View Full Version : Duplicate Question; Scenario address


GRM7584
Feb 16, 2005, 07:46 PM
I already asked this in my Colonize preview jigger, but nobody seems to be answering, and I cannae release a mod without this important bit taken care of; the question is...
I can't seem to get the thing to reference the Napoleonic Europe conquest properly for unit graphics purposes. What's the deal with that? I know the path is correct, and I triple checked the pediaicons.txt file. The current error is for Grand_Battery.INI not found, and the path I'm using is ;../Conquests/Napoleonic Europe/, and it seems to function for other mods and scenarios.
Hopefully nobody has already answered it in the Colonize mod while I was typing this.

mrtn
Feb 16, 2005, 08:01 PM
It doesn't work like that with the conquests-folders. Instead you have to make a unit folder in the scenario with a customized .ini file, which should look like this:
[Speed]
Normal Speed=225
Fast Speed=225

[Animations]
BLANK=
DEFAULT=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantryDefau lt.flc
WALK=
RUN=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantryRun.f lc
ATTACK1=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantryAttac k.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantryDeath .flc
DEAD=
FORTIFY=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantryForti fy.flc
FORTIFYHOLD=
FIDGET=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantryFidge t.flc
VICTORY=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantryVicto ry.flc
TURNLEFT=
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
STOP_AT_LAST_FRAME=

[Timing]
BLANK=0.500000
DEFAULT=0.500000
WALK=0.500000
RUN=0.500000
ATTACK1=0.500000
ATTACK2=0.500000
ATTACK3=0.500000
DEFEND=0.500000
DEATH=0.500000
DEAD=0.500000
FORTIFY=0.500000
FORTIFYHOLD=0.500000
FIDGET=0.500000
VICTORY=0.500000
TURNLEFT=0.500000
TURNRIGHT=0.500000
BUILD=0.500000
ROAD=0.500000
MINE=0.500000
IRRIGATE=0.500000
FORTRESS=0.500000
CAPTURE=0.500000
STOP_AT_LAST_FRAME=0.500000

[Sound Effects]
BLANK=
DEFAULT=
WALK=
RUN=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantRun.amb
ATTACK1=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantAttk.am b
ATTACK2=
ATTACK3=
DEFEND=
DEATH=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantDeath.w av
DEAD=
FORTIFY=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantFortify .wav
FORTIFYHOLD=
FIDGET=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantFidget. wav
VICTORY=..\..\..\..\..\Conquests\Napoleonic Europe\art\units\Musketman\NapoleonicInfantVictory .wav
TURNRIGHT=
BUILD=
ROAD=
MINE=
IRRIGATE=
FORTRESS=
CAPTURE=
TURNLEFT=
STOP_AT_LAST_FRAME=
[Version]
VERSION=1
[Palette]
PALETTE=

GRM7584
Feb 17, 2005, 12:16 AM
Thanks a ton, I was entirely clueless. Now I might be able to put up my Colonize beta!