Crash757
Feb 18, 2005, 02:22 AM
I'm now thinking about two possibilities, how to increase unit quantity in my mod, so i'm interested, which u like the best.
More UU's for each civ - no need to explain, i hope.
'Trade' system goes like this:
Big civs got their 'trade', which they can trade to smaller civs, so those civs can build, for example, german tanks, when they acquire german trade. This would increase historical accuracy, but it would be harder for smaller civs.
P.S. I was badly suprised, when i got so little opinions/comments about my mod here on CF. It is hard to improve mod, when i need to do it only by listening to few people suggestions about my mod (and they all were not from CF!) :sad:
More UU's for each civ - no need to explain, i hope.
'Trade' system goes like this:
Big civs got their 'trade', which they can trade to smaller civs, so those civs can build, for example, german tanks, when they acquire german trade. This would increase historical accuracy, but it would be harder for smaller civs.
P.S. I was badly suprised, when i got so little opinions/comments about my mod here on CF. It is hard to improve mod, when i need to do it only by listening to few people suggestions about my mod (and they all were not from CF!) :sad: