View Full Version : R&L03 The Lost Dutchman's Mine (C3C)
RowAndLive Mar 05, 2005, 10:22 AM Stats:
- Emporer Level, C3C Game
- 4 Million year old Archipelago map
- Warm, Wet, 80% Water
- Raging Barbs & Less Aggressive AI
- standard victories, nothing new
- seafaring & scientific opponents
- We are the Americans
- 20 Turn start, 10 Turns until end of IA, 5 Turns in Modern
Special Rules:
- Our reputation is sacred & no intentional tarnishing is allowed
- We are not allowed to begin any wars until declared until the second AI war is declared (that we can see). Alternately, we could say start no wars until we are declared on the first time (discussion). Coupled with the less aggressive AI, this should push the wars back a bit, to encourage IA & Modern unit use, and less AA expansion.
- We are not allowed a Diplomatic victory, AI is
- One CRITICAL resource has been limited to a single tile - the Lost Dutchmans's Mine. We do not need to control it, but we will likely want to.
An early and maximum land grab, followed by infrastructure growth is stressed. Raging barbs, will still require a few units for defense.
Roster: (FULL)
- RowAndLive
- DJMGator13
- Elmarae
- jb1964
- Iroquois Plisken
- rrau (skip until 3/12)
I'll post the starting map & first 20 soon.
IroquoisPlisken Mar 05, 2005, 10:43 AM I'd like to join, if you don't mind. I'm in one Emperor SG (SW 2), and SW 3 with you.
Never played the Americans or Archipelago, but I like the sound of using Modern units.
RowAndLive Mar 05, 2005, 05:48 PM Iroquois Plisken, Welcome!
IroquoisPlisken Mar 08, 2005, 12:04 PM This seems to be getting off to a slow start... :confused:
Maybe no one else saw this?
RowAndLive Mar 08, 2005, 02:22 PM Slow start due to my not posting the start. I'll try to get to it before the weekend.
RowAndLive Mar 16, 2005, 09:15 PM :clap: All thanks to Brother Bede for generating a mod'ed start! :clap:
Here is a screenie -
RowAndLive Mar 16, 2005, 09:40 PM 4000BC – 0
scout E-S, Ann NE, Washington founded on the spot > scout in 5.
This spot will be a powerhouse for both pop & shields. After expansion, we’ll have 3 wheat, 3 BG, 7 forests, 3 grass (4 w/city tile) on a river. Of course, the rest of the game will be a challenge. There’s also a GH nearby.
Let’s discuss. I’m inclined to go for researching wheel (unique). At 90% we draw 40 turns, or at anything less is 50 turns at max +2gpt. We could alternately go for CB in 20 turns at 90%, or go for alpha then math and try for Zeus / ivory. We start with Masonry & Pottery.
I’m tempted to go for a farmer’s gambit, with scout > granary > settler.
Here’s another map after the first moves:
2 dyes, 2 silks. The pink circle is a good second, as it gets coast, both silks, the gold and shares a wheat. The white pair may be better, since we again have 1 shared wheat, and the gold under the city. We could also move the S white city N1 and share all 3 wheats.
Tech, Production, Dot Map. What say you?
rrau Mar 16, 2005, 10:01 PM For tech, I'd go for alpha so we can get some curraghs in the water and make contacts.
I like the 2 white better than the pink. We need as many cities near our core as we can get. I'm equivocal on moving the s white circle.
Farmer's gambit is good. We'll also need galleys asap to send out settlers to other islands.
jb1964 Mar 16, 2005, 10:14 PM Hiya, just letting you know I found the site.
I have nothing else to say. :)
Elmarae Mar 17, 2005, 06:12 AM I had stopped monitoring R&L02 and this snuck in on me. So I'm here holding up my hand to check in.
jb1964 Mar 17, 2005, 12:28 PM OK, random thoughts…
SoZ? I don’t see Ivory on our map so until it shows I’ll assume it’s not going to be available.
I like Alpha as our first tech w/ either Writing/Map Making or CB/Myst/Poly being a goal. Curragh's are a good thought but w/ raging barbs we'll also get raging barb galleys. Going MapM gives us galleys and Polytheism normally produces a good trading tech. Flip a coin.
City placement – The two hill locations are my vote. Gold/Coast on one and the ability to share the wheat w/ the other while making the grass below open for improvement. However, if our real estate is limited we should try maximizing the number of cities we can lay down on our “huge” (NOT) tracts of land.
DJMGator13 Mar 17, 2005, 01:22 PM I'm here also.
RowAndLive Mar 19, 2005, 10:46 PM 4000BC – 0
scout E-S, Ann NE, Washington founded on the spot > scout in 5.
This spot will be a powerhouse for both pop & shields. After expansion, we’ll have 3 wheat, 3 BG, 7 forests, 3 grass (4 w/city tile) on a river. Of course, the rest of the game will be a challenge. There’s also a GH nearby.
3950 – 1
Ann mines, scout N-E
3900 – 2
scout N-NE
3850 – 3
scout 2W & pops GH for maps
3800 – 4
scout 1 NE-N
IBT: Washington scout 2 > granary in 20
3750 – 5
Ann roads, scout 2 S-SW, scout 1 2NE
3700 – 6
scout 1 2N, scout 2 W-S
3650 – 7
scout 2 S, scout 1 S-W, Ann SE
3600 – 8
Ann roads, scout 2 NW, scout 1 SE-S
3550 – 9
scout 1 S-SW, scout 2 N-NE
IBT: Washington expands
3500 – 10
MM Washington for a taxman & granary in 15 @ +5gpt
Ann 2W, scout 1 SE-E, scout 2 2N
3450 – 11
Ann roads on Dyes, scout2 N, scout 1 S
3400 – 12
scout 1 S, scout 2 2NW
3350 – 13
scout2 NW-N spots another coast to W, scout 1 S
3300 – 14
scout 1 SW, scout 2 NW spots whale
IBT: Dyes connected
3250 – 15
Dyes have no happiness effect, MM lux to 10%, work dyes & get granary from 10 > 6
Ann SW, scout 1 S, scout 2 NE-E
3200 – 16
scout 2 NE bounds of island about finished, scout 1 NW-N, Ann mines
3150 – 17
scout 1 N, scout 2 2E & island fully cleared.
3100 – 18
scout 2 2SW, scout 1 NE trying to keep fog from growing barb huts
3050 – 19
scout 1 rests, scout 2 2SW
3000 – 20
scout 2 SW, Ann roads, scout 1 rests
Comments:
- I’ve marked my thoughts on the dot map below. 2 whites as before, other sites in pink, fishing villages in yellow.
- Our island has 3 dyes, 3 silks, 6 wheat, 1 cow, 1 gold, 1 fish, 1 whale, 12 BG, 28 forests
- 2 freshwater lakes, but no rivers
- Granary due in 1. Afterward, MM from dyes to wheat for growth in 4 & build settler
- Alpha due in 30
- scout 2 (N) should explore 2 W coast tiles to see if we can get a better vision across.
Gator is UP
Elmarae is On Deck
RowAndLive Mar 19, 2005, 10:47 PM Here is the save -
DJMGator13 Mar 20, 2005, 05:37 AM I should be able to play today, since I finished COTM10 and haven't even dl'd 41 yet.
Are we playing with the patrol barb fix? It's an easy fix and Ainwood has setup a utility to fix for those not comfortable with edititng the ini file.
Elmarae Mar 20, 2005, 09:35 AM I have the fix installed on my C3C, having barbarians that only react on the n/s axis is boring and exploitive.
AFAIK it only affects the person playing the turns. If you don't have the fix then barbarians remain relatively static, if you do then they roam. The next person who plays will not be affected by the previous players settings regarding barbarian roaming.
DJMGator13 Mar 20, 2005, 04:36 PM Preturn - 3000BC
mm off forest to the mBG - granary still in 1 pickup some food
IBT - Washington granary => settler
Turn 21 - 2950BC
minor moves with scouts (since all our island is exposed I wont keep log on scout moves)
Turn 22 - 2900BC
Ann to roaded wheat
Turn 23 - 2850BC
Ann irrigates
Turn 24 - 2800BC
quiet
Turn 25 - 2750BC
mm off wheat to forest - since only 1 food needed
new citizen on growth will not go to forest since there are bonus food available
we can shave 4 turns off research -
Turn 26 - 2710BC
irrigation completes and we grow to size 3
mm Washington for +5 food
lux to 10%
my minor scout moves reveals that the island to our west is occupied
we met Theodora
BYZ: 2 cities, 35gold, spices, up BW, ALPHA & WC, down MAS & POT
Trade: POT, MAS & 92gold for ALPHA and BW
set research to WRIT - at Emporer it will be a race to PHIL - we may not have time for COL first
In case it wasn't mentioned earlier we have 3 scientific cvis and 4 seafaring civs (BYZ are both) so 5 civs started with Alpha
Turn 27 - 2670BC
Ann roads the wheat first to aid our first settler
Turn 28 - 2630BC
Washington grow to size 4 / settler will complete next turn
lux to 30% - we need a warrior after the settler for MP
IBT - Washington settler => warrior
Turn 29 - 2590BC
I head the settler to the grass NW of gold hill - it's coastal and will have 2 wheats and 2 BGs without expansion, although the wheats will need to be shared
Ann irrigates wheat
lux to 0
stay on warrior since we need to let Washington grow in size before the next settler
Turn 30 - 2550BC
Washington size 3 - lux to 10
found New York - set to curragh
mm Washington to give New York a mBG
Notes to next player
1) Not much - we're pretty much in expansion phase
2) should be able to have settler factories in both cities but with limited space only 1 is really needed
3) Do we want to consider the Colossus - in New York after the curragh
The save (http://www.civfanatics.net/uploads9/R&L03_2550BC.SAV)
EDIT: this one works now also - I linked it as 2500BC and it was 2550BC.
Elmarae Mar 20, 2005, 08:03 PM Can't download the save. :(
DJMGator13 Mar 20, 2005, 08:36 PM Second try (http://www.civfanatics.net/uploads9/R&L03_2550BC.SAV)
Try this
Edit: I also fixed the first one.
Elmarae Mar 21, 2005, 02:45 AM Ok. Got it.
Bede Mar 21, 2005, 06:49 AM Just so's you know I took the very first start that rolled. "Beer for my horses and whiskey for my men" Have fun finding the Lost Dutchmen!
jb1964 Mar 21, 2005, 06:54 AM Have fun finding the Lost Dutchmen!
Said w/ a somewhat mischievous tone. :)
Elmarae Mar 21, 2005, 10:33 AM Preflight
Not much to do so press enter
2510 BC
zzz
2470 BC
Washington > Warrior > Settler
2430 BC
zzz
2390 BC
lux to 20% to keep Washington happy
2350 BC
New York > Curragh > Curragh
Disband Scout for 2 shields
2310 BC
zzz
2270 BC
Washington > Settler > Settler
2230 BC
Exploring
2190 BC
Found Boston > Worker
2150 BC
New York > Curragh > Worker (could be changed)
Roster: (FULL)
- RowAndLive
- DJMGator13
- Elmarae - just done
- jb1964 - UP
- Iroquois Plisken
- rrau (skip until 3/12)
Met no-one else. Byz has Ceremonial Burial (will trade for all our gold and gpt) Warrior Code and The Wheel.
IroquoisPlisken Mar 21, 2005, 03:03 PM About this barbarian fix, it doesn't mess up saves like the 1.22 patch does, does it? If I get the save, I can still continue my current games?
If so, I'll definitely get it.
DJMGator13 Mar 21, 2005, 05:35 PM Correct, it's not like the 1.22 patch that made your prior saves unplayable.
Here is the fix that is posted on the GOTM website, it's easy to do.
A 'fix' for the Barbarians!: As many of you know, the barbarians in C3C are 'broken'. This can be fixed by going to your \Conquest\ folder, and opening your Conquests.ini file, and adding a line noaipatrol=0 to the file. Whilst we cannot force people to do this, it will make the game a bit more interesting if you do. If you are not comfortable editing your .ini file, you can download a utility here to do it automatically.
Here's the link (http://gotm.civfanatics.net/civassist/BarbFixer.zip) for the utility.
jb1964 Mar 22, 2005, 09:22 AM Will play this evening. Late.
rrau Mar 22, 2005, 12:40 PM Hopefully not so late that your brain has turned to mush from tiredness ;)
IroquoisPlisken Mar 22, 2005, 03:25 PM Correct, it's not like the 1.22 patch that made your prior saves unplayable.
Here is the fix that is posted on the GOTM website, it's easy to do.
Here's the link (http://gotm.civfanatics.net/civassist/BarbFixer.zip) for the utility.
Wow. That was...incredibly easy. Thanks for the link. :)
jb1964 Mar 22, 2005, 09:59 PM Turn 0 – 2150 BC
Growing tired of the Zulu provocation we launch a massive nuclear strike.
Then we continue researching Writing. <CR>
Turn 1 – 2110 BC
Move curraghs. There’s a red boarder to our west.
Entertainment to 30% for a turn.
Turn 2 – 2070 BC
Washington settler > settler. Entertainment to 10%
Turn 3 – 2030 BC
NY worker > warrior (MP)
Washington grows to 5. Entertainment to 20%
Turn 4 – 1990 BC
Found Philadelphia > warrior
Turn 5 – 1950 BC
Curragh’s move and we meet Theodora. She has CB, Wheel and WC. We could pay through the nose for CB but I would rather trade techs. The others are not on the table. Thoughts?
Washington grows to 6 and entertainment to 30%.
Turn 6 – 1910 BC
Washington settler > settler. MM and reset Entertainment.
Turn 7 – 1870 BC
NY warrior > worker. Warrior to Washington.
Boston worker > worker
Theodora has spices.
Turn 8 – 1830 BC
Founded Atlanta > warrior.
Turn 9 – 1790 BC
Philly warrior > worker.
Entertainment to only 20% thanks to MP.
Turn 10 – 1750 BC
Washington settler > settler.
Washington MM’ed and entertainment adjusted to 0%. Silks are hooked up!
Worker movements left to next player.
Notes:
Techs are still for sale from Theo and now we can afford more if desired.
Most builds, other than Washington, are MP's and workers. Because of this we should save the chops for temples and barracks when we need 'em.
Elmarae Mar 22, 2005, 11:19 PM Turn 0 – 2150 BC
Growing tired of the Zulu provocation we launch a massive nuclear strike.
Then we continue researching Writing. <CR>
:goodjob:
But don't you think that was a waste of a nuclear weapon! We could have disbanded it for Pyramids! :lol:
(I know you can't disband for Wonders, neither could you have nuclear weapons in 2150 BC... :rolleyes: )
jb1964 Mar 23, 2005, 07:25 AM Thoughts about city placement....
Given the very limited amount of space, do we want to pack cities in a little closer to up our revenue and then disband later when we need higher production cities?
http://www.civfanatics.net/uploads9/abe.jpg
RowAndLive Mar 23, 2005, 12:14 PM (I know you can't disband for Wonders, neither could you have nuclear weapons in 2150 BC... :rolleyes: )
The fact that you even felt the need to say that makes us pretty pathetic...
@jb - I'm not sure if that makes sense. The opportunity cost of producing the settlers at this early stage, and how that would cascade out for overall impact from both the producing city and the city that is being degraded by the revenue parasite would seem to be a lot higher than any marginal increase in revenue, espacially given the eventual disbanding. I say just found productive cities. Incidentally, that was why I had recommended founding the second city on the gold hill - get the extra revenue without having to put a citizen on it.
Roster:
- RowAndLive
- DJMGator13
- Elmarae -
- jb1964 - just done
- Iroquois Plisken - UP
- rrau - On Deck
IroquoisPlisken Mar 23, 2005, 03:00 PM I don't think we should build them too close, but maybe a little closer than they are now. 3 tiles apart, maybe? We are on an island, and while I've never played Archipelago before, I think it would be best to have the most productive cities possible.
I'll play tomorrow afternoon.
DJMGator13 Mar 24, 2005, 09:32 AM For now I'd put as many cities as we can. We are going to need the commerce and research power to keep up. This would change if we can build more cities on nearby islands. With smaller cities we may not need aqueducts and it might be beneficial to poprush some city improvements so that our cities can continue to use their limited food.
One of the recent GOTM's I was only able to get about 10 cities on my island and it took forever to research.
IroquoisPlisken Mar 24, 2005, 01:49 PM 1650 (4) – Washington settler->settler. Boston worker->worker. Atlanta warrior->warrior. Northern curragh sees hints of the end of the jungle island. :(
Settler moved to NE tip, between the wheat and the fish.
Theo will trade us CB for <200 gold, but I want to wait a few more turns, in the hopes that our curragh will find someone else.
1625 (5) – Aha! New land is spotted to the north of jungle island! I will wait on trading for at least another turn. Oh, and Chicago is connected.
IBT – Byzantines are building the Pyramids.
1600 (6) – New York curragh->worker. This new island appears more promising. Marsh and grassland are visible.
1575 (7) – This new island appears to be uninhabited too. :( But wait! New land is discovered by our galley exploring Byzantine shores! Hope is restored!
1550 (8) – Washington settler->settler. Found Seattle ->worker. Our northern curragh does not find much else interesting. Our Byz. curragh, however, makes the discovery that this new land is rather large (either that or it just has lots of coast…).
1525 (9) – Philly worker->warrior. Atlanta warrior->barracks.
Success at last! Our Byz. curragh sees new borders! They are purple, so possibly the Iroquois. Maybe Indian. Sadly, our northern curragh confirms that it was just another island.
1500 (10) – New York worker->spear. Boston worker->warrior. Chicago curragh->worker. All builds can be changed, though.
The purple borders were Portugal…ahem…they have all the same as Theo, but are down Masonry.
I let the next person decide what to trade, and where to send the settler. For trades, we could give Portugal Masonry for either just the Wheel, just IW, or WC and CB. We could also buy another tech from Theo. She is offering plain gold for all of them, no gpt payments needed (they range from 230 for IW to 100 for CB, and that’s without haggling).
The settler I was planning on sending 1 NW so it would have 2 BG and a lake, but I’m not that great at city placement, so all opinions are welcome.
The curragh by Chicago should probably head north, and explore the rest of Theo’s island. The other by Seattle can either be a suicide curragh, or something else. If suicide, probably should send him from the east of our island.
How do you resize an image without losing picture quality? All I have is normal Paint, so I doubt I can do it. I would need something like Photoshop, right?
http://www.civfanatics.net/uploads9/America_1500.JPG
DJMGator13 Mar 24, 2005, 02:33 PM You can resize in paint also. I thinks it's on the "tools" menu (one of the middle menu items) and you can scale it down. I usually use 85% and it does a good job, then save it as a jpeg file to reduce the size for uploading.
I'll be home in a few hours and can get the exact menu name for you.
rrau Mar 24, 2005, 05:20 PM got it........
rrau Mar 26, 2005, 09:32 PM I'm going to need a little more time. Will try to get this up by tomorrow night.
rrau Mar 27, 2005, 12:43 PM preflight (1500bc)
move unmoved settler NW.
Buy IW & CB from Portugal for Masonry + 50g.
Buy WC & Wheel from Byzantines for 254g + 1gpt
We have iron by Chicago. No horsies
turn 1 (1475bc)
settled San Franscisco
turn 2 (1450bc)
not much
turn 3 (1425bc)
start a suicide curragh to the east
turn 4 (1400bc)
suicide galley continues
turn 5 (1375bc)
suicide galley continues and another one starts and almost makes it to safe waters
ibt: 1st suicide galley sinks, the other survives
turn 6 (1350bc)
move remaining suicide galley into safe waters - found either another island or part of the portugese island
turn 7 (1325bc)
not much
turn 8 (1300bc) - Goes down in history as a very busy year.
Byzantines know writing. We have 8 turns to go on writing. The Portugese know mysticism and HBR, and are down writing. Byzantines have about 400g. I call a trade conference.
Buy writing from Byzantines for 157g + 14gpt.
Sell writing to Portugese for Mysticism + 50g
Sell Mysticism to Byzantines for 255g
Start research on Philosophy at 100%. Due in 8 at -16gpt. We have 305g in the bank.
Start Pyramids in Washington as prebuild for Great library. (vetoable)
Settle Miami
turn 9 (1275bc)
not much
turn 10 (1250bc)
not much
There's a settler ready to settle next turn.
Thoughts/questions:
What do we want as our free tech? Lit? CoL? MM?(would not prefer this one due to AI usually prioritizing research of it)
DJMGator13 Mar 27, 2005, 12:53 PM What do we want as our free tech? Lit? CoL? MM?(would not prefer this one due to AI usually prioritizing research of it)
I think I'd select COL and then research either REP (depending on number and size of our cities) or CURR (since AI favors CONST due to the Wonder aspect). I agree that MM is not a good choice since AI prioritizes it and LIT can usually be picked up cheaply later. Being an Emporer level game we can get by without us building the Great Library.
RowAndLive Mar 27, 2005, 01:52 PM Need a swap. Gator?
Roster:
- RowAndLive - swap with Gator - On Deck
- DJMGator13 - UP
- Elmarae -
- jb1964 -
- Iroquois Plisken - Broadened Our Horizons
- rrau - Trading Queen
Zorn Mar 27, 2005, 04:10 PM I am not participating, but I want to ask a short question.
Why did you found Philadelphia on that spot? I understand that it is reasonable to place cities tightly together in order to have more of them. But on that peninsula is only place for one city whatsoever. If Philadelphia was founded one tile furter SW, there would have been zero overlap and zero fields wasted.
Am I missing something?
DJMGator13 Mar 27, 2005, 04:52 PM I can grab it, probably play tomorrow night.
RowAndLive Mar 27, 2005, 10:48 PM I am not participating, but I want to ask a short question.
Why did you found Philadelphia on that spot? I understand that it is reasonable to place cities tightly together in order to have more of them. But on that peninsula is only place for one city whatsoever. If Philadelphia was founded one tile furter SW, there would have been zero overlap and zero fields wasted.
Am I missing something?
I spotted it there to get more workable tiles earlier, and to not waste a forest. Mainly for earlier use of tiles. Either way, all we gain are coastal tiles, and sharing some tiles may be good, as you'll notice we did with several other cities.
Elmarae Mar 28, 2005, 02:30 PM Okay I'm back after a bad bout of bronchitis and a bad reaction to pencillin, apparently I'm allergic to it. I'm not 100% but I will try to keep my commitments as I can.
rrau Mar 28, 2005, 06:23 PM @ Elmarae. Hope it was just a rash and not anaphalactic shock.
DJMGator13 Mar 28, 2005, 08:26 PM Preturn - 1250BC
drop science to 90% still in 6 at -15gpt
IBT - Philadelphia barracks => curragh
Atlanta barracks => temple
San Fran worker => temple
Turn 1 - 1225BC
found Houston set to curragh
switch Boston, New York & Chicago from barracks to temple (since we're not pushing for early wars)
find a new border - no contact this turn
IBT - our people want to learn the Lambada, the Forbidden Dance :banana: and a palace to dance in / PORT learn MATH
Turn 2&3 - 1200 & 1175BC (somehow I combined these two turns)
CONTACT: HIT, 4 cities, 20 gold, iron & ivory, up HBR down MAS & MYST
TRADE: MYST & MAS for HBR and 20 gold
start a new suicide run
IBT - that was fast curragh at bottom of ocean
Turn 4 - 1150
start another suicide run since 2 curraghs are going up opposite sides of a narrow landmass where the Hittites are
IBT - we learn PHIl (1st) and select COL
Philadelphia curragh => temple
Turn 5 - 1125BC
set research to REP at 50% in 40 turns -2gpt
our suicide galley finds a light pink border, but no contact, we need to survive 1 more turn
IBT - hope floats
Turn 6 - 1100BC
CONTACT: VIK, 8 cities, 7 gold, iron, horses, furs, down MYST, PHIL & COL
sell HBR to BYZ for 295 gold
MATH is available if we trade both COL & PHIL but we're in no hurry for it since it will take a while to learn REP
we still have 4 unmet civs
Washington grew so I have to up lux to 10%
The extra gold from BYZ will allow us to up our research rate
90% in 23 turns at -18gpt = 414 gold
80% in 25 turns at -15gpt = 375 gold
70% in 30 turns at -10gpt = 300 gold
I go for the 90% rate - the 7 turn shorter research period will only cost us 114 more gold than if we went for the 70%
Turn 7 - 1075BC
not much
IBT - Chicago temple => curragh
Seattle curragh => temple
Miami worker => temple
Turn 8 - 1050BC
not much
IBT - New York temple => curragh
Boston temple => curragh
Houston curragh => temple
VIK learn MapM
Turn 9 - 1025BC
TRADE: COL & MYST to VIK for MAPM & 7 gold
TRADE: COL & PHIL to PORT for MATH & 13 gold
TRADE: PHIL to BYZ for 148gold and 4gpt
poprush the temple in Atlanta because I want to start it on the Great Lighthouse
start another suicide run
IBT - Atlanta temple => Great Lighthouse
Turn 10 - 1000BC
start another suicide run East of Boston spies some land if we survive the IBT
not much else
Notes to next player
1) I was irrigating some tiles to get us ready for republic, but there is a couple of BG's by Atlanta that should be mined again to help with the Great Lighthouse build (sorry about that, I didn't think we'd get a chance to go for 2 Wonders at one time)
2) We have two suicide curraghs about to make land fall if they survive the IBT and we have a third that is safely exploring by the VIK
3) We are in the tech lead and 20 turns from REP
The save (http://www.civfanatics.net/uploads9/R&L03_1000BC.SAV)
Our brave curraghs
http://www.civfanatics.net/uploads9/RL03_01.jpg
RowAndLive Mar 28, 2005, 09:00 PM ... our suicide galley finds a light pink border, but no contact, we need to survive 1 more turn
IBT - hope floats
Turn 6 - 1100BC
CONTACT: VIK
PINK Vikings?!?!?!? Girly Men! :smoke:
That was some nice trading, Gator. :goodjob:
Got it.
Elmarae Mar 29, 2005, 04:03 AM It was more than just a rash it left me gasping and they kept me in hospital for observation for 2 nights. I'm okay now according to the doctors, I just have to sleep sitting up for a few more days until my lungs clear of the bronchitis. Best way to sleep sitting up is playing civ 3. :lol: :mischief:
DJMGator13 Mar 29, 2005, 07:45 AM @Elmarae - glad to hear you are doing better. You need to check into getting a Medic Alert braclet, so they don't give you penicillin when your not able to alert them yourself. My mom has a very bad allergy to it and its derivatives.
RowAndLive Mar 29, 2005, 10:35 PM Glad to hear that you are recovering, Elmarae! :clap: My wife recently had a reaction to Zithromax - rash, plus some swelling in the mouth after the first pill. Now on Doxycicline, but still no better.
1000 BC – 0
Check tech status:
Amr – 10 cities, 602g, -17gpt, +1 silk
Byz – cautious, 8 cities, 9g, 0gpt, +2 spices, down Math & CoL
Hit – annoyed, 4 cities, 0g, 0gpt, down Math, Philo, CoL & MM
Vik – cautious, 8 cities, 1g, 0gpt, down Math & Philo
Por – cautious, 8 cities, 1g, 0gpt, +1 incense, down MM
The best that I could do to prevent trading between the AI, would be to give CoL to Byz, Philo to Vik, and MM to Por. Rather, why not let the AI chew on the uneven values. Still, they will catch up before long. Boost lux to 10% to keep Washington happy building the Pyramids.
Gator’s Notes:
1) I was irrigating some tiles to get us ready for republic, but there is a couple of BG's by Atlanta that should be mined again to help with the Great Lighthouse build (sorry about that, I didn't think we'd get a chance to go for 2 Wonders at one time)
2) We have two suicide curraghs about to make land fall if they survive the IBT and we have a third that is safely exploring by the VIK
IBT: S curragh lost, but N survives.
975 – 1
MM Atlanta to get from 74 turns to 60 turns & grow in 3.
Curragh 2 (N suicide) heads E and sees brown border (Rus?), but needs to live again to contact.
Curragh 3 (near Viks) find bright chartreuse border (Persians?).
IBT: Washington riots > taxman. Curragh 2 lost. Persian workers appear.
950 – 2
Persia – annoyed, 7 cities, 13g, 0gpt, +1 fur, down Myst, Math, Philo, CoL & MM
Workers.
IBT: Persia demands & we agree. Get some cultural expansion.
925 – 3
Workers. Note still no AI tech trades.
IBT: Philadelphia temple > warrior. Portugal begins MoM, and complete Colossus in Oporto. Viks begin GLight. Byz & Hit begin Oracle. Hit begin Pyramids.
900 – 4
Workers.
IBT: Seattle riots > taxman
875 – 5
Curragh 3 sees shallower spot to NE of Gordium.
IBT: NYC galley > warrior, Boston galley > warrior, Philly warrior > settler (grow in 1).
Portugal begins GLight, Viks begin Oracle.
850 – 6
ships movin.
IBT: Byz begin MoM.
825 – 7
Portugal - Polite, 8 cities, 15g, 0gpt, horses & iron hooked-up, +2 incense, = tech,
Byz – cautious, 8 cities, 54g, 0gpt, horses attached, +2 spices, down CoL
Vik – cautious, 8 cities, 21g, 0gpt, horses & iron hooked-up, +1 fur, down Math & Philo
Hit - annoyed, 4 cities, 17g, 0gpt, down Math, Philo, CoL & MM
Per – annoyed, 7 cities, 16g, 0gpt, horses attached, +1 fur, down Myst, Math, Philo, CoL & MM
Curragh 4 spots coast tiles to W of N-most Hittite city.
Check cities, & only Miami growing.
IBT: NYC warrior > warrior, Boston warrior > galley.
Port begins SoZ.
800 – 8
Galley 1 successfully crosses to the SE & finds ice island.
IBT: Persians begin GLight.
775 – 9
Galley 1 sees brown border to E.
IBT: NYC warrior > galley.
750 – 10
Galley 1 contacts Rus galley.
Rus – 11 cities, 52g, 0gpt, horses & iron attached, +1 gems, down Myst, Math, Philo, CoL, HBR
Portugal - Polite, 8 cities, 50g, 0gpt, horses & iron hooked-up, +2 incense, = tech,
Byz – cautious, 8 cities, 61g, 0gpt, horses & iron attached, +3 spices, down CoL
Vik – cautious, 9 cities, 58g, 0gpt, horses & iron hooked-up, +1 fur, down Philo
Hit - annoyed, 4 cities, 2g, 0gpt, down Math, Philo, CoL
Per – annoyed, 7 cities, 1g, 0gpt, horses attached, +2 furs, down Myst, Math, Philo, CoL
It looks like the Viks were selling MM for cheap & gaining Math.
Check all cities for happiness, and bump taxman to clown in Washington & Seattle to allow science from 90% to 100%, shaving Republic down to 6 turns @ -2gpt (vs 7 turns @ +2gpt).
Curragh 3 sees shallows across bay to SE.
Notes –
Leave it up to next player on whether to:
- sell HBR to Russia for 52g,
- sell CoL to Byz for 61g,
- sell Philo to Viks for 58g
We don’t need the $ much, but better to get something rather than nothing if Byz & Viks do an even swap.
- 2 stacks of 4 workers each in forests can road tile in 1, & should do so.
- Magenta cirsles on minimap are confirmed land.
- Russia is indicated in white “RUS”
- Only the Dutch have yet to be met.
- Galley 2 near Philly is waiting settler & pick up extra warrior near San Fran to colonize either jungle island or fish island to N. I recommend jungle island myself.
- It might be worth dumping Pyramids in Washington in favor of MoM for a loss of 12 shields. That would fix our happiness problem there fully. Alternates are Oracle in 8 or Pyramids in 18. Pyramids have 6 competitors. Perhaps change Boston to MoM?
- Atlanta GLight in 50, with 3 competitors, but 50 turns away still. Cascade may kill us here.
Here's the map...
RowAndLive Mar 29, 2005, 10:36 PM Here's the save.
jb1964 Mar 31, 2005, 10:17 AM Very nice exploration and a good set of turns.
Elmarae's up if she's up for playing at this time.
Elmarae Mar 31, 2005, 12:32 PM Can't play it for at least 24 hours so if you can take it before then jb I'll swap with you, otherwise I'll play it tomorrow.
jb1964 Mar 31, 2005, 04:13 PM I'll swap w/ you as I have the time and am itching for a game. :)
jb1964 Mar 31, 2005, 04:57 PM Turn 0 – 750 BC
MoM will take care of happiness in Washington but nowhere else. I’ve never built it before. Oracle would be better if it wasn’t on the verge of becoming obsolete. If we stick w/ the Pyramids the other civs will likely cascade to the GLib or Great Wall as I imagine Literature will be known within the next 18 turns. Alternately, we could finish Rep in 6 turns, revolt, and research Literature in ~7 turns. We would then be ~5 turns away from finishing either the Pyramids or the GLib. Another permutation would be to get MoM and then pre-build for the GL. With the added happiness I think we would have a nice Wonder city. Since growth is not a problem I’m advocating going after MoM and then GL.
Thoughts?
Fish Island has the advantage of the fish, a nice defensible hill, a forest and only one marsh tile to be cleared. However, Jungle Island has more habitable space.
Too bad we don’t have any horses to sell to Catherine. I hear she’s fond of them.
rrau Mar 31, 2005, 05:07 PM I'd like the GL just because with such a small starting island, I'm not sure how well we'll be able to research into the MA and IA
DJMGator13 Mar 31, 2005, 05:09 PM At emporer level the Great Library is only going to have a limited life also especially with our variant of no early wars, so I think it might be better to stick to the Pyramid, unless we want to slow the build down and try for the Hanging Gardens. I rarely build Oracle and MoM myself so those don't sound like good options to me.
jb1964 Mar 31, 2005, 11:12 PM Turn 0 – 750 BC
MoM will take care of happiness in Washington but nowhere else. I’ve never built it before. Oracle would be better if it wasn’t on the verge of becoming obsolete. If we stick w/ the Pyramids the other civs will likely cascade to the GLib or Great Wall as I imagine Literature will be known within the next 18 turns. Alternately, we could finish Rep in 6 turns, revolt, and research Literature in ~7 turns. We would then be ~5 turns away from finishing either the Pyramids or the GLib. Another permutation would be to get MoM and then pre-build for the GL. With the added happiness I think we would have a nice Wonder city. Since growth is not a problem I’m advocating going after MoM and then GL.
Fish Island has the advantage of the fish, a nice defensible hill, a forest and only one marsh tile to be cleared. However, Jungle Island has more habitable space.
Too bad we don’t have any horses to sell to Catherine. I hear she’s fond of them.
OK, after some input we’ll hang onto the Pyramid build and see if the opportunity to get the GL ever presents itself. We’re ahead in tech and can’t spend what we have fast enough. Some entertainment would be nice to increase production for settlers and galleys.
IBT: Oracle built in Lisbon. Cascades follow.
Turn 1 – 730 AD
Whip three temples. That'll make 'em happy.
Up entertainment to 20% and cut time off both wonder builds and MM for production.
I didn’t make any trades and it seems the other "players" don’t know each other.
Build embassies in Russia and Byzantium. Theo is 34 turns away from the Pyramids. .
IBT: Cathy’s not happy about our incursion into her waters. Bummer.
Theo finishes the MoM. :(
Turn 2 – 710 AD: Nothing
IBT: We lose a curragh. It saves us a gpt.
Turn 3 – 690 AD: Nothing
Turn 4 – 670 AD: Nothing
Turn 5 – 650 AD: Nothing
Turn 6 – 630 AD: Nothing
IBT: Republic comes in and we set our sites on Polytheism. [Note: I could have sworn I selected Literature but when I checked how this build was going on turn 8 I found that the GL wasn't going to be available anytime soon. :blush: ] I’m not revolting (actually I'm personnaly revolting at times but that's another topic) at this time as we have only 25% corruption and the MP’s are doing us a nice favor at the moment keeping the wonder cities civil. (we need a cop imodicon)
Turn 7 – 610 AD: Nothing
IBT: We loose a galley that dropped off a settler on Jungle Island.
Turn 8 – 590 AD
Found Buffalo on Jungle Island. The population immediately sets about clearing jungle to make a hocky rink.
We trade Philo to Scandihoovia and Russia for a sum total of 225g.
Found embassies in Scandinavia and Russia.
Trondheim is 5 turns from completing the Pyramids and we're 6 turns away while starving the population. We’re going to miss out on the Pyramids with no place to park our sheilds unless we gift Republic to them. So be it.
Turn 9 – 570 AD: Nothing
Scandinavia’s in Anarchy.
Turn 10 – 550 AD
We build a embassy in Persia and find that they're only 3 turns away and we're still 4 turns out. :( Time to gift them Republic as well. Anarchy :eek: ensues.
Notes:
Our workers are about out of things to do until it's time to chop. We might want to join one or two to the GLight build to bring that in more quickly. I don't think any of our opponents building the pyramids where doing it in a coastal city.
Our land seems superior to our neighbors. Just saying.
I built galleys like they were going out of style to sail the seven seas to find the Dutch and populate the available nooks and crannies.
I never did a cost/benefit analysis of gifting Republic to two civs vs. the loss of 400 sheilds (minus one turn and the number dumped into a token build) but I just hated the thought of losing this by a single turn (11 sheilds).
jb1964 Apr 02, 2005, 07:37 PM Elmarae, please tell us you're in good health.
Elmarae Apr 02, 2005, 09:42 PM I am in good health and I've got it.
Elmarae Apr 03, 2005, 07:08 AM Well the turns went by rather quickly, I took some notes and then abandoned then closed notepad without saving.
Mainly it was just exploring, chopping some forests to build barracks, noticed that our iron was unconnected and thought that we are going for the build lots of warriors > upgrade path so built alot of warriors.
We built the pyramids, there were some cascades to Lighthouse and Zeus. A few turns later Russia built the temple of Zeus. Someone built the Lighthouse so I changed Atlanta to Temple of Artemis, that can be changed to Forbidden palace or Great Library when we discover Literature (6 turns).
I built a few settlers, with the idea to settle the jungle island (ICS) and the fish island north of there. A Byzantine Dromon appeared in Buffalo, so I think the AI is either going to attack or settle. If settle then there is likely a resource on Jungle island that we can't see yet. That would be rubber in my mind, I can't think of another resource that appears in Jungle.
I was considering using ship chaining to get the settlers across the 4 tile strait between homeland and jungle land. But didn't because I wasn't sure of the groups feeling on it, whether it is an exploit or not.
Roster: (FULL)
- RowAndLive
- DJMGator13
- jb1964 -
- Elmarae - just done
- Iroquois Plisken - UP
- rrau -
Bede Apr 03, 2005, 07:50 AM Coal and oil will also appear in jungle
;)
IroquoisPlisken Apr 03, 2005, 10:19 AM Got it.
I don't see how the ToA would help much, since we're on an island, so I'll switch to the Great Library, most likely.
And I don't have a problem with ship chaining, but if no one responds by the time I play, I won't do it.
Elmarae Apr 03, 2005, 11:09 AM I thought coal was hills and mountains and oil was tundra. Guess I should read the Civipedia more often :)
DJMGator13 Apr 03, 2005, 01:01 PM I frequently do ship chaining, it's much easier in PTW and C3C because you can name the ships and it helps you to find the correct one. But I play games both ways, so I'll leave the decision up to Row since it's his game :)
jb1964 Apr 03, 2005, 01:41 PM Do the ship chain.
BTW, did anyone out there have any angst over my gifting of Rep to secure the pyramids?
rrau Apr 03, 2005, 03:14 PM nope, it's a good trick. I sometimes use it if I'm going to war against an opponent where their UU will trigger a GA. I give it then DoW the next turn.
IroquoisPlisken Apr 03, 2005, 04:48 PM Wasn't able to play today, but I can tomorrow afternoon.
I guess I'll do the ship chain, unless Row doesn't want me to.
RowAndLive Apr 04, 2005, 04:08 PM I try to avoid it myself, but don't mind in this case. I'll leave it to the players' discression.
Out of play until end of week.
IroquoisPlisken Apr 04, 2005, 04:16 PM Pre-turn – Why have we not revolted yet? I can’t remember the reason, but I’m sure there must have been one. Are we waiting until the Great Library comes in?
Move the warrior that was for some reason fortified on a mountain to San Francisco, and move a warrior from there to Miami as MP. Drop Science to 70%, Lit still due in 4, but only –8gpt now, instead of –13.
Now for a tough decision:
Atlanta could be switched to the FP for the loss of one shield, or we could wait and build the Great Library. We are only losing 18 gold to corruption so far, but we are keeping up with the tech race, so it’s not like we NEED the Great Library. The ToA takes 500 shields, and is 34 turns away from completion (with a little MM, anyway). The Great Library is 400 shields, so it will be even less than that. From my calculations, the Great Library will take 20 turns to complete. That’s a long time where someone could steal it from us. But if we’re going to upgrade all these warriors, we will need gold, so I choose the Great Library.
IBT – Russians are building ToA. The Byzantine Dromon heads toward the fish island…we may be too late. :(
330 (1) – Chicago barracks->warrior. San Fran barracks->warrior. Not much. Moved two settler/warrior pairs into galleys.
IBT – Spot a Portuguese galley head towards the fish island too. :( There’s GOT to be a resource there. Persians are building ToA.
310 (2) – Washington warrior->warrior. Philly warrior->cat. Send one settler towards Buffalo using ship chaining. Move Science back to 60%, Lit still due in 2, -7gpt.
290 (3) – San Fran warrior->warrior. Miami warrior->cat (why was it building a warrior if it doesn’t have a barracks?). The galley that used to have the settler and warrior in it sinks…
The Byzantines must have built Naissus last turn on the fish island…which covers the entire island! :mad: I guess I’ll send the settler by Buffalo to the space above St. Louis that’s still available. There’s really no other place to settle, except for the tundra island the Russians have already started settling. We could send a suicide galley to the north of the fish island. There is most likely more land up there.
IBT – Lit->Currency. I start at 40%, which is the max we can have before making negative gold. Due in 26 @ +5gpt. Vikings are building ToA.
270 (4) – Washington warrior->warrior. Houston galley->harbor. I will send this new galley with a settler over to Portugal, because it looks sort of like they haven’t settled it all…hey, it’s worth a try, right? Switch to the Great Library, due in 19 turns (hm, some pretty good estimation, eh? :D).
IBT – Russia declares war on the Dutch…does that mean we can declare war, now? *reread rules* Oh, nope, not until the second AI war, or until we are declared on…did we ever decide which? The Byzantines are building The Great Wall.
250 (5) – Washington warrior->library. Boston barracks->library. San Fran warrior->court. All those builds can be changed.
Found Detroit north of St. Louis on the jungle island ->worker.
230 (6) – New York barracks->library. Philly cat->cat. Chicago warrior->warrior. Join 4 workers into Chicago to bring it to size 6, and 1 into San Fran also making it 6. Do we want to send the rest up to the jungle island?
Coast tiles continue off the north end of the Dutch island. May be land.
Move Science up to 50%. Shave 6 turns off currency, and we’re only at –3gpt.
IBT – Portuguese are building the Great Wall. Portugal now has Currency. I think some trading is in order…
210 (7) – Trade Portugal Poly and 89 gold for Currency. Trade Netherlands Poly for 103 gold. And trade Byzantines Poly and Currency for Construction and 4 gold. I tried getting Spices from Theo, too, but she wanted either another tech, or 2 luxes.
We are now in the Middle Ages! Start on Feudalism (if someone else gets the Great Library, we might as well have Sun Tzu’s to fall back on). Theo got Mono for her free tech, so I’m not going to start on that.
Send another settler up to the jungle island with ship chaining. This can be our suicide galley.
Since the Hittites are the only ones without Poly, I gift it to them (he only had 2 gold). Might as well have one friend.
IBT – Byzantines send some galleys towards Portugal, so I doubt there’ll be any land left when I get there, but I’ll keep going. Portuguese, Hittites, and Byzantines are building ToA. The galley that used to have the settler in it sinks.
190 (8) – Chicago warrior->market. Build an embassy in Amsterdam for 63 gold. Size 7, 7spt with a sword every 4 turns, 16fpt, 50% Sci, 50% tax, 4 spears (1 vet, rest reg) and a sword. 1 Iron, 2 Horse, and 2 Wines. There’s still a lot of jungle and marsh around the city. We now have embassies with everyone.
170 (9) – Philly cat->market. Miami cat->court. Not much else.
150 (10) – The galley heading towards Portugal discovers that there is some room to settle…not much, but it’s something. Do we want to settle in such a small area on another continent? The galley east of Naissus will be the suicide galley if we want to do that. Another galley is off the coast of Seattle, which has a settler in it that can be sent either to the Russian tundra island, or there are a few tiles open on Russian mainland.
I didn’t know if we wanted to build so many cats, but if not, they can be disbanded in other cities to “rush” some productions.
The Great Library is due in 13, but I’m starting to doubt we’ll get it. If we don’t trade Literature there’s a good chance we will, but if the AI’s get a hold of it, with all the prebuilds started, there’s little chance. The FP and the Great Wall both need just 1 turn. We are up to 29 corruption, so the FP is looking better and better.
When do we want to revolt (or was I supposed to revolt)? Most likely after we get the Great Library (or whatever it ends up being…).
http://www.civfanatics.net/uploads9/America_150.JPG
jb1964 Apr 04, 2005, 05:09 PM Nice set of turns. Stay in Despot for now and hold out for GL to save the gold for upgrades. I think that's a good call on your part. If we don't get it then we have a slightly overpriced FP. Big deal.
I would settle on the other land and rush culture. See if we can push 'em back.
RowAndLive Apr 07, 2005, 11:23 AM Roster:
- RowAndLive - On Deck
- DJMGator13
- jb1964 -
- Elmarae -
- Iroquois Plisken - just done
- rrau - UP
rrau Apr 07, 2005, 06:16 PM sorry, I missed seeing it until now. Will play tonight
rrau Apr 07, 2005, 08:05 PM preflight (150bc)
debark settler onto Portugese island. If they DoW on us for too aggressive of settlement, we can start our world conquest. :satan:
turn 1 (130bc)
settle New Orleans => temple
turn 2 (110bc)
not much
turn 3 (90bc)
not much
turn 4 (70bc)
Where's the wars? :cry:
turn 5 (50bc)
not much
turn 6 (30bc)
not much
turn 7 (10bc)
not much
turn 8 (10ad)
ibt: lost a settler in a suicide galley
turn 9 (30ad)
not much
turn 10 (50ad)
We might be able to send the settler in the galley over to pinch grapes from Russia...just about have enough galleys to do a ship chain, I think.
http://www.civfanatics.net/uploads9/r&L0350ad.jpg
RowAndLive Apr 08, 2005, 03:38 PM Acknowledged. I'm taking the kids to their first circus tonight, leaving the wife some time to recover in peace, and can play over the weekend.
EDIT
Sunday AM - Got it.
RowAndLive Apr 10, 2005, 10:44 PM 50AD – 0
4th in score behind Rus, Dutch & Portuguese. 2nd in culture, 3rd in power.
See potential bi-directional trade with friendly Byz. Peace with all.
Russia & Portugal cautious, Dutch annoyed, Viks gracious, other polite.
Feudalism due in 8.
Byz up Mono, down Lit. Will give spices +1gpt +79g for silks + dyes.
Persia & Viks are down Lit, up Monarchy + Engineering.
Portugal down Lit.
Russia down Lit + Currency.
Netherlands down Lit + Currency + Construction.
Hittites down Math + Lit + Republic.
Can’t get either Mono or Eng, but will get GLib in 3 (not 13), and so Eng. Hope Byz will wait to trade Mono.
Sell currency to Russia for 21g – becomes polite. Don’t sell to Dutch. Keep Lit exclusive.
Washington at = happiness, grow in 4, temple in 5, MM for +2 gpt, still looking.
San Fran at =, grow in 6. Houston & Miami at =, no growth.
IBT: Seattle galley > warrior. Hittite volcano erupts.
70 – 1
movin.
IBT: Neth & Rus sign peace.
Phily market > warrior, Houston harbor > library.
Rus begin HG, Dutch begin ToA.
90 – 2
Galley sees 5 Rus swords in border area with Dutch – head there with settler to pillage swamp tiles! :D
Found another shallows area N of fish island.
Portugal still down Lit, 15g, 1 extra horse, 1 ivory, 2 incense.
Persia 9 cities, 9g, down Lit, up Monarchy, Mono, Eng, 1 extra fur.
Russia 15 cities, 46g, down Lit, up Monarchy & Mono.
:viking: 9 cities, 4g, 1 extra fur, down Lit, up Monarchy & Eng.
Byz 11 cities, 10g, 3 extra spices, down Lit, up Mono.
Dutch 14 cities, 2g, 1 extra wine, 1 extra horse, down Lit, Curr & Constr
Hittites 4 cities, 29g, 1 extra ivory, down Math, Lit, Republic.
IBT: Russia polite, but demands Lit – no. They declare & begin GWall.
LET THE GAMES BEGIN! :D :hammer:
Just as we were about to cross our settler over too.
War happiness alleviates our riot risk in Washington.
We complete GLib. Atlanta > warrior. Chicago market > warrior.
110 – 3
Sell Currency to the Dutch for MA vs Russia + 9g. Netherlands declares & goes polite.
Sell Lit to Persians for MA vs Russia + 4gpt + 14g. Persia declares.
Sell Lit to Portugal for 36g + 11gpt.
Byz only offer 21g, Viks 9g.
Feudalism due in 4 > MM to 3 turns @ -2gpt.
Need to see about hooking up iron. Workers to San Fran.
IBT: We learn Mono, Monarchy & Engineering.
Dutch demand we leave – we agree.
Phily warrior > warrior.
Galley N of fish island is lost on sea tile.
130 - 4
galley sees more bare land E of Ultrech.
2 galleys, 1 settler, 3 warriors head for Russian ice island.
IBT: Feudalism > Invention.
Sweet! See 2 Rus workers on ice island.
Washington temple > warrior, Atlanta warrior > warrior, Chicago warrior > warrior, Seattle warrior > warrior, Detroit worker > warrior.
Portugal completes GWall in Lisbon, begin Sun’s. Viks & Byz begin ToA. Byz begin Sun’s.
Questions:
- Invention, Chiv or Theology?
- About to found on Iceland & grab 2 slaves. 4 galleys in immediate vicinity. Target cities?
- I favor markets over Libs. Opinion?
- Rus at war with US, Persia, Dutch. Killed Dutch rep BTW.
- Anyone favor Byz spices for silks + dyes?
Will check in tomorrow, and then finish tomorrow night.
jb1964 Apr 11, 2005, 07:40 AM IBT: Russia polite, but demands Lit – no. They declare & begin GWall.
LET THE GAMES BEGIN! :D :hammer:
@rrau, you got your wish!
Questions:
- Invention, Chiv or Theology?
- About to found on Iceland & grab 2 slaves. 4 galleys in immediate vicinity. Target cities?
- I favor markets over Libs. Opinion?
- Rus at war with US, Persia, Dutch. Killed Dutch rep BTW.
- Anyone favor Byz spices for silks + dyes?
Answers:
Leo's & LB's, Kights, or Cathedrals?
I wouldn't research towards Education. Let the other civs get us there.
I would vote for Invention.
I'm not sure what your second bullet is asking.
Markets.
You just can't trust the Dutch.
I normally like to trade techs for luxuries and make my opponent pay for happiness. Then again, it's probably a more cost effective to swap the luxuries for luxuries.
Bede Apr 11, 2005, 08:29 AM Anytime you can trade resources for resources, or resources for hard cash, or resources for tech, do it. Trading hard goods for resources or credit is a tougher call as those "liars and cheats" can take the goodies than open hostilities.
RowAndLive Apr 11, 2005, 11:24 AM Thanks, Bede. I wasn't clear enough. I was being situational in this instance. Given that we just built the GLib, there's really no need to trade for a tech ATM. I thought perhaps someone had an idea on attacking the Byz soon, thus the question.
Additional question - I was planning on saving the revolt until after the war. Or should I dispose of it now (pending a review of builds) during the war, relying on the sword upgrades to carry us through? Then, does anyone have a feel for Feudalism as a government versus Monarchy? I've never tried Feudalism.
Bede Apr 11, 2005, 11:37 AM Feudalism can be a disaster unless your towns are small (<6) and you don't intend to go to war anytime soon. It can be a useful waystation on the way to Republic if you want to get out from under the despot food penalty so your villages can grow to a more respectable size. Corruption and waste are pretty bad, almost as bad as despotism, and war weariness can be hard to handle because you lack the commerce bonus of Republic.
DJMGator13 Apr 11, 2005, 01:55 PM As Bede said, I'd holdoff on changing to Feud. As long as we are not about to trigger a GA there is no need to rush to a potentially bad government.
Since we just built the GLib we may want to consider setting research to 0%, why spend money researching something we can potentially get for free. Are there any sci civs we can gift/trade into the MA to help us gain some techs from the library?
If we have a large number of units to upgrade I'd start a prebuild for Leo's in hope of gaining it (the tech) from the Library. If we only have a few units to upgrade it may be wiser to put those shields into new units versus a Wonder. Personally I rarely build Leo's except via a Leader. If a can capture it that's a different story.
RowAndLive Apr 11, 2005, 02:51 PM I've never been a fan of 0% research, but I did plan on switching to 20%. In my mind, it's a slow drive for Cav, rather than knights, but I wanted to get opinions from the team. Will use the money for sword upgrades.
Got the message on Feudalism - avoid unless religious and at peace. Not for us in this game.
DJMGator13 Apr 11, 2005, 03:03 PM By going 0 research, we can pour that gold into upgrading units, until we lose the Library. I haven't looked at the save since I played, so you're in a better position to make that call.
Now if we were in a GA and could do 4 turn research than I would probably skip CHIV and push hard for MT (cavs). I usually like to research hard during my GA.
IroquoisPlisken Apr 11, 2005, 04:24 PM By going 0 research, we can pour that gold into upgrading units, until we lose the Library. I haven't looked at the save since I played, so you're in a better position to make that call.
Exactly what I was thinking when I read Row's log. Although, I haven't looked at the save either.
I was also thinking of building Leo's to help with upgrades, but again, I haven't looked at the save, so I don't know how long it would take.
rrau Apr 11, 2005, 06:17 PM I played in one of AK's idiot games with no research at emporer level and it was very easy to keep up by buying techs. If we need to go with 0% research the whole game, it'd be do-able and maybe even necessary for the higher cost techs since we don't have a large core.
RowAndLive Apr 12, 2005, 10:35 AM OK. I'll take that as a vote, and 0% it shall be. Well, maybe just 1 scientist...
jb1964 Apr 13, 2005, 08:31 AM Yes, 1 scientist should be the rock bottom minimum.
DJMGator13 Apr 13, 2005, 09:01 AM 1 scientist is good, I usually do that myself; so it's not a true 0 research.
BTW, I will probably need a skip/swap because I'm up in SGOTM6 and I'm sure you all know how much time those turns take.
Elmarae Apr 13, 2005, 11:01 AM Skip me till further notice, I've been experiencing computer problems, possibly virus related or HDD failure. If I can have the computer on for more than an hour is a miracle.
jb1964 Apr 13, 2005, 01:16 PM OK, then I think I'm up. Is this correct?
DJMGator13 Apr 13, 2005, 01:41 PM OK, then I think I'm up. Is this correct?
Once Row finishes :)
I can play over the weekend, but probably no time before then, so plan on the swap with me.
@Elmarae - hope you get it working again. Let us know if you need any help (assuming you have access to another machine). The tech support thread here is a good place to seek help too.
RowAndLive Apr 13, 2005, 08:29 PM Sorry. I meant to finish tonight, but the IRS is waiting for a re-calculation. Will finish tomorrow.
jb1964 Apr 13, 2005, 09:33 PM Sorry Row, I thought you had finished. No prob. And you probably should put the taxman near the top of your priorities.
DJMGator13 Apr 13, 2005, 09:40 PM Sorry. I meant to finish tonight, but the IRS is waiting for a re-calculation. Will finish tomorrow.
Row, I'm a CPA so let me know if you need any help on that recalc. Just PM me.
jb1964 Apr 14, 2005, 08:57 AM Just for clarification...
RowAndLive - Up
DJMGator13 (a.k.a. "The Taxinator") - may need a skip
jb1964
Elmarae
Iroquois Plisken
rrau
Is there a tax deduction for expenses related to the care and feeding of obnoxious in-laws? And can I write off beer as a medical expense?
RowAndLive Apr 14, 2005, 11:48 AM Is there a tax deduction for expenses related to the care and feeding of obnoxious in-laws?
Only if they live with you for more than 6 months... In which case, you likely would already have moved out...
rrau Apr 14, 2005, 12:00 PM @ jb: I can send you a script for Weight watchers for your beer belly from the beer. ;) That's tax deductible.
jb1964 Apr 14, 2005, 12:08 PM @ jb: I can send you a script for Weight watchers for your beer belly from the beer. ;) That's tax deductible.
"rrau" M.D. ?
Thanks for the offer but I'll take the beer. :beer:
@Gator, prior to the 6 months I think someone would have been escourted to and introduced to the door. Or the inlet of a commercial jet engine.
rrau Apr 14, 2005, 12:41 PM "rrau" M.D. ?
Yes (more characters)
jb1964 Apr 14, 2005, 03:34 PM Yes (more characters)
MD PhD
I have to enter more charachters so I can leave my latest guess. I think this should suffice. :)
Blah!
So, we have a CPA, a MD (of some variety), and ?????
I have three degrees but no professional credentials other than I'm a certified basic rifle and shotgun instructor. Oh ya, I'm a certified goof!
IroquoisPlisken Apr 14, 2005, 04:15 PM You've also got a Junior in High School right here. :) ...I feel young...
Elmarae Apr 15, 2005, 02:13 AM Does a spelling bee third place medal count? I'm just da blonde :P
RowAndLive Apr 15, 2005, 08:39 AM Electrical Engineer by degree, Reliability Engineer by trade.
jb1964 Apr 15, 2005, 08:58 AM Electrical Engineer by degree, Reliability Engineer by trade.
Father-in-law is an EE (mother-in-law is Swamp Thing) and my roomates were also. You guys are smarter than what should be legal.
Well, it's an interesting mix.
I'm starting an "in-house" SG w/ my boys (13 & 12) to get them up to playing Regent.
Have a good weekend everyone.
DJMGator13 Apr 15, 2005, 09:47 AM I'm starting an "in-house" SG w/ my boys (13 & 12) to get them up to playing Regent.
There was a SG going on last year that was specifically for the younger aged (pre high schoolers, IIRC), aimed at increasing their interest. I didn't really follow it, since I don't have any chilin's, but I thought it was a good idea.
rrau Apr 15, 2005, 10:22 AM Jb, the 'more characters' was just more characters so I could leave the post.
*mutters* stupid 10 character rule
RowAndLive Apr 15, 2005, 10:13 PM 50AD – 0
4th in score behind Rus, Dutch & Portuguese. 2nd in culture, 3rd in power.
See potential bi-directional trade with friendly Byz. Peace with all.
Russia & Portugal cautious, Dutch annoyed, Viks gracious, other polite.
Feudalism due in 8.
Byz up Mono, down Lit. Will give spices +1gpt +79g for silks + dyes.
Persia & Viks are down Lit, up Monarchy + Engineering.
Portugal down Lit.
Russia down Lit + Currency.
Netherlands down Lit + Currency + Construction.
Hittites down Math + Lit + Republic.
Can’t get either Mono or Eng, but will get GLib in 3 (not 13), and so Eng. Hope Byz will wait to trade Mono.
Sell currency to Russia for 21g – becomes polite. Don’t sell to Dutch. Keep Lit exclusive.
Washington at = happiness, grow in 4, temple in 5, MM for +2 gpt, still looking.
San Fran at =, grow in 6. Houston & Miami at =, no growth.
IBT: Seattle galley > warrior. Hittite volcano erupts.
70 – 1
movin.
IBT: Neth & Rus sign peace.
Phily market > warrior, Houston harbor > library.
Rus begin HG, Dutch begin ToA.
90 – 2
Galley sees 5 Rus swords in border area with Dutch – head there with settler to pillage swamp tiles! :D
Found another shallows area N of fish island.
Portugal still down Lit, 15g, 1 extra horse, 1 ivory, 2 incense.
Persia 9 cities, 9g, down Lit, up Monarchy, Mono, Eng, 1 extra fur.
Russia 15 cities, 46g, down Lit, up Monarchy & Mono.
:viking: 9 cities, 4g, 1 extra fur, down Lit, up Monarchy & Eng.
Byz 11 cities, 10g, 3 extra spices, down Lit, up Mono.
Dutch 14 cities, 2g, 1 extra wine, 1 extra horse, down Lit, Curr & Constr
Hittites 4 cities, 29g, 1 extra ivory, down Math, Lit, Republic.
IBT: Russia polite, but demands Lit – no. They declare & begin GWall.
LET THE GAMES BEGIN! :D :hammer:
Just as we were about to cross our settler over too.
War happiness alleviates our riot risk in Washington.
We complete GLib. Atlanta > warrior. Chicago market > warrior.
110 – 3
Sell Currency to the Dutch for MA vs Russia + 9g. Netherlands declares & goes polite.
Sell Lit to Persians for MA vs Russia + 4gpt + 14g. Persia declares.
Sell Lit to Portugal for 36g + 11gpt.
Byz only offer 21g, Viks 9g.
Feudalism due in 4 > MM to 3 turns @ -2gpt.
Need to see about hooking up iron. Workers to San Fran.
IBT: We learn Mono, Monarchy & Engineering.
Dutch demand we leave – we agree.
Phily warrior > warrior.
Galley N of fish island is lost on sea tile.
130 - 4
galley sees more bare land E of Ultrech.
2 galleys, 1 settler, 3 warriors head for Russian ice island.
IBT: Feudalism > Invention.
Sweet! See 2 Rus workers on ice island.
Washington temple > warrior, Atlanta warrior > warrior, Chicago warrior > warrior, Seattle warrior > warrior, Detroit worker > warrior.
Portugal completes GWall in Lisbon, begin Sun’s. Viks & Byz begin ToA. Byz begin Sun’s.
150 – 5
Change taxman in Seattle to scientist, & drop research to 0% >> 186g +58gpt. Invention in 50.
Current forces 23 warriors, 1 spear, 2 cats, and 6 warriors in queue.
Change Phily to MI in 4, Washington to MI in 3, Atlanta to MI in 5. No sword upgrade.
Upgrades cost 90 each. OUCH! :gripe: Upgrade 1 warrior in Atlanta.
Capture 2 slaves on Iceland, and land 3 warriors. Rus defending with spear & warrior.
IBT: Rus warrior kills rWarrior on tundra.
170 – 6
Switch Chicago to MI in 5. Leave Seattle on warrior in 3, versus MI in 13.
Upgrade warrior in NY.
@Khabarovsk, rWarrior -2 kills spear & promotes (2/4), vWarrior -1 kills spear & captures Khabarovsk > warrior in 10. See Rus galley adjacent.
IBT: Rus 2/3 warrior -0 kills our 2/4 in forest.
190 – 7
2 MI board galley at NY & move to crossing point.
Upgrade warrior in Washington. 3/4 warrior -2 kills warrior outside Khabarovsk.
IBT: Washington MI > MI
210 – 8
Upgrade warrior in NY. Land 2 MI near Khabarovsk.
Trade dyes & silks to Byz for spices + 77g. They stay polite, and we are = militarily (stated during trade), but we are weak in forces. Must be the dromons...
Move 2 MIs to Boston for 2 warriors to Washington.
Now at 81g + 60gpt.
IBT: Phily MI > MI, Seattle warrior > pike in 10 (changeable), Miami court > market in 20.
230 – 9
Upgrade warrior in SanFran. 2 MI advance on Bryansk.
No city changing going on for either the Dutch or Persians. I wonder if they’re holding up their end of the deal?
IBT: Atlanta MI > market in 12 (as either market or Leo’s prebuild).
It is interesting to note that Rus GLight is in Yarslav’l, right across the channel from us.
I leave it to the next player to determine whether we might want to keep it or raze it.
They are also using Yekaterinberg to build HG, also right across, and ToA in Moscow, also close. I hope that ToA cascades soon to clear the board a bit, even if it is keeping our foes from building units. We are still weak to everyone.
250 – 10
Park all workers & slaves N of Washington in forest.
Leave it for the next player to upgrade 1 of: Seattle, NY, Washington, Phily, Chicago or Houston.
4 MI at Bryansk to take it next turn. Settler can re-found if it autorazes.
I see that Haarlem converted to Russian this past IBT.
I did NOT revolt to monarchy. Next player’s choice.
1 MI on galley near Khabarovsk + 4 on Iceland = good strike force for Yarslav’l if we don’t want to try & keep it.
Byz will give 63g + 15gpt for Engineering, but we have a monopoly, and there’s nothing else out there to get. Recommend holding.
Can get 44g from Hittites for math, which only they lack.
Don’t see any reasons to sell, except perhaps math.
We’ve moved up to 3rd, 1 point ahead of Portugal. We’re 2-3 in power, and tied for lead in culture.
NEXT!
jb1964 Apr 16, 2005, 12:29 AM Gator, your call, you or me?
Elmarae Apr 16, 2005, 01:00 AM My computer is finally stable and I found my C3C CD in an Eric Claypton CD Case... gods I must have been off with the pixies when I put it away.
Anyway that means I can step back up to the plate, just tell me when to take my turn and I will.
DJMGator13 Apr 16, 2005, 08:13 AM But where is the Eric Claypton cd?? Nice choice of music, which album?
JB go ahead and play, I'm up in the 5Sam and SGOTM06 as well.
jb1964 Apr 16, 2005, 09:37 AM Turn 0 – 250 AD
We’re still a despotism. We have low’ish corruption but I don’t know what the split will be on additional food and commerce. Is there a tool out there that will calculate this?
[Yes, according to CivAssist a change to Rep would be very costly. (44gpt to –3gpt)]
RowAndLive Apr 16, 2005, 11:20 AM What about Monarchy?
jb1964 Apr 16, 2005, 11:56 AM Turn 0 – 250 AD
We’re still a despotism. We have low’ish corruption but I don’t know what the split will be on additional food and commerce. Is there a tool out there that will calculate this?
Yes, according to CivAssist a change to Rep would be very costly. (44gpt to –3gpt)
IBT: New Orleans defected to the Portuguese.
Turn 1 – 260 AD
We sack the Russian city on Iceland and bring in a settler to hunt the whale.
Given our prolonged stay in Despotism I’m mining the irrigated grasses.
IBT: Russians land an archer.
Turn 2 – 270 AD
Archer dead.
Found Baltimore.
Trade Theo Monarchy for gold. She appears to be deep into researching it.
Turn 3 – 280 AD
Moving troops to the east. I would like to take Cathy on the mainland and get her wines. Think this is doable?
Whipped a market in Houston.
Turn 5 – 300 AD
More of the same.
Upgrades and some whips.
IBT: The Russians are giving the Dutch a pretty hard time.
Start the FP in San Fran.
Vikings complete the HG.
IBT: Portugal has declared war on the Byzantines!
Persia complete the ToA.
We agree to a RoP w/ the Dutch.
Turn 8 – 330 AD
We land 8 MI’s on the Russian mainland.
IBT: Theo wants us to side w/ her. Nope.
Turn 9 – 340 AD
Five of our 8 MI’s live. We took out several swords and have reached the hill above Moscow.
Turn 10 – 350 AD
We kill an approaching sword and three spears in Moscow. No losses this turn.
We deliver 5 more MI and a settler to the hill just above Moscow.
Consider whipping some cities.
Workers need movement. Probably towards ships.
http://www.civfanatics.net/uploads9/abe1.jpg
Elmarae Apr 16, 2005, 12:36 PM It's "Slow Hand" I think I can't find the cover, damn. The Eric Clapton CD is in my stereo and the C3C CD is now back in it's rightful place. I use a NO-CD patch because that is just easier, I change what game I am playing all the time so having to fish out the various CD's is troublesome.
LOL and I am up... okay got it...
Elmarae Apr 17, 2005, 02:52 AM Should we go to monarchy? If and when I take Moscow should I keep or raze? I noticed that we have a settler there.
Using Civ Assist we lose 10gpt changing to Monarchy, mostly because of unit upkeep.
DJMGator13 Apr 17, 2005, 07:18 AM IIRC CivAssist does not take into account gpt trades when using the change government feature. So you need to add gpt we're receiving and subtract gpt we're paying to get our actual net gpt. At least that is what we had to do in one of my other SG's.
Elmarae Apr 17, 2005, 07:23 AM Okay, I'm going to change to monarchy and damn the results. It's time for the rule of Queen Elmarae.
jb1964 Apr 17, 2005, 08:34 AM The settler was there for contingency. I actually wanted to go farther north, towards the wine, but the narrow gap at that point really dictated the landing point as I needed to make at least two trips.
RowAndLive Apr 17, 2005, 09:46 AM Just remember that we're not religious, so it won't be quick. Look at critical builds first. Otherwise, I like the jump to Monarchy.
Elmarae Apr 17, 2005, 09:55 AM I never did get to the wines, but I did get the gems. Guys go for the alcohol and the gal goes for the stones... :mischief:
Preflight
Breeze around and try to get a feel of what is happening. Happiness okay, 0% research.. okay.. at war with Russia yippee.
Warmongering!
Into Anarchy we go. 7 turns
360 AD
6 Turns to go
Russia lands a Sword on Iceland above Khabarovsk
vMDI vs rSword Win flawlessly and promotes!
Attack Moscow - Raze it - Gain 4 Slaves and 1 Cat
Found Denver on coast
370 AD
5 Turns to go
Kill a russian sword in defence.
Kill a russian spear
Move towards Yaroslav
380 AD
4 Turns to go
Take Yaroslav - We now control the Great Lighthouse!
390 AD
3 Turns to go
Sink a Russian Galley
3 MDI and 2 Cats advance to St Petersburg
400 AD
2 Turns to go
zzz
410 AD
1 Turns to go
Buy Chivalry from Byzantine for Engineering and 130g
Sell Engineering to Portugal for 3gpt, 30g, Ivory and Incense
Sell Chivalry to Persia for 90g and 21gpt
Attack St Petersburg kill 4 spear. One of our MDI redlined and a couple losing 1hp but no losses.
420 AD
We are a monarchy. Sack alot of Taxmen who were hired during the Anarchy.
Attack St Petersburg (1 hit out of 4 bombards) 4 MDI redlined, 2 spear and 2 sword killed.
430 AD
Bombard St Petersburg only defender is a 1hp Sword. Attack with elite, no leader. Raze St Petersburg gain 5 slaves.
Attack Novgorod kill 2 spear. we now have Gems once a harbor is built in Denver or Yaroslav. Hurry Harbor in Yaroslav for
236g. That will give us horses as well.
440 AD
Lost spices, New york riots for the loss of 1 lux. Harbor built in Yaroslav, New York happy again though still rioting.
450 AD
Resting troops
Found Cincinnati on the ruins of St Petersburg.
460 AD
went over one turn. Lost a cat and MDI. recaptured Cat and killed the offending sword.
Roster: (FULL)
- RowAndLive
- DJMGator13
- jb1964 -
- Elmarae - just done
- Iroquois Plisken - UP
- rrau -
jb1964 Apr 18, 2005, 10:29 AM I never did get to the wines, but I did get the gems. Guys go for the alcohol and the gal goes for the stones... :mischief:
Haha! Very good... and true.
IIRC, Australia is a producer of both but a bit better known for the juice.
Lindeman's is the one I see on the shelves here. Which, to me is a bit humorous since I have relatives with that name that live in Adelaide who probably don’t drink (judging from their American counterparts).
Anyway, nice set of turns.
Have we discovered the identity of the critically limited resource? I'm guessing coal.
RowAndLive Apr 18, 2005, 11:10 AM Nicely done. Now to keep the momentum going. I am curious how the Portugal / Byzantium war progresses. It could certainly change our political dynamic to the West and North. Too bad we lost New Orleans, although it was expected. I don't remember who founded on fish island, but tying into that war could net us the island. Somthing to keep in mind for the future.
IroquoisPlisken Apr 18, 2005, 11:14 AM Got it. I'll have the turns up later.
While I don't know what the new map looks like, from the sound of it, the war's going well.
I never did get to the wines, but I did get the gems. Guys go for the alcohol and the gal goes for the stones...
Alchohol? No, the grapes are for grape juice...ahem. I'm too young to drink (doubt I will when I'm old enough, though anyway). ;)
RowAndLive Apr 18, 2005, 11:22 AM Don't start - especially with the fruit of the vine. It's a very expensive habit / hobby.
I suppose that there are others reasons too... ;)
IroquoisPlisken Apr 18, 2005, 02:51 PM Pre-turn – Move a pike to defend the 2/5 MDI on the border of Russia. Besides that, not much else. Both Portugal and Byzantines are offering around 70 gold and 5 gpt for one of our Luxes, but I don’t want to make deals with either of them (Portugal because I’m not so sure how stable our trade route with them is considering the war), and Byzantines because I’m not sure if we want to declare on them anytime soon.
IBT – The only Russian activity is moving a single archer towards our MDI guarding some workers. Cathy is losing energy.
470 (1) – Washington Knight->Knight. Novgorod pike->MDI. Boston Knight->Knight. Have to hire a taxman in New York, but it will complete a market in 2 turns. Otherwise just moving units (including 2 MDIs towards Smolensk).
IBT – Russia and Netherlands sign a peace treaty…d’oh. Now we’ll have to deal with more Russian troops.
480 (2) – Houston barracks->knight.
Assault on Yekaterinburg: Only 1 of the 5 cats hit. Only spears here, though, so there’s still a good chance the city will fall this turn. Vet MDI takes 2 damage killing a reg spear. Just the wounded spear now, and he is killed, capturing the city and a slave. Yakutsk, the new capital, is down at the other end of the island, though, where we have just 2 MDIs.
Workers finish chopping a forest by Boston, bringing it to just 4 turns for the next knight. Unload 2 MDIs and 2 workers onto Russia.
490 (3) – New York market->harbor. Kill the Russian archer by Cincinnati. I just noticed a Persian galley off the coast of Cincinnati…hmm.
IBT – Our 2 MDIs by Yaktusk are attacked by 2 swords. One is brought to 2 hp, while the other dies. :( Persian galley heads north. False alarm.
500 (4) – Atlanta knight->harbor. Chicago knight->treb. Have to hire a taxman in San Fran. Load 4 workers onto a galley headed to the jungle island. MDI retreats from Yakutsk, depressed.
IBT – For being at peace, the Dutch are moving quite a few units into Russian land…and the resistance in Yekaterinburg ends.
510 (5) – Philly aque->knight. Miami market->aque. Persia now has Invention, but he wants 2 luxes, 20 gpt, and 386 gold.
Assault on Rostov: All 4 cats hit, so I use the last to hit an archer right next to Rostov. Kill both defenders, the archer, and a sword to the north, losing just 1 hp total, and gaining a promotion, some wines and 2 workers. Also discover 2 Immortals NE of Rostov. That’s where that galley was going. I forgot Persia was also at war with Russia.
IBT – Our 2/5 MDI was killed while trying to flee back to safety. :( The Dutch move MORE units into Russian land. Either they are coming for us, or they’re planning on attacking Russia again.
We learn Invention from the Persians and Vikings. So nice of them. Start on Gunpowder and min with 1 scientist. +99 gpt, 571 with us.
WLTP Day celebrated throughout the country because of the wines.
520 (6) – Boston knight->market. Join a worker into Washington. Since 3 of us now have Invention, I decide to trade it away before someone else does.
Invention to Byzantines for Spices, 27 gpt, and 102 gold (if we were to have to break this deal, we wouldn’t take a rep hit because they’re not getting anything for 20 turns from us, right?).
Invention to Portugal for 133 gold.
IBT – Netherlands asks to renew our RoP. I accept on the terms that they include 30 gold. The Dutch move even more troops into Russian land. The resistance in Rostov ends.
A sword and the MDI that killed ours move next to Novgorod.
530 (7) – Washington knight->knight. One knight dies and another promotes killing the sword and MDI.
IBT – 2 Russian archers appear by Rostov. And again more Dutch troops move through Russian land. I’m now convinced they are coming for us, not the Russians.
540 (8) – New York harbor->knight. Chicago treb->lib. Byzantines now have Theology. She wants a LOT.
Assault on Vladivostok: 3 of the 5 cats hit. 2 battles later and our troops capture the city and 1 gold with no hp loss. Also kill the 2 archers losing just 1 hp, and gaining the leader Washington! Knight Army, here I come! Rename leader William’s Worry. If the Dutch do declare on us, we’ll be ready. However, there are no Knights up north here. They are all down at Novgorod, getting ready to attack the southern cities.
We have 1101 gold, so I decide to rush a couple of temples. We now have 869 gold.
IBT – Russians come begging for peace. She’s willing to give us up to 2 cities, but I say no. Portuguese are building Leo’s. But the Viking complete it in Copenhagen. Then the Byzantines start Sistine’s.
550 (9) – Khabarovsk temple->market. Baltimore temple->pike. Detroit worker->temple. The Dutch have traveled past Orenburg. They are definitely coming for us.
The leader, 5 Knights, and a MDI are in Novgorod. We can make the army and either take the bottom few cities, or send them back north to help with the Dutch invasion. My vote is for it to help defend against the Dutch, but we may want to finish off the Russians now, instead of wait any longer.
I only played 9 turns so it would even out. It is now turn 170.
http://www.civfanatics.net/uploads9/America_550.JPG
MOTH Apr 18, 2005, 03:25 PM teammate from another SG says:
The Dutch might include settlers heading for open territory (perhaps NE of Denver). If you get some border expansion they might turn around and go home. Maybe if you can found a new American city there first instead.
DJMGator13 Apr 18, 2005, 04:29 PM The Dutch trops progress can also be impeded with 3 troops/workers north of Vlad, just outside the current RUS cultural border. Haven't looked at the save though, just working of the picture.
Go ahead and leave me on skip for this turn. I'll pick it up after Row in my normal spot, still working on SGOTM6 turns. Those turns are well over 2 hours a turn.
IroquoisPlisken Apr 18, 2005, 05:23 PM teammate from another SG says:
The Dutch might include settlers heading for open territory (perhaps NE of Denver). If you get some border expansion they might turn around and go home. Maybe if you can found a new American city there first instead.
I was thinking about that, too, but as far as I could tell there were no settlers in the group. Just spears and swords. Quite a lot of units to send just to defend settlers, also. Of course, the AI can be strange like that, sometimes. :rolleyes:
rrau Apr 18, 2005, 05:48 PM I have it......
RowAndLive Apr 19, 2005, 09:19 AM As far as launching another war, which I did mention previously in regards to the fish island. In doing this, I forgot that one of my objectives was to try to move the wars into the modern era (rifles and beyond), thus maximizing the challenge of the resource limitation, and getting more fun out of marines, paratroops and the like (not just armor and artillery stacks, thus archipelago map).
As such, lets not launch right into warmonger mode, OK? Perhaps a trade deal would be OK. Now, if William does something stupid, we can't help that, really, but let's not make it inevitable.
IroquoisPlisken Apr 19, 2005, 09:22 AM As far as launching another war, which I did mention previously in regards to the fish island. In doing this, I forgot that one of my objectives was to try to move the wars into the modern era (rifles and beyond), thus maximizing the challenge of the resource limitation, and getting more fun out of marines, paratroops and the like (not just armor and artillery stacks, thus archipelago map).
As such, lets not launch right into warmonger mode, OK? Perhaps a trade deal would be OK. Now, if William does something stupid, we can't help that, really, but let's not make it inevitable.
OK, I was wondering if we were still bothering with trying to wait till the Modern Age. Glad we still are. :)
Once we take out the Russians, and as long as William isn't coming for us, we should hold off on the wars.
rrau Apr 19, 2005, 08:03 PM preflight (550ad)
Build army.
move to block near Vladivostok
Switch Yekaterinburg to settler and rush
turn 1 (560ad)
Netherlands continues to advance towards Vladvistok even though they can't pass further
Rush some troops on Russian Island
ibt: built FP
turn 2 (570ad)
captured Smolensk
reinforced Vladivostok
ibt:
Netherlands DoW on us
our people want to build the heroic epic
turn 3 (580ad)
capture Yakutsk
turn 4 (590ad)
capture Krasnoyarsk
ibt: Byzantine and Portugal signed peace treaty
turn 5 (600ad)
buy gunpowder from Vikings for dyes, gems, silks, 295g, 105gpt
Sell Gunpowder to Byzantine for Theology + 43g
Sell Theology to Vikings for furs, 298g, 50gpt
Sell Theology to Portugal for incense, 11g, 8gpt
Gift Theology to Persia
turn 6 (610ad)
not much
turn 7 (620ad)
finally making some headway against the Netherlands
ibt: Russia and Persia signed peace treaty
turn 8 (630ad)
barely keep Netherlands from taking the tundra island
turn 9 (640ad)
Position to hopefully take out last Russian city next turn
turn 10 (650ad)
capture Orenburg and destroy the fragile Russians
Fortify units in Orenburg. There's jungle our trebs can't get through to get to Netherlands. Netherlands will make peace.
RowAndLive Apr 20, 2005, 08:10 AM Roster:
- RowAndLive - UP
- DJMGator13 - On Deck
- jb1964 -
- Elmarae -
- Iroquois Plisken - kept from being consumed
- rrau - well done!
Got it, and will start tonight.
RowAndLive Apr 21, 2005, 10:50 PM 650 – 0
Everything looks OK. Look at MMing, but can’t find much to improve. Change Yakutsk and Denver to temples. Otherwise, leave builds as is to get some garrison at home.
Consider peace with William, but he’s giving us war happiness, so why? Well, how about because we have only the barest garrison of troops everyplace except Orenberg. With no road to get the trebs up North, and no way to defend our holdings or new conquests, I’d say we’re pretty well gassed. William will give 13g for peace, but no cities, and no gpt.
Make peace with the Netherlands for 13g.
IBT: Dutch galley sails N away from Yekaterinberg.
Miami duct > rax in 6.
660 – 1
Treb to Cinci. Movin.
IBT: Atlanta duct > knight, SanFran knight > musket
670 – 2
See a number of build due in 1-4 and 1 in 6. Plan on revolting in 4.
Land more troops in Russia.
Byz will give 68g + 4gpt for dyes. Portugal & Hittites won’t give > 2g. Hold for now.
IBT: Washington knight > knight.
680 – 3
movin & roadin Russia.
Byz now up Education. End of GLib will be coming soon.
Sell dyes to Byz for 40g +6gpt.
IBT: NY knight > knight
690 – 4 Zzzzzz
IBT: Theo asks us to leave (fish island) – ok.
Boston knight > HE in 13 as either a prebuild for Bach’s, or for itself.
700 – 5 Zzzzzz
IBT: Philly knight > library in 7, SanFran musket > library in 5, Miami rax > knight in 9.
710 – 6
Kick into revolt & MM cities to prevent riots.
IBT: We lose our spices.
720 – 7
Byz will sell us spices for gems + silks + 288g. Will live without for now. 5 more turns on anarchy.
IBT: Dutch may be acting up again? MDI & galley approach our knight on border hill.
730 – 8
Move 2 more knights toward Russia. Worker stack almost done road on border hill.
740 – 9
start fort on border hill after completing road.
IBT: We learn education and GLib goes obsolete.
750 – 10
2 more turns in anarchy, then lots of libraries. Currently losing -35gpt to other civs.
13 turns of dye deal with Byz. 5 turns of everything for furs with Vikes, 5 turns of incense from Portugal.
We are strong versus Vikes, Byz and Hittites, average to others.
760 – 11 Zzzzzz
IBT: Enter republic.
770 – 12
Check builds & happiness. MM research to 50% for chemistry in 10 @ -3gpt. Lux to 10%. No outward signs of revolt brewing.
Notes:
- My intent was to get our strength & research back up. Libs & Universities?
- Need to organize troops better. Road is now only 2 tiles short of Netherlands.
- Fleet in S is good. N seems weak.
- Can finish exploring Persian Sea & expose more of Great Northern Ocean.
- Only 3 turns left on 2 major trade deals.
- Persian troops remain in Russia. Dutch troops playing footsie near border.
NEXT!
RowAndLive Apr 22, 2005, 07:13 AM Rethinking it, rather than building a fort (4 turns to go) on border hill, we should be building a city with a barracks, and using the workers to fill in the swamps. Sorry, not much wetland preservation in this game.
Roster:
- RowAndLive - Followed the Path of Peace
- DJMGator13 - UP
- jb1964 - On Deck
- Elmarae -
- Iroquois Plisken -
- rrau -
DJMGator13 Apr 22, 2005, 07:47 AM Got it. I should be able to play Saturday.
MOTH Apr 22, 2005, 10:38 AM Happy 25th Elmarae! Of course in tomorrow land your b-day is probably over about now. Hope you had a great day.
DJMGator13 Apr 22, 2005, 01:15 PM Happy Birthday :bday: Elamarae
RowAndLive Apr 22, 2005, 02:40 PM Happy Birthday, Elamarae!
:bday: :bday: :bday:
:dance: :dance: :dance:
Elmarae Apr 22, 2005, 03:14 PM Thanks guys. A quarter of a century of experiences and I can't wait for the next 25 years. Things can only get better. :)
IroquoisPlisken Apr 22, 2005, 06:22 PM Happy Birthday!
:bday:
:band:
rrau Apr 22, 2005, 08:20 PM http://smilies.sofrayt.com/fsc/happy%20birthday1.gifhttp://smilies.sofrayt.com/fsc/blow%20out%20candles.gifhttp://smilies.sofrayt.com/fsc/congratulations.gif
IroquoisPlisken Apr 23, 2005, 08:55 AM http://smilies.sofrayt.com/fsc/happy%20birthday1.gifhttp://smilies.sofrayt.com/fsc/blow%20out%20candles.gifhttp://smilies.sofrayt.com/fsc/congratulations.gif
...showoff... ;)
Elmarae Apr 24, 2005, 12:21 PM ...showoff... ;)
Girls just do it better.... :p
DJMGator13 Apr 24, 2005, 02:15 PM Sorry for changing so much in the preturn.
preturn 770AD
review F3 we are strong our average to everyone and not at war, so I decide to change some of our knight builds
Washington knight to Sistine in 40 (could be used as a prebuild for Copernicus')
Smolensk from barrack to temple (only 1spt) and fire specialist
Miami knight to Library
Houston knight to aqueduct
Orenburg musket to settler (rush it) to head to Swamp Hill
Krasnoyarsk musket to aqueduct
Baltimore musket to harbor
St Louis barracks to temple (1spt)
Cincinnati knight to aqueduct
Novgorod musket to harbor
New York set to uni
Rostov set to library
Boston Heroic Epic to uni
Yaroslavl knight to library
Yekaterinburg knight to aqueduct and fire specialist
Atlanta knight to Library
Vladivostok knight to temple (1spt)
Seattle musket to aqueduct
Khabarovsk longbow to library
Not a criticism of Row's turns, just shifting our production from war back to infrastructure since our goal is to hit the Modern Era. If we wanted to end game in the Middle Ages we could just mass produce troops and easily win from here.
Trade: sell Education to VIK for 130 gold and 100gpt (they wouldn't part with Chemistry since they have a monopoly on it)
Trade: sell Education to PER for 40 gold and 29gpt, since they could buy it from VIK
Trade: sell silks to BYZ for 120gold and 2 gpt (too cheap but should keep them from becoming aggressive)
Dutch only have 4 gold and no gpt available so no trades with them
Change research to Astronomy at 80% in 7 turns at +23gpt
As Row said at end of his turn we have a few deals about to end, one will give us 105gpt back in 3 turns
Looks like enough damage for a preturn :)
IBT - VIK ask our galley to leave, we agree
Orenburg settler => temple
Turn 1 - 780AD
switch Yaroslav from library to settler
IBT - BYZ asks our galley to leave, we agree
Turn 2 - 790AD
disband our 3 trebuchets (kept our captured trebs), since we're over our unit support and don't plan on attacking soon
disband all 11 warriors also, this gains us another 28gpt
we're up to +50gpt at 80% sci
found Memphis (swamp hill) set to temple
IBT - our incense & fur deals expire
Yaroslavl settler => library
Turn 3 - 800AD
Trade: silks, gems and dyes to PORT for incenses and 2gpt
Trade: gems and 385gold to BYZ for spices
Trade: HIT into the MA (lit, curr & const) for Ivory
IBT - not much
Turn 4 - 810AD
not much
IBT - Atlanta library => uni
San Fran library => uni
BYZ are building Copernicus (BYZ and PORT have Aston - we are 1 turn away)
Turn 5 - 820AD
drop sci to 50% still in 1
IBT - we learn Astronomy set to Banking
Turn 6 - 830AD
adjust sci to 80% in 6 turns at +103gpt (after new city)
switch Washington to Copernicus
rush uni in Boston for 356gold, since I can't switch it to a wonder (due to a forest chop?) so I can start another Wonder prebuild
found Los Angeles set to temple
upgrade 5 galleys to caravels
IBT - Boston uni => Sistine (as a possible prebuild for Smith's)
Philadelphia library => uni
Chicago aqueduct => uni
Houston aqueduct => library
Turn 7 - 840AD
up sci to 90% in 4 vrs 5
IBT - PORT start building Copernicus after completing Sistine / BYZ switch to Copernicus
Turn 8 - 850AD
VIK still want too much for Chemistry, but will offer furs for Astronomy, since 2 other civs know it already I make the deal
Trade: Astronomy to VIK for furs and 80 gold
This gives us 8 luxes for the time being
rush aqueducts in Yekaterinburg and Cincinnati
upgrade another galley
IBT - Cincinnati aqueduct => library
Boston changes from Sistine to Palace (forgot to change it last turn)
Yekaterinburg aqueduct => library
VIK are building Copernicus
Turn 9 - 860AD
not much
IBT - Miami library => uni
Turn 10 - 870AD
sci down to 80% still in 1
The Save (http://www.civfanatics.net/uploads9/R&L03_870AD.SAV)
Notes to next player
1) we should be in good shape for Copernicus except that BYZ switched off of Sistine so they may be ahead of us, might be worth investigating to see if we are ahead or behind.
2) If we have the funds we might want to switch some of the temples I'm building for libraries
3) Not sure what to research after banking, it might be good to head for economics to get Smiths. I'm not sure how helpfull Bach's will be on arch map and we shouldn't waste time researching Chemistry since it is already known, we should just trade for it once it comes off the monopoly price.
Here's a look at our economy
http://www.civfanatics.net/uploads9/RL03_02.jpg
RowAndLive Apr 24, 2005, 02:54 PM No problem with the build changes, Gator. I was building knights, because even though we showed as strong, we had very few units, and I thought it might be due to the large # of workers & galleys. Also, I didn't see much way to counter a concerted attack. Your plan looks much better.
RE: Boston - I hadn't done a chop, and had planned it as a prebuild, since it had been available for Wonders during my set. I was hoping to use it for Bach's. We'll want that in the modern era. Not sure if we'll gain much from Smith's, as our city # isn't all that high.
IroquoisPlisken Apr 24, 2005, 03:00 PM That...is a LOT of happy people! :) (those are happy people, right, not content?) I think we can turn Lux down to 0%, judging from that screenshot...
Great turns, Gator.
I think I'll go look at the save right now...
EDIT:
How about Magellan's? I'm not sure how helpful it would be in a peaceful game, but another movement point for ships can't hurt.
Have we had our GA yet? I think the Pyramids triggered it. Magellan's would trigger it, if not. Seems like a great time for it if we haven't had it yet...
EDIT again:
Looking back, it seems like the Pyramids did NOT trigger our GA. I just realized Copernicus would also trigger our GA. If we do get that, then there isn't much point to getting Magellan's, unless the movement point really is that great...
DJMGator13 Apr 24, 2005, 07:22 PM Great turns, Gator.
Thanks, that was a nice distraction from the marathon 4+ hour SGOTM06 turns I've been working on for over a week now.
jb1964 Apr 24, 2005, 09:01 PM It appears I'm up next. I might get a turn or two in tonight.
I start a new job tomorrow and get the pleasure of keeping all my previous work until a replacement is found.
Anyway, I might turn this over to the next player after a very short turn.
jb1964 Apr 26, 2005, 11:26 PM Turn 0 – 870 AD
Theo is going to finish Copernicus’ in 7 turns. We’re 13 turns away. There’s no way in heck, without a nice sneak attack, that we’re going to be able to double our shield output or put a wrench in Theo’s works. Well, it’s my job to figure out where to ditch our ~300 shields. We can probably research fast enough to make Bach’s, Smiths or Magellan’s a possibility.
IBT: Nothing…
Turn 1 – 880 AD
Banking is in and we can go after any of these. Time to read the thread a bit for sage advice.
OK, I’m going for Magellan’s to trigger the GA that would make both Bach’s and Smith’s within our grasp with the increased production. Better make sure we’re working from a coastal city. Hmmm, it seems that Magellan’s does not specifically call for a coastal city. Going for it.
Forted some workers on lands that need no more development.
Turns 2 – 6, 890 through 930 AD
Navigation comes in and we now set our sites on Banking. Well, as the rest of you probably already know, Magellan’s needs to be on a coast. And being on the fresh water doesn’t seem to count. Sorry gang. I guess we get a very expensive Heroic Epic.
Turn 7 – 940 AD
We get HE (90 shields wasted) and Theo gets Copernicus’
Turn 8 – 10, 950 - 970 AD
Chemistry is still only known by the Vikes and Theo knows PP.
One more turn for Banking.
DJMGator13 Apr 27, 2005, 07:15 AM I had a feeling that might have been the case when Theo lost out on Sistines, and naturally our prebuild was in Washington so we could not switch it to a palace. That's the reason why I try to not have my highest shield city in my capital. Ninty lost shields from that city was only about 5 turns worth so no big deal.
RowAndLive Apr 27, 2005, 10:13 AM The HE will help us anyway, so that's OK. However, if it would help your self esteem, you can replay the turns, and pick a different target wonder.
IroquoisPlisken Apr 27, 2005, 03:35 PM Just in case my turn comes up in the next couple of days, I'm won't be able to play until Saturday. I can't play tomorrow, and I'm going down to Canton, MA on Friday for the New England Math Competition. Leave at 7:30 a.m., don't get back until 11:00 p.m.
jb1964 Apr 27, 2005, 04:30 PM I'm going down to Canton, MA on Friday for the New England Math Competition.
Remember "i" before "e" except after "c" and sometimes "y".
Do well. Check your work. :)
rrau Apr 27, 2005, 05:25 PM @IroquoisPlisken - I think you're up. Do you need a swap? I can probably play by Friday, so you can play on Saturday.
Elmarae Apr 28, 2005, 07:05 AM Remember "i" before "e" except after "c" and sometimes "y".
Do well. Check your work. :)
What does that have to do with maths. Just remember that 1=2 therefore 2+2 = anything from 2 to 4.
Proof for 1=2:
Step 1: a and b > 0
Step 2: a = b
Step 3: 2a = ab
Step 4: 2a - 2b = ab - 2b
Step 5: (a + b)(a - b) = b(a - b)
Step 6: (a + b) = b
Step 7: b + b = b
Step 8: 2b = b
Step 9: 2 = 1.
Good luck :)
RowAndLive Apr 28, 2005, 08:05 AM Roster:
- RowAndLive -
- DJMGator13 -
- jb1964 - wrote the epic
- Elmarae - UP
- Iroquois Plisken - On Deck
- rrau -
TimBentley Apr 28, 2005, 10:54 AM Step 5: (a + b)(a - b) = b(a - b)
Step 6: (a + b) = b
:nono: No dividing by zero.
IroquoisPlisken Apr 28, 2005, 04:27 PM Step 4: 2a - 2b = ab - 2b
Step 5: (a + b)(a - b) = b(a - b)
How does 2a-2b factor into (a + b)(a - b)? a^2 - b^2 would.
And even if I'm missing something, what TimBentley said is true.
@rrau: Sure, that sounds fine. I'll be able to play on Saturday.
Elmarae Apr 29, 2005, 07:00 AM the 2a 2b should be a^2 the website I copied it from I miss typed.
and got it. Will do it in 1 or 2 days :D
DJMGator13 Apr 29, 2005, 07:13 AM I expect to see some of a^2 applied to our research and expansion efforts ;)
Good luck on your turns Elmarae, take your time.
Elmarae Apr 30, 2005, 08:30 AM 980 AD
Theodora comes a knocking, wanting to buy Silks for 2gpt. I renegotiate, sell her our WM for her WM, 50g and 4gpt.
Economics > Chemistry (in 6)
Denver > Temple > Aqueduct (Hiring 2 Scientists to 0 Growth)
Cincinnati > Library > Market
Rostov > Library > Aqueduct (1 Scientist)
Yaroslav' > Library > Market
Yekaterinburg > Library > Market
Vladivostok > Temple > Settler
Houston > Library > University
Buffalo > Harbor > Courthouse
Memphis > Temple > Aqueduct
New York can't grow anymore (Hire 2 Scientists)
Boston changed from Palace to Smiths in 23
990 AD
The deal with Theodora makes me think that our WM is worth something.
Sell it to Henry for his WM, 40g and 6gpt
Ragnar: WM, 120g, 4gpt
Xerxes: WM, 50g, 10gpt
1000 AD
Vladivpstok > Settler > Courthouse
We lose our supply of Ivory
Buy Ivory from Mursilis for Silks and Monotheism
1010 AD
We lose our supply of Spices
Theodora declares on Henry!
We lose our supply of Incense
Henry offers Incense and 2gpt for Silks, Dyes, Gems - I accept
Novgorod > Harbour > Settler
Henry has Economics and starts building Smiths.
Sell Xerxes Banking for WM, 9gpt, 30gold
Sell Ragnar Banking for Chemistry, WM, 170g and 6gpt
Ragnar has Metallurgy so started research in 5 on Physics
Buy Spices from Theodora for Gems, Chemistry
1020 AD
Philadelphia > University > Bank
1030 AD
Sanfransico > Bank > Knight
Vikings start Smiths
1040 AD
1050 AD
Atlanta > Uni > Bank
We lose our supply of Furs
Discover Physics > Magnetism
Left the trading for Plisken.
Current trades:
Portugal has Metallurgy wants Physics. Active: (14) 6gpt, (15) Incense,2gpt)
Persia wants Chem, Econ, Navigation. Active: (14) 10gpt (16) 9gpt
Scandinavia has Metallurgy wants Physics. Active: (14) 4gpt, (16) 6gpt)
Byzantines has Printing Press wants Physics, Econ. Active: (3) 12gpt, (12) 4gpt, (16) Spices)
Netherlands wants Banking, Astronomy, Chemistry. Active: None
Hittites wants Engineering, Theology, Chivalry. Active: (15) Ivory
Current Wonder Builds
Magellan's Voyage: US in New York (20), Portugal - Sagres (??), Vikings - Aarhus (??), Byzantines - Caesarea (??)
Smiths Trading Company: US in Boston (16), Portugal - Lisbon (16), Vikings - Copenhagen (??)
Roster: (FULL)
- RowAndLive
- DJMGator13
- jb1964 -
- Elmarae - just done
- Iroquois Plisken - UP
- rrau -
IroquoisPlisken Apr 30, 2005, 10:41 AM the 2a 2b should be a^2 the website I copied it from I miss typed.
I see. That makes more sense. :)
And got it.
DJMGator13 Apr 30, 2005, 12:21 PM @IP, don't start yet if you read this. I think we can shave 1 turn off the finish of Smith's. I'm working up the numbers right now and will post shortly.
DJMGator13 Apr 30, 2005, 12:52 PM Smiths Trading Company: US in Boston (16), Portugal - Lisbon (16), Vikings - Copenhagen (??)
Does anyone know if we will be credited with finishing Smith's before PORT? If PORT is credited in the IBT before us then they will beat us to it by 1 turn.
We can make up that one turn, but it has to be timed correctly or we will starve our city down a pop point and lose it anyway. We currently have 317 shields in the box and are at +18spt. I think we can squeak it out 1 turn earlier by doing the following:
1050AD [317 shields +18spt] Wake the 4 workers west of Atlanta (they will not move this turn but that is OK)
1060AD [335 shields +18spt] move all 4 workers toward the irrigated wheat NW N of Boston (won't reach this turn, that's OK)
1070AD [353 shields +18spt] the 4 workers arrive at wheat and start mining
1080AD [371 shields +18spt] here is the tricky part - Watch to see if mining completes at end of this turn or at the start of next turn. We need to know this to know when to start mining the other wheat or we will run out of food
1090AD [390 shields +19spt if mining completed last turn and at -1fpt with a loss in the food box] move the workers to the 2nd irrigated wheat south of Washington
1100AD [409 shields +19spt, -1fpt] wait to mine
1110AD [428 shields +19spt, -1fpt] wait again
1120AD [447 shields +19spt, -1fpt] wait one more time
1130AD [466 shields +19spt, -1fpt] start mining
1140AD [485 shields +19spt, -1fpt] mining completes - no other worker actions required
1150AD [505 shields +20spt and now at -2fpt] if my numbers are right we should be short 8 foods in the granary to start this turn with only 5 more turns need to complete Smiths (and before we completely empty out half the granary)
IF the first mining does not complete until the 1100AD turn then adjust the plan as follows:
1100AD move workers to 2nd wheat
1110AD wait
1120AD start mining which should complete in 1140AD (same as above, except we should only be down 7 foods instead of 8)
Both of these should use 17 to 18 of the 20 foods stored in the granary, but will allow Smiths to complete before we loss a pop size. Once Smith's completes re-irrigate the wheats and allow the granary to refill itself.
Feel free to check my math before playing; and you thought you were done with math for the weekend :lol:
After doing all this I realize we will probably only pick up use of 1 of the 2 shields due to the 10% corruption for Boston. At 21 total shields we will only get 18.9 shields and I'm not sure if it rounds up or down. If after mining the first wheat we are still at only +18 useable shields then don't bother mining the second wheat because it won't change the completion date at all.
Elmarae Apr 30, 2005, 01:29 PM I didn't think of that... damn that's imaginative.
We could hope that the RNG likes us and gives us a SGL for discovering Magnetism.... :lol:
IroquoisPlisken Apr 30, 2005, 01:38 PM Wow. That's...incredibly in-depth. :crazyeye:
But I'm almost positive that we would get Smith's first. The human player always has the first move of the turn. Whether or not the Portuguese will stay at the same # of turns as us, or manage to get enough shields to shave a turn off, I don't know though...
I think I'll attempt your method, Gator, anyway just incase.
IroquoisPlisken Apr 30, 2005, 04:25 PM Pre-turn – Trade Scandinavia Physics for both maps, 74 gold, 7 gpt, and Mettalurgy.
Trade Byzantines Physics for both maps, 25 gold, and Printing Press.
Portugal only has maps and 11 gold to offer for Physics, so I don’t trade with him.
Byz. are up Demo and Scand. have MT (!). Can’t trade for either though.
Trade Scand. PP for both maps, furs, and 24 gpt. We now have all 8 luxuries for the time being.
Drop Science to 80%, Mag still due in 5, +29.
MM some cities, firing some scientists (why did we have them anyway? They didn’t take any turns off research). Now up to +31.
Wake the 4 workers by Atlanta, following Gator’s directions.
1060 (1) – Now Portugal has much more to offer. Trade them Physics for both maps, 41 gold, and 18 gpt.
Move workers towards the wheat.
1070 (2) – Washington uni->bank. San Fran knight->knight. Workers mine wheat but still have 2 turns left, so we’ll have to go with the second plan.
1080 (3) – Khabarovsk court->market. Ragnar is willing to trade MT, but he’s asking for a lot. Contact with the Byz. and Hittites, 127 gpt, and 1019 gold. I’ll wait 2 turns for Mag to come in. Workers will finish the mine next turn. Reduce sci to 70% to get an extra 50 gpt (now 99 gpt).
IBT – Hittites ask for our terrirtory map for their world map, 6 gold, and 2 gpt. Sure! But not until our turn. I notice the Dutch are moving quite a few units towards our border, and sure enough <b>the DUTCH DECLARE WAR</b>!!! Our knight fends off a sword, promoting to elite. They move a galley down the west coast, but don’t drop anything off. It must be heading towards Cleveland, which is undefended.
Renew the deal with Theo, dyes for 11 gpt.
1090 (4) – The Dutch have a MDI just inside their border, and another MDI and a swiss merc 2 tiles inside, on a hill. We have around 7 Knights, the Knight army, 3 or 4 MDIs, and 3 trebs. We are rated average to them.
Kill the MDI with our army, revealing another swiss merc/MDI pair and a lone MDI. Move 5 more knights to the army.
The workers have completed the mine, and we are up to 19 usable shields. I guess it rounds up, Gator. ;) Will continue with the plan and move to the second wheat. I think you’re turns are off, though, in the instructions.
Magnetism due next turn.
IBT – Dutch move a LOT of units. I don’t think there are many in Haarlem, though. Portuguese move a few Carracks next to the Byzantine coast.
Magnetism -> Theory of Gravity due in 5 turns @ 80%, +51 gpt. The Great Lighthouse is now obsolete.
1100 (5) – The Dutch have 10 MDI, 3 swiss mercs, 1 Longbow, and 2 spears within sight. None are in our borders and only 4 MDIs, the Longbow, and 2 swiss mercs are on the edge of the border, so we are in no immediate danger.
Kill off a swiss merc, an MDI, and the Longbow after bombarding them, taking just 1 damage total.
I’ll make the workers wait one more turn.
The Byzantines and Vikings are still asking for a lot for both their techs.
IBT – A Dutch Knight shows up! It is within range to attack Memphis next turn. Every other unit in the area moves onto the same square, though!
1110 (6) – San Fran knight->knight. Miami uni->bank.
There are now 9 MDIs (one injured), a knight (injured), 3 swiss mercs, and 2 spears on one tile, just outside our border. In 2 turns they will ALL be able to attack Memphis. Let’s hope I can take most of them out by then. Kill the three swiss mercs with the army. We redline the knight, but it kills our knight. Now a spear is showing? I don’t want to waste my attacks on them. Bombard both, and now a MDI is showing. Kill 4 of them, getting one promotion and one redline. Only 3 full health MDIs left. I’m hoping the injured ones will retreat.
IBT – Two full health MDIs move on towards Memphis, the other and a spear stay behind and fortify, while the injured units head into Haarlem to heal. Byzantines and Portuguese sign a peace treaty. Persians are building Magellan’s.
That Dutch galley keeps heading south. I believe it’s heading toward Boston, now.
1120 (7) – Ragnar is willing to give us MT for Mag, 69 gpt, and 1424 gold. I’ll wait 3 turns for ToG to come in.
Rush a barracks in Memphis for 104 gold.
Kill all units in sight. We are now strong vs. the Dutch. :)
Trade Byzantines Mag, Metallurgy, and 11 gold for Democracy.
Trade Scandinavia Demo for MT, both maps, 46 gold, and 42 gpt.
Trade Portugal Mag for both maps, 52 gold, and 24 gpt.
Since Mag is out, trade Byz. Contact with Vikings for both maps, 11 gold, and 3 gpt.
Trade Hittites Contact with Dutch for both maps, 26 gold, and 1 gpt.
Trade Vikings Contact with Hittites for both maps and 1 gpt.
We are now even or above everyone in tech and make +170 gpt.
IBT – One Longbow is sent out…wow…the Dutch galley drops off 2 MDIs next to Khabarovsk…guess I was wrong about Boston…Persians are building Smith’s. Our people want to build the Military Academy. Maybe we should…
1130 (8) – Memphis barracks->lib. Kill the Longbow.
Workers complete mine, and Smith’s is now due in 7, with +20 gpt. Thankfully we can just barely survive another 7 turns before starving. Heh, and Boston also expands in 7 turns. :)
Decide to investigate Lisbon for 158 gold. Smith’s due in 8 turns, +25 spt, +25 fpt, +78 gpt, 34 cpt, has 6 pikes (only 2 are vets, rest reg) and 1 reg sword guarding. Has 1 Iron and 2 Horses, and 6 Luxuries. 60% treasury, 40% science.
Kill both MDIs by Khabarovsk.
IBT – The Dutch galley foolishly attacks our fortified caravel, and sinks, taking one damage off. Another Dutch knight appears, as well as a MDI and a Longbow.
1140 (9) – Kill all 3 Dutch units, but still no leaders. Upgrade 3 vet knights to Cavs. ToG due next turn.
The Dutch are willing to make peace, but won’t offer us anything for it.
IBT – A musket and an elite knight are killed. Whoops…:blush:
ToG comes in, and we are now in the Industrial Age. Start on Steam Power due in 7 @ 90%, +78 gpt (can be changed).
1150 (10) – Bombard a spear and MDI, and use the first Cavalry to kill both. Upgrade a 1/4 knight and 4 more knights on the homeland.
The next person can decide whether to try to attack Haarlem (we have 8/13 army, a full health and a 2/5 MDI, and 2 cavs to attack this turn) or make peace. If we attack we can’t have treb support, since the marsh blocks them. I vote to make peace, since we don’t have many units (I just wish we could get a city out of this).
Smith’s is due in 5, and Magellan’s is due in 10.
http://www.civfanatics.net/uploads9/America_1150.JPG
DJMGator13 Apr 30, 2005, 05:36 PM "I love it when a plan comes together" - Hannibal (ATeam)
Keep on eye on the Smith's build. You might be able to move a citizen off the mountain the last turn or two and put it on food to slow the starvation.
It might be worth trying to attack Haarlem before making peace. You can add 3 cavs to the army stack in the preturn and then attack in the first turn. The unroaded marshed will cost them 2 movement points so only the stack should be attacked and with the army there it should not be attacked. If it goes badly just make peace on the first turn. We are "Strong" to them so I don't think they'll be too offensive minded.
EDIT: There's no resources to be gained from the Dutch so there is no need to overextend ourselves. I'd make peace after the battle for Haarlem, win or lose.
EDIT#2: We're actually 2 shields ahead. I listed it as 505 and we have 507 in the box.
rrau Apr 30, 2005, 09:33 PM preflight (1150ad)
wake and move 3 cav next to Haarlem
turn 1 (1160ad)
Capture Haarlem
Peace with Netherlands. Only gets us their WM and 5g. Could have gotten a ROP, but I don't trust them not to sneak attack us again.
Slow down starvation in Boston by moving a Washington citizen off the lake and letting a Bostonian work it.
Start Newton's in San Francisco.
ibt:
had some riots as war happiness ended
turn 2 (1170ad)
Had to demand Netherlands remove a stack of troops from our territory - they complied
turn 3 (1180ad)
flip risk went up in Haarlem (last turn mapstat said it would take 9 troops to eliminate the flip risk and this turn it says it will take 19), so rushed the temple and starvation diet and pulled all but one 1hp cav out of Haarlem
Rushed markets in the 3 cities that had rioted.
ibt: Portugese built Magellan's - no other wonders were completed with the cascade
turn 4 (1190ad)
switch San Fransisco to Palace as a prebuild for US or ToE
Switch New York from Magellan's to Newton's in 6
Smith's due in 1
Irrigated the Wheat and Boston is no longer starving - Smith's still due in 1
Music Theory's up for sale, I could trade Mil Tradition to Portugese for it, but I don't feel like being that generous.
ibt:
We built Smith's and triggered our GA
The 3 civs who know Music Theory cascaded to JS Bach's
turn 5 (1200ad)
not much
ibt:
Ivory deal expired. Renegotiated: Silks, Theology, & engineering to Hittites for Ivory, WM, 6g
Incense deal expired. Renegotiated: Dyes, Gems, Silks, Mil Trad, 50g to Portugese for Incense and Music Theory
turn 6 (1210ad)
Switched San Fransisco to JS Bach's in 17
Research to 30% and still get Steam power in 1
Order a worker on main island - if we have coal we will desperately need more workers
ibt:
Spice deal expired. Renegotiated: Bought spices from Byzantines for Gems + 33gpt
turn 7 (1220ad)
We don't have coal in our boarders but I can build a colony on some by Novgorod (and do so)
ibt:
We complete Newton's
Portugese complete JS Bach's
turn 8 (1230ad)
Byzantines and vikings are both in IA now (weren't last turn and it looks like Byzantines got steam power as their free tech and traded it to vikings)
Switch San Francisco back to palace as prebuild for US
turn 9 (1240ad)
not much
ibt: Lost our supply of furs - no chance for renegotiation
turn 10 (1250ad)
Dropped research rate to 80%. Still get Industrialization in 3, but not at a neg gpt anymore.
DJMGator13 Apr 30, 2005, 10:02 PM :eek: You all are playing too fast :) That's 30 turns today :crazyeye: You're close to putting me up again and I've got less than 24 hours to finish and submit COTM11. Don't know if I've seen 3 rounds in 1 SG on the same day before.
It looks good. :goodjob:
EDIT: Now I know why rrau played this one so fast. She's putting off those SGOTM06 turns :lol:
rrau Apr 30, 2005, 10:34 PM Yep, I'm not starting sgotm6 until tomorrow. *rolls eyes* I would be up in both at the same time.
RowAndLive May 01, 2005, 01:58 PM 1250 – 0
Both Byzantium and Portugal are ahead of us in total culture, but we lead otherwise.
Our next goal is basically the tech race to get resource visibility before the AI, and see if we can spot the restricted resource. In this phase, it will be a rush to refining and rep parts for oil and rubber. In the modern era, it will be for rocketry and fission, either one of which could be instant.
I suggest the following path Industrialization (in 3) > corporation > refining > electricity > rep parts, hopefully trading for electricity without giving up the critical 2.
IBT: The Dutch are still bustling around the border, but otherwise nada.
1255 – 1
build rails
IBT: Yakutsk worker > worker, L.A. worker > worker
1260 – 2
rails, and MM for Indust in 1
IBT: Indust > corporation
Cinci court > musket in 5, Houston univ > bank, Buffalo court > musket
Dallas riots > taxman
Portugal , Viks & Byz start Shakespeare’s.
1265 – 3
build rails
change corporation to electricity in 6 first, so as to best use prebuild in San Fran.
Change scientists in Washington & Yaroslav’l to taxmen
IBT: Thoedora offers 11gpt for dyes > push her to 12gpt + 7g.
Persian caravel shows at Yakutsk, headed home.
Phily cav > fcty in 12, Miami harbor > cav
1270 – 4
Upgrade galley to galleon at Krasnyonarsk. Build rails – only missing 3 at home.
IBT: Persian caravel rounds our point & heads S?
Boston bank > musket, Y’burg court > rax in 5, Smolensk worker > worker, Khabarovsk rax > worker in 2, L.A. worker > court
1275 – 5
build rails – only missing Houston, and 4 turns from full spine in old Russia.
Persia up FA, down physics & MT
Port up FA (0g), down indust, Viks same (422g), Byz same (64g)
Dutch down Econ, physics & indust, up nada (11g)
Hittites down invention, PP, education (2g)
Viks offer FA, WM, 99gpt + 422g for Indust
Byz offer FA, WM, 23gpt + 64g
Port offers FA, WM, 118gpt
Sell to the :viking:, then Portugal, then Byz, and gain (as above) FA, WMs, 240gpt + 486g
Lower lux pay to 0%, push research to 100% for Electricity in 3 @ +204gpt
IBT: New York bank > fcty
Persians begin Shakespeare’s, Byz begin US
1280 – 6
build rails
IBT: Persian heads SE from Yakutsk on S coast.
Yakutsk worker > settler, Orenburg lib > musket, Khabarovsk worker > duct
Portugal begins US
1285 – 7
rails
IBT: electricity > rep parts
Cinci musket > univ, Novgorod galleon > cannon, Boston musket > fcty
Dutch begin Bill’s Place
1290 – 8
rails
Bids for Electricity:
Portugal offers WM, 33gpt + 132g
Viks offer WM, 4gpt + 22g, but won’t give nationalism
Byz will give WM, 24gpt + 63g
Make no trades for now, hoping to drop value of Nationalism
IBT: Washington Military Academy > fcty, Atlanta cathedral > fcty, Chicago bank > musket, Miami cav > fcty
1295 – 9
rails Home milnet done & spreading fast. Russian spine Memphis to Denver.
Only 2 turns left on our peace treaty with the Dutch. We are strong to they and the Byz.
We are weak versus the Vikings and Portuguese.
IBT: Y’burg rax > musket, Haarlem worker > cannon, Dallas worker > worker (will need to rush in < 7 turns).
Viks begin US.
1300 – 10
rails.
- Many workers in position to build swamp road to Haarlem next turn.
- ships left to move & 2 cavs
- Change of research plan. After Rep Parts in 3, go to either Corp, and spend prebuild on stock exchange, or try for Medicine + Sci Meth & go for Darwin’s.
- 1 turn left on Dutch peace treaty.
- 6 turns left on 2 major resource trades.
I hope I spent the GA well.
RowAndLive May 02, 2005, 11:42 AM Roster:
- RowAndLive - just played
- DJMGator13 - UP
- Elmarae - On Deck
- jb1964 -
- Iroquois Plisken -
- rrau -
DJMGator13 May 02, 2005, 07:09 PM Got it, can't play until tomorrow after work.
DJMGator13 May 04, 2005, 07:56 AM Progress Report: None
I didn't get to it last night, I'll play and post tonight.
DJMGator13 May 04, 2005, 10:39 PM preturn - 1300AD
With a few nice IA Wonders coming up (TOE & Hoovers) it's time to dump the AI's builds - 5 AI's are building Shakespear and 3 more are working on US
Rush factory in Washington for 840 gold
turn sci down to 90% still in 3 turns
Since we have no immediate military target I line up our ships for some ship chaining in case the Dutch get fresh again
hit enter
IBT - Washington factory => Shakespear (as prebuild for TOE) - Washington goes from 36 spt to 48spt
Seattle harbor => courthouse
Turn 1 - 1305AD
switch Novgorod from cannon to temple (to bring coal into our border)
lower sci to 80 still in 2
IBT - Dutch ask to trade TMaps - I agree
Rostov aqueduct => courthouse
Buffalo musket => aqueduct
Turn 2 - 1310AD
switch Detroit to aqueduct (will need to rush it later)
slow US completion to finish same turn as Shakespeare (I think we can get both and I'll start a separate build for TOE
PORT 31 turns til US
VIK 41 turns til US
BYZ 154 turns til US - city has 4spt
Wasted money but confirms that we should be able to build all 4 Wonders (US, Shakespeare, TOE & Hoover)
switch San Fran from palace to US - slow spt to match Washington so both US and Shakespeare will complete in 7 turns
rush factory in New York (to start TOE prebuild next turn)
we should be able to mm San Fran back to max shields and get a prebuild going for Hoovers after US complete's there
Realize we need a river for Hoovers (we only have lakes)
IBT - we learn Replaceable Parts set to Medicine in 4, hoping one of the AI's is working on Corp
New York factory => palace
Chicago musket => factory
Vladivostok courthouse => aqueduct
Turn 3 - 1315AD
I'm trying not to build more cavs since we want a Modern Era war and they do not upgrade, however we are weak to PORT, PER and VIK so we need to watch their movement
our workers are much faster now that we have RParts
IBT - PORT wants a MPP & ROP with us - I decline but trade Wmaps
Yaroslavl courthouse => barracks
Smolensk worker => art
Turn 4 - 1320AD
2 deals expire next turn and 1 more expires the turn after so I'll wait to trade ELEC
I think Washington rearranged itself when it filled the granary box but the city was already size 12, for some reason it is on 7 turns when it should be on 5 (sorry I missed it last turn) / slow San Fran again - both at 6 turns
IBT - our GA ends
Turn 5 - 1325AD
mm both San Fran & Washington both in 5
Medicine still in 3
IBT - our Ivory deal ends
renew Ivory deal with HIT by giving Education and Printing Press
a privateer comes out of BYZ and attacks our Caravel - we survive
our Incense deal ends
renew Incense deal with PORT for silks, dyes, gems and 100 gold
Cleveland temple => aqueduct
Turn 6 - 1330AD
not much
IBT - BYZ offer a Wmap trade - we agree
our spice deal ends - we were paying 33gpt
renew spice deal with BYZ for gems, silks and 350gold
Khabarovsk aqueduct => bank
Turn 7 - 1335AD
trade: ELEC to PORT for Nationalism, Wmap, 240 gold & 67gpt
trade: ELEC to VIK for Wmap, 200 gold & 12gpt
trade: ELEC to BYZ for Wmap & 104gold (all she had)
realize PER is still in MA
gift PER TOG - and imagine that they get Medicine when I'm 1 turn away from it, oh well it was worth a shot
turn sci down to 40% still in 1
IBT - VIK offer us a MPP & ROP, I decline - trade Wmaps instead
we learn Medicine, set to Sci Method
oops, Dallas riots
Lisbon beats us to Shakespeare (I never checked their builds) - we are still 2 turns away from it so my earlier mistake did not cost us, they still would have beaten us by 1 turn
Turn 8 - 1340AD
switch New York off palace to cathedral (wasting only 5 shields and there are 3 unhappy there) / slow production to complete in 6 (could be 5 same as when we learn Sci Method but you need to make the change to TOE from the Big Picture)
switch Washington to US in 9
sci to 90% in 5 turns
IBT - New York cath => coal plant
Philly factory => coal plant
St Louis barracks => aqueduct
Turn 9 - 1345AD
not much
IBT - Houston bank => factory
Krasnoyarsk aqueduct => temple
Turn 10 - 1350AD
sci down to 80% still in 3
Notes to next player
1) nothing special - just keep plugging away on the techs
2) if you do any military build go for inf, art and ships (to upgrade to transports)
the save (http://www.civfanatics.net/uploads9/R&L03_1350AD.SAV)
RowAndLive May 05, 2005, 09:26 AM Pardon my asking, but what's so special about having the wonder builds coincide? Why not just get them as fast as we can, and get on with it? Is it merely to maximize shield loss by the AI?
Otherwise, smooth sailing, Gator. :thumbsup:
Roster:
- RowAndLive -
- DJMGator13 - smooth as silk
- Elmarae - UP
- jb1964 - On Deck
- Iroquois Plisken -
- rrau -
DJMGator13 May 05, 2005, 09:42 AM Pardon my asking, but what's so special about having the wonder builds coincide? Why not just get them as fast as we can, and get on with it? Is it merely to maximize shield loss by the AI?
To stop the AI's wonder cascade. Shakespeare was only a 450(?) shield build while US was 800(?) shields. If we would have finished US first then the AI's would have been forced to switch their builds to the less expensive Wonder. Trying to time both of these wonders to finish in the same turn would have forced the AIs to dump all their shields, since there would be no other wonder for them to switch too.
This will still happen when we complete US, so our TOE prebuild should give us a good head start. I could have actually built Shakespeare from the palace prebuid but it would have wasted almost 200 shields and I felt of the 2 that US was a better choice if we only got one of them, since we plan on more warfare later in the game.
RowAndLive May 05, 2005, 11:24 AM Thank you for the explanation. Sounds good. :)
jb1964 May 05, 2005, 01:53 PM I played a regent game w/ my boys last month where we similarly managed the order of the wonder builds to prevent a cascade.
It's always so fun to screw the AI out of about 400 sheilds. :)
Elmarae May 05, 2005, 06:44 PM I'm up in the SGOTM as well.. so will be delayed here. If JB wants to swap and take his time that would be okay.
jb1964 May 06, 2005, 12:27 PM I will be playing this on Saturday.
[Edit: Have made it through about turn 5. Turns are not taking long but I have just been running out of energy in the evenings.]
RowAndLive May 11, 2005, 08:39 AM [Edit: Have made it through about turn 5. Turns are not taking long but I have just been running out of energy in the evenings.]
I can relate to that. :sleep:
jb1964 May 11, 2005, 10:35 PM Turn 0 – 1350 AD
OK, I’m delinquent on this and I’ll probably keep things quiet.
We can buy Commie but there’s no need for that.
Nothing much to report. Will be finishing two wonder this turn.
Turn 1 - 1355
Bump off a few MI as we’re over our limit and I would rather have infantry than gorillas.
Turn 3 - 1365
Re-up the dyes sale to Theo.
Turn 4 - 1370
US and ToE come in. We get AT and Electronics.
Railed the occupied territories.
Upgraded most ships.
Irrigated former mined tiles in the occupied territories to up the population and hire some tax dudes in the future.
Turn 10 - 1400
Somewhere in there we sold Sci Meth for gold and got commie in the deal as well.
After posting I noticed there is pollution to be cleaned up and workers forted. Sorry to neglect this detail.
"Ted, strange things are afoot at the Circle-K."
rrau May 13, 2005, 08:05 AM I'm out of town until Sunday night.
RowAndLive May 13, 2005, 08:27 AM Roster:
- RowAndLive -
- DJMGator13 -
- Elmarae - skipped
- jb1964 - just played
- Iroquois Plisken - UP
- rrau - On Deck, depending
IroquoisPlisken May 13, 2005, 02:31 PM Got it. I'll play today or tomorrow.
RowAndLive May 13, 2005, 03:59 PM Off Topic
I ran up the starts for R&L04, just in case some of us wouldn't be in the next SGoTM. Please PM me, or advise here if you'd prefer that I open it now, rather than waiting for R&L03 to end.
Thanks.
IroquoisPlisken May 13, 2005, 07:33 PM I'm gonna be in SGOTM7 (first time! :), but since this and VPR5 should be over within the next couple weeks, I don't care whether you start it now or later.
Couldn't play today. I'll play tomorrow morning.
IroquoisPlisken May 14, 2005, 11:54 AM Pre-turn – Clean up pollution by New York.
Check trades and the Vikings are offering Fascism, both maps, 55 gold, and 171 GPT (!) for Atomic Theory. I decide to take it. Trade AT to Theo for both maps, 57 gold, and 6 gpt. Trade world map around and pick up another ~20 gold and 5 gpt.
We now make +733 gpt.
IBT – Corp comes in, start on Refining @ 100%, due in 7 turns, +304 gpt.
1405 (1) – New York Infantry->stock exchange. Atlanta infantry->inf. Seattle court->uni. Rostov is unhappy. Rush the court there for 84 gold and I’ll switch to market next turn. Upgrade 5 knights for 150 gold (only an Elite and the 3 in the army are left), all 4 pikes for 720, our only longbow for 150, and all 5 muskets for 450. Might as well use our money for something. We still have 4890 left.
Mine the wheat by Seattle cutting uni from 50 turns to 34.
Trade maps around and I believe the entire map is uncovered now.
1410 (2) – Washington army->army. Rostov court->market. Boston infantry->artillery. Philly infantry->artillery. San Fran inf->factory. Lower sci to 90%.
IBT – A Portuguese galleon is waiting off the coast of the tiny island (Detroit, Buffalo, and St. Louis). Hmm…
1415 (3) – Send 3 infantry and the army over to Russian land. I know it’s a long way off, but I’m guessing we’re planning on attacking the Dutch next, right?
Upgrade 3 Russian trebs for 450 gold.
IBT – False alarm. The galleon leaves.
1420 (4) – Switch Orenburg from temple to market.
IBT – Another Port galley moves next to the island… We lose our supply of Ivory.
1425 (5) – Philly arty->stock exchange. Chicago inf->galleon. Fortify the unfilled army in Cleveland. Upgrade the Nevada to a Galleon.
Trade Chem and Music Theory to Hittites for Ivory, 4 gold, and both maps…kinda feel like I was robbed, but oh well.
Rush market in Rostov for 316 gold. Do some MM. Don’t know if I ended up doing much, but I sure feel like I did…
IBT – Netherlands now have Cavs. We lose Incense, but renew the deal (inc for gems, dyes, and silks). 2 Port galleons are now by the island.
1430 (6) – New York stock exchange (heh :) ) ->artillery. Rostov market->police station. Atlanta inf->cav. Miami inf->arty. Buffalo aque->market. Not much else.
IBT – Now we lose our supply of spices! I don’t renew the deal yet because Theo wants a tech with the Gems and Spices. WLTP day ends just about everywhere and Orenburg riots.
1435 (7) – Boston arty->inf.
Trade Theo Gems, Silks, and Fascism for Spices, both maps, and 55 gold. Fascism to Dutch for 4 gold, and 13 gpt. To Persia for 7 gpt. Lower Sci to 80%, still due next turn.
IBT – Refining in. Start on Steel @ 90% (100 wasn’t any quicker) due in 6, +299 gpt. Maybe after Steel comes in we should go for Sanitation so our cities can grow more. WLTP day begins again basically everywhere.
Portugal now has Espionage.
1440 (8) – New York arty->cav. Chicago galleon->cav. Good news. We have 3 sources of oil.
You know what? There is only one river on this entire map. It runs right next to Amsterdam. What does that mean? I can trade Electronics around without worrying much.
Electronics to Portugal for Espionage, 86 gold, and 49 gpt. The Vikings only have 77 gold to offer. Would Portugal trade Elec to them for that? I’m not taking my chances. Get 77 gold from Vikings for Elec.
We might want to switch the Army to Int. Agency (both due in 3). I’ll leave it up to the next person.
1445 (9) – nothing.
IBT – Persian Privateer (I’m guessing) attacks the JFK but fails miserably, doing no damage, and sinks. Pollution hits Chicago.
1450 (10) – Cincinnati bank->cav. New York cav->Int. Agency. Washington can get it next turn if we switch. Clean up pollution. Rush market in Orenburg for 360 gold. Rush market in Vladivostok for 268 gold.
So, should we switch the army to Int. Agency? Should we research Sanitation after Steel comes in?
No pic, since not much has changed.
DJMGator13 May 15, 2005, 06:32 PM I probably need to wait til this one finished up before I start another. I'm trying to limit my SG time and until I get a feel for how long the SGOTM7 turns will be I'm not sure I'll have time.
I way behind in my xOTM games. I even quit GOTM42 in the middle when I realized I wouldn't have time to finish it. Hopefully that skip will get me back on track.
rrau May 15, 2005, 06:34 PM I'm back and I have the save.
jb1964 May 15, 2005, 07:59 PM Hey gang; I'm having some medical troubles again. I'm going in for an MRI of my brain and spine this week as well as an EMG (I hope you never have to have this done because it can hurt like hell) of my left arm and leg. This forum, the friends and opportunity to escape now and again have been very therapeutic.
Have fun and be excellent to each other.
DJMGator13 May 15, 2005, 08:37 PM Sorry to hear that. Keep us posted and I'll keep a good thought for you in my prayers.
I had the cat scan done back when I was having the real bad headaches last year, but not the mri. Good luck.
rrau May 15, 2005, 11:47 PM Preflight - 1450ad
Can't switch Washington to IA. Must have had a forest chop in it or a cash rush at some time. So, we will get an army.
Our military advisor says we're strong compared to Byzantines, Netherlands, and Hittites. War with Netherlands won't get us any additional resource or lux. I'll start gearing us up for war and position the ships near Byzantines.
ibt: Persia and Byzantines signed MMP. So I guess there goes the above plan. Will gear up for war with the Netherlands instead.
turn 1 (1455ad)
Hired a lot of engineers in corrupt cites to speed up infrastructure building. Don't forget about them! They help a lot at this stage of the game.
turn 2 (1460ad)
The Maine is sunk by a privateer
turn 3 (1465ad)
not much
turn 4 (1470ad)
decreased research to 10%
turn 5 (1475ad)
Start researching combustion at 100%
Did a lot of cash rushes and still have 4016 in the treasury.
turn 6 (1480ad)
apparently not much as I can't remember it
turn 7 (1485)
Sold dyes to Theodora for 50g, 13gpt and WM
ibt: Built the Intelligence Agency
turn 8 (1490ad)
Successfully planted a spy in Amsterdam (Netherlands)
ibt: Scandanavia and Portugal signed a MMP
turn 9 (1495ad)
rushed some more infrastructure and some artillary
ibt: The Netherlands are invading
turn 10 (1500ad)
Pretty much decimated the Netherland's offensive troops. See pics of our spy's military report before and after the skirmish. They should be pretty easy to finish off. We'll just need to rush some ships to get our troops to their other islands. The Pentagon's almost done. Please don't add a 4th trooper to any army until transports are availabe.
[edit] I also got a leader which made an army.
http://www.civfanatics.net/uploads9/r&l03_1500ad.jpg
RowAndLive May 16, 2005, 08:13 AM IBT – A Portuguese galleon is waiting off the coast of the tiny island (Detroit, Buffalo, and St. Louis). Hmm…
IBT – False alarm. The galleon leaves.
IBT – Another Port galley moves next to the island… We lose our supply of Ivory.
IBT – 2 Port galleons are now by the island.
I haven't seen it stated here directly, so I'll mention it just in case. As far as I can tell, the lost Dutchman's Mine is a Rubber Plantation, and it is on that island. Techs seem to be progressing fast, but do not be at all suprised to see a much higher interest in that island soon. Build up some infantry there.
1440 (8) – New York arty->cav. Chicago galleon->cav. Good news. We have 3 sources of oil.
You know what? There is only one river on this entire map. It runs right next to Amsterdam. What does that mean? I can trade Electronics around without worrying much.
Hooray for 3 oil! :clap:
Yes, I know what the river means. Only Amsterdam can build the Hoover.
RowAndLive May 16, 2005, 08:16 AM Hey gang; I'm having some medical troubles again. I'm going in for an MRI of my brain and spine this week as well as an EMG (I hope you never have to have this done because it can hurt like hell) of my left arm and leg. This forum, the friends and opportunity to escape now and again have been very therapeutic.
Have fun and be excellent to each other.
John,
Wow, best wishes for healthy results! I've had painful MRI's, due to broken bones, but neither of the others. Will send some prayers your way.
RowAndLive May 16, 2005, 08:24 AM Roster:
- RowAndLive - UP
- DJMGator13 - On Deck
- Elmarae -
- jb1964 - on medical leave
- Iroquois Plisken -
- rrau - caught the first dodgeball
Got it. I will start tonight. As mentioned above, although Willem will certainly get some attention, I am much more concerned about Portugal, who we are not strong against, and will make some efforts to ensure the rubber supply. Will also investigate some diplomatic options. Perhaps a World War will break out, putting us in the pilot's seat.
IroquoisPlisken May 16, 2005, 02:00 PM Wow, nice job taking out the Dutch's entire offensive force, rrau! :goodjob:
Hope everything goes well, jb1964!
rrau May 16, 2005, 07:29 PM @ jb, I hope you weren't too claustophobic during the hour(s) you were in the MRI.
Elmarae May 20, 2005, 10:30 PM Is this game still going? Row&Live are you playing?
DJMGator13 May 21, 2005, 07:18 AM I'm trying to finish COTM12, got a late start on it (imagine that). But if Row can't play I'll try to grab it either Sunday night or Monday.
RowAndLive May 21, 2005, 08:47 AM I am still playing, but hadn't finished before yesterday (my 10th anniversary). I will wrap it up Sunday night, and post. Took Rotterdam and Ultrech on the 3rd turn. Reinforced the rubber tile, and trying to get a few more up there. Sorry for the delay.
jb1964 May 23, 2005, 04:06 PM @ jb, I hope you weren't too claustophobic during the hour(s) you were in the MRI.
I fell asleep several times. :sleep:
EMG is Thursday. :cringe:
(Electric shock and needles. I will not be dozing off during this one.)
RowAndLive May 23, 2005, 08:59 PM GOOD LUCK, jb!!!
1500 – 0
reset prefs & grid.
Change some cav builds to inf builds, since our home garrison is small, and inf are just as good at attacking / defending in a railed nation. Portugal is coming & we’ll need the defense.
Review Orenburg, and don’t understand what civil engineers actually do for us as opposed to police in this case, but leave them.
IBT: 2 dutch cavs kill 2 eMDIs near Haarlem. Dutch fleet of 3 leaves Ultrech (galleons & frigates?). They are bringing many cavs up.
Persians ask for WM & espionage for their WM. I trade TMs instead.
Persian & Porto ships probe borders.
Cinci cav > inf, NYC cav > inf, Rostov cav > inf, SanFran pentagon > inf, Orenburg cav > inf (3 eng > police), Memphis arty > arty, LA cav > inf (2 eng > police)
1505 – 1
Persia & Byz have MPP, Porto & Viks have MPP, only war is us vs. Willem.
4 turns left on trades with Hittites & Porto, 6 turns with Byz. Viks are annoyed, and we are weak to them. I do note that Dutch power & culture have been growing lately.
Combustion coming in 1, drop research by 10%.
@Haarlem, arty take 2 off knight, 2 off SM, 10/14 knight army -2 kills 2 SM & 1 knight, 3/4 cav -0 kills vLB, 3/4 cav from Memphis dies promoting 3/4 cav, 3/3 cav -1 kills 2/5 cav, 4 arty from Memphis take vMDI & rSM to red, 10/13 (1st) cav army -0 kills 3 red units on hill & move to mountain 2 SE of Rotterdam backed up by 2 inf. 2nd cav army recovers.
@Ultrech, 10/12 army –7 kills rifle, vCav dies taking 2 off rifle, 3/4 cav -2 killing rifle & promotes, eMDI -0 kills red rifle & captures Ultrech (2 taxmen, 8 resistors, > temple),
See 7 SM stack 2 N of Ultrech, & 6 SM stack 2 W of Ultrech, arty takes 2 off vSM,
3 arty & 5 cav land near Y’burg.
Inf from Washington & Boston head for island.
IBT: 2 Dutch SM stacks (13 units) advance on Ultrech. They bring up a frigate.
Combustion > Mass Prod in 13.
Ultrech quells 5 resistors >
Chicago inf > destroyer, Buffalo rax > inf
1510 – 2
Ultrech now 6 happy, 3 resistors
@Ultrech, 2 arty take 3 off frigate to red, 2 arty take 8 off SMs
@Haarlem, vCav dies taking 1 off 2/4 SM on hill, vCav -1 kills SM & promotes, backed up by inf.
Rush inf in Atlanta for 120g & in Boston for 208g. 4 inf coming in 1. Switch Russian city Inf builds to cav builds, except Rostov to Destroyer.
3 reinforcing arty join army on mountain, along with 4 cav & 1 knight.
2 inf fortify rubber.
IBT: Dutch pillage 2 mines at Ultrech & occupy oil.
Trade TMs with Viks, Porto asks for ROP & MPP – will give 6g + 5gpt + WM + TM for MPP + TM – I take it without giving an ROP since I don’t see it hurting us, and will get rid of Dutch sooner while keeping Viks at bay.
Ultrech quells 2 resistors.
NYC inf > inf, Boston inf > inf, Philly inf > destroyer, Atlanta inf > inf, Dallas court > cav
Porto declares on Dutch.
1515 – 3
See rails on Dutch side now.
@Ultrech, 2 arty take 3 off frigate, 5 arty take 7 off 3 SMs, knight army -4 kills 3 SMs, eCav -0 kills vSM, vCav -3 kills SM, eMDI -4 kills vSM, eMDI dies taking 2 off vSM
@Rotterdam, 3 arty take 5 off 3 vRifles leaving a rRifle showing, 1st Cav Army -4 kills 3 rifles, 2nd Cav Army -2 kills rifle & eCav capturing Rotterdam (3 taxmen, 8 resistors > temple) & sinking galleon, eCav captures worker. Gain 2 wine tiles.
@Haarlem, arty takes 2 off SM, vCav -3 doing nada to 2/4 SM, vCav -3 kills 2/4 SM
Load up another load for rubber island.
IBT: Willem asks for peace, but will give nothing – no.
Dutch disconnect oil at Ultrech.
Dutch vCav dies, and 1 goes red killing 1 eCav on mountain.
Persia & Portigal MA versus Dutch. Persia DoW.
Porto fleet heads E from Rubber island.
Ultrech resistance ends. Stack of SMs goes to Amsterdam.
SanFran inf > inf.
It figures – the turn I load the workers onto galleons, we get pollution…
1520 – 4
@Ultrech, arty staying resident take 3 off fleeing Swiss Mercs. Other arty moves to mountain on way to Rotterdam. Inf Army and 4 cav head N toward The Hague.
@Rotterdam, 2 arty take 3 off SM on grapes, eKnight -3 kills red SM,
MM a few, rush lib in Detroit. Clean pollution.
Trade Overview:
1 turn left on ivory deal with Hittites and incense deal with Portugal, 3 turns left on spice deal with Byz. Currently – tech for ivory, silks + dyes + gems for incense, gems + silks for spices. Also 4 turns left of 49gpt from Porto, and 12 turns left on 13gpt from Byz for Dyes.
Portugal is down steel, and has 0g, but can give 292gpt.
Hittites are down banking, nav, physics & metallurgy, but only have 13g + 0gpt.
Byz are down refining & steel, and can give 79g + 24gpt.
Viks are down steel, and can give 546g + 270gpt.
Persia is down Refining + steel + AtomT, and can give furs + 76g + 0gpt.
IBT: Rotterdam riots > 2 taxmen, 1 clown, 4 resistors.
Dutch frigate bombs Rotterdam, dutch troops occupy both grapes.
Big Persian fleet moves NW along Russian tip – 4 frigates + 1 galleon – seems too much
Porto fleet heads back W to island, toward home.
NYC inf > DD, krasnyonarsk court > cav, Detroit lib > rax, Cleveland harbor > cav.
Ivory lost > trade Nav & banking to Hittites for ivory + 2g + both maps (is polite, but seems indignant).
1525 – 5
@Rotterdam, 2 arty take 3 off frigate, vFrigate dies attacking red frigate – pathetic, arty takes 2 off vCav, vCav from Haarlem dies taking 0 off 2/4 Cav, vCav from Haarlem -2 kills 2/4 cav, 5 arty take 5 off SM stack, 9/14 knight army -6 killing 3 SMs, vCav -1 killing 2/4 SM
@Ultrech, 2 arty take 1 off SM,
upgrade 2 galleon to transports. Clean pollution. Switch & rush lib in Ultrech.
IBT:
Lost incense > let expire, as we can’t renew w/o selling steel.
Mass cav rush at Rotterdam has us lose 9/13 Cav army, 2/5 Cav, 2/4 inf, leaving only 4 arty + 1 eKnight. 5 cavs + 2 SMs still coming.
Washington army > inf, Ultrech lib > temple, Yaroslav’l police > inf, Miami inf > inf
1530 – 6
Rails completed to Rotterdam, update 2 galleons to Xports
@Ultrech, 2 arty take 2 off SMs
@Rotterdam, 4 arty take 5 off SMs, 4 arty takes 6 off vCav, vCav -3 kills 2/4 SM & promotes, vCav -1 kills 2/4 Cav, vInf -1 retreats 2/4 Cav, eKnight -1 kills red Cav, rCav -0 kills red SM & promotes, vCav loses 2 to sniping, 2/4 Cav kills red Cav, vCav -0 kills red Cav
@Amsterdam, 2 arty miss rail lines, hold off attack to wait for inf army
Sell Steel & TM to Viks for 1108g + 273gpt + both maps. (Annoyed)
Sell Steel & TM to Porto for 307g + 83gpt + incense + both maps. (Gracious)
Sell Refining to Byz for 158g + 33gpt + both maps. (Polite, she has 2 gpt left.)
Sell Atom Theory to Persia for furs + 8g + both maps. (Gracious)
Change research to 80%, MassProd in 4 at +420gpt.
We are weak versus Viks, average to Persia & Porto.
Army Status
Work LB Rifle Cav Inf Cann Arty Frig Gall Xprt Priv
Us 26 0 0 20 35 0 11 0 6 4 0
… plus 4 armies, 1 MDI, 1 guerilla, 4 knights
Dutch 13 1 20 2 0 3 0 12 4 0 1
… plus 19 Swiss Mercs
Dutch will accept peace, giving 3 workers, 5g + 2gpt, but no cities.
IBT: Rotterdam riots > tax & clowns, Cinci cav > cav, SanFran inf > inf, Houston inf > inf
1535 – 7
@Ultrech, rCav -0 kills red SM, vCav -1 kills red SM
@Amsterdam, Cav army down to 2/13, lose 2 eCav, vCav -3, vCav -1 & promotes, inf army to 9/12, vInf -1 killing all defenders except a single red Cav.
Rails tied to Ultrech. 2nd Inf Army (16/16) lands, rides rails & moves adjacent to Amsterdam. Rush inf in Atlanta.
Portugal can give another 230g + 203gpt for combustion. Viks can give only 40g. Since we got the :viking: treasury on the last trade round, we may want to watch him. We have the MPP with Portugal, but they’ve done nothing to the Dutch yet, and we’re weak to the Viks.
IBT: Our spice deal expires with Byz.
Washington inf > army, NYC DD > DD, Boston inf > inf, Phili DD > inf, Atlanta inf > inf
1540 – 8
Sell steel to Byz for spices + 28g + 8gpt + both maps.
@Ultrech, 2 arty take 3 off 2 SMs, rCav -2 taking 1 off SM, eMDI -0 kills 2/4 SM,
@Amsterdam, 2 arty take 2 off rifle exposing 2/2 rifle, 9/12 inf army -6 killing 2x 2/2 rifles capturing city & 3 workers > temple. Capitol moves to The Hague. Arty moves in & disconnects horse via bombing.
@Rotterdam, 2 arty take 3 off vCav, eKnight -0 kills red Cav.
Rails connected to Amsterdam. Upgrade 3 galleons (3 left by Persia).
IBT: vCav -3 killing eKnight forted on hill, 2 Dutch Frigates & 1 galleon near Seattle.
Chi DD > inf
1545 – 9
DD -0 killing Dutch Frigate, arty takes 3 off frigate
@Ultrech arty takes 1 off SM, eMDI kills red SM
@Amsterdam, 3 arty take 3 off vCav on mountain, 4/5 Cav kills red cav & generates General Sherman! :dance: Sherman to Rotterdam to join Cav stack.
Rush temple in Rotterdam.
@Haarlem, vCav -0 kills red Cav.
@Arnhem, 14/14 knight army from Haarlem kills 2 vRifles, 13/16 inf army kills conscript & captures 1 worker & city > taxmen & temple.
Dutch will give Leiden for peace, but we have no need.
Decide to save Sherman for a tank army.
Porto can now give 376g + 281gpt for combustion. Viks can still only give 40g.
Someone else sold steel to Byz, probably Porto.
Dutch will only give their weakest city for peace – no.
IBT: Dutch land an LB near NYC. Dutch Cav dies promoting and inf in the army at Arnhem. Viks & Porto MA versus Dutch. Viks DoW.
Mass Prod > Motor Transport.
Amsterdam riots > 3 tax + 2 clowns.
Rotterdam temple > market, SanFran inf > inf
1550 – 10
DD -1 sinks galleon, vCav from Washington -1 kills LB & goes elite.
Saved Sherman & all but 2 military moves for next player. I recommend a tank army,
but please give input. Many free units in Rotterdam with Sherman. Most workers available. The iron near Hague is the only Dutch source. Their only horse is near Eindhoven.
Trades available for combustion if we want to face DDs & CAs.
It occurred to me that without rubber, there’s be no AI marines or paratroops. Our only risk on rubber island (if we did a worker block of the tiles) would be any remaining zerks.
Kind of loses the challenge if we do that.
RowAndLive May 23, 2005, 09:03 PM an image ...
RowAndLive May 23, 2005, 09:17 PM Roster:
- RowAndLive - took 7 for 4, but got us a groupie
- DJMGator13 - UP
- Elmarae - On Deck
- jb1964 - on medical leave
- Iroquois Plisken -
- rrau -
DJMGator13 May 23, 2005, 09:29 PM I got it but it will take me a few days to play. Probably Wednesday night.
DJMGator13 May 24, 2005, 10:13 PM Went back and looked at my previous 4 rounds in this game and realize that other than being attacked by a privateer I have not played a single war turn in this game.
preturn - 1550AD
We have some (not many) cities with civil engineers that are producing military, they don't add shields to military builds. Since we are 6 turns from tanks I change the cav builds to anything that will take longer than 6 turns so that I can create a fast legion of tanks. I also reassign some specialists and bump sci to 90% for MTrans in 5 turns.
Create another cav army with our Great Leader, we'll want to use tanks independently at first until we can build up a number of them and then we can start making tank armies. We also have a number of regular cavs and some consript infantry (been building/drafting troops without barracks).
Start movement towards The Hague / starve captured Dutch cities
IBT - BYZ asks us to leave, no problem
New York destroyer => destroyer
Seattle bank => factory
Smolensk aqueduct => harbor
Los Angeles barracks => harbor
Turn 1 - 1555AD
capture Groningen
sink a Dutch frigate
hurry 1 transport and upgrade 2 galleons near PER to transports so we can go after the Dutch cities on the other island
starve the Dutch
IBT - Yakutsk Police station => factory
Vladivostok transport (rushed last turn) => library
Turn 2 - 1560AD
artillery takes 4 rifles down to 1 or 2 hp each in The Hague
Cav army kills 3 then eCav takes out the last and we capture The Hague
IBT - Rostov destroyer => barracks
Utrecht transport (rushed it) => temple
Turn 3 - 1565AD
capture Eindhoven
capture Maastricht
IBT - :eek: we lose a transport carrying an army when an injured frigate sinks us because I couldn't land troops last turn, the PER who are blocking me make peace with the Dutch
Denver police station => library
New York destroyer => transport
Philadelphia commercial docks => courthouse
Khabarovsk infantry => commercial dock
Cleveland barracks => courthouse
Kansas City harbor => aqueduct
PERSIA :mad: is now number 1 on my list of who to attack next and there will be no peace granted to them
Turn 4 - 1570AD
it was an Infantry army that sunk, still can't land due to the damn PER
rush another transport in Utrecht
IBT - BYZ and VIK sign a MPP / we learn Motorized Transportation, set to Flight
Utrecht transport => temple
San Fran stock exchange => tank
Haarlem market => factory
Turn 5 - 1575AD
sci to 100% flight in 6
change a few builds, decide to let some of the commercial docks on our main island complete before switching them to tanks
land troops on the northern Dutch island
IBT - now I'm really [pissed] - a regular frigate sinks my new transport that was loaded with artillery and a couple cav (no armies) - sorry about that
:sniper: PER must pay that is 2 loaded transports they have cost us
Houston destroyer => tank
Buffalo library => uni
Turn 6 - 1580AD
capture Holwerd
IBT - BYZ offers 13gpt for dyes, I try to renegotiate the deal and they offer much less so I decline
Washington army => army
New York tank => tank
Rostov barracks => factory
Boston cruiser => tank
Yekaterinburg tank => bank
Eindhoven transport => temple
Miami commercial dock => tank
Memphis riots - switch to market
Turn 7 - 1585AD
the VIK have capture Breda from the Dutch
capture Middelburg
I HATE frigates :wallbash: - I lose a destroyer attacking a Dutch frigate
IBT - Philadelphia tank => tank
Atlanta commercial dock => tank
Chicago commercial dock => tank
San Fran tank => tank
Turn 8 - 1590AD
move troops
IBT - HIT trade Tmaps / Dutch lb attacks our elite cav and we gain a Leader
VIK attack Delft kill 1 rifle redline another, but they fail to take the city- then they land a lot more troops
Turn 9 - 1595AD
capture Delft in front of the VIK
land troops to hit Leiden
sci down to 90% still in 2
IBT - Dutch unloads a MDI next to Deflt, and the VIK quickly dispatch it
New York tank => tank
Turn 10 - 1600AD
fire 2 artillery shots across the channel and wound 2 defenders in Leiden, which quickly falls to our troops
BTW, we no longer have to worry about Dutch frigates because they are no longer playing this game
Notes to next player & team
1) What victory condition do we want?
2) We are weak to the VIK, average to PORT and strong to the others
3) When flight comes in we need to build some airports in our production core to quickly move tanks
4) Should also build some bombers as this will give us an advantage until someone else learns flight
5) Remember Persia must die for costing me that landing spot, the city and 2 transport full of troops
6) Watch the MPPs before declaring war or asking someone to leave, or planting a spy
7) I've setup a ship chaining route from New York to Yekaterinburg and we have 2 transports near PER (I accidentally moved one of them while scrolling the map)
8) There is are unfilled armies in Holwerd and another in Houston
the save (http://www.civfanatics.net/uploads9/R&L03_1600AD.SAV)
http://www.civfanatics.net/uploads9/RL03_03.jpg
RowAndLive May 25, 2005, 11:46 AM BTW, we no longer have to worry about Dutch frigates because they are no longer playing this game
Notes to next player & team
1) What victory condition do we want?
2) We are weak to the VIK, average to PORT and strong to the others
3) When flight comes in we need to build some airports in our production core to quickly move tanks
4) Should also build some bombers as this will give us an advantage until someone else learns flight
5) Remember Persia must die for costing me that landing spot, the city and 2 transport full of troops
6) Watch the MPPs before declaring war or asking someone to leave, or planting a spy
7) I've setup a ship chaining route from New York to Yekaterinburg and we have 2 transports near PER (I accidentally moved one of them while scrolling the map)
8) There is are unfilled armies in Holwerd and another in Houston
Nice job Gator! I thought they were about gassed :D. I also wanted Breda in the worst way (as an air base against :viking: ).
1 - Well, culture isn't in the cards, and diplo isn't allowed. One thing I do hate is milking a game. I'd be happy with dom.
2 - I think the Viks will be a serious challenge, and may have been before now without our Porto MPP. We may want to renew this while we deal with X-man.
5 - I also had been thinking Persia next, just for geography, and ease / speed in getting units across the South channel.
Elmarae is UP!
IroquoisPlisken May 25, 2005, 04:14 PM I'd like to go for a Conquest victory. It would give us the most time with Modern units (which was one of the points for this game, iirc).
Plus, I don't play Archipelago much, so this would be good practice for island wars.
But, Dom is fine, too.
RowAndLive May 26, 2005, 08:11 AM @IP - you are correct. I had wanted to get in some time with paratroops, helicopters and planes, plus (my favorite icon) marines. Other than bombing runs, I'm still trying to find a point for planes, since none of the other commands seems to do much. I've never had 'air superiority' or 'patrol' ever come up with a dog fight, for example.
Change my vote to conquest.
DJMGator13 May 26, 2005, 09:30 AM Conquest is fine. I'm at work right now and can't check out the MPP and alliance situation. We should come up with a game plan before launching our war. We don't need to create a dogpile but it would be nice to avoid us being at the bottom of one.
As far as "fighter" I've used the recon function to light up an area, helpful if you are looking for their transports or to see if they have reconnected a resource you previously bombed. The air superiority function will intercept enemy planes and bombers which is what makes bombers less effective compared to artillery, when the AI has a large fleet of planes. Spies also become useful in this age, mainly to keep track of the size of the AI's military.
The real advantage of bombers is the situation we are currently in. We have a monoploy on flight so our bombers can make runs without fear of being shot down. Plus the lethal bombard is nice. I will usually hit a stack of AI units with artillery first to redline them and then bring in the bombers to kill the units. Nothing like capturing a modern age city when your regular warrior walks into an empty city.
Another nice feature to modern age war is to build several airports in your tank production core. Then as soon as you capture/build a city on a foreign landmass you quickly rush an airport there as well. We can then transport tanks and MI to the front very quickly. Unfortunately armies, artillery, workers, settlers and leaders can not be sent thru airports.
BTW, if you want to see some good modern age warfare and use of airports while battling a superior AI civ and trying to prevent them from completing the UN you should read the end of Xteam's SGOTM05 thread, when we took on a monster France. We didn't win a medal (although I was worried about a spoon for a while in that one) but that was a really fun game at the end.
Okay back to work now.
RowAndLive May 27, 2005, 04:04 PM Elmarae hasn't been on since Wednesday morning, her time. I'd like to propose giving her another 12 to pick it up, or Iroquois Plisken can swap with her.
IroquoisPlisken May 29, 2005, 08:20 PM Elmarae still hasn't been on since Wednesday. Want me to take this tomorrow if she hasn't posted by then?
RowAndLive May 30, 2005, 11:20 AM Please do. She can take it when she gets back.
IroquoisPlisken May 30, 2005, 11:40 AM Alright, I'll have this up later. I'm going to do some homework first (just a few more weeks...) and then I'll play.
So we're going after Persia next, right?
EDIT: By later, I meant tomorrow... :mischief: The only time I had a chance to play, my sister decided she had a project to do. :mad: I have played one turn, and we're now in the Modern Age.
One thing, though. I can trade Combustion to Vikings, Byzantines, or Portugal, and get Sanitation and Ironclads, plus a lot of money and gpt (especially from Vikings). I'm not sure if I should though, since they'd be more likely to declare on us. Thoughts?
RowAndLive May 30, 2005, 08:57 PM I held off from doing critical trades for siilar payoff earlier because of just that. Then again, it may spice the game a little? :mischief: I'll go with the team vote.
rrau May 30, 2005, 09:00 PM :hammer: Go for it.
DJMGator13 May 31, 2005, 08:01 AM I think our city spacing will support larger cities which will help with future research, so I'd trade for sanitation (ironclad is pretty much useless, see if you can get more gpt without ironclad in the deal.). Trading for sanitation is usually the best way to get it in a xOTM setting when you are looking for faster research towards a space or diplo victory.
As long as we remain up a tech we can almost always create a quick dogpile if someone attacks us.
jb1964 May 31, 2005, 09:11 AM Hello gang,
I have been sloggin through the thread and it looks like you have been having fun. Especially w/ frigates. :) Sorry Gator.
If my vote counts, I would go for conquest.
As for my medical tests... The MRI (head, neck, spine) came back clean but showing my age in the disks and vertebre. And the EMG showed no additional damage over the past 16 months. In other words, everything came back better than I expected and was all good news.
DJMGator13 May 31, 2005, 11:53 AM Glad to hear everything came out better than expected. Does that complete your tests or do they have other plans for you?
IroquoisPlisken May 31, 2005, 02:55 PM Glad you were pleased with the results, jb. :)
I'm playing now. I don't think the Vikings can offer much more gpt if I take out Ironclads, but I'll see what I can do.
RowAndLive May 31, 2005, 03:45 PM Great news, jb! Not fun areas to have issues. Hopefully this was a check-up on a previous issue, and doesnt leave you wondering where a current issue is coming from if it's not those areas.
First, do what you need to be healthy. THen we'll look forward to having you back as time permits. :thumbsup:
IroquoisPlisken May 31, 2005, 04:45 PM Pre-turn – Lower sci by 10%, Flight still due in 1. Upgrade the JFK to a transport.
Vikings are annoyed with us…don’t know if I like that…we could trade Combustion to them for all their gold, 95 gpt, Sanitation, Ironclads, and both maps…I don’t want to give them any reason to attack us with them paying us gold, though.
Plant a spy in Persepolis. Xerxes has 4 workers, 4 longbows, 6 muskets, 5 knights, 40 rifles, 19 cavs, 13 immortals, 7 guerillas, 12 frigates, and 2 galleons.
Next turn we will be in the Modern Ages.
IBT – We are now in the Modern Ages. Start on Rocketry (to see where the Aluminum is) @ 100%.
1605 (1) – Vladivostok library->airport. San Fran tank->airport. Baltimore market->barracks. Los Angeles harbor->market.
This was what I finished yesterday.
Trade Combustion to Vikings for Sanitation, Ironclads, 625 gold, 35 gpt, and both maps. They could only offer 35 gpt, even without Ironclads, so they must have traded some to someone last turn, since they were offering over 100gpt last turn without Ironclads. Oh well. They’ll have less reason to attack now, at least.
Trade Combustion to Byzantines for 113 gold, 46 gpt, and both maps.
Trade Combustion to Portugal for 10 gold, and both maps…that’s the most he would accept…
I thought I was loading a tank into a transport, but I accidentally loaded it into an army…guess we have a tank army, now.
I plan on landing the troops on the Persian’s only source of horses (I believe) next to Bactra.
IBT – No one declares…good.
1610 (2) – Denver library->market. Philly tank->airport.
Rush a tank in Yaroslavl’ for 96 gold. Move troops into position.
IBT – Portugal cancels the MPP. I renew it and have them include 29 gold, and both maps.
Pollution strikes Philly.
1615 (3) – Cincinnati battleship->airport. New York tank->airport. Boston tank->hospital. Yaroslavl’ tank->airport. Houston tank->airport.
Create a second tank army. I think we’re ready to attack Persia. Demand Kazan’ from him, he declines. Wrong move. Declare.
Lower sci 10%, Rocketry due in 6 still.
IBT – Xerxes bombards our SoD with a frigate, but misses. A cav takes 1 hp off the tank army.
1620 (4) – Atlanta tank->hospital. Chicago tank->stock exchange. Miami tank->hospital.
Bombard and redline 2 out of the 3 rifles in Bactra—the last one has 2/4 hp left.
Capture Bactra and 4 gold. Transport the 2nd Tank Army and 2 Infantry over. Send a slave over who will build an airfield next turn. Kill the rest of the units in sight. Brace for the counter-attack.
IBT – Portugal declares war on the Persians. Ah, I see why. A Persian frigate attacks and defeats an empty transport…whoops.
At Bactra, the Persians send just about EVERY unit they have. We lose just 1 infantry after all their cavs and knights attack.
The resistance in Bactra ends. Pollution strikes Houston.
We lose our supply of Ivory. Renew it with the Hittites for 9 gold, and both maps for Demo and Eco.
1625 (5) – San Fran airport->hospital. The Persians have 30 units, consisting of rifles, muskets, immortals, longbows, and guerillas. No knights or cavs, though. They have 1 knight left, and 4 cavs (one of which is injured).
Bombard and sink 2 frigates and a galleon off the coast of Krasnoyarsk. Bombard and redline an entire 1 rifle out of the enormous stack, and yellow another (and kill it)…pillage the horse just incase we lose Bactra next turn.
For the next person:
I have to stop at 5 turns, because I have other things to do (study, other homework…).
The next turn’s going to be a long one…you might want to turn off AI moves, but then you’d miss who dies. :)
We are going to need more artillery, airports, hospitals, bombers, and ships (Persia has 9 frigates, 2 galleons, and a privateer).
That stack may look huge, but that’s probably over 4/5 of the Persian’s entire force.
Perhaps we should trade the Vikings a lux to make sure they don’t turn on us. They’ll give 75 gold and 8 gpt for a lux…not much, but it should discourage them from attacking.
Feel free to change any builds, such as in the core. I wasn’t sure if hospitals or airports were more important.
http://www.civfanatics.net/uploads9/America_1625.JPG
jb1964 Jun 01, 2005, 08:24 AM Glad to hear everything came out better than expected. Does that complete your tests or do they have other plans for you?
Still looking for results on a blood test for Lymes disease. If that's negative then my doctor and I get to plan the next move as we'll still be in the dark regarding this fatigue and muscle issues. Barring a clear cut way to move I think I'll be scheduling time at a research hospital.
Last night I had 4 families from our church show up and spread 5 cubic yards of mulch into our flower beds and mow my lawn. I laughed and thanked them for saving my wife and sons so much work. :) It good to have friends, both vitual and brick & mortor. :)
DJMGator13 Jun 01, 2005, 09:51 AM They thought my sister-in-law had Lymes a while back but it turned out to be negative and she has not had any problems since then. So hopefully yours will pass also. Glad to hear you've got a good support network there.
Now back to the game.
We are going to need more artillery, airports, hospitals, bombers, and ships (Persia has 9 frigates, 2 galleons, and a privateer).
That stack may look huge, but that’s probably over 4/5 of the Persian’s entire force.
Perhaps we should trade the Vikings a lux to make sure they don’t turn on us. They’ll give 75 gold and 8 gpt for a lux…not much, but it should discourage them from attacking.
Feel free to change any builds, such as in the core. I wasn’t sure if hospitals or airports were more important.
Looks like most of that stack should die trying to recapture the city and with an Infantry army they should not be successful. As soon as Bactra comes out of resistence we should rush the airport there or use your worker for an airfield. Then we can airlift tanks directly to the front lines without having to worry about PER navy. Our transports should be able to do port to port so no exposure of troops should occur there also. By unloading in port the units will also be able to move that turn.
What is the size of Bactra? Flip risk concern with an army in it. We may want to abandon it and build a new city in its place.
Also this looks like a good place to use combat settlers. I'd rush a bunch of settlers and transport them to Bactra.
This next turnset looks like a lot of fun. I know I'm not up but I may play them on my own just for comparison purposes. But I do have GOTM43 to finish first. We could have a little competion (we all play 10 turns) to see who can wipe out PER first, but continue the game with Row's (EDIT: change to rrau) save since he (Edit: change to she ;) ) is next. Might be fun and I think it could help with the overall idea of this game to learn more about modern age wars.
rrau Jun 01, 2005, 09:55 AM *pouts* I thought I was up next and would get to play war turns.
DJMGator13 Jun 01, 2005, 10:03 AM *pouts* I thought I was up next and would get to play war turns.
There's no pouting in Civ.
Actually I misread the last roster (post 209), I think you are up rrau. See pouting works.
rrau Jun 01, 2005, 10:33 AM There's no pouting in Civ.
Actually I misread the last roster (post 209), I think you are up rrau. See pouting works.
There is if you're a warmonger and may miss out on a good war. ;)
Got it.....
RowAndLive Jun 01, 2005, 12:13 PM Roster:
- RowAndLive - On Deck
- DJMGator13 -
- Elmarae - MIA, possible CPU problems
- jb1964 - on medical leave still?
- Iroquois Plisken - Did a fine job starting the ball rolling
- rrau - UP
@jb, if you are available and interested, you can slide in before me. Your call.
rrau Jun 01, 2005, 03:14 PM preflight (1625ad)
Switch some hospitals to airports - I love airports during wartime, especially on 'pelago maps.
Rush a settler in LA to transport over for new city in place of Bactra - it has a 1.3% chance of flipping according to mapstat
ibt:
Our Infantry army is battered, but not defeated, and defeated all attackers.
We used up a coal supply
Lost our supply of incense and a large gpt payment
turn 1 (1630ad)
Bactra now is at 0% flip risk, so I guess I'll keep it.
Buy incense from Portugal for wines, dyes, silks, gems and 25g
turn research down to 70% - still get rocketry in 4.
counter-attacked Persian troops and out of that large stack next to Bactra, there's only a 2/4 rifle and a 3/3 musket - could get them all, but I wanted to let the battered infantry army recover.
Sent a settler out under our full strength 1st tank army to settle in contested territory.
Rushed airport in Bactra as the resistance was over
ibt: No counter attack, but the tank army took a piece of the musket when it moved.
turn 2 (1635ad)
flew a couple tanks into Bactra, moved the settler and tank army again.
Rested the weary troops
Next turn, will settle in Persian territory and give our healed armies access to the next Persian city.
ibt: Scandanavia and Persia signed trade embargo against us. Lost spices from Byzantines.
turn 3 (1640ad)
Settled San Diego
Captured Arbella
Mopped up some wounded Persian troops
Bought spices from Byzantines for wines, dyes, silks, gems, 25g
ibt: Byzantines want to trade WM - sure, why not?
turn 4 (1645ad)
Start Wall Street
Turn 5 (1650ad)
Started attack on Persepolis, but didn't capture it. Should get it next turn.
ibt:
This can't be good: Vikings have landed a huge stack next to Holward
Scandanavia and Portugal signed MA vs Persia.
The trade embargo against us between Scandanavia and Persia has ended.
Vikings DoW Persia
Our people want to build the ironworks
turn 6 (1655ad)
Rush airport in Middleburg
Captured Persepolis
Demanded Vikings remove their stack of 7 marines from Holwerd, they DoW. I took out 5 of them and wounded the other two pretty bad.
ibt:
Byzanties DoW Persians
Hittites and Portugal signed MA vs Persia.
Hitties DoW Persia
We get some war happiness - we needed it
Portugal DoW Vikings
turn 7 (1660ad)
Used a combat settler to get Las Vegas near Pasargadae
Killed the 2 vikings by Holwerd
Captured Pasargade
ibt:
Hittites and Vikings signed MA against us and we lost our ivory supply
Byzantines DoW Portugese
turn 8 (1665AD)
Capture Antioch and destroy some Viking troops in our territory. We don't enter theirs as they have MMP with Byzantines and even I'm not crazy enough to want a 3 front war.
I could call up Theodora and get a MMP with her for 19gpt, but I don't this turn as we need more troops to go on offensive and I'll just let the Vikings batter themselves against our Infantry Army fortified on a mountain with a fortress.
ibt:
Hittites Dow Portugese
Byzantines attack Portugal and activate our MMP with Portugal and we Dow Byzantines
turn 9 (1670ad)
Start march into Viking territory since we're at war with Byzantines anyways. Rush a couple bombers to go provide air support for our rubber island and rush an airport there. Also rush a couple cruise missles to take care of the
ibt: War weariness strikes.
turn 10 (1675ad)
Lux to 10%
Capture Birka (Viking) and position armies at choke on Fort in Viking territory and on top their coal.
Notes: Theodora has recalled the ships she was sending to Persia and they look like they are going to sail south of her island to ours.
See the pic of my diplomacy. Obviously I need to work on my people skills some :lol:
RowAndLive Jun 01, 2005, 03:45 PM Gee, Ragnar gets a little greedy for some road kill, and look what happens.
Unless jb grabs it first, I'll get it later tonight.
IroquoisPlisken Jun 01, 2005, 05:37 PM Wow, a dogpile...I love it! :D Wish my turn was next. :)
We should be able to hold out for a while against 4 enemies (well, Hittites won't do much). As we all know, they only land one shipload of troops at a time, which is easily taken care of.
Have you looked at the Persian's military force lately, rrau? They should have just about nothing left if that entire stack was killed. We should be able to basically walk into their cities. :lol:
Also, now we can try planting spies without fear of getting declared on.
rrau Jun 01, 2005, 06:09 PM The main Persian island belongs to us. ;)
RowAndLive Jun 01, 2005, 09:38 PM I grabbed the file, but can't start tonight as planned.
@IP - You only played 5. If you want to play 5 more before me, go ahead.
IroquoisPlisken Jun 02, 2005, 04:19 PM The main Persian island belongs to us. ;)
...oh yeah. :lol:
@ R&L: No, that's ok. I don't have time to play another 5 right now anyway. All my SGs came up at the same time.
RowAndLive Jun 02, 2005, 09:33 PM OK. Well, RL caught up with me, and I'm tied up til Sunday, so Gator, please swap with me.
DJMGator13 Jun 03, 2005, 07:19 AM OK. Well, RL caught up with me, and I'm tied up til Sunday, so Gator, please swap with me.
I can play Saturday.
rrau Jun 03, 2005, 08:04 AM I'm out of town for the next few days. I don't think my turns will come up, but if they do, please skip. :)
RowAndLive Jun 03, 2005, 12:23 PM Here's a posting from Elmarae in the SGoTM7, Team Durkz thread:
"I'm sorry guys, I have to ask for a skip until further notice. It looks like my PTW is bugged. I can load the save then it freezes on IBT, I tried turning off all animations and it still freezes. Or if I restart sometimes it stops at 38% and doesn't proceed any further. I've tried other PTW saves and they have the same problem. Reinstalling Civ 3/PTW then C3C didn't resolve the problem. I've got a tech coming to reinstall windows to see if that solves it sometime this week. When I get the money together."
So, as has been done there, we'll list her as "skip until further notice".
DJMGator13 Jun 05, 2005, 05:06 PM I've completed 5 turns, if Row wants it I can pass it off. I'm still plugging away on GOTM43 and could use the time on that one. This one is fun but my time is limited.
Here's the log thru 5 turns:
preturn - 1675AD
set New York to prebuild for UN, so no one else can hold the vote
we need to go back and grab AW and AF if we want paratroopers, marines and helicopters
since we're in the tech lead I slow science to 50% in 10 vrs 9 but at +90gpt
we're also having some WW issues 30% in our core
we also have some cities with civil engineers building military, we should use policemen in those cities
Plant spy in BYZ: their military consist mainly of 42 rifles, 6 transports, 9 destroyers, 1 bomber & 10 guerillas - almost no offensive units
Spy fails against VIK
Trade: furs and oil to PORT for Ivory to help with WW
We're at 43% land area so we probably need to start razing cities unless the Wonders or resources
Transport troops from mainland to BYZ
IBT - VIK ask for peace but offer nothing in return / PORT & PER sign peace / PER offers peace and will give 2 (Kazan & Tver) of their 4 cities so I say yes for now (helps the WW issue)
Washington wall street => bomber
Rotterdam market => police station
Philly tank => bomber
San Fran tank => bomber
Khabarovsk commercial dock => police station
Turn 1 - 1680AD
move more troops into position
weaken BYZ city of Trebixon
IBT - VIK launch a major counterattack (see pic)
Pasargadae settler => settler
Yekaterinburg bank => factory
Gordium settler => settler
Eindhoven temple => market
Haarlem factory => bomber
http://www.civfanatics.net/uploads9/RL03_04.jpg
Turn 2 - 1685AD
spy failed against VIK
capture Trebizond (BYZ)
take out about 8 of the 73 unit VIK stack
IBT - our city survived the counterattack while we only lost 2 units, our armies are hurt bad and we generated a Leader in defense / VIK also land 4 units by Middelburg and PORT kills 1 of them
Boston tank => tank
(that took awhile because I had the animations on)
Turn 3 - 1690AD
take out the other 3 VIK by Middelburg
form a 2 INF& 2 TOW army
raze Aarhus (VIK)
sell all improvements and abandon Birka (too high a flip risk)
IBT - VIK attack with a few, they die, then they move more out - our short Funnel is working nicely and injured units on the way in and out / VIK land more troops by Middelburg
Washington bombers => bombers
Rostov tank => tank
Atlanta tank => tank
San Fran bomber => bomber
Trebizond riots but its still in resistence
Turn 4 - 1695AD
plant spy in VIK - 53 rifles and 23 guerilla, 1 berserk - not much offensive power left in them
advance on Nicaea (BYZ)
IBT - VIK counter attack and lose 4 unit, Funnel injuries a bunch more that advanced / BYZ land 6 units by Trebizond
Utrecht temple => courthouse
Philly bomber => bomber
Chicago tank => tank
Turn 5 - 1700AD
use bomber to sink 1and redline another BYZ destroyers then sink the transport that had not unloaded
Capture Nicaea (BYZ) with Copernicus' and a lot of improvements
VIK have 27 units back in front of Phoenix 12 of which are down 1hp due to the Funnel - I kill 15 of them with only the loss of 1 tank, so I extend the Funnel out 1 more tile
The Save (http://www.civfanatics.net/uploads9/R&L03_1700AD.SAV)
http://www.civfanatics.net/uploads9/RL03_05.jpg
RowAndLive Jun 05, 2005, 09:04 PM Nice job, Gator. Thanks for spelling me. Although I wasn't exactly sure of your use of the term funnel, your graphic gets the idea across.
Got it & starting now.
DJMGator13 Jun 05, 2005, 09:09 PM Nice job, Gator. Thanks for spelling me. Although I wasn't exactly sure of your use of the term funnel, your graphic gets the idea across.
Got it & starting now.
You need to go to the HOF thread and read the SirPleb Going for Sid game. He came up with the Funnel of Doom to take advantage of the AI not attacking armies and the free shot the army puts on troops. He had a beachhead city at the end of the tunnel. It is a very good read.
jb1964 Jun 07, 2005, 08:01 AM I told my doctor I was playing a solo Civ (Mon, Rome, Standard, Cont) game until 3am and he said I should be playing a SG, Emp, Standard, Arch game until 4am and then sleep until noon.
I'm now much better. :)
As if any of you care, :p I'm going for the conquest victory in that one as well. Theodora will be the last to fall. And although I, Caesar, have been quite honorable to this point I'm going to RoP abuse her in the worst possible way.
Is it my turn yet? Huh? Huh? Huh?
RowAndLive Jun 07, 2005, 11:56 AM Very soon, young (well, kinda...) Jedi. Very soon.
IroquoisPlisken Jun 07, 2005, 02:55 PM I told my doctor I was playing a solo Civ (Mon, Rome, Standard, Cont) game until 3am and he said I should be playing a SG, Emp, Standard, Arch game until 4am and then sleep until noon.
Are you serious? If so, you have the coolest doctor ever. :)
DJMGator13 Jun 07, 2005, 03:14 PM Glad to hear you are doing better and ready for a little civ action.
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