View Full Version : Instruction Thread, Tuesday March 22, 11:00 PM MST (Wed. 0100 EST, 0600 GMT)
DaveShack Mar 20, 2005, 10:01 AM Previous instruction Thread (http://forums.civfanatics.com/showthread.php?t=114645)
EDIT: A special 0-turn session was held to trade for iron working.
NEW starting save (http://www.civfanatics.net/uploads9/DG6_BC2070_SPECIAL.SAV)
MOTH Mar 22, 2005, 01:18 PM Domestic Consuls Instructions
Nothing binding here as you should recieve tactical instructions from the Governor and/or Directors. Pending further discussions and completion of polls the following city development plans look likely to be approved:
Camelot:
should be developed as a six turn combo factory. Next builds after the Granary would be two 5 turn settlers and then a barracks. Food surplus would be 3 turns of +4 food and then would be 2 turns of either +4/+2, +2/+4, or +3/+3 followed by 1 turn of +4 depending on the micromanagement needs.
Donsignia:
should be developed as a military factory with ocassional workers when size and happiness are an issue. Current build should be switched to a barracks followed by warriors.
Roosting Tree:
no discussions have taken place yet. It is expected to be yet another military factory, but may need an initial temple to bring in good tiles to work.
Octavian X Mar 22, 2005, 01:30 PM No trading activity this turn - Mysticism still seems too expensive.
Continue using the lux slider to prevent riots in the cities.
After we finish research on writing, start on Philosophy. For the time being, immeadiately after starting research on Philo, bump the science rate up to allow the fastest researth time while maintaining a positive or zero gpt.
Stuck_as_a_Mac Mar 22, 2005, 05:46 PM R&T: What he said.
Noldodan Mar 22, 2005, 07:06 PM Fanashire instructions from the Office of Deputy Governor Noldodan:
Queues
Camelot: Finish Granary, pump out a couple Settlers, and begin a Barracks.
Donsignia: Switch to Settler, build a Warrior for escorting, and get another Settler a-building.
Laborer allocations
Courtesy: Switch a laborer from the tile north of Camelot to a fish tile for a turn, then put it back.
snipelfritz Mar 22, 2005, 07:16 PM Director of Expansion
Settle our third city one tile east of the horses.(#3 on the map or yellow)
http://www.civfanatics.net/uploads9/cityprop3.JPG
CivGeneral Mar 22, 2005, 08:40 PM Commander of the Armed Forces
Clubbings 'R us: Explore in the Northwesterly direction
GWB: Explore in the Southeasterly direction
HMS Inquisitor: Explore in the northeasterly direction, if there is no possibility to continue in this direction then move the unit to the direction where the coast still continues onward. Besure to end this unit's turn on a coast.
Blackheart Fedaykins: Fortify this unit to keep watch over the iron resource inside the Indian border.
Mr. Roboto*: (This is the Warrior in Donsignia and should be renamed to this name) Use this unit to explore southbound. If he runs out of ground to explore, then move him twards the northeasterly direction.
*Unit to be renamed per say in the citizens registery.
Chieftess Mar 22, 2005, 09:20 PM *bangs her head on the desk as a result of the settlement location change*
*bangs her head on the desk for the fact that the river on the hill would be a better locating, given that it has a RIVER!*
Translation: We're dead...
Turn 0 - Keep irragating the cattle.
Turn 2 - Build a road. (3 turns)
Turn 5 - Move to 1 north of donsignia (3 turns)
Turn 8 - Build a road, then mine.
DaveShack Mar 23, 2005, 12:00 AM Play is starting
Turn 0 save (http://www.civfanatics.net/uploads9/DG6_BC2070_Turn0.SAV)
turn 5 save (http://www.civfanatics.net/uploads9/DG6_BC1870_Turn5.sav)
And then with no escort available our brave band of settlers cools its heels for a turn in beautiful Camelot
http://www.civfanatics.net/uploads9/DG6_BC1830_quandry.jpg
Play stopped with moves remaining in turn 8. We have two settlers (1 unescorted) and GWB has found that if we plop a city between Rotterdam and the Hague we can get 2 wheat and an iron. This might not be good enough to change our plans but time to let the forum decide.
turn 8, moves remaining (http://www.civfanatics.net/uploads9/DG6_BC1750_Turn8_mid.sav)
Provolution Mar 23, 2005, 12:12 AM Culture Consul, nothing to report as usual .
DaveShack Mar 23, 2005, 02:04 AM Summary:
Produced 2 settlers. no new contacts. stopped play on turn 8 to evaluate which settler goes to which site. found iron between rotterdam and hague, if we were really bold we could build there and have a 2 wheat + 1 iron town, just need to rush temple to not get fllipped. it's too late at night to try to format this better. The Byzantines got writing on the last between turns
note to Chieftess -- if you post a chat log please trim between when i echoed the instructions and when I said time to stop and posted the save location -- thanks :)
MOTH Mar 23, 2005, 08:33 AM Could we get a screen shot of the starting area so we can plan on settlement?
DaveShack Mar 23, 2005, 10:04 AM Could we get a screen shot of the starting area so we can plan on settlement?
look up :lol:
MOTH Mar 23, 2005, 10:15 AM look up :lol:
Isn't that from turn 6? I wanted to be able to so the new Iron site you mentioned.
Furiey Mar 23, 2005, 02:46 PM Have a look in CRpRings MOTH, that's what I'm doing
http://www.civfanatics.net/uploads9/DG6_BC1760_Iron.jpg
Note the other iron under the northern Dutch city.
DaveShack Mar 23, 2005, 10:27 PM Isn't that from turn 6? I wanted to be able to so the new Iron site you mentioned.
sorry, didn't notice that
I had a work day of almost 13 hours so this chat log (http://www.civfanatics.net/uploads9/DG6_BC1750_chatlog.zip) is kinda overdue.
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