View Full Version : Foreign Affairs
TimBentley Mar 04, 2005, 12:29 PM I couldn't get much more open-ended than that, I suppose. Some of the ideas mentioned here perhaps would be more suited for a different thread at some point. Anyways, there are several issues related to foreign affairs. We would like to be proactive regarding potential trades, rather than stop the chat every time we meet somebody. What should are trading policy be? What constitutes a favorable trade? Although this may not be an issue for some time, we must have a policy regarding demands. I feel we should give in to minor demands and refuse major demands. But what is the line between the two? There may be some tactical issues discussed here (the last question seems so in particular), but that's okay.
ravensfire Mar 04, 2005, 12:59 PM Demands - we're playing at Emperor, so we'll be getting those. If giving into the demand is less likely to harm us than a conflict with that nation - give them what they want.
Matters that affect this decision on their ability to harm us, our ability to defend ourselves, what's being demanded, opportunity cost.
-- Ravensfire
Ashburnham Mar 04, 2005, 02:22 PM We also need to put an emphasis on acquiring Techs from other nations. That should be the main goal of all trades for the first part of the game. We'll need to work fairly hard to maintain technical parity with the other civilizations.
Bianezzi Mar 08, 2005, 08:43 AM Well I'd say each situation calls a different approach on demands.
As the Consul said, there are important tactical issues to worry with when meeting/conflicting demands, which make this task more than just opportunity cost.
We need to work together with the Commander of the Armed Forces in order to plan the policy in each case.
Bill_in_PDX Mar 08, 2005, 11:40 AM I would propose that we give in to gold demands unless the military feels we are in a position to handle the resulting war. In most cases, I would oppose tech demands.
blackheart Mar 08, 2005, 02:09 PM Explore more first. If we're relatively secure with our navy, to hell with their demands :p. Also, we should focus more on buying tech rather than researching it, because we are bound to lag behind.
TimBentley Mar 08, 2005, 09:13 PM I certainly agree that at this point, we should give in to all gold demands to any nations on our landmass. It will also be some time before we can determine whether any nations are on a different landmass, so this policy would be for all met nations. Also, since we basically have no military, we should give in to technology demands at this time until a military can be built (I don't generally have demands that early in my games, so hopefully this will not be applicable yet).
Obviously, we need to trade plentifully with other nations to maintain tech parity, to pick up the techs we don't want to research ourselves. However, there may be times we may not trade a tech to someone. An example that is not yet applicable would be trading a tech to someone we're planning to invade that would give them a new military unit. A more applicable example would be to prevent them from getting the free tech. On emperor I do not fear losing the race to philosophy (I would fear it if we were researching CoL first). If the barb setting indeed is "no barbarians" (as it so far appears to be), I do not think hoarding alphabet or writing (assuming there are good deals for them) would be necessary.
Bertie Mar 08, 2005, 09:29 PM During the Ancient Age I'd give in on all demands. We'll get our payback later in the game.
YNCS Mar 08, 2005, 10:19 PM Yes to gold demands, no to any other demands. However, we must remember that we don't have an army, just one exploring warrior.
DaveShack Mar 09, 2005, 12:49 AM Normally, India wouldn't be a threat for demands, since they're either a 1 or a 2 on the aggression scale. However, we're playing with the "more aggressive" setting, so if I understand this right we jack up everyone's base aggression level by 1. Run into Germany and you can bet they'll start rattling sabers right from the start, given they're already a "5" on the aggression scale.
mad-bax Mar 09, 2005, 01:39 AM There is little to be gained by not caving to demands. You can do it, but it reduces your rate of expansion if the extortionist declares war. Giving in cost you a few gold or a map or a tech.
Offshore demands can be declined with lower negative impact, but still you end up in a war with the attitude of at least one AI worsened. For offshore Civs I would then give in to demands for gold and TMap, but otherwise no.
Demands for resources, whether luxury or strategic should never be met IMO. It both removes a trading opportunity and (which is much worse) stengthens the AI civ concerned in a disproportionate manner.
MOTH Mar 09, 2005, 09:12 AM Consul Tim,
I would like to point out that one of our citizen's is proposing a war with India. I happen to agree with him that this war is worth the risk. We would cripple India by capturing its 2 workers. We would then need to defend against a warrior rush of 4-6 warriors.
Is this the correct thread to discuss the Foreign Policy strategic implications of this idea?
classical_hero Mar 09, 2005, 09:34 AM Consul Tim,
I would like to point out that one of our citizen's is proposing a war with India. I happen to agree with him that this war is worth the risk. We would cripple India by capturing its 2 workers. We would then need to defend against a warrior rush of 4-6 warriors.
Is this the correct thread to discuss the Foreign Policy strategic implications of this idea?
War at this early stage is not good. We should try and build up relations with India.
MOTH Mar 09, 2005, 09:45 AM War at this early stage is not good. We should try and build up relations with India.
Could you expand on your thoughts on why this isn't good?
The benefits of a war at this point are:
1. We immediately capture 2 slaves.
2. We cripple India's ability to build infrastructure.
3. We have a decent chance to get either a tech or a new Indian city in the peace deal.
4. We will have reduced the number of Indian starting troops.
The risk is:
We will face a warrior rush of between 4 and 6 warriors that will reach Camelot in about 6-12 turns (depending on where they are now). We will be defending with possibly a spear and 1 or 2 warriors.
The drawbacks are:
1. We need to build a spearman.
2. Exploration will decrease to a solitary curragh.
3. Expansion might slow down (might go faster too)
mad-bax Mar 09, 2005, 09:47 AM War at this early stage is not good. We should try and build up relations with India.
Please explain the reasoning and logic behind this assertion that I might be convinced? :)
As a flat assertion it carries no weight unfortunately. :(
classical_hero Mar 09, 2005, 10:03 AM That is my preference early in the game to be as peaceful as possible. I believe that it is not worth the effort to go int an early this early in the game. I believe that we "should give peace a chance." I cannot believe that we are going to be aggresive this early.
First of all, as DS said, they are not naturally aggressive, so they are not too much of threat, unless we make them one.
Secondly, as you have pointed our MOTH, it will hurt our expansion and that is the most important goal in the early stages of and game. taking out this means we are behind the 8 ball and we will not be helping our chances of victory. The risk of capturing any Indian cities in not worth it IMO. Why take a risk that we are not prepared for. Our primary goal should be expansion, not war.
mad-bax Mar 09, 2005, 10:22 AM Now we have a good debate :goodjob: Is this the best place for it?
TimBentley Mar 09, 2005, 10:31 AM This would be the appropriate place for it unless I make a more appropriate thread (or if someone else does, but I'll probably do it when I have more time (ie this afternoon)).
Edit: I guess I have enough time. You can discuss it here (http://forums.civfanatics.com/showthread.php?t=113888).
MOTH Mar 09, 2005, 10:55 AM Secondly, as you have pointed our MOTH, it will hurt our expansion and that is the most important goal in the early stages of and game. taking out this means we are behind the 8 ball and we will not be helping our chances of victory. The risk of capturing any Indian cities in not worth it IMO. Why take a risk that we are not prepared for. Our primary goal should be expansion, not war.
Actually, I said it might slow our expansion and might actually speed up our expansion if we get a size 1 city from India.
Some Analysis:
If we are going to war I would the following:
A. Camelot Build Queue: Either:
a. spear-granary-settler
b. warrior-warrior-warrior-granary-settler
B. Capture the 2 slaves and head home just ahead of the warrior rush.
C. Postpone our first settler by building a Granary first.
D. Work on Mining and Roading all 3 bonus grass in Camelot's radius while we wait for the onslaught.
Building the granary ahead of the settlers will allow Camelot to operate as a 4 or 5 turn settler pump for a few cycles before it drops back to a 6 turn pump. Note that with 3 mined bonus grass we could be a combo pump getting 2 turns of 5 shields for a warrior and then 4 turns of 7 + 2 on growth for a settler. This would actually be a slower start but would catch up and outpace the quicker start within about 50 turns. This doesn't even take into account the long-term benefit from having 2 slaves.
mad-bax Mar 09, 2005, 11:02 AM In that case:-
1. The assertion that India is not aggressive is normally true. However IIRC that aggression levels are turned up a notch. Ghandi will not be as compliant as we would normally expect.
2. It is not clear that expansion will be affected. We are talking about changing the current build from warrior (which already wastes 2 shields) to a settler pre-build for a spearman. In return we get the equivalent of 10 shields an 20 food with no upkeep costs + the use of the slaves for the 30 or more turns it will take to build our next worker. Furthermore, India will be crippled, thus allowing us to expand more easily, and give us more room for expansion and allow us to defend more lightly on the Indian borders.
3. We are more prepared for war now than we will ever be. We know exactly how many units India has and we know exactly what infrastructure it has and we know that it is building a settler - or at least has just completed one. Knowledge is power let us use it.
4. India has a resourceless UU. Trying to take out India from Chivalry onwards could be a nightmare. We need both horses and iron for knights. This is C3C and strategic resource density is MUCH lower. Combine this with being hemmed in by the Indians and our chances of building knights look slim.
5. "Our primary goal is expansion". Agreed! For expansion you need room and/or military strength. We have neither. Condemming ourselves to 150 turns painted into a tundra filled corner with 1 lux and no resources is not my idea of setting out to win a game.
6. The war will be over in around 8 turns. For the sacrifice of a few turns on a settler build and maybe re-improving a pillaged tile or two we get room for expansion and a puppy dog neighbour. We get a lower defence budget because of lower need to defend, or alternately a higher offensive capability. We get faster productivity growth due to the improvements the slaves will make and in turn faster settler factory set-up.
Potentially, we get a new city, more gold, tech parity and the security of the cattle tile to the north west.
7. England are possible the biggest warmongering nation in history. England learned much from the Romans and Vikings and others later. A war now has historical resonance and should please warmongers, traditionalists, and even builders alike.
Because it "feels scary", or because "it isn't what I usually do" or because "I prefer a peaceful strategy" are not arguments against this strategy. This game is a puzzle - we solve the puzzle. The solution is not to do what you "want" it to be, but rather what is needed to provide the bottom line. I would like that to be as impressive as possible.
I move that we take this opportunity in both hands. We are English Lions after all and we should roar!
donsig Mar 09, 2005, 01:37 PM I think it's quite natural for us to rule India. ;)
Why spend time, shields, gold and our precious citizens to create workers when we can snag two this easily? We're better off fghting the Indians now than later. Let's strike our first empire building blow and see if Ghandi will turn the other cheek. :D
ravensfire Mar 09, 2005, 02:31 PM Let's strike our first empire building blow and see if Ghandi will turn the other cheek. :D
And if he won't ..... we'll turn it for him!
I like the boldness of this plan. It cripples our nearest competitor, and will focus some of his attention away from building.
-- Ravensfire
Black_Hole Mar 09, 2005, 03:45 PM go for india!!! It involves some risk, we havent really heard of the word "risk" in previous demogames...
Provolution Mar 10, 2005, 01:42 AM Ohh, I would be extremely careful here. They got 5 warriors starting out and there are several statistical risks here. Please save old Provo for a cruel war we are not prepared for.
mad-bax Mar 10, 2005, 02:10 AM If the next play session is Thursday then we should have a poll today surely? I would advocate a list of the pro's and cons being made for the polling thread. It would make interesting reading. :)
Bianezzi Mar 10, 2005, 06:07 AM Time for a poll indeed.
ravensfire Mar 10, 2005, 10:27 AM If the next play session is Thursday then we should have a poll today surely? I would advocate a list of the pro's and cons being made for the polling thread. It would make interesting reading. :)
Game session was moved back to Sunday, 9:00 MST ...
-- James
Provolution Mar 13, 2005, 06:44 PM Foreign policy seems more complex now, good we did not declare war.
I would say we should box in the Netherlands from the East Coast, build a defensible border to China. and a well defined fortified cultural border to India. We should stay out of wars until we got a clear military advantage on quality of troops and resources.
TimBentley Mar 14, 2005, 09:20 PM The discovery of two additional civs does increase the complexity. China's lack of knowledge with the Netherlands and India should help, although they know somebody else (hopefully our curragh will meet them soon). Are there any comments on relations with our new friends (not the current possible trades)?
mad-bax Mar 15, 2005, 01:44 AM The Netherlands capital has a 3 wheat floodplain location. They will spread like the plague. Looks like a good location for a future capital city to me. ;)
Oh and Kill them, kill them all! :D
blackheart Mar 15, 2005, 02:22 PM The Netherlands capital has a 3 wheat floodplain location. They will spread like the plague. Looks like a good location for a future capital city to me. ;)
Oh and Kill them, kill them all! :D
More slave workers for us :)
Bianezzi Mar 15, 2005, 03:04 PM Oh boy...
Well at least the Netherlands don't seem as dangerous as the closer Indians.
YNCS Mar 15, 2005, 03:44 PM Since the Dutch are agricultural, they grow more food, which means they can build more settlers, which means they can expand faster than the Indians or us.
TimBentley Mar 17, 2005, 12:22 AM It has been suggested to begin consideration of potential threats or allies. India is our closest neighbor. They seem to have hills and grassland, which is good but not great. We need to be mindful of their possible expansion towards us. They also seem like a good target for a potential first war, probably once the expansion phase has concluded.
The Netherlands are also close. The lands around their capital are not clear, but they got out a settler faster than India. Rotterdam has too much food. With their good lands and their agricultural trait, it is likely they will grow quickly and become a threat. Perhaps India and the Netherlands could be pitted against each other? They also have a connected spice and an unconnected spice, so there's a potential luxury deal there.
China is a distance away. They have a floodplain wheat and some grassland, so it looks like Beijing can grow quickly. Without more knowledge it is difficult to determine their potential strength.
Little is known about Persia, but they are farther away. They could be pitted against China at some point.
Provolution Mar 17, 2005, 12:50 AM We need to let India and Netherlands settle against each other, not settle between, we should make a defensible border using rough terrain as an external border, and climb the coast, blocking netherlands inside, only taking the better and easily defended inland sites.
Bertie Mar 17, 2005, 12:12 PM It looks like we’re aiming for a cultural victory. That means we’re going to needs lots of culture-generating infrastructure, which means we’ll need lots of cities, which means we’ll need lots of territory. We’re going to have to go to war with both India and the Netherlands. We may also want to move our capital to a better location. The Dutch appear to have the better territory from what we currently can see, so I’d make them the first target. Enlisting India’s aid against them would be an excellent idea.
We’re going to want trading partners throughout the game but we don’t want any of our partners to get too powerful. We probably will have to go to war with some of our newfound friends, but I’d prefer to get them fighting each other. I agree with TimBentley that we should thinking about pitting Persia against China.
TimBentley Mar 18, 2005, 12:30 AM Portugal, Byzantines, and Japan have been met. They are all far away. Portugal appears not to be dangerous, since they are backwards (their expansionist trait seems not to have helped them). Japan also seems not to be dangerous, as they only have one city at this time. Without more information, it is difficult to strategically consider them.
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