View Full Version : Hirachi 1 - A Standard Emperor Game, Random Everything


Hirachi Dinavo
Mar 25, 2005, 06:34 PM
This is just an Emperor game with random civs and settings.

Our Civ: Random
AI Civs: Random
Map size: Standard
Other Map Settings: Random

This will be with [c3c] 1.22f.

Rules: 24 hours to confirm, 48 hours to play, 5 players

Players:
1. Hirachi Dinavo
2. Bede
3. Lullaby
4. Doc Tsiolkovski
5. Soul Warrior (tentative)

Tomoyo
Mar 25, 2005, 06:53 PM
How do you set map size to random? :hmm:

soul_warrior
Mar 25, 2005, 06:56 PM
lets call this a tentative sign up.
as you can see, im already widely extended, but if you fit me in late in the roster, i might manage it.
PM me when you start it, if you need my limited service (having found IGOR, im now busy dismantling him and waiting for the fun)

soul_warrior
Mar 25, 2005, 06:57 PM
How do you set map size to random? :hmm:
click on RANDOM???

Tomoyo, can i interest you in participaing in on of my SG's?
if needed i'll make room (though i think i'll just hold an open spot in SW5 for you) which i am still to start.

Tomoyo
Mar 25, 2005, 07:00 PM
click on RANDOM???I didn't think there was a "RANDOM" for map size... :hmm:

EDIT: Apparantly there is, but you can tell what the map size is in the next screen before starting the game.

Doc Tsiolkovski
Mar 25, 2005, 07:08 PM
I didn't think there was a "RANDOM" for map size... :hmm:

EDIT: Apparantly there is, but you can tell what the map size is in the next screen before starting the game.

Yep, by simply counting the opponents :p.

Seriously, Hirachi, I wouldn't go random here. 'Huge' isn't really viable for SGs. Pick standard. And if there is some interest, post a start.
I could play a simply fun game after all those Sid attempts, if I like the Civ (that is, if I haven't played it to death), I may join.

soul_warrior
Mar 25, 2005, 07:09 PM
check is out , tomoyo
random size (http://www.civfanatics.net/uploads9/tomo_mapsize.jpg)

Hirachi Dinavo
Mar 25, 2005, 07:13 PM
I could just back it up if I can tell from the opponents screen that it's huge. I changed it to standard size though.

Tomoyo
Mar 25, 2005, 07:51 PM
check is out , tomoyo
random size (http://www.civfanatics.net/uploads9/tomo_mapsize.jpg)I stand corrected. :)

Hirachi Dinavo
Mar 25, 2005, 07:53 PM
I went ahead and started a game.

We are the Celts.

http://www.civfanatics.net/uploads9/Hirachi1-4000BC.JPG

Bede
Mar 25, 2005, 10:59 PM
Celts with two FP wheats, sugar on a hill and a river and hills that just may hold iron....

I'm in. But how about a nice peaceful builder's game? ;)

Hirachi Dinavo
Mar 25, 2005, 11:03 PM
Yeah, I'm getting tired of war victories in every game.

The capital is definitely going to be a production powerhouse later on.

Lullaby
Mar 26, 2005, 04:49 AM
I'd like to be in.

Celts are great. However FP start isn't. FP start with two wheats, lots of hills and sugar on a hill is quite acceptable though ;).

I'd start by moving the settler se or e and the worker to mine than road the sugar. Building on the fp will propably cause disease one day, building on a hill takes away shields. Personally, I'd take the fp se.

Research alpha at max.

There might be another sugar in the fog n,n of the starting position.

EDIT: done some calculations while I was shopping. A 4 turn settler factory can be set up using only one of the wheats with some mm. That will leave the second for another city, but than we will either have to go cxxc at least for one first ring city or move the settler twice.

Doc Tsiolkovski
Mar 26, 2005, 06:33 AM
Have to agree with Bede. A nice peaceful game, please :).
I'm in.
Settler E, Worker roads/irrigates where he is; first build is another Worker timed with growth, and we'll have a perfect city at size ~5.
Research entirely depends on the AI Civs, and: SGLs? On or off?
Either towards Poly (ToA and 100k?) or IW for our UU. See no need for tGLib with such a start, so Alpha can wait.

Bede
Mar 26, 2005, 06:48 AM
Take the Doc's prescription, always.

And I think research towards Polytheism would be good, too.

Lullaby
Mar 26, 2005, 07:49 AM
I usually try to go for philo, but I have no problems with any other path.

100k is really fine with me. Never had one of those.

Q1: I tend to think that not losing the shields from the hill is well worth taking the risk of settling flood plains. Is there anything I didn't take into account?

Q2: The ToA temples will vanish with education. Do the rebuilt temples give the age bonus of the temples you get from the ToA?

Hirachi Dinavo
Mar 26, 2005, 12:52 PM
Alright, since we have enough people I'm going to go ahead and start. We'll switch players after 20 turns and go in order of the list in the first post, so Bede is next.

Q1: I'm moving the settler E to the hill. I want to get less of that desert in our capital's radius. We won't be able to use that for a long time.

Q2: No, I don't think so.

Doc Tsiolkovski
Mar 26, 2005, 01:14 PM
Remember, for us Desert= Plains. But the less FP tiles we work early, the less risk of disease. And we have enough Hills to work, so we won't miss the shields. And, the defence bonus is always nice to have.
ToA will go obsolete with Edu. The backside of ToA is that you can't build Temples, and thus get the doubling later. But, if you have lots of cities, the overall culture is worth it. Of course, it's a long way before we get it; if we do not have much room, it ain't worth the shields.

Hirachi: Maximum research please. In my book, min runs are only worth it when you cannot get the tech considerably faster anyway.

Do we play with SGLs, btw? And, would be please post the opponents before actually starting (F10); we may want to reassess our research path, like if we happen to have Arabs and 5 more REL Civs in the game.

Hirachi Dinavo
Mar 26, 2005, 01:35 PM
F10 says Zulu, Ottomans, Spanish, French, Indians, Greeks, and Carthaginians.

SGLs are on.

EDIT: I guess it was a good thing that I ate lunch before going to start, or I wouldn't have seen your post.

Lullaby
Mar 26, 2005, 02:37 PM
Five alpha starters out there. I hope this isn't archipelago ;) .

Both Myst and BW are a good choice.

My vote goes for Myst.

Tomoyo
Mar 26, 2005, 02:48 PM
If you try 100K, I warned you. I'm in two of them now, and it's clear that they take a lot of MM at the end of the game. Like two hours per turn. :cringe:

Hirachi Dinavo
Mar 26, 2005, 03:01 PM
If the MM is too much, we can always switch to Spaceship or Diplomatic. It would be nice to get ToA anyway to expand borders.

Whomp
Mar 26, 2005, 03:36 PM
If Soul Warrior doesn't play can I join in?

Lullaby
Mar 26, 2005, 03:52 PM
Tomoyo, can you explain why? From my thinking 100k is achieved by building many cities and the needed culture buildings, and then only protecting.

Hirachi Dinavo
Mar 26, 2005, 03:53 PM
Yes, I'll PM you if he doesn't.

Hirachi Dinavo
Mar 26, 2005, 04:09 PM
4000 BC - 3100 BC

I went ahead and researched Mysticism.

Here's waht happened:

4000 BC (1) - Worker is set to irrigate flood plained wheat.
3950 BC (2) - Entremont is founded on the hill tile.
-Research set to 100% on mysticism due in 24 turns
-Entremont set to build worker with some micromanagement, due in 6 turns
3900 BC (3) - Nothing happened.
3850 BC (4) - Nothing happened.
3800 BC (5) - Worker finishes irrigation, begins roading the flood plained wheat.
3750 BC (6) - Nothing happened.
3700 BC (7) - Nothing happened.
3650 BC (8) - Worker built, moved to mine the sugar
-The other worker is done with the road, moved to the other wheat to irrigate
-Entremont set to build settler
3600 BC (9) - Nothing happened.
3550 BC (10) - Nothing happened.
3550 BC (11) - Nothing happened.
3500 BC (12) - Nothing happened.
3450 BC (13) - Entremont's borders expand, revealing incense in the north and south and more desert everywhere
-Entremont reaches size 2, luxury slider raised to 10%
3400 BC (14) Worker completes irrigation, ordered to build road
3350 BC (15) - Nothing happened.
3300 BC (16) - Nothing happened.
3250 BC (17) - Entremont reaches size 3, luzury slider raised to 20%
-Worker completes road, moved north to build a mine
-Entremont will grow in 3 turns without a granary
3200 BC (18) - Nothing happened.
3150 BC (19) - Nothing happened.
3100 BC (20) - Entremont grows to size 4, luxury slider raised to 40%
-All citizens set to work hills to build the settler in 2 turns without further growth
-Mysticism is due in 6 turns.

Our empire:
http://www.civfanatics.net/uploads9/Hirachi1-3100BC.JPG

The two dots are potential city spots. The red dot is a hill, the blue one is a flood plain? (I think, part of it is visible). The incense in the south has a bunch of mountains. I think the north one will be a better location for another city with more food plains and hills.

It is Bede's turn.

http://www.civfanatics.net/uploads9/Hirachi13100BC.SAV

Tomoyo
Mar 26, 2005, 04:32 PM
Tomoyo, can you explain why? From my thinking 100k is achieved by building many cities and the needed culture buildings, and then only protecting.Because I have about 200-300 cities, all of which require at least 10 seconds of attention each turn, deciding whether to whip or not, then I have to go over the entire map swapping tiles to get cities to grow faster. I also have to fight a few wars and mentally dot map some areas. Then, I have to re-adjust the cities to account for the lost population due to whipping. I have to do it carefully, too, since it's the SGOTM. :cringe:

Bede
Mar 26, 2005, 04:43 PM
Got it.

Looks to me that red dot is better than blue (more riverside fields). Looks like we have potential for some serious commercial development here.

@Hirachi - first turn is always turn 0, so you played only 19. No problemo. Looks like I get an extra turn of dreaming Celtic dreams.

Cuivienen
Mar 26, 2005, 06:10 PM
I would recommend blue over red as you'll have plenty of food along the floodplains, but not very many shields.

Hirachi Dinavo
Mar 26, 2005, 06:27 PM
Nothing would have happened next turn anyway, so I didn't miss anything :)

After the settler stands on that incense hill, we'll have a better idea of what's over there. But from what I can tell right now blue looks better. We can irrigate the desert to make up for lost food.

Bede
Mar 26, 2005, 09:54 PM
Hirachi1

In 2900 meet the Greeks coming in from our NE.

He is up a bunch of knowledge.

I can sell him temples for 20g. Gotta think on that one as he won't give up any of his knowledge.

In 2850 meet Carthage coming at us from the SW

And we now know Mysticism.

Both Carthage and Greece have the same books: Bronze Working, Masonry, Alphabet, Warrior Code.

We hold Ceremonial Burial and Mysticism. Greece has more money, 20g, Carthage has none. The only thing we stand to gain here is knowledge of whether one or the other knows Iron Working. So I am going to see who will give us Bronze Working. Alexander is now much more reasonable in his bid as he willl now trade Bronze Working and 20g for Ceremonial Burial. Alex, baby you gotta deal! Nobody knows Iron Working yet and I see no reason to trade Mysticism for anything.

And by 2800 Carthage also has Ceremonial Burial yet he had no cash with which to acquire it from Greece.

Alesia is built on the hill NW of the Incense and starts a warrior.

By 2750 both towns are working on warriors as we need both explorers and garrisons.

http://www.civfanatics.net/uploads9/Hiru1_2750_00.jpg

By 2550 there is a warrior heading SE and another heading NW. Entremont is building another settler due in 3 with growth to 6. The budget is allocated 0-60-40 and we are keeping everybody happy and the Druids hard at work on Polytheism due in 34. There are no trade opportunities yet as we would be giving up a monopoly on Mysticism for knowledge known to both our current trading partners.

http://www.civfanatics.net/uploads9/Hiru1_2550_00.jpg

From what I can see of the terrain to this point we have an interesting challenge on our hands, dry as dust with lots of rivers, hills and mountains. It is probably to our advantage that our nearest neighbors are not AGRI as we will probably face little competition for the deserts and their expansion will be slower than if things were not quite so dessicated and forbidding.

Admiral Kutzov
Mar 26, 2005, 10:04 PM
think you need to screenie a minimap and a pink dot... ;)

Hirachi Dinavo
Mar 26, 2005, 10:39 PM
We definitly are on arid map. It's a good thing we're agricultural and got a decent spawn (no granary necassary for settler factory). :)

Lullaby
Mar 27, 2005, 03:05 AM
And the wise druids give power to a new dynasty. This dynasty will last for propably around 400 years, the visionaries say.

Any suggestions about the next city? Somewhere around the lake s of Entremont I'd say.

Lullaby
Mar 27, 2005, 08:11 AM
Turn 0, 2550 BC:
nothing to do, the former dynasty did quite a good job.

IBT: nothing

Turn 1, 2510 BC:
our northern scouts finds mountains rich of blinking gems. Ideal for adornment of the emperors crown.

IBT: nothing

Turn 2, 2470 BC:
there seems to be another people to the north. Pink flagged outposts mark another border in the fog. Unfortunately the northern scout has to walk the desert for quite some time to reach it.
Positioning one mighty palace guard warrior in Entrement allows us to lower the tax by 10%.

IBT: nothing

Turn 4, 2430 BC:
after sending out a settler from entremont, I decide to build yet another settler. The settler is on its way to the southern shores of the desert lake south of Entremont.
The tax could be lowered by another 10%.

IBT: nothing

Turn 5, 2390 BC:
Alesia orders another warrior to do palace guard duty. They will train another troop of warriors.
The king of the Carthaginians now knows of something referred to as "the wheel", but won't part with the knowledge if we share the secrets of mysticism with him.

IBT: nothing

Turn 6, 2350 BC:
The southern warrior meets the shores of a very, very big lake that contains salty water to the far east. People there call it "ocean". The Greek seem to live at its shores even farther to the south west.

IBT: nothing

Turn 7, 2310 BC:
the pink borders mentioned before belong to a land named "France". The French are about as

sophisticated as the other people, knowing of secrets the name "alphabet", "warrior code" and "the wheel". Can't see any really useful trades here as we still had to give up our monopoly on Mysticism. They don't know of pottery though, but would only pay 10 gold pieces

for it.
The settler spots shores in the distant south west, and vast mountain ranges to the south.

IBT: nothing

Turn 8, 2270 BC:
found Lugdunum on the southern shores of the small beautiful inland lake that shall from now

on be called Lake Lugdunum. Lugdunum is ordered to produce a worker troop.
The shores to the southwest seem to belong to a sea equally large as the ocean in the east.

IBT: nothing

Turn 9, 2230 BC:
this turn really nothing of interest happened.

IBT: nothing

Turn 10, 2190 BC:
Entremont sends out yet another settler, Alesia one more warrior. I ordered Alesia to start a worker troop, Entremont to send out even more settlers. The warrior I send out to explore the western lands and the mystical south afterwards. The settler is bound for the large inland lake west of Entremont.

Information runners bring news that a scouting warrior spotted stangely looking animals of exceptional size with two tails, one replacing their nose and teeth as big as a mans arm not far from our eastern borders.

The realm of the Celts and most of the known world in 2190 BC:
http://www.civfanatics.net/uploads9/hirachi1_2190BC.jpg


Propably a dry, hot and young world.

The warrior east of Entremont is about to circle around our homeland couter-clockwise and then return home for guard duty. I sent out another warrior for scouting the immediat west and then head south.

We are still up Myst and down some of the first layer techs.

the settler factory could be optimized for four turns a settler with a granary and some more mined hills.

The incense will be hooked up soon, there are at least two other luxies in the area.

We could start on the Oracle as prebuild for ToA soon.

The save (http://www.civfanatics.net/uploads9/Hirachi1_2190BC.SAV)

Doc Tsiolkovski
Mar 27, 2005, 08:20 AM
I'd think on top of the Incense S of Entremont. From what I ca see, a city here is need to bring fresh water down anyway.
But, depends on what our explorers reveal. Not that a great spot, just may secure us the Incense monopoly.

Edit: Too late.

Got it. :)

Lullaby
Mar 27, 2005, 08:48 AM
I don't like to settle on top of resources/luxies. Of course sometimes it is necessary.

Tomoyo
Mar 27, 2005, 08:54 AM
I don't like to settle on top of resources/luxies. Of course sometimes it is necessary.Why not? It connected them faster. Of course, food bonuses are different, but the gold and shields of the bonus are preserved when you settle on them.

Lullaby
Mar 27, 2005, 09:39 AM
Why not? It connected them faster. Of course, food bonuses are different, but the gold and shields of the bonus are preserved when you settle on them.

And another thing I learned from SGs. Thx.

Doc Tsiolkovski
Mar 27, 2005, 02:27 PM
Celts, 2190BC

Hm, Lugdunum seems a pretty useless spot to me. Also, trading:

France knows The Wheel, Alpha and Masonry, but lacks Pottery (and Myst, of course)
Greece knows Masonry, Alpha and Warrior Code
Carthage knows The Wheel, Alpha, Masonry and Warrior Code.

2-fer!
Joan gives The Wheel for Pottery, 38gp and 2gpt (we’re making 14gpt at 0% research, btw). Alex gives Warrior Code for Wheel. WC back to Joan for 45gp. 2 Techs for 33gp, and they would have swapped them anyway once they met each other.
No sign of Horses anywhere. Greece has Ivory already connected, btw.
And, I can see no city with a decent shield output at the moment, so no prebuild. And I will trade Myst once something interesting shows up.

Set the Governor to emphasize production everywhere.

Enter.

Turn 1: 2150BC
Warriors scout, Workers work, cities grow. Send the Settler towards the Ivory. With a Greece Warrior next to Alesia, I run our Warrior back.
IBT: Incense connected. Greece Warrior fortifies next to Alesia, :hmm:.

Turn 2: 2110BC
More of the same.

Turn 3: 2070BC
Greece has learned Iron Working, but won’t part it for Myst and our entire economy.

Turn 4: 2030BC
And now Cartage knows Myst. Since Joan wants considerable less in a deal involving Myst, she hasn’t met Hannibal yet; so, I first get Alpha from Alex for Myst and 40gp, then Masonry from Joan for Myst and 1gpt. I’m against feeding the AI with gpt, but Joannie is the least advanced, so those 3gpt won’t cause problems.
Tech parity with France and Carthage; Greece up IW.
IBT: Hey, that’s nice – France and Greece are at war. That was the reason why the green Warrior fortified, not an act of aggression towards us :D. Pink Warrior slays it.
Alesia (Worker) -> Barracks (if your UU upgrades from Warriors, better build Vet ones).

Turn 5: 1990BC
Camulodunum founded on a not-so-great spot, next to the Ivory.
IBT: Entremont (Settler) -> Settler; Lugdunum (Worker) -> Warrior.

Turn 6: 1950BC
Send the Settler towards the Gems.

Turn 11: 1750BC
Ok, we seem to have lots of open lands; and the AI war for sure allows us to claim it :).
*Red for the Gems
*Blue to grab all the Incense (is on the River, and will allow to water the desert there)
*Greens are coastal; especially the Southern one would be nice to get out a Curragh,

Don’t know where Carthage locates, but Greece is E of us (those Pinkies run there).

http://www.civfanatics.net/uploads9/Hirachi_1750.jpg

I’d suggest a wide build for now, and backfill later. And, forget the ToA. We simply have no city with decent shields. Capital could get a Granary next (or maybe after the next Settler); Alesia Barracks/ Vet Warriors, Lugdunum alternate between Workers and reg Warriors for scouting/MP. Corrupt future cities should whip a Temple ASAP.

You might need this. (http://www.civfanatics.net/uploads9/Hirach1_1750BC.zip)

Lullaby
Mar 27, 2005, 04:01 PM
Hm, Lugdunum seems a pretty useless spot to me.

I usually stick to a game plan like setting up the core first and do some cherry picking if possible afterwards. This brought my to emperor, I was more of a free player earlier on. I have my problems with adjusting the plan to special situations, like other civs very close by or hot, dry, young worlds, though.

Lugdunum was simply planned to be a core city. I searched for a spot with fresh water supply and correct distance in the direction the worker was already roading when I got the game to get the city connected soon. But obviously there are better spots even around Entremont, so bad choice indeed.

For me the second big goal in playing SGs is learning, and I learned two important things in this short SG alone.

Hirachi Dinavo
Mar 27, 2005, 07:05 PM
I would use Lugdunum as a unit factory for now, until it's irrigated.

If ToA is out, are we not going for culture anymore?

Doc Tsiolkovski
Mar 27, 2005, 07:16 PM
With a REL Civ, ToA isn't that needed for 100k anyway; we should simply get up Temples everywhere when appropriate.
And, we can always revolt to Feud for some turns in the Middle Ages, and whip Caths/Libraries everywhere. If we happen to get Sistine (doable), we won't even face a problem with happiness. And being AGR, cities will regrow fast. So I'd keep 100k as goal. Just expand like mad.

Plus, if we have no iron, I'd rather build the SoZ instead of ToA ;).

soul_warrior
Mar 28, 2005, 01:08 PM
i gots it boss.
will play it tommorow though.

Lullaby
Mar 30, 2005, 02:12 AM
Tomorrow was yesterday ;).

soul_warrior
Mar 30, 2005, 08:21 AM
5 more hours, and you can take it to the marketplace!

soul_warrior
Mar 30, 2005, 01:45 PM
http://www.civfanatics.net/uploads9/hirachi01_sw_1.jpg

pre turn - nada

1- Entremont settler > granary, heads towards gems. workers mine near Alesia, and road west.
lots of movement in our land, but i keep quiet.
lower lux as we dont need it for now.

2- build Richborough > worker, south settler blocked by a franco-greco pair - move south.

3- POLY in > Monarchy @ min for +15gpt. look for deals but only greeks can afford it for IW+79g. will wait.

4- Camalodunum worker > rax, Greeks are building the Oracle. lux up to 10.

5- Lugdunum worker > worker, build Verulamium on the coveted gem spot. i hate the tango!! > warrior,

IBT hannibal demands Poly. i say "feche la mouche" he declares. greeks are going for Colossus and frogs for Oracle.

6- still exploring, nothing much except for the interim. looking for hanni's lands.

7- i can trade Poly to greeks for IW, MATH and 106g. france has nothing. will wait some more before we lose our monopoly.
find a carthaginian warrior SE. future troops go yonder.

8- Alesia rax (at last) > warrior pump. there are 3 warrior heading our way, raise lux abit and take an MP to the front.

9- Richborough riots? raise more lux. Verumalium warrior > warrior (as i find some of Hanni's near Alesia)

10- Entremont granary > settler,
our suicide warrior keeps plunging into hanni's land drawing two warriors back.

we have one carthage warrior near Alesia, and a few going north through thier land.
Poly is still a monopoly.

and i got a bit confused about our victory goal? which is it?

map (http://www.civfanatics.net/uploads9/hirachi01_sw_1.jpg)

Hirachi Dinavo
Mar 30, 2005, 07:21 PM
I think we are going for culture 100k, with spaceship as our backup.

Did you only play 10 turns? We're doing 20 turn successions. I can't play until tommorrow so go back and finish if you like.

soul_warrior
Mar 31, 2005, 01:00 AM
got mixed up, sorry.
i played 10 only.
will try to play 10 more, but will probably fail, as i am moving to a new flat today.
if im able to play ill post a "re-got it"

Lullaby
Mar 31, 2005, 01:47 AM
With Tomoyo speaking of very very very very very high mm need I think that 10 turns at max would be enough at least after we "really" start building up culture.

We are in war, so we should get IW in asap. With some warriors upgraded to CSW we will throw back Hanni easily.

MeteorPunch
Mar 31, 2005, 02:11 AM
Bede,AK, and Tomoyo are all stealing avatars...what's going on?

Hirachi Dinavo
Mar 31, 2005, 02:02 PM
It's the second annual CFC avatar switch - for April Fool's Day.

Doc Tsiolkovski
Apr 01, 2005, 08:32 AM
10 turns/ session. Only for the very first round, 20 was better.

Lullaby
Apr 01, 2005, 10:46 AM
Hmm, DocT got the same avatar, just younger and with more hair ;).

Hirachi Dinavo
Apr 01, 2005, 08:03 PM
Alright I got it, will play tomorrow.

Hirachi Dinavo
Apr 02, 2005, 07:19 PM
Alright, I played.

1475 BC (0) - No Changes Made
1450 BC (1) - Moved some units, checked trades.
Interturn- Carthage slays our warrior with an archer.
1425 BC (2) - Richborough builds worker, begins another worker.
-Alesia builds warrior, begins another warrior.
-Lugdunum builds worker, begins a warrior.
-Slider lowered to 20%
Interturn - Carthage attacks our warrior in the open near Alesia and dies. Our warrior promotes.
1400 BC (3) - Checked trades. Iron working is cheaper than math right now.
1375 BC (4) - Entremont builds a settler, begins another.
-Verulminium builds warrior, begins another.
-Bought Iron Working from France for 183 gold.
1350 BC (5) - Tried to sign peace treaty with Carthage. They want polytheism. We decline.
-Luxuries lowered to 10%.
Interturn - Carthage attacks our 2 warriors near them with 2 warriors. We slay them both. Celts - 3, Carthage - 1
1325 BC (6) - Alesia builds warrior, begins worker.
Interturn - Carthage warrior appears near France.
1300 BC (7) - lugdunum builds warrior, begins worker.
-2 more Carthage warriors spotted in south.
Interturn - Carthage archer spotted follwing warriors.
-Lone warrior approaches Alesia.
1275 BC (8) - Entremont builds settler.
-France has writing, Greece does not. We can buy Writing, Math, and 95 gold from France for Polytheism. We could also collect all of Greece's gold (133). I wait until next turn to see if either get more money.
-Carthage still will not sign peace treaty without polytheism.
-Augustodurum founded.
Interturn - Carthage attacks both of our warriors. Ours kill a warrior and an archer before dying.
-The Carthage warrior near Alesia has been killed.
-Zulu build Colossus.
-Greeks begin Pyramids.
1250 BC (9) - Verulmalanium builds a warrior. Begins worker.
-I sign straight up peace treaty with Carthage.
Overal kills in the war:
Us: 6 Carthage: 3
-France and Greece are not making any gold. Shall we sell them poly?
1225 BC (10) - Alesia builds worker. Begins warrior.

Our Empire and expansion plan:
http://www.civfanatics.net/uploads9/1225_BC.JPG

The black dot has a settler en route to that location.
The white dots are spots I picked out.
Iron is circled in red, incense that is outside of our territory in blue.

Scores:
Celts: 248
Carthage: 237
Greece: 217
France: 202

Monarchy is due in 32 turns.
Should we sell Poly to France and Greece for a total of 228 gold, Writing, and Math?

Bede, you will need this (http://www.civfanatics.net/uploads9/Hirachi-1-1225BC.SAV).

Bede
Apr 02, 2005, 09:24 PM
And I got it. Play tomorrow.

Head for iron and incense.

soul_warrior
Apr 02, 2005, 10:36 PM
nice war, Hirachi.
do we want a min run on Monarchy? if so why not hire a beakerhead?
i think we should look upnorth for our next territory gain, but remember to keep some lookouts down south. them savages cant be trusted to keep the piece to them selves (pun intended)

Bede
Apr 04, 2005, 09:32 AM
Picked up Maths and Writing and all the gold from France and Greece for Poly. Used some of the cash to open embassies: Joan and Alex want the Oracle, Hannibal is building a NuMerc.

http://www.civfanatics.net/uploads9/hir01_1225BC_Athens.jpg

http://www.civfanatics.net/uploads9/hir01_1225BC_Carthage.jpg

http://www.civfanatics.net/uploads9/hir01_1225BC_Paris.jpg

Gems hook up and lux goes to 0 and Cathage start the Temple of Artemis in Leptis Magna. He got Polytheism from somewhere just not from us.

Settled Black Dot and started a settler on the march to the iron.

Carthage is also building the Pyramids in Carthage.

In 1100 the Ottomans complete the Oracle, the French start the Temple of Artemis, the Greeks move the Pyramids and start the Temple of Artemis.

Not much else to report started catapults in a couple of towns. Alesia is spinning warriors. We have 579g in the bank and stupid neighbors.

Did not start any Wonders, either the SoZ or the ToA. Warriors and settlers and workers and catapults are worth more to us right now.

http://www.civfanatics.net/uploads9/hir01_1000BC.jpg

Doc Tsiolkovski
Apr 04, 2005, 11:04 AM
Sorry, I need a skip. Won't be able to play for the next couple of days :(.

Joker.ru
Apr 04, 2005, 11:33 AM
Hey guys!

I have a question for DocT: i am currently playing a monarch RaR 1.02, with Russia,
anyway i got lucky with SGL and Oracle = Monarchy by turn 46 (Just as u guys did in DocT5 :lol: ). I discended into Anarchy right when i got the Mon. Saved. Ended this turn,
and by some miracle in the beginning of the next i was already asked to choose the government. So i didnt have ANY Anarchy time what so-ever! Just curious is it normal, or is it some bug?

Thanks!

P.S. BTW how many SGLs i can get during a game??? :confused:

Doc Tsiolkovski
Apr 04, 2005, 12:01 PM
You did have one turn of anarchy. Research/wonders technically happen at end of turn, choosing Govs at start.
Max# of SGL = # of techs - number of starting techs ;).

Lullaby
Apr 04, 2005, 01:08 PM
Got it....

Hirachi Dinavo
Apr 04, 2005, 01:50 PM
Bede, where did you get the silver city screens? I would like to have those.

Lullaby
Apr 04, 2005, 02:22 PM
Turn 0, 1000 BC:
Change Camulodunum and Richborough from warrior to worker.

IBT: nothing

Turn 1, 975 BC:
Settler headed for the cow in the nw

IBT: Alesia warrior -> warrior
Chartaginians settle south of Lugdunum

Turn 2, 950 BC:
nothing

IBT:
Camulodunum worker -> catapult
Richborough worker -> worker
Augustodurum curragh -> curragh

Turn 3, 925 BC:
Found Eboracum near the iron. Production set to catapult.

IBT:
Entremont settler -> settler
Alesia warrior -> warrior

Turn 4, 900 BC:
nothing special

IBT:
Verulamium catapult -> temple
Agedincium curragh -> temple

Turn 5, 875 BC:
nothing special

IBT:
Alesia warrior -> warrior

Turn 6, 850 BC:
nothing special

IBT:
Lugdunum catapult -> temple

Turn 7, 825 BC:
Found Burdigala near the cow in the nw. Production set to worker.
Two carthaginian settlers try to sneak past Lugdunum to settle in our lands. I'm going to block them out.

IBT:
Entremont settler -> settler
Alesia warrior -> settler

Turn 8, 800 BC:
Found Cataractanonium in the flood plain area near the french border. Production set to temple.

IBT:
Hannibal demands 63 gold. We can afford this. Don't want no war right now. Once the iron is connected we will get it back.

Turn 9, 775 BC:
The number of carthaginian settlers is now three.

IBT:
Blocked the settlers and they turn back.
Camulodunum catapult -> temple

Turn 10, 750 BC:
Nothing special

Overall: initialized temple builds in border towns. Raising the science funds to 100 would have saved us about 5 turns but we would have run negative funds. With the cash spared for warrior upgrades we will be set for some minor conquests shortly.

Made a dotmap with a large number of suggested city sites, mostly without priorization. One settler is close to the west coast to fill the empty space and prevent foreign settlers from trying to get that spot. That one's marked with a circle around the dot.

I'd say we should do some filling before we settle the far nw.

http://www.civfanatics.net/uploads9/hirachi01_750BC.jpg

The save (http://www.civfanatics.net/uploads9/Hirachi01__750_BC.SAV)

Lullaby
Apr 08, 2005, 03:10 AM
Soul Warrior is up. He might consider waiting for DocT though.

soul_warrior
Apr 08, 2005, 03:44 AM
got it, but will only play tonight

soul_warrior
Apr 08, 2005, 02:19 PM
in a timely fashion, drum-roll please.... THE SAVE (http://www.civfanatics.net/uploads9/hirachi01_sw_550_bc.SAV)


settings seem ok, so press enter.
it seems we have quite a few forigners on our soil. i say string 'em up!!

1-Augustdurum curragh > warrior (mp), boogie a bit with Hanni's lads.

2-greeks want 512g for construction. thinking. decline for now. we can pointy it out of them later.
kick out the french warrior camped out of Agedincum.
Entremont settler > settler, Richsborough worker > cat,
Build Lapurdum > cat,

3- it seems that we have a settler invasion drom the south. last count shoed me about 5-6 mixed nationalities.
greeks have Pyramids in Athens.
Alesia settler > settler,

4-we are up on India. but they have construction. i take it and give Poly + 150g.

5-Verulamium temple > rax, move some, i slip and lose some points in the tango contest, as we have 2 settlers going NE.

6-as we have settlers ONE tle from our capital, i give them the boot.
Entremont settler > settler, Augustodurum warrior > settler, build Small finga on the peninsula.

7-Lugdunum temple > rax, Agedincum temple > rax, Burdigala worker > temple,

8-Camulodunum temple > warrior, build Tolosa > temple,

9-Delhi now has a wall. see if that'll stop us :devil: other than that - boring Zzzzz

10-Entremont settler > settler, Alesia settler > warrior,
lose our indian curragh, trying to reach a 6 tile island :puke:

summary - i got better at teh tango. only one indian settler pair within our borders.
started roading the iron, started some warrior builds.
Monarchy due in 3 @ +48gpt.
we now have 1270g. i suggest changing some builds to warriors, or rushing some after we revolt.
we have 17 workers, 18 warriors and 3 cats. seems like less. but we have an average military.
we need more barracks. and can build 13 more units before support starts costing us any.

Hirachi Dinavo
Apr 08, 2005, 05:49 PM
The link to the save doesn't work! :aargh:

Hirachi Dinavo
Apr 08, 2005, 05:51 PM
Never mind, I opened the uploads folder and found it.

Bede
Apr 08, 2005, 08:26 PM
@Hirachi.

You can find the Metallic screens in the Creation and Customization forum. It is a self installing package called C3C Metal Interface.

soul_warrior
Apr 09, 2005, 02:46 AM
sorry
the save, as should have been posted. i hope:) (http://www.civfanatics.net/uploads9/hirachi01_sw_550_bc.SAV)

Hirachi Dinavo
Apr 10, 2005, 02:07 PM
530 BC (1) - Camulodunum builds warrior > warrior
-I begin building a wall of units to block enemy settlers.
-I check pices of tech. Map making is the cheapest at 340 gold from France. Will wait until upgrades complete before I buy.
-India gets a boot order. They leave.
510 BC (2) - Carthage gets boot order, they run away.
490 BC (3) - Discover Monarchy. I overthrew the government.
-Iron road completed.
-Carthage retreated its settlers for some reason.
-Upgraded 3 warriors.
470 BC (4) - The Dinavo dynasty comes to power.
-Built New City, began worker.
-Built Entremont West, warrior.
Interturn - Zulu build the Great Lighthouse.
Carthage begins Hanging Gardens.
450 BC (5) - Eboracum catapult > catapult
-Upgrade some dudes.
Interturn - Carthage begins Mausaleum.
-A Greek settler is moving in.
430 BC (6) - Started concentrating our forces in the Southeast.
410 BC (7) - Cataracts builds temple > barracks
-Forced Greeks off our land.
-More Upgrades.
Interturn - Ottomans build Hanging Gardens, Carthage builds Mauoleum.
390 BC (8) - 2 cities (forgot which ones) built barracks, told them to make spearmen.
-Built Random City, worker.
370 BC (9) - Built a bunch of stuff. Started building spearmen in the back to free up swords.
350 BC (10) - Moved some units.

Our military is stronger than everyone but Carthage.
We have the highest score.
Greece has a lot of tech, but few cities. Declare war on them?
And shall we buy tech from France or force it from the Greeks?

Save - 350 BC (http://www.civfanatics.net/uploads9/Hirachi01_350_BC.SAV)

Thanks, Bede :)

Doc Tsiolkovski
Apr 10, 2005, 02:16 PM
Greece has a lot of tech, but few cities. Declare war on them?

Techs? Who cares for those techs when we're huge :hammer:.
Now, if you have the choice to fight Civ A with 20sp Hoplites, Civ B with 30sp Pikes (NumMercs), and Civ C with Spears....I'd go for Joan.

Hirachi Dinavo
Apr 10, 2005, 03:24 PM
Ack, forgot about the hoplites.

Bede
Apr 10, 2005, 04:33 PM
Peking Palace Menu:

So it's 1 from Column A, 1 from Column B and take them all from Column C?

One Maid of Orleans Omelette, coming up!

GOt it.

soul_warrior
Apr 10, 2005, 04:55 PM
bede, just remember that a greek Souflaki, when made well, can rival any french cookery.
(its a sort of greek grill, with vegies and yogurt)

Bede
Apr 10, 2005, 06:30 PM
Ahh, moussaka, souvlakia, feta cheese, two bottles of retsina and a turkish coffee and raki for a finisher.

Bede
Apr 11, 2005, 09:59 AM
There's a song about this:

http://www.civfanatics.net/uploads9/Hir01_350BC_00.jpg

In 310BC Alexander completes the Statue of Zeus, hoplites and AC, nasty!
The Gallics are on their way to France. It is better ground anyway.

And they are going straight to Paree as Joanie is a culture vulture and I want the capitol out of her hands soonest and it appears easy prey

http://www.civfanatics.net/uploads9/Hir01_290BC_01_Paris.jpg

In 290 the Gallics have reached the jumping off point and there are protective garrisons in the outer towns, thin, but there.

http://www.civfanatics.net/uploads9/Hir01_290BC_00.jpg

In preparation for the war trade Monarchy to Joan for Pholosphy and Map Making and 9g and she goes into Anarchy.

Launch on Paris in 270 taking the hill above the city.

And in 250 the assault on Paris begins.

That was easy:

http://www.civfanatics.net/uploads9/Hir01_250BC_00.jpg

Three dead French spears and no losses to the Celts and Paris is in our hands. Start the marches on Avignon and Marseilles and the FP in Cataractorum.

In 230 Learn Currency and trade it to Hannibal for Code of Laws and 39g.

In 210 Avignon collapses.

The battles for France continue sucessfully as town after town fall to the advancing Gallics and the French counterattacks are lonely warriors and archers beating themselves to death against fortified Gallics.

In 190BC Alexander has just wasted a whole bunch o' shields.

http://www.civfanatics.net/uploads9/Hir01_190BC_00.jpg

The Druids have taken advantage of increased funding and research Literature producing a Great Leader who will finish the Great Library in Entremont on opening.

The former French town of Orleans celebrated its liberation with a street party. Now has a couple of wounded Gallics for MP duty.

There are settlers enroute to fill in the French lands as we capture the cities. The Greeks are sending settler pairs across the territory from Corinth north.

http://www.civfanatics.net/uploads9/HIR01.jpg

http://www.civfanatics.net/uploads9/HIR01_2.jpg

Lullaby
Apr 11, 2005, 02:03 PM
Turn 0, 150 BC:
not much to do right now. Changed production in Paris and Marseilles to temple.

IBT: French want peace. Thanks, but no thanks.
Entremont finishes its production of a Great Library. Not that anyone is interested in books here. We could even sell them all.

Turn 1, 130 BC:
A brave swordsman unit attacked a french warrior on a mountain and through the bravery of its leader, a man named Vitalstatistix, came out victorious. The great leader went on to Orleans to rally an army of swordsman around him. The unit has been named after the general whose decisions made the victory in the Battle of the Paris Mountains so flawless.

http://www.civfanatics.net/uploads9/Celtic_leader.jpg

Hurry a temple in Paris.

IBT: nothing special

Turn 2, 110 BC:
Found Dalwhinnie up to the north.
Found Lagavulin even farther north.

Hurry temple in Orleans.

Prepare for attacks along the french border.

IBT: nothing special

Turn 3, 90 BC:
Rheims fell under the mighty blow of our powerful swordsmen. Nothing but ashes and ruins remain.

Found Auchentochan at the west coast.

IBT: nothing special

Turn 4, 70 BC:
Hurried temple in Dalwhinnie.

A group of bards around Verulamium have begun to write an heroic epic about the Battle of the Paris Mountains.

IBT: nothing special

Turn 5, 50 BC:
Hurried barracks in Marseilles.

Rouen is reduced to rubbles.

IBT: nothing special

Turn 6, 30 BC:
Lyon does now drink whisky instead of cognac.

Hurry temple in Lagavulin.
Hurry settler in Burdigala.

IBT: nothing special

Turn 7, 10 BC:
Found Glen Garioch in former french territory.

IBT: nothing special

Turn 8, 10 AD:
Tours speaks gaelic now. Only one french city left.

Hurry temple in New City.

IBT: nothing special

Turn 9, 30 AD:
Hurry temple in Tours.

IBT: nothing special

Turn 10, 50 AD:
Cataractonium finishes its build of a spectacular palace. Noone except the Emperor shall be allowed to enter.

Suggestions:

There are enough troops near the last french city to take it quickly. But we could simply sit there and wait for the volcanoes to do our job :D

Trade for luxuries is possible with India.

Only few city sites left, all in tundra except for one desert city in the west.

Here are a few:
http://www.civfanatics.net/uploads9/CeltsDotmap1.jpg

And some more:
http://www.civfanatics.net/uploads9/CeltsDotmap2.jpg

Finally
THE SAVE (http://www.civfanatics.net/uploads9/Hir01_Celts_50_AD.SAV)

soul_warrior
Apr 11, 2005, 02:49 PM
1. Hirachi Dinavo
2. Bede
3. Lullaby - just played
4. Doc Tsiolkovski - still want to skipped?
5. Soul Warrior (tentative) - ready, willing and able

i will wait for the doc till tomorow night before playing (thats april 12th)
unless ofcourse its not my turn :crazyeye:

Doc Tsiolkovski
Apr 12, 2005, 10:23 AM
I got it.

soul_warrior
Apr 12, 2005, 11:04 AM
i bow down and relinquish the crown, for now :devil:

Doc Tsiolkovski
Apr 12, 2005, 12:47 PM
You can have the crown back already ;).

Celts, 50AD

All fine; except for building a Worker in the FP city; switch to Market.
Are we still going for 100k? I assume ‘yes’; so, I don’t think we should attack Greece and Carthage before getting up all the Libraries.

Get Furs from India for CoL and Incense (everyone else has CoL already, even France).
Enter.
IBT: French Archer has the guts to attack and retreat a Gallic.

Turn 1: 70AD
Loose a GS, but:

http://www.civfanatics.net/uploads9/France.jpg

Switch most units under construction to Libraries.

Turn 2: 90AD
Bring Settlers into position, rush a couple more Temples.
IBT: Heroic Epic completes. Carthage learns Republic.

Turn 3: 110AD
Found 2 more towns.

Turn 4: 130AD
And some more useless holdings. Greece has more total culture than us :confused:.
IBT: Zulu Galley shows up next to our S Curragh, fine.

Turn 5: 150AD
Nice, Zulus have HBR, and traded it to Carthage. GA will end IBT.
IBT: GA over, we learn HBR and become medieval.

Turn 6: 170AD
Zzzz…

Turn 7: 190AD
Zzzz…

Turn 8: 210AD
Greece went medieval; got Mono. Last bits of Tundra and Desert settled. India gets Republic for Silks.

Turn 9: 230AD
:dance: Suicide Dingie reaches Spain, who happen to know Feudalism (just like Shaka :D ). That, OTOH, means we’ll loose the ability to build Gallics :(.

Turn 10: 250AD
Ok, we can get Mono straight from Alex for Feudalism. I’d do that deal, Cathedrals are nice.
Sun’s is a placeholder for a Cath; Sistine may be nice to grab.
The rationale behind my builds was:
1) Rush a temple everywhere
2) Courts in places where it seems worth
3) Start Libraries in corrupt towns that could grow.
4) Start Harbors in corrupt towns without much food.

I’m not really opposing a war against Alex/Hannibal soon; but, I wanted at least a token defender in most towns. And, we need to free up all our Gallics.
Once we have enough Harbors (rushed) and everything has grown, we could revolt to Feud, and whip Libraries/Caths everywhere.
Btw, we have 38 cities.

Our corrupt N:

http://www.civfanatics.net/uploads9/N.jpg

And the Save (http://www.civfanatics.net/uploads9/Hirachi1_250AD.zip)

soul_warrior
Apr 13, 2005, 09:33 AM
grab the crown and run away screaming "mine, mine, ALL mine"
people in the audience think "he's lost it"
we agree :D

basic turn plan - delay war, get MONO, look for other deals?, max possible sci to THEOLOGY (that lovely, lovely chapel), see what the situation is and consider revolting, but likelihood is low.
might keep Sun's pre for the chapel (will look at save to make sure)

soul_warrior
Apr 13, 2005, 01:58 PM
hirachi01 soul warrior 250ad+

pre turn - take the greek deal. set sci up so i can use Suns as a prebuild for the chapel of love.
sci now @ 30% and were making 67gpt. due in 20, while suns due in 30.
can up it to 50% and due in 10 +13gpt but decide we need cash for now.

IBT find a zillion greeeks in our midst.

1-Alesia pike > pike, Cataractonium granary > worker, Small finga > 'dral (can change to court 50% currupt), Lindum temple > cat,
workers are ordered to hit the pavement where it aint.

2- Orleans court > lib, Cataractonium worker > lib,
get the lawn done by a french maid.
look for something to hurry, cant find it. where'd you put it?

3- Burdigala court > market,
that maid likes us celts so much she now begs us to to build a nice wall to the garden to be.
just move around a bit.
third of term trades show that we are up on all, but they are so poor they cant even afford Lit.

4- Lugdunum MDI > MDI, Camulodunum MDI > MDI, Verulamium market > 'dral,
find a slleping settler outside Entremont? send it packing NW,
spot orage borders smack in the middle of Span-land.

5- geeks start Sun's.
Orange dudes were ottomans. boy are they loaded! i sell them lit for 238g + 4gpt.
they have 16 cities.
build embassy for 65g.
http://www.civfanatics.net/uploads9/hirachi01_sw_7.jpg
move some troops toward VERULAMIUM as a staging point for our soon greek war.
we have lots of G's, so Richsborough gets a faster market (44g)

6- Paris court > market, Alesia pike > MDI, Richsborough market > lib, Agedincum pike > MDI, Eboracum court > lib, Tolosa court > aqua (plus some MM for growth)

7- another trade summit shows Alex to be our equal, all others are illiterate beggars.
settler reaches NW and only site i see is on top of those 2 volcanoes. i think ill wait a bit more.

8- Catarctonium lib > 'dral
more movement.

9- Logdunum MDI > MDI, Camulodonum MDI > MDI, Verulamium 'dral > MDI,
move our curragh onto sea :blush: hope it survives.

10- ofcourse it had to sink :cry:
Entremont west lib > 'dral,

summary - were making 84gpt, Theology in 7 and Suns in 14.
we are up on all sci.
met the Ottomans but lost our scouting curragh.
Verulanium has 8 cats, 3 gallics, 2 mdi's, 2 pikes and 1 spear. not enough to start brewing.
move some from the other borders?
we have 3 settler pairs inside, should be shadowed but double check in case i forgot any.
theres still that unemployed settler out there (awake this time ;) )
with all the building... forgot to revolt... maybe youd like to?

thought id hide it. decide to be nice. (http://www.civfanatics.net/uploads9/hirachi01_sw_350ad.SAV)

Hirachi Dinavo
Apr 14, 2005, 07:18 PM
I got it, I will play tomorrow.

Hirachi Dinavo
Apr 17, 2005, 05:38 PM
Actually I could not play this weekend due to some unexpected busywork for school. I won't be able to play again until next Friday. :aargh:

Bede
Apr 17, 2005, 05:54 PM
So Bede got it.

Bought Theology from Ottomans, Researched Printing Press and swapped addresses around. Shut of research and used the cash fom the contacts and PP for rushed culture. Built some MI and shadowed the Greeks out of Dodge.

Spains culture is 51% of ours and growing at about that rate. Sistine's alone will put us over twice her growth rate.

Finishing Sistine's will allow entertainment to go to zero.

Lullaby
Apr 18, 2005, 03:05 AM
Well, that is quite a brief log ;).

Got it.

Lullaby
Apr 18, 2005, 05:49 AM
Spains culture is 51% of ours and growing at about that rate. Sistine's alone will put us over twice her growth rate.

So Sistine's doubles not only the happiness effect, but also the culture effect? Didn't know that.

Bede
Apr 18, 2005, 06:27 AM
No but it adds 6cpt and then our culture growth will be over 100% of Spain's.

Lullaby
Apr 18, 2005, 07:25 AM
Turn 0, 450 AD:
Simply hit enter

IBT: nothing special

Turn 1, 460 AD:
nothing special

IBT: nothing special

Turn 2, 470 AD:
nothing special

IBT:
Sistine in.

Turn 3, 480 AD:
nothing special

IBT: nothing special

Turn 4, 490 AD:
nothing special

IBT: learned engineering.
Research invention at 0.
Our palace gets towers and trees.

Turn 5, 500 AD:
nothing special

IBT: nothing special

Turn 6, 510 AD:
changed military production to trebs

IBT: nothing special

Turn 7, 520 AD:
nothing special

IBT: several greek offense units enter our territory.
Chivalry in.

Turn 8, 530 AD:
I ask Greece to remove or declare. They declare.

Upgrade all cats to trebs.
Kill 5 AC, 1 archer, losing 1 MI
Kill 3 hoplites in Delphi, greek iron city. One hoplite left.

IBT:
Lose 1 spear, 2 MI and 1 CSw to the attacking AC.

Turn 9, 540 AD:
Capture Delphi.

IBT:
Greek destroyed Camulodunum. Didn't realize it was in reach of the greek AC. :wallbash:
Greek finish KT in Sun Tzu cascade.
This ain't too easy.
Resistance in Delphi ends.

Turn 10, 550 AD:
Kill 2 AC, recapture 1 treb and 4 workers.
SoD in position at Corinth.

Sum up:
The loss of Camulodunum was a major mistake by me. But it allows us to replace it by two cities, gaining us culture in the long run.

The main force is aiming for the greek mainlands. The south could be captured by the army alone.

Greece is bare of any strategic resources but is gaining bonus units from two wonders.

Something should be rushed in Delphi, either a temple or a court.

THE SAVE (http://www.civfanatics.net/uploads9/Hirachi01_550AD.SAV)

soul_warrior
Apr 18, 2005, 07:44 AM
too bad about that city, Lullaby.
other than that, i say, lets bust open some bottles of OUZO.

Lullaby
Apr 20, 2005, 02:27 AM
Seems DocT is up.

Doc Tsiolkovski
Apr 20, 2005, 04:45 AM
Yep, I got it. WIll try to not loose our capital ;).

Lullaby
Apr 22, 2005, 09:20 AM
What's up?

Capital fallen? ;)

Doc Tsiolkovski
Apr 24, 2005, 06:10 AM
Apologizes, forgot to post here - I need an indefinite skip, technical KO. Machine doesn't boot.

Will join back if I can get it fixed.

Sorry :(

soul_warrior
Apr 24, 2005, 09:41 AM
sorry for docs troubles.
seizing power again :sniper:
will play tomorow

soul_warrior
Apr 27, 2005, 08:45 AM
hirachi01 emp SW 550ad-650ad

preturn - change a happy greek to a not so happy beaker, allowing for some research.
keep it on 0 science for now so we gain cash.
wake up some sleepers in metropolis.

IBT Issa wants 39g, i comply with such beuty, but i will get my booty soon enough.
Ottomans and Zulu sign peace.
and we get EDUCATION from the GLib.
lose a lone GSword to a greek rush.

1- Paris rax > MDI, Alesia treb > settler (at max pop), Verulamium treb > MDI (treb with rax? :nono: ), Agedincum market > MDI, New city harbor > galley,
on Corinth, hit with 5 stones, lose 1 MDI for 4 hops, 1 arch + 1 AC. we take and get a taxman and 5 more slaves.
move the spare troops to Pharsallos
rush temple in Delphi for 104g.

2- Entremont MDI > MDI, Lugdunum treb > treb, Delphi temple > treb, Cataractonium MDI > MDI,
lose a GSw to greeks.
move troops.

IBT greeks beg for peace. i dont think so chum.

3- Alesia settler > MDI,
Pharsallos we get 6 rock N roll hits. leader fishing.no luck. we take it.
Thermopylae 2 rocks miss, army takes 2 hops out with 2hp left.another GSw is redlined so i hold our last MDI in reserve till we get more in.

we are average on techs, can sell theo + 280g to ghandi for his silks. but not worth it.

4- Entremont MDI > MDI, Verulamium MDI > MDI, Marseilles aqua > market, Burdigala MDI > pike, Catarctonium MDI > pike, Entremont west MDI > MDI,
the people love us and we get a right wing added.
built LasVegasnium > temple (so theEntremont couples can get quick married)
decide we dont really need all the extra cash, up science to 80. Invention due in 5 @ -83gpt. i also change some core builds from MDI's to Uni's.

5- Orleans market > uni, Lugdunum treb > uni, Corinth starves and plops a worker > worker, Charters cathedral > harbor,
troops arrive at Thermopylae.

IBT greeks launch a crusader at our pagan warrior. Wicca rules!!!

6- Entremont MDI > uni,
Thermopylae - no rocks hit, lose 4 MDI's, so i decide to stop this fooliishness and wait for the army to come back.
Athens - the SoD got there.

IBT the greeks grow bold, launching a counter attack

7- Paris MDI > MDI, Verulamium MDI > MDI, Augustodorum court > uni,
Athens - 7 rocks hit.still none seen to be scratched. will wait a few more turns.

8- Richborough court > rax, Corinth worker > temple, Burdigalia pike > MDI,
army comes to the rescue. we still lose an MDI but take Thermopalae. now to the nasty stuff.

IBT greeks sortie out with 2 hops and a bow. also land a AC up north.

9- Pharsalos worker > temple,
AC - kills a GSw but killed by a MDI.
SORTIE - while waiting for more troops, leader fish. no luck.

IBT another sortie gets us an E MDI. Invention in > Guns @ 40% in 11 +19gpt

10- Verumalium MDI > MDI,
get a message that Ottomans are building Leos. i change Entremont from uni (in 3) to LEO's (in 16)

this is the greek front. troops arriving in 2-3 turns. i would wait, then pounce.
Leo's build can be changed, but i likes leo. he sooo cute :blush:

http://www.civfanatics.net/uploads9/hirachi01_sw_24.jpg

the save (http://www.civfanatics.net/uploads9/hirachi01_sw_650ad.SAV)

Bede
Apr 29, 2005, 08:07 PM
48 hours with no word from Hirachi, so, got it.

Bede
May 02, 2005, 08:46 AM
650-700

Concentrate on finishing the Greeks and rushing culture. Switch Entremont from Leo's to Univeristy and when the University finishes skim some settlers from there to fill in the eastern coast and the Greek lands.

Shut the research off for cash to rush culture, getting cathedrals, temples, libraries throughout the realm.

And in 720

http://www.civfanatics.net/uploads9/hirachi1_720AD.jpg

Reposition all the troops save garrisons on the Punic border.

We could revolt to a Republic now to pay for all the culture rushing to come or wait till after the Punic War. We still need to increase our territory.

Athens needs a barracks so it will produce veteran ACs and KTs.

Time to start filling in the northlands, north of Paris. Much of the forests are gone so it will be cash for culture up there.

Lullaby - up

Lullaby
May 02, 2005, 08:53 AM
I don't know if I will be able to play the next three days. I'll post a skip demand as soon as I know more.

soul_warrior
May 02, 2005, 09:24 AM
1. Hirachi Dinavo - MIA
2. Bede just played
3. Lullaby - possible skip, will let me know
4. Doc Tsiolkovski - still want to skipped?
5. Soul Warrior (tentative) - still ready, willing and able :

i will wait for the doc (if pc gets well) or Lullaby (unless he confirms an "i got it" till tomorow before playing (thats May 3rd)

Lullaby
May 02, 2005, 12:36 PM
I should be able to play, but I'm still at work.

Q: what's better for us? Rep and money-rushing with putting every possible tile on max cash (harbors + markets) or feud and poprushing with putting every possible tile on max food (irrigate everything) in the outer cities?

soul_warrior
May 02, 2005, 01:11 PM
I should be able to play, but I'm still at work.

Q: what's better for us? Rep and money-rushing with putting every possible tile on max cash (harbors + markets) or feud and poprushing with putting every possible tile on max food (irrigate everything) in the outer cities?
Apprentice 3rd class answer :D
i believe REP is better. why? the extra cash can be used to rush thingees, buy thingees or steal thingees. add to that a complete roadnetwork and lots of water around and we get massive growth AND cash.
if we decide on pop rushing it is only for local benefits basically, except popping out settlers-worker via poprush.

feud has Problematic corruption, LOW WW and a 3 MP limit. unit support also forces us to keep towns only (the smaller = more troops), which means ICS. do we want that right now? the path there on would be commie.

Rep has Nuisance level corruption, LOW WW, and a unit support that goes UP with city size.

all in all im a traditional republican (or atleast would be if i was american. luckily im English, so its a whole different game)

Lullaby
May 02, 2005, 03:35 PM
Turn 0, 750 AD:
nothing special

IBT: nothing special

Turn 1, 760 AD:
nothing special

IBT: nothing special

Turn 2, 770 AD:
nothing special

IBT: nothing special

Turn 3, 780 AD:
nothing special

IBT: nothing special

Turn 4, 790 AD:
nothing special

IBT: nothing special

Turn 5, 800 AD:
nothing special

IBT: nothing special

Turn 6, 810 AD:
nothing special

IBT: nothing special

Turn 7, 820 AD:
nothing special

IBT: nothing special

Turn 8, 830 AD:
nothing special

IBT: nothing special

Turn 9, 840 AD:
nothing special

IBT: nothong special

Turn 10, 850 AD:
Guess it

Well, these turns wheren't really stressing ;)

I switched builds from libs to caths all around because we aren't researching anything right now and caths are more valuable due to Sistine.

There is one city in riot :(.
Put a scientist there, so research speed will go up to 50 turns/tech.

I'm not quite sure all units are off of automove. I generally tried to substitute offensive units in outskirt towns by pikes to get more offensive punch for a possible strike on Carthago.

There are two settlers out and two or three more in build. One settler was headed for the small mountain valley between the two volcanoes up north, the other for former greek territory.

THE SAVE (http://www.civfanatics.net/uploads9/Hir01_850_AD.SAV)

soul_warrior
May 02, 2005, 03:49 PM
There is one city in riot :(.
Put a scientist there, so research speed will go up to 50 turns/tech.
will most certainly do that.

I'm not quite sure all units are off of automove. I generally tried to substitute offensive units in outskirt towns by pikes to get more offensive punch for a possible strike on Carthago.[quote]
yep, sounds reasonable

[QUOTE=Lullaby]There are two settlers out and two or three more in build. One settler was headed for the small mountain valley between the two volcanoes up north, the other for former greek territory.
toward the volcanoes? i remmeber planting a city there. or am i mixing up the SG's? :confused: will put them to good use.

okeee
i guess i have it, unless the good doctor will claim it.
will play tomorow night hopefu;;y.

Bede
May 02, 2005, 05:18 PM
Might as well push the anarchy button and go for Republic.

Only probelm with cathdral builds is higher maintenance cost for same cultural beenfit as library, so in 100K I usually go for library first.

soul_warrior
May 03, 2005, 02:10 PM
well, unlike Lullaby's turns.... :sniper: is the word on the street.

Hirachi 01 SW 850ad

preturn- check the cities. all seems ok. cycle through builds, see nothing that would bebuilt soon so go press the revolution.

1-anarchy shouldnt produce anything, right?
Curovernum temple > lib,
Carthage is trying for Bach's. a pity they wont finish it :devil:
moving lots of troops around toward the brown paper bag. should get there in 3-4 turns.

2-now a republic.
making LOTS more cash. what a surprise.
build Burnt soul right in view of not one, but TWO volcanoes. my bet is that it wont live till the 12th century. > worker,
keep on moving.
Carthage has Music theory, Guns and Astro on us. how nice of him.
i demand all of it as he is polite. now he is furious.

3-Entremont pike > MDI, Verulamium pike > MDI, Augustdoronum settler > treb, Agedincum court > MDI,
more movement, spot one of Ol' Dirty's galleys in our water. he wlaks :(

IBT - he actually SUNK his galley for us. im honoured.
india wants an alliance VS Ottomans. no go.
Zulu and Spain get into the Ottoman dogpile.
and then the Ottos want us to join. on te losing side? im not yet an Idiot, just an apperntice.

4-Alesia pike > MDI, Catarctonium pike > court, Entremont west pike > MDI, Lezoux cath > aqua (rushed earlier for 16g),
move the troops onto the border. its boogie time next IBT
rush some libs and cathedrals for about 500g. since were making 265gpt, its ok.

5-paris uni > MDI, Entremont MDI >MDI, Orleans settler > MDI, Lugdunum pike > MDI, Richsborough uni > worker, Pharsalos cath > aqua, Tolosa harbor > galley, Curveronum lib > uni, Mongutiacum temple > lib,
no for the fun part. but beardie wont bite. so i declare anyway.
i hate mountains. they are so slow.

IBT some MDI scurry around.

6-Richsborough worker > MDI,
kill 4 MDI's wandering about (4-0)
TEVESTRE - taken with 2 E MDI's made (6-0)
2 more MDIs killed outside city limits (8-0)
Rusicade flips my balance via a super spear. 3 MDI down (8-3)

7-lots of military built, most of it MIDs.
Sabaratha ends (10-4) we lost an GSword.
Build New Cart in former carthage.
rush some more stuff for around 800g. as usual, libs, cathedrals, a market.

8-Lots of builds again, mostly started culture and cash stuff.
Leptis magna defends VS our army losing 2 spear chuckers but staying up.(12-3)
lots of troops arrived to help.

IBT- carthage wants peace. the offer includes: NOTHING. i shoo him away.

9-Carthage - redline most defenders, lose 2 but get Salt N pepa. we gonna get leo's :dance: it gets us ToA
Leptis magna costs us an MDI, but gets us MoM's

again i save 1 turn short due to RL.
next in line, finish him off, he's annoing my poodle.
he will take peace with: Music theory only. not acceptable.

we have a spare leader heading out of harms way. what to use it for? leo's? some cultural thing?

final tally 17-5

these are our new lands
http://forums.civfanatics.com/attachment.php?attachmentid=88161&stc=1
and the save = http://forums.civfanatics.com/attachment.php?attachmentid=88162&stc=1

Bede
May 03, 2005, 05:11 PM
Appears to be three against the world.

Hirachi - MIA
Bede - up
Lullaby - on deck
DocT - pc still hurting
SW - just played

so got it

Hirachi Dinavo
May 03, 2005, 09:17 PM
Sorry guys.... I had to study for an AP exam and that took up all my time. I took the exam today so now I can play again.

Bede
May 03, 2005, 11:45 PM
Brief style:

Early - slogged through the Carthaginians unitl they were exiled off the continent. Rushed culture as I could afford it and pulled settlers out of towns where we needed ducts for growth to put towns in old Carthage and Greece.

Got another leader and built an army. Built an army with the one we had hanging around, then started the Pentagon in Entremont. Discovered we have no saltpeter on the island.

Middle - Let the furs deal with India expire then set up the troops for an invasion of the sub-continent. Swapped maps with everybody and tried a burn to Democracy to get a tech up for trade bait was less than successful as India got it one turn before I did and traded it to Spain. Did manage to get a pretty full world map, though. Shipped some Iron to Spain hoping she would put her resources into knights rather than culture and guess I was successsful as we are now nearly double her culture (1.94) with a cpt rate more than double hers. (2.3X)


Spain 186 cpt and 10876
Celts 423 cpt and 21145

Spain and Ottomans then signed a peace treaty and I then set the goal of bringing Spain back into war and knowing Democracy was handy for that.

Late - Declared on India seeing as how we have a strong military compared to Gandhi, except he has WE's and muskets. :eek:

Two elephants have already countered at Leptis Minro but were forced back. Lost a regular Gallic trying to kill the wounded.

That accomplished my other goal of creating a dogpile on Spain as Gandhi sucked her into the war and I used some of our cash pile plus Democracy and some resources to suck everybody else against Spain. :mischief:

http://www.civfanatics.net/uploads9/HIR1_1050.jpg

So looks like Hirachi can :hammer: on India for a round or two....

Hirachi - up
Lullaby - on deck
DocT - pc still hurting
SW - just played
Bede - started WWI

Doc Tsiolkovski
May 05, 2005, 04:50 AM
I'm back, slot me in after Lullaby.

Lullaby
May 05, 2005, 05:35 AM
I'll propably not play before friday.

Lullaby
May 06, 2005, 11:36 AM
Some mming, some taxmen in unproductive towns.
Disbanding some warriors.
Some fighting in India.
India declares on the Zulu.

At offense in India.
Transporting offense units from the west coast to India with caravels.

Carthage and India sign MA against Zulu.

Indian resistance is strong. We lack defense units to protect the stacks.
More rushing culture.
Start building knights as we now have horses.

WW starts to set in.
I sue for peace with India, make peace for 100 gp in 1130 AD.

Move settlers into former indian lands.

We are at 25896 CP, Spain is at 12756.

Some trades are possible right now, especially with India. We have 20 turns of peace with them.

THE SAVE (http://www.civfanatics.net/uploads9/Hir01_1150_AD.SAV)

soul_warrior
May 06, 2005, 12:12 PM
sweet smoke, lullaby.

Lullaby
May 08, 2005, 04:26 AM
Doc, how's your machine doing?

Doc Tsiolkovski
May 08, 2005, 05:15 AM
Looks fine. I have it.

Lullaby
May 11, 2005, 11:16 AM
We slightly violated the 48 hrs. rule ;).

As weather gets warmer, I for one don't have any problems to lower the pace of my sgs. You should just make a statement.

Doc Tsiolkovski
May 11, 2005, 11:35 AM
I've played the first 8 turns, lots of MM. Nothing else happing.

We're just soo far ahead of everything, this game is plain simply not really interesting. Could as well hit SHIFT ENTER 100x.

Any suggestions? Should we simply declare this won? Any crazy variant idea?

soul_warrior
May 11, 2005, 12:56 PM
Any suggestions? Should we simply declare this won? Any crazy variant idea?
how about we gift all our techs away and take a vow of poverty? we will need to stay at a max of 100g, all other cash will be traded away every turn. same for new techs.