View Full Version : Term 2 Nominations for Consul of Cultural Policy
Strider Mar 23, 2005, 01:43 AM Please post any nominations for the Consul of Cultural Policy here. You may also post debate questions in this thread.
Monitors culture. Pushes
for culture improvements. Fits science and religious
improvements into the big picture. Plans wonder
strategy.
Provolution Mar 23, 2005, 04:31 AM I nominate Peter Pan, no need to check the citizen registry, he will eventually show up, and I know him, and can go good for him. He is well known on the Disney site, and is a ranked player with a flair for magic. Peter Pan is also a known household name, and I see no need to let a new untested player try this, since we always can always rely on him as long as we believe in Peter Pan. Another "Hook" with Peter Pan is his affinity with both the seafaring trait as well as the well proven commercial side.
I also ask for the citizens to let this be an uncontested election, so that the Designated Player can take charge of this virtually redundant office.
On another note, I will also nominate Trucking Pete, which by his excellent world map has added more than any to Fanatannian culture.
MOTH Mar 23, 2005, 08:03 AM I wil self-nominate and accept. RL will be taking a bit of my time this term, so I will be a perfect candidate for this virtually redundant office.
I will also through thoughtful discussions show why this office is needed and not virtually redundant.
Nobody Mar 23, 2005, 01:57 PM Question one: Whos hotter tinkerbell, or tigerlille?
MOTH Mar 23, 2005, 02:19 PM I've never hear of tigerlille. Must be one of those crazy tommorow-land things.
Tinkerbell is just a little to ephemeral for my liking.
Bertie Mar 23, 2005, 07:10 PM Moth has done a good job as Term 1 Domestic Counsul and I wish he had time to return to that position. That said, I second his nomination to Cultural God - uh - Counsul.
Xerol Mar 23, 2005, 08:48 PM Self-nominate and accept. I'm going for a promotion here.
Clearly in this term the culture office didn't have much to do, since we're still concerned with expansion and our neighbors, but soon the time will come to start building such a great culture that our neighbors will long to join our empire.
Provolution Mar 23, 2005, 09:46 PM I second Xerol here, he did a great job in the Lighthouse Debate and is a more than capable player.
Provolution Mar 23, 2005, 09:47 PM I second MOTH too, we can get a good race here.
mad-bax Mar 24, 2005, 04:06 AM Question for the candidates.
How exactly do you intend building the lighthouse and how do you think this will affect our expansion over the course of the build?
Can you explain the consequences of a despotic GA? How does a GA work?
Xerol Mar 24, 2005, 05:19 PM The exact plan depends on the tech situation and what our neighbors do. If the Philosophy gambit succeeds, we should use it to obtain Map Making and immediately begin max research on CoL(or trade for it) in order to get to Republic ASAP. The Lighthouse timing would be such that the build would complete shortly after gov't change, but of course this means a lot of coordination with the Tech people and a bit of luck as well(i.e. Can we get Republic before an AI builds the lighthouse?).
With these timing plans, the expansion phase should be just about over by the time we get moving on the Lighthouse, or at least to the point where we have several settler or combo pumps moving and we can afford to spend the shields on the Lighthouse. We still need to explore the tundra area near our start to see how far around it is to get to India via water. The double advantage of fast galleys and a Golden Age in a newly formed republic means we could probably conquer or at least severely cripple the Indians before War Weariness becomes a problem. There is always the option of trying instead to grab Monarchy, but we are farther from it on the tech tree and would probably have to do 2x 40 turn research to get to it without draining our coffers. So Republic looks like the best way to go from a GA perspective.
As far as WHERE to build it, donsignia looks like the only viable choice: Our capital isn't going to grow past size 6 without an aqueduct, while ds has tons of available production, and once we move into Republic and the GA, should be able to produce tons of shields, perhaps even enough for 1-turn swords at size 12(although I'd have to really check the numbers to do this - it's probably possible though, considering the cow is there, to work a few hills, which when mined give 3 shields, plus the 1 more for the golden age, and the irrigated cow under Republic would give 5fpt, meaning we can work 3 hills, and that's 12 shields right there. 2 more for the cow itself, 3 in the city square, and we've got 17 shields and 8 citizens left - if each of them works a mined tile that's 16 more shields, plus any BGs they happen to be working, so yeah, 1-turn swords seem like a definite possibility. Of course there's the high worker-turn cost of setting this up, but if you consider what we'd get out of it - 1 sword a turn for 20 turns - it's definitely worth it).
Unfortunately we are not a religous civ so the problem of the anarchy remains. As culture counsul for the second term, I would work closely with the Research counsulate to time Republic with the Lighthouse - so that it would be 2-3 turns from completion when we start anarchy, possibly closer but of course we DEFINITELY do not want to trigger it early. The building of the Lighthouse will allow us to easily conquer the Indians and possibly the Dutch within that short timespan of our Golden Age, solidify our position as ruler of the seas, and provide a small cultural boost as well.
truckingpete Mar 25, 2005, 12:53 PM On another note, I will also nominate Trucking Pete, which by his excellent world map has added more than any to Fanatannian culture.
Why..thank you. :D :D :D
But, I am trying to run for Resource and Tech. thing. I'll tell you what..I will run next term for this. :D
Thanks for the nomination though and the compliment (spelling?) :D :goodjob:
- TP
MOTH Mar 25, 2005, 01:52 PM Question for the candidates.
How exactly do you intend building the lighthouse and how do you think this will affect our expansion over the course of the build?
Can you explain the consequences of a despotic GA? How does a GA work?
I would not intend to build the Lighthouse (or any wonder) until we have addressed our expansion issues and are approaching a new equilibrium. I would also wait until we become a republic to complete the wonder. At this point I envision two potential locations to build the Great Lighthouse: Donsignia and Delhi. In a personal game I would probably target Delhi for this build (following a courthouse and library) and allow Donsignia to continue the production of our Veteran Military troops.
A despotic GA in our circumstances would have little benefit. Most of our territory has plenty of rivers and is mostly grassland. This means that in few cases will we see increased commerce or shield production during a despotic GA. We also need to have our productive core established and at a decent population size before triggering a GA.
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