View Full Version : Unit Preview: Gradius Fighter


vbraun
Mar 19, 2005, 11:48 AM
http://vbraun.xkhosting.com/uploads/gradiuspreview.png

I don't know much about it. You'll have to ask Sword_Of_Geddon the details about it because he requested it about August last year. I've been slowly working on it untill then.

The entire thing was UV mapped using 1 image.

I'm going to begin animating this week.

Corn Shucker
Mar 19, 2005, 11:55 AM
Looks pretty good! good luck

Neomega
Mar 19, 2005, 12:05 PM
That looks really good.

Mr. Do
Mar 19, 2005, 12:45 PM
Wow, that's so cool!

vbraun
Mar 19, 2005, 02:15 PM
Heres some animations I got done:
Default-->Fidget-->Run-->AttackA-->AttackB
http://vbraun.xkhosting.com/uploads/gradiusanim1.gif
I'm not very happy with the run, so I will play with it some more.

GRM7584
Mar 19, 2005, 02:57 PM
I think the run would look better with a bit more Afterburner...and it might be me, but I think AttackA would look better if the missiles created 2 or 3 explosions in quick succession going in the same direction.
Even so, in its current state it is top-notch, and no reasonable person could feasibly complain about or criticize it. I'm not sure what that makes me, though...

Ozymandias
Mar 19, 2005, 03:52 PM
I might not know what it is, but I like it :)

-Oz

Bjornlo
Mar 19, 2005, 04:01 PM
Is it supposed to have one engine or two?
The image sort of looks like it is supposed to have two, there is a single afterburner fire.
The fire and explosions look nice, as does the craft.
The multi-explosions grm7584 suggested might look cool too.

But, the unit is good enough now, so if you got bored no one would complain to have it in its present state.

vbraun
Mar 19, 2005, 05:52 PM
I'm pretty sure it has one engine. I think that you think the 2 things on the wings are engines. I'm pretty sure that those are just air vents.
I'll try out the multi-explosions.
I have to try and get some kind of laser thing also (as requested by Sword_Of_Geddon). I'm not really sure how I could do them though.

Is this true? :
If only AttackA and B are present:
AttackA then AttackB repeats
If AttackA, B, and C are present:
AttackA then AttackB then AttackC repeats.

Neomega
Mar 19, 2005, 06:25 PM
for the laser: The particle effect - the answer to all of life's problems.

That with halo and a lamp light, and you can make any effect you want.

I think the fighter has two engines.

I've been playing with the particle effect for about a week now, after my super carrier... I intend to hone it to perfection by building the MOANE project.

The only way to understand it is to play around with it. I would say right now I know what half of the settings do.

vbraun
Mar 19, 2005, 06:33 PM
I played with the afterburner to make it longer. And also multiexplosions for AttackA and it wiggles just a little bit more. (too make it look like its moving) I also fixed some bugs with AttackB (thats why its a tad faster)
http://vbraun.xkhosting.com/uploads/gradiusanim3.gif

Edit: Possiblle lasers added. I think their a little too fast.

And my proof for it having only one engine: (engine circled in red)
http://vbraun.xkhosting.com/uploads/engineproof.png

GRM7584
Mar 19, 2005, 07:13 PM
The lasers look good, but like you said they're a little fast...perhaps either slow them down, or make the streaks longer. Also consider putting a middle explosion for AttackA; as it stands, it still looks incredible. The afterburner looks a lot more visible now.
Definitely a motivator to actually try and finish my scifi mod...

vbraun
Mar 19, 2005, 10:08 PM
The reason why I have the explosions so spread out is that in the E and W directions the explosion is cut off. Where they are currently whill hide the second explosion completly in the W and E directions.

I could make the missles fall shorter making it so I can move the explosions over just enough to fit them in.

GRM7584
Mar 19, 2005, 10:11 PM
I was mainly thinking the explosions should be close enough to 'connect' with each other, if that causes problems with directional stuff, then, d'oh! Like I said, it looks great as is.

vbraun
Mar 19, 2005, 10:24 PM
This should fix the spacing between the explosions and the laser speed:
http://vbraun.xkhosting.com/uploads/gradiusanim4.gif

Now time to work on the death...

GRM7584
Mar 19, 2005, 10:32 PM
Very nice, indeed. Can't wait to see what you do with the death...

Bjornlo
Mar 20, 2005, 02:45 AM
This is going to make a very nice late game addition.

vbraun
Mar 20, 2005, 09:37 AM
Heres a preview with all anim. (Including Death)
http://vbraun.xkhosting.com/uploads/gradiusanim5.gif

Can someone answer my question a little bit up. For the lazy here it is:
Is this true? :
If only AttackA and B are present:
AttackA then AttackB repeats
If AttackA, B, and C are present:
AttackA then AttackB then AttackC repeats.

Snorken
Mar 20, 2005, 09:42 AM
Looks very cool! :) I can't answer your questions, though, because I don't know the answers... :p

Anarki
Mar 20, 2005, 10:54 AM
Cool. This is going straight into my Mod, when it's finished...

Zurai
Mar 20, 2005, 10:56 AM
1 animation: loops repeatedly. (1-1-1-1-1-1)
2 animations: plays first, loops second. (1-2-2-2-2-2-2)
3 animations: loops through all three in order. (1-2-3-1-2-3-1-2-3)

That's how I understand it, anyway.

utahjazz7
Mar 20, 2005, 12:33 PM
Zurai is correct in his explanation of the animation sequencing.

This looks like a great unit; I'm very impressed by how good the texture map looks at civ-scale. Great work.

vbraun
Mar 20, 2005, 01:15 PM
1 animation: loops repeatedly. (1-1-1-1-1-1)
2 animations: plays first, loops second. (1-2-2-2-2-2-2)
3 animations: loops through all three in order. (1-2-3-1-2-3-1-2-3)

That's how I understand it, anyway.

Thanks. It would be better if it wne 1-2-3-3-3-3-3-3 becasue the model starts out with only 4 rockets and then would continue to fire lasers. (instead of missles misteriously reloading in middle of battle)

I'm going to start to get it ready for ingame. It might take a whille because I've actually never done any of the pallete work myself before.

GRM7584
Mar 20, 2005, 02:02 PM
Well, it would make more sense for it to use attacka if it was used as a bomber or attackb and c if it was used as an interceptor...I figured thats how you designed it...

vbraun
Mar 20, 2005, 02:29 PM
In the game its from It has missles that hit the ground and lasers. I added the missles that don't hit the ground so it could be used for other things.

Sword_Of_Geddon
Mar 20, 2005, 06:51 PM
Well, in Gradius III(on the Super Nintendo) The Gradius Fighter/Vic Viper's standard weapon was a small orangy-red laser(like in VBraun's animations), Missiles could be accquired via Power-up. Also, you could upgrade the laser into a long blue laser, a spread beam, a double laser, or my favorite, the ripple beam(blue ring that slowly expands). Theres probably others, but its been years since I've played that game... :(

However, for the purposes of the unit, the animations VBraun has done fit the game best(and I don't want VBraun to have to do too much work on this, and its probably impossible to simulate the Vip Viper's full compliment of weapons).

Sorry I took so long to respond, I've been away this weekend to see a friend and just got back....

vbraun
Mar 20, 2005, 09:34 PM
Sorry I took so long to respond, I've been away this weekend to see a friend and just got back....

No problem just as long as all the animations look good. ;)

Drivebymaster
Mar 20, 2005, 11:47 PM
NONONO

I thought the animations went in this order

Attack A--Attack A--Attack A--Attack A--Attack A--Attack A--

Attack A--Attack B--Attack B--Attack B--Attack B--Attack B--

Attack A--Attack B--Attack C--Attack C--Attack C--Attack C--

that is how it works on my computer...and I have been playing Civ 3 on other computers and it has always been in that order

Smoking mirror
Mar 21, 2005, 12:13 PM
Looks awsome Vbraun! :) Would you fancy doing a mars plane for the mars mod after this? I've found some concept art;

vbraun
Mar 21, 2005, 12:54 PM
Sure. I would have nothing after this to do anyway.

Haven't really worked on it since last night.

black_rose
Mar 21, 2005, 01:13 PM
NONONO

I thought the animations went in this order

Attack A--Attack A--Attack A--Attack A--Attack A--Attack A--

Attack A--Attack B--Attack B--Attack B--Attack B--Attack B--

Attack A--Attack B--Attack C--Attack C--Attack C--Attack C--

that is how it works on my computer...and I have been playing Civ 3 on other computers and it has always been in that order

no I'm afraid you're wrong and zurai is right.

vbraun
Mar 21, 2005, 06:12 PM
I never realised how hard and time consuming making a pallete is. Its coming along though.

What would happen if I were to change a color in the civ color section so that when I apply it it gets the color I need it to, and then change the color back to what it was originally? I hope that would do nothing, Otherwise I might have to retexture the wings just slightly.

Neomega
Mar 21, 2005, 10:53 PM
I never realised how hard and time consuming making a pallete is. Its coming along though.

What would happen if I were to change a color in the civ color section so that when I apply it it gets the color I need it to, and then change the color back to what it was originally? I hope that would do nothing, Otherwise I might have to retexture the wings just slightly.


A good palette takes only two or three minutes once you get the hang of it.

As far as your other question, just remember that all palette entries are really positions, and not colors.

Snorken
Mar 22, 2005, 10:10 AM
That Mars plane looks very cool, I'm really looking forward to it (as well as the Gradius Fighter, of course)! :)

vbraun
Mar 22, 2005, 10:30 AM
A good palette takes only two or three minutes once you get the hang of it.

Well this is the first pallete I've ever done, and I can't get Pedit to work so I'm using the Gimp Pallete editor

Bungus
Mar 22, 2005, 02:30 PM
For the run animation, instead of making the afterburners longer, you should add "shadow" pixels around the flames for a smoke and distortion effect. By "shadow" pixels, I mean some of the grey colors in the bottom (or top?) of the pallette that appear transparent in game. Add a very light shade coming out the back and I think it should look like heat and perhaps smoke coming of the back of the super hot engine.

flamescreen
Mar 27, 2005, 04:14 AM
Good God, this is so sweet!!!
Thanks!!!

Anarki
Apr 26, 2005, 01:55 PM
OK.. Are you ever going to finish it?

vbraun
Apr 26, 2005, 05:20 PM
I'm waiting on Alluminum for some files. I'll pm him.

vbraun
Apr 26, 2005, 07:22 PM
Just got the files I need. I'll probably have this released by the weekend. :)

vbraun
Apr 30, 2005, 12:45 AM
Have every flc made, But I will have to remake them a problem whille I was rendering seems to have caused a box around the unit and something under it. I will fix it and hopefully release tommarow. :)

Preview of what it looks like ingame right now: I have to admit it looks pretty good.

utahjazz7
Apr 30, 2005, 08:50 AM
I just have to say that I'm really impressed with this unit. It looks absolutely fantastic.

Camber
Apr 30, 2005, 10:21 AM
Absolutely brilliant! Take that you barbarian scum!

Sword_Of_Geddon
Apr 30, 2005, 11:18 AM
It does look good...almost like it did in the games actually..

vbraun
Apr 30, 2005, 11:29 AM
Just thought I'd point out: Its been posted: http://forums.civfanatics.com/showthread.php?t=117844 :)

Camber
Apr 30, 2005, 01:13 PM
Woot! You really deliver.