)
-Red: Grabbing 2 Ivory and wheat, not to mention the coast and some grassland, and blocking the stretch of land is very important. Only downside is we miss a gold hill.
-Blue[s]: Which one should we use? Light blue only gets 2 BGs, but it gets the wheat. Dark blue gets 3 BGs, but no wheat. I like dark blue -- shields are more valuable, I don't think food will be a problem with some irrigation.
-For more city spaces, we need to explore. Probably one NE of London will be used. I prefer to get the spices just by our cultural borders.

Roster
Ginger_Ale - just played
el_filet - UP!
gozpel - on deck
ThERat
viper275
Bede

viper275
Feb 10, 2005, 05:49 PM
Nice starting land, especially that it looks like we have a coastal capital and potential for most coastline cities!

What's the barb setting? That would decide whether we need military (barbs in a 5CC are annoying anyway.) If the barb are higher then sedentary, I'd do Granary-->Settler-->Warrior. The second city, too, can be building military as well.

For cities, build the one for the red dot first. It depends on the surrounding terrain, if the land NE is any good then I like the dark blue dot (the next city could be NE of that and grab the wheat.)

Ginger_Ale
Feb 10, 2005, 07:57 PM
The barbarians are on sedentary - they are annoying, I agree. And yes, the red dot is the most important one.

gozpel
Feb 10, 2005, 09:12 PM
Production to Granary

:cry: :eek: :suicide:

I don't like gambling away possible sites, on deity the AI can take every spot available. And we would be left with some crummy spots.

If we can get 5 cities after this you will be remember as a genius, if not then you will be remember as...

Ah well. :confused:

Ginger_Ale
Feb 11, 2005, 05:55 AM
What would you have proposed that wouldn't incur barbarians from the hut? I didn't want to gamble with them.

el_filet
Feb 11, 2005, 06:28 AM
MM for food and building a curragh should have taken 11 turns to finish our explorer, 1 turn after expansion. (7 turns to grow @1spt, 4 turns to finish @2spt; worker actions adepted accordingly which means roading wheat first; wastes one shield for last growth turn, but would be worth it)

with the situation now, i'm not sure we can afford the wasteful placing of red dot. it's a good spot, if we can grab enough land for 5 21-tile cities. if not, we may place one city for ivory (still in the black) and one for gold/wheat.
prefer light blue, but needs culture soon. depends on land N, we may need the wheat there.

will get it tonight, not sure i can play before tomorrow.

EDIT: i got it

gozpel
Feb 11, 2005, 05:25 PM
What would you have proposed that wouldn't incur barbarians from the hut?

The worker could've popped it. Or build a warrior and fortify him on the wheat in time of border expansion.

It doesn't matter now, the granary is always a good build with food bonus, now we can only hope there's enough land left for us :)

el_filet
Feb 12, 2005, 06:19 PM
i don't think i can play before monday. swap please.

Ginger_Ale
Feb 13, 2005, 07:16 AM
Roster:
Ginger_Ale - just played
el_filet - on deck
gozpel - UP!
ThERat
viper275
Bede

Thanks for letting us know.

gozpel
Feb 13, 2005, 08:30 PM
I've got it.

gozpel
Feb 14, 2005, 07:35 PM
Preturn - Nothing. Our city looks fine.

2950bc - London granary -> settler.

2590bc - London settler -> settler. Send him to the ivory.

I play another 10, this was too quick. Sorry about that. :)

2430bc - York founded -> worker.

2350bc - London settler -> settler. Send him NE to pop the goodyhut and check out the land.

2310bc - We get 25g from the hut.

2190bc - Nottingham founded, it's not on a river but on the coast and will have plenty of nice land when it's developed. Start a worker.

Yorks worker should pop the GH before anything else and I think it's time we build some scouts :lol:

We also need more workers, in 20 turns London will expand its borders again and we can connect the spices.

I generally don't like to build cities in the tundra, so we better check out the surroundings before we do anything hasty. We should save the last settler until we know where resources are.

W is an alright spot for the upcoming settler, a bit tight, but it will do for now.

http://www.civfanatics.net/uploads9/GA_2150bc.jpg

Ginger_Ale
Feb 14, 2005, 07:44 PM
It looks like there might be a semi-choke point to the east - perhaps we should explore that?

The tile S of the gold hill would have 3 tiles of overlap. 2 with London, 1 with York. Not bad, but if we have better spots, I would try to not settle there unless necessary.

Is this a no-military unit game? :crazyeye: In any case, perhaps we could pop the hut by York with the worker, and then it can improve the land around it?

Roster
Ginger_Ale
el_filet - UP!
gozpel - just played
ThERat - on deck
viper275
Bede

gozpel
Feb 14, 2005, 07:53 PM
Is this a no-military unit game?

:lol: It certainly looks like it. I wanted our settlers out asap and the 4th is due next turn ,so we can finally build some units for scouting.

And yes, popping the hut with the worker before we get military is our best choice :)

ThERat
Feb 14, 2005, 08:44 PM
the land looks nice, too nice for 5CC :lol:

we need contacts though, else the AI will run away in techs. suggest to build 2 curraghs after settler #4. let the worker pop the hut first, then explore the land before we settle another spot. I guess we are alone on this land, else we would have met someone already

el_filet
Feb 16, 2005, 08:51 AM
:confused: i got this already, thought i posted it
plan to play tonight, depends how fast DocT6 goes.

el_filet
Feb 16, 2005, 05:29 PM
not much to report:
sent settler E (don't ask me why), land looks good
some curraghs and a warrior built
suggest to found another city soon, we can abanden it if neccesary
writing next turn
dutch built colossus

ThERat
Feb 16, 2005, 05:49 PM
got it,

question: are we trying to build GLib in this game and if, which of the 2 cities would we want to use. I suggest to swap immediately if we plan to do so.

Ginger_Ale
Feb 16, 2005, 06:57 PM
I would found on the river NE of the current settler. For the city using TGL (which is a good idea), Nottingham could work when we get out of Despotism and irrigate grassland / mine hills, for lots of production. Otherwise, our best bet would be London if we can get another settler out.

Ginger_Ale
el_filet - just played
gozpel
ThERat - UP!
viper275 - on deck
Bede

ThERat
Feb 17, 2005, 08:38 AM
save (http://www.civfanatics.net/uploads9/GA5_1500BC.SAV)

Pre-turn
nothing much to do

IT writing - go for min Lit

1. 1725BC
move settler on the spot, up lux to 40%

2. 1700BC
found Hastings

4. 1650BC
spot a yellowish border in the north

5. 1600BC
meet the Dutch, they are up 6 techs.

7. 1575BC
spot blue border, we meet the Ottomans, they are up 7 techs, but have philo, the Dutch don't
too expensive, better wait for more contacts

8.1550BC
spot another border in the south

9. 1525BC
we are lucky, babs do not know writing
they give us masonry, wheel, CB and 30g for writing
ottoman and Dutch know techs that Babs don't know, but we can't really afford them
we have horses though

10. 1500BC
Dutch and Ottoman exchanged their techs, but Babs are short, next player can try and trade
set Nottingham to palace if we want the GLib there, but we need to improve land there and merge settlers from London, which grows too fast
5 city should be built once we know IW
http://www.civfanatics.net/uploads9/ga51500.jpg

viper275
Feb 17, 2005, 11:11 AM
Got it.

gozpel
Feb 17, 2005, 04:44 PM
merge settlers from London

Workers are cheaper. The settler we get next turn can found a town west by the coast to build workers and curraghs.

Well, that's if we can abandon and resettle? GA?

ThERat
Feb 17, 2005, 05:10 PM
was thinking about it again, maybe we can tech broker our way up and don't need to have GLib. so far, we are lagging quite a few techs, but I am sure once we meet more Civ's, that should get better. Ottoman and Dutch know all the techs following writing except literature.
we can keep research for that and maybe use that as well for brokering. We have the Island initially for ourselves, but soon, others will come and settle. What is our strategy here actually? which victory type are we trying to achieve?

LKendter
Feb 17, 2005, 05:14 PM
which victory type are we trying to achieve?
That is an interesting question. I thought this was a 5 city conquest, but know I am not so sure.

Ginger_Ale
Feb 17, 2005, 05:34 PM
Well, that's if we can abandon and resettle? GA?

I'd prefer not to do this. Once we settle, let's stay settled.

5 City Conquest? No, this is just a regular 5CC. Domination and Cultural are most likely out (too late for 20K now before the AIs win by something else), so that leaves us with Diplomatic, Space Race, Conquest. I'd be happy with either of them, but since we have just done Space Race with GA4, Diplomatic and Conquest are sort of opposites. Unless we keep a clean reputation (a must) and a good attitude to the AIs, I suppose we could pull off both. A well timed Golden Age and some Man - O - Wars with Cavalry could do some damage. I'm not so sure myself. Anything would be fine, but I'd like to hear other's input as well.

Bede
Feb 17, 2005, 05:48 PM
5CC can be interpreted as Five City Challenge I guess :D

ThERat
Feb 17, 2005, 05:52 PM
5CC can be interpreted as Five City Challenge I guess exactly :lol: :D :cool:

ok, ok, sorry then

viper275
Feb 18, 2005, 11:29 PM
Preturn- Buy Map Making from Osman for 448 gold and 3 gold per turn. Get Warrior Code, Bronze Working, Mysticism, and 30 gold from Babylon for Map Making.
3
Contact the Mongols. Sell Temujin Map Making and get Iron Working, Philosophy, and Horseback Riding.
4
Osman has Literature. He won't trade.
IBT- Mongols finish Oracle, begin the Great Lighthouse.
6
Contact China. Get Mathematics and 5 gold from Mao for Map Making.
IBT- Istanbul builds the Pyramids. Mongols build MoM.
7
IBT- Ottomans start The Great Library and the Temple of Artemis.
8
Get Code of Laws from Babylon for Philosophy. We're caught up with everyone but Osman, who has three techs that nobody else has (Polytheism, Currency, and Literature.)

I think we should figure out where the fifth city will go. I was thinking of somewhere NW of Hastings.

Ginger_Ale
Feb 19, 2005, 07:02 AM
Ginger_Ale - on deck
el_filet
gozpel
ThERat
viper275 - just played
Bede - UP!

Nice trading. Archipelago's are trading heaven since many civs don't know all of them.
We need to get some tech the Ottomans don't have to trade, but being caught up in tech is great.

ThERat
Feb 19, 2005, 07:40 AM
I think we should try and find out whether we go iron north or east and settle there, if there is any.

Also, I would change the palace build to SoZ since GL has been started already, we will not get it then. But SoZ is always helpful

Bede
Feb 19, 2005, 11:04 AM
Got it. Play tonight.

Bede
Feb 20, 2005, 06:02 PM
We are no longer alone. The Babylonians have landed, to the north of Hastings.

Found no iron anywhere near so built Canterbury on the NE arm.

The Palace is still being built as I figgered might as well accumulate the shields for SoZ that way. We seem to have a monopoly on ivory so I'm not sweating it.

Met the Aztecs and the Zulu with our doughty curraghs. Opened embassies with Babylon and Mongols as they appeared to be the middlemen on the map but to little joy.

http://www.civfanatics.net/uploads9/GA5_0.jpg

http://www.civfanatics.net/uploads9/GA5_01.jpg

No deals done as the only open trade was with Babylon and they had no money. We are still up Code of Laws on China, Zulu and Aztecs.

An embassy with the Ottomans would show, I am sure, that they know everybody as they are collecting cash like there is no tomorrow and have reached the Middle Ages.

Pulled the worker force back to London and Nottingham and to cut a mountain road to Hastings and Canterbury.

http://www.civfanatics.net/uploads9/GA5_02.jpg

Roster check:

Ginger_Ale - up
el_filet - on deck
gozpel
ThERat
viper275
Bede

Ginger_Ale
Feb 20, 2005, 06:08 PM
Got it, will play either tonight or tomorrow. Any comments for play? The prebuild in Nottingham is for ? TGL?

ThERat
Feb 20, 2005, 06:12 PM
The prebuild in Nottingham is for ? TGL?that would be too nice, but we won't get it, since it has been started some time ago, change to SoZ in order not to waste shields.

@Bede, do we have any iron on our island then?

Bede
Feb 20, 2005, 06:24 PM
Pally build is for SoZ now that GLib is being built elsewhere.

No iron in the home counties that's for sure. There may be iron in the moutains in the east or the fog in the west, but I doubt it. I know GA doesn't like the idea but use Canterbury for workers if we find iron and for as long as it takes to wander a settler to it.

Ginger_Ale
Feb 21, 2005, 08:18 AM
Turn 0 - 1000 BC
Micromanage Canterbury. When it works the BG, the shield is corrupted, so we move it to the wheat for more food.
Nottingham changed to SoZ.

Turn 1 - 975 BC
Send Code of Laws, 91 gold, and 1 gpt to Zulus for Polytheism.

IBT: London: Barracks -> Spear
Hastings: Worker -> Worker

Turn 2 - 950 BC
IBT: York: Harbor -> Worker

Turn 3 - 925 BC
There is iron on the peninsula west of York.

Turn 4 - 900 BC
Sell Polytheism, 43 gold, and 3 gpt to Babylon for Construction.
Sell Polytheism to Mongols for Literature.
We're caught up in tech except for the Ottomans and Netherlands who have Currency.
Start minimum research on Currency.

IBT: London: Spear -> Horseman

Turn 5 - 875 BC
IBT: York: Worker -> Temple (we need to expand our borders to get 2 BGs and one more Ivory)

Turn 6 - 850 BC
Hire a taxman in Canterbury to deal with unhappiness. If we used the luxury slider, it would take going up to 50%, and we would have no profit.

Turn 7 - 825 BC
Mongols now know Currency, Ottomans now Republic.

Turn 8 - 800 BC
IBT: London: Horseman -> Horseman
Canterbury: Worker -> Worker

el_filet - up! gozpel on deck.

el_filet
Feb 21, 2005, 08:31 AM
will get it tonight, not sure i can play.

intend to change temple to lib, hoping we'll be able to do some research in MA.

i notice you were building units, do we have a target already? if not i'll start some libs (which probably will be changed to markets).

EDIT: i got it

ThERat
Feb 21, 2005, 05:25 PM
I think we should resettle on that iron in the hills. and then use our AC's to attack cities on our island for leader fishing. we need armies to conquer the world.

el_filet
Feb 22, 2005, 04:58 PM
750 BC (0):
change temple to lib
down lux
decide to give up canterbury and settle next to the iron (NW of tobacco)
switch london to settler (sorry for the many changes GA, but i think we'll need the iron)

730 BC (1):
dutch got republic

IBT:
hastings: worker->lib

IBT:
babs unload settler
london: settler->lib

690 BC (3):
disband curragh
embassy in beijing shows GLib in 16; 3def+pult; temple; furs&wines

670 BC (4):
down lux :blush:

IBT:
boot from mao (curragh)
zimbabwe builds GW

IBT:
babs switch to GLib
aztecs to GLib or ToA

IBT:
SoZ-rax

610 BC (7):
disband curragh
start road on forest because of bad timing for chop

590 BC (8):
explorer spots 5 mongol workers
disband curragh
nimrud(bab) built on tundra river

570 BC (9):
zulus got currency
we can buy currency and resell to babs for 100, aztecs for 53, wait a turn and leave it to next player

550 BC (10):
darn, you can only disband cities with settler?


notes:
last curragh can be disbanded next turn
unmoved settler in place (needs expansion, but has 3 BG, 4 G & rest hills; we can use colony for iron if necessary)
hastings could use chops
trade opportunity there (curreny, still can't afford republic)
nottingham needs duct, maybe before rax

gozpel - UP
ThERat - on deck

ThERat
Feb 23, 2005, 05:29 PM
I read this posted by LKendter:
Gozpel is on indefinite skip. He can't even get to the forums.
Please read part of the PM I got below:

Originally Posted by Gozpel
I have serious problems with my computer and can't play civ. I start a game and after 2-3 minutes it starts to get slow and after 5 it almost comes to a standstill.

Can you please go to my games (the goz ones) and notify the teams of my absence until I can get this fixed? And also mention it in your games where I participate, so players can spread the word to other games where I play.


I will play this tomorrow night, unless goz can fix his computer problems

ThERat
Feb 24, 2005, 01:06 AM
one question, are we going to disband canterbury now since it didn't auto disband?

Ginger_Ale
Feb 24, 2005, 05:53 AM
Sure - it was too crowded, so just right click it and select abandon city. Thanks for letting us know about gozpel.

ThERat
Feb 24, 2005, 08:34 AM
save (http://www.civfanatics.net/uploads9/GA5_350BC.SAV)

Pre-turn
abandon Canterbury, found Coventry, set to temple

early
disband curragh
Mongols give us the bootie, we have 1st AC just as rax gets finished after that
Ottoman finish GL

late
Babs declare on Mongols

we can now almost get monarchy, but we do need currency (we could get it and change builds to markets). I did not get currency since it would have cost us 16gpt and 350g, too much, rather wait for a 2-fer or so
once we built up enough AC, we should try and get to war

ThERat
Feb 24, 2005, 08:13 PM
to add a little, several builds were set to library. though i left it for culture expansion, i think self research at this level with 5 cities is simply not an option at this moment. i was a bit lost since there aren't that many options. hope a trading opportunity comes up soon.
I didn't want to spend almost our entire treasure for just 1 tech (currency), but if next player feels this is the way to go, can still buy. I rather have 2-fers. we might need to wait for more AC's to help us with a war, there is a city north of our iron town already, we should get there also.

Ginger_Ale
Feb 25, 2005, 07:52 PM
Ginger_Ale
el_filet
gozpel - autoskip, comp. problems
ThERat - just played
viper275 - UP!
Bede - on deck

Glad to see we have Iron. We want Republic over Monarchy, do we not?

viper275
Feb 25, 2005, 11:26 PM
Got it.

el_filet
Feb 28, 2005, 03:14 AM
i like the lib builds, with 5 cities we need lots of culture to secure us some land (who knows what ressources turn up there). it also enables us to do some self research, with 5CC we'll concentrate on infra for now i guess, with early libs and unis we can get some MA techs ourselves, we'll need to do some warring or steals for the IA techs. that will save us some money and doesn't fuel the AI research.

agree with ThERat we only should buy techs for 2fers. getting republic would be worth investing a lot of gold and has trade value for currency. i'd safe money to get republic rather then trade for currency.

viper275
Feb 28, 2005, 06:03 PM
IBT- Babylon demands 38 gold. Fine. Mongols finsh ToA, start AoW, Dutch start Hanging Gardens.
1
IBT- A Babylonian warrior is getting closer to London... Dutch build Hanging Gardens, China starts AoW.
2
IBT- The Dutch start Leonardo's Workshop.
4
IBT- Temujin wants 41 gold. Okay... China builds AoW, Ottos build Leonardo's.
7
IBT- Willie starts KT and demands 41 gold. As usual, I accept.
8
IBT- Osman starts SC and KT, Mongols start KT.
9
IBT- Dutch start SC, China starts KT.

Sorry that these turns were kind of :tumbdown: considering that the AIs kept demanding stuff and I didn't advance the techs. I didn't really know what to build in London, so it's Colosseum, maybe that should change.

Ginger_Ale
Feb 28, 2005, 06:11 PM
...so it's Colosseum [in London]...
I agree for changing this - unless London will riot, there is no need for the Colosseums. They are way overpriced.

No problem for the tech falling behind - it's Deity, don't worry. Hopefully some brokering opportunities will appear.

Roster
Ginger_Ale - on deck
el_filet
gozpel
ThERat
viper275 - just played
Bede - UP!

Bede
Feb 28, 2005, 07:30 PM
Got it. Play tomorrow.

Bede
Mar 01, 2005, 05:22 PM
GA5
150BC
Apply the whip in Coventry so we can build some swordsmen.

Not much to do with the colesseum in London but watch the crowds stream through the turnstiles in 4 turns to gawk at the pretty horsies.

Sho' is one big island we on, Boss! And it looks like there is another big one to our west .

The tax collector at York earns 7gpt as a scientist so he puts on the funny hat.

Notice we have no ballistic missile launching devices, need to remedy that.

In hunting through the shelves of the local Wal-mart I find a deal on currency (made in China) for 178g if they can ship it via Zimbabawe, FedEx of course. (Bought it from the Zulu)

Then the Aztecs come calling and try to extort 42g. Since thet are the furthest away tell him "Ha! In your feathered headdress, Birdbrain." He declares war. :eek:

In 30BC Osman of the turban comes by to extort some more money: "Go away or I'll use your turban for your shroud" He declares war, too. He has two nice little towns on the far end of the island, just the other side of the Aztec town.

Signed an RoP with Mongols so I could get to the Aztecs and Ottomans on the other side of their little village.

In 50AD AC finally reach the Aztec town in the north and raze it. No casualties.

http://www.civfanatics.net/uploads9/GA5_50AD_00.jpg

Aztecs will now receive our envoys but have nothing meaningful to offer.

Iron should hook up pretty soon, all you have to do is start the workers. Then upgrade the stack o' warriors at London and finish the job the Mongols are doing on the Babylonian interlopers.

http://www.civfanatics.net/uploads9/GA5_50AD_01.jpg

Ginger_Ale
Mar 01, 2005, 05:28 PM
Ah, very nice war turns. I see it and will play most likely tomorrow. Perhaps we can get peace for some tech(s) or at least at a discount. (Nice turnlog, by the way - interesting read).

Roster
Ginger_Ale - UP!
el_filet - on deck
gozpel
ThERat
viper275
Bede - just played

Ginger_Ale
Mar 01, 2005, 06:18 PM
Turn 0 - 50 AD
Looks fine.

IBT: London: Warrior -> Marketplace
Coventry: Catapult -> Aqueduct

Turn 1 - 70 AD
Irrigate a grassland by London to get more than 1 food per turn so we can work the hills (3 shields when out of Despotism).
5/5 AC vs. 3/3 Spear/Settler pair - wins, still 5/5. We earn 2 slaves.

IBT: Mao demands Ivory. He's not too closeby... and we'll have Iron in 2 turns, so I say no. He declares.

Turn 2 - 90 AD
Mao has a galley by Hastings. We have 2 ACs and 1 Horse in the region, so we could fend them off (and 2 warriors).

IBT: Mongols and China ally against us. Uh-oh.
People start JS Bach's. Ouch, we're behind a bit.

Turn 3 - 110 AD
We've connected Iron. We upgrade 7 warriors to swordsmen for 420 gold.
Sign Peace with Aztecs with us giving 44 gold and 4 gpt.
Poprush a swordsman in Hastings. Mongols have 3 units nearby.
5/5 AC vs. 3/3 (Mongol) Spearman - win, now 4/5
We move 3 ACs by an Ottoman town.
We still have our warrior from our RoP with the Mongols in their territory. In does what it can, and pillages before it will die next turn. They have Musketmen.

IBT: We lose our warrior. Fend off a 4/4 Longbow with a 5/5 AC! Now 2/5.
Hastings: Sword -> Spear

Turn 4 - 130 AD
5/5 AC vs. 3/3 (Ottoman) Spear - wins, now 4/5
5/5 AC vs. 3/3 (Ottoman) Spear - loses, spear now 2/3
2/5 AC vs. 2/3 (Ottoman) Spear - wins, razes Ankara, get 2 slaves
5/5 AC vs. 3/3 (Mongol) Spear - loses, spear 1/3
4/5 AC vs. 3/3 (Mongol) Spear - wins, now 3/5
5/5 AC vs. 4/4 (Mongol) MDI - wins, now 1/5
4/4 AC vs. 3/3 (Mongol) Spear - wins, now 1/4
3/3 Sword vs. 3/3 (Mongol) MDI - wins, now 2/4

IBT: Lose the 2/4 Sword.
London: Sword -> Sword
Nottingham: Market -> Sword

Turn 5 - 150 AD
Move troops around.

Turn 6 - 170 AD
Mongols and China won't talk peace. Ottomans want 24 gold and 7 gpt (we only have 9 gpt).

Eastern Front:
http://www.civfanatics.net/uploads9/GA5_OttosEast.JPG

Western Front:
http://www.civfanatics.net/uploads9/GA5_MongolsWest.JPG

Advice on how to go about this?

ThERat
Mar 01, 2005, 06:31 PM
try to raze that ottoman city to get peace cheaper. as for mongols, I think you simply try and hold on to the city, fighting defensively. we can't get pikes yet, am I right?

Ginger_Ale
Mar 01, 2005, 06:49 PM
We have 39 turns left on Engineering, and there is no way we can get Feudalism and Pikes in time for that city. I'll finish up the turns tomorrow.

I also was brainstorming ideas for SGs and came up with some interesting ones for my next ones. :)

el_filet
Mar 02, 2005, 02:33 AM
i'll be away until friday, will need a swap.

since we probaly can't make peace, i'd switch to walls and rush. they may change target, but that would give us time to get rid of the SoDs.

Ginger_Ale
Mar 02, 2005, 02:44 PM
Turn 6 - 170 AD
Continued. We have a 50% chance of killing the MDI by Hastings. We have a 60% chance of losing. I take a shot at it.
3/5 AC vs. 3/3 (Mongol) MDI - we win, now 2/5
2/5 AC vs. 3/3 (Ottoman) Longbow - we lose, Longbow now 2/3

IBT: We lose our 2/5 AC by Hastings to a Sword.
We retreat a 1/5 AC to an (Ottoman) Longbow.

Turn 7 - 190 AD
Oh great, the Babylonians are blocking the ONLY road to Hastings, so an AC can't reach the town.
4/4 Sword vs. 5/5 (Mongol) Sword - loses, sword 3/5
4/4 Sword vs. 3/3 (Mongol) Warrior - wins, still 4/4
4/4 Sword vs. 4/4 (Mongol) Sword - loses
1/5 AC vs. 2/3 (Ottoman) Longbow - wins, still 1/5
Sign peace with Ottomans for 35 gold and 7 gpt.

IBT: Lose an AC to a 5/5 Sword.
Kill a 3/5 Sword.

Turn 8 - 210 AD
Prepare for Hastings assault.
There are 10 units outside, with 4 garrisoned inside. The Mongols have Keshiks.

IBT: Lose an AC to a sword. Lose a Sword to a MDI. Lose a warrior to a MDI. Lose a warrior to a MDI. Hastings has fallen to the Mongols. Lose a Sword to a MDI.

Turn 9 - 230 AD
Move units towards Nottingham (next Mongol target). Still they won't talk.

Turn 10 - 250 AD
Still won't talk. Move 3 units on to a mountain tile leading to Nottingham, and workers start a fortress. China will talk, but won't give peace unless we give a city.

Where do we go from here?

Peace will be extremely high. We only make 9 gpt with lux and science at 10%. Try to hold Nottingham. If we lose that, well, it'll be hard to come back.

Ginger_Ale - just played
el_filet - on deck
gozpel - autoskip
ThERat - UP!
viper275
Bede

ThERat
Mar 02, 2005, 05:31 PM
wow, what a rough ride, it will be hard to recover I guess. if we lose another city, I guess this game is over before we even really started.

got it

ThERat
Mar 03, 2005, 05:48 AM
Pre-turn
looking bad, will try and retreat the units from the front, still 1 sword and 3 workers are stuck

IT lose 2 swords and 3 workers
http://www.civfanatics.net/uploads9/ga5260.jpg


1.260AD
Mongols talk but want Nottingham, no way, my friend
brave horse beats 1 keshik and we only face 6 keshiks next turn

IT we lose Nottingham

2.270AD
try to take Mongol town in the north, fail and we are doomed, no units with 3 towns left
I call it a loss

team. want me to continue?
Mongols would talk for York now.

Ginger_Ale
Mar 03, 2005, 05:52 AM
No units with 3 turns left? No way -- our gpt must be 0, or closeby. We never really got off the ground. I think our being defiant (well, sometimes) led to our downfall.

PS: I opened a SG Ideas thread with some new SG ideas. (http://forums.civfanatics.com/showthread.php?t=113391)

ThERat
Mar 03, 2005, 05:58 AM
agree with 5 cities you ought to play a little less defiant at times

LKendter
Mar 03, 2005, 09:55 AM
I think our being defiant (well, sometimes) led to our downfall.

I have to agree on this. I was shocked to see the refused demands. The 5CC concept is about quietly building up and waiting for an opening. I've play this concept plenty and you simply can't fight more then one enemy at a time.