View Full Version : Instruction Thread Saturday March 26, 4:00 PM MST (6:00 PM EST, 23:00 GMT)


DaveShack
Mar 25, 2005, 12:49 AM
As requested, this play session is rescheduled from Friday AM.
Given that no instruction thread was posted, it should have been pretty obvious that this was going to happen.

Previous Instruction Thread (http://forums.civfanatics.com/showthread.php?t=114760)

Starting Save (http://www.civfanatics.net/uploads9/DG6_BC1750_Turn8_mid.sav) note there is movement remaining

Ginger_Ale
Mar 25, 2005, 08:21 AM
Governor of Fanashire

Build Queues
Camelot: Settler -> Barracks -> Swords or Settlers, to be decided after the TC

donsignia: Barracks -> Warrior -> Worker

New Cities: Worker if 1 shield per turn, Warrior -> Worker if 2 shields per turn.

Micromanagement
Camelot:
At size 3: Work the BG on river, BG, and a wine tile for 2 turns. On the third, change the BG to a wine tile.
At size 4: Work the 2 BGs, a wine tile, and the forest on river tile for 1 turn. For the next two turns, work the 2 BGs, and 2 Wine tiles.
At size 5: Work the 2 BGs, 2 Wines, and 1 Forest on River tile for 2 turns. On the third, change the forest to a fish tile.

donsignia: On turn 4, it can switch from the cow to the bonus grassland to get additional commerce, and still grow in the same turn.

New towns: Micromanage as seen fit.

Provolution
Mar 25, 2005, 08:21 AM
-nothing new from the Culture Consul

MOTH
Mar 26, 2005, 11:20 AM
Domestic Consulate Instructions:

In the potential absence of the Director Of Infrastructure I am posting these
settlement instructions. I will also try and update these before the turn chat
based on ongoing discussions in the Dot Map thread.

The Settler in Camelot should settle on site #3 in the below map.
The Settler in Donsignia should settler one tile NW of site A in the below map.
The Settler produced in 4 or 5 turns in Camelot should settle on site #4 on the below map.

http://www.civfanatics.net/uploads9/DG6_dotmap.JPG

For Informational Purposes the following is my reading of city names to be assigned.

The 3rd city founded should be named Roosting Tree.
The 4th city founded should be named Bentley.
The 5th city founded should be named Provolutia.

CivGeneral
Mar 26, 2005, 01:52 PM
Commander of the Armed Forces Instructions
HMS Inquisitor - Move in the southwesterly direction
Mr. Roboto - Escourt the settler to it's destination
Clubbings - Explore in the northwesterly direction while keeping out of the dutch border.
GWB - Explore in the northeasterly direction
Blackheart - Remain fortified and report turn by turn on the status of the Indian iron

New Unit(s) to be named:
The warrior (To be compleated in 5 turns) in donsignia shall be named "Tim the Great" and shall move to the city where the 2nd settler (stationed in donsignia) settles at.

Chieftess
Mar 26, 2005, 03:51 PM
DoI Instructions:

After the workers finish a road, mine the bonus grasslands on the tile they're standing on. Then, build a road on the horses (should be done by the end of turn 4. Have the worker build a road towards site. Build a road 1N of the horses (should be done by turn 7). Should we get another worker at this time, have the work join the current 2 workers, and build a road on the hill 1 SE of the mountain, then continue north towards the next city site. Hopefully we can settle it before the Dutch do.
Should any other workers be built, the DP may use them to mine bonus grassland tiles, or irragate cattle.

Stuck_as_a_Mac
Mar 26, 2005, 04:23 PM
R&T C:
As the Philo gambit was NOT struck down (by a vote of 17 no, 13 yes, 1 abstention), we therefore continue at full steam towards Philosophy. And by full steam I mean rasing the slider so that we cut it down to a minimal deficit, if theres one at all.

SaaM

edit: link to poll can be found here (http://forums.civfanatics.com/showthread.php?t=115141)

And are we going to get 1 more TC out of this term? I mean.. not cause its like im the next in line for my city or anything..

DaveShack
Mar 26, 2005, 05:23 PM
Play starting
Preturn save (http://www.civfanatics.net/uploads9/DG6_BC1750_Turn0.sav)
Turn 5 (http://www.civfanatics.net/uploads9/DG6_BC1625_turn5.SAV)
turn 7 save (http://www.civfanatics.net/uploads9/DG6_BC1575_turn7.SAV)

Quick summary: built cities on site 3 and A-NW
Dutch demanded writing, had to give in since we're undefended and they have warriors in the area
Traded writing to china for mysticism
China demanded 31g, gave in on instructions
8 turns on philosophy but I was playing with sliders vs scientists before saving. need to decide which way to go.

Chieftess
Mar 26, 2005, 06:24 PM
Just a sidenote - The Dutch demanded Writing from us. As we had no units in our cities, we were forced to give in.

MOTH
Mar 26, 2005, 10:53 PM
Can anyone post a chat log?

DaveShack
Mar 26, 2005, 11:03 PM
Here's the chat log.

chat log (http://www.civfanatics.net/uploads9/DG6_BC1575_chatlog.zip)