View Full Version : Term 1 - Province of Fanashire - The Land of the Unknown
Ginger_Ale Feb 27, 2005, 06:00 PM Province of Fanashire
Hear ye, hear ye! The first province containing the capital of the English nation is about to be built. There are two dedicated people, who we call Ginger_Ale and Noldodan, to serve it. Let the game begin!
Governor: Ginger_Ale
Deputy: Noldodan (hey, I spelled that right...)
City Information and Screenshots:
http://www.civfanatics.net/uploads9/DG6_BC3200_India.jpg
3200 BC
City Info To Come
Ginger_Ale Feb 27, 2005, 06:01 PM Province Threads Index:
Province Naming Discussion (http://forums.civfanatics.com/showthread.php?t=113152)
Province Naming Poll Part 1 (http://forums.civfanatics.com/showthread.php?t=113505)
Province Naming Poll Part 2 (http://forums.civfanatics.com/showthread.php?t=113506)
Turnchat 1: Build Queues and Laborers Discussion (http://forums.civfanatics.com/showthread.php?t=113507)
Turnchat 2: Build Queues and Laborers Discussion (http://forums.civfanatics.com/showthread.php?t=113821)
Noldodan Feb 27, 2005, 06:49 PM Deputy Noldodan reporting for duty, ma'am! *salutes*
Provolution Feb 27, 2005, 07:03 PM I nominate these Province names:
Fanassex
Fanashire
Fannsylvania (lot of forests)
Fanalonia (lot of plains)
Fannian Highlands (Hills and Mountains)
Fanahara (Deserts)
Fandia (Grasslands)
Fanthurnia (tundra)
Noldodan Feb 27, 2005, 07:05 PM The more British form for Fannsilvania would be Fannsylvania, as in Pennsylvania.
Ginger_Ale Feb 27, 2005, 07:38 PM Deputy Noldodan reporting for duty, ma'am! *salutes*
I'm a guy. ;)
The Province Naming Discussion Thread (http://forums.civfanatics.com/showthread.php?t=113152) is now up.
Provolution, I copied your proposed names over.
Noldodan Feb 27, 2005, 07:39 PM My gender-ignorance strikes again!
CivGeneral Feb 27, 2005, 07:39 PM Deputy Noldodan reporting for duty, ma'am! *salutes*
Ginger Ale is a Male.
(Hey that rymes :lol: )
Noldodan Feb 27, 2005, 07:48 PM My second crosspost ever. Woohoo!
MOTH Mar 01, 2005, 08:49 AM Hello Mister Governor,
I would like to request to be Mayor of the yet to proposed or founded Roosting Tree. It should be one of the first handful of cities founded. I will make occasional recomendations, but expect this to be the mainly honorary position it usually is.
Ginger_Ale Mar 01, 2005, 09:32 AM Of course - when your city is founded, you will become the mayor of it.
PS: I thought people automatically became the mayor of the city name they proposed, but I guess not.
MOTH Mar 01, 2005, 09:44 AM @GA,
O/T warning... Another Snow Day? How many have you had this year? Our town just had a 2 hour delay this morning, but I guess they don't want to go to school on the 4th of July.
I've got about 2 feet of snow in my front yard now (8 inches from this storm), but I'm on top of a hill so it doesn't melt real fast.
Ginger_Ale Mar 01, 2005, 09:48 AM Yeah, a snow day for me. This is our 4th, so if we have one more, we go to school on some holidays. The back yard for me has around 1.5 feet..maybe more. I'll see when I shovel the snow. ;)
CivGeneral Mar 01, 2005, 03:09 PM Yeah, a snow day for me. This is our 4th, so if we have one more, we go to school on some holidays. The back yard for me has around 1.5 feet..maybe more. I'll see when I shovel the snow. ;)
Heh, Poor GA lives in the state north of me :p
MOTH Mar 01, 2005, 03:33 PM GA lives very close to where my Dad was born (in a March blizard before WWII). I went to the same schools he did and during the Blizard of '78 I was in his town too. My Mom still lives in his town.
Ginger_Ale Mar 04, 2005, 08:20 PM Assuming we settle E or SE...here are my proposed instructions:
Any questions, comments? Did I screw anything up?
GoodGame Mar 05, 2005, 09:30 AM That's ok. Except I would road the Wines prior to irrigating them since it'll free our garrison warrior to go exploring earlier.
Provolution Mar 05, 2005, 09:55 AM Ginger Ale. please consider an on the spot alternative, and please factor in the time to irrigate and road the area and discount the Depotism penalty.
Ginger_Ale Mar 05, 2005, 11:00 AM That's ok. Except I would road the Wines prior to irrigating them since it'll free our garrison warrior to go exploring earlier.
We get one free content citizen, so he can explore right away.
Ginger Ale. please consider an on the spot alternative, and please factor in the time to irrigate and road the area and discount the Depotism penalty.
I have included that Provolution. The four turns we work the BG are the turns it takes to irrigate the wines we start on.
I will come up with alternative plans if we stay on the spot.
Ginger_Ale Mar 05, 2005, 12:37 PM I made a test in the editor of the visible tiles we can see so far, so these numbers are 100% accurate. They are just dependent on the order of the worker actions (Chieftess' domain), but so far I understand we will irrigate one of the wines first.
Option 1 is more for high growth. Option 2 is more for high shields.
PS: This turnchat is only 10 turns, right?
Provolution Mar 05, 2005, 12:53 PM WEll, 3 tiles faster warrior exploration and 9 tiles faster Curraugh exploration with on the Spot.
Ginger_Ale Mar 05, 2005, 12:57 PM It's only 2 turns earlier for the warrior and 3 turns for the curragh. But considering the moving SE one will grow to size 3 and even size 4 3 turns earlier for each (6 turns saved), that makes up for it in the short run. Just think about the long run, and all the turns saved, especially with the settler factory.
Provolution Mar 05, 2005, 01:03 PM It is a 55-45 % decision for me, and I respect the other sides argument, we should all remember that this is a strategic close call, and not a no-brainer, since both sides got good arguments.
Ginger_Ale Mar 07, 2005, 03:10 PM Since it is 20 turns..
http://www.civfanatics.net/uploads9/DG6_tcit1_finalqueues.JPG
MOTH Mar 07, 2005, 03:23 PM Ginger Ale,
We will have 2 irrigated wines by about turn 12. By working the Forest instead of the second wines you are stunting our population growth and our gold production. On the turns we grow this will also auto-work the forest for the extra shields. I would suggest replacing at least some of the bonus grass and forest assignments with the second irrigated wines.
I would also like to see us at a solid size 4 before the settler is built so that we can quickly regain our population.
Thanks
Ginger_Ale Mar 07, 2005, 03:32 PM Good point.
Revised version updated.
We have two options at size 4 (next TC):
Growth in 5, 2 BGs, 2 Wines -- 4 fpt, 4 spt, Settler in 8
Growth in 7, 1 BG, 1 Forest, 2 Wines -- 3 fpt, 5 spt, Settler in 6 (we can do micromanaging on last turn for more shields/commerce).
I favor the first so we grow before we produce the settler, and we'll produce it at size 5, and drop to size 3.
DaveShack Mar 07, 2005, 03:39 PM This is by far the most detailed set of instructions I've ever seen.
Ginger_Ale Mar 07, 2005, 05:13 PM Thanks I guess. :) I didn't want to screw anything up in these important turns.
Provolution Mar 08, 2005, 12:02 AM TENTATIVE PROPOSAL ON OUTLAY OF FANASHIRE
http://www.civfanatics.net/uploads9/Fanashire.JPG
Ginger_Ale Mar 08, 2005, 06:00 AM I agree on the natural contours - use the land to define the province. We can get it exact when we explore more, but that give us a good general idea, Provo.
Octavian X Mar 08, 2005, 10:12 PM Governor, I noticed while reviewing the save the city of Camelot will riot beginning next turn if corrective actions are not made now. Of course, you have the options of hiring an entertainer. I don't know how that option fits into your plans, as it would certainly alter production, growth, and profit later on.
I think we can, though, bump the lux rate up to 10% at the cost of 1gpt. It depends on your plans, governor.
Ginger_Ale Mar 09, 2005, 06:30 AM Never use entertainers! Who is in charge of sliders? Is it you Oct? If so, whoever it is please move luxury tax to 10%.
mad-bax Mar 09, 2005, 06:54 AM Can I draw to the consuls attention that at the present time a citizen of Camelot is working an unimproved BG, whilst an irrigated wine is not worked? Swapping the citizen to this tile will increase treasury input by 2gpt. Note that although it is irrigated, this tile has not been roaded which is a waste of worker turns as well as being detrimental to the long term commercial viability of our nation. Please use your influence to remedy this.
Copied from the Commerce thread.
IF we insist on completing the warrior (which I don't like) then it may be an option to delay the transfer of the citizen for one turn in order to get the warrior quicker and not waste shields - in effect trading a shield for a bundle of hay which is a bad trade at this stage but still.
The BG will be mined in 3 turns BTW so not making the switch at all will waste 3 shields I think as well as the food and commerce.
Chieftess Mar 09, 2005, 07:08 AM http://www.civfanatics.net/uploads9/dg6_BC3200_ctsettle.jpg
If we get the city with the cattle and tabacco, I'd like to be the mayor of that city.
Ginger_Ale Mar 09, 2005, 07:33 AM What do you mean "If I get.." ? Whoever's city name it uses will be given the chance to be mayor. If they don't want it, then it will be open to anyone. That's my policy.
Noldodan: I will be gone from the 13th to the 24th (11 days). Can you continue to make instructions and put up discussions for the province? I'll try to make a long term build queue if I can, but any help will be appreciated. I will miss the 3 following turnchats:
Chat 3: Sunday March 13, 9:00 AM MST (11:00 AM EST, 1600 GMT)
Chat 4: Wednesday March 16, 6:00 AM MST (8:00 AM EST, 1300 GMT). President can only play 1 hour, then will fall to next available in CoC.
Chat 5: Saturday March 19, 4:00 PM MST (6:00 PM EST, 2300 GMT)
Noldodan Mar 09, 2005, 04:11 PM Ginger_Ale, I can't do much for this Sunday's chat, but for the other two I'll be happy to help.
Chieftess Mar 09, 2005, 04:26 PM What do you mean "If I get.." ? Whoever's city name it uses will be given the chance to be mayor. If they don't want it, then it will be open to anyone. That's my policy.
Blame the wording. I meant if that city is built in general.
Octavian X Mar 09, 2005, 05:35 PM Never use entertainers! Who is in charge of sliders? Is it you Oct? If so, whoever it is please move luxury tax to 10%.
Yes, that is me. :)
My plan is to just leave instructions to allow the use of the slider to control happiness. Because of this, though, I must ask that we build a settler soon, as I'd rather not have to bump up the lux slider above 10% if at all possible for the time being.
Ginger_Ale Mar 09, 2005, 05:58 PM Here are the tenative instructions: food is priority when we are building the settler, then shields take a step ahead when building the 60 shield granary, yet we still have good amounts of food in both cases. Comments? Did I make a mistake?
http://www.civfanatics.net/uploads9/DG6_tcit2_buildqueues.JPG
Octavian: Ok, that is fine. A settler will be produced at size 4. When we are doing minimum research, the sliders can be used for lots of luxury tax. Luxury tax is way better than entertainers.
Chieftess: Yes, as long as the person who wanted to name it doesn't want to be mayor. I take it you don't want some corrupt city in tundra? ;)
Noldodan: I can do instructions for the Sunday chat depending on when the next turnchat is. If it's Friday night / Saturday morning/afternoon, I can do instructions. If not, I'll need a bit of help.
Chieftess Mar 14, 2005, 09:12 PM If you can, I would like atleast a worker after the settler. Or, perhaps a worker from the 2nd city. I'd like to have 3 workers soon to form a worker-group. (roads in 1 turn is a wonderous thing!)
ravensfire Mar 15, 2005, 12:01 AM Governor,
While I don't think it's advisable at this time, do you plan to break out the whip as needed? When would you use it?
-- Ravensfire
MOTH Mar 16, 2005, 03:46 PM Governor (or Deputy),
I would like to request that the 2nd worker be built from the second city instead of Camelot. If we start right in on the Granary after the settler we will be able to get our 6 turn settler factory running and will actually be able to run a couple of cycles at 5 turns per settler before getting to the right population to run a combo settler and military pump.
Provolution Mar 16, 2005, 05:34 PM I would like to request bodyguards to protect me against political terrorism.
Otherwise I nip some redwine and look over the shoulder, holding my bamboo blowpipe well hidden under the pelt.
TimBentley Mar 17, 2005, 12:01 AM I just happened to notice that if you switch a laborer from a wine to the forest, the settler will complete next turn (using the mine the worker is making).
CivGeneral Mar 17, 2005, 08:12 PM Dear Govenor,
I request to have a barrack to be built and a queue of 2 spearmen to start in one of our cities. The barracks will help produce vet spearmen in the city that has it. I do hope that you would consider this.
Surface Marshal,
CivGeneral
Bertie Mar 20, 2005, 12:02 PM Governor & Deputy:
Camelot will produce a granary next turn. I suggest before the start of that turn we ask the DP to switch the citizen working the tile due north of Camelot to one of the two fish tiles. For one turn we don’t need the shield it produces; and changing to one of the fish tiles gives us the same number of food but yields an extra gold piece.
Also, I suggest we switch production in Donsignia from a warrior to a settler. After the settler is produced, I suggest Donsignia produce a barracks.
MOTH Mar 23, 2005, 10:02 AM Governor & Deputy,
I would like to point out that current Strategic discussions indicate that Donsignia should be developed as a Military factory. Producing settlers at this point greatly hurts the ability to grow large enough to be a productive core city. Please consider building a barracks and then veteran military units with occasional workers.
Also, Camelot should be developed as a combo factory. After the production of the current settler we should switch to a barracks and then a couple of more settlers to get to back to size 4.
CivGeneral Mar 23, 2005, 07:38 PM I wonder if the Lt Governer is still present since I realy need to have a barrack to be build and a set of swords and spears to build for the war effort.
Ginger_Ale Mar 24, 2005, 03:48 PM I have returned. First off, thanks to Noldodan for assuming this role. I've read all the comments I've missed in this thread. Please give me some time to review the save and I'll make my comments as necessary, as some will probably be out of date. Thank you.
Ginger_Ale Mar 24, 2005, 04:18 PM Camelot will go settler -> barracks -> settler[s - depending on land availability]/swords and then become a military pump.
donsignia will produce a worker, for 1 turn road in a clump of three, and then a cheap warrior for MP duties. After that, would a barracks be suitable (my choice for war, since it will be inevitable on Emperor) or should it continue on workers?
Camelot would stay at 4 fpt, and donsignia would switch to the Iron hill for more production when there is only one turn left until growth. New cities would produce a worker if 1 spt and 2 fpt, or a warrior then worker if 2 spt and 2 fpt.
Too many settlers for too little land is not the approach, in my opinion.
Comments, concerns? No discussion for this turnchat, not enough time, so post in this thread for anything relating to this.
Bertie Mar 24, 2005, 07:34 PM donsignia will produce a worker, for 1 turn road in a clump of three, and then a cheap warrior for MP duties. After that, would a barracks be suitable (my choice for war, since it will be inevitable on Emperor) or should it continue on workers?
I'd be inclined to build a barracks before the warrior. We can use the slider to control happiness, and we'll need vet warriors to upgrade to swords for the war.
We definitely want more workers, and soon, IMO. Whether we should squeeze out a worker before the barracks is tough to answer, however. I lean towards producing the barracks first but wouldn't argue against one worker.
MOTH Mar 25, 2005, 08:14 AM I'm in basic agreement with Bertie's points regarding Donsignia. I think barracks, warrior, then worker will allow Donsignia to be at a large enough population to be able to get the barracks out quickly. Building the worker just after we have built a settler wil put us back down in population and hurt production.
You selections for Camelot and the new cities is right on target.
MOTH Mar 25, 2005, 08:35 AM One more thing on micromanagement:
You indicated that Camelot should do 2 turns at +4 food and the last turn at +2 Food. It is better to be at +4 food on the turn you grow as the in-game Governor will then work a high-shield tile and add these shields to the bucket. +2f on the last turn can result in a Wines tile being re-worked and losing out on shields on growth. It would be better to use any of the following sequences:
1. +3f, +3f, +4f and get forest shields on growth (best at size 3 and 5)
2. +2f, +4f, +4f and get forest shields on growth
3. +4f, +2f, +4f and get forest shields on growth
At size 3 on the +3f turns we would work 2xBG and Wines.
At size 4 on the +2f turns we would work 2xBG, Wines, and Forest
At size 5 on the +3f turns we would work 2xBG, 2xWines, and Forest
Of course if we give up a Wines tile in favor of a settler factory then we will drop to 4 turn growth and all this micromanagement needs to be re thought.
Ginger_Ale Mar 25, 2005, 10:26 AM Thanks for that - I changed the Camelot MM instructions to this:
Camelot:
At size 3: Work the BG on river, BG, and a wine tile for 2 turns. On the third, change the BG to a wine tile.
At size 4: Work the 2 BGs, a wine tile, and the forest on river tile for 1 turn. For the next two turns, work the 2 BGs, and 2 Wine tiles.
At size 5: Work the 2 BGs, 2 Wines, and 1 Forest on River tile for 2 turns. On the third, change the forest to a fish tile.
Basically what you said in a more instruction like format.
A settler factory is not really ideal for now, as we don't have much land, but that won't stop Camelot from producing settlers as necessary.
Stuck_as_a_Mac Mar 25, 2005, 11:44 AM Governor-
I request (in advance) Mayorship of the Fair City of Oxford (to be established either in this or the next TC).
Thank you
SaaM
CivGeneral Mar 26, 2005, 05:46 PM Governor, Are there any plans to build spearmen? We need them ASAP
Ginger_Ale Mar 26, 2005, 06:13 PM I would rather spend 10 shields extra to build a unit with 2 more attack, a swordsman, than a 20 shield spearman. After the barracks builds in donsignia and later in Camelot, we will start production on units, as said in post 50 in this thread.
CivGeneral Mar 26, 2005, 06:19 PM I do hope that we will build spearmen before the war against the Dutch happens somewhere in Term 2. A 1/1 (A/D) warrior cannot defend itself for long against an onslought of Dutch warriors.
Ginger_Ale Mar 26, 2005, 06:20 PM My point is if we spend the extra 10 shields, we can have a unit in our city that can both kill attackers better than spears, and defend just as well as spears.
Spears will be built, but I would like WAY more swords.
Chieftess Mar 26, 2005, 06:22 PM And 3 warriors (for the price of 1 sword now) can eventually be upgraded, just as was done in DG2. Problem is the upgrade costs now.
Ginger_Ale Mar 26, 2005, 06:25 PM 3 warriors = 30 shields, 3 swords = 90, 60 * 3 = 180 gold. With that, we can't have negative research, and also remember the AI will demand some gold away, and keeping some for trades isn't a bad idea either.
The planning for this war will take place with Noldodan's build queues, right now, I have little influence as the term ends in 5 days...
Ginger_Ale Mar 27, 2005, 07:09 PM Proposed instructions:
Governor of Fanashire
Build Queues
Camelot: Barracks -> Warrior * -> Settler
donsignia: Barracks -> Spearman *
Provolutia: Worker -> Warrior
Roosting Tree: Worker -> Warrior ?
Bentley: Warrior -> Worker
* If we hook up Iron, change this to a Swordsman.
Micromanagement
None. All cities at +2 fpt.
Comments, did I miss anything? I wasn't sure what to build in Roosting Tree after the worker in 5 turns, or if Bentley should build a temple since it's next to a Religious AI's capital. Bentley has from a .038% to a .626% chance of flipping, and 56 turns is a while for a temple...
Stuck_as_a_Mac Mar 27, 2005, 07:47 PM Please please please try to work more than one settler into the queue. I'd ask for Camelot (and possibly donsignia) to forsake its (their) barracks for a bit so that it (they) can build settlers. We have room, more than just the tundra. We need to take this before its all gone and we have to fight for any further cities.
Other than that, yeah, warrior in Roosting Tree.
SaaM
Bertie Mar 28, 2005, 02:18 PM Dear Governor,
Could I suggest a slight change to your proposed instructions? For Provolutia I suggest building a granary after the worker (to help with the effort to make this our second settler pump)? For Roosting Tree, perhaps a barracks (this will be a high production city and should be able to churn out many vet warriors)? I also suggest a barracks for Bentley. Thanks for considering this!
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