View Full Version : Sw4 - Waterworld C3c1.22
soul_warrior Mar 22, 2005, 12:23 PM SW4 - WATERWORLD
game C3C 1.22 (still not that comfortable with R&R)
world setting: tiny or small, archipelgo 80%.
extreme world - warm, wet, 3 billion
level - emperor
all settings are default.
barbarians are random.
rivals are random (open to discussion)
civ - appears to be Dutch
our victory type? it'll be rough and violent. guess :) but we can try for peace :confused:
ROSTER - FILLed UP (7 wonders of the world)
----Bede
----eldar
----soul_warrior (tired of starting moves)
----Admiral Kutzov
----IroquoisPlisken
----DBear
----tubby rower
level - emperor
civs - dutch, english, carthage. it seems like most want dutch, so unless i
and as a lurker we have, in the red corner.... Whomp.
will hopefully start some tomorow, as i would it to be of my hands by weeks end.
places reserved to players with current or past player with me.
and a special invitation goes out to Igor's better part and a certain sufi (you know who you are :) )
soul_warrior Mar 22, 2005, 12:24 PM place holder for the saves
soul_warrior Mar 22, 2005, 12:29 PM and some pictures of the possible starts
eldar Mar 22, 2005, 12:29 PM Seeing as SW1 seems to have gone flat (or am I up in it again? I really should check!), I'll sign in. Prefer Emperor, and can we be Carthage please? (Yeah I know Ind sucks on 80% archis, but we don't want this to be too easy, do we?)
soul_warrior Mar 22, 2005, 12:36 PM @ eldar
yeah, it does seem that SW1 fizzed out. but we had the game licked anyways.
and YES you can join, and MAYBE we can play Carthage, and PROBABLY emperor level, though depends on popular demand.
roster TBD later - not final atall
Bede Mar 22, 2005, 12:57 PM Make it Emperor but change the water to 60% and play the English or the Dutch.
Bringing my prayer rug.
eldar Mar 22, 2005, 01:11 PM Make it Emperor but change the water to 60% and play the English or the Dutch.
Ooh, 60% Water Archies tend to give the strangest landforms of all. Good call :)
Tubby Rower Mar 22, 2005, 01:30 PM I'll join if you'll have me. We should be finishing up you're SW2 & SW3 real soon and I can trade 2 for 1. I'm fine with any of them.
@ soul warrior, are you going to be speaking jive this game? If so I might need an interpreter
IroquoisPlisken Mar 22, 2005, 02:33 PM I'd like to join too. Like TR said, SW2 and 3 are just about done, and they were both lots of fun.
I vote Emperor for difficulty.
Make it Emperor but change the water to 60% and play the English or the Dutch.
I'd rather not have the Dutch, since I'm playing R&L03. I just played the English, but I don't care, as long as it's not a Civ I'm playing as currently (that would get confusing).
Whomp Mar 22, 2005, 02:48 PM I want to run with this crowd someday. You guys crack me up however Bede and AK might think I'm stalking them.
DBear Mar 22, 2005, 02:56 PM No no no, if you're going to call it "waterworld", it should have 80% ocean. I would play on warm, wet instead of cool, wet also. In fact, it's usually the type of game I play for fun when not play succession or GotM. I'll sign up for this.
No preference as to civ.
Admiral Kutzov Mar 22, 2005, 03:24 PM :salute: Sharpening the edged weapons. go with 60% water, islands. warm arid (I hate clearing jungle. If you go arid, go dutch, anything else, let's try hannibal.
IroquoisPlisken Mar 22, 2005, 03:28 PM Oh, wait, that's right, R&L03 is Amercia...it's subtitled the Lost Dutchman's Mine. :blush:
Dutch is fine by me, then.
soul_warrior Mar 22, 2005, 04:10 PM ok, seems to have filled out pretty quick :D
so here are by popular demand, some of the preferences.
level - emperor
civs - dutch, english, carthage. it seems like most want dutch, so unless i hear a nay, its prince william.
world - 60% pelgo, arid/warm VS wet/cold.... i like summer :D
roster (in alphabetical order)
Admiral Kutzov, Bede, DBear, IroquoisPlisken, soul_warrior, tubby rower
and as a lurker we have, in the red corner.... Whomp.
all other settings random?
Whomp Mar 22, 2005, 04:25 PM I know how careless the Admiral can get with his cutlass so if you need a fill in let me know.
Whomp rows off feverishly for there is a bounty for this infidel's head. :ninja:
Admiral Kutzov Mar 22, 2005, 05:13 PM Yo' SW, it's been over an hour, where's the save? :) Serially, no hurry, I'm still busy messing up handy's game.
eldar Mar 22, 2005, 05:24 PM ok, seems to have filled out pretty quick :D
so here are by popular demand, some of the preferences.
level - emperor
civs - dutch, english, carthage. it seems like most want dutch, so unless i hear a nay, its prince william.
world - 60% pelgo, arid/warm VS wet/cold.... i like summer :D
roster (in alphabetical order)
Admiral Kutzov, Bede, DBear, eldar?!,IroquoisPlisken, soul_warrior, tubby rower
and as a lurker we have, in the red corner.... Whomp.
all other settings random?
Ahem! (padding...)
ÆnigmÆffect Mar 22, 2005, 06:56 PM I'm interested. It would be good to do a non-conquets/domination victory, since that's where all 3 of the SG's I've been in have gone towards...
soul_warrior Mar 23, 2005, 01:40 AM didnt have time to roll us some starts.
admiral, care to roll us some starts?
if not ill do some after work (in about 8 hours)
@ Enigma - sorry, it filled up quicker than i thought it would. but lurk around, please. we might need fill in and\or advice.
on second thought, ALL you shadow people, come say hi. we dont bite you know ;)
Admiral Kutzov Mar 23, 2005, 05:05 AM Won't be able to roll 'em til tonight. If you don't have 'em up, I'll roll.
soul_warrior Mar 23, 2005, 11:00 AM just got home.
will roll and post very soon.
i'll post top 3 out of 5, or somewhere to that order.
who wants to go first?
id like a middle spot.
soul_warrior Mar 23, 2005, 11:33 AM these are the starts,
i was on a roll so rolled 5.
start 1start one (http://www.civfanatics.net/uploads9/sw4_start_1a.jpg)
start one (http://www.civfanatics.net/uploads9/sw4_start_1a.jpg)
start 2 (http://www.civfanatics.net/uploads9/sw4_start_2a.jpg)
start 3 (http://www.civfanatics.net/uploads9/sw4_start_3a.jpg)
start 4 (http://www.civfanatics.net/uploads9/sw4_start_4a.jpg)
start 5 (http://www.civfanatics.net/uploads9/sw4_start_5a.jpg)
all of these are nice.
your votes please :hatsoff:
Tubby Rower Mar 23, 2005, 11:38 AM start 1 marsh & jungle
start 2 cow & 2 bg within 21 tile radius
start 3 4 bgs and hills so nice shield potential but no food bonus
start 4 ivory, bg game on forest & gold inthe hill
start 5 just 3 bgs
My vote is #4. All have fresh water for the capital.3, 4, & 5 only have lakes so no river for fresh water for 2nd & 3rd city.
soul_warrior Mar 23, 2005, 11:47 AM and for the hard of "right click"
Tubby Rower Mar 23, 2005, 11:51 AM I either need to be at the end or 1st or 2nd in the roster if that is ok. I'm leaving Friday and will be back Tuesday night to visit my folks. I'll be able to check the forums but no civ for me. while I'm gone. I don't mind going first but would be able to play until later tonight or maybe even tomorrow.
Bede Mar 23, 2005, 11:51 AM All will work, #4 is best because of the ivory.
eldar Mar 23, 2005, 11:57 AM Yep, I like #4. If we don't build SoZ ourselves, none of the other AIs will as we'll have a monopoly. I can go 1st or 2nd, same as TR I'm away for the w/e.
soul_warrior Mar 23, 2005, 12:49 PM ----eldar - start us up
----tubby rower - on deck
----Bede
----soul_warrior (tired of starting moves)
----Admiral Kutzov
----IroquoisPlisken
----DBear
it seems like a unanimous vote for start 4 (http://www.civfanatics.net/uploads9/sw4_start4.SAV)
here it is
Tubby Rower Mar 23, 2005, 12:52 PM EDIT::: Nevermind it works now
eldar Mar 23, 2005, 01:03 PM Got it, 20 turns coming right up.
First move NW with the Settler (to get off the BG) was promising... more later ;)
eldar Mar 23, 2005, 01:28 PM Right, I have a dilemma. The attached pic should spell it out clearly enough. I didn't pop the hut earlier because Amsterdam would've been undefended it Barbs came out. However it's a good spot for a city. The other option is to forget the GH Hill for now, and go for the yellow dot.
I have all evening to wait for your sage advice.
Risk the GH... or play it safe?
Neil. :cool:
Tubby Rower Mar 23, 2005, 01:30 PM Since we have no military no barbs can come out of it. So worst case is we get nothing. go ahead and pop the hut!!!
soul_warrior Mar 23, 2005, 01:32 PM i say follow your gut feeling. go for yellow. or ARE you yellow? ;)
edit - tubby is right :crazyeye: do as the rower says.
re-edit :confused: whatever you feel like. i need sleep :mischief:
eldar Mar 23, 2005, 01:32 PM We do have military - there's a Warrior out of shot exploring northwards along a mountain chain....
Tubby Rower Mar 23, 2005, 01:33 PM OK then, yellow dot it is. I wouldn't risk it. Not with our first settler.
eldar Mar 23, 2005, 01:35 PM Fine, Yellow it will be. It is only 3200BC after all :D Like the starting area? ;)
soul_warrior Mar 23, 2005, 01:38 PM i could use a few more hills and a new silk shirt, but i guess we'll have to rough it for a while
eldar Mar 23, 2005, 01:52 PM Two contacts, two luxes, two cities, two techs - not bad work for 20 turns.
BC 4000 Okay, we're starting on a BG so move NW with the Settler. Joy oh joys! Moo-cow! :dance: Start the Worker mining.
1 3950 Found Amsterdam… and there's another Cow, for our 2nd city though. Get building a Curragh. Research is Writing @ Max.
5 3750 IT: Curragh->Warrior.
7 3650 MM Amsterdam to the Ivory turn before growth - extra 2 gold can't hurt.
IT: pop growth.
8 3600 Lux up to 10%. Keep working the Ivory as it's getting more gold, faster research. MM to the lake, even more gold this turn and still get the Warrior.
IT: Warrior->Settler, due with growth.
9 3550 Curragh finds two more Cows! Use the Warrior to explore, Lux has to go to 20% for now.
10 3500 Warrior finds some Wheat. Curragh finds an American Warrior, on our land. Alpha goes Abe's way for CB+35g.
IT: Borders expand…
12 3400 Even more Wheat (plains this time), and another lake.
14 3300 IT: Settler->Warrior.
15 3250 We are also sharing with Lizzie, and I get BW+10g for our CB. I also have a quandry. The place I want to put the Settler is topped by a GH. I didn't pop it with the Warrior, in case it spawned Barbs and invaded an unprotected Amsterdam. I may move towards a different location. IT: Abe's Scout comes in from the fog and pops a hut I was about to get!
16 3200 After taking advice, go for a slightly further, but safer, location for the first city.
18 3100 D'oh… I've still been running 20% Lux for the last 4 turns :blush:
IT: Warrior->Warrior.
19 3050 City #2 will have Dyes in its 21!
20 3000 Rotterdam founded, starts a Warrior. Amsterdam switched to its Granary.
And a picture (sorry its a bit big... I forgot to resize it):
http://www.civfanatics.net/uploads9/SW04_3000BC.jpg
Neil. :cool:
soul_warrior Mar 23, 2005, 02:07 PM looking good, eldar.
VERY WELL DONE :hatsoff:
i would next go for yellow and pink.
make both Amsterdam and Rotterdam settler pumps? we'll have to wait and see how big our island is.
Tubby Rower Mar 23, 2005, 02:40 PM I would say to push the borders towards the Americans and then backfill. We are going to need some military locally soon so we can pop that hut.
Admiral Kutzov Mar 23, 2005, 02:55 PM push goody hut yellow N and red SE. One settler pump, the other worker pump. Just opining for discussion.
soul_warrior Mar 23, 2005, 03:07 PM is that a got it, tubby?
you have a valid point there.
how about 2 warriors out of Rotterdam then pop it?
eldar Mar 23, 2005, 03:09 PM We want 2 Warriors in Amsterdam before it goes into factory mode. Can probably squeeze one in between Granary and 1st Settler. Rotterdam provides the other.
Tubby Rower Mar 23, 2005, 03:45 PM Yes I got it I hope to either play late tonight or tomorrow. Then I'll be relegated to lurking in the forums since I won't be near my home computer and therefore no civ for me :( .
Tubby Rower Mar 23, 2005, 08:25 PM Ok not much happened. America popped IW out of the GH nearby. I got 25G out of one just to the west of our settlement. We've met the Aztecs and saw the dark blue bordersof the Maya but haven't made contact yet. No idea of where the Aztecs are except that they are on the island to the east with the Mayans. Aztecs are up WC, Myst, Masonry which can all be obtained along with their 3 Gold just for Alpha. I held off since I figure that they weren't researching Alpha and If I hadn't waited they'd have Myst after the initial trade. On top of the techs that we are down on the Aztecs, Abe also has the Wheel and IW. those American scouts have been busy!!!
I have the northern warrior moving toward the North of America and the southern warrior is moving to the FOW NE of his current position. Both cities should have a warrior built before growth so happiness shouldn't have to be bumped past 10% (where it is now). I left the warriors and the workers (one in Rotterdam and one on a mined game tile) so the next player can decide what his plans are.
I would recommend trading with the Aztecs soon. Apparently there are a ton of Goodie Huts around and someone on the other continent could pop Alpha and we'd be stuck until Writing. Which by the way is due in 8 at the current research rate.
Save & screenie to come momentarily at 57.6kbps
Tubby Rower Mar 23, 2005, 08:28 PM 2550 BC save (http://www.civfanatics.net/uploads9/SW04_tub_2550BC.SAV)
Dutch Homeland (New York just popped up a few turns ago)
http://www.civfanatics.net/uploads9/sw4_2550BC.JPG
eldar Mar 24, 2005, 01:17 AM Abe only just got his 2nd city? Well Washington looks like it's on a flood plain so I guess he took a while to get 24 shields together for the Settler (probably all 24 turns).
[edit] And I bet there's Oil or Saltpeter next to NY too. An odd spot for your 2nd city otherwise....
Tubby Rower Mar 24, 2005, 06:18 AM Yeah specially since there are two cows just a little north. It looks like we are in a good position to capture some territory. I guess we do need to be mindful of what happened in TR03 twice and build some military.
eldar Mar 24, 2005, 06:28 AM Talking of TR03 - you do like mining the food bonuses ;)
Tubby Rower Mar 24, 2005, 06:40 AM DOH!!
Well I did have some logic behind this one. We could irrigate the cow and then there would be the +5 food. Really no need to have two much food if Amsterdam is going to be a settler factory. I was more concerned about the shields.
I wouldn't have chopped the game forest. it was 2food 2 shield already, but then we would have the +5 food. I'm not to analytical when it comes to setting up the initial cities. Which is probably why I'm not a better player. If you (eldar) didn't post starting sequences on the GOTM then I'd be lost most of the time!!!
eldar Mar 24, 2005, 07:02 AM It'll take a while to get irrigation to the cow.
Irrigating the game means we can go at +5 food without the cow, allowing it to be shared by a city on the ex-GH hill. Also with all those forests, we need as much food as possible because we'll initially have to work them at sizes 5 and 6 (and working the Ele forest is desirable for the 2 gold it gives).
Tubby Rower Mar 24, 2005, 08:05 AM Well crap!!! I'll learn eventually. No more mining food bonuses for me unless someone explicitly tells me too.
Bede Mar 24, 2005, 10:31 AM Got it. Bringing water to Bambie....
Tubby Rower Mar 24, 2005, 10:48 AM Eventually I'm going to start one of these games where the next player doesn't have to correct my mistakes. Thanks Bede.
dmanakho Mar 24, 2005, 12:39 PM Eventually I'm going to start one of these games where the next player doesn't have to correct my mistakes. Thanks Bede.
Is this how you play SGOTM6 as well? ;)
Whomp Mar 24, 2005, 12:41 PM Whoa bah-douge Dman!
dmanakho Mar 24, 2005, 01:15 PM What??? I was just teasing Tubby, He knows that :)
Whomp Mar 24, 2005, 01:26 PM I hear ya Dman ;)
Tubby Rower Mar 24, 2005, 01:44 PM Luckily I didn't do the first few sets... But I have played if that tells you how the team is doing ;)
@ whomp, dman and Bede (and A-K) mainly taught me how to win games above Regent. BTW what does "Whoa bah-douge Dman!" mean. Soul warrior speaks jive and I don't understand all of that either.
Tubby Rower Mar 24, 2005, 01:45 PM Think of me as the challenged student that always slowed down the class in grade school... :D
Bede Mar 24, 2005, 01:53 PM First thing to do is shift the citizens around at Asmterdam, taking three turns off the research to Writing at the expense of a little growth which will be made up when Bambie is watered and gets a road. Moving the citizen at Rotterdam to the lake gets us 5 turns to Writing at no loss to the treasury though it does slow the training of the warrior. Worker at Rotterdam is headed SE to water and road the wheat so we can get water to the cows a little quicker when the time comes.
2510
By waiting a lick it turns out I can get IW and WC from Monte for Alphabet+24g. I can also get Masonry from Lizzie for IW if I want. Neither of us have Iron inside our borders and she has no trade bait to get from Abe (money or knowledge) so I will leave it for now.
In 2430 meet the Maya. he's got a little cash and knows how to pile rocks and mortar together but doesn't know anything that his neighbor Monte doesn't so I'm going to let him pile up some cash. Lincoln now has The Wheel.
In 2390 Liz also has wheels on her bus....there is at least a 2-fer here.
So in 2350 offer Liz Iron Working for the Wheel +9g And of course we have no horses visible. Anyway on to Monte...He will offer Masonry +31g for The Wheel. Smoke will give us Mysticism +10g for The Wheel. We now have all known techs plus a monopoly on Writing.
In 2310 bust up a barbarian camp in the east for another 25g.
In 2230 England has some cash so she gets to buy Warrior Code for 41g.
Nothing much after 2230. Had to raise lux to avoid riots in both Amsterdam and Rotterdam. Settler due on the IT from Amsterdam. Workers are roading toward each other and our homebound warrior is dodging barbarians. Built a second curragh before the settler and it is sailing north to the island in between the home island and the MesoAmerican island.
We know our coastline and most of the interior. There is another sizeable piece of ground north of England and a second between the home ground and the Maya.
http://www.civfanatics.net/uploads9/sw04_2150BC.jpg
Tubby Rower Mar 24, 2005, 01:58 PM Good job. thanks for watering our deer for us. Abe had the Wheel at the end of my turns already. What size is Amstrerdam now? Should we start pulling settlers out of Rotterdam too or keep that one building thugs? I'm assuming that we are going for the Republic slingshot here.???
Whomp Mar 24, 2005, 02:10 PM Tubby it ain't no thing but a chicken wing. Think of "Whoa bah douge" (a stupid Whomp jiveism) as a way to say "Why you giving the kid a hard time DMan"? All in fun for sure!
Believe me these guys have taught me a lot too. For instance, don't end up in the ER by swinging a cutlass around like it's a toy!
Bede Mar 24, 2005, 02:30 PM Whoops, forgot to log the burn to Philoso[hy, due in ~15 or so. Our best bet on the Epublic thingy is to get Philosphy first, hope someone reseaches CoL for us, trade for it via "Big Picture", and then pick Republic. If CoL doesn't appear, then our fallback would be trade for Maths, if it is available, then take Currency for trade bait and money. Next town should go north to the hill and get started on The Colussus posthaste, I think.
soul_warrior Mar 24, 2005, 08:57 PM well, slow student from far west.
we in great cloud city ALWAYS speak jive.
and we learn from each other.
i am myself an unconfessed student of the the arts (scholastic, naval and otherwise)
im stil learning.
i'll try and talk slower the next few turns - just for you :)
soul_warrior Mar 24, 2005, 09:07 PM ----eldar - started us up
----tubby rower - escaped to the InLaws.... as if thats an excuse.
----Bede - did some cool trading
----soul_warrior - will do most possible damage in the morning
----Admiral Kutzov - hopefully will fix my bad soon
----IroquoisPlisken - done no bad yet
----DBear - are you bad?
i
Admiral Kutzov Mar 24, 2005, 09:11 PM i'll try and talk slower the next few turns - just for you
idiots appreciate all consideration :worship: one syllable words are also appreciated
soul_warrior Mar 24, 2005, 09:13 PM me tar-zan. you jane. :lol:
Admiral Kutzov Mar 24, 2005, 09:40 PM yeah, yeah make fun of the idiot. Going into dman, bede mode. save better be perfect. :lol:
OT - where are you? you're GMT +2 IIRC.
soul_warrior Mar 25, 2005, 09:08 AM a hot bed of dissent.
the only place i know that is that, in GMT +2 is israel.
but planning on relocating back to the uk. maybe canterbury or brighton.
i'll do my best regarding the save (dont mind the 90% lux slider you'll find. its just my style of making stupid mistakes)
soul_warrior Mar 25, 2005, 12:58 PM pre turn - nothing to do. enter
1- Amsterdam settler > settler, Rotterdam warrior > warrior. settler and warrior head toward hill, with warrior abit ahead to prevent accidents.
curragh heads to west landmass.
IBT Lizzie is building the colossus
2- worker finished road, starts irrigating, so can water the cows too.
3- rest a warrior prior to barbville attack.
4- Ivory is in. lower lux to 10. then remember Rotterdam isnt connected yet, so keep the lux @ 20.
start roading forest to connect Rotterdam.
it is only to be expected that i'd lose a warrior to a barb, right?
5- Amsterdam settler > settler, he heads on road to meet his escort and then towatds spices.
build The Hague > granary (or colossus).
curraghs keep shorehugging. no news yet.
mid term report - still up WRITING on everybody. abe still has only two cities.
6-worker finished watering the grass, moves to the cow. mouse slips and it goes runs for the hills.
IBT - barb camp to the east is waking up, our way.
7- Rotterdam warrior > archer (still reg, but i hate 1 attack units).
move escort into place. still safe. also move another warrior into camp.
8-Rotterdam demands a clown, as i have moved the extra warrior out :blush: cant wait to hook up the tusk and curry.
nice name for a pub :D
stopped renegade worker. what was he thinking, running of to abe like that? doesnt he know we love him?
like i said, just my luck to lose another warrior to a barb. i think we've just met Conan.
9- Amsterdam settler > settler,
barbs are up close and personal now, one inside our land, 2 on the way.
curraghs see pink borders, no contact yet.
IBT - got reinforcements into Rotterdam, so lowered lux. reasonable no? WRONG!! lost yet another warrior to a barb.
i go out, buy some rice and flowers and build an altar to the PRNG gods. maybe that'll help.
10- rioting in Rotterdam results in a up lux, again.
build Utrecht on blue > warrior, escort stays as im now talking in quacks.
we just met the Inca.were up ALPHA on them, but they only have 35g.
PHILO due in two. not a soul has either CoL or Math.
other than that, i submit myself to the whip of the quartermaster to recieve my 12 lashes.
doing the tomoyo now. (http://www.civfanatics.net/uploads9/SW4_SW_1750BC.SAV)
soul_warrior Mar 25, 2005, 01:02 PM i belive this picture shows our situation rather to the point :cry:
Admiral Kutzov Mar 25, 2005, 02:09 PM Skewer the save with a got it.
Admiral Kutzov Mar 25, 2005, 03:17 PM http://www.civfanatics.net/uploads9/sw4_1500bc.jpg
http://www.civfanatics.net/uploads9/SW4_idiot_1500_BC.SAV
Next player needs to get math and get ready for the offensive.
soul_warrior Mar 25, 2005, 03:41 PM the undefended settler was due to: a) turf was clear recently, so small chance of barbs, b) conan demanded the attentions of all warriors.
i see conan really is invincible :D
tough on the rep slinger, but we'll manage.
i think we should rename the unit that will kill conan to conan's canon.
i think, considering the damage i could have done, i was ok ;) i dont handle scrutiny too well :cringe: running to hide in the attic i dont have. dont send the ninja's please... i'll tell you where whomp is hiding.... pleeeaaasssse... :sniper:
----eldar - probably @ the Interpid Fox having a pint, waiting your turn.
----tubby rower - escaped to the InLaws.... as if thats an excuse.
----Bede - got us up and running.
----soul_warrior - found out conan is out there. kept running.
----Admiral Kutzov - just didnt get us Rep. slowed down running.
----IroquoisPlisken - should build some rax? UP!!
----DBear - warming up in the south corner. ON DECK
PS - i see im thinking alot. i think i should stop doing that and just act.
ok, no more thinking today. just titties and beer. (or civ when i get back home).
maybe i should lay off the sauce as well.
next year :D
Admiral Kutzov Mar 25, 2005, 03:54 PM @ SW - :rotfl: Is SW3 over yet?
Whomp Mar 25, 2005, 04:31 PM Hey SW--- :nya: :nya:...you can't catch me! (said in sing song)
Whomp moves out with alacrity. BTW I don't think that type smiley is used enough.
Admiral Kutzov Mar 25, 2005, 04:39 PM @ all - calling for a vote. Let's drag whomp into this and make him play after tubby. The reason should be obvious. :whipped:
Whomp Mar 25, 2005, 04:44 PM Hey :whipped: this! I just captured the whole of Iberia for you Mister Jabari Abduly Guy and another thing you guys can't even kill a stinkin' barbarian guy named Conan. What up with that?
Admiral Kutzov Mar 25, 2005, 04:51 PM it's all SW's fault
IroquoisPlisken Mar 25, 2005, 05:13 PM AW...you lost an archer on a hill to him...I mean come on! ;) Actually, I should keep quiet, just in case I end up getting conquered by Conan. :rolleyes:
I will see for myself how tough he really is...tomorrow.
Bede Mar 25, 2005, 05:20 PM Pachelbel used to carry his canon with him everywhere he went. Anybody know why?
Whomp Mar 25, 2005, 06:05 PM :hmm: Canon D? Was it because he was chased out of Stuttgart by the French? Or was it because he played in some many different churches? OK I give up...:blush:
soul_warrior Mar 25, 2005, 06:42 PM i agree.
my father died for all of your sins, i'll just have to do the same.
but Conan is not my fault. i saw some of his ancestor in bede's turn!!!!
must be his fault!!!!
(pull out my scissors and threaten a rare DaVinci manuscript)....(then run and hide beneath the kitchen table)
NOTICE THE UPDATED ROSTER!!!!!!!!!!!!!
----eldar - probably @ the Interpid Fox having a pint, waiting your turn.
----tubby rower - escaped to the InLaws.... as if thats an excuse.
----whomp - squizzed in by common consent. YOU HAD BETTER COMPLY, or its the ninja for you.
----Bede - got us up and running.
----soul_warrior - found out conan is out there. kept running.
----Admiral Kutzov - just didnt get us Rep. slowed down running.
----IroquoisPlisken - should build some rax? UP!!
----DBear - warming up in the south corner. ON DECK
soul_warrior Mar 25, 2005, 06:45 PM Pachelbel used to carry his canon with him everywhere he went. Anybody know why?
i knew the answer last night (sobriety) now ill look it up.
soul_warrior Mar 25, 2005, 06:51 PM @ SW - :rotfl: Is SW3 over yet?
nope :D
but i am already thinking (there i go again.... thnking. what was i thinking??) about SW5.
lots of options. but my fav is play as Rome\Persia. see how fast we can get a conquest win. but i'll start it only after SW3 is done with!
(if youre interested, PM me. maybe i'll start a PBEM game?)
Bede Mar 25, 2005, 07:30 PM :hmm: Canon D? Was it because he was chased out of Stuttgart by the French? Or was it because he played in some many different churches? OK I give up...:blush:
'Cause it was really dangerous on the streets of 17th century Germany. ;) :lol:
Whomp Mar 25, 2005, 07:32 PM Oh great SW. Bede will be thrilled. He dishes an easy layup in Trikos that I botch. He follows me in Tomo where I give him zero buchets for his offensive. Now you want the poor guy to follow me again? I would rather squeeze between you or AK so I can yell at one of ya. BTW you're up in Arabia. Just close the deal. K?
Whomp Mar 25, 2005, 07:41 PM Seriously wasn't he forced to leave Stuttgart when the French attacked in...umm....umm...1670?
BTW I was going to say because he needed to be ready for your weddings.... ;) but since I am being led down that path for #2 I didn't think it would be a good idea.
Tubby Rower Mar 25, 2005, 08:13 PM tubby rower - escaped to the InLaws.... as if thats an excuse.
I'm at my parents' house. Boy is it hot in South Carolina.... Virginia has much better weather!
Still reading but I'll be in & out of the forums when I can
IroquoisPlisken Mar 26, 2005, 10:06 AM Pre-turn – I’m guessing that barb 2 NE of Rotterdam is Conan. Switch Eindhoven from warrior to worker. We need more workers right now, but if barbs come, I’ll switch back.
Give England Philo for Math and 50 gold. Philo to America for 10 gold and 5 gpt.
IBT – Conan moves towards our Archer. He just sealed his fate…
1475 (1) – Our archer fires a volley of arrows at Conan and…wins without taking a scratch. Uh huh. Sure. Conan was REALLY terrible. :rolleyes:
Ok. There’s a settler here, but I’m not sure where it’s supposed to go…considering it’s position, I’m going to guess it was headed towards the SE (below Eindhoven). Increase Lux to 10% so Amsterdam doesn’t riot.
1450 (2) – Rotterdam worker->worker. Bedehoven warrior->worker. Rename archer to Conan’s Canon.
I decide we have too much money. Build embassy in Washington for 31 gold.
Size 1, with an entertainer?!? Not growing, one spear guarding with a spear due in 8 turns…no resources or luxes.
Build another embassy in London for 53 gold. Size 4 grow in 10, 1 horse, 4 incense, 2 reg spears guarding, and the Colossus due in 4. 100% science.
IBT – English warrior appears north of the Hague.
1425 (3) – Rush the barracks in Amsterdam for 1 citizen. Otherwise I would have had to raise Lux.
IBT – And another English warrior appears…at least they’re not in a stack, so I THINK they’re just exploring…
1400 (4) – Amsterdam barracks->archer.
IBT – As I hoped, the English warriors leave (well, one leaves, the other heads East). The Maya are building ToA.
1375 (5) – have to hire an entertainer in Amsterdam.
IBT – Barb appears RIGHT behind the settler. English are building the Pyramids. And complete the Colossus in London.
1350 (6) – nada.
IBT – the Inca, Aztecs, and America all have MM now.
1325 (7) – Rotterdam worker->barracks. Do some rearranging in Amsterdam so the Archer is still built next turn, it doesn’t grow to size 6, and so we can still have a scientist (Rotterdam is only size 2 now).
Found Arnhem ->worker. None of the trades for MM are really worth it (CoL for MM and gold for all 3), and since we don’t really need MM just yet, I’ll wait to see if some other trade turns up.
IBT – BARB ATTACK!! Ok, it’s not that bad, but a horse appears right outside of Bedehoven, that warrior moves north, and a galley appears by our curragh exploring the Incan west coast.
1300 (8) – Amsterdam archer->settler (can be changed to another archer). Bedehoven worker->barracks. Kill horse without taking a hit, and promote to vet. Raise lux to 20%. Move warrior in Eindhoven towards barb warrior.
IBT – An English warrior and an American scout appear. A barb galley sinks our curragh.
1275 (9) – Eindhoven worker->worker. Warrior from Bedehoven kills barb warrior. Send workers to hook up Dyes.
1250 (10) – Utrecht barracks->archer.
Dyes will be connected in 2 turns, and so will the settler in Amsterdam (which can be switched to an archer if we’d rather start the attack earlier). Amsterdam will grow in 1 turn, though, so keep an eye on its happiness. The warrior by Bedehoven is going to find the barb camp in the south. I believe it is in the forest 2 SE of him.
The Aztecs, Incas, and Americans all have MM and are all willing to trade it for CoL. Aztecs have the most gold (50).
And now that I think of it, Bedehoven should probably be switched to a worker.
http://www.civfanatics.net/uploads9/Dutch_1250.JPG
Admiral Kutzov Mar 26, 2005, 02:52 PM Strategical thinking here. All the initial archer rush really needs to take out is New York. If we keep Abe east of the mountains, we can expand up the west coast towards the iron.
Whomp Mar 26, 2005, 03:31 PM Like the way you think there AK.
Did you see the DC pic ? The only citizen is a clown. Not sure but Abe doesn't seem to be tinkin' real good.
SW--Can I request following DBear? We haven't even gone through the rotation yet. I may be forced to join another SG and it's likely Bede will be in it and I'm sure he doesn't want to MM after me all the time. Bede sorry but I got nothing to do for a month or so.
eldar Mar 26, 2005, 03:55 PM Bonjour mes amis - je suis en France.
Greetings, friends - I'm in France.
France have just drawn 0-0 with Switzerland. The joys of WiFi bring me to CivFanatics, meanwhile. And the laptop has Civ on it, though it's a Mac so Vanilla only :(
Tubby Rower Mar 26, 2005, 06:09 PM I think that Boston ought to be Dutch too. But that's just me.
Bede Mar 26, 2005, 06:37 PM New York (renamed New Amsterdam) and Boston should definitely belong to William of Orange (my Boston Irish relatives would shoot me if they heard that one).
With his cities limited to all those floodplains to the east Abe will have no production centers.
soul_warrior Mar 26, 2005, 07:08 PM ----eldar - in france? FRANCE? WHY?
----tubby rower - using a mac. inconsiderrate or what?
----Bede - "I will pull the trigger till it goes CaLickkkk"
----soul_warrior - as usual, fail to finish my turns in time. tomorow, i promise!
----Admiral Kutzov - is Igor OK?
----IroquoisPlisken - done some MM
----DBear - UP
----whomp - ON DECK as requested
ok, were up to 8 players now.
looks abit crowded,
post asap when your turn gets there.
Tubby Rower Mar 26, 2005, 07:34 PM ----tubby rower - using a mac. inconsiderrate or what?
Hey, that's blasphemy...I am NOT using a mac. Although i do have a mac sticker on my trash can at work. Just at my parents house for a long Easter weekend...
Tubby Rower Mar 26, 2005, 07:36 PM Looking at the pic in the post, either someone has gotten nukes way too early or a volcano erupted in American territory....I bet if we leave it to Abe to clean up, it would still have orange goo into the late 1900's (AD).
DBear Mar 26, 2005, 11:12 PM Got it, will play tomorrow.
DBear Mar 27, 2005, 07:33 PM 0) 1250BC: Ok, I see we're doing the lone scientist research to Republic. Good. We have 7 warriors and 2 archers. Not so good. Too bad we onlyh have curraghs, I would like to claim Long Island before the English do. But the Americans are first. We have elephants, no one else is going for Zeus. Turn lux up, as Amsterdam would riot next turn with pop growth.
1) 1225BC: Hague rax-->archer. Workers move n to road to New York (soon to be renamed New Amsterdam). What are the warrior and worker doing next to Bedehoven?
2) 1200BC: Abe tells us to move our curragh. I agree, while he's talking, I trade Law for Maps + 80. Amsterdam settler-->settler. 5 turn settler factory? Remember to switch worker to scientist to keep getting Republic.
3) 1175BC: Barb horse kills our warrior. Curragh heads e to large continent. Switch workers around in Utrecht to increase production.
4) 1150BC: Worker completes road but is killed by horse.
5) 1125BC: Bedehoven pillaged. Send archer south to deal with barbs.
6) 1100BC: Hague archer-->galley. Utrecht archer-->archer. Maastricht built. Curragh contacts Aztecs, they are primitive.
7) 1075BC: Amsterdam settler-->settler. Nice 5 turn factory. Rotterdam rax-->archer. Arnhem worker-->warrior. Decide on warrior for the tundra barbs. Cuzco builds Oracle. England has Construct. They want a lot for it. Map, Law, Horseback + 425. I decide to pull the trigger, if it's wrong oh well. We still have gold in reserve.
8) 1050BC: Workers connect Eindhoven to Maastricht.
9) 1025BC: Eindhoven worker-->rax.
10) 1000BC: Move warriors to Maastricht to prevent flipping.
Unfinished business: Rotterdam and Utrecht will pop archers next turn. Have archers in tundra kill barb camp and settle the land. Northern settler is to grab the cows.
Session review: Lost warrior and worker, gained 2 archers (soon to be 4), 2 workers, picked up 2 techs in trade, made another contact.
Admiral Kutzov Mar 27, 2005, 07:53 PM If we burn some cash, can we get Rep any faster? The way the AI fools are going we're going to be self researching the whole game.
DBear Mar 27, 2005, 09:07 PM I really can't increase the rate without affecting lux and chancing riots. I had to turn lux up to 30% to prevent Amsterdam from rioting when they expand to 5. Wanted to keep the settler factory going.
Whomp Mar 27, 2005, 10:07 PM I will run with it tomorrow.
soul_warrior Mar 28, 2005, 08:28 AM ----eldar - ON DECK, will you knock on Abe's door?
----tubby rower - Deep south. hot, dry?, just like in this world :D
----Bede - studying something or other
----soul_warrior - planning on moving flats. again.
----Admiral Kutzov - "we trust you"
----IroquoisPlisken - Plisken? what does it mean?
----DBear - just finishining to fill the land
----whomp - GOT IT. build up some archers?
Tubby Rower Mar 28, 2005, 10:00 AM ----tubby rower - Deep south. hot, dry?, I see the irony in this one. We've had some crazy downpours the whole time I've been down here. I'll be headed home tomorrow. so I could definately play after eldar takes on the highly productive Abe.
Whomp Mar 28, 2005, 10:22 AM Archers, workers settlers.
eldar Mar 28, 2005, 11:26 AM I'm back, mixed bag of weather (warm dry sunny one day, wet horrible the next), trying to cach up.
soul_warrior Mar 28, 2005, 12:36 PM [offtopic]
glad to have both of you back, tubby & eldar. :party:
glad you appriciate my sometimes weird sense of humour, tubby.
and see, im making progress with the jive :cooool:
IroquoisPlisken Mar 28, 2005, 03:02 PM ----IroquoisPlisken - Plisken? what does it mean?
Iroquois Pliskin is a character in Metal Gear Solid 2. I accidentally misspelled it. :blush: I think Thunderfall can change it for me, but I haven't bothered asking.
Whomp Mar 28, 2005, 10:23 PM Pre Turn looks in order
IBT American settler/warrior steps in front of our settler. Barb galley near our curragh
975 Rotterdam archer--> archer Utrecht archer-->cat
Incans start ToA and Aztecs Pyramids
Curragh encounters another barb galley. Sink it. Curragh 2/3. Plant Haarlam on the spot. Not great but their settler is in our way.
IBT barb galley chases
950 Amsterdam settler-->settler The Hague galley-->archer
Take Macromanni barb camp for 25.
IBT chase continues
900 move lux down to 20% whip rax at Bedehoven.
IBT chase
875 Rotterdam archer-->archer Bedehoven rax-->harbor (change?)
IBT dang anasazi galley
850 Amsterdam settler-->settler The Hague archer-->archer Utrecht cat-->cat Maastricht worker-->temple
English and Aztecs start ToA. Mayans have monarchy and won’t take anything
IBT I don’t like that guy.
825 Arnhem worker-->harbor Soulwerd established with a temple.
Move science to 10% only drops gold 2 but all cities can grow now.
IBT settler/spear escort out of NY. Anasazi guy again.
800 zzz
775 Rotterdam archer-->archer Mayans start Gardens. Aztecs get Monarchy. We can trade all 3 techs for it. Na. See new coast.
IBT Will someone knock this guy off already
750 Amsterdam settler-->settler
Save (http://forums.civfanatics.com/attachment.php?attachmentid=85899)
Our house....
http://www.civfanatics.net/uploads9/will.JPG
======Summary======
Maybe a few more cats and I think we can do some :hammer:
DBear Mar 28, 2005, 10:37 PM Why was Delft built where it was? :dubious: We have plenty of open land to the south, we don't need to be building so close together. This is not ICS.
Whomp Mar 28, 2005, 10:51 PM It was the last spot to fill the border with water. 3 more cities can backfill in the next 12. If we want to make it temporary so be it.
IroquoisPlisken Mar 29, 2005, 04:25 PM We need to attack as soon as possible. How many archers and cats do we have to attack with right now?
Delft and Maastricht may need some more defense, though. How strong are we compared to America militarily?
As for Delft's placement, I think it may be too close. While I agree we should settle that area before America can, maybe it should have been moved 1 N?
eldar Mar 29, 2005, 04:28 PM Agree, looks like enough to take NY right now. Wake up the stack, declare, move in. Figure on 2 Spears right now, plus Abe'll whip a 3rd next turn. So 3 Spears, all regulars.
Oh - the link to the save doesn't work....
Whomp Mar 29, 2005, 04:37 PM Sorry Eldar I'm on the way home and will get it up in less than an hour.
eldar Mar 29, 2005, 04:39 PM Sorry Eldar I'm on the way home and will get it up in less than an hour.
No rush, I'll be tucked up in bed by then :)
Admiral Kutzov Mar 29, 2005, 04:56 PM targets in order of priority - new york, chicago, boston. whomp driving and surfing scares me.
Whomp Mar 29, 2005, 06:26 PM Here the save...
Admiral Kutzov Mar 30, 2005, 09:19 PM Public Service Roster Check:
----eldar - UP
----tubby rower - playing with the offspring
----Bede - developing variants way beyond idiots...
----soul_warrior - speaking in tongues
----Admiral Kutzov - trying to find Igor the slacker.
----IroquoisPlisken - Plisken? Here I thought it was Snake Plisken from "escape from New York"
----DBear - deploying snipers to take out the babbling idiot
----whomp - just played
Tubby Rower Mar 31, 2005, 09:22 AM ...Why did Whomp and A-K switch avatars? Boy that is confusing.....
----tubby rower - playing with the offspring
She learned the meaning of spicy yesterday!! :lol:
I agree that eldar should go after Abe now, before first turn. Although never got an answer on the size of the archer stack.
Whomp Mar 31, 2005, 09:44 AM Poor AK's avatar goes from idiocy to lunacy.
I believe I had 7-8 archers in the area and a cat.
eldar Mar 31, 2005, 10:19 AM ...Why did Whomp and A-K switch avatars? Boy that is confusing.....
So I'm not the only one then! And AK and Whomp aren't the only ones to suffer "Avatar switching" - Tomoyo has to all intents and purposes become Bede!? There appear to be others too.
I checked the date first thing this morning, in case I'd somehow slept a full 24 hours. No, April 1 is still tomorrow :crazyeye:
Neil. :cool:
Whomp Mar 31, 2005, 11:37 AM As AK said idiots can't tell time! :lol: Plus I think my game improved since my Delft debacle. :mischief:
I think it's time for the whole team to get confused!
2nd Annual Avatar Switch (http://forums.civfanatics.com/showthread.php?p=2665648#post2665648)
eldar Mar 31, 2005, 11:56 AM Got it. I guess it's time for me to play.
eldar Mar 31, 2005, 12:40 PM Abe is on the ropes; Washington is under siege!
0 750 "Hello Abe. Time to die!" Don’t agree with the min run on Republic, but it's so far along now we might as well finish it. Should've gone full-tilt at it whilst we could.
1 730 Forget about the Cat in the stack. Archer 1 dies, Archer 2 wins, Archer 3 wins, NY razed as Abe whipped a Spear IT.
2 710 Sell Monty CoL for all his not-unsubstantial gold.
3 690 Attack and auto-raze Boston, using only a single Archer. Also get a Settler Abe kindly donated us, but that cost us 2 Archers before the pesky Spear escorting it died. Found New Amsterdam in the ruins of NYC.
7 610 I've been healing up units.
IT: Lizzie builds us the Pyramids :)
9 570 IT: Monty tries to extort Construction, but declares war on us instead. I'm quakin' :rotfl:
10 550 Leiden founded where Boston used to be. Troops ready to take Washington next turn. Or wait a turn and have 3 more Archers and 1 more Cat for a formality. His other cities are bloomin' miles away so sue for peace and the 3 remainders, esp. Seattle, if you can. Oh and try to get the Amsterdam MM back on track; it'll be better at 5-7, mind, it'll be even more fun when we get Republic. All those Courts are Library pre-builds, once Republic comes in revolt after getting all the gold you can for it - don't bother getting Monarchy, then max burn on Lit. I hired a Sci in Soulwerd and dropped Sci to 0%; for a min run, that would've been the best approach from the start.
Here's a little piccie:
http://www.civfanatics.net/uploads9/SW04_550BC.jpg
Neil. :cool:
Tubby Rower Mar 31, 2005, 12:46 PM Super dooper
I don't think that I'll be able to play until tomorrow night.
----eldar - just took over the east coast of the US
----tubby rower - got it
----Bede - now a snake in the grass
----soul_warrior - jive talking
----Admiral Kutzov - gazing at the northern lights
----IroquoisPlisken
----DBear
----whomp - now an idiot??
eldar Mar 31, 2005, 12:48 PM TR, I predict you will spend at least 50% of your turns babysitting our Anarchic Republic-to-be...
Tubby Rower Mar 31, 2005, 12:51 PM Oh well. I have this game & eldar04 to play. I also have to cut my grass (~2 hours) and get ready to play paintball this weekend. I'm going to have a busy night!! So a simple anarchy turnset won't hurt too much.
Tubby Rower Mar 31, 2005, 08:00 PM I waited until the other archers and cats came up and I'm glad I did. i lost almost all of the archers that were up there to 3 valiant American spears... But then I polished off the last one with the 2hp warrior that we had up there. I then sued for peace and got everything except Abe's fur hat and Philly (new capital). Settler is headed north to claim those equines!!
revolted via big picture and got 6. decided to revolt again and got 5 turn anarchy. Switched a lot of people to scientists to get some research on Lit during this trying time for our country.
Aztecs landed a lone archer which I lost a warrior to then killed with another.
ToA was built by Mayans
The Great wall was built by the Incans
I have all of our cats up by the English border. There is an archer by the iron that just got connected. There are a few English troops up there by the iron. So the 3 archers and warrior that were playing cat-mouse with the American workers need to head up there ASAP. I think that an English war is due. She's building at least 2 wonders now so her productive cities shouldn't be building swords yet. I think that war could be declared in the next 3 or 4 turns.
Aztecs will take peace straight up.
Currency in 10 at current pace but could be bumped up due to the bank account. I just got Lit on my last turn. I didn't change any courts to libraries because I didn't know if I should or just go ahead and build the courts.
Tubby Rower Mar 31, 2005, 08:01 PM And the save from 350BC (http://www.civfanatics.net/uploads9/SW04_tub_350BC.SAV)
Bede Mar 31, 2005, 08:55 PM Hissss......out of the grass.
Got it.
Whomp Mar 31, 2005, 09:05 PM OK Tubby explain to me your re-anarchy. I know you can see how many turns you'll be in anarchy on F1 but how did you go into anarchy again? Just hit govt. type again?
eldar Apr 01, 2005, 12:18 AM The trick is, when you research the Govt. tech, you get to choose which tech you research next before the "We have discovered a new form of Govt..." popup.
From the "Choose next tech" popup, go to "Big picture", switch to F1, and revolt from there.
If yuo don't like what you get re: anarchy time, you can revolt again from the "We have discovered a new Govt" popup.
However - this trick, as far as I can tell, no longer works for Conquests. You always end up with 1 turn less of Anarchy - but that's because the "Choose next tech" popup is shown at the end of Turn X, and the "New Govt" popup comes as the start of Turn X+1.
Tubby Rower Apr 01, 2005, 05:18 AM Yeah what eldar said. I didn't realize the bit about it really not working in C3C. I guess it just starts anarchy 1 turn earlier than you would have been able to start it otherwise. Regardless 6 turn anarchy is better than 9 turn anarchy so we were lucky.
Whomp Apr 01, 2005, 09:05 AM Got it thanks fellas. So many tricks inside that Big Picture window. Good turns TR. BTW you get the grass mowed yet?
Tubby Rower Apr 01, 2005, 09:12 AM BTW you get the grass mowed yet?Sure did. My daughter watched me for 20 minutes while I walked back and forth cutting the front yard. I also got the turnset for eldar04 done too. I was able to drop the paintball prep from my todo list due to the fact that most people don't want to play paintball in a downpour.
All in all a good afternoon's work. Whomp, you might want to check the builds. There are a lot of worker and court builds that might need to be changed. Also there are a few unmoved workers, I think. The warriors that are just farting around could probably be disbanded but move them to a city first.
Whomp Apr 01, 2005, 09:27 AM Fortunately, Bede will be checking up on those builds! ;) Sorry wrong "got it". You know idiots and all. Should've been like a *bing* light going off type of got it.
O/T
Sorry for spamming here but wouldn't paintball be that much more interesting crawling around in muck!
Has anyone played whirlyball? It's played on bumper cars, you carry a jai lai (sp?) type scoop and try to throw a whiffle ball into a diagonal basket at each end of the court. What a riot.
Tubby Rower Apr 01, 2005, 09:30 AM Oh I thought by you saying "Got it fellas" you meant you have the save. Sorry.
And yes I would have thought that it (paintball) would be fun but others disagree.
Bede Apr 02, 2005, 10:06 AM Delayed by Little League draft.....
Play tonight.
Tubby Rower Apr 02, 2005, 03:47 PM Delayed by Little League draft.....
Play tonight.
Little league is now professional enough to have a draft!???!? Wow. I don't know how teams were picked when I was younger although my dad was almost always a coach for my team. Aaah the memories......
Admiral Kutzov Apr 02, 2005, 03:58 PM Little league is now professional enough to have a draft!???!? Wow. I don't know how teams were picked when I was younger although my dad was almost always a coach for my team. Aaah the memories......
The draft keeps one team from having all the sticks and pitchers.
Bede Apr 02, 2005, 09:11 PM After deciding that war with England made little sense AORN enjoyed two hundred peaceful years of building and trading.
Made peace with the Aztecs and traded luxuries with them and the English to keep everybody happy while we built courthouses and libraries and once Currency was learned marketplaces.
Researching Feudalism at the fastest possible rate after the barbarian uprising, absorbed at Harlingen with the loss of only 20 gold pieces. I had spent the treasury down rushing some building projects and opening a couple of embassies.
Built a few more towns.
Started the Statue of Zeus in Rotterdam now due in 4.
The Hague will make a nice FP location with lots of commerce and shields once its borders expand and it can work the gold hill and gets its grasslands irrigated.
The horses are now connected and with horsemen, Ancient Cavalry, archers and catapults we will have a nicely balanced force to rumble through England once the deal for Incense expires in ten turns.
When Amsterdam finishes its settler start producing horsemen.
There is a settler at the Hague and here is a spot for him:
http://www.civfanatics.net/uploads9/sw04_150BC_00.jpg
And there is a settler under the archer so build right where they stand:
http://www.civfanatics.net/uploads9/SW_150BC_01.jpg
soul_warrior Apr 02, 2005, 10:23 PM nice turns,
back in biz, it seems.
Tubby Rower Apr 03, 2005, 05:28 PM Why are there English troops tromping through Den Helder in your 2nd screen shot? Where are they going? What kind of force is it? just warrriors or settlers included?
Bede Apr 03, 2005, 05:47 PM Wandering warriors heading for home. They were originally aimed at the barb camp in the mountains by Amurrica. No squatters in the bunch.
Tubby Rower Apr 06, 2005, 08:44 AM :bump:
----eldar
----tubby rower
----Bede - just played
----soul_warrior - Up now
----Admiral Kutzov - on deck
----IroquoisPlisken
----DBear
----whomp
Any news Soul Warrior??? This IS your SG.
soul_warrior Apr 06, 2005, 10:13 AM we get the message.
watch the smoke signals sometime tommorow.
i should get my connection back by the weekend, until then i can only post at work.
will have it ready tommorow.
EDITby the way, bede, where is that save? seems to elude my limited perception.
Bede Apr 06, 2005, 11:11 AM OOPs. Eluded mine too.
Try below.
soul_warrior Apr 07, 2005, 02:53 AM will try and play tonight or early tomorow
soul_warrior Apr 08, 2005, 10:59 AM http://www.civfanatics.net/uploads9/sw4_sw_50ad.jpg
http://www.civfanatics.net/uploads9/sw4_sw_50ad.SAV
sw4 - sw
pre turn lower sci. we cant sustain this pace.
1- settle in place near Abe Enschede > harbor.
Lizzie's bunch keeps heading north. i shadow them with an archiebald
IBT - Abe "excercises" some troops (3 spears + 1 archer)
2- Amsterdam settler > settler, i demand his apology and he runs to the corner, crying :D
lower sci to 40 now. feud in 6 @ -12.
IBT - lizzie's pack goes back south.
3- Hague harbor > galley, Bedehoven horse > horse,
London takes the lighthouse > Aztecs switch to GLib.
built Tilburg > granary
4- Rotterdam SoZ > horses, Eindhoven rax > horse,
AZtecs now have feud (Sun's build)
IBT Seattles volcano erupts. groovy.
5- keep the routine with Abe.
finally catch up with the beakers, due in 2 @ +9gpt & 30%
6 - Amsterdam Horse > horse,
lower again to 10% with a whooping +50gpt. due in 1.
7- Feud in. knights or leos? decide on leos, so Engineering @ 40% in 15 for +11gpt.
seems that Rotterdam doesnt like italian art and riots. i raise thier taxes. that'll give them a lesson in manners.
i also start the FP there.
Hague galley > horse, Loowersoog worker > cat,
8- Washington worker > worker, Bedehoven horse > horse, Atlanta worker > spear, Den Helder worker > cat,
build Zwolle in the midlands. rename it to MosquitoVille.
9- Amsterdam horse > horse, New amsterdam worker > worker, Eindjoven horse > horse,
first AC is in. in a shameless Ego boost i rename him Lizzy's Soul.
10- chicago riots and gets a taxman.
i moved all horses up north.
there are 5 english grunts in the Washington-Atlanta-Enshede area. with garrisons, 2 horses and Lizzie's soul to counter.
http://www.civfanatics.net/uploads9/sw4_sw_50ad.jpg
Coventry has 4 cats, 2 horses and 4 archers ready to strike. a few more horses enroute.
Der Helder has a worker clearing the jungle. so we can steal english water for our eastern part.
deal with lizzie should expire momentarily.
since we only really need is that iron, limit our war aims to Warwick-Coventry-Liverpool as phase one? then reassess our situation?
save me, lizzie (http://www.civfanatics.net/uploads9/sw4_sw_50ad.SAV)
Admiral Kutzov Apr 08, 2005, 12:34 PM got it. will try to get it done asap.
soul_warrior Apr 08, 2005, 02:23 PM forgot to start a prebuild for leo's, so you might want to, admiral.
i also have a feeling i forgot something vital so check up on me :blush:
Admiral Kutzov Apr 08, 2005, 02:33 PM MM looks good. A little too domestic on the builds, but no big deal.
Recon: tell Lizzie to leave. she does. cancel incense deal. change delft to settler. declare on Liz. Capture 2 slaves at Coventry. Change soulwerd to settler.
IT: Lizzie grabs 2 of our workers. Riot in Washington. Scroll ahead and bring in the clowns.
70: Boot Abe. kill the worker grabbing warrior. Cats go 1-4 @ Coventry. Swell. 4/4 archer knocks down 2/3 spear at coventry. We own it. Gilligan starts a 3 hour GH tour. MM to optimize horse production. up lux.
IT: Aztecs have Eng. Swell.
110: build Den Rower. Gilligan disturbs Jute warrior. Skipper whacks Gillagan with hat.
IT: Monte finishes Glib. Swell
130: Gilligan returns to the Minnow.
IT: Smoke building Sun Tzu.
170: Plant Dordrecht
190: Gillagan touring. Igor fall overboard. Ginger uses natural floatation to rescue him. Maryann uses mouth to mouth to revive him. Igor's blood flow goes off the charts.
IT: FP done.
210: Cats go 2-4 at Warwick. Threaten to throw shaman if they can't do better. Take warwick after Lizzie's Soul kills spear and horse takes out RL pike. AC kills MDI. Gilligan distrubes angry vandals. Skipper tells Ginger to let him sink. Igor and Maryann sign pre-nupt.
IT: Eng > Inv.
230: Gillagan reboards, slips Skipper a mickey, recalibrates professor's insturments. Course set for south pole. Trade Patch. Feud for Monarchy.
250: stop early, cede a turn to next player. We can get mono. from Lizzie for Feud. Do we want peace now? Do we want to rush a pike and fire up the GA before doing that? Will let the team decide. No pix. We have Warwick and Coventry and the cities I planted, but the map isn't that different. Next player needs to start Leo prebuild. I forgot.
http://www.civfanatics.net/uploads9/Gilligan_250_AD.SAV
Whomp Apr 08, 2005, 02:52 PM Good show. Sounds like we only need Liverpool and life's good.
You got something against Mr. McGoo and Lovey?
Admiral Kutzov Apr 08, 2005, 02:55 PM You got something against the Mr. McGoo and Lovey?
Nah, they just didn't fit the story line yet. Was waiting for gold to get in the pix. ;)
soul_warrior Apr 08, 2005, 03:01 PM glad to see that igor's found love ;)
nice set.
im all for wiating a bit and triggering our GA.
we might even want to push lizzie all the way out onto her tiny island (as in RL)
IroquoisPlisken Apr 08, 2005, 03:09 PM Got it. May be able to finish tonight, but most likely will wait until tomorrow morning.
I think we should continue attacking Lizzie. We have no WW yet, from what I can see, and we are in a good position with lots of troops. Might as well finish her off, or at least kick her off the island.
As for whether we want our GA now, I don't care either way. Now might be a good time with all the wonders coming up, and since we almost have control of our continent, we could trigger our GA at the end of the war and have a 20 turn building period.
As for the prebuild, should I switch Rotterdam from market (3 turns left) to Leo's? Sun Tzu's would only take 28 turns there, so Leo's would take the same. Rotterdam is our best production city.
Admiral Kutzov Apr 08, 2005, 03:13 PM @ IP - sounds like a plan. I was being lazy. Don't forget, you get 11 not 10 turns.
DBear Apr 08, 2005, 05:25 PM I agree. Let's go for the GA. How are the flip chances in the formerly English towns?
Admiral Kutzov Apr 08, 2005, 07:07 PM How are the flip chances in the formerly English towns?
nasty, over 1.0 IIRC. But their garrisions are minimal.
Bede Apr 08, 2005, 08:35 PM Forget the Wonders, the only one we really want is Smith's. Keep pumping up the economy with markets and such.
Send Lizzie to her island, we don't need her around then do the same to Abe.
War Weariness will remain manageable unless we start losing battles, so don't.
Admiral Kutzov Apr 08, 2005, 10:12 PM War Weariness will remain manageable unless we start losing battles, so don't.to paraphrase or quote Lynard Syknard...you got that right :) Run with it...
IroquoisPlisken Apr 09, 2005, 07:44 PM Pre-turn - …why is that slave clearing a jungle right next to a barb camp…with 2 barbs in it?!? Send the settler in Delft north. Move the horses and cats towards Nottingham. Send 2 archers towards Liverpool. Think about what Bede said. Do we really need Leo’s? Not really. Although it would come in handy for when we want to upgrade all these horses…I’ll finish the market and a library in Rotterdam then start Leo’s.
Turn science down to 20%, since we were losing 11 gpt, and we only have 50. Now Invention is due in 14 turns (instead of 11), and we make 11 gpt. We are up to 40% lux? Wow. That’s another reason to take Lizzie out now. We need her incense.
IBT – Lizzie asks for peace. Uhh…no. The resistance in Warwick ends. An English MDI appears from the west.
260 (1) – Utrecht horse->horse. Bedehoven horse->market. Eindhoven horse->library. Arnhem barracks->horse. Coventry worker->worker.
Aztecs now have Invention. Forget if they did before, but I don’t think so. Coventry has a 1.342% chance of flipping, requiring 19 units. Warwick has a 5.026% chance, requiring 51! The settler from Delft is still 7 turns away. I could rush a settler in Den Helder for 68 gold, but we only have 61…decide to attack Nottingham this turn to hopefully get that extra 7 gold.
First horse attacks and wins flawlessly…capturing Nottingham…that was quick. We don’t plunder any gold, though.
I abandon Warwick. I’ll rush a settler next turn.
IBT – England drops off an archer by Chicago.
270 (2) – Maastricht horse->market. Nottingham has an 8.367% chance of flipping…it requires 50 units. The S.S. Minnow has survived and returned to safe waters off the coast of Harlingen. To celebrate, Igor and Maryann have their wedding (note, I’ve never seen Gilligan’s Island, so I have no idea what I’m talking about…). Gilligan spots a barb camp a few miles due east.
Rush a settler in Den Helder for 64 gold, 4 gold left. An AC kills the reg MDI and promotes to Elite. But another MDI is spotted right next to him. Attack him with a vet AC, but die doing just 1 damage. Lizzy’s Soul kills it, but is redlined.
England now has Pikes.
That English archer by Chicago will most likely take Chicago next turn. We have plenty of units to take it back. Chicago has no improvements, anyway, so it won’t be a big loss.
IBT – As expected, Chicago is captured, and the archer took 1 damage. Washington riots. I had started this turn earlier today, so I forgot about it…oops.
Inca are building Sun Tzu’s.
280 (3) – New Amsterdam worker->worker. Rotterdam market->library. Den Helder settler->worker. Den Rower worker->worker.
WW is starting to catch up on us. 20-25%. Next turn I should capture York, though, and we’ll have some incense. The S.S. Minnow finds a Burgundian galley…let’s hope this ship is as lucky in combat as it is in sailing. Recapture Chicago. Capture Liverpool, but lose an archer and a horse…
Load 2 horses into a galley that will attack Norwich. Kill the barb camp between Coventry and Den Helder and get a much needed 25 gold.
IBT – One of our archers is redlined by an English horse, and redlines (but promotes) and Archer before finally dying. The S.S. Minnow takes one damage from the barb galley.
290 (4) – Leiden court->market. The Inca have Monotheism now, too. They will take a straight Eng for Mono. It appears we broke a deal with the Aztecs, too, since he won’t accept a RoP. I’ll wait for now, since everyone else has Monotheism except for America, who doesn’t have anything to offer for Mono.
Found Leerdam where Warwick used to be ->worker.
None of our cats hit York. :( First horse redlines and promotes. 2nd dies doing 0 damage. 3rd dies doing 2 damage, but promoting the spear. This is the last spear, though. Next horse is redlined, but captures York! We now have incense.
Horse by Hastings takes 2 damage killing an archer. Unload both horses next to Norwich. It looks like there’s only one spear here (it’s unfortified), but there are a couple of barb horses to the north.
With the incense, Lux can be dropped to 30%, and Science can be raised to 30%, +20gpt, due in 9, or 40%, -1gpt, due in 8. I choose 30%. Monty is offering Wines for Dyes, Incense, and 8 gold. I’ll wait until I know the incense is secure.
IBT – Our palace gets a second floor.
300 (5) – Amsterdam market->library. Utrecht horse->library. Haarlem settler->settler.
Eep. Norwich is destroyed, redlining both horses, but one promotes. Move units towards Hastings, which can be attacked next turn. Rush a warrior in Seattle for 12 gold, since a barb is coming for it.
IBT – Inca offer Mono for Eng. Not on your turn, Pachacuti! The resistance in Coventry finally ends! I have no idea where those 4 American units are going, but it looks like they’re heading towards London…maybe to pillage the incense?
310 (6) – Seattle warrior->barracks.
3 of the 4 cats hit at Hastings! We redline the pike, and do 1 damage to a spear. An archer fires and misses our horse which is redlined killing the spear. 2nd horse takes 2 damage killing the pike. Just the archer left. He is killed doing 1 damage to our horse. We take Hastings and, like always, every citizen resists. The Minnow is redlined killing a barb galley. Advance units towards London, and see an American galley. Now I’m sure they are going to attack England.
Raise science to 40%, +8gpt, Invention due in 5. I decide to make the trade with Pachacuti. Eng for Mono. We are down Chivalry and Invention on Maya and Aztecs (but we’ll be getting Invention in 5 turns).
IBT – One resistor is quelled in Hastings. The resistance in Liverpool ends.
320 (7) – Rotterdam library->Sun Tzu’s. If we don’t want any wonders at all, this can be switched to something else. Arnhem horse->market. Dordecht woker->worker.
Raise lux back to 40% since WW is now at anywhere from 33-50%. But also decrease Science to 30% with same number of turns. Load and drop off Lizzy’s Soul and a horse next to Dover. The spear there is down to 2/4 health because of barbs.
Decide to attack London without catapult support. First horse wins taking 1 damage. Elite takes 3 damage. Vet dies redlining a spear. The exact same thing happens again, but promoting the spear. 2 spears left, 2 horses left. Horse takes 2 damage. And last horse is unhurt, capturing London and the Great Lighthouse…and 2 gold. We also get the Pyramids, and the Colossus.
I’ll take Dover next turn, then make peace and get Canterbury and Newcastle.
IBT – Maya are building Knight’s Templar.
330 (8) – New Amsterdam worker->worker. Lauwersoog treb->swiss merc.
Abandon York and found Hilversum in its place ->market. Destroy a barb camp in the south by Harlingen. After redlining the horse and bringing Lizzy’s Soul down to 2/5, Dover becomes Dutch. 5 barb horses (one redlined) and a warrior are found to the west on the mountains…
Make peace with England for Canterbury, Brighton, and a worker. The Americans were blocking our path to Canterbury anyway. Switch Tilburg from Granary to Settler, wasting 6 shields. Can now bring lux down to 20% and science to 50%, +7gpt, Invention due in 2.
IBT – All the barb horses head towards undefended Brighton. The resistances in Dover and Hastings end.
340 (9) – Eindhoven library->swiss merc. Delft settler->settler. Tilburg settler->worker. Nottingham now has the highest chance of a flip at just 3.553%. OK…a barb camp just popped up in a place with no fog…I didn’t think that was possible. Oh well! Destroy the camp and take 25 gold. Invention due next turn.
IBT – Monty demands Ivory. I tell him to get lost. He declares. And drops off 2 Horses next to Seattle…wish I had seen galley…*note* I replayed this turn just to see what he would’ve done if we gave in, and Monty dropped off the horses anyway. So there was no getting around this war.
Invention->Gunpowder.
350 (10) - Amsterdam library->MDI. Soulwerd settler->woker.
Abandon Nottingham and found Roosendal ->worker.
Are you sure you didn't do 10 turns, AK? I ended on an even turn (150), so either you did 10, or I forgot to record a turn...
Well, I guess now we’ll have to deal with Monty. We’ll have to watch out for our island cities, like Seattle (obviously), and he has some cities on the island with Brighton and Dover.
Soon I think we should declare on Abe, have him attack a swiss merc, triggering our GA, then finish him off and go into a peaceful growth period. Unless we’d rather conquer the world. ;)
There’s a settler in Soulwerd I haven’t moved yet. We can either send him north, or send him to an island. Rotterdam has 27 turns to go on Leo’s, so we can either switch that to something else, or leave it.
http://www.civfanatics.net/uploads9/Dutch_350.JPG
DBear Apr 09, 2005, 10:46 PM Can we get to the island to finish Liz off?
eldar Apr 09, 2005, 10:50 PM If she could get there, then so can we... she didn't have the Lighthouse, did she?
soul_warrior Apr 09, 2005, 11:00 PM ----eldar
----tubby rower
----Bede -
----soul_warrior
----Admiral Kutzov
----IroquoisPlisken - just played
----DBear - Up now
----whomp - on deck
very nice turns, IroP, very nice indeed.
regarding the leo's prebuild - i agree we dont really need it, but it would be handy. since i dont recall us having a victorious army, and presuming a run for MT, we have to decide if we want to try for Mil Academy? if not maybe keep building other groovy stuff, and going for smith's later on? or maybe Sistine with the leo prebuild?
eldar Apr 09, 2005, 11:03 PM If we want to finish this quick, forget Wonders at all and build Knights and go kick butt!
Whomp Apr 09, 2005, 11:03 PM If she could get there, then so can we... she didn't have the Lighthouse, did she?
Not anymore it was in London. :D Nice turns IroquoisPlisken.
IroquoisPlisken Apr 10, 2005, 09:23 AM Can we get to the island to finish Liz off?
Well, I think she only has Oxford and Newcastle left. Oxford is in the screenshot, and Newcastle is to the north, on a mountainous island with Mayan cities. We can get there, too.
I suppose I could have continued the war and finished her off for good, but that would have meant several more turns of WW (we had no boats around to get to Newcastle with). However, since the Aztecs declared on us, that might have helped with WW.
Not anymore it was in London.
Yep, there's 3 wonders in London. I forgot to sell our extra granaries from the Pyramids, so the next person can do that. I was waiting to make sure London didn't flip back or was captured again, but I think it's safe now.
Admiral Kutzov Apr 10, 2005, 01:11 PM I have an idea. I think the time has come for Smoke and Pach. to make war on Monte and keep Monte busy for 20 turns. I don't see us having a viable force to attack Monte within 40 turns (20 of war/alliance and 20 of peace)
IroquoisPlisken Apr 10, 2005, 01:20 PM Hmm...that would also help us catch up to the Aztecs and Maya in tech. We may become the tech leaders after this.
While Monty's busy with the other two, we can take his city on the island with the English, and retake Seattle (that will not survive 2 horses). Then we can still finish off Abe, triggering our GA in the process, and by the time that's all over, we can start on our world Conquest.
DBear Apr 10, 2005, 04:40 PM OK, got the save. Should be done no later than tomorrow night.
soul_warrior Apr 10, 2005, 05:00 PM I have an idea. I think the time has come for Smoke and Pach. to make war on Monte and keep Monte busy for 20 turns. I don't see us having a viable force to attack Monte within 40 turns (20 of war/alliance and 20 of peace)
just wondering what will the pricetag be?
i have a confession - not to good at brokering wars.
looking for some tutoring here :D
i think i have some of Igor's lesser relatives as ancestors :lol:
Whomp Apr 10, 2005, 05:53 PM However, since the Aztecs declared on us, that might have helped with WW.
WW is per Civ so it doesn't carry over to Monte.
If we fought the English right now it would be an issue again. After 20 it goes away vs. Lizzie.
just wondering what will the pricetag be?
i have a confession - not to good at brokering wars.
looking for some tutoring here :D
i think i have some of Igor's lesser relatives as ancestors :lol:
The cost/benefit in the case of Smoke (he's blue right?) vs. Monte is big. They pound on each other on the same island rather than Monte sending out boats to us, the tech pace slows and we can build whatever our heart desires. The bigger risk I see is if Smoke beats him to a pulp then we'd have some pretty stiff competition from Smoke. I'm not sure we'd need to get Pach (pinky, right?) in the mix.
IroquoisPlisken Apr 10, 2005, 05:57 PM For future reference :D :
Monty (Montezuma) = Aztecs (brown)
Smoke (Smoke Jaguar) = Maya (blue)
Pacha (Pachacuti) = Inca (pink)
Whomp Apr 10, 2005, 06:02 PM Who's green then?
Admiral Kutzov Apr 10, 2005, 06:09 PM I haven't looked at the save, but I think we could buy in the Mezo-americans fairly cheap (thinking gpt and dead end techs). An idiot's guide to war brokering follows. Bede will fix all the errors.
1. Monte declared on us = war happiness as long as igor and his relatives don't take control (see Bede's 3 rules for war as a republic). Mount no offensives against Monte's homeland.
2. Make sure we have embassies with the prospective allies.
3. Dial all sliders to zero.
4. Approach allies. Ask what they want for alliance and offer gpt and/or lux only for alliance. use dead end techs as needed. the gpt and lux keep them from baling early.
5. REadjust the sliders to were they make sense. Plan on runnng deficiet spending.
Abe is a more viable target for our next war.
eldar Apr 11, 2005, 02:12 AM Hmm. Lots of meso-Americans around. Game was started with culturally-linked starts on wasn't it....
DBear Apr 11, 2005, 10:16 AM Crappy set o' turns
0) 350: WHY did we make peace with Lizzie? We had her on the ropes, why stop? Now London and Hastings are in extreme flip danger. Build an embassy to Smoke-Jag. I contact him for alliance. He wants all our gold and 2/turn. I bargain him down to 140. I bribe the Incas in with Invention. I decide to wipe Abe out once and for all, take slaves n of Philly.
1) 360: England allies w/Aztecs. Mayans land a couple units. Hague market-->mace. Bedehoven market-->mace. Coventry worker-->lib. Eischeid harbor-->mace. Tell Maya to scram, they declare. Kill the javs. Galley w/Gilligan picks up settler. Move workers to drain swamp near Mosquitoville.
2) 370: Barb galley sinks the Minnow, and Lizzie's Soul is killed by barb horses. The RNG hates me. Amsterdam galley-->Sun Tzu. Eindhoven merc-->mace. Get leader killing spear near Roosendaal. We take Philly, plan to attack San Fran.
3) 380: Another settler and horse killed by barbs. WTF is with the RNG? New Amsterdam worker-->mace. Den Helder worker-->rax. Den Rower worker-->rax. Form army. Attack archer outside Washington--get another leader! That makes up for the loss of settlers. Massive dogpile of workers drains swamp 3ne of Mosquitoville.
4) 390: Aztecs land outside Brighton. Utrecht lib-->mace. Tilburg worker-->galley. Leerdam worker-->court. Groningen founded, starts rax. Enschede rushes galley.
5) 400: Aztecs take Brighton. The Hague mace-->mace. Bedehoven mace-->Swiss. Maastricht market-->lib. Haarlem settler-->swiss. Enschede galley-->galley. Rush spear in Dover.
6) 410: Eindhoven mace-->settler. Dover spear-->longbow. Trade England engineer + 3 lux for Chiv. She wanted horses, but I wasn't about to give her that. OK, a little longer to finish Liz. BTW, she founded Leeds nw of Oxford.
7) 420: Dordrecht worker-->lib. Holwerd built. Barb warrior pops up near Hilversun, horse takes him out. Seattle recaptured.
8) 430: Learn guns, start chem. Bedehoven swiss-->knight. Soulwerd worker-->court. Lost a leet archer to a regular spear assaulting San Fran. Gawd I hate this RNG. And it gets worse. There is NO saltpeter on the whole damn continent! The nearest one is by Vilcas, just inside Incan lands.
9) 440: Washington settler-->knight. Utrecht mace-->treb. Eindhoven setter-->knight.
10) 450: Roosendahl worker-->market. Leiden market-->lib.
Successor: Wipe Abe off the planet and rename San Francisco. Anything you want. :mad: No screenie necessary.
soul_warrior Apr 11, 2005, 10:24 AM bad break DBear :D
but atleast we got 2 leaders, right.
i guess we need to take Vilcas next?
will check save later and see if i can work out a plan.
Whomp Apr 11, 2005, 10:46 AM I got's it.
No worries DB. I'll take 2 leaders any day. What happened to the leaders? By chance would one be available to load on a boat for Pachman? Fortunately muskets are not an issue so we have time to create some hostilities with Pachman. Are the Aztecs talking?
eldar Apr 11, 2005, 11:11 AM No Salt is hardly a bind. I'd rather have 2 Swiss Mercs than 1 Musket any day.
So we won't have Cavs - we got Knights, that not enough? One leader for an Army, the other for HE is what we should be doing....
soul_warrior Apr 11, 2005, 12:34 PM No Salt is hardly a bind. I'd rather have 2 Swiss Mercs than 1 Musket any day.
So we won't have Cavs - we got Knights, that not enough? One leader for an Army, the other for HE is what we should be doing....
couldnt have said it better ;)
Whomp Apr 12, 2005, 08:38 AM Turn 0 Chem in 10. Move lux from 20% to 10% cash goes from 18gpt to 57gpt. Check the trade picture. Pachman has no horses but gives 26gpt, 53g for Chivalry and I throw in a ROP for some potential intel (or idiocy depending on what side of the fence you fall). Turn science up from 40% to 60% at +15gpt.
IBT 2 Aztec galleys appear near Seattle. Smoke has one near Den Helder.
460 AC elite knocks out spear and I introduce DBear Island....
http://www.civfanatics.net/uploads9/SW1.JPG
Sign peace with Smoke and he gives 98g, 1gpt and we will use an ROP as well for some idiocy (or intel). He's polite. London 2.3 flip and Hastings 1.5. They better not. :hmm: Chem down to 5.
IBT Amsterdam disorder, cycle and save 3 others. They must've been fans of the Smoke wars. The palace gets a roof. :hmm: Do we have some brits building this thing or what?
470 Chem now in 3 as Aztecs are long. Disperse the Phoenicians for 25g. 2 horses in Smoke's territory to view future real estate development.
IBT Mayans and English make peace. Aztec galleys continue north. Knights of Templar completes and it sets off our Golden Age!!! :beer: English start Sun Tzu, Mayans start Leo's and Aztecs complete Sun Tzu.
480 Incans have Theo but no deal for powder straight up. We'll wait. The Hague is switched to palace prebuild for...Sistines I guess :hmm: Den Helder volcano mountain road completes connecting the northern east coast to the core. Breda established south of there.
IBT Uhoh Chango. Aztec galley out of the fog drops off a bow at Holwerd's empty doorstep. In naval action (always exciting) near Breda we sink 1 of the Aztec galleys and do damage to the elite 2/5 but lose a galley. Incans start Leo's.
490 Action at Brighton--we kill 1 spear but other hangs on as both horses redline. Oops drop settler off in wrong spot now that I see the 2 open incense.
IBT Aztecs take a gold piece at Holwerd and sink an empty galley too. Chem to Metal.
500 Dang Incans have chem :( Trade it to Smoke for 42gpt and 40g. Metal in 5.
Back to Brighton--Horse loses and promotes spear to 2/4. However trumpets please...dadadada...Groovy Soul Dude takes Brighton and produces a new leader Dirck "Dig" Hartog.
http://www.civfanatics.net/uploads9/SW2.JPG
FS Eldarberry drops off AC at Holwerd.
IBT zzz
510 Take back Holwerd as AC promotes. Igor's Gal sinks the elite galley east of Atlanta.
IBT Horses see a great battle scene on the Mayan-Aztec borders with bows flying evverywhere and even see a Aztec leader die. Wish I had a pic. Lizzie pops a galley.
520 Merge some workers. We our way beyond our limit and should disband some archers. I wait for Leo's and let the team decide that.
IBT zzz
530 Lucky stars. There are 2 workers at Tlacopan and we have 2 more slaves.
IBT Aztec galley appears again. Blah blah. What's he think he can do.
540 Turn research to 20% +299 gpt. We take out Tlacopan vs. 2 reg muskets as MI redlines and Elite AC 3/5. Pretty lucky there but had reinforcements next. Lose another galley at Holwerd but redline theirs.
IBT Bow attacks MI at Tlacopan and redlined MI promotes. Lose a mountain horse in the Aztec-Mayan theatre. SoZ obsoletes as metal completes.
Leerdam disorder, cycle no others.
550 Incans have metal. Dang. MT in 5. Prep for west island and land at Tlacopan. Not much else.
Our new city Tlacopan and where I see saltpetre......
http://www.civfanatics.net/uploads9/sw3.JPG
------Summary------
We have Dirck "Dig" Hartog awaiting instructions in Rotterdam. I think we should disband most of the archers since we are way over our limit.
I've prepped the west coast for Lizzie's destruction in 6. We have 15 more turns at 42gpt with Smoke. We can cancel the MA with Pachman vs Aztecs if we want. We're getting 26gpt and ROP from Pachman for 10 more turns.
The Aztecs are begging for peace but WW isn't a problem. Lux gets tweaked anywhere from 10 to 20%. I would press on. Teayo's saltpetre is 5 turns from Philly. Leo's will complete I think in 2 but The Hague will eventually need a place to put it's prebuild. I let you wonder guys figure what's best.
soul_warrior Apr 12, 2005, 11:08 AM ----eldar - Up now
----tubby rower - on deck
----Bede -
----soul_warrior
----Admiral Kutzov
----IroquoisPlisken
----DBear - got us 2 leaders :goodjob:
----whomp - just played
Admiral Kutzov Apr 12, 2005, 03:27 PM The establishment of an academy to train the future military commanders of our many armies would be most desirous. Maybe in the Hague. Does it have the capability to do 50+spt in the future?
Whomp Apr 12, 2005, 03:34 PM We haven't been given the option for writing heroic epics yet.
Not so sure about 50spt for The Hague anytime soon. It has quite a few shields stored up and is 38 turns for the palace IIRC. Rotterdam and the southern core rock.
Admiral Kutzov Apr 12, 2005, 03:37 PM MT lets us build the military academy...
eldar Apr 12, 2005, 03:40 PM Well, let's just look at the save, shall we?
Okay, first, here's the bad news: we have serious WW problems since Lizzie landed a lone Archer next to London and I couldn't get any units there quick enough :blush: This lead to us losing a sea-bound Galley with 2 Knights in it, bound for one of Lizzie's cities. :wallbash:
The slightly better news: Lizzie has 2 cities left, but they're miles from each other, and us.
The really good news: Not only do we have the aforementioned academy, but thanks to Monty landing right next door to one of our Armies on the "mainland", our scribes in New Amsterdam, with the help of one of our Great Leaders, rapidly penned an epic poem, detailing the deeds of our heroic troops. Word has it, our Elite troops in the field have been somehow inspired by this work - but I'm yet to see it, the bunch of slackers that they are.
Okay, details:
0 550 Starve London and Hastings, flip risks are still too high. Rush a Settler in Seattle, I plan to use it to get us a base closer to that Inca Saltpeter. Starve Tlacopan as well. Guessing the leader hanging round is to rush MilAc once we get MilTrad. We have two Armies that can't go anywhere without Galleons and they've not been used in anger (HE is unavailable and not built anywhere!). However the ability to build them is probably better than having another right now.
IT: Aztecs drop a unit off on the mainland, I'll sort the HE issue. Pachman asks to renew the MA, I tell him to get lost. New Amsterdam built a Knight and doesn't have a Barracks, NA->Court. Arnhem Aqua->Lib. Seattle Settler->Worker. DBear Worker->Harbor.
1 560 Kill the invading Aztec LB with the ACav Army - now where to build HE? Hague has a Palace pre-build but would waste too many shields. Think I'll use the spare Leader! Rush HE in New Amsterdam.
IT: NA HE->Court. Rotterdam Kni->Kni. Eindhoven Kni->Kni. Leiden Settler->Knight.
2 570 Capture Huexasomething. Found New Rotterdam, it will allow us to irrigate the northern part of the continent.
IT: Roos Galley->Lib. Bedehoven Kni->Court. Tlac Walls->Temple. Delft Market->Rax. Dbear Harbor->Temple. Zwolle Harbor->Worker.
3 580 Disband a couple of Barb camps but that's about it.
IT: MilTrad->Theo, but Theo's available for sale now so I'll buy it and start on PP. Utrecht Kni->Kni. Get the MilAcad message, Hague switched, due next turn. Maastricht Kni->Kni. Haarlem Market->Aqua. We have War Weariness. I plan on making peace with Monty this turn anyway.
4 590 Capture Tepethingy. Dial up Monty and get peace, we've cleaned up his nearby settlements. Pick up Theology from Smoke for Metallurgy, all his gold, and a Worker. Metallurgy+Incence+Dyes to Monty for Wines (NOT part of the peace deal).
IT: Maya want Alliance vs. Monty? No thanks. Amsterdam Leo->Worker. Rotterdam Knight->Knight. Hague MilAc->Army. Soulwerd Court->Worker. Harlingen Aqua->Galley. Tilburg Galley->Worker.
5 600 Where do those Barb camps keep coming from? One popped up in the middle of a bunch of Workers!
IT: Amsterdam Worker->Knight. Roos Settler->Harbor. Hastings Galley->Harbor. Eindhoven Kni->Kni. Tlac Temple->Library. Delft Rax->Kni. Enschede Galley->Worker. Holwerd Worker->Harbor.
6 610 Get bored, DoW vs. Lizzie. Capture Leeds easily.
IT: Coventry riots (still an English citizen in there). Soulwerd Worker->Market. Leiden Kni->Kni. Dover riots. Tilburg Worker->Galley. Dordrecht Harbor->Galley.
7 620 Lose 2 Horses outright attacking Oxford :( 3rd wins, still an Elite Spear in Oxford.
IT: Edu->Astro. Amsterdam Kni->Kni. Rotterdam Kni->Kni. Bedehoven Court->Kni. Canterbury Galley->Harbor.
8 630 Take out Oxford.
IT: Utrecht Kni->Kni. Maastricht Kni->Kni. Haarlem Aqua->Galley.
9 640 Damn! An English Archer will take back London next turn.
IT: England take back London. Amsterdam Kni->Uni. Eindhoven Kni->Kni. Atlanta Harbor->Worker. Arnhem Library->Galley. Harlingen Galley->Court. One of our Galleys sinks since we lost the Lighthouse - with a couple of units in it. WW shoots up.
10 650 Grab back London, but too late for the WW. The boat that sunk had 2 Knights in it. I've MMd for happiness and bumped Lux up - finish off Lizzie as quick as possible. Possibly move after Pachman's Saltpeter too - I've included a screenie.
http://www.civfanatics.net/uploads9/SW04_Saltpeter.jpg
Plus one of Lizzie's more remote hideouts, because I only just spotted it myself:
http://www.civfanatics.net/uploads9/SW04_Reading.jpg
Neil. :cool:
eldar Apr 12, 2005, 03:46 PM As you can see, Den Haag got the MilAcad simply because it had the shields, and I'd used the spare MGL for the Epic.
Whomp Apr 12, 2005, 04:06 PM Dang I thought I changed all the non-rax units being built. He needed to be promoted anyhow. Did you disband the archers or are we going to Leo them?
eldar Apr 12, 2005, 04:09 PM I think we should disband a load of stuff on the mainland - mainly Archers and Spears, and any Warriors. The GA will end soon and the strain on our economy will go up.
Tubby Rower Apr 12, 2005, 09:10 PM t0disband some 1 archer and 1 spear
lower science to 50% Astroglide still due in 2
t1 Lizzy wants peace. I couple get Reading but I say no
Incans want no more of paying 26gpt for a RoP
they will give 5gpt but no
Lots of builds complete which I won't detail here
According to the Great Tacitus, we are the Largest nation in the world, duh!
cat fails at Newcastle and decide to risk it. horse wins over spear and take
Newcastle
all Ships headed to Reading
t2watch Aztecs spill Mayan blood on our soil
Mayans want to extend peace...ok. I think that Incans were next anyway
Learn the wonders of Astroglide -> Physics @ 70% (4turns)
Incan worker starting to road our saltpeter.
rushed a caravel to transport over a bunch of knights
t3watch a few Mayan-Aztec battles....I think that the Aztecs are gonna
win this one.
Mayans ask us to leave
Golden age ends :(
New Amsterdam riots
cycle through rest of the cities....I hate that part about ending a golden age
land a couple of knights next to Reading
t4 destroy English
reduce lux to 20% (-10 gpt now)
decide to start war with Incans before they can upgrade pikes to muskets
build embassy with Aztecs. They only have one source of iron, horse, & salt
Tenoc... is fortified with 7 muskets and is producing 15 spt.
Mayans don't know the Incans...hmmm
Notice that the Aztecs are already at war with the Incans so hold off on MA
Take Vilcas
t5Cuzco builds Sistine
Leiden riots doh. I thought that I had them all.
Move some troops
t6move troops to next Incan city
drop off some troops west of our island to take an Incan outpost
Notice an Aztec galley wondering by our second island so divert a caravel
headed west back there to drop off some troops and hopefully block their
movement
t7get Physics -> banking @ 50% (due in 5)
start copurnicus in Amesterdam
take Incan outpost
moving more troops into position
t8take corihua... Now have gems after roading is done
t9Aztecs & Inca smoke peace pipe
5 resisters quelled in Corihua...
pillage Incan iron disconnecting western incan cities from their core
t10 a couple of cities rioted...Mapstat didn't warn me?? :confused:
8 knights outside of Cuzco.
6 more near Corihua... to be deployed south or east.
a few knights in core built last turn that need to be moved.
The 750AD Save (http://www.civfanatics.net/uploads9/SW04_tub_750ad.SAV)
Admiral Kutzov Apr 12, 2005, 09:38 PM the idiot contingent requests a screenie. we're visual, not verbal.
Whomp Apr 12, 2005, 09:44 PM Good stuff TR. Sistines could be ours after all. :devil: I didn't catch it did we get saltpetre?
Bede Apr 12, 2005, 09:53 PM Oh goody, I got it.
Tubby Rower Apr 13, 2005, 06:02 AM Yes we have saltpeter. It's not connected yet but there are 3 workers & 2 slaves on it and next turn Bede can just hit the 'R' key a few times and start producing cavs.
Sorry about the lack of screenshot I hadn't downloaded DocT's tool yet and didn't want to burden your modem, A-K. ;)
I'll try to get a pic from MapStat now that I'm at work and post it here momentarily
Tubby Rower Apr 13, 2005, 06:12 AM Click on the picture for a larger versionhttp://www.civfanatics.net/uploads9/sw4_small_750AD.jpg (http://www.civfanatics.net/uploads9/sw4_750AD.jpg)
There are 8 knights in the yellow circle and 6 more in the green circle. I had to draw the roads from memory but that's purty close to where they are.
EDIT:: BTW Cuzco has the great wall so all of the continental Incan cities have walls
eldar Apr 13, 2005, 06:50 AM D'oh, forgot to say, give Pachman Metallurgy before declaring! Nice work though :)
soul_warrior Apr 13, 2005, 06:51 AM looking good tubby :D
Tubby Rower Apr 13, 2005, 06:57 AM Yeah I didn't think about the obsolesence of the GW. Cuzco should fall next turn though. Raze it so it won't flip and keep haunting us.
Also there are some silks in the SW of Incan territory. If the 8 knights are enough then send the other 6 down to capture those cities down there.
EDIT:: Do we want to stop research all together now or do we want galleons?
eldar Apr 13, 2005, 07:37 AM I'd like to have Galleons, if only to be able to transport those Armies we have languishing on the mainland.
soul_warrior Apr 13, 2005, 07:52 AM we need galleons.
after that, we can stop spending our danegeld on beakers and start spending on iron compounds.
Tubby Rower Apr 13, 2005, 07:58 AM Well in that case switch science from Banking to Magnets or just wait a couple of turns and get banking first.
Do we want Navigation to get MAgellans? We could use Newton's as a pre-build for it. It would get our boats an extra movement which could be usefull when tracking down boats and/or crossing the sea.
Whomp Apr 13, 2005, 07:59 AM I vote for galleons and count on Bede's tech trading prowess to keep us up to speed. Are all the disbands done? Has anyone looked at what % of the world we are?
Tubby Rower Apr 13, 2005, 08:09 AM I don't think that we need to keep up currently everone is behind all of the way to Education. There's a long way for them to get to Rep. Parts.
According to MapStat, tiles => 31.7% (656 tiles to domination)
EDIT:::Regarding the disbands, I disbanded a few troops but left some for defensive deterent. There was an Aztec galley wandering near our territory and it looked like Monty was thinking about dropping off a few miscreants and starting a scuffle.
Bede Apr 13, 2005, 07:23 PM First off it's time to play "Let's make a deal":
http://www.civfanatics.net/uploads9/SW04001.jpg
And then "whack an Inca". We have silks to go with the saltpeter .....one an aphrodisiac, the other an anaphrodisiac :crazyeye:
http://www.civfanatics.net/uploads9/SW04002.jpg
Ollantaymbo is is on the road to "The Slot" between Arnhem and Vilcabamba.
Cuzco is a little tougher and I retreat to Corylhuayrachina to heal upand await reinforcements. I end up one knight short facing a very tough pike, though none were lost.
http://www.civfanatics.net/uploads9/SW04003.jpg
Somewhere along in there capture Vilcabamba and in 800 take Huamanga.
http://www.civfanatics.net/uploads9/SW04004.jpg
During the retreat from Cuzco the Inca send maces and longbows to harry my flanks. They steal a pack of workers, but I reclaim them and get Henry Hudson, the answer to a Dutch Boy's prayer.
http://www.civfanatics.net/uploads9/SW04006.jpg
We now have a healthy cavalry army on the way to Cuzco.
Meanwhile on the home front I am buying luxuries from Monte for coin then selling him technology to get the coin back.
http://www.civfanatics.net/uploads9/SW04007.jpg
Then I hire him for silks and money to go play with the Inca. He wants us to fight the Maya for him, but, hey, that's his problem.
http://www.civfanatics.net/uploads9/SW04005.jpg
During the build up to attack Cuzco I shut research off and cranked entertainment spending up to minimize waste in the towns building big buildings.
Amsterdam has three turns to go on Copernicus to get Smith's when Economics comes in in two and Rotterdam will finish the Pentagon on the IT.
There is a second army (empty) on the way across "The Slot".
http://www.civfanatics.net/uploads9/SW04008.jpg
The Cavalry army supported by cannon and some elite singletons is almost in place at Cuzco.
http://www.civfanatics.net/uploads9/SW040011.jpg
The Inca keep sending mosquitoes into the mountain chain to the the east of Coryville, but they have to cross the grass to do any damage so I just let 'em the kill 'em in the open.
I don't think any research past Magentism will help us finish these losers off. Smith's will be a key part of our strategy though as it will help stave off the war weariness which is starting to get nasty in the towns not connected to the trade network. Free harbors will be a big help, there.
Admiral Kutzov Apr 13, 2005, 08:18 PM anaphrodisiac A new word (my wife wants to know where she can purchase this product...) :rotfl: In fact, the whole set is :rotfl: nice turns. :)
soul_warrior Apr 13, 2005, 10:56 PM ----eldar
----tubby rower
----Bede - just played
----soul_warrior - Up now
----Admiral Kutzov - on deck
----IroquoisPlisken
----DBear
----whomp - just played
my turn again. seems i get all my SG's funneled into one weekday everytime.
will play tonite.
very nice turns, mastermonk, as always.
eldar Apr 14, 2005, 12:57 AM Don't forget the Lighthouse obsoletes with Magnetism. Our nice little chain will stop working for Galleys then - so get some Caravels up and running.
Bede Apr 14, 2005, 06:17 AM Inca Express is equipped with a half a dozen caravels already, no worries.
@AdmK, just tell her to put saltpeter in your milk. :D
soul_warrior Apr 15, 2005, 01:52 PM sw4 sw 850ad
pre turn - its so boring playing after you, bede. no MMing todo at all. really, have some consideration ;)
IBT - inca want peace, or else. elsewhere?
1- Pentagon arrives in Rotterdam > bank, Roosendaal setter > worker, Hague bank > uni, Liverpool caravel > aqua (+MM for more growth), Den rower aqua > lib, disperse a barb camp while redlining a LB. i think my next game will be called "lets kill the barbs"
the Cuzco front: army kills 2 spears losing 5hp, press on with a E cav lose 3hp to a 3rd spear, kill a 4th, and a 5th, 6th, and atlast 7th reg is out and we have SISTINE
lower sci & lux to 40 each. now only -4gpt.
2- Inca disconnect our gems :( revenge will soon be mine.
Economics in > magnetism (50 lux, 50 sci. -114gpt, due in 6)
misspress ENTER. alarms ring and bells holler - STOOPID IMP
now Copernicus comes in. think about replaying, decide not to. mistakes happen.
3- resistance in Cuzco ends, while i heal up.
Amsterdam starts Smith's (in 24), Atlanta settler > worker, Huextola harbor > temple,
Aztecs building BACH's
lose a cav in Vitcos, take it with the help of 3 other cavs.> temple,
4- Leiden cav > cav,
troops healed up, while i strave Cuzco for cash via taxmen, press on.
Army takes Machu picchu. Arquipa is taken with 2 cavs, get 3 more slaves. move troops upfront.
5- Bedenhoven cav > cav, Chicago lib > uni, Vilcabamba harbor > temple, Tilburg aqua > lib, Tepelaxtoc harbor > temple, breda settler > settler,
IBT - lose 1.5 cavs to an incan counter attack by LB's
6- Hastings > temple, Utrecht cav > bank,
Andahuaylas falls to our mighty leader, Nasca falls with the help of 2 cavs landing us 3 more slaves,
the Aztecs are sneaking some troops onto our land. planning anythig funny?
7- Rotterdam bank > uni, Haarlem court > lib,
Ica (current incan capital) falls flawlessly to the mighty mighty army, 2 slaves added.
Aztecs move even closer with those LB's.
8- Magnetism in > Theory of Gravity. lower sci to 0% as we cant sustain it. will save some bucks before pushing back up.
now making 171gpt
Holwerd harbor > temple,
upgrade some caravels. now i can move that parked army :devil:
Tepexpan is autorazed after our cavs have a small party with the local girls. boy, can they party.
9- those Aztecs were just homesick, lucky for them im a patient person.
Seattle worker > temple, Oxford settler > galleon, build New Hague > worker,
10- London harbor > galleon, Bedenhoven cav > cav, Eindhoven bank > uni, Leiden cav > bank, Saltpeter stealer waorker > harbor,
Ixtapaluca is taken,
we have a sleeping caravel near the new capital, a tiny 2 tile island (JULI)
http://forums.civfanatics.com/attachment.php?attachmentid=87088&stc=1
the FORMER INCAN EMPIRE
http://forums.civfanatics.com/attachment.php?attachmentid=87087&stc=1
only one more town to take on the mainland.
all the temples are either prebuilds or culture pushers.
remember to raise the sci slider up as it is now set on 0.
otherwise, sorry for the smith's blurp. it will be ready in 17.
Aztecs are now our top rivals with a third of our pop and land.
enjoy.
Admiral Kutzov Apr 15, 2005, 05:04 PM mine, all mine (maniac laughter) oh sh**, another edged weapon incident while :bounce:. off to the ER. tomorrow.
soul_warrior Apr 15, 2005, 10:19 PM sleep tight admiral, dont let the bed bugs bite.
IroquoisPlisken Apr 16, 2005, 09:26 AM If you're sleeping, how exactly are you supposed to stop the bed bugs from biting? ;)
Well, I haven't looked at the save yet, but it appears we are far ahead of everyone else. Who should we attack next? I think we should take out the Aztecs now, since they are the strongest after us.
soul_warrior Apr 16, 2005, 10:01 AM If you're sleeping, how exactly are you supposed to stop the bed bugs from biting? ;)
if you will look into the manual for upcoming civs you will find on page 43 the following paragraph
"the best offensive you can make is nothing like having someone else bleed for you.
just bring in the Hittites, they would get rid of the Bittites :lol:
Well, I haven't looked at the save yet, but it appears we are far ahead of everyone else. Who should we attack next? I think we should take out the Aztecs now, since they are the strongest after us.
read my mind.
like the saying goes "never trust an aztec with a nuke"
and those homeboys really pissed me off.
and yes, we are top dogs now. :D
[offtopic] just starting my first demigod game. will do the gerries on a 60% pangea. will see how long i last, but if the improbale happens will aim for conquest.
Admiral Kutzov Apr 16, 2005, 05:08 PM been outside enjoying sunshine, will get this up soon.
soul_warrior Apr 16, 2005, 05:42 PM EVRYBODY likes the sunshine.
especially those southern Aztecs.
just make sure they join the sun.
Admiral Kutzov Apr 17, 2005, 08:02 AM Recon: turn off aninmations. Land a kinght at Juli
Early: fur and spice deal with Monte ends. Change hague to army. Take teayo.
Middle: change rotterdam to palace. build some cities
Late: alliance with Monte finallly runs out. cancel it. cancel wines deal with Monte. Take Juli. Pach is gone. play with science, see no need to really hurry.
Smoke and Monte are at war. Monte has MT, Smoke doesn't. Smoke appears to be winning. We're better set up to take on Monte. all I ready did was fill in some of the gaps and build roads. Look carefully at Monte's east and south coasts, there's military floating on boats awaiting D-day. Also need to harborize the fur city.
http://www.civfanatics.net/uploads9/sw4_1.jpg
http://www.civfanatics.net/uploads9/SW4_ak_1050_AD.SAV
soul_warrior Apr 18, 2005, 03:51 PM ----eldar - which mouse are you?
----tubby rower - been silent. hiding from the ninja squad?
----Bede - looking at the great advice i see form you, i dub thee MASTER SPLINTER
----soul_warrior - what am i talking about?
----Admiral Kutzov - finished pachman
----IroquoisPlisken - go finish monte, will you?
----DBear - be ready to pick up IroP's leftovers
----whomp - giving great advice to the mice.
IroquoisPlisken Apr 18, 2005, 05:25 PM Got it. I'll play tomorrow. Hear that, Monty? You have a day left!
eldar Apr 18, 2005, 06:28 PM If I'm a mouse, I wear an eye-patch, drive a flying car, and live in a post box on Baker Street.
Admiral Kutzov Apr 18, 2005, 09:05 PM head exploding from mixed cultural references :lol:
@ IP - don't forget to locate allthe armies before killing monte
soul_warrior Apr 18, 2005, 09:44 PM which story is it about the three blind mice? i forget :lol:
soul_warrior Apr 18, 2005, 09:48 PM [offtopic]
btw, and not to show off or anything :D , just finished my firist emperor conquest win @ 640ad.
all time record for me.
must be getting better at it, all that lurking around, dodging the dodgy types, and even the ninjas ;)
played Iro on a pangea 60%.
weird land scape and i got VERY lucky with ivory.
and it was my firist Iro game.
gosh are those Mounties powerful, didnt even bother connecting my acquired iron.
Whomp Apr 18, 2005, 10:26 PM Atta boy SW. Time to step up I say. It also explains what you are doing up at this hour of the morning.
Tubby Rower Apr 19, 2005, 06:25 AM Wow SW! great job on the solo win.
I haven't got that good of a date yet. Although I don't play many pangaea maps. Are you going to try Sid??? or just wimp out and bump up to demi-god ;)
soul_warrior Apr 19, 2005, 06:58 AM i think ill have to stay on the side of caution here.
my fragile and easily bruised EGO wont let me be humiliated so soon.
IroquoisPlisken Apr 19, 2005, 09:25 AM @ IP - don't forget to locate all the armies before killing monte
I'm afraid I don't understand what you're asking, AK. Probably obvious, but could someone explain? :blush:
Tubby Rower Apr 19, 2005, 10:03 AM I think that he means to get all of the armies from our homeland over to deal with monte.
IroquoisPlisken Apr 19, 2005, 12:21 PM I think that he means to get all of the armies from our homeland over to deal with monte.
OK, thanks, that was my first guess. :)
Starting turns now.
Admiral Kutzov Apr 19, 2005, 02:28 PM This time, I wasn't trying to hint at anything, I was just reminding you that I've got armies scattered about the map and I couldn't be sure where I had all of them (some are on boats). Just wanted to remind you to look carefully so you'd have the full punch. :blush:
Whomp Apr 19, 2005, 02:31 PM Personally I was going to blame it on the wodka.
IroquoisPlisken Apr 19, 2005, 02:59 PM This time, I wasn't trying to hint at anything, I was just reminding you that I've got armies scattered about the map and I couldn't be sure where I had all of them (some are on boats). Just wanted to remind you to look carefully so you'd have the full punch. :blush:
Oh...well, don't worry, since I did that anyway. ;) Btw, I'm only on turn 6...these are taking a while, now. I suggest after this, we start 5 turn sets.
Admiral Kutzov Apr 19, 2005, 04:03 PM Btw, I'm only on turn 6...these are taking a while, now. I suggest after this, we start 5 turn sets.
:goodjob: so this means monte's dead in 3, right? :lol:
Personal pref plea: Keep whatever city builds armies, building armies. You can never have too many. :)
eldar Apr 19, 2005, 04:07 PM Personal pref plea: Keep whatever city builds armies, building armies. You can never have too many. :)
Technically speaking, you can, due to the limit of one Army per 4 Cities, but that's just me being picky ;)
Admiral Kutzov Apr 19, 2005, 04:11 PM Technically speaking, you can, due to the limit of one Army per 4 Cities, but that's just me being picky
agree, but I've never had to deal with this limitation except in Handy's games. :lol:
IroquoisPlisken Apr 19, 2005, 04:46 PM Pre-turn – Hmm, Aztecs still have quite a few cities. Maybe I won’t be able to finish them this turn. Let’s see. 2 Armies are in boats (one of which is the Pliskenator…I’m flattered :) ) and they can probably take out the entire western side of the Aztecs. Damn, the Aztecs have a 1 tile city. We can’t kill him now unless we get it in a peace deal. The 3rd army is ready to attack Tula, and the 4th is an MDI army still on our home continent. Other than the armies, we don’t have much of an attacking force…the Mayans will help us, though. Should I declare on this turn? Sure, why not.
Tula is taken with a loss of 3 hp to the army. Unload the 2 armies ready to take Chalco and Tlalmanalco next turn.
Increase Science to 50% to get Theory of Gravity next turn, still +144 gpt.
Rush harbor in New Eindhoven (fur city) for 68 gold.
IBT – We are now in the Industrial Age. Start on Steam Power. Our people also build us a building and 2 towers on the 2 side buildings and improve the entrance. The resistance in Tula ends. Aztecs move a couple cavs (one to the hill NW of Tula) and a couple caravels, but don’t attack us. Teayo riots.
1060 (1) – New Eindhoven harbor->barracks. Capture Chalco and Tlalmanalco without much of a loss of hp. Cempoala on the other hand brings our army to 4/14. Sink an Aztec galley by Cempoala.
Found New Holwerd ->harbor. Tula is undefended, and will most likely be recaptured, but I have plenty of cavs to retake it.
IBT – Tlacopan is attacked, but fends off the cav, taking just 1 damage. As expected, Tula is recaptured, and we lose 11 gold. 2 cavs are guarding it. Enshede riots. I forgot the furs haven’t actually been hooked up—we still need a road to them. :blush: Teayo stops rioting, and the resistances in Tlalmanalco and Cempoala ends.
1070 (2) – Haarlem lib->bank. Chicago harbor->swiss merc. New Rotterdam harbor->frigate. Tula is retaken. Rush a market in Mosquitoville.
1080 (3) – New Amsterdam barracks->swiss merc. Leiden bank->cav. Mosquitoville market->court. Den Rower lib->swiss merc. Rush a spear in Teayo and a swiss merc in Cempoala. Destroy a barb camp by Machu Picchu.
IBT – Ixtapaluca riots. Musket pillages iron on a mountain by Cempoala.
1090 (4) – Delft court->cav. Lauwersoog cav (doesn’t have a barracks!)->barracks. Teayo spear->barracks. Cempoala swiss merc->harbor and rush it.
We lose a cav to a cav on a mountain, but an elite AC kills it, creating the leader Willem Jantszoon. Create Monte’s End. He lives up to his name, taking out 3 of the 2 defenders at Tlaxcala, and another army takes the city. The AC army is brought to 8/16 taking out 2 cavs around the city.
Upgrade the FS Whompadee to a galleon. Destroy barb camp by Coventry.
IBT – Cav at Teayo is killed by a cav. A swiss merc is killed and a MDI and Knight are wounded defending Tlaxcala.
1100 (5) – Ollantaytambo harbor->swiss merc. Utrecht cav->uni (should we bother with these? Switch to cav if not). Cempoala harbor->barracks (furs are now hooked up).
Rush markets at Groningen and Soulwerd.
Capture Tamuin without a loss, but the army is now 5/14, and an elite cav is redlined.
IBT – Amazingly, no counter attacks from the Aztecs. Resistance in Tlaxcala is no more. Another building is added to our palace.
1110 (6) – Hilversum harbor->lib. Eindhoven uni->cav. Chicago swiss merc.->barracks (whoops…). Soulwerd market->barracks. Andahuaylas worker->worker. Nasca worker->worker. Groningen market->cannon. Zwolle aque->market.
I just realized that when I took Tamuin, I captured the Aztec’s only source of saltpeter. They are asking for peace, and we could trade them saltpeter, if you’re wondering how I know for sure (there’s still black spots in Aztec land). I also just noticed the Aztecs have captured Copán. Maybe I should give the Mayans MT…they’ll give us 37 gold, 19 gpt, and a worker (either a Mayan or from a Barbarian Chiefdom ;) ).
Rush barracks in Teayo and Tula and a cav in Machu Picchu (to deal with an annoying barb problem). Destroy barb camp by Teayo. These barbs keep appearing, even if there’s no fog! Why?!?
Kill an Aztec musket/settler pair by New Maastricht.
IBT – A cav kills one of ours at Tamuin. 3 cavs north of Teayo defend against 2 cavs and a longbow, and we lose one cav.
1120 (7) – New Amsterdam swiss merc->bank. Machu Picchu cav->harbor. Bedehoven bank->uni. Philly aque->market. Maastricht cav->uni. Tula barracks->swiss merc. Teayo barracks->swiss merc. Brighton worker->worker.
Destroy barb camp by Ica. The FS Pliskenator sinks a barb galley. Rush a swiss merc in New Eindhoven.
IBT – Smith’s completes. Our gpt jumps by around 50! Our palace gets a new building on the right and a tower addition on the left.
1130 (8) – Amsterdam Smith’s->bank (switch to Newton’s for a prebuild for ToE?). Dover harbor->worker. Atico worker->worker.
Kill 2 cavs on the path to Atzcapotzalco, and pillage an iron resource. Capture Xochicalco losing just 4 hp. Monte’s End and the AC army are right next to Teotihuacan.
Steam Power due next turn.
IBT – A cav attacks Teayo and is redlined. Steam Power in. Start on Industrialization due in 6 @ 70%, +108 gpt. We can easily get both Universal Suffrage and ToE. US will help with the WW. Knight’s Templar is now obsolete. The resistance in Xochicalco ends
1140 (9) – The Hague army->army. North Beach harbor->cannon. Lauwersoog barracks->swiss merc. War Weariness is up to 25%, but still easily manageable.
From what I can tell, we have just 1 source of coal, and it’s not hooked up.
Capture Atzcapotzalco along with 4 workers and spices. Capture 4 more workers just east of the city. Capture Teotihuacan along with the Great Library and destroy a caravel.
Rush a swiss merc in Xochicalco.
IBT – The resistances in Teotihuacan and Atzcapotzalco end. WLTP Day celebrated throughout. We get another tower addition to our palace, I believe completing it.
1150 (10) – Arnhem cav->swiss merc. Xochicalco swiss merc->worker. Leiden cav->uni. Sink an Aztec galley off the coast of Breda. Rush a cav in Andahuaylas to deal with a barb. Rush a barracks in Atzcapotzalco.
I left the newly built army unmoved so it’s easy to find, so all you have to do is load it up and move it.
I wasn’t able to kill Monte (you weren’t really expecting me to, were you?), but the next person should easily. Take Tenochtitlan with the 2 armies (or wait till the 3rd heals), then finish off the west side, while the other army and cavs come up from the east side. Monte has no more Iron, Horses, or Saltpeter, so no more cavs or muskets to deal with.
Before we kill him off completely, we’ll have to make peace and get Chiconautla (1 tile city). Whether we want to break the peace treaty and immediately kill him after that or not is up to the team.
When Industrialization comes in, switch Rotterdam to it. Right now there’s 15 turns left on the palace, so 10 turns left when Ind. comes in. That should make it so we can get US on the next turn. WW is still not too high, but with US, it won’t be a problem for an even longer time.
After Ind., we can head for Sci Method and get ToE. Amsterdam can switch to Newton’s (due in 15 now). Either that or we can just shut science off (or to 10%).
http://www.civfanatics.net/uploads9/Dutch_1150.JPG
Admiral Kutzov Apr 19, 2005, 05:16 PM Nice job, IP. Not really expecting you to totally swat Monte, but you did a nice start. Are we close on the dom. limit?
IroquoisPlisken Apr 19, 2005, 06:21 PM For Dom, last I checked we were 44%. Now we're probably about 50%.
soul_warrior Apr 19, 2005, 10:45 PM excellent turns, Iro.
i think its possible to finish monte in 5-7 turns? (whomp - in case you're wondering... its a dare!)
i say keep up sci, and lets head to the horseless carriages.
we go into 5 turn sets as of now, unless ofcoarse you want more.
i wonder if i'll have another set here. i expect not.
DBear Apr 20, 2005, 12:06 AM Got the save. Time to play Whack-a-Monty. :lol:
soul_warrior Apr 20, 2005, 01:24 AM ----eldar - not a mouse, but a MIGHTY MOUSE!!
----tubby rower - cheering us along, GO NINJA, GO
----Bede - MASTER SPLINTER, will you teach us the martial arts?
----soul_warrior - i am leonardo
----Admiral Kutzov - which greenback are you?
----IroquoisPlisken - slapdashed shredder
----DBear - playing Whack-a-monte. AKA Shredder
----whomp - will you slamdunk monte?
eldar Apr 20, 2005, 01:38 AM I'm just wondering why we're bothering to research any more... think of all the cash we could be making! And if WW bites, we can use the Lux slider.
I say we go for Conquest instead of Domination.
soul_warrior Apr 20, 2005, 01:53 AM eldar has a point.
all those in favor of genocide vote "Aye"
all those in favour of a benign rule, seeking world peace vote "Nay"
i wont specify my vote yet, but lets just say that on of my favorite persons (favorite? im going off my rockers i think) is a certain misunderstood, under appriciated Hun. its all propaganda anyway, since he lost in the end.
Tubby Rower Apr 20, 2005, 06:22 AM Are we close on the dom. limit?
we're at 51.2%; 283 tiles to go
EDIT: I hate it when the page turns and I miss some posts before replying.
My vote is diplomacy :lol: I mean conquest
Admiral Kutzov Apr 20, 2005, 06:42 AM Donettello.
Conquest or domination.
soul_warrior Apr 20, 2005, 06:45 AM Conquest or domination.
which is it? are you a liberal veggie lover :mad: or a decent steak, preferably bloody, lover? :mischief:
Admiral Kutzov Apr 20, 2005, 06:52 AM sirlion, rare with a dry zinfindel
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