View Full Version : Instruction Thread, BC4000, Monday 3/7 1500 MST, 1700EST, 2200 GMT
DaveShack Mar 05, 2005, 06:18 PM Starting Save (http://www.civfanatics.net/uploads9/DG6-BC4000.SAV)
Link to previous play session (http://forums.civfanatics.com/showthread.php?t=113456)
This thread is for official instructions only.
Ginger_Ale Mar 05, 2005, 06:25 PM The Instructions of the Governor of Fanashire
Build Queues:
Capital: Warrior -> Curragh -> Warrior -> Settler
http://www.civfanatics.net/uploads9/DG6_tcit1_finalqueues1.JPG
I have something at 5pm at the start of the turnchat, so I don't know if I can make it. Perhaps some of it if it runs a bit late.
Stuck_as_a_Mac Mar 05, 2005, 06:53 PM R&T C
Begin work on a gradual path to Philosophy. What will follow after philo (assuming the gambit works) is still yet to be decided.
SaaM
CivGeneral Mar 05, 2005, 07:11 PM Commander of the Armed Forces
1. The First Warrior should head northbound and explore in that region
2. The First Curragh should head eastbound and explore the waters east of us, Importantly the Curragh must end it's turn on the coast.
TimBentley Mar 05, 2005, 07:18 PM Explore by land and water to try to meet other civs.
Should we meet any civs, try to make a productive trade.
Provolution Mar 05, 2005, 10:23 PM Culture Consul
Nothing new to report.
snipelfritz Mar 06, 2005, 04:47 PM From the desk of the Director of Expansion
Move our settler one tile South East, and build our first city there.
Chieftess Mar 06, 2005, 08:37 PM Director of Infrastructure
Ok, I'll re-do the instructions a bit, producing a hybrid of the above 2 posts.
http://www.civfanatics.net/uploads9/DG6_BC4000_DoI_Infrastructure.jpg
Infrastructure:
Provided that the "1 tile SE" option wins
Turn 0 - Start irragating (4 turns) tile "1"
Turn 4 - Build a road (3 turns) on tile "1"
Turn 7 - Move to tile "4"
Turn 8 - Irragate (4 turns) tile "4"
Turn 12 - Move to tile "3"
Turn 13 - Mine (6 turns) tile "3"
Turn 19 - Road (3 turns) tile "3"
Turn 22 - Move to tile "2"
Turn 23 - Mine (6 turns) tile "2"
Turn 29 - Road tile "2"
Turn 32 - To be decided.
Octavian X Mar 07, 2005, 02:59 PM Setting initial research immediately after the founding of the first city to Writing.
Set the sliders to a minimum of science necessary to research Writing in 50 turns, to optimize gold production should we find it necessary to use those gold reserves for future purchase of technology.
DaveShack Mar 07, 2005, 03:26 PM One hour deadline (minus a few minutes). Open issues are determined as follows:
Settlement direction: poll result is SE (http://forums.civfanatics.com/showthread.php?t=113602)
Number of turns: To be filled in when the poll closes, just prior to play beginning.
Turn 0 save is the same as the pre-save (nothing to do).
Turn 5 save (http://www.civfanatics.net/uploads9/DG6-BC3800-Turn5.sav)
Turn 10 save is uploaded will edit later
Turn 15 save (http://www.civfanatics.net/uploads9/DG6_BC3300_Turn15.sav)
Chieftess Mar 07, 2005, 06:26 PM Daveshack had to leave, and since I was the only one active in the CoC, Dave passed the save to me. (BTW, the new curragh can be named next turnchat -- HMS Inquisitor)
Turn 17 (http://www.civfanatics.net/uploads9/DG6_BC3200_turn17.zip)
Chatlog (http://www.civfanatics.net/uploads9/DG6_turnchat_mar7th.zip)
We have met India! They have Cerimonial Burial.
http://www.civfanatics.net/uploads9/DG6_BC3200_India.jpg
DaveShack Mar 07, 2005, 10:52 PM Summary:
The capitol, Camelot, was founded in turn 2 (starting from 1) one tile SE of the starting position. Workers irrigated both wines and roaded one of them, while Camelot produced a Warrior and Curragh. For those without Conquests, a Curragh is a small, rowed boat which normally has 2 movement points. Our seafaring attribute (playing as England we are seafaring and commerical) gives all ships +1 movement, so the Curragh has 3 movement.
The warrior, named George W Bush, explored to the north where cattle were located, then he trekked across some grassland to another mountain to the west. This revealed even more cattle. He then headed north a ways to reveal the land in that direction. The end of the schedule 10 turns came, but insufficient information was revealed about the land surrounding the 2nd cattle, so play proceeded for 5 additional turns. Purple borders were discovered on turn 15, and President DaveShack handed off to the next in the CoC because he had to leave for a family gathering. Two turns later, contact was made with Ghandi of the Indians. Play stopped on turn 17, as the predefined conditions for stoppage (meeting another civ) were met.
In the queue we have another warrior, followed by a settler. The 1st curragh is mapping the coastline to the east of our starting position. Priorities are determining the 2nd city location, determining the direction of exploration that George should take, and future build queue beyond the settler. All officials are reminded to post full information about the in-game material pertaining to their office, or to make arrangements if they do not have the ability to open the save.
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