View Full Version : Turnchat Summary Thread


Chieftess
Feb 20, 2005, 08:50 AM
This thread serves as a "History Thread" of each turnchat in the game. The DP of that turnchat will post a summary of the game, as well as game stats (optional).

DaveShack
Mar 04, 2005, 12:36 AM
Creation chat was held as scheduled, with approximately 10 citizens in attendance. It was pointed out that culturally linked starts were on in the 2nd page, and this was corrected. Note: the screenshot shows it as ON because it was taken before this setting was fixed The game was created without further incident.

Our starting position has 2 wines, 2 fish, 2 forest, and 2 bonus grass. We're standing on a coastal wine tile. See the turnchat thread (http://forums.civfanatics.com/showthread.php?t=113456) for screenshots and further details.

DaveShack
Mar 07, 2005, 10:56 PM
Summary: 4000 BC, Monday 3/7/2005, 1500MST (GMT-7)

The capitol, Camelot, was founded in turn 2 (starting from 1) one tile SE of the starting position. Workers irrigated both wines and roaded one of them, while Camelot produced a Warrior and Curragh. For those without Conquests, a Curragh is a small, rowed boat which normally has 2 movement points. Our seafaring attribute (playing as England we are seafaring and commerical) gives all ships +1 movement, so the Curragh has 3 movement.

The warrior, named George W Bush, explored to the north where cattle were located, then he trekked across some grassland to another mountain to the west. This revealed even more cattle. He then headed north a ways to reveal the land in that direction. The end of the schedule 10 turns came, but insufficient information was revealed about the land surrounding the 2nd cattle, so play proceeded for 5 additional turns. Purple borders were discovered on turn 15, and President DaveShack handed off to the next in the CoC because he had to leave for a family gathering. Two turns later, contact was made with Ghandi of the Indians. Play stopped on turn 17, as the predefined conditions for stoppage (meeting another civ) were met.

In the queue we have another warrior, followed by a settler. The 1st curragh is mapping the coastline to the east of our starting position. Priorities are determining the 2nd city location, determining the direction of exploration that George should take, and future build queue beyond the settler. All officials are reminded to post full information about the in-game material pertaining to their office, or to make arrangements if they do not have the ability to open the save.

DaveShack
Mar 16, 2005, 05:08 PM
Summary: Sunday 3/13

The first four turns were rather uneventful, just moving our exploring units, though our exploring curragh spotted a goody hut on the Eastern coast. In turn 5, George (W Bush) found the Dutch, who have an impressive food market for their apparently 2nd city, with 3 (!!) wheat. In turn 6, our curragh located the Chinese, and play stopped to discuss trading options.

The Dutch have Bronze Working, Ceremonial Burial, 42g.
The Chinese have Bronze Working, Masonry, Warrior Code, and lack Alphabet.

DaveShack
Mar 16, 2005, 05:16 PM
Summary: Wednesday 3/16

We started off with some movement left and potential trades on the table. Trade instructions were to buy Ceremonial Burial from India, then see what is available. The preference would be to use Masonry as the middleman tech.

The actual trades turned out to be:
Bought CB from India for 108g
Sold CB+Alpha+2gpt to China for WC
Sold WC to India for BW+111g
Sold WC to Netherlands for 28g
We are now down just Masonry to China.

Not exactly what we were hoping for, but it is within the scope of the discussion that the commerce director based the instructions on.

Play continued for 3 turns. Our warrior George didn't see much of anything exciting, but the Curragh saw an unguarded Chinese settler about to snap up some gems on a mountain.

During the 3rd turn, our curragh met Persia who also have Masonry. There are two major strategies at this point, either buy masonry from whomever will sell it cheapest and then we'll know we have it when someone else has something to trade, or let it go in hopes it will be even cheaper. Not wanting to impinge upon the citizens right to discuss this (after getting castigated for not stopping and being liberal with instructions last term 1) play stopped in the middle of turn 3, with some movement left.

DaveShack
Mar 27, 2005, 06:54 PM
I fell behind a bit on this page. Sorry, I'll try to get it cleaned up so we have at least a historical record in summary form.

In the meantime, here is the most recent session, since it is the one which is most drastically needed.

Play started a little late after my computer hung up trying to open all the stuff I need to play a chat.
Echoed instructions

Turn 0, 1750BC
MM Camelot to wine, 2BG, forest.
Settler from Donsignia towards site A-NW
Settler from Camelot towards site 3 (horse hill)

End of Turn 0 - 1750 BC
Taxes 70% / Science 10% / Entertainment 20%
Current Treasury = 241 gold ( +5 gold per turn )
Researching Writing. Will discover it in 1 turns.
Saving file and Uploading...
Turn 0 save (http://www.civfanatics.net/uploads9/DG6_BC1750_Turn0.sav)

Advanced to Turn 1, 1725 BC
Philo is 30 turns at 70%
Japanese are building the oracle
byzantines and japan have writing
workers start mining the bg
inquisitor can see dark green and dark blue borders
neither one is on the coast, have to hope for a wandering unit
MM camelot back to +4 food
philo in 27
End of Turn 1 - 1725 BC
Taxes 10% / Science 70% / Entertainment 20%
Current Treasury = 246 gold ( +0 gold per turn )
Researching Philosophy. Will discover it in 27 turns.

Advanced to Turn 2, 1700 BC
Maya complete Colossus
Portugese building pyramids
there is an opportunity, writing to china for mysticism and at least 80g
There are no instructions to trade writing away, and prevailing sentiment
was to hold on to it as long as possible.
Roosting Tree founded, starts warrior
Philo now 24 turns
+2gpt, science to 80%
-1gpt now, Philo in 18
End of Turn 2 - 1700 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 246 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 18 turns.

Advanced to Turn 3, 1675 BC

Netherlands demand writing
Attitude is annoyed.
we accede to their demand and live to fight another day

Bentley is founded next to the Indian iron, removing it from their territory
Blackheart Fedaykins wakes up and moves to Bentley for defense
End of Turn 3 - 1675 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 245 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 15 turns.
Hitting Enter...

portugal, persia, and china have myst+hbr
we have writing on china, they will get it from either byzantines or netherlands
http://www.civfanatics.net/uploads9/DG6_BC1675_tradeopp.jpg

camelot would riot, hire a scientist for 1 turn
Philo now in 13!
Ask chat for advice: anyone think we should NOT trade writing to china for mysticism?
Negative reply, everyone says no point in holding off on writing any longer
proceeding with trade, we give China Writing in exchange for Mysticism

End of Turn 3 - 1675 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 245 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 13 turns.
Hitting Enter...

Advanced to Turn 4, 1650 BC
Settler finishes, start barracks
forgot to set donsignia, set to barracks
persians are building pyramids
lux to 10%, science to 90% -- but philo back up to 17 turns while we recover pop
exploring per plan, but GWB will need to return to base, has finished discovering the dutch borders
Taxes 0% / Science 90% / Entertainment 10%
End of Turn 4 - 1650 BC
Taxes 0% / Science 90% / Entertainment 10%
Current Treasury = 244 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 17 turns.
Hitting Enter...

Advanced to Turn 5, 1625 BC

Provolutia founded on site 4
philo now in 11

End of Turn 5 - 1625 BC
Taxes 0% / Science 90% / Entertainment 10%
Current Treasury = 243 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 11 turns.
Saving file and Uploading...
turn 5 save (http://www.civfanatics.net/uploads9/DG6_BC1625_turn5.SAV)
Adjusted MM, Philosophy changed to 12 turns
proceeding

Advanced to Turn 6, 1600 BC
maya ask us to leave, no prob
exploring per plan

End of Turn 6 - 1600 BC
Taxes 0% / Science 90% / Entertainment 10%
Current Treasury = 242 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 11 turns.

Advanced to Turn 7, 1575 BC
horse road complete
China demands 31g
doctrine says give in on small gold, so we pay
Roosting tree finishes warrior, starts worker
camelot grows, need either 10% increase in lux or a scientist
10% MORE that is, gives 10 turns on philo,
Scientist gives 8 turns but slows growth
we need to "acquire" another lux
Comment from mad-bax "You cannot possibly sacrifice growth with 4 cities for half a chance at a tech monopoly."
we ended up with no settlers in the queues given instructions
I'm going to stop now, this really needs to get some discussion
Turn 7 save (http://www.civfanatics.net/uploads9/DG6_BC1575_turn7.SAV)

DaveShack
Mar 30, 2005, 02:32 AM
echoing instructions, prepare to be flooded

Alright. I can finally say it.
FINISH researching Philosophy. Take Map Making as our free tech. Following that, we have to stop, as I forgot that in C3C you can't use placeholders.
And @ my friendah da chekt: i know this isnt a discussion thread, but we've set the next settler for spot 4. After that, though, then we don't know where were going for OXFORD. (ps: I will fight for my city name next term. Just a heads up.)
SaaM

Commander of the Armed Forces
Unnamed Warrior in Roosting Tree: Rename him to Steven, and then move him to donsignia and fortify.
Unnamed Warrior to be built in Provolutia in 3 turns: Rename him to Tiger-MOTH and fortify him there.
Cubbings: Explore the Dutch borders heading Northeast bound
GWB: Take him to any nearest ungarrisoned city and fortify him there.
HMS Inquisitor: Explore in the southwesterly direction.

Governor of Fanashire
Build Queues
Camelot: Barracks -> Settler -> Warrior * ->
donsignia: Barracks -> Spearman *
Provolutia: Worker -> Warrior
Roosting Tree: Worker -> Barracks
Bentley: Warrior -> Worker
* If we hook up Iron, change this to a Swordsman.
Micromanagement
None. All cities at +2 fpt.

Director of Expansion,
I have to apologize, I'm a little behind. I haven't had time to put together discussion and polling on the next settlement. Please end the chat after a settler and escort(if used) is built. This should be somewhere over nine turns, and shouldn't make the TC shorter than it would normally be.
<DaveShack> no problem, we'll end when Philosophy is learned anyway ;)

Director of Infrastructure:
Operation - Iron Glory
Turn 0 - Go to the iron tile by Donsignia.
Turn 1 - Build a road (3 turns).
Turn 4 - Build a road on the cattle by Donsignia.
Turn 5 - Join the worker from Roosting Tree with the workers on the cattle.
When the workers are done, move to the forest 1W, and chop it down. (this'll get the worker out a little quicker -- the city should be size two by then). Next, build a road. Have the other worker mine the bonus grassland 1SE of Bentley.

Office of Commerce
Given that the Governor has not left instructions for the use of a scientist, the use of the favored 80/20 slider rates should probably be used, though if population changes permit a more favorable rate, it may be changed, assuming that Philosophy research time is not lengthed.
Should Philosophy be finished, select Map Making as our next tech, pursuant to earlier polls on the subject. I request that, after Philosophy is done and we've recieved our reward (assuming it comes), that the turnchat be halted so we may examine further trading options.
Should we be met with a foreign demand at some point for either tech or gold, it will probably be in our best interest to give in to the demand. However, if the civilization making the demand is geographically located far away with no troops visible in our area, or if we are stronger militarily according to the in-game advisors by some miracle, seriously consider not giving in. These are the only guidelines I can lay out - the DP should consider these when making the decision.
that's the end of instructions...

starting Turn 0
Roosting tree warrior renamed Steven and moved to Donsignia
2 workers move to iron next to Donsignia
GWB takes a look inside The Hague on the way back to our territory
Clubbings moves NE along Dutch border

Inquisitor moves S, sees Japanese warrior (we know them)
Checking MM all cities -- ok
set camelot to barracks - settler - warrior
donsignia barracks - spear
Roosting tree worker - barracks
Provolutia worker = warrior
Bentley - warriors
End of Turn 0 - 1575 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 210 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 10 turns.
Saving file and Uploading...
turn 0 (http://www.civfanatics.net/uploads9/DG6_BC1575_turn0.SAV)

Advanced to Turn 1, 1550 BC
Next turn, Netherlands ask us to leave -- sure, the look at the Hague was all we needed thanks
Inquisitor finds that the land is only about 5 tiles wide between Persia and Byzantines
End of Turn 1 - 1550 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 209 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 9 turns.
Hitting Enter...

Advanced to Turn 2, 1525 BC
to ask the Dutch to leave, or not to ask...
I have seen them take much more liberties later in the game if not asked to leave -- but don't want to trigger any conflict earlier than necessary
I think the prudent thing is not to push them out for now -- besides they have to transit to get home
didn't hit enter yet... Camelot would have too much food, so use a scientist for 1 turn before growth and lower lux
End of Turn 2 - 1525 BC
Taxes 0% / Science 90% / Entertainment 10%
Current Treasury = 209 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 7 turns.
Hitting Enter...

Advanced to Turn 3, 1500 BC
Provolutia grows, makes worker
Camelot grows, now need to switch back to lux
30% lux would be required. Philosophy back up to 8 turns. or 20% plus scientist keeps it at 7 turns
no instructions for the new worker from Provolutia -- will road the other wine tile to get 1 more commerce
Clubbings is now 11 turns N of provolutia
Horses and Incense in the area
End of Turn 3 - 1500 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 207 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 7 turns.
Hitting Enter...
that didn't seem right (didn't actually hit enter in game)
Philosophy should be 6 turns, and it is -- after remembering to change entertainer to scientist
Now hit enter...

Advanced to Turn 4, 1475 BC
Camelot borders expand
Iron is now connected
Worker instructions missed a river between the iron and Donsignia -- so it will be 2 more turns before start working the cattle tile
Clubbings finds an actual barb warrior -- that is the first one I've spotted this game!
End of Turn 4 - 1475 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 206 gold ( -1 gold per turn )
Researching Philosophy. Will discover it in 5 turns.

Advanced to Turn 5, 1450 BC
Camelot finishes barracks and starts settler
Roosting Tree finishes worker and starts barracks (20)
donsignia is currently on barracks
China, Netherlands, and India have math. Netherlands and India lack Mysticism
End of Turn 5 - 1450 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 205 gold ( -2 gold per turn )
Researching Philosophy. Will discover it in 4 turns.
Saving file and Uploading...
http://www.civfanatics.net/uploads9/DG6_BC1450_Turn5.sav

Discussion on trade (edited a little)
<TimBentley> interesting, Netherlands wants mysticism and over 100g for math
<TimBentley> India will give math and 2g for mysticism
<DaveShack> trade summary is here http://www.civfanatics.net/uploads9/DG6_BC1450_tradeopp.jpg
<TimBentley> we could probably get horseback riding with math
<LeeT911> India trade sounds good.
<DaveShack> the incoming C Ext. wants to build chariots and upgrade
<LeeT911> Ok, so what do we do then?
<LeeT911> Stop here?
<DaveShack> no instructions regarding trades
<DaveShack> we need to get value out of mysticism, or lose the advantage... and don't want to give something more expensive for math
<DaveShack> so I'll do the India and Netherlands trades so they don't get it from China
we give Mysticism, India gives Math, 2g
we give Mysticism, Netherlands gives 17g
India and Netherlands are now both polite

End of Turn 5 - 1450 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 224 gold ( -2 gold per turn )
Researching Philosophy. Will discover it in 4 turns.
Hitting Enter...

Advanced to Turn 6, 1425 BC
Bentley finishes warrior, starts another
Dutch are building pyramids
Rename warrior Tiger-MOTH
workers build road on Donsignia cattle
Inquisitor finds that Persian city of Gordium is at a 2 tile isthmus
End of Turn 6 - 1425 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 222 gold ( -2 gold per turn )
Researching Philosophy. Will discover it in 3 turns.
Hitting Enter...

Advanced to Turn 7, 1400 BC
Persia complains about our curragh -- just moving through
Chinese are building the Pyramids
End of Turn 7 - 1400 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 220 gold ( -2 gold per turn )
Researching Philosophy. Will discover it in 2 turns.
Hitting Enter...

Advanced to Turn 8, 1375 BC
Donsignia finishes barracks
starts on sword (10)
[ Fanatannian News Flash - 1375 BC ] The Netherlands have Map Making -- we need to talk about the free tech
End of Turn 8 - 1375 BC
Taxes 0% / Science 80% / Entertainment 20%
Current Treasury = 218 gold ( -3 gold per turn )
Researching Philosophy. Will discover it in 1 turns.
Saving file and Uploading...
http://www.civfanatics.net/uploads9/DG6_BC1375_Turn8.sav

DaveShack
Apr 11, 2005, 09:04 PM
1000 BC (turn 0)
<Ginger Ale>
currently at -3 gpt, so turn science back to 60%...
currency in 18, 0 gpt
camelot changed from settler to sword
I will upgrade 1 warrior in donsignia

975 BC Turn 1
Camelot: sword -> sword
portuguese are building SoZ
http://www.civfanatics.net/uploads9/DG6_BC975_turn1.zip
I've got to go

<CivGeneral> Ok, I have the save
Swiss Guard enroute to Bentley
Seven enroute to Bentley
975BCE 79g (0 gpt)
Currency @ 17 turns
End of Turn 1
6sci/2lux/2tax

950 BC, Turn 2
Dutch settler group moved into the FOW (Near roosting tree)
Roosting Tree: Barrack -> Chariot
Roosting Tree: Barrack -> Swords (Changed)
Moved HMS inquisitor
mining the tile 1e of RT
950 BCE, 79g (-1 gpt) | Currency @ 16 turns | Sliders 2/6/2
End of Turn 2

925 BC, Turn 3
Isabela demands that we leave her land
Apologise to her and proceed to move the HMS Inquisitor out of there
French warrior/settler group moving in the northeast direction
Donsignia: Swords -> swords
Provoluta: Swords -> Swords
Oxford: Warrior -> warrior
Units renamed
ANZAC moving to Bentley
Tutor enroute to Bentley
Clubbings exploring
HMS Inquisitor moving and exploring
Fortifying Hadiran for now
925 BCE | 78g (4 gpt) | Currency @ 18 turns
3/5/2
End of turn 3

900 BC, Turn 4

Camelor: Swords -> worker
Bentlley - Warrior -> Warruir
Mr. Bean enroute to the nearest barrack city
Fodder enroute to Bentley
900BCE | 82g (4 gpt) | Currency @ 17 turns
3/5/2
End of turn 4

875BC, Turn 5
Camolot: Worker -> Swords
Oxford swiches to build worker
My my, Clubbings has discovered some ruins with 2 dutch warriors nearby
Looks like it used to be the chinese

850BC, Turn 6
The Byzatines wishes to speek to us
Ok people, this one is a streight tech for tech
They Give: HBR
We Give: Construction
regeecting offor
*Offer
Mr. Bean arives in Donsignia
Mr. Bean wants to be upgraded
Mr. Bean is a vet warrior
Mr. Bean gets a sword
850 BCE | 29g (5 gpt) | Currency @ 14 turns
3/5/2
End of Turn 5 <sic -- this was turn 6!>

825 BC, Turn 7
The Byzatines are building the Statue of Zeus
Dutch heading into China
Mr. Bean enroute to Bentley
8 Swords in Bentley
825 BCE | 34g (5 gpr) | Curency @ 13 turns
3/5/2

800 BC Turn 8
Donsignia: Swords -> Swords
Bentley: Warror -> Warror
Provoluta: Swords -> Swords
Regent's Swords Brigade enroute to Bentley
Readtoot's first enroute to Bentley
John enroute to Donsignia for upgrades
9 Swords statoned in Bentley
800 BCE | 39g (2 gpt) | Curency @ 11 turns
3/5/2

775 BC Turn 9
Camolot: Swords -> Swords
775 BCE | 41g (1 gpt) | Currency @ 10 turns
3/5/2
10 Swords stationed in Bentley

750 BC Turn 10
Insufficant funds to upgrade John the vet warrior
fortifying him for now
750 BCE | 42g (1 gpt) | Currency @ 9 Turns
3/5/2

730 BC Turn 11
RT: Swords -> Swords
Bentley: Warrior -> Warrior
The Spanish are building the GW
Fortifying BaconKing in Bentley
Ceaser enroute to Bentley

730 BCE | 43g (-1 gpt) | Currency @ 8 turns
3/5/2
End of Turn 10
Saving and Zipping
we have 12 Swords in Bentley

DaveShack
Apr 17, 2005, 11:04 AM
Summary, Saturday April 16. This session was played by CivGeneral.

590 BC: Updated for latest instructions.
Peace with India for 82g, Lahore, Calcutta, and hit enter.

570 BC: Completed currency, set to engineering. Noticed Sir Isaac Newton is now available! Stopped chat for forum discussion.

TimBentley
May 04, 2005, 01:54 PM
Thursday, April 28

190 BC (0)-Rename cities and units
Renegogiate peace with India, get literature, 6g
Sign embassies with Japan (31g), Maya (58g), France (105g), Portugal (62g), Spain (91g)
Declare war on Persia
Sign MAs against Persia with Portugal (get 8g), Spain (give currency, get 9g), Maya (give currency)

IBT-Persia declares war on China
China starts Great Library
Camelot sword->sword
New London barracks->temple

170(1)-kill a sword

IBT-kill two swords, lose a sword
donsignia, Provolutia sword->sword
Byzantines start Hanging Gardens

150(2)-kill 3 swords, 2 spears

IBT-kill a sword
Black Hole spear->temple
Oxford temple->horse
Persia starts Great Library

130(3)-kill a sword

IBT-kill 3 swords
Camelot, Roosting Tree sword->sword
Hittites start Great Library

110(4)-kill a sword

IBT-Byzantines demand 43g, refuse demand, they declare war
kill an archer, lose a sword
Bentley, Provolutia sword->sword

90(5)-kill 2 spears without loss to capture Holwerd
lose 2 swords killing 2 spears and 1 sword to capture Utrecht
lose 2 swords killing a sword
Stop for discussion of Byzantine war (and it was too late/early for me anyways)

Furiey
May 05, 2005, 07:11 AM
The start of a new term and the continuation of our conquest of part of the continent for territory. But things did not go as well as hoped.

In total we lost 4 cities and built 1. 2 were lost to flips, one capture and 1 gifted. We razed Arnhem and built on the Iron/Wheat site.

90 BC

The first turn in particular took a long time, mainly just to find everything - lots of units to move, and my first time to find them all.

Utrecht and Holwerd became Halls of Mandos and Striders Haven

http://www.civfanatics.net/uploads9/DG6_BC0090_TC01.jpg

Our troops were located, but many had already moved this turn. All the workers had also moved.

Over There was switched to a Warrior which would be built next turn - it was 7 turns for a Spear and the city would be gone by then, but a Warrior gave us the benefit of some of those shields before the city was gifted to the Indians.

To stir the pot and help us against the Byzantines we formed a few alliances:

Maya,
http://www.civfanatics.net/uploads9/DG6_BC0090_TC02.jpg

China (they were at war with Byzantines already so no addional declaration),
http://www.civfanatics.net/uploads9/DG6_BC0090_TC03.jpg

Portugal,
http://www.civfanatics.net/uploads9/DG6_BC0090_TC04.jpg

Hittites,
http://www.civfanatics.net/uploads9/DG6_BC0090_TC05.jpg

and finally Japan.
http://www.civfanatics.net/uploads9/DG6_BC0090_TC06.jpg

Theodora was not best pleased with the result.
http://www.civfanatics.net/uploads9/DG6_BC0090_TC07.jpg

We ended the turn with 638 gold (+55 gold per turn), 10.0.0, Engineering in 26.

The IBT allowed to Dutch to counterattack - 1 Sword killed our exposed Sword N of Skye, and an Archer from Breda approached Ela Springs. The Persian Galley ran away. There was only one other event of note.
http://www.civfanatics.net/uploads9/DG6_BC0090_TC08.jpg

Continued in next post....

Furiey
May 05, 2005, 08:17 AM
70 BC - Turn 1

Our Forces disposed of the Dutch invaders from the IBT for no loss.

http://www.civfanatics.net/uploads9/DG6_BC0070_TC01.jpg

Over there had seen Hittite troop movements, but no Byzantines, so as it had produced its Warrior and gave us our Scientist it was set to Wealth and we kept it for another turn.

http://www.civfanatics.net/uploads9/DG6_BC0070_TC02.jpg

Our troops continued to gather, more being renamed to have the unit type Prefix. The 2 Warriors in Over There were named Crusader Knight and Butchers.

We ended the turn on 693 gold (+57 gold per turn), 10.0.0, Engineering in 25.

the IBT was quiet with only one event.
http://www.civfanatics.net/uploads9/DG6_BC0070_TC03.jpg

50 BC - Turn 2

No Dutch forces had attacked on the IBT, although a couple of Spears were visible. Our forces continue to gather.

http://www.civfanatics.net/uploads9/DG6_BC0050_TC01.jpg

And by the end of the turn they are waiting, blocking the road for a trespassing Indian Worker, and ready to move into Dutch territory next turn.

http://www.civfanatics.net/uploads9/DG6_BC0050_TC02.jpg

After many years of planning we found a city on the Iron/Wheat site in the centre of our continent.

http://www.civfanatics.net/uploads9/DG6_BC0050_TC03.jpg

Then it's time for Over There. Still no sign of Byzantines, but it would be annoying to have it flip before we could gift it.

http://www.civfanatics.net/uploads9/DG6_BC0050_TC04.jpg

http://www.civfanatics.net/uploads9/DG6_BC0050_TC05.jpg

http://www.civfanatics.net/uploads9/DG6_BC0050_TC06.jpg

We finish the turn with 750 gold (+57gpt), 10.0.0, Engineering in 24.

the IBT was a rush of building, and a Dutch Galley continued allong our South coast S of Camelot.

http://www.civfanatics.net/uploads9/DG6_BC0050_TC07.jpg

Continued in next post....

Furiey
May 05, 2005, 10:26 AM
30 BC - Turn 3

The Dutch Galley had now passed Camelot, some troops from our core defence force followed, while others stayed to protect Sir Isaac.

http://www.civfanatics.net/uploads9/DG6_BC0030_TC01.jpg

Meanwhile, our MAF troops gathered, short one Elite sword from Skye that was still healing there.

http://www.civfanatics.net/uploads9/DG6_BC0030_TC02.jpg

and stepped into Dutch territory.

http://www.civfanatics.net/uploads9/DG6_BC0030_TC03.jpg

We ended the turn with 807 gold (+59 gold per turn), 10.0.0, Engineering in 23.

It was not a good IBT. A Dutch Archer defeated our Sword protecting the Workers and patrolling our westerly borders near Ela Springs, capturing 3 of our Workers. A Spear appeared out of the fog from Breda and advanced to one tile of Auchtermuchty. Then this happened:

http://www.civfanatics.net/uploads9/DG6_BC0030_TC04.jpg

10 BC - Turn 4

http://www.civfanatics.net/uploads9/DG6_BC0010_TC02.jpg

The Archer we can deal with and we recapture our workers and take them to safety in the forest by Ela Springs. But we can't stop the Spear.

http://www.civfanatics.net/uploads9/DG6_BC0010_TC01.jpg

In the North our troops move up to Arnhem and the MAF reserves start to assemble.

http://www.civfanatics.net/uploads9/DG6_BC0010_TC03.jpg

We end the turn with 866 gold (+59 gold per turn), 10.0.0, Engineering in 22

IBT and the inevitable happens:

http://www.civfanatics.net/uploads9/DG6_BC0010_TC04.jpg

Continued in next post.....

Furiey
May 05, 2005, 11:31 AM
10 AD- Turn 5

We pass from BC to AD, and it's a turbulent era in our history.

[00:37] <Furiey> let's see if we can get Arnhem
[00:37] <Furiey> 4/4 Sword v 3/3 Spear
[00:38] <RikMeleet> I can; it's a 15 minute drive by car ;)
[00:38] <Chieftess> haha
[00:38] <RikMeleet> No really, it is
[00:38] <DoubleX> and 2000 years back
[00:38] <Furiey> dies redlining the spear which promotes
[00:39] <Furiey> another 3/3 Spear on top, there's an anrcher in there too
[00:39] <Furiey> another 3/3 spear dies without scratching the Spear
[00:39] <Chieftess> spear vs spear?
[00:40] <Furiey> sorry 4/4 Sword dies without scratching the 3/3 Spear
[00:40] <Furiey> going to try the Elites
[00:40] <Furiey> 5/5 elite now 2/5 but defeats the 3/3 spear
[00:41] <Furiey> another 5/5 defeats another 3/3 spear now 3/5
[00:41] <zyxy> yeah!
[00:41] <Furiey> 4/4 Sword dies promoting 2/4 Spear to Elite
[00:42] <Furiey> another 4/4 Sword dies redlining the 3/5 spear
[00:42] <Chieftess> wow...
[00:42] <Chieftess> tough battle...
[00:42] <zyxy> that's not good....
[00:42] <zyxy> we might loose this...
[00:42] <DoubleX> wow, those monkies are good
[00:42] <Furiey> 4/4 Sword manages to defeat a 3/3 Archer (just)
[00:43] * MB-away is now known as Mad-Bax
[00:43] <zyxy> you have bad luck Furiey
[00:43] <Furiey> 4/4 Sword defeats 1/5 Spear
[00:43] <zyxy> phwew...
[00:43] <Furiey> and we raze Arnhem!
[00:44] <RikMeleet> YES !!
[00:44] <RikMeleet> Burn that terrible city !!!
[00:44] <eyrei> hehe
[00:44] <DoubleX> No more monkies!
[00:44] <zyxy> with 1 unused sword left right?
[00:44] <RikMeleet> oh... in-game arnhem ... :(
[00:44] <Chieftess> I never thought I'd see Rik cheering the razing of a Dutch city. :)
[00:44] <Mad-Bax> At least we won't need Feudalism for unit support
[00:44] <Mad-Bax> PSV were unlucky tonight
[00:44] <Furiey> no - we were short 1 Sword remember
[00:44] <RikMeleet> PSV was indeed unlucky
[00:45] <zyxy> right, so just the horse left? that's close
[00:45] <Chieftess> That might've been the Dutch's Last Stand right there..
[00:45] <Mad-Bax> Amsterdam is full of vets
[00:45] <zyxy> they'll have more in amsterdam, i fear

We raze Arnhem.

http://www.civfanatics.net/uploads9/DG6_AD0010_TC01.jpg

We end the turn with 915 gold (+57gpt), 10.0.0, Engineering in 21

IBT: We finally quell the resistors in Halls of Mandor, and the Dutch keep themselves occupied for a few books...

http://www.civfanatics.net/uploads9/DG6_AD0010_TC02.jpg

Then there is news from the Tech front - Fuedalism is out there!

http://www.civfanatics.net/uploads9/DG6_AD0010_TC03.jpg

We end the turn with 915 gold (+57 gold per turn), 10.0.0, Engineering in 21.

30 AD- Turn 6

A turn of rest and healing for our MAF troops. Reinforcements have arrived, but after Arnhem we know we'll need them all in full health.

We end the turn with 972 gold (+64 gold per turn), 10.0.0, Engineering in 20.

It had been a quiet turn, too quiet obviously as in the IBT this happened:

http://www.civfanatics.net/uploads9/DG6_AD0030_TC01.jpg

50 AD - Turn 7

And with that we stopped with movement remaining. Our plan against the Dutch needed revising, we need more troops!

We lost a Spear and Warrior in the flip - George W Bush defected to the Dutch!

We have 1 Settler moving to replace Arnhem, and another currently in Chaos for Amsterdam

1036 Gold (+59 gpt), 10.0.0, Engineering in 19

http://www.civfanatics.net/uploads9/DG6_AD0050_TC01.jpg

Furiey
May 09, 2005, 05:10 PM
A more productive turnset than last time, in total we gained 5 new cities and razed Amsterdam. We have only one more core Dutch city to recapture plus the two that we lost last time. The Dutch now have Fuedalism. We are also at War with France after they sneak attacked us.

50 AD - Turn 0

The first task was build queues, and thanks go to our citizens (Fanatannian and Dutch) in New London, Halls of Mandos and Ela Springs who lost their lives in industrial accidents to complete a Library and then 2 Temples in their respective towns.

Our workers work to improve our lands and our troops gather and heal, and the warrior in Provolutia was retrained as a Sword for 60 gold.

We injure a Dutch archer N of Halls of Mandos with our Cats, while our troops are gathering for Amsterdam.

An opportunity by Breda is spotted and a Horseman and Spearman (for protection) move in to pillage the only road to/from Breda and slow the progress of the Dutch Archers in reaching our lands.

http://www.civfanatics.net/uploads9/DG6_AD0050_TC201.jpg

We end the turn with 976 gold, +54gpt, 10.0.0, Engineering in 19.

IBT

http://www.civfanatics.net/uploads9/DG6_AD0050_TC202.jpg

A Dutch Archer approaches Breda from Auchtamutchty, another attacks the Spear protecting the pillaging Horse redlining it.

The injured Dutch Archer ran away, a Dutch Spear appeared on a mountain near the Striders Haven horses and a French Warrior on an adjacent mountain.

A Dutch Galley appears by Bentley.

http://www.civfanatics.net/uploads9/DG6_AD0050_TC203.jpg

Turn 1 – 70 AD

We block the Dutch Spear from approaching the mountain E of Halls of Mandos with a Spear, but otherwise we have to wait there.

Our Attack force gathers and heals in a large stack E of Amsterdam, and a smaller one to the S. Our pillaging horse and Spear retreat to our own lands near Skye for Safety.

http://www.civfanatics.net/uploads9/DG6_AD0070_TC01.jpg

We end the turn with 1030 gold, +54gpt, 10.0.0, Engineering in 18.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0070_TC02.jpg
http://www.civfanatics.net/uploads9/DG6_AD0070_TC03.jpg

The Dutch Galley drops off a Sword on the hill 2NW of Bentley and we lose a Spear from the Southern Attack Force to a Dutch Archer. The French and Dutch near Striders Haven step into our territory

http://www.civfanatics.net/uploads9/DG6_AD0070_TC04.jpg

Turn 2 – 90 AD

Our main sword stacks continue to heal and gather.

We kill the Spear on the Striders Haven horses with a Sword, then fortify a Warrior and Sword on Bentley’s Iron and wait for the attack.

http://www.civfanatics.net/uploads9/DG6_AD0070_TC05.jpg

We end the turn with 1082 gold, +52gpt, 10.0.0, Engineering in 17.

IBT: the Dutch Sword near Bentley attacks and dies, the Galley disappears into the fog.

http://www.civfanatics.net/uploads9/DG6_AD0090_TC02.jpg

the French Warrior fortifies and another Dutch Archer approaches.

http://www.civfanatics.net/uploads9/DG6_AD0090_TC03.jpg

Continued in next post....

Furiey
May 09, 2005, 06:56 PM
Turn 3 – 110 AD

More Dutch Archers are threatening Skye, but we cannot be distracted, our forces are ready for Amsterdam.

http://www.civfanatics.net/uploads9/DG6_AD0110_TC01.jpg

We ask Joan to move her fortified Warrior

http://www.civfanatics.net/uploads9/DG6_AD0110_TC02.jpg

We move the troops in and end the turn on 1134 gold, +52gpt, 10.0.0, Engineering in 16.

IBT: Xerxes speaks, we listen but with our alliances still running we do not accept his kind offer.

http://www.civfanatics.net/uploads9/DG6_AD0110_TC03.jpg

Some Dromons appear from the Northern fog and another Sword is dropped by Bentley.

http://www.civfanatics.net/uploads9/DG6_AD0110_TC04.jpg

French go South and the Halls of Mandos riots :(

http://www.civfanatics.net/uploads9/DG6_AD0110_TC05.jpg

Turn 4 – 130 AD

We rush a Settler in Husborne Crawley and move our Troops to Amsterdam

http://www.civfanatics.net/uploads9/DG6_AD0130_TC01.jpg

We fortify a Horse and waiting for the Sword to attack finish the turn on 1186 gold, +53gpt, 10.0.0, Engineering in 15.

http://www.civfanatics.net/uploads9/DG6_AD0130_TC02.jpg

IBT: The sword attacks, our horse retreats but lives to fight another day.

http://www.civfanatics.net/uploads9/DG6_AD0130_TC10.jpg

http://www.civfanatics.net/uploads9/DG6_AD0050_TC202.jpg

Continued in next post....

Furiey
May 10, 2005, 03:02 PM
Turn 5 – 150 AD

For the loss of 2 Swords against only 4 spears and an Archer, Ringo the Drummer finally captures Amsterdam and we gain 4 new Slaves.

http://www.civfanatics.net/uploads9/DG6_AD0150_TC01.jpg

http://www.civfanatics.net/uploads9/DG6_AD0150_TC02.jpg

The Horse S of Chaos deals with the intruding Dutch Archer, and we watch the French Warrior which has again fortified.

http://www.civfanatics.net/uploads9/DG6_AD0150_TC03.jpg

We defeat the Sword

http://www.civfanatics.net/uploads9/DG6_AD0150_TC04.jpg

We end the turn with 1267 gold, +53gpt, 10.0.0, Engineering in 14.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0050_TC202.jpg

http://www.civfanatics.net/uploads9/DG6_AD0150_TC05.jpg

Turn 6 – 170 AD

http://www.civfanatics.net/uploads9/DG6_AD0170_TC01.jpg

The French warrior has moved South, perhaps the horse should have gone to the mountain.....

http://www.civfanatics.net/uploads9/DG6_AD0170_TC02.jpg


We end the turn with 1321 gold, +54gpt, 10.0.0, Engineering in 13.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0170_TC03.jpg

Continued in next post....

Furiey
May 10, 2005, 04:01 PM
Turn 7 – 190 AD

On the Eastern front our troops move in, in the West we defeat the French Warrior, but cannot defeat the Dutch Spear

http://www.civfanatics.net/uploads9/DG6_AD0190_TC02.jpg

http://www.civfanatics.net/uploads9/DG6_AD0190_TC01.jpg

We end the turn with 1375 gold, +53gpt, 10.0.0, Engineering in 12.

IBT: The Persian Galley goes home and the Byzantine Dromons disappear into the fog by Karachi.

Turn 8 – 210 AD

Another Dutch town, this one protected by only 2 Spears and an Archer, joins our Empire after a little persuasion by 2 Swords and a Horseman.

http://www.civfanatics.net/uploads9/DG6_AD0210_TC01.jpg

http://www.civfanatics.net/uploads9/DG6_AD0210_TC02.jpg

But there's nothing we can do about the Spear on the Horses near Strider's Haven - they're going to get pillaged.

http://www.civfanatics.net/uploads9/DG6_AD0210_TC05.jpg

The turn ends with 1428 gold, +57gpt, 10.0.0, Engineering in 11

IBT: We'll look Smoke Jaguar, but to take a deal like that we'll need to discuss it in the Forum.

http://www.civfanatics.net/uploads9/DG6_AD0210_TC03.jpg

http://www.civfanatics.net/uploads9/DG6_AD0210_TC04.jpg

http://www.civfanatics.net/uploads9/DG6_AD0050_TC202.jpg

Turn 8 – 210 AD

As expected our Horses got pillaged and a now another Spear is on the Incense.

http://www.civfanatics.net/uploads9/DG6_AD0230_TC02.jpg

But finally some good news:
http://www.civfanatics.net/uploads9/DG6_AD0230_TC01.jpg

Our 20 turn Peace with the Indians has now expired, so have some of our Alliances, but there are more out there if we decide we want them. The troops not used to take Eindhoven (which has 3 resistors and needs renaming as Falls Church) have not moved.

We stop with 1485 gold, +60gpt, 10.0.0, Engineering in 10.

Furiey
May 12, 2005, 06:34 PM
We made good progress against the Dutch, so good that we captured the cities we wanted on turn 4!

Turn 0 – 230 AD

Workers and build queues are set, with no instructions for Middle Earth province, builds are carried on as before although a Library is started in Bentley.

Eindhoven gets its new name

http://www.civfanatics.net/uploads9/DG6_AD0230_TC301.jpg

We attack the Spear on our Incense and our horse loses, but the Spear is injured so it should retreat to heal

Start gathering the attack force, using some who would otherwise be waiting to block key roads to Strider and protect cities from Indian Archers just in case they decide to declare by walking into a city

http://www.civfanatics.net/uploads9/DG6_AD0230_TC302.jpg

Time to pay Joan back for her declaration last turnset – the result is quite pretty

http://www.civfanatics.net/uploads9/DG6_AD0230_TC303.jpg
http://www.civfanatics.net/uploads9/DG6_AD0230_TC304.jpg
http://www.civfanatics.net/uploads9/DG6_AD0230_TC305.jpg

http://www.civfanatics.net/uploads9/DG6_AD0230_TC306.jpg

We end the turn with 1605 gold, +61gpt, 10.0.0, Engineering in 10.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0230_TC307.jpg

Byzantines approach Bentley, Persians leave and the Dutch Spear retreats

http://www.civfanatics.net/uploads9/DG6_AD0230_TC308.jpg

Continued in next post...

Furiey
May 13, 2005, 06:07 PM
Turn 1 – 250 AD

Our troops continue to gather

http://www.civfanatics.net/uploads9/DG6_AD0250_TC01.jpg

We end the turn with 1666 gold, +63gpt, 10.0.0, Engineering in 9.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0250_TC02.jpg

After all that journey the Byzantines drop a lone Regular Warrior by Bentley

http://www.civfanatics.net/uploads9/DG6_AD0260_TC03.jpg

Turn 2 – 260 AD

We attack Sebodoh defended by regular spears. We lose one Horseman, then another, but injure both spears in the process. Two more Horsemen finish them off.

http://www.civfanatics.net/uploads9/DG6_AD0260_TC04.jpg

Our troops move closer to Bangalore and Auchtemuchty

http://www.civfanatics.net/uploads9/DG6_AD0260_TC12.jpg

One Dutch and two Fanatannian citizens lose their lives in Skye to build a Temple

http://www.civfanatics.net/uploads9/DG6_AD0260_TC11.jpg

Continued in next post....

Furiey
May 13, 2005, 06:09 PM
Persia has 2 Workers for Peace – probably the best we’ll get

http://www.civfanatics.net/uploads9/DG6_AD0260_TC05.jpg
http://www.civfanatics.net/uploads9/DG6_AD0260_TC06.jpg
http://www.civfanatics.net/uploads9/DG6_AD0260_TC07.jpg
http://www.civfanatics.net/uploads9/DG6_AD0260_TC08.jpg

http://www.civfanatics.net/uploads9/DG6_AD0260_TC09.jpg

Indians have built some culture in Karachi

http://www.civfanatics.net/uploads9/DG6_AD0260_TC10.jpg

We end the turn with 1709 gold, +64gpt, 10.0.0, Engineering in 8.

IBT: Alliances are formed, buildings are completed, but we refuse Spain’s kind offer.

http://www.civfanatics.net/uploads9/DG6_AD0260_TC13.jpg

http://www.civfanatics.net/uploads9/DG6_AD0260_TC14.jpg

http://www.civfanatics.net/uploads9/DG6_AD0260_TC15.jpg

The Byzantine Warrior doesn’t attack but goes N to try for some unprotected workers – he’ll be lucky we’ll get him first! The healed Dutch Spear by Strider returns to the Incense.

http://www.civfanatics.net/uploads9/DG6_AD0260_TC16.jpg

Continued in next post....

Furiey
May 13, 2005, 06:11 PM
Turn 3 – 270 AD

We pick off the Byzantine Warrior and Dutch Spear and move our troops towards Auchtermuchty and Middelburg.

The Maya have Engineering!

Some Dutch and Fanatannian citizens lose their lives building a Temple in Chaos and more Dutch die getting 20 turns from a Temple in Falls Church – risky business this construction work!

Our Workers move to start on the wines near Oxford.

Sir Issac moves to Oxford – he can be in Regentham (where another citizen dies to complete a courthouse) next turn.

Our troops move in to Middleburg, a Northern Attack Force latecomer and a Spear from Mandos block the Dutch Spears and keep them penned.

http://www.civfanatics.net/uploads9/DG6_AD0270_TC01.jpg

Our Swords and Spear move into Auchtermuchty, the Horses wait in Ela Springs – they can attack from there (yes – I did let Nijmegen riot when the troops moved out :( ).

http://www.civfanatics.net/uploads9/DG6_AD0270_TC02.jpg

We end the turn on 1773 gold, +61gpt, 10.0.0, Engineering in 7.

IBT: We don’t accept Mao’s offer.

http://www.civfanatics.net/uploads9/DG6_AD0270_TC03.jpg

http://www.civfanatics.net/uploads9/DG6_AD0270_TC04.jpg

http://www.civfanatics.net/uploads9/DG6_AD0270_TC05.jpg

Turn 4 – 280 AD
We attack Auchtermuchty
Our first attacker (Vet Sword) fails as he is wounded by an Archer then falls to a 3/3 spear without scratching it.
The next Vet Sword defeats the Spear
The Horses attack. One retreats, one wins, the next attacks a galley to defeat the Archer hiding underneath, and we liberate Auchtermuchty from the Dutch!

http://www.civfanatics.net/uploads9/DG6_AD0280_TC01.jpg

We attack Middelburg
Our Vet Sword fails, but the next defeats the Spear, as does the Elite that follows and captures Middelburg. We gain 2 Workers who had run to the city for safety in the IBT.

Two cities for the loss of 2 Swords.

http://www.civfanatics.net/uploads9/DG6_AD0280_TC02.jpg

We pick off the Archer and Spears to improve our negotiation position and see what the Dutch will give for Peace. They will nearly give Fuedalism and Monotheism, the chat is stopped to discuss all the options – do we pay a bit to get Monotheism as part of the deal or take Republic instead?

We stop with 1843 gold, +62gpt, 10.0.0, Engineering in 6.

Furiey
May 15, 2005, 07:38 PM
A momentous set of turns, we made Peace with the Dutch, got Fuedalism, Monotheism, Monarchy and Republic and researched Engineering as planned. We rushed Sun Tzu on turn 0, then revolted, becoming a Republic on turn 5. Declared War on the Indians who are now down to 2 cities.

Turn 0 – 280 AD

Some admin tasks then on with what we’ve been waiting for, Peace with the Dutch and all that entails.

http://www.civfanatics.net/uploads9/DG6_AD0280_TC401.jpg

http://www.civfanatics.net/uploads9/DG6_AD0280_TC402.jpg

http://www.civfanatics.net/uploads9/DG6_AD0280_TC403.jpg

Subsequent trades only netted one more deal than planned, athough Chivalry is available as a monopoly.

http://www.civfanatics.net/uploads9/DG6_AD0280_TC404.jpg
http://www.civfanatics.net/uploads9/DG6_AD0280_TC405.jpg

Time for a revolution!

http://www.civfanatics.net/uploads9/DG6_AD0280_TC406.jpg
http://www.civfanatics.net/uploads9/DG6_AD0280_TC407.jpg

MMing the cities gives us some additional gpt and we end the turn with 2003 gold, +14gpt, 10.0.0, Engineering in 6.

IBT:
http://www.civfanatics.net/uploads9/DG6_AD0280_TC408.jpg

http://www.civfanatics.net/uploads9/DG6_AD0280_TC409.jpg

http://www.civfanatics.net/uploads9/DG6_AD0280_TC410.jpg

Continued in next post....

Furiey
May 15, 2005, 07:41 PM
Turn 1 – 290 AD

A large force of Indians is spotted by Bengal and we continue to shadow the Indian Archers moving through our territory

http://www.civfanatics.net/uploads9/DG6_AD0290_TC403.jpg

http://www.civfanatics.net/uploads9/DG6_AD0290_TC402.jpg

We sell Barracks in Camelot, New London, donsignia, Roosting Tree, Bentley and Provolutia and found a new city.

http://www.civfanatics.net/uploads9/DG6_AD0290_TC401.jpg

Our Stack is ready for Bangalore, unfortunately those for other cities are not.

http://www.civfanatics.net/uploads9/DG6_AD0290_TC404.jpg

We end the turn with 2077 gold, +14 gpt, 10.0.0, Engineering in 5.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0290_TC405.jpg

Continued in next post....

Furiey
May 15, 2005, 07:46 PM
Turn 2 – 300 AD

We continue shadowing the Indian Archers

http://www.civfanatics.net/uploads9/DG6_AD0300_TC402.jpg

The upgrade wasn’t quite as planned. Two Swords were intended to be upgraded and two other Veteran would not have healed in time had they moved from their city. Unfortunately one of the ones intended to be upgraded was not – it had used all it’s movement points getting to the city, was therefore excluded from the upgrade and had to be upgraded the following turn. The 4th Sword actually upgraded here was the Regular in Bentley that was missed at the time.

http://www.civfanatics.net/uploads9/DG6_AD0300_TC401.jpg

We are ready for Kolhapur (The stack of Indians have moved into Bengal)

http://www.civfanatics.net/uploads9/DG6_AD0300_TC403.jpg

http://www.civfanatics.net/uploads9/DG6_AD0300_TC404.jpghttp://www.civfanatics.net/uploads9/DG6_AD0300_TC405.jpg
http://www.civfanatics.net/uploads9/DG6_AD0300_TC406.jpghttp://www.civfanatics.net/uploads9/DG6_AD0300_TC407a.jpg

http://www.civfanatics.net/uploads9/DG6_AD0300_TC408.jpg

We end the turn with 2011 gold, +27 gpt, 10.0.0, Engineering in 4.

Continued in next post....

Furiey
May 15, 2005, 07:51 PM
IBT: Yes that’s a French Galley approaching our shores

http://www.civfanatics.net/uploads9/DG6_AD0300_TC409.jpg

http://www.civfanatics.net/uploads9/DG6_AD0300_TC410.jpg

http://www.civfanatics.net/uploads9/DG6_AD0300_TC411.jpg

Turn 3 – 310 AD

Upgrade the missed Sword from last turn and move a Horse shadowing the Indian Archer and a Spear form blocking duty closer to Rivendell just in case the French drop any troops

http://www.civfanatics.net/uploads9/DG6_AD0310_TC401.jpg

Our forces are ready for Karachi, but the upgraded Medieval Infantry still have to join the forces for Hyderabad

http://www.civfanatics.net/uploads9/DG6_AD0310_TC402.jpg

We end the turn with 2008 gold, +27gpt, 10.0.0, Engineering in 3.

IBT: The French drop off an Archer by Rivendell

Turn 4 – 320 AD

Pick it off with one of the Horsemen shadowing the Indian Archers.

http://www.civfanatics.net/uploads9/DG6_AD0320_TC402.jpg


Then realise I had misinterpreted the military instructions and should have declared war on turn 2 rather than wait until we could hit all the cities simultaneously. Ooops. We give Ghandi the belated news.

http://www.civfanatics.net/uploads9/DG6_AD0320_TC401.jpg

Our Bangalore attack force moves into Indian territory towards Bangalore, it’ll be 2 turns before they can attack, The Delhi group are still gathering, next turn for them, the Hyderabad group can move in this turn and attack next. But we can attack Kolhapur immediately. Our Medieval Infantry takes the Workers blocking the way and our Horsemen defeat the 2 defenders for no loss, the remaining Horse defeating the Archer in the forest outside the city.

http://www.civfanatics.net/uploads9/DG6_AD0320_TC403.jpg

The Byzantines have discovered Theology.

We end the turn with 2035 gold, +33gpt, 10.0.0, Engineering in 2.

Continued in next post....

Furiey
May 15, 2005, 07:55 PM
IBT:

http://www.civfanatics.net/uploads9/DG6_AD0320_TC404.jpg

http://www.civfanatics.net/uploads9/DG6_AD0320_TC405.jpg

And finally

http://www.civfanatics.net/uploads9/DG6_AD0320_TC406.jpg

Continued in next post....

Furiey
May 17, 2005, 06:34 PM
Turn 5 – 330 AD

We defeat the last Indian Archer, then attack Delhi. One Medieval Infantry, 1 Horseman and Delhi is ours again. The 4 unused Horses move on to Karachi.

http://www.civfanatics.net/uploads9/DG6_AD0330_TC401.jpg

Our forces move in to attack Bangalore and Hyderabad next turn while our lookout near Bengal watches Indian troops reappear and a Chinese Worker starting to road the Gems..

http://www.civfanatics.net/uploads9/DG6_AD0330_TC402.jpg

We end the turn with 2068 gold, +102gpt, 10.0.0, Engineering in 1.

IBT:
http://www.civfanatics.net/uploads9/DG6_AD0330_TC403.jpg

http://www.civfanatics.net/uploads9/DG6_AD0330_TC404.jpg

Continued in next post....

Furiey
May 17, 2005, 06:35 PM
Turn 6 – 340 AD

For the loss of just one Sword at Bangalore, and one Medieval Infantry at Hyderabad we capture both cities.

http://www.civfanatics.net/uploads9/DG6_AD0340_TC401.jpg

http://www.civfanatics.net/uploads9/DG6_AD0340_TC402.jpg
http://www.civfanatics.net/uploads9/DG6_AD0340_TC403.jpg

We end the turn with 2198 gold, +19gpt, 5.5.0, Invention in 15.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0340_TC404.jpg

Continued in next post....

Furiey
May 17, 2005, 06:38 PM
Turn 7 – 350 AD

http://www.civfanatics.net/uploads9/DG6_AD0350_TC401.jpg

We start to build our forces for Jaipur near Striders Haven and move our Horses on to Karachi.

http://www.civfanatics.net/uploads9/DG6_AD0350_TC402.jpg

http://www.civfanatics.net/uploads9/DG6_AD0350_TC403.jpg

We re-examine our research rate – 100% science will mean a deficit of -51gpt, but Invention will only take 8 turns making a total of under 480gold, with over 2217 gold we can afford that and have sufficient to upgrade the horses to knights. We up our research and end the turn with 2217 gold, -51gpt, 0.10.0 (Tax, Science, Lux), Invention in 8.

IBT:
http://www.civfanatics.net/uploads9/DG6_AD0350_TC404.jpg

Continued in next post....

Furiey
May 17, 2005, 06:40 PM
Turn 8 – 360 AD

We attack Karachi, lose 2 Horses and another retreats, but with our last Horse we defeat the 3rd and final defending Spear

http://www.civfanatics.net/uploads9/DG6_AD0360_TC401.jpg

No longer do we have foreign cities behind our lines

http://www.civfanatics.net/uploads9/DG6_AD0360_TC402.jpg

Our troops move toward Jaipur and the returning Indian forces.

We end the turn with 2200 gold, -54 gpt, 0.10.0, Invention in 7.

IBT: A French Archer Appears and Indian forces head back to Bengal with the exception of a lone Spearman on a pillaging mission.

Continued in next post....

Furiey
May 17, 2005, 06:43 PM
Turn 9 – 370 AD

We lose a Horseman injuring the pillaging Spear and move our troops towards Marseille and Jaipur.

http://www.civfanatics.net/uploads9/DG6_AD0370_TC401.jpg

We end the turn with 2146 gold, -55gpt, 0.10.0, Invention in 6.

IBT: Indian forces head in our direction again :crazy:

Turn 10 – 380 AD

We move our main stack, along with a Settler, on to Jaipur – just another 2 turns…. The group to Marseille however is badly depleted and it is a small force that is moving forward. This group will need to gather reinforcements to be sure of a successful attack.

http://www.civfanatics.net/uploads9/DG6_AD0380_TC401.jpg

We end the session with 2091 gold, -50gpt, 0.10.0, Invention in 5.

Furiey
May 21, 2005, 03:28 PM
This set of turns was extended to 12 in total so that we could complete research on Gunpowder, eliminate the Indians and capture the second French city. We also got a Great Leader Edward in the capture of Avignon on the final turn.

Turn 0 – 380 AD

The movements on the units were completed last session so only build queues to do resulting in a short pre-turn. We spend some gold short-rushing some Libraries in Sebadoh and Blather and the Market in Camelot, so that we ended the turn with 1623 gold, -50 gpt, 0.10.0 (Tax.Science.Lux), Invention in 5.

IBT:A large force of Indians come from Bengal and Jaipur towards our stack.

Turn 1 – 390 AD

We can’t let the stack get past our forces and into our core – we have to attack it and delay our assault on Jaipur. We lose a Veteran Med Inf attacking the main stack and defeat 2 Spears and a Warrior with Horses and Swords, but then I mis-click and attack the units to the North instead of the exposed Archers and lose another Horse, before the final Elite Horse retreats from one of the Archers. A rethink is required, our units are injured and we have a Settler in the stack. We found Lem and move back our lookout Spear – there are enough troops now that the Indians won’t be able to take the city and as we get free Barracks our troops will heal.

http://www.civfanatics.net/uploads9/DG6_AD0390_TC501.jpg

We have Dutch Intruders, but they are at War with Persia and should just carry on through…

http://www.civfanatics.net/uploads9/DG6_AD0390_TC502.jpg

http://www.civfanatics.net/uploads9/DG6_AD0390_TC503.jpg

We end the turn with 1573 gold, -48 gpt, 10.0.0, Invention in 4.

IBT: The Dutch Galley continues West, the Archer heads for Persia and….

http://www.civfanatics.net/uploads9/DG6_AD0390_TC504.jpg

http://www.civfanatics.net/uploads9/DG6_AD0390_TC505.jpg

Continued in next post....

Furiey
May 21, 2005, 03:30 PM
Turn 2 – 400 AD

Lem has survived although our troops are wounded. Our counter attack removes the remaining Archers leaving a couple of Spears to be dealt with.

http://www.civfanatics.net/uploads9/DG6_AD0400_TC501.jpg

Meanwhile, our forces move next to Marseille

http://www.civfanatics.net/uploads9/DG6_AD0400_TC502.jpg

We end the turn with 1527 gold, +7 gpt, 3.7.0, Invention in 3.

IBT: Ghandhi has an offer for us – out of interest we see what else he’ll give.

http://www.civfanatics.net/uploads9/DG6_AD0400_TC503.jpg

Continued in next post....

Furiey
May 21, 2005, 03:32 PM
Turn 3 – 410 AD
We clear up most of the Indian forces and our troops start re-grouping in Lem.

http://www.civfanatics.net/uploads9/DG6_AD0410_TC501.jpg

We attack Marseille and raze the city gaining 4 Workers.

http://www.civfanatics.net/uploads9/DG6_AD0410_TC502.jpg

We end the turn with 1534 gold, +14gpt, 3.7.0, Invention in 2.

IBT:
http://www.civfanatics.net/uploads9/DG6_AD0410_TC503.jpg

Continued in next post....

Furiey
May 21, 2005, 03:33 PM
Turn 4 – 420 AD

http://www.civfanatics.net/uploads9/DG6_AD0420_TC501.jpg

We end the turn with 1548 gold, +41gpt, 4.6.0, Invention in 1.

IBT: We lose a Spearman and Elite Horse to Archer attacks in Lem from Jaipur. The Indians drop a Horseman by donsignia and….

http://www.civfanatics.net/uploads9/DG6_AD0420_TC504.jpg

http://www.civfanatics.net/uploads9/DG6_AD0420_TC502.jpg

http://www.civfanatics.net/uploads9/DG6_AD0420_TC503.jpg

Continued in next post....

Furiey
May 21, 2005, 03:35 PM
Turn 5 – 430 AD

The Bentley Horseman deals with the Indian Horse by donsignia, then it’s time for some deals

http://www.civfanatics.net/uploads9/DG6_AD0430_TC501.jpg

http://www.civfanatics.net/uploads9/DG6_AD0430_TC502.jpg

Our forces are ready in Lem.

http://www.civfanatics.net/uploads9/DG6_AD0430_TC503.jpg

We end the turn with 1787 gold, +5gpt, 0.10.0, Gunpowder in 7.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0430_TC504.jpg

Continued in next post....

Furiey
May 21, 2005, 03:49 PM
Turn 6 – 440 AD

Lem is now connected to our roads so we delay the attack on Jaipur for a few upgrades

http://www.civfanatics.net/uploads9/DG6_AD0440_TC501.jpg

We end the turn with 831 gold, +1gpt, 0.10.0, Gunpowder in 6.

IBT: We Love the The Great day breaks out as our new Dyes are connected. Two Spanish Archers appear by Blacktopia and an Indian Archer dies on a Knight in Lem.

Turn 7 – 450 AD

And the prize for AI stupidity goes to Xerxes for researching Education when they have the Great Library! At Monopoly prices we’re certainly not going to buy it.

Time for Jaipur, still at size 1, but we have a Settler ready to replace it. It takes only 2 new Knights and we destroy Jaipur without loss.

http://www.civfanatics.net/uploads9/DG6_AD0450_TC501.jpg

We prepare to build a new city 2SE of the old site.

http://www.civfanatics.net/uploads9/DG6_AD0450_TC502.jpg

We end the turn with 714 gold, +1gpt, 0.10.0 (Tax, Science, Lux), Gunpowder in 5.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0450_TC503.jpg

http://www.civfanatics.net/uploads9/DG6_AD0450_TC504.jpg

Continued in next post....

Furiey
May 21, 2005, 03:51 PM
Turn 8 – 460 AD

We build a Classicity to replace Jaipur and make Peace with Japan.

http://www.civfanatics.net/uploads9/DG6_AD0460_TC501.jpg

http://www.civfanatics.net/uploads9/DG6_AD0460_TC502.jpg

We end the turn with 729 gold, +3 gpt, 0.10.0, Gunpowder in 4.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0460_TC503.jpg

Turn 9 – 470 AD

The Indian stack has moved off the mountain and falls to our Knights and Elite Horses.

http://www.civfanatics.net/uploads9/DG6_AD0470_TC501.jpg

We end the turn with 732 gold, +24gpt, 1.9.0, Invention in 3.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0470_TC502.jpg

Continued in next post....

Furiey
May 21, 2005, 03:53 PM
Turn 10 – 480 AD

We move our troops towards Bengal and Avignon

http://www.civfanatics.net/uploads9/DG6_AD0480_TC501.jpg

With only 2 turns to complete Gunpowder and the potential capture of both Bengal and Avignon on the same turn, we continue and end the turn with 756 gold, +53gpt, 2.8.0, Gunpowder in 2.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0480_TC502.jpg

Turn 11 – 490 AD

We move in towards Bengal

http://www.civfanatics.net/uploads9/DG6_AD0490_TC501.jpg

We found Dun Eideann

http://www.civfanatics.net/uploads9/DG6_AD0490_TC502.jpg

and clear up the French troops (in the process capturing 2 Dutch Workers the French captured last turn) ready to attack Avignon next turn.

http://www.civfanatics.net/uploads9/DG6_AD0490_TC503.jpg

We end the turn with 809 gold, +55gpt, 2.8.0, Gunpowder in 1.

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0490_TC504.jpg

Turn 12 – 500 AD

We have 1 source of Saltpetre connected and 2 more on roads that our cities will expand over.

We destroy Bengal and the Indians and block the route across the mountains

http://www.civfanatics.net/uploads9/DG6_AD0500_TC501.jpg

http://www.civfanatics.net/uploads9/DG6_AD0490_TC502.jpg

Then we take Avignon, our Elite Swords attack and Steven’s Swordsman gets the Great Leader Edward. A fitting end to the session.

http://www.civfanatics.net/uploads9/DG6_AD0490_TC503.jpg

We end the session with 871 gold, -1gpt, 0.10.0, Chemistry in 8.

Furiey
May 24, 2005, 05:54 PM
A mixed bag this time, good progress on research and we captured Tsingtao and Shanghai from the French, but our deals did not go as planned and we are short on forces and are in danger of losing both Tsingtao, Shanghai and our Army!

Turn 0 – 500 AD

With no instructions for either province, the queues from last time are maintained. No instructions from Trade either, and the poll for the Gunpowder trade was tied. The minister had not voted, but had indicated the he would do the trade. Doing the trade now also allowed alliances to be made that would expire at the same time as the trade, allowing us declare war on Persia immediately they all expired – if that’s what we wanted to do. It was possible to include the alliances against Spain, France and Byz in the Gunpowder trade at no extra cost, but the alliances on their own cost over 400 gold. The theory was to make the alliances first, paying for them so that if the alliance was broken by Persia they would still keep paying the gold on the trade, the gold we paid would then be recovered in the Gunpowder trade. At least that was the theory.

http://www.civfanatics.net/uploads9/DG6_AD0500_TC601.jpg

http://www.civfanatics.net/uploads9/DG6_AD0500_TC602.jpg

http://www.civfanatics.net/uploads9/DG6_AD0500_TC603.jpg

http://www.civfanatics.net/uploads9/DG6_AD0500_TC604.jpg

Then go to do the Gunpowder trade.

http://www.civfanatics.net/uploads9/DG6_AD0500_TC605.jpg

Yikes! Only 19gpt now? They must have been trading with one of the Civs they declared on as a result of the alliances. Not good, but possibly a blessing in disguise as if we had done the alliances in with the deal they would not have been able to pay once they declared war, and the usual AI reaction to not being able to pay is to declare war. This would lose us not only this deal but the 56gpt we’re getting on the previous one! We accept what we can get, then form more alliances.

http://www.civfanatics.net/uploads9/DG6_AD0500_TC606.jpg

http://www.civfanatics.net/uploads9/DG6_AD0500_TC607.jpg

http://www.civfanatics.net/uploads9/DG6_AD0500_TC608.jpg

Edward heads for Classicity and the preturn ends with 974 gold, +29gpt, 0.10.0, Chemistry in 8.

Continued in next post....

Furiey
May 24, 2005, 06:12 PM
IBT: The Dutch want us to move (we will, be patient) and our palace gets 3 new bits! If I’d know we’d get 3 bits it could have had some wings!

http://www.civfanatics.net/uploads9/DG6_AD0500_TC609.jpg

http://www.civfanatics.net/uploads9/DG6_AD0500_TC610.jpg

http://www.civfanatics.net/uploads9/DG6_AD0500_TC611.jpg

Turn 1 – 510 AD

I had missed the Maya alliance last turn (sorry Bertie), we do it now and get a slightly better deal than we would have then.

http://www.civfanatics.net/uploads9/DG6_AD0510_TC601.jpg

http://www.civfanatics.net/uploads9/DG6_AD0510_TC602.jpg

Tuttut is founded in the desert and we have a peep across to the French border by Tsingtao with a Knight

http://www.civfanatics.net/uploads9/DG6_AD0510_TC603.jpg

http://www.civfanatics.net/uploads9/DG6_AD0510_TC604.jpg

We end the turn with 1025 gold, +36 gpt, 0.10.0, Chemistry in 7.

IBT: A Spanish Archer appears NW of Blacktopia and a Galley NWish of Rivendell.

Continued in next post....

Furiey
May 24, 2005, 06:49 PM
Turn 2 – 520 AD

We build our Army, but our Knights are at the front so Edward will have to go there for his troops. We dispose of the Spanish Archer with an Elite horse, but no Leader. Our home defence force rushes towards Rivendell to direct the landing. A Temple is rushed in Blacktopia for 168 gold to keep the Spanish further away, and Bellopolis is founded on the edge of the Jungle near Naples.

http://www.civfanatics.net/uploads9/DG6_AD0520_TC601.jpg

http://www.civfanatics.net/uploads9/DG6_AD0520_TC602.jpg

We end the turn with 893 gold, +38 gpt, 0.10.0, Chemistry in 6.

IBT: :sleep:

Continued in next post....

Furiey
May 24, 2005, 06:51 PM
Turn 3 – 530 AD

We Found Ratopia to replace Bengal and Liveratica to replace Avignon, settling on the Jungle rather than wasting the Bananas

http://www.civfanatics.net/uploads9/DG6_AD0530_TC601.jpg

http://www.civfanatics.net/uploads9/DG6_AD0530_TC602.jpg

We end the turn with 931 gold, +43gpt, 0.10.0, Chemistry in 5.

IBT: The Spanish land a Medieval Infantry by Rivendell and another MI approaches Liveratica. 2 Byzantine Dromons appear near ex Bengal and a Dutch Spear intrudes by Blacktopia. Then some good news…

http://www.civfanatics.net/uploads9/DG6_AD0530_TC603.jpg

Continued in next post....

Furiey
May 24, 2005, 07:04 PM
Turn 4 – 540 AD

The reduction in corruption throughout our empire has dropped noticeably – Chemistry has dropped a turn!

We block a Spanish Spear from pillaging our Dyes and defeat the MI by Rivendell.

http://www.civfanatics.net/uploads9/DG6_AD0540_TC602.jpg

http://www.civfanatics.net/uploads9/DG6_AD0540_TC601.jpg

We end the turn with 974 gold, +39gpt, 0.10.0, Chemistry in 3.

IBT: The Spanish by Liveratica go away, the Dromons continue around, the Dutch Spear continues S, but the Archer leaves.

http://www.civfanatics.net/uploads9/DG6_AD0540_TC603.jpg

Continued in next post....

Furiey
May 24, 2005, 07:10 PM
Turn 5 – 550 AD

We deal with the Spear near our dyes, upgrade our hero Steven’s Swordsman and follow the Dromons round our coast. Our forces move on Tsingtao…

http://www.civfanatics.net/uploads9/DG6_AD0550_TC601.jpg

We end the turn with 983 gold, +76gpt, 1.9.0, Chemistry in 2.

IBT: :sleep:

Continued in next post....

Furiey
May 24, 2005, 07:25 PM
Turn 6 – 560 AD

We attack Tsingtao. Our Army defeats first one (one of the Knights is promoted) then a second regular Spear, and an Elite Horse defeats the final Archer to Capture the city. The 2 Chinese citizens welcome us in. The Portuguese have captured Canton.

http://www.civfanatics.net/uploads9/DG6_AD0560_TC601.jpg

http://www.civfanatics.net/uploads9/DG6_AD0560_TC602.jpg

We end the turn with 1060 gold, +115gpt, 2.8.0, Chemistry in 1.

IBT: The French Workers run into Shanghai, A Spanish Med Inf and Archer approach Liveratica and the Dromons continue round our coast.

http://www.civfanatics.net/uploads9/DG6_AD0560_TC603.jpg

http://www.civfanatics.net/uploads9/DG6_AD0560_TC604.jpg

http://www.civfanatics.net/uploads9/DG6_AD0560_TC605.jpg

Continued in next post....

Furiey
May 24, 2005, 07:33 PM
Turn 7 – 570 AD

We attack Shanghai and the city falls as easily as Tsingtao, two Spears to our Army and a final Archer to an Elite Horse. The two Chinese citizen welcome us happily, and the rest of our nation rejoices as that Tsingtao silks are now connected to the rest of our nation through Chinese territory. The bad news it that there is a French Crusader 2E of Shanghai. Our Knights deal with the remaining French troops around Shanghai.

http://www.civfanatics.net/uploads9/DG6_AD0570_TC601.jpg

http://www.civfanatics.net/uploads9/DG6_AD0570_TC602.jpg

We deal with the Spanish near Liveratica. and the turn ends with 1175 gold, +33gpt, 0.10.0, Metallury in 6

IBT: The French and Portuguese move in towards Shanghai, 2 Crusaders along with other troops are directly E of the city.

http://www.civfanatics.net/uploads9/DG6_AD0570_TC603.jpg
Continued in next post....

Furiey
May 24, 2005, 07:45 PM
Turn 8 – 580 AD

We take out one of the Crusaders with a Knight but that is all we can do, our troops will have to heal under our 10/13 Army.

http://www.civfanatics.net/uploads9/DG6_AD0580_TC601.jpg

More Spanish to deal with near Naples and we found PDX near Naples.

NB: I forgot to rename Tsingtao and Naples. Tsingtao should have been named PDX, Shanghai should have been Bloomington and the new city Paradiss (not PDX)

http://www.civfanatics.net/uploads9/DG6_AD0580_TC602.jpg

We complete the road across the mountains and connecting the gems in the process – we now have 6 luxuries!

We end the turn with 1088 gold, 38 gpt, 0.10.0, Metallurgy in 5.

IBT: The French attack! One single Crusader single handedly takes our Army down to 2/13! The Archers and Longbows kill one of our Knights and redline another before pillaging. An Portuguese Ancient Cavalry comes out of the fog through what appeared to be unroaded jungle to capture the French Workers we had got from Shanghai.

Continued in next post....

Furiey
May 24, 2005, 07:49 PM
Turn 9 – 590 AD

We attack the French Archers with the Elite Horse, winning and upgrading the Horse to a Knight to heal it. But we’re in trouble. We can’t get in reinforcements for another turn, and with both the Portuguese and the French, we’re likely to lose our Army, Shanghai and Tsingtao.

http://www.civfanatics.net/uploads9/DG6_AD0590_TC601.jpg

Time to stop and think. We end the session with 1008 gold, 42gpt, 0.10.0, Metallury in 4.

Furiey
May 30, 2005, 08:57 PM
The Peace with Portugal went as planned and saved Shanghai, we captured Nanking and razed Murcia. We discovered Metallurgy and Military Tradition and Astronomy is available for trade.

Turn 0 – 590 AD

Rename the cities I misnamed/missed last time (PDX->Paradis, Tsingtao>PDX, Shanghai>Bloomington) then time to solve our little problem in the former Chinese lands we captured from the French.

http://www.civfanatics.net/uploads9/DG6_AD0590_TC701.jpg

http://www.civfanatics.net/uploads9/DG6_AD0590_TC702.jpg

We move our Army to Safety, and the PDX (Tsingtao) Horse to Bloomington, but it can’t attack the Archers – the Ancient Cavalry are blocking the roads. We start moving up reinforcements and prepare to weather the IBT.

http://www.civfanatics.net/uploads9/DG6_AD0590_TC703.jpg

The preturn ends with 1073 gold, +42gpt, 0.10.0, Metallurgy in 4.

IBT: I try to catch the action as the Portuguese and French fight it out, but am too slow with the Print Scrn button and only get the end result.

http://www.civfanatics.net/uploads9/DG6_AD0590_TC704.jpg

http://www.civfanatics.net/uploads9/DG6_AD0590_TC705.jpg

Continued in next post....

Furiey
May 30, 2005, 08:59 PM
Turn 1 – 600 AD

The Dromons have continued round our coast, our Knight follows… We keep a Watchful eye on an Indian Galley in the North – heading for Rivendell?

http://www.civfanatics.net/uploads9/DG6_AD0600_TC701.jpg

We found a new city, upgrade a Horseman and our fast reinforcements reach the front, but it’s a waiting game this turn, our Army has to heal.

http://www.civfanatics.net/uploads9/DG6_AD0600_TC702.jpg

http://www.civfanatics.net/uploads9/DG6_AD0600_TC703.jpg

We end the turn with 985 gold, +67 gpt, 1.9.0, Metallurgy in 3.

IBT:

The Portuguese look like they’re attacking a city E of the Bananas in French territory by Bloomington – it must be Nanking. It must have been full of troops as the Portuguese keep attacking and apart from losing a Sword to a French longbow appear to keep winning – we shall have to move quickly or lose the city to the Portuguese.

http://www.civfanatics.net/uploads9/DG6_AD0600_TC704.jpg

Continued in next post....

Furiey
May 30, 2005, 09:05 PM
Turn 2 – 610 AD

We follow the Dromons, then move the healed Army and 2 Knights in towards Nanking.

http://www.civfanatics.net/uploads9/DG6_AD0610_TC701.jpg

http://www.civfanatics.net/uploads9/DG6_AD0610_TC702.jpg

We end the turn with 985 gold, +65 gpt, 1.9.0, Metallurgy in 2.

IBT: The Spanish want to talk, but we have cities to capture…

http://www.civfanatics.net/uploads9/DG6_AD0610_TC703.jpg

And in a rare action shot, the Portuguese dispose of the French for us…

http://www.civfanatics.net/uploads9/DG6_AD0610_TC704.jpg

Continued in next post....

Furiey
May 30, 2005, 09:07 PM
Turn 3 – 620 AD

We attack Nanking – that’s a tough Spear, our Army is 7/13 before it finally overwhelms the Spear and takes the city. We need to keep the invaders further away from these cities, so a Temple is rushed in PDX, with the intention (not carried through) of rushing the other 2 cities later in the session.

http://www.civfanatics.net/uploads9/DG6_AD0620_TC701.jpg

Our Knight waits by donsignia for the Dromons to round the point by No_Where and we end the turn with 901 gold, +110 gpt, 2.8.0, Metallurgy in 1.

http://www.civfanatics.net/uploads9/DG6_AD0620_TC702.jpg

IBT:
http://www.civfanatics.net/uploads9/DG6_AD0620_TC703.jpg

http://www.civfanatics.net/uploads9/DG6_AD0620_TC704.jpg

http://www.civfanatics.net/uploads9/DG6_AD0620_TC705.jpg

Continued in next post....

Furiey
May 30, 2005, 09:15 PM
Turn 4 – 630 AD

Our Persian deal for 50 odd gpt has now ended and we are at –40gpt with 100% Science for Military Tradition in 6. We’ll still be able to afford the upgrades but can drop the slider to 90% and still get Military Tradition in 6 turns. Our Army must heal, everything must stay put, even our Knight watching the Dromons now by donsignia.

http://www.civfanatics.net/uploads9/DG6_AD0630_TC701.jpg

http://www.civfanatics.net/uploads9/DG6_AD0630_TC702.jpg

We end the turn with 1006 gold, -2gpt, 1.9.0, Military Tradition in 6.

IBT:
http://www.civfanatics.net/uploads9/DG6_AD0630_TC703.jpg

http://www.civfanatics.net/uploads9/DG6_AD0630_TC704.jpg

http://www.civfanatics.net/uploads9/DG6_AD0630_TC705.jpg

Continued in next post....

Furiey
May 30, 2005, 09:17 PM
Turn 5 – 640 AD

We recapture the Worker and keep tracking those Dromons, and the turn ends with 1006 gold, -14gpt, 1.9.0, Military Tradition in 5.

http://www.civfanatics.net/uploads9/DG6_AD0640_TC701.jpg

http://www.civfanatics.net/uploads9/DG6_AD0640_TC702.jpg

IBT:
http://www.civfanatics.net/uploads9/DG6_AD0640_TC703.jpg

Continued in next post....

Furiey
May 30, 2005, 09:22 PM
Turn 6 – 650 AD

Our Army moves back to deal with Murcia and Valencia, and our Knight tracks those Dromons. We end the turn with 992 gold, -18gpt, 1.9.0, Military Tradition in 4.

http://www.civfanatics.net/uploads9/DG6_AD0650_TC701.jpg

http://www.civfanatics.net/uploads9/DG6_AD0650_TC702.jpg

IBT: The Spanish arrive.

http://www.civfanatics.net/uploads9/DG6_AD0650_TC703.jpg

Continued in next post...

Furiey
May 30, 2005, 09:23 PM
Turn 7 – 660 AD

An Elite Sword defeats the Archer by Liveratica, a Knight defeats the Med Inf by PDX/Bloomington and another Knight is promoted to Elite defeating the MI by Mercia. Reinforcements join this intrepid Knight – we go for Mercia next turn.

http://www.civfanatics.net/uploads9/DG6_AD0660_TC701.jpg

Of course we don’t forget the Dromons before we end the turn on 992 gold, -11gpt, 1.9.0, Military Tradition in 3

http://www.civfanatics.net/uploads9/DG6_AD0660_TC702.jpg

IBT: Our final dealing with Tokagawa (although we did not know this at the time), and this time the Spanish send a Knight…

http://www.civfanatics.net/uploads9/DG6_AD0660_TC703.jpg

http://www.civfanatics.net/uploads9/DG6_AD0660_TC704.jpg

Continued in next post....

Furiey
May 30, 2005, 09:25 PM
Turn 8 – 670 AD

We take back the captured Worker by PDX.

http://www.civfanatics.net/uploads9/DG6_AD0670_TC701.jpg

Then Murcia gets it; our Army defeating a Pike, and an Elite Knight taking on a Spearman.

http://www.civfanatics.net/uploads9/DG6_AD0670_TC702.jpg

Our Settler is at the spot in the Marsh so…

http://www.civfanatics.net/uploads9/DG6_AD0670_TC703.jpg

and of course we follow the Dromons before we end the turn with 963 gold, 35 gpt, 2.8.0, Military Tradition in 2.

http://www.civfanatics.net/uploads9/DG6_AD0670_TC704.jpg

IBT: We lose that Worker yet again and Goodbye Tokagawa. Other events cause our Foreign Advisor to show his full range of expressions!

http://www.civfanatics.net/uploads9/DG6_AD0670_TC705.jpg

http://www.civfanatics.net/uploads9/DG6_AD0670_TC706.jpg

Continued in next post....

Furiey
May 30, 2005, 09:27 PM
Turn 9 – 680 AD

We retake the worker and follow the Dromons, but otherwise spend the turn healing our troops before ending the turn with 1000 gold, +85 gpt, 3.7.0, Military Tradition in 1.

http://www.civfanatics.net/uploads9/DG6_AD0680_TC701.jpg

http://www.civfanatics.net/uploads9/DG6_AD0680_TC702.jpg

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0680_TC703.jpg

http://www.civfanatics.net/uploads9/DG6_AD0680_TC704.jpg

http://www.civfanatics.net/uploads9/DG6_AD0680_TC705.jpg

Continued in next post....

Furiey
May 30, 2005, 09:28 PM
Turn 10 – 690 AD

We retake the Worker, but leave the Archer in the hope he’ll step off the Mountain. Then there’s the Dromons to follow again.

http://www.civfanatics.net/uploads9/DG6_AD0690_TC701.jpg

http://www.civfanatics.net/uploads9/DG6_AD0690_TC702.jpg

We have completed Military Tradition and selected Astronomy as our next tech to research. But the Maya and Byzantines already have this. Our Advisor suggests Banking; perhaps we should listen to him. We end the session with 1085 gold, +82gpt, 3.7.0, Astronomy in 6.

http://www.civfanatics.net/uploads9/DG6_AD0690_TC703.jpg

Furiey
May 30, 2005, 09:30 PM
To trade or not to trade, that was the question throughout this turnchat. Maybe we missed opportunities, maybe we slowed the techpace, either way we didn’t trade. Byzantines have built the Sistine Chapel so we need to rethink our Wonder build, plus the timing of our Golden Age. Militarily things went well, with the Dutch finally eliminated and the Spanish right down to only a few cities. Culturally our growth continues with several Temple rushes in outlying regions and the start of our first University. We now have the highest culture per turn of any Civ.

Turn 0 – 690 AD

First job is to de a few upgrades. The Elite Knight in Cengiz is moved out and 2 Vets are moved in. That makes 10. Add in the 2 Elite Horses that are getting too old to be much use and we have 12 Cavalry to be used next turn. The remaining 8 Knights are 3 in the Army, 2 Elite, 1 fully moved in Blacktopia and 2 in Chinese territory. These last 3 will be upgraded next turn.

http://www.civfanatics.net/uploads9/DG6_AD0690_TC801.jpg

We examine the trading options, but with inconclusive discussions in the forum it looks best to wait until we can stop our alliances and re-examine the possibilities next turn.

We then spend a little more gold to get some border expansion in the Chinese sector, donsignia changes to Sistine Chapel, Heroic Epic gets added to Husborne Crawley’s queue and the preturn ends with 293 gold, +169gpt, 5.5.0, Banking in 8. Those Dromons are going to get a nasty surprise when they do finally land.

http://www.civfanatics.net/uploads9/DG6_AD0690_TC803.jpg

http://www.civfanatics.net/uploads9/DG6_AD0690_TC802.jpg

IBT:

http://www.civfanatics.net/uploads9/DG6_AD0690_TC804.jpg

http://www.civfanatics.net/uploads9/DG6_AD0690_TC805.jpg

Continued in next post....

Furiey
May 31, 2005, 06:57 AM
Turn 1 – 700 AD

Our remaining 3 Veteran Knights are upgraded, plus 1 built in Camelot gives 16 Cavalry!

http://www.civfanatics.net/uploads9/DG6_AD0700_TC801.jpg

We re-examine the deals. There’s a lot of gold on offer, but the Byzantine deal would probably go down once we stop the alliance. Byzantines have also broken our last deals and this finally sways us. If we sell to Maya they will sell to Byzantines, so with the split discussion in the forum we decide to watch and wait for any change in the value of the trade that would indicate either Maya or Byzantines were researching Chemistry.

http://www.civfanatics.net/uploads9/DG6_AD0700_TC805.jpg

Our Army is now near Liveratica and we can start the move to Valencia next turn.

http://www.civfanatics.net/uploads9/DG6_AD0700_TC802.jpg

Cavalry now guard both the Spanish Archer and the Dromons and we end the turn with 372 gold, +152 gpt, 5.5.0, Banking in 7.

http://www.civfanatics.net/uploads9/DG6_AD0700_TC803.jpg

http://www.civfanatics.net/uploads9/DG6_AD0700_TC804.jpg

IBT: Our Culture finally expands over the tiles NE of Rivendell, and after all that waiting the Byzantines land…

http://www.civfanatics.net/uploads9/DG6_AD0700_TC806.jpg

http://www.civfanatics.net/uploads9/DG6_AD0700_TC807.jpg

http://www.civfanatics.net/uploads9/DG6_AD0700_TC808.jpg

Continued in next post....

Furiey
May 31, 2005, 06:59 AM
Turn 2 – 710 AD

We deal with the Byzantine Archer, an anticlimax after all that journey, found Cheeseville to go with Baconopolis and move our Army into Valencia.

http://www.civfanatics.net/uploads9/DG6_AD0710_TC801.jpg

http://www.civfanatics.net/uploads9/DG6_AD0710_TC802.jpg

Another Temple rush to complete the trio in the Chinese sector and 2 more Dromons to watch

http://www.civfanatics.net/uploads9/DG6_AD0710_TC803.jpg

http://www.civfanatics.net/uploads9/DG6_AD0710_TC804.jpg

We end the turn with 319 gold, +156 gpt, 5.5.0, Banking in 6.

IBT:

The Spanish and Dutch fight it out around Valencia and Delft, and the Spanish land an Archer for us near Rivendell.

http://www.civfanatics.net/uploads9/DG6_AD0710_TC805.jpg

http://www.civfanatics.net/uploads9/DG6_AD0700_TC808.jpg

Continued in next post....

Furiey
May 31, 2005, 07:03 AM
Turn 3 – 720 AD

The Spanish Archer goes the same way as the Byzantine one last turn. We move our Army next to Valencia, and 5 Cavalry start moving North through the jungle in the Chinese sector.

http://www.civfanatics.net/uploads9/DG6_AD0720_TC801.jpg

http://www.civfanatics.net/uploads9/DG6_AD0720_TC802.jpg

The new Dromons continue their long journey to Rivendell and we end the turn with 474 gold, +159 gpt, 5.5.0, Banking in 5.

http://www.civfanatics.net/uploads9/DG6_AD0720_TC803.jpg

IBT: A Spanish Knight kills one of our 5 Cavalry near PDX and disappears back into the fog. The injured Archer by Valencia returns to the city.

Continued in next post....

Furiey
May 31, 2005, 07:09 AM
Turn 4 – 730 AD

Time for Valencia. Our Army attacks once, twice, and defeats two regular Spears. The Elite Sword quickly dispatches the wounded Archer and we capture Valencia! Our remaining unused Cavalry and the 12/13 Army move towards Leiden.

http://www.civfanatics.net/uploads9/DG6_AD0730_TC801.jpg
In the Chinese sector we move our four remaining Cavalry North and can finally see Barcelona.

http://www.civfanatics.net/uploads9/DG6_AD0730_TC804.jpg

We rush a Temple in Liveratica, Dromon watch continues, and we end the turn with 475 gold, +161gpt, 5.5.0, Banking in 4.

http://www.civfanatics.net/uploads9/DG6_AD0730_TC802.jpg

http://www.civfanatics.net/uploads9/DG6_AD0730_TC803.jpg

IBT: A Spanish Knight and Medieval Infantry both die attacking our Cavalry by Barcelona. Husborne Crawley starts on the Heroic Epic.

Continued in next post....

Furiey
May 31, 2005, 07:11 AM
Turn 5 – 740 AD

Our troops are ready for the Dutch.

http://www.civfanatics.net/uploads9/DG6_AD0740_TC801.jpg

We finally finish what we started.

http://www.civfanatics.net/uploads9/DG6_AD0740_TC802.jpg

http://www.civfanatics.net/uploads9/DG6_AD0740_TC803.jpg

http://www.civfanatics.net/uploads9/DG6_AD0740_TC804.jpg

http://www.civfanatics.net/uploads9/DG6_AD0740_TC805.jpg

We lose no troops, it takes all 3 Cavalry and the Army to take Leiden (3 Spears and an Archer), then only 3 Cavalry to defeat the 3 Spears in Delft. We even have fresh troops remaining to move to the Chinese sector. Barcelona isn’t so simple, we take out a Pike, a Spear and a Knight, but the injuries we took in the IBT left us with insufficient healthy troops by 1. We fortify and wait it out.

http://www.civfanatics.net/uploads9/DG6_AD0740_TC806.jpg

The turn ends with 668 gold, 163gpt, 5.5.0, Banking in 3.

IBT: The Spanish Knight attacks and dies, promoting our 4/4 Cavalry to 4/5. The Portuguese units fight something unseen and retreat injured. Then some bad news…

http://www.civfanatics.net/uploads9/DG6_AD0740_TC807.jpg

http://www.civfanatics.net/uploads9/DG6_AD0740_TC808.jpg

Continued in next post....

Furiey
May 31, 2005, 07:21 AM
Turn 6 – 750 AD

We attack Barcelona, and thanks to that Spanish Knight in the IBT, our newly promoted Elite Cavalry captures the city.

http://www.civfanatics.net/uploads9/DG6_AD0750_TC801.jpg

We switch donsignia back to Leos so as not to lose the prebuild and up research slightly to get Banking in 1 – we may need to with our prebuild due in 8. We spend a little more gold rushing Ratopia’s Temple and end the turn with 679 gold, +78gpt, 3.7.0, Banking in 1.

http://www.civfanatics.net/uploads9/DG6_AD0750_TC802.jpg

IBT: A Spanish Knight appears North of Barcelona but doesn’t attack.

http://www.civfanatics.net/uploads9/DG6_AD0750_TC803.jpg

Continued in next post....

Furiey
May 31, 2005, 07:30 AM
Turn 7 – 760 AD

We reinforce our position in Barcelona before taking out the Spanish Knight with a Cavalry.

http://www.civfanatics.net/uploads9/DG6_AD0760_TC801.jpg

We look yet again at trades and try yet again to reconcile what is available with the discussion in the forums. There are several options and we should either stop and discuss which ones we take, or continue for now. For the same reasons as before we continue.

http://www.civfanatics.net/uploads9/DG6_AD0760_TC802.jpg

We set our research to time with the completion of our prebuild and end the turn on 521 gold, +130gpt, 1.9.0, Economics in 7

IBT:
http://www.civfanatics.net/uploads9/DG6_AD0760_TC803.jpg

http://www.civfanatics.net/uploads9/DG6_AD0760_TC804.jpg

Continued in next post....

Furiey
May 31, 2005, 07:32 AM
Turn 8 – 770 AD

http://www.civfanatics.net/uploads9/DG6_AD0770_TC801.jpg
http://www.civfanatics.net/uploads9/DG6_AD0770_TC802.jpg
http://www.civfanatics.net/uploads9/DG6_AD0770_TC805.jpg

We move a few Cavalry in towards Tours, our Army is not far behind.

http://www.civfanatics.net/uploads9/DG6_AD0770_TC803.jpg

http://www.civfanatics.net/uploads9/DG6_AD0770_TC804.jpg

We end the turn with 651 gold, +128 gpt, 4.6.0, Economics in 6.

IBT: A huge Navy appears by Ratopia.

http://www.civfanatics.net/uploads9/DG6_AD0770_TC807.jpg

http://www.civfanatics.net/uploads9/DG6_AD0760_TC803.jpg

http://www.civfanatics.net/uploads9/DG6_AD0770_TC806.jpg

Continued in next post....

Furiey
May 31, 2005, 07:39 AM
Turn 9 – 780 AD

We keep our newly built Cavalry back in our core to start to build up a force to deal with landings from the Byzantine Navy. Our Catapults reach Gingerbread City and we upgrade them to Cannon for 120 gold. We move closer to Tours, keeping to the mountain as our route is otherwise blocked by the Portuguese. Another Cavalry blocks the French Iron.

http://www.civfanatics.net/uploads9/DG6_AD0780_TC801.jpg

We build Riva to replace Delft and end the turn with 660 gold, +133 gpt, 4.6.0, Economics in 5.

http://www.civfanatics.net/uploads9/DG6_AD0780_TC802.jpg

IBT: The Dromon Fleet continues down our coast and the Portuguese move in on Tours.

Continued in next post....

Furiey
May 31, 2005, 07:44 AM
Turn 10 – 790 AD

The Portuguese have left us a route to Tours, we dodge between them and attack, defeating their 2 Spears with 2 cavalry and capturing the city along with 2 trebuchets.

http://www.civfanatics.net/uploads9/DG6_AD0790_TC801.jpg

http://www.civfanatics.net/uploads9/DG6_AD0790_TC802.jpg

But look! We have 9 Cavalry in our stack left unused, I wonder what we could do with them :mischief: We attack Madrid.

We defeat a Pike, lose 2 Cavalry in a row injuring 1 Pike to 2/3 and another to 1/3, then defeat 2 further Pikes. A 3/3 Knight is up next, unfortified. We lose 2 Cavalry promoting it to 4/4 then injuring but promoting it again to 2/5. It’s replaced by a Pike we injured earlier. We win, the Knight is back and this time it falls. But there’s another Pike....

[00:56] <Furiey> the redlined Pike is up - I need one more....
[00:56] <bertie> one unit left?
[00:56] <Furiey> looks like it
[00:57] <Furiey> I can't get another there!
[00:57] <bertie> sigh
[00:57] <bertie> tuesday
[00:57] <Furiey> there's a Portuguese Sword blocking the shortest route
[00:58] <Furiey> now if that was a Cav Army, not a Knight Army....
[00:58] <bertie> when does our deal with portugal run out?
[00:58] <bertie> our peace treaty & ma?
[00:59] <Furiey> it has.....
[00:59] <Furiey> :evil thought:
[00:59] <bertie> very

and with that evil thought we end the session with 793 gold, +145gpt, 4.6.0, Economics in 4.

http://www.civfanatics.net/uploads9/DG6_AD0790_TC803.jpg

Furiey
Jun 04, 2005, 10:17 AM
An end to the term that sets things up for the term to come. After the loss of the Sistine Chapel to the Maya we kept our prebuild and switched to Smith’s Trading Post via the big picture as soon as we researched Economics. The timing was perfect; we completed the Wonder on the same turn, without wasting shields.

Building Smiths started our Golden Age and our production soared, even some of the very corrupt cities we able to build culture as a result. With the increased production in our core, as well as producing some Cavalry we built or short rushed some Aqueducts to allow cities to grow and take advantage of the boom, but the primary production focus was Culture.

Militarily, we captured Madrid after declaring on Portugal to remove the Sword blocking our way. The final Spanish cities and the 2 Portuguese cities behind our lines quickly fell to our Cavalry. We made Peace with the Byzantines before the Dromon fleet could land, but they have continued on their way. The 2 Dromons that were near Rivendell about to land went home. We have nearly completed the acquisition of the land we need, next Term it’s France!

Turn 0 – 790 AD

With their Sword blocking our way to Madrid, Portugal’s time has come

http://www.civfanatics.net/uploads9/DG6_AD0790_TC901.jpg

http://www.civfanatics.net/uploads9/DG6_AD0790_TC902.jpg

http://www.civfanatics.net/uploads9/DG6_AD0790_TC903.jpg

http://www.civfanatics.net/uploads9/DG6_AD0790_TC904.jpg

http://www.civfanatics.net/uploads9/DG6_AD0790_TC905.jpg

Our Army moves to take out a Portuguese Archer but spots Great Leader Viriato protected by a Spear, we attack that instead and deprive the Portuguese of their Great Leader. A Cavalry later takes the Archer instead. We look at Antioch, but the Cavalry dies against their Spear; we’ll have to wait.

http://www.civfanatics.net/uploads9/DG6_AD0790_TC906.jpg

http://www.civfanatics.net/uploads9/DG6_AD0790_TC907.jpg

We spend pretty much all our gold short-rushing via Courthouses to speed the Aqueducts in Spichester, Camelot and Blather and the preturn ends with 3 gold, +154gpt, 4.6.0, Economics in 4.

http://www.civfanatics.net/uploads9/DG6_AD0790_TC908.jpg

IBT: The Spanish kill one of their Slaves by Madrid and we laugh at Joans offer. I’m quick enough on the Print Scrn button to catch the last of the Dromon fleet moving as they continue on their way.

http://www.civfanatics.net/uploads9/DG6_AD0790_TC909.jpg

http://www.civfanatics.net/uploads9/DG6_AD0790_TC910.jpg

Furiey
Jun 04, 2005, 10:17 AM
Turn 1 – 800 AD

We still have the monopoly on Chemistry. Cavalry dispose of the remaining Portuguese troops in our territory and with 2 Cavalry and a Knight we capture Antioch.

http://www.civfanatics.net/uploads10/DG6_AD0800_TC901.jpg

http://www.civfanatics.net/uploads10/DG6_AD0800_TC902.jpg

http://www.civfanatics.net/uploads10/DG6_AD0800_TC903.jpg

We end the turn with 160 gold, +156 gpt, 4.6.0, Economics in 3.

IBT: A lone Spanish MI steps on to the mountain next to our Army and the Dromons continue their journey.

http://www.civfanatics.net/uploads10/DG6_AD0800_TC905.jpg

Continued in next post....

Furiey
Jun 04, 2005, 10:18 AM
Turn 2 – 810 AD

We still have the monopoly on Chemistry.

Our Army is not distracted, it attacks Seville defeating the Pike, attacks again – another Pike and wins again, capturing Seville on its own!

http://www.civfanatics.net/uploads10/DG6_AD0810_TC901.jpg

We look at Toledo – Pikes defending, we shall have to wait until next turn. War Weariness is starting to become apparent in some of our cities, so we need to think about finishing this quickly.

http://www.civfanatics.net/uploads10/DG6_AD0810_TC902.jpg

We spend some gold again rushing a Temple in Punjab and end the turn with 86 gold, +38 gpt, 6.4.0, Economics in 2.

http://www.civfanatics.net/uploads10/DG6_AD0810_TC903.jpg

IBT: we lose a Cav to a Knight in Toledo, but that’s all for the counterattack

http://www.civfanatics.net/uploads10/DG6_AD0810_TC904.jpg
http://www.civfanatics.net/uploads10/DG6_AD0810_TC906.jpg

And the Dromons have now reached Camelot.

http://www.civfanatics.net/uploads10/DG6_AD0810_TC905.jpg

Continued in next post....

Furiey
Jun 04, 2005, 10:19 AM
Turn 3 – 820 AD

http://www.civfanatics.net/uploads10/DG6_AD0820_TC901.jpg

We attack Santiago, the Army wins, the Cavalry retreats, so we have to wait another turn, we don’t do any better a Toledo, losing a Cav and still not taking the city

http://www.civfanatics.net/uploads10/DG6_AD0820_TC902.jpg

We spend some gold again rushing a Temple in Madrid now that resistance has ended and end the turn with 138 gold, +43gpt, 6.4.0, Economics in 1.


IBT: The main Dromon fleet continue past Camelot, the smaller fleet continues its journey home. This is an eventful IBT as amongst other things with the help of the Big Picture we start our Golden Age!

http://www.civfanatics.net/uploads10/DG6_AD0820_TC904.jpg

http://www.civfanatics.net/uploads10/DG6_AD0820_TC903.jpg

http://www.civfanatics.net/uploads10/DG6_AD0820_TC905.jpg

http://www.civfanatics.net/uploads10/DG6_AD0820_TC906.jpg

http://www.civfanatics.net/uploads10/DG6_AD0820_TC907.jpg

http://www.civfanatics.net/uploads10/DG6_AD0820_TC908.jpg

http://www.civfanatics.net/uploads10/DG6_AD0820_TC909.jpg

Continued in next post....

Furiey
Jun 04, 2005, 10:20 AM
Turn 4 – 830 AD

Now we have the Wonder we make Peace and sell Economics, shopping around for the best deals on the techs we want; after we stop our alliances that is!

http://www.civfanatics.net/uploads10/DG6_AD0830_TC901.jpg

http://www.civfanatics.net/uploads10/DG6_AD0830_TC902.jpg

http://www.civfanatics.net/uploads10/DG6_AD0830_TC903.jpg

http://www.civfanatics.net/uploads10/DG6_AD0830_TC904.jpg

http://www.civfanatics.net/uploads10/DG6_AD0830_TC905.jpg

http://www.civfanatics.net/uploads10/DG6_AD0830_TC906.jpg

The Army takes Santiago, the Cavs by Toledo defeat 2 Pikes but there’s an Archer there as well and the city stands for another day as the Cavs have to retreat to heal.

http://www.civfanatics.net/uploads10/DG6_AD0830_TC907.jpg

War Weariness is spreading

http://www.civfanatics.net/uploads10/DG6_AD0830_TC908.jpg

We spend more gold rushing Temples in Merigovenia, Refreshing Beverage, Arglebargle and Los Lobos. We end the turn with 1516 gold, +308gpt, 4.6.0, Physics in 5. The Byzantines captured the Persian city of Tyre last turn, will they continue with their conquest of Persia now we have made Peace, will they even keep their Peace deal with us this time?

IBT: Rivendell Dromons turn round, the Stack continues, and we lose an injured Cav to the French

Continued in next post....

Furiey
Jun 04, 2005, 10:21 AM
Turn 5 – 840 AD

We still have the monopoly on Chemistry. Most of our Aqueducts have now completed – our cities are growing! The Longbow that killed our Cavalry is left exposed on a hill.

http://www.civfanatics.net/uploads10/DG6_AD0840_TC901.jpg

We revenge our lost Cavalry, spend some more gold and quickly end the turn with 1588 gold, +312gpt, 4.6.0, Physics in 4.

http://www.civfanatics.net/uploads10/DG6_AD0840_TC902.jpg

IBT: :
http://www.civfanatics.net/uploads10/DG6_AD0840_TC903.jpg

Continued in next post....

Furiey
Jun 04, 2005, 10:21 AM
Turn 6 – 850 AD

We still have the monopoly on Chemistry. We attack Toledo and the Spanish are no more. With the Spanish goes our War Weariness, we just have the usual causes of unhappiness to deal with.

http://www.civfanatics.net/uploads10/DG6_AD0850_TC901.jpg

http://www.civfanatics.net/uploads10/DG6_AD0850_TC902.jpg

http://www.civfanatics.net/uploads10/DG6_AD0850_TC903.jpg

http://www.civfanatics.net/uploads10/DG6_AD0850_TC904.jpg

We end the turn with 1906 gold, +296gpt, 4.6.0, Physics in 3.

IBT:

http://www.civfanatics.net/uploads10/DG6_AD0850_TC905.jpg

http://www.civfanatics.net/uploads10/DG6_AD0850_TC906.jpg

http://www.civfanatics.net/uploads10/DG6_AD0850_TC907.jpg

Continued in next post....

Furiey
Jun 04, 2005, 10:22 AM
Turn 7 – 860 AD

The Hitites now have Navigation, but we still have the Monopoly on Chemistry. We attack and capture Canton, then spend a little gold before the turn ends with 1966 gold, +302gpt, 4.6.0, Physics in 2.

http://www.civfanatics.net/uploads10/DG6_AD0860_TC901.jpg

http://www.civfanatics.net/uploads10/DG6_AD0860_TC902.jpg

IBT:

http://www.civfanatics.net/uploads10/DG6_AD0860_TC903.jpg

http://www.civfanatics.net/uploads10/DG6_AD0860_TC904.jpg

Continued in next post....

Furiey
Jun 04, 2005, 10:23 AM
Turn 8 – 870 AD

A short turn of building and healing our troops for battles to come. We rush some more culture. Happiness is on the up – the last unhappiness from rushing in despotim is now gone. We end the turn with 2034 gold, 375 gpt, 5.5.0, Physics in 1.

http://www.civfanatics.net/uploads10/DG6_AD0870_TC901.jpg

http://www.civfanatics.net/uploads10/DG6_AD0870_TC902.jpg

IBT:

http://www.civfanatics.net/uploads10/DG6_AD0870_TC903.jpg

http://www.civfanatics.net/uploads10/DG6_AD0870_TC904.jpg

Continued in next post….

Furiey
Jun 04, 2005, 10:26 AM
Turn 9 – 880 AD

The French Galley has appeared North of Rivendell – maybe the Spices and Saltpetre draw them there. We’ll have to wait for next turn to see what they land. Persia is suffering though, the Byzantines have taken Trebizond and the Maya Salamanca.

http://www.civfanatics.net/uploads10/DG6_AD0880_TC901.jpg

http://www.civfanatics.net/uploads10/DG6_AD0880_TC902.jpg

We found Najora and then that’s it. We end the turn with 2409 gold, 303gpt, 5.5.0, Magnetism in 5. Then I press the button for the last time.

http://www.civfanatics.net/uploads10/DG6_AD0880_TC903.jpg

IBT: The French land.

http://www.civfanatics.net/uploads10/DG6_AD0880_TC904.jpg

Continued in next post….

Furiey
Jun 04, 2005, 10:26 AM
Turn 10 – 890 AD

We reach Turn 10 on the stroke of midnight, completing the term. Everything is left unmoved (including our Knight Army moving towards France), and the 2 French Archers are left by Rivendell – the first target of next term.

http://www.civfanatics.net/uploads10/DG6_AD0890_TC901.jpg

We end the term with 2712 gold, 313 gpt, 5.5.0, Magnetism in 4.

http://www.civfanatics.net/uploads10/DG6_AD0890_TC902.jpg

http://www.civfanatics.net/uploads10/DG6_AD0890_TC903.jpg

Chieftess
Jun 11, 2005, 07:39 AM
Page 1: 890AD-940AD

Our elite sword, Knights of Solema, defeats a Portuguese invader, and spawns a Great Leader, forming our first Cav army.
http://www.civfanatics.net/uploads9/DG6_AD0890_GreatLeader.jpg

Boudicea heads to Barchester to form the army.
http://www.civfanatics.net/uploads9/DG6_AD0890_GreatLeaderb.jpg

Meanwhile, on the warfront, Rhiems has been captured, and our troops head into France.
http://www.civfanatics.net/uploads9/DG6_AD0910_warfront.jpg

Lyons is underseige, with Orleans in their sights!
http://www.civfanatics.net/uploads9/DG6_AD0930AD_Orleans.jpg

Lyons has been captured! A glance at the battlefield...
http://www.civfanatics.net/uploads9/DG6_AD0940AD_battlefield.jpg

There are our ICS (Infinite City Sprawl) cities to rush culture improvements in. Since this is an 80% pangaea, we need to squeeze in as many cities as possible.
http://www.civfanatics.net/uploads9/DG6_AD0940AD_ICS.jpg

Meanwhile, the Byzantine war with Persia is going well for them. They have begun to take some Persian cities. This could be a growing concern at a later date...
http://www.civfanatics.net/uploads9/DG6_AD0940AD_meanwhile.jpg

Also, Byzantium has built several wonders that we've been looking to get. It's a good thing they aren't too large, or we'd have company in our quest for a culture victory.
http://www.civfanatics.net/uploads9/DG6_AD0940AD_wonders.jpg

Chieftess
Jun 11, 2005, 08:32 AM
Page 2: 960AD-1000AD

Thing were going slowly, but surely until the Mayans tried unsuccessfully to steal one of our techs! :mad:
http://www.civfanatics.net/uploads9/DG6_AD0960AD_MayaSpy.jpg

In other news, the Persians are still on their quest to circumnavigate the pangaea! They failed to make it a few turns later, though, as they met with the pack of Dromons heading north.
http://www.civfanatics.net/uploads9/DG6_AD0970AD_IntrepidPersians.jpg

Also this turn, the traitorous citizens of Rata Tomik revolted and rejoined the French! Thanks to the explorer pillaging their saltpeter, only a spear remained, and was quickly killed. The city was reportedly starved to size 1.
http://www.civfanatics.net/uploads9/DG6_AD0970AD_Traitors.jpg

Meanwhile, the path north continues, as Rik Meleet and his Dutch Cannon Brigade lead the way into the heart of France!
http://www.civfanatics.net/uploads9/DG6_AD0980AD_DutchCannons.jpg

Yet another invasion attempt by the Portuguese occurs on nearly the same spot as earlier in the turnchat. They were quickly dealt with, however, no great leaders spawned this time.
http://www.civfanatics.net/uploads9/DG6_AD0990AD_Invasion.jpg

Also this turn, rioting was going on in Naples due to war wariness. Several of these unproductive citizens were quickly turned into scientists.
http://www.civfanatics.net/uploads9/DG6_AD0990AD_WarProtests.jpg

Now the real fun begins! Rik's cannons bombarded Paris to weaken their units. The Crusader in the area was soon dealt with. The Ancient Cavalry tried to attack our units, and lost.
http://www.civfanatics.net/uploads9/DG6_AD1000AD_Cannons.jpg

Back on the eastern front, France has sent a longbow from their far-flung colony. This unit, too, was quickly defeated.
http://www.civfanatics.net/uploads9/DG6_AD1000AD_EastFront.jpg

Chieftess
Jun 11, 2005, 08:59 AM
Page 3: 1000AD-1010AD

We successfully took Paris, and the Knights Templar! Too bad we'll be researching Steam soon...
http://www.civfanatics.net/uploads9/DG6_AD1000AD_Victory.jpg

Meanwhile, having completed a quick list of DoI instructions, our workers were standing by, ready to build railroads.
http://www.civfanatics.net/uploads9/DG6_AD1000AD_Prerail.jpg

-- In between turns --
In 1000AD, we learned Steam Power! Several of our cities could build the iron works. (screenshot below)
http://www.civfanatics.net/uploads9/DG6_AD1000AD_steam.jpg

Atleast one city can build the Iron Works....
http://www.civfanatics.net/uploads9/DG6_AD1000AD_IronWorks.jpg

This effectively nullified the effects of the Knights Templar.
http://www.civfanatics.net/uploads9/DG6_AD1000AD_notemplar.jpg

In 1010AD, we built the first rail, coming out of Camelot! The railnet has begun.
http://www.civfanatics.net/uploads9/DG6_AD1010AD_FirstRail.jpg

Looking over our cities, The Halls of Mandos looked to be the best spot for the Iron Works.
http://www.civfanatics.net/uploads9/DG6_AD1010AD_IWcity.jpg

We also own a virtual monopoly on coal, minus one source, which belongs to the Maya. Too bad they don't have the tech for it yet! The upper end of the continent is very resource-dry.
http://www.civfanatics.net/uploads9/DG6_AD1010AD_OnlyCoal.jpg

Chieftess
Jun 11, 2005, 09:03 AM
Page 4: 1010AD-1010AD

The railnet has started, with our workers busy working on the railroad.
http://www.civfanatics.net/uploads9/DG6_AD1010AD_Rails.jpg

Here are the resources in our western core, including the coal/iron spots.
http://www.civfanatics.net/uploads9/DG6_AD1010AD_ResourcesWest.jpg