View Full Version : How to combine nice mod together?


mikezang
Feb 16, 2005, 07:35 PM
I am using Snoopy's Terrain Scenario Mod Basicly, then I found some good mod(terrain, icon, building and so on), how can I use them even I use Snoopy's Terrain Scenario ?

mrtn
Feb 16, 2005, 07:48 PM
Don't post questions in the subforums, post them in the main creation and customization forum. Seeing that your threads was moved yesterday should have been a clue...
I'm reporting your threads to a moderator, hopefully they'll be moved shortly.
Check the tutorials subforum on how to add the different stuff.

mikezang
Feb 16, 2005, 07:52 PM
Well, now I see, question should be posted in main, the mod post in sub.
Thanks.

mrtn
Feb 16, 2005, 07:55 PM
Well, anyone can post here, but only if you have a file to post. :) All questions/discussion should go in the main forum, this way it's easier to find the files in the sub forums.

Padma
Feb 16, 2005, 08:45 PM
Thread moved.

mikezang
Feb 16, 2005, 08:49 PM
I got it:)

mikezang
Feb 16, 2005, 08:55 PM
For file TerrainBuildings.pcx, where can I find a thread to talk about its format? I mean how can I know which pic is which building?

WildWeazel
Feb 17, 2005, 03:24 PM
first column is fortresses by era, second column colonies by era, third column barbarian camp and mine, last column fortresses with barricades. They are independent of terrain graphics and can be used with any terrain set.

mikezang
Feb 17, 2005, 07:16 PM
Thanks.
But 3rd and 4th columns both have 4 pictures, can you explain more detail?

WildWeazel
Feb 17, 2005, 08:02 PM
I think the bottom 2 in the 3rd row are unused. The 4th row is by era- each tile corresponds to the same tile in the first row, except with barricades.

mikezang
Feb 17, 2005, 08:08 PM
Thanks.
It will be better if we can select which single building is used in game, like in Pirates.