View Full Version : LK92 - Deity Religious Fanatics
LKendter Feb 11, 2005, 09:29 PM We will be Japan - religious and militarists. Some how military just fits the theme to well. Bow to our gods, or we make you...
3550 BC
(IT) The first temple to the gods is completed.
3450 BC
We meet a people called Rome. We give them Burial and The Wheel to learn how an Alphabet. We hope someday to write the word of god.
3050 BC
Osaka is formed. The gods bless us and give us mighty animals to ride to speard the war of god. Oops, I meant word of god.
2550 BC
We meet another people that believe in the gods. They call themselves Babylon. We give them Mysticism and Alphabet for Warrior Code and Bronze Working.
Rome may yet convert to the ways. We give them Mysticism for Iron Working and $18.
2510 BC
We meet the Maya. They give us the secrets of Pottery and $30 for an Alphabet.
2350 BC
If you every doubt the AI cheats, take a look at Eridu. They just magically walk miles to get the incense.
2270 BC
Tokyo is formed and we are working our way toward Iron.
==========================
Summary:
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
Remember the variant rules:
The first build must be a temple.
After Theology is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
http://www.civfanatics.net/uploads9/LK92-2150BC.zip
LKendter Feb 11, 2005, 09:30 PM The intial lands and the next 2 cities. This will permantly lock the iron.
http://www.civfanatics.net/uploads9/LAK-579.jpg
grahamiam Feb 11, 2005, 11:14 PM got it, play and post tomorrow. looks a little cozy, but nothing our holy horseman can't take care of :)
i'll go for yellow 1st, unless someone objects.
gozpel Feb 12, 2005, 07:40 PM Checking in.
Eridu is a joke. Fortunately there are enough incense for the both of us, well for the time being :)
grahamiam Feb 12, 2005, 08:50 PM Preflight check: Need more workers. Kyoto’s doing 7spt and need 15 for a granary :(
Decide to MM between Kyoto and Osaka, letting Osaka use the cow for 1T, getting the worker quicker but not delaying the granary at all.
Rome and Babylon up Mas and HBR; Mayan only up Mas.
IBT: Osaka worker -> worker
T1: 2110BC worker roads to connect Tokyo. New worker is going to concentrate on Kyoto. MM between Kyoto and Osaka
Monkey with lux and sci sliders now that Osaka is smaller.
T2: 2070BC nada
IBT: Kyoto granary -> worker
T3: 2030BC Find the capitol of Babylon
IBT: Osaka worker -> worker
T4: 1990BC new worker also goes for Kyoto
IBT: Kyoto worker -> settler; Babylon gives us the boot, further north/
T5: 1950BC Rome is bringing a warrior/settler pair towards the iron
T6: 1910BC
T7: 1870BC Find the Roman warrior/settler pair again. Looks like they are definitely going for the iron. May have to attack them.
Tokyo gets a scientist due to growth and I don’t want to slow down research.
Babylon now up Writing, Mayan now up Poly
IBT: Osaka worker -> barracks
T8: 1830BC working
IBT: Mayan building ToA
T9: 1790BC Rome has writing too
IBT: Kyoto settler -> settler
T10: 1750BC Meet the Aztec’s. They are up Mas, HBR, and Writing
I leave the settler unmoved so next player can move it as desired. Our culture is much higher than Rome so it shouldn’t be a problem taking the black dot.
Kyoto should be able to spit out settlers fast now, though it looks like we’re really tight on space.
http://www.civfanatics.net/uploads9/LK92-1750BC.jpg
LKendter Feb 12, 2005, 09:01 PM Kyoto should be able to spit out settlers fast now, though it looks like we’re really tight on space.
Well we still have filler spots to the east and southeast of the capitol. I would make them the lowest priority.
Our culture is much higher than Rome so it shouldn’t be a problem taking the black dot.
That sounds so weird to here at deity.
I am glad to see Osaka on barracks. We need to start getting some war bodies into our cities.
==================
Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (on deck)
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple.
After Theology is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
Kaiser_Berger Feb 12, 2005, 11:04 PM Looks good. I got it.
Kaiser_Berger Feb 14, 2005, 01:55 AM Preturn- Send settler towards black dot.
IT- Caesar takes 22g. I forsee us extracting that back from him in the future.
T1 1725
Nothing much.
T2 1700
We meet Egypt to south. They lack alphabet :D. Alphabet and 4g nets us Masonry.
T3 1675
We learn Writing, and now have that up on Egypt. Its not nearly enough for Poly even with all our gold, so I hold onto it. No one has Philo yet. Its a longshot, but I set us to research it in 18 turns.
Edo is founded and begins a shrine to thank our gods.
I do some MM and get Philo down to 14 turns.
T5 1625
Kyoto completes a new settler which is sent NW to claim the second supply of horses.
T6 1600
Tokyo is blessed by the gods and expands its borders, claiming the iron.
A far off people known as the Byzantines complete the Colossus.
T9 1525
These Byzantines are great builders, as they complete the Oracle as well.
Our fanatic pioneers claim more holy stallions by establishing Satsuma.
T10 1500
Our scouting warrior discovers that Rome already has legions.
Summary
We're running a few scientists, but if in seven turns we do end up being first to philo, I suspect it will all be worth it. I left the new settler out of Kyoto unmoved so we can decide where to put him.
Some thoughts for our next city(s).
http://www.civfanatics.net/uploads9/KB_LK92.JPG
LKendter Feb 14, 2005, 03:58 AM Signed up:
LKendter
Grahamiam
Kaiser_Berger
Gozpel (currently playing)
Hotrod0823 (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
gozpel Feb 14, 2005, 07:17 PM What do we take if we get Philo first?
I got it.
LKendter Feb 14, 2005, 07:28 PM :hmm:
We can't get our hands on code of laws. Republic would be the ultimate. I don't see the Great Library being built by use. However, libraries would be good for culture.
My priorities would be Republic, Currency (should be great trading), Monarchy (if we can get poly - great trading), literature (decent trading, however it also gives the AIs culture)
grahamiam Feb 14, 2005, 08:26 PM What do we take if we get Philo first?
I got it.
being religous, it wouldn't hurt too bad to revolt 2x. so, if we can't get CoL, but Poly is available for purchase, why not take Monarchy and revolt? then revolt again later when Republic is available? that's 4 turns total for anarchy, which i don't consider too bad for a non-religous civ (i seem to get 7T a lot now :lol: )
gozpel Feb 16, 2005, 07:21 PM Pre-turn - Up science to 70% to cut a turn, we're breaking even.
Decide to send the settler N to the banana.
1475bc - Tokyo barracks -> warrior.
1450bc - Osaka chariot -> chariot.
1425bc - Edo temple -> barracks.
1400bc - Aztecs completes the Pyramids, the other civs starts ToA.
1375bc - Incense is connected.
Kyoto settler -> settler.
Tokyo warrior -> worker.
I turn left on Philo and no CoL around, I guess we have to trade for Poly and Take Monarchy.
1350bc - We learn Philo.
Give it to Maya for Poly and 52g.
Philo and 80g to Aztecs for Maths.
Babs and Rome gets it too for their gold, 41g all together.
Learn Monarchy, sell it to Aztecs for Construction, HBR and 80g.
Construction to Rome for MapMaking.
Revolt.
Maya starts MoM.
1325bc - We are a Monarchy. Research Currency.
Embassy with Rome for 40g, Rome is pop 6, 15 turns left on ToA. 3 spears and an archer in town, they have iron though.
Embassy with Babylon, pop 7 12 turns to ToA. Horses connected and 2 spears in the city.
1300bc - Rome gives our warrior the boot, he ends up way S.
Kagoshima founded by the banana -> temple.
Nara founded by the deer to the east -> temple.
1275bc - Not much.
1250bc - Kyoto settler -> settler.
Edo barracks -> warrior.
I left the settler fortified [pimp] he should go SE to the coast.
We can swap the horse in Osaka to a settler, if we can find a spot for him.
LKendter Feb 16, 2005, 07:42 PM Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel
Hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple.
After Theology is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
hotrod0823 Feb 16, 2005, 07:50 PM Got it and should be able to play later tonight.
hotrod0823 Feb 16, 2005, 10:17 PM LK 92
1250 BC (0): Wake the settler in Kyoto and send him towards the coast this reveals a whale that will be in its radius soon enough. Will have him in possition and settle with in 2 turns. Change Osaka to claim the second spot that Kaiser dotted earlier in the West. We are a bit thin on defence so will try and make that a priority once our temples get online.
1225 BC (1): Osaka gets a settler starts a spear. Tokoyo builds a worker starts spear. Now that is surprising, I don't think I have EVER seen ORANGE Aztecs. Anyway we are booted by the Romans and Egypt starts HG.
1200 BC (2): Found Nagoya on the SE Coast and start our temple.
1175 BC (3): Settler is heading West, some MM but and lux to 10%. Currency is due in 17. Kyoto builds a settler for our reserves with no clear cut spot for him. Starts a barracks. Edo cuts a cutout MP in the form of a warrior starts a spear. Rome Builds HG and turn before completed Great Wall, they may be a tough opponent later on.
1150 BC (4): Not much. Settler is almost to the dot.
1125 BC (5): Aztecs have Currency already but we can't afford it and have already 5+ turns invested sooo... keep on researching ourselves.
1100 BC (6): Osaka gets a spear starts another. Found Izumo on the dot and starts a temple. We are 12 turns from 14 from currecy and breaking even.
1075 BC (7): Kyoto builds a barracks starts a spear. Had to increase lux again for Kyoto. Satsuma builds a temple starts a baracks.
1050 BC (8): Moving spear to outer towns. Need many more to feel remotely safe.
1025 BC (9): CoL has just popped up and we can't afford it. Move some units and I am able to drop lux back to 10% and hire a lone scientist. Drop all the way to zero research to gather some gold. Looks like we need to purchase from this point out at least in the short term.
1000 BC (10): Still can't afford Currency. Have a few more spears completeing and will soon have enough to cover our naked towns then we can move on to Horses and I have started connecting Iron to give us swords as another option to counter the Legionary to our SW.
There may another spot for the settler sitting in Tokyo. Just moved him from Kyoto to a more central location. Should've turn research off as soon as I saw the Aztecs had it :smoke:. They still have a monopoly a few others have CoLs. There were no other trades possible.
LKendter Feb 17, 2005, 08:56 AM 1125 BC (5): Aztecs have Currency already but we can't afford it and have already 5+ turns invested sooo... keep on researching ourselves.
1025 BC (9): Move some units and I am able to drop lux back to 10% and hire a lone scientist. Drop all the way to zero research to gather some gold.
Should've turn research off as soon as I saw the Aztecs had it :smoke:.
IMO stopping the research was the :smoke:
I am still trying to full understand the price rules, but it is CHEAPER to research a tech. Buying pays when you can pull a 2 for 1, give resources, or have a tech as a partial payment.
Cash sitting around is just begging to be demanded away.
Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple.
After Theology is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Feb 17, 2005, 12:26 PM I agree with Hotrod0823 that seeing the Aztecs in the color orange is really strange.
Why is it certain themes keep showing up? Once again a culture game with the Maya, and they are the number one competition.
It definitely was :smoke: to stop the research on currency when the Aztecs are the *ONLY* civ with it. We still may a chance for a secondary trade. In addition, there are still 2 unmet civs whom might need it. No matter what our economy needs markets.
1000 BC
Kyoto needs happy help now. However, we are so short on workers it is better to peels some workers to avoid the problem.
950 BC
We are still lacking a lot of embassies. I get form exactly one, so I go for a closer neighbor. Egypt is a lot further away then I thought. It is size 4, granary and temple built; they have 2 luxuries, iron and horses.
925 BC
(IT) Well this just blows. Egypt demands construction. We are not in a position to argue so in disgust I give it to him.
Next up is Monty demanding $20. I am surprised to find Egypt has no new techs.
875 BC
(IT) The unmet Byzantines complete the Great Lighthouse.
800 BC
Unit costs are starting to hit us, and our warrior exploring by Egypt is trapped. I disband that warrior.
775 BC
(IT) The Aztecs are building Sun Tzu. They have entering the middle ages.
750 BC
I have found the missing Byzantine Empire. No trades are possible.
==========================
Summary:
I would push markets are soon as currency is done. I don't see our first war until Samurai arrive. We need to concentrate on a healthy economy first.
We are getting close to the middle ages. Please watch the variant rules very carefully. With Currency due in 2 and a lot of civs lacking Currency we may pull of a trade for Code of Laws. If we missing by one turn I will be really annoyed that we halted research to hope to buy. The 2 science experiment games really proved that buying is much more expensive then research.
Osaka is the best hope for Sistine. It should get worker priority and look for a palace pre-build once we have an idea how long Monotheism will take. Remember the variant and Monotheism *MUST* be the first tech gotten in the middle ages.
Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple.
After Monotheism is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
http://www.civfanatics.net/uploads9/LK92-750BC.zip
LKendter Feb 17, 2005, 12:32 PM Just a reminder about the LK houserules below. I think it is highly relevant to currency.
6) Self-research is highly preferred, if it is viable. I would rather invest money in beakers to toward science, then waste it on demands. Minimum research is discouraged unless we have no viable alternatives. This may happen at times such as going for republic early on, or late game to insure we get nationalism.
grahamiam Feb 17, 2005, 12:43 PM got it. play and post tonight, hope to get mono :)
hotrod0823 Feb 17, 2005, 05:06 PM I was torn on continuing to pump cash into Currency. Once the other got CoL I fully expected Currency and CoL to be traded around and currency to be able purchased cheaply at 5th or 6th prices. I am very surprised that it hasn't been traded around. Almost as surprising that currency was learned by the Aztecs before CoL.
It was only 1-2 turns with it off and glad to see you were able to use most of the cash for the embassy rather than paying the demands.
I also agree with the workers from Kyoto but we were also very short on defences with multiple cities working towards the required temples. Kyoto was one of a few towns able to produce defenders at a reasonable rate at the time.
grahamiam Feb 17, 2005, 08:25 PM Preflight check: hmm, I can get currency in 1T if I hire a scientist :) Do so in Izumo, hoping to save Hotrod’s butt ;)
Everyone is up CoL, even the Aztec’s who also hold currency.
IBT: Currency, Trade it to Mayans for CoL and 34g; trade it to Rome for 20g (so we are not leading them in tech). I hold off on the others for now and set research to Mono (47T @ 50%?)
1 duct build changed to Market (Nara); Kyoto sword -> market; Tokyo sword -> sword; Egypt & Babylonia building GLib
Note: Aztec’s already up Feudalism
T1: 730BC Sell Byz Currency for Lit, She draws Fued as well. Decide that Kyoto should be a Lib instead of a market.
IBT: Edo sword -> sword; Aztec’s, Romans building Glib; Byz building Sun’s
T2: 710BC Build an Embassy with the Mayan for 52g
IBT: Osaka ‘duct -> market
T3: 690BC worker moves
IBT: Satsuma sword -> sword
T4: 670BC westerly warrior spots a black border.
IBT: Nagoyo temple -> worker
Aztec’s building SoZ, Egypt completes SoZ
T5: 650BC Aztec’s and Maya now up Republic + Fued.
IBT: Tokyo sword -> worker; Nara riots :blush:
T6: 630BC Meet the Zulu. We are up Monarchy but they are broke.
IBT: Edo sword -> sword
T7: 610BC Aztec’s now up Engineering as well.
IBT: Kyoto Lib -> market; Tokyo worker -> Lib
T8: 590BC Many are now up Fued and Republic. Disband a warrior in Tokyo to save costs.
Kyoto is growing fast so a worker heads there to mine a cow.
IBT: Kagoshima temple -> worker
T9: 570BC Kyoto is too big for itself so it gets a taxman.
IBT: See a Roman MDI; Nagoya worker -> market
T10: 550BC more worker moves.
We should strongly consider a quick war vs the Babylonians. They only have Bowman atm and we need more space or this is going to be too difficult. We have 6 swords but Osaka and Kyoto will be off infrastructure duty in a few turns so we could get a lot more very quickly.
http://www.civfanatics.net/uploads9/LK92-550BC.jpg
LKendter Feb 17, 2005, 08:40 PM IBT: Currency, Trade it to Mayans for CoL and 34g
Sell Byz Currency for Lit
I realize I am starting to beat a dead horse, but this is why I prefer to research when viable. How often at deity do you end the AA even close in tech?
We should strongly consider a quick war vs. the Babylonians.
Well don't forget all cities will be forced to churches in 33 or less turn. Is Babylon broke and a tech laggard? If not, we risk them bringing Rome to the party. I do know we have at least one settler to replace a city.
Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (on deck)
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple.
After Monotheism is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
grahamiam Feb 17, 2005, 10:35 PM babylon is not a tech lagard, they are up Fued just like everyone else (well, except the Zulu). however, they are poor (only 4g), lack resources, and are down Republic to everyone. by "quick", i mean 10T or so, razing Samarra and Eridu as the main goals. anything else is a bonus but it would be nice to pop Suppar and Zariqum.
Kaiser_Berger Feb 19, 2005, 03:53 PM Sorry for the dealy in getting this, got it.
Kaiser_Berger Feb 21, 2005, 01:08 AM Preturn- Things look ok. Not too sure of our military being able to hold against Babylon. Will reevaluate later.
T5 450
Well, things aren't looking too hot for a war right now. Simply not enough troops IMHO. Bad rng could see us in a bad situation.
T6 430
I change my mind on war. I start gathering our swords by Eridu.
T7 410
I see a pike in Eridu. Will still try the war. Even if it goes bad we should be able to bail fairly quick.
T8 390
Will invade next turn.
T9 370
Have serious seconds thoughts as I notice several pikes enter Eridu. No thank you. War is off for now.
IT- Egypt DoW on the Zulu.
T10 350
Move our swords back towards cities to provide MP happiness. Drop research as we were losing way too much money.
Summary
Well, I'm glad I didn't pull the trigger on the war, as I don't the odds of eight swords against several pikes and a wave of bowmen to follow. I have a feeling we may be waiting for Samurai to make any dents. We have Mono in 9 turns now, might want to get prebuilds started for churches.
LKendter Feb 21, 2005, 09:15 AM Signed up:
LKendter
Grahamiam
Kaiser_Berger
Gozpel (currently playing)
Hotrod0823 (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple.
After Monotheism is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Feb 21, 2005, 10:20 AM We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
A reminder about the rules. We don't have any pre-build going yet. Osaka needs to get on a palace pre-build quickly, or we break the variant goal.
gozpel Feb 21, 2005, 03:08 PM I've got it.
gozpel Feb 21, 2005, 05:40 PM After Theology is learned the second build must be a church.
I'm a bit confused here, we learn how to build cathedrals with Mono. So do we build cathedrals right after Mono or can we wait until we learn Theology? I'm asking because those buildings will steal some of our gpt and it will take forever to research Theo at 40% or so.
Kaiser_Berger Feb 21, 2005, 05:50 PM I'd assume its a typo and that we're going for them ASAP. I think Lee made a comment earlier that stated that we would be tied up building churches as soon as Mono was discovered.
LKendter Feb 21, 2005, 05:56 PM After Monotheism is learned the second build must be a church.
You pulled an out of date quote. I caught the mistake, and fix it later as you see in my most recent post.
gozpel Feb 21, 2005, 07:07 PM I'm blind as usual :lol:
Well then, we get those Cathedrals right away and hopefully with some pre-builds so we can use all citizens. Still, research will suffer and a prebuild on Sistine has to be pretty well timed.
gozpel Feb 22, 2005, 01:43 PM Pre-turn - switch builds in major cities to colosseums as pre-builds for cathedrals. The library in Osaka can't build palace because of chop or disbandment.
As scientist instead of taxman cut research by a turn.
We have a settler with no place to go, so I will join him in Nagoya, which can need more pop.
330bc - Osaka library -> palace.
310bc - Maya are building Leo's and KT, Aztecs start KT.
290bc - Izumo barracks -> spear.
Decide to use the other settler in Osaka and will join him in Tokyo.
270bc - Babylon starts Leo's.
Zulu and Egypt are fighting over Tugela and the city change ownership every turn.
Settlers joined and Mono in 2t.
230bc - Aztecs finish Sun Tzu and Byzantines completes Knights Templar. Everyone else is building Leo's.
We learn Monotheism > Theology.
Kyoto cathedral -> horse.
Rome would give Engineering for Mono and an added 12got and our 27g and in turn give 2g straight up for Mono. I just hate the AI. They will probably demand it.
Only Zulu would have any use of our horses, but they have nothing to give. And besides, they ar at war with Egypt still, so the trade route isn't safe.
210bc - Tokyo cathedral -> court.
190bc - There we go, Maya starts Sistine :(
3-4 civs knows Theology and 47gpt isn't close.
Edo cathedral -> market.
170bc - Monty demands 20g and then starts Sistine too.
Satsuma cathedral -> court.
150bc - Babylon completes Leo's.
Getting Sistine now will be quite impossible, but we can at least try.
Btw, the town on the west-coast should be changed to a acthedral too I guess, I was MM'ing it to get that aqueduct and forgot that we want cathedrals first.
LKendter Feb 22, 2005, 02:14 PM We have a settler with no place to go, so I will join him in Nagoya
Decide to use the other settler in Osaka and will join him in Tokyo.
OUCH - it would have been nice to have some settlers on standby for raze and replace in the future.
Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel
Hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple.
After Monotheism is learned the second build must be a church.
We must make a serious effort to get Theology and Sistine. Upon entering the middle ages we MUST beeline to Theology.
We may not build the Temple of Artemis. The thought of temples that go away disgusts our people.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
gozpel Feb 22, 2005, 02:27 PM We can build a settler in 2 turns and I needed to combat the science/happiness issues. Kyoto is working with 15shp atm and can build a settler anytime.
Well, we have a couple of warriors that can be disbanded too.
hotrod0823 Feb 22, 2005, 05:59 PM Got it and will start as soon as I complete GR3.
LKendter Feb 22, 2005, 09:00 PM I took a look at the game. Kagoshima MUST swap to a church per the variant. No shields are lost stopping the worker.
Izumo must also be fixed.
The big problem may be how to slow down the pre-build. Theology in 25, but pre-build ends in 19.
LKendter Feb 23, 2005, 02:56 PM Gozpel is on indefinite skip. He can't even get to the forums.
Please read part of the PM I got below:
I have serious problems with my computer and can't play civ. I start a game and after 2-3 minutes it starts to get slow and after 5 it almost comes to a standstill.
Can you please go to my games (the goz ones) and notify the teams of my absence until I can get this fixed? And also mention it in your games where I participate, so players can spread the word to other games where I play.
==================
Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
grahamiam Feb 23, 2005, 03:08 PM Lee, you ought to post something on his SGOTM6 Team Offa thread as well as most of those guys are GoTM'ers or HoF players and don't seem to frequent the sg forums.
LKendter Feb 23, 2005, 03:59 PM Lee, you ought to post something on his SGOTM6 Team Offa thread as well as most of those guys are GoTM'ers or HoF players and don't seem to frequent the sg forums.
I have no idea where this thread even is. Could you post the message there?
grahamiam Feb 23, 2005, 04:15 PM I have no idea where this thread even is. Could you post the message there?
no, i am on a competing team and we are forbidden from lurking in other threads. it's the sgotm forum under the gotm forum
http://forums.civfanatics.com/forumdisplay.php?f=118
just scroll down to team offa. i'm sure they'll appreciate it :)
LKendter Feb 23, 2005, 04:56 PM Done......
hotrod0823 Feb 23, 2005, 09:25 PM @Lee and all:
Question: Maya completed Sistene's on turn 1. :( Do we abandon the prebuild and waste 21 shields to build a cathedral or build the next best thing a coloseum due in 2 turns or go for Bach's or another wonder in its place?
#2: Should we in interest of the variant prepare to take the Sistene's by force :hammer: ?
Edit: Currently playing now and have stopped for discussion before proceding.
LKendter Feb 23, 2005, 09:38 PM We are ONLY obligated to try for Sistine. IMO we should toss the pre-build for a church. We want to get marktes and library done and be ready for Samauri.
Sistine by forced can be talked about later. Right know we need a war simply to get the empire larger.
hotrod0823 Feb 23, 2005, 09:46 PM Ok will do.
hotrod0823 Feb 23, 2005, 11:55 PM Lk92
150 BC (0): As per the variant Kagoshima is swapped to a cathedral as are the duct in Nara costing us 5 shields or 1 turn. Osaka is given a pass as it is on a more holy mission to build the greatest temple of them all. Osaka also gets an additional scientists, this helps 2 fold palace in 21 turns vs. 19 and gains 2 turns on theology, due in 24.
INBT: See zulus and Byzantines fight.
130 BC (1): Nara builds its Cathedral and starts a duct. Well that was short lived, Maya's complete Sistene's Chapel in Copan. :wallbash: we are still 21 turns from even getting Theology. ... Swap palace to cath. losing 21 shields.
110 BC (2): Kyoto builds a horse starts a settler for future use. Osaka builds a cathedral and starts a horse. Forced to drop research to avoid a negative situation.
90 BC (3): Disband the lone warrior that is getting bounced around the world. Nothing really to do until our churches complete
70 BC (4): Kyoto builds a settler for our reserves and starts a horse. Toyko builds its courthouse and starts a market. Moving workers to hookup the second incence to help perhaps with our trading woes. Play with lux and drop to zero, add a scientist in Tokyo and helps with our research. With the caths on line we are at zero lux at least until Kyoto grows again.
50 BC (5): Nara gets a church starts a library.
30 BC (6): Opt for a scientist in Kyoto over raising the lux.
10 BC (7): :confused: At this point we can trade our extra insence to Aztecs for 220 gold or to Byzantines for 2 lux. I decide to avoid both of those options at the moment. I am very concerned about the trade path. If we attack Babylon we may risk losing our trade route. I think we need to make a choice soon about war. Do we want to wait for Samuri. Either way I don't want to lock our options too much without some thought as to the trade route. Both look promising trades but I'll hold off.
10 AD (8): Osaka completed a horsey and starts another. Not much else.
30 AD (9): More of the same.
50 AD (10): The lux trades are still available, theology is due in 10 turns with +2 gpt. We are still at zero lux but Kyoto grows to 11 next turn and will riot . Tokyo and Edo have markets coming on soon and we are building up a large number of horses and already have swords. I am not sure if we should strike at the Babs now or wait for Samuri.
LKendter Feb 24, 2005, 12:06 AM Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Feb 24, 2005, 10:24 AM 50 AD
Swords and horses vs. Pikes behind walls aren't very appealing. Fighting Roman legions doesn't sound must better. We got squeezed with an ugly military situation. I think this is a good time for a break for coliseums. We can always use more culture.
I cancel the workers mining by Izumo. I can go one south and steal the Roman water to start irrigating and growing this city.
70 AD
(IT) We are falling behind in the tech race. The Aztecs are building Copernicus.
90 AD
(IT) The Maya join the Aztecs with building Copernicus.
110 AD
The last of the civs got Theology. There goes any hope of trading for it. :(
We have no short-term trading possibility and will be stuck behind in tech for a while.
130 AD
(IT) We just got the BREAK we needed. Babylon and the Aztecs ally vs. Zululand.
I am very happy to have Babylon burn there troops and place them far away from us.
Do you sense something coming up in about 10 turns? :satan:
230 AD
We are in DEEP trouble tech wise. The walls in the Babylon cities just disappeared. That means the Great Wall has expired and they have Metallurgy. :eek:
(IT) It looks like another game where the Zulu are the odd man out. Maya and Babylon ally vs. them.
Rome joins the party to beat up the Zulu.
==========================
Summary:
We *can't* wait for Samurai. We need to perform some point-stick research to have a chance in the game. Troops are starting to build up along the Babylonian borders.
Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel (indefinite skip)
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of city to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
http://www.civfanatics.net/uploads9/LK92-250AD.zip
grahamiam Feb 24, 2005, 11:07 AM got it, but cannot play till tomorrow night
grahamiam Feb 25, 2005, 10:10 PM Preflight check: Fire the clown in Kyoto, making him a scientists, getting 1T off Fued. We look nicely setup for a quick war, though I’d prefer a few cat’s, but this will due. Upgrade a vet warrior in Tokyo
IBT: Egypt demands 21g, cave; Kyoto sword -> sword; Satsuma Lib -> sword; Nara harbor -> sword; Nagoya Lib -> cat
T1: 260AD Well, it’s now or never. DoW on Babylon. Move on Eridu
IBT: No counters; Osaka sword -> sword; Tokyo Colosseum -> sword
Aztec’s building Shakespear’s
T2: 270AD @ Eridu: sword kills pike (3/4); sword kills pike (1/4); sword redlines but dies to pike; sword dies to pike but promotes it (3/4); sword redlines but dies to pike; sword kills ¾ pike and promotes (4/5); sword kills redlined pike (4/4); horseman kills redlined pike (3/4); horseman kills LB (2/4) and we take the town + 3 workers. Hold the town, move the settler in place, then raze it, replacing it with Nagasaki -> temple
IBT: Near Osaka: Sword dies to LB; Another Babylonian LB approaches Kagoshima
Kyoto sword -> settler; Get FP message
Byz building Copernicus
T3: 280AD Near Samarra: Horseman kills LB (4/4)
Sell Incense to the Egyptians for Ivory and 3g; Sell Incense to Rome for 3gpt and 17g
Rush sword in Satsuma. Bump up research to shave 1T off Fued (due in 4T)
IBT: Zulu and Egypt sign peace; Osaka sword -> sword; Tokyo sword -> sword; Edo Lib -> sword; Satsuma sword -> sword
Egypt building Copernicus
T4: 290AD Near Kagoshima: horseman kills LB (2/4)
Babylon moves strongly towards Kagoshima (4 knights, an MDI, a pike a bowman and a warrior); Kyoto settler -> sword; Nara sword -> sword; Nagoya cat -> cat
Babylon building Copernicus
T5: 300AD @ Kagoshima: sword forces knight to retreat (2/4); sword redlines but dies to knight; sword kills ¾ knight (1/4); horseman kills redlined knight
Near Samarra: sword kills LB and promotes (5/5)
IBT: Lose a spear and horse in Kagoshima to 2 Knights (2/4 and ¼); Osaka sword -> sword; Tokyo sword -> sword
Break for Shark Tales
T6: 310AD @ Kagoshima: elite sword kills knight and generates a leader :dance: ; load 2 swords in it (Samuria’s are too far away) Horseman kills redlined knight, promoting to elite (4/5)
Use a cat to damage a Babylonian galley near Nara
IBT: Babylonians move 4 knights towards Kagoshima; Byz declares on Egypt; Kyoto sword -> sword; Babylon building Bach’s
T7: 320AD Near Kagoshima: Sword Army kills pike (10/13); 4/5 elite horse kills warrior (4/5)
Near Nagusaki: sword redlines but dies to bowman; horseman kills it and promotes (5/5)
Near Samarra: cat destroys irrigated grass.
IBT: Babylon offers peace, but I decline (fued due in 1T); Mayan’s offer an alliance vs Zulu, decline
Fued -> Chivalry (12T); HE announcement; Nagoya cat -> cat
T8: 330AD Egypt wants 37gpt and 61g for Chivalry. Babylon will give it to us for 17gpt and 54g in a peace deal. That’s a 400g savings (cost is 394g). To research it costs ~660g (slider @ 0% sci gives us 63gpt, 8gpt at max research). I really want another town, but the Babylonians are coming at us with plenty of knights and Samarra is size 12 with lots of pikes.
Decide to press on for 1 or 2 more turns, hoping for another Leader.
Upgrade 2 swords.
Near Kagoshima: sword dies to Knight
IBT: 2 Knights retreat; Osaka MDI -> MDI; Tokyo MDI -> MDI; Edo MDI -> MDI; Satsuma MDI -> MDI
Byz building Shakespear’s and Copernicus; Mayan complete Copernicus
T9: 340AD Near Kagoshima: Sword Army kills knight (6/13!); MDI retreats Knight (3/4); sword kills spear (4/4); elite horse dies to reg warrior (2/4) and promotes it
Near Nagasaki: sword kills bowman(4/4); sword kills reg bowman (3/4); horse kills MDI (3/4)
Near Osaka: elite horse kills LB; MDI kills pike (3/4)
IBT: Horse retreats near Nagasaki; Kyoto MDI -> MDI; Nara MDI -> MDI
Aztec’s building Bach’s and Shakespears
T10: 350AD @ Nagasaki: horse kills redlined knight; horse kills bowman on bananas and promotes
Babylonians will have at least 2 knights come from Zariqum next turn as they healed there last turn. Also, they seem to be going laterally in front of Nagasaki, but about 3 or 4 head for the bananna’s every turn.
Samarra group has a pike near it to deal with but I didn’t move any units as I’m not sure how the next player wants to handle it. We can now get Chivalry for 11gpt or research it in 9T.
There’s a settler in Osaka.
We still have 13T of deals with the Roman’s.
Nagasaki can get the temple in 4T with no growth if desired.
edit: check Tokyo, i think it's going to riot :blush: sorry for the missed MM
http://www.civfanatics.net/uploads9/LK92-350AD.jpg
LKendter Feb 25, 2005, 10:15 PM Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (indefinite skip)
Hotrod0823 (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Feb 26, 2005, 10:12 AM I look at the game and the bad tech hole is confirmed. Babylon can already trade us maps, and we are barely in the Middle Ages. The question is when will Babylon agree to give us a free tech, and how much further do we push the war. I was hoping for more then one new city site. To pull of 100K we need to get a few more.
grahamiam Feb 26, 2005, 10:27 AM well, one thing to note is that babylon is building pikes, not muskets, so she will not build cav's unless she can buy salt. maybe we can ally with the Mayan and cutoff her ability to buy it. pikes and knights vs samurai should be decent odds
LKendter Feb 27, 2005, 08:18 AM Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing) OVERDUE for got it - heading to skip.
Gozpel (indefinite skip)
Hotrod0823 (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
Kaiser_Berger Feb 27, 2005, 09:28 PM My apologies, hectic weekend. Got it.
Kaiser_Berger Feb 28, 2005, 12:04 AM Preturn- Fix Tokyo. Cats wound the pike by Osaka. Will let it go, don't want to leave a sowrd in the open.
IT- End up with two knights next to Kagoshima.
T1 360
One knight killed, the other retreated. Will try and think of a way to mount offensive.
IT- Byzantines complete Bachs. Mayans complete Shakes.
T2 370
I make preparations to try and raze Samarra. Hopefully Babylonians cooperate.
IT- Babylon launches no major offensive, we can go next turn.
T3 380
I move the army along with the stack by Osaka next to Samarra.
IT- Damned Aztecs demand away our incense. Sometimes I wish this was a defiant game so I had an excuse to satisfy my desire to tell him to stuff it. As is, I'll cave for now.
T4 390
Time to purge the heathens of Samarra. Cats actually yellowline the defending pikes. And some people actually have the gaul to say that cats are useless. Army kills two pikes, we lose two MDI, but an elite sword finishes off the redlined pike and raze the infidel city. We then go and clean up a pike and three longbows in the area. Move a settler into place.
IT- Babylon lands a knight behind our lines, pretty much ending this war.
T5 400
We're not in a good position to continue the war, so I decide to make peace. 56g and 2gpt gets us Engineering. Yokohama is founded and begins a temple to the RnG gods.
I also notice we have an oppurtunity to trade our spare horses to the Mayans. We can't work for a required tech, but we get Chivalry 4 turns early along with 176g and 5gpt.
Multiple cities start working on cranking out Sammies.
We begin researching Invention at 40%.
IT- zzz
T6 410
A nice quiet turn. Not much to report.
IT- zzz
T7 420
Upgrade our cats to Trebs.
IT- Our first holy Samurai is produced. The heathens may now begin to tremble in fear.
T8 430
Not much.
IT- Oh yay. Aztecs start Newtons :rolleyes:
T9 440
More of the same. Cultural advisor tells me that Aztecs cities are on the leading edge of fashion. Apparently smoke stacks are in these days, as the Aztecs have them :(
IT- Babylon completes Magellans. Mayans follow the Aztec lead and go Industrial.
T10 450
Same thing, different turn.
Summary
I think it is very likely that we don't have long before Babylon goes Industrial as well. I think by the time peace is up we can expect to have another war with them and our GA. We have 3 sammies now, that should increase a good deal by the time war comes around.
LKendter Feb 28, 2005, 12:51 AM 56g and 2gpt gets us Engineering.
I would call that a pretty good pointy-stick discount. ;)
We can't work for a required tech, but we get Chivalry 4 turns early along with 176g and 5gpt.
I sense a GA on the way.
I think it is very likely that we don't have long before Babylon goes Industrial as well. I think by the time peace is up we can expect to have another war with them and our GA. We have 3 sammies now, that should increase a good deal by the time war comes around.
There is no question another fight MUST happen. We are way to behind in tech, and part of that is too small of an empire. The first war helped a lot with 2 new cities. They will be on buildings for a while, but we need more culture. We also have a war with Rome coming up some time soon. I have a suspicion where the Roman Saltpeter is for there muskets. ;)
Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Feb 28, 2005, 02:54 PM Can we switch Nagoya to harbor? This city is pretty low for shields and isn't very good for building military. OTOH it will be a huge commerce city. To accomplish this it needs a harbor and marketplace.
We need to shift some workers south as Kyoto and Nagoya are working unimproved tiles.
There is another city site to claim. We will have to hurt quite a few civs to pull of goal of a 100K win. However, any additional city building culture is good.
http://www.civfanatics.net/uploads9/LAK-621.jpg
hotrod0823 Feb 28, 2005, 05:33 PM got it!
hotrod
hotrod0823 Mar 01, 2005, 02:08 AM 450 AD (0): Can we trust Babylon for 20 turns? I hope so, begin moving units away from the north towards the south :hammer:. A Golden Age war before we face Roman muskets is in order. And we have a nice line up of a few samurai mixed in with scores of MDI and swords.
460 AD (1): Continue the trek south. Moving stack of trebs in the West and in the East we have a stack of sword with Army support.
INBT: Give Bzyantines TM and 9 gold.
470 AD (2): Units wait at our southern boarders for the command to attack. 1 more turn on the incence deal with Rome.
480 AD (3): Kyoto builds a Sammi starts a settler. Edo a sammi starts another. Same at Satsuma. Cancel the incence deal and declare war on Rome. Prepare stacks to hit Hispalis next turn.
490 AD (4): Hispalis was a tough nut to crack but it is razed for zero gold a treb and 6 workers. Need to rest up in Edo before moving on. The Golden Age has begun. Invention in 3 turns with +33gpt.
500 AD (5): Lose 2 wounded MDI and a sammi retreats from MDI attacks. Retreat wounded outs and bring forward a new batch of sammis. NO attacks but prepare for a another stack move on Neapolis soon. Settler is heading to the razed spot where Hispalis once stood.
510 AD (6): Kill a lone advancing MDI. Settler is in place for settling next turn. Invention next turn with +80gpt.
520 AD (7): Kagoshima builds a church starts a duct. Shimonoseki is founded starts a temple. Our healed stack moves on towards Neapolis.
530 AD (8): Guns are due in 6 turns. Neapolis is razed at a lose of a few MDI. Trade the Incence to Bzantines for TM and wines. Lost our Egyptian Ivory.
540 AD (9): Cleanup some pesky units in the West more remain and they are pillaging :(.
550 AD (10): Cleanup a landing on the East Coast, barely. Take 3 more of the MDI in the West. There is a settler in Edo ready and healing units to go with it. There are maybe room for 2 or three more cities in the SE but was only able to get 1 spare settler in the push for Sammies. Rome will talk peace but will not give up tech willingly yet.
LKendter Mar 01, 2005, 06:31 AM Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Mar 01, 2005, 11:12 AM 550 AD
I fix a rules violation in Yokohama. The second build must be a church.
Kagoshima has high corruption and is swapped to a courthouse.
Nara is swapped to settler to claim the spot 2 tiles north of it.
Tokyo can build the FP in 9 turns, and I want to complete it during our GA. We don't even have the option for other buildings during the GA.
Rome doubts they want to give us Education. You know what that means. :hammer:
Incense and $80 goes to Egypt to get a good world map.
I use our spare cash to upgrade 7 spearmen to pikemen.
(IT) A lot of bloodshed occurs. It is mostly Roman.
560 AD
All of the Romans units have been cleared from our lands. :D
570 AD
Matsuyama is formed. This is the backfill city toward the Babylonians.
580 AD
I ship the Maya incense to finish the last turn of Gunpowder. The last turn still needed 120 beakers.
I must thank Rome for the Salt. My gut feeling on where the former Roman salt source was correct.
http://www.civfanatics.net/uploads9/LAK-626.jpg
Sapporo is formed filling in a gap thanks to the razed Roman cities.
(IT) Maya and Zululand sign a peace treaty.
The Maya complete Newton's.
600 AD
Hakodate is formed to continue the push to claim former Roman territory.
(IT) Zululand has been destroyed.
610 AD
(IT) Egypt and the Maya sign an MPP.
620 AD
A demonic Roman MDI that landed behind our lines costs us two Samurai. :mad:
We took heavy casualties, but Viroconium is razed to the ground. We picked up 5 workers for our trouble.
Rome really didn't like that, as Education is now close to a deal.
630 AD
(IT) Cleo gets tm and $20. You are now on the list. :hammer:
The Maya complete Smith's.
650 AD
The pictures say it all.
http://www.civfanatics.net/uploads9/LAK-627.jpg
http://www.civfanatics.net/uploads9/LAK-628.jpg
The second army is EMPTY. The named elite is ready to be loaded, but you will have to wait on the other 2 units to be built. Sorry, but I left you to many elites to play with.
==========================
Summary:
The next leader should rush the Pentagon. I want 4 unit armies.
Rome is screwed. I would really like to get *2* techs out of them. If we research Education next (don't forget the culture from Universities) we could try for Astronomy, Banking or Metallurgy. :satan:
I see no reason to sign peace anytime soon. With us gaining 2 Samurai armies it will only get worse for Rome. We really need that Roman territory for more cities and culture. We still have the lowest culture growth of the civs. The good news is 6 more culture buildings are under construction.
A dot map is in the next post with the plans for all the new cities up north.
Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel (indefinite skip)
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
http://www.civfanatics.net/uploads9/LK92-650AD.zip
LKendter Mar 01, 2005, 11:17 AM http://www.civfanatics.net/uploads9/LAK-629.jpg
grahamiam Mar 01, 2005, 11:29 AM nice push, both of you :) got it, play and post tonight. after we get done the GA and done with Rome, shall we revolt to republic?
LKendter Mar 01, 2005, 11:53 AM nice push, both of you :) got it, play and post tonight. After we get done the GA and done with Rome, shall we revolt to republic?
I don't expect to be done with Rome during your turns, so the republic question doesn't matter yet.
I am not as big on republic anymore. It gives less free unit support and twice the cost for being over the limit per unit. We lose the ability for MP. With the amount of fighting we are planning with a really large army I prefer to stick with Monarchy.
grahamiam Mar 01, 2005, 11:04 PM Preflight check:
IBT: Rome moves up 2 large stacks of MDI’s and Legions, probably from the Zulu war.
Chemistry -> Edu (70%, 5T, -1gpt)
Yokohama Cathedral -> court; Nagoya barracks -> musket
T1: 660AD Near Shimonoseki: Kill a musket with an elite Samurai (3/5)
IBT: Kyoto samu -> samu; Osaka musket -> musket; Tokyo Samu -> samu; Shimonoseki temple -> Cathedral; Satsuma samu -> samu; Sapporo temple -> Cathedral
Rome has moves 22 units next to Izumo
T2: 670AD Near Izumo: trebs go 4 for 6; Samurai Army kills 3 MDI’s (6/13); Sword army kills MDI and Legion (12/14); New Samurai Army kills 2 Legions (12/13); elite Samurai kills Legion (4/5); elite Samurai retreats from MDI; sword kills MDI (2/4); sword kills MDI (1/4); MDI kills MDI (2/4); MDI kills MDI (3/4); MDI kills MDI (2/4); elite Samurai kills MDI (3/5); horse redlines but dies to MDI; horse kills MDI (1/4); horse kills MDI (2/4). Stack is left with 6 units (3 archer, 1 LB, 2 MDI’s)
IBT: Romans move up 7 more MDI’s and 2 more Legions. Also, on another tile, they move up 8 MDI’s.
T3: 680AD @ Izumo: trebs go 3 for 6; get some really crappy RNG and the 2nd Samurai army loses 6hp on one MDI; feel I have no choice and attack again (5/14); Sword Army kills 2 vet MDI’s (9/14); vet Samurai retreats from MDI (2/4)
Near Shimonoseki: elite samurai kills musket
IBT: 3 MDI die attacking Izumo, no losses for us.
Edo Samurai -> Samurai; Nara Samurai -> Samurai
T4: 690AD @ Izumu: trebs go 4 for 6 on stack of 8 MDI’s; Samurai army kills 2, but loses 6hps (4/13); elite samu kills MDI (5/5); elite samu kills MDI (2/5); elite Samu kills MDI (3/5); MDI kills MDI (3/4); MDI kills MDI (4/4); ¾ MDI dies to MDI (1/4); horse kills MDI (3/4); horse kills spear (1/4)
Nearby (on mountains); elite MDI kills archer (3/5)
Babylon is industrial
IBT: GA ends, Rome lands 2 wounded MDI’s behind our lines; Izumo court -> walls
Byz building US
T5: 700AD Near Kagoshima: Samu kills MDI and promotes (2/5); elite Samurai kills redined MDI (4/5)
Near Izuma: redline a mountain musket, Samu kills it (4/4); kills a nearby MDI with a Samu (3/4); everyone else heals.
IBT: Aztecs and Rome sign trade embargo against us.
Uh-oh, Aztecs move 3 cav’s up towards Izumo :(
Kyoto: samurai -> samurai; Osaka samurai -> samurai; Tokyo Samurai -> Samurai; Kagoshima court -> lib; Hakodate temple -> cathedral
T6: 710AD Kill some Roman junk near Izumo and Shimonoseki. Realize that the Aztecs
Send both Samurai Army’s into Rome to pillage roads.
Line up some horseman to force the Aztecs to attack something other than a town.
http://www.civfanatics.net/uploads9/LK92-710AD.jpg
IBT: As expected, Aztecs declare war on us and are building US; lose an elite Samurai but kill 2 cav’s defending Izumo. Also lose the 2 horseman.
Izumo walls -> treb;
T7: 720AD Cav’s are coming from the N and S :(
@ Izumo: 2 MDI’s retreat 2 cav’s; samu dies to 2/4 cav (1/4); Sword Army kills 2 cav and loses 11hp (3/14)
@ Pompeii: Samurai Army pillages and kills 1 cav, fortifies on choke (10/13); 2nd Samurai Army kills 2 cav (11/14)
@ Kagoshima: elite Samurai kills redlined cav (5/5)
@ Nagasaki: elite Samurai kills cav (5/5)
@ Shimonoseki: elite Samurai kills redlined cav (2/5); sword kills redlined cav and promotes (5/5); samurai dies to elite cav (2/5); samurai kills redlined cav and promotes (5/5)
Education -> banking (11T)
T8: 730AD @ Izumo: elite Samurai kills 1/5 cav (5/5); 4/5 sword kills ¼ cav (4/5)
@ Kagoshima: elite samurai kills cav in Babylon territory, as we see Babylon’s rifles :(
We can get a free tech for peace from Rome, but I don’t feel much pressure from the Aztec’s now that the immediate cav’s are removed. We need more space.
IBT: Ah, some luck :) Babylon declares on the Aztecs, Egypt declares on the Byzantines; Mayan’s declare on the Byz; Egypt and Aztec’s sign MA vs us; Egypt declares on the Babylonians
Lone Pike in the north holds out against 3/5 cav, saving the city of Yokohama; Satsuma samurai -> samurai; Nagoya musket -> musket
T9: 740AD @Izuma: bombard a stack of Roman crap (3 for 6); sword kills MDI (2/4); MDI kills Legion (2/4); MDI dies against Legion, promoting it (3/4); elite Samurai kills legion (4/5); Samurai dies against 2/3 legion (2/3); elite samurai kills LB (5/5); 4/5 sword kills another (3/5)
@ Shimonoseki: Samurai retreats from musket (2/4);
Now that we have an incense available again, sell it to Babylon for 9gpt and 4g
Sorry, getting tired, forgot to record IBT, but nothing significant happened.
T10: 750AD @ Shimonoseki: elite MDI kills 2/4 musket (3/5); redline musket on our salt with trebs; 4/5 samu kills it (2/5)
@ Pompeii (what, I get to attack :eek: ); Army kills musket (9/13) goes back to defending the choke; 2nd army kills musket (8/14); sword army kills a LB to get access to hill.
As a fitting end to a frustrating set, kill yet another LB with yet another elite Samurai and no leader. It’s a mess, but I think the Romans are gassed. Problem is we can’t seem to build Samurai’s fast enough. Wiping out Pompei should boost moral :)
http://www.civfanatics.net/uploads9/LK92-750AD.jpg
LKendter Mar 02, 2005, 08:22 AM I agree that is really ugly. Should we ally with the Byzantines vs. the Aztecs to get them to beat each other up? The very fact that we had to strip the interior of units scares me big time. I fully expected a new city or two built. I wonder if it is time for peace with Rome. If we can't gain anything, then the war really doesn't help us.
I hate the idle army, but I agree on holding the choke vs. Egypt.
Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (indefinite skip)
Hotrod0823 (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
grahamiam Mar 02, 2005, 08:28 AM i have a feeling Rome is gassed, recommend we press on :hammer: we need room to grow, and we're not about to attack Babylon with thier rifles.
Kaiser_Berger Mar 02, 2005, 09:47 AM I've got it.
Kaiser_Berger Mar 03, 2005, 09:05 PM Preturn- We look alright for the situation.
IT- Byzantines declare on Babylon.
T1 760
In a complete act of RNG hatred, our sammie army easily knocks the musket in Pompeii down to one hp, but then loses around 8 straight and dies :mad: :cry:
We do manage to finish off the rest without loss and raze the bastard city.
RNG pisses me off further as I lose a full health elite sammie to a redlined musket.
Not much else to do.
IT- Aztecs land 4 cavs by Kagoshima, except in Babylonian territory.
T2 770
Well, I hope sincerly that the Babylonians will help us out with the cav. I don't trust them to though, so I kill one with a Sammi and reinforce the city.
IT- Stupid Aztecs of course completely ignore Babylon and come for us, killing three defenders flawlessly.
T3 780
We are really screwed with Kagoshima. Nothing nearby to help, and a Roman longbow and three Aztecs cavs to fend off....unless we get some major help from Babylon, it will likely fall. I move some sammies nearby to prepare for that contingency.
IT- Kagoshima falls to the Aztecs.
T4 790
Our retributitory Samurai recapture Kagoshima.
We found the new city of Ise in the south.
Take out plenty of stray Romans, no leader luck though.
IT- Aztecs bring in Maya against us. Byzantines complete Suffrage.
T5 800
We raze Lugdunum with no losses.
IT- Aztecs are willing to talk for peace.
T6 810
The Aztecs have just pulled up on both coasts with three landing parties that will disembark next turn, and we can't fend them off, so we will make peace. We get it for 239g.
Toyama founded on the ruins of Pompeii.
IT- Romans advance.
T7 820
Plenty of Romans killed.
IT- More Romans.
T8 830
More dead Romans. We can only hold the line until our forces are consolidated.
IT- Aztecs capture Babylonian city of Zariqum. We learn Banking, set to towards Astronomy.
T9 840
Kill more Romans.
IT- zzz
T10 850
There is a mini stack of fun assembled next to Byzantium. We can probably take it, but we need more settlers before we push much further forward.
Summary
We can easily make peace with Egypt, and hopefully we'll soon have that option with the Maya. We can continue to press the war with Rome, as they can't put up much resistance. I left the settler to the west unmoved as I couldn't remember exactly where the next city was supposed to go. Next player can plop it down.
LKendter Mar 03, 2005, 10:07 PM IT- Kagoshima falls to the Aztecs.
Well that really bites. We have to restart all the culture in that city. :mad:
Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Mar 04, 2005, 09:10 AM A reminder where the next cities should go since Kaiser_Berger had some confusion.
http://www.civfanatics.net/uploads9/LAK-629.jpg
IMO it is time for peace. We need several settlers to fill in the gaps, and time to rebuild the military. We have become so focused on Rome that we have completely neglected universities for culture and banks for revenue. The deal below is exactly what I wanted from Rome. This gets us 2 more techs closer to the IA and one tech closer to Cavalry. IMO the next war needs to be with Cavalry.
http://www.civfanatics.net/uploads9/LAK-635.jpg
hotrod0823 Mar 04, 2005, 03:38 PM Got it, should start tonight after GR3.
microbe Mar 04, 2005, 03:45 PM Your map looks freakingly like a scorpion! :eek:
And What was Caesar doing? Sleeping?
hotrod0823 Mar 05, 2005, 10:33 PM I need to take a skip, this weekend is more hectic than I originally thought. My wife had her wisdom teeth out yesterday and I am in charge of the kids.
I am already overdue in GR3 and will not be able to get to this until some time late tomorrow and would rather take a skip than hold up the game until I am able to concentrate properly.
Thanks,
Hotrod
LKendter Mar 06, 2005, 08:41 AM Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (skipped)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Mar 06, 2005, 11:32 AM http://www.civfanatics.net/uploads9/LK92-950AD.zip
850 AD
(IT) The Aztecs and Egypt embargo us.
Babylon and Byzantines sign a peace treaty.
860 AD
One picture is worth a 1000 words. If you don't get it, then read the unit type.
http://www.civfanatics.net/uploads9/LAK-639.jpg
I take my final shot at Rome and raze Byzantium. We get 6 workers for our trouble. The Samurai army spots a settler pair, so I also kill that before peace.
I sign peace with Egypt given them $20.
I sign a peace treaty with Rome and get Astronomy, Metallurgy, Worker, wm, $2, and Printing Press (may as well take it).
Fukushima is formed and starts on a temple.
It is pretty sad when I was desperate enough to sell iron for tech, and it was useless to Babylon. :(
I just found we were missing an embassy with the Aztecs. I fix that problem. They are a real threat with Rubber, Coal, Saltpeter, Iron and Horses. They also have 6 luxuries at the moment.
(IT) The Maya have just appeared from the North and stole 2 workers.
880 AD
I try my luck with a couple of elites. After they go nowhere I sign peace with the Maya having them give us $60.
(IT) The Aztecs and Byzantines ally vs. Egypt.
900 AD
(IT) The Roman and Aztec trade embargo ends.
910 AD
I ship the Maya Incense, Horses and $4/turn to save 4 turns on Military Tradition.
(IT) The Aztecs just took Babylon. :eek:
920 AD
(IT) Egypt and Babylon sign a peace treaty.
The Maya are building ToE. :cry:
930 AD
(IT) We now share a border with the Aztecs.
940 AD
Suo is formed. We have another source of horses.
(IT) The Aztecs are building ToE.
950 AD
Incense is worth so little to Egypt that they still want more the self-research cost on Physics. :(
Rather then have the Aztecs demand incense I ship it to Egypt for $6, wm and a worker.
==========================
Summary:
We are in a very deep tech hole. We spent way too much time fighting Rome and fell hopelessly behind in tech. You can only neglect buildings for so long.
I see the following short term plan: Universities, Banks, Muskets (to little defense and free up Samurai on defense), Cavalry and another war with Rome. Rome is our best shot to beat up for more techs. We can't win if we can't pointy-stick some more tech.
The settler is go where the Samurai is fortified in the swamp. 3 workers just arrived to clear it, and more are on the way.
Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel (indefinite skip)
Hotrod0823 (skipped)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
grahamiam Mar 06, 2005, 11:20 PM got it, but it will take me till Tuesday night due to other SG commitments.
grahamiam Mar 08, 2005, 08:53 PM Preflight check: nada
IBT: Aztecs continue to swallow Babylon, taking Sippar directly to our N.
Osaka Uni -> Bank
T1: 960AD working
IBT: Rome and Aztecs MA vs Egypt and Babylon
Nagasaki Colosseum -> market
T2: 970AD Hurry Temple in Toyoma for 56g
IBT: Mayan offer an alliance vs Byz but won’t part with any techs for it, so no.
Toyoma temple -> cathedral
T3: 980AD nada
IBT: Aztecs and Byz sign MA vs Mayan; Rome and Aztecs sign vs Mayan
Physics -> Magnetism (9T, 60%, +7gpt)
Izumo settler -> library
T4: 990AD working
IBT: Babylon and Aztecs sign peace
T5: 1000AD working
IBT: Shimonoseki ‘duct -> court; Sapporo lib -> market
T6: 1010AD work, work, work
IBT: Yokohama lib -> bank; Kagoshima cathedral -> ‘duct; Nara colosseum -> musket
T7: 1020AD Egypt is getting hurt.
T8: 1030AD Switch Izumo to a settler. New spot cleared is a BG, so marsh clearing stack goes N. Also compensates for my placement of Bizen, which was based on old info.
IBT: Kyoto bank -> musket; Tokyo university -> musket; Edo Uni -> musket
T9: 1040AD MM a little, get another unit into Kyoto so it can do 20spt. Babylon is seriously broken (down to 3 cities/towns). I will declare next turn. Maybe we can get a tech before she dies. Army can see a conscript rifle in Nippur
IBT: Egypt demands TM and 27g, fine
Izumo settler -> lib
T10: 1050AD Recommend we declare on Babylon immediately. I’m sure the Army can take the conscript or 2 in Nippur. I can’t see much coming from Babylon in their fight with Rome except some LB’s. Maybe we can claim those dyes and get ToG at a discount
Settler has not moved either.
http://www.civfanatics.net/uploads9/LK92-1050AD.jpg
LKendter Mar 08, 2005, 08:55 PM Signed up:
LKendter
Grahamiam
Kaiser_Berger (currently playing)
Gozpel (indefinite skip)
Hotrod0823 (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
Kaiser_Berger Mar 08, 2005, 10:52 PM I've got it.
Kaiser_Berger Mar 10, 2005, 02:10 AM Preturn- Looks good. Agree with G-man, war declared. Sam army easily razes Nippur.
IT- Babylon and Maya sign up against Byzantines.
T1 1060
Babs build a new city on the Dyes. Lower science.
IT- We get Magnetism, start on ToG due in 8.
T2 1070
Move settler into place, kill a consript rifle.
IT- zzz
T3 1080
Echizen founded. Not much else. New Bab dyes city is toast already.
IT- Rome and Maya sign peace. Babylon and Maya secide its time for Babylon to die. Babylon declares on Aztecs. Egypt and Aztecs sign peace.
T4 1090
Move troops into Bab territory, looking for new acquisitions.
IT- zzz
T5 1100
Kill a longbow with a cav. Move stack next to Uruk.
IT- zzz
T6 1110
It takes all we have, but we burn Uruk to the ground. Izumi is founded.
IT- zzz
T7 1120
Nothing much new. Just scrambling to grab the free space.
IT- Aztecs bring the Babylonian civilization to a swift end.
T8 1130
Damn it, the stupid Aztecs already have a settler pair on the Dyes :mad:
IT- zzz
T9 1140
Aztecs haven't settled yet, we may have a chance. Lower science.
IT- We learn ToG and go Industrial. Start us towards Steam, due in 15.
T10 1150
Aztec move settler again, we have oppurtunity to claim dyes now. A couple more settler are on the way for more territory claiming.
Summary
Aztecs are a beast. For now we have no chance against them, so best to probably just claim the land availble, including the spot on the west coast that has been cleared. After that, taking the remnants of Rome would secure us a solid base. By then hopefully we can be something more than dust in the wind compared to the Aztecs.
http://www.civfanatics.net/uploads9/LK92-postBabylon.JPG
LKendter Mar 10, 2005, 08:59 AM I agree that Rome will have to see us again. The big question will be if we have coal.
Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
hotrod0823 Mar 10, 2005, 09:26 PM Got it and will play tomorrow.
LKendter Mar 13, 2005, 09:57 AM Signed up:
LKendter (on deck)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing) Past 48 hours, heading to skip
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Mar 14, 2005, 12:28 PM Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (over 72 hours - SKIPPED)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Mar 14, 2005, 05:30 PM http://www.civfanatics.net/uploads9/LK92-1250AD.zip
1150 AD
I swap one city to muskets, and that will be my push to build. We are really light on defensive units.
1160 AD
We build Omi and now have dyes. The city will be under bad culture pressure from the Aztecs.
(IT) This is just plain silly. Rome and the Maya ally vs. the Aztecs. Do you really think Rome can defeat infantry with rifles?
Egypt and the Byzantines sign a peace treaty.
1170 AD
The last city we can claim in former Babylon is Echigo. The couple sites remaining are would be too cramped by Aztec cities.
1190 AD
(IT) Rome and Egypt sign a peace treaty.
1210 AD
Thanks to the dyes we can fire some specialist in productive towns.
1220 AD
(IT) The Aztecs complete ToE. :cry:
==========================
Summary:
Well Grahamiam gets to find out if we have coal. Without it we are in even deeper trouble. The only way we can beat the Aztecs is with infantry, artillery and rails IMO.
Rome still doesn't have Steam Power. I don't know if we can get lucky in a trade or not. Our science goals need to be factories followed by infantry.
Signed up:
LKendter (currently playing)
Grahamiam (on deck)
Kaiser_Berger
Gozpel (indefinite skip and I am wondering if he is ever coming back)
Hotrod0823 (want reconfirm is still interested)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
grahamiam Mar 14, 2005, 09:06 PM got it
grahamiam Mar 15, 2005, 09:51 PM Preflight check: I check for trades but we can’t even get 100g for a lux. What’s with the chicken crap offers?
If the Aztec’s take the Romans, we will be really hemmed in.
Position ourselves so we can take Lutetia and Ravenna next turn. Switch Kyoto to a settler.
Sell Romans TM, getting TM + 1g. They don’t have any RR’s
T1: 1255AD DoW on Rome. Move Arty into position on Lutetia.
IBT: Rome and Byz sign peace;
T2: 1260AD Arty goes 3 for 8 @ Lutetia; Army kills 2 Rifles (8/14); cav kills ¾ rifle (3/4); cav redlines but dies to rifle; elite cav kills rifle (5/5); elite Samurai kills LB and we take the town.
Move settler into town, not enough movement points to raze/replace so do it next turn.
IBT: Aztecs building Hoovers :eek:
T3: 1265AD Abandon Lutetia, Replace with Kozuke -> temple
IBT: Steam -> Industrialization; also, I see Aztec tanks.
T4: 1270AD Coal is located just outside the borders of Omi, to the NE. Aztecs look modern to me.
T5: 1275AD Treb’s go 2 for 9 on the rifles. Army kills 2 rifles (8/14); Cav retreats without scratching ¾ rifle; cav retreats without scratching ¾ rifle; elite cav kills rifle (1/5); elite Samurai dies to conscript rifle and promotes it (2/3); Army kills the rifle and we take the city.
Sign peace with Rome, getting Medicine for 186g and 8gpt.
Sell Incense to the Aztecs for WM and 622g
Make another ~100g sell WM around.
Sell improvements in Ravenna.
Byz demand TM and 58g, I cave
T6: 1280AD Raze and Replace Ravenna with Sado -> temple; Build a Coal Colony so we can start RR’ing.
IBT: Mayan ask us to commit suicide by signing an Alliance vs the Aztecs. Pass.
T7: 1285AD RR
T8: 1290AD RR
T9: 1295AD RR, deals for our extra incense are poor.
T10: 1300AD RR, and watch the Aztec’s stacks in awe.
http://www.civfanatics.net/uploads9/LK92-1300AD.jpg
LKendter Mar 15, 2005, 09:55 PM Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel (indefinite skip and I am wondering if he is ever coming back)
Hotrod0823 (want reconfirm is still interested)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
grahamiam Mar 15, 2005, 10:06 PM Signed up:
LKendter
Grahamiam (currently playing)
Kaiser_Berger (on deck)
Gozpel (indefinite skip and I am wondering if he is ever coming back)
Hotrod0823 (want reconfirm is still interested)
just submitted my turns ;)
re: gozpel: probably a lot of other people wondering too. his absence effected 4 or 5 of my games :lol: i thought i'd never get any sleep last week as i tried to keep up :crazyeye:
Kaiser_Berger Mar 15, 2005, 10:39 PM I've got it.
Kaiser_Berger Mar 16, 2005, 01:50 AM Preturn- I block off the Roman border to hopefully make the Aztecs reverse coure, so we can have some fun, or at the very least prevent them from acquiring more easy gains.
IT- Aztec friends retreat. We complete HE.
T1 1305
Railroading.
IT- zzz
T2 1310
RR
IT- Rome and Aztecs sign peace.
T3 1315
More of same.
T6 1330
Aztecs have started UN :rolleyes:
T7 1335
We get Industrialization, switch a lot of cities to factories. We are now up Industrialization on Egypt, will hold out and see if they can draw Medicine for us. Set research to Electricity due in 16 to get to Replaceable Parts.
T10 1350
We get a break to go our way and Egypt picks up Electricity while still lacking Industrialization. Industrialization, Incense, 200g and 7gpt gets us Electricity. Start on the all important RP, due in 18.
Summary
Our military railnet is up and running. Our first factories will come online in the next set, and within two sets hoepfully those cities wil be optimized for infantry and arty. We'll need a good deal to cut though the Aztecs.
LKendter Mar 16, 2005, 07:40 AM Signed up:
LKendter (on deck and taking in 24 hours if no sign of Hotrod0823)
Grahamiam
Kaiser_Berger
Gozpel (indefinite skip)
Hotrod0823 (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Mar 16, 2005, 09:11 AM I got a chance to look at the game. Hopeless corrupt cities MUST higher specialist to help our research rate. I dropped *2* turns from research with just fixing a few of our cities. As totally corrupt junk like Sado hit size 6 they must also hire specialist. Even one more shield for a church is a waste at this time. We are in VERY deep trouble with the Aztecs and need infantry faster. All the culture in the world is useless at this point.
Izumi grows to size 6 in one turn and needs scientists.
I wouldn't bother with hospitals. With our city placement, we won't gain enough to justify them. What this means is that cities such as Sapporo at size 12 with excess food need to be mined.
grahamiam Mar 18, 2005, 07:48 AM bahh, looks like RL got in hotrod's way as well http://community.the-underdogs.org/smiley/misc/icon9.gif
i will be out of town this weekend, and will be up in a monster SG on Sunday, so I won't be able to play this till Monday at the earliest.
LKendter Mar 18, 2005, 09:33 AM 3 players with one out a couple days won't keep this game going.
1) I am taking it now.
2) I am moving Grahamiam done a slot to minimize the delays.
3) Hotrod0823 is on indefinite skip for the moment and is heading to drop if he doesn't post shortly.
4) I am adding an open slot for another active player.
Signed up:
LKendter (currently playing)
Kaiser_Berger (on deck)
Open Slot <<<<<<<<<<<<<<<
Grahamiam (out till Mar 20)
Gozpel (indefinite skip)
Hotrod0823 (indefinite skip)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
LKendter Mar 20, 2005, 03:50 PM http://www.civfanatics.net/uploads9/LK92-1400_AD.zip
1350 AD
I shave 2 turns off of the time to research Replaceable Parts by hiring some scientist in the corrupt cities.
1360 AD
(IT) The Aztecs complete Hoover Dam.
1375 AD
We still need at least 20 turns to get ready to fight the Aztecs, so I ship them incense for $750 and WM.
I don't know if we will build many hospitals with our tight city placement, but I give Rome Industry for Sanitation and $132. We might get lucky and Rome will research Corporation for us.
I wish the Maya didn't have a city on a 1-tile island. That stops me from allying against the Maya for a quick tech.
1380 AD
(IT) Byzantines declare war on Egypt.
Byzantines and the Aztecs ally vs. the Maya.
The Aztecs start SETI.
==========================
Summary:
The beginnings of a military build up have begun. Osaka is on every other turn cavalry. Kyoto is working on the military academy to be a source of armies.
We now have 3 size 12 cities optimized for shields. Our territory still has a long way to go.
I think our next two targets need to be Nationalism (option to draft) and Espionage. It is cheaper to catch up via steals.
Signed up:
LKendter (currently playing)
Kaiser_Berger (on deck)
Open Slot <<<<<<<<<<<<<<<
Grahamiam (out till Mar 20)
The below players are dropped until they post here that they want to play.
Gozpel
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
Kaiser_Berger Mar 20, 2005, 09:43 PM I've got it.
ThERat Mar 20, 2005, 10:57 PM since a few of intense SG's have ended, I am wondering whether you still need someone to help out. If yes, I would read up and join
LKendter Mar 20, 2005, 11:05 PM since a few of intense SG's have ended, I am wondering whether you still need someone to help out. If yes, I would read up and join Well this one is intense as we don't have infantry yet, but the Aztecs have tanks.
===================
Signed up:
LKendter
Kaiser_Berger (currently playing)
ThERat (on deck)
Grahamiam (out till Mar 20)
The below players are dropped until they post here that they want to play.
Gozpel
Hotrod0823
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
ThERat Mar 20, 2005, 11:10 PM yes, I just read up again and it dawned to me what I might be in for :eek:
Kaiser_Berger Mar 21, 2005, 03:24 AM Preturn- We look alright.
IT- Aztecs start Manhattan. Aztecs complete UN. No vote is held.
T1 1405
Not much, just railroading.
IT- zzz
T2 1410
Same old.
IT- zzz
T3 1415
Drop research a bit to save money.
IT- We get Replaceable Parts, and we actually have Rubber near Shimonoseki. We start up on some infantry. Start research towards Nationalism, due in 8.
T4 1420
Set a city to focus on the critical artillery we will need.
IT- zzz
T5 1425
More RR.
IT- Military Academy completes.
T6 1430
We start up an army.
IT- zzz
T7 1435
More optimization.
IT- zzz
T8 1440
Egypt is down to one city and I would love to sign an alliance against them and gain a tech, but can't due to an incense deal with them that is still running.
IT- Egypt survives.
T9 1445
More of the same.
IT- Egypt is toast.
T10 1450
No tmuch new.
Summary
Our war machine is off to a sluggish start. We still have cities being optimized, but at leeast we now have some infantry and arty being pumped out. We have an army due soon, and Nationalism is nearly finished. There is a lot of optimization to be done with several cities. We need a lot more in the way of troops numbers to be able to handle the Aztecs.
LKendter Mar 21, 2005, 03:49 AM Egypt is down to one city and I would love to sign an alliance against them and gain a tech, but can't due to an incense deal with them that is still running
Egypt is toast.
Well I hope our rep wasn't toasted with this...
We need a lot more in the way of troops numbers to be able to handle the Aztecs.
I agree with you. When the big war starts we will have to ally with the Byzantines against them.
Signed up:
LKendter
Kaiser_Berger
ThERat (currently playing)
Grahamiam (on deck)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
ThERat Mar 21, 2005, 09:27 AM save (http://www.civfanatics.net/uploads9/LK92-1500AD.SAV)
Pre-turn
reduce science by a notch, nationalism still in 2
1.1455AD
RR and MM
IT nationalism is in, go for communism for steals
2.1460AD
Rome knows electricity, trading for gpt is impossible due to trashed reputation, switch off research to go for cash build up
IT Aztecs complete Manhatten :eek:
3.1465AD
try to continue to MM for either 40 spt or 45 spt
IT Aztecs and Maya sign peace
Aztecs finish SETI
4.1470AD
MM, we have now 6 arty and 10 inf, army not filled yet
5.1475AD
we still cant get any tech
then think of an evil plan, sell Rome RP for all their gold and economics
go for immediate steal and we succeed, take communism
revolt MM and still make 58 gpt, let Yokohama riot else it starves
6.1480AD
anarchy
7.1485AD
communists, let's see what we can pull off
we could get espionage in 10 or make 230gpt for the moment, stick to that
8.1490AD
do not dare to attack yet, next player should
9.1495DD
10.1500AD
next daring player, attack, we can't wait too much longer
we are making currently 250 gpt, have 12 arty and 14 inf, 3 armies (1 empty) and either another army or pentagon next turn
remember Aztecs do have a lot of money and razing their cities will give us good cash
LKendter Mar 21, 2005, 05:21 PM go for immediate steal and we succeed, take communism
revolt MM
I was surprised to see the revolt. Usually a team discussion occurs if a government change is being considered. I am curious what prompted this change in a vacuum. Either way we should have FIRED the specialist in cities like Suo and put them to work.
We could get espionage in 10 or make 230gpt for the moment, stick to that
IMO this was a mistake. Espionage allows for the Secret Police HQ. This is what makes Communism much stronger. The other big advantage better spies. This also requires Espionage. Since we can't build Wall Street cash is all but useless.
@Grahamiam - Please fix the Espionage mistake and research it ASAP. If we are going to be Commies, then we should be able to build the 2 small wonders that really help it.
Signed up:
LKendter (on deck)
Kaiser_Berger
ThERat
Grahamiam (currently playing)
Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.
I am treating this like AW and want strict 3-tile apart placement. We need a lot of cities to build toward 100K.
Remember the variant rules:
The first build must be a temple. The second build must be a church.
The goal is 100K, but I will accept conquest. I don't want to play 100+ turns of nothing to officially win 100K.
grahamiam Mar 21, 2005, 05:25 PM got it, but not till tomorrow. i see the research and will fix it. i will also start the prebuilds, if there's anything left for them :)
ThERat Mar 22, 2005, 06:51 PM I was surprised to see the revolt. Usually a team discussion occurs if a government change is being considered. I am curious what prompted this change in a vacuum. Either way we should have FIRED the specialist in cities like Suo and put them to work.
why did I revolt? well religious is 1 turn anarchy, well worth a change. corruption was pretty bad (now it is far better and with courts will improve). and unit cost was bad already, with us preparing a strike it would have just gone worse. at least now we have a choice of researching or making money.
usually I use money in communism for upgrades and steals. with monarchy we didn't even have the money for any option.
In my opinion we need the money also to get allies for the big war. mind you, they have MI's already and MA won't be that far away.
ThERat Mar 22, 2005, 07:41 PM looked at the save again to check on techs:
3 other Civ's have espionage already, 10* 240g = 2400g, more than sufficient for a steal.
anyway, I tried to optimise cities for either 40 shields (2 turn arty) or 45 shields (2 turn inf) and after revolting we got a lot more cities set up that way. That's why there are still some specialists, because they would not gain us much.
LKendter Mar 22, 2005, 08:25 PM 3 other Civ's have espionage already, 10* 240g = 2400g, more than sufficient for a steal.
Steals can fail and blow up in your face. I want to get to better odds, and that requires spies. The steal cost vs. research cost is about the same. In a case like that the steal IMO is a total waste. I want to be insured the SPHQ for the most from Communism, and research insures we can get it faster and set up a pre-build for that and the spy agency.
grahamiam Mar 22, 2005, 10:43 PM Doesn't matter, guys. This one blew up before we could do anything about it.
------------------
Preflight check: Well, not sure why we even have scientists if we’re going to try to steal. Min research does not make it cheaper and taxman will give us more gpt.
Courthouse in Bizen is going to be a net negative so turn off the engineers and change them to taxman.
Decide to take a risk and research Espionage @ 70% (-91gpt, 840g in the bank) so we can get in 7T. This should time nicely with the CIA prebuild in Kyoto.
IBT: Kyoto Pentagon -> Army (CIA prebuild)
T1: 1505AD
IBT: Aztecs declare war on us, after moving about 5000 units towards us. Lose Sado, hold off 1 Modern Armor @ Echigo
T2: 1510AD @ Echigo: Kill MA with elite Samurai (5/5)
Near Kagoshima: Bombard the stacks. Fill the empty army with 4 infantry to try to hold the town.
Near Elephatine: Kill redlined Mech
Near Omi: Add vet Cav to Samurai Army; bombard ToW on dyes; Sami Army kills 2/4 ToW (13/18)
Ally the Byz vs the Aztecs for WM and 458g. Throttle back research (Esp in 6T)
Use the Samurai Army to retake Sado and kill the Modern Armor inside (7/18)
Lose 3 cavs trying to kill a single damaged Mech
IBT: Byz destroy Rome by capturing Antium
Aztecs do countless Bomber runs on Kagoshima
Our troops fight valiantly, killing countless tanks and mechs, but there’s just too many
http://www.civfanatics.net/uploads9/LK92-1510-1.jpg
http://www.civfanatics.net/uploads9/LK92-1510-2.jpg
With Nagasaki overrun, the beast goes for the throat
http://www.civfanatics.net/uploads9/LK92-1510-3.jpg
http://www.civfanatics.net/uploads9/LK92-1510-4.jpg
In their delirium, the people expand the palace, probably to add the tomb.
http://www.civfanatics.net/uploads9/LK92-1510-5.jpg
http://www.civfanatics.net/uploads9/fatlady_sm.jpg
grahamiam Mar 22, 2005, 10:47 PM i'm going to play a pbem for a little bit. let me know if you wish to continue.
LKendter Mar 22, 2005, 11:06 PM It is another loss for the LK series. :cry: :cry: :cry:
Proof once again that falling hopelessly behind in tech is the kiss of death. I am not sure where we blew this one. The only mistake IMO was we keep the war with the Romans going to long. We would have been better off with several short wars and point-stick research. However, I don't think even that would have been enough.
grahamiam Mar 22, 2005, 11:17 PM well, having your 1st 30 or 110 shields tied up in cultural buildings didn't exactly allow us to expand quickly.
imho, we waited too long on the Babylonians and warred too long with the Romans. We entered the MA even, but then fell hopelessly behind, very quickly. If we had been able to pinch some land from Babylon and Rome very early, we could have evenly expanded our core. Instead, we went for Rome hard because Babylon got away from us (technologically), thus had significant corruption problems. If we got to Babylon before Theology, we could have had additional 2nd tier towns with Libraries before we were required to build Cathedrals.
Or maybe not. Sometimes at diety, the AI just gets the right start with the right civ and makes the game very tough.
microbe Mar 22, 2005, 11:39 PM That's why I now stay away from deity culture games. :)
Kaiser_Berger Mar 23, 2005, 03:26 AM Ouch. That was swift, but not totally unexpected. I think it would have been a similar result had we been the first to pull the trigger.
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