View Full Version : Early discussion on Victory Condition


DaveShack
Mar 04, 2005, 01:04 AM
Yes, I know we're just starting, but it is a good time now to ask for any strong opinions relating to victory condition. The only reason we would have for deciding anything this early would be if we want a culture victory, in which case we would need to start producing culture as early as feasible. What we can do however is eliminate any option with minimal support, or that has a lot of people who want to avoid it.

I do not want to see diplo, since we just had it last game.

Provolution
Mar 04, 2005, 01:06 AM
I suggest a new Victory Condition we just make up.

We can set a gold treasure level of 20 000 gold? what about that? WE never tried that, and we can simply decide we have won we we reach a certain gold level.

Ashburnham
Mar 04, 2005, 01:15 AM
Dare I say the cursed word.... Histograph?

Provolution
Mar 04, 2005, 01:18 AM
Well, I think we could end the DG history with concluding with Histograph

Black_Hole
Mar 04, 2005, 03:33 PM
Well, I think we could end the DG history with concluding with Histograph
this wont be the last game of the Civ3 DG...
1.5 games will be fit in before Civ4 comes out, plus I think another 3 games after that could be played.

Strider
Mar 04, 2005, 04:18 PM
I say we screw the victory condition and instead try to make a condition to lose by.

Rik Meleet
Mar 04, 2005, 04:36 PM
Condition to loose ? Now that would be interesting. I'd like it to be a side effect of a normal victory condition.

Suggestions:
We loose if a nation dies before a certain year, for instance 1900 AD.
We loose if we can't manage to get 1 monopoly on luxuries and 50% of the others by 1900 AD.
We loose if we can't build Womens Suffrage.

anyone else with suggestions ?

greekguy
Mar 04, 2005, 04:44 PM
well since we're england, how about if we aren't making the most gpt for 10 turns (or another set number) between all the nations we know, we lose.

MOTH
Mar 04, 2005, 04:48 PM
How about We win if we can get a 20K culture game loss to another nation.

I like Rik's too.

Another, we lose if we fail to build 3/7 of each age's wonders.

YNCS
Mar 04, 2005, 04:51 PM
How about going for a straight cultural win?

Provolution
Mar 04, 2005, 05:01 PM
Or we could make up a new Victory Condition.

Commercial Victory.

This would be much more fun, and challenge our ability to develop a very strong economy.

MOTH
Mar 04, 2005, 05:02 PM
I like the idea of a culture win. I think 100K was done for DG1, so how about a 20K culture win. If we want to challange it more we can say we need to do a dual 20K win. IE: 2 Cities need to cross 20K on the same turn or we lose.

Double Stack
Mar 04, 2005, 06:25 PM
If any one city gets 20K, the game is over anyway for cultral victory.

Ashburnham
Mar 04, 2005, 09:11 PM
I say we go all the way. Be all we can be. Reach new heights. Blahblahblah. Histograph!

snipelfritz
Mar 04, 2005, 11:09 PM
We loose if we can't build Womens Suffrage.
If another nation builds it first, then we cant build it, but once we build it, then we can never build it again, so we cant build it then either. Oh, a paradox :goodjob:. The only way to win is by making sure Womens Suffrage is never built.

Seriously, I say either Histograph or Space Race. Preferably the former.

Donovan Zoi
Mar 04, 2005, 11:27 PM
I'll carry the Histograph torch for another game. Not that it matters to me....I am playing as England for a personal Histograph victory on a Huge 31-civ map. I can't wait around for you people forever. :lol:

YNCS
Mar 05, 2005, 07:40 AM
Histograph is fine with me. I win about 1/3 of my games by histograph.

Rout
Mar 05, 2005, 07:04 PM
After all the beaurocracy I think we need a long game.
Histo would be nice, or a multiple goal (like massive culture with histo win)

DaveShack
Mar 08, 2005, 10:51 AM
Several prospective new citizens and Civ illuminati have pointed out that we really need to have a high level answer on victory condition before we can properly decide on a settlement strategy.

We don't need to make a final decision on what kind of victory we want, but let's hear from a few more citizens on how we want to win this game.

Provolution
Mar 08, 2005, 10:54 AM
Histograph this time, so we have tried that too.

mad-bax
Mar 08, 2005, 11:02 AM
I like cultural games personally. I would go for simultaneous 20K and 100K by choice. It is only emperor after all. ;)

Magnificent_Cow
Mar 08, 2005, 11:04 AM
I kind of like the idea of a long game too. My vote goes to histograph. I am somewhat intrigued by the idea of extra victory/loss conditions, but maybe they should be objectives to shoot for or pitfalls to avoid rather than concrete statements like "If we don't have 2000 gpt by 1950, we lose."

Gregski
Mar 08, 2005, 11:26 AM
well since we're england, how about if we aren't making the most gpt for 10 turns (or another set number) between all the nations we know, we lose.

Well on that note we should go for domination victory, which seems to be the most appropriate for the English, after all they did once control vast amounts of land in the past. Would probably spoil the game by making us too powerful, but worth the thought anyway.

Gregski
Mar 08, 2005, 11:28 AM
Just wondering: can DG veterans provide a list of victories in the previous games? Would provide an insight into past DGs.

Bill_in_PDX
Mar 08, 2005, 11:28 AM
In this case, I like histrograph victory. Generally I play for culture, but England is not optimal for that approach.

DaveShack
Mar 14, 2005, 03:24 PM
Just wondering: can DG veterans provide a list of victories in the previous games? Would provide an insight into past DGs.

The most recent game was diplo. I think we have had spaceship, conquest, and domination wins in prior games, but not sure of the exact sequence.

Sticking it out to a histographic win would take about 10 terms (months) if we make 50 turns per month. I don't see the game being exciting after we reach the point of milking -- unless we get into a cycle of intentionally letting the AIs get going again and then slap them down before they can win by another condition. :satan:

mad-bax
Mar 15, 2005, 01:50 AM
I think people should re-think histographic. We could have 200 turns where the Presidents instruction thread will read "Press enter 10 times"

If we want a long game then 20K would be the way to go. Unfortunately we have already missed this opportunity. 130K seems favourite.

Provolution
Mar 15, 2005, 02:13 AM
I actually think we should figure out our resources first, then decide victory condition.
Then we know what is feasible to go for.

classical_hero
Mar 15, 2005, 09:24 AM
20K culture victory seems to be fine.

DaveShack
Mar 15, 2005, 10:43 AM
I think that 20K culture probably puts too much emphasis on a single city and could detract from roleplay. Going for the 100K would spread things out a bit more and ensure that the entire empire needs to be producing culture.

ravensfire
Mar 15, 2005, 10:51 AM
Culture 100K.

It's a long-term objective, one that requires dedication to culture early and often. It will help enhance the Cultural elected positions as they track our culture and exhort (or is that extort...) our Governors to continue culture builds.

Our FA leaders need to evaluate the other leaders in culture, and work with the military on selective "urban renewal" of various opposing cities.

-- Ravensfire

mad-bax
Mar 15, 2005, 11:03 AM
We probably missed the boat for 20K, and I agree with Daveshack in his opinions also. 100K is actually 130K for C3C large map. It also combines warfare with building and should appeal to a wide range of people. I'm with ravensfire and agree with what he wrote too. (It also happens to be my favourite VC). :)

When would it be appropriate to poll the options? The game is afoot and this decision needs to be made PDQ.

Provolution
Mar 15, 2005, 12:52 PM
With a Culture 130 Target, I am definately for a Cabinet Reform as previuously stated.
Foreign/Affairs and Trade Consul to be separated out as a single office. Military Consul as a separate office and Science, Culture and Finance as a separate office. Domestic Consul should stand as it is. The Victory Condition of Culture alone does not sustain or subsidize keeping up a Culture Consul alone.

ravensfire
Mar 15, 2005, 01:07 PM
Mad-bax, the right person started this discussion - President DaveShack. Hopefully we'll see a poll soon on this, and start to see he, and the other leaders, use that information to guide and focus discussions by both consuls and directors.

-- Ravensfire

DaveShack
Mar 15, 2005, 01:44 PM
A poll (http://forums.civfanatics.com/showthread.php?t=114321) has been started for victory type.

Bertie
Mar 16, 2005, 10:16 AM
I support a cultural victory, and discuss why in Provolution's thread on culture: HERE. (http://forums.civfanatics.com/showthread.php?t=114192&page=2)