View Full Version : Instruction Thread Sunday March 13, 9:00 AM MST (11:00 AM EST, 1600 GMT)
DaveShack Mar 08, 2005, 05:48 PM This is the instruction thread. To be edited with some more info.
This is planned to be an on-line play session, but the President cannot play at this time. DP duties would fall to the next available person in the CoC, which at this time is presumed to be Consuls first (Internal, External, R&T, Culture) followed by Directors in the order they are listed in the constitution article which defines them.
This is not a discussion thread.
Starting Save (http://www.civfanatics.net/uploads9/DG6_BC3200_turn17.zip)
Previous Instruction Thread (http://forums.civfanatics.com/showthread.php?t=113607)
NOTE: Time changed to Sunday March 13, 9:00 AM MST (11:00 AM EST, 1600 GMT)
CivGeneral Mar 09, 2005, 07:19 PM Commander of the Armed Forces
1. The Warrior by the Indians, Explore in a Northwesterly direction and avoid trugging into the Indian territory.
2. The Currage, Continue exploring Eastbound while keeping the ship close to the coast and ending it's turn on the coast. If we run out of eastern coast lines, then change the ship's direction to explore northbound. If the ship encounters a Peninsula, then navigate around the Peninsula heading westbound.
3. The 2nd Warrior shall serve as a settler escourt when a settler has been build. Untill then, garrison the 2nd warrior for both waiting for the settler to escourt and to keep the happyness in check.
Ginger_Ale Mar 09, 2005, 08:06 PM Instructions of the Governor of the Province of Fanashire
Please follow the build queues and laborer assignments as prescribed by this turn-by-turn table:
http://www.civfanatics.net/uploads9/DG6_tcit2_finalqueues.JPG
I possibly will be at part of this turnchat.
Provolution Mar 10, 2005, 02:53 AM I would make this turnchat last till the Granary is completed.
Chieftess Mar 10, 2005, 09:24 PM Continue the last 10 turns of the 30(-some) turn instructions.
Director of Infrastructure
http://www.civfanatics.net/uploads9/DG6_BC4000_DoI_Infrastructure.jpg
Infrastructure:
Turn 22 - Move to tile "2"
Turn 23 - Mine (6 turns) tile "2"
Turn 29 - Road tile "2"
Turn 32 - To be decided.
Note: I am assuming we'll be playing 10 turns this time. If we happen to finish the road early, start a road towards our next city site from tile 3.
Based on the expasion graphic in the lower post, if all DoI-marked tiles are worked, start roading the tiles 2, 3, 6 and 1N of 7 based on the expansion graphic below.
Stuck_as_a_Mac Mar 10, 2005, 09:30 PM Keep doing what youre doing. Heck, I don't know if I'm allowed to post binding queues.
Still, head towards Philo.
SaaM
Donovan Zoi Mar 12, 2005, 05:11 PM At the President's request, here are the upcoming city names:
donsignia (donsig: Vice-President)
Roosting Tree (MOTH: Consul for Domestic Policy)
Per our Constitution, unit names are to be selected by the Commander of the Armed Forces.
snipelfritz Mar 12, 2005, 10:10 PM Settle our second settler on tile #7/the light purple square/one tile SE of the Westenmost cows and sitting on the edge of the fog of war.
http://www.civfanatics.net/uploads9/Cityproposals2bold.JPG
I hope there's no confusion.
TimBentley Mar 12, 2005, 11:02 PM Explore to try to meet new civilizations and make productive trades.
DaveShack Mar 13, 2005, 10:11 AM Play started on schedule
Preturn save (http://www.civfanatics.net/uploads9/DG6_BC3200_turn0.SAV)
Turn 5 save (http://www.civfanatics.net/uploads9/DG6_BC2950_Turn5.sav)
Turn 6 save, movement remaining (http://www.civfanatics.net/uploads9/DG6_BC2900_Turn6_MID.sav)
Summary
In turn 5 we met the Dutch.
In turn 6 we met the Chinese.
Play stopped so that discussions can be held on new trading opportunities and to adjust our strategy based on civ locations.
Chat log (http://www.civfanatics.net/uploads9/DG6_BC2900_chatlog.zip)
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