View Full Version : AG16 - OCC Deity
Aggie Feb 26, 2005, 04:09 AM AG13 - OCC demigod ended in a Conquest win! And we did it convincingly. So it's time to try the same on deity.
VARIANT RULES
-Deity OCC, with Space or Conquest as Gold medal wins, 20K culture as Silver medal win and UN as bronze medal win. UN and culture are only in this list because I expect that Conquest and Space are too difficult. But who knows...
-Small map, pangaea
-AI Aggression: normal
-Opponents: 5 random AI's.
-Rules: Standard, all standard single player victories enabled
-Barbarians: No barbarians/sedentary
-Level: Deity
-C3C 1.22
-Soft OCC: at the end of the turn we may not have more than one city. During the turn we may have as many as we want. So we are allowed to demand cities for peace and then abandon them.
-We may not build cities ourselves!
-Popped settlers have to be joined into the city.
BANNED TACTICS
These tactics are banned in my SG's. I got my inspiration from RBCiv, with a few slight differences:
"Phony Peace Treaty": Making Peace Treaties without having the intention to stay at peace, just to get cheap techs, cities or money.
"Mass troop jumping": When you give away a city to another tribe, all the troops from that city are transported to your capital. This can be exploited. Especialy in scenarios where you need to take an important city (for example a possible 20K city) and after that want to get your troops home safely. It is OK to give away a city with up to two defenders in it.
"RoP Rape": Using Right of Passage to move whole armies into attack position.
"Resource Piracy": Sitting on resources or deny a civ access to a tile inside the borders of the rival while at peace.
"Seed Corn": It is not allowed to buy the LAST TWO workers from the AI before 1000 BC.
"Negative cash research": The penalty of negative cash is only one unit. So there are cases where this can be worthwile. Science spending must be lowered when the cash would go below zero.
"Great Library slingshot": When you capture the Great Library city before you have Education and keep it one turn, you will get ALL the technologies known by at least two other tribes. You can get from the Middle Ages into the Modern Age with this tactic. The Great Library slingshot is not a valid tactic in my SG's. You are allowed to capture the Great Library city as one of a number of cities to weaken the owner. But it can't be a campaign to capture this city alone, hold it for a turn and then abandon it.
Others:
Things that I didn't name but are in the spirit of what I mention above I would like to have discussed.
ROSTER
Aggie
microbe
ThERat
CarlosMM (indefinite skip)
Greebley
bed_head7
Roster is full.
24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns. 15 turns per player, 10 turns per player in war times.
We will play a small map. Probably pangaea, but maybe archipelago when we choose to be the Vikings... After winning it on regent with the Zulu, on monarch with the Arabs, on emperor with the Germans and Demigod with the Ottomans I think that a lot of civs are good choices for demigod. I really loved the Germans and can see us playing the Ottomans as well.
I'm thinking about France, China, Ottomans again. But I will go with the choice of the majority.
carlosMM Feb 26, 2005, 04:27 AM me like idea :)
Aggie Feb 26, 2005, 04:28 AM carlosMM, you are 1st reserve...
carlosMM Feb 26, 2005, 04:32 AM thanx, aggie :)
ThERat Feb 26, 2005, 04:58 AM Ottoman would do really...but if others prefer another civ, also fine
Aggie Feb 26, 2005, 05:42 AM ThERat: Please let us keep these issues outside this game and keep the thread On Topic :)
I'm not going to give my preference yet. It depends on what the rest wants. One thing though: I guess we want Colossus again, so BW would be good.
ThERat Feb 26, 2005, 06:01 AM @Aggie, sorry about that :blush:
as for the Civ, I think deity will be really tough, you better get us a real good start...maybe we are a little blinded by the ease of the last DG success
Gyathaar Feb 26, 2005, 07:52 AM Going to pass on this game this time, so you have an open spot :)
Aggie Feb 26, 2005, 08:02 AM OK, CarlosMM is in. What your favorite civ for this game CarlosMM?
LKendter Feb 26, 2005, 08:10 AM I am not signing up. Your title says deity. The rules description says demigod.
VARIANT RULES
-Demigod OCC
-Level: Demigod
Aggie Feb 26, 2005, 08:17 AM I am not signing up. Your title says deity. The rules description says demigod.
Thanks. Changed it. It's deity indeed :)
Greebley Feb 26, 2005, 12:50 PM I have been debating if I had time for this. It being a OCC, I think I would like to try.
bed_head7 Feb 26, 2005, 01:16 PM Checking in. No real preference on the civ that we play with. If AG15 wasn't the Byzantines, I would suggest them.
After tomorrow, I will be unavailable to play until March 4th/5th, so if you could put me at the end of the roster so that it is not necessary to skip me, I would appreciate it.
microbe Feb 26, 2005, 01:21 PM I would go for either Ottoman or Germany. Early UUs are a complete waste.
homeyg Feb 26, 2005, 03:25 PM I'll join. I did the OCC Emperor (I forgot which it was, AG14 maybe?). As for the Civ, definately Ottomans.
Aggie Feb 26, 2005, 06:12 PM @Greebley: welcome!
@bed_head7: I will put you at the end.
@homeyg: I'm sorry, but the roster is full :(
@all: I will start the game tomorrow after a decision for a civ. Looks like it's going to be Ottomans again though...
Aggie Feb 27, 2005, 12:52 AM We are the Ottomans and start on this location:
http://www.civfanatics.net/uploads9/AG16-start.jpg
I first move the worker on the wheat and then settle on the spot:
http://www.civfanatics.net/uploads9/AG16-Istanbul4000BC.jpg
Starting with a warrior, min science on IW (20%).
Turn 1 - 5 (3950 BC - 3750 BC) Irrigating and roading the wheat.
6 (3700 BC) Istanbul is size 2, lux tax and science to 10%.
IT: warrior->warrior.
7 (3650 BC) Warrior goes south.
IT: We meet a scout.
8 (3600 BC) They are the Mongols and have Pottery, WC. We have BW and Masonry over them. They want to give almost nothing for BW, so they probably know another civ with that tech. I sell Masonry for Pottery and 10 gold.
9 (3550 BC) Mongols know BW. We see incense close to home.
10 (3500 BC) Culture expansion.
IT: warrior->warrior.
11 (3450 BC) Istanbul is size 3. Culture to 30%.
12 (3400 BC)
13 (3350 BC) We meet an Egyptian warrior. They have CB and the Mongol have it too. I sell Pottery for CB and 10 gold to Egypt. Lux tax goes to 20%, warrior still in 1.
IT: Warrior->Granary.
14 (3300 BC) Lux tax to 10%.
15 (3250 BC) I'm building a granary. I was thinking granary->temple->warrior->Colossus.
This is the current situation. To the west is Egypt and to the east there's the Mongol empire.
http://www.civfanatics.net/uploads9/AG16-3250BCmap.jpg
Aggie Feb 27, 2005, 12:56 AM ROSTER :
Aggie (just played)
microbe (up)
ThERat (on deck)
CarlosMM
Greebley
bed_head7 (away until March 4th/5th)
24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns. 15 turns per player, 10 turns per player in war times.
microbe Feb 27, 2005, 02:36 AM preturn: no change.
3050BC: Mongols have Wheel.
2950BC: Egypt has Wheel too.
2800BC: Granary -> warrior. We meet Celts and it's up Warrior Code + Wheel.
2710BC: warrior -> temple. We connect silks and can lower lux to 10 at size 5.
IBT Egypt starts Colossus.
2670BC: I switch to Colossus right away due in 22 turns. Celts have iron working.
2630BC: We meet Aztecs and it's up WC+IW, but lacks Masonry. Masonry+81g get us Iron Working. IW+9g to Mongols for Wheel. IW to Egypt for WC.
I start full on Alphabet in 16 turns. We should have done so at the beginning.
Colossus in 15 turns and Alphabet in 13.
The tech pace is fast. But I love the choke.
microbe Feb 27, 2005, 02:37 AM http://www.civfanatics.net/uploads9/AG16-2250BC.jpg
Aggie Feb 27, 2005, 02:50 AM Good work. My guess is that we will get the Colossus. Our city is twice as big as Memphis.
ROSTER :
Aggie
microbe (just played)
ThERat (up)
CarlosMM (on deck)
Greebley
bed_head7 (away until March 4th/5th)
ThERat Feb 27, 2005, 04:56 AM save (http://www.civfanatics.net/uploads9/AG16-1950BC.SAV)
Pre-turn
15 turns on Colossus, so i know what's up during my turns
there is still one Civ unknown to us
Mogols are up HBR, all others are even
1.2550BC
3 know mysticism now, HBR known by 2
4. 2390BC
all 4 civs know both techs, we couldn't get any of them
meet China beyond Celts
they don't know CB but have only 20g, up no tech
6.2310BC
Mongols know alphabet, we need 6 more turns
7. 2270BC
increase science to 80% at -1gpt, sicne we have 114g
9. 2190BC
Egypt border expands and the choke is their territory
Istanbul grows to 7 and we need to raise lux to 20%, but can lower science to 60%, alpha still in2
11. 2110BC
alphabet is in, go for writing at max
trade alphabet for mysticism and 13g from Aztecs
get HBR from China for alphabet
nobody is up a tech and 3 are down a tech each
12. 2070BC
how do the AI get techs when they got 0g, cheaters? now only 1 Civ 1 tech down
14. 1990BC
we get Colossus, set to temple in 6 to get some small growth as well
start a forest chop, hope we are lucky with a BG
Celts know polytheism now, due to Colossus, writing in 12 at 10%lux
15. 1950BC
2 AI's know writing and polytheism
shall we stop researching and try to trade writing? or keep it to have a potential trade bait?
we get it in 8 at 0gpt or can reduce science to 0 and make 20gpt
are we trying to get GL? I think we need it
http://www.civfanatics.net/uploads9/ag161950.jpg
Aggie Feb 27, 2005, 04:59 AM I would stop research and try to get Writing (EDIT: no, I would continue research. It's only 8 turns), then to Literature in a pace that matches a TGL build (Lit and TGL arrive at about the same time). I think that we have to get TGL.
ROSTER :
Aggie
microbe
ThERat (just played)
CarlosMM (up)
Greebley
bed_head7 (away until March 4th/5th)
ThERat Feb 27, 2005, 05:06 AM to Literature in a pace that matches a TGL build (Lit and TGL arrive at about the same time). it was easier to achieve in DG of course, but it would be fantastic if that could work on deity as well.
soon, we will fall behind in techs, so far we were pretty lucky with trading
plarq Feb 27, 2005, 05:20 AM If I see correctly,Istanbul is not coastal,it'll hurt in commerce and lator in production
Oh,my eyes!!!
Greebley Feb 27, 2005, 12:06 PM In many cases early techs cost twice as much to buy as they are to research. In general, I like keeping science high in the early game. I would go full on Writing. For timing, Lit, we need a wonder to switch to. The risk is if a cascade takes away our prebuild. This is even a bigger risk at deity than it was at Demigod.
Maybe we shoul start researching Lit quickly but then slow down when we are a turn away? That way we get lit if someone else gets it (price goes down so we get it next turn), or if we have no prebuild, we could at least try to get Lit in 1 turn to switch to the GLib. I think research happens before we have to switch. Hopefully, we will get switched to the GLib if it is possible to do so.
Edit: Lets not build a temple first. I think we should go for the GLib now. It is not worth delaying the GLib by 60 shields to save 1 gold per turn.
shadow2k Feb 27, 2005, 12:07 PM If I see correctly,Istanbul is not coastal,it'll hurt in commerce and lator in production
Oh,my eyes!!!
lurker's comment: It is coastal, just barely. The tile directly W is coast, so they only have four total coastal tiles (including a fish). Probably one of the nicest coastal start types you can get, as they have a river, coast, fish, wheat, hills, forest, and silk. That's going to be a very nice city, especially if they find BG's under the forests.
They couldn't have started colossus without being coastal as well.
Tomoyo Feb 27, 2005, 12:19 PM Not building a temple saves you 60 shields and doesn't cost you anything except culture. Remember, temples cost upkeep. ;)
Aggie Feb 27, 2005, 12:50 PM Greebley, if you have time you can take it. CarlosMM doesn't seem to be around and he has to play AG15 as well...
bed_head7 Feb 27, 2005, 02:14 PM I think my plan of putting myself at the end of the roster so I don't get skipped, well, isn't quite working out. Nice progress all.
carlosMM Feb 27, 2005, 02:58 PM greebly: I will not go this before Monday evening. Please take it if you can before that date.
ThERat Feb 27, 2005, 05:10 PM @Greebley, the temple is sort of a prebuild anyway, I just thought I let the next player decide, but the forest chop would make switching to a wonder impossible, we must not forget that, unless we swap to a wonder before the chop completes, just wasted the shields then.
Aggie Feb 28, 2005, 07:37 AM Will someone take it? Please :)
carlosMM Feb 28, 2005, 07:40 AM got it - will post this evening at the latest!
carlosMM Feb 28, 2005, 11:37 AM preturn: research stays on! So does the chop, and I will not switch to Pyrs for now. They will be done too soon anyways!
I see us NOT winning a philo gambit - seriously, there is NO WAY to prebuild Great Lib in this way! I think MM will take some... 20 turns or so - by then we will be out of prebuild options for sure. Ideas?
Aggie Feb 28, 2005, 12:13 PM None of us mentioned a Philo gambit. We are obviously researching too slow for that. It may be good to await the cascade that probably happens with the current wonders and then go for Lit/TGL. A prebuild like market, colosseum or another wonder may help to shorten the time between getting Lit and getting TGL. TGL is vital.
microbe Feb 28, 2005, 01:50 PM I think a lot of things are vital. GL yes, and AI wars too. We can't let them stay at peace and need to get them to fight each other asap.
If we can get GL, I'd like to introduce those AI to wars, and maybe take out Egypt in the mean time.
If we cannot get GL, unless the AI really screw up themselves, we probably will lose.
ThERat Feb 28, 2005, 05:17 PM philo gambit :confused: I don't think we ever thought of that, once we have writing go for lit and try and match with a potential prebuild such as ToA. has that been started or built?
Greebley Feb 28, 2005, 06:29 PM What I would do is see if anyone knows Philo when we get there (assuming we don't need lit right away). If noone does then it is sometimes viable. In our case it gives us more trading power if we don't get the GLib, but doesn't mean much if we [edit] do.
carlosMM Mar 01, 2005, 01:39 AM So we all agree philo is not possible - but with what should I prebuild a wonder if the most expensive thing we can build is actually a barracks?
We can't prebuild via a wonder as the only two we can build will be done soon I guarantee.
Aggie Mar 01, 2005, 02:43 AM This isn't a deity OCC for nothing. We are going to face big challenges and the game might be lost before we know it. We should simply accept that if it happens.
I'd go for a tech with a decent prebuild first and then would choose Lit. You can also gamble and refuse to give Lit when others demand it until we are reasonably sure to get the wonder (when at 50% and others without a prebuild). But that probably is suicide...
Greebley Mar 01, 2005, 11:08 AM We could try building some units so we are less likely to get demands and more willing to refuse handing Lit over. Not sure.
Or we can start use the pyramids for now and research Lit at max to try to get it before Pyramids are built.
If Pyramids are already gone then I would try the building units first strategy. We would be hoping the AI would be slow to get Lit if we did that (and resist demands for many turns?).
Aggie Mar 02, 2005, 12:21 AM CarlosMM, were are those turns?
carlosMM Mar 02, 2005, 02:56 AM sorry, I was without net access yesterday from 9 am on - some idiot cut a cable while digging a trench for bcable TV :(
preturn: research stays on! So does the chop, and I will not switch to Pyrs for now. They will be done too soon anyways!
1 -
2 - chop saves a turn on temple and reveals BG! Mongols settle around us.
3 -
4 - temple done, curragh ordered. ToA started by mongols. Buy writing for 95 from Mongols, sell on to Aztecs for 33. MM in 18 @ max (90%).
5 - cult expan, mongols will settle next to horses next turn if I see it right. Bleh!
6 - curragh done, in desperation I select wealth.
7 -
8 - Pyramids and Oracle finished!
9 -
I'll leave it here, seems I lost turn count somehow. MM in 14 @ -2 - if we do not get extorted we stand a good chance of getting it first.
Just checked the save again and tried various tile uses, didn't really help.
http://www.civfanatics.net/uploads9/AG16-1675BC.SAV
Aggie Mar 02, 2005, 03:13 AM I'd say that MM is a very populair tech for the AI. But let's see what happens...
ROSTER :
Aggie
microbe
ThERat
CarlosMM (just played)
Greebley (up)
bed_head7 (away until March 4th/5th)
carlosMM Mar 02, 2005, 03:18 AM I'd say that MM is a very populair tech for the AI. But let's see what happens...
ggargh - why am I talking about MapMaking? LITERATURE!!!!!! :eek:
I hope I did it right in the game and only screwed up the report! :blush:
Aggie Mar 02, 2005, 03:21 AM You went for Map Making Carlos :( But what's done is done. We can now choose to go Lit or continue the MM gamble. I'd choose Lit to be honest.
carlosMM Mar 02, 2005, 03:45 AM aargh - I just checked, I indeed took MapMaking!!! Why oh why???????? :cry:
I fully agree that MapMaking will not help at all! I guess I had too much AG15 in my head :confused: :crazyeye:
ThERat Mar 02, 2005, 05:48 AM I think we could have gone after GLib with a ToA prebuild
but we research MM, which the AI will surely get first
at least we could build rax instead of wealth :confused: and maybe beat Mongols a bit, sit back this way, we get smoked pretty soon.
carlosMM Mar 02, 2005, 05:58 AM I think we could have gone after GLib with a ToA prebuild
but we research MM, which the AI will surely get first
at least we could build rax instead of wealth :confused: and maybe beat Mongols a bit, sit back this way, we get smoked pretty soon.
and how would you build ToA without buying Poly at an exorbitant price?
and what with would you attack the mongols - vet archer? I really do not think so, given the numbers necessary and our unit support costs.
guess why I asked for ideas before I played.....
ThERat Mar 02, 2005, 06:03 AM just had a look at the save, I thought we could trade poly from Egpyt, but they indeed seem stubborn :mad:
I suggest to switch to Lit and meanwhile build a rax and some spears.
an archer stack could take out those 2 towns fast and then we could go for peace to extort techs, else we really have no chance
Greebley Mar 02, 2005, 09:53 AM Ok, I got it. I will switch to Lit.
Greebley Mar 02, 2005, 10:46 PM Well I went for the worker building. Not a whole lot to report.
There was one demand for 20 gold.
We have six workers. In 2 turns we grow to size 7. At that point we can merge 5 workers into our town keeping one to finish roading our lands for max flexibility.
I built a Colony on the Incense to give us 2 Lux.
I let the choke go since settling phase seemed over. We can reblock if we choose. We will hopefully have time to make units before we get Lit (we need barracks first). Some Spear might help us keep Lit.
Thinking on things more, I would switch from Wealth to Barracks right away. Should have done that 2 turns ago. Sorry guys.
http://www.civfanatics.net/uploads9/AG16_BC1250.JPG
Aggie Mar 03, 2005, 12:05 AM Got it. Looks like you took the right choice to get our city to a decent size adn production.
ROSTER :
Aggie (up)
microbe
ThERat
CarlosMM
Greebley (just played)
bed_head7 (away until March 4th/5th)
Aggie Mar 03, 2005, 12:59 AM I start barracks and disband the curragh.
Turn 1 (1225 BC) :sleep:
IT: Celts demand 12 gold. I give it to them. Major cascade: ToA (Aztecs), SoZ (Mongols), Great Wall (Celts). The only wonder still built is the Lighthouse (in Augustodorum and Kazan).
Turn 2 (1200 BC) Lux to 20%.
IT: Hanging Gardens go to China, :eek:
http://www.civfanatics.net/uploads9/AG15-TGLCetls.jpg
Turn 3 (1175 BC) They are building it in Entermont (size 11). We are DOOMED :( Still I mm the city to avoid barracks next turn.
Turn 4 (1150 BC) FWIW science to 40%, Lit in 1. Our city is size 12.
IT: Egypt demands 5 gold and gets it. We get Lit and I switch to TGL (in 19).
Turn 5 (1125 BC) I buy Math from Aztecs for Lit, 4 gpt and 11 gold. I then trade Math for Philo and 1 gold with Egypt.
I start currency at 60% (in 27). Who knows, it may be a way it of this mess.
IT: More tribes start TGL.
Turn 6 (1100 BC) Zzzz
Turn 7 (1075 BC) The Celts have currency :(
Turn 8-14 (1050BC - 900 BC) Zzzz
IT: The Celts start Sun Tzu.
Turn 15 (875 BC) A fat lady is getting on stage, preparing to sing... but there still a tiny chance to advance. Only the Celts know currency and are in the MA. I decided to go all out TGL and Currency. I predict a miserable failure regarding TGL and a very expensive barracks. A bit more focus and we would have had a shot!
875 BC save (http://www.civfanatics.net/uploads9/AG16-875BC.zip)
Aggie Mar 03, 2005, 12:59 AM ROSTER :
Aggie (just played)
microbe (up)
ThERat (on deck)
CarlosMM
Greebley
bed_head7 (away until March 4th/5th)
carlosMM Mar 03, 2005, 02:00 AM yep, I screwed that game up for sure :(
I am really sorry :(
microbe Mar 03, 2005, 12:27 PM I really don't think we can get GL, as Entremont is size-12 and already has 2 wonders. I don't know if we could have bought Poly and started prebuild earlier..
Both Mongols and Celts have Currency, so I buy it with 12gpt+10g from Aztecs. Currency+6gpt to China for Construction. Currency to Aztecs for CoL+2g. Currency+CoL+Construction to Egypt for Polytheism+Map Making+furs+7g.
We draw Monotheism as free tech. Celts have Feudalism. And all others have no MA techs.
I just find we don't have Republic..only Celts have it! But it wouldn't trade.
Mono will be demanded away..
IBT Aztecs come and demand Monotheism. Since it's nowhere I can see I say no and we are at war. Mogols complete Great Lighthouse. Celts star Sun Tzu.
http://www.civfanatics.net/uploads9/AG16-825BC.jpg
800BC: We have 5 turns to go. Switch to Cathedral losing 151 shields. Mongols and Celts exchange Feudalism and Monotheism.
I start min on Republic.
775BC: China has Republic! I get it by Monotheism+7gpt+23g. We are paying 25gpt with 17g in bank so no way to revolt yet..market is ordered. Lux to 0.
I start chopping forests to get market in 5.
710BC: Celts start Sistine Chapel.
670BC: Market->Harbor.
630BC: A Egyptian SoD appears..two Celtic galleys also enter our territory. I have not seen a single Aztec units. It is at war with Celts?
Mongols start Sun Tzu and Sistine, Celts start Knights Templar!
I'm pretty sure Egypt is at war with Celts as they are heading for each other..
610BC: We complete harbor and have 154g in bank so I revolt. We draw 4 turn anarchy.
Aztec can talk..
570BC: an Aztec spearman finally appears.
550BC: The spearman steps on grassland and might pillage. It asks for 80g for peace, and we have 104g in bank and are paying 25gpt, while 2 turns anarchy are left. So I suggest we let it pillage and then make peace. Maybe it won't even pillage..
I haven't traded our extra silks to China or Egypt. The trade route isn't safe to China and Egypt is broke. But they may just demand it, so I am not sure what to do. Maybe just sell to Egypt for whatever it has. China will give us iron for it which we'll need..
This game is difficult and I have no idea how to win. Let's see how far we can go.
I agree with Aggie that we can't afford casual playing and have to focus on a good team plan and execute it well. We would have got GL if we researched Lit 5 turns earlier. But at this point I don't know what would be the team plan instead of hanging there.. One thing I know is we can forget self-research, copernicus and newton.
We need to save money and establish embassies!
http://www.civfanatics.net/uploads9/AG16-550BC.jpg
carlosMM Mar 03, 2005, 12:33 PM We have 5 turns to go.
my mistake :cry:
Aggie Mar 03, 2005, 12:38 PM Excellent work microbe. You really did well getting us into the MA and on our way to Republic! Let's see what happens. Egypt is backward and may be of help. Good thing that we blocked their choke that early! Be on the look-out for 2fers people. And let's try to get Military Tradition above everything else.
ROSTER :
Aggie
microbe (just played)
ThERat (up)
CarlosMM (on deck)
Greebley
bed_head7 (away until March 4th/5th)
microbe Mar 03, 2005, 12:48 PM my mistake :cry:
It's actually not THAT bad. AI has got Theology so if they get Education before Engineering we'd just lose 2.5 techs (I consider Chivalry half a tech :) ).
But of course we paid a lot to get here and lost the window to build up military and save gold to act nasty..
carlosMM Mar 03, 2005, 12:53 PM But of course we paid a lot to get here and lost the window to build up military and save gold to act nasty..
I'll play this on fom before my mistake to see if we stood a chance......
and yes, we would not have bought so many techs at such high prices, which means we might be way better off.
ThERat Mar 03, 2005, 04:59 PM got it, tonight. let' see what we can do to get closer to MT. our only hope are sipahis
Greebley Mar 03, 2005, 08:41 PM I would self research Feudalism. It is the one tech almost always worth self researching. The gold markup on Feudalism is the highest in the game (double cost as compared to research).
Aggie Mar 04, 2005, 02:17 AM Yes, it's probably wise to for for Feudalism ourselves. It's very expensive.
ThERat Mar 04, 2005, 05:19 AM save (http://www.civfanatics.net/uploads9/AG16-250BC.SAV)
Pre-turn
optimize food since we are in anarchy
IT aztec spear just moves on, its eyeing our lux
1.530BC
kill spear with warrior
2.510BC
we are a republic, unfortunately Egypt knows mono as well now
optimize for 20spt so we can get some spears for defense
feudalism in 19
3.490BC
we can't really afford units now, go for library in 2
IT Egpyt declares on celts? brave
4.470BC
Aztecs want 54g for peace, no
IT Mongols demand 21g, ok
5.450BC
library cuts research down to 11
IT lose supply of furs
6.430BC
income rises, adjust 70% research 10% lux and feudalism in 8
8.390BC
Aztec land a warrior, we 1 archer now that defeats the warrior
11.330BC
Egypt units on their way to Celts through our land. Sun Tzu finished by Celts
IT a host of new wonders being constructed inculding Cop etc
12.310BC
Mongols declare on Egpyt. glad that we didn't trade any lux else our rep would be broken now
China joins in, poor Egypt
IT see Mongol keshiks and AC's attack, Egpyt won't last long
14.270BC
feudalism is in, Egypt just got that as well, no trading
15.250BC
finish colloseum
we are making 73gpt at 10% lux, next player can chose what to build etc.
we could trade eng and sell to aztecs since they lack it, egpyt won't recover, I guess we should stay focused to get sipahis, our only real chance here
Aggie Mar 04, 2005, 05:38 AM ROSTER :
Aggie
microbe
ThERat
CarlosMM (indefinite skip)
Greebley (up)
bed_head7 (on deck)
carlosMM Mar 04, 2005, 05:47 AM please skip me indefinately. Playing the SGOTM I got a crash, since then I consistently get DLL errors and crashes on C3C startup :(
Aggie Mar 04, 2005, 06:09 AM Changed the roster. God luck with your PC Carlos. Please make sure that it works again in June ;)
microbe Mar 04, 2005, 10:31 AM Can we build some embassies?
Also we need to end this phony war. Don't want Aztecs to sign alliances. For this we might need to build colosseum if we haven't.
MA against Egypt with gpt for tech would do well when it's down to 1 or 2 cities.
ThERat Mar 04, 2005, 10:55 AM we can end the war now for 20g I think. previously they demanded all our gold. colloseum just finished.
I doubt whether Egypt will come up with many new techs, I fear they might lose the war very fast. Mongols are strong
Greebley Mar 04, 2005, 12:25 PM Ok, I got it.
Greebley Mar 05, 2005, 08:36 PM Preturn: Make peace with the Aztecs for 20 gold.
Trade silks, 39 gpt, and 104g for Engineering from China.
I then traded Engineering and 2 gpt for Furs and Monarchy from Egypt.
I traded Engineering for 180 gold from Aztecs.
I was hoping to trade Engineering for a more useful tech, but aztecs would offer very little for it and must have been researching it. Egypt only had Monarchy.
Since Invention is the next tech we want, I start self researching it. It will make the price less if we buy it later so the money is not going to waste.
Turns:
Copernicus is completed by China. Mongols build Leo's
Build 3 Spear, 4 Trebuchets, 2 Galleys. Disband 2 reg Warriors, and a reg Spear (We still have the Vet Archer).
The Galleys have started mapping the outside of our Continent.
Notes:
We will probably want to switch to wealth soon. I just wanted some military to discourage demands and Trebs are always useful if we do get into a war.
Invention is in 17 turns, but I suspect we will buy it before we finish research.
Aggie Mar 05, 2005, 11:57 PM As I see it now I will only be able to play on Wedensday. Just FYI.
ROSTER :
Aggie (on deck)
microbe
ThERat
CarlosMM (indefinite skip)
Greebley (just played
bed_head7 (up)
bed_head7 Mar 06, 2005, 12:42 AM Well, I'll make sure to get it into you by then. I am working about 18 hours this weekend and have all the homework I missed in the last week to make up (or most of it at least - I did get some work done while flying, or waiting for flights). Anyway, I'll probably take longer than the typical 48h, which works well if you can't play until Wednesday, Aggie.
bed_head7 Mar 09, 2005, 12:20 AM http://www.civfanatics.net/uploads9/AG16_130AD.jpg
190 AD (7) - Get Invention. Buy Gunpowder from China for 54gpt, 78g, Silks and WM. Then give Egypt our last Silks and Gunpowder for Theology and 45g. I realize this is somewhat risky, but the Egypts are still easily holding the choke, and we are well behind in techs so we need to take some risks.
http://www.civfanatics.net/uploads9/AG16_270AD.jpg
I had no idea they were declining so fast. I would have bought Gunpowder from the Mongols for gpt, similar to what microbe suggested, and saved a lot of dollars.
I played a little past, to make up for missing turns and I was curious to see if Egypt would hold. Who cares, it is an OCC, right?
310 AD (16) - See Celtic units enter our territory. We have nothing with which to bribe them, maybe because I didn't make the deal with the Mongols.
http://www.civfanatics.net/uploads9/AG16_320AD_defeat.jpg
I sort of doubt that.
http://www.civfanatics.net/uploads9/AG16_320AD_disgraced.jpg
I can't believe I gave this game the kiss of death in my one and only turnset. Sorry all.
microbe Mar 09, 2005, 12:28 AM Wow, indeed it declined so fast! :lol:
Without GL it's just virtually impossible to win..
Aggie Mar 09, 2005, 12:29 AM Wow :eek: Well this is a risk of an OCC. One can lose within a split second. I still think that we would have been able to win this variant. But this simply wasn't our game.
ThERat Mar 09, 2005, 01:12 AM wow, what a shocker, but I agree we screwed it with GL. sipahis are what would have saved us....well
Greebley Mar 09, 2005, 08:41 AM Once a civ decides to attack no amount of brbing will get them to change their mind. There was nothing you could do once they decided to attack.
Gyathaar Mar 09, 2005, 09:10 AM If you go to war with another civ and then ally them vs the other civ, then that may make them turn around. Just bribing will do no good
LKendter Mar 09, 2005, 09:12 AM If you go to war with another civ and then ally them vs the other civ, then that may make them turn around. Just bribing will do no good
I have tried it before. It failed for me to stop the war. What is can do is stop other troops from arriving if the other civ distracts them.
Greebley Mar 09, 2005, 01:57 PM You can put off war by abandoning the city the are going to attack and disbanding the units. This is useful if there attack is on some useless island.
This wouldn't of helped in this game though :D
Note that usually they will try again if you do this. It only puts off the war (they have never not attacked later the few times I used the first suggestion).
Aside:
If you somehow got the AI to destroy the forces coming at you, I suspect that would work or got a wall of AI units between their forces and yours, it may also delay the war. The number of places you could do this is very rare though. The only one I could see using is declaring war on a smaller civ so they block a choke and that would be rare since how do you know before they are through said choke that they plan to attack?
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