View Full Version : DBear01--Put Away Your Swords


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DBear
Feb 19, 2005, 11:35 PM
OK, I've been in several succession games on Monarch that ended in Domination victories. I'm even in one on Emperor.

However, I'd like to try something different. I would like to try a culture win. I'm selecting Babylon, as they are both religious and scientific.

Conquests, Standard size, Random world. Raging barbs. I'll generate a few starts and let you all decide.

We cannot declare war on anyone. Of course if someone declares on us, whack 'em ;)

DBear
Feb 20, 2005, 12:01 AM
and here are the starts:

soul_warrior
Feb 20, 2005, 02:24 AM
possible sign up.
what type of culture are you aiming for? 20k or 100k?
if teh goal is 100k, then ill sign up.
i really need some work on my culture wins. dom is just too easy these days.
i guess the level is monarch?

start 1 - i really dont like FPlains. nope.
start 2 - cold, but has a lake. possible.
start 3 - no fresh water, but 2 BG. possible.
start 4 - corner office, 3 BG and fresh water.
start 5 - desert FPlains, but near the sea. possible

my choice would be start4

DBear
Feb 20, 2005, 07:21 AM
Yes, it'll be Monarch. Probably 100K, but if there's a shot at a 20K city (though with these starts, I don't think so), we can take it.

soul_warrior
Feb 20, 2005, 07:26 AM
then sign me up.
i wont be able to play till tuesday @ EARLIST, due to RL and other SG's.
you'll do the first 20?
lets get some more hombres in too.

Admiral Kutzov
Feb 20, 2005, 08:08 AM
Not signing up since I'm in the process of wrapping up a 20k and just did a 100K a few games back. Get ready for lots of MM. If you're interested, the 20K game is here:

http://forums.civfanatics.com/showthread.php?t=106794

Cuivienen
Feb 20, 2005, 10:39 AM
I'll sign up, but can't play until Wednesday or on Friday through Sunday of this week. Just a warning. Usually my weeks are more normal.

I prefer Start 4. Corner of the map, nice land. I hate Floodplains because they're always a risk.

DBear
Feb 21, 2005, 07:25 PM
:bump: this to the top to try to get at least two more players.

dmanakho
Feb 21, 2005, 07:53 PM
@Dbear: I will sign in if we play 100K my way :ar15: :spank: :hammer: :whipped: :sniper: :spear: :lol:
That will simply mean they title of the thread will be somewhat ambigious. ;)

The fastest way to get 100K in conquests.
ToA build + same strategy one would use for fastest domination win, but you stop before reaching dom limit. Meanwhile placing as many cities as possible outside of your core.
In other words 100k is a game for warmongers not culture builders.
i suggest you play space race or Diplo if you really want to call it "put away your swords"

Dr. Proctor
Feb 25, 2005, 10:30 AM
Don't be scared of my low post count, I've lurked here a while. ;)

Anywho, I need some work with culture wins as well, I usually end up winning my Regent/Monarch games with Space Race of Dom.

Though I honestly think there's a good chance we'll have to war at some point. While Monarch isn't a ridiculous start for the AI like Diety, We may get trapped and have to do something. Or at the least, we may have to do a small landgrab for a resource, for our own use or denial. But what do I know.

Also, start 4 is keen. Not a big fan of flood plains unless necessary, and all the BG and the river are enticing. That capital will be a nice 'versatile' city, able to produce whatever we need with good results. And the 'corner office' is nice too.

soul_warrior
Feb 25, 2005, 10:41 AM
are we starting this anytime soon?
had some RL troubles, but all is ok now, so shouldnt have too many troubles now.

china444
Feb 25, 2005, 02:59 PM
I will play, if you will take one more player.

DBear
Feb 25, 2005, 03:04 PM
OK, we have 5 players, I'll get this going tonight. I'll still take one or two more though.

DBear
Feb 25, 2005, 09:35 PM
) 4000BC: Send worker nw to climb mountain. Sees BG and tundra. Looks like a good location. There appears to be coast 2sw, 1s. Babylon founded, starts warrior. research Mystic. On max research, can get in 27.

1) 3950: Worker ne.
2) 3900: Worker starts mining.

zzz...
5) 3750: Warrior finished, start another. Warrior heads s.
6) 3700: Warrior continues s to coast.
7) 3650: Warrior nw.
8) 3600: Worker done mining, roads. Warrior w.
9) 3550: 2nd warrior done, start temple. Warriors head e and w.
10) 3500: 1st warrior n, sees tundra game, warrior 2 se, sees goody.
11) 3450: Worker moves sw of Babylon to mine. Get pottery from goody. Find ivory. Can you say SoZ?
12) 3400: Warrior2 moves to ivory, finds coast. Are we on an island? Warrior1 heads w, finds riverlands and a volcano.
13) 3350: Various warrior moves.
14) 3300: Fur and fish found on north coast. We're either on an island or a peninsula.

various...

17) 3150: Temple built, start grain. Turn down science to 90%, starting to run a deficit.

Warrior1 continues w, warrior2 n.

According to MapStat, our opponents are Arabia, Hittites, Germany, Carthage, Rome, Scandinavia, and Ottomans.


Turn order:

DBear--played
soul warrior--up
Cuivenen--on deck
Dr. Proctor
china444

Dr. Proctor
Feb 26, 2005, 03:33 AM
Good start. Ivory is nice, we can probably get some SoZ action going, but we may not have opponents around to use them on. Regardless, if we're on an island, we need to get to Map Making as fast as possible, for obvious reasons.

china444
Feb 26, 2005, 09:16 AM
Even if we are isolated, we still need to expand and get as much territory as we can.

More Cities=More Culture

soul_warrior
Feb 26, 2005, 12:18 PM
got it.
will play now.
aim? get a settler to the south. keep exploring. hope for a peninsula, as we need those contacts

soul_warrior
Feb 26, 2005, 12:56 PM
the log

preturn - lower sci to 70. myst still in 5 but no gpt loss

1-expolre north. worker moves.
2-mine bg.
4-volcano far to the west explodes. lower sci to 30 so i gain 3g.
5-myst in > decide on alpha for the curraghs. set @ 80 due in 27.
8-granary in. > settler. road mine. lower sci to 60 as i dont want to lose money.
12-settler out, heading for the tusks. start another settler.
15- should have stopped here, but mispressed enter.
16-up sci to 70 (alpha in 17, +0gpt)

summary, settler is set in place near tusks.
the warrior near home is there for MP duty-escorts.
i now believe we are on a peninsula, or a HUGE continent for ourselves.
dot map shows and tells all.
we need settlers asap.

soul_warrior
Feb 26, 2005, 12:59 PM
and this is the save.

rbird
Feb 26, 2005, 04:55 PM
This looks like it's going to be a fun game. I have to question that dot map though. Those cities are WAAAAY too far apart. Unless you're going to plop one right in the middle between the three.


Bob

viper275
Feb 26, 2005, 05:10 PM
[delurk] This looks like it's going to be a fun game. I have to question that dot map though. Those cities are WAAAAY too far apart. Unless you're going to plop one right in the middle between the three.
I agree. CxxxC is the most you should go, IMO (maybe a little more if it's 5CC.)

Also, IMO the second city should have been settled much earlier. It's 2310 BC. Maybe you're safe on Monarch, but I'd imagine that the AI's are settling their 3rd city by now. But good job on getting the temple early on, the culture doubles in 1000 years, which is short early on.

china444
Feb 26, 2005, 05:59 PM
Hmm...no close neighbors to killl.....:(

DBear
Feb 26, 2005, 10:29 PM
I agree about the city placements, too far apart. I've revised the earlier map screenie with my idea of where cities should go.

soul_warrior
Feb 26, 2005, 10:44 PM
@ rbird - i placed the dotmap in this density so we could use these to maximum effect (all 21 tiles). i realise that till late MA they wont be even close to this, and we can plop another pair in there some where, later on. right now we need land.

regarding the temple, DBear played first, so it was his build. i guess the reasoning was that we want to get to the 1000 year temple asap, and without ALPHA (for curraghs) and no immediate rival nearby to force a barracks on us, and considering we are trying for a 100k culture win, a temple is sort of logical.
mind you, i would probably go for a settler or granary first. make that a granary then a settler.
but on the bright side - we will always be able to tell, ours is the oldest temple around :D

soul_warrior
Feb 26, 2005, 10:53 PM
DBear - the map is a bit tight CxxC IMHO.
how about a CxxxC spacing?

but we are now agreed on settling fast and furious?

i suggest a typical build order in new cities of warrior, worker, temple, the rest?

we might even want to try for pyramids, as this land mass of ours is HUGE.

goverment - republic?

in the next town, please start a curragh. we could explore much faster. i really hate being in the dark like we are now.

Dr. Proctor
Feb 27, 2005, 05:05 AM
Republic is good, especially if we are alone (which looking at the map, I doubt).

Pyramids are a good idea, but I don't see us getting them. the AI builds that one sooner than others (for some civs start with Masonry), and we need to concentrate on settling over the Pyramids (as nice as they are). A more realistic (and in my opinion, advantageous) AA wonder would be the Temple of Artemis (I normally dislike the fact it becomes obsolete somewhat quickly, but if we have a lot of cities, the culture it can gain is almost irresistable).

However, I think expansion is far more important than any AA wonder. The SoZ should be the only one we go for, and that is only because we'll be among only two or three civs able to go for it. Hell, we may be the only ones for a while if other ivory sources are further out of reach from the AI.

Also, the more I look at the map, the more I doubt we're alone on this landmass. It looks like this landmass is a bit too large for that kind of luck. It's still possible...I just have a healthy hunch there's another civ around the corner. Too many times I thought I'm alone, then discover someone else a turn or two later.

soul_warrior
Feb 27, 2005, 05:59 AM
i agree Dr Proctor.

i suggested going for pyramids only as a possible build, not a neccecity.the ToA would be nice but will become obsolete so fast our head will spin. we can go for Oracle or ToA in the AA.
MA - sistine, copernicus, newton, shakespears?

this landmass is also too good to left alone, but one can hope. lets hope we dont get the germans or aztecs on it. i really hate those :sniper:

our immediate goal should be EXPANDING. we need to set up a settler pump or two. regrettably i dont see a good 4 turn factory nearby.
we can always use each city to squeeze a settler out, build order in the 'hood of:
warrior (mp...) or worker, temple, settler, worker.

or we should get a good SPT city for barrack duty? that would be my choice.

DBear
Feb 27, 2005, 09:42 AM
Soul Warrior, those in my dot map are a bit tighter than I would like, but that is what the land gives us. With only 7 squares to the coast e and s, cxxcxxc is how I would put them.

I was hoping with the grainary that Babylon could be the settler factory at least until the ivory came online for the SoZ.
Pyramids would be nice for the grainaries if we can get it.

shadow2k
Feb 27, 2005, 12:32 PM
lurker's comment: For 100k, you want a ton of small cities, not a few huge productive ones. CxxC or CxxxC for your core, and CxxC or ICS outside of it, depending on your preference (some find ICS to be a bit cheap when going for 100k, or anything else for that matter).

Size 21 cities will not give you anything you need for 100k. More cities will.

ToA is a no in 100k. Sure, the culture it gives is nice. But when those temples disappear, you will be hurting. You'll lose the doubling effect of many of your temples, and will probably be too late to salvage that once you can get temples up in the cities that lost them. Disappearing temples are only good for domination wins.

Dr. Proctor
Feb 27, 2005, 12:49 PM
You're right about ToA, I hadn't thought of it that way, thanks for the comment. :goodjob: My inexperience with 100k shows, I was hoping to try to hide it. :blush:

Anywho, should I go soon if Cuivienen isn't around? I can go today if you need me too. We can just switch or skip, whatever's clever.

soul_warrior
Feb 27, 2005, 02:03 PM
the shadow man has a point.
and since it seems none of us know much about 100k wins, lets pick up on the experts advice.
CxxxC in the core, CxxC 2nd & 3rd rings, CxC outer.

Dr. Proctor
Mar 01, 2005, 07:09 AM
Well, I'm going to go to sleep here, and when I wake up, I'm going to play the next 10 turns. Seems Cuivenen is busy or MIA or something. Nevertheless, if anyone has a problem with me playing this in about 10 hours, post before then and tell me I'm silly. :p

DBear
Mar 01, 2005, 11:22 AM
Haven't heard from Cuivenen. If she doesn't show, take it away Doctor.

Cuivienen
Mar 01, 2005, 01:42 PM
Sorry, I forgot to subscribe to this thread. If I could go after Dr. Proctor, though, I'd appreciate it, as I'm also up in TOMO2 and bed05.

Durkz
Mar 01, 2005, 04:25 PM
hey guys im good to play if you have room for me :mischief:

DBear
Mar 01, 2005, 05:05 PM
Welcome aboard, Durkz, I'll put you on the list. I'll also switch Dr. Proctor and Cuivienen in order.

new turn order:
DBear
soul warrior--played
Dr. Proctor--up
Cuivienen--on deck
china444
Durkz

Durkz
Mar 01, 2005, 05:18 PM
tnx dbear :)

Dr. Proctor
Mar 01, 2005, 08:51 PM
Allright, I gotta go to work in...10 minutes (darn midnights). But after that, I'll be playing this. I would have played this before work, but sleep kind of hindered that. Figures.

Dr. Proctor
Mar 02, 2005, 07:52 AM
Allright. Some good, some bad.

Inherited turn: Nothing, really.

2270 BC - Send Warrior in Babylon SW because I'm pretty sure AI is there. Or maybe not. Nineveh founded, Worker build. Other warrior W.

2230 BC - Culture expand, Settler finished in Babylon, Warrior build. Send Settler towards orange dot (can send one worker to road both cities together). Worker roads. We're running a -1 deficit right now, will leave it that way for the moment. Warrior finds goodyhut, will get it next turn.

2190 BC - Goodyhut has warriors in it, and not the nice kind.

2150 BC - Volcano is active to the NW of Babylon. Who cares. Warrior takes out one of the GoodyWarriors handily.

BT - Goodywarrior attacks, our Warrior is now a Vet.

2110 BC - Babylon finishes Warrior, send it to follow our settler (with raging barbs, there'll probably be a camp down there). Send Worker to start building road to hook up Ivory/Nineveh.

2070 BC - Ashur founded, Warrior build. Volcano to the NW has erupted. Yay for it. Our far-out warrior LOSES to defending Goodybarb. Thanks for playing. Other warrior finds another goodyhut.

2030 BC - Warrior pops hut for Warrior Code, and finds another Ivory.

1990 BC - zzz...save for our Warrior uncovering some very nice city spots to the W...we should go that way soon, really.

1950 BC - zzz...

1910 BC - zzz...

Losing the first warrior sucks, somewhat of a screwjob. Attacking from mountain to mountain, a Vet lost to a Con. Whatever. I would keep Babylon pumping out settlers and start to settle to the west...nice river, Ivory, BGs...Also, we should tag the Furs up north sooner or later. And prepare a defense for those raging barbs sooner or later. Nineveh would be a good military city for now, with all the forest shields around it. Here's how it looks:

Dr. Proctor
Mar 02, 2005, 07:53 AM
And the save:

soul_warrior
Mar 02, 2005, 08:43 AM
too bad about that warrior, proctor.
nice turf too.
i think we should even try to squeeze more workers out of every city we get for now. (make our size 3 there coincide with a settler build) as we need those asap.

http://www.civfanatics.net/uploads9/DBear_dotmap_early_west.gif

the dot map...
RED spot could be our forward settler pump, yellowish is the fur town (should have priority), Blue is our ICS.

Cuivienen
Mar 02, 2005, 08:49 PM
Got it. (10)

china444
Mar 03, 2005, 02:48 PM
Yo! DBear, can you switch my spot with Durkz, please?

DBear
Mar 03, 2005, 07:12 PM
Sure china444, if Durkz doesn't mind.

jb1964
Mar 04, 2005, 12:14 PM
My SG roster has grown too thin. Still need another player?

BTW, is this C3C or PTW?

Durkz
Mar 04, 2005, 03:12 PM
Sure china444, if Durkz doesn't mind.
yea i dont mind

soul_warrior
Mar 04, 2005, 03:45 PM
jb, its c3c1.22
im not an autority here but i say - welcome aboard.

btw, that link in your sig, the one that says DONT EVER CLICK...
is really really really annoying. :goodjob:

Cuivienen
Mar 04, 2005, 04:54 PM
I'm sorry guys, I'm overloaded with work at school right now. End of the trimester next week. Skip me for now.

DBear
Mar 04, 2005, 07:46 PM
Ok, cuivenen. Durkz, you're up! JB1964 is welcome to join us, we've been in other succession games together and he's a good player. :)

Durkz
Mar 05, 2005, 01:25 PM
Ok i got it

@soul_warrior
i said DONT click it did I :rolleyes:

Durkz
Mar 05, 2005, 02:18 PM
turn1 1870 send settler from babilon to yellow, ninevah build a worker move him SW (ivory). ashur finishes warrior i set it to produce a worker
turn2 1830 bc---- settle elipi>warrior, move worker1 E , worker2 stars a chop. babilon is training a bowman (for barb hunt). alphabet in 1.
turn3 1790 bc---- worker1 start a road. warrior1 going for the barb camp. writing in 31
IBT: wolcano erupted near to the W
turn4 1750 bc---- worker2 starts a road on ivory. ashur built worker>temple, warrior1 destroys a barb willage pilaging 25 gold.
turn5 1725 bc---- we start our palace (first floor is added), babilon finishes a bowman, he goes N,N. warrior1 meets arabian warrors. they will give us masonary and 10 for alphabet. we dont need masonary and i didnt trade alphabet.
turn6 1700 bc---- nothing
IBt arabian warrior comes from the nort of our territory how did we miss him?
turn7 1675 bc---- warrior2 spots a barb willage with 3 warriors, warror1 moves to help him
turn8 1650 bc---- we connect ivory. .
turn9 1625 bc---- not much, writing in 26
trun10 1600 bc--- warrior2 kills first barb. bowmen hunts but no barbs north.

soul_warrior
Mar 05, 2005, 02:52 PM
i know it says DONT EVER CLICK...
but who can resist it? i cant... :D

Durkz
Mar 05, 2005, 04:40 PM
i know it says DONT EVER CLICK...
but who can resist it? i cant... :D
hehe :D that's why i have writed it in my sig like that
it's more attractive than lat's say "YOU MUST CLICK THIS LINK"

china444
Mar 05, 2005, 08:55 PM
got it, will play in morning

china444
Mar 06, 2005, 04:11 PM
Yeah my Civ isnt working atm so i think you will have to drop me from this game until further notice...(a.k.a take me back when i get it fixed) ;)

soul_warrior
Mar 06, 2005, 04:44 PM
too bad china.... hope to see you back soon

MeteorPunch
Mar 07, 2005, 07:00 PM
hello, I'm searching for my first sg to join. Does this game have openings now?

DBear
Mar 07, 2005, 11:26 PM
Not right now meteor, I just took jb. Stick around and lurk, though. There's always vacations and computer problems coming up.

jb1964
Mar 08, 2005, 07:25 AM
What is the current roster?

DBear
Mar 08, 2005, 10:33 AM
new roster:

DBear--on deck
soul warrior
Dr. Proctor
Cuivienen
Durkz
china444
jb1964--up

jb1964
Mar 09, 2005, 09:08 AM
Will play this evening. Got it. 1600 BC

jb1964
Mar 09, 2005, 04:53 PM
Why not trade Alpha for Mason? Are we trying to be the first to Philosophy?

http://www.civfanatics.net/uploads9/rings.jpg

Durkz
Mar 09, 2005, 05:47 PM
yea this is a monarch game so we will probably be able to get it even with slow reasearch.

jb1964
Mar 09, 2005, 06:52 PM
Turn 0 – 1600 BC
Move warrior towards Nineveh in case the Arabian warrior gets a wild hair.
IBT: Barb lashes out and makes a warrior veteran (-1hp)
Turn 1 – 1575 BC - Dispersed the camp and collected 25g. Warrior (1/4)
IBT: Arab warrior moves off.
Turn 2 – 1550 BC – rested the warrior
IBT: Arab warriors kill off barb.
Turn 3 – 1525 BC – Settler to bowman. Settler to hill in W below mnts.
Turn 4 – 1500 BC - Nothing
Turn 5 – 1475 BC – Founded Akkad at ring 4. Warrior healed.
Turn 6 through 10 –> 1350 BC – Nothing much
http://www.civfanatics.net/uploads9/babmap.jpg

Cuivienen
Mar 09, 2005, 08:07 PM
However, the fact that we are going for Philosophy should be no bar to trading Alphabet for Masonry. One of the AIs is bound to research Alphabet fairly soon if they haven't already, and we do already have a slight head start on Writing as the AIs are usually slow at researching it, going for Mysticism and Iron Working first. I think that, even without having started with Alphabet, we could do the Code of Laws-Philosophy-Republic slingshot.

Also, rings don't matter in Conquests, so there's no reason to bother settling in rings.

DBear
Mar 10, 2005, 12:28 AM
Got the save, will play later.

soul_warrior
Mar 10, 2005, 06:41 AM
the rings in my XP in c3c, dont really matter in the classic meaning, but corruption does. hence the CxxC, etc, city placement.
out of the 3rd ring we should go for a CxC placement. maybe start as CxxxC, and fill in later?

jb1964
Mar 10, 2005, 03:29 PM
Other notes…
Nineveh set to curragh after temple build. I wouldn’t change this one as we need to explore.
Ashur set to settler after temple.
I could have moved the workers more quickly to connect and improve Ellipi but it would have resulted in waster movement. Therefore, the land around Ashur and Nineveh is slightly overdeveloped but is ready for better use w/ just a little more growth.

DBear
Mar 10, 2005, 06:42 PM
0) 1350BC: Trade Arabs Alpha for Mason + 4.

1) 1325: Not much happens. Warrior keeps exploring.

2) 1300: How did an Arab warrior get north of us? Babylon is unprotected, so I bring bowman back home. Warrior wades thru marshes.

3) 1275: Writing comes in, start law. Trying for the republic slingshot.

4) 1250: Babylon settler-->bowman. Send settler out to build city 3w of Akkad.

5) 1225: zzz

6) 1200: Nineveh curragh-->worker. Send curragh s.

7) 1175: Ashur settler-->bowman.

8) 1150: Akkad temple-->settler.

9) 1125: Babylon bowman-->settler. Uruk built, starts worker.

10) 1100: Nineveh worker-->bowman.

11) 1075: Ellipi temple-->settler.

12) 1050: Curragh surveys desert island.

13) 1025: See barb riders around to south.

14) 1000: Babylon settler-->bowman. Eridu build 3se, 1s of Uruk, starts temple.


I played a few extra turns to get to 1000BC.

To Do list: Move settler nw to where bowman is camped. Later, I want to build on the western fur next to the fish. We can trade Arabs writing for iron + 31 if we want to. I wasn't sure if we wanted to give up writing yet and take a chance on losing the slingshot.

Power rankings:
Us 195, Arabs 184. Our military compares to Arabs. For now, just keep pumping settlers, bows, workers, and temples. Road to Akkad and to new city nw of Babylon. According to MapStat, our QSC score is 3114. Ok, but could be better.

soul_warrior
Mar 10, 2005, 07:35 PM
updated roster:

DBear-- just gone
soul warrior - got it, i guess?
Dr. Proctor
Cuivienen
Durkz
china444
jb1964--up

hope my pc holds out, unlike my other SG, when it blue screened when i saved.

soul_warrior
Mar 11, 2005, 04:47 AM
pre 1000bc - not much too do.

1- barbs appear est of Eridu. wait for troops. warriors 1 & 2 keep going, as does our brave curragh.
2- Ashur bow > rax. why build troops in non rax'd towns?, curragh spots a barb galley and goes Vet.
3- Akkad settler > rax (prebuild?), Uruk worker > temple, Ninveh bow > curragh (explore north and west), buils Samara where bow was parked, move bow up north, for clearance duty.Akkadian settler is disturbed by those barbs so heads north to those furs.
try arabs. they offer 28g + ironworking for writing. will wait one more turn, see what happens.
4- curragh spots a pirate haven, is attacked by 3 galleys. survives.
5- Babylon bow > settler, Ellipi settler > rax, Aabs are building ToA. move a bit.
6- CoL is in. set for Phil @ max (-2gpt due in 9). lose a bow to a barb horse, trying to clear them away. arabian deal stays the same, but it looks like they have CoL. we need conatcts ASAP!!!
7- we must have attacked Attila himself, as we lose another bow to the same horse, which is not even scratched. amazing. then Attila does the stupid hing of charging my last bow, impaling himself :dance:
Ninveh curragh > settler, Build Eulbar > worker,
8- warrior2 gets to an arabian roadblock, so must sneak into arabia to keep exploring.
9- Babylon settler > court prebuild. we have enough towns to leech settlers off and we need those mega culture wonders coming in. Build Nippur on those furs in ther north > worker,
10- arabs boot our poor freedom fighter.

settler south of babylon is to plop on spot.
notice the fire barbarian situation in the west, aswell as the SWest.
Philo due in 4. the arabs still will give IW + 28g for writing. take it if you want to.
no new conatcts :cry:

the next Ninveh - Ashur settlers should fill in the SE (close by,a nd nice land)

the dotmap + barbs. blue arrows to barbs, red circles to bows in area, red spots for cities.

soul_warrior
Mar 11, 2005, 04:52 AM
the save and an added bonous:
remmember the phrase "time heals all wounds"?
i think this next one is more to the point
time wounds all heels
thanks to R.A.Heinlein for this pearl of wisdom.

DBear
Mar 11, 2005, 10:43 AM
Soul Warrior, if the Arabs don't have writing yet, there's no way they can have law.

Dr. Proctor
Mar 11, 2005, 08:24 PM
got it. will play tomorrow. Nice turns, we're not lookin' so bad.

Dr. Proctor
Mar 12, 2005, 07:30 AM
Okay, I just got home from work; exhausted. So, I'll still play today, just much later today. Evening and such. Anyone want to post any tips/objectives, fine by me. Actually I encourage it.

Dr. Proctor
Mar 14, 2005, 01:00 AM
FINALLY.

IBT: I take the 28 gold and IW for Writing. We need to secure Iron incase Arabia becomes a 'problem'.

We do not have Iron. There is none close, that can be seen. There's some to the south, but Arabia will beat us to it. There's also some to the far west. Consider settling in that direction.

Also, idiot warrior on mountain attacks our Bowman, then loses life.

710 BC: Ashur finishes Barracks -> Bowman. From Uruk, W-ish Bowman goes west. N-ish Bowman goes to kill the barbs to the north. Workers all over the place dong their things, telling most to mine. Moving two workers from Eulbar towards the West to bolster our expansion that way. Shuruppak founded, Worker build.

690 BC - Samarra Worker -> Temple. My fights have bad luck, Bowman loses to Barbarian camp. Stuff moving around.

670 BC - We discover Philsophy, and go for the Republic...it's not for free. Buzzers go off, sirens flashing. We'll research it anyways, and I take science down a notch to not lose gold anymore (now at +3gpt). Bowman goes rambo on errant barbarian.

IBT - Arabia gets angry because our Curragh is in their waters. Watch me care. And to boot, I trade them Code and Philo for Poly and all their gold (103). Will bump Science back up (now -3 gpt). Ottomans complete Oracle.

650 BC - I screw up and Uruk goes into CD. We desparately need these outer cities connected. I throw an entertainer into Uruk, the luxury slider needs to be at 40% otherwise (and that's -7gpt).

630 BC - Ashur Spearman -> Settler. Bowman almost loses to barb horseman. I whip a Temple in Uruk to solve that problem.

610 BC - Uruk to Worker.

IBT - Southern Curragh beat one barb galley, loses to second one.

590 BC - Nineveh Settler -> Settler, send that Settler west. Eulbar Worker -> Temple.

IBT - Northern Curragh survives barb galley.

570 BC - Ellipi Barracks -> Bowman. Akkad Barracks -> Bowman. Drop Science down a notch, we're losing too much money (-6gpt -> -1gpt).

550 BC - Nippur Worker -> Temple. Bowman takes Barbcamp.

530 BC - Ashur Settler -> Settler. Eridu Temple -> Worker.

I decided to end a turn early for two reasons: 1) I'm extremely tired, RL has been hectic (hence why it took me so long to do this), and 2) This is a good turn to hand it off. The southern settler is meant for the coast next to the barb camp (see the great dotmap by SW). Other Settler, do what you wish. There's a pair of workers going road-crazy to hook up the western cities (they need those luxuries badly). And we lost the slingshot. Bummer. I seem to have the bad luck in this one so far (three unit losses, slingshot loss).

soul_warrior
Mar 14, 2005, 04:30 AM
could be worse doc.
could be raining :D
cant check save but we still seem to be up a bit.
what worries me most is that lump o' steel in arabia. got a feeling it will hurt us. soon.
i think we should leave culture builds for a while, and concentrate on troops (vets only) and settlers.
when we get a nice big, thick quiver of bows, start pointing south?
maybe even gift them republic b4 we strike?

Cuivienen
Mar 14, 2005, 04:42 PM
I'm next, right? Got it.

Cuivienen
Mar 15, 2005, 07:17 PM
I'm running a little behind, I'll have the turns up tomorrow.

Cuivienen
Mar 17, 2005, 06:09 PM
I didn't make a turnlog because very little happened.

Three new towns were founded, Furs were connected, some barbarians were killed. Yay!

jb1964
Mar 18, 2005, 08:29 AM
Roaster... :p :shakehead

DBear
soul warrior
Dr. Proctor
Cuivienen
Durkz - UP
china444
jb1964

DBear
Mar 18, 2005, 09:19 PM
Suggestions: Head west to secure the iron. We should be trying for horses. Can we get some ships on the water? Good city sites include 4sw of Uruk on the river and 3se of Eulbar in the vacant area.

soul_warrior
Mar 20, 2005, 03:59 PM
who's up? :bump:
i guess its either China's or JB's.

jb1964
Mar 21, 2005, 10:26 AM
If China doesn't pick this up by the time I get home I'll grab it and play.

[Update]
Far too much RL last night. Tonight is open late.

[Update, etc.]
Got it.

jb1964
Mar 22, 2005, 07:49 PM
Turn 0 – 330 BC
Crank research to bring in Republic in 11 turns.
All else left alone.

Turn 1 – 310 BC
Moving settlers out to claim more territory.
Kill one of 7 barb horses.

IBT:
Arab warrior kills two BH’s and falls to the third.
Our bowmen takes out three and promotes to elite.
Curragh survives BGalley ambush.

Turn 2 – 290 BC
We’re a little understaffed so most builds will be for bows and workers.

IBT:
Barb horses galor.

Turn 3 – 270 BC
Going to have to use caution as BH’s (12) are thick.
Curragh sunk.

IBT:
BH out of the fog bags a worker.
Bowman kills off three and promotes to elite (2/5).
Despite wins there are now 14.

Turn 4 – 250 BC
Kill two BH’s

IBT:
Arabs seem to be keeping some of the BH’s busy.
3 BH’s kill elite bowman in forest.
BH’s take a turn south and seem to be heading for Arab territory. Bummer.

Turn 5 – 230 BC
Kill two BH’s and send two bows after the barb camp.


Turn 6 – 210 BC
Trying to clear the road before our settlers.

Elite bow almost (1/5) loses to BH.

Turn 7 – 190 BC
Pushing forward w/ the bows.

IBT: Not paying attention to position and lose another worker.

Turn 8 – 170 to 150 BC
Nothing

IBT: Republic comes in a little early due to growth. Next tech is Wheel.
Not going to revolt until this BH infestation is dealt with.

Turn 10 – 130 BC
Barb camp sacked for 25g

DBear
Mar 22, 2005, 09:22 PM
Thanks jb. China, you out there?

soul_warrior
Mar 23, 2005, 01:34 AM
holy smoke signals!!
lots of Apaches out there...

no revolution seems logical till geronimo is out

DBear - run, forrest, run for the hills
soul warrior - chiping some arrowhead for geronimo, while waiting in camp
Dr. Proctor
Cuivienen
Durkz
china444 - MIA
jb1964 - just yelled Geronimo!!!!

jb1964
Mar 23, 2005, 07:53 AM
Busted one barb camp guarded by a lone barb. There are no more camps visible but we know they're out there.

The three bows in the west dispatched the barb camp and clear things out for the settler outside of Uruk.

Also, you might notice that the AI can see our bows and is sending the BH's to the opposite side of the mountains to sack Arab lands.

http://www.civfanatics.net/uploads9/bab.jpg

soul_warrior
Mar 25, 2005, 07:23 PM
:bump: DBear? you there?

DBear
Mar 25, 2005, 11:05 PM
Um, yeah. Where's the save, JB?

Cuivienen
Mar 26, 2005, 11:44 AM
Attached to his post...

DBear
Mar 26, 2005, 11:17 PM
OK, got it. Will play tomorrow.

DBear
Mar 27, 2005, 07:37 PM
0) 330BC: We need more cities, I see we are resolving that problem.

1) 310BC: Received reports of massive uprising near Uruk. Where IS everyone?

2) 290BC: Barbs kill an Arab warrior after warrior kills 2 others. Our bowman on a mountain kills 3 horses, going leet. A stack of horsemen go out from the barb camp to nw. Ellipi settler-->bowman. Eulbar temple-->curragh. Uruk-Akkad road finished. Bringing warrior2 home, he's doing no good stuck in Arab backwaters.

3) 270BC: Samarra settler-->rax. Shuruppak temple-->rax. Babylon rax-->Pyramids.

4) 250BC: Worker lost near Uruk, bowmen take revenge. Curragh sunk. Zariqum roaded.

5) 230BC: Ashur settler-->bowman. Uruk worker-->rax. Carchemish built, starts temple.

6) 210BC: Gotta luv stupid AI. Instead of attacking my wounded bowman on plains, they attack a healthy bowman on mountain.

7) 190BC: Mari built, starts temple. Bowman fails to kill warrior.

8) 170BC: Bowman fails to kill warrior.

9) 150BC: Barb camp to nw cleared out.

10) 130BC: Barb horse cuts road w of Akkad. Akkad settler-->bowman. Eulbar curragh-->curragh. Izibia worker-->curragh. Larsa built, starts temple. Nimrud built, starts rax.

unfinished business: Warrior escort settler to bowman camped in nw and build city. Another city can go w of Nippur on grassland, though it will take a while to become truly productive with all the volcanos around. Keep sending out curraghs to find contacts. Expand west and claim iron. Try to keep Arabs from expanding west as well.

Republic comes in 3 turns. The barb threat has largely been dealt with.

soul_warrior
Mar 28, 2005, 05:16 AM
nice turns DBear.
who's up next?
i would start more settlers.
the red dots are primary, green are secondary.

rbird
Mar 28, 2005, 07:50 AM
Nice little empire. Aside from not meeting any neighbors, the game is going very well. But here's my question. Isn't that northernmost green dot a little risky? I never settle next to a volcano if I can help it. Especially since there is little usable land around that site. If it were my game, I'd rather take the spot either E-E-SE or E-SE-SE from that green dot. They are near two volcanoes, but not directly adjacent to either.

Bob

soul_warrior
Mar 28, 2005, 08:10 AM
@ rbird - right, you are.
i dont like volcanoes either, but that site is supposed to build a temple, and just add some culture points. lets call it a small happy village.
the two other spots are right on aswell. 2 more villages in our expanding universe.
the dotmap was left with some holes to allow for future spots to be squeezed in.

soul_warrior
Mar 29, 2005, 08:20 AM
oops. forgot i was next.
well now i remember.
GOT IT.
will try playing tonight, but more SG's than i can probably chew in one night.

soul_warrior
Mar 30, 2005, 05:31 PM
DBear01_sw_130bc

pre turn - not much.

1- Ninveh rax > bow, move the settler pair to the red dot, as the current place is all lava'd up. kill a BH with a warrior.

2- Ottomans (ISTANBUL) COMPLETE MoM. Ellipi bow > bow, move some for security purposes.

3- Hurrians have snunk under my scanners, we lose 8g. we also lose our scoutimng curragh.
REP is in, start MAth @ 60 in 8, -1gpt.
Ashur bow > bow, Shurpak rax > bow,

4- nothing, just drifting along.

5- build Zamua (on NW red dot) > curragh, build Khorsabad > temple (on Eridu reddot),
@ end turn decide its as good a time as any, so i revolt.

6 - we lose another 6 gold to a sneaky barb horse (snuck through 1 warrior + 2 bow to get to Khorsabad).

7- we are a republic now.
lower sci to 50, math still in 3. now making

Vikings complete the GLight

8- Zariqum temple > rax,

9- Ninveh bow > settler, Ashur bow > bow, Eulbar curragh > settler, Nipur temple > settler, Shurrupak bow > bow, Izibia curragh > temple,
math in one. lower sci to 10 for an extra 37g.

10- Math is in, set for CURRENCY (can be changed, i guess) @ 50% due in 8 @ -5gpt (we have 206)
Akkad bow > bow, Sippar temple > worker (no growth yet)


in the far west we have 13 BarbHorses riding north VS our 7 (dispersed bows and 1 warrior)
otherwise quite a boring set. not a single war.

the save (http://www.civfanatics.net/uploads9/dbear01_90ad.SAV)
no pix were taken, as they were all occupied filming a nudie film.

PS - started about 4-5 settlers in the larger towns as we seem to have stopped making any. why is that? but they can be changed anyway.

PPS - nothingmuch to say, just Wagga Bugga Boo. you know what i mean.

jb1964
Mar 30, 2005, 07:33 PM
@Soul,

Nice turns. Your are very disturbed. I mean that in the nicest way. :) :banana:

soul_warrior
Mar 31, 2005, 12:57 AM
@ the Godfather, JB - hubba zabba, stark raving :banana:

Dr. Proctor
Mar 31, 2005, 08:00 AM
Got it.

Hopefully will get to it today, don't know how long I'll be working. Cross fingers. :P

DBear
Apr 03, 2005, 02:26 PM
Doctor? You there?

Dr. Proctor
Apr 04, 2005, 09:14 AM
Yeah, now I am. Busy weekend + DSL going down for the entire weekend (without me having downloaded the save yet) = me being ridiculously late with this. Skip me for now, I'm going crazy here.

jb1964
Apr 04, 2005, 09:37 AM
Rooster...

DBear - Pooping in the woods.
soul_warrior - Stark raving :banana: :banana:
Dr. Proctor - Skipped, Dealing w/ RL. Speak up when you want to slip back in.
Cuivienen - Next
Durkz - Last active 3/30
china444 - Still MIA due to Civ probs but last active 4/3
jb1964 - Far too active

jb1964
Apr 08, 2005, 04:05 PM
Cuivienen, Durkz, or china444, in that order, post an I got it or I'll play once done w/ my remaining 3 turns on SGoTM6.

Cuivienen
Apr 08, 2005, 08:14 PM
I'm sorry, I've been having computer trouble and will be away this weekend. Again, my apologies.

soul_warrior
Apr 12, 2005, 11:29 AM
:bump:
what up guys?

DBear - prepare to be boarded!!
soul_warrior - manning the pigeonhole
Dr. Proctor - Skipped, Dealing w/ RL. Speak up when you want to slip back in.
Cuivienen - PC Blues
Durkz - Last active 3/30 - MIA
china444 - Still MIA due to Civ probs but last active 4/3
jb1964 - Far too active - u got it? not?

roster as of now seems to have gone to DBear, Soul warrior and JB.
any lurkers interested - come on in.

:banana: its the full show :banana: (http://www.civfanatics.net/uploads9/dbear01_90ad.SAV)

jb1964
Apr 12, 2005, 02:29 PM
Will play this evening if nobody else beats me to it.

jb1964
Apr 12, 2005, 08:58 PM
http://www.civfanatics.net/uploads9/bhs.jpg

jb1964
Apr 12, 2005, 09:40 PM
Turn 0 – 90 AD
We need 10% entertainment for our pyramids
There are 11 BH’s waiting to cause trouble.

IBT: Warrior kills 4 BH’s. Romans finished ToA

Turn 1 – 110 AD
Kill two BH’s. We have 19 non-worker units.

IBT: Arabs are building the Hanging Gardens. Two more BH’s killed.

Turn 2 –130 AD Nothing

IBT: Hittites have completed the GL. Ottoman’s complete the HG.

Turn 3 – 150 AD
We’re back up to 10 BH’s.

IBT: Lost a curragh.

Turn 4 – 170 AD Nothing
IBT: Nothing
Turn 5 – 190 AD Nothing
IBT: Nothing

Turn 6 – 210 AD
We collect 25g from a camp.

IBT: Nothing
Turn 7 – 230 AD Nothing
IBT: Nothing

Turn 8 – 250 AD
25g from another camp.
Moving more forces towards the barb infestation.

IBT: Nothing
Turn 9 – 260 AD Nothing

IBT: We get Currency and trade it to Abu for Maps. Researching Wheel in 4 but feel free to change to anything.
Our advisor says we’re advanced but that seems unlikely.

Turn 10 – 270 AD
Entertainment pushed to 20% for our pyramid city.
We get another 25g from a camp.

Keep pushing bows and settlers to the West.
We can now build galleys and start running them out to find other friends.

soul_warrior
Apr 13, 2005, 09:06 AM
its amazing how many infestations we have in this game
they just keep coming *running around half naled, screaming for the sky to fall on my enemies*

DBear
Apr 13, 2005, 08:26 PM
0) Jeez, 270 AD and still in ancient times. WTH is everyone? Rush harbor in Zamua.

1) 280: Samarra bow-->worker. Zamua harbor-->temple. Upgrade curragh to galley.

2) 290: Nimrud rax-->harbor. Tell Wilaya built.

3) 300: Samarra worker-->worker.

4) 310: Ashur bowman-->market. Nippur settler-->settler. Shuruppak bow-->market. Zariqum bow-->market. Izibia temple-->worker.

5) 320: Samarra worker-->market. Arabs pick up construct. Trade them Republic for construct + 5. Karana built, starts temple. Adab built, starts temple. Zamua roaded.

6) 330: Learn wheel, start horse. Ellipi settler-->market. Uruk settler-->FP. Ashur switched to SoZ.

7) 340: Mari bowman-->harbor. Horses spotted 2NE of Zamua.

8) 350: Akkad settler-->settler. Izibia worker-->market. Carchemish galley-->market. Arabs start Colossus.

9) 360: Arabs build Muscat. Nineveh settler-->bow. Telloh built, starts temple.

10) 370: Eridu settler-->market. Eulbar settler-->worker. Sippar worker-->harbor. We get word that the Vikings build Colossus. Turks beat us to the Pyramids by 4. I decide to take the Great Wall as a consolation prize. Nina built, starts temple. Worker moved to iron. Ebla built on horses, starts temple. I have a galley with bow and settler, they are to claim the peninsula s of desert island.

jb1964
Apr 13, 2005, 09:54 PM
The infestation seems to be thinning out a bit. The west side of the continent looks to be nice land.

Let's try and deny the second iron source from the Arabs if possible.

Bummer about the Pyramids.

Nice turns and quick turn-around.

soul_warrior
Apr 13, 2005, 10:52 PM
busted again by 4 turns. seems i cant build my pyramids at any game of mine :D
i got it.
will play tonight.
thinking starting some prebuilds again + massive suicide galley action.
atleast we blocked the arabs land route to the west :D

Puppeteer
Apr 13, 2005, 10:58 PM
1) 310BC: Received reports of massive uprising near Uruk. Where IS everyone?
You realize this means another civ went MA in 310BC, right? And you guys just traded for The Wheel and started HBR? :eek:

3- Hurrians have snunk under my scanners, we lose 8g. we also lose our scoutimng curragh.
REP is in, start MAth @ 60 in 8, -1gpt.
Ashur bow > bow, Shurpak rax > bow,

(page 5, my emphasis on REP)

Turn 8 – 170 to 150 BC
Nothing

IBT: Republic comes in a little early due to growth. Next tech is Wheel.
Not going to revolt until this BH infestation is dealt with.

(earlier on page 5, Republic... my emphasis)

You got Republic twice?

I'm not following the curragh activity, but you guys desparately need to find the other civs ASAP. Perhaps you can catch up trading Republic to them. At the very least it will cheapen your research and trades w/Arabia.

EDIT: It wasn't clear to me what difficulty level this is. Is it Monarch?

soul_warrior
Apr 13, 2005, 11:09 PM
@ puppeteer
Yes, it'll be Monarch. Probably 100K, but if there's a shot at a 20K city (though with these starts, I don't think so), we can take it.
we (I) might have miss reported REP coming in.
and yes i do realise we are WAY BEHIND
planning to start rain dancing, juju mongering, bead praying and whatever else it will take to meet the flintstones.
suicide galley.... ATTACK>>>>>>

MeteorPunch
Apr 14, 2005, 12:55 AM
are you guys planning to take out Arabia at some point? Also, do you have horses?

soul_warrior
Apr 14, 2005, 01:19 AM
are you guys planning to take out Arabia at some point? Also, do you have horses?
we most certainly do plan on an anti arab jihad.
just not quite yet.
we have a large tract of land in the west that is just crying fo settlers.
after that, we will take the towels out.

MeteorPunch
Apr 14, 2005, 01:23 AM
Looks like a good map for a 100k game - you could secure the continent, and then rush culture. Culture games with babylon, ahh... [pimp]

MeteorPunch
Apr 14, 2005, 08:01 AM
I'll join if you're still looking for someone.

jb1964
Apr 14, 2005, 09:14 AM
Yes, this is a Monarch game.

Ya, we're way behind in tech despite our advisor telling us that we're advanced. Our only other partner on this "large tract of land" isn't doing much to help the tech pace.

A culture win should be pretty easy once we take control. And control has been problematic as the barbs have been more than plentiful. Also, the lack of fresh water or bonus tiles to accelerate growth is something we have to deal with.

More later...

soul_warrior
Apr 14, 2005, 11:28 AM
dbear01 SW

pre turn - i check the research. were at 20% and MINUS 2 GPT?????
my aim changes - we need libraries ASAP. will change some builds.
MM lots of towns for some growth. we need pop more than shields now.

1- Vikings have CHIVALRY (Knights templar on the way)
we also meet one of thier galleys :dance:
they have 12 cities and are up Lit, HBR & Monarchy + all others.
i want an embassy but dont have 99g :cry:
Babylon G Wall > market, Larsa temple > worker,
build Hindana > worker,

2- HBR is in, we enter a new age. double :dance:
we got ENgeeniring as our freebie. Ragnar has it, as does Towelhead?
sci at 0 with a beaker (in Nippur) on MONO. we need cash to buy techs. we now get 35gpt.
drop the settler pair on the deserted island, the galley is sunk by a cuman one.
i spot an ORANGE border just 5 (yes, that is FIVE) tiles of water of the west. they are the Ottomans.
http://www.civfanatics.net/uploads9/dbear01_sw_nwpassage.jpg
they have lit,monarchy, mono and feud. only 7 cities though.
http://www.civfanatics.net/uploads9/dbear01_sw_istanbul.jpg
amazingly we are top dogs score and culture wise.
Desert retreat is built > temple.
build embassy to osman for 57g.

3- Osman wants sun's.
i pop a GH. guess who shows up? you guessed it. another 3 men in white.
act on a hunch, check the war status. Osman and Ragnar are at it. it seems that Osman is the submissive and Reggie the Dominatrix.
build that embassy with ragnar for 99g.
http://www.civfanatics.net/uploads9/dbear01_sw_trondheim.jpg
try entering the war for a few techs. no go.

4- now germans get on the fun with ragnar. my guess is they want a pure arian continent.
Ninveh galley > court (prebuild). build New Babyloony > temple,
meet ROME.
they are without Engineering. we deal.
we give ENG,90g, 3gpt for LIT & MONARCHY.
Meet CARTHAGE.
they are without Engineering. we deal.
we get MONOTHIESM for 10gpt + 6g.

5- Uruk riots. get a taxman. cycle through cities. all ok now.
all is NOT quiet on the western front. kept pushing the fog and now find 10+ more BH.

6- Khorsabad temple > lib, chage some builds into libraries.
start the grand canal project. it will bring water to our core cities.

7- Akkad settler > lib, Carchemish lib > harbor,
spot a roman settler pair on our west. i think ill leave them to the mercy of the barbie dolls.

8- Babylon market > lib, build New ninveh > worker,

9- Shurapak market > lib, Larsa worker > worker, Hindana worker > temple,
now i find an even NARROWER sea passage (thats 4 tiles across the south end of the west.
http://www.civfanatics.net/uploads9/dbear01_sw_swpassage.jpg

10- Nimrud harbor > temple, Adab get a taxman due to barb unhappiness.

summary. we're back in business :pimp:
we are score leaders (695 to arabs 482), culture leaders (3026 to Osmans 1244), world area & pop aswell (16 & 25 to arabs 11 & 14)
tech - up on arabs Lit, Mono, Eng. Carthage up feud, UP mono on rome, Ragnar is up feud, Osman up feud.
Feud is still VERY expensive (area of 317g + 67gpt)
we can deal luxes to ragnar.
osman is on the way out (only 5 cities left) trade with him before he dies.
THEOLOGY IS DUE IN 44 (1 beaker hired) we are making 70gpt. can raise to 40% (due in 17 +4gpt)
i suggets we keep this line of research for now and plan on stealing a few.
lets plan on getting the SIStines with a nice prebuild.
and finally our own minimap
http://www.civfanatics.net/uploads9/dbear01_sw_minimap.jpg

and finally the save http://www.civfanatics.net/uploads9/dbear01_sw_490ad.SAV

jb1964
Apr 14, 2005, 12:15 PM
Now that's a nice change of pace. I was getting sick of only looking at Abu.

Great turns.

The libraries are more for culture at the moment. If we go into self research they'll pay off later as well.

How are we on luxuries?

soul_warrior
Apr 14, 2005, 01:53 PM
we have 3 tusks and 2 minks.
add one horse and detract the iron.
swwish around and see iron that isnt connected yet.
mix.
see a slow SoD going south.

soul_warrior
Apr 14, 2005, 02:06 PM
our deals
rome - 3gpt for 14 more turns
carthage - 3gpt for 14 more turns.

dont piss them off. we need friends.

right now we are at 317g +70gpt.
up SCIENCE to 50. we get theology in 12.
let ASHUR continue the SoZ (due in 14).
switch and we get sistine, which would be of better value than a few upgraded horses.
after we get the chapel, start another pre build.
bee-line to education > music theory. then we also get J.S.BACH's (with about 20 turns of prebuild)

on a more somber note. WE NEED MORE WORKERS!!!!
especially near the core. send some back to improve our land.
and get some out of the corrupt ones.

also in a comical mood.

dont you think that as cultural leaders of the world we should live in something better? :rotfl:

jb1964
Apr 14, 2005, 03:39 PM
We live in a hole in a rock. Blech! :sad:

I shipped most of the workers west as we were keeping the core population low w/ the production of settlers and the occasional worker. With most of the tiles improved that were of use to us I wanted to get roads to the west and make quick contact w/ the men in white.

I would like to be able to collect more luxuries. Does Abu have anything unique that we may be able to annex?

Admiral Kutzov
Apr 14, 2005, 08:52 PM
now find 10+ more BHWTH is a BH? Can I drop in for 1 or 2 sets without committing to playing this to the end?

jb1964
Apr 14, 2005, 10:48 PM
BH = Barbarian Horse

soul_warrior
Apr 15, 2005, 02:46 AM
Igor ibn idiotsky, son of ginger the flammable is more then welcome to join our ranks.
his tales of heroism (or barbaric genocide, depending on whom you are asking) have spread wide throughout the known (and even abit into the unknown) universe.
maybe here he can find the true revenge his people demand of him?
his ancestors call for the blood of the worshipers of the sole god, Allah. those barbarians that in defiance of the law of humanity, went out on a holy Jihad trying to "convert" all other peoples.

jb1964
Apr 15, 2005, 09:26 AM
Roster...

DBear -
soul_warrior - Just Played
Admiral Kutzov - getting a much needed SG fix. Priceless.
jb1964 -

On the bench...
Dr. Proctor
Cuivienen
Durkz
china444

Speak up when you're ready. :)

soul_warrior
Apr 18, 2005, 09:57 AM
our navy seems to be i a dire situation.
it appears that the naval high command had defected to join the Roman fleet as a deckhand.

JB - youre up
DBear - on deck
Admiral - it would seem you below deck, swabbing the roman galleys.
South Western - posting incognito to avoid the admirals ninjas which are probably under way right now.

Cuivienen is still MIA. last seen near an unpriviliged PC.

presumed KIA as no word has come from them for quite a while now
Dr Proctor
Durkz
china444

Kriz
Apr 18, 2005, 01:11 PM
Still want more crew? I'd be happy to join the party!

I've been a Monarch warmonger for some time, would like to taste some culture for a change...

jb1964
Apr 18, 2005, 02:37 PM
I'll be playing tonight. Tomorrow I'll be at the Cubs vs. Reds game.

soul_warrior
Apr 18, 2005, 03:21 PM
@ JB - RRROOOAAAARRRRRRRRRRRRRRR!!!!!
enjoy the game. both of 'em ;)

jb1964
Apr 19, 2005, 02:01 AM
Turn 0 – 490 AD
Research at zero.

Turn 1 – 500 AD
Rushed stuff.

Turn 2 – 510 AD
25g from camp

Turn 3 – 520 AD
Irrigating towards our parched plains.

Turn 4 – 530 AD
We can trade Mono and much gold to Rome for Feud but it would be cheaper to trade Theology and Feud doesn’t buy us any culture. We’ll keep the gold for rushing for the time being.

Turn 5 – 540 AD
Vikes complete Knights Templar.

Turn 6 – 550 AD
Boarders expand and we get two palace upgrades.
Ring up what I hope is the last barb camp for another 25g.

Turn 7 – 560 AD
Vikes are doing a nice job of cleaning up the waters of Barb Galleys.
Larsha riots.
Berlin completes the Sun Tsu’s. That’s just what they need.
Vikes and Otters switch to Leos.
Another Barb camp pops up.

Turn 8 – 570 AD
Rome declares on the Otters.
Ring up barbs for another 25g. This has been quite lucrative.

Turn 9 – 580 AD
Not much.

Turn 10 - 590 AD
Moving units about to try and block Arab settlers heading west.

Turn 11 – 600 AD
Germany and Otters make nice.
SoZ completes.

DBear
Apr 19, 2005, 10:28 AM
Kriz, you want it, you can have it. If I don't hear in 24 hours, I'll go.

Kriz
Apr 19, 2005, 12:49 PM
Got it.

Will play tomorrow, as I have a boring meeting to attend...

A few quick questions:
- We only have two cities. Should we build some ducts to get more? Our economy would profit from that.
- What's the plan to acquire new techs? Various civs are up Feud, Theo and Chivalry. Ceasar will only tell us about feud for the ridiculous price of Mono, 33gpt and all our gold. I'm inclined to research it myself (we can burn to it in 10 turns), but then I'll waste 17 turns of min run on Theo.

jb1964
Apr 19, 2005, 03:11 PM
Sorry that there were not any pictures from my set. I woke up at 1am, after collapsing on the couch at ~8pm, and played until 3:30 at which point I was sufficiently tired to go back to sleep.

I do not recommend this sleep pattern to anyone out there, especially for those over 40. Today has been a struggle. :sleep:

Short term...

What about turning the min run on Theo into an outright research program and then sell the tech where we can? That is, should we try to aquire Feud, Invention, etc. with the more expensive tech? The main problem w/ this approach is that Theo is already known and may have been spread around before we have the chance.

Also, Leo's is being built so Invention is already out there as well.

Can we turn Abu into a research partner?

Long term thoughts...
For a 100k win we only need to research up to Education. However, keeping near tech parity will help keep us from a tanks vs pikes scenario.

Once we own our continent we have little to worry about an attack from the sea. Then again, the Vikes can mount a blistering seaborne invasion.

While claiming territory give thought to ICS placement. That is, allow enough room to allow CxCxC. Plunking down cities and rushing in a temple and lib will be our quickest path to 100k.

Although I normally shun wonders it wouldn't hurt to put a pre-build in motion if we plan on trying to keep up w/ tech.

Rush the temples and libs in the west to keep the cultural pressure high on those cities that manage to find open land.

Kriz
Apr 19, 2005, 08:06 PM
Could'nt sleep, so started playing. Taking up JB's life style, I guess..

Can we turn Abu into a research partner?


Your wish has been granted... I played a couple of turns, and then Abu gets Feudalism! Now we can trade for it.

On the downside, we can expect Ansar Warriors at our borders soon, as Chivalry is already around :eek: Weren't we supposed to kick Abu off our continent? That's going to be a hard job...

Now we face the choice of either continue rush-building culture while putting up some defense, or build a stack of Knights ASAP and get Abu before he becomes too dangerous. Your 0.02$ please?

Meanwhile, I've got to get some :sleep:

soul_warrior
Apr 19, 2005, 10:58 PM
my 2p
divide our efforts
1/4 keep pumping settlers and heading west.
1/4 keep rushing culture
1/2 build a SoD of knights, aimed at pushing Abu back into his portion of the continent.
after that flood it with pikes and form a barricade.

sci - keep up if at all possible.
wonders - sistines AND/OR bach's. i really love those.

long term - when we get to both wonders, go 0% for a while rushing uni's, etc. after afew (say 15 turns?) start it up again at max for a run at SMITHS.

timeline: war prep 0 > 10
Abu's war 11 > 15
min sci 15 > 30
max sci 30 >
disclaimer: this time line is only guesswork without looking at the save. but you get the idea.

DBear
Apr 20, 2005, 12:02 AM
IIRC, we have yet to have a golden age. If Abu starts getting pushy, may sic some bowmen on him, guarded by knights and pikes of course.

Kriz
Apr 20, 2005, 06:18 AM
1/2 build a SoD of knights, aimed at pushing Abu back into his portion of the continent.
after that flood it with pikes and form a barricade.


Ok then, the idea is to restrict Abu to his own subcontinent rather than wipe him out. Good enough, as we are supposed to put away our swords ;) . So first priority is to defend the choke at Khorsabad. We also will have to take the towns Abu's founding in the west (presently one, but there are three Arab settler pairs running around, so there will be more). Another possibility is getting them by cultural coercion, but that will take a lot of time. Same goes for the Romans, who are also running around on our turf and already founded a town.

Short-term To Do-list:
1. Trade for Feud and Chiv
2. Pull up the research slider, get some returns from all those libraries!
3. put some defense in all those empty coastal towns. Otherwise, we'll be sitting ducks.
4. Strengthen the defense at the Arab choke
5. Continue the land grab at CxxxC
6. Rush culture near Arab and Roman towns in the west, in an attempt to coerce them
7. Build small SoD to take Arab and Roman towns in the west, when the time has come. Keep some bows there to spark our GA.
8. Allow all core towns to grow beyond 6 pop, to reduce unit support costs
9. Prebuild for Bach's. We won't get Sixtine because Theo has been around for some time and our best town is Babylon at 10spt.
10. Keep looking for Germans and Hitties, probably build some more galleys.

More than enough to do... I'll be in touch.

Kriz
Apr 20, 2005, 07:12 PM
600 AD Pre-flight: no changes.

IBT: Vikings and Ottos make peace, Vikings are building Sistine Chapel

1. 610 AD Herding Roman and Arab settlers. Ottos are down to 4 towns.

2. 620 AD Arabs got Feud! They're not as backwards as I thought. Engineering and Mono to Abu for Feud and all his 4 gold. Notice that the fool didn't even connect his iron yet. Decide not to trade for Chivalry, because we don't have the production power to get out Knights at a good rate. So lets build Horsemen for the present. Ashur to Aquaduct... Need cities!

3. 630 AD our gpt deals expire. Make some calculations. Trading for Theo is cheaper than researching it at full speed, when we throw in some luxuries. Leave the slider at 0%, let's just go buy techs when we need them. Now that Feud is in, that's no problem. Consequence: no wonder prebuilds, because we never will catch up in tech enough to finish them. Rush temples in New Babylon and New Ashur. Found New Akkad on the coast.

IBT a Roman galley drops another settler pair. Also spotted a Carthaginian galley sailing by the west coast. Getting busy there...

4. 640 AD Still herding Romans. Babylon builds our first MDI.

IBT Romans found two new towns in our western lands. And towel-man demands Ivory! I don't cave in, as this would be a 20 turn deal during which we cannot declare war without trashing our rep. We are not ready for war,
however. Fortunately he doesn't declare.

5. 650 AD Telloh riots. Ashur produces a much-wanted AC.

IBT Carthaginians also found a town on our turf.

6. 660 AD rush library in New Babylon.

IBT Romans and Ottos sign peace. Guess Osman's gonna live... Hannibal asks us to leave his territorial waters.

7. 670AD rush library in Khorsabad.

8. 680AD rush temple in New Akkad

9. 690AD zzzz

IBT our second galley gets attacked by the redlined barb galley at Desert Retreat.

10. 700AD Ashur generates another AC. Second galley heals at Desert Retreat.

Kriz
Apr 20, 2005, 08:21 PM
Here's a picture of the western part of our continent.

http://www.civfanatics.net/uploads9/westmap.jpg

I failed to do the land grab :blush: Sorry about that. In retrospect, I should have rushed settlers in the towns to the west. There are settlers on their way, but they just come too late.

The second galley was on its way to a suicide run.

In the near future, let's trade for Chivalry, and upgrade horses. According to MapStat, Abu still didn't connect his iron. We could go for iron denial there, because his source is near our borders.

soul_warrior
Apr 21, 2005, 02:33 PM
Roster...

DBear - UP? <--------------
soul_warrior - <-------on forced vacation for a week. planning to upgrade to DG level
Admiral Kutzov - :ninja: got your tounge?
jb1964 - enjoying the games
kriz - just gone

On the bench...
Dr. Proctor
Cuivienen
Durkz
china444

DBear
Apr 21, 2005, 02:49 PM
Yes, I'm up. May take me a couple days, though. :undecided:

soul_warrior
Apr 21, 2005, 08:44 PM
Roster...

DBear - UP? <--------------
soul_warrior - <-------on forced vacation for a week. planning to upgrade to DG level
Admiral Kutzov - :ninja: got your tounge?
jb1964 - enjoying the games
kriz - just gone

suggested roster will NOT include
Dr. Proctor
Durkz
china444

with
Cuivienen as a MIA, soon to be declared KIA

DBear
Apr 22, 2005, 06:35 PM
0) 700: Good job in shutting off Arab expansion, though. Rome will not trade Invention for Mono. Turn research back on.

1) 710: Samarra horse-->cathedral. Karana lib-->market.

2) 720: Ellipi starts treb. Where does Abu think he's going with that settler pair?

3) 730: Babylon horse-->cathedral. Pull farmer off to taxman to prevent rioting. Nineveh horse-->market. Ashur aqua-->market. Shuruppak horse-->cathedral. Izibia lib-->harbor. Telloh riots, put farmer as taxman. Tikrit expands.

4) 740: Sippar harbor-->market. Mosul switched to grainary. Mandali built, starts lib. Rush temple in Karbala.

5) 750: Akkad pike-->market. Karbala temple-->market. Rome picked up mono on their own. Contact Germany, we have nothing to trade.

6) 760: Fallujah built, starts temple.

7) 770: Ellipi treb-->Palace (prebuild for Sistine). Zariqum starts aqua.

8) 780: Move units outside Lutetia and shadow Arab settler pair.

9) 790: Learn Theo. Mari treb-->rax. Trade Arabs theo for chiv + 8. Trade Rome theo + 125 + 4/turn for invent. Start guns. Ellipi switched to Sistine.

10) 800: Babylon cathedral-->Leonardo. Eulbar market-->harbor. Larsa settler-->market. Najaf founded, starts lib. Hittites are contacted. We have nothing to trade.

post) Fill in the last gaps and keep putting cultural pressure on the Romans and Arabs. We have three times the culture of Arabia and the others are further back. Try to get banking and econ, we need money. It is expensive to keep people happy with only two native luxes. I renamed the "New ..." cities, as I just don't like looking through 20 cities named New something.

soul_warrior
Apr 23, 2005, 05:31 AM
got it, but can only play tomorow night
post) Fill in the last gaps and keep putting cultural pressure on the Romans and Arabs. We have three times the culture of Arabia and the others are further back. Try to get banking and econ, we need money. It is expensive to keep people happy with only two native luxes. I renamed the "New ..." cities, as I just don't like looking through 20 cities named New something.
sounds like a nice plan, bee-line to get smiths? right after we get guns, that is *polishing the newly crafted barrel, hoping Abu will become saucy*

soul_warrior
Apr 25, 2005, 01:30 PM
DBear01 SW 800ad-900ad

pre turn nada
1-move some, MM some. move troops toward arab front and the western infestation.
2-start some markets.
3-ZZZ
4-FP is in. as are a bunch of cathedrals. we are now making 31gpt.
looking for deals. even 50gpt wont do. i wait and gather golddust.
up sci to 40% and cut 2 turns off research. (+6gpt)
keep pumping for culture all over, or markets where none are present.
5-Ragnar demands our tusks. i politely tell to go visit his sheep. he goes away.
some culture rolls in and we get a nice golden dome to our palace.
6-ZZZ
7-ZZZ
8-Guns are in > Edducation in 6. now making 14gpt. if we keep pumping in the markets i see 4 turn techs coming up.
built West Babylon > library
9-Istanbul gets LEOS. babylon gets an overpriced colosseum (21s)
start some knights and muskets, plan to disband some bows.
10- rush West babylons lib. we get a nice garden too.
http://www.civfanatics.net/uploads9/dbear_sw_palace900ad.jpg
otherwise the most boring set i've had in eons.

basic plan A - keep building markets and start some university prebuilds (due in 4)
basic plan B - start building updated troops and disbanding the bows. i have most piled up in 2 groups. west and south.
basic plan C - rush towards BANKS and SMITHS.

:sleep: (http://www.civfanatics.net/uploads9/dbear01_sw_ 900ad.SAV)

JUST GOT MY 600th post, bow down before KING soul_warrior :D

jb1964
Apr 25, 2005, 01:42 PM
5-Ragnar demands our tusks. i politely tell to go visit his sheep. You're bad. :nono:

9-Istanbul gets LEOS. babylon gets an overpriced colosseum (21s)I love doing that to the AI.

Nice boring set of turns.

soul_warrior
Apr 25, 2005, 01:59 PM
You're bad. :nono: really? :mischief:

I love doing that to the AI. regretably, they did that to us. atleast we only lots a few shields.

BTW - who's got it?

DBear
Apr 25, 2005, 07:55 PM
Either the admiral or jb does.

600 posts, eh? Well I just got over 1000 :nya::joke:

jb1964
Apr 26, 2005, 08:35 AM
Admiral's next in the queue. I'm swamped in R/L at the moment and up in one other SG. I'll hold out for a definitive response from AK.

Admiral Kutzov
Apr 26, 2005, 03:53 PM
@ SW - 600? 1000? workin' on 2k :nya: got it. Need to refresh the brain cell ( it spontaneously regenerated - go figure?

soul_warrior
Apr 26, 2005, 06:46 PM
@ AK - go figure. i think i have been jinxed these past few days. see the rest of my SGs for more details

Admiral Kutzov
Apr 26, 2005, 08:29 PM
@ SW, I just invested in Holy Water and silver bullets. you're scaring me.

soul_warrior
Apr 27, 2005, 04:34 AM
@ SW, I just invested in Holy Water and silver bullets. you're scaring me.
AK, no need to get that stuff. it wont work anyway.
the jinxer was a haitian voodoo shaman. i guess he got hold of my genom somehow.
when i got to him (he was polite enough to lave a note on the bed) he told me it was a temporary thing, an d would i please donate my soul to his master?
what could i do? :devil:

Admiral Kutzov
Apr 27, 2005, 05:49 PM
Intend to get this up within the next 6 hours.

Admiral Kutzov
Apr 27, 2005, 08:47 PM
Recon: Trade guns to Hanni for Education (I wanna be a rocket scientist) 2 Lux!? bump lux to 20%. Science to zero, employ beakerboy. set off on the path to the trading post.

IT: Babylon arena > knight

910: change Akkad to knight. Science to 30% (banking in 13)

IT: Ragnor finishes Sistine

Infra crap until 990 when Julius plops an archer. We very politely, in a non-offensive, PC voice, ask him to leave. He agrees. His nose grows six inches

IT: Archer moves on Akkad.

1000: drop science to 30%. Demand Julius pack up. He declares. Capture 3 uncovered workers (repeat after me "Julius is a tactical genius") 4/4 knight takes out the archer near Akkad.

BTW - while I was dozing in the middle, Lugdumun flipped to us.

Next player should clear the remaining roman cities from our shores then make peace. Ellipi is doing a pre-build for smiths. Not much to show, so no pix.

http://www.civfanatics.net/uploads9/Peace_y::all_1000_AD.SAV

Kriz
Apr 28, 2005, 12:38 AM
Nice! An opportunity to push the Romans into the sea :D

Will get it tonight when I'm home from work. Or else JB can have it, if he has a break from RL...

soul_warrior
Apr 28, 2005, 05:16 AM
at last. war.
was thinking no war for me.
well, probably Kriz will finish up with Jules before my term is up.
wont you, kriz? ;)
maybe add in a few settlers from midway? lets start packing them REAL tight.

Kriz
Apr 28, 2005, 10:22 AM
Got it.

Will play tonight.


well, probably Kriz will finish up with Jules before my term is up.
wont you, kriz? ;)


Sure. The Admiral already set things up for the attack :goodjob:

Kriz
Apr 28, 2005, 07:45 PM
Pre-flight: Move more units to the front, particularly towards Hispalis. MM specialists to get 79 gpt and still Banking in 1 turn.

IBT: Roman galley moves to Arab coast. Banking->Economics

1010: capture Lutetia and Hispalis, losing 5 bows and a horse, killing 5 spears. Softies, those bows... Still, Golden Age triggered.
Julius doesn't want to talk to us. He needs more :spank:
Trading time now. Lets see what they give for Banking.
- Banking to Bismarck for world map, chemistry, printing press, 38g and 9gpt.
- Banking and Ivory to Ragnar for Astronomy and 6g.
- Banking to Mursilis for Music Theory, 87g and 9gpt.
- Printing press and Music Theory to Hannibal for Gems and 2g.
Osman and Abu are almost broke.
We are technologically advanced!
Lux to 10% due to Gems, research to 60%
Change some build orders. Don't need to build Knights, just upgrade them to Horses.
Rush settler in Balad, libraries in Najaf, Kirkuk.

IBT: Germany acquires Navigation.

1020: lux to 0%. Moving around.

IBT: Germans build Copernicus' Observatory

1030, 1040: building, rushing culture

1050: Economics->Physics, Ellipi to Smith's

1060: Nice twist of Dbear to name towns after Iraqi cities :D Found Arbil and Nasiriyah.

1070: Peace treaty with Ceasar for all his 8g

IBT: 4 cities riot because warhappiness has gone. Sorry.

1080: Horses and Ivory go to Mursilis for Dyes and 3g. Rush temples in Arbil and Nasiriyah to put the cultural pressure on Cirta.

IBT two Arabian spearmen from Muscat are approaching Najaf. What are they doing? :confused: Physics->Magnetism

1090: Pay Abu a visit. Ask him politely to remove his troops. He backs off. Just to be sure, I call back some Knights from the West. Upgrade a horseman to Knight.

IBT: Abu's spears are coming to trespass again.

1100: Boot Abu's spears again. Build Umm Quasr in the west.

Note: better not trade around Economics yet, or the AI will probably cascade from Bach's to Smith's.

Kriz
Apr 28, 2005, 08:13 PM
Some newly acquired maps of the "other" continent:
http://www.civfanatics.net/uploads9/cont01.jpg
http://www.civfanatics.net/uploads9/cont02.jpg

Kriz
Apr 28, 2005, 08:20 PM
Roster, AFAIK:

DBear - UP
soul_warrior
jb1964 - skipped for having a RL
Admiral Kutzov - still wondering about Caesar's nose
Kriz - just played

Also, still:

Cuivienen - KIA?

DBear
Apr 29, 2005, 11:36 AM
0) 1100: Nothing much to do here.

1) 1110: Eridu court-->bank. Upgrade galley to caravel. Umm Qasr expands, bringing the 2nd iron within our border.

2) 1120: Khorsabad court-->market.

3) 1130: Learn magnets, start grav. We get a science leader! Babylon starts Bach, Izibia court-->bank. Carchemish court-->bank. Mosul court-->aqua. Tikrit settler-->court. NOOOOOO! Berlin finishes Bach! Babylon switches to knight. I'll save the science leader for Newton then. Upgrade caravel to galleon.

4) 1140: Uruk bank-->cathedral. Mari court-->galleon.

5) 1150: Samarra bank-->grain. Eulbar uni-->bank. Kirkuk lib-->nav. Germany has picked up Demo. They seem to be the techsters of the other continent. Rush lib in Fallujah for 24. Rush libs in Nasiriyah and Arbili for 136 each.

6) 1160: Babylon knight-->knight will switch when grav comes in. Akkad aqua-->bank. Nippur lib-->aqua. Shuruppak bank-->harbor. Telloh market-->uni. Fallujah lib-->court. Arbil lib-->court. Nasiriyah lib-->court.

7) 1170: Learn grav, start Metal. Nineveh uni-->bank. Ashur bank-->cathedral. Tell Wilaya court-->uni. Babylon switched to Newton and science leader put to work. Hittites pick up Demo.

8) 1180: Babylon Newton-->musket. Uruk cathedral-->musket. Other nations did some trading. 4 countries have picked up metal now, 2 have nav. Vikings have a couple galleys off the west coast, I issue a protest. Trade Germany Physics for WM, Metal, Nav, 194 + 40/turn. Switch to Mil Trad. BTW, we are now in the Industrial Age and pick up National as our freebie! SWEET! Trade Hittites physics + nav for Demo + 61. No one has Free Art yet--I think we should at least try it after Mil Trad comes in.

9) 1190: Samarra grain-->rifle. Larsa court-->cathedral. Karana court-->harbor. Adab lib-->market. Hindana court-->market. Our palace gets a west wing. Rush harbor at Desert Retreat.

10) 1200: Desert Retreat harbor-->market. Lugdunum lib-->court.

To do list: After Smith is built and military tradition finished, switch to Demo and upgrade units. We still have over 2.5 times the culture of our closest opponent. No screenie, nothing new in cities.

soul_warrior
Apr 29, 2005, 12:23 PM
Great moved, DBear
sweet as an apple, is newton's
and shakes would be very sweet too, so i will try to start it up (after smiths or something)
Demo coming right up.
do we want to squueze in a brief war? demo wars are not nice. i will stay nice a quiet for now, though.
btw, gots it. will probably play tommorow.

soul_warrior
Apr 29, 2005, 01:55 PM
Dbear01 SW 1200ad-1275ad

preturn - lower sci to 40, getting us 120g more. still in 2.
see that we have only 15000 culture point. whooop. its gonna be a looooong walk.

1-Babylon rifle > rifle, Surrupak harbor > court,
we lose our gem supply. give Hanni iron for his gems. a nice war over seas will warm my heart.
send a boat could busting.
build Fire in Babylon by the volcanoes.

2-our GA has ended :cry:
Ashur cat > rifle, Mari galleon > lib, Nimrud market > aqua.
lower sci to 20. an extra 100 in the holy coffer.

3-MT is in. lo and behold, we get ANOTHER svi leader :dance: one shake coming up. research Free arts.
Smith's also in. now with sci @ 50 making 174gpt.
Ellipi smith's > bank, Uruk rifle > cav,
upgrade 2 horses and a knight (total of 330g)
revolt.

4-lots of starvation around.
vikings start Maggelans.
anarchy.

5- we are now a democracy. making 110gpt. thought we should be making more than in rep, but i rarely do democracies.
hurry rax in Lutetia for 100g. we dont have any rax in the west. well, we do now :D.
Ottomans want a MPP-RoP deal. yeah, right.
Elba harbor > market, Lutetia rax > lib,

6-Zamua court > bank, Khosabad market > uni,
Umm qasr gets a rushed temple for 30 pieces of gold.

7-Babylon rifle > wealth till we get the arts. Sammara rifle > cav, Umm Qasr temple > lib,
Zamua riots so gets a taxman,
hurry Hindana's market for 240 so it will grow instead of shrinking.

8-we lose our dyes. extrend it by adding 65g to the horses and Ivory.
Free Arts is in. go full steam ahead @ 90% losing 125gpt but in 5.
Hindana market > uni, Hispalis lib> cath,
Babylon gets a concise shakespears.

9-Babylon shakes > rifle, Zaricum bank > uni,

were at turn 245, so i guess i forgot one turn somewhere.
save and post.

as an afterthought, since no pics are really needed, check out the view.
http://www.civfanatics.net/uploads9/dbear_sw_32.jpg

save (http://www.civfanatics.net/uploads9/dbear01_sw_1275ad.SAV)

everyone is building Maggelans.

soul_warrior
Apr 29, 2005, 08:00 PM
iguess i was itching to play, so i did.
and im NOT addicted, i can quit anytime i want too.
really, i can,
losing should be a second to me
(even with a possible loss out there, but not a definiite one)
cheers all
T

Admiral Kutzov
Apr 30, 2005, 06:58 PM
iguess i was itching to play, so i did.
and im NOT addicted, i can quit anytime i want too.
really, i can,
losing should be a second to me
(even with a possible loss out there, but not a definiite one)
cheers all
T
deploying igor to figure out what language this post is in. :lol:

Serially, we need a breath to decide where we're going...

soul_warrior
Apr 30, 2005, 10:42 PM
deploying igor to figure out what language this post is in. :lol:
it is a rare languauage, spoken only when spoken to. also used by the rare people of the land known as hadtoomanybourbounsneedtodosomemischief.

Serially, we need a breath to decide where we're going...
i guess we can choose between going "serial" on raggie and bissie to expand or sit back and let ourselves build a ship.
im more inclined to keep up into the 100k regions. which means some serious warfare in the immediate time. why?
well, without having the save, we have 40-50 cities? we should double that, so we get all that culture rolling in. our space could fit in another 20 or so?
so in order to get there we need to expand, and do it now.
targets of oppertunity? Abu is first. after clearing our continent we can rethink.
if someone *cough, hint, hint* could do the math on the culture thing, i would like that very much.
current culture is circa 15000. dunno how many CPT we are making.

Kriz
May 01, 2005, 06:29 AM
Here are the calculations:

At 1275 AD, we've got 17636 culture making 312 cpt, so we have
(100000-17636) / 312 = 264 turns left to 100K win. According to F8, there's 294 turns left in this game, so the 100K is in the bag. We can just sit back and relax [pimp]

OTOH, what if we'd like to speed things up? For example, to win 10 turns earlier, we should increase to 325 cpt. That's 13 more, so we'd have another 3 towns conquered/founded and equipped with temple and library. So we should indeed get lots of towns to make a difference. BTW we didn't complete the ICS, there can be 10 more towns founded in the less productive areas.

Then there's also Diplo victory... Of course, we must build the UN. We could bribe some folks to get the votes right.

I'd rather not go all-conquest. That's just not in the spirit of this SG. But let's go kicking Abu, he's been nasty and its better to own our entire continent.

soul_warrior
May 01, 2005, 07:46 AM
All hail Prince Abubu!
bow down before his might.
(Oops. wrong propaganda reel, switching to the right tape....)
War, War, War, we want war.
Badges? We don' need no stinkin' badges!!
The mighty Abu has worn his last towel! (graffitti on a temple wall, signed "free linen movement")

Kriz
May 01, 2005, 11:20 AM
War, War, War, we want war.
Badges? We don' need no stinkin' badges!!

:thumbsup: Yeah right.. There's one little problem: we are a democracy and our citizens aint going to like this war. So we should make Abu declare on us and get some warhappiness. A little bird tells me that we can get him to declare real soon ;)

Admiral Kutzov
May 01, 2005, 01:43 PM
Is JB still on autoskip? Am I up? Is SW still into the bourbon? I've got questions, do you have answers?

Here's an "idea" to speed things up and/or for discussion - cultural communists? :crazyeye:

soul_warrior
May 01, 2005, 04:41 PM
DBear - got onto the guestlist, will get in soon.
soul_warrior - still barred due to over intoxication.
jb1964 - skipped for having a RL
Admiral Kutzov - bourbon time?
Kriz - behind the bar

admiral, i guess you are up, unless JB posts an "i got it"

Is JB still on autoskip? Am I up? Is SW still into the bourbon? I've got questions, do you have answers?

Here's an "idea" to speed things up and/or for discussion - cultural communists? :crazyeye:
answers????
yes, JB's still on autoskip
yes, i guess you are up
im not into the bourbon tonite, just plain beer for me. just started the week, so i have a day off.
i think i might have some answers. depends.
culuture commies? on MAY FIRST????
what a wonderful idea.
but please expand on your rationale Admiral. i seem to be in Idiot mode. if im lucky i will try an apply for the Idiots Academy next semester, but till then, help would be appriciated. maybe i will even become one day *getting a dreamy, misty eyed look* Idiot III. *sigh*

Admiral Kutzov
May 01, 2005, 05:12 PM
kultural revolution rationale:

uber unit support
no WW like demo
with use of cops and CE, quick city improvement building
I like to steal techs instead of research them
"even" corruption

soul_warrior
May 02, 2005, 12:55 AM
admiral, thought so. lets go red.

Kriz
May 02, 2005, 11:58 AM
Commie. The ultimate warring government. So Dman was right after all?
The fastest way to get 100K in conquests.
ToA build + same strategy one would use for fastest domination win, but you stop before reaching dom limit. Meanwhile placing as many cities as possible outside of your core.
In other words 100k is a game for warmongers not culture builders.
i suggest you play space race or Diplo if you really want to call it "put away your swords"
Put away your swords, shoulder your rifles? :sniper:

Well, we still could go for a peaceful win. That surly Abu will declare on us soon, don't ask how I know :mischief:
So we can go tear up his towel anyway, even in Democracy.

DBear, what do you think? Early win or peaceful win?

jb1964
May 02, 2005, 01:10 PM
You can shuffle me in now or just leave me in my previous slot.

DBear
May 02, 2005, 05:44 PM
I think we should go commie. We have lots of land available to put cities and build more culture. Putting away our swords means we don't start any wars, but we can definitely finish 'em if need be. If Abu gets out o' line, whack 'im.

Admiral Kutzov
May 02, 2005, 07:31 PM
I started the set, almost got to the first turn and RL reared it's ugly head. I'm not going to be able to play until Friday. The next set is not going to be quick. I was still in preflight after 40 minutes, trying to MM the unit production and positioning. I hadn't even started on a strategic plan.

BTW - here are my notes:

This next set probably needs at least 4-6 hours to really get things set up.

MM Babylon to 20spt. Allows cavalry in 4 turns without waste. Need to think on what to do with it when it grows (haven't had Shake's in a long time)

Wake the 2 workers clearing damage and use them to improve Uruk to max shields. Change Uruk to palace as prebuild for factory or US.

No need to switch to commie soon. Wait for WW to get out of control.

Just as a project, switch Shurupakk to Magellan's after CH. Don't think we'll win, but gets us a nice prebuild for a factory.

Upgrade horses to cav where possible.

Need to concentrate the stone throwers and upgrade. As demo, we want quality units.

Need 1 or 2 2-turn worker farms to get the railnet up asap. Need to build cav and cannon for the upcoming Abu wars.

The above took 40+ minutes, but I'm an idiot... :)

Off the top of my pointed head, Otto is a future target after Abu. Completely agree we need to monopolize our continent.

Insert favorite cuss words here, this is gonna be fun, wish I had the time before friday. If you can wait that long, I'll devote lots of time to this.

We're in good shape, just need to tweak it a bit.

soul_warrior
May 03, 2005, 09:19 AM
AK, i dont mind if Igor cant play for a while. the stress must be awesome, all those loose parts floating around.

JB, want it?

i humbly suggest we wait a bit. AK deserves a chance to whack abu a bit.

jb1964
May 03, 2005, 09:37 AM
I'm in the middle of SGoTM6. Will not be able to put time towards this for a few days.

soul_warrior
May 03, 2005, 11:21 AM
ok - its down to either you Kriz or me.
i cant play tonight, but will try tommorow if i must.
or we can wait :D

Bede
May 03, 2005, 10:01 PM
Are you making a run at 100K? If so here are some sugestions:

Get a solid set of six core cities as shield productive as possible and crank out the strongest military you can. Use the next layer towns to rush settlers to fill in gaps in the territory to the west and build temples and libraries post haste. Turn down research unless you need a technology to crush a foe. Use the cash to rush the next level of cultural buildings (cathedrals and universities) Reorganize the army to go after everybody left on your continent. (You need lots of towns and lots of culture everywhere to do 100K. Pack them in tight outside the first two productive centers.)

In short the Admiral's plan is sound as far as it goes.

Kriz
May 04, 2005, 12:15 AM
You can count me out cause I'm off to an Internet-deprived place for the next 4 days. I'll report in next Monday. So SW and A-K, its up to you guys now.

@brother Bede: glad to see you in this thread! You figure we get to 100K before the Panzers arrive? (We're at 17000 culture right now and just were the first to hit the IA, with the Germans on our heels)

jb1964
May 05, 2005, 10:28 AM
I'm done w/ SGoTM6 for probably the next few weeks so I can take this now if needed.

soul_warrior
May 05, 2005, 11:33 AM
please do JB, a bit of RL just missed me, and ill be dodging it till saturday or so.

DBear
May 05, 2005, 05:27 PM
Thanks, JB. I was up in 2 other games, so I couldn't get to this one.

jb1964
May 06, 2005, 12:27 PM
Started last night and made it through turn 0.

Highlights:
I spent most of our gold reserves on horse upgrades and rushing settlers and culture.

Abu demanded ivory and I told him where to stick it and he declared! :lol: :ar15: :lol: Ha! Turn 1 will be very painful for Mr. Abubu. If I can sweep through him fast enough I might be able to avoid the switch to Commie.

In a recent personal game I had a culture continent going strong in Rep and decided to cull the units and switch to Demo. Big mistake. OK, not a big mistake but it certainly was detrimental. I don't know that I'll ever shoot for Demo again unless it's part of the variant.

Admiral Kutzov
May 06, 2005, 03:11 PM
I didn't realize JB had started and just played five turns. Sounds like his turns were like mine, so I'll go after him.

Here's what happened to me
I'm back.

Recon: Did most of what I laid out before. Why for are we building forests on tundra when we've got unimproved tiles elsewhere? MM for a long long time in a little padded cell far far away. Change some builds to cavalry. We don't need no stinkin' rifles.

1275: Rush Shruppak's CH

IT: Abu smokin' hash, demands ivory. No. He declares. :crazyeye:

1280: Drop science to 80%.

Battle of Khurasan: 4/4 cavalry defeats 3/3 musket (hereafter 4/4 cav. d. ...); 4/4 cav. d. 3/3 spear; 4/4 knight d. 3/3 spear. Raze it.

Upgrade 4 horses to cavalry.

IT: Ansars take out 2 wounded AC

1285:

Battle of Muscat: 5/5 AC d. 3/3 spear; 5/5 AC dies to 3/3 spear; 4/4 knight RL doing 1 damage to 3/3 spear; 4/4 bow dies to 3/3 spear.

Battle of Najran: Cannon hits. 4/4 MDI d. 3/3 spear; 4/4 MDI d. 2/3 spear. Raze it.

Battle of Yanama Approaches: 5/5 AC d. 3/3 Ansar

IT: Ragnar babbles. No deals. Reinforcements pour into Yanama.

1290:

Battle of Muscat (continued): 4/4 knight does 1 damage to 3/3 spear, retreats; 4/4 kinght d. 3/3 spear; 4/4 cav. d. 3/3 spear; 4/4 cav. d. 2/3 spear. Take Muscat.

Battle of Yanama: 4/4 cav. d. 3/3 ansar; 5/6 AC dies to 4/4 spear; 6/6 AC kills 4/4 spear; 5/5 AC d. 3/3 spear; 5/5 AC d. 3/3 LB; 4/4 cav. d. 3/3 LB; 2/4 cav d. 1/3 spear. Raze it.

Rush settler at Umm Qasr.

IT: steam to industry. riot in Muscat.

1295: Build Worker Farm (where some pigs are more equal than others). We have no connected coal! Build New Worker Farm.

IT: 2 Misc. ansar counterattacks

1300: Build Worker Farm 2.

More to follow later. Sorry for the RL delay.

DBear
May 06, 2005, 05:02 PM
In my other succession game Whoknows02, we successfully wage war in Democracy while keeping lux to only 20%.

soul_warrior
May 06, 2005, 10:01 PM
In my other succession game Whoknows02, we successfully wage war in Democracy while keeping lux to only 20%.
really? and whos sister did you you have to "bribe"? or was it his mother in law? :P

soul_warrior
May 06, 2005, 10:07 PM
1295: Build Worker Farm (where some pigs are more equal than others). We have no connected coal! Build New Worker Farm.
and we have coal? :dance:

jb1964
May 08, 2005, 07:58 AM
AK, I would appreciate it if you would finish out your turns.

I'm still stuck on 0 as there was much more on my calendar this weekend than I thought would be. Also, today is mother's day so playing Civ would be right up there with with asking my wife to mow the lawn. :)

Sorry for the confusion.

Admiral Kutzov
May 09, 2005, 05:46 PM
I had hardware problems after I posted. They've been fixed. I'll get this up within 24 hours (if i've still got the save) ;)

Admiral Kutzov
May 09, 2005, 07:52 PM
IT: Hittites building Magellans

1315: @ Fustat: cannon go 2-2. 4/4 cav d. 3/3 spear; 4/4 MDI d. 3/3 spear; 4/4 knight retreats; 4/4 cav d. 3/3 spear; 4/4 LB d. 3/4 spear. Raze Futstat. @ Buk. 4/4 cav d. 3/3 spear; ditto; 3/4 cav d 3/3 spear; 4/4 loses to 3/3 spear; 4/4 cav d 3/4 spear. Raze it.

1320: build new nineveh; science to 30%

IT: ind > elect

Need settlers to fill arab lands. Arabs have nothing of use, raze all ciities. Ottos are next target. Need a prebuild for ToE. Workers need to get railnet up asap.

http://www.civfanatics.net/uploads9/dbear_ak_1325_AD.SAV

DBear
May 10, 2005, 04:28 AM
0) 1325: Rename various "New" cities. Lots of skirmishes, no sweat so far.

1) 1330: Arab counter mostly fails. Khorsabad worker-->cannon. Hindana worker-->rax. We raze Basra and get a leader with the Ancient! Samawah switched to temple.

2) 1335: Tell Wilaya worker-->cathedral. Tudmur built, starts temple.

3) 1340: Ashur cav-->factory. Ellipi cav-->bank. Carchemish settler-->uni. Mosul aqua-->market. Medina taken.

4) 1345: Resistance in Medina ends. We get messages to build the Epic and the Academy. Kuwait worker-->worker. Uruk cav-->settler. Samarra court-->factory. Eulbar cannon-->settler. Sulaymaniah worker--> temple. Izibia cannon-->uni. Karana worker-->settler. Balad cannon-->court. Mansura taken with lotsa slaves.

5) 1350: Baqabah worker-->worker. Telloh worker-->bank. Despite success so far, WW kicks up and about a dozen cities start rioting. Damn hippies. I get to do what I've always wanted to do, raze Mecca. Army goes on and razes Kufah. Basra rebuilt in our image.

6) 1355: We are running a deficit, so I have to turn science down a notch. Means we get electric in 5 instead of 4. Doha built, starts temple.

7) 1360: Akkad cav-->epic. Uruk settler-->settler. Zariqum uni--> worker. Adab worker-->market. Amman cannon-->market. Ziggurat temple -->harbor. Carthage has spice available, we trade ivory, fur, magnets and 20 to get it. Carthage was the furthest behind in tech, next to our current victims. Damascus and Baghdad taken. Rush temple in Basra.

8) 1365: Carthage renegotiates our iron for gems deal w/them. They want horses, too. Ok. Arabs get Turks to sign embargo. That's not gonna last long, hehehe. Basra temple-->market. Eulbar settler--> cathedral. Hindana rax-->uni. Karbala cannon-->aqua. Najaf cannon--> market. Aden is taken. Army is taking a breather in Baghdad. Sana built. Rush temple in Samawah.

9) 1370: Hittites want to renegotiate dyes deal. I'm not crazy about giving them coal as well, but I gotta keep the hippies too stoned to care. Babylon factory-->suffrage. Nineveh court-->cathedral. Uruk settler-->factory. Nimrud aqua-->bank. Khorsabad cannon-->bank. Samawah temple-->market. Fez captured. We capture Anjar, wiping out the Arabs and get another leader. I switch Babylon to Academy and run the leader back there to rush it. Tripoli built. Now that we're back at peace, I can turn lux off, put the clowns back to work, and get Electric next turn.

10) 1375: Learn electric, start replaceables. Babylon Academy--> Suffrage. Eridu cav-->settler. Zariqum settler-->cathedral. Both wings of the palace get a second floor. Mecca rebuilt. Settler at ruins of Kufah.

Just keep filling in the gaps of old Arabia and keep buildin' culture, along with banks to fuel culture. Getting replaceables will help as we can use engineers to rush culture along in our frontier cities.

Kriz
May 10, 2005, 11:24 AM
:goodjob: Dbear, to rid us from Abubu!

Got it...

jb1964
May 11, 2005, 08:31 AM
This was the last posted roster...

DBear
soul_warrior
jb1964
Admiral Kutzov
Kriz

AK and I started up turns at the same time and I asked he finish out but I wasn't asking for a skip.
Dbear played the next set.
Now Kriz is posting an "I got it".

Can I please squeeze in here somewhere?

soul_warrior
May 11, 2005, 10:08 AM
take it after Kriz, JB. im sure there wont be any oblections (right, DBear?) if not you can switch with me, as im facing a few hectic days up ahead.

Admiral Kutzov
May 11, 2005, 03:47 PM
im facing a few hectic days up ahead. Final exams at the idiot academy? looking to move up to second class?

Kriz
May 11, 2005, 05:30 PM
Sorry JB, things got a little confused. Please go ahead after this one:

Pre-flight: Disband 7 bows. Lugdunum and Amman to Settler.

1380 Babylon gets polluted, clean it up. Found Fuscat->temple. Karbala to Settler. Disband 3 bows. Eridu to University. Rush temple in Tudmor.

1385 Tudmor Temple->lib, Karana Settler->University, Lugdunum Settler->Court, Mandali Settler->Court, Amman Settler->Court. Found Tombouctou->Settler. Disband 2 bows.

1390 Found Tanger->Temple

IBT: Ottos build Maggellan's

1395 Shuruppak to Palace. Fan out workers to railroad all squares in the core. Found Tobruk->Temple. Sana to Settler because we can chop wood there to speed it up. Rush temple in Mansura.

1400 Ellipi Bank->Factory, Mansura Temple->library, Nina Harbor->Court. Rush Temple in Anjar.

1405 Charchemish University->Cathedral, Anjar Temple->library. Notice Osman is very rich, so sell him Electricity for 2290g, 138gpt. Rush all temple and library builds in Arabia. Research slider to 70%. Rush cathedral in Arbil to put more pressure on Cirta.

1410 Replaceable Parts->Communism. Nineveh Cathedral->Factory. Ashur Factory->Coal Plant. Eridu University->Cathedral. Eulbar Cathedral->Factory. Larsa Bank->Settler. Tell Wilaya Cathedral->bank. Karbala Settler->Library. Most Arab towns Temple->Library.

1415 Science to 80%, burning to Communism in 5 turns at -35. Convert almost all specialists to Engineers.

1420 Akkad Heroic Epic->Cathedral, Zariqum Cathedral->factory, Mari Aqueduct->Market. Spot Privateer near Lutetia. Found Riyadh->Temple. Rush temple in Damascus, library in Medina.

1425 Medina Library->Court, Damascus Temple->Court, Sippar Court->Aqueduct, Zamua Bank->Settler

Culture meter: We're at 27743 culture making 422 cpt, so we still are 172 turns away from 100K unless we build lots of culture stuff.

Admiral Kutzov
May 11, 2005, 06:57 PM
Notice Osman is very rich, so sell him Electricity for 2290g, 138gpt. sweet, the deal should end by the time we have the invasion force up. I'm slow. Do we have the MA yet? where? IMIO, that city builds nothing but armies.

soul_warrior
May 11, 2005, 08:09 PM
final exams at the idiot academy? looking to move up to second class?
how did you guess? maybe ill ask for promotion after this game?
Pre-flight: Disband 7 bows. Lugdunum and Amman to Settler. alll those units disbanded? u sure it was nessesary?
Culture meter: We're at 27743 culture making 422 cpt, so we still are 172 turns away from 100K unless we build lots of culture stuff.
so when is our estimated win date?

DBear
May 11, 2005, 10:04 PM
172 turns from 1425AD would be 1957AD. I think we can do better than that. Use engineers to speed up culture in the newer cities. We can also pack in more cities as well.

Kriz
May 12, 2005, 12:50 AM
sweet, the deal should end by the time we have the invasion force up. I'm slow. Do we have the MA yet? where? IMIO, that city builds nothing but armies.Still in war mode? I doubt if Osman ever will declare on us with his tiny 4-city empire. Dbear rushed the MA in Babylon, and no, it is not producing armies. Perhaps its time for a team decision on war plans? Otherwise each player will just do as he pleases. I myself didn't build a single military unit in my turnset.
alll those units disbanded? u sure it was nessesary?I'm not so sure but I hated the sight of all those obsolete units eating gpt, so I used them to spit out some settlers in improductive areas. Are you suggesting I should have kept them for MP in Communism? Forgot about that...
so when is our estimated win date? Dunno. Presently we have 5 years per turn but I don't know when that changes. Anybody knows where the years-per-turn schedule is documented?

DBear
May 12, 2005, 02:07 PM
25 turns @ 50 years 4000-2750BC
25 turns @ 40 years 2750-1750BC
40 turns @ 25 years 1750- 750BC
50 turns @ 20 years 750BC-250AD
100 turns @ 10 years 250-1250
100 turns @ 5 years 1250-1750
100 turns @ 2 years 1750-1950
100 turns @ 1 year 1950-2050

Our last turn played was 1425. It is 65 turns @ 5 years/turn to 1750.
Then 100 turns will take us to 1950. 7 turns to 1957 as indicated above.

Admiral Kutzov
May 12, 2005, 03:16 PM
stray thoughts -

I'm paranoid in addition to my other problems and always worry about not having enough military. I'm not worried about taking it off army building for a city improvement or a wonder, but babylon shouldn't skip build armies to knock out x number of whatever unit.

Once we get the cops and CE fine tuned, we'll knock decades off the win date

I still think the even corruption of communism will speed our progress. Don't overlook the power of KGB HQ to give us another monster city.

Once the railnet is up, we can dump all the old units.

Kriz
May 13, 2005, 12:44 PM
Our military is strong compared to the Hittites, Carthaginians and Ottomans, and average compared to the Germans, Romans and Scandinavians. We're in a good shape and they're all in Democracy, so there is no immediate danger.

Lets just finish factories, coal plants and wonders in our core, we will become super producers. Then we can build a good amount of Infantry and Artillery. Armies are nice for counter-invasion so lets start building them in Babylon once Suffrage comes in.

Our railnet is already up, we can dump the old units while producing modern ones.

Communism will arrive in 2 turns, agree with the Admiral that we should revolt. BTW, I more or less counted on the AI to research Medicine so that we could trade for it. Instead the Germans also researched Communism and got it 2 turns before us :(

Admiral Kutzov
May 13, 2005, 01:35 PM
Start a prebuild for the SPHQ somewhere if we're definitely going commie

My preference is to irrigate all tiles in the non core towns and use specialists to compensate. How's everyone feel about that?

soul_warrior
May 13, 2005, 01:42 PM
Lets just finish factories, coal plants and wonders in our core, we will become super producers. Then we can build a good amount of Infantry and Artillery. Armies are nice for counter-invasion so lets start building them in Babylon once Suffrage comes in.

Our railnet is already up, we can dump the old units while producing modern ones.
i totally agree
lets go commie, producea bunch of infs and arts and go bomb th e****e out of the AI

PS - how about my variant proposal?

Admiral Kutzov
May 13, 2005, 01:46 PM
lets go commie, producea bunch of infs and arts and go bomb th e****e out of the AI


I need to buy a letter. :confused: :lol:

soul_warrior
May 13, 2005, 01:56 PM
I need to buy a letter. :confused: :lol:
well, im willing to contribute an S, an H and a T.
you need to fill in the dots.

Admiral Kutzov
May 13, 2005, 02:00 PM
here in the new world, we don't normally add the e for effect at the end :lol:

Kriz
May 13, 2005, 05:55 PM
Start a prebuild for the SPHQ somewhere if we're definitely going commieEllipi is presently doing a prebuild, originally meant for ToE. We could use that for the SPHQ.
My preference is to irrigate all tiles in the non core towns and use specialists to compensate. How's everyone feel about that?Fully agree.
how about my variant proposal? :confused: Did I miss something? What variant?

soul_warrior
May 13, 2005, 06:30 PM
Did I miss something? What variant?
dont pay attention to dear ol' me. starting to mix up my SG's.

Admiral Kutzov
May 13, 2005, 08:06 PM
Quote:
Originally Posted by kriz
Did I miss something? What variant?


dont pay attention to dear ol' me. starting to mix up my SG's.
now that you've mentioned it, you need to detail it so we don't have to deploy igor to search. What variant?

soul_warrior
May 14, 2005, 02:04 AM
now that you've mentioned it, you need to detail it so we don't have to deploy igor to search. What variant?
well, it was from the Hirachi game, but i think it could work here aswell.
variant goes like this:
we take a vow of poverty and humility, making the people flock to us not only through our super cultured ways but our humility and good nature.

how to do this?
we give away ALL of our techs. to everyone.
we also give away all of our money. we can keep a max of 100g (living stipende).
when we get a new tech we must trade it away that turn.
we can use the gains to rush stuff (not so humble, but when did you hear of a really humble religion-sect-whatchamacallit) but remember - no more than 100 left in the purse at the end of turn.

the humility part can be worked as turning the other cheek (always caving to demands) and not building and more cash related things.
we might even go so far and sell all our banks and markets (but again, never saw a poor church, so i guess we wont sell those we already have)

jb1964
May 15, 2005, 07:59 PM
Hey gang; I'm having some medical troubles again. I'm going in for an MRI of my brain and spine this week as well as an EMG (I hope you never have to have this done because it can hurt like hell) of my left arm and leg. This forum, the friends and opportunity to escape now and again have been very therapeutic.

Have fun and be excellent to each other.

soul_warrior
May 15, 2005, 09:25 PM
JB - get well. and get back here ASAP :D youre needed

Kriz
May 16, 2005, 12:35 AM
Hey JB, good luck and health to you. Hope we'll see you again in this thread.

DBear
May 16, 2005, 02:52 AM
Good luck, JB. Hope you pull through :salute:

DBear
May 18, 2005, 11:47 PM
Roster:

DBear
Soul Warrior
Kriz--last gone
Admiral Kutzov--up
jb1964--hope ya get better. [pray]

Kriz
May 19, 2005, 06:12 AM
I will be travelling for a while and I'll be back next thursday (26th) so please skip me until then.

Admiral Kutzov
May 19, 2005, 06:13 AM
got it. will try to play tonight

Admiral Kutzov
May 19, 2005, 04:00 PM
Learned Communism and espionage. Revolted. Started SPHQ, CIA, palace in different cities. Moved lots of workers.

http://www.civfanatics.net/uploads9/dbear1_ak_1475_AD.SAV

Admiral Kutzov
May 19, 2005, 07:19 PM
If the turn-log was too brief, please advise and I'll provide details. It was a lot of worker crap.

soul_warrior
May 19, 2005, 07:50 PM
If the turn-log was too brief, please advise and I'll provide details. It was a lot of worker crap.
well, i hope marriage wasnt\wont the short short version of "do you? do you? i do! i do!, fine, youre now man and wife"
otherwise i trust it (and you) that there was nothing really important for us to know?

[edit] got it :blush:
[edit 2] DBear - you've got it, not me :D

Admiral Kutzov
May 19, 2005, 07:58 PM
trust me, it was a whole lotta movin' the workers, except as previously mentioned. I have a plan, but I don't want to be overbearing. We should do small little wars to grab additional lux. I did a lot of MM with cops and CE, but didn't feel that was worthy of comment. Our military is minimal, but the railnet is up and any AI who wants to try is welcome; yo Ragnor can you hear me? Marraige was you, yeah. You? yeah. Ok, you're now legal. :lol:

DBear
May 20, 2005, 01:36 AM
1475: I didn't know why the galleons were loaded up. There is vacant land on the Scandinavian isle s of us, so I'm headed there.

1480: Doha lib-->aqua. take some surplus pop and make engineers. Samarra court-->settler. there is jungle land yet unclaimed. Adab market-->cathedral. Mosul market-->cathedral. Balad harbor-->market. I tell Hannibal to give me Cirta, he does!

1485: Ellipi factory-->cathedral. Sippar aqua-->factory. Zamua uni-->cathedral. Hindana cathedral-->bank.

1490: Akkad court-->factory. Samarra settler-->infantry. Shuruppak worker-->grain. Aden lib-->market. Shiraz lib-->aqua. Riyadh temple-->lib.

1495: Ashur colisseum-->infantry. Sulaymaniah lib-->market. Fallujah market-->uni. Nasiriyah court-->market. Umm Qasr harbor-->market. Hillah harbor-->lib. Cairo built, starts temple.

1500: Tudmur starts aqua. Larsa factory-->uni. Lugdunum court-->aqua. Fustat lib-->market. Arbil rushes a court.

1505: Learn sci meth. Start corp as a placeholder. Medina court-->market. Ellipi cathedral-->uni. Basra court-->grain. Kirkuk market-->cathedral. Arbil court-->market. Uruk switches to Darwin, will get in 8. We can get corp in 4. I do some MM by turning one of the irrigated plains near Uruk into a mine. Uruk can't grow anymore, anyway and this increases output, cutting Darwin to 7. Build Port Said on Viking Island, try to flip them.

1510: Shuruppak grain-->arty. Telloh bank-->cath. Tangier lib-->market. Tobruk lib-->market. Our deal w/Carthage runs out. Trade saltpeter and fur to Rome for 58 + 33/turn. Sell horses to Scandinavia for 32 + 10/turn. Trade Carthage horses, furs, iron and medicine for gems and spices. They have no money. Ottomans do and we sell them medicine for 50 + 100/turn.

1515: Bismarck wants to trade Fascism for Espionage + 630 gold. Otto's been drinkin' again. Babylon finishes CIA, starts army. Ashur infantry-->arty. Eridu builds KGB, starts factory. Samarra infantry-->coliseum. Baqubah market-->bank. Zamua cathedral-->factory. Tell Wilaya bank-->factory. karana uni-->bank. Adab cath-->uni. Mosul cath-->uni. Karbala lib-->market. Mandali court-->aqua. Tombouctou lib-->market. Rabat lib-->market.

1520: Nippur market-->grain. Sana temple-->market. Khorsabad uni-->cathedral. Mansura court-->market. Nina court-->market. Hispalis court-->market. Lutetia harbor-->market. Amman court-->uni. Our palace expands to I believe is as far as it can go.

1525: Kuwait market-->bank. Eulbar factory-->exchange.

I deliberately MM Uruk so that we can pick up Sanitation in 4, and Darwin in 5. After Sanitation completes, go for the Daily Double so we can get Hoover.We have 36583 culture, producing 623/turn. Our nearest rival has only a third of that. At that rate, we'll finish in 102 turns, or 1864. Just keep building unis and cathedrals, along with banks and exchanges to fuel them. When we pick up Darwin and go for the Daily Double, switch Babylon to Hoover. As soon as Port Said increases pop, whip for a temple.

Admiral, in keeping with the spirit of "Put Away Your Swords", we cannot start any wars. We can threaten and get stuff. If we can goad others into declaring war on us, then by all means finish 'em. I don't think war is necessary, though.

soul_warrior
May 20, 2005, 04:01 AM
well, now i get :lol:

Admiral Kutzov
May 20, 2005, 02:00 PM
I don't think war is necessary, though

Thanks for the reminder. I won't intentionally start anything. I just get nervous if we don't have 7 or 8 lux to call our own. And if someone does start something, it's always nice to have a fleet waiting to land...

I tell Hannibal to give me Cirta, he does! The RNG loves you. :) Maybe it was getting ready to culture flip anyway?

soul_warrior
May 20, 2005, 02:57 PM
DBear01 sw 1525ad-1575ad

preturn - well this is standard...
startede a detailed log (couldnt do any less than DBear, now could i?)
but nothing much happening, so i decide to ditch the log.

building lots of Libraries, Universities, some temples and more Cathedrals. some markets finish and a few banks roll in.
workers are busy railing, irrigating and chopping jungles in the west and south.

in 1535 i see an Ottonman Longbow walking about. just thought id fill up the log abit.
in 1540 Sanitation comes in, go straight for Atomics and Electro.
in 1545 the walking monkeys are in, we get atomics and electro. start on STEEL.
up sci to 70 so we shave a turn off, not losing cash.
change Babylons Army to HOOVERS due in 8.

1550 Scandinavia and Rome sign a MPP. BAD for us warmongers.
1560 sees some luck at last, i hope. Murisilis dares Demand Sanitation. i tell him to go away and stop bothering me. he complies.

had something very weird happen just now. mid set my keyboard died on me.
kept on the game with just the mouse. saved. then found out the keyboard was unplugged by the subwhooper.
ok - no more loud music while civving.

rifining is due in 5. hoovers in 3. started a few hospitals, but feel free to add some more if you want to.
nothing to trade (cash is nonexsistant, tech? :lol: )
nothing really changed in the map, but we have a bunch of WLTKDs.

i think i only built 5 units, so i guess the rest are culture stuff.

enjoy te rest of it.

soul_warrior
May 20, 2005, 03:00 PM
:party: AK. i see you managed to post your 2000th here.
hot on your heels, is the warrior of soul.
admittedly im only in my late hundreds, but someday i might even get to 1000 :D

DBear
May 24, 2005, 11:52 AM
Admiral, can you play? Looks like it's down to us 3.

soul_warrior
May 24, 2005, 12:56 PM
ill try finding some new blood in the new game section

Admiral Kutzov
May 24, 2005, 08:57 PM
should be able to play tomorrow.

nerovats
May 25, 2005, 04:37 AM
'm willing to lend a hand. Just 2 and a half more days at work and I'll have two weeks off. So plenty of time to play. Will read trough your progress today and take a look at some saves tonight. Just put me in the roster somewhere.

Kriz
May 25, 2005, 06:20 AM
Guys, I said that I would be away for some time. I can play tomorrow.

Admiral Kutzov
May 25, 2005, 03:26 PM
I'll let Kriz take it and then go after him (probably on Sunday). If nerovats can get in a set before sunday night, I have no objection. OT - I just had a 5000+ score and diplo loss on an emperor epic. WTH am I doing wrong? :spank:

soul_warrior
May 25, 2005, 03:36 PM
I'll let Kriz take it and then go after him (probably on Sunday). If nerovats can get in a set before sunday night, I have no objection. OT - I just had a 5000+ score and diplo loss on an emperor epic. WTH am I doing wrong? :spank:
not enough :love: or too much :spank: ? :mischief:

Kriz
May 26, 2005, 07:07 PM
1580: Doha Cathedral->University, Mosul Harbor->Bank, Mandali Aqueduct->Library, Rabat Marketplace->Cathedral

1585: Zariqum exchange->Infantry, Tello University->Court, Ebla Cathedral->University, Samawah Cathedral->Market, Amman University->Cathedral

1590: Babylon Hoover->Army, Nineveh exchange->Granary, Baghdad Market->University, Akkad exchange->Wall Street, Samarra exchange->Infantry, Tudmur Cathedral->Market, Larsa Stock->Hospital, Zamua Factory->Hospital, Hispalis Market->University, Lugdunum University->Market

1595: Ashur Hospital->Infantry, Ellipi Infantry->Colosseum, Kuwait Bank->Cathedral, Basra Cathedral->Market, Uruk exchange->Colosseum, Nina Market->Cathedral, Hillah Temple->Market, Mecca University->Cathedral, Tombouctou Market->cathedral, Tanger Market->Cathedral

1600: our Dyes deal with Mursilis runs out. He only wants to renew if we throw in Sanitation. I don't accept because in 3 turns the other deals will run out. Refining comes in, giving us another scientific leader! :dance: Combustion will be next. We have 4 oil wells. Uruk and Larsa riot because of the loss of Dyes. Eridu exchange->Hospital, Eulbar Colosseum->Barracks, Sippar University->Cathedral, Izibia Cathedral->exchange, Mari Cathedral->University, Aden Market->Cathedral, Balad Market->court, Lutetia market->cathedral, Fustat market->cathedral. Rush Wall Street in Eridu with the leader. Akkad to colosseum. Someone discovered Sanitation and traded it to the Hitties :mad:

1605: Nineveh Granary->Infantry, Damascus Cathedral->University, Akkad Colosseum->Infantry, Eridu Wall Street->Hospital, Samarra Infantry->Infantry, Sulaymaniah Market->Cathedral, zariqum Infantry->colosseum, Mandali Library->market, Najaf University->Cathedral, Arbil Market->university

IBT: Ottos and Carthaginians sign MPP. Silk deal runs out.

1610: Ashur Infantry->Artillery, Eulbar Barracks->infantry, Baqubah cathedral->university, Charchemish exchange->police station, Nimrud bank->cathedral, Tell Wilaya factory->exchange, Karbala market->cathedral, Umm Qasr market->library, Tripoli settler->market, Tobruk market->cathedral, Cairo library->market. Found Kabul in ex-Arabia->temple

1615: Medina University->cathedral, Ellipi Colosseum->police station, Uruk colosseum->Battlefield Medecine, Shuruppak Hospital->exchange, Anjar university->market, Sana market->library. Larsa riots. Karana bank->cathedral. Adab hospital->court. Muscat temple->market. Telloh court->exchange. Mansura aqueduct->cathedral. Fallujah hospital->bank.
Sell Atomic Theory to Bismarck for Wines, 468g and 178gpt. Hope it lasts, he's furious with us. Sell Atomic Theory to Osman for 220g and 170gpt. Sell Atomic Theory to Mursilis for 30g, 16gpt and Fascism.

1620: Babylon Army->Army, Akkad Infantry->Police Station, Samarra Infantry->artillery, Sippar Cathedral->bank, Zamua Hospital->exchange, Khorsabad exchange->factory, Nasiriyah market->cathedral, Rabat cathedral->university

1625: Combustion->mass production. Doha University->market. Ashur Artillery->infantry, Kuwait cathedral->university, Eridu hospital->colosseum, Fez aqueduct->market, Eulbar infantry->cruiser, Larsa colosseum->hospital, Hindana exchange->factory, Kirkuk bank->court, Tikrit university->harbor, Amman cathedral->market. Switch Lutetia to Transport. MM Ashur to produce an infantry in 2 turns.

We're at 49911 culture producing 749 cpt. We'll get 100K in 67 turns, the year 1834.

Next player please consider selling Refining, as the Hitties just have discovered it and didn't yet trade it. You also may want to plant spies, I forgot to do that.

soul_warrior
May 26, 2005, 07:39 PM
Rush Wall Street in Eridu with the leader.
so we really got it now?
good!!
just seems weird right now.

Kriz
May 26, 2005, 07:45 PM
OT - I just had a 5000+ score and diplo loss on an emperor epic.We may be facing the same problem here. We're only half way to 100K and we're racing through the IA. So the UN will definitely be built in this game, and all AI hate our guts. Any ideas? Bribe them to graciousness? Forge military alliances?

@nerovats: Welcome to DBear01!

Roster:

DBear
Soul Warrior
Kriz--just played
nerovats--up, if you can post a turnset before sunday night. Otherwise please go after the Admiral.
Admiral Kutzov

jb1964--hopefully getting better.

soul_warrior
May 26, 2005, 07:49 PM
We may be facing the same problem here. We're only half way to 100K and we're racing through the IA. So the UN will definitely be built in this game, and all AI hate our guts. Any ideas? Bribe them to graciousness? Forge military alliances?
well, how about this idea?
build the frigging UN, so we wont lose!!!!

DBear
May 26, 2005, 08:40 PM
So we're at nearly 50K culture, around 750 a turn. Looks good, how are the others doing? Anyone within half?

Kriz
May 27, 2005, 12:20 AM
well, how about this idea?
build the frigging UN, so we wont lose!!!!Well I don't know squat about diplo wins. So if you build the UN you never lose the vote, even if the others all are annoyed or furious with you?
So we're at nearly 50K culture, around 750 a turn. Looks good, how are the others doing? Anyone within half?Nobody is within half, Abu was the closest and he's gone. Our closest competitor is Germany with some 18K (don't remember exactly).